Transcripts
1. 20 SLSIntro: Okay, So in this
part of the course, we're now going to
look at Printing this model of an
asset SLS Rocket. This is going to
be a kind of over the shoulder tutorial as I model the individual
components, this is gonna be quite
long and I appreciate it. It's gonna be very repetitive
since we're going to use the same few processes throughout this
modelling tutorial. You might want to watch
it on a faster speed. If it gets a bit slow, you can always rewind it. If there's a bit you
didn't quite get. But yeah, sometimes
over the shoulder modelling tutorials can be a
bit repetitive and boring. Just if you want
to follow along. This will be the end result. I'm sure you appreciate it, it'll be worth it
and you'll pick up some good little tips about how we go about
creating something like this. And how Fusion can be used to
create good-looking models. Just move quite simple
techniques rarely, so I hope you enjoy it. Please let me know and let's get started and see how we get on
2. TestingConnection: Now we're going to create,
we just got to carry it to pieces that we can design
our connection around. So let's go new component. And now I will say this will be the bottom connector, an app. Now I will do a
sketch on this plane. Just going to be a circle, which is all 76 mm diameter. I'm going to offset
that minus one. Finished sketch. I'm going to extrude this
ring up just by 5 mm. Okay? So looking at that, we just have this
ring base we can use to test our connection. In fact, I'm going to
make that a bit bigger just so it isn't flexible
and bending when it prints, I'm gonna make it 10 mm. Make sure I get it right. Okay. So I'm gonna design
with connection now. I'm gonna do it based on
the settings I now work for my printer so you
can see me do it. You might need to tailor it to you all actual printer
after you've done a test. Obviously I can't
everyone's printer settings print a different and it'll
print a different tolerances. I suggest follow along, use these settings if
it works great. If not just tinker a bit
tailored to suit yours, okay? But it'll become obvious as
we go along what we're doing. So I'm going to do a
sketch and I'm going to, on the top, I'm going to
offset from this inside. I'm gonna go -1.25. I'm
going to finish that. I'm and I'm going to extrude that new ringing side
and I'm going to extrude it down minus three. So what that's gonna
do, it's gonna give us this kinda thickened, strengthened pace at the top. If we look at that for
a Section analysis, you can see it's just gives us this *******
but at the top. Okay, let me just hide that. Now I'm gonna do another
sketch on there. This time I'm going to
offset the inner circle out. 1 mm. Finished sketch. A bit confused what
we're doing, just follow along and it
will become clear. I'm going to offset that too. So if we look at our
Section analysis now, from this view, what we've got is
we've got an up stand, which is 2020, 5 mm from this line up Stand
should slot nicely into here. And we'll have a 0.25 gap, which is our tolerance, which will allow it to
slide in and out and not be too tight. You don't want it. If you're not going to glow it, you want it nice and
tight if you are going to glow it a bit low. So there's actually room
for the glue and it wouldn't just all
squeeze out everywhere. And that's something to use your judgment for depending
what you're doing. But these are the kind of
figures I'm going to use. So we offset, we offset 1.25 and when we
bring it back one, and that gives us our 25. So now what we need to do is just print
to the second one. Should sit on top of the first
one, and it should work. Okay, so let's print
two of these now. And let's test that connection. Okay, so we've got our
two test pieces printed. Didn't take long at
all to print them. And we can test
Vose tests effect, and you can see it
fits together nicely. So we can now use that, those dimensions
as the tolerance throughout our
project going forward
3. SLSImagePlane: Okay, so let's start
making our actual model. Now. We're going to create it all in one file as you're doing
Fusion with different bodies, we're going to use
our connection that we kind of experiments with and found a last connection
test chapter. So we know the tolerance is to use all way through the rocket. We've pretty much got
everything ready to go with, decided what size it's
going to be in the scale. So we can start
actually modelling. Now. What I'm gonna do, I'm going to bring
in a midterm you genome actually first
finger do is save it. So I'm going to save it
under my Rocket folder. I'm going to call SLS, since that's the rocket
when modelling. Again, call it wherever
you want. It's up to you. I'm gonna do the canvas first. So first thing I want to do
is bring it an offset plane. I want to use this one. I'm just going to offset that. So we know our model is
76 millimeter diameter. So that's basically how wide is. So we can go back. And even involvement, I
think -100 will be plenty. Mel, keep it away, but
it will still be there. So let's now insert canvas and let's find our file,
which is this one. Open that and put
it on that plane. And let's look at this now. So again, I'm going to do
similar to what a date in the demonstration chapter. I'm just going to
be roughly line up, but we're going to
scale it anyway, so don't go too far doing that. I'm going to just okay
that we're going to now click on, see,
we've got canvases. So again, as we did
in the demonstration, we're going to calibrate this. We're gonna make it 76. There we go. You could
views to file away. You'd already limit for
the conduction test. You could have just saved that, but I wanted to show you again. So now we're going to
go to Edit Canvas. Now we're going to
move it into place. I want base to be down there. Zoom in now and I'm going to, okay, but I'm just going to edit Canvas
again just to tweak it. So why we want minus two? Now? Let's try to, I want it right on this
bottom, so it's more at 1.9. I'll do it 1.75. And then
in X, Let's try 2.5. Let's go with free. I'm misusing this checkered
squares an exam as a target. So 3.2, that seems
to have done it. So now we have this model and let's just
double-check the size of it. Just roughly 76 wide
and the basis here, so that will do so now I'm going to make sure it's
three selectable. And let's start working on it. That's our Canvas. And
now we can start model. I'm just going to save that. So what Canvas is kinda locked
in place now and saved? Now we can start modelling
4. MainBase01: So first thing I'm gonna
do is a new component. I'm gonna call this main base. Okay? And you'll see it's kind of grade
this out now for us. Now. The reason it's grayed
out and sends it to bucket because the canvas is part of a headline model, not main base. Okay, so that's fine. Because still see it. So let's start now. Modelling. I'll main base. I'm going to do a sketch
and I'm gonna do that on this plane, XY plane. And you'll see, because we're
working with the origin, if we do a circle on the origin, about 76, that will be
the shape of our rocket. So it will all
follow this kind of this origin here,
all the way up. And the origin is the
center of the rocket. This is, again, I know I
keep saying it that this is why you need to work around
the origin wherever you can. Okay, so this needs to be 66. Since we're going to start
with this lower these here. I'm going to finish our sketch. And then what I'm
gonna do, I'm going to construct an offset play. This is going to be 12. And then I'm going
to do a sketch on this new play and just
do the same thing, a circle centered on the origin, but this time it will be 76. I'm going to finish sketch. If we look now, you can see we're getting
this bottom shape. So all we need to do is a loft between
those two new body. Then we have it. So we're
already building this, we're going to build with this, this piece is going to
go from here up to here. Okay? So let's do a
sketch on top of here. Now. I'm just going to bring up, so this is going
to be the kind of the cylinder it
creates the shape of a Rocket all the
way up the name or most of the main base, it's gonna be 1 mm fix
I need three minus one. And then if I
finish that sketch, I can extrude this. And what you can do
once you've clicked on the extrude and you've
got your arrow. If you go to your
right-click View, you can just drag it up as far as you want
and just do it by eye. That's the beauty of having
these image planes you, so you can use it to drag V is up to jog your extrusions up. So I'm going to use 60 mm. I'm going to okay, that we have this internal is 1 mm thick ring and
that's gonna go, oh, well, it's gonna
be our Rocket. What we need to do is I'd
like connection detail. So it will connect to
the piece above it. But I want to create this. So we've got here, we've
got a pipe coming out. If I'm image, we've got a pipe that runs all the
way up, most of the way up. And it leaves this
bottom section here. And then you've got this
kinda gathered around it. You've got two vertical
pieces and bracket. So we're just going to model
the two vertical pieces. One thing I'll say
about modelling for 3D printing is very easy
to get hung up in detail. And we've all done I eat. You start modelling
things like this and you start going in
and you're zooming in. And if you don't realize you end up working in
in points of a millimeter, getting every detail. But
you said it's printed. None of it comes out
because it's just it's just too small to detail. So you've got to work with
limits of your printer as well and don't obsess about tiny details because generally they won't come out anyway, although come out and just
met the thing look worse. It'll just look like a
blob and it looked like something you print is done rather than something
you've designed. So I'm just going to create, I'm not going to can get
too much detail. This cross piece.
I'm just to create two verticals and the pipe
coming out. Not all do. So. Go to this view. In fact, I'm going to
create a pipe first. I'm gonna do a sketch on top. And I want to make
sure that I do with some a corrupt,
playful split there. This is our image, so we
wouldn't have it in line. It wants to be
here on this side. So sometimes you
need to check that. But when we've done our sketch, I'm going to create a circle. So it's gonna be in
line with this circle, is going to be 4 mm. Again I've already measured a lot of these because I've
already modeled it. So you would be going back to your image plane and measuring them,
things like that. I'll measuring dimensions. You could possibly use
that and scale it down, but you could just
measure it from the image plane and get
these dimensions right. I'm also going to, I want it to sit in on the outside of this. So I'm gonna put a dimension. Know our diameter is 76, that's 4 mm if file. So just to make this 40
will be just sitting there. I don't want it to be offset. I don't want any kind of
Airgap rail in-between because the 3D printer will see it as two parts and it'll
just keep breaking off. It'll create problems. So I'm going to
finish that sketch. Then I'm going to extrude. It's gonna go down -17. And now we can look, okay, so what we can do, we can go to our main base. Just turn that visibility off. And now we can kinda see how it lines up. But I'm
happy with that. Let's turn our body back on. Now I want to make this, make it curve into
the body here. Into this piece. I'm going
to go to a side view. I'm gonna do a sketch. I'm going to choose
this face here. So this again, but because
we're on my origin, we know this is running
through the center. What I can do is project. Project. Okay? So now we've
got this line. I can create a circle. The mid point. Now what I'm also going to do is
project the intersect. So this is basically the
intersection of that piece, which will give us a sense line. And all you need do
is do some trimming. And you get that line there. Then I'm going to delete these. We just want that
kind of curved area. Now it's all finished sketch. I can do a sweep. Profile, will use the path. Will use that. Okay,
make sure it's on joy. And then you go, the
pipe is now going in into I'm going to create these kind of
guardrails down the side now. So let's do another sketch
on top. For this one. I'm going to draw, I'm going to draw a
two-point rectangle. I'm just going to draw out here. I'm just gonna make
it 20 for now. I won't 0.2. I'm, and I'm going to lay it out
with some dimensions. So I'm gonna go from
this edge to the center, and that will be 42. And then I'm going
to dimension from the center here.
