Transcripts
1. 01 Introduction: Hi, and welcome to this fusion, three-sixths for
3D printing costs. So this course is all
about using Fusion 360, aimed at those who wants
to 3D print their designs. So it's not beginners
fusion, cos, it does assume you have a
basic knowledge of fusion, which you can do on
a beginner's costs. Really, I'd say this is
an intermediate costs in terms of fusion. We're going to look
up how to use it specifically with the aim
of 3D printing your output. Okay? So it's not going to, it's not going to show
anything infusion like CNC or anything you don't need. It's not going to
look at creating dimension joins to
send to people. Since we're not doing
that, we're just designing and then sending
it to a 3D printer. So rarely this course is
aimed at those who have, who have a 3D printer and have maybe
downloaded some models. The know-how to use
the 3D printer, know how to use a
slicing software. But no, the whole
process of getting a model to the 3D
printer and outputs. But maybe they want to progress now to create
my own designs. And that might be
server can sell them, maybe start a small business, or just to be able
to have that ability to create items around the home. Having a 3D printer and something like
fusion three-sixths and the ability to use it, it just opens up so
many opportunities to create household items
rather than buying them and having them
shipped across the world. It might be an
adapter like this, a simple adapter for
your vacuum cleaner. It might be an enclosure for something like a circuit board, maybe your own phone case. You can print these
over and over again. And you might paint them or
your kids might paint them, throw them away and you
just print them over. Maybe a simple atom like this, which we're going to
show how to create them. This cost, this is for a guitar. Anyone who plays
guitar or bass knows that they tend to slide along the wall if you just leave
them against the wall, which you shouldn't ever do. This, allows you to fix it
into there and stops its side. And a simple item
modeled infusion, maybe 20 min, hour-and-a-half
to print amigo. You don't need to buy anything
like this once you've got a 3D printer and the
ability to use fusion, we're going to start off
with some basic items such as phone cases and enclosures. And we're going to move on then to looking at connections. Sometimes you'll want your items to be split down just to
make them easier to print. These are sections from this large scale model rocket designed infusion
and 3D printed. Obviously, you don't want
to print something out. You can't print something
about big on most printers. So I like to break our models
down into manageable parts. If you do break things down, you need a way of fixing
them together. So we've designed connections that might be a tight
fit connection, which you can then glue to
make it more permanent. It might be a bolted connection. So in this case, we'll
look at creating connections where you can have what's called
a captive bolt, which will sit inside. So there's actually a whole
designed in the shape of a nut which
will sit in there, which will avoid you having to put anything on the
other end of it and it will keep it tight while you screw that anti-K. We'll look
at those in more detail. Also look at how
you can create your own fretted nuts and bolt infusion and print
it out and what you need to look for in
order to make it work. You'll see this is actually a 3D printed bolt with vanilla. And it works so
you can use that, you can create those. So in this course we're
going to be using the creativity and the free
printer as our example. So this is the kind of
entry-level printer. A lot of people have these. It's kind of a DIY print. It comes as a kit and you put it together and many
of them have been modified resolves a few
modifications, very popular. So it was the ideal printer to use as the basis of this course. But again, don't worry if you
have a different printer, okay, this isn't
about your printer. It will be impossible
for me to go into how to set up every
single printer. The cost will be way too
long and way too boring. So I'm going to assume you
know how to use your printer, you know how to print to it. And this will be more
about the fusion for 16. But we will be using these as the example just because
we're a popular printers. So it's the ideal
one to use, okay. In terms of filament, we're just gonna be using standard PLA. Not going to be printed
20 special filaments. If you have a resin printer for principles of this
course will be the same. You probably just using smaller objects rather than the large ones will be printed. So again, it's a Fusion 360
costs aimed at 3D print them. We're not going to go
too in depth fonts, specific printer types. I just wanted to show
you what we're using. Many of you will be using the same print to
the end of three, so that'll be fine. But if you're not, don't worry. As I say, this is
more about fusion. So we'll look at all
that in the course. But before then, we need to all make sure we're
all on the same page. So let's just go
ahead and set up some basic options and
settings infusion, just so we're all
working together.
2. 02 Setup: Okay, so we're infusion. We've started with software. I just got a blank screen. If you don't have vase, if you if you Okay. So we're infusion,
we've stashed out, we've got a new untitled project and a blank screen. Okay. So let's start with a okay. So I just want to make
sure that we're all, we all have the same
preferences first, okay? Now, this cost will be, we will be working in
millimeters in this course. I appreciate people in different parts of world
work in different things. You might be more used
to work in inches. It's going to work
the same. Okay. Again, this isn't a
beginning Fusion costs you used to work in wherever you
work in albion millimeters, feel free to work in
whatever you want. But the principles are
all going to be the same. So you will be able
to follow no problem. If you want to follow on
exactly what I'm modeling, just have it open on the side to convert millimeters
to inches if you want, or just work in millimeters. I suggest you probably worth just working in
millimeters for the cost. And then going back to your own after you've followed
through with the cost. Okay, so I notice a change that you can go to this
default units and design. We're not going to be
rarely work in InDesign. So you can change those 2 mm. The other thing I want
to change on here, you notice we have, our default is visit axes up. Most people are
know using Fusion, prefer it that way. You can change that under
Preferences General. Okay, so you have
the option why up on setup is probably the most
commonly used version. Again, is it English? And you shouldn't need to
change anything else really, you might want to change the
automatic recovery backup just to save yourself.
Fusion does crash. We all know that. Yeah, I'm pretty much all you
should need to change. I think it could have design
history on as default. But apply that. And now we're all basic screen. We can start to just
go through a few of the basics and remind
ourselves on fusion. So really in this call
someone with 3D printing, we tend to use, or most of the