Graphic Design Principles: Learn the design principles necessary for making amazing designs. | Talha Bhatti | Skillshare
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Graphic Design Principles: Learn the design principles necessary for making amazing designs.

teacher avatar Talha Bhatti, Graphic Design Instructor

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      Introduction

      1:42

    • 2.

      Negative Vs White Space

      3:51

    • 3.

      Unity Vs Variety

      3:27

    • 4.

      Alignment

      4:20

    • 5.

      Balance

      4:01

    • 6.

      Hierarchy

      5:54

    • 7.

      Repetition vs Rhythm

      2:53

    • 8.

      Contrast

      3:27

    • 9.

      Emphasis

      2:49

    • 10.

      Scale, Proportion and Movement

      4:34

    • 11.

      Class Project

      0:44

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About This Class

Kindly download the PROJECT FILES from over here!

After completing this course:

  • You will feel much more confident while designing.
  • You will spend way less time working.
  • And most importantly you will know exactly what is missing from your designs and how to fix it.

What exactly will you learn in this course?

  • We will start off by learning about negative and white space and how even the biggest companies in the world like, apple, tesla and google use them.
  • We will then learn about alignment and balance and their different types with the help of some examples.
  • We will also learn about hierarchy, how to create it and its different patterns.
  • The difference between repetition and rhythm and how to effectively use them in your designs.
  • We will learn how contrast and emphasis can make or break your designs.
  • And finally, how you can make your designs interesting with scale, proportion and movement.

Who is this course for?

Well, if you do any kind of creative work like designing, motion graphic or make website, I believe this course will benefit you.

Meet Your Teacher

Teacher Profile Image

Talha Bhatti

Graphic Design Instructor

Teacher

I'm a Graphic Designer and owner of Bhailog Digital. Teaching design in my passion because in my early years as a designer I always wanted quick and easily tutorials through which I could learn design but there was no platform like Skillshare in that time. So, I took on the challenge to teach design with short and to-the-point tutorials here on Skillshare.

In terms of Design, I have been employee, employer, a failed business owner and now a successful teacher. Basically I have been in all the positions and I know exactly the problems people face in terms of design.

I'm located in Pakistan where there isn't value of design. So, I took on the challenge to educate the local audience but then ended up having thousands of students from all over the work.