That'll be free. We knew about because
this was for diameter. So we've got how fat
which is two and then a 1 mm gap, and that lays it out. So then we can do some trimming. Get rid of these. Trim that. And let's put a one-point two-dimension
always seem to have lost. Will go. Finished sketch. Now, we can just
extrude this -36. Forgot to a view. You could
check that against view. But again, if you
wanted to know, you could have as you're
doing your extrusion, you could have been kind of
lining up with the image. Again, if you needed to
turn any bodies off, it could have done
not the image. But I know this is -36. Now I want to raise a lot of
licensed been doing this, especially as this rocket
hasn't really been flown, of it as being built based, it hasn't really flown yet, so is liable to
change over time. And most of the images you
get will be kind of artists, mockups and things like that. So you do need to use
a bit of license. But I'm just going
to put some fillets on here just to make
it look a bit neater. So let's go with fill it. And I'm going to choose that
corner and that corner. And I'm going to make
these two millimeter. That's as much as much
details I'm going to put on. Okay. I'm just going to do
one of those either side. Now of course, we just
need to mirror that. I'm going to mirror
I'm gonna go features. So then we can get
not just the part, but the actual Philips and
things, the mirror plane. And again, guess what? Because we've used the origin as our base, we can
just click that. And I'm gonna say, okay, now we have that nice
detail of a pipe on this. We can use this
now when we build our next part to just follow
a pipe all the way up
5. MainBase02: Now if we look on the
bottom of this base, we've got our rocket
nozzles come up. When I print this, I'm going to print it with
that level on the beds there. And it's going to
print out words because we've got
It's hollow inside. We want to make sure this is a base because
this bit is solid. So these rocket
boosters are gonna be separate paths which
will need to slot in. But they do have, if
you see they've got a bit that sticks out
where the rocket is. So we're going to
model that now. Let's go and do a
sketch on the bottom. I'm going to create a circle. Let's go stick it in by I, this is gonna be 28. Okay? And you've using
whatever dimensions you want for every on modeling. Or you can just follow. This is going to be 19
dimension there to there. 19, 90 mm in both directions. And it's 28 diameter,
so that's fixed now. We can finish that and
I'm going to extrude it. Again. You could extrude
it based on your image. I'm gonna go with -26. No, because it's
overlapping into our model is going to automatically assume
we want to cut this. I'm going to change it to join. I'm going to OK. So now we have this area for
our rocket nozzle. Doesn't look quite
right at the top. You can see there's a detail. It goes up but then it curves
in aerodynamic fairing in. So we need to model that,
which is simple enough. Just to fill it on my
edge of 14. No, go. So now we have this
nice detail there, exactly what we wanted. And we can put our rocket
nozzles on the bottom. But we need four of those. So, oops, let's create a pattern, circular
pattern features. We want the extrusion and
fill it the axes again, because we using the
origin, simple enough. Can click it. Go. We
want four of them. Have it as our base piece. Now, because we extruded this olive oil pair, we
did not feel it's food. We have ended up with
these internal parts, which we don't want is
just we don't need them. And it's just going to waste filament and create more
time for our print. Sometimes when you modelling these cylinders and you
put in details and you get all sorts like that.
It's not an issue. We can just get rid of those. What I tend to do is model your part and then
just cut them all out. But we can do that now
we're not going to be putting anything else inside. So it's a simple case of
doing a sketch on here. Projects inside, finished
sketch and then extrude that. And we will say
distance to object. We want to that face. That cuts every fanout inside. Now we have it now we only thing we need to do with this is because we're going to have these rocket nozzles
are separate paths. They want to slot in. And we're going to use
the same tolerance we worked out before,
which was 0.25. Sketch on the bottom. Now, I'm going to create a circle
and you'll see we can, if we go inside one
of these circles, it will still see the
center point of that. So we can just, we know we're gonna be right in the
center of that circle. I'm gonna do this is going to be at ten millimeter diameter, can fit in the male side of it. So the female side, if you like, needs to be 10.25, which will
be out to five tolerance. Finished sketch,
we can extrude it. And we're going to make
it minus six, 6 mm deep. So that will be where
our engine will slot in. Now, because this is on the BED. The printer will be printing this face with no real support. So we don't want to
make it too big, but we want it big enough that it's not just going to
snap off or break-offs. So But it could've been
something we've child on a small part. But my printer, I know it
will print this. Okay. It will do that overhang
of six mille, okay? It might look a bit
messy when it does it, when it tries to
print it round here, it might look a bit messy, but it doesn't matter because you'd never going
to see this anyway. I'm willing to do
it. Again. You might want to print this. You can always cancel a
print once it gets up here. So you could print
the whole thing. You'd have to worry
about splitting it down. This might be something you'd
test when it comes to that. And you've, and you've printed
MainEngineNozzle for now. This I know this
will be fine for me. Now it might be if this is an
issue on your prints having this overhanging side and it all strings up and bunches
up and things. What you could do when
you do this extrusion. You could just say you could just put it
all the way through. So it's a whole
okay. I'm that way. When Printing any overhung
it will print it fine. It might actually be a
better way of doing it. You're going to slot
something in here, so you're not going
to see that anyway. So yeah, it might
even be a better way. But I know my printer, I
just have it like that. So it's just the case of
doing what we did before, which is a circular pattern. Features, extrusion
axes, line and we want for these, now, the can be changed anytime
if it doesn't fit right? When we do over nozzles,
we can change them anytime just by editing
the sketch here. But basically that's our base finished apart from
the connection. So we need to add
the connection. Now. I'm just going
to save that. Now connection is fairly
simple since we've already designed it in the test. So we do a sketch here. We offset the inner
circle by -1.25. Finished sketch. We're going to
extrude that down. Free millimeters minus F3. Make sure it's not curtain, It's a new body that will
give us this is going to strengthen Section inside. We're gonna do another
sketch on top. We're going to offset our
ordinary 1 mm finished sketch. I mean, it's just a case
of creating our up Stand, which we'll do up
to millimeters. So that's our top connected. And we want to make this a bit needs and a bit better Printing. So we're just going to put a
chamfer on the edge of 1.25. Let's just have a quick look
at our Section analysis. We'll go through one
of these planes. So let's go through, you can see we've got this
now which will work Nice. Ok. So Now for analysis. And that's our main body. The base of our main body. The next piece I
want to do is gonna be we basically go
in if you look. So next we'll
continue modeling is rocket and work our way up
6. MainBody03: Okay, so now we're going to look at creating this body here. And if I just switched
to my main model. So you can see this piece here. Basically it's the
same width from this level right up
to this level here. We're not going to even attempt
to do that as one piece. It would take hours
and hours and if it failed up here, you'd
be heartbroken. We're going to split
it up a bit like we spoke about in the introduction. So firstly, I'm looking at is where's a good
place to split it? Well, I can see here we have
a different detail going on. He's got a tech kind of a
texture on the surface, so that needs
modelling separately. So definitely between
here and here would be one would be a
good place to split it from the bottom up to there. So what I'm gonna do, I'm just going to
go to calibrate. And that will allow us to
take a rough measurement. So it's free you 9 mm. So what that tells me is, I don't want to put that in
one piece for you. Nine. We could have it. But might be doable if you wanted,
you could do it. So it'd be 154.5? Yes. So you could have
it for me personally. I like to split things down because I've got
multiple printers. You see that's another
reason to split things down. So if you've just
got one printer, you might want to do
it into halves for me because I've got 3D printers. I'd rather split it into free. And free. You nine does actually
split into free quite well. So I'm going to split
this section here into free, different sections. Now those sections are all
going to be identical. So there's no more
modelling needed. As long as you
divide them equally. They're going hill.
There's no detail on here that isn't going
to be shared between them. We have these brackets
on the pipes. I'm not going to worry about getting me the
exact right place. I would imagine
whoever drew this is an artist's impression
kind of thing. When it actually flies. The public innovate
a different place anyway, a lot of this
might look good. So I'm not going to worry too much about laying these out. What I'm gonna do, I'm
going to lay them out for ease of printed
and modelling. We're going to create
one on the bottom. And then I'm going to probably
have so probably free. If I split this into
three sections of 103, which goes nicely. I'll have three of those, one at the bottom and
then Free going up. And that's how you got to
look at models like this. How do I want to print it? And how will it split nicely? And this will actually split
nicely that way and give us free exactly identical pieces we don't need to model once,
but it was locked together. So let's go ahead and do that. I cancel this. I'm gonna go. New component, an alcohol this. So we've got main base, so it'll be main I'll just call it Main lower again,
call it whatever you want. Main law. So now we have
a new, new model here. I'm going to start this. Now what we can do. So we could project from
a model below. In this case, it's only two dimensions. I
don't know what they are. So we've got, I'm just
going to draw it. So 76 and then we're
going to offset inside gamma could project
it from the base below, but I'm just going
to model inside. I'm going to do that. Now the beauty of
projecting it from a model below means
if ever it changed, it would change all the way up. So there is an argument
for doing that, but I know if I will suggest that'd be way
more things to change it. I'm not going to
change it like that. So I'm just going to I'm
just going to put it in so we can finish our sketch. And I'm going to choose up, I'm gonna go on, I
said one, oh, three. New body. Okay. So now what is pi? And I will project that. I'm gonna do a sketch.
I'm going to do it. Let's do it on the top. And I'm going to project
something like this. Definitely project it that way. The layout dimensions
you did in my main, but if they kinda moved
out a bit of something, you'd only have to
change that once a definitely project
that finished sketch. And then we can extrude. I'm going to select that. Then I'm going to
say for distance, I'm going to say to Object. And I'm gonna say, now, I'm going to hide
risk main base. And I'm going to say
to their newborn, Okay, So that gives us our pipe Now I want to do our
standard connection on the top so we know how to do this we can do
is fairly quickly. Now, we're going
to offset -1.25. Finished sketch. Extrude down minus three. We're going to chamfer 1.25. We're gonna do a sketch on top. And we're going to offset finished sketch and then just
extrude our up stand 2 mm. So we get nice and
quick at doing that now because it's
the same connection. It's easy. We know it. So that's up plays I was the
only thing we need to do now is we're brackets,
these brackets. So I'm gonna do a
sketch on the bottom. Those faces, That's fine. Now, I'm going to offset, I'm going to project
this circle. I'm going to offset it by one. Then what I'm gonna do,
I'm just going to draw a line from just by eye
to somewhere on here. Okay? And then I'm going to
use a tangent constraint between them just
to get it nice line but what that wherever it is, Let's just by eye, but it's
a nice line into there. We can then mirror this line. And again, we're on the origin. So we just use the origin line. And then we do a
bit of trimming. So let's trim. Trim. I'm finished sketch. I
must give us this profile. Again. It was licensed them
by eye, but it looks okay. So now we just need
to extrude that. And because we dropped my bottom, it's
going to be a minus. So now I want to do, I'm going to pattern them. Pattern or a triangular pattern. Let me try a pattern on path. I'm going to select features
and it will be extrusion. Now it's showing it
slept in everything, but it should just select that, let's say path is gonna be, we can use the axis of
cylinder as our path. Then our direction. You want to do. So
we're only on spacing. And we want to say, so we want, this is 103 divided by free, so that'll be 34.34. Hey, we're not going
to worry about the point of we're
just gonna go with 34. So let's put 34 in here. Now when it prints the bottom
one, it will print this, which will keep it, stop this from because
this would break off. This is going to want to
break off all the time. We've taught them about it, we'll keep it nice and at
the top, it should be fine. It should just print
it is touching of a slightly. It should
be strong enough. Again, print one. And you can always come back
and edit this fairly easy. But that's it. That's all peace. If we now go back
to our main model. Main base on what
we need to do now is go to Main lower
right-click and go to copper. Now it's not this move copper. I'm gonna go to this copy here. And then we click
on our headline. And we have to say, we'll say paste knew, okay, I want this as a separate piece. So I'm going to say Paste new. I'm going to move it up
and it should be 1/3. I'm going to capture that
position once it's moved. Say Okay, now I'm gonna do is same thing.
