Fusion 360 for Woodworking | Michael Freeman | Skillshare

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Fusion 360 for Woodworking

teacher avatar Michael Freeman

Watch this class and thousands more

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Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      Introduction

      3:05

    • 2.

      Woodwork Connections

      7:48

    • 3.

      More Woodwork Connections

      10:29

    • 4.

      Further Woodwork Connections

      8:43

    • 5.

      Coat Rack

      7:20

    • 6.

      Coat Rack Continued

      10:27

    • 7.

      WineRack01

      15:46

    • 8.

      WineRack02

      14:46

    • 9.

      Screen Panel

      12:43

    • 10.

      Screen Panel Continued

      10:49

    • 11.

      Wall Cabinet

      13:05

    • 12.

      Wall Cabinet Continued

      14:20

    • 13.

      Hardware

      10:00

    • 14.

      Hardware Continued

      8:37

    • 15.

      Spindle 01

      4:41

    • 16.

      Spindle 02

      3:27

    • 17.

      Balustrade

      7:51

    • 18.

      Balustrade Continued

      11:07

    • 19.

      Drawing Sheets

      12:39

    • 20.

      Drawing Sheets Continued

      12:27

    • 21.

      Further Drawing Sheets

      9:04

    • 22.

      Animations

      13:12

    • 23.

      Animations Continued

      12:35

    • 24.

      Further Animations

      13:21

    • 25.

      Parameters

      11:39

    • 26.

      Parameters Continued

      10:50

    • 27.

      More Parameters

      11:51

    • 28.

      Further Parameters

      14:19

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About This Class

Introducing Fusion 360 for Woodworking Projects: Unleash Your Creative Potential!

Unlock the power of Fusion 360 and elevate your woodworking projects to new heights with our comprehensive online course. Whether you're a hobbyist looking to perfect your craftsmanship or an aspiring entrepreneur eager to turn your passion into profit, this course is tailor-made for you!

Designing exquisite woodworking projects has never been easier. With Fusion 360, the industry-leading 3D modeling software, you'll learn how to seamlessly translate your ideas into stunning, precision-crafted creations. Harness the full potential of Fusion 360 and bring your woodworking visions to life with unparalleled efficiency and accuracy.

What makes this course truly exceptional is its versatility. Whether you're an experienced woodworker or a novice just starting out, our expert instructors will guide you through every step of the process. From the fundamentals of Fusion 360 to advanced techniques, you'll gain mastery over the software and become a true woodworking virtuoso.

But it doesn't stop there! Our course goes beyond just teaching you how to use Fusion 360. We provide practical insights and industry tips to help you maximize your woodworking endeavors. Learn how to optimize your designs for commercial use, create sellable woodworking projects, and attract customers to your small business.

Here's what you can expect from our Fusion 360 for Woodworking Projects course:

Master Fusion 360: Gain a solid foundation in using Fusion 360, from navigating the interface to creating complex designs with ease.

Design for Woodworking: Learn specialized techniques for woodworking projects, including joinery, shaping, and incorporating unique elements into your designs.

Visualization and Presentation: Showcase your creations like a pro by mastering rendering techniques and creating visually stunning presentations.

Design Optimization using Parameters: Discover how to streamline your workflow, improve efficiency, and create designs that are optimized for production and profitability.

Ongoing Support: Our instructor is on hand to answer any queries you may have. Any time or day you can receive ongoing support should you get stuck or have any questions.

Don't let your woodworking dreams remain unfulfilled. Enroll in Fusion 360 for Woodworking Projects today and embark on a transformative journey that will empower you to create breathtaking pieces and achieve entrepreneurial success. Sign up now and experience the thrill of merging artistry and technology like never before!

Meet Your Teacher

I have over 23 years experience as a Draughtsman & CAD Designer in a wide variety of disciplines. I started on a drawing board learning traditional drafting skills and witnessed the introduction of CAD softwarinto the industry. Originally starting on the very basic AutoCAD release 10 I have used every version of AutoCAD since as well as adding various other CAD software. This has given me a unique insight into how best to utilise these great tools in the real world environment. 

Over the course of my career I've trained countless people in the use of these tools and as most of this training was geared towards getting staff members up & running with this software as quickly as possible, I developed a method that gets my students actually creating drawings ... See full profile

