Design a Rocket in Fusion 360 for 3D Printing | Michael Freeman | Skillshare
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Design a Rocket in Fusion 360 for 3D Printing

teacher avatar Michael Freeman

Watch this class and thousands more

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Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      20 SLSIntro

      1:20

    • 2.

      TestingConnection

      4:23

    • 3.

      SLSImagePlane

      4:13

    • 4.

      MainBase01

      11:59

    • 5.

      MainBase02

      9:35

    • 6.

      MainBody03

      11:16

    • 7.

      MainInterTnk01

      8:57

    • 8.

      MainInterTnk02

      6:47

    • 9.

      MainTopBody

      11:09

    • 10.

      29 Main Payload Section

      10:04

    • 11.

      Main Crew Module

      6:30

    • 12.

      Escape Tower

      8:10

    • 13.

      MainEngineNozzle

      12:01

    • 14.

      SRBNozzle

      8:53

    • 15.

      SRBLower01

      11:18

    • 16.

      SRBLower02

      6:09

    • 17.

      36 SRBMid

      6:48

    • 18.

      SRBTop

      11:32

    • 19.

      FinalDetails01

      9:40

    • 20.

      FinalDetails02

      10:18

    • 21.

      FinalDetails03

      9:26

    • 22.

      SLSOutro

      1:09

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About This Class

Follow along as we design a scaled model of the NASA SLS Rocket in Fusion 360. This course will show the standard workflow for creating scale models of real-world items using Fusion 360 and image planes.

This model can be 3D printed on any 3D printer.

Meet Your Teacher

I have over 23 years experience as a Draughtsman & CAD Designer in a wide variety of disciplines. I started on a drawing board learning traditional drafting skills and witnessed the introduction of CAD softwarinto the industry. Originally starting on the very basic AutoCAD release 10 I have used every version of AutoCAD since as well as adding various other CAD software. This has given me a unique insight into how best to utilise these great tools in the real world environment. 

Over the course of my career I've trained countless people in the use of these tools and as most of this training was geared towards getting staff members up & running with this software as quickly as possible, I developed a method that gets my students actually creating drawings ... See full profile