I'm going to say. Paste new, move it up. I missed them. It'll be 206. And capture position. Okay. So now we've got Main lower mainland want and main load to. And if we wanted, we could rename
that. In this case. Because we're going to print it. I like to keep it the
same name because then you don't have multiple objects. Send them to your printer with different names that are
actually the same piece. So one needs to reference
differently on, in Fusion is the same piece. But if we look, those brackets actually work out quite
well. That looks fine. So the next piece we
need to model is this which has a different
texture and it also we have the end of the
pipe. Will do that next. Let's save up
7. MainInterTnk01: Okay, So the next piece we're gonna do here
is this section. It basically follows
the same diameter, but it's got a
texture to parents, so we're going to add
some detail there. Also the pipe finishes
on this section. So although it looks like it probably just goes in and
bends in it 90 degrees, like on the bottom, it does
have this fairing over top. We're going to do something
to represent that. So first thing I want
to do under here, I'm going to right-click
new component. I'm going to call this Main into an entertaining
different Nicole it, so I'm going to okay, but now we can just create
a sketch on top of her. Again, we could use
project but anovas. Now, I'm just going to
type in the dimension of 76 and then offset minus one. Okay, that finished sketch. So we're getting quick
at doing that now. I'm going to extrude it. Let's go and have
a look inside here so we can see using
that image plane again, the beauty of oven it behind. We can just see how tall
this needs to be in its 61. I'm going to use 61.
I'm going to, okay. So that's the basic
shape of our entire tank where we need to have this pipe. So I'm gonna do a sketch. And I'm going to project
that circle finished sketch. Now we just do an extrude. And then we can go
back to this view. We can see now, if you
having trouble seeing, you could hide up body. I'm just going to pull this up. I wanted to go in the fairing so we can change
the shape of it. So I'm going to say 25 because I'm on the bottom.
There'll be -25. I'm going to okay. That
then turn our body back on. Already. Got this
basic shape here, the pipe and the body. I'm just gonna do our
connection on top. And this is going to be quick
now because we know this, we know how to do this. I'm gonna go to this view
and I'm just going to offset this inside ring -1.25. But I'm going to finish that sketch and I'm
going to extrude, it will go down minus three. We have our strengthened
piece here. I'm going to show
him for that 0.25. I'm going do a sketch on top
and just offset this by one. Finished the sketch. And extrude our up stand to go. Again. Nice and
quick, nice and easy. Same connection as we
use an oval way down. Now let's draw our fairing. And I'm gonna, I'm gonna
construct an offset plane. From here to this view. Again, you can turn
the bodies off. Just going to turn that
one off. I'm going to offset this plane. -16. Okay? I'm gonna, I'm gonna
do a sketch on here. Let's bring that body buck. So let's first project. This outside line. I'm gonna, I'm gonna
project pipe as well. Okay. Now I'm just gonna give this next bit by eye just to get the general shape. So I'm going to start by
offsetting this by one, which will give us
the same curve as our pipe support bracket
we've been using. But then I'm going
to create a spline. I'm gonna go from here I'm going to buy, I'm gonna go to that. And then just get to
that center point there. Okay? I'm going to okay, that now you can delete
this circle, that circle. And I'm just going to edit
which I don't want it to bulge out and
Bucky and I just want a nice curved shape.
That's about right. And when you're happy with that, we can just mirror it. So we're going to mirror
and our mirror line. Again, we work in Central here. So make sure you the ship is, you can highlight it so it's
an actual closed shape. Light up, we can say
finished sketch. And now I'm going to offset
another play from there. Let's go with minus ten. Now I'll do a sketch on display. And this one I'm going
to project the pipe. I want to do a
similar thing now, but it's gonna go
from the pipe itself. So let's, we need to also
project this outside room. And let's go from
about here and just do the same thing as one by. You don't have to be too exact, but I just want us I just
wanted to a similar shape. Okay. So we can then do the taper. Now
I'm going to mirror that. Slope is up, say is, okay. And let me delete that now. Which will give us
an enclosed shape. That's fine. That
looks okay to me. So now we have these two. It's just a simple case of loft in and make sure we go to join. Go. So a nice kind of tapered
shape there for our ferry. I do want to make it a
bit more aerodynamic, so I'm going to just
fill up these top edges. And let's try. Let's
go with 1.755. This is what you have to
do. Sometimes you just have to keep show and
if it 1.2 is most, it's going to let us looks fine. Again, this is going
to come out quite small so we don't
need to be too exact, but it's fine to me. So that's our pipe
finished with now
8. MainInterTnk02: But we do have this kind of textured areas, so I want
to make it different. I'm not going to try
model this exact. You can go as far with
that as you want. I'm just going to do some
kind of grew blinds down, which will be a representation
of difference in texture. So I'm going to create a
sketch on this plane here. And I'm going to create
a center rectangle, which is going to be
honest. So it will snap. If you first go to the center, don't click anything and
come out with the blue line. And you'll see it will snap onto either
these two lines here. So I'm going to
go onto that one. I'm gonna, I'm gonna
start drawing my rectangle and it's going to be free. By 0.75. I'm going to enter that. Now I'm going to use my trim. I'm going to trim
out these paths. Now we have this
half a rectangle. It's cuts on the edge
here. So we can use that. If I finished sketch
will go Extrude. And we'll go distance to object. And what I'm gonna do, because you might
get in trouble. I'm just going to hide that one so it can click on this face. Here we go. I'm gonna do it as a
new body. That's fine. Now we have this
rich going along, going down the length
of our objects. And all we have to do now is do a pattern, a circular pattern. We want features extrusion. The axes, you can just click on the outside of a
circular, will get them. It will, it will know the axis and quantity. I'm
gonna go with 60. And I'm going to save up. And now we have this into tank and these lines give
it a representation. Again, it's not
exactly in detail. You can go into as much
details you want with up, but I think this will give
us a nice representation. So the term up body back on, I can collapse these. And if we go back
to our main model, can see, that looks okay. So I've just noticed actually where we've got our fair in because we've
done our ridges as well. Now, going into that phone, it just doesn't
look quite right. I'd like to cuts
off these ridges, just make it a bit neater. So we can do that easily. I'm going to create a
sketch on this face here. Then what I'd like to
do is let's project. And in fact, let's, let's hide this body. I'm going to project
this line here. And then I'll sketches
in this plane, I want to offset it. This line. We're going to come out
and I want to come out. We know that when we
drove this ridge it was 3 mm long and we basically
use half of that. So at 1.5, but I'm just
gonna go into just so we won't Claire.
And I'm going to okay. I'm just gonna go
into our face now. We've got ridges in
this area, what to cut? I'm going to draw
a line from there. And I'm just gonna go out
to about line, that's fine. I'm going to mirror that. We could just draw
a line because it doesn't really matter
but essentialist point, but just for neatness,
I'm going to mirror that. And then I'm going to
trim this line out here. So we've got this area now, which is basically our cutting
area that we want to cut. I'm going to finish sketch. Let's go back up. Now we're
going to select Extrude. I'm going to select
this whole profile we've just created. I'm going to use this as a
cooked to cutout these areas. But I don't want it to start
exactly on this plane, so I wanted to start offsets. So let's try to go out
and we're gonna go. That was found with ten. And then we've added two. So I'm gonna add another two. I'm going to say -14. You'll see that cut will cut them but it will
cut everything else. It's going to cut a
big hole in our body. It's going to cut big
chunk of our phone. But what you can do, you
have objects to cut so you can actually select
them and you'll see when I pull this down, it's showing us all the objects that it's currently cutting. So we can deselect body
one and now it's cutting 3,233.34 because we used the pro when we
select the profile. It's got satellites
naturally cutting my body. So that's okay.
We just needed to deselect body-worn,
which is this fairing, and allow it to cut 302-30-3304, which will be part of
our circular pattern. If I okay. This you'll see we've got this
nice tidy area there. And that looks much neater. Let's turn our main
lobe audit and now we have a much need to cook and it's
looking a lot better. So that's been done. Save
9. MainTopBody: So we're now going to continue this model upwards
and we're going to model this part now, which is kind of
this top section. And then this taper,
we're gonna do this, I'm gonna do is in
two parts, I think. Now the obvious place to split it is here
where it tapers in. But I'm just thinking
of my connection. When we look at our connection, we have this up stand here and the top part slot, slots on. And it's gonna be difficult
to do that if we go straight into the taper since the
inside will be tapering in. So I'm actually gonna do
my connection point about which it looks to
me to be halfway. So this will be the top. Then the second piece
will begin here, but then it will
taper in later on. We'll do it in
those two sections. There should be easy
to do these two because the pipes
finished that was kind of there's no detail on it. Rarely was just a bit
of a ridge at the top, so it should be nice and easy. So let's get started
and see how we go. So first thing to do as
always, is new component. I'm going to call this, let's call it main top. Okay, I'm gonna do a sketch. That sketch will be on here. Then as usual, it's just
going to be a diameter of 76 with an offset of minus one. Finished and extrude. Now I'm gonna go
to this view here. Let's see. So I want to go. We can barely see, but it's okay, I'm
gonna go there. So I think that's about 100. And I'm going to, okay, that I'm going to do our
connection first, which by now we're
all familiar with. So I'm going to offset
the inside -1.25 sketch. I know this connection details
getting repetitive now, but we do need to,
on each piece. I'm going to sketch here. I'm going to offset that one. And then not forget to now
a chamfer home message. Okay. Now, nice
and simple there. But I do want this
ridge on the top. So I'm gonna do another
sketch on this surface. This time I'm going to offset
by one, finished that. And I'm going to extrude
just this outside. And let's go to our view again. I'm going to need to hide body. You can barely see. It's very, it's pretty
indicative anyway. I'm just gonna, I'm
gonna call it five. In fact that we minus five. I think that will do. Again,
it's just indicative. So we have a bit
of a ridge where I'm not saying that's all
I want from this piece. I think that will be fine. Go back to our main
model that we have it. So our next piece
now is gonna go on top of that and it's
going to taper down. So let's just get
straight onto that and do these after the other. So I'm gonna do
another new component. I'm going to call this Main. Again, it doesn't matter where it's just, it's just a name. However you want to name your
components is up to you. If you want the file system
of May, which to be honest, a little bit difficult,
but we're gonna do this taper now. So I'm gonna go
sketch onto there. And it's going to
come out the same. So it's going to be on standard 76 with a minus one offset. I'm going to extrude that I think I'm going to go to 22. Now we need to make this
type of piece on top. And the way this is going to work for 3D print
is going to print. So it's gonna be coming
up as normal as it does, it's print and then it's
just going to carry on. And it's going to start to
gradually tapering as it does. It's print round and
round command gradually. So it's going to work on the
printer because it's quiet. It's gonna be quite
shallow angle. The problem we're going
to have is, well, we've always use
1 mm thickness of this wall as it comes in and tape as we need to
thicken it up a bit, or it's gonna be very weak. So we're going to
build that as we go. But first we want to do
is build a taper itself. So the first thing
we want to do here is find the height of this type. So I'm going to create
an offset plane. From here. Let's go
back to this view. And then we can now
use an image plane. We can have a look at what this needs to
be. So I think 71. I'm going to okay that now
I'm going to sketch on here. And I'm going to create a
circle from the center. But before I click
the size of it, I'm gonna go back to this view. Even though can't
see the circle, we can see kind of alignment creates a circle enough that we can judge it on our image plane. And I think 46 diameter, so we can just type by N. And now click here to go back
and look at our sketch. We have our circle. We can finish that. Now need
to profile at the bottom. So I'm gonna do a sketch
just on this plane. I'm just going to create our
normal 76 diameter circle. That will do. So. We now have two profiles. I'm not will then
allow us to create a loft using Mac OS profile one. And that's profile to,
and I'm going to OK. So now we have our shape
coming along here. If we hide this, let's just hide these top two pieces.