Level: Beginner

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Transcripts

1. Introduction: So welcome to this Fusion free 60 for Woodworking Projects costs. In this course, we're going to begin by looking at the various Woodworking joints we can create infusion, how we can make those work, put them together. We'll look at things, tongue and groove joints and finger joints, those kinda things. Standard Jones, you would want to using Woodwork, how you can create those in Fusion free 60 will then move on to creating some projects. We'll start with a very simple kind of coat Rack project will show how we can use the basic techniques in Fusion 360 and gradually build on those skills to make more and more complex woodwork in projects. Such as a wooden screen, where we'll look at using things such as patterning to save time. So you're not repeating the same modelling techniques over and over and how we can use those tools in Fusion 360 to help with our Woodworking designs, will create some more projects in Fusion. And then we'll look at designing a balustrade, starting with a spindle design where we can use revolve function to create these complex shapes that you might turn on our life. Then we'll look at how we can make more complex assemblies from individual parts using things like patterning to leave them out. Next up is our Parameters section, where we're going to start by designing a simple garden table, will then introduce a Parameters and show how it can set these up so that we can create modular projects, which will allow us to change the design just by inputting new dimensions. And the whole model will update to follow a set of base dimensions so that we can create multiple instances and sizes of the same product without having to redesign each one. This is a very powerful tool to use in Fusion and will transform the way you create modular designs, as well as saving you lots and lots of time. We'll then move on to the drawing section of a cost. Well, we show how we can actually output are designed with dimensions and notes on drawing Sheets. But we'll be able to central workshop, send out to an external manufacturer. I'll just keep for our own files so it can make them again. These drawing Sheets are also good for instructions. If you make flat pack products that you want to send out to a customer, will also look at creating animations of how these objects can be put together. Again, you can add these two your own website if you sell anything as a kit of parts, for instance, fees are great for assembly files to your clients and customers and really make your product stand out from the crowd. Will also look at how we can create exploded drawings and 3D views of our models. Again, help with assembly or manufacturing. So that's our Fusion free 60 for Woodworking Projects course. I look forward to teaching you and let's get started. 2. Woodwork Connections: Okay, so here I am in Fusion. We've got new project open. I've created a new folder, just woodwork. So all my projects will be in their browser. If you don't have this browser, you can click here to open it. And that's where you can save your files. So you should all have this blank screen. Now we're just going to just so we're all working from the same base. We're just going to change a few basic options. I'm gonna go to Preferences and the profile. I'm going to make default modelling orientation here. You want zeta up, which means that is up there. Okay? So that's under his general. If you click on General should have set up. I'm going to document settings. I'm going to be working in millimeters in this course. If you're gonna go away, work in inches. Fair enough, feel free to all work exactly the same way, but it might be easy to follow along this course in millimeters, so everyone's the same. That's basically it. So we're working in a new project now. This should look the same to anyone else. And we've got our, if we right-click here, it says do not capture design history of that means design history is on. So we're gonna have our design history turned on. Fuels was turned off. It would say captured design history. So you want to click so it says capture design has threatened. You've got this along the bottom, right. So let's get started. Let's just create some basic things here in Fusion. So those of you not used to be very brief. Beginner's guide to start is to get us all up. We're just gonna go through basic 3D modeling and sketching. First thing we're going to do before we start actually creating objects, we're going to look at just some basic joints in Fusion. You might use for Woodworking to do that, we need some, obviously some parts to put joints. And so we're going to create some basic wooden parts here. So first thing you do before we do anything else is a bit of file management. What we've got here, we've got this unsaved, which is the name of our projects, purely because we haven't saved it. So first thing we'll do is we'll go Save. I've create a folder called woodwork and I'll call this joints. Okay, so let's say our project is called joints, but we don't want to just start working here because it'll it'll start putting everything just under this main heading. So what I'm gonna do is right-click and create new component. I'll call this component joint PS1. Now we can start working and you'll see it's selected. And everything we create will be under this. So let's get going. We'll create a sketch. And you see we get the option which plane to create your own. I want to do it on this top plane, which is that one. And now we're in sketch mode, so we have all our sketch tools. And I'm gonna go for a center rectangle. I'm going to let it go near the origin. It'll snap onto the origin. I'm going to make this. Let's go with 300 and then press the top K to go to our other. If you press the tab key, it will move between the boxes. So we've typed in 300, I'm going to type in 200 here. And now we get this rectangle. And that's how you give it dimensions, type it in. We'll draw it to the correct scale. So we've not actually creating the objects here. We've created a rectangle which will be the base measurement of our object, but we need to hold down the Shift button in the middle. We'll and we can rotate it. It's just a flat sketch, has no actual substance to it. So what we'll do, we'll finish the sketch and then we'll go extrude. Now it's gonna, it's gonna select this rectangle. It's turn it blue because it's taking a good guess of what we want to extrude because there's only one object. One part of the sketch, which is vertex angle, guessed correctly. And we get another box for a to put dimension and this is going to be the thickness. So biotype 12, what we get is 12 millimeter fit. If you think it doesn't look, it looks like these edges are parallel. That's because we've got display settings. The camera is orthographic. We can have perspective that looks a bit more real. So depending on which one you want to look at, you can change that. That is a rectangle with a 12 millimeter extrusion. So it doesn't look like what we are. This is a Woodworking course. It doesn't like it. What I'm going to be doing is I'm going to the Modify, go to physical material. When we get the puddle forgiving all our components physical material and I'm gonna go to would, and I'm gonna make this, let's make it a piece of Mahogany. Okay. So you just actually no, let's make it smoke. So you just left-click and drag it in. And when you drop that on objects. But it'll be, okay. You can minimize this, these arrows. So now we've got this piece of oak here. Now I'm going to right-click on joints again and we're gonna go to new component, and I'm gonna call this joint base to leave it up. Now you see our joint piece one. He's kind of transparent because we are working. You can see where that dot is. We are working on joint piece too. So again, I'm going to sketch. This time I'm going to use, I'm going ease up orange in there. And we'll do a center rectangle. Again. We can swap between the boxes with this top K, which is a potent arrows. Number one is 300 by 200. Again, I'm going to finish that. I'm going to extrude 12 mm Maker. So now we have these two pieces, Okay? Joint piece one, which you can go to by double-clicking and joint pieces too. Okay? 3. More Woodwork Connections: So the first joint we're going to look at is just a simple tongue and groove joint. And obviously we need two things. First, we need the tongue part on one object and the groove on the other. Serves a couple of ways we could do this. I'm gonna do the group. First. If I do a sketch, I'm going to select the edge where I want the groove. Then what I can do, I'm going to create a, a line. What I want. If we go to, when we go now, we get these snapping objects during the end point, the midpoint and the endpoint. And you can see the triangle comes up and the square comes up as Fusion, just helping us out. So it's snapped to the exact place. I want to draw a line from the midpoint. Midpoint here. Okay? I'm going to OK. Now that's just a line, so it's not gonna give us anything. So I want to offset either side of that. I'm going to make this it's going to be a four millimeter. So I'm going to say 2 mm either side. Then what I can do is time rather than offsetting it again. I can just say Mirror, mirror that line. And the mirror line will do the center line. Okay? So now we've only got one dimension which has driven this object. If I was to go in here, Double-click that I mentioned, change it to four because he both lines move because this line is a mirror. So this is a way you want to be thinking in Fusion. You could have put a dimension on here and then put another dimension on here, and then another offset. But then if ever it changes, you've got two things to change. So it's a good thing to get your head into early on is how can map this as easy as possible to change, because things tend to change. What I'm gonna do. I'm gonna draw a line. I'm gonna go from that end point To that end point just to close it off. So it's an enclosed object. I'll do a line from my end point. End point. Okay? Now, I'm going to, as you might have guessed, I'm going to extrude him woods with ease so we create our groove. But you see we've got two rectangles here. Because we've got this line down the middle, which originally it seemed that as part of the geometry and we've got two distinct rectangles. This line is what we call a construction line. It's not there to be used for any kind of modelling its value as a guide, we wanted the center line to offset from. If you left-click that to select it. And you go up here, you've got line type and you've got an option to have a construction line or a center line. And we're gonna make a construction line. Now. You'll see if we select it. It ignores this construction line. It just selects whole thing is the rectum. Now it is a central line. So you might have thought, well, why not make it a central line, but the centerline still splits it into different objects with the center line. You'll see if we go to extrude, it's seen as different objects. So if I go back to our sketch, I'm going to make it a construction line. Now if we go to extrude, sees the whole thing as one object, which is what we want. And then we can grab this arrow and start pulling it end to create our groove. And you'll see we get a distance change in here, or we can just type it in this box. In this case, I'm gonna make it minus eight. Then we have a groove. Now, what might be a bit too big and not be a bit too wide? It's just demonstration, okay? But if you look at that and your fault will actually that's two bigger groove or rebate on rub it. Then I'm going to you just right-click it down here. So in your timeline, we've got all the things we've done so far. We've got our original sketch and the next version. And then we've got a sketch we did here. I'm going to be extrusion. See, you don't need to undo things to change them. You just right-click via thing you wanted to undo. If I wanted to change the size of it, we could edit the sketch In this case, we're going to edit this feature extruded of features. Okay, so right-click Edit Feature, and now we get the same options as when we originally made it six. Now it's 6 mm deep. You can always go back in his timeline and change things. We could go right back and change the full sizer and it will update everything automatically. This is a parametric modelling. What makes fusion so good? Okay, So now let's go to the joint piece and we're gonna do a similar thing here. So I'm going to do a sketch on that face. I'm going to do a line from the mid point. The midpoint. I'm going to offset up to, I'm going to mirror the object which is up the mirror line, which is the midpoint. Okay? I'm going to make this a construction line. Now in this case, because we used to me it's out of profiles. I don't need to connect this light, these lines here, that should work. So let's try it. So we'll go to Extrude and we'll select that face. I'm not face. And we're gonna go minus six. Will go OK. Ok. So now we've got our two objects. What I wanted to do now I don't want to work in the individual objects, wants to go back to work on my main projects. So we have both items. And now we can look at joining them together. So we have assembled here. We have an option for joint. Now this joint is quite intelligent. It does a lot of guesswork of what it wants, it thinks you want to do, and it's actually quite good. Let's different types of joints depending whether you want the joint to be moving. So you could have a rotational joint if it was a in some things for Woodwork, most of what we do is gonna be rigid joints, which means something's fixed, like this would be glued together. So we don't need motion joints. We're just going to say something emotional. You want rigid to K. You see you've got Slider Revolution things. We will just be rigid, which means a solid. So it's going to say component one, origin mode, simple joint. What it wants to do it once you to basically give it two points which are going to touch and it will try and work out the rest. So for this, what I'm gonna do is I'm gonna say this face here. Okay? There's two things you need to tell it. You need to faces that are going to touch each other and the parts on the face that are going to touch. So it's probably going to be clear if I show you, I want this face here on the top of the tongue to touch this face on the groove. But I also need to tell it, I want this edge to search this edge so it knows whereabouts to put them in relation to each other. So what you do is just hover over the face and you see you get these points, elections. Let it snap to a point and then left-click once Wendover, same on the group. So I want it to touch this face again. I'm not clicking, I'm just hovering over. I'm gonna go to that. I'm gonna, I'm gonna click. You'll see now it's put them together. Okay. So now it's done the joint. When you do these joints. In terms of tolerances in this course, we're not really going to apply tolerances. It depends on how you're cutting them, what tools, and it's going to, if we start adding tolerances, we're going to get these gap. It's just going to look weird and it's going to complicate everything. So I'm just going to do everything with actual a six millimeter tongue in a six millimeter groove and that kind of thing. How you how you met them, whatever machine you doing, you come up with your own tolerances. For the purpose of Fusion and modelling, I would suggest just do them exactly like that and then add the tolerances as you make them. But that's tongue and groove. Now, what you can do if we just right-click and edit this joint. Suppose we wanted to kinda staggered light up a bit like when you do wooden flooring and you'd have your joint staggered. We can see you get these arrows and you can add a dimension. So we could say 150. Then it would be staggered halfway like that. So you can edit the joints. We've dimensions and offsets you could do I even why you would want to do that, I don't know, but that's something you can do. But in this case we would just want it like that. And that's a basic tongue and groove joint. And that's how you model it in Fusion. 4. Further Woodwork Connections: Okay, so let's look at a finger joint. Now. I'm going to use this same pieces of wood. So what I'm gonna do, I'm gonna go back, I'm going to undo a bit. I'm going to take out. So we started even creating those joints, turning groups. Okay, So now I've just got our joint piece want and joint these two. Hello, taught it's but I'm gonna make them a bit small. I'm what I'm gonna do, I'm gonna go to, I'm going to right-click. I'm going to go to Edit Sketch on this first one. And instead of 200, I'm going to make it 70 to finish up sketch, I'm gonna do the same joint, this one. Right-click Edit Sketch 72. Okay, so if we go up to our main joints here, now I've got these two pieces which are 372. So I'm gonna go to joint piece one first. We'll do a sketch. I'm going to sketch on my face. I'm gonna, I'm gonna draw a line. I'm going to snap onto that edge and go perpendicular. You get the right angle symbol to there. I'm gonna, I'm gonna go create sketch dimension, which will allow me to just dimension how far away from the endless line is. And I'm gonna make it as well. Simon's a thickness. Then I'm gonna do a line anywhere I might live for now, but make sure it's make sure it's perpendicular dimension. From here to that 12. Number line 12. I'm just gonna do, I'm just going to keep doing that. Let's just make a few lines. Speed it up a bit. 12th. Two lines there. 12. Okay? And you'll see if we tried to dimensionless now it's 12, but it's going to say it's over-constrained. Basically, it means it doesn't need, we don't need to put dimensioning now because it knows a full the distance of this overall and it knows these are all 12, so that must be 12. Okay. We're gonna go Finish Sketch. So now these will be our fingers, as you've probably guessed. So all I need to do is go Extrude. Extrude, extrude. And you'll see if we drag our outline, we can put in a dimensional put -12. But again, in Fusion, you're always trying to model server. If something changed, it would automatically update as much as possible. If I was to go -12, it would give us the correct thing. But if we came along later that actually this would its thickness of its 19 mm or 20 min, something like that. Then these fingers would all just be extruded 12 and there wouldn't compute, right? You would have wouldn't go, Oh boy fruit. So what you can do in your extrude selection box where it says extent type C, its distance, which is what we've been using so far. Putting in a distance we can say to object, which means we're going to extrude to an object and we can extrude to this face here. Okay? Okay. Now because it's extruding to that face, no matter what thickness we change this word T2. It will always extrude to the opposite face and give us what we want. Okay? So that's our fingers. Now. So here we could do the same thing. So we could draw that line and draw those fingers Now I'm not gonna do that actually. In this one. These objects are identical, the same length. If these were totally different objects and you might want to draw the fingers and extrude them like we've just done because the base object is different, but in this case the objects exactly the same. So what I'm gonna do here is I'm gonna, I'm actually going to delete this object. So we've just got this one. I'm going to right-click here and just go copy. And then I'm gonna go to the top. Make sure you right-click on the main headline, title. And exceed got paste and you got placed new. Now if you were to just paste, it doesn't like it's coming. But you've got this arrow, which means it's, it's laid on top. Now you've got a duplicated object. But bear in mind this object is duplicated. If I click on it, you can see if I change the sketch, showing both of them. So it's a duplicate object, which means phi change this link fear to 200. You see that both change because any keeps V connection to the object we copied. So however, if changes that one, well, which sometimes you want. I would say most times you don't want. So if I go back cockpit and what I'll do is I'll right-click this main title and I'll say paste mu. Again, drag it out and away. Click Okay. Now you'll see if I go to edit that sketch, it's only highlighting that one. Any changes Fisher original won't affect this. We used it as the base object, but it's lost all connection now it's a separate object. So it's named that joint one. How many brackets? One, about to two and now we have the same. So that's saved just drawing these fingers again, but it worked because it was identical objects, so we could just copy and paste it. Put them together. We'll go assemble and we go join to go. Now it's going to ask was what we want to touch where, okay. So I'll go with this face. And that corner. Wants to touch this face. I'm not gonna, you'll see what it's done is its guest, but we want them to look like that. Which is wrong because we want this to be a corner of a box. But you've got this rotation so you can change it. So I'm going to rotate it until we get to -90. I'll click. Okay. Now we've got our joint. So that's the basic finger joint because it's the same modeling process we use over and over. And we've, we've looked at sketches and some basic constraints extruding. And we've looked at joints and we've done it some copying and pasting and a bit of this file management, but that's how you would do a basic finger joint? 