Transcripts
1. Introduction: So welcome to this Fusion free 60 for Woodworking
Projects costs. In this course, we're going
to begin by looking at the various Woodworking joints
we can create infusion, how we can make those
work, put them together. We'll look at things, tongue and groove joints and finger joints,
those kinda things. Standard Jones, you would
want to using Woodwork, how you can create
those in Fusion free 60 will then move on to
creating some projects. We'll start with a
very simple kind of coat Rack project will
show how we can use the basic techniques in Fusion
360 and gradually build on those skills to make more and more complex
woodwork in projects. Such as a wooden screen, where we'll look at using things such as
patterning to save time. So you're not repeating the same modelling techniques over and over and how we can use those tools in Fusion 360 to help with our
Woodworking designs, will create some more
projects in Fusion. And then we'll look at
designing a balustrade, starting with a spindle design
where we can use revolve function to create
these complex shapes that you might turn on our life. Then we'll look at
how we can make more complex assemblies from individual parts
using things like patterning to leave them out. Next up is our
Parameters section, where we're going to start by designing a simple garden table, will then introduce a
Parameters and show how it can set these up so that we can
create modular projects, which will allow us to change the design just by
inputting new dimensions. And the whole model
will update to follow a set of base
dimensions so that we can create multiple
instances and sizes of the same product without
having to redesign each one. This is a very powerful
tool to use in Fusion and will transform the way
you create modular designs, as well as saving you
lots and lots of time. We'll then move on to the
drawing section of a cost. Well, we show how we
can actually output are designed with dimensions and
notes on drawing Sheets. But we'll be able to
central workshop, send out to an
external manufacturer. I'll just keep for our own files so it can make them again. These drawing Sheets are
also good for instructions. If you make flat pack products that you want to send
out to a customer, will also look at creating
animations of how these objects can
be put together. Again, you can add these
two your own website if you sell anything as a kit
of parts, for instance, fees are great for
assembly files to your clients and customers and really make your product
stand out from the crowd. Will also look at
how we can create exploded drawings and
3D views of our models. Again, help with assembly
or manufacturing. So that's our Fusion free 60 for Woodworking
Projects course. I look forward to teaching
you and let's get started.
2. Woodwork Connections: Okay, so here I am in Fusion. We've got new project open. I've created a new
folder, just woodwork. So all my projects will
be in their browser. If you don't have this browser, you can click here to open it. And that's where you
can save your files. So you should all have
this blank screen. Now we're just going to just so we're all working
from the same base. We're just going to change
a few basic options. I'm gonna go to Preferences
and the profile. I'm going to make default
modelling orientation here. You want zeta up, which
means that is up there. Okay? So that's
under his general. If you click on General
should have set up. I'm going to document settings. I'm going to be working in
millimeters in this course. If you're gonna go
away, work in inches. Fair enough, feel free to all
work exactly the same way, but it might be easy to follow along this
course in millimeters, so everyone's the same. That's basically it. So we're working in a new project now. This should look the
same to anyone else. And we've got our, if we right-click here, it says do not capture
design history of that means design
history is on. So we're gonna have our
design history turned on. Fuels was turned off. It would say captured
design history. So you want to click so it says capture design has threatened. You've got this along
the bottom, right. So let's get started. Let's just create some basic
things here in Fusion. So those of you not
used to be very brief. Beginner's guide to start
is to get us all up. We're just gonna
go through basic 3D modeling and sketching. First thing we're going to do before we start
actually creating objects, we're going to look at just
some basic joints in Fusion. You might use for Woodworking
to do that, we need some, obviously some parts
to put joints. And so we're going to create some basic wooden parts here. So first thing you do
before we do anything else is a bit of
file management. What we've got here,
we've got this unsaved, which is the name
of our projects, purely because we
haven't saved it. So first thing we'll
do is we'll go Save. I've create a folder
called woodwork and I'll call this joints. Okay, so let's say our
project is called joints, but we don't want to just
start working here because it'll it'll start
putting everything just under this main heading. So what I'm gonna
do is right-click and create new component. I'll call this
component joint PS1. Now we can start working and
you'll see it's selected. And everything we create
will be under this. So let's get going. We'll create a sketch. And you see we get the option which plane
to create your own. I want to do it on this top
plane, which is that one. And now we're in sketch mode, so we have all our sketch tools. And I'm gonna go for
a center rectangle. I'm going to let it
go near the origin. It'll snap onto the origin. I'm going to make this. Let's go with 300 and then press the top
K to go to our other. If you press the tab key, it will move between the boxes. So we've typed in 300, I'm going to type in 200 here. And now we get this rectangle. And that's how you give it
dimensions, type it in. We'll draw it to
the correct scale. So we've not actually
creating the objects here. We've created a
rectangle which will be the base measurement
of our object, but we need to hold down the
Shift button in the middle. We'll and we can rotate it. It's just a flat sketch, has no actual substance to it. So what we'll do, we'll finish the sketch and then
we'll go extrude. Now it's gonna, it's gonna
select this rectangle. It's turn it blue because it's taking a good guess of what we want to extrude because
there's only one object. One part of the sketch, which is vertex angle, guessed correctly. And we get another box for a to put dimension and this
is going to be the thickness. So biotype 12, what we
get is 12 millimeter fit. If you think it doesn't look, it looks like these
edges are parallel. That's because we've
got display settings. The camera is orthographic. We can have perspective
that looks a bit more real. So depending on
which one you want to look at, you can change that. That is a rectangle with a
12 millimeter extrusion. So it doesn't look
like what we are. This is a Woodworking
course. It doesn't like it. What I'm going to be doing
is I'm going to the Modify, go to physical material. When we get the puddle forgiving all our components
physical material and I'm gonna go to would, and I'm gonna make this, let's make it a
piece of Mahogany. Okay. So you just actually no, let's make it smoke. So you just left-click
and drag it in. And when you drop
that on objects. But it'll be, okay. You can minimize
this, these arrows. So now we've got this
piece of oak here. Now I'm going to right-click on joints again and we're
gonna go to new component, and I'm gonna call this
joint base to leave it up. Now you see our joint piece one. He's kind of transparent because we are working. You
can see where that dot is. We are working on
joint piece too. So again, I'm going to sketch. This time I'm going to use, I'm going ease up
orange in there. And we'll do a center rectangle. Again. We can swap between
the boxes with this top K, which is a potent arrows. Number one is 300 by 200. Again, I'm going to finish that. I'm going to extrude 12 mm Maker. So now we have these
two pieces, Okay? Joint piece one, which
you can go to by double-clicking and
joint pieces too. Okay?
3. More Woodwork Connections: So the first joint we're
going to look at is just a simple tongue
and groove joint. And obviously we
need two things. First, we need the
tongue part on one object and the
groove on the other. Serves a couple of
ways we could do this. I'm gonna do the group. First. If I do a sketch, I'm going to select the edge
where I want the groove. Then what I can do,
I'm going to create a, a line. What I want. If we go to, when we go now, we get these snapping objects
during the end point, the midpoint and the endpoint. And you can see the
triangle comes up and the square comes up as
Fusion, just helping us out. So it's snapped to
the exact place. I want to draw a line
from the midpoint. Midpoint here. Okay? I'm going to OK. Now that's just a line, so it's
not gonna give us anything. So I want to offset
either side of that. I'm going to make this it's going to be a
four millimeter. So I'm going to say
2 mm either side. Then what I can do is time rather than offsetting it again. I can just say Mirror,
mirror that line. And the mirror line will
do the center line. Okay? So now we've only
got one dimension which has driven this object. If I was to go in here, Double-click that I mentioned, change it to four because he both lines move because
this line is a mirror. So this is a way you want
to be thinking in Fusion. You could have put
a dimension on here and then put another
dimension on here, and then another offset. But then if ever it changes, you've got two things to change. So it's a good thing to get
your head into early on is how can map this as easy
as possible to change, because things tend to change. What I'm gonna do. I'm
gonna draw a line. I'm gonna go from that end point To that end point
just to close it off. So it's an enclosed object. I'll do a line
from my end point. End point. Okay? Now, I'm going to, as
you might have guessed, I'm going to extrude
him woods with ease so we create our groove. But you see we've got
two rectangles here. Because we've got this
line down the middle, which originally it
seemed that as part of the geometry and we've got
two distinct rectangles. This line is what we call
a construction line. It's not there to be
used for any kind of modelling its
value as a guide, we wanted the center
line to offset from. If you left-click
that to select it. And you go up here, you've got line type and
you've got an option to have a construction
line or a center line. And we're gonna make
a construction line. Now. You'll see if we select it. It ignores this
construction line. It just selects whole
thing is the rectum. Now it is a central line. So you might have thought, well, why not make
it a central line, but the centerline still splits it into different
objects with the center line. You'll see if we go to extrude, it's seen as different objects. So if I go back to our sketch, I'm going to make it
a construction line. Now if we go to extrude, sees the whole thing as one object, which
is what we want. And then we can
grab this arrow and start pulling it end
to create our groove. And you'll see we get a
distance change in here, or we can just type
it in this box. In this case, I'm gonna
make it minus eight. Then we have a groove. Now, what might be a bit too big and
not be a bit too wide? It's just demonstration, okay? But if you look at that and your fault will actually that's two bigger groove or
rebate on rub it. Then I'm going to you just
right-click it down here. So in your timeline, we've got all the things
we've done so far. We've got our original
sketch and the next version. And then we've got a
sketch we did here. I'm going to be extrusion.
See, you don't need to undo things to change them. You just right-click via
thing you wanted to undo. If I wanted to change
the size of it, we could edit the sketch In this case, we're
going to edit this feature extruded
of features. Okay, so right-click
Edit Feature, and now we get the
same options as when we originally made it six. Now it's 6 mm deep. You can always go back in his
timeline and change things. We could go right
back and change the full sizer and it will update everything
automatically. This is a parametric modelling. What makes fusion so good? Okay, So now let's go to the joint piece and we're gonna do a
similar thing here. So I'm going to do a
sketch on that face. I'm going to do a line from
the mid point. The midpoint. I'm going to offset up to, I'm going to mirror the object which is up the mirror line,
which is the midpoint. Okay? I'm going to make
this a construction line. Now in this case, because we used to me
it's out of profiles. I don't need to
connect this light, these lines here, that should
work. So let's try it. So we'll go to Extrude and we'll select
that face. I'm not face. And we're gonna go minus six. Will go OK. Ok. So now we've got
our two objects. What I wanted to do
now I don't want to work in the individual objects, wants to go back to work
on my main projects. So we have both items. And now we can look at
joining them together. So we have assembled here. We have an option for joint. Now this joint is
quite intelligent. It does a lot of guesswork
of what it wants, it thinks you want to do, and it's actually quite good. Let's different types of joints depending whether you want
the joint to be moving. So you could have a
rotational joint if it was a in some things for Woodwork, most of what we do is
gonna be rigid joints, which means something's fixed, like this would be
glued together. So we don't need motion joints. We're just going to say
something emotional. You want rigid to
K. You see you've got Slider Revolution things. We will just be rigid,
which means a solid. So it's going to
say component one, origin mode, simple joint. What it wants to do it once
you to basically give it two points which
are going to touch and it will try and
work out the rest. So for this, what I'm gonna do is I'm gonna say this face here. Okay? There's two things
you need to tell it. You need to faces that
are going to touch each other and the parts on the
face that are going to touch. So it's probably going to
be clear if I show you, I want this face
here on the top of the tongue to touch this
face on the groove. But I also need to tell it, I want this edge to search this edge so it
knows whereabouts to put them in relation
to each other. So what you do is
just hover over the face and you see you get
these points, elections. Let it snap to a point and
then left-click once Wendover, same on the group. So I want it to touch
this face again. I'm not clicking, I'm
just hovering over. I'm gonna go to that. I'm
gonna, I'm gonna click. You'll see now it's
put them together. Okay. So now it's
done the joint. When you do these joints. In terms of tolerances
in this course, we're not really going
to apply tolerances. It depends on how you're
cutting them, what tools, and it's going to, if we start adding tolerances, we're
going to get these gap. It's just going to look weird and it's going to
complicate everything. So I'm just going to
do everything with actual a six millimeter tongue in a six millimeter groove
and that kind of thing. How you how you met them, whatever machine you doing, you come up with
your own tolerances. For the purpose of
Fusion and modelling, I would suggest just
do them exactly like that and then add the
tolerances as you make them. But that's tongue and groove. Now, what you can do if we just right-click
and edit this joint. Suppose we wanted to
kinda staggered light up a bit like when you do wooden flooring and you'd have your
joint staggered. We can see you get these arrows and you can add a dimension. So we could say 150. Then it would be staggered
halfway like that. So you can edit the joints. We've dimensions and offsets you could do I even why you
would want to do that, I don't know, but that's
something you can do. But in this case we would
just want it like that. And that's a basic
tongue and groove joint. And that's how you
model it in Fusion.
4. Further Woodwork Connections: Okay, so let's look
at a finger joint. Now. I'm going to use
this same pieces of wood. So what I'm gonna do,
I'm gonna go back, I'm going to undo a bit. I'm going to take out.
So we started even creating those joints,
turning groups. Okay, So now I've just got our joint piece want
and joint these two. Hello, taught it's but I'm
gonna make them a bit small. I'm what I'm gonna
do, I'm gonna go to, I'm going to right-click. I'm going to go to Edit
Sketch on this first one. And instead of 200, I'm going to make it 70
to finish up sketch, I'm gonna do the same
joint, this one. Right-click Edit Sketch 72. Okay, so if we go up to
our main joints here, now I've got these two
pieces which are 372. So I'm gonna go to
joint piece one first. We'll do a sketch. I'm going to sketch on my face. I'm gonna, I'm
gonna draw a line. I'm going to snap onto that
edge and go perpendicular. You get the right
angle symbol to there. I'm gonna, I'm gonna go
create sketch dimension, which will allow me to just dimension how far away
from the endless line is. And I'm gonna make it as
well. Simon's a thickness. Then I'm gonna do a line
anywhere I might live for now, but make sure it's make sure it's perpendicular
dimension. From here to that 12. Number line 12.
I'm just gonna do, I'm just going to
keep doing that. Let's just make a few
lines. Speed it up a bit. 12th. Two lines there. 12. Okay? And you'll see if we tried to dimensionless
now it's 12, but it's going to say
it's over-constrained. Basically, it means
it doesn't need, we don't need to put dimensioning
now because it knows a full the distance of this overall and it knows these are all 12,
so that must be 12. Okay. We're gonna
go Finish Sketch. So now these will
be our fingers, as you've probably guessed. So all I need to
do is go Extrude. Extrude, extrude. And you'll see if we
drag our outline, we can put in a
dimensional put -12. But again, in Fusion, you're always trying
to model server. If something changed, it would automatically update
as much as possible. If I was to go -12, it would give us
the correct thing. But if we came along
later that actually this would its thickness of its 19 mm or 20 min,
something like that. Then these fingers
would all just be extruded 12 and there
wouldn't compute, right? You would have wouldn't
go, Oh boy fruit. So what you can do in your extrude selection box
where it says extent type C, its distance, which is what
we've been using so far. Putting in a distance
we can say to object, which means we're going
to extrude to an object and we can extrude
to this face here. Okay? Okay. Now because it's
extruding to that face, no matter what thickness
we change this word T2. It will always extrude to the opposite face and
give us what we want. Okay? So that's our fingers. Now. So here we could
do the same thing. So we could draw that line
and draw those fingers Now I'm not gonna
do that actually. In this one. These objects are identical, the same length. If these were totally
different objects and you might want to draw the fingers and extrude
them like we've just done because the base
object is different, but in this case the
objects exactly the same. So what I'm gonna do
here is I'm gonna, I'm actually going to
delete this object. So we've just got this one. I'm going to right-click
here and just go copy. And then I'm gonna
go to the top. Make sure you right-click on
the main headline, title. And exceed got paste
and you got placed new. Now if you were to just paste, it doesn't like it's coming. But you've got this
arrow, which means it's, it's laid on top. Now you've got a
duplicated object. But bear in mind this
object is duplicated. If I click on it, you can see if I change the
sketch, showing both of them. So it's a duplicate object, which means phi change
this link fear to 200. You see that both change because any keeps V connection
to the object we copied. So however, if changes that one, well, which sometimes you want. I would say most
times you don't want. So if I go back cockpit and what I'll
do is I'll right-click this main title and
I'll say paste mu. Again, drag it out
and away. Click Okay. Now you'll see if I go
to edit that sketch, it's only highlighting that one. Any changes Fisher original
won't affect this. We used it as the base object, but it's lost all connection
now it's a separate object. So it's named that joint one. How many brackets? One, about to two and now we have the same. So that's saved just drawing
these fingers again, but it worked because it
was identical objects, so we could just copy and
paste it. Put them together. We'll go assemble and
we go join to go. Now it's going to
ask was what we want to touch where, okay. So I'll go with this face. And that corner. Wants to touch this face. I'm not gonna, you'll see
what it's done is its guest, but we want them
to look like that. Which is wrong because
we want this to be a corner of a box. But you've got this rotation
so you can change it. So I'm going to rotate
it until we get to -90. I'll click. Okay. Now
we've got our joint. So that's the basic
finger joint because it's the same modeling process
we use over and over. And we've, we've looked at sketches and some basic
constraints extruding. And we've looked at joints and
we've done it some copying and pasting and a bit of
this file management, but that's how you would
do a basic finger joint?