So we've got a bit gap. What you'll see is
this is actually a solid with taper part is solid. So once it starts to taper, it becomes a solid piece. We don't really want it to
solid, that's too much. So I'm going to shell out. We click shell. We want to select both faces so
it's open both ends. I'm going to make this
thickness of 2.25. And now you'll see
it's open both ends. But where it tapers, it
strengthened its thicket, 2.25. If we turn on our
Section analysis, we go to this view. You'll see here that as it
does this tapered area, it's going to make it thicker
than it was normally. It's gonna go from one
below meet fixed or 2.255, which is nice, but it starts that thicker
area at the Taper. I know this is gonna
be a weak point. We're going to want to snap off. In fact that printed
going round and round, it could even try
and damage it there. So I want this thickened piece to extend down in
the vertical a bit. We'll do like we do on the
connection will do a chamfer. Let's turn off our analysis. And let's just go to Extrude. And we can select
this surface here. We could just pull it down. And let's say 2.5. Make sure it's on Join. Now when we look
at our analysis, you'll see it actually
comes down vertically, be vertically a bit. And again, I'm going to push
jump from there of 1.25. Now when we look at it, it should look like a
nice kind of gradual. It tapers out while
it's still a vertical, comes to the thicker side and then it'll
start to say print. So again, for 3D printing, you've got a mind on
how it's going to print wherever weak spots are going
to be, that kind of thing. I think that'll work,
that'll work well now it's turnout analysis off. And what I'm gonna do here
is I'm going to create, going to create
an up stand here. Now, we've modeled
the first part of our normal connection
here because this is 2.25 thick and that is
our first action when we did our connectors
to offset in by 1.25, which would give us
a 2.25 thickness. Well, we've already got that
now after I shall combine. So all we need to do, and even though we've
gone too small diameter, I am going to still
use the same kind of tolerance and things. It's just the case of
offset and mapped by one. Finishing the sketch, I'm
going create an hour up stand. I'm going to go Silva is our tapered section. And if I turn on these two here, forgot to on main model. We can say it looks okay, got rich detail and we've
got two separate parts here. So all looking good. Now we can start to model
this capsule though. This is where the men would
be and all any equipment for taking up the rest
of it's just fuel. But this here is where we
get into the Payload area. So we're going to
model that next. And then do is just about done
10. 29 Main Payload Section: So moving upwards, we can
do our next section now. And if we look on here, we could probably do
this is one section. But I can look like this. I know it's going to have a
few issues if we do that. First, this is gonna
be quite fragile. I know now after printed
it and knocking it over a few times that this is going to snap every time
it falls over. So that's something I know
now just from experience, but even looking at it before, I would think if anything
is going to break Amish rocket it is
Section mount here. So I certainly want
to have a join there which would
leave this one. What I'm gonna do, I'm actually
going to break it here as well. Because
it was like this. I'd like this to be
removable and to kinda push into
this section here, which means making this fairly solid, but I don't
want the whole thing. So I'm gonna, I'm
gonna come from here to here just using my same
kind of method we have, which is Sketch Extrude
wrap kind of thing. This will remain hello. And then we can
start making this more solid and this
pit removable. So let's just concentrate now on the section
from here to here. And just looking at it, it's going to be, we
have some detail here. I'm not going to try and put
too much on small details. I sometimes prefer
to do transpose. I'm going to do some
chumps furs with the logos and my flux and things, but
there's nothing stopping. You're doing some
details transfers to rather than
trying to model it, or even just paint it on. But again, this is
totally up to you. This is just how I'm
going to do approaches. So it's gonna be a series of extrudes and then some wider
parts of my sketch and X2. But basically we're going to work our way up to
Sketch Extrude, Sketch, Extrude, Sketch Extrude and maybe aloft or something. So let's work our
way through it. And let's first do
our sketch onto here. So I'm going to create a new component
and I'm going to call this Section should be Main top section because it's in my main
part of a Rocket. Man. I'm gonna do a
sketch on this surface. And we'll do that same
diameter, weird on the outside, which was 46 men. Because of a way we did
this with aloft and things. I know we've got the wider part. He just is like our
connection before. So I'm going to offset this
minus one. And then we'll go. So that'll give us
this bit of tolerance from the up stump below. So just like we've done before, I'm going to extrude this now. And I'm gonna go to this
view here. I'm gonna go up. So nine. I'm going to okay, that I'm gonna do
another sketch on here. Now. Let's get busy. So I'm going to turn
all these off just because we're going
to be doing lots of projected on this,
this actual piece. So I'm going to
turn all those off. So it's a lot clearer. What I want to do now is
offset that line. I, let's go with 0.5. I'm going, I'm not
I'm not going offset the inside because it's
only half a millimeter. I'm just going to
extrude both sections. Again. We'll go back to this view is just going to be kind of
an I hope, standard. It's going to be about there. So this will work like a ring around it and
just give it a bit of detail. I'm going to sketch on here. Now. I can project, I want to do is
project the bottom. And Okay. Now I can
finished sketch, extrude. I'm back with this
thinner diameter because of projected it. Same again, go to this view. I wanted to go up to
just above up flag. So let's say 12 Okay, now we can do the
same process again, which is a sketch on
their project wide apart. Okay? Finished sketch extrude. And because it's the
same process we doing, this is gonna be another ring
the same as would be below. So that was to will go Sketch project. And it's the same
process we're doing. Finished sketch. Extrude. Go to this view. And let's go now to, we want to be getting ready
for it to go wider now. So I'm gonna go, it looks about six. Now we're going to start
if you say it tapers out. So it gets wider. This module here, which I'll presume has got the satellites. No, whatever the taken up, it gets wider to this fairing. So what we want to do is do
an offset plane from here. And let's go. It looks to be about 13. Although sketch on that plane, without selecting it will
go back to this view. Bit like what did
before. We can still see the line because
that's about 50. We can finish that sketch
and now we need a profile, a bottom to create a loft. So I'm just going to do
another sketch on there. And I'm gonna go out to this, I'm going to project
this wider one. So we have a ridge
at the bottom again. Now we can loft love up
profile to that profile. Because what we've a wide when
we do get this nice rich. Okay, that and then we can
just extrude this surface. And we can go all way up to 49. Okay. We do end up with a solid piece a bit
like when we did a taper. So just like we did
then we'll do a shell, both faces, so it's
all the way through. And thickness will
use 2.25 again. Okay. So now we end up
with this piece. I just want to
chamfer this ridge a bit like we always do. So let's go. They're not set at 1.25. Looks good. So let's just do
a quick Section analysis. See what we've
got. Face will do. Because they this,
this will print out cabbies overlaps with fine. When it gets to the inside bit is actually put his
original main side. That's okay, it up in that
chamfer and up to it. It looks good. I'll print okay. I'll know that will print
okay, on my printer. So cancel that
analysis because we've already got one. I'm
happy with that. Let's turn all the of his
own, see how it looks. I think that's
coming along nicely. So now we just need to do for our main body or
we need to do is that these top pieces here. And then our, the
nozzles of our Rocket. In the next chapter, Let's
look at finishing this top. But I think that's looking good.
11. Main Crew Module: Next up we're going to do this kind of a
MRSA actually the, so if those people on
the rocket opportunity to Crew Module of a Crew would be is just kind of a dome shape. Now this is going to be more solid in front of a is gonna be solid because I want
it to be strong enough for this
piece to slot into. So we're not going
to hollow out. Well, I'm gonna do I'm not
going to include this detail. That's something I could do
either paint ANOVA transfer, feel free to include
it if you want. But I'm going to
include a bit of a, just a rich going round just to show that it is a piece
actually separates. I'm a real rocket.
I'm just gonna do kind of indentation
there which will model. And then it's up. We'll do a small up Stanford. But we'll slot into the
bottom of this piece. So fairly simple. Let's get started. First finger's always
is new component. I'm going to call this
main Crew Module. Okay? As usual, we're going to do a sketch onto
the top of the last piece. So I'm going to
create a diameter. Now, this is going to be is going to sit in
there, which openings? 45.5. Okay, so we want our usual
point two-five difference. So that will be 45.25. Then they will go. It gives
us this bit of tolerance. And so you can see the
difference between this time is we haven't
gotten up standard, but usually we, we've got an upstanding the next
piece slots over it. This is going to slot into
this almost to sit in here. So I'm going to extrude
that shape we've just done, but I'm gonna go down and it's gonna go down
to millimeters. Minus mu body. Now is sitting inside and you can just see
this tolerance there. Now I'm going to create a, I'm going to create a
sketch on this surface. Draw circle and this diameter. I want it to be more now, so I want it to be
halfway in mass of 47.5. And then finish that sketch. I'm going, I'm going to extrude. Now. I want to select
this and that section. Now if I extrude it, I'm just gonna go 1 mm. This will be a slight, very slight kind of
extrusion there. I'm going to go, okay. You can see what's going to happen now. This piece is going
to sit in there among this section is going
to overlap the top, but the extruder just 1 mm. Now, we'll do another
sketch on here. Circle. I won't
go out to 50, 50. Finished sketch. Now I will offset. I'll do an offset
plane from there. Let's go to our side view stack creating a dome shape here. So I want to go, I want
is going to be about 31. So I'm going to offset this 115. Create a sketch on here, and this will be a circle with
a diameter. To this view. We can do our little
trick again with our line and I'm gonna go 40. Finished sketch. Next I'm going to offset
another plane from here. And this should be 16. And we'll do a sketch on here, and we'll do another circle. This 122. Now you can see we've got
these profiles. It's a case of doing a loft. So we'll select as
our first, second. Third. Because we did
this little standard. It's gonna, just gonna
sit in there and create this kind of rich, which is going to show it as a bit that actually
separates from the rocket. And all I have to do now
is to sketch on here. I'm just going to
create a bit of a stunned by our next
piece because slot onto, so that will be 10 mm,
a finished sketch. I'll extrude that. And let's just go 2 mm.