I hope to p... See full profile

Related Skills

Design Graphic Design
Level: Beginner

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Transcripts

1. Introduction: Hello there. My name is Talia and I'm a Graphic Design instructor, and I have a confession. When I started off as a graphic designer, I learned all these fancy design tools, but I still couldn't make any good design. Well, it's because I didn't know their design principles properly. And to make sure that you don't make those same mistakes. I created this course in vitro. Teach you all about design principles and 2D so that you could make some amazing design. After completing this course, you will be much more confident while designing. You will spend way less time working. And finally, you will know exactly what is missing from your designs and how to fix them. So what exactly will you learn in this course? We will start by learning about negative space and how the biggest companies in the world like Apple, Google, and Tesla, and use them in their design. We will then learn about alignment and balance and their different types with the help of some examples. You will also learn about hierarchy, how to create it in your designs, and it's different patterns. The difference between and rhythm, and how to effectively use them in your design. We will also learn how contrast and emphasis can really make or break your design. And finally, how you can make your designs more interactive. It's scaled proportion and movement. So who is this course for? Well, if you do any kind of visual creative work like graphic design, motion graphics, or make websites. I believe this will really benefit. You can download the project file from the link given below. And I can't wait to see you in that cohort and vomiting after you're done watching the course, don't forget to leave your feedback because your feedback really helps me in making better course. 2. Negative Vs White Space: Hey guys, I hope you're doing great. You made it into the course, and I would like to welcome you to the first video. So today we are going to learn about negative space and whitespace. These are two concepts which are a lot of people get confused with. They are really important to be honest. Let's get started. Let's get started with the first one, which is negative space. So let's define it. First. Negative space is the empty area around or between our design element. So it could be around your element as well and in-between as well. I will later on explaining to you what I mean by that. It is used to show another design element apart from the main subject. So you could have a main logo or main design element. If you want to show something else with negative space, you can show it as well. Confusing a little. Let me show you some examples. Mostly it is used in logos and we are going to use logos as examples. The first one is FedEx. You can see the FedEx logo over here, and it is very intuitive. I totally love it. You can see that between the E and the X over here. Let me show you, show you with my mouse. So you can see that between the E and the X of the logo, they are showing the complete logo, but there is also this arrow in-between. So basically this shows moving forward since they are a delivery company. The second example is Tobler on the chocolate. You can see a lot of people don't know about this. There is actually a bear in the mountain over here. Okay. So Tobler on was made in a city. I don't remember the name of the city, but it is in Switzerland That city is popular for their beers. That is why they decided to incorporate beer into their logo. And finally, formula one, which is very iconic, very popular. You can see that there is actually a one in between the F and the flag over here. I guess this is a flag for the endline. But you can see that this looks so nice and they use negative space so well over here. So this was negative space. Now, let me explain whitespace to you. So what is whitespace? Whitespace is the empty area around the design element or text to make it more visible. Let me further explain it to you. Mostly it is used on websites. Let's, let me show you with a couple of examples. So Google is one of the best examples of whitespace. You can see that the whole interface is just in-between at the very middle. And there is a lot of whitespace around the whole thing so that people would be focused on the very middle. And there is a lot of breathing space for the design. Similarly, Apple uses it really well. You can see that they make sure that their products have a lot of whitespace. And by now you might have figured this out. Whitespace doesn't really mean white. It could be any color or maybe an image as well. You just want to make sure that your design elements are focused properly. And lastly, Tesla, like I said, that whitespace doesn't really mean, it basically means empty. If you want to show your main element in the middle, you make sure that there is a lot of breathing space around it. So yeah, these were examples for negative space and whitespace. I hope that you guys really enjoyed this. I hope that you learned it properly. If you guys have any questions, you can basically commented down below and I will make sure to answer them. I will see you guys in the next class. 3. Unity Vs Variety: Welcome back guys. I hope you are doing great. And today we are going to learn about unity and variety in design. So these are two of the most important principles as well. But unity is really important because if you don't have unity in your design, everything will fall apart. Let me further explain it to you. So basically we have unity over here and directly give design the appearance of oneness or resolution. So whenever you are designing, you want to make sure that every element and every color and every shape makes sense, they all fit together. There is also a thing about unity. Sorry, about design. A good design is seamless. It is not obvious that whenever someone looks at their design, they cannot tell why it looks good. If they are a lemon obviously, but they just know that it looks good. So that is unity in your design. This ensures no single part is more important than the other. When you have unit in your design, people cannot just figured out that we are focusing on this specific part because we want to make sure that the whole thing as a whole makes sense. I'm sorry, that was a lot of hole in one sentence. Let's get to variety over here. So variety in design means using different sizes, shapes, and colors in your artwork. To create visual diversity, you want to make sure that you use