5. Coat Rack: Okay, So we're gonna get into the project part of
this course now. And what we're gonna do, we're going to do some
kind of follow along projects as if you look over shoulder and you can do the same itself and even go and make
them out of wood if you want. But they're gonna
be SCA staff with very simple project and it's
gonna get more and more advanced using more
and more kind of bringing techniques as
we need them, okay? And this is a
process you will use if you're designing on Fusion, which most of you do
is cost probably will be up coming up with a lot of these
dimensions as you go and tweak in using materials
you've got available. But for the purpose
of this course, I'll be giving dimensions so you can follow
along, but you, once you don't mess up
more than capable of pretty much designing any
woodworking project in Fusion. So let's start simple, a simple coat Rack we're
going to make first. And first thing you always want to do to start properly is Save. So we'll save this as coat Rack. Okay? And then right-click
new component, and the component
will be main bar. I'll call it what you want. Good as me. So every
time you do a project, you want to get used
to doing that first, save it as a name, and then create a component
separately about name. You don't want to be
working under this main if I just
started sketching and next year to get involved
in the main name. You don't want not. Okay. So let's get going. Again. It's gonna
be fairly simple. I'm going to sketch on
this top-down view. I'm gonna do a center
rectangle from the origin. It's going to be
1,200 chromosome with top to the length is
going to be 1,200 by 90. Okay. Finish that, extrude. And let's make it
20 mm millimeters. So simple place, it's going to be a buck plight
of our coat Rack. Straight away. I want
to give it a material. So I'll go modify
physical material. And we're gonna go
with pine here. Go. Okay, I'm gonna do
another sketch on this face. And I'm going to start off, just put some construction
lines on there now. So I'm going to do one
from a center to center. And then I'm going
to do another line down center to center. And then I'm just going
to do a couple lines, but gonna be laid out by eye. But I'm going to make sure
I snap on the top line and the bottom is perpendicular. You can wrangle thing. Okay. Now I'm gonna
select all of it. I'm going to select these
lines. I'm going to let them construction lines. Since these are just kind
of setting outlines for me. Okay? And then what I'm gonna do is I'm going to
draw a rectangle. And because I've got your setting outlines
that will be able to snap on to that point. And this is it gonna be
ten plus a tough time. Okay? I'll do
another one. So ten. The what method do is I'm
going to create dimension. I'm going to go, so from
that line, that line, I want it to be free 20 and
undo another dimension. So from that line to that
line, well, I want it. So what I'm gonna do here, I want it to be free 20. It's gonna be,
there's not gonna be a rectangle in the middle. Okay? This is gonna be
merit to that side. So that will be a
rectangle here. And here. We've got free
20 between these two. I want 320 between the woman
that's here, won't say so. This distance from a center
line will be half of free 20. So we can work that out. We could say 160, okay? But anything you bring in, even though it's
simple arithmetic, you are bringing in
an element of era. It's easier. What you
can do in Fusion. What I prefer to do is just
to write in free 20/2. And it will come up
with three-sixth. So just take this
element of error, even though it's a
simple calculation, we all make mistakes. So it's good habit to
get into to do that. Now. We've got those there. I'm going to you'll
see we're not actually put them on this side. Infusion, if you are
anything symmetrical, anything repetitive, you don't, you should actually set
alarm bells ringing. There's a better
way of doing this. So I'm going to finish that. I'm gonna go extrude. And I'm going to extrude this
rectangle, this rectangle. I'm gonna go to Object. I'm not going to go all
VOI fruits of a box. So these are gonna
be some cutouts in this phase that go to the back. Now what I'm going to want to mirror these two
to the other side. So, well, you could do a sketch and do a line down the middle to use that
as your mirror point, because obviously you
need a mirror point, but we've got our origin. The benefit of working
from the origin. And you'll see it's turned out, it says the origins
turned off midterm on. So when we did this
center point rectangle, it meant we were starting
from the origin. So we have this kind of built-in center point and center line, which we can actually use. Okay? So we can now say, right, let's go
create that mirror. What do you want to mirror? Bodies? Well, I want
to mirror cutouts. Cutouts our bodies could
tell it's our features. I want to merit a feature. Which features you
want tomorrow? Well, it's a slightly ease. We're going to slip the extrude. So phi is a feature,
extruders a feature. So we can mirror the
extrusions that we did. Then for a mirror plane, because it wants to see a
Play when you're sketching. You use a line as America, because sketch and he's linework when you modeling in 3D like we're modelling here where
Marin our extrusions, it wants a line
isn't good enough. It needs a plane. Okay?
Because obviously lying it could be any
angle around that line. It needs an actual flat plane. And because we've got
origin turned on, we can use its bit faint. It gets in, but we've
got origin planes here, which is where we selected
out to do original sketch. We can select that plane as
the mirror point and click. Okay, and now we've just
mirrored the whole thing. And that is why you
want to work around the origin as much as
possible because you'll have, you'll be able to use
VI origin for things like that will go. So that is our plight. As our main bar is kinda like
a board where the hooks be, we're going to create
some pegs now. The hangers which are
going to go in there
6. Coat Rack Continued: Let's create a new component. I'm just going to call this peg. And I'm going to do a sketch. It doesn't matter
what we're gonna be moving this using a joint, so it doesn't really
matter where it is, but just to make it simple, I'm gonna do, I'm
not playing there. And I'm going to do a
center point rectangle. I'm just going to
use the origin. Again. We're going
to be moving it so it's not that critical, but this is gonna be a
square of 25, top-k 25. Okay? What I'm trying to create, Here's a PEG which will be, which we'll slot
into these holes. Now on me, I'm going to use a
technique called loft here. So you need more than one
sketch on different planes. Again, but what
if I can explain? It's going to sound complicated
if I just show you doing it or you follow along,
you'll see what I mean. So now I want to
create another sketch, which will allow us to
create a tapered peg. So I need another plane
to do this sketch on. So under this
construct compound, you can do an offset plane, which is gonna be offset
from this origin plane. And it's going to be
offset by faulty 5 mm. Now, you can do a sketch on, you see we've got, we've
got our origin planes. We've got this plane here.
We can do a sketch on there. I'm gonna do another one
from the center point. But this rectangle
is gonna be 14. By 14. I'm going to
finish our sketch. So the create, we've got loft. Now, it's going to
make it easy if I just turn this bar off for now. We've got these two rectangles. So I can select that one. I'm not one. I can select. Okay, and now you can say, this gives us this tapered peg and we've got a
solid object here. Now I'm going to do
a sketch on there. Again because everything
is Rami origin, we can do another
center point rectangle using the origin and
this one will be ten. This is a place that's going
to slot into the hole. Let's finish that sketch. If we go Extrude, we can use that sketch. We can make up 20. Go. Now I'm going to met
this same material. So the modify physical material. Fine. We've got Opec. Now, I'm going to click this, go back to our full assembler and we're turn the
main barbacoa. And I'm going to right-click
peg. I'm going to copper. And then I'm going to make
sure I go to the top. I'm going to go paste. I'm just going to move up down. And I'm gonna do it again. I'm going to pay stain fall. Okay. So we've got fall these pegs. I'm what I'm gonna
I'm gonna go move and I'm just going to slip
this off James's. Get it out with a way of it. I'll do. Now we just need to insert them in and we can do that using our join command. So I'm gonna go assemble joint. I'm going to use this face. And we want that point, okay, so is this face and that point which will
sit on this face. I'm not point. We go, We can, Okay. I'm gonna do the same
with V of a free. So I'm going to go to
assemble joint space point. Okay? The last one. Oops. So I got, I click on my wrong
point that all I need through the component two-part, I can delete, slipped down
again when we click OK. So that now is our basic, very basic coat hook. I'm just going to dress
it up a bit by putting a chamfer and the modifier
got the Chamfer command. I'm going to select
this outer edge. And let's put a Ten millimeter, maybe go 7.5
millimeter chamfer on it. You'll see that
distresses up a bit. Now. Obviously we need a way of
fixing this to the wall. So I'm gonna put some holding which will allow us to
be screwed to the wall. Let's do a sketch on this face. It's enough of pegs. Can see actual holes. I'm going to create a line. I'm going make a
construction line. And now we're gonna
go create it. We're gonna go to zero point and a point. We'll
just do a mark. It's like a center
punch if you like. So I'm going to create
a point on this line now allows to snap and put
up point on that midpoint. And then we're going to
put a point on the origin. I'm going to finish sketch. So we've got two points now. And I want to create some holes here that will put a screwing, screw list of a wall. Obviously both holes
are gonna be chamfers. So to do a whole,
it sounds simple. You just draw a circle
and you extrude it as a cooked and that as a
whole, you could do that, but very is actually a
whole command in Fusion, which is this one here. Whole point you can get to it. So why would you
use that command rather than just drawing
a circle extra digit? Well, it gives you
a lot more options, things like counter sinks. And if it's in this case,
it wouldn't use it. But if it was a metal, you can actually
put threads in it, standard Fred's and
things like that. So that's why we use whole, but a whole needs
somewhere to Joe, which is why we put a point. So it's a bit like if you
drill in this piece of metal, you do a center punch hole
on a new drill through that. Even in what you would
do a pencil mark where you want to be and put
them in jail for that. So that's the same process you put point. You got to haul. You'll see it's
solid. It's asking you for face and sketch points. So we're gonna go with
those two points there. Actually. Before we move up, we need to mirror this. Let me go back to
this Edit Sketch. I'm just going to do a
line from the midpoint, midpoint construction line. And I'm going to
mirror that point. Okay, so now I've got
the other side as well. So now we can go to Whole and
we can select our points. And you'll see what it
tends to do is it uses a default which is sometimes
the last option you, so it looks completely stupid
here, these massive holes. It's just because we haven't
told it the sizes yet. You can see we have some
different types. Hole type pair. We've got simple whole
countable counter sink. So a simple hole, it gives you simple dimensions. All it really wants is the
diameter and the depth. And if it's just fly, it doesn't even have a point. Okay. It's just a whole oh, boy. We're going to want a
count to sink on ours. But in order to
put the dimension, you can see what it's
asking you here. So we'll make it a five
millimeter diameter hole. And the depth is
going to go through, which is 20 mm. And then I'll count to sync. Let's make that eight. Now if we click Okay. Now you'll see how that works. We've got these councils
and calls that we could put scurrying
the goal voice for. So you could screw
it up to the wall. So now pegs buck on. Now. I'm not as
simple coat hook. So again, you can say if you were designing
this on the fly, you would actually be able to adjust things to suit to
make them look right? This bar might be
a size of what you already have laying
around these bags, maybe you cook them is on, maybe you got live
and your tone that actually be circular,
average square. So same principle, but it's a simple project
to get started. And we've looked at, we've added a few more
things as we go. So but it's chamfers holds
lofts, that kind of thing. So it must simple project. We have learned a
few new techniques. I'm going to save that. And basic coat hook or coat Rack
7. WineRack01: Okay, so I started
a new project here. This project, it's going to
be a fairly simple again, but it's going to look
at more of assemblies. And when you're doing
duplicate objects, how you can create
more complex pieces from just simple
duplicated objects? Okay? And how we will
do that in a timeline. I'm cutting and pasting. This is going to be a wine rack.
I'm going to save it. I'm going to call
it obviously we, I'm going to do a new component. Our first component. Let's do our, let's create, let's call it vertical bar. I'll just call it
vertical actually. Okay? So this is going
to be a simple object. I'm going to go sketch on that. I'm going to do a
center rectangle. And this is just going
to be a strip of wood which is 20 millimeters
by 20 millimeters. 20 by 20. Finish that, the extrude it, and the
length will be three, 50. Okay. I'm going to give it a
material. Physical material. Okay. And wood. Let's make this out of a, let me make this out of
a cherry. Cherry wood. Okay, that looks quite nice. So this is our vertical piece and I'm going to create
some holes on it. This whole wine rack
is going to be held together with dolls
and doll joints. What we're going to do,
we're going to create a standard hole size
and a standard doll, and we'll use that
over and over again. Let's lay this out here. I'm going to create a line down the center. A construction line. Okay, what I'm going to do,
I'm going to draw a circle. I'm going to make sure
it snaps on this line. But it's going to be
a diameter of ten, so this is going to be
a 10 millimeters dowel. Okay. I'm going to
put four of these, so I'm just laying
out the holes first. Okay. I'm going to make. Okay, I'm going to create
a dimension between them. So the top 2305. The bottom one from that line
to that point will be 35. Okay? And then we're going
to go, that will be 30. Between these two is
going to be one 30. Okay? That's so these
holes are spaced out. Now we're going to finish that sketch and I'm going to ex, I'm not going to do
holes for these, I'm just going to do
extrusions because it is just a simple cut. We don't need counter
sinks or anything, but it's going to go in by ten. It needs to be minus
ten, minus a cut. Okay, so these are going to
be the holes for dowels. I also want some
holes on this side. So I'm going to do a sketch
on this back face again, I'll do a line, make it
a construction line, so we've got our center line. I want some holes down here. I want some holes.
Again, they're going to be 10 millimeters. This is how we can, we're going to use this multiple
times to create our object, but it's duplicated so we could just as well as ease of design. It's going to be ease
of manufacture because it's going to be the
same, which you'll see, but these holes are going to be from the center time,
it's going to be ten. This one's going to be ten. Okay, I'm going to
finish a sketch, and I'm going to extrude
those two minus ten. So that's our vertical piece, just to say that, okay, now we're going to create
another new component. And this component is
going to, let's call it. A cross piece. Okay, I'm just going to turn that off to cut,
don't get him away. And it's going to
be fairly similar, so it's going to
be on that face, it's going to be a 20 by 20. It's going to be the
same kind of material. So we're going to finish
that, we're going to do an extrusion, and the length of
this will be 90. Let's make it the same material
which was this cherry. For this piece, I want to
put a cut outs on the end. Again, this is why we
work around the origin. We've got that point already. So we got ten
millimeter cut out. I'm going to finish sketch, and I'm going to cut that out minus ten to get it
on the other side. I'm going to do a mirror. Now our origin plane
is down on this end, so we can't use
that as a mirror. Okay? But what we can do, we can we put a new plane on. What we want is a plane going
through the center of this. To do that under construct, these are your
planes at the top. You've got one
which is mid plane. If we now select
that face and face, okay, we get a plane
straight through a center, which we can now use
as a mirror plane. We'll go mirror. We want features and we want this extrusion to be
mirrored around this plane. Now we've got to cut
in the opposite side, which is what we want to say that match this
cross piece done. Now we're going to create a bar where the
wine bottles will go. So I'll call this bottle bottle rack. Okay, let's just turn that off, it doesn't
get in the way. And we will do a sketch
on this top down face. And this will be, let's
just crow main piece first. So it's going to be five, 5 millimeters by 60. And then it's going
to be thickness 15. Okay? Before I do anything else, I'm going to go to the material. I'm gonna make it
this same cherry. Okay, I'm going to put our
dow cutouts now onto a face. I'm going to go sketch
onto that face. And I'm going to draw a line which is going
to be snap onto that edge, but no particular distance yet. It's just going to
be on that edge and it's going to be perpendicular. Okay, It's going to be
a construction line. Now I'm going to make this dimension from a
line to the edge of ten. I'm gonna create
our two circles. I don't want them to
be 15 millimeters in. I'm going to finish that sketch, and then I'm going to extrude
these both by minus ten. Again, if you don't quite following what we're
doing, it doesn't matter. It'll all become
clear, believe me now. We're going to mirror
those this time. So I'm going to mirror a feature we've
drawn on the origin, so we can use the origin plane. And we get those cut
taps at the other side. So now I want to create our grooves that our wine
bottles will sit on. So I'm going to do
a sketch on face. And to get these circular tarts, not quite semicircles, we can't do a circle
off this point here, I'm going to draw a line. Now, you don't have to actually draw a line on the
piece with a sketch, you can draw it in air, which we're going to do now. We're going to draw in mid air. But what I'm going
to do without click, I'm going to hover
over this line and you see we're
get dash blue line. That means we're in line. Our line will start in line with the end of a piece
of F. Makes sense. When you go along, we're
going to make sure we're perpendicular
from where we started. We get this blue
perpendicular symbol. Again, if I just hover without
clicking over that line, I can bring up a blue
line which will let us constrain everything
if I right click. Okay, now we've got a line, which it starts in
line with this edge. It's perpendicular, and it finishes in
line with that edge. Okay, so that's
fully constrained. The only thing we don't have is a distance between these two, which we can put on
with a dimension. And I'm going to
make that 50. Okay? And now the langa, it's
changed from blue to black, which means it's
fully constrained. Now I'm going to put some
points on this line. I'm going to put a point, I'm going to put one, May 1, one. And I've just done
that by eye because I'm going to add dimensions to it after from end to that point will be one 40 and it's going to be the same there. And this point is on
my midpoint here. So you've got this triangle,
which means midpoint. So that's correct. Now I'm going to do a circle, and it's going to be
a diameter of one 20. Same here, one 20. See this now gives us
our cut out quite a lot. We have to do there
to get this cut out, but that's how it's laid out because it's
fully dimensioned. We can come in at a later
date if we want to. We can change the which by changing the Amy's
cut out deeper, by changing, we can space
them out differently. But that will do us for now. All we need to do is extrude
these little profiles here. I'll say two objects
and we'll go to this face were
quick, they have it. It's turned out sketch of Fort. It's not going to give away.