I'm not sure do it. Again. We're going to be putting
stickers and things on here, so I'm fine with
that for the detail. I'm gonna save that. Let me just go back to here. I'll save that. And in the next chapter we'll just do this escape
Tower it on the top
12. Escape Tower: Okay, So in order
to finish the top, we're just going to create
this escape Module thing, escape, escape Tower,
I think Nicole it. So basically how this
works on my real thing, the Crew will be set
in this module here. If there's a problem
during launch, these rockets on
material will fire. And it will, it will fire
away from the rocket. Take him a Crew Module with it. Then this will leave
separate from this at some point and the
Crew Module come down on a parachute just like when
they come back from a mission. That's a fairly anyway. So let's model
this in one piece. We've got this standard error, so it's going to
slot onto there. But it's all going to
be modeled in one. These are gonna be fairly
indicative, fairly simple, and done well enough
for us to print a lot. So first of all, new component and we'll
call this escape Tower. Then we'll create our sketch. I'm not will be on
here on this surface. So we'll start off
with a circle of 22. We could have just
project lot beneath, but that's okay. It's
will start for 22. And then I'm going to
finish our sketch. And I'm going to construct an offset plane similar to
how it's done it before. I'm going to want to go. So 30 will do. Then we'll do a sketch on here. Back to this view. We'll just get our width,
diameter of eight. We can lock these now. Beginning of our Tower. Now we can just extrude straight
Alpha end to this view. And let's go up 63. We'll do another offset
plane from here. Will call out. Let's go. Let's go to sketch on there. 2.5. Just want something
smaller because we're gonna, we're gonna kinda make
it go to a point anyway. Let's loft again. Okay. So now just to get
this nice point on here, we'll just kinda do a fill it. Let's go 1.5. Okay. We want to put
these rocket nozzles on. So let's do a sketch. And I'm gonna go on
this mid plane here. Let me create an
intersect of this part, which will give us a
line out on the outside. I can then snap to that. And let's go out about that. I'll do. I'm gonna go
from nine to degrees. And this is just by eye, feel free to be a bit
more exactly if you want. Now, one of Clinton's point, I'm gonna hold down
the left button, which will give me an ark. And that'll allow me
to go in an alkali. I'm just going to try to out
by putting a line on my end. Okay, so fairly rough sketch. But we, this is gonna be
kinda small when we print it, so we don't need to
have that exact. What I'm gonna do
now is do I revolve? So it's going to slip
that with the axes. I'm going to make
sure it says join the most and what
it's gonna be inside. I'm going to click Okay. Now I know what's gonna
happen with my printer. This is all kinda going
to blend into one. But it should come out of enough that you
can see what it is. But it will blend
this into them. Again. This is a
very small piece. It's not going to
take long to print. So if it doesn't
come out very well, you can edit this,
you can tweak it. It's not the end of the world. Another reason not to
have done this all in one piece because by
the time it got here, you would have already
spent a few hours printed this piece, just this it should be fine. It should guess it would
be less than an hour. So all we have to do now, as you can probably guess, is to create a circular pattern. And we'll use that feature. The axes will be that, no, we don't want 60 of them. We want for them. We have our fall
rockets on the end. I know we need to
do now is create this hole so it can slot in. So let me hide this. I'm going to do a
sketch on there. We did ten millimeter up
stand on the previous part. So we'll make this 10.25 using our tolerance that we worked
out right at the start. And I'm just going to extrude. So we use a two millimeter up
stand on our previous part. And just to make this safe, I'm gonna go minus free. It doesn't matter if
it's a bit of a gap, but it's better but it
isn't not quite fitting. So that should sloped
straight on now. And if we turn this back on, go to a main part. Go. We can see that's
model quite well. And you can see why we put
ridge there just to create. So it looks like it's
a part that will come off the top of our Rocket
done. So let's save up
13. MainEngineNozzle: Okay, So the only
thing left to do now in terms of its main body, not the doses, but the main
body is these rocket nozzles. And we didn't put some
holes in the bottom of our model to slot these in. So we just, we just want
to model this part. What I would say,
the real rocket, it doesn't actually mean
this thing weighs tons, especially when it's full of propellant and fuel and things. So it doesn't actually
sit on these, these, these be quite fragile. It has its own structural thing. It sits on our model. It will be standard
on the, on these. So this on your desk vaso
be what it stands on. So we do need to
be from up above. We are going to make them hello, just as representation,
but they're going to be quite fit it to scale. You can even leave them
solid if you wish. But apart from that,
the other thing is looking on this join, you see this white section here. It bulges out. When I've looked on photographs, That's a flexible heat proof. Things have these rockets will
move or vibrate all over. They'll gimbal and things. So this is a flexible
Covering that can move. And when I've seen it
unfolds as it's been more of a concave shape than
this. So I'm gonna do it. It's not going to
curve out like that. It will curve concave, but feel free to do
it however you want. Okay, So as usual,
new component, and we'll call this main nozzle. Ok. And let's create a sketch. I'm going to do it
on this face here. I'm gonna draw a circle. And it'll be in the
center of that circle, that, and it will be 25. Fits in there. Now, I
need to do some offsets. I'll finish up sketch
and I'll make an offset. Go back to this view. Will offset, let's say seven. Okay? Another offset plane. From there. It's getting hard to see. But we want to create
this nozzle shape. I appreciate you can't
probably can't see this background image
on my recording, but hopefully if
you're following along, you can see it enough. The end of the nozzle is there. So I just want to do
it halfway to get that shape a bit like we did
with the cone on the top. I'm gonna go eight. I'm gonna do another one
from which will be 930. Okay? In fact, I'm going
to offset another one. Let's go minus three. Now we have our planes. We should be able to
create the shapes. Let's do a sketch
on this one first. Because we've added all
these plans are going to get all these yellow
things going on. So what we can do under here, we're going to have
our planes now. If you want to work one
at a time, you can. And we can create this circle. Sketch View will need
to project first. So let's project that center
point and create a circle. I'll just make this circle. I'm going to make it
18. Finished sketch. Then I'm going to
do another sketch on this plane. I appreciate it. Difficult to follow
on what I'm doing it. You will see what I
create at the end of it. You create something similar, all however you want. In fact, that's fine. So this one will be 16. If I finish this sketch, just give us that
kind of shape there. Now, if we loft
between these free, we get, and you'll see
what I mean now I get more of a concave shape,
which is what I wanted. So let's now do a
sketch on here. And we'll do a circle from
the center point of 14 We turn off planes back on. I'm gonna do is, I'm
going to finish that. I'm going to sketch on
this plane project. That point on this will be 2020. Looks fine. And now we can apply and let's turn
on the bottom plane. We'll do a sketch on their
will project center point. We'll do a circle from there. Let's just check this one. So 22, finished sketch. And now we can
loft these shapes, so we'll go from that one. Now we have this nozzle show. And let's just make
those look a bit neater. Now let's put a fill it
on this edge of 0.5. So 5.75. Then we need to
put our connection pace. So let's hide the main base. I'll do a sketch on here. I will do a circle
from the center. And our whole we
did right back at the start was 10.25 because, because we used our 0.25
tolerance, we've used all along. So now we can just use ten
here and we can extrude it. Go 1.5. So there's our nozzle. And what I'm gonna do,
I'm gonna put just so we're not printing a solid
and wasting filament. I'm going to put a bit
of an opening here. Could do sketch on this side, and I'm going to make it, let's go with 18,
finished it up. And then we can do
an offset line. And again, this bit here is
just kind of indicative. I'm gonna do an offset
plane of -19.5. To sketch on here. We will project this
center point to a circle. And this can be something small. So let's just go with ten. We'll finish that
sketch and then we just need to lock these two. Might have to hide our
body is why we select it. And it's gonna be a cup. It doesn't have to
follow another light. It's just going
to be an opening. Will. Okay? So we've got
this opening in the bottom, because print is
going to have this, it's gonna be printed up here. We're going to print it
that way because of this. We need this on top. If we do a, if we turn
on our Section analysis. In fact it won't work on is because These aren't in
messa in the middle. Will judge show where we've
got this flat bottom. It might not print correctly. So what I like to do, which we can do here, is we can put a
fill it on there. In that garner 4.5. What does it, it just
creates a better, something better
for it to print. A print. We'll
finish off button. You'll see it when it stood in. It doesn't matter,
it'll just it'll just mean it prints
a bit better. So now let's turn
the MainBase02. Buck on. We hope that part there. Now I'm gonna go
to our main model. In terms of Printing. We can just print
this four times, but it would
obviously be nice to show for nozzles on here. So let's save that first. Before Fusion does
something we don't want. We could copy and paste and
join them into these circles. But since they set out equally, I'm just gonna do a
circular pattern. I'm going to go to
components this time, slot up main nozzle, the axes. We can select that. And so when we click
flight will automatically place when we can. Okay, now we have four nozzles. And that is our main body
now of our rocket completed. So next we can start
looking at these boosters. So you can be printed all
these while you create them, working on the next ones
I hope you have been. And hopefully that's
coming together nicely.