different sizes and shapes, and colors and patterns and textures that make your design look really nice. But if you go overboard with them, it could look hollow, horrible. Sorry. Yeah, there is also a very nice code for unity over here. So to achieve visual unity is the main goal of graphic design when elements are in agreement, or design is considered unified. This is the important part when all the elements are in agreement, they could be of different shapes and sizes and all we will discuss it later lectures as well. But they all should make sense. I have an example for you over here. By the way, this quote is from Alex white. The book is the element of graphic design. The elements of graphic design, sorry. So Vr, over here, we have two examples, unity and variety. On the left you can see that we have a couple of circles which are the same color but different sizes. So basically they have unity in color but variety in size. Then we have another example over here. There are a lot of circles over here, but they have different colors. So they have, they are unified by size, but they have variety by color. I forgot to add some real-life examples of unity and variety over here. But let, let me make this as a task for you guys. Go out there and find some examples of unity and variety that which basically shows that they are present in our design and post it over here. And we will discuss it later on as well. This was pretty much it on unity and variety and how you can use them in your designs. I hope that you guys have really enjoyed this class and I will see you guys in the next one. 4. Alignment: Hey guys, welcome back to another class and today we are going to learn about alignment in graphic design. So I know I look a little different. I actually had a haircut while recording this course. But, uh, yeah, let's get started. So we are going to learn about alignment and let's first define it. So basically the arrangement of various items in relation to the edges or items themselves is called alignment. But that basically means is that you align things based on a site or a Corner, naughty corner. But aside, like left aligned or right align or you arrange the thing based on the things themselves, like center line. Let me further explain it to you. So basically there are two types of alignments, like I said, edge alignment and center alignment. Let me give you some examples of alignment. First, you might have seen these icons over here. Let me focus on this. So you might have seen these left align, right align, top line, and bottom line. These are the basically the four types of edge alignment. You might have. Whatever tool you use, like Adobe XD or Figma or Photoshop or Illustrator. Whatever design tool you use there is always alignment options in them. So these are examples of edge alignment. You might have seen these icons before. Similarly, you might have seen these as well, like this one and this one. So this one is vertically centered and this one is horizontally centered. You can use center align or Agilent depending upon your need. So here are some examples of alignment. And you can see the first one, which is good alignment. You can see that everything is properly aligned and it looks neat and all the blocks are proper. And the right one, it looks a little messy because it's mixed align. The thing about misalignment is that you can use it as well. But if you don't use it properly, like over here, it looks weird and it looks like chaos and their design. So I will give you some examples of misalignment as well, that how can you use them in your designs as well? So alerts first, see some examples of good alignment. So these are some of the designs are books which I really like. The first two are basically center aligned. So you can see that all of the text over here is center aligned, similarly over here as well. But the thing about center line is that it is a little tricky. You have to make sure that you use it properly. There is, has to be some emphasis on the important text. Otherwise, people don't read a lot of center line texts. People can read a lot of left aligned text. Same with the right align, right align. This also very tricky. Over here on this example, you can see that this book hyperfocus, all the text is left aligned. So whenever in doubt, always use left align. So here are some examples of mixture line. Like I said, that mix a line can also be used if you use the other principles with it properly and especially balance. You can see that in this image, in this cover, you can see that all the text is, all the text and everything else is mixture line. But the thing is, it is all balanced out. Similarly over here, it is not aligned properly, but it is balance. Balance is one of the most important principles when it comes to using mixed alignment. So make sure that you use it properly. Lastly, using of grid is really important when it comes to alignment, especially in a UX designer who use this UI UX, like you work on Figma and Adobe XD and other similar software, make sure that you use Grid properly because grades are really important when it comes to alignment. Yeah, I guess this was pretty much it on alignment. I hope that you guys really enjoyed the lecture. If you guys have any question, feel free to let me know and I will make sure to answer them. I will see you guys in the next class. 5. Balance: Welcome back guys. I hope you are doing great. And today we are going to learn about balancing graphic design. So balance is also a really important design principle. And in the previous class, you might remember that I mentioned that to use mixed alignment balance is really important. So today we are going to learn exactly what balance is and what are its different types. So let's get started. Let's first define balance, the distribution of visual weight of objects, colors, textures, and space. Basically all of this defines balance. Balance doesn't really mean that in the real world, how we say is that one thing is one-kilo and other thing is two kilos. So this one would have higher weight. In design. The balance could be based on a lot of factors, like I said, colors, textures, space, objects, a lot of other things. So let's define the types of balance. Basically, there are two types of balance, symmetrical balance, asymmetrical balance, radial balance. We have three examples over here as well. So over here you can see that in symmetrical balance, everything is properly balanced out from the left side and the right side. But when it comes to asymmetrical balance, everything is not even this. This is one block. There are six