This is our cross piece. Okay, so we've got our vertical. We've sorry, our bottle, right? We've got our vertical,
our cross piece, and we've got our
bottle right now, the only thing left to
construct before it all starts coming together
is our actual bowels. I'm going to create a new
component which I'll call do, and let's just turn that off. This is going to be
so simple to do it, it's just a sketch
on that play there. And it's a ten
millimeter diameter. I'll finish that
and it's 20. Okay. Now you could put a bit
of detail on these if you want to make them
look more like dowels. You could maybe put a fillet on the end, something like that. I won't go putting the
ridges on or anything like. It's just going to,
it's just going to make things run slow with no benefit. Let's give it a
physical material, let's make the
basically cut out fine. Okay, but that's our,
we'll save that.
8. WineRack02: Okay, so now let's
turn everything on and start assembling it and
start joining it together. We're going to go now into our main assembly where we can start putting it all together
because it doesn't look anything like
a wine right yet. Okay, so the first thing I want to do is I
want to go to move. I want to select
this object here. And you see we get
all these move icons and rotation thing. I want to rotate it, let's go a -90
I'll put it there. Then I'm going to move that. Do just so we can see it. And I'm going to start
putting these in. Let's go assemble joint. What I'll do is I'm just
going to click on this face, on the center point, and I'm going to put it in that
face, the center point. Now we have a do. So
I'm going to copy. I'm at the top. I'm
going to go paste. They found out of the way. Can you got a paste? I'm gonna go a paste. It's all of the
fowls I can go to Assemble joint and
do the same thing. So click on that face. Good, my. Then we have our
vertical with the dolls in this piece is what we call
vertical, which is this. Okay. The dolls are
separate components. This vertical is a component. These dolls are components. This little assembly, we've just made five components together, the vertical and the Dos. We want another four
of those assemblies. We're not going to, again,
always be thinking, I shouldn't be repeating
myself too much infusion. What we're going to do,
we're going to create a subassembly okay assembly. So to do that, what
we're going to do, we're going to go to Wine Rat, we're going to write Click. We're going to go New Component, and we'll call this
vertical assembly. Okay? And we get this new component and now it's made active
by putting it up. So all this is transparent. Let's just go back to our
main one main assembly. What I'm going to do, I'm
going to slip the vertical, Going to hold down control. And I'm going to slip
the four dowels. Drag them, click and drag
them into vertical assembly. What we've got now
if we turn it off, you can see they all turn off. We've got an assembly
under our main assembly. This is what's called
a sub assembly. Wink is a main assembly of pieces and under there
is a subassembly. Anytime you're going
to copy things, collections of
objects like this, make them into sub assemblies. Then all we have to
do now we can copy, go up to our main assembly
and select Paste. And let's bring that out there. And we'll do that again. We'll go paste Okay, and Paste. So that's much simpler than
putting all these Dows in. Again, we've now got these
four sub assemblies, and I'm going to make
another four subassemblies now from this piece here. So let's just hide,
let's hide these four, and we'll hide this. I'm going to go
into one of these, actually, let's turn it on. And I'm going to just
copy one of these dolls. And I'm going to paste it there. Okay, I'll turn that off again. I'm going to go assemble joint just like we did
before that point. And I'm going to put
it in here on face, you'll see it matched the faces up, but it's
matched to mirror on way. So we can just click flip and it will come
out correct way. You could actually mirror
this using map mirror plane. I'm just going to paste it again in this case because it's just a doll
and it's a cylinder, don't matter if it had
been anything else. By mirroring it, you
would have actually ended up with a mirrored piece, which may or may not
be what you want. So I'm just going to
do it as a joint. Again, that face there. Okay. Now I've got another
sub assembly, right click, new component and we'll call this cross assembly. Okay, make that active, turn everything else off. Let's go back to
the main project. I'm going to select
a cross piece, I mean control and
select these two dels. I'm going to drag
them into there. And there we go.
I'm going to copy. I want four of the Paste. Let's move it up. Okay, paste, Paste. So now we've got those
Fire assemblies as well. And the last thing I want to
do is copy this bottle rack. Go to our main project, Paste, Paste post. Okay, so if I turn these on now, make sure in our main project
we've got four of each, all with the dowels inserted. So now it's just a case of
assembling it altogether. I'm going to do a frame first, I'm going to go assemble,
I'm going to go joint. I'm going to put
that end of that do into the end of that hole. And you'll see on your
preview it only moves a Do. But because it is a
part of an assemble, it will move the whole thing
and we'll do that again. Felt let's just hide
bottle racks for now. Okay, I promise it'll all become clear if you're
not quite following. And then you'll see exactly what we've done and why
we've done it this way. But for now we got to assemble. We want to assemble joint. Okay? And then we'll put those on these dolls
and you'll see it's, it's put it on the
wrong way round, so we just want
to rotate it one, 80, okay? All right. And don't worry about
the last joint on here because all you're doing is showing how
it goes together. It doesn't actually
matter. So you end up with these two
kind of frames here. Let's just grab one of these
objects and move them out of the way, okay? Now I'm going to turn on one of the bottle racks and I'm
going to do a joint. And I'm going to swept at
the back of this hole. Shall go into that dow, I'm going to do another joint. I'm going to say that end of
that do goes in this hole. And now you can see how
it's going together. It's another rack on, okay. And you don't need to
join all the other Ws and old because
it's only gonna go together like that joint. This needs turning
one 80 and our last one. There we go. I'm as our wine rack you can see the main
purpose was to show you this whole thing
with subassemblies and how they will fit together. If you're creating one
object with one assembly, sorry, you need
multiple assemblies, just create as a sub assembly and then you can just
copy and paste for me. If ever we changed one
of these subassemblies, it would all update
automatically. Now you can see if you was doing an actual cutting list to go and make that out of wood yourself, it's clear to see there's
only 123 sized items, there's four of each
members, you dowels. You can come up with
the simple designs that use multiple parts
of the same dimension. So you can do duplicates. And that's what fusion is great
for, using subassemblies. It all just comes
together like that. And you could tweak
this, you could play of it before
you cut any wood you build in a thing in fusion.
That is the beauty of it. You don't need to go in your
workshop until you've got a finished design which you know will go together like this. Yes, there'll be
some tolerances with Dow holes and dowels
and how it fits good, but you can actually build it
on Fusion and save yourself a lot of time and money because all your trial and error is done
on the computer. It is great for woodworking. Even better, if you were selling these and you were selling
them in a kit form, you could provide instruction. We'll look at that later on. But you can see maybe you
were sending the parts out. You could send these out now to someone as individual
items, which again, we'll look at how you
do that and just get them cut and come back all done. That's a wine rack. I hope you
got something out of that. It did show us how to use these sub assemblies and some more work with joints
and things like that. Every time we do these
little projects, even though they're
fairly basic, you are learning, these
are purposely done so that we're bringing
in skills as we need and we're learning
new techniques. Let's save that and then
we'll look at something else.
9. Screen Panel: Okay, welcome back. So we're gonna move on now. Good, do something else. Again, it's in terms
of complexity. It will look like a
fairly simple design, but we are going to be at
an even more techniques, which is what it's all about. So we're going to
start looking at, I've been some how can speed things up when we'd
copy multiple items? We're good to have
up by designing this like a wooden screen. Okay, now we're going to just
design the first chapter. Some of these projects we're
going to come back to later on when we've learned a
few more advanced things. But we just don't want Panel of the screen and we'll use a
lot of arrays in this one. So let's get started. I'm going to save
it as screen Panel. I'm going to right-click. I'm going to say new component, and I'll call this vertical. Okay? So save that. Now we're in a new component. I'm going to sketch,
I'm applying. This should all be getting close to being
second nature now. But more you do this
and you'll see it is a simple process, especially in
woodwork and all that is this sketch and extrude. And we're gonna make this 35 by 20. I'll furnish that. And I'm going to extrude
this now, 1,600. So this will be our main
kinda look bright piece. Let's give this a material. Supine. Okay? Again, feel free to
do what you want. Some of these, you'll see, some of them show and
some of them don't. The will show if you get into
visualizations and things, but you don't want too much detail
anyway because it'll just slow things down. So if you want it to show, just use an approximation
doesn't have to be the proper plan that, and we'll put some actual
fixing details on this. Now. I'm going to sketch on
this side face here. I want to draw a rectangle. Now. I'm going to click on up to now we've used
the center point rectangle, but we also have
two-point rectangle. A two-point rectangle is just going to ask for two
points like that, okay? So depending on what you want to achieve and where to start from, one is usually better me over, I'm gonna, I'm gonna draw a rectangle off
the edge of this. So I don't want to
start my center. I want to start with
a single point. So this one is correct. I want this rectangle
just roughly by eye. But it's gonna be the
position will be by ible, the dimensions will
be 35 by five. Okay. I'm going to dementia
miss up from a bottom, which will be 70 mm. Now what I'm going to
domain to another one, just roughly the
middle somewhere. And again, it's going to be 3055 Fusion P of Fusion. So let's go away 910. Now we're gonna do a
new one at the top. It will become clear what these hours, as we've done them, 35 by five, will damage
and less from the top. You can use a point that,
or you can use a line. It's the same thing, no matter Dimension. Let's go 20. Okay? Now I'm gonna, I'm gonna actually mirror. In fact what I'm going to do, the cuts are, so what I
want is a cut through here. I'm going to finish that sketch
and I'm going to extrude, I'm going to extrude
these three rectangles. I'm gonna go to objects holding down Shift
and middle wheel. I'm going to click on
the opposite face. Go ahead, click Okay, so
now we get these notches. And we've got a sketch outlining the dimensions
of these noxious. So on and on the other side, I'm just going to
go mirror feature. Feature will be those on a
mirror plane is on the origin. So for the merit play, can use this mirror
that and click Okay, so now we'll get those kind
of symmetrical on both sides. Now, post some cutouts
down the side of this. I'm gonna do this to get
another sketch on the side. And some of you might ask, well, why didn't you just advice on to the same sketch is a good idea. We've got different objects. So these notches are gonna be for some kind of
cross, cross member. These cutouts now going to be
for the slots in my Panel. But two distinct
different things. It's good practice
to help them as two distinct different
sketches because then you can see good management would
be to name your sketches. So the sketch we've just done, you could call that cross
beam cutouts for instance. We've a lot of Fusion. A lot of time naming
your sketches. It will slow you down. So it's one of those
things in the workplace, you certainly probably
do it if you want. It fits a model that
you're gonna be sharing with different people, different members of staff, and you should be doing it. If you just that kind
of personal lights keep things organized and it's
a good idea to do it. But for something simple
like this, generally, you'll know what sketches, so whether you name them
or not, it's up to you. But I'll definitely
do while you're doing different objects like now we're gonna do a cutouts for slats. Keep them as separate
sketches at least. Should be slapped. Current sketch we're
doing now, right? So I'm gonna do
one cuts out here. And if you're not
quite sure what I mean by the cutouts for such foods because you haven't
seen the thermal design, but it will become clear
if you just follow them. So I'm going to ascend
by rectangle this time because we want
to be in the center. Miss cuts out.