5. Coat Rack: Okay, So we're gonna get into the project part of this course now. And what we're gonna do, we're going to do some kind of follow along projects as if you look over shoulder and you can do the same itself and even go and make them out of wood if you want. But they're gonna be SCA staff with very simple project and it's gonna get more and more advanced using more and more kind of bringing techniques as we need them, okay? And this is a process you will use if you're designing on Fusion, which most of you do is cost probably will be up coming up with a lot of these dimensions as you go and tweak in using materials you've got available. But for the purpose of this course, I'll be giving dimensions so you can follow along, but you, once you don't mess up more than capable of pretty much designing any woodworking project in Fusion. So let's start simple, a simple coat Rack we're going to make first. And first thing you always want to do to start properly is Save. So we'll save this as coat Rack. Okay? And then right-click new component, and the component will be main bar. I'll call it what you want. Good as me. So every time you do a project, you want to get used to doing that first, save it as a name, and then create a component separately about name. You don't want to be working under this main if I just started sketching and next year to get involved in the main name. You don't want not. Okay. So let's get going. Again. It's gonna be fairly simple. I'm going to sketch on this top-down view. I'm gonna do a center rectangle from the origin. It's going to be 1,200 chromosome with top to the length is going to be 1,200 by 90. Okay. Finish that, extrude. And let's make it 20 mm millimeters. So simple place, it's going to be a buck plight of our coat Rack. Straight away. I want to give it a material. So I'll go modify physical material. And we're gonna go with pine here. Go. Okay, I'm gonna do another sketch on this face. And I'm going to start off, just put some construction lines on there now. So I'm going to do one from a center to center. And then I'm going to do another line down center to center. And then I'm just going to do a couple lines, but gonna be laid out by eye. But I'm going to make sure I snap on the top line and the bottom is perpendicular. You can wrangle thing. Okay. Now I'm gonna select all of it. I'm going to select these lines. I'm going to let them construction lines. Since these are just kind of setting outlines for me. Okay? And then what I'm gonna do is I'm going to draw a rectangle. And because I've got your setting outlines that will be able to snap on to that point. And this is it gonna be ten plus a tough time. Okay? I'll do another one. So ten. The what method do is I'm going to create dimension. I'm going to go, so from that line, that line, I want it to be free 20 and undo another dimension. So from that line to that line, well, I want it. So what I'm gonna do here, I want it to be free 20. It's gonna be, there's not gonna be a rectangle in the middle. Okay? This is gonna be merit to that side. So that will be a rectangle here. And here. We've got free 20 between these two. I want 320 between the woman that's here, won't say so. This distance from a center line will be half of free 20. So we can work that out. We could say 160, okay? But anything you bring in, even though it's simple arithmetic, you are bringing in an element of era. It's easier. What you can do in Fusion. What I prefer to do is just to write in free 20/2. And it will come up with three-sixth. So just take this element of error, even though it's a simple calculation, we all make mistakes. So it's good habit to get into to do that. Now. We've got those there. I'm going to you'll see we're not actually put them on this side. Infusion, if you are anything symmetrical, anything repetitive, you don't, you should actually set alarm bells ringing. There's a better way of doing this. So I'm going to finish that. I'm gonna go extrude. And I'm going to extrude this rectangle, this rectangle. I'm gonna go to Object. I'm not going to go all VOI fruits of a box. So these are gonna be some cutouts in this phase that go to the back. Now what I'm going to want to mirror these two to the other side. So, well, you could do a sketch and do a line down the middle to use that as your mirror point, because obviously you need a mirror point, but we've got our origin. The benefit of working from the origin. And you'll see it's turned out, it says the origins turned off midterm on. So when we did this center point rectangle, it meant we were starting from the origin. So we have this kind of built-in center point and center line, which we can actually use. Okay? So we can now say, right, let's go create that mirror. What do you want to mirror? Bodies? Well, I want to mirror cutouts. Cutouts our bodies could tell it's our features. I want to merit a feature. Which features you want tomorrow? Well, it's a slightly ease. We're going to slip the extrude. So phi is a feature, extruders a feature. So we can mirror the extrusions that we did. Then for a mirror plane, because it wants to see a Play when you're sketching. You use a line as America, because sketch and he's linework when you modeling in 3D like we're modelling here where Marin our extrusions, it wants a line isn't good enough. It needs a plane. Okay? Because obviously lying it could be any angle around that line. It needs an actual flat plane. And because we've got origin turned on, we can use its bit faint. It gets in, but we've got origin planes here, which is where we selected out to do original sketch. We can select that plane as the mirror point and click. Okay, and now we've just mirrored the whole thing. And that is why you want to work around the origin as much as possible because you'll have, you'll be able to use VI origin for things like that will go. So that is our plight. As our main bar is kinda like a board where the hooks be, we're going to create some pegs now. The hangers which are going to go in there 6. Coat Rack Continued: Let's create a new component. I'm just going to call this peg. And I'm going to do a sketch. It doesn't matter what we're gonna be moving this using a joint, so it doesn't really matter where it is, but just to make it simple, I'm gonna do, I'm not playing there. And I'm going to do a center point rectangle. I'm just going to use the origin. Again. We're going to be moving it so it's not that critical, but this is gonna be a square of 25, top-k 25. Okay? What I'm trying to create, Here's a PEG which will be, which we'll slot into these holes. Now on me, I'm going to use a technique called loft here. So you need more than one sketch on different planes. Again, but what if I can explain? It's going to sound complicated if I just show you doing it or you follow along, you'll see what I mean. So now I want to create another sketch, which will allow us to create a tapered peg. So I need another plane to do this sketch on. So under this construct compound, you can do an offset plane, which is gonna be offset from this origin plane. And it's going to be offset by faulty 5 mm. Now, you can do a sketch on, you see we've got, we've got our origin planes. We've got this plane here. We can do a sketch on there. I'm gonna do another one from the center point. But this rectangle is gonna be 14. By 14. I'm going to finish our sketch. So the create, we've got loft. Now, it's going to make it easy if I just turn this bar off for now. We've got these two rectangles. So I can select that one. I'm not one. I can select. Okay, and now you can say, this gives us this tapered peg and we've got a solid object here. Now I'm going to do a sketch on there. Again because everything is Rami origin, we can do another center point rectangle using the origin and this one will be ten. This is a place that's going to slot into the hole. Let's finish that sketch. If we go Extrude, we can use that sketch. We can make up 20. Go. Now I'm going to met this same material. So the modify physical material. Fine. We've got Opec. Now, I'm going to click this, go back to our full assembler and we're turn the main barbacoa. And I'm going to right-click peg. I'm going to copper. And then I'm going to make sure I go to the top. I'm going to go paste. I'm just going to move up down. And I'm gonna do it again. I'm going to pay stain fall. Okay. So we've got fall these pegs. I'm what I'm gonna I'm gonna go move and I'm just going to slip this off James's. Get it out with a way of it. I'll do. Now we just need to insert them in and we can do that using our join command. So I'm gonna go assemble joint. I'm going to use this face. And we want that point, okay, so is this face and that point which will sit on this face. I'm not point. We go, We can, Okay. I'm gonna do the same with V of a free. So I'm going to go to assemble joint space point. Okay? The last one. Oops. So I got, I click on my wrong point that all I need through the component two-part, I can delete, slipped down again when we click OK. So that now is our basic, very basic coat hook. I'm just going to dress it up a bit by putting a chamfer and the modifier got the Chamfer command. I'm going to select this outer edge. And let's put a Ten millimeter, maybe go 7.5 millimeter chamfer on it. You'll see that distresses up a bit. Now. Obviously we need a way of fixing this to the wall. So I'm gonna put some holding which will allow us to be screwed to the wall. Let's do a sketch on this face. It's enough of pegs. Can see actual holes. I'm going to create a line. I'm going make a construction line. And now we're gonna go create it. We're gonna go to zero point and a point. We'll just do a mark. It's like a center punch if you like. So I'm going to create a point on this line now allows to snap and put up point on that midpoint. And then we're going to put a point on the origin. I'm going to finish sketch. So we've got two points now. And I want to create some holes here that will put a screwing, screw list of a wall. Obviously both holes are gonna be chamfers. So to do a whole, it sounds simple. You just draw a circle and you extrude it as a cooked and that as a whole, you could do that, but very is actually a whole command in Fusion, which is this one here. Whole point you can get to it. So why would you use that command rather than just drawing a circle extra digit? Well, it gives you a lot more options, things like counter sinks. And if it's in this case, it wouldn't use it. But if it was a metal, you can actually put threads in it, standard Fred's and things like that. So that's why we use whole, but a whole needs somewhere to Joe, which is why we put a point. So it's a bit like if you drill in this piece of metal, you do a center punch hole on a new drill through that. Even in what you would do a pencil mark where you want to be and put them in jail for that. So that's the same process you put point. You got to haul. You'll see it's solid. It's asking you for face and sketch points. So we're gonna go with those two points there. Actually. Before we move up, we need to mirror this. Let me go back to this Edit Sketch. I'm just going to do a line from the midpoint, midpoint construction line. And I'm going to mirror that point. Okay, so now I've got the other side as well. So now we can go to Whole and we can select our points. And you'll see what it tends to do is it uses a default which is sometimes the last option you, so it looks completely stupid here, these massive holes. It's just because we haven't told it the sizes yet. You can see we have some different types. Hole type pair. We've got simple whole countable counter sink. So a simple hole, it gives you simple dimensions. All it really wants is the diameter and the depth. And if it's just fly, it doesn't even have a point. Okay. It's just a whole oh, boy. We're going to want a count to sink on ours. But in order to put the dimension, you can see what it's asking you here. So we'll make it a five millimeter diameter hole. And the depth is going to go through, which is 20 mm. And then I'll count to sync. Let's make that eight. Now if we click Okay. Now you'll see how that works. We've got these councils and calls that we could put scurrying the goal voice for. So you could screw it up to the wall. So now pegs buck on. Now. I'm not as simple coat hook. So again, you can say if you were designing this on the fly, you would actually be able to adjust things to suit to make them look right? This bar might be a size of what you already have laying around these bags, maybe you cook them is on, maybe you got live and your tone that actually be circular, average square. So same principle, but it's a simple project to get started. And we've looked at, we've added a few more things as we go. So but it's chamfers holds lofts, that kind of thing. So it must simple project. We have learned a few new techniques. I'm going to save that. And basic coat hook or coat Rack 7. WineRack01: Okay, so I started a new project here. This project, it's going to be a fairly simple again, but it's going to look at more of assemblies. And when you're doing duplicate objects, how you can create more complex pieces from just simple duplicated objects? Okay? And how we will do that in a timeline. I'm cutting and pasting. This is going to be a wine rack. I'm going to save it. I'm going to call it obviously we, I'm going to do a new component. Our first component. Let's do our, let's create, let's call it vertical bar. I'll just call it vertical actually. Okay? So this is going to be a simple object. I'm going to go sketch on that. I'm going to do a center rectangle. And this is just going to be a strip of wood which is 20 millimeters by 20 millimeters. 20 by 20. Finish that, the extrude it, and the length will be three, 50. Okay. I'm going to give it a material. Physical material. Okay. And wood. Let's make this out of a, let me make this out of a cherry. Cherry wood. Okay, that looks quite nice. So this is our vertical piece and I'm going to create some holes on it. This whole wine rack is going to be held together with dolls and doll joints. What we're going to do, we're going to create a standard hole size and a standard doll, and we'll use that over and over again. Let's lay this out here. I'm going to create a line down the center. A construction line. Okay, what I'm going to do, I'm going to draw a circle. I'm going to make sure it snaps on this line. But it's going to be a diameter of ten, so this is going to be a 10 millimeters dowel. Okay. I'm going to put four of these, so I'm just laying out the holes first. Okay. I'm going to make. Okay, I'm going to create a dimension between them. So the top 2305. The bottom one from that line to that point will be 35. Okay? And then we're going to go, that will be 30. Between these two is going to be one 30. Okay? That's so these holes are spaced out. Now we're going to finish that sketch and I'm going to ex, I'm not going to do holes for these, I'm just going to do extrusions because it is just a simple cut. We don't need counter sinks or anything, but it's going to go in by ten. It needs to be minus ten, minus a cut. Okay, so these are going to be the holes for dowels. I also want some holes on this side. So I'm going to do a sketch on this back face again, I'll do a line, make it a construction line, so we've got our center line. I want some holes down here. I want some holes. Again, they're going to be 10 millimeters. This is how we can, we're going to use this multiple times to create our object, but it's duplicated so we could just as well as ease of design. It's going to be ease of manufacture because it's going to be the same, which you'll see, but these holes are going to be from the center time, it's going to be ten. This one's going to be ten. Okay, I'm going to finish a sketch, and I'm going to extrude those two minus ten. So that's our vertical piece, just to say that, okay, now we're going to create another new component. And this component is going to, let's call it. A cross piece. Okay, I'm just going to turn that off to cut, don't get him away. And it's going to be fairly similar, so it's going to be on that face, it's going to be a 20 by 20. It's going to be the same kind of material. So we're going to finish that, we're going to do an extrusion, and the length of this will be 90. Let's make it the same material which was this cherry. For this piece, I want to put a cut outs on the end. Again, this is why we work around the origin. We've got that point already. So we got ten millimeter cut out. I'm going to finish sketch, and I'm going to cut that out minus ten to get it on the other side. I'm going to do a mirror. Now our origin plane is down on this end, so we can't use that as a mirror. Okay? But what we can do, we can we put a new plane on. What we want is a plane going through the center of this. To do that under construct, these are your planes at the top. You've got one which is mid plane. If we now select that face and face, okay, we get a plane straight through a center, which we can now use as a mirror plane. We'll go mirror. We want features and we want this extrusion to be mirrored around this plane. Now we've got to cut in the opposite side, which is what we want to say that match this cross piece done. Now we're going to create a bar where the wine bottles will go. So I'll call this bottle bottle rack. Okay, let's just turn that off, it doesn't get in the way. And we will do a sketch on this top down face. And this will be, let's just crow main piece first. So it's going to be five, 5 millimeters by 60. And then it's going to be thickness 15. Okay? Before I do anything else, I'm going to go to the material. I'm gonna make it this same cherry. Okay, I'm going to put our dow cutouts now onto a face. I'm going to go sketch onto that face. And I'm going to draw a line which is going to be snap onto that edge, but no particular distance yet. It's just going to be on that edge and it's going to be perpendicular. Okay, It's going to be a construction line. Now I'm going to make this dimension from a line to the edge of ten. I'm gonna create our two circles. I don't want them to be 15 millimeters in. I'm going to finish that sketch, and then I'm going to extrude these both by minus ten. Again, if you don't quite following what we're doing, it doesn't matter. It'll all become clear, believe me now. We're going to mirror those this time. So I'm going to mirror a feature we've drawn on the origin, so we can use the origin plane. And we get those cut taps at the other side. So now I want to create our grooves that our wine bottles will sit on. So I'm going to do a sketch on face. And to get these circular tarts, not quite semicircles, we can't do a circle off this point here, I'm going to draw a line. Now, you don't have to actually draw a line on the piece with a sketch, you can draw it in air, which we're going to do now. We're going to draw in mid air. But what I'm going to do without click, I'm going to hover over this line and you see we're get dash blue line. That means we're in line. Our line will start in line with the end of a piece of F. Makes sense. When you go along, we're going to make sure we're perpendicular from where we started. We get this blue perpendicular symbol. Again, if I just hover without clicking over that line, I can bring up a blue line which will let us constrain everything if I right click. Okay, now we've got a line, which it starts in line with this edge. It's perpendicular, and it finishes in line with that edge. Okay, so that's fully constrained. The only thing we don't have is a distance between these two, which we can put on with a dimension. And I'm going to make that 50. Okay? And now the langa, it's changed from blue to black, which means it's fully constrained. Now I'm going to put some points on this line. I'm going to put a point, I'm going to put one, May 1, one. And I've just done that by eye because I'm going to add dimensions to it after from end to that point will be one 40 and it's going to be the same there. And this point is on my midpoint here. So you've got this triangle, which means midpoint. So that's correct. Now I'm going to do a circle, and it's going to be a diameter of one 20. Same here, one 20. See this now gives us our cut out quite a lot. We have to do there to get this cut out, but that's how it's laid out because it's fully dimensioned. We can come in at a later date if we want to. We can change the which by changing the Amy's cut out deeper, by changing, we can space them out differently. But that will do us for now. All we need to do is extrude these little profiles here. I'll say two objects and we'll go to this face were quick, they have it. It's turned out sketch of Fort. It's not going to give away. This is our cross piece. Okay, so we've got our vertical. We've sorry, our bottle, right? We've got our vertical, our cross piece, and we've got our bottle right now, the only thing left to construct before it all starts coming together is our actual bowels. I'm going to create a new component which I'll call do, and let's just turn that off. This is going to be so simple to do it, it's just a sketch on that play there. And it's a ten millimeter diameter. I'll finish that and it's 20. Okay. Now you could put a bit of detail on these if you want to make them look more like dowels. You could maybe put a fillet on the end, something like that. I won't go putting the ridges on or anything like. It's just going to, it's just going to make things run slow with no benefit. Let's give it a physical material, let's make the basically cut out fine. Okay, but that's our, we'll save that. 8. WineRack02: Okay, so now let's turn everything on and start assembling it and start joining it together. We're going to go now into our main assembly where we can start putting it all together because it doesn't look anything like a wine right yet. Okay, so the first thing I want to do is I want to go to move. I want to select this object here. And you see we get all these move icons and rotation thing. I want to rotate it, let's go a -90 I'll put it there. Then I'm going to move that. Do just so we can see it. And I'm going to start putting these in. Let's go assemble joint. What I'll do is I'm just going to click on this face, on the center point, and I'm going to put it in that face, the center point. Now we have a do. So I'm going to copy. I'm at the top. I'm going to go paste. They found out of the way. Can you got a paste? I'm gonna go a paste. It's all of the fowls I can go to Assemble joint and do the same thing. So click on that face. Good, my. Then we have our vertical with the dolls in this piece is what we call vertical, which is this. Okay. The dolls are separate components. This vertical is a component. These dolls are components. This little assembly, we've just made five components together, the vertical and the Dos. We want another four of those assemblies. We're not going to, again, always be thinking, I shouldn't be repeating myself too much infusion. What we're going to do, we're going to create a subassembly okay assembly. So to do that, what we're going to do, we're going to go to Wine Rat, we're going to write Click. We're going to go New Component, and we'll call this vertical assembly. Okay? And we get this new component and now it's made active by putting it up. So all this is transparent. Let's just go back to our main one main assembly. What I'm going to do, I'm going to slip the vertical, Going to hold down control. And I'm going to slip the four dowels. Drag them, click and drag them into vertical assembly. What we've got now if we turn it off, you can see they all turn off. We've got an assembly under our main assembly. This is what's called a sub assembly. Wink is a main assembly of pieces and under there is a subassembly. Anytime you're going to copy things, collections of objects like this, make them into sub assemblies. Then all we have to do now we can copy, go up to our main assembly and select Paste. And let's bring that out there. And we'll do that again. We'll go paste Okay, and Paste. So that's much simpler than putting all these Dows in. Again, we've now got these four sub assemblies, and I'm going to make another four subassemblies now from this piece here. So let's just hide, let's hide these four, and we'll hide this. I'm going to go into one of these, actually, let's turn it on. And I'm going to just copy one of these dolls. And I'm going to paste it there. Okay, I'll turn that off again. I'm going to go assemble joint just like we did before that point. And I'm going to put it in here on face, you'll see it matched the faces up, but it's matched to mirror on way. So we can just click flip and it will come out correct way. You could actually