14. SRBNozzle: Okay, so now it's
time to move on to the solid rocket boosters. Let's just switch to this view. So we're going to work on
these white boosters now. They are identical, so we
do need to only model one. I know it's just the case of
printed it twice basically, so that makes life
easier for us. The first thing we need
to do those we need to kind of line up on this file so it
can move our way up. We're going to look
at the image behind, like we did here to get
our extrusion heights. But this is basically going to be the same few
commands over and over. It's gonna be Sketch Extrude, Sketch Extrude, like we've
done on some of this here. And then reveal loft to
get some different shape. And in here, it's going
to be quite repetitive, but it should come out
looking okay, now, I've looked at photographs of
these are may do appear to be a few differences between photographs
and between drawings. Okay. So mainly we
have these bands, olive oil, we have
some thicker bands, some thinner bands. And when we have this
big thick band here, which is where it
links into the rocket. Okay, So one thing
we do need to do is we need to make sure that this links
into the rocket, okay? And it will link up here, somewhere and down here. So if you've, if you've
printed this piece, this piece, then we're going to be doing some
more work on that. We're going to put some holes in it once we've got
a mounting point. So don't glue anything together. Because you will need to
3D print these sections. But it's all good
thing for testing. I do models of print
parts over and over for testing fit
and things like that. But ended up not being used. So it's all part of a process. But yeah, you can
see this link here. If that was to scale, it's nowhere negative
be strong enough. So we're going to beef up a
bit some of these indicative. And let's get started. So the first thing we need to do when we were creating these cylinders are
moving our way up. We went off the center point
because we would be orogeny. It was just drawing a sketch, a diameter of a center point. Now we're going to be
joined out here this time, so we need to create
another center point. We can use olive oil. I'm gonna do that by
working out the mid line. So let's do a sketch
and I'm gonna do it. I'll miss plane,
basically the viewer in. And I'm going to create a line. I'm going to try and
find a center line here. So let's just do that by I first shoe a vertical line
down that and press Okay. Now, I'm also going to do a rectangle from this origin
center point rectangle. And we know the diameter
we were using for this main body, 76. So let me just do a rectangle
of 76 by ten. Okay? So that's a width of our main
body that we've been using. Now, I'm going to do one
here and I'm going to try and get just see we've got these ridges
coming out and go to I'm just going to try
and get the main body and the width of that, which looks to be around 35. So we'll put 35 in there and then let's just put there, okay. That's gonna give me at
the closest point is going to give me quite a small gap. It's going to be too close. I know that's too close because we've got some data on it. We've got these
things coming out. So how we've drawn
them inductively, it's going to, and also
it's gonna be two. We need some kind of
connection in here. If we've got two small gap, it's just not going to work, it's not going to
be strong enough. So I might move it out again and I'm gonna
get ready to move out. But first I just
want to model it. So I think what I'm gonna
do looking at this, I'm just going to use
this center point, okay? Just to let us model
pair so we can trace it. And then we'll move the whole thing out as
we need it later on. To make our life a bit easier. I'm going to hide, always going to rocket.
Let's just hide it. Everything. I'll leave one Muslim. I'm
going to finish that sketch And I'm going to construct an offset plane
from here at zero. So this will be basically going to be wherever
rocket stands. I want it to stand on these
and these altogether. The real thing that I imagine, there'll be different difference in height between these two, but ours is going
to stand on lots of the most stable is the better. So what I'm going to do, I'm going to create
a new component. I'm going to call
this SRB nozzle. Misled. Okay? And then
I'm going to sketch now on this because see it, but it's this plane we created. I'm going to project that
point which is at center line. So now we can
create our circles. I'm just going to
work our way up now. So I want to go
back to this view and a bit wider than it is, I'm going
to make it quite well. I don't want it to be stable as possible, so I'm going to is 38. I'm going to finish that sketch. I'm going to do an
offset plane from there. And let's make this -14. Okay. Now I'm gonna do
another sketch on here. We can snap to this point. Now. This will be 32. And we'll finish that. And then we'll just do a loft. Then we go. So that's the
bottom of our booster. This is just the nozzle
a bit at the bottom. Now, we've got an
overhang here that'll be quite large and you'll
get all sorts of issues. We've printer, this is
gonna be on the print bad. But then we don't
want this over time. So I'm going to separate these
into two different paths. Now. I'm going to use our same fits in like we
used at the top here, which was a Tamil tamil kind of insert into a 10.25
millimeter hole. We can easily do that,
will draw on here. Ten finished sketch. Let's extrude that. For just to make
it slot in nicely. This is something I
didn't dormi of us, but it's something that
is good to do really. If you put a rounded kinda fill it on that just
makes it slotting. It just takes away
those hard corners. If there's any, when you
do, when it prints a whole, if there's any kind of
string and inside it just helps get around that. But again, it's a
trial and error thing. Yours may be okay.
You may not need it. Might be worth just
putting it on. So that is our nozzle rarely, That's all that's gonna be
15. SRBLower01: So I'm gonna save that. I'm going to go back here. I'm gonna go new component. I'm, this will be, be lower. Okay? Now we can start
doing the same again. So we're going to start
off on this section here. There's this plane. I'm just gonna do the same. So we won't know. If you could say it's kinda like a curved presume it's a flexible duct type thing
like we had on the rocket. I'm going to make
something similar, but it's totally conchae is
going to curve out this time. I'm going to start off
creating something that's 46. Finished sketch. I'm going to extrude
that whole thin. Just go buy, let's say. Okay, I'm gonna do
another sketch on here. Go to the center. Now let's come right out. 53. And for this shape, I want to do another loft. So finished sketch. We'll do an offset plane
from here to so 23. Okay? You don't have to use
the same dimensions as me. You don't even need to be using modeling
design rocket as me. This is just the process
I'm going through. Again, we're going
to be doing a lot of this kind of Sketch Extrude, Sketch Extrude, which you end up doing when you're
doing a lot of models. S1. So this is gonna
be our Rocket 35. This is going to end up being the main kinda diameter of
this most of history. Booster. Well finished sketch and we go now we're just
going to work our way up, measuring things and
working our way up. And I'm gonna put in
a bit of detail here. But I'm gonna do so I'm not, I don't have to
keep going back to this image because it's going to be quite biome is chapter
I get it as it is. I've made a note of all the
dimensions I'm going to use. So I'm going to fly from his
fairly quickly move out onto skip back to its image all
the time I met this chapter, just mind numbingly,
long and boring. So if you're following along, you can just use the
same dimensions I am. And we'll see how it
looks at the end. If you do in
different rocket, you know of a process by now, feel free to put me on two
times speed for time speed, whatever my voice
sound all squeaky. This is gonna be a bit
tedious, but if you want, if you follow along, just, let's go, let's just
follow along with it. Okay, So next one. Extrude six. Sketch. 36. Extrude to sketch. Now I'm going to project
this lower diameter. Extrude. Finished
sketch extrude. 12. Sketch 38. Strewed. Five. Sketch. Project. Slowed diameter. Finished sketch, extrude again. Again. We're gonna keep going. We're going to go
nine months time. And you see what I mean by being mined them in the
borrowing this section. But let's just get through it. And if I'm on high-speed, I'll probably speaking
really squeaky a moment. Like I've been on the helium. This time. To mix it up a bit. I'm gonna do an offset plane. And I'm gonna go off five. I'm gonna do a sketch
on this plane, the 0.38 finished sketch. And then here I'm going to loft, which will give us a
slightly different shape. That looks quite good. I'm going to sketch 35. Finish. Extrude. Sketch. We can also now, because we've got lower. I'm going to project this. Don't know if one of them. So if you want a
repeat E 3D shapes and you can just project
but want to undo it again. And we'll an extra two will extrude to do a sketch. Now could project again, but I know what size I originally is, it's 35, so I'm just
going to draw it. 35. So I'm just going to
draw it just to be quicker. Finished sketch extrude
up again, five. Okay? So it would build it up. It's kinda complex shape here. We just keep going basically. So let's do nova sketch 36. This is our wider one. Again, I'm not going to project because I can remember it. Then I'm going to do
an offset plane again. We're going to loft shape again. So it went five. We do a sketch, would make this 38. We could have
projected that again, but I remember them by now. Finished sketch
when we do a loft. And we've got another
one of those. So mixing up of it
just gives it a bit more in just a bit more detail. Again, I've seen so many different versions
of these boosters. Each, each one seems a
bit of different details. So this is the one I did
when I was doing this model original and it kinda
looks quite nice and models and it prints okay, So Karen less but you
can do whatever sizes, diameters, and loves you feel it needs while
you can just copy me. Or like I said, you can do
something entirely different. A new list just as a guide. So we'll extrude this now. Seven. I wish I could fold
wind lot you probably have. Unfortunately, Fusion doesn't
times give you a function. So 56 extrude. You could go back in time. If Fusion, which is great, you can't go forward
into funnily enough to and then sketch. We're not far off now. Nine, sketch six, Extrude. Sketch 35, Extrude. Five, sketch 36. Let's do another loft here. So let's do a offset
plane and we'll go five. Sketch on the plane. This was 38. Finished sketch and let's lost. Hello, It's good. This is basically going to
be the top now. So let's just have
a look against. It looks good. I think we've got some
nice detail in there.