Will be 45 by six. Dimensionless from
there to that. Okay? It's going to be one known to finish that sketch. And I'm going to
make this cuts out, which will be minus ten. So that is a cut-out
for us slot. Okay? So now I want
lots of these, lots of slaps gonna, I'm not going to draw them all. I'm not going to copy and
paste or anything like that. I'm going to use
the array command, pattern command, sorry. So different cut software
called my real pattern, but it's the same thing. So we're going to
do a pattern now, has three different
types of pumps and you can have a
rectangular pattern, which is where you've got
things in straight lines. You can have circular,
which is where you've got item to revolve in. So you might often
rounded 360 degrees, something like and you
can have on a path. That is why you
might have some feel like a wavy line
and lipoxins alone. Okay. This one we're gonna do a rectangular pattern is
going to be the feature. Because it's going to be
the extrusion, the axes. It's gonna be. So I'm
going to select one of these lengthwise lines. Now you can see we get
all these options. So when you get arrows, it's a good, it gives
you a good guide. If you're just going the
direction you want these to go, you'll see things start changing here and it just gives
you a good direction. This direction is if
you want them in, we only want one column
of these cuts out. So we know by moving
these arrows, which one we need to change. We're just going to have a
one so we can ignore that now and just work in here. So you'll say as a,
as I pull this up, we get this distance here, depending how long
is its changing with distance as Fusion does. There's two main ways
of setting them out, depending on what
dimensions are given. You might have for full extent, which might be okay. I want them over 700 mm, and I want freight and it
will set them out equally. It might have, is you might have the space in which is
distance between objects. In this case, we're
going to use a spacing. I want to distance
between objects. And you'll see it gives a clue when we've moved the arrow, but it
needs to be minus, so I'm going to use a
minus, minus so -15. But what we need to
do if we want to 15 millimeter gap between, we need to add redact the
distance of the actual object itself because it's taking it from the bottom to the bottom. So 15 they're going to overlap. So it'll be 15 plus 45. So it will actually be -60. And that spacing
is what we want, but there's only three of them, so that's just a quantity. So now you can start
up in the quantity. In this case we won't 12th finishes just underneath knocked, which is what we want. And I can click, Okay. I'm Fusion will do all those. So that's a pattern. It's
done automatically for us. And you can see that pattern
is here in our timeline. So you could right-click
and you could edit that if you
want it to add on. Do not change the spacing
10. Screen Panel Continued: Okay, so I want to do the same on all and go
in this gap here. So the other side of this
notch is going to be another run of these slabs. Okay? So we're going to
just do the same again. I'm gonna go to a right
view just so I can see. Now, one thing when you say
I've gone to the right view, I want to look face on it less
and you can see it's not, it's kind of, I've got his view that is this setting
we've changed before. So it's a camera. If
you've got to offer, offer graphic when you're
doing things like this, then you will actually
get a face on View. So I'm gonna do another
sketch on here. And I'm just going
to redraw these. I'm going to redraw
one and it was 4056. And then I'm going to
space out 15. Finish that. I'm going to extrude minus ten. I'm, and I'm gonna do
a rectangular pattern. Gonna go with feature. Axes will be here. Say I don't want, want
one column and go up. So spacing, we know now -60. And how many do we
want? We want eight. Okay. I'm going to work out. So now I've got these cutouts and that's our vertical Don. So we've used pattern there to make it a lot easier
for ourselves. I'm going to save that. And I'm going to create a new component. This will be cross piece. I'm going to do a sketch and I'll do is on
this plane here. I'm going to do a
center point rectangle. I'll make this 12035 at light and Finish Sketch. And let's extrude this now. It's going to be 550. Okay. I'll just make
this the same material. Okay. Now I just want to do
is I'm going to do a sketch. I'm going to do it
on this face here. I'm going to center rectangle. And I'm gonna let
snap to that line. You see it's from a
center that I'm going to let it actually snap onto that top line. So
it's fair to five. And in this way, I'm going to
make it a finished sketch. I'm going, I'm going to extrude this rectangle by minus five. So we'll get its
kinda cuts out here. And then I want to marry
somebody other side. It's not the origin
Admin Center, so we need to put a mid-plane on this point in this piece. So we'll go from that
face. So that face. And we've now got a
midpoint, mid plane. Which means we can
just do a mirror. We can move it a
feature which will this cutout around that plane. Now, what I'm going to have, because this kind
of gets him away. If you expand this, you'll see you've got the
origin body sketch it under construction. We'll
talk playing. I'm just going to turn it off. Still. That's just not visible. Now I'm going to I'm just going to go to our screen Panel and I'm gonna
put this together. So let's do a joint. And I want best way to fix this will be probably
be that face, that corner. To be a Map phase. Vietcong. There we go. That's fixed in place. So we're gonna do,
we're going to copy and get another
two of those. Let's copy that
makes sure we're on our main parent
object at the top. And we'll go paste that down. Okay. I'm tasting I'm gonna, I'm just gonna
do about joint again, assemble joint. Let's go up face. It doesn't really matter
which phase and point you use as long as it
comes incorrect, you don't have to always use
a sign on multiple objects. Joint. We go. So that's a main kind
of structural cross pieces. And now as you've guessed, we're just going to get
the slap someone just going to put them
meet each of these. So I'm gonna go back up here. I'm going to say new component. I'm, this is going
to be slapped. I'm gonna do a sketch. I'm going to get on this face. I'm gonna do a center
point rectangle. And the slots will be 45 by six. Finish Sketch Extrude and
the slots will be 500 mm. Okay. And let's just go ahead and put a material on
the same kind of thing. Okay, so what can go back to our main parent assembly now? And as you've probably guessed, we're just gonna go
joint EGN face here. What some point? We'll go onto his face. It's about what's important and that's where it needs to be. So obviously we want
as into all of these, we can just do a pattern, rectangular pattern,
same as before. This time we're going to copy it won't be featured,
there'll be components. The component will be this. I'm, the rest is
pretty much the same. So we only want in
this direction. The spacing we just
use as before, which was 60, then we can
just forget those 12, if I remember correctly. You'll see they're
going the same place because we're using
the same spacing. Then I'm going to copy paste. Let's just move
this one out away so we can sequentially
get to it. And we'll do another joint. And we're just gonna
do the same again. So this face, that point, the internal face, that point. Okay? Now another rectangular
pattern component swept it, it axes on spacing will be 60. The site. Okay? So all we need to do now is
copy this vertical. Thanks to M. Will just join Matt. Someone
suitable so we'll say joint. Go in face-to-face. I'm not set screen. So a simple design, but because we're doing lots of these recesses and
lots of Slots, we've made good use of our
rectangular array there, which you can see it
says you a lot of time. So save that. So this
is a screen Panel. And later on we'll look
at bringing these panels, this assembler into a, another assembler
wherever can make a whole screen and out
of it of hardware to it
11. Wall Cabinet: Okay, So what I want
to look at now is on, to show you some of these. We're going to look up points. Some hardware. Things aren't. Obviously if you're
working in wood, certain things you screws, your hinges, things aren't, you're not gonna
be Modeling modes. You're not going
to be making them, you're gonna be buying
them so similar as we make them. You don't
want to be modeling them. And we can bring things in. Fusion, there's a catalog of objects, so it's already there. So let's have a look
around the insert. You can see we've got no mass Insert
McMaster-Carr component. If you click that, it will load up this catalog from a
company McMaster-Carr. You may or may not be familiar with them that they
sell all sorts of hardware fixings and you can
bring these in and use them. So if you look at what we've got fascinated
enjoining something you probably using woodworking, maybe not so much fabrication, furniture and storage where
you've got furniture billion. So that's kind of
covered some type of mold workshops stuff, hardware. You've got things definitely
use a jaw slides, pull handles, side
bolts, latches. Rockets were going to look at bringing these in hinges
using some hinges. But if you have a look through,
feel free to just look through and you'll
see all sorts of things towards you probably
wouldn't use unless you not really in your design something would you wouldn't
obviously Design Tools, but under hardware, this is
probably one you use most. If we look into hinges, you can say you've
got the surface by hinges, smartest
mount hinges. You've got a whole selection here that you can use
for different things. We'll look at using those now. But first we're going to dress a simple object where we'll
actually need to use for. This will be just a
simple wall Cabinet. So let's save wall Cabinet. Okay, so we've got
a main project saved and then right-click
new component. And we'll do our first
component actually, as let's call it floats. We'll do a sketch. Again. It's becoming
very familiar now. We'll do a center
point rectangle so we keep all the way we origin. This is going to be
somebody fall 34 by three. Free fall finished up and we'll extrude this, and this will just be 4 mm. Okay, let's give it a material
to make it look good. This is gonna be an OK. So that's about globe. Now let's do another new component. We'll call this side panel. Those sketch. I know that center rectangle and this one will be four-fifth day. 168. Finish Sketch Extrude. And the thickness of this
will be at chunky Cabinet. I will give it a
physical material. Let's go with the yolk again. And then I'm going to
put some detail on it. So I'm going to
sketch on this face. I'm just going to drop
that plate for now. I'm going to do a two-point
rectangle and I'm going to snap off that edge there. And the size of this
will be 18 to up by fat. And I'm gonna do another one. Same dimensions. 18 by 30 I'm going to set those out. This face. I'm an in-between. Will be 30. Just to check my mouth. Yeah. We've got 14. Okay. I'm going to
finish that sketch. I'm going to extrude both
of those two object. It's about photos.
Coat them out. Okay. Now I'm going to mirror
features, those cutouts. Mirror plane, well, I need
somebody origin on for this. We created our
original sketch on the origin using a center
point rectangle so I can use our origin and put those cutouts on this
side and then go, now I want taught some
more detail to this. I'm going to give up
a separate sketch and I'm going to do it cuts
out now for our buck whites, I'm going to snap onto the edge. And this is gonna be for free
for with a depth of four. So put the dimension. All right. Okay, so that's in
the center now, we can finish that and we'll
just do a cutout object. Again. That face what we kind of recess while the
black plate will set. Now it just wants to another
sketch on this face. And I'm going to have a bit of a cut-out for a shelf here. So I'm gonna do a rectangle, two-point rectangle, and it's going to come in from the back, but just randomly anywhere. And it's gonna be 18,
20 finished sketch. And I'm gonna do an extrude, but this one's not gonna
go all the way through. Just to millimeters where
our shelf can slided. Actually need to set that out. I'm gonna go back
and edit this sketch on its put a
dimension from there, which will be 60. So sketch, so outside
sets out now. Okay, So start making
some other piece. I just want to make
some edits to this. Actually, I'm gonna go back
to my original sketch. You can see all we need
to do is go back to a timeline right-click
Edit Sketch. And you'll see
this is one-sixth. If I change this now, I want actually
wanted one-fifth. We slept finish. The
whole thing is updated, is now and it's not affected. It's kind of automatically
changed all these to sue. So this is a beauty of
having this history here. We don't need to go undo, undo, and redo a load of work. We don't need to go to
previous save versions. We can just go back in our history and edit something and everything
changes to sue. I also want to look
at this extrusion. I'm going to edit
that. This went all the way through
to the upside. I don't actually want that. So it wants to be at distance. And instead of
going all the way, I just want it to be minus ten. So it's more of a cutout rather than just
the way through. If that makes sense. I'll just do a Save. Just Fusion is good at saving itself, but I'll have to do that anyway. So let's now do
another new component. We'll call this and Panel. Okay. Let me just
sketch almost face. This will be a center rectangle
sights set on the origin. And this will be free.
In that direction. It will be 15350. I'll finish that sketch. I'll extrude it at let's give it a material
now and we'll use this same AUC that
we've been using. Then let's do some details. So we want our finger joints that will fit into
these joints here. So let me look. And if you ever you want, if ever you move it off and
you want to go alliance, look flat down on it
again on my sketch, you just click this
button here and it kinda look flat on again. We'll do a two-point rectangle
will snap in that corner, and this will be 30 by 18. We'll do another one which
will snap in this corner, will be 30 by 18. I'm and I'll just do
on snap to the edge, which will be fair to 18. And I will put a dimension here. Okay? We'll finish sketch and
we will extrude these free. This face. We will
mirror feature, which is that extrusion. Or I'm a mirror plane. Well, what is on the origin? Let's just hide that side panel. Okay. So that we have our joints. Now I just want to
do another recess. Simon's we've got here. So I'm gonna do a sketch
and I'm going to do a, I'm going to snap to that edge. This will be 4 mm Free, Free for this was the
size of our buck Panel. So I just wanted to erase this now because this is reassess
would actually start, start out here and
finish out here. So it is going to be the
full length for this object. So I can just say for and it
will snap on to that point. Finished that, and
I'll extrude this now. Minus ten. So we have
what kinda sets out?
12. Wall Cabinet Continued: Okay, so let's go to our main assembly and we want
to start setting this out. Now up until now, what
we've been doing, we've been creating our
components around the origin, which has made our
life so much easier. And it just makes
things neater and better for setting out what
we haven't really done. When we come to
creating assemblies, we've just moved them off the origin and done
a load of joints. And they've come in
where they're coming, it's quite a good practice. It is a good practice to start doing your assemblies
around the origin as well. So the origin point
is in the center, especially if you're going
to be mirroring objects. You can use your origin planes as mirror planes,
that kind of thing. So let's do that just
out of neatness. What I want is I
want this end plate to sit on the bottom
of the cabinet. And the cabinet is 450. If you imagine, I want
the bottom of this to be 225 down from the
origin. That makes sense. We can do that just by creating another plane, these
construction planes. We can just do an offset
plane from our origin. And we'll go minus, and we'll just write 450/2 now that will be
sitting on the bottom. Okay, So we just want to move this piece
onto the bottom here. And the easiest way to
do that infusion joint is a physical thing where you're physically connecting two bits. This is more setting out, so we just go to a line
here and we can say, I want to align
that face to there. And click okay. Now we can grab
this and move it, and that's basically undone. A line is something
that is setting out, it's not physically
sticking it there. If I do that, what we want to do is whenever you do an assembly, really want one object
to be fixed in place. Imagine you were building
something on the floor. One object will be
sat on the floor, or one object will be
fixed on the wall. That's how you want to build infusion, It's called grounding. You want to ground one
of your components. We're going to ground
this component. You can see when I, when I hover over it, it
selects a face. I want to select the
whole component. There's two ways to do that. Sometimes infusion, you
might want to select a face and it's highlighting
the whole of the component. Sometimes you might
want to select the line and it's
highlighting a cover. It can get a bit annoying. You just need to now to
turn that selection around. A way to slip this panel
will just be to click that. Okay. But sometimes you have a
lot of objects and for whatever reason you want
to just be able to click it up here, we've got to select. If you pull that down, we
have selection priority. Now. At the moment,
the priority will be face because when I click it, it's slept in a face or aligned. Okay, we can change under
selection priority. We just go component priority. Now when we hop over it, anything it's going to
select the whole component. You can change that
to be what you want. Body face edge component. In this case, we
want the component. Now I've been able to select it. I'm going to write, click it, I'm going to go to ground. When you start moving
things around, you'll get this
coming up, capture our revert component positions. What it's basically saying is, okay, you want to ground this, do you want to ground
it where it originally was or where you've
just moved it to? Most of the time it'll be
where you've just moved it, that's where you moved it,
it's capture position. And it captures it
in its new position. Now if you try and move that, you can't, it's grounded. Okay, we can start
to build our object. I'll just drag that
and move it out away. Let's do some joint, a joint. We're going to join that face man to that face that. There we go. Now, because this is grounded,
this is fixed as well. Our origin is in the center. Just things up. This also means what we can do is we want another span on here. Obviously, if we were to
just copy it and paste that, it would be an
exact copy of this. It's an interesting
notch come out there. I don't know where
we'll look at that, but it would be an
exact copy of this, which we don't necessarily want. We want a mirrored
version of it. I'll just say mirror. We don't want feature, we want
to mirror of a component, which is this one,
the mirror plane. That one will say, okay, now I've got
a mirrored version. One thing I'll say
about that is if you see this look like
me, tells a joint. Even though we mired of a giant, we can go a bit
and move it apart. I'm going to redo. Now I want to work out where this notes come from
because that's interesting. Let's go and highlight
our side panel. Make that active. What we can do, one of these commands has given
us. You see this line here? This is where time we're looking
at this object now at F, click that and you can actually
D and you can go back in time around the
commands that you did. We go back to here and you can see this was before we did
our notch for our shelf. That notch isn't there,
so that gives us a clue. Let's go, we've got the sketch, We did the extrusion,
we did extrusion. This tells us when
notch happened, what has happened here. Interestingly, we
actually turned this side panel off and we
created, come back here. We created this notch and it's selected the side
panel. It's done. When we cut out this here, it's actually cut
out a side panel to we know now when
that's happened. That's an easy fix. We just need to work out this extrusion. Let's make out panel active. There's the extrusion and
you can see it in blue. It's showing what it's cutting. We'll go edit feature, You get an option
objects to cut. This is where you can select
which objects you want to cut and you can see
what it's done. It's cut the panel
which you wanted, but it's cut the side panel. You can just untick that click. Okay, let it do its thing. Now if we go to
our main assembly, you'll see everything is okay. Let's put that timeline
back to where we were. Dragged that back to the
present if you like. Now, it's all fixed again. The timeline saves so much in terms of
undoing and redoing, it's a great thing to have. Make sure you have
this turned on. Let's do another
mirror, this inferior. We could get away of not doing a mirrored version
of this end panel. It would be the same if we
just brought it in again, but it'll be in the right
place if we mirror it, let's just mirror
that around here. Okay. And again, even though it's in the right
place, it's not joint. So we'll do a joint. It's just that. Okay. So that is a frame of our cabinet and now we
want to design our shelf. It's also a new component shelf. And let's do a sketch on
here, just like we've done. We'll do a midpoint rectangle, 13334 finished sketch. And I'm going to turn all these off to sake
what we're doing. We'll extrude it 18. Give it our material,
our oak material. I just want to put
a bit of detail. We're going to do
like a notch on here. So I'm going to do it from that 10510 because it's simple. I'll just do it.
I'll draw it again. I could have mirrored it,
but it's simple enough. Let's do 101010 by ten. I'm going to do a rectangle
from that corner, and it's just going to be 1010. Okay, finish that sketch, extrude that to this face, and then I want to mirror that feature to either side. So that will be our shelf. And now if we,
let's just turn on our side panels and go
to our main assembly. We just need to join. So, we'll go to
assemble. We'll do a joint. Let's go with, that's a shelf slotted in. We'll turn everything
else and you'll see this back panel just needs to fit into this
recessed area here. I'll just do a quick joint. We'll go joint the
top piece there. Okay, And now we
have this cabinet. But it looks a bit really,
we want a door on this, so let's look at putting a door, and then we'll look
at bringing in some hardware to help
us with this door. Because I'm going
to do a sketch. And what I'm going
to do, actually, I'm going to select
that face there. And then what I want
to do, I want to use this geometry behind so we
can get the correct size. So I'm going to go because
we're doing a sketch. Now, these objects, even though it will highlight
but not necessarily in, you're not going to be able
to snap to a lot of this because it doesn't see
it in this sketch. So we have to project it into our sketch. We can say project. If we go here under Create, you have project.
I want to project. If you hover over it, you'll
see you can select items. I just want that point there. And that point there,
I'm going to go, okay. Now in our sketch, we've got these circles
we can actually snap to. If I look straight on it, I can do a two point
rectangle and I can snap from that point to
that point I finished. Now I have a rectangle
the exact shape of our object because I've been
able to project into it. And all I need to do is click
on Extrude and select that. Make sure you select
all the objects, and we will go a distance of 18. Now, I don't want to
join. I want this. Make sure you change this. I want it to be a new component. Okay? And then we need to do our normal material selection, Red Oak. And there we have
our door priority. We can select this now, but we can't, it's not actually
joined to anything yet. We don't want to
just join it onto that like we would have
rigid join onto that. Because it's going to be a
door that needs to open. Really what we want to do now is we want to bring
in some hardware. Okay, And we'll put
some hinges on this. Let's save this, let's
look at hardware now.