mirror this using map mirror plane. I'm just going to paste it again in this case because it's just a doll and it's a cylinder, don't matter if it had been anything else. By mirroring it, you would have actually ended up with a mirrored piece, which may or may not be what you want. So I'm just going to do it as a joint. Again, that face there. Okay. Now I've got another sub assembly, right click, new component and we'll call this cross assembly. Okay, make that active, turn everything else off. Let's go back to the main project. I'm going to select a cross piece, I mean control and select these two dels. I'm going to drag them into there. And there we go. I'm going to copy. I want four of the Paste. Let's move it up. Okay, paste, Paste. So now we've got those Fire assemblies as well. And the last thing I want to do is copy this bottle rack. Go to our main project, Paste, Paste post. Okay, so if I turn these on now, make sure in our main project we've got four of each, all with the dowels inserted. So now it's just a case of assembling it altogether. I'm going to do a frame first, I'm going to go assemble, I'm going to go joint. I'm going to put that end of that do into the end of that hole. And you'll see on your preview it only moves a Do. But because it is a part of an assemble, it will move the whole thing and we'll do that again. Felt let's just hide bottle racks for now. Okay, I promise it'll all become clear if you're not quite following. And then you'll see exactly what we've done and why we've done it this way. But for now we got to assemble. We want to assemble joint. Okay? And then we'll put those on these dolls and you'll see it's, it's put it on the wrong way round, so we just want to rotate it one, 80, okay? All right. And don't worry about the last joint on here because all you're doing is showing how it goes together. It doesn't actually matter. So you end up with these two kind of frames here. Let's just grab one of these objects and move them out of the way, okay? Now I'm going to turn on one of the bottle racks and I'm going to do a joint. And I'm going to swept at the back of this hole. Shall go into that dow, I'm going to do another joint. I'm going to say that end of that do goes in this hole. And now you can see how it's going together. It's another rack on, okay. And you don't need to join all the other Ws and old because it's only gonna go together like that joint. This needs turning one 80 and our last one. There we go. I'm as our wine rack you can see the main purpose was to show you this whole thing with subassemblies and how they will fit together. If you're creating one object with one assembly, sorry, you need multiple assemblies, just create as a sub assembly and then you can just copy and paste for me. If ever we changed one of these subassemblies, it would all update automatically. Now you can see if you was doing an actual cutting list to go and make that out of wood yourself, it's clear to see there's only 123 sized items, there's four of each members, you dowels. You can come up with the simple designs that use multiple parts of the same dimension. So you can do duplicates. And that's what fusion is great for, using subassemblies. It all just comes together like that. And you could tweak this, you could play of it before you cut any wood you build in a thing in fusion. That is the beauty of it. You don't need to go in your workshop until you've got a finished design which you know will go together like this. Yes, there'll be some tolerances with Dow holes and dowels and how it fits good, but you can actually build it on Fusion and save yourself a lot of time and money because all your trial and error is done on the computer. It is great for woodworking. Even better, if you were selling these and you were selling them in a kit form, you could provide instruction. We'll look at that later on. But you can see maybe you were sending the parts out. You could send these out now to someone as individual items, which again, we'll look at how you do that and just get them cut and come back all done. That's a wine rack. I hope you got something out of that. It did show us how to use these sub assemblies and some more work with joints and things like that. Every time we do these little projects, even though they're fairly basic, you are learning, these are purposely done so that we're bringing in skills as we need and we're learning new techniques. Let's save that and then we'll look at something else. 9. Screen Panel: Okay, welcome back. So we're gonna move on now. Good, do something else. Again, it's in terms of complexity. It will look like a fairly simple design, but we are going to be at an even more techniques, which is what it's all about. So we're going to start looking at, I've been some how can speed things up when we'd copy multiple items? We're good to have up by designing this like a wooden screen. Okay, now we're going to just design the first chapter. Some of these projects we're going to come back to later on when we've learned a few more advanced things. But we just don't want Panel of the screen and we'll use a lot of arrays in this one. So let's get started. I'm going to save it as screen Panel. I'm going to right-click. I'm going to say new component, and I'll call this vertical. Okay? So save that. Now we're in a new component. I'm going to sketch, I'm applying. This should all be getting close to being second nature now. But more you do this and you'll see it is a simple process, especially in woodwork and all that is this sketch and extrude. And we're gonna make this 35 by 20. I'll furnish that. And I'm going to extrude this now, 1,600. So this will be our main kinda look bright piece. Let's give this a material. Supine. Okay? Again, feel free to do what you want. Some of these, you'll see, some of them show and some of them don't. The will show if you get into visualizations and things, but you don't want too much detail anyway because it'll just slow things down. So if you want it to show, just use an approximation doesn't have to be the proper plan that, and we'll put some actual fixing details on this. Now. I'm going to sketch on this side face here. I want to draw a rectangle. Now. I'm going to click on up to now we've used the center point rectangle, but we also have two-point rectangle. A two-point rectangle is just going to ask for two points like that, okay? So depending on what you want to achieve and where to start from, one is usually better me over, I'm gonna, I'm gonna draw a rectangle off the edge of this. So I don't want to start my center. I want to start with a single point. So this one is correct. I want this rectangle just roughly by eye. But it's gonna be the position will be by ible, the dimensions will be 35 by five. Okay. I'm going to dementia miss up from a bottom, which will be 70 mm. Now what I'm going to domain to another one, just roughly the middle somewhere. And again, it's going to be 3055 Fusion P of Fusion. So let's go away 910. Now we're gonna do a new one at the top. It will become clear what these hours, as we've done them, 35 by five, will damage and less from the top. You can use a point that, or you can use a line. It's the same thing, no matter Dimension. Let's go 20. Okay? Now I'm gonna, I'm gonna actually mirror. In fact what I'm going to do, the cuts are, so what I want is a cut through here. I'm going to finish that sketch and I'm going to extrude, I'm going to extrude these three rectangles. I'm gonna go to objects holding down Shift and middle wheel. I'm going to click on the opposite face. Go ahead, click Okay, so now we get these notches. And we've got a sketch outlining the dimensions of these noxious. So on and on the other side, I'm just going to go mirror feature. Feature will be those on a mirror plane is on the origin. So for the merit play, can use this mirror that and click Okay, so now we'll get those kind of symmetrical on both sides. Now, post some cutouts down the side of this. I'm gonna do this to get another sketch on the side. And some of you might ask, well, why didn't you just advice on to the same sketch is a good idea. We've got different objects. So these notches are gonna be for some kind of cross, cross member. These cutouts now going to be for the slots in my Panel. But two distinct different things. It's good practice to help them as two distinct different sketches because then you can see good management would be to name your sketches. So the sketch we've just done, you could call that cross beam cutouts for instance. We've a lot of Fusion. A lot of time naming your sketches. It will slow you down. So it's one of those things in the workplace, you certainly probably do it if you want. It fits a model that you're gonna be sharing with different people, different members of staff, and you should be doing it. If you just that kind of personal lights keep things organized and it's a good idea to do it. But for something simple like this, generally, you'll know what sketches, so whether you name them or not, it's up to you. But I'll definitely do while you're doing different objects like now we're gonna do a cutouts for slats. Keep them as separate sketches at least. Should be slapped. Current sketch we're doing now, right? So I'm gonna do one cuts out here. And if you're not quite sure what I mean by the cutouts for such foods because you haven't seen the thermal design, but it will become clear if you just follow them. So I'm going to ascend by rectangle this time because we want to be in the center. Miss cuts out. Will be 45 by six. Dimensionless from there to that. Okay? It's going to be one known to finish that sketch. And I'm going to make this cuts out, which will be minus ten. So that is a cut-out for us slot. Okay? So now I want lots of these, lots of slaps gonna, I'm not going to draw them all. I'm not going to copy and paste or anything like that. I'm going to use the array command, pattern command, sorry. So different cut software called my real pattern, but it's the same thing. So we're going to do a pattern now, has three different types of pumps and you can have a rectangular pattern, which is where you've got things in straight lines. You can have circular, which is where you've got item to revolve in. So you might often rounded 360 degrees, something like and you can have on a path. That is why you might have some feel like a wavy line and lipoxins alone. Okay. This one we're gonna do a rectangular pattern is going to be the feature. Because it's going to be the extrusion, the axes. It's gonna be. So I'm going to select one of these lengthwise lines. Now you can see we get all these options. So when you get arrows, it's a good, it gives you a good guide. If you're just going the direction you want these to go, you'll see things start changing here and it just gives you a good direction. This direction is if you want them in, we only want one column of these cuts out. So we know by moving these arrows, which one we need to change. We're just going to have a one so we can ignore that now and just work in here. So you'll say as a, as I pull this up, we get this distance here, depending how long is its changing with distance as Fusion does. There's two main ways of setting them out, depending on what dimensions are given. You might have for full extent, which might be okay. I want them over 700 mm, and I want freight and it will set them out equally. It might have, is you might have the space in which is distance between objects. In this case, we're going to use a spacing. I want to distance between objects. And you'll see it gives a clue when we've moved the arrow, but it needs to be minus, so I'm going to use a minus, minus so -15. But what we need to do if we want to 15 millimeter gap between, we need to add redact the distance of the actual object itself because it's taking it from the bottom to the bottom. So 15 they're going to overlap. So it'll be 15 plus 45. So it will actually be -60. And that spacing is what we want, but there's only three of them, so that's just a quantity. So now you can start up in the quantity. In this case we won't 12th finishes just underneath knocked, which is what we want. And I can click, Okay. I'm Fusion will do all those. So that's a pattern. It's done automatically for us. And you can see that pattern is here in our timeline. So you could right-click and you could edit that if you want it to add on. Do not change the spacing 10. Screen Panel Continued: Okay, so I want to do the same on all and go in this gap here. So the other side of this notch is going to be another run of these slabs. Okay? So we're going to just do the same again. I'm gonna go to a right view just so I can see. Now, one thing when you say I've gone to the right view, I want to look face on it less and you can see it's not, it's kind of, I've got his view that is this setting we've changed before. So it's a camera. If you've got to offer, offer graphic when you're doing things like this, then you will actually get a face on View. So I'm gonna do another sketch on here. And I'm just going to redraw these. I'm going to redraw one and it was 4056. And then I'm going to space out 15. Finish that. I'm going to extrude minus ten. I'm, and I'm gonna do a rectangular pattern. Gonna go with feature. Axes will be here. Say I don't want, want one column and go up. So spacing, we know now -60. And how many do we want? We want eight. Okay. I'm going to work out. So now I've got these cutouts and that's our vertical Don. So we've used pattern there to make it a lot easier for ourselves. I'm going to save that. And I'm going to create a new component. This will be cross piece. I'm going to do a sketch and I'll do is on this plane here. I'm going to do a center point rectangle. I'll make this 12035 at light and Finish Sketch. And let's extrude this now. It's going to be 550. Okay. I'll just make this the same material. Okay. Now I just want to do is I'm going to do a sketch. I'm going to do it on this face here. I'm going to center rectangle. And I'm gonna let snap to that line. You see it's from a center that I'm going to let it actually snap onto that top line. So it's fair to five. And in this way, I'm going to make it a finished sketch. I'm going, I'm going to extrude this rectangle by minus five. So we'll get its kinda cuts out here. And then I want to marry somebody other side. It's not the origin Admin Center, so we need to put a mid-plane on this point in this piece. So we'll go from that face. So that face. And we've now got a midpoint, mid plane. Which means we can just do a mirror. We can move it a feature which will this cutout around that plane. Now, what I'm going to have, because this kind of gets him away. If you expand this, you'll see you've got the origin body sketch it under construction. We'll talk playing. I'm just going to turn it off. Still. That's just not visible. Now I'm going to I'm just going to go to our screen Panel and I'm gonna put this together. So let's do a joint. And I want best way to fix this will be probably be that face, that corner. To be a Map phase. Vietcong. There we go. That's fixed in place. So we're gonna do, we're going to copy and get another two of those. Let's copy that makes sure we're on our main parent object at the top. And we'll go paste that down. Okay. I'm tasting I'm gonna, I'm just gonna do about joint again, assemble joint. Let's go up face. It doesn't really matter which phase and point you use as long as it comes incorrect, you don't have to always use a sign on multiple objects. Joint. We go. So that's a main kind of structural cross pieces. And now as you've guessed, we're just going to get the slap someone just going to put them meet each of these. So I'm gonna go back up here. I'm going to say new component. I'm, this is going to be slapped. I'm gonna do a sketch. I'm going to get on this face. I'm gonna do a center point rectangle. And the slots will be 45 by six. Finish Sketch Extrude and the slots will be 500 mm. Okay. And let's just go ahead and put a material on the same kind of thing. Okay, so what can go back to our main parent assembly now? And as you've probably guessed, we're just gonna go joint EGN face here. What some point? We'll go onto his face. It's about what's important and that's where it needs to be. So obviously we want as into all of these, we can just do a pattern, rectangular pattern, same as before. This time we're going to copy it won't be featured, there'll be components. The component will be this. I'm, the rest is pretty much the same. So we only want in this direction. The spacing we just use as before, which was 60, then we can just forget those 12, if I remember correctly. You'll see they're going the same place because we're using the same spacing. Then I'm going to copy paste. Let's just move this one out away so we can sequentially get to it. And we'll do another joint. And we're just gonna do the same again. So this face, that point, the internal face, that point. Okay? Now another rectangular pattern component swept it, it axes on spacing will be 60. The site. Okay? So all we need to do now is copy this vertical. Thanks to M. Will just join Matt. Someone suitable so we'll say joint. Go in face-to-face. I'm not set screen. So a simple design, but because we're doing lots of these recesses and lots of Slots, we've made good use of our rectangular array there, which you can see it says you a lot of time. So save that. So this is a screen Panel. And later on we'll look at bringing these panels, this assembler into a, another assembler wherever can make a whole screen and out of it of hardware to it 11. Wall Cabinet: Okay, So what I want to look at now is on, to show you some of these. We're going to look up points. Some hardware. Things aren't. Obviously if you're working in wood, certain things you screws, your hinges, things aren't, you're not gonna be Modeling modes. You're not going to be making them, you're gonna be buying them so similar as we make them. You don't want to be modeling them. And we can bring things in. Fusion, there's a catalog of objects, so it's already there. So let's have a look around the insert. You can see we've got no mass Insert McMaster-Carr component. If you click that, it will load up this catalog from a company McMaster-Carr. You may or may not be familiar with them that they sell all sorts of hardware fixings and you can bring these in and use them. So if you look at what we've got fascinated enjoining something you probably using woodworking, maybe not so much fabrication, furniture and storage where you've got furniture billion. So that's kind of covered some type of mold workshops stuff, hardware. You've got things definitely use a jaw slides, pull handles, side bolts, latches. Rockets were going to look at bringing these in hinges using some hinges. But if you have a look through, feel free to just look through and you'll see all sorts of things towards you probably wouldn't use unless you not really in your design something would you wouldn't obviously Design Tools, but under hardware, this is probably one you use most. If we look into hinges, you can say you've got the surface by hinges, smartest mount hinges. You've got a whole selection here that you can use for different things. We'll look at using those now. But first we're going to dress a simple object where we'll actually need to use for. This will be just a simple wall Cabinet. So let's save wall Cabinet. Okay, so we've got a main project saved and then right-click new component. And we'll do our first component actually, as let's call it floats. We'll do a sketch. Again. It's becoming very familiar now. We'll do a center point rectangle so we keep all the way we origin. This is going to be somebody fall 34 by three. Free fall finished up and we'll extrude this, and this will just be 4 mm. Okay, let's give it a material to make it look good. This is gonna be an OK. So that's about globe. Now let's do another new component. We'll call this side panel. Those sketch. I know that center rectangle and this one will be four-fifth day. 168. Finish Sketch Extrude. And the thickness of this will be at chunky Cabinet. I will give it a physical material. Let's go with the yolk again. And then I'm going to put some detail on it. So I'm going to sketch on this face. I'm just going to drop that plate for now. I'm going to do a two-point rectangle and I'm going to snap off that edge there. And the size of this will be 18 to up by fat. And I'm gonna do another one. Same dimensions. 