blocks over here, and they are balanced out but not symmetrical. At the same time, I will show you some examples and you will be able to understand them properly then. Lastly, radial balance. So if you basically copy anything in a circle, it becomes readily balanced. I will give you examples of this as well. Let's first cover symmetrical balance. So here it is the best example of symmetrical balance. You can see that everything is basically identical. You would see that there are three circles over here and three over here as well. Then there is this block in the middle. Similarly over here, we can basically call this somewhere to radially balanced as well. If there were maybe more of these blocks. And then here's this example as well. Let me give you some real life examples. So you can see that we have this magazine cover. Basically, everything over here is not properly balanced according to, you would say, the rule. But since this one and this one is properly balanced out, similarly, this text and this text is properly balanced out. The whole thing is basically symmetrically balanced. Let's first go then cover asymmetrical balance. So you can see that everything over here, everything seems like a chaos, but it looks pleasing to the eyes. If your design looks pleasing to the eyes, I would say that it is balanced out. Because every design in the world, every good design in the world, is basically balanced, otherwise, it looks weird. And lastly, radial balance. You can see that over here, everything is in a circle. All the Mandela, as you might have heard about this term, it is a very popular term in design. Mandela's or basically readily balanced design. That is why they look so good. Similarly over here, this looks really nice as well. Yeah, I guess this was pretty much it on balance. Let's do a little recap. So basically there are two types of balances. Symmetrical balance, asymmetrical balance, radial balance. And if you know how to use them properly, it will be a game changer for you because you have to use it in all of your designs. So I hope that you guys really enjoyed this class. If you guys have any questions, feel free to ask me. 6. Hierarchy: Welcome back guys. I hope you are doing grid and today we are going to learn about hierarchy in graphic design. So let's get started. Let's first define it. The process of visually ranking elements is called hierarchy. Okay? So let me tell you what is the use of hierarchy because just understanding that definition won't be enough for you. Basically, hierarchy is used to add structure to your design. Great visual organization, like wording is important and what is not. Create direction. You can tell the user what to read first and where to read afterwards. Then add emphasis on one specific thing. And lastly, help you navigate and digest information easily. So if you have proper hierarchy in your design to user won't be overwhelmed with all the information. They would be able to read the whole design easily, not just detect, but the whole design easily. So what happens if you don't have hierarchy in the design? So no hierarchy basically creates confusion. Your user is left with confusion that what you are trying to convey in your design, because as you know, that graphic design is all about conveying your information. And lastly, doesn't tell what is important. If your design doesn't tell what is important, your design is useless because a design basically solves a problem and it tells the user what is important. For example, if in a design you are trying to show a shoe and the price of the shoe. If the user doesn't buy the product at the end of watching your design, your design is useless. So how to create hierarchy? Basically, there are multiple ways through which you can create hierarchy. Number one is size. By default, if you look at this specific design, this whole screen, What are you reading first? Obviously, the bold red text at the top. So size basically creates hierarchy. Second one is color. Again, I'm using hierarchy in my own design over here. The red text is important and you are reading that first. Then topography. You can use typographic to create hierarchy as well. And lastly, layout. I'm going to give you examples of all four of these in the next couple of slides. So number one is size. You can see that I have three examples over here. And all, in all three examples, you are basically reading the texts which is boiled first, die with 0. Next rule, Sherlock Holmes, you will always read the bold and the bigger size of the text or the bigger thing first, because your eyes, it is important and after that you read the other information. So size is one of the best ways to create hierarchy. The second one is color, too. I have two examples over here. And in these two examples, you can see that there is a lot of icons on the right one and there are some texture on the left one as well. But I instantly goes to contrast and the first one, and the word arts in the second one, because there is hierarchy depending upon the color. Then typography. So you can see that it says, it is very nice that it tastes. Hierarchy lets you let the reader know where to look first. You can create, sorry, It can be created using size, weird color, and space. So by default, you are reading all of these depending upon the way the user wants you to read, okay? And lastly, layout. So if you are into UI and UX layout is extremely important because otherwise you won't be able to tell the user how they should read the whole thing. And voting is important and what isn't. Layout is also really important. So the thing about hierarchy is that you don't have to use one rule. You can use multiple rules. So in both of these examples, you can see that in this one, the color is also used. Even in the color, there are different colors so that you will do focus on both of them. And then similarly over here in size as well. So similarly over here, you can see that layout has been used in the size has been used, the color has been used. Even the typography has been used because you read the bold text first and the rest of the text later on. Okay? And lastly, the patterns of hierarchy. These are really important when it comes to creating any kind of design, but especially text. And whenever you are making websites. So there is the F pattern and the Z pattern. So first, let's first cover the Z pattern. The Z pattern is really important in website designs because people actually read the information from left to top. Then they come down like this Z pattern and then they read the rest of the information. So you might have seen that the navigation bar is always there at the top and it has all the important links because people read from left to right first. And similarly in the F pattern, that pattern is really important when it comes to writing because people read from left to right, like I said in the previous tutorials as well. This was pretty much it on hierarchy and how to use it. I hope that you guys really enjoyed this class. If you guys have any questions, feel free to let me know. I would love to answer all of them. So I will see you guys in the next class. 