13. Hardware: Okay, So we're back on this. We're still missed project here. We've got outdoor,
we're going to look at hardware now and how
to add hardware. It. In Woodworking, you're gonna be obviously modeling things you make an out of wood
but stuff like hinges handled all that
kind of hardware. You're not going to
be modeling that. It's already here in Fusion,
which is a great thing. And in order to get it, we go up to Insert
and you'll see you have Insert
McMaster-Carr component. They may have heard of
McMaster-Carr, you may not, but basically it's
a catalog of parts and components already done. Most of them are
already modeled in 3D. So you've got all
sorts of stuff here. As a woodworker. A lot of ease, you won't need service all. You probably not going to
need landscape and equipment, electrical stuff,
fabrication things. Most of what unit will probably under
hardware and it'll be things like hinges and handles
and that kind of stuff. For this project, we're
going to look at how we can bring in some hinges
for our cupboard. So obviously we click on hinges. And then we decide what
kinda hinges we want. We have a surface mount ones, which would obviously
make life easier because you want
me to do any good taps and we have modest amount. We're going to use
these modest mounts, which will require cuts
out in our object to K. So let, let's see
what we've got. If we click on it, then you've got all your different types and all your different sizes. You can say what
you're looking at and what size you want them. Now a thing I will say is
because my MasterCard American, it's gonna be in
inches, a lot of it. So if you work in millimeters, like we are going to need
a bit of working out, but it's still better
than modeling this thing. Okay, so 80 mm, that's obviously three quarters
of an inch. Pretty much. This one here. Just
expand this out that I was let me mixed been vis out of it. Go. So I'm looking at this dimension here,
its overall width. Well, the way we've got an
18 millimeter thick wood, which is basically three
quarters of an inch. So probably looking
at and again, there's a bit of guesswork
you need to do here. But probably looking
at this overall width of let's go with this 11, 9/16. And if you click on it, it expands and you get this. You can actually alter it
if you want to buy it. We're not doing that. In this example. What we wanted, the
hair, you got product, it's and you got cad case,
you can download this. Dropped down with Ira.
You've got all these options of how you can you can get it. So if you were doing
auto coverage as DWG, DXF, you can get as PDFs if you want me to put it in
some kind of document. We want to in Inventor. So we're gonna go with 3D step. Okay. So make sure you
click pretty step. I'm going to just
click Download. And here is its in our drawing. It's actually new
component male drawing. So let's just move it out. And Let's just click. Okay, and let's have a
look what we've got. We've got a huge So I'm just just as a bit
of a test fit here. I'm just going to do it like a temporary
joint on that corner. And let's see how it would look. So it's probably
going to work out. It's probably going to
work out quite well. Okay. So I'm going to undo
that right now. We need to fix it
into our Cabinet. And let's look at
the size we've got. So in this dimension, it's 50.8 mm sun and
making note of that 58. And this line here, 16.598. Now, obviously if you are cutting this out in
what you wouldn't do, you'll be working in
point a of a millimeter, but so it fits. Nice thing we can join
it in Fusion maps, what we're going to do. So let's do a scatter. Now. I'm not gonna do is
in the side panel itself This is something
you would probably do once you've built
your Cabinet anyway. But if you'll make
it out of what you would then kinda chisel out is recessive. The hinge also we already know it on the door is only gonna
be Here's a one-sided, not the other, so we don't
want it to duplicate. So I'm going to stay in my
main assembly to do this, which will mean it will add this action in the main assembler. Likes you would have been real, have to built this Cabinet. You would then be
adding this recess. So we do a sketch on here. It's asking me for
on a couch from position of a hinge
because I've moved it. So don't worry about that. And let's do a recess. I'm going to a two-point
rectangle and I'm gonna make it. So it was 58. Okay. And in that direction
It's 18 is a forward. When just going to drop a
point, drop this point. Point, I'm going to drop it. I'm going to let it
snap to the mid point. I'm just going to
drop it there. Okay? So it gives us a set,
an out point we can into a dimension from that point is 100. Okay, Finish Sketch. Now, I'm going to
measure the thickness of this hinge. 1.27. Again, you would just
chisel this out 1.5. For the sake of Fusion, we're gonna go 1.272. So either think snaps and
fits nicely, then go. Now I will mirror that feature. Again because we set everything out on the
origin and I assembly, we can take advantage of
that Nuzi origin plane. Now I'm going to do a joint. I'm going to go with
thought corner, corner wherever pennies. So it sits flush. Okay. I'm gonna copy that now. Now it's saying we
just need to copy it. Paste it down away. I'm going to do is same again. Make sure you in the right
kind of orientation joint. So it's gonna be about face. Okay? Now we've got some hinges. So this one, I am gonna do it in the actual object itself. So this the active. And let's do a sketch on here. We'll go just from my
edge will 50.8 by 18. We shall point on the midpoint dimension that 100 Finish Sketch Extrude -1.27. And then let's merit it. So mirror feature,
the extrusion, mirror plane, turn out door
or a genome can use up. And then we'll
just do the joint, which will be we can't use, we'll use this edge here. So Let's go joint. I'm will use that point. On that point, we probably could have
done less than 18. Sounds a lot racist.
It doesn't matter. It's it's using the right place. It gives you a bit with just say
14. Hardware Continued: So that's all dark now. I know you're probably thinking, I want me to, Darwin's
paragraph is done. I want to go to
open and close it. Well, you can do that. You need what you
need to do. You need to edit this hinge. If you imagine map
master carved made all these components
available towards Encarta, which is great and they'll give you the option
to bring them into different bits of software. To do the movement joints, I would have to
create joints for every different types software for every different type of component you've seen
just how many hinges or is not gonna do that. Okay? So if you want it to
work in Fusion as it dose, then you need to edit these. Just so we can get
some experience with giants will do that now, whether or not it's
worth you're doing that now you designs is
another matter. But we'll do that now. So let's look at this joint first and what I'm going to
do to make it easy, I'm just going to
hide everything else. But Ms. Hinge will just
work on this one for now. When you're looking at joints, you joined components together. Okay? You don't join
bodies together. If we look at this hinge,
it's made up of free bodies. 123, okay? So firstly we need to do is make each of these
bodies a component. And we're can do, I
can right-click and go to create components
from bodies. So now, but as a first step, and if you want, you can give them names. I'm not going to do that in this instance, but
you can if you want. Now if their components, they are afraid to
be moved about. And that one is
probably grounded, I imagine, free to move about. So let's look at
building this up. I'm just going to look at some measurements
to see what kind of clearances various a
measurement from that, that is 50.8 mm. Measurement from here. Here is 50, that's good. So that means Vz, that face is actually touching the roof, so that makes our
life a bit easier. What we'll do then is we'll
go to assemble joint. And it's sort of rigid joint
will go to this motion tab. Whereas we've just been
doing rigid joints. Now we're gonna do
a revolute joint. Okay. So we'll go
back to position. It's asking us for
our components. I want to do on time. Gobbled up. Let's
kinda circle face. Okay. I don't let me point the center
point of what circle. I don't want to
try and get same. Now, if I drag that is
free to move around there. Now, I'm presuming these
phases or touch into this dimension, 169 free, free. So we can just do the same. We can go to assemble joint. Leave it on revolute,
can try and get center of that circle. On the center of that
circle and click OK. Now our joints
are free to move. Because we pasted this
and we didn't paste new any edits we've done
to this hinge of automatically taken
effect in this hinge. So we don't need
to do that again. What we do need to do, however, is really jama hinges on
the Cabinet and middle. Now, you can see that will move. It can be a bit clumsy,
but it will move. So let's just turn
some of this stuff. Got a lot of things going on. Let's just turn the
construction off for sketches off. I'm
the joints off. And as well in here, let's turn those jumps off. Doll. I might say it. So now we've got our
cupboard and we've got dark. And we can look at some
more hardware hat. So we could say, Okay, I want to look at hardware I'm looking for common doorknob, which will be in
here, somewhere here. So we're always handles. There we go. We've got
freely *****. Okay. Let's just basic one
like something basic. What I'm going out one, I'm not going to be too
particular about which size. Say download. Let's bring that in. This one, you can see you've
got a whole RED. Can just do a sketch on
here for position of the doorknob and the center. If you are going
to cut a hole or drill a hole when you
could do it exact. I just want something
to position it. Going to finish that sketch. I've turned off sketches,
Altermatt, buck on. Malloc could do a rigid joint. Flip. It. Got Donald. Some of added some hardware
that you can also, if you're going to
McMaster-Carr catalog, you can also bring any screws. There'll be screws and I'm not gonna go through
doing that because it is a bit boring, but the fascinating you've
got screws and bolts. So you could find
a screw account. Since screw that
will fit in there. You can put it in. You go, you can draw a
line that now again, you'll lose a world solid
if you watch me do that, but it's available.
So that's hardware. So anything that
you don't have to do and you can see
your designs working. And it makes your life so much
easier with McMaster-Carr. Well, that's an overview of
the how you insert hardware. Just go through the
catalog is my advice. Find stuff, bring it in
and have a polo of it. But remember the joints, any kind of rotational joints on hinges and things you'll
need to redo yourself. And that's all Cabinet
15. Spindle 01: Okay, so in this next part, we're going to look at
building a balustrade. The same technique
can be used to build a banister up some stairs,
something like that. We're going to use a few different
techniques to build this, and we're also going to
look how we can make it more modular and
speed it up a bit. Okay? So the first
one I'm going to do, I'm going to start save
as in the usual way, and I'm just going
to cover spindle. And then I'm going to
go a new component. Same as would always do, and I'll call this
spindle. So there we go. There is only really going
to be one component in this, but you still do
it as a separate. Rather than save
it all underhead, it's still good practice
to do it this way. So I'm going to do a
sketch, and I'm going to go on I'm going to go
on this face here. Okay. And then what I want to do is I'm going
to do a center rectangle. 40 by 380. Okay. I'm going to put a
line right down the middle. And I'm going to make
that construction line. I'm also going to make
this a construction line. And what I'm actually going
to do, I'm going to trim. So I'm going to get
rid of that line, and I'm going to
trim these back, so it's kind of We don't
have that rectangle anymore, but we have a center line, and we have one half of the top and the bottom line. And you can get rid of these. And actually, let's
get rid of ours. Okay. So now I'm going to
use this fit point spline. I'm going to start I'm
actually going to start. I'm not gonna start this edge. I'm gonna start in a bit. And I'm just going to create
now kind of a rounded shape of something that would
be turned on a lathe. And don't worry about trying
to be too exact here. Kind of just this after. You just want kind of
a shape that flows. And again, stop it. Not on the corner,
but further back. And you don't want
it to come outside of this line because
if you imagine misses and you don't see where it's gone
outside of the line, you don't want that
because it's going to be actually made
out of this piece. So if it's gone out the line, then something's gone wrong. So what we need to
do is drag these up. Okay. You see this point has
gone outside of the line? We don't want that because it's going to actually be made. It's going to be turned
from a piece of this wide so you can
actually add to it. But what you can do,
if you want to change any of these points
with a spline, just double click, to
get these green arms, and you can you can change
if you take it off, you can grab them
and move them about, which will change
every angle, okay? So here, for instance,
we would want my angle to be if we
make it vertical, then it will be
tangent to this line. If that makes sense. But again, it's just by iris. I don't want waste
too much time. If you've got a
specific shape or design, then you can do that. I just want something
that curves nicely like it's been
turned on my life. Okay, that'll do. I'll go with that. So
I'll finish sketch. Actually, sorry, I need to
go back to edit sketch. I'm going to connect this up now to make it a closed item.
16. Spindle 02: I got you. Okay. Now, if I go to finish sketch, I'm going to use this
revolve command here. As soon as I click it,
it's going to know what prov I want to use because it's the only
sketch I'm joining. For the axes, I want to
use this center here, and I want it to be 360 degrees. And that will give us a
spindle shape like that. I think it actually
weird actually looks better upside down.
That's not a problem. Okay, so now I want
to finish it off. So I am going to, in fact, I'm going to go offset plane and I'm going
to offset from here. 20. I'm gonna do a
sketch on that plane, and we do a center rectangle, and I'm going to make
this back to our 40 by 40 that this
will be turned from. I'm going to finish sketch. And I'm just going to do. Before I do anything else,
I'm gonna do an offset plane, so I'm gonna go on
that end on that end, which will give us a mid plane. No. Before I do anything
else, I'm going to do a mid plane from that
face to that face. That gives us this
middle plane here. I'm going to create a loft now, which will take us
from a circular profile to a square one. And then all I need to do
is go to mirror features. I want to mirror this loft, and I want the plane
to be this one. So now we're back
to our 40 by 40. If I measure this, from that
face to that face is 420. And I want it 900 altogether. Okay. So I'm going
to extrude here 260 and extrude here 220. And then we can just double
check. We've got 900. Okay. And let's
give it a material. So would Okay. Maybe this walnut. Oh, that's a bit dark, actually. That will do. So there go. That's one spindle,
which would be turned from a 40 millimeter
square piece of oak. Again, if yours looks completely different
don't worry about it. I just make it look how you
want, get a bit creative. But I'll turn off construction, which will take away
that plane and sketches. So we just have that.
I'm going to save that because we're going
to use this again. But for now, I
just want it to be a spindle and that's saved.
17. Balustrade : Okay. Okay, so I'm gonna
do a new design now, and I'm going to save this. I'm going to call
this pace real. That will do a new component. Banks real. And I
would do sketch. I'll do some exploring. Doesn't really
matter to the list. And then I'm going to start off with the kind of like you
would have been real world. You start off with a
piece of Waterman. This will be profiled out about what I like to do in Fusion. Go with the outer
envelope, if you will, the widest parts and
then sketch inside, you'll see what may
want to start in it, but this is gonna
be faulty by 60. It's going to have a cutout. So I'm going to do is to have another center point
rectangle from that point. It just, it just easier to use this endpoint rectangles evenly going to
delete lot of it, which just makes
life a bit easier. But this is going
to be 30 by faulty. Going to get rid of these
construction lines. And then I'm going
to do some trimming. So let's trim out
these outlines. And then we just
wanted to as a cutout. And then I'm going to put the sham from a
sketch in this one. So Let's make this,
we want quiet. Let's make it 8 mm. I'm going to do the same here. A millimeter radius. So that will be our base. I'm going to finish up.
I'm going to extrude this. I'm going to make it
2.2 m, so 2,200 mm. I'm just going to give
it a physical material. Ok. I'm going to size up. Okay, I'm gonna do
another new design and I'm going to save
this as handrail. You component. I'm going, I'm good,
do the same process. So start off with
an outer envelope. And this one is gonna be 66 day. Delete these lines. And this is going to have
a line down the middle. So you can actually
trim all this out. I'm going to start I'm going
to start at about there. And what I'm trying to do,
I'm just trying to get this kind of handrail shape. Okay, I'm gonna can use these to make
everything tangential. You'll see with ease
and more you drag them out to the curve. So you can just little
about that and get, get the correct space. And I want it to be
something like this. And this one needs
to be tangential. Something like that. One does take a bit tweaking
to get what you want. But we're just looking for this hundred L-shaped basically. Well, do feel free to
tweet yards bit more. I'll make it a bit
better than mine, but that's the process. And now I'm just going to
trim out the excess lines. And then I'm going to mirror these lines in the sketch. Okay, finish that sketch. Actually just edit that. Make this a construction line. Finished sketch. And now
we can also extrude this. Okay, I've just realized
something I need to add someone to go
back to Edit, Sketch. And I'm going to same
kind of cuts out here. So that will be 30 by 40. And then trim out all this
excess to get rid of those. Okay, Now, just to make
it fully constraint because you do want your
sketches constraint, you see it's in blue. It wouldn't be a good
idea why you've deleted things and trim things,
you've lost your dimensions. It figured ideas to
put those back in. Just tighten up. Now, I'm not going to worry too much about what I'm
going to finish that sketch. So hundred. Okay. So again, I'm going to
apply all physical material. I'm going to save it. And then what I need now is I'm gonna do another new design. I'm going to save this, I'm going to call it PPACA. You component is gonna be a very simple doesn't
matter which face drawing. I'm really, I'm
just going to do a 15 by faulty rectangle. I'm going to extrude this 100. Also notice the same material. So now we have all the parts we need to assemble our balustrade
18. Balustrade Continued: Let me close these
individual pieces. I'm going to create
a new design. New design. I'm going to
save it as balustrade. Ok. And now I'm going to
bring it with data Panel. And I'm going to, I'm going
to pull in the bass real. Okay. I'm just gonna leave
it where it is. I'm going to select
the base frail and I'm going to ground. So we can't move
up now. And space. I'm going to select
the Base real. I'm gonna go into this face
real here, capture position. So that's grounded now
so that can't be moved. Okay. Fusion doesn't like the
ground to miss by wake up. If you just Grandma
is not going to work, go into it and actually ground the body all the object
inside it if you will. Not less linked file,
that's a filename. If you remember what we've been doing when we start a project, we'd save a file name and then we do have a
component underneath. So when you bring it in,
this headline areas, your file name and your
component and is underneath. So you want to ground
the component, not, not a filename. And then we'll bring in pucker. And I'm going to join my piece and it will sit in their foot. Okay. And I'm going to
bring in a spindle. Actually like this
all the way I drew. I actually like it
but it's upside down so I'm going to fit
it in upside out. Stop problem already to
do is go joint and I'll put my edge there. I'm going to bring
in another Packer. Me do another rigid joint. Let's put my edge. And then we'll bring
in our handrail. And we'll do a joint point. We need to flip up. Okay. So that is a basic construction
of our balustrade. And now all we need to do
is you can close this. Now one firm is actually
something isn't quite right. So let's go back and edit. So you can see when I
click on that joint, this highlights so we
know it's correct. I'm just going to delete that. And let's do that again. Assemble joint. So it will actually
be this face. You got confusing
because I ended up deciding through
it upside down. That's better. We'll Okay. And now it all updates
to go a pucker and the spindle top and bottom
and those two ends are flush. Okay, so now all we need to
do is a rectangular pattern. We want to do components. The packet, spindle,
pucker, axes. Axes where we only want one
in this the other direction. We don't want to do extent, we want to do Spacing. We've got 100 millimeter back
and 40 millimeter spindle, so space and a warm faulty. You'll see it lays it out. Now all we need to
do is go to the end. And because our total equals
to 20 should get 140 spacing I'm what I'm gonna do.