18 by 30 I'm going to set those out. This face. I'm an in-between. Will be 30. Just to check my mouth. Yeah. We've got 14. Okay. I'm going to finish that sketch. I'm going to extrude both of those two object. It's about photos. Coat them out. Okay. Now I'm going to mirror features, those cutouts. Mirror plane, well, I need somebody origin on for this. We created our original sketch on the origin using a center point rectangle so I can use our origin and put those cutouts on this side and then go, now I want taught some more detail to this. I'm going to give up a separate sketch and I'm going to do it cuts out now for our buck whites, I'm going to snap onto the edge. And this is gonna be for free for with a depth of four. So put the dimension. All right. Okay, so that's in the center now, we can finish that and we'll just do a cutout object. Again. That face what we kind of recess while the black plate will set. Now it just wants to another sketch on this face. And I'm going to have a bit of a cut-out for a shelf here. So I'm gonna do a rectangle, two-point rectangle, and it's going to come in from the back, but just randomly anywhere. And it's gonna be 18, 20 finished sketch. And I'm gonna do an extrude, but this one's not gonna go all the way through. Just to millimeters where our shelf can slided. Actually need to set that out. I'm gonna go back and edit this sketch on its put a dimension from there, which will be 60. So sketch, so outside sets out now. Okay, So start making some other piece. I just want to make some edits to this. Actually, I'm gonna go back to my original sketch. You can see all we need to do is go back to a timeline right-click Edit Sketch. And you'll see this is one-sixth. If I change this now, I want actually wanted one-fifth. We slept finish. The whole thing is updated, is now and it's not affected. It's kind of automatically changed all these to sue. So this is a beauty of having this history here. We don't need to go undo, undo, and redo a load of work. We don't need to go to previous save versions. We can just go back in our history and edit something and everything changes to sue. I also want to look at this extrusion. I'm going to edit that. This went all the way through to the upside. I don't actually want that. So it wants to be at distance. And instead of going all the way, I just want it to be minus ten. So it's more of a cutout rather than just the way through. If that makes sense. I'll just do a Save. Just Fusion is good at saving itself, but I'll have to do that anyway. So let's now do another new component. We'll call this and Panel. Okay. Let me just sketch almost face. This will be a center rectangle sights set on the origin. And this will be free. In that direction. It will be 15350. I'll finish that sketch. I'll extrude it at let's give it a material now and we'll use this same AUC that we've been using. Then let's do some details. So we want our finger joints that will fit into these joints here. So let me look. And if you ever you want, if ever you move it off and you want to go alliance, look flat down on it again on my sketch, you just click this button here and it kinda look flat on again. We'll do a two-point rectangle will snap in that corner, and this will be 30 by 18. We'll do another one which will snap in this corner, will be 30 by 18. I'm and I'll just do on snap to the edge, which will be fair to 18. And I will put a dimension here. Okay? We'll finish sketch and we will extrude these free. This face. We will mirror feature, which is that extrusion. Or I'm a mirror plane. Well, what is on the origin? Let's just hide that side panel. Okay. So that we have our joints. Now I just want to do another recess. Simon's we've got here. So I'm gonna do a sketch and I'm going to do a, I'm going to snap to that edge. This will be 4 mm Free, Free for this was the size of our buck Panel. So I just wanted to erase this now because this is reassess would actually start, start out here and finish out here. So it is going to be the full length for this object. So I can just say for and it will snap on to that point. Finished that, and I'll extrude this now. Minus ten. So we have what kinda sets out? 12. Wall Cabinet Continued: Okay, so let's go to our main assembly and we want to start setting this out. Now up until now, what we've been doing, we've been creating our components around the origin, which has made our life so much easier. And it just makes things neater and better for setting out what we haven't really done. When we come to creating assemblies, we've just moved them off the origin and done a load of joints. And they've come in where they're coming, it's quite a good practice. It is a good practice to start doing your assemblies around the origin as well. So the origin point is in the center, especially if you're going to be mirroring objects. You can use your origin planes as mirror planes, that kind of thing. So let's do that just out of neatness. What I want is I want this end plate to sit on the bottom of the cabinet. And the cabinet is 450. If you imagine, I want the bottom of this to be 225 down from the origin. That makes sense. We can do that just by creating another plane, these construction planes. We can just do an offset plane from our origin. And we'll go minus, and we'll just write 450/2 now that will be sitting on the bottom. Okay, So we just want to move this piece onto the bottom here. And the easiest way to do that infusion joint is a physical thing where you're physically connecting two bits. This is more setting out, so we just go to a line here and we can say, I want to align that face to there. And click okay. Now we can grab this and move it, and that's basically undone. A line is something that is setting out, it's not physically sticking it there. If I do that, what we want to do is whenever you do an assembly, really want one object to be fixed in place. Imagine you were building something on the floor. One object will be sat on the floor, or one object will be fixed on the wall. That's how you want to build infusion, It's called grounding. You want to ground one of your components. We're going to ground this component. You can see when I, when I hover over it, it selects a face. I want to select the whole component. There's two ways to do that. Sometimes infusion, you might want to select a face and it's highlighting the whole of the component. Sometimes you might want to select the line and it's highlighting a cover. It can get a bit annoying. You just need to now to turn that selection around. A way to slip this panel will just be to click that. Okay. But sometimes you have a lot of objects and for whatever reason you want to just be able to click it up here, we've got to select. If you pull that down, we have selection priority. Now. At the moment, the priority will be face because when I click it, it's slept in a face or aligned. Okay, we can change under selection priority. We just go component priority. Now when we hop over it, anything it's going to select the whole component. You can change that to be what you want. Body face edge component. In this case, we want the component. Now I've been able to select it. I'm going to write, click it, I'm going to go to ground. When you start moving things around, you'll get this coming up, capture our revert component positions. What it's basically saying is, okay, you want to ground this, do you want to ground it where it originally was or where you've just moved it to? Most of the time it'll be where you've just moved it, that's where you moved it, it's capture position. And it captures it in its new position. Now if you try and move that, you can't, it's grounded. Okay, we can start to build our object. I'll just drag that and move it out away. Let's do some joint, a joint. We're going to join that face man to that face that. There we go. Now, because this is grounded, this is fixed as well. Our origin is in the center. Just things up. This also means what we can do is we want another span on here. Obviously, if we were to just copy it and paste that, it would be an exact copy of this. It's an interesting notch come out there. I don't know where we'll look at that, but it would be an exact copy of this, which we don't necessarily want. We want a mirrored version of it. I'll just say mirror. We don't want feature, we want to mirror of a component, which is this one, the mirror plane. That one will say, okay, now I've got a mirrored version. One thing I'll say about that is if you see this look like me, tells a joint. Even though we mired of a giant, we can go a bit and move it apart. I'm going to redo. Now I want to work out where this notes come from because that's interesting. Let's go and highlight our side panel. Make that active. What we can do, one of these commands has given us. You see this line here? This is where time we're looking at this object now at F, click that and you can actually D and you can go back in time around the commands that you did. We go back to here and you can see this was before we did our notch for our shelf. That notch isn't there, so that gives us a clue. Let's go, we've got the sketch, We did the extrusion, we did extrusion. This tells us when notch happened, what has happened here. Interestingly, we actually turned this side panel off and we created, come back here. We created this notch and it's selected the side panel. It's done. When we cut out this here, it's actually cut out a side panel to we know now when that's happened. That's an easy fix. We just need to work out this extrusion. Let's make out panel active. There's the extrusion and you can see it in blue. It's showing what it's cutting. We'll go edit feature, You get an option objects to cut. This is where you can select which objects you want to cut and you can see what it's done. It's cut the panel which you wanted, but it's cut the side panel. You can just untick that click. Okay, let it do its thing. Now if we go to our main assembly, you'll see everything is okay. Let's put that timeline back to where we were. Dragged that back to the present if you like. Now, it's all fixed again. The timeline saves so much in terms of undoing and redoing, it's a great thing to have. Make sure you have this turned on. Let's do another mirror, this inferior. We could get away of not doing a mirrored version of this end panel. It would be the same if we just brought it in again, but it'll be in the right place if we mirror it, let's just mirror that around here. Okay. And again, even though it's in the right place, it's not joint. So we'll do a joint. It's just that. Okay. So that is a frame of our cabinet and now we want to design our shelf. It's also a new component shelf. And let's do a sketch on here, just like we've done. We'll do a midpoint rectangle, 13334 finished sketch. And I'm going to turn all these off to sake what we're doing. We'll extrude it 18. Give it our material, our oak material. I just want to put a bit of detail. We're going to do like a notch on here. So I'm going to do it from that 10510 because it's simple. I'll just do it. I'll draw it again. I could have mirrored it, but it's simple enough. Let's do 101010 by ten. I'm going to do a rectangle from that corner, and it's just going to be 1010. Okay, finish that sketch, extrude that to this face, and then I want to mirror that feature to either side. So that will be our shelf. And now if we, let's just turn on our side panels and go to our main assembly. We just need to join. So, we'll go to assemble. We'll do a joint. Let's go with, that's a shelf slotted in. We'll turn everything else and you'll see this back panel just needs to fit into this recessed area here. I'll just do a quick joint. We'll go joint the top piece there. Okay, And now we have this cabinet. But it looks a bit really, we want a door on this, so let's look at putting a door, and then we'll look at bringing in some hardware to help us with this door. Because I'm going to do a sketch. And what I'm going to do, actually, I'm going to select that face there. And then what I want to do, I want to use this geometry behind so we can get the correct size. So I'm going to go because we're doing a sketch. Now, these objects, even though it will highlight but not necessarily in, you're not going to be able to snap to a lot of this because it doesn't see it in this sketch. So we have to project it into our sketch. We can say project. If we go here under Create, you have project. I want to project. If you hover over it, you'll see you can select items. I just want that point there. And that point there, I'm going to go, okay. Now in our sketch, we've got these circles we can actually snap to. If I look straight on it, I can do a two point rectangle and I can snap from that point to that point I finished. Now I have a rectangle the exact shape of our object because I've been able to project into it. And all I need to do is click on Extrude and select that. Make sure you select all the objects, and we will go a distance of 18. Now, I don't want to join. I want this. Make sure you change this. I want it to be a new component. Okay? And then we need to do our normal material selection, Red Oak. And there we have our door priority. We can select this now, but we can't, it's not actually joined to anything yet. We don't want to just join it onto that like we would have rigid join onto that. Because it's going to be a door that needs to open. Really what we want to do now is we want to bring in some hardware. Okay, And we'll put some hinges on this. Let's save this, let's look at hardware now. 13. Hardware: Okay, So we're back on this. We're still missed project here. We've got outdoor, we're going to look at hardware now and how to add hardware. It. In Woodworking, you're gonna be obviously modeling things you make an out of wood but stuff like hinges handled all that kind of hardware. You're not going to be modeling that. It's already here in Fusion, which is a great thing. And in order to get it, we go up to Insert and you'll see you have Insert McMaster-Carr component. They may have heard of McMaster-Carr, you may not, but basically it's a catalog of parts and components already done. Most of them are already modeled in 3D. So you've got all sorts of stuff here. As a woodworker. A lot of ease, you won't need service all. You probably not going to need landscape and equipment, electrical stuff, fabrication things. Most of what unit will probably under hardware and it'll be things like hinges and handles and that kind of stuff. For this project, we're going to look at how we can bring in some hinges for our cupboard. So obviously we click on hinges. And then we decide what kinda hinges we want. We have a surface mount ones, which would obviously make life easier because you want me to do any good taps and we have modest amount. We're going to use these modest mounts, which will require cuts out in our object to K. So let, let's see what we've got. If we click on it, then you've got all your different types and all your different sizes. You can say what you're looking at and what size you want them. Now a thing I will say is because my MasterCard American, it's gonna be in inches, a lot of it. So if you work in millimeters, like we are going to need a bit of working out, but it's still better than modeling this thing. Okay, so 80 mm, that's obviously three quarters of an inch. Pretty much. This one here. Just expand this out that I was let me mixed been vis out of it. Go. So I'm looking at this dimension here, its overall width. Well, the way we've got an 18 millimeter thick wood, which is basically three quarters of an inch. So probably looking at and again, there's a bit of guesswork you need to do here. But probably looking at this overall width of let's go with this 11, 9/16. And if you click on it, it expands and you get this. You can actually alter it if you want to buy it. We're not doing that. In this example. What we wanted, the hair, you got product, it's and you got cad case, you can download this. Dropped down with Ira. You've got all these options of how you can you can get it. So if you were doing auto coverage as DWG, DXF, you can get as PDFs if you want me to put it in some kind of document. We want to in Inventor. So we're gonna go with 3D step. Okay. So make sure you click pretty step. I'm going to just click Download. And here is its in our drawing. It's actually new component male drawing. So let's just move it out. And Let's just click. Okay, and let's have a look what we've got. We've got a huge So I'm just just as a bit of a test fit here. I'm just going to do it like a temporary joint on that corner. And let's see how it would look. So it's probably going to work out. It's probably going to work out quite well. Okay. So I'm going to undo that right now. We need to fix it into our Cabinet. And let's look at the size we've got. So in this dimension, it's 50.8 mm sun and making note of that 58. And this line here, 16.598. Now, obviously if you are cutting this out in what you wouldn't do, you'll be working in point a of a millimeter, but so it fits. Nice thing we can join it in Fusion maps, what we're going to do. So let's do a scatter. Now. I'm not gonna do is in the side panel itself This is something you would probably do once you've built your Cabinet anyway. But if you'll make it out of what you would then kinda chisel out is recessive. The hinge also we already know it on the door is only gonna be Here's a one-sided, not the other, so we don't want it to duplicate. So I'm going to stay in my main assembly to do this, which will mean it will add this action in the main assembler. Likes you would have been real, have to built this Cabinet. You would then be adding this recess. So we do a sketch on here. It's asking me for on a couch from position of a hinge because I've moved it. So don't worry about that. And let's do a recess. I'm going to a two-point rectangle and I'm gonna make it. So it was 58. Okay. And in that direction It's 18 is a forward. When just going to drop a point, drop this point. Point, I'm going to drop it. I'm going to let it snap to the mid point. I'm just going to drop it there. Okay? So it gives us a set, an out point we can into a dimension from that point is 100. Okay, Finish Sketch. Now, I'm going to measure the thickness of this hinge. 1.27. Again, you would just chisel this out 1.5. For the sake of Fusion, we're gonna go 1.272. So either think snaps and fits nicely, then go. Now I will mirror that feature. Again because we set everything out on the origin and I assembly, we can take advantage of that Nuzi origin plane. Now I'm going to do a joint. I'm going to go with thought corner, corner wherever pennies. So it sits flush. Okay. I'm gonna copy that now. Now it's saying we just need to copy it. Paste it down away. I'm going to do is same again. Make sure you in the right kind of orientation joint. So it's gonna be about face. Okay? Now we've got some hinges. So this one, I am gonna do it in the actual object itself. So this the active. And let's do a sketch on here. We'll go just from my edge will 50.8 by 18. We shall point on the midpoint dimension that 100 Finish Sketch Extrude -1.27. And then let's merit it. So mirror feature, the extrusion, mirror plane, turn out door or a genome can use up. And then we'll just do the joint, which will be we can't use, we'll use this edge here. So Let's go joint. I'm will use that point. On that point, we probably could have done less than 18. Sounds a lot racist. It doesn't matter. It's it's using the right place. It gives you a bit with just say 14. Hardware Continued: So that's all dark now. I know you're probably thinking, I want me to, Darwin's paragraph is done. I want to go to open and close it. Well, you can do that. You need what you need to do. You need to edit this hinge. If you imagine map master carved made all these components available towards Encarta, which is great and they'll give you the option to bring them into different bits of software. To do the movement joints, I would have to create joints for every different types software for every different type of component you've seen just how many hinges or is not gonna do that. Okay? So if you want it to work in Fusion as it dose, then you need to edit these. Just so we can get some experience with giants will do that now, whether or not it's worth you're doing that now you designs is another matter. But we'll do that now. So let's look at this joint first and what I'm going to do to make it easy, I'm just going to hide everything else. But Ms. Hinge will just work on this one for now. When you're looking at joints, you joined components together. Okay? You don't join bodies together. If we look at this hinge, it's made up of free bodies. 123, okay? So firstly we need to do is make each of these bodies a component. And we're can do, I can right-click and go to create components from bodies. So now, but as a first step, and if you want, you can give them names. I'm not going to do that in this instance, but you can if you want. Now if their components, they are afraid to be moved about. And that one is probably grounded, I imagine, free to move about. So let's look at building this up. I'm just going to look at some measurements to see what kind of clearances various a measurement from that, that is 50.8 mm. Measurement from here. Here is 50, that's good. So that means Vz, that face is actually touching the roof, so that makes our life a bit easier. What we'll do then is we'll go to assemble joint. And it's sort of rigid joint will go to this motion tab. Whereas we've just been doing rigid joints. Now we're gonna do a revolute joint. Okay. So we'll go back to position. It's asking us for our components. I want to do on time. Gobbled up. Let's kinda circle face. Okay. I don't let me point the center point of what circle. I don't want to try and get same. Now, if I drag that is free to move around there. Now, I'm presuming these phases or touch into this dimension, 169 free, free. So we can just do the same. We can go to assemble joint. Leave it on revolute, can try and get center of that circle. On the center of that circle and click OK. Now our joints are free to move. Because we pasted this and we didn't paste new any edits we've done to this hinge of automatically taken effect in this hinge. So we don't need to do that again. What we do need to do, however, is really jama hinges on the Cabinet and middle. Now, you can see that will move. It can be a bit clumsy, but it will move. So let's just turn some of this stuff. Got a lot of things going on. Let's just turn the construction off for sketches off. I'm the joints off. And as well in here, let's turn those jumps off. Doll. I might say it. So now we've got our cupboard and we've got dark. And we can look at some more hardware hat. So we could say, Okay, I want to look at hardware I'm looking for common doorknob, which will be in here, somewhere here. So we're always handles. There we go. We've got freely *****. Okay. Let's just basic one like something basic. What I'm going out one, I'm not going to be too particular about which size. Say download. Let's bring that in. This one, you can see you've got a whole RED. Can just do a sketch on here for position of the doorknob and the center. If you are going to cut a hole or drill a hole when you could do it exact. I just want something to position it. Going to finish that sketch. I've turned off sketches, Altermatt, buck on. Malloc could do a rigid joint. Flip. It. Got Donald. Some of added some hardware that you can also, if you're going to McMaster-Carr catalog, you can also bring any screws. There'll be screws and I'm not gonna go through doing that because it is a bit boring, but the fascinating you've got screws and bolts. So you could find a screw account. Since screw that will fit in there. You can put it in. You go, you can draw a line that now again, you'll lose a world solid if you watch me do that, but it's available. So that's hardware. So anything that you don't have to do and you can see your designs working. And it makes your life so much easier with McMaster-Carr. Well, that's an overview of the how you insert hardware. Just go through the catalog is my advice. Find stuff, bring it in and have a polo of it. But remember the joints, any kind of rotational joints on hinges and things you'll need to redo yourself. And that's all Cabinet 15. Spindle 01: Okay, so in this next part, we're going to look at building a balustrade. The same technique can be used to build a banister up some stairs, something like that. We're going to use a few different techniques to build this, and we're also going to look how we can make it more modular and speed it up a bit. Okay? So the first one I'm going to do, I'm going to start save as in the usual way, and I'm just going to cover spindle. And then I'm going to go a new component. Same as would always do, and I'll call this spindle. So there we go. There is only really going to be one component in this, but you still do it as a separate. Rather than save it all underhead, it's still good practice to do it this way. So I'm going to do a sketch, and I'm going to go on I'm going to go on this face here. Okay. And then what I want to do is I'm going to do a center rectangle. 