Level: Intermediate

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Transcripts

1. 20 SLSIntro: Okay, So in this part of the course, we're now going to look at Printing this model of an asset SLS Rocket. This is going to be a kind of over the shoulder tutorial as I model the individual components, this is gonna be quite long and I appreciate it. It's gonna be very repetitive since we're going to use the same few processes throughout this modelling tutorial. You might want to watch it on a faster speed. If it gets a bit slow, you can always rewind it. If there's a bit you didn't quite get. But yeah, sometimes over the shoulder modelling tutorials can be a bit repetitive and boring. Just if you want to follow along. This will be the end result. I'm sure you appreciate it, it'll be worth it and you'll pick up some good little tips about how we go about creating something like this. And how Fusion can be used to create good-looking models. Just move quite simple techniques rarely, so I hope you enjoy it. Please let me know and let's get started and see how we get on 2. TestingConnection: Now we're going to create, we just got to carry it to pieces that we can design our connection around. So let's go new component. And now I will say this will be the bottom connector, an app. Now I will do a sketch on this plane. Just going to be a circle, which is all 76 mm diameter. I'm going to offset that minus one. Finished sketch. I'm going to extrude this ring up just by 5 mm. Okay? So looking at that, we just have this ring base we can use to test our connection. In fact, I'm going to make that a bit bigger just so it isn't flexible and bending when it prints, I'm gonna make it 10 mm. Make sure I get it right. Okay. So I'm gonna design with connection now. I'm gonna do it based on the settings I now work for my printer so you can see me do it. You might need to tailor it to you all actual printer after you've done a test. Obviously I can't everyone's printer settings print a different and it'll print a different tolerances. I suggest follow along, use these settings if it works great. If not just tinker a bit tailored to suit yours, okay? But it'll become obvious as we go along what we're doing. So I'm going to do a sketch and I'm going to, on the top, I'm going to offset from this inside. I'm gonna go -1.25. I'm going to finish that. I'm and I'm going to extrude that new ringing side and I'm going to extrude it down minus three. So what that's gonna do, it's gonna give us this kinda thickened, strengthened pace at the top. If we look at that for a Section analysis, you can see it's just gives us this ******* but at the top. Okay, let me just hide that. Now I'm gonna do another sketch on there. This time I'm going to offset the inner circle out. 1 mm. Finished sketch. A bit confused what we're doing, just follow along and it will become clear. I'm going to offset that too. So if we look at our Section analysis now, from this view, what we've got is we've got an up stand, which is 2020, 5 mm from this line up Stand should slot nicely into here. And we'll have a 0.25 gap, which is our tolerance, which will allow it to slide in and out and not be too tight. You don't want it. If you're not going to glow it, you want it nice and tight if you are going to glow it a bit low. So there's actually room for the glue and it wouldn't just all squeeze out everywhere. And that's something to use your judgment for depending what you're doing. But these are the kind of figures I'm going to use. So we offset, we offset 1.25 and when we bring it back one, and that gives us our 25. So now what we need to do is just print to the second one. Should sit on top of the first one, and it should work. Okay, so let's print two of these now. And let's test that connection. Okay, so we've got our two test pieces printed. Didn't take long at all to print them. And we can test Vose tests effect, and you can see it fits together nicely. So we can now use that, those dimensions as the tolerance throughout our project going forward 3. SLSImagePlane: Okay, so let's start making our actual model. Now. We're going to create it all in one file as you're doing Fusion with different bodies, we're going to use our connection that we kind of experiments with and found a last connection test chapter. So we know the tolerance is to use all way through the rocket. We've pretty much got everything ready to go with, decided what size it's going to be in the scale. So we can start actually modelling. Now. What I'm gonna do, I'm going to bring in a midterm you genome actually first finger do is save it. So I'm going to save it under my Rocket folder. I'm going to call SLS, since that's the rocket when modelling. Again, call it wherever you want. It's up to you. I'm gonna do the canvas first. So first thing I want to do is bring it an offset plane. I want to use this one. I'm just going to offset that. So we know our model is 76 millimeter diameter. So that's basically how wide is. So we can go back. And even involvement, I think -100 will be plenty. Mel, keep it away, but it will still be there. So let's now insert canvas and let's find our file, which is this one. Open that and put it on that plane. And let's look at this now. So again, I'm going to do similar to what a date in the demonstration chapter. I'm just going to be roughly line up, but we're going to scale it anyway, so don't go too far doing that. I'm going to just okay that we're going to now click on, see, we've got canvases. So again, as we did in the demonstration, we're going to calibrate this. We're gonna make it 76. There we go. You could views to file away. You'd already limit for the conduction test. You could have just saved that, but I wanted to show you again. So now we're going to go to Edit Canvas. Now we're going to move it into place. I want base to be down there. Zoom in now and I'm going to, okay, but I'm just going to edit Canvas again just to tweak it. So why we want minus two? Now? Let's try to, I want it right on this bottom, so it's more at 1.9. I'll do it 1.75. And then in X, Let's try 2.5. Let's go with free. I'm misusing this checkered squares an exam as a target. So 3.2, that seems to have done it. So now we have this model and let's just double-check the size of it. Just roughly 76 wide and the basis here, so that will do so now I'm going to make sure it's three selectable. And let's start working on it. That's our Canvas. And now we can start model. I'm just going to save that. So what Canvas is kinda locked in place now and saved? Now we can start modelling 4. MainBase01: So first thing I'm gonna do is a new component. I'm gonna call this main base. Okay? And you'll see it's kind of grade this out now for us. Now. The reason it's grayed out and sends it to bucket because the canvas is part of a headline model, not main base. Okay, so that's fine. Because still see it. So let's start now. Modelling. I'll main base. I'm going to do a sketch and I'm gonna do that on this plane, XY plane. And you'll see, because we're working with the origin, if we do a circle on the origin, about 76, that will be the shape of our rocket. So it will all follow this kind of this origin here, all the way up. And the origin is the center of the rocket. This is, again, I know I keep saying it that this is why you need to work around the origin wherever you can. Okay, so this needs to be 66. Since we're going to start with this lower these here. I'm going to finish our sketch. And then what I'm gonna do, I'm going to construct an offset play. This is going to be 12. And then I'm going to do a sketch on this new play and just do the same thing, a circle centered on the origin, but this time it will be 76. I'm going to finish sketch. If we look now, you can see we're getting this bottom shape. So all we need to do is a loft between those two new body. Then we have it. So we're already building this, we're going to build with this, this piece is going to go from here up to here. Okay? So let's do a sketch on top of here. Now. I'm just going to bring up, so this is going to be the kind of the cylinder it creates the shape of a Rocket all the way up the name or most of the main base, it's gonna be 1 mm fix I need three minus one. And then if I finish that sketch, I can extrude this. And what you can do once you've clicked on the extrude and you've got your arrow. If you go to your right-click View, you can just drag it up as far as you want and just do it by eye. That's the beauty of having these image planes you, so you can use it to drag V is up to jog your extrusions up. So I'm going to use 60 mm. I'm going to okay, that we have this internal is 1 mm thick ring and that's gonna go, oh, well, it's gonna be our Rocket. What we need to do is I'd like connection detail. So it will connect to the piece above it. But I want to create this. So we've got here, we've got a pipe coming out. If I'm image, we've got a pipe that runs all the way up, most of the way up. And it leaves this bottom section here. And then you've got this kinda gathered around it. You've got two vertical pieces and bracket. So we're just going to model the two vertical pieces. One thing I'll say about modelling for 3D printing is very easy to get hung up in detail. And we've all done I eat. You start modelling things like this and you start going in and you're zooming in. And if you don't realize you end up working in in points of a millimeter, getting every detail. But you said it's printed. None of it comes out because it's just it's just too small to detail. So you've got to work with limits of your printer as well and don't obsess about tiny details because generally they won't come out anyway, although come out and just met the thing look worse. It'll just look like a blob and it looked like something you print is done rather than something you've designed. So I'm just going to create, I'm not going to can get too much detail. This cross piece. I'm just to create two verticals and the pipe coming out. Not all do. So. Go to this view. In fact, I'm going to create a pipe first. I'm gonna do a sketch on top. And I want to make sure that I do with some a corrupt, playful split there. This is our image, so we wouldn't have it in line. It wants to be here on this side. So sometimes you need to check that. But when we've done our sketch, I'm going to create a circle. So it's gonna be in line with this circle, is going to be 4 mm. Again I've already measured a lot of these because I've already modeled it. So you would be going back to your image plane and measuring them, things like that. I'll measuring dimensions. You could possibly use that and scale it down, but you could just measure it from the image plane and get these dimensions right. I'm also going to, I want it to sit in on the outside of this. So I'm gonna put a dimension. Know our diameter is 76, that's 4 mm if file. So just to make this 40 will be just sitting there. I don't want it to be offset. I don't want any kind of Airgap rail in-between because the 3D printer will see it as two parts and it'll just keep breaking off. It'll create problems. So I'm going to finish that sketch. Then I'm going to extrude. It's gonna go down -17. And now we can look, okay, so what we can do, we can go to our main base. Just turn that visibility off. And now we can kinda see how it lines up. But I'm happy with that. Let's turn our body back on. Now I want to make this, make it curve into the body here. Into this piece. I'm going to go to a side view. I'm gonna do a sketch. I'm going to choose this face here. So this again, but because we're on my origin, we know this is running through the center. What I can do is project. Project. Okay? So now we've got this line. I can create a circle. The mid point. Now what I'm also going to do is project the intersect. So this is basically the intersection of that piece, which will give us a sense line. And all you need do is do some trimming. And you get that line there. Then I'm going to delete these. We just want that kind of curved area. Now it's all finished sketch. I can do a sweep. Profile, will use the path. Will use that. Okay, make sure it's on joy. And then you go, the pipe is now going in into I'm going to create these kind of guardrails down the side now. So let's do another sketch on top. For this one. I'm going to draw, I'm going to draw a two-point rectangle. I'm just going to draw out here. I'm just gonna make it 20 for now. I won't 0.2. I'm, and I'm going to lay it out with some dimensions. So I'm gonna go from this edge to the center, and that will be 42. And then I'm going to dimension from the center here. That'll be free. We knew about because this was for diameter. So we've got how fat which is two and then a 1 mm gap, and that lays it out. So then we can do some trimming. Get rid of these. Trim that. And let's put a one-point two-dimension always seem to have lost. Will go. Finished sketch. Now, we can just extrude this -36. Forgot to a view. You could check that against view. But again, if you wanted to know, you could have as you're doing your extrusion, you could have been kind of lining up with the image. Again, if you needed to turn any bodies off, it could have done not the image. But I know this is -36. Now I want to raise a lot of licensed been doing this, especially as this rocket hasn't really been flown, of it as being built based, it hasn't really flown yet, so is liable to change over time. And most of the images you get will be kind of artists, mockups and things like that. So you do need to use a bit of license. But I'm just going to put some fillets on here just to make it look a bit neater. So let's go with fill it. And I'm going to choose that corner and that corner. And I'm going to make these two millimeter. That's as much as much details I'm going to put on. Okay. I'm just going to do one of those either side. Now of course, we just need to mirror that. I'm going to mirror I'm gonna go features. So then we can get not just the part, but the actual Philips and things, the mirror plane. And again, guess what? Because we've used the origin as our base, we can just click that. And I'm gonna say, okay, now we have that nice detail of a pipe on this. We can use this now when we build our next part to just follow a pipe all the way up 5. MainBase02: Now if we look on the bottom of this base, we've got our rocket nozzles come up. When I print this, I'm going to print it with that level on the beds there. And it's going to print out words because we've got It's hollow inside. We want to make sure this is a base because this bit is solid. So these rocket boosters are gonna be separate paths which will need to slot in. But they do have, if you see they've got a bit that sticks out where the rocket is. So we're going to model that now. Let's go and do a sketch on the bottom. I'm going to create a circle. Let's go stick it in by I, this is gonna be 28. Okay? And you've using whatever dimensions you want for every on modeling. Or you can just follow. This is going to be 19 dimension there to there. 