I'm going to bring in this packet again. And I'm gonna just filling
this gap at the end. Then we go the same
again. It's up. You can close up now we've got to assemble joint. Okay. Andrew, as obviously create a post which we'll go
between these two. Let's do right now.
New component. Post. This will be 80 by 80 Sketch and
I'll extrude it. Meets a sketch on this point here. And I'm going to do a circle. Academies is just
roughly by eye. I'm going to do a 80
millimeter diameter circle. We can just swap, trim out. We can revolve. We've got a bit of a post
and just to finish that, Let's put a fill it on this. Okay, so very basic
post material. And Melaka go, go back
to our balustrade. We can just join that onto that will rotate and then we'll go. So putting a postal never end, you've got a bit of balustrade
or you can do is you can save that and then
you could build these up. So you could have
this whole section fixed onto this side. You could have all relevant. But that's how you
build balustrade. And we used a bit
of revolve in here. Get some Loft in which
it's more often to go from a circular square
and a little bit more of the patterning
to get us shape. Hope because they, how useful Fusion is for coming
up with ease designs. You imagine if you did this for living, if you're a captain, you could create these
bespoke for people. They would give you the length. And if you add V saved, you can have a selection
of these designs saved in your library, the different spindles, and then you can give them a choice. Okay, this is a spindles we do. Or you can give us your own profile and
we'll create that. What lengths D1,
and then you can just divide it if you like,
and create them to suit. But because you've got all these individual
items is profiles. If someone came along
and says, Well, I want a balustrade
which is 3 m, or you need to do is
change the length for these two pieces were based on the handrail and add them
all packers and spindles. Uh, maybe if it
doesn't work out, even maybe just create some bespoke packers on
either end to even out. But you've got all
these saved in your library and you can
provide that service, really, really easy
design service. So there you go. From
else to think of
19. Drawing Sheets: Okay, so what we're
going to do now we're going to leave for
modelling alone for a bit and we're going to
look at actually creating plans and drawings
and things like that. These, okay, just doing all
these models in Fusion, but maybe you want to send
stuff out to people to be cut, ought to be manufactured or whatever you want to send them out to an external supplier. Maybe you just want
to save them for your own records,
which is a good idea. So you got it. You
got a library of different designs or maybe you want to give them out to people. They can actually as
instructions if you like. So there could be if you're
selling something flat pack, people need to put
them together. You can't dissimilar. I mean, you could some
of the pitch of a model, but it's better to send
them any dimensions. So especially if
they ever wondered, we're cutting order, but
people need dimensions. You need to do some
dimension drawings rather than 3D models. I'm not. So what we're going to
start looking at now. Okay, so what we're gonna, we're gonna, we're gonna open up. We're gonna go to our wine Rack. Let's open that up. Okay, so that's why
we made earlier. Now, up until now
we've been working in this design space with
these commands here. We're going to
pull that down and we're gonna go to drawing. I'm going to click from design, will get an option box here. We want full assembly. Create new template. We're going to do
that for you can say, what did you do this and you
start doing it yourself. You can build your own
templates which will have your logo on
things like that. If you're provide them services, you'll want to do all for now. I'm just gonna leave that are
going to be in millimeters. And let's go with a four. Since it's not a lot of
people, they 3D printers, you might want to
print this out. We're going to click Okay. What that will do now as it will take us a whole new space. It looks like
different software, but you see we've got
our model sum there. Then we've got this
untitled tub here. So it's untitled and
it gives you a clue. That means it's unsaved. So we're not finally loads. We'll save that and we'll
go wine Rack one. Okay. Now it's done a few things. Far as it's put my name in here, it's all tied back to
your Fusion profile. Let's put today's date in, put the filename in, and she would have
one, so that's fine. You might not want
it to say name. And I tend to come
off mic or sometimes, usually imagery and world
you would just have initial C can change all this. You will see you get to
fill these other things in Department. Things like that. Drawing number,
revision, date of issue, you'd want armor okay. So you can change a lot, but this is your standard title. It's all editable. It's under this
Sheets settings here. You can see you've got
Sheets sides of A4. The title block is this. Lots of times a
block. This box here. We could right-click and
go Edit title block. It will say John had
it from existing from scratch from
a drawing file. So you can spend some
time if you want, moving these about maybe a
bit too much you don't need. You don't need somebody.
If you're just doing a home project from home, you probably don't
want a lot of these, so you could take that off of an approver
coreference department. You probably want off
most of us outside. This is too big, especially for an A4 document. Trim out with a trimming, extending miss when
you've trimmed out what you want it you got
to right-click and okay. I'm then you can
insert an image. You can insert
from your computer so you can drop
your logo in there. But let's just
finish up for now. That will go. So we've got this A4 sheet. What we want to do is want
to bring in our wine. And then we're going to create, we're going to set up
drawings which will show the individual pieces and
then how it goes together. So the first thing we need to do got all these new
commands AT pair. The first thing you
want is a base view. So a base view is a main view which you will take the love use from an if
that sounded complicated, just, it will all become obvious When you watch me
do it. So I'm gonna go click on the base view. And orientation of a novice
orientation is a type we go to our wine
rack, is the top. So I probably should
be the front. It's just the way
we've modeled it. If you click this drop-down, you can say set current
view as and we'll go front. And then save that. Now we can go about care. And then we need we
need to update that. So can double-click
on it, updates it. Any changes, you'll
get that one change to model after you've
done a drawing, it will update
them, but you need to update it by clicking that. Now forgot to base view. You can see from this first sheet is gonna be an overall
general arrangement, general layout wherever
you want to call it. So this is our orientation. Here we have the scale. So you can see, wanted
to turn lights. It's a bit small. Let's try one to five variants, a set of standard scales. If you are industry or
whatever your preference. Use those if you want. I'm gonna put this. I'm going,
I'm going to right-click. I'm going to say OK, and you'll see it goes up. Now it did. If we double-click
this, you can bring up the settings and
change it again. When we brought it in, we
have that nice OK effect. And you might want that will, you can change the
visual settings here. So what this visual second, It's kind of a line drawing
and aligns the hidden lines, which will be this vertical
posts will go behind that. Hidden lines. Lines are
hidden on this option. If we click on this option, you can see you get whether there's a hidden
line, it goes dashed. So you can see objects behind. And we can have shaded. We've lines hidden, unshaded with a hidden line shown. Okay? So what I'm gonna do, I'm gonna go with this hidden. And again, you can do
things edge visibility. You can put center marks on center lines in holes
and things like that. It can do all that fire. I'm just going to close that. So that is our main
view from a front. What I want is a top
view here looking down. And then I want a side view. So you wouldn't, you could go base view and do
more base views if you want, and then choose this one
to be it from the right. Once you've got
your base view and we do what's called
projected views service. Next object, we'll
do a projected view. If we click that, and then we just click on the base view
we want to project from. We can then drag. If we drag this side,
it will do that. Do side, we can do, can do down, okay? You can even get diagonal
and you get nice 3D view. A good one. So I'm just going to do,
I'm going to place up top view and I'm going
to place a side view. I'm going to go the 3D view. Now. I want back view. I want but angle. So I had to pull it
down to get that angle. But once it's in, you can move them around. Okay. So this one sees as the scale is taken from a parent, this
beam apparent. It's gonna be kinda just
a 3D representation of how it should look less. It can be one to time
and it can be shaded. I'm just going to
drag it out here. If you move your
base view around, these will move with it. Because at tied to it. Now, one thing to notice, just updated literally
yesterday for use. There should be
an option in here to show the title which
would pull him a name. So we'll call this the name of this view
which was wine rack. And it would all show ultimate. Also automatically
save the scale underneath and you could
put underline on that. Obviously. Move out
somewhere else. I'm not sure where that's gone. But you could just
do it manually. You can do text. I click in here. And you could write in
front view to five. You get your normal
texts commands as you can underline it and
justifying a little. You can copy paste. You can stop there.
And you can paste. Copy paste. So we can do out
on your top view. Side view, 3D view. I miss one is one to ten. So beggars about
show you the Rack, not going to change much in
terms of setting this out. So what we'll do,
we'll add dimensions. And in this general
arrangement, you'd be thinking, well, these pieces here, these upgrades would probably
come with the holes. If this was a flat pack wine
racks you were selling, it would probably come
with these holes drilled. All. You would have a
separate drawing of these uprights which would
share where to drill the hole, so really couldn't go
together any other way. But for purposes of this, I'll just show you how we
can put in some dimensions. It'd be is fairly
self-explanatory. So for now, I'm just gonna, I'm gonna save
that one Rack, one
20. Drawing Sheets Continued: You see down here we get these tabs a bit
like other programs, you can have multiple tabs. So if this was a
set of drawings, which is, we can say Quick Add, and we'll add another tab and it's saved the edits would into our title block and it's
automatically called it Sheets or two, which is good. So now we can start doing our actual designs
for our paths. What we're gonna do now
we're going to do this. We'll do the vertical first, so we're to another base view, just like we did before. Go bring that in. But we're just gonna be focusing
on this vertical piece. So this one to two. Okay. I'm just going to, just for now, just going to click
it and put it there. I want this to be
about selection. Okay? So you see what you
still showing the whole Rack, but that's driven by these boxes here and
what do we want to show? So we don't want to
show bottle Rack. I don't want to
show that when we just want this one here. You can see highlights
when you go over it. So we could turn
everything else off. And all we get now is this vertical piece
is our base view. I'm what I'm gonna do. I'm going to go to
this selection here. I'm going to click Rotate. Turn it round to 70. Okay, So that looks better now. Now I can do a projected view. I'll go by doing a
projected view of this one. Can get the outside
face and I'll talk once you lay out which side you want because
that drives of projection, but then you can
juggle them about. And you'll see we've got
the dowel showing so famous that they
in this assembly. So can turn off those dowels. We don't want those. Do want to show on
here the hidden lines. I'll put aside flown from you. Centralize that underlying what? Okay. Okay. Side view review. What what I want as well as I'm gonna do a
projected view on this. I'm just gonna get kind of view can be hidden out solid. Okay, Copy. So now we've got the
different views of this. That will be someone
could make they say, forgive him a dimension. So we start
dimensioning this now. We've got dimension. And if you just go to a line
conjunct, I mentioned out. So it's three, 50%
by 2020, by 20. These will need a diameter. We will want to put aim. Distance. You can add it lays in juggling all
about Dots, can Giacomo? More dimensions I'm
actually need here. Just to make it clear. You can put things like symbols. So in geometry, so we can
put these center marks. Wherever you've got hole.
You can add some to mark. You can have a center
line. Those two. You could add your
dimensions again. Again, we're really going to over specify my dimensions here, but it does make it clearer. So you're free to put
them what you want. To lead a note. So quick an object. And it'll pull out an
arrow 20 by 20 millimeter. Ok. That would allow you to
then go out and face. You might change that title. So it'll be wine Rack, portico. That's cool piece. Okay. And big general note
texts here for number. Required. Highlight that, make
it a bit bigger. That's how you, this is
more of a detailed drawing. You could send that to someone
now and they will be able to make you for
obeys fairly easily. It's free, 20 by 20 days. It's pretty 50 long. And then they would put these
ten millimeter holes here. In fact, we do need to make Let's put a
center line on here. So and conceal those are
on the center line, omega. So just a quick overview of making the dimensions
sketch. We'll save that. What you could do
could do another join. And it would just
do the same again. Do is quickly on this one can be right view one-to-one. Actually. Let's turn all these off. Just want not cross
the assembler. And under our cross assembly
it will turn modal's off. Okay? Same as we did before. You could create
great projected view. You get the end. Not really anything else
to say about a space. So I don't even need a side view. Central line. Mark it dimension it
overall dimensions. Dimension of the cuts out. What kind of thing. So again, you'd add titles. It could if you want,
go back here and you could just copy. Paste. Placed garden, you put note on
again, same note. Annelida know, 29, 20. Simple thought,
that kind of thing. Showing you this cross piece. It's updated this
now it's free of freight and now we have a
site tour for every time your other new tab you can
get. You're gonna get that
21. Further Drawing Sheets: Okay, and then what we'll do, we'll do one more quickly. This will be our wine rack. Will sit on yeah. It would go with to just okay. That get rid of those. Is there any dowels? Nope.
We'll do a projected view. We don't really do an end
view of that because it's, you can see the thickness
from a top view. Let's copy this paste. And I understand
Mrs probably TDS, but I want to go through and there is
someone got a full set. So you can see it. We can say center mark and we could
do a center mark here. And then we can put my radius on the dimension off. Possibly too many
dimensions going on here, but you get the impression. So that's how to do that. And then let's do a center line. Will give us thickness. Okay, We'll leave it
like you would add some other things you would
want to explain the dowels. Actually, we do need
to show that on this. What do you could do is change this to
awesome hidden lines. I mean, we could do a
note saying dowel holes By ten millimeter, that
something like that. I'm unsure. Now. And
then we would need to lay those out obviously with some dimensions lifting
so you would meet wall but you get with just
so that's now we would have an assembly drawing. And you'd have a drawing
for each of the pieces. And I'm this assembly job. Now what we can do
even go to table. We can go to balloon. When we click balloon. Leave it on standard. If you offer some
food, it's going to slip components now. Okay, so I'm going to click on that component. I'm
going to drag it. And you'll see it
puts in a number one. If I click on that vertical, it puts in number two
on this cross piece, number three on it. We'll do that. On each view. What it's doing,
it's automatically each component it's
assigned a number to it. So this wine Rack real
is number one and it's, you'll see that carries
over in every view And then a cross piece. Number three is juggler. Afraid. It's done
that in each view. Move it up. Now if we go back to
table, like I say, parts list, and click that
and we get this parts list. I'm just going to
drop it here for now. You could say it's
filled this in for us. So it said item. So that's these numbers. So item number one,
quantity of four. So it's reading how many
need in your design. And it's called
Bottle Rack, okay, which she's taking the name
from what we've given here, which is why you want to
probably name it something that is my bottle real
probably would call it. Oh, you got those. Go back to your drawing
him, rename that. All this will change. Fine, Let's do that.
So thoughtful. Real. Always changed bottle
real will save that. Okay, go to our drawing.
We get this update. Click that will let Fusion do its thing and now bottle real, bottle real. Same
vertical assembler. Probably should be cool place and space. And that's because
what it's done, even though we named them this cross piece that the body is called the cross
piece if you like. It's using components here. So this is using components unless this is an assembly
which includes a dowel. So that's why it's taking
the name from this. So we'll do about renaming. I'll miss goes back to your file management and that
kind of thing. But especially if you use objects in more
than one design, if you have a few
variations, this is great. Okay, So that's it. Now. It's got material. It's made out of sherry. I'm not taking it
from our material. So you can see all this
thing all these things carry over when you assign
a male carryover, we told it to make
yourself cherish. And it's meta description would actually need description. It's just making
this table bigger. So what can do for
double-click this? I'll tick boxes with
tech, cuts that off. Then we can drag our table. Let's say I still,
by rearranging here. 3d view can go there. I'm going to table can go here. You can have other tables.