40 by 380. Okay. I'm going to put a line right down the middle. And I'm going to make that construction line. I'm also going to make this a construction line. And what I'm actually going to do, I'm going to trim. So I'm going to get rid of that line, and I'm going to trim these back, so it's kind of We don't have that rectangle anymore, but we have a center line, and we have one half of the top and the bottom line. And you can get rid of these. And actually, let's get rid of ours. Okay. So now I'm going to use this fit point spline. I'm going to start I'm actually going to start. I'm not gonna start this edge. I'm gonna start in a bit. And I'm just going to create now kind of a rounded shape of something that would be turned on a lathe. And don't worry about trying to be too exact here. Kind of just this after. You just want kind of a shape that flows. And again, stop it. Not on the corner, but further back. And you don't want it to come outside of this line because if you imagine misses and you don't see where it's gone outside of the line, you don't want that because it's going to be actually made out of this piece. So if it's gone out the line, then something's gone wrong. So what we need to do is drag these up. Okay. You see this point has gone outside of the line? We don't want that because it's going to actually be made. It's going to be turned from a piece of this wide so you can actually add to it. But what you can do, if you want to change any of these points with a spline, just double click, to get these green arms, and you can you can change if you take it off, you can grab them and move them about, which will change every angle, okay? So here, for instance, we would want my angle to be if we make it vertical, then it will be tangent to this line. If that makes sense. But again, it's just by iris. I don't want waste too much time. If you've got a specific shape or design, then you can do that. I just want something that curves nicely like it's been turned on my life. Okay, that'll do. I'll go with that. So I'll finish sketch. Actually, sorry, I need to go back to edit sketch. I'm going to connect this up now to make it a closed item. 16. Spindle 02: I got you. Okay. Now, if I go to finish sketch, I'm going to use this revolve command here. As soon as I click it, it's going to know what prov I want to use because it's the only sketch I'm joining. For the axes, I want to use this center here, and I want it to be 360 degrees. And that will give us a spindle shape like that. I think it actually weird actually looks better upside down. That's not a problem. Okay, so now I want to finish it off. So I am going to, in fact, I'm going to go offset plane and I'm going to offset from here. 20. I'm gonna do a sketch on that plane, and we do a center rectangle, and I'm going to make this back to our 40 by 40 that this will be turned from. I'm going to finish sketch. And I'm just going to do. Before I do anything else, I'm gonna do an offset plane, so I'm gonna go on that end on that end, which will give us a mid plane. No. Before I do anything else, I'm going to do a mid plane from that face to that face. That gives us this middle plane here. I'm going to create a loft now, which will take us from a circular profile to a square one. And then all I need to do is go to mirror features. I want to mirror this loft, and I want the plane to be this one. So now we're back to our 40 by 40. If I measure this, from that face to that face is 420. And I want it 900 altogether. Okay. So I'm going to extrude here 260 and extrude here 220. And then we can just double check. We've got 900. Okay. And let's give it a material. So would Okay. Maybe this walnut. Oh, that's a bit dark, actually. That will do. So there go. That's one spindle, which would be turned from a 40 millimeter square piece of oak. Again, if yours looks completely different don't worry about it. I just make it look how you want, get a bit creative. But I'll turn off construction, which will take away that plane and sketches. So we just have that. I'm going to save that because we're going to use this again. But for now, I just want it to be a spindle and that's saved. 17. Balustrade : Okay. Okay, so I'm gonna do a new design now, and I'm going to save this. I'm going to call this pace real. That will do a new component. Banks real. And I would do sketch. I'll do some exploring. Doesn't really matter to the list. And then I'm going to start off with the kind of like you would have been real world. You start off with a piece of Waterman. This will be profiled out about what I like to do in Fusion. Go with the outer envelope, if you will, the widest parts and then sketch inside, you'll see what may want to start in it, but this is gonna be faulty by 60. It's going to have a cutout. So I'm going to do is to have another center point rectangle from that point. It just, it just easier to use this endpoint rectangles evenly going to delete lot of it, which just makes life a bit easier. But this is going to be 30 by faulty. Going to get rid of these construction lines. And then I'm going to do some trimming. So let's trim out these outlines. And then we just wanted to as a cutout. And then I'm going to put the sham from a sketch in this one. So Let's make this, we want quiet. Let's make it 8 mm. I'm going to do the same here. A millimeter radius. So that will be our base. I'm going to finish up. I'm going to extrude this. I'm going to make it 2.2 m, so 2,200 mm. I'm just going to give it a physical material. Ok. I'm going to size up. Okay, I'm gonna do another new design and I'm going to save this as handrail. You component. I'm going, I'm good, do the same process. So start off with an outer envelope. And this one is gonna be 66 day. Delete these lines. And this is going to have a line down the middle. So you can actually trim all this out. I'm going to start I'm going to start at about there. And what I'm trying to do, I'm just trying to get this kind of handrail shape. Okay, I'm gonna can use these to make everything tangential. You'll see with ease and more you drag them out to the curve. So you can just little about that and get, get the correct space. And I want it to be something like this. And this one needs to be tangential. Something like that. One does take a bit tweaking to get what you want. But we're just looking for this hundred L-shaped basically. Well, do feel free to tweet yards bit more. I'll make it a bit better than mine, but that's the process. And now I'm just going to trim out the excess lines. And then I'm going to mirror these lines in the sketch. Okay, finish that sketch. Actually just edit that. Make this a construction line. Finished sketch. And now we can also extrude this. Okay, I've just realized something I need to add someone to go back to Edit, Sketch. And I'm going to same kind of cuts out here. So that will be 30 by 40. And then trim out all this excess to get rid of those. Okay, Now, just to make it fully constraint because you do want your sketches constraint, you see it's in blue. It wouldn't be a good idea why you've deleted things and trim things, you've lost your dimensions. It figured ideas to put those back in. Just tighten up. Now, I'm not going to worry too much about what I'm going to finish that sketch. So hundred. Okay. So again, I'm going to apply all physical material. I'm going to save it. And then what I need now is I'm gonna do another new design. I'm going to save this, I'm going to call it PPACA. You component is gonna be a very simple doesn't matter which face drawing. I'm really, I'm just going to do a 15 by faulty rectangle. I'm going to extrude this 100. Also notice the same material. So now we have all the parts we need to assemble our balustrade 18. Balustrade Continued: Let me close these individual pieces. I'm going to create a new design. New design. I'm going to save it as balustrade. Ok. And now I'm going to bring it with data Panel. And I'm going to, I'm going to pull in the bass real. Okay. I'm just gonna leave it where it is. I'm going to select the base frail and I'm going to ground. So we can't move up now. And space. I'm going to select the Base real. I'm gonna go into this face real here, capture position. So that's grounded now so that can't be moved. Okay. Fusion doesn't like the ground to miss by wake up. If you just Grandma is not going to work, go into it and actually ground the body all the object inside it if you will. Not less linked file, that's a filename. If you remember what we've been doing when we start a project, we'd save a file name and then we do have a component underneath. So when you bring it in, this headline areas, your file name and your component and is underneath. So you want to ground the component, not, not a filename. And then we'll bring in pucker. And I'm going to join my piece and it will sit in their foot. Okay. And I'm going to bring in a spindle. Actually like this all the way I drew. I actually like it but it's upside down so I'm going to fit it in upside out. Stop problem already to do is go joint and I'll put my edge there. I'm going to bring in another Packer. Me do another rigid joint. Let's put my edge. And then we'll bring in our handrail. And we'll do a joint point. We need to flip up. Okay. So that is a basic construction of our balustrade. And now all we need to do is you can close this. Now one firm is actually something isn't quite right. So let's go back and edit. So you can see when I click on that joint, this highlights so we know it's correct. I'm just going to delete that. And let's do that again. Assemble joint. So it will actually be this face. You got confusing because I ended up deciding through it upside down. That's better. We'll Okay. And now it all updates to go a pucker and the spindle top and bottom and those two ends are flush. Okay, so now all we need to do is a rectangular pattern. We want to do components. The packet, spindle, pucker, axes. Axes where we only want one in this the other direction. We don't want to do extent, we want to do Spacing. We've got 100 millimeter back and 40 millimeter spindle, so space and a warm faulty. You'll see it lays it out. Now all we need to do is go to the end. And because our total equals to 20 should get 140 spacing I'm what I'm gonna do. I'm going to bring in this packet again. And I'm gonna just filling this gap at the end. Then we go the same again. It's up. You can close up now we've got to assemble joint. Okay. Andrew, as obviously create a post which we'll go between these two. Let's do right now. New component. Post. This will be 80 by 80 Sketch and I'll extrude it. Meets a sketch on this point here. And I'm going to do a circle. Academies is just roughly by eye. I'm going to do a 80 millimeter diameter circle. We can just swap, trim out. We can revolve. We've got a bit of a post and just to finish that, Let's put a fill it on this. Okay, so very basic post material. And Melaka go, go back to our balustrade. We can just join that onto that will rotate and then we'll go. So putting a postal never end, you've got a bit of balustrade or you can do is you can save that and then you could build these up. So you could have this whole section fixed onto this side. You could have all relevant. But that's how you build balustrade. And we used a bit of revolve in here. Get some Loft in which it's more often to go from a circular square and a little bit more of the patterning to get us shape. Hope because they, how useful Fusion is for coming up with ease designs. You imagine if you did this for living, if you're a captain, you could create these bespoke for people. They would give you the length. And if you add V saved, you can have a selection of these designs saved in your library, the different spindles, and then you can give them a choice. Okay, this is a spindles we do. Or you can give us your own profile and we'll create that. What lengths D1, and then you can just divide it if you like, and create them to suit. But because you've got all these individual items is profiles. If someone came along and says, Well, I want a balustrade which is 3 m, or you need to do is change the length for these two pieces were based on the handrail and add them all packers and spindles. Uh, maybe if it doesn't work out, even maybe just create some bespoke packers on either end to even out. But you've got all these saved in your library and you can provide that service, really, really easy design service. So there you go. From else to think of 19. Drawing Sheets: Okay, so what we're going to do now we're going to leave for modelling alone for a bit and we're going to look at actually creating plans and drawings and things like that. These, okay, just doing all these models in Fusion, but maybe you want to send stuff out to people to be cut, ought to be manufactured or whatever you want to send them out to an external supplier. Maybe you just want to save them for your own records, which is a good idea. So you got it. You got a library of different designs or maybe you want to give them out to people. They can actually as instructions if you like. So there could be if you're selling something flat pack, people need to put them together. You can't dissimilar. I mean, you could some of the pitch of a model, but it's better to send them any dimensions. So especially if they ever wondered, we're cutting order, but people need dimensions. You need to do some dimension drawings rather than 3D models. I'm not. So what we're going to start looking at now. Okay, so what we're gonna, we're gonna, we're gonna open up. We're gonna go to our wine Rack. Let's open that up. Okay, so that's why we made earlier. Now, up until now we've been working in this design space with these commands here. We're going to pull that down and we're gonna go to drawing. I'm going to click from design, will get an option box here. We want full assembly. Create new template. We're going to do that for you can say, what did you do this and you start doing it yourself. You can build your own templates which will have your logo on things like that. If you're provide them services, you'll want to do all for now. I'm just gonna leave that are going to be in millimeters. And let's go with a four. Since it's not a lot of people, they 3D printers, you might want to print this out. We're going to click Okay. What that will do now as it will take us a whole new space. It looks like different software, but you see we've got our model sum there. Then we've got this untitled tub here. So it's untitled and it gives you a clue. That means it's unsaved. So we're not finally loads. We'll save that and we'll go wine Rack one. Okay. Now it's done a few things. Far as it's put my name in here, it's all tied back to your Fusion profile. Let's put today's date in, put the filename in, and she would have one, so that's fine. You might not want it to say name. And I tend to come off mic or sometimes, usually imagery and world you would just have initial C can change all this. You will see you get to fill these other things in Department. Things like that. Drawing number, revision, date of issue, you'd want armor okay. So you can change a lot, but this is your standard title. It's all editable. It's under this Sheets settings here. You can see you've got Sheets sides of A4. The title block is this. Lots of times a block. This box here. We could right-click and go Edit title block. It will say John had it from existing from scratch from a drawing file. So you can spend some time if you want, moving these about maybe a bit too much you don't need. You don't need somebody. If you're just doing a home project from home, you probably don't want a lot of these, so you could take that off of an approver coreference department. You probably want off most of us outside. This is too big, especially for an A4 document. Trim out with a trimming, extending miss when you've trimmed out what you want it you got to right-click and okay. I'm then you can insert an image. You can insert from your computer so you can drop your logo in there. But let's just finish up for now. That will go. So we've got this A4 sheet. What we want to do is want to bring in our wine. And then we're going to create, we're going to set up drawings which will show the individual pieces and then how it goes together. So the first thing we need to do got all these new commands AT pair. The first thing you want is a base view. So a base view is a main view which you will take the love use from an if that sounded complicated, just, it will all become obvious When you watch me do it. So I'm gonna go click on the base view. And orientation of a novice orientation is a type we go to our wine rack, is the top. So I probably should be the front. It's just the way we've modeled it. If you click this drop-down, you can say set current view as and we'll go front. And then save that. Now we can go about care. And then we need we need to update that. So can double-click on it, updates it. Any changes, you'll get that one change to model after you've done a drawing, it will update them, but you need to update it by clicking that. Now forgot to base view. You can see from this first sheet is gonna be an overall general arrangement, general layout wherever you want to call it. So this is our orientation. Here we have the scale. So you can see, wanted to turn lights. It's a bit small. Let's try one to five variants, a set of standard scales. If you are industry or whatever your preference. Use those if you want. I'm gonna put this. I'm going, I'm going to right-click. I'm going to say OK, and you'll see it goes up. Now it did. If we double-click this, you can bring up the settings and change it again. When we brought it in, we have that nice OK effect. And you might want that will, you can change the visual settings here. So what this visual second, It's kind of a line drawing and aligns the hidden lines, which will be this vertical posts will go behind that. Hidden lines. Lines are hidden on this option. If we click on this option, you can see you get whether there's a hidden line, it goes dashed. So you can see objects behind. And we can have shaded. We've lines hidden, unshaded with a hidden line shown. Okay? So what I'm gonna do, I'm gonna go with this hidden. And again, you can do things edge visibility. You can put center marks on center lines in holes and things like that. It can do all that fire. I'm just going to close that. So that is our main view from a front. What I want is a top view here looking down. And then I want a side view. So you wouldn't, you could go base view and do more base views if you want, and then choose this one to be it from the right. Once you've got your base view and we do what's called projected views service. Next object, we'll do a projected view. If we click that, and then we just click on the base view we want to project from. We can then drag. If we drag this side, it will do that. Do side, we can do, can do down, okay? You can even get diagonal and you get nice 3D view. A good one. So I'm just going to do, I'm going to place up top view and I'm going to place a side view. I'm going to go the 3D view. Now. I want back view. I want but angle. So I had to pull it down to get that angle. But once it's in, you can move them around. Okay. So this one sees as the scale is taken from a parent, this beam apparent. It's gonna be kinda just a 3D representation of how it should look less. It can be one to time and it can be shaded. I'm just going to drag it out here. If you move your base view around, these will move with it. Because at tied to it. Now, one thing to notice, just updated literally yesterday for use. There should be an option in here to show the title which would pull him a name. So we'll call this the name of this view which was wine rack. And it would all show ultimate. Also automatically save the scale underneath and you could put underline on that. Obviously. Move out somewhere else. I'm not sure where that's gone. But you could just do it manually. You can do text. I click in here. And you could write in front view to five. You get your normal texts commands as you can underline it and justifying a little. You can copy paste. You can stop there. And you can paste. Copy paste. So we can do out on your top view. Side view, 3D view. I miss one is one to ten. So beggars about show you the Rack, not going to change much in terms of setting this out. So what we'll do, we'll add dimensions. And in this general arrangement, you'd be thinking, well, these pieces here, these upgrades would probably come with the holes. If this was a flat pack wine racks you were selling, it would probably come with these holes drilled. All. You would have a separate drawing of these uprights which would share where to drill the hole, so really couldn't go together any other way. But for purposes of this, I'll just show you how we can put in some dimensions. It'd be is fairly self-explanatory. So for now, I'm just gonna, I'm gonna save that one Rack, one 20. Drawing Sheets Continued: You see down here we get these tabs a bit like other programs, you can have multiple tabs. So if this was a set of drawings, which is, we can say Quick Add, and we'll add another tab and it's saved the edits would into our title block and it's automatically called it Sheets or two, which is good. So now we can start doing our actual designs for our paths. What we're gonna do now we're going to do this. We'll do the vertical first, so we're to another base view, just like we did before. Go bring that in. But we're just gonna be focusing on this vertical piece. So this one to two. Okay. I'm just going to, just for now, just going to click it and put it there. I want this to be about selection. Okay? So you see what you still showing the whole Rack, but that's driven by these boxes here and what do we want to show? So we don't want to show bottle Rack. I don't want to show that when we just want this one here. You can see highlights when you go over it. So we could turn everything else off. And all we get now is this vertical piece is our base view. I'm what I'm gonna do. I'm going to go to this selection here. I'm going to click Rotate. Turn it round to 70. Okay, So that looks better now. Now I can do a projected view. I'll go by doing a projected view of this one. Can get the outside face and I'll talk once you lay out which side you want because that drives of projection, but then you can juggle them about. And you'll see we've got the dowel showing so famous that they in this assembly. So can turn off those dowels. We don't want those. Do want to show on here the hidden lines. I'll put aside flown from you. Centralize that underlying what? Okay. Okay. Side view review. What what I want as well as I'm gonna do a projected view on this. I'm just gonna get kind of view can be hidden out solid. Okay, Copy. So now we've got the different views of this. That will be someone could make they say, forgive him a dimension. So we start dimensioning this now. We've got dimension. And if you just go to a line conjunct, I mentioned out. So it's three, 50% by 2020, by 20. These will need a diameter. We will want to put aim. Distance. You can add it lays in juggling all about Dots, can Giacomo? More dimensions I'm actually need here. Just to make it clear. You can put things like symbols. So in geometry, so we can put these center marks. Wherever you've got hole. You can add some to mark. You can have a center line. Those two. You could add your dimensions again. Again, we're really going to over specify my dimensions here, but it does make it clearer. So you're free to put them what you want. To lead a note. So quick an object. And it'll pull out an arrow 20 by 20 millimeter. Ok. That would allow you to then go out and face. You might