19, 90 mm in both directions. And it's 28 diameter, so that's fixed now. We can finish that and I'm going to extrude it. Again. You could extrude it based on your image. I'm gonna go with -26. No, because it's overlapping into our model is going to automatically assume we want to cut this. I'm going to change it to join. I'm going to OK. So now we have this area for our rocket nozzle. Doesn't look quite right at the top. You can see there's a detail. It goes up but then it curves in aerodynamic fairing in. So we need to model that, which is simple enough. Just to fill it on my edge of 14. No, go. So now we have this nice detail there, exactly what we wanted. And we can put our rocket nozzles on the bottom. But we need four of those. So, oops, let's create a pattern, circular pattern features. We want the extrusion and fill it the axes again, because we using the origin, simple enough. Can click it. Go. We want four of them. Have it as our base piece. Now, because we extruded this olive oil pair, we did not feel it's food. We have ended up with these internal parts, which we don't want is just we don't need them. And it's just going to waste filament and create more time for our print. Sometimes when you modelling these cylinders and you put in details and you get all sorts like that. It's not an issue. We can just get rid of those. What I tend to do is model your part and then just cut them all out. But we can do that now we're not going to be putting anything else inside. So it's a simple case of doing a sketch on here. Projects inside, finished sketch and then extrude that. And we will say distance to object. We want to that face. That cuts every fanout inside. Now we have it now we only thing we need to do with this is because we're going to have these rocket nozzles are separate paths. They want to slot in. And we're going to use the same tolerance we worked out before, which was 0.25. Sketch on the bottom. Now, I'm going to create a circle and you'll see we can, if we go inside one of these circles, it will still see the center point of that. So we can just, we know we're gonna be right in the center of that circle. I'm gonna do this is going to be at ten millimeter diameter, can fit in the male side of it. So the female side, if you like, needs to be 10.25, which will be out to five tolerance. Finished sketch, we can extrude it. And we're going to make it minus six, 6 mm deep. So that will be where our engine will slot in. Now, because this is on the BED. The printer will be printing this face with no real support. So we don't want to make it too big, but we want it big enough that it's not just going to snap off or break-offs. So But it could've been something we've child on a small part. But my printer, I know it will print this. Okay. It will do that overhang of six mille, okay? It might look a bit messy when it does it, when it tries to print it round here, it might look a bit messy, but it doesn't matter because you'd never going to see this anyway. I'm willing to do it. Again. You might want to print this. You can always cancel a print once it gets up here. So you could print the whole thing. You'd have to worry about splitting it down. This might be something you'd test when it comes to that. And you've, and you've printed MainEngineNozzle for now. This I know this will be fine for me. Now it might be if this is an issue on your prints having this overhanging side and it all strings up and bunches up and things. What you could do when you do this extrusion. You could just say you could just put it all the way through. So it's a whole okay. I'm that way. When Printing any overhung it will print it fine. It might actually be a better way of doing it. You're going to slot something in here, so you're not going to see that anyway. So yeah, it might even be a better way. But I know my printer, I just have it like that. So it's just the case of doing what we did before, which is a circular pattern. Features, extrusion axes, line and we want for these, now, the can be changed anytime if it doesn't fit right? When we do over nozzles, we can change them anytime just by editing the sketch here. But basically that's our base finished apart from the connection. So we need to add the connection. Now. I'm just going to save that. Now connection is fairly simple since we've already designed it in the test. So we do a sketch here. We offset the inner circle by -1.25. Finished sketch. We're going to extrude that down. Free millimeters minus F3. Make sure it's not curtain, It's a new body that will give us this is going to strengthen Section inside. We're gonna do another sketch on top. We're going to offset our ordinary 1 mm finished sketch. I mean, it's just a case of creating our up Stand, which we'll do up to millimeters. So that's our top connected. And we want to make this a bit needs and a bit better Printing. So we're just going to put a chamfer on the edge of 1.25. Let's just have a quick look at our Section analysis. We'll go through one of these planes. So let's go through, you can see we've got this now which will work Nice. Ok. So Now for analysis. And that's our main body. The base of our main body. The next piece I want to do is gonna be we basically go in if you look. So next we'll continue modeling is rocket and work our way up 6. MainBody03: Okay, so now we're going to look at creating this body here. And if I just switched to my main model. So you can see this piece here. Basically it's the same width from this level right up to this level here. We're not going to even attempt to do that as one piece. It would take hours and hours and if it failed up here, you'd be heartbroken. We're going to split it up a bit like we spoke about in the introduction. So firstly, I'm looking at is where's a good place to split it? Well, I can see here we have a different detail going on. He's got a tech kind of a texture on the surface, so that needs modelling separately. So definitely between here and here would be one would be a good place to split it from the bottom up to there. So what I'm gonna do, I'm just going to go to calibrate. And that will allow us to take a rough measurement. So it's free you 9 mm. So what that tells me is, I don't want to put that in one piece for you. Nine. We could have it. But might be doable if you wanted, you could do it. So it'd be 154.5? Yes. So you could have it for me personally. I like to split things down because I've got multiple printers. You see that's another reason to split things down. So if you've just got one printer, you might want to do it into halves for me because I've got 3D printers. I'd rather split it into free. And free. You nine does actually split into free quite well. So I'm going to split this section here into free, different sections. Now those sections are all going to be identical. So there's no more modelling needed. As long as you divide them equally. They're going hill. There's no detail on here that isn't going to be shared between them. We have these brackets on the pipes. I'm not going to worry about getting me the exact right place. I would imagine whoever drew this is an artist's impression kind of thing. When it actually flies. The public innovate a different place anyway, a lot of this might look good. So I'm not going to worry too much about laying these out. What I'm gonna do, I'm going to lay them out for ease of printed and modelling. We're going to create one on the bottom. And then I'm going to probably have so probably free. If I split this into three sections of 103, which goes nicely. I'll have three of those, one at the bottom and then Free going up. And that's how you got to look at models like this. How do I want to print it? And how will it split nicely? And this will actually split nicely that way and give us free exactly identical pieces we don't need to model once, but it was locked together. So let's go ahead and do that. I cancel this. I'm gonna go. New component, an alcohol this. So we've got main base, so it'll be main I'll just call it Main lower again, call it whatever you want. Main law. So now we have a new, new model here. I'm going to start this. Now what we can do. So we could project from a model below. In this case, it's only two dimensions. I don't know what they are. So we've got, I'm just going to draw it. So 76 and then we're going to offset inside gamma could project it from the base below, but I'm just going to model inside. I'm going to do that. Now the beauty of projecting it from a model below means if ever it changed, it would change all the way up. So there is an argument for doing that, but I know if I will suggest that'd be way more things to change it. I'm not going to change it like that. So I'm just going to I'm just going to put it in so we can finish our sketch. And I'm going to choose up, I'm gonna go on, I said one, oh, three. New body. Okay. So now what is pi? And I will project that. I'm gonna do a sketch. I'm going to do it. Let's do it on the top. And I'm going to project something like this. Definitely project it that way. The layout dimensions you did in my main, but if they kinda moved out a bit of something, you'd only have to change that once a definitely project that finished sketch. And then we can extrude. I'm going to select that. Then I'm going to say for distance, I'm going to say to Object. And I'm gonna say, now, I'm going to hide risk main base. And I'm going to say to their newborn, Okay, So that gives us our pipe Now I want to do our standard connection on the top so we know how to do this we can do is fairly quickly. Now, we're going to offset -1.25. Finished sketch. Extrude down minus three. We're going to chamfer 1.25. We're gonna do a sketch on top. And we're going to offset finished sketch and then just extrude our up stand 2 mm. So we get nice and quick at doing that now because it's the same connection. It's easy. We know it. So that's up plays I was the only thing we need to do now is we're brackets, these brackets. So I'm gonna do a sketch on the bottom. Those faces, That's fine. Now, I'm going to offset, I'm going to project this circle. I'm going to offset it by one. Then what I'm gonna do, I'm just going to draw a line from just by eye to somewhere on here. Okay? And then I'm going to use a tangent constraint between them just to get it nice line but what that wherever it is, Let's just by eye, but it's a nice line into there. We can then mirror this line. And again, we're on the origin. So we just use the origin line. And then we do a bit of trimming. So let's trim. Trim. I'm finished sketch. I must give us this profile. Again. It was licensed them by eye, but it looks okay. So now we just need to extrude that. And because we dropped my bottom, it's going to be a minus. So now I want to do, I'm going to pattern them. Pattern or a triangular pattern. Let me try a pattern on path. I'm going to select features and it will be extrusion. Now it's showing it slept in everything, but it should just select that, let's say path is gonna be, we can use the axis of cylinder as our path. Then our direction. You want to do. So we're only on spacing. And we want to say, so we want, this is 103 divided by free, so that'll be 34.34. Hey, we're not going to worry about the point of we're just gonna go with 34. So let's put 34 in here. Now when it prints the bottom one, it will print this, which will keep it, stop this from because this would break off. This is going to want to break off all the time. We've taught them about it, we'll keep it nice and at the top, it should be fine. It should just print it is touching of a slightly. It should be strong enough. Again, print one. And you can always come back and edit this fairly easy. But that's it. That's all peace. If we now go back to our main model. Main base on what we need to do now is go to Main lower right-click and go to copper. Now it's not this move copper. I'm gonna go to this copy here. And then we click on our headline. And we have to say, we'll say paste knew, okay, I want this as a separate piece. So I'm going to say Paste new. I'm going to move it up and it should be 1/3. I'm going to capture that position once it's moved. Say Okay, now I'm gonna do is same thing. I'm going to say. Paste new, move it up. I missed them. It'll be 206. And capture position. Okay. So now we've got Main lower mainland want and main load to. And if we wanted, we could rename that. In this case. Because we're going to print it. I like to keep it the same name because then you don't have multiple objects. Send them to your printer with different names that are actually the same piece. So one needs to reference differently on, in Fusion is the same piece. But if we look, those brackets actually work out quite well. That looks fine. So the next piece we need to model is this which has a different texture and it also we have the end of the pipe. Will do that next. Let's save up 7. MainInterTnk01: Okay, So the next piece we're gonna do here is this section. It basically follows the same diameter, but it's got a texture to parents, so we're going to add some detail there. Also the pipe finishes on this section. So although it looks like it probably just goes in and bends in it 90 degrees, like on the bottom, it does have this fairing over top. We're going to do something to represent that. So first thing I want to do under here, I'm going to right-click new component. I'm going to call this Main into an entertaining different Nicole it, so I'm going to okay, but now we can just create a sketch on top of her. Again, we could use project but anovas. Now, I'm just going to type in the dimension of 76 and then offset minus one. Okay, that finished sketch. So we're getting quick at doing that now. I'm going to extrude it. Let's go and have a look inside here so we can see using that image plane again, the beauty of oven it behind. We can just see how tall this needs to be in its 61. I'm going to use 61. I'm going to, okay. So that's the basic shape of our entire tank where we need to have this pipe. So I'm gonna do a sketch. And I'm going to project that circle finished sketch. Now we just do an extrude. And then we can go back to this view. We can see now, if you having trouble seeing, you could hide up body. I'm just going to pull this up. I wanted to go in the fairing so we can change the shape of it. So I'm going to say 25 because I'm on the bottom. There'll be -25. I'm going to okay. That then turn our body back on. Already. Got this basic shape here, the pipe and the body. I'm just gonna do our connection on top. And this is going to be quick now because we know this, we know how to do this. I'm gonna go to this view and I'm just going to offset this inside ring -1.25. But I'm going to finish that sketch and