You can put in bento. If you were doing something
out of sheet metal and add bends and you
could do a bend table, shed a lot of
different holes in it. You could do whole
two-week revision, Cloud Vision marker,
all that kind of thing. So you can play about,
let's see what comes in. But that's how you would
create this basic set of drawings which shows
how things go together. I'm going to say that, um,
that would be your drawings?
22. Animations: Okay, so we've got our
drawing Sheets here. So this would allow someone
to manufacture these pieces. But what about if you were selling this as a
flat pack design? You'd create some projects. You wanted to sell
them, you don't want to send them out fully assembled. So like most companies, do you answer that
flat part and in that flat part you need
a set of instructions. This is probably
going to be Technical to send out as a set
of instructions. You need to make it foolproof. This is more for the manufacturer
of a pieces as we say. So you've got your pieces made, just somebody's
drawings have all come back from whoever's
cooking ease out. And now you want to
make some instructions. And this is a way you
could actually create a business, making things, your own designs that have odd without even having a workshop because you create a set
of drawings like this. Some of them out to someone
who can make these objects, get them all in and then packaged with a set of instructions and
you're ready to go. So now we'll look at how we will make those instructions Sheets. And as well as
instruction Sheets, you can actually make a
video which is great, Really good to send out. Or you can put it
on your website. And so you can, if you sent
this wine rack to somebody, you could say, here's a link
or a QR code or something. When they click on it,
takes them to a page on your website with a video
showing how it goes to Chem. Can't get much better than that. So how do we do that? Well, let's go back
to our main model. This is our wine.
What we're gonna do, we're going to undo what
we went to this drawing. We're going to go to animation. Click animation, and you
see your model here. You get this timeline. Go back to zero, and you get some basic commands. So let's work through this now. And all this is going
to do is it's going to ask you what
you want to move. And it's going to put it
on the timeline as you do, it's a bit of a
quite an easy way of working once you get into it, it just takes a bit
of getting into. So firstly, I'm going
to do is I'm going to click on Coronavirus. So we get a nice kinda
3D representation. This zero. This is together. I find
that the way of doing this is to work backwards
as if you disassembling it. And then you can play
it in reverse, okay, so zero, it's fully assembled. Now what I want to say is, let's go in 2 s and you say, I can drag this and you can see that digit, the
number, move it up. So in 2 s. And then I'm going to click on this component here. And I'll pay you get
these transform tools. I'm going to move this and we
get our standard Move tool. I'm going to move it
out to about there. So we get things the same
and it doesn't look odd. We're going to put it
in, we're going to round up to be accurate
dimension, which is 300. And you get all these
things you can do. So you could put a digit, say if it transforms
and I'm gonna go. Okay. So what that's done if I
scroll this back to zero, and we've got our play
button and I can play that. And it shows it moving out. So what I'll do when I move
it forward, another 2 s. And I'll select, I'll
shift select these dowels, and I'll move those out. Let's go two to five. Okay? Now if you go up to
zero, you've got this. Wine real moves out
and modal's move out. I'll go to seconds again. I'll move this out
for 102 s again. So now I want the
slit leaves Dallas. And what will happen
if I change a view? Well, actually it's going to animate me change in map view. So you can actually
revolve around objects. Okay, so if we go, we click that corner. You'll see that
it's animated VAT. So if we watch what
we've got so far, we've probably wanted to rotate before we
move his real out. That's alright. We
can change that We just need to move fat. This is our, you see, it
tells you what it says. This is our, our view. And we can click Okay,
drag that to the eight. And then we'll conjunct that to turn. Now if we just play
it from there, we'll say we got up on, it's just going to repeat. So it's going to keep
your paper repeats in it. Right? So we've now, and we can select fat, this is more than 2 s. Each of these is 2 s on
books for some reason, Mrs. 2 s 50. That's not problem. All we
need to do is click on my end and you've got these little
icons you can drag ways. In fact, they all seem
to be a bit more than to some of them do. You can just drag raise
about? You'll see it. Let's just snap so obvious, we could snap in place. And so that starts
when one ends. You can build up your animation. You can easily add it to if
you want to do it exactly. You could right-click
and go edit start. And when you keep into
whole kind of seconds, it's just diseases to
drug phasing animation. So that should look at, and let's see how it looks. We go. So let's carry
on without now. Let's, let's go for 2 s and shifts what Le's move now, minus two to five. Go forward another 2 s 300. Another 2 s, five. Sometimes it's post some type depends
on the orientation. Okay, so it's going to
go a bit cluttered. Now what we can actually
do is if we go forward, 1 s, don't miss select. You can select a
pair if you want, if you want it slightly. Israel's, I'm going to control slightly dowels that is going
to have a vertical piece. I'm going to select rows. And then I'm going
to, for this one, it's going to be show hide. Let me just don't seem
so taking all of them, master these separately.
Let's try that again. It's not like in doing
so many in one go, so let's just keep
down a bit high. So now that are turned
off sale, it looks now. So back to spit out. It does look a bit funny how that are all kind
of going instantly. What I'm going to do, I'm
going to shift select all of these these light bulbs, are these objects. Turn it off. I'm going to right-click
duration and let's make it 1 s. Okay? So now that all happens over
1 s. Split, split it up now. Okay, so it's got
some reason we've got a two-second wait,
we don't want that. Let's just try closing. You can say this
is actually quite intuitive and simple
to use edited because it's very
much drag-and-drop. Do. I won't go all the way to the
stop. Play it from there.
23. Animations Continued: Okay. So what I'm thinking now, I'm just going to talk myself
a bit to give me more room. This original is bottled well, here when it turns round, for some reason we got nothing
happening. Let's move fat. And it's just a question
of tweaking it and playing it so that I want
these to disappear. So after we've turned around, I want to talk to the just be careful
because sometimes when you drag these drugs, other stuff where it
might erase 1 s now, 2 s was a bit long. So if you want to
match things up, sometimes it's easy to make
things a bit mixed up there. So the look dowels. Then we want own view. We won't disappear. You can see as simple as
just this dragon about it. You do have to be bit careful. Fusion can sometimes not exactly
snapped way you want it, but generally it's easy to use. Disappear. Now. Dowels. Expand in your timeline note what is makes it a lot
easier to just match. Everything will disappear. Let's look all got now. And then we'll go
forward another second. And we can move fees to 50. And what I'm gonna do, I'm
going to do the same time, I think 50. And then we'll go
forward another second. And we will select the dowels. So these, these whites Davis will be
to select them in here. Delta under the cross pieces. It's not going to let it slip
multiple ones and multiple. So we're gonna have
to do is separate. So let's just select that 101 Hundred same time minus one. And the thing, same
time as bad happening. Because it's getting
a bit confusing. I'm gonna hide these. Okay. Let's move
our tone lineup. I'm going to click this is
a hide we've just done. I'm gonna say duration 1 s. I'm gonna do it this. Duration 1 s. I'm going to move
these back in there. I'm an always moves. I'm going to move
to the other side. I'm not should look better. Let's move this back down and
let's see what we've got. So this is animation
from the start. You go, maybe this
looks a bit odd. I might want to move
these back a second. This second. I'm what we could do to get this one out of the way. I'll just delete. Let's see. So one final thing,
just to round it out, just to make it look nice, is I'm going to turn
the visibility off. The final second. I'm gonna go here. And here, the height over a second. Now let's take a few of
these artifacts off. You can see we've got, we
don't really want here. I don't want these midpoints on which are obviously
I'm across pieces. I'm going to save that. Okay? I'm going to go
back to our design. I'm going to turn off,
turn off the origin. I'm going to turn off joints. Turn off the joints. On this trust piece. I'm going to tough construction on all of them. And then regardless
is on the bottle real vertical and
we're turn off joints. Okay, so it's nice and
clean there. Save that. Will go back to our animation. We've got our animation here. We'll room up for it
to one last check
24. Further Animations : Okay. Now we've
got up down here. You go to starbucks, Walmart. Could you can right-click.
I can say reverse. Now it's just reversed all that. So this is what makes
easier, I think, to start disassembling
it and then play it. I'm inverse and play it. So Let's see this. There we go. Now I
can click, Publish, publish, video, all storyboard. You can have this
whatever size you want. So it could go wide screen.
Let's go with that one. Let's say OK. It's going
to save it somewhere. Conservative project
named MacLeod. Save to my computer. Project folder. Save. Now it's going to publish about video. Never comply that we go, We've created a video. Like say you could pull it up on your website or you
could send it to people. When financing done is, as I said before, put it on
a website with a QR code, but you include on a little
business card or something, if she's selling these,
That's a great idea. Or maybe on the
label on the front. We just go straight to
that for the instructions. Let's have a look at some
other things in here now. So it does have these all to
explode, a manual explode. If we go to our main, we select all our assembly. What I'm going to do
as I'm just gonna give us all to explode called levels. So you can see what happens. It's going to think about
it for awhile. Okay? Now you get this slider bar, and if I slide that, you'll see it all goes apart. And it's not quite done it as well as we did. You see these ones have
gone down for some reason. Whereas it would've been
nice if it exploded out. So you can get
Fusion through it. If you look, you might get
something that you can use. In my experience,
it's not that good. Okay. Now versus commander
pay manual expert. And the way this I think he's supposed to work, you could get a new toilet. What axes it should go
to when it explodes? In my experience,
this is really buggy. It just doesn't seem to
work the way it should. I get best, the
best results I get from this is doing everything as an animation and
doing it by hand. Now if you wanted to create an exploded view of highways went together
with our animation. But let's say we wanted
to full exploded view to put into our documentation. I would still do it
as an animation. Before you go back
to our storyboard. Few just wanted to do. We're gonna do a new
storyboard is to claim one. So what I'm gonna do,
I'm just going to pull it apart and I'm
gonna pull it up. I'm not going to worry
about a timeline, okay, so leave that on zero. Can be anywhere. It's just gonna be an instant things it
could be an image this, so I'm gonna go move, but this time when
I click on Move, I'm going to click, I'm
going to make charts on this trail line visibility. I'm gonna pull these out. Let's go 500. I'm going to
click on these to move. Turn on my trail on
disability. I go 500. Okay. I'm going to use Downs. I'm going to move two-fifths minus two-fifths. You can see it's putting
these lines on light. You would get on
unexploited diagram. 150 Hello, and we can just do the same amount about changing our views here because
we're not doing a video. One-fifth day -75. Let's go back to that view. So now you have fully
exploded diagram. So that now will
actually animate. If you go back, you
could animate up. Now actually animate,
you could animate that. But what we can now
save that we can do is we'll go back
to our drawings here. We're going to create
another sheet update under our base view. If you remember,
instead of model, we could actually
say storyboard for once we get the right view, which is gonna be the one, we can add an end and
we can give it a scale. One to five. We can
drop it in there. And now we can use these
same things with the table. So we could do
out, but could put with the load on
it for instance. And you will do it a lot
needs when I'm doing here. Your parts list and
edit your parts list. Again. Obviously move everything
around so it fits on, but you get the idea. So you can use that as an exploded view and put
it in your documentation. I won't go too fine to tidy
this up and light when FM, because I think more than get the idea of what
we're trying to do. But now what you end up with is a complete set of drawings. If you save these now, in Fusion, everything is connected. So if we went back to
our model and said, well actually, I
want four of these. I want, I want to
spread these out a bit differently enough for
wine bottles in H1. And you did some
amendments on this. Everything would change. You can come in here, it would be sharing. Here. The measurements will change, everything would update. Fusion is all linked. Nothing's kinda set in stone. It's all linked
back to your model. The animation would
check everything. You'd probably have to
change your animation. Or maybe you would've,
maybe you want. But some things would affect how it looks in your imagination,
in your animation. Sorry, but it would
all day automatically. Which is why Fusion is amazing tool for doing
stuff like this. Hopefully you can see
if you have any kind of whether you're a
Woodwork yourself. You might be looking at
it's now thinking, Wow, this is going to transform
my designs on my sales. You can make these
pieces and you can have a full-service
documentation. All done. This PDF and just say
print and included in your products that you sell. So they get full set of flat
pack kind of instructions. You can, like I said, you might not even
have a workshop. You can come up with a designing
your head on a laptop. Build it in Fusion, do the detailed drawings,
send those out. So a supplier who
does a workshop, get your parts back, put those parts and a box
along with your assembly, something like
this, and a link to your assembly video and
sell that as a wine rack. You've done all you've done. You've done it all
on your laptop, and then package it
up as it comes in. So you can end up selling
objects or creating objects or people
without even needing a workshop because
you build them in Fusion and everything will fit. Obviously, you
might have to tweet with tolerances and things, but you do that, That's
trial and error. So that's an overview
of the drawing Sheets. So last thing I want show
is just how to output them. So we'll just go to
Export and you can export to a PDF all Sheets. Okay? I'm gonna ask you what
you want to save them and what you'll get now is
a full document in PDF. There we go. So you
can send her out, you can print it,
you can upload it. Again. It'll be needed. And what I've done here,
I didn't want to be, you'll probably a
bit tedious as it was, especially animation. I don't want to skip ahead
because then people get lost. So you also probably a lot
neater than mine book. I gave you the idea. And there's lots of other
symbols in this new drawings, if you not necessarily woodwork in so it's not
part of this course, but if you use this for sheet metal or wood
or metal work, you got welding symbols, you got also definitely
have a play around. You've got details.
Something didn't show. So let's say this was a
bit complicated here. You could create a detail view. You slept the parent view. When you start center
of the detail. And you just bring up a circle. Now, somewhere in your drawing, you've got detailed view
of what's going on there. So again, Fusion, very
powerful for what it is and have a play about
in the animation is great. I think it's just such a simple. The wave I've done
it is so simple. It is a bit, it can be
a bit fiddly and it can have a few
foibles, shall we say. But the way it works, just dragging and dropping
waste so few commands here. Rather, when you think about competitive video
editing software yet you can get some nice,
let alone animations. So hope you enjoyed
that Section. Lot when I teach people Fusion, a lot of people in
the IVs animations and especially that
learning about those
25. Parameters: Okay, so now we're going to look at working with Parameters. And this really shows what power of something
like Fusion 360. If you are doing any kind of woodworking projects
where you find yourself building the same design but two different sizes or Mrs.
going to really changing, this is gonna be great. This is going to
be worth learning Fusion just for this early because especially
if you sell them, if you were to sell something
like tables, bookcases, shells, you've got design
of height goes together, but you've got various
different sizes. This just makes your
life so much easier. It takes a little
bit of four and a little bit of planning
to set it up. But it's well-worth
doing if you've got those multiple objects. So in order to demonstrate this, we need to project
really that we can something that realistically might come in different sizes, but goes to go the same way. We're going to first
start off by building this kind of garden table. It's gonna be a
modern-looking garden table. We're going to build up together and then we're going
to use that as a demonstration to
drive these Parameters. Let's get started. First one I'm gonna do is save, I'm gonna save it
as garden table and I'm going to call it 800, 800, 800 by hundred. Okay. I'm going to save that. I'm gonna do a new
component and I'm gonna call this table top. What I'm gonna do, I'm
just going to start off by creating the
actual table top, which I'm going to
do on this plane. And this will be a simple
SMS point rectangle of what you probably
guessed, 100 by hundred. So that will be the size of
our table. I'll finish that. Extrude it. And Wilma is
quite chunky thing I think. Let's do it at 25 mm. Now. We can change all
these, as you know. I'm gonna give it a material. Let's continue board.