16. SRBLower02: Now, one thing we've got, if we look at this body here, we've drawn these lower
part which was different. Let me go to this setting. So we've created this lower
part which was different. But here, these will
all be the same. So we've got a rich, rich
and if a separate 12345678. Okay, so what I'm going
to do this next bit. So from this line
here down to here, I'm going to separate by a. I don't want to print just
small, eight small pieces. I'll probably do
full small pieces which will be identical
and slot into each other. So let's go back to this one. We need to create some kind of up standard that
will slots inside. So I'm gonna do a
sketch on here. I'm going to use
our point two-five tolerance that we've
been using throughout. So I'm gonna make
32.75 finished up. And I'm going to extrude it. Five. I also need to, when we create started nozzle with ten millimeter, it's done. So I also need to do
a hole in the bottom, which will be 10.25. And I will extrude that five minus five is joined it. So I need to make
sure that cuts. Okay. So that'll slots
in nicely there. So if we go back to
our full model now, we can say this nervous
is probably a bit. If we draw actual
size, as we said, it's too close to this, we need more of a
connection detail. I'm going to do the connection on this band here actually. So what I'm going to
do while I'm on here, well, normally this model, I'm going to go to
this lower one. I'm going to create a sketch. So before you print this, I'm gonna go to
plane of the angle. It's gonna be along, they're going to be zero in this case. So we'll put as a plane
if we go to a top view, we've now got a plane
right through the center. And I'm gonna do a
sketch on there. And I'm going to project
let's project that line. I'm not lying. And Okay. Now, spoken hide the body. And I'm going to do a line from the mid point to the midpoint. We can then create a
circle which will be our whole of yet Let's go fall. I'm going to finish our sketch. I'm going to turn
this body back on. I'm gonna go to extrude. I'm going to slip circle. Now I'm going to say
we're going to extrude. We're going to go and
sort of profile plane. We're gonna go object. And it's going to
be that phasor. Now I'm gonna go to this view. I'm going to go in. Let's go in by 13. Okay? Okay, so we've
got nice Hold. This will be one of our fixings. And we'll use that will, will project onto, onto this base we did here later
to give us the other side. But for now that will do what? I'm also going to
leave this solid. I'm not going to run a
cylinder down through it. You can if you want. But I think this
model quite tall. This is gonna be,
this whole section is gonna be talking
a lot of the way. We're going to have
it sitting on two of these and the nozzle. So I want this nice and
it's not too long to print. It's only, it's not very tall. But it'd be nice, solid pace, especially if it's
connection here. If this was a thin-walled
object that might just crack. So I'm just going to
leave this solid, but feel free to
do what you want. To make this look a bit better. I'm going to put
a fill it on here to make this a rounded. I think it is one of
those flexible ducks to allow this nozzle to move. So I'm gonna put a fill
it on there and I'm going to make this 2.5. I meant to make
this print better just so we don't have this
kind of hard edge here. They do an internal
philia of 0.5. So we just get this
more progressive ship as a print is going up, it's going to progress
more gradually. And it does look better as well. I'm going to finish up there. Next, we're going to
work on doing four of these mid sections. So far
17. 36 SRBMid: Okay, so now we're just going to create this middle
section of the SRB. And this is actually going
to be, if you look at it, you've got these ridges going down and the
sections in-between. And it's pretty much identical,
just repeats itself. I'm not gonna do one whole piece because for reasons that
we've already stated it will be in that mythic went wrong and there's no need
when it's identical. We're going to separate down. I don't really want
to separate into eight us a bit too much for me with the number
of princes of God. I think separating Mason to fall pieces would be the
ideal situation. So let's do that. Let's start. We'll go
right-click new components. And I'm going to call
this SRB mid. As usual. I'm going to start by doing a sketch on the top
of a previous piece. And I'm gonna do a
center point circle. This time it's gonna be 35. And then we're going to
offset inside minus one. I'm going to finish our
sketch and you can see now we've got this point
two-five tolerance. So this piece will
slot on nicely. So now I can just extrude
this and I'm gonna go 35. We can check that in our
image against the rocket behind 35 works out. Okay. I mean, it's just a case of
putting these ridges on. So let's do a center
point circle. And let's go 36. Now we can finish that sketch, go to Extrude and make sure
you slept both profiles. And we'll just extrude to
about plus this nice rich on. And then we just repeat
what we did below. Now in our sketch we
can just say project. Okay, finished sketch, extrude. Just sat profile 35 again. Sketch. Project. Rich. Finished sketch. I'm going to extrude two. So we've got to kinda
the same sections, but it's going to
print as one piece. And now we just need through
our connection on top. So we'll do a sketch on here. And this time we're
just going to offset inwards from here, -1.25. Finished. Let's extrude that down by, let's go minus five. So we get strengthened
piece here. Then we just need to sketch
on top offset by one. Extrude this up stand here. Let's go with five. Gives us this nice base which
we'll slot into itself. I'm going to save
that. I'm gonna go back to our main model here. Now I just want to do, I just want to copy
this basically. So we right-click and
I'm gonna go copy. Remember it's not this
one, is this one here. Copy. Main model. I'm going to get now you have two options. You
have paste and paste. Knew if I was to paste this, it will bring in copy of
what we've just made. And if we were to alter
what we've just made, all the copies would change. And that's probably what
we want in this case because we want these
to be identical. If we were to go paste
knew it would bring in a copy of what
we'll just made, but it won't be any link. So if we ever went and change your original venue for paste, new versions wouldn't change. If you want something to be
identical, then go pace. If you just want
it to be a basis of something else,
go paste, new. We're gonna go paste. And what I'm gonna do,
You could just move out. We know we offset it 35 plus two millimeter
ridge, that's 37. So you could just
say times up by two. Move it up 74. Okay, so that's basically what we did
when we made this model. All we could, actually, if I just undo that, we could go faced. And again, I'm just
showing you this to give you the two options. We could do it properly, which would be really
the proper way to do it. And we could do assemble joint diameter and we want it to slot on and
fit on diameter there. So that gives us a proper joint. If you're gonna do any kind
of animation or anything, or if you will send them
as model out to someone, if you were doing it as
a jump and join it up. Earlier, we just did a move because we send them to our printer and
individual sections. So we didn't really need
to show you both ways. And you know, we're gonna do, we're gonna do another, so
we're gonna do Paste again. Just going to move
it about the way. I'll, I'll join all these. So join. So that's join. So we've got 1234 of these
sections identical, which gives us eight of
these visual sections. And if we go to our
view, we can see we've built up to this top
section here now. All we need to do
is this top piece. I'm going to do this
next piece in one. And that would finish
our boosters nozzle. So the next section, let us do this top piece, but that's looking good.
18. SRBTop: Okay, so now we just need
to do this top piece, and this is just going
to be in one piece here. We're going to put some
kind of indicative detail. I'm going to make one of
these ridges thicker. I want to do the connection
into the main body here. We'll do it similar to the
way we did it down this side. But yeah, it's just
gonna be one piece, so it should be nice and easy. Same kind of process
we've been doing. So let's go ahead and
create new component. Srbtop. I'm going to do a sketch again on
top of the last piece. And we're going to
use our offset. So I'll tolerance is 33, will get abnormal 0.25. I'm going to offset this now. And let's go to I'm going to finish sketch and I'm going to extrude
both of those. 4.5 sketch on top. This time, let's do 35. Finished sketch. Same process at the moment. This one will do for Sketch. And now we can just project. Let's go back down here. Finished sketch, and
let's extrude this one. So this is going to be
where our connection is. So it's quite thick. Can range from about six. Sketch project. Same thing. I will
put the details on. Again, as with the
others on this. If you did have the
exact dimensions, the other way you
could do these, instead of doing
this endless kind of sketching mixture do is to just draw a side profile, ridges and you have all the dimensions I'm
and just do a revolve. You could do it that way.
I just find I like this. I like having it broken down
into these separate things. It's easy to just change one or make one's
a bit different. But you could also go back
to the original sketch. Do is totally up to you. As with anything with Fusion was multiple ways to
do the same thing. Let's do nova project. I just wanted to get this detail can look a little
bit more intricate. Hear some close together
ridges at the top. So 4s1. Okay, So now what I want to
do is I want to do an offset plane from here and go to this view. I wanted to do. I'm going
to create this top. We want to about I'm going to put a
chamfer on it, a radius. Let's make this a bit more. Let's make it 45. I'll
do a sketch on here. We've six. Okay. I will do, I'll do a sketch here and offset this one. Okay, so now I'm going to
loft will be profile one. Let's go without full profile to I don't want it
completely solid lot app. So let's just turn off some of these so
we can get into here. And I'm going to shell out
an inside fitness of 1.5. Let's say. Okay, let's
see how that prints. I'll do want to put
a chamfer on here. Rounded end of Philip's, as Fusion calls it. Okay, so let's now do a Section
analysis for this plane, and that's what we've got. So if we have a look, this is actually
a bit tight here. We might get some issues here. There's also, this is
going to detail there. I'm gonna just want to
title this alphabet. I think, I think we might
get a weak point along here and a weak
point along here. So what we can do is
instead of doing a shell, so I'm going to
delete that shell. I'm going to sketch on here. I'm just going to draw out. Let's go. In this view. I'm
going to drill or out. So let's go with 31. Okay. And then I'm
going to finish it up and I'm going to
do a offset plane. I'm gonna go up to go about the minus faults. Okay? I'm going to sketch on there. No one wants to on this plane is create an Intersect Shape, which gives us the circle
where it intersects AP plane. We can main come in here and
I want to come right in. I want let's go with two, which would be -2.52, 0.5. Okay. We'll finish that sketch. And now we can do
another loft with these internal
circles as a cooked. Okay? If we look at that now, we should get a nicer,
nicer transition. I'm also going to just extrude
this. Let's go with 2.5. And then we'll do our
usual chamfer of. Okay, so you can see now
we've just made this, it might be a bit of overkill
fat. While we're here. Let's round this a bit. So it might be a
bit of overkill, but it's going to make it just
easier for the printer to do this without giving labs minutes to the actual
print process. But it's going to
make a stronger, again, it's something we can
test, see how it comes out, but it should just reduce
any kind of stringing in any nasty artifacts from
a printed on the outside. Let's turn this analysis off. And That's looking good. So now we just need
to put our whole, if we go my right view, I'm going to put it here
in this kind of band. So let's do a sketch on. In fact, we need to create
another plane here. Do I know? We'll get away with doing
this on the origin? Because what we will do is
project these two lines. Line from midpoint,
the midpoint. And then we'll do a
circle of 4 mm diameter. Finished sketch. And even though
our sketches here, we can say extrude this whole. And instead of playing,
we're gonna go onto object. And we will go in 13, which in this case
is enough to go. It doesn't have to be 13 as
long as it goes through it, but it seems good numbers one. So let's just put up
and then we have it. So now we can turn
on everything else. Let's go to our rocket. Let's save it. Let's
turn off our Canvas. Let's see what we've got. So we've got IRS sub B
and we've got our rocket. Now, the only thing left to
do is look at the connection. I want to move this SRB away. I can see there's
some question there. We want to make a little piece, does analog piece to go into
these holes and connect it. So we'll do that in the
next video and layout. And we'll also add,
just for our benefit, lots of materials make
it look a bit better. So we'll finish that
in the next chapter.
19. FinalDetails01: I'm going to lay these out now. I'm going to
separate them a bit, make a connecting
piece to go into. Both of these is a bit
too close together. It might match the
actual image behind, but it's not going to work
in terms of our model. So what I would like is a two millimeter gap
at the closest point. So let's have a look at this. Let's first I'm
gonna do a sketch. I'm gonna do this
and I'm main model because that's where
we work in now. I'm going to put
it on this plane. And then project,
I don't want to project the parts that
are going to be closest. So it's gonna be wondering intersect,
intersect this. Okay. Now I'll okay
that I'm going to, I'm gonna hide some stuff now. Let's just end up with this. This is basically this
is at band on the SRB. This reason was that gap is because this is
where a whole is. And we can see we've
got an overlap here. So I want to offset
this line by two. I'm gonna, I'm gonna make
this a construction line. Which means it's not an
actual physical line. It's just kind of a
lighter setting outline. We know that if we just check that the thermometer
here was 37. So I'm going to draw
a line down here. We'll go right down. It will also be a
construction line. I want to make this half of 37, which will be 18.5. Now our new center line, where we want this model to be. Now I just want to make
sure we're in line. So let me extend our line. What that will do, that will
give us an actual point in the same horizontal profile. So if you're not following this, don't worry, when I
do it, you'll follow. Just because of getting
these dimensions. We're going to finish
sketch now we're going to turn on our SRB. Let's turn off
SRBTop just so you can get this point,
but we will select it. So slip will shift
select all of the SRB. And you can see our
selective up top that will go to move. Make sure we're almost
point-to-point. I'm for the origin
point will select that for the target
point, will slip up. And now it's moved it across, will capture up position.