change that title. So it'll be wine Rack, portico. That's cool piece. Okay. And big general note texts here for number. Required. Highlight that, make it a bit bigger. That's how you, this is more of a detailed drawing. You could send that to someone now and they will be able to make you for obeys fairly easily. It's free, 20 by 20 days. It's pretty 50 long. And then they would put these ten millimeter holes here. In fact, we do need to make Let's put a center line on here. So and conceal those are on the center line, omega. So just a quick overview of making the dimensions sketch. We'll save that. What you could do could do another join. And it would just do the same again. Do is quickly on this one can be right view one-to-one. Actually. Let's turn all these off. Just want not cross the assembler. And under our cross assembly it will turn modal's off. Okay? Same as we did before. You could create great projected view. You get the end. Not really anything else to say about a space. So I don't even need a side view. Central line. Mark it dimension it overall dimensions. Dimension of the cuts out. What kind of thing. So again, you'd add titles. It could if you want, go back here and you could just copy. Paste. Placed garden, you put note on again, same note. Annelida know, 29, 20. Simple thought, that kind of thing. Showing you this cross piece. It's updated this now it's free of freight and now we have a site tour for every time your other new tab you can get. You're gonna get that 21. Further Drawing Sheets: Okay, and then what we'll do, we'll do one more quickly. This will be our wine rack. Will sit on yeah. It would go with to just okay. That get rid of those. Is there any dowels? Nope. We'll do a projected view. We don't really do an end view of that because it's, you can see the thickness from a top view. Let's copy this paste. And I understand Mrs probably TDS, but I want to go through and there is someone got a full set. So you can see it. We can say center mark and we could do a center mark here. And then we can put my radius on the dimension off. Possibly too many dimensions going on here, but you get the impression. So that's how to do that. And then let's do a center line. Will give us thickness. Okay, We'll leave it like you would add some other things you would want to explain the dowels. Actually, we do need to show that on this. What do you could do is change this to awesome hidden lines. I mean, we could do a note saying dowel holes By ten millimeter, that something like that. I'm unsure. Now. And then we would need to lay those out obviously with some dimensions lifting so you would meet wall but you get with just so that's now we would have an assembly drawing. And you'd have a drawing for each of the pieces. And I'm this assembly job. Now what we can do even go to table. We can go to balloon. When we click balloon. Leave it on standard. If you offer some food, it's going to slip components now. Okay, so I'm going to click on that component. I'm going to drag it. And you'll see it puts in a number one. If I click on that vertical, it puts in number two on this cross piece, number three on it. We'll do that. On each view. What it's doing, it's automatically each component it's assigned a number to it. So this wine Rack real is number one and it's, you'll see that carries over in every view And then a cross piece. Number three is juggler. Afraid. It's done that in each view. Move it up. Now if we go back to table, like I say, parts list, and click that and we get this parts list. I'm just going to drop it here for now. You could say it's filled this in for us. So it said item. So that's these numbers. So item number one, quantity of four. So it's reading how many need in your design. And it's called Bottle Rack, okay, which she's taking the name from what we've given here, which is why you want to probably name it something that is my bottle real probably would call it. Oh, you got those. Go back to your drawing him, rename that. All this will change. Fine, Let's do that. So thoughtful. Real. Always changed bottle real will save that. Okay, go to our drawing. We get this update. Click that will let Fusion do its thing and now bottle real, bottle real. Same vertical assembler. Probably should be cool place and space. And that's because what it's done, even though we named them this cross piece that the body is called the cross piece if you like. It's using components here. So this is using components unless this is an assembly which includes a dowel. So that's why it's taking the name from this. So we'll do about renaming. I'll miss goes back to your file management and that kind of thing. But especially if you use objects in more than one design, if you have a few variations, this is great. Okay, So that's it. Now. It's got material. It's made out of sherry. I'm not taking it from our material. So you can see all this thing all these things carry over when you assign a male carryover, we told it to make yourself cherish. And it's meta description would actually need description. It's just making this table bigger. So what can do for double-click this? I'll tick boxes with tech, cuts that off. Then we can drag our table. Let's say I still, by rearranging here. 3d view can go there. I'm going to table can go here. You can have other tables. You can put in bento. If you were doing something out of sheet metal and add bends and you could do a bend table, shed a lot of different holes in it. You could do whole two-week revision, Cloud Vision marker, all that kind of thing. So you can play about, let's see what comes in. But that's how you would create this basic set of drawings which shows how things go together. I'm going to say that, um, that would be your drawings? 22. Animations: Okay, so we've got our drawing Sheets here. So this would allow someone to manufacture these pieces. But what about if you were selling this as a flat pack design? You'd create some projects. You wanted to sell them, you don't want to send them out fully assembled. So like most companies, do you answer that flat part and in that flat part you need a set of instructions. This is probably going to be Technical to send out as a set of instructions. You need to make it foolproof. This is more for the manufacturer of a pieces as we say. So you've got your pieces made, just somebody's drawings have all come back from whoever's cooking ease out. And now you want to make some instructions. And this is a way you could actually create a business, making things, your own designs that have odd without even having a workshop because you create a set of drawings like this. Some of them out to someone who can make these objects, get them all in and then packaged with a set of instructions and you're ready to go. So now we'll look at how we will make those instructions Sheets. And as well as instruction Sheets, you can actually make a video which is great, Really good to send out. Or you can put it on your website. And so you can, if you sent this wine rack to somebody, you could say, here's a link or a QR code or something. When they click on it, takes them to a page on your website with a video showing how it goes to Chem. Can't get much better than that. So how do we do that? Well, let's go back to our main model. This is our wine. What we're gonna do, we're going to undo what we went to this drawing. We're going to go to animation. Click animation, and you see your model here. You get this timeline. Go back to zero, and you get some basic commands. So let's work through this now. And all this is going to do is it's going to ask you what you want to move. And it's going to put it on the timeline as you do, it's a bit of a quite an easy way of working once you get into it, it just takes a bit of getting into. So firstly, I'm going to do is I'm going to click on Coronavirus. So we get a nice kinda 3D representation. This zero. This is together. I find that the way of doing this is to work backwards as if you disassembling it. And then you can play it in reverse, okay, so zero, it's fully assembled. Now what I want to say is, let's go in 2 s and you say, I can drag this and you can see that digit, the number, move it up. So in 2 s. And then I'm going to click on this component here. And I'll pay you get these transform tools. I'm going to move this and we get our standard Move tool. I'm going to move it out to about there. So we get things the same and it doesn't look odd. We're going to put it in, we're going to round up to be accurate dimension, which is 300. And you get all these things you can do. So you could put a digit, say if it transforms and I'm gonna go. Okay. So what that's done if I scroll this back to zero, and we've got our play button and I can play that. And it shows it moving out. So what I'll do when I move it forward, another 2 s. And I'll select, I'll shift select these dowels, and I'll move those out. Let's go two to five. Okay? Now if you go up to zero, you've got this. Wine real moves out and modal's move out. I'll go to seconds again. I'll move this out for 102 s again. So now I want the slit leaves Dallas. And what will happen if I change a view? Well, actually it's going to animate me change in map view. So you can actually revolve around objects. Okay, so if we go, we click that corner. You'll see that it's animated VAT. So if we watch what we've got so far, we've probably wanted to rotate before we move his real out. That's alright. We can change that We just need to move fat. This is our, you see, it tells you what it says. This is our, our view. And we can click Okay, drag that to the eight. And then we'll conjunct that to turn. Now if we just play it from there, we'll say we got up on, it's just going to repeat. So it's going to keep your paper repeats in it. Right? So we've now, and we can select fat, this is more than 2 s. Each of these is 2 s on books for some reason, Mrs. 2 s 50. That's not problem. All we need to do is click on my end and you've got these little icons you can drag ways. In fact, they all seem to be a bit more than to some of them do. You can just drag raise about? You'll see it. Let's just snap so obvious, we could snap in place. And so that starts when one ends. You can build up your animation. You can easily add it to if you want to do it exactly. You could right-click and go edit start. And when you keep into whole kind of seconds, it's just diseases to drug phasing animation. So that should look at, and let's see how it looks. We go. So let's carry on without now. Let's, let's go for 2 s and shifts what Le's move now, minus two to five. Go forward another 2 s 300. Another 2 s, five. Sometimes it's post some type depends on the orientation. Okay, so it's going to go a bit cluttered. Now what we can actually do is if we go forward, 1 s, don't miss select. You can select a pair if you want, if you want it slightly. Israel's, I'm going to control slightly dowels that is going to have a vertical piece. I'm going to select rows. And then I'm going to, for this one, it's going to be show hide. Let me just don't seem so taking all of them, master these separately. Let's try that again. It's not like in doing so many in one go, so let's just keep down a bit high. So now that are turned off sale, it looks now. So back to spit out. It does look a bit funny how that are all kind of going instantly. What I'm going to do, I'm going to shift select all of these these light bulbs, are these objects. Turn it off. I'm going to right-click duration and let's make it 1 s. Okay? So now that all happens over 1 s. Split, split it up now. Okay, so it's got some reason we've got a two-second wait, we don't want that. Let's just try closing. You can say this is actually quite intuitive and simple to use edited because it's very much drag-and-drop. Do. I won't go all the way to the stop. Play it from there. 23. Animations Continued: Okay. So what I'm thinking now, I'm just going to talk myself a bit to give me more room. This original is bottled well, here when it turns round, for some reason we got nothing happening. Let's move fat. And it's just a question of tweaking it and playing it so that I want these to disappear. So after we've turned around, I want to talk to the just be careful because sometimes when you drag these drugs, other stuff where it might erase 1 s now, 2 s was a bit long. So if you want to match things up, sometimes it's easy to make things a bit mixed up there. So the look dowels. Then we want own view. We won't disappear. You can see as simple as just this dragon about it. You do have to be bit careful. Fusion can sometimes not exactly snapped way you want it, but generally it's easy to use. Disappear. Now. Dowels. Expand in your timeline note what is makes it a lot easier to just match. Everything will disappear. Let's look all got now. And then we'll go forward another second. And we can move fees to 50. And what I'm gonna do, I'm going to do the same time, I think 50. And then we'll go forward another second. And we will select the dowels. So these, these whites Davis will be to select them in here. Delta under the cross pieces. It's not going to let it slip multiple ones and multiple. So we're gonna have to do is separate. So let's just select that 101 Hundred same time minus one. And the thing, same time as bad happening. Because it's getting a bit confusing. I'm gonna hide these. Okay. Let's move our tone lineup. I'm going to click this is a hide we've just done. I'm gonna say duration 1 s. I'm gonna do it this. Duration 1 s. I'm going to move these back in there. I'm an always moves. I'm going to move to the other side. I'm not should look better. Let's move this back down and let's see what we've got. So this is animation from the start. You go, maybe this looks a bit odd. I might want to move these back a second. This second. I'm what we could do to get this one out of the way. I'll just delete. Let's see. So one final thing, just to round it out, just to make it look nice, is I'm going to turn the visibility off. The final second. I'm gonna go here. And here, the height over a second. Now let's take a few of these artifacts off. You can see we've got, we don't really want here. I don't want these midpoints on which are obviously I'm across pieces. I'm going to save that. Okay? I'm going to go back to our design. I'm going to turn off, turn off the origin. I'm going to turn off joints. Turn off the joints. On this trust piece. I'm going to tough construction on all of them. And then regardless is on the bottle real vertical and we're turn off joints. Okay, so it's nice and clean there. Save that. Will go back to our animation. We've got our animation here. We'll room up for it to one last check 24. Further Animations : Okay. Now we've got up down here. You go to starbucks, Walmart. Could you can right-click. I can say reverse. Now it's just reversed all that. So this is what makes easier, I think, to start disassembling it and then play it. I'm inverse and play it. So Let's see this. There we go. Now I can click, Publish, publish, video, all storyboard. You can have this whatever size you want. So it could go wide screen. Let's go with that one. Let's say OK. It's going to save it somewhere. Conservative project named MacLeod. Save to my computer. Project folder. Save. Now it's going to publish about video. Never comply that we go, We've created a video. Like say you could pull it up on your website or you could send it to people. When financing done is, as I said before, put it on a website with a QR code, but you include on a little business card or something, if she's selling these, That's a great idea. Or maybe on the label on the front. We just go straight to that for the instructions. Let's have a look at some other things in here now. So it does have these all to explode, a manual explode. If we go to our main, we select all our assembly. What I'm going to do as I'm just gonna give us all to explode called levels. So you can see what happens. It's going to think about it for awhile. Okay? Now you get this slider bar, and if I slide that, you'll see it all goes apart. And it's not quite done it as well as we did. You see these ones have gone down for some reason. Whereas it would've been nice if it exploded out. So you can get Fusion through it. If you look, you might get something that you can use. In my experience, it's not that good. Okay. Now versus commander pay manual expert. And the way this I think he's supposed to work, you could get a new toilet. What axes it should go to when it explodes? In my experience, this is really buggy. It just doesn't seem to work the way it should. I get best, the best results I get from this is doing everything as an animation and doing it by hand. Now if you wanted to create an exploded view of highways went together with our animation. But let's say we wanted to full exploded view to put into our documentation. I would still do it as an animation. Before you go back to our storyboard. Few just wanted to do. We're gonna do a new storyboard is to claim one. So what I'm gonna do, I'm just going to pull it apart and I'm gonna pull it up. I'm not going to worry about a timeline, okay, so leave that on zero. Can be anywhere. It's just gonna be an instant things it could be an image this, so I'm gonna go move, but this time when I click on Move, I'm going to click, I'm going to make charts on this trail line visibility. I'm gonna pull these out. Let's go 500. I'm going to click on these to move. Turn on my trail on disability. I go 500. Okay. I'm going to use Downs. I'm going to move two-fifths minus two-fifths. You can see it's putting these lines on light. You would get on unexploited diagram. 150 Hello, and we can just do the same amount about changing our views here because we're not doing a video. One-fifth day -75. Let's go back to that view. So now you have fully exploded diagram. So that now will actually animate. If you go back, you could animate up. Now actually animate, you could animate that. But what we can now save that we can do is we'll go back to our drawings here. We're going to create another sheet update under our base view. If you remember, instead of model, we could actually say storyboard for once we get the right view, which is gonna be the one, we can add an end and we can give it a scale. One to five. We can drop it in there. And now we can use these same things with the table. So we could do out, but could put with the load on it for instance. And you will do it a lot needs when I'm doing here. Your parts list and edit your parts list. Again. Obviously move everything around so it fits on, but you get the idea. So you can use that as an exploded view and put it in your documentation. I won't go too fine to tidy this up and light when FM, because I think more than get the idea of what we're trying to do. But now what you end up with is a complete set of drawings. If you save these now, in Fusion, everything is connected. So if we went back to our model and said, well actually, I want four of these. I want, I want to spread these out a bit differently enough for wine bottles in H1. And you did some amendments on this. Everything would change. You can come in here, it would be sharing. Here. The measurements will change, everything would update. Fusion is all linked. Nothing's kinda set in stone. It's all linked back to your model. The animation would check everything. You'd probably have to change your animation. Or maybe you would've, maybe you want. But some things would affect how it looks in your imagination, in your animation. Sorry, but it would all day automatically. Which is why Fusion is amazing tool for doing stuff like this. Hopefully you can see if you have any kind of whether you're a Woodwork yourself. You might be looking at it's now thinking, Wow, this is going to transform my designs on my sales. You can make these pieces and you can have a full-service documentation. All done. This PDF and just say print and included in your products that you sell. So they get full set of flat pack kind of instructions. You can, like I said, you might not even have a workshop. You can come up with a designing your head on a laptop. Build it in Fusion, do the detailed drawings, send those out. So a supplier who does a workshop, get your parts back, put those parts and a box along with your assembly, something like this, and a link to your assembly video and sell that as a wine rack. You've done all you've done. You've done it all on your laptop, and then package it up as it comes in. So you can end up selling objects or creating objects or people without even needing a workshop because you build them in Fusion and everything will fit. Obviously, you might have to tweet with tolerances and things, but you do that, That's trial and error. So that's an overview of the drawing Sheets. So last thing I want show is just how to output them. So we'll just go to Export and you can export to a PDF all Sheets. Okay? I'm gonna ask you what you want to save them and what you'll get now is a full document in PDF. There we go. So you can send her out, you can print it, you can upload it. Again. It'll be needed. And what I've done here, I didn't want to be, you'll probably a bit tedious as it was, especially animation. I don't want to skip ahead because then people get lost. So you also probably a lot neater than mine book. I gave you the idea. And there's lots of other symbols in this new drawings, if you not necessarily woodwork in so it's not part of this course, but if you use this for sheet metal or wood or metal work, you got welding symbols, you got also definitely have a play around. You've got details. Something didn't show. So let's say this was a bit complicated here. You could create a detail view. You slept the parent view. When you start center of the detail. And you just bring up a circle. Now, somewhere in your drawing, you've got detailed view of what's going on there. So again, Fusion, very powerful for what it is and have a play about in the animation is great. I think it's just such a simple. The wave I've done it is so simple. It is a bit, it can be a bit fiddly and it can have a few foibles, shall we say. But the way it works, just dragging and dropping waste so few commands here. Rather, when you think about competitive video editing software yet you can get some nice, let alone animations. So hope you enjoyed that Section. Lot when I teach people Fusion, a lot of people in the IVs animations and especially that learning about those 25. Parameters: Okay, so now we're going to look at working with Parameters. And this really shows what power of something like Fusion 360. If you are doing any kind of woodworking projects where you find yourself building the same design but two different sizes or Mrs. going to really changing, this is gonna be great. This is going to be worth learning Fusion just for this early because especially if you sell them, if you were to sell something like tables, bookcases, shells, you've got design of height goes together, but you've got various different sizes. This just makes your life so much easier. It takes a little bit of four and a little bit of planning to set it up. But it's well-worth doing