And what can this be? Maybe a mahogany. Yeah. I'm gonna go
with this mahogany. Looks okay. That is our table to table top that's going
to set the size. When we come to change
this, we're gonna, we're gonna pretend we're
creating this would work in a woodwork and center. We're going to make these garden tables
and we're gonna be available in a range of
sizes for our customers. So we're gonna do mixed
up building a components. Now, let me go back to the nine project and want
to go new component. I'm gonna go upright, center point rectangle and
this is gonna be 30 by 70. Finished sketch. And I'm going to make this 670. Bringing out material. Haganah. I don't want to put
some openings in here. This is gonna go together
with some Woodwork joints. So I'm going to do a sketch. I'll miss outside one of them. I don't want to Joe
center point rectangle. I'm going to make sure
it's on the center line. This will be some
millimetres by 50 mm. It is on the center line, so I just need to
give it a dimension off the top here of ten. And I'm finished sketch. I'm going to extrude that. And it will be -35. So
go halfway through. I'm going to do a mid-plane. When this piece I'm, and I'm just going to
mirror the feature using line work in a bit faster now you should by now know exactly what I'm doing and
be able to follow along. Need one more Joint here, which is
going to be on this face. Just check it. We've
got our opening there. So I'm going to do a nova
center point rectangle, but it's just going to, I'm just going to float this. I'm not going to let
it snap to anything. It's gonna be 50 by ten. I'm just going to dimension it. So from that and
it will be time. And it will also be time
from and we'll finish. Okay. I'm this one. I'm going to make -20. Okay. I'll save that. That's all right. I'm going to create another
new component and I'm going to call this handrail. Really matter where you do is because we're gonna
move from about. But let's go with another
center point rectangle which is 70 by Finish Sketch. Extrude button now and
let me turn this off. I will extrude but now, and this will be 600. Although sketch on this end. And I'll do a center
point rectangle, which will be 50 by ten. Finish that. I'm going to
extrude this out now. 35. So this will be our joint here. I'm gonna do is same
mirrorless by putting a mid-plane on this piece. Mirror feature extrusion. Give it this mahogany up to a
MAC construction plane off. So that's our NPS forgot want to do an amateur
sketch on this side. And I want to get owns, get these midpoints of mood, draw a line and make
it construction line. Then I'm gonna do a
center point rectangle. I'm going to snap on there. This is gonna be ten by 50. Finish up. And I'll
extrude this minus. So these are gonna
be kinda joints that fit it altogether. Can save up. I can
go new component. We'll call this cross rail. Okay, we'll do a sketch.
I'm not playing. This will be the same
center point rectangle, which is 75, 30. Finish, extrude. And the length of
this will be six at just following
along at the moment, we'll get these pieces and then we'll start following them, messing about from
show you what, what we mean by parameters. So I'll do want some joints on the end of this center
point rectangle, which would be ten by 50. I'm will extrude that midpoint
between those two faces. And I'll mirror around not okay. Um, and again, we're
just going to make this all mahogany. Right. Turn off
this construction. I think we pretty much I think we've pretty much got all
out pieces here now. To build his gun table. Ago, selection priority
two component. I'm just going to move
them all out away
26. Parameters Continued: So if I turn on our origin, you can say our table top
is central in our model. And I want to keep it that way. So what I'm gonna do, I'm
going to ground for tabletop. So everything will
fit around that. I'm going to now I'm going
to build some frames. So we've got End real and
we'll go to his cross rail. And then we've got our upright. So I'm going to, let's
do some joining. Now let's join on. What I want to do is put this. I'm gonna put this
and into the upright. So I'm going to
set this out now. I'm going to say this real out. I'm going to join, I'm going to join this face on this point. To this face from that point. I want it to be when it, but what I want to
do is I want to bring it in millimeters. So that's give us a
30 millimeter offset. So that would be our tabletop. Okay, so now what I
can do is I can say mirror and make sure
this goes to components. Component. Married,
I'm not playing. There you go. Now listen real. I'm going to copy it. I'm
gonna go up to the top. I'm gonna say paste. And I'm going to assemble. Join my end. Okay, So that is all kind
of end leg if you like. Now I've got this
crossroad place. What I'll do is I'll
do a joint and I'll put that into there. This about whatever
I'm 90 degrees. I'm going to copper. I'm going to go to
taught me to go paste. And I'll join me
ease so that and paste again. Now let's talk piece. You may or may not need it. This size table, maybe
you don't need it, okay? Because this will have
options for a bigger table. This is kind of a
strengthening piece or you might want
this, it was bigger. Then I'm going to
place the Nova. Join that one too. So now all I want to do is mirror. Make sure its own components
will mirror these for plane. That's our garden table. Let's turn off these
constructions. Graph. So that's, that's just
a simple table photograph. I'll say fat. And then
we'll start looking at parameters and how
it can change this. So we're going to make
this table available. We're going to make it
in a range of sizes. We're gonna go the smallest. Let's say this is probably
going to be the smallest. It's gonna go up to
a range of styles. But to do that, we don't want to be redesigned each piece, and we don't want to be
having to remodel it all. Now we've got this together. We should be able to do
that using Parameters. So let's have a look at those. Under Modify. Down here you get this option
changed parameters, and when you click it, it
will come up with this table. There's two main
types of parameters. Again, you've got
user parameters and you've got modal parameters. So when it says parameter, it just means, think of
it like a dimension. That's easiest way
to think of it. We've told us some dimensions in order to make it
there are parameters. So if we look at our,
that's our main model. These are our joints. Now. These are our components. So if we look at the table top, It's a bit like your history
timeline, but you tabletop. It was a sketch and then it was an extrusion and
that's how it was made up. Our upright was a
sketch and extrusion. A sketch and extrusion
is sketching. So under ways
parameters you can see the history of each of these
items and how you made. Under our table top, if we
even expanded the sketch, will say our sketch
contained two-dimensions, which because it's just
a 800 by hundred square. Yeah, it was
two-dimensions of 800. So what happens if I click
this and change it to 1,000? Our tabletop trunk right down the aisle
tabletop has changed. It's completely messed
up our table obviously. But you're able to drive
things with these dimensions. I'm going to pull it
back. He looks okay. So you can change
dimensions using this. But one thing to note here, this dimension, it had a name and I'm
going to change this name. I'm gonna call it. You want to abbreviate
these if you can. So I'm going to
call it table top. Let's go Alpha length. Okay. Let's just Ryan, so I'm gonna call this
table salt length. You could abbreviate
as if you want. You could just do alpha alone. In fact, let's do allow
us to L for length. Don't want it to pick this one. I'm going to rename
table salt width. I'm going to okay. So say the annoying thing
is Parameters boxes, you can make it sit and docket. It'd be great if
it could just stay there because you find
yourself constantly closing it like I just did by personnel came and
having to reopen it. But now, let's say we wanted to make it with a table
top of 1 m long. We could just find tabletop
length and change it and it's goes to 1 m. So we can drive it out design
from his Parameters box. But the problem is it's
all kind of fallen apart. So let's put that button now. And what you need to know,
you need to think, okay. I want to be able to, someone comes along and wants
a different type of table. There's gonna be free
options you want to change, but want to change a table
top, width and length. Remember, probably want
to change the height. Everything else about this
design will stay the same. So what we're looking for it. So this design to
have options to change the length,
width, and height, and everything else will
automatically lengthen, shorten our change to suit. That's our target. And we can do that fairly easily with these parameters.
We can set it up. So we just need to spit. Spit, like doing a puzzle
when you're setting this up, you just need to look at
what's going to change. Well, no matter how
big this table gets, I want the 30 millimeter offset. Okay? Um, that 30 millimeter, we did that when we put in our first and real and
we did with joint. We gave it back further.
We move to infer 2 mm. So if I got to end real, the joints are in me here. And you'll see. It
was the second joint. It was this one here. If we expand it, we have there are 30 mm. But what I want, I want
this to be a standard. This is always going to be set 30 mm in. It's not
going to change. I don't want have to
keep changing it. I just want this to be an
offset of 30 millimeter, not how big this table as
it was always be 30 mm
27. More Parameters: So what I could do, I can, I
can tell it that basically I want to and that will come
under a user parameter. So I'm going to click use
a parameter and I'm gonna, name is gonna be taught offset expression. So it's asking me
what you want to be, basically that dimension,
I'm gonna say 30. You could put a comment
in there if you want, but I think that's
self-explanatory. We have this user
permanent to there now. Top offset will be 30. And because this user parameter, it's just something we've
programmed and we've just, we've just saved nothing
driven by about dimension yet. It's just as a reference. But what I can do is I can
go to this joint here now, where it says further
instead of 30 typing, just press T. It will come up with all the various
things we've put. And I can put this
user perimeter. You can say it's saying
what the value is. So commercial. But what I've done
is I've created a user parameter
called Top Offset, which I've saved 30. Now, whenever I need to
put in that dimension, ally, all I do is
type top offset. I can change it here. Misuse of Parameters box
if I change out to 50. You'll see by moving this side didn't because that's
driven by something else. That's okay. We starting to see things
change automatically. What I'm also gonna do here, I'm gonna do another
user parameter. I'm going to say table length 800, and I'm going to say
Table width hundred. So now if we go
to our table top, instead of I hundred
foot pressed, say this is temp, top length is gonna
be table length and tabletop width is
going to be table width. Now nothing's going to change
here because it's 100. But it means we can
come along and just, we don't really want
to be messing with. If you think of
model parameters. Model parameters we're going
to set up when we create this model driven by Parameters and then we're going to close it and in future, all we need to do is change our user parameters and all this is going to update
automatically. So now if I was to change
the width to 1,200, you'll save a table changes because it's driving down here. I hope that makes sense, but basically it's a user
parameters of ones you want to be changing each time
you update the model. These you only set when you create the model and
soap you parameters. So one needs to a bit
more work to make this change automatically
on what we need to do, we need to work out. So I'll cross our handrails
here are always going to be based on our tight on
this table Parameters. Mrs. wondering about what
Parameters I always gonna be based on this table,
length or width. So let's just make
sure we know which ones from which one's length. Let's go change that. Width. Is the same as these handrails. So I can I can always know the length fees handrails
need to be because it's gonna be of a table width
-30 mm either side, which is this offset. And the width for this which doesn't change,
which is always 70. So therefore, I can just
do a bit of maths and say, this end real will always
be the table width. -70 minus seven, -30 -30. So minus one-fourth
plus 60, 77%. And then you first set
of certainty 30 offset. It's gonna be -200.
So I know that this N real will always be the table width -200 woven. I can just go, how did we met? Is handrail equals
a Sketch Extrude The extrude distance 600. Well, no, I want it
to be table width. I can say I want the
length of S to be table width, mine -200. And you'll say our, it's worked out from this I hundred 600, so I can click Okay, close my Parameters box again. But nothing's changed
obviously that, yet if I say, if I change the table width now to 1,000, say Update. Now, it's all because we don't when we need
sow joints properly, it's not necessarily
moved in the right place. When we're just doing
things visually. We just do one joint and if it comes in right
place, we'll leave it. You do need to fully
kinda join it up when you worked in this way.
So we will do that. But you can see the links
changing somewhat men there. Let's just create
obviously you can see wherever joints
are by their symbols. So you can see we need
to put one there. So let me assemble
this properly. Okay, so I've gone
for now and I've included all of these
joints of up to hide, some some things on and
off so I can save them. But just I've gone through. So we've got two joints, one joint to joints. And you can see
with these symbols, everything now is connected. So now if we bring up our
Parameters box and we change vessel can see it if we change the
table width to a meter. Our table not only
changes on the top, but these have all lengthened
because Visa driven by that dimension
might be that -200. And it's updated automatically. Now, if we change this to 1,000 is going to fall apart
because we haven't set, we need to set the same
kind of parameter as well. Okay? So this cross rail, close the handrail. So the cross rail length needs
to be table length minus, well, we've got 30 and then this is further
to, in this direction. So it's further and
further to six times two. So this extrusion,
instead of being six, it should be for
this presentation, table length minus one-twenty. Now let's see what happens when we change
the table length. It's updated. Now it's all we can drive. Whatever size will put this up. Let's do something crazy. Let's go to half meters. Then we go now I don't our
strongest day, but it's, what it's doing is updating
that design to assume. And it's making all these
parts the different lengths. So that's all we need to change these dimensions in here. Now. I'm going to make it meets
along hundred Y offset. We're not going to change
that. It's just set. But what we could have done, what we could have done here. When we looked at table length, we just took it as
minus one-twenty is the 30 millimeter thickness of S and R 30 millimeter
of V offset. Well, we've, we've
put the offset. So what we could actually
do say table length -60 minus Top Offset. And we can put that
in brackets and say taught offset times
to close brackets. I'm going to do the same thing, but we can now change this to top off that maybe white
but offsets will be 50. So you might have noticed, just unselect that the officer actually changed and we can
do that in the end Rail. So the Indra was
Table width -200. So what we'll say is Table
width minus one-fourth minus Top Offset times to close brackets. So you're doing these kind
of mathematical equations. And now we can close
those and we can change, will actually want it
to be 150 mill offset. It's changed both directions and it's changed all
these links to sue
28. Further Parameters: Let's put up you can make
it even more intelligent. Anything you think you
might need to choose, what if we need to
be fees up a bit. We might need to change
the profile of these. So let's say we've got
this end rail here. And we'll start with a sketch. That sketch has two dimensions, this 30 mm here. So I'm going to create
a user parameter. And I'm gonna call this profile, which is, and I'm going
to create a newborn, which is profile, which
is certainly okay. So now when we do our sketch, we can tie it back to
these and we can say is profile width, profile depth. And that will go
for all the pieces. So the original sketch is
always going to be profile what pro font that I invented a cross rail as well. A sketch will be profile
width, profile that. Now let's see what we can do. I want to find when we did these, this equation here
for this length. We did top offset. This offset times
to the sixth day is actually that can
change this now. And we can say brackets, profile width times to
nothing's gonna change yet. And this one, if
following along, if not monetary, watch it, but we're just doing
fairly simple equation like you would in
Excel or something. So this will be profiled
debt times two. Now let's see what happens. So all what we want to do, I actually don't want
it to be 30 by 70. I want it to be 50 by 70
an hour pieces of change. Now what we do need to add some more Parameters because what these holes
wherever joints is, we would need to do
a bit more work. I'm not really going
to go into that because it will become
a bit too tedious, but you could drive everything. So your sketches that I showed you was hole locations for your joints and your joints. You could just say, well, it's Profile width divided by two. So you can do what light
you can find where you drew those and you
can change all that. Okay. Let's just change
that back to 30. So if you're gonna be
making this model, this, this table and lots
of different size, It's worth going
through and change me, it's anything you
want to change. Just do a parameters. So the only thing
we need to add now is let's, let's
give it a height. Our current height is its guess it's 706 now phi, That's what we've got from
the top of the table. The bottom, 695. Okay? So in order to set this user
parameter into the Germany, it's going to, the thing, it's going to change
this upright. Really wishes permanent of box would dock parameter. Okay. So high. So upright on its this
extrusion we want to change. We're going to six-sevenths it. So what this is
actually going to be is height minus. Okay, for now I'm just going to leave
at height for now. What we need is we
need this thickness of the table top, this
extrusion here. Let's make another
user perimeter. So taught. Thickness at the moment is 25. So this extrusion
is top thickness. And the, this, the length
of this piece will be height minus top thickness. Okay? So let's see how we can
play about with this one. If we say, Okay, I want it to be a height of 1 m, is now one thing it's done. It's not changed,
ease out, right? Because these are
married, these have become a different object. So we just need to copy that
into these little price. Now this one is can follow up care for when
you mirror things. This hasn't actually, these have become
different objects, but not in here because, because of where it was created. I think what we're
gonna have to do in this situation is copy these. So I'm going to do
a copy and paste. I'm going, I'm
going to rejoin it Okay, So a copy of
Visor and join them up. So let's try it now. This should work okay, so I'll close those down. So we want this to be
five-hundred high. Then we go It's like
coffee table size. Say on it to be hundred high. Let's go 75th day. You got this all updates. So now we've got a model. Some of these might not. If we went to give it a
chunky thickness on the top, for instance, you see
everything updates. So you can set these parameters just based
on something you can now for this table and a variety of styles and sizes
and thicknesses, I know what you need to
do is change ease and your design is intelligent enough for it look
day to itself. You can have a novice
in a catalog of all different sizes now. And the best thing about this, if you go if we're
not going to do it because you've seen
me do it already. But if we were to set out our drawings in terms
of our dimensions, pieces that we're going
to send out to fabricate like we've already done
for the wine rack. We have a range of drawings with all our dimensions
and everything. As we change these, all those drawings will update. So all I need to do is create this one model now
and I can, I can say, Okay, I want to want to
send it out to be built. Someone's coming out of
this table and they want it to be 1,200, 600 with a top thickness of 25. Okay? By doing that, and that's all by changing those three dimensions. All the drawing Sheets
but were associated with this would update with I mentioned would
update everything. Don't worry about those. But all those have updated
because it looks okay. So all those now, drawing Sheets would update and you'd just be
able to print out a new set of drawings
and send it out. What you will probably do
is publish it as a PDF and call it 1,200 by 600 table. And once you check that all the texts and you just send
it out to be made. It's so easy to add
this table now in. Well, you've got lots of combinations of wet flanked
heights and thicknesses. And because you took that time
to set up your parameters, you can just spit out
a range of joins, send them either
downstairs maybe to your workshop and you
get you guys downstairs. I want machines, you send
me them out to a supplier or ETEC him to worship
and catenate yourself. However you doing it, you can
easily output load designs and it will all update
and change. These. You can see something going
on with these joints. Just Fusion, be in Fusion. Say some basis behind it. So that's our Parameters work