7. Repetition vs Rhythm: Welcome back guys. I hope you're doing great. And today we are going to learn about repetition and rhythm and what is the difference between them? This is going to be a really short class, but I would say that these two concepts are really important if you are into making patterns and textures. So let's get started. Let's start with repetition. Repetition is the recurrence of a design element commonly utilized in patterns or textures. So if you haven't made a texture or a pattern in mostly illustrator, you might have seen that you just create one element or a couple of elements and then you repeat them infinitely. That is what our pattern or texture is. So let me show you some examples. Over here. You can see that there is just one element over here and it keeps on repeating. Basically, we have just one hexagonal element and it keeps on repeating. Similarly over here, we have this circle over here and it keeps on repeating. But the pattern or texture is not the only use of repetition. You can use repetition for basically emphasis as well. Since everything the background is, keep, keeps on repeating. The emphasis is on the ball. And this guy over here, this was repetition. Let me know, explained you rhythm. Rhythm is similar to reputation, but a little different. So rhythm basically, basically means just like reputation is created by reoccurring design elements. But yes, there is a bird, but they don't have to be similar in repetition. Let me show you over here in the petition, everything keeps on repeating. But in do them, let me show you an example and do them, the things keep on repeating, but they are not seem. So in this example over here, you can see that we have these ovals over here and they keep on, the size of these keep on increasing. And they are basically repeating in a spiral. But at the same time, they are repeating, but they are not the same. They are basically causing a rhythm in design. Similarly over here you can see that we have a couple of circles. Basically, all of them are different. All the lines, all the circles are different, but they are still giving us a feeling of repetition. So you can even call rhythm as asymmetric reputation because all the things are not similar, but they still give you the feeling of repetition. So I hope that I was able to convey you the concerts properly. I hope that you were able to understand the repetition and rhythm properly. If you guys have any questions, as always, feel free to ask me and I will make sure to answer them. I will see you guys in the next class. 8. Contrast: Welcome back guys. I hope you're doing great. And today we are going to learn about one of the most important design principles when it comes to typography. And that is contrast. Because if you don't have contrast in your designs and your typography, people won't be able to understand what you are trying to say. So today we are going to learn that and let's get started. So the difference between two elements in our design is called contrast. There is another principle under design principle, which is called emphasis, which is very similar to contrast, but we are going to cover that in the next video. Okay? So it is used to create an effect. So if you want to create any kind of effect in your design, contrast is really important. It is used to create emphasis at, is used to add a visual appeal. And there are some examples of contrast as well. So just like a lot of other design principles, you can create contrast based on shape, scale, color, and layout as well. But the most important one, which I would say is based on color, like you can see over here in this screen. What is one thing which you are focused on the most, the word contrast, because the contrast of this color according to the background is really, really high. Similarly over here you can read this properly because the contrast of this color and the background color is proper. Okay, So let me give you an example of good versus bad contrast. Over here. The first one is definitely good contrast because you can see it properly, okay? In the next one, you cannot see it properly because the contrast is not proper. In this example, the maroon color is not proper depending upon the background color. You know what? Let's forget about these slides and let me show you a website which is really very useful and I really like it. So let me go to Google over here and let's write on trust checker. There are a couple of absurd which you can use the but the one which I really like is coolers.co. So let me open this one. And this website is really nice. I really love it because it shows you if you have a background color and the text color, and it actually gives you a rating that whether you should use it or not. For example, if I have the text color like this and I changed the background color to maybe something like black. You can see that this text is not readable and it is giving us a proper reading for this as well. Maybe slight green, a very light green. You can see that the reading actually matters because it is telling us that the contrast is very good for these two colors. Then you can basically select any color for the text and the background. And it will give you a proper rating for a contrast reading. And it also tells you if the text looks good on small text or large text. So, yeah, this is a very useful absurd and I thought I would tell you guys about it. I hope that you guys really enjoyed this class and I will see you guys in the next one. 9. Emphasis: Welcome back guys. I hope you're doing great. And today we are going to learn about emphasis in graphic design. Emphasis is similar to contrast like I mentioned in the previous class, but they are a little different. And in this class, I will tell you how. So let's start with emphasis. Let's define it. So emphasis is used to focus the viewer's attention on a certain part of a composition. If you want your viewer to focus on one specific thing, this is what emphasis is basically used for how it is achieved. So the effect is achieved by manipulating