I'm going to extrude, it will go down minus three. We have our strengthened piece here. I'm going to show him for that 0.25. I'm going do a sketch on top and just offset this by one. Finished the sketch. And extrude our up stand to go. Again. Nice and quick, nice and easy. Same connection as we use an oval way down. Now let's draw our fairing. And I'm gonna, I'm gonna construct an offset plane. From here to this view. Again, you can turn the bodies off. Just going to turn that one off. I'm going to offset this plane. -16. Okay? I'm gonna, I'm gonna do a sketch on here. Let's bring that body buck. So let's first project. This outside line. I'm gonna, I'm gonna project pipe as well. Okay. Now I'm just gonna give this next bit by eye just to get the general shape. So I'm going to start by offsetting this by one, which will give us the same curve as our pipe support bracket we've been using. But then I'm going to create a spline. I'm gonna go from here I'm going to buy, I'm gonna go to that. And then just get to that center point there. Okay? I'm going to okay, that now you can delete this circle, that circle. And I'm just going to edit which I don't want it to bulge out and Bucky and I just want a nice curved shape. That's about right. And when you're happy with that, we can just mirror it. So we're going to mirror and our mirror line. Again, we work in Central here. So make sure you the ship is, you can highlight it so it's an actual closed shape. Light up, we can say finished sketch. And now I'm going to offset another play from there. Let's go with minus ten. Now I'll do a sketch on display. And this one I'm going to project the pipe. I want to do a similar thing now, but it's gonna go from the pipe itself. So let's, we need to also project this outside room. And let's go from about here and just do the same thing as one by. You don't have to be too exact, but I just want us I just wanted to a similar shape. Okay. So we can then do the taper. Now I'm going to mirror that. Slope is up, say is, okay. And let me delete that now. Which will give us an enclosed shape. That's fine. That looks okay to me. So now we have these two. It's just a simple case of loft in and make sure we go to join. Go. So a nice kind of tapered shape there for our ferry. I do want to make it a bit more aerodynamic, so I'm going to just fill up these top edges. And let's try. Let's go with 1.755. This is what you have to do. Sometimes you just have to keep show and if it 1.2 is most, it's going to let us looks fine. Again, this is going to come out quite small so we don't need to be too exact, but it's fine to me. So that's our pipe finished with now 8. MainInterTnk02: But we do have this kind of textured areas, so I want to make it different. I'm not going to try model this exact. You can go as far with that as you want. I'm just going to do some kind of grew blinds down, which will be a representation of difference in texture. So I'm going to create a sketch on this plane here. And I'm going to create a center rectangle, which is going to be honest. So it will snap. If you first go to the center, don't click anything and come out with the blue line. And you'll see it will snap onto either these two lines here. So I'm going to go onto that one. I'm gonna, I'm gonna start drawing my rectangle and it's going to be free. By 0.75. I'm going to enter that. Now I'm going to use my trim. I'm going to trim out these paths. Now we have this half a rectangle. It's cuts on the edge here. So we can use that. If I finished sketch will go Extrude. And we'll go distance to object. And what I'm gonna do, because you might get in trouble. I'm just going to hide that one so it can click on this face. Here we go. I'm gonna do it as a new body. That's fine. Now we have this rich going along, going down the length of our objects. And all we have to do now is do a pattern, a circular pattern. We want features extrusion. The axes, you can just click on the outside of a circular, will get them. It will, it will know the axis and quantity. I'm gonna go with 60. And I'm going to save up. And now we have this into tank and these lines give it a representation. Again, it's not exactly in detail. You can go into as much details you want with up, but I think this will give us a nice representation. So the term up body back on, I can collapse these. And if we go back to our main model, can see, that looks okay. So I've just noticed actually where we've got our fair in because we've done our ridges as well. Now, going into that phone, it just doesn't look quite right. I'd like to cuts off these ridges, just make it a bit neater. So we can do that easily. I'm going to create a sketch on this face here. Then what I'd like to do is let's project. And in fact, let's, let's hide this body. I'm going to project this line here. And then I'll sketches in this plane, I want to offset it. This line. We're going to come out and I want to come out. We know that when we drove this ridge it was 3 mm long and we basically use half of that. So at 1.5, but I'm just gonna go into just so we won't Claire. And I'm going to okay. I'm just gonna go into our face now. We've got ridges in this area, what to cut? I'm going to draw a line from there. And I'm just gonna go out to about line, that's fine. I'm going to mirror that. We could just draw a line because it doesn't really matter but essentialist point, but just for neatness, I'm going to mirror that. And then I'm going to trim this line out here. So we've got this area now, which is basically our cutting area that we want to cut. I'm going to finish sketch. Let's go back up. Now we're going to select Extrude. I'm going to select this whole profile we've just created. I'm going to use this as a cooked to cutout these areas. But I don't want it to start exactly on this plane, so I wanted to start offsets. So let's try to go out and we're gonna go. That was found with ten. And then we've added two. So I'm gonna add another two. I'm going to say -14. You'll see that cut will cut them but it will cut everything else. It's going to cut a big hole in our body. It's going to cut big chunk of our phone. But what you can do, you have objects to cut so you can actually select them and you'll see when I pull this down, it's showing us all the objects that it's currently cutting. So we can deselect body one and now it's cutting 3,233.34 because we used the pro when we select the profile. It's got satellites naturally cutting my body. So that's okay. We just needed to deselect body-worn, which is this fairing, and allow it to cut 302-30-3304, which will be part of our circular pattern. If I okay. This you'll see we've got this nice tidy area there. And that looks much neater. Let's turn our main lobe audit and now we have a much need to cook and it's looking a lot better. So that's been done. Save 9. MainTopBody: So we're now going to continue this model upwards and we're going to model this part now, which is kind of this top section. And then this taper, we're gonna do this, I'm gonna do is in two parts, I think. Now the obvious place to split it is here where it tapers in. But I'm just thinking of my connection. When we look at our connection, we have this up stand here and the top part slot, slots on. And it's gonna be difficult to do that if we go straight into the taper since the inside will be tapering in. So I'm actually gonna do my connection point about which it looks to me to be halfway. So this will be the top. Then the second piece will begin here, but then it will taper in later on. We'll do it in those two sections. There should be easy to do these two because the pipes finished that was kind of there's no detail on it. Rarely was just a bit of a ridge at the top, so it should be nice and easy. So let's get started and see how we go. So first thing to do as always, is new component. I'm going to call this, let's call it main top. Okay, I'm gonna do a sketch. That sketch will be on here. Then as usual, it's just going to be a diameter of 76 with an offset of minus one. Finished and extrude. Now I'm gonna go to this view here. Let's see. So I want to go. We can barely see, but it's okay, I'm gonna go there. So I think that's about 100. And I'm going to, okay, that I'm going to do our connection first, which by now we're all familiar with. So I'm going to offset the inside -1.25 sketch. I know this connection details getting repetitive now, but we do need to, on each piece. I'm going to sketch here. I'm going to offset that one. And then not forget to now a chamfer home message. Okay. Now, nice and simple there. But I do want this ridge on the top. So I'm gonna do another sketch on this surface. This time I'm going to offset by one, finished that. And I'm going to extrude just this outside. And let's go to our view again. I'm going to need to hide body. You can barely see. It's very, it's pretty indicative anyway. I'm just gonna, I'm gonna call it five. In fact that we minus five. I think that will do. Again, it's just indicative. So we have a bit of a ridge where I'm not saying that's all I want from this piece. I think that will be fine. Go back to our main model that we have it. So our next piece now is gonna go on top of that and it's going to taper down. So let's just get straight onto that and do these after the other. So I'm gonna do another new component. I'm going to call this Main. Again, it doesn't matter where it's just, it's just a name. However you want to name your components is up to you. If you want the file system of May, which to be honest, a little bit difficult, but we're gonna do this taper now. So I'm gonna go sketch onto there. And it's going to come out the same. So it's going to be on standard 76 with a minus one offset. I'm going to extrude that I think I'm going to go to 22. Now we need to make this type of piece on top. And the way this is going to work for 3D print is going to print. So it's gonna be coming up as normal as it does, it's print and then it's just going to carry on. And it's going to start to gradually tapering as it does. It's print round and round command gradually. So it's going to work on the printer because it's quiet. It's gonna be quite shallow angle. The problem we're going to have is, well, we've always use 1 mm thickness of this wall as it comes in and tape as we need to thicken it up a bit, or it's gonna be very weak. So we're going to build that as we go. But first we want to do is build a taper itself. So the first thing we want to do here is find the height of this type. So I'm going to create an offset plane. From here. Let's go back to this view. And then we can now use an image plane. We can have a look at what this needs to be. So I think 71. I'm going to okay that now I'm going to sketch on here. And I'm going to create a circle from the center. But before I click the size of it, I'm gonna go back to this view. Even though can't see the circle, we can see kind of alignment creates a circle enough that we can judge it on our image plane. And I think 46 diameter, so we can just type by N. And now click here to go back and look at our sketch. We have our circle. We can finish that. Now need to profile at the bottom. So I'm gonna do a sketch just on this plane. I'm just going to create our normal 76 diameter circle. That will do. So. We now have two profiles. I'm not will then allow us to create a loft using Mac OS profile one. And that's profile to, and I'm going to OK. So now we have our shape coming along here. If we hide this, let's just hide these top two pieces. So we've got a bit gap. What you'll see is this is actually a solid with taper part is solid. So once it starts to taper, it becomes a solid piece. We don't really want it to solid, that's too much. So I'm going to shell out. We click shell. We want to select both faces so it's open both ends. I'm going to make this thickness of 2.25. And now you'll see it's open both ends. But where it tapers, it strengthened its thicket, 2.25. If we turn on our Section analysis, we go to this view. You'll see here that as it does this tapered area, it's going to make it thicker than it was normally. It's gonna go from one below meet fixed or 2.255, which is nice, but it starts that thicker area at the Taper. I know this is gonna be a weak point. We're going to want to snap off. In fact that printed going round and round, it could even try and damage it there. So I want this thickened piece to extend down in the vertical a bit. We'll do like we do on the connection will do a chamfer. Let's turn off our analysis. And let's just go to Extrude. And we can select this surface here. We could just pull it down. And let's say 2.5. Make sure it's on Join. Now when we look at our analysis, you'll see it actually comes down vertically, be vertically a bit. And again, I'm going to push jump from there of 1.25. Now when we look at it, it should look like a nice kind of gradual. It tapers out while it's still a vertical, comes to the thicker side and then it'll start to say print. So again, for 3D printing, you've got a mind on how it's going to print wherever weak spots are going to be, that kind of thing. I think that'll work, that'll work well now it's turnout analysis off. And what I'm gonna do here is I'm going to create, going to create an up stand here. Now, we've modeled the first part of our normal connection here because this is 2.25 thick and that is our first action when we did our connectors to offset in by 1.25, which would give us a 2.25 thickness. Well, we've already got that now after I shall combine. So all we need to do, and even though we've gone too small diameter, I am going to still use the same kind of tolerance and things. It's just the case of offset and mapped by one. Finishing the sketch, I'm going create an hour up stand. I'm going to go Silva is our tapered section. And if I turn on these two here, forgot to on main model. We can say it looks okay, got rich detail and we've got two separate parts here. So all looking good. Now we can start to model this capsule though. This is where the men would be and all any equipment for taking up the rest of it's just fuel. But this here is where we get into the Payload area. So we're going to model that next. And then do is just about done 10. 