And we'll click Okay. Now if we go to sketches, we find this original
center point. If we add a sketch, we can see we've only got, the only thing I'm
there is a line. So I think now it's going
to hide rough sketch. Okay, so now we've
got new center line. We can hide all these sketches. Don't need any sketch. And we'll we'll put the SRBTop back on. Okay, now, bring
all these buckskin. That's looking better. So
we've moved it across. Now I want to recreate
this hole down here. I'm gonna put it on this bond. Then we can project it across. So let's do a sketch
through here. Let's hide our base. And I'm going to project
these two lines. Draw a line from midpoint. I'll do How fall
millimeter hole. Unlikely to before we can slit. We can select Object, which one here? Let's go in 13 again. Why I'm choosing 13, but it
gives us plenty of clearance. Feel free to choose
whatever you want. Will turn on this
main base again. We just need to do
the same here now so we can actually use
the same sketch. Will find this sketch. We've got that one. I'm going
to slip them main base. I'm going to say extrude. Slept these on. We will go from object, which is here. And
we'll just bring mine. I mean, we can use
five here because it's only minus five. It's only 2 mm fit. We're going to use
30 iniquity was anything as long as
it's more than two, it would work. So let's do that. But to our main model. And then all we need to do
is the same again up here. Find the sketch. In fact, this sketch is going to be
part of this top piece. So if we go to SRB top in here, we should have sketch. So let's sketch 12. So let's now go will find us. It was the inter. So turn on that
will say extrude. And we'll select these halves, which maybe a bit tricky. In this case, it's not
like don't seem to want to let us go. And select object. This time I'm going to go
because we've got these ridges. I'm gonna go on the inside. And and what it's done. If you remember when we
created this cut here, we select the objects to cut it. It's kind of copied. But again, it's thinking
we need to do is I'm getting so its coverage
but it's not cut the body. So if we just right-click Edit Feature and we go to objects to cut, you'll
see there we are. So it hasn't selected body one. We don't want to cut the
SRBTop since that's already got it in. Let's just okay. So now go back to
our main model. Let's just make sure
everything's turned on. We've got a whole upset
hole, which is what we want. And let's let's go to this into, we just got a sketch on here. Sketch off and on here.
20. FinalDetails02: So now we just need
to actually design the connecting piece and
we should have a design, it's about two millimeter gap. Okay, So what I want to do now, I just want to create
a couple of planes. Right in the middle
of our connection. This whole will say
construct a mid-plane. And we want to go
between matte surface and that surface, Okay? And now we have a plane right
in the middle of their, now we'll do a sketch
on that plane. What I wanted to do
is to intersect this. And then we're gonna
go with a main body. So this. Now let's look at that sketch. I'm going to hide all of these. So they can right-click Hide. So we can see kinda
what we want. Let's do a circle just so
we connect it back up. Again. Just kinda follow
along and it will, it will all come quite
what we're trying to do, but we're just trying to get
these connection pieces. So I'm gonna go across
here and then I'm going to offset Apollo want
this to be 8 mm. So let's call it for, okay. And then I'm going to mirror
that construction line. So this is basically
going to be our shape. We can trim this out now. So that's the shape there. Let's just constrain it
with some dimensions. So we set the size of it. Okay, I'm going to
finish that sketch. Let's start off
sketches also consider. Now what I want to do is create a new component and
will cause connection. Okay, that and I'm going
to extrude this shape. Let's go symmetric
distance of three. Okay? So we've got this
piece. Now here. I'm going to construct a
plane fruit two edges. I'm gonna, I'm gonna
do our sketch on. This will just be a, this will be our kind of protruding power which
will grow in the whole. So again, if you're not
following what's going on, it, it should become
clear once I've drawn it. Hopefully. Now we're gonna do a circle, is going to a formula meet hole. So we're gonna use up, we'll
try our 0.25 tolerance. This part WhatsApp
minutes to print. So it's okay if you
need to test it. I'll do 3.75 and I'll
finish that sketch. And now we'll do an
extrude from the object, which is up face will come out. Let's come out 2.5. Okay? Let's turn on that plane. Let's do another construct. In fact, we can just go to
extrude for our profile. If we find our sketch
and turn it on, we can select the same sketch. Object will come out
-2.5 from the, okay. Then we could just turn our
sketch them constructions of and now we have this
kind of connecting piece. I'm just gonna go
around now, fillets it. So let's try 1.5, okay? Which will just make it
easier to slot it in. So now if we just turn on the SRB and go to online model, we'll
see we have this This here. And we
should be able to also put one VCE we take off. So no photos. Let's do a copy. Model, paste. I'm going to assemble
it, so I'm gonna go joint. Just put up. Again. This is only for the sake
of the model, rarely. So when we've got here, we've got diameter
of 38 on this piece. I'm guessing this
one is smaller. So 37. And that's fine. Just to fix up, nice and easy. I'm just going to
go to the lower. Find my extrusion, famous
Sketch, Edit with sketch. I'm going to change it
to 37. Finished up. Bots are model. So now we have this slightly
narrower and wonderful. It doesn't matter. Now
we're going to notice fact. Let's make it six as well. So you end up doing this kind
of tidying up of a model. This is live of the
shoulder modelling. So if this extrusion walls five, we want to make this 111. This 16. The beauty of parametric modelling
and Fusion been able to go back in history
and change things. So now we have this
connection pieces. We can print those and we
can glue them together here. Let's have a look at it fits on. So we've got our main base
and it fits in nicely. And we've got our entire
tank is going to fit on. Now the only thing
I need to do is similar to what we did here
where we trimmed out these. I want to do it in
this same area. So let's go to our tank. Will construct the mid plane, and we can still use these
objects to create this plane. I'm going to use top and bottom
of that connection piece. This will give us a plane
right through the center. Now we can do a sketch on there. We can project. I just wanted to get this
midpoint so that circle there. Okay. Now just want to, all we need rarely is aligned that sex that encloses the
things we need to trim. So that'll be fine.
Finished that. Now we have this sketch
which is a center, so we can just use that
light we've done before. We'll go symmetric
will go up and down, and we'll say objects to cut. Now we can have a good look. What we can say. Yes, that one. Yes to that one. Yes to that one. Yes. So it's counting miss It's already split SBIC when it does a whole, so now it's kinda
amounts to bodies. So anything else? We've got body one. We don't want to cut body one. That's fine. I will okay. That now, but little bit
of intricate details don't on these fees
can do tend to be the fiddly things when you
get and things like that, but that looks good now. So let's just go ahead
and turn everything on.
21. FinalDetails03: And then all we need to do, let's say this before
we do this operation because this could make
Fusion of a heart attack. But let's go mirror components. And we're gonna go Shift select will get the SRB and the
connections are mirror plane is. Okay. Now, the
operation I just did, which gives us our complete
rocket rarely as visual only because these
are, these parts. These parts of the same as vase past when I've just
created the mirror. We would have married any path. So if there's any detail, it would have
actually married at which if you do add any
detail you might want to do. In our case, we're just going
to print each part twice. So that operation was purely a visual, if
that makes sense. And also talking about
visuals if you want. We could go to let
me say that again. We go to parents. We don't need to do
physical material. We're not doing any kind
of design analysis on this in terms of strength is
it's gonna be 3D printed. So let's just go with
a plastic nylon. See, these are actually, let your abs, it doesn't really matter
as long as it's white. Let's do that. I'm will just put
that onto our parts. Just drag and drop. Once it's in your library,
you can just drag and drop. It. May have been easier to
do it before we married. It doesn't matter. It's going to select all
these because of the same. Again, this is just
a visual thing. You just 3D print the parts
as you normally would right-click and save as mesh. So let's, I'm just going to
duplicate this edit. I'm just going to do
this change of color. Black is black,
which will put onto their duplicate,
edit an orangey. Okay, let's add this
to our central piece. Is sweating bodies,
rather components. But let's seems to
work. There we go. Close up. So that's our rocket. That's how finished Rocket. Hope you enjoyed that.
I appreciate this. Bear the end for setting up
maize was a bit finicky. In fact, we missed a stage. One thing we need to
do is go to the inter again and go to mirror
and will mirror features. And it's going to be
by Extrude we did. A mirror plane will
be the central plane. And I'm Fusion isn't
going to like it. Why is it going to unlock it? Well, remember we
selected which objects and these objects are
different to these objects. So it has married the cup, but we don't get under
the mirror option. We're not gonna get that option. So I think what we need
to do in this case, I'm going to go to this
sketch and edit this sketch. And I'm going to mirror
it in this sketch. So let's mirror this. For the mirror line, we
can use the origin. Okay? So now we've got it on both sides on the sketch.
We can finish it up. And I'm gonna
delete that mirror. I'm just gonna do the same
again with the extrude. So we'll extrude. Now. Our sketch will need to turn
on because it's been used, it's turned itself off. Slept up plane will
go symmetrical I can't remember how
far did it work? I did it by eye.
Let's just put fall. We'll check it later. And objects to cut. Again. Slept body one. I'll click Okay. So that's done it. So let's just check
that first extrusion. It will well, let's make
it we didn't type in, so let's make this fall. Okay, on HIV that sketch. So now we've kinda move that
cuts out to both sides. If you've if you've already
printed this incident, you'll have to
print it again now, but I'm sure you'll agree
that looks much neater. Let's go to our main
view. Main object. So slow. Right view. Down here, it's fine because there's no detail too cuts out. So that's fine. What we need to do
is create our holes. So Let's go back to this into tank and let's find
where we Extrude, extrude the whole
which was here. Let's edit feature. And let's say instead of
one side will go two sides. Symmetric. Click Okay. Then we'll do the
same. Down here. Main base Edit Feature. Let's just fire all
the way through. Okay. Now we have
holes in each piece. Will go. We'll save that. Now to
print your actual pieces, it's just choose one, right-click, save as mesh, binary, STL, binary
refinement high. Okay, That, save it as an
STL to do that and then use whatever you all
slicing software is to send it to the principle
that is a completed model. Now, the only thing you'll
need to do is for transfers. There's various ways
you could get those. I use Photoshop and
all I really do is a Google of a
logo or the flux. So if it was the United States
flag or just Google that, find a good copy of
it and then work out. So I know what sizes. I think there's one
in this area here. So I'd measure the gap between men in Photoshop at
scale, likely that size, if it was any Nasa logo, which I think comes out, Hey, I'd measure how long I wanted it and scale it in
Photoshop too long. I'll then put all these
different images together on an A4 size piece of paper
and send it to my printer. And that printer would be
loaded with transfer paper. You can get transfer
paper on line. It's like this diffuse
get with model kits, we soak it in water,
must slide off. You can buy that actual
paper for your printer. Once you've got all
your logos to scale, you arrange them in a file
sheet and just print them. After you've painted
it, you just slide them on a simple process. If you don't want to bother
with the water decals, you can just do it on
the self-adhesive film, but it's a bit thicker. It does tend to see the edges. But that's entirely
up to you. If you selling this as a kit, it's good to include
the transfers. Its an extra thing and
it's so easy to do. But yeah, there you go. So hope you enjoyed that. And let's look at our
finished model again.
22. SLSOutro: So there we go. That's the finished model. And you end up with
all these pieces here which will go together and create this nice model Rocket for Hobart wasn't
too long-winded for you. These overshot the tutorials, we do it an actual project
that can be a bit long-winded, but I think they
are helpful to see something from start to finish. And you have to show every step. There's nothing
worse than watching a tutorial from someone. It's skip steps and it's
hard to follow along. So I did show every step you
can always followed wind, it skipped bits, it's up to you. But that's generally
how I go about creating a model in
Fusion for 3D printing. And then it's just a case of
assembling it, paint in it, doing the decals, but
kind of thing. Yeah. I'd love to see what
you come up with. A really enjoy seeing what
people do after these courses. So please send me photos, let me know about how you got on if you do any other kind of
models after this course, please, please let
me know about it. Love to see all
that kind of stuff. And I hope you've got
something out of it.