the design elements like color, shape, and size to make specific part of a design stand out. So in this whole slide, which is one thing that I am focusing on, I am emphasizing on the word emphases. So yeah, that is emphasis section, sorry about the lame joke. So in this example, you can see that we have this pattern over here, but our eyes instantly go to this specific hexagon over here. Why? Because of It's color, it is different from the others. Also the same concepts which are for contrast, they are also applied over here. Emphasis is also created depending upon the size, the color, the topography, and the layout. Similarly in these examples as well. But let me give you a little more practical example. So we have two designs over here. And in both of these designs, your eyes automatically go to a certain point. Why? Because we have emphasized on that specific part, like in this example, your eyes automatically go over here, even though the rest of the design there are different colors and the background is black. But still they go up to this point because we have emphasized on it. Similarly in this example, or eyes automatically go to this person over here because we emphasized on this person. This concept is a lot, a lot of the time, this concept is Jewish in movies as well. Yeah, basically, if I tell you what is the difference between contrast and emphasis, contrast is like on a very small-scale and emphasis is like the bigger picture of the whole design. If you are trying to create contrast between just two things, if you are trying to, yeah. So contrast is between two things and emphasis is between a lot of things. This is the simplest way I can define it. So yeah, I hope that you guys now understand the different routine contrast and emphasis. Emphasis is so important and how to use it. I hope that you guys really enjoyed this class and I will see you guys in the next one. 10. Scale, Proportion and Movement: Welcome back guys. I hope you are doing great and congratulations, you have made it to the last video of the whole course. In this class, we are going to learn about three concepts and they are scaled, proportion, and movement. Since I think these three concepts are pretty much similar, that is why we should cover them all together. So let's start with the first one, which is scale. So scale in design is the sizing of elements to create a focal point. Okay, so let me tell you how. So what happened is that as you create scale based on something really large or really small, you create an unrealistic scale and realistic size of things. You can see that we have some really small trolleys over here. On the top of the trolleys, we have some really gigantic elements. This ice cream, this ball and this badminton shuttle acog, I guess this is cold. So since there is scale in the design, the trolleys are so small, we are forced to focus on the larger things. Okay? So basically this is how you create scale. I have another example over here. We have some really large text at the background and a very small car. Since texts cannot be bigger than the car, this creates an unrealistic kind of expectation and that is why we are focused on the text and the car both. Okay? So this is scale. Now let's cover proportion. Proportion is the actual size between two design elements. Unlike scale and proportion, you make sure that the sizes are actually the same because the proportion has to be same according to the real-life example. I'm sorry if you can hear this, but I guess there is someone using the hammer in my house, so I'm sorry if you are hitting this, but I'm sure I won't have to re-record this. Pooled proportion versus good proportion versus bad proportion. So in the first example, you can see that this is bad proportion. A person cannot be as big as the house, okay? You might be able to use this in a scale example, but not in this proportion example. This is good proportion. The person is standing up front and artists why? This is how a person in the house can be of the same size Depending upon the perspective. Okay. Yeah, this was pretty much on scale and proportion. I guess if we have another example, the basketball is obviously this much bigger than the baseball. If the baseball was as big as this basketball, it wouldn't have made sense according to the proportion. But for scale, you can definitely do so. And the last concept is movement. The movement, then graphic design movement doesn't refer to the movement of images on screen because otherwise it would become motion graphics or an emission. In graphic design, it is something very different. Instead, it refers to movement or viewer's eye as they move across the screen. So basically you create the movement of your user's eye on the screen. Your design is so moving that nor moving in a spiritual way. Let me give you an example. So we have a couple of examples over here. And in this example, in the first one, you can see that by default we are forced to look in the middle because both the punches are moving inside. Similarly in this example, there are circles over here and this vertex comes down to this part and we are focused, we are made to focus on this part. Similarly, over here, it looks like that the, I guess this is a slot and the slot is running, right words. So basically this is how you can create movement in your designs. So I guess this was pretty much it on scale, proportion and movement. I hope that you guys really enjoyed all the concepts in this course. And if you guys have any questions, feel free to ask me because I would love to answer them because I would want you guys to understand these concepts properly and implement them in your designs. So, yeah, this was pretty much it. I hope that you guys really enjoyed the course. And I will hopefully see you in the outro video. Bye-bye. 11. Class Project: Welcome back guys. I hope that you are doing great. And I guess it's time to tell you about the class project. The class credit is very simple. All you have to do is basically select any design principle from the whole course. It could be anyone with you like the most, and you have to basically explain it with at least two examples. The thing about example this, that you could take the examples from the Internet. Or it would be much better if you design something yourself and explain the concept using those examples. So I hope that you guys really enjoyed the whole course. I hope that you had a fun time learning the design principles. And if you guys have any questions, feel free to ask me down below, and I hope to see you guys in another one of my courses. So bye-bye.