29 Main Payload Section: So moving upwards, we can do our next section now. And if we look on here, we could probably do this is one section. But I can look like this. I know it's going to have a few issues if we do that. First, this is gonna be quite fragile. I know now after printed it and knocking it over a few times that this is going to snap every time it falls over. So that's something I know now just from experience, but even looking at it before, I would think if anything is going to break Amish rocket it is Section mount here. So I certainly want to have a join there which would leave this one. What I'm gonna do, I'm actually going to break it here as well. Because it was like this. I'd like this to be removable and to kinda push into this section here, which means making this fairly solid, but I don't want the whole thing. So I'm gonna, I'm gonna come from here to here just using my same kind of method we have, which is Sketch Extrude wrap kind of thing. This will remain hello. And then we can start making this more solid and this pit removable. So let's just concentrate now on the section from here to here. And just looking at it, it's going to be, we have some detail here. I'm not going to try and put too much on small details. I sometimes prefer to do transpose. I'm going to do some chumps furs with the logos and my flux and things, but there's nothing stopping. You're doing some details transfers to rather than trying to model it, or even just paint it on. But again, this is totally up to you. This is just how I'm going to do approaches. So it's gonna be a series of extrudes and then some wider parts of my sketch and X2. But basically we're going to work our way up to Sketch Extrude, Sketch, Extrude, Sketch Extrude and maybe aloft or something. So let's work our way through it. And let's first do our sketch onto here. So I'm going to create a new component and I'm going to call this Section should be Main top section because it's in my main part of a Rocket. Man. I'm gonna do a sketch on this surface. And we'll do that same diameter, weird on the outside, which was 46 men. Because of a way we did this with aloft and things. I know we've got the wider part. He just is like our connection before. So I'm going to offset this minus one. And then we'll go. So that'll give us this bit of tolerance from the up stump below. So just like we've done before, I'm going to extrude this now. And I'm gonna go to this view here. I'm gonna go up. So nine. I'm going to okay, that I'm gonna do another sketch on here. Now. Let's get busy. So I'm going to turn all these off just because we're going to be doing lots of projected on this, this actual piece. So I'm going to turn all those off. So it's a lot clearer. What I want to do now is offset that line. I, let's go with 0.5. I'm going, I'm not I'm not going offset the inside because it's only half a millimeter. I'm just going to extrude both sections. Again. We'll go back to this view is just going to be kind of an I hope, standard. It's going to be about there. So this will work like a ring around it and just give it a bit of detail. I'm going to sketch on here. Now. I can project, I want to do is project the bottom. And Okay. Now I can finished sketch, extrude. I'm back with this thinner diameter because of projected it. Same again, go to this view. I wanted to go up to just above up flag. So let's say 12 Okay, now we can do the same process again, which is a sketch on their project wide apart. Okay? Finished sketch extrude. And because it's the same process we doing, this is gonna be another ring the same as would be below. So that was to will go Sketch project. And it's the same process we're doing. Finished sketch. Extrude. Go to this view. And let's go now to, we want to be getting ready for it to go wider now. So I'm gonna go, it looks about six. Now we're going to start if you say it tapers out. So it gets wider. This module here, which I'll presume has got the satellites. No, whatever the taken up, it gets wider to this fairing. So what we want to do is do an offset plane from here. And let's go. It looks to be about 13. Although sketch on that plane, without selecting it will go back to this view. Bit like what did before. We can still see the line because that's about 50. We can finish that sketch and now we need a profile, a bottom to create a loft. So I'm just going to do another sketch on there. And I'm gonna go out to this, I'm going to project this wider one. So we have a ridge at the bottom again. Now we can loft love up profile to that profile. Because what we've a wide when we do get this nice rich. Okay, that and then we can just extrude this surface. And we can go all way up to 49. Okay. We do end up with a solid piece a bit like when we did a taper. So just like we did then we'll do a shell, both faces, so it's all the way through. And thickness will use 2.25 again. Okay. So now we end up with this piece. I just want to chamfer this ridge a bit like we always do. So let's go. They're not set at 1.25. Looks good. So let's just do a quick Section analysis. See what we've got. Face will do. Because they this, this will print out cabbies overlaps with fine. When it gets to the inside bit is actually put his original main side. That's okay, it up in that chamfer and up to it. It looks good. I'll print okay. I'll know that will print okay, on my printer. So cancel that analysis because we've already got one. I'm happy with that. Let's turn all the of his own, see how it looks. I think that's coming along nicely. So now we just need to do for our main body or we need to do is that these top pieces here. And then our, the nozzles of our Rocket. In the next chapter, Let's look at finishing this top. But I think that's looking good. 11. Main Crew Module: Next up we're going to do this kind of a MRSA actually the, so if those people on the rocket opportunity to Crew Module of a Crew would be is just kind of a dome shape. Now this is going to be more solid in front of a is gonna be solid because I want it to be strong enough for this piece to slot into. So we're not going to hollow out. Well, I'm gonna do I'm not going to include this detail. That's something I could do either paint ANOVA transfer, feel free to include it if you want. But I'm going to include a bit of a, just a rich going round just to show that it is a piece actually separates. I'm a real rocket. I'm just gonna do kind of indentation there which will model. And then it's up. We'll do a small up Stanford. But we'll slot into the bottom of this piece. So fairly simple. Let's get started. First finger's always is new component. I'm going to call this main Crew Module. Okay? As usual, we're going to do a sketch onto the top of the last piece. So I'm going to create a diameter. Now, this is going to be is going to sit in there, which openings? 45.5. Okay, so we want our usual point two-five difference. So that will be 45.25. Then they will go. It gives us this bit of tolerance. And so you can see the difference between this time is we haven't gotten up standard, but usually we, we've got an upstanding the next piece slots over it. This is going to slot into this almost to sit in here. So I'm going to extrude that shape we've just done, but I'm gonna go down and it's gonna go down to millimeters. Minus mu body. Now is sitting inside and you can just see this tolerance there. Now I'm going to create a, I'm going to create a sketch on this surface. Draw circle and this diameter. I want it to be more now, so I want it to be halfway in mass of 47.5. And then finish that sketch. I'm going, I'm going to extrude. Now. I want to select this and that section. Now if I extrude it, I'm just gonna go 1 mm. This will be a slight, very slight kind of extrusion there. I'm going to go, okay. You can see what's going to happen now. This piece is going to sit in there among this section is going to overlap the top, but the extruder just 1 mm. Now, we'll do another sketch on here. Circle. I won't go out to 50, 50. Finished sketch. Now I will offset. I'll do an offset plane from there. Let's go to our side view stack creating a dome shape here. So I want to go, I want is going to be about 31. So I'm going to offset this 115. Create a sketch on here, and this will be a circle with a diameter. To this view. We can do our little trick again with our line and I'm gonna go 40. Finished sketch. Next I'm going to offset another plane from here. And this should be 16. And we'll do a sketch on here, and we'll do another circle. This 122. Now you can see we've got these profiles. It's a case of doing a loft. So we'll select as our first, second. Third. Because we did this little standard. It's gonna, just gonna sit in there and create this kind of rich, which is going to show it as a bit that actually separates from the rocket. And all I have to do now is to sketch on here. I'm just going to create a bit of a stunned by our next piece because slot onto, so that will be 10 mm, a finished sketch. I'll extrude that. And let's just go 2 mm. I'm not sure do it. Again. We're going to be putting stickers and things on here, so I'm fine with that for the detail. I'm gonna save that. Let me just go back to here. I'll save that. And in the next chapter we'll just do this escape Tower it on the top 12. Escape Tower: Okay, So in order to finish the top, we're just going to create this escape Module thing, escape, escape Tower, I think Nicole it. So basically how this works on my real thing, the Crew will be set in this module here. If there's a problem during launch, these rockets on material will fire. And it will, it will fire away from the rocket. Take him a Crew Module with it. Then this will leave separate from this at some point and the Crew Module come down on a parachute just like when they come back from a mission. That's a fairly anyway. So let's model this in one piece. We've got this standard error, so it's going to slot onto there. But it's all going to be modeled in one. These are gonna be fairly indicative, fairly simple, and done well enough for us to print a lot. So first of all, new component and we'll call this escape Tower. Then we'll create our sketch. I'm not will be on here on this surface. So we'll start off with a circle of 22. We could have just project lot beneath, but that's okay. It's will start for 22. And then I'm going to finish our sketch. And I'm going to construct an offset plane similar to how it's done it before. I'm going to want to go. So 30 will do. Then we'll do a sketch on here. Back to this view. We'll just get our width, diameter of eight. We can lock these now. Beginning of our Tower. Now we can just extrude straight Alpha end to this view. And let's go up 63. We'll do another offset plane from here. Will call out. Let's go. Let's go to sketch on there. 2.5. Just want something smaller because we're gonna, we're gonna kinda make it go to a point anyway. Let's loft again. Okay. So now just to get this nice point on here, we'll just kinda do a fill it. Let's go 1.5. Okay. We want to put these rocket nozzles on. So let's do a sketch. And I'm gonna go on this mid plane here. Let me create an intersect of this part, which will give us a line out on the outside. I can then snap to that. And let's go out about that. I'll do. I'm gonna go from nine to degrees. And this is just by eye, feel free to be a bit more exactly if you want. Now, one of Clinton's point, I'm gonna hold down the left button, which will give me an ark. And that'll allow me to go in an alkali. I'm just going to try to out by putting a line on my end. Okay, so fairly rough sketch. But we, this is gonna be kinda small when we print it, so we don't need to have that exact. What I'm gonna do now is do I revolve? So it's going to slip that with the axes. I'm going to make sure it says join the most and what it's gonna be inside. I'm going to click Okay. Now I know what's gonna happen with my printer. This is all kinda going to blend into one. But it should come out of enough that you can see what it is. But it will blend this into them. Again. This is a very small piece. It's not going to take long to print. So if it doesn't come out very well, you can edit this, you can tweak it. It's not the end of the world. Another reason not to have done this all in one piece because by the time it got here, you would have already spent a few hours printed this piece, just this it should be fine. It should guess it would be less than an hour. So all we have to do now, as you can probably guess, is to create a circular pattern. And we'll use that feature. The axes will be that, no, we don't want 60 of them. We want for them. We have our fall rockets on the end. I know we need to do now is create this hole so it can slot in. So let me hide this. I'm going to do a sketch on there. We did ten millimeter up stand on the previous part. So we'll make this 10.25 using our tolerance that we worked out right at the start. And I'm just going to extrude. So we use a two millimeter up stand on our previous part. And just to make this safe, I'm gonna go minus free. It doesn't matter if it's a bit of a gap, but it's better but it isn't not quite fitting. So that should sloped straight on now. And if we turn this back on, go to a main part. Go. We can see that's model quite well. And you can see why we put ridge there just to create. So it looks like it's a part that will come off the top of our Rocket done. So let's save up 13. MainEngineNozzle: Okay, So the only thing left to do now in terms of its main body, not the doses, but the main body is these rocket nozzles. And we didn't put some holes in the bottom of our model to slot these in. So we just, we just want to model this part. What I would say, the real rocket, it doesn't actually mean this thing weighs tons, especially when it's full of propellant and fuel and things. So it doesn't actually sit on these, these, these be quite fragile. It has its own structural thing. It sits on our model. It will be standard on the, on these. So this on your desk vaso be what it stands on. So we do need to be from up above. We are going to make them hello, just as representation, but they're going to be quite fit it to scale. You can even leave them solid if you wish. But apart from that, the other thing is looking on this join, you see this white section here. It bulges out. When I've looked on photographs, That's a flexible heat proof. Things have these rockets will move or vibrate all over. They'll gimbal and things. So this is a flexible Covering that can move. And when I've seen it unfolds as it's been more of a concave shape than this. So I'm gonna do it. It's not going to curve out like that. It will curve concave, but feel free to do it however you want. Okay, So as usual, new component, and we'll call this main nozzle. Ok. And let's create a sketch. I'm going to do it on this face here. I'm gonna draw a circle. And it'll be in the center of that circle, that, and it will be 25. Fits in there. Now, I need to do some offsets. I'll finish up sketch and I'll make an offset. Go back to this view. Will offset, let's say seven. Okay? Another offset plane. From there. It's getting hard to see. But we want to create this nozzle shape. I appreciate you can't probably can't see this background image on my recording, but hopefully if you're following along, you can see it enough. The end of the nozzle is there. So I just want to do it halfway to get that shape a bit like we did with the cone on the top. I'm gonna go eight. I'm gonna do another one from which will be 930. Okay? In fact, I'm going to offset