if you've got those multiple objects. So in order to demonstrate this, we need to project really that we can something that realistically might come in different sizes, but goes to go the same way. We're going to first start off by building this kind of garden table. It's gonna be a modern-looking garden table. We're going to build up together and then we're going to use that as a demonstration to drive these Parameters. Let's get started. First one I'm gonna do is save, I'm gonna save it as garden table and I'm going to call it 800, 800, 800 by hundred. Okay. I'm going to save that. I'm gonna do a new component and I'm gonna call this table top. What I'm gonna do, I'm just going to start off by creating the actual table top, which I'm going to do on this plane. And this will be a simple SMS point rectangle of what you probably guessed, 100 by hundred. So that will be the size of our table. I'll finish that. Extrude it. And Wilma is quite chunky thing I think. Let's do it at 25 mm. Now. We can change all these, as you know. I'm gonna give it a material. Let's continue board. And what can this be? Maybe a mahogany. Yeah. I'm gonna go with this mahogany. Looks okay. That is our table to table top that's going to set the size. When we come to change this, we're gonna, we're gonna pretend we're creating this would work in a woodwork and center. We're going to make these garden tables and we're gonna be available in a range of sizes for our customers. So we're gonna do mixed up building a components. Now, let me go back to the nine project and want to go new component. I'm gonna go upright, center point rectangle and this is gonna be 30 by 70. Finished sketch. And I'm going to make this 670. Bringing out material. Haganah. I don't want to put some openings in here. This is gonna go together with some Woodwork joints. So I'm going to do a sketch. I'll miss outside one of them. I don't want to Joe center point rectangle. I'm going to make sure it's on the center line. This will be some millimetres by 50 mm. It is on the center line, so I just need to give it a dimension off the top here of ten. And I'm finished sketch. I'm going to extrude that. And it will be -35. So go halfway through. I'm going to do a mid-plane. When this piece I'm, and I'm just going to mirror the feature using line work in a bit faster now you should by now know exactly what I'm doing and be able to follow along. Need one more Joint here, which is going to be on this face. Just check it. We've got our opening there. So I'm going to do a nova center point rectangle, but it's just going to, I'm just going to float this. I'm not going to let it snap to anything. It's gonna be 50 by ten. I'm just going to dimension it. So from that and it will be time. And it will also be time from and we'll finish. Okay. I'm this one. I'm going to make -20. Okay. I'll save that. That's all right. I'm going to create another new component and I'm going to call this handrail. Really matter where you do is because we're gonna move from about. But let's go with another center point rectangle which is 70 by Finish Sketch. Extrude button now and let me turn this off. I will extrude but now, and this will be 600. Although sketch on this end. And I'll do a center point rectangle, which will be 50 by ten. Finish that. I'm going to extrude this out now. 35. So this will be our joint here. I'm gonna do is same mirrorless by putting a mid-plane on this piece. Mirror feature extrusion. Give it this mahogany up to a MAC construction plane off. So that's our NPS forgot want to do an amateur sketch on this side. And I want to get owns, get these midpoints of mood, draw a line and make it construction line. Then I'm gonna do a center point rectangle. I'm going to snap on there. This is gonna be ten by 50. Finish up. And I'll extrude this minus. So these are gonna be kinda joints that fit it altogether. Can save up. I can go new component. We'll call this cross rail. Okay, we'll do a sketch. I'm not playing. This will be the same center point rectangle, which is 75, 30. Finish, extrude. And the length of this will be six at just following along at the moment, we'll get these pieces and then we'll start following them, messing about from show you what, what we mean by parameters. So I'll do want some joints on the end of this center point rectangle, which would be ten by 50. I'm will extrude that midpoint between those two faces. And I'll mirror around not okay. Um, and again, we're just going to make this all mahogany. Right. Turn off this construction. I think we pretty much I think we've pretty much got all out pieces here now. To build his gun table. Ago, selection priority two component. I'm just going to move them all out away 26. Parameters Continued: So if I turn on our origin, you can say our table top is central in our model. And I want to keep it that way. So what I'm gonna do, I'm going to ground for tabletop. So everything will fit around that. I'm going to now I'm going to build some frames. So we've got End real and we'll go to his cross rail. And then we've got our upright. So I'm going to, let's do some joining. Now let's join on. What I want to do is put this. I'm gonna put this and into the upright. So I'm going to set this out now. I'm going to say this real out. I'm going to join, I'm going to join this face on this point. To this face from that point. I want it to be when it, but what I want to do is I want to bring it in millimeters. So that's give us a 30 millimeter offset. So that would be our tabletop. Okay, so now what I can do is I can say mirror and make sure this goes to components. Component. Married, I'm not playing. There you go. Now listen real. I'm going to copy it. I'm gonna go up to the top. I'm gonna say paste. And I'm going to assemble. Join my end. Okay, So that is all kind of end leg if you like. Now I've got this crossroad place. What I'll do is I'll do a joint and I'll put that into there. This about whatever I'm 90 degrees. I'm going to copper. I'm going to go to taught me to go paste. And I'll join me ease so that and paste again. Now let's talk piece. You may or may not need it. This size table, maybe you don't need it, okay? Because this will have options for a bigger table. This is kind of a strengthening piece or you might want this, it was bigger. Then I'm going to place the Nova. Join that one too. So now all I want to do is mirror. Make sure its own components will mirror these for plane. That's our garden table. Let's turn off these constructions. Graph. So that's, that's just a simple table photograph. I'll say fat. And then we'll start looking at parameters and how it can change this. So we're going to make this table available. We're going to make it in a range of sizes. We're gonna go the smallest. Let's say this is probably going to be the smallest. It's gonna go up to a range of styles. But to do that, we don't want to be redesigned each piece, and we don't want to be having to remodel it all. Now we've got this together. We should be able to do that using Parameters. So let's have a look at those. Under Modify. Down here you get this option changed parameters, and when you click it, it will come up with this table. There's two main types of parameters. Again, you've got user parameters and you've got modal parameters. So when it says parameter, it just means, think of it like a dimension. That's easiest way to think of it. We've told us some dimensions in order to make it there are parameters. So if we look at our, that's our main model. These are our joints. Now. These are our components. So if we look at the table top, It's a bit like your history timeline, but you tabletop. It was a sketch and then it was an extrusion and that's how it was made up. Our upright was a sketch and extrusion. A sketch and extrusion is sketching. So under ways parameters you can see the history of each of these items and how you made. Under our table top, if we even expanded the sketch, will say our sketch contained two-dimensions, which because it's just a 800 by hundred square. Yeah, it was two-dimensions of 800. So what happens if I click this and change it to 1,000? Our tabletop trunk right down the aisle tabletop has changed. It's completely messed up our table obviously. But you're able to drive things with these dimensions. I'm going to pull it back. He looks okay. So you can change dimensions using this. But one thing to note here, this dimension, it had a name and I'm going to change this name. I'm gonna call it. You want to abbreviate these if you can. So I'm going to call it table top. Let's go Alpha length. Okay. Let's just Ryan, so I'm gonna call this table salt length. You could abbreviate as if you want. You could just do alpha alone. In fact, let's do allow us to L for length. Don't want it to pick this one. I'm going to rename table salt width. I'm going to okay. So say the annoying thing is Parameters boxes, you can make it sit and docket. It'd be great if it could just stay there because you find yourself constantly closing it like I just did by personnel came and having to reopen it. But now, let's say we wanted to make it with a table top of 1 m long. We could just find tabletop length and change it and it's goes to 1 m. So we can drive it out design from his Parameters box. But the problem is it's all kind of fallen apart. So let's put that button now. And what you need to know, you need to think, okay. I want to be able to, someone comes along and wants a different type of table. There's gonna be free options you want to change, but want to change a table top, width and length. Remember, probably want to change the height. Everything else about this design will stay the same. So what we're looking for it. So this design to have options to change the length, width, and height, and everything else will automatically lengthen, shorten our change to suit. That's our target. And we can do that fairly easily with these parameters. We can set it up. So we just need to spit. Spit, like doing a puzzle when you're setting this up, you just need to look at what's going to change. Well, no matter how big this table gets, I want the 30 millimeter offset. Okay? Um, that 30 millimeter, we did that when we put in our first and real and we did with joint. We gave it back further. We move to infer 2 mm. So if I got to end real, the joints are in me here. And you'll see. It was the second joint. It was this one here. If we expand it, we have there are 30 mm. But what I want, I want this to be a standard. This is always going to be set 30 mm in. It's not going to change. I don't want have to keep changing it. I just want this to be an offset of 30 millimeter, not how big this table as it was always be 30 mm 27. More Parameters: So what I could do, I can, I can tell it that basically I want to and that will come under a user parameter. So I'm going to click use a parameter and I'm gonna, name is gonna be taught offset expression. So it's asking me what you want to be, basically that dimension, I'm gonna say 30. You could put a comment in there if you want, but I think that's self-explanatory. We have this user permanent to there now. Top offset will be 30. And because this user parameter, it's just something we've programmed and we've just, we've just saved nothing driven by about dimension yet. It's just as a reference. But what I can do is I can go to this joint here now, where it says further instead of 30 typing, just press T. It will come up with all the various things we've put. And I can put this user perimeter. You can say it's saying what the value is. So commercial. But what I've done is I've created a user parameter called Top Offset, which I've saved 30. Now, whenever I need to put in that dimension, ally, all I do is type top offset. I can change it here. Misuse of Parameters box if I change out to 50. You'll see by moving this side didn't because that's driven by something else. That's okay. We starting to see things change automatically. What I'm also gonna do here, I'm gonna do another user parameter. I'm going to say table length 800, and I'm going to say Table width hundred. So now if we go to our table top, instead of I hundred foot pressed, say this is temp, top length is gonna be table length and tabletop width is going to be table width. Now nothing's going to change here because it's 100. But it means we can come along and just, we don't really want to be messing with. If you think of model parameters. Model parameters we're going to set up when we create this model driven by Parameters and then we're going to close it and in future, all we need to do is change our user parameters and all this is going to update automatically. So now if I was to change the width to 1,200, you'll save a table changes because it's driving down here. I hope that makes sense, but basically it's a user parameters of ones you want to be changing each time you update the model. These you only set when you create the model and soap you parameters. So one needs to a bit more work to make this change automatically on what we need to do, we need to work out. So I'll cross our handrails here are always going to be based on our tight on this table Parameters. Mrs. wondering about what Parameters I always gonna be based on this table, length or width. So let's just make sure we know which ones from which one's length. Let's go change that. Width. Is the same as these handrails. So I can I can always know the length fees handrails need to be because it's gonna be of a table width -30 mm either side, which is this offset. And the width for this which doesn't change, which is always 70. So therefore, I can just do a bit of maths and say, this end real will always be the table width. -70 minus seven, -30 -30. So minus one-fourth plus 60, 77%. And then you first set of certainty 30 offset. It's gonna be -200. So I know that this N real will always be the table width -200 woven. I can just go, how did we met? Is handrail equals a Sketch Extrude The extrude distance 600. Well, no, I want it to be table width. I can say I want the length of S to be table width, mine -200. And you'll say our, it's worked out from this I hundred 600, so I can click Okay, close my Parameters box again. But nothing's changed obviously that, yet if I say, if I change the table width now to 1,000, say Update. Now, it's all because we don't when we need sow joints properly, it's not necessarily moved in the right place. When we're just doing things visually. We just do one joint and if it comes in right place, we'll leave it. You do need to fully kinda join it up when you worked in this way. So we will do that. But you can see the links changing somewhat men there. Let's just create obviously you can see wherever joints are by their symbols. So you can see we need to put one there. So let me assemble this properly. Okay, so I've gone for now and I've included all of these joints of up to hide, some some things on and off so I can save them. But just I've gone through. So we've got two joints, one joint to joints. And you can see with these symbols, everything now is connected. So now if we bring up our Parameters box and we change vessel can see it if we change the table width to a meter. Our table not only changes on the top, but these have all lengthened because Visa driven by that dimension might be that -200. And it's updated automatically. Now, if we change this to 1,000 is going to fall apart because we haven't set, we need to set the same kind of parameter as well. Okay? So this cross rail, close the handrail. So the cross rail length needs to be table length minus, well, we've got 30 and then this is further to, in this direction. So it's further and further to six times two. So this extrusion, instead of being six, it should be for this presentation, table length minus one-twenty. Now let's see what happens when we change the table length. It's updated. Now it's all we can drive. Whatever size will put this up. Let's do something crazy. Let's go to half meters. Then we go now I don't our strongest day, but it's, what it's doing is updating that design to assume. And it's making all these parts the different lengths. So that's all we need to change these dimensions in here. Now. I'm going to make it meets along hundred Y offset. We're not going to change that. It's just set. But what we could have done, what we could have done here. When we looked at table length, we just took it as minus one-twenty is the 30 millimeter thickness of S and R 30 millimeter of V offset. Well, we've, we've put the offset. So what we could actually do say table length -60 minus Top Offset. And we can put that in brackets and say taught offset times to close brackets. I'm going to do the same thing, but we can now change this to top off that maybe white but offsets will be 50. So you might have noticed, just unselect that the officer actually changed and we can do that in the end Rail. So the Indra was Table width -200. So what we'll say is Table width minus one-fourth minus Top Offset times to close brackets. So you're doing these kind of mathematical equations. And now we can close those and we can change, will actually want it to be 150 mill offset. It's changed both directions and it's changed all these links to sue 28. Further Parameters: Let's put up you can make it even more intelligent. Anything you think you might need to choose, what if we need to be fees up a bit. We might need to change the profile of these. So let's say we've got this end rail here. And we'll start with a sketch. That sketch has two dimensions, this 30 mm here. So I'm going to create a user parameter. And I'm gonna call this profile, which is, and I'm going to create a newborn, which is profile, which is certainly okay. So now when we do our sketch, we can tie it back to these and we can say is profile width, profile depth. And that will go for all the pieces. So the original sketch is always going to be profile what pro font that I invented a cross rail as well. A sketch will be profile width, profile that. Now let's see what we can do. I want to find when we did these, this equation here for this length. We did top offset. This offset times to the sixth day is actually that can change this now. And we can say brackets, profile width times to nothing's gonna change yet. And this one, if following along, if not monetary, watch it, but we're just doing fairly simple equation like you would in Excel or something. So this will be profiled debt times two. Now let's see what happens. So all what we want to do, I actually don't want it to be 30 by 70. I want it to be 50 by 70 an hour pieces of change. Now what we do need to add some more Parameters because what these holes wherever joints is, we would need to do a bit more work. I'm not really going to go into that because it will become a bit too tedious, but you could drive everything. So your sketches that I showed you was hole locations for your joints and your joints. You could just say, well, it's Profile width divided by two. So you can do what light you can find where you drew those and you can change all that. Okay. Let's just change that back to 30. So if you're gonna be making this model, this, this table and lots of different size, It's worth going through and change me, it's anything you want to change. Just do a parameters. So the only thing we need to add now is let's, let's give it a height. Our current height is its guess it's 706 now phi, That's what we've got from the top of the table. The bottom, 695. Okay? So in order to set this user parameter into the Germany, it's going to, the thing, it's going to change this upright. Really wishes permanent of box would dock parameter. Okay. So high. So upright on its this extrusion we want to change. We're going to six-sevenths it. So what this is actually going to be is height minus. Okay, for now I'm just going to leave at height for now. What we need is we need this thickness of the table top, this extrusion here. Let's make another user perimeter. So taught. Thickness at the moment is 25. So this extrusion is top thickness. And the, this, the length of this piece will be height minus top thickness. Okay? So let's see how we can play about with this one. If we say, Okay, I want it to be a height of 1 m, is now one thing it's done. It's not changed, ease out, right? Because these are married, these have become a different object. So we just need to copy that into these little price. Now this one is can follow up care for when you mirror things. This hasn't actually, these have become different objects, but not in here because, because of where it was created. I think what we're gonna have to do in this situation is copy these. So I'm going to do a copy and paste. I'm going, I'm going to rejoin it Okay, So a copy of Visor and join them up. So let's try it now. This should work okay, so I'll close those down. So we want this to be five-hundred high. Then we go It's like coffee table size. Say on it to be hundred high. Let's go 75th day. You got this all updates. So now we've got a model. Some of these might not. If we went to give it a chunky thickness on the top, for instance, you see everything updates. So you can set these parameters just based on something you can now for this table and a variety of styles and sizes and thicknesses, I know what you need to do is change ease and your design is intelligent enough for it look day to itself. You can have a novice in a catalog of all different sizes now. And the best thing about this, if you go if we're not going to do it because you've seen me do it already. But if we were to set out our drawings in terms of our dimensions, pieces that we're going to send out to fabricate like we've already done for the wine rack. We have a range of drawings with all our dimensions and everything. As we change these, all those drawings will update. So all I need to do is create this one model now and I can, I can say, Okay, I want to want to send it out to be built. Someone's coming out of this table and they want it to be 1,200, 600 with a top thickness of 25. Okay? By doing that, and that's all by changing those three dimensions. All the drawing Sheets but were associated with this would update with I mentioned would update everything. Don't worry about those. But all those have updated because it looks okay. So all those now, drawing Sheets would update and you'd just be able to print out a new set of drawings and send it out. What you will probably do is publish it as a PDF and call it 1,200 by 600 table. And once you check that all the texts and you just send it out to be made. It's so easy to add this table now in. Well, you've got lots of combinations of wet flanked heights and thicknesses. And because you took that time to set up your parameters, you can just spit out a range of joins, send them either downstairs maybe to your workshop and you get you guys downstairs. I want machines, you send me them out to a supplier or ETEC him to worship and catenate yourself. However you doing it, you can easily output load designs and it will all update and change. These. You can see something going on with these joints. Just Fusion, be in Fusion. Say some basis behind it. So that's our Parameters work