another one. Let's go minus three. Now we have our planes. We should be able to create the shapes. Let's do a sketch on this one first. Because we've added all these plans are going to get all these yellow things going on. So what we can do under here, we're going to have our planes now. If you want to work one at a time, you can. And we can create this circle. Sketch View will need to project first. So let's project that center point and create a circle. I'll just make this circle. I'm going to make it 18. Finished sketch. Then I'm going to do another sketch on this plane. I appreciate it. Difficult to follow on what I'm doing it. You will see what I create at the end of it. You create something similar, all however you want. In fact, that's fine. So this one will be 16. If I finish this sketch, just give us that kind of shape there. Now, if we loft between these free, we get, and you'll see what I mean now I get more of a concave shape, which is what I wanted. So let's now do a sketch on here. And we'll do a circle from the center point of 14 We turn off planes back on. I'm gonna do is, I'm going to finish that. I'm going to sketch on this plane project. That point on this will be 2020. Looks fine. And now we can apply and let's turn on the bottom plane. We'll do a sketch on their will project center point. We'll do a circle from there. Let's just check this one. So 22, finished sketch. And now we can loft these shapes, so we'll go from that one. Now we have this nozzle show. And let's just make those look a bit neater. Now let's put a fill it on this edge of 0.5. So 5.75. Then we need to put our connection pace. So let's hide the main base. I'll do a sketch on here. I will do a circle from the center. And our whole we did right back at the start was 10.25 because, because we used our 0.25 tolerance, we've used all along. So now we can just use ten here and we can extrude it. Go 1.5. So there's our nozzle. And what I'm gonna do, I'm gonna put just so we're not printing a solid and wasting filament. I'm going to put a bit of an opening here. Could do sketch on this side, and I'm going to make it, let's go with 18, finished it up. And then we can do an offset line. And again, this bit here is just kind of indicative. I'm gonna do an offset plane of -19.5. To sketch on here. We will project this center point to a circle. And this can be something small. So let's just go with ten. We'll finish that sketch and then we just need to lock these two. Might have to hide our body is why we select it. And it's gonna be a cup. It doesn't have to follow another light. It's just going to be an opening. Will. Okay? So we've got this opening in the bottom, because print is going to have this, it's gonna be printed up here. We're going to print it that way because of this. We need this on top. If we do a, if we turn on our Section analysis. In fact it won't work on is because These aren't in messa in the middle. Will judge show where we've got this flat bottom. It might not print correctly. So what I like to do, which we can do here, is we can put a fill it on there. In that garner 4.5. What does it, it just creates a better, something better for it to print. A print. We'll finish off button. You'll see it when it stood in. It doesn't matter, it'll just it'll just mean it prints a bit better. So now let's turn the MainBase02. Buck on. We hope that part there. Now I'm gonna go to our main model. In terms of Printing. We can just print this four times, but it would obviously be nice to show for nozzles on here. So let's save that first. Before Fusion does something we don't want. We could copy and paste and join them into these circles. But since they set out equally, I'm just gonna do a circular pattern. I'm going to go to components this time, slot up main nozzle, the axes. We can select that. And so when we click flight will automatically place when we can. Okay, now we have four nozzles. And that is our main body now of our rocket completed. So next we can start looking at these boosters. So you can be printed all these while you create them, working on the next ones I hope you have been. And hopefully that's coming together nicely. 14. SRBNozzle: Okay, so now it's time to move on to the solid rocket boosters. Let's just switch to this view. So we're going to work on these white boosters now. They are identical, so we do need to only model one. I know it's just the case of printed it twice basically, so that makes life easier for us. The first thing we need to do those we need to kind of line up on this file so it can move our way up. We're going to look at the image behind, like we did here to get our extrusion heights. But this is basically going to be the same few commands over and over. It's gonna be Sketch Extrude, Sketch Extrude, like we've done on some of this here. And then reveal loft to get some different shape. And in here, it's going to be quite repetitive, but it should come out looking okay, now, I've looked at photographs of these are may do appear to be a few differences between photographs and between drawings. Okay. So mainly we have these bands, olive oil, we have some thicker bands, some thinner bands. And when we have this big thick band here, which is where it links into the rocket. Okay, So one thing we do need to do is we need to make sure that this links into the rocket, okay? And it will link up here, somewhere and down here. So if you've, if you've printed this piece, this piece, then we're going to be doing some more work on that. We're going to put some holes in it once we've got a mounting point. So don't glue anything together. Because you will need to 3D print these sections. But it's all good thing for testing. I do models of print parts over and over for testing fit and things like that. But ended up not being used. So it's all part of a process. But yeah, you can see this link here. If that was to scale, it's nowhere negative be strong enough. So we're going to beef up a bit some of these indicative. And let's get started. So the first thing we need to do when we were creating these cylinders are moving our way up. We went off the center point because we would be orogeny. It was just drawing a sketch, a diameter of a center point. Now we're going to be joined out here this time, so we need to create another center point. We can use olive oil. I'm gonna do that by working out the mid line. So let's do a sketch and I'm gonna do it. I'll miss plane, basically the viewer in. And I'm going to create a line. I'm going to try and find a center line here. So let's just do that by I first shoe a vertical line down that and press Okay. Now, I'm also going to do a rectangle from this origin center point rectangle. And we know the diameter we were using for this main body, 76. So let me just do a rectangle of 76 by ten. Okay? So that's a width of our main body that we've been using. Now, I'm going to do one here and I'm going to try and get just see we've got these ridges coming out and go to I'm just going to try and get the main body and the width of that, which looks to be around 35. So we'll put 35 in there and then let's just put there, okay. That's gonna give me at the closest point is going to give me quite a small gap. It's going to be too close. I know that's too close because we've got some data on it. We've got these things coming out. So how we've drawn them inductively, it's going to, and also it's gonna be two. We need some kind of connection in here. If we've got two small gap, it's just not going to work, it's not going to be strong enough. So I might move it out again and I'm gonna get ready to move out. But first I just want to model it. So I think what I'm gonna do looking at this, I'm just going to use this center point, okay? Just to let us model pair so we can trace it. And then we'll move the whole thing out as we need it later on. To make our life a bit easier. I'm going to hide, always going to rocket. Let's just hide it. Everything. I'll leave one Muslim. I'm going to finish that sketch And I'm going to construct an offset plane from here at zero. So this will be basically going to be wherever rocket stands. I want it to stand on these and these altogether. The real thing that I imagine, there'll be different difference in height between these two, but ours is going to stand on lots of the most stable is the better. So what I'm going to do, I'm going to create a new component. I'm going to call this SRB nozzle. Misled. Okay? And then I'm going to sketch now on this because see it, but it's this plane we created. I'm going to project that point which is at center line. So now we can create our circles. I'm just going to work our way up now. So I want to go back to this view and a bit wider than it is, I'm going to make it quite well. I don't want it to be stable as possible, so I'm going to is 38. I'm going to finish that sketch. I'm going to do an offset plane from there. And let's make this -14. Okay. Now I'm gonna do another sketch on here. We can snap to this point. Now. This will be 32. And we'll finish that. And then we'll just do a loft. Then we go. So that's the bottom of our booster. This is just the nozzle a bit at the bottom. Now, we've got an overhang here that'll be quite large and you'll get all sorts of issues. We've printer, this is gonna be on the print bad. But then we don't want this over time. So I'm going to separate these into two different paths. Now. I'm going to use our same fits in like we used at the top here, which was a Tamil tamil kind of insert into a 10.25 millimeter hole. We can easily do that, will draw on here. Ten finished sketch. Let's extrude that. For just to make it slot in nicely. This is something I didn't dormi of us, but it's something that is good to do really. If you put a rounded kinda fill it on that just makes it slotting. It just takes away those hard corners. If there's any, when you do, when it prints a whole, if there's any kind of string and inside it just helps get around that. But again, it's a trial and error thing. Yours may be okay. You may not need it. Might be worth just putting it on. So that is our nozzle rarely, That's all that's gonna be 15. SRBLower01: So I'm gonna save that. I'm going to go back here. I'm gonna go new component. I'm, this will be, be lower. Okay? Now we can start doing the same again. So we're going to start off on this section here. There's this plane. I'm just gonna do the same. So we won't know. If you could say it's kinda like a curved presume it's a flexible duct type thing like we had on the rocket. I'm going to make something similar, but it's totally conchae is going to curve out this time. I'm going to start off creating something that's 46. Finished sketch. I'm going to extrude that whole thin. Just go buy, let's say. Okay, I'm gonna do another sketch on here. Go to the center. Now let's come right out. 53. And for this shape, I want to do another loft. So finished sketch. We'll do an offset plane from here to so 23. Okay? You don't have to use the same dimensions as me. You don't even need to be using modeling design rocket as me. This is just the process I'm going through. Again, we're going to be doing a lot of this kind of Sketch Extrude, Sketch Extrude, which you end up doing when you're doing a lot of models. S1. So this is gonna be our Rocket 35. This is going to end up being the main kinda diameter of this most of history. Booster. Well finished sketch and we go now we're just going to work our way up, measuring things and working our way up. And I'm gonna put in a bit of detail here. But I'm gonna do so I'm not, I don't have to keep going back to this image because it's going to be quite biome is chapter I get it as it is. I've made a note of all the dimensions I'm going to use. So I'm going to fly from his fairly quickly move out onto skip back to its image all the time I met this chapter, just mind numbingly, long and boring. So if you're following along, you can just use the same dimensions I am. And we'll see how it looks at the end. If you do in different rocket, you know of a process by now, feel free to put me on two times speed for time speed, whatever my voice sound all squeaky. This is gonna be a bit tedious, but if you want, if you follow along, just, let's go, let's just follow along with it. Okay, So next one. Extrude six. Sketch. 36. Extrude to sketch. Now I'm going to project this lower diameter. Extrude. Finished sketch extrude. 12. Sketch 38. Strewed. Five. Sketch. Project. Slowed diameter. Finished sketch, extrude again. Again. We're gonna keep going. We're going to go nine months time. And you see what I mean by being mined them in the borrowing this section. But let's just get through it. And if I'm on high-speed, I'll probably speaking really squeaky a moment. Like I've been on the helium. This time. To mix it up a bit. I'm gonna do an offset plane. And I'm gonna go off five. I'm gonna do a sketch on this plane, the 0.38 finished sketch. And then here I'm going to loft, which will give us a slightly different shape. That looks quite good. I'm going to sketch 35. Finish. Extrude. Sketch. We can also now, because we've got lower. I'm going to project this. Don't know if one of them. So if you want a repeat E 3D shapes and you can just project but want to undo it again. And we'll an extra two will extrude to do a sketch. Now could project again, but I know what size I originally is, it's 35, so I'm just going to draw it. 35. So I'm just going to draw it just to be quicker. Finished sketch extrude up again, five. Okay? So it would build it up. It's kinda complex shape here. We just keep going basically. So let's do nova sketch 36. This is our wider one. Again, I'm not going to project because I can remember it. Then I'm going to do an offset plane again. We're going to loft shape again. So it went five. We do a sketch, would make this 38. We could have projected that again, but I remember them by now. Finished sketch when we do a loft. And we've got another one of those. So mixing up of it just gives it a bit more in just a bit more detail. Again, I've seen so many different versions of these boosters. Each, each one seems a bit of different details. So this is the one I did when I was doing this model original and it kinda looks quite nice and models and it prints okay, So Karen less but you can do whatever sizes, diameters, and loves you feel it needs while you can just copy me. Or like I said, you can do something entirely different. A new list just as a guide. So we'll extrude this now. Seven. I wish I could fold wind lot you probably have. Unfortunately, Fusion doesn't times give you a function. So 56 extrude. You could go back in time. If Fusion, which is great, you can't go forward into funnily enough to and then sketch. We're not far off now. Nine, sketch six, Extrude. Sketch 35, Extrude. Five, sketch 36. Let's do another loft here. So let's do a offset plane and we'll go five. Sketch on the plane. This was 38. Finished sketch and let's lost. Hello, It's good. This is basically going to be the top now. So let's just have a look against. It looks good. I think we've got some nice detail in there. 16. SRBLower02: Now, one thing we've got, if we look at this body here, we've drawn these lower part which was different. Let me go to this setting. So we've created this lower part which was different. But here, these will all be the same. So we've got a rich, rich and if a separate 12345678. Okay, so what I'm going to do this next bit. So from this line here down to here, I'm going to separate by a. I don't want to print just small, eight small pieces. I'll probably do full small pieces which will be identical and slot into each other. So let's go back to this one. We need to create some kind of up standard that will slots inside. So I'm gonna do a sketch on here. I'm going to use our point two-five tolerance that we've been using throughout. So I'm gonna make 32.75 finished up. And I'm going to extrude it. Five. I also need to, when we create started nozzle with ten millimeter, it's done. So I also need to do a hole in the bottom, which will be 10.25. And I will extrude that five minus five is joined it. So I need to make sure that cuts. Okay. So that'll slots in nicely there. So if we go back to our full model now, we can say this nervous is probably a bit. If we draw actual size, as we said, it's too close to this, we need more of a connection detail. I'm going to do the connection on this band here actually. So what I'm going to do while I'm on here, well, normally this model, I'm going to go to this lower one. I'm going to create a sketch. So before you print this, I'm gonna go to plane of the angle. It's gonna be along, they're going to be zero in this case. So we'll put as a plane if we go to a top view, we've now got a plane right through the center. And I'm gonna do a sketch on there. And I'm going to project let's project that line. I'm not lying. And Okay. Now, spoken hide the body. And I'm going to do a line from the mid point to the midpoint. We can then create a circle which will be our whole of yet Let's go fall. I'm going to finish our sketch. I'm going to turn this body back on. I'm gonna go to extrude. I'm going to slip circle. Now I'm going to say we're going to extrude. We're going to go and sort of profile plane. We're gonna go object. And it's going to be that phasor. Now I'm gonna go to this view. I'm going to go in. Let's go in by 13. Okay? Okay, so we've got nice Hold. This will be one of our fixings. And we'll use that will, will project onto, onto this base we did here later to give us the other side. But for now that will do what? I'm also going to leave this solid. I'm not going to run a cylinder down through it. You can if you want. But I think this model quite tall. This is gonna be, this whole section is gonna be talking a lot of the way. We're going to have it sitting on two of these and the nozzle. So I want this nice and it's not too long to print. It's only, it's not very tall. But it'd be nice, solid pace, especially if it's connection here. If this was a thin-walled object that might just crack. So I'm just going to leave this solid, but feel free to do what you want. To make this look a bit better. I'm going to put a fill it on here to make this a rounded. I think it is one of those flexible ducks to allow this nozzle to move. So I'm gonna put a fill it on there and I'm going to make this 2.5. I meant to make this print better just so we don't have this kind of hard edge here. They do an internal philia of 0.5. So we just get this more progressive ship as a print is going up, it's going to progress more gradually. And it does look better as well. I'm going to finish up there. Next, we're going to work on doing four of these mid sections. So far 17. 36 SRBMid: Okay, so now we're just going to create this middle section of the SRB. And this is actually going to be, if you look at it, you've got these ridges going down and the sections in-between. And it's pretty much identical, just repeats itself. I'm not gonna do one whole piece because for reasons that we've already stated it will be in that mythic went wrong and there's no need when it's identical. We're going to separate down. I don't really want to separate into eight us a bit too much for me with the number of princes of God. I think separating Mason to fall pieces would be the ideal situation. So let's do that. Let's start. We'll go right-click new components. And I'm going to call this SRB mid. As usual. I'm going to start by doing a sketch on the top of a previous piece. And I'm gonna do a center point circle. This time it's gonna be 35. And then we're going to offset inside minus one. I'm going to finish our sketch and you can see now we've got this point two-five tolerance. So this piece will slot on nicely. So now I can just extrude this and I'm gonna go 35. We can check that in our image against the rocket behind 35 works out. Okay. I mean, it's just a case of putting these ridges on. So let's do a center point circle. And let's go 36. Now we can finish that sketch, go to Extrude and make sure you slept both profiles. And we'll just extrude to about plus this nice rich on. And then we just repeat what we did below. Now in our sketch we can just say project. Okay, finished sketch, extrude. Just sat profile 35 again. Sketch. Project. Rich. Finished sketch. I'm going to extrude two. So we've got to kinda the same sections, but it's going to print as one piece. And now we just need through our connection on top. So we'll do a sketch on here. And this time we're just going to offset inwards from here, -1.25. Finished. Let's extrude that down by, let's go minus five. So we get strengthened piece here. Then we just need to sketch on top offset by one. Extrude this up stand here. Let's go with five. Gives us this nice base which we'll slot into itself. I'm going to save that. I'm gonna go back to our main model here. Now I just want to do, I just want to copy this basically. So we right-click and I'm gonna go copy. Remember it's not this one, is this one here. Copy. Main model. I'm going to get now you have two options. You have paste and paste. Knew if I was to paste this, it will bring in copy of what we've just made. And if we were to alter what we've just made, all the copies would change. And that's probably what we want in this case because we want these to be identical. If we were to go paste knew it would bring in a copy of what we'll just made, but it won't be any link. So if we ever went and change your original venue for paste, new versions wouldn't change. If you want something to be identical, then go pace. If you just want it to be a basis of something else, go paste, new. We're gonna go paste. And what I'm gonna do, You could just move out. We know we offset it 35 plus two millimeter ridge, that's 37. So you could just say times up by two. Move it up 74. Okay, so that's basically what we did when we made this model. All we could, actually, if I just undo that, we could go faced. And again, I'm just showing you this to give you the two options. We could do it properly, which would be really the proper way to do it. And we could do assemble joint diameter and we want it to slot on and fit on diameter there. So that gives us a proper joint. If you're gonna do any kind of animation or anything, or if you will send them as model out to someone, if you were doing it as a jump and join it up. Earlier, we just did a move because we send them to our printer and individual sections. So we didn't really need to show you both ways. And you know, we're gonna do, we're gonna do another, so we're gonna do Paste again. Just going to move it about the way. I'll, I'll join all these. So join. So that's join. So we've got 1234 of these sections identical, which gives us eight of these visual sections. And if we go to our view, we can see we've built up to this top section here now. All we need to do is this top piece. I'm going to do this next piece in one. And that would finish our boosters nozzle. So the next section, let us do this top piece, but that's looking good. 18. SRBTop: Okay, so now we just need to do this top piece, and this is just going to be in one piece here. We're going to put some kind of indicative detail. I'm going to make one of these ridges thicker. I want to do the connection into the main body here. We'll do it similar to the way we did it down this side. But yeah, it's just gonna be one piece, so it should be nice and easy. Same kind of process we've been doing. So let's go ahead and create new component. Srbtop. I'm going to do a sketch again on top of the last piece. And we're going to use our offset. So I'll tolerance is 33, will get abnormal 0.25. I'm going to offset this now. And let's go to I'm going to finish sketch and I'm going to extrude both of those. 4.5 sketch on top. This time, let's do 35. Finished sketch. Same process at the moment. This one will do for Sketch. And now we can just project. Let's go back down here. Finished sketch, and let's extrude this one. So this is going to be where our connection is. So it's quite thick. Can range from about six. Sketch project. Same thing. I will put the details on. Again, as with the others on this. If you did have the exact dimensions, the other way you could do these, instead of doing this endless kind of sketching mixture do is to just draw a side profile, ridges and you have all the dimensions I'm and just do a revolve. You could do it that way. I just find I like this. I like having it broken down into these separate things. It's easy to just change one or make one's a bit different. But you could also go back to the original sketch. Do is totally up to you. As with anything with Fusion was multiple ways to do the same thing. Let's do nova project. I just wanted to get this detail can look a little bit more intricate. Hear some close together ridges at the top. So 4s1. Okay, So now what I want to do is I want to do an offset plane from here and go to this view. I wanted to do. I'm going to create this top. We want to about I'm going to put a chamfer on it, a radius. Let's make this a bit more. Let's make it 45. I'll do a sketch on here. We've six. Okay. I will do, I'll do a sketch here and offset this one. Okay, so now I'm going to loft will be profile one. Let's go without full profile to I don't want it completely solid lot app. So let's just turn off some of these so we can get into here. And I'm going to shell out an inside fitness of 1.5. Let's say. Okay, let's see how that prints. I'll do want to put a chamfer on here. Rounded end of Philip's, as Fusion calls it. Okay, so let's now do a Section analysis for this plane, and that's what we've got. So if we have a look, this is actually a bit tight here. We might get some issues here. There's also, this is going to detail there. I'm gonna just want to title this alphabet. I think, I think we might get a weak point along here and a weak point along here. So what we can do is instead of doing a shell, so I'm going to delete that shell. I'm going to sketch on here. I'm just going to draw out. Let's go. In this view. I'm going to drill or out. So let's go with 31. Okay. And then I'm going to finish it up and I'm going to do a offset plane. I'm gonna go up to go about the minus faults. Okay? I'm going to sketch on there. No one wants to on this plane is create an Intersect Shape, which gives us the circle where it intersects AP plane. We can main come in here and I want to come right in. I want let's go with two, which would be -2.52, 0.5. Okay. We'll finish that sketch. And now we can do another loft with these internal circles as a cooked. Okay? If we look at that now, we should get a nicer, nicer transition. I'm also going to just extrude this. Let's go with 2.5. And then we'll do our usual chamfer of. Okay, so you can see now we've just made this, it might be a bit of overkill fat. While we're here. Let's round this a bit. So it might be a bit of overkill, but it's going to make it just easier for the printer to do this without giving labs minutes to the actual print process. But it's going to make a stronger, again, it's something we can test, see how it comes out, but it should just reduce any kind of stringing in any nasty artifacts from a printed on the outside. Let's turn this analysis off. And That's looking good. So now we just need to put our whole, if we go my right view, I'm going to put it here in this kind of band. So let's do a sketch on. In fact, we need to create another plane here. Do I know? We'll get away with doing this on the origin? Because what we will do is project these two lines. Line from midpoint, the midpoint. And then we'll do a circle of 4 mm diameter. Finished sketch. And even though our sketches here, we can say extrude this whole. And instead of playing, we're gonna go onto object. And we will go in 13, which in this case is enough to go. It doesn't have to be 13 as long as it goes through it, but it seems good numbers one. So let's just put up and then we have it. So now we can turn on everything else. Let's go to our rocket. Let's save it. Let's turn off our Canvas. Let's see what we've got. So we've got IRS sub B and we've got our rocket. Now, the only thing left to do is look at the connection. I want to move this SRB away. I can see there's some question there. We want to make a little piece, does analog piece to go into these holes and connect it. So we'll do that in the next video and layout. And we'll also add, just for our benefit, lots of materials make it look a bit better. So we'll finish that in the next chapter. 19. FinalDetails01: I'm going to lay these out now. I'm going to separate them a bit, make a connecting piece to go into. Both of these is a bit too close together. It might match the actual image behind, but it's not going to work in terms of our model. So what I would like is a two millimeter gap at the closest point. So let's have a look at this. Let's first I'm gonna do a sketch. I'm gonna do this and I'm main model because that's where we work in now. I'm going to put it on this plane. And then project, I don't want to project the parts that are going to be closest. So it's gonna be wondering intersect, intersect this. Okay. Now I'll okay that I'm going to, I'm gonna hide some stuff now. Let's just end up with this. This is basically this is at band on the SRB. This reason was that gap is because this is where a whole is. And we can see we've got an overlap here. So I want to offset this line by two. I'm gonna, I'm gonna make this a construction line. Which means it's not an actual physical line. It's just kind of a lighter setting outline. We know that if we just check that the thermometer here was 37. So I'm going to draw a line down here. We'll go right down. It will also be a construction line. I want to make this half of 37, which will be 18.5. Now our new center line, where we want this model to be. Now I just want to make sure we're in line. So let me extend our line. What that will do, that will give us an actual point in the same horizontal profile. So if you're not following this, don't worry, when I do it, you'll follow. Just because of getting these dimensions. We're going to finish sketch now we're going to turn on our SRB. Let's turn off SRBTop just so you can get this point, but we will select it. So slip will shift select all of the SRB. And you can see our selective up top that will go to move. Make sure we're almost point-to-point. I'm for the origin point will select that for the target point, will slip up. And now it's moved it across, will capture up position. And we'll click Okay. Now if we go to sketches, we find this original center point. If we add a sketch, we can see we've only got, the only thing I'm there is a line. So I think now it's going to hide rough sketch. Okay, so now we've got new center line. We can hide all these sketches. Don't need any sketch. And we'll we'll put the SRBTop back on. Okay, now, bring all these buckskin. That's looking better. So we've moved it across. Now I want to recreate this hole down here. I'm gonna put it on this bond. Then we can project it across. So let's do a sketch through here. Let's hide our base. And I'm going to project these two lines. Draw a line from midpoint. I'll do How fall millimeter hole. Unlikely to before we can slit. We can select Object, which one here? Let's go in 13 again. Why I'm choosing 13, but it gives us plenty of clearance. Feel free to choose whatever you want. Will turn on this main base again. We just need to do the same here now so we can actually use the same sketch. Will find this sketch. We've got that one. I'm going to slip them main base. I'm going to say extrude. Slept these on. We will go from object, which is here. And we'll just bring mine. I mean, we can use five here because it's only minus five. It's only 2 mm fit. We're going to use 30 iniquity was anything as long as it's more than two, it would work. So let's do that. But to our main model. And then all we need to do is the same again up here. Find the sketch. In fact, this sketch is going to be part of this top piece. So if we go to SRB top in here, we should have sketch. So let's sketch 12. So let's now go will find us. It was the inter. So turn on that will say extrude. And we'll select these halves, which maybe a bit tricky. In this case, it's not like don't seem to want to let us go. And select object. This time I'm going to go because we've got these ridges. I'm gonna go on the inside. And and what it's done. If you remember when we created this cut here, we select the objects to cut it. It's kind of copied. But again, it's thinking we need to do is I'm getting so its coverage but it's not cut the body. So if we just right-click Edit Feature and we go to objects to cut, you'll see there we are. So it hasn't selected body one. We don't want to cut the SRBTop since that's already got it in. Let's just okay. So now go back to our main model. Let's just make sure everything's turned on. We've got a whole upset hole, which is what we want. And let's let's go to this into, we just got a sketch on here. Sketch off and on here. 20. FinalDetails02: So now we just need to actually design the connecting piece and we should have a design, it's about two millimeter gap. Okay, So what I want to do now, I just want to create a couple of planes. Right in the middle of our connection. This whole will say construct a mid-plane. And we want to go between matte surface and that surface, Okay? And now we have a plane right in the middle of their, now we'll do a sketch on that plane. What I wanted to do is to intersect this. And then we're gonna go with a main body. So this. Now let's look at that sketch. I'm going to hide all of these. So they can right-click Hide. So we can see kinda what we want. Let's do a circle just so we connect it back up. Again. Just kinda follow along and it will, it will all come quite what we're trying to do, but we're just trying to get these connection pieces. So I'm gonna go across here and then I'm going to offset Apollo want this to be 8 mm. So let's call it for, okay. And then I'm going to mirror that construction line. So this is basically going to be our shape. We can trim this out now. So that's the shape there. Let's just constrain it with some dimensions. So we set the size of it. Okay, I'm going to finish that sketch. Let's start off sketches also consider. Now what I want to do is create a new component and will cause connection. Okay, that and I'm going to extrude this shape. Let's go symmetric distance of three. Okay? So we've got this piece. Now here. I'm going to construct a plane fruit two edges. I'm gonna, I'm gonna do our sketch on. This will just be a, this will be our kind of protruding power which will grow in the whole. So again, if you're not following what's going on, it, it should become clear once I've drawn it. Hopefully. Now we're gonna do a circle, is going to a formula meet hole. So we're gonna use up, we'll try our 0.25 tolerance. This part WhatsApp minutes to print. So it's okay if you need to test it. I'll do 3.75 and I'll finish that sketch. And now we'll do an extrude from the object, which is up face will come out. Let's come out 2.5. Okay? Let's turn on that plane. Let's do another construct. In fact, we can just go to extrude for our profile. If we find our sketch and turn it on, we can select the same sketch. Object will come out -2.5 from the, okay. Then we could just turn our sketch them constructions of and now we have this kind of connecting piece. I'm just gonna go around now, fillets it. So let's try 1.5, okay? Which will just make it easier to slot it in. So now if we just turn on the SRB and go to online model, we'll see we have this This here. And we should be able to also put one VCE we take off. So no photos. Let's do a copy. Model, paste. I'm going to assemble it, so I'm gonna go joint. Just put up. Again. This is only for the sake of the model, rarely. So when we've got here, we've got diameter of 38 on this piece. I'm guessing this one is smaller. So 37. And that's fine. Just to fix up, nice and easy. I'm just going to go to the lower. Find my extrusion, famous Sketch, Edit with sketch. I'm going to change it to 37. Finished up. Bots are model. So now we have this slightly narrower and wonderful. It doesn't matter. Now we're going to notice fact. Let's make it six as well. So you end up doing this kind of tidying up of a model. This is live of the shoulder modelling. So if this extrusion walls five, we want to make this 111. This 16. The beauty of parametric modelling and Fusion been able to go back in history and change things. So now we have this connection pieces. We can print those and we can glue them together here. Let's have a look at it fits on. So we've got our main base and it fits in nicely. And we've got our entire tank is going to fit on. Now the only thing I need to do is similar to what we did here where we trimmed out these. I want to do it in this same area. So let's go to our tank. Will construct the mid plane, and we can still use these objects to create this plane. I'm going to use top and bottom of that connection piece. This will give us a plane right through the center. Now we can do a sketch on there. We can project. I just wanted to get this midpoint so that circle there. Okay. Now just want to, all we need rarely is aligned that sex that encloses the things we need to trim. So that'll be fine. Finished that. Now we have this sketch which is a center, so we can just use that light we've done before. We'll go symmetric will go up and down, and we'll say objects to cut. Now we can have a good look. What we can say. Yes, that one. Yes to that one. Yes to that one. Yes. So it's counting miss It's already split SBIC when it does a whole, so now it's kinda amounts to bodies. So anything else? We've got body one. We don't want to cut body one. That's fine. I will okay. That now, but little bit of intricate details don't on these fees can do tend to be the fiddly things when you get and things like that, but that looks good now. So let's just go ahead and turn everything on. 21. FinalDetails03: And then all we need to do, let's say this before we do this operation because this could make Fusion of a heart attack. But let's go mirror components. And we're gonna go Shift select will get the SRB and the connections are mirror plane is. Okay. Now, the operation I just did, which gives us our complete rocket rarely as visual only because these are, these parts. These parts of the same as vase past when I've just created the mirror. We would have married any path. So if there's any detail, it would have actually married at which if you do add any detail you might want to do. In our case, we're just going to print each part twice. So that operation was purely a visual, if that makes sense. And also talking about visuals if you want. We could go to let me say that again. We go to parents. We don't need to do physical material. We're not doing any kind of design analysis on this in terms of strength is it's gonna be 3D printed. So let's just go with a plastic nylon. See, these are actually, let your abs, it doesn't really matter as long as it's white. Let's do that. I'm will just put that onto our parts. Just drag and drop. Once it's in your library, you can just drag and drop. It. May have been easier to do it before we married. It doesn't matter. It's going to select all these because of the same. Again, this is just a visual thing. You just 3D print the parts as you normally would right-click and save as mesh. So let's, I'm just going to duplicate this edit. I'm just going to do this change of color. Black is black, which will put onto their duplicate, edit an orangey. Okay, let's add this to our central piece. Is sweating bodies, rather components. But let's seems to work. There we go. Close up. So that's our rocket. That's how finished Rocket. Hope you enjoyed that. I appreciate this. Bear the end for setting up maize was a bit finicky. In fact, we missed a stage. One thing we need to do is go to the inter again and go to mirror and will mirror features. And it's going to be by Extrude we did. A mirror plane will be the central plane. And I'm Fusion isn't going to like it. Why is it going to unlock it? Well, remember we selected which objects and these objects are different to these objects. So it has married the cup, but we don't get under the mirror option. We're not gonna get that option. So I think what we need to do in this case, I'm going to go to this sketch and edit this sketch. And I'm going to mirror it in this sketch. So let's mirror this. For the mirror line, we can use the origin. Okay? So now we've got it on both sides on the sketch. We can finish it up. And I'm gonna delete that mirror. I'm just gonna do the same again with the extrude. So we'll extrude. Now. Our sketch will need to turn on because it's been used, it's turned itself off. Slept up plane will go symmetrical I can't remember how far did it work? I did it by eye. Let's just put fall. We'll check it later. And objects to cut. Again. Slept body one. I'll click Okay. So that's done it. So let's just check that first extrusion. It will well, let's make it we didn't type in, so let's make this fall. Okay, on HIV that sketch. So now we've kinda move that cuts out to both sides. If you've if you've already printed this incident, you'll have to print it again now, but I'm sure you'll agree that looks much neater. Let's go to our main view. Main object. So slow. Right view. Down here, it's fine because there's no detail too cuts out. So that's fine. What we need to do is create our holes. So Let's go back to this into tank and let's find where we Extrude, extrude the whole which was here. Let's edit feature. And let's say instead of one side will go two sides. Symmetric. Click Okay. Then we'll do the same. Down here. Main base Edit Feature. Let's just fire all the way through. Okay. Now we have holes in each piece. Will go. We'll save that. Now to print your actual pieces, it's just choose one, right-click, save as mesh, binary, STL, binary refinement high. Okay, That, save it as an STL to do that and then use whatever you all slicing software is to send it to the principle that is a completed model. Now, the only thing you'll need to do is for transfers. There's various ways you could get those. I use Photoshop and all I really do is a Google of a logo or the flux. So if it was the United States flag or just Google that, find a good copy of it and then work out. So I know what sizes. I think there's one in this area here. So I'd measure the gap between men in Photoshop at scale, likely that size, if it was any Nasa logo, which I think comes out, Hey, I'd measure how long I wanted it and scale it in Photoshop too long. I'll then put all these different images together on an A4 size piece of paper and send it to my printer. And that printer would be loaded with transfer paper. You can get transfer paper on line. It's like this diffuse get with model kits, we soak it in water, must slide off. You can buy that actual paper for your printer. Once you've got all your logos to scale, you arrange them in a file sheet and just print them. After you've painted it, you just slide them on a simple process. If you don't want to bother with the water decals, you can just do it on the self-adhesive film, but it's a bit thicker. It does tend to see the edges. But that's entirely up to you. If you selling this as a kit, it's good to include the transfers. Its an extra thing and it's so easy to do. But yeah, there you go. So hope you enjoyed that. And let's look at our finished model again. 22. SLSOutro: So there we go. That's the finished model. And you end up with all these pieces here which will go together and create this nice model Rocket for Hobart wasn't too long-winded for you. These overshot the tutorials, we do it an actual project that can be a bit long-winded, but I think they are helpful to see something from start to finish. And you have to show every step. There's nothing worse than watching a tutorial from someone. It's skip steps and it's hard to follow along. So I did show every step you can always followed wind, it skipped bits, it's up to you. But that's generally how I go about creating a model in Fusion for 3D printing. And then it's just a case of assembling it, paint in it, doing the decals, but kind of thing. Yeah. I'd love to see what you come up with. A really enjoy seeing what people do after these courses. So please send me photos, let me know about how you got on if you do any other kind of models after this course, please, please let me know about it. Love to see all that kind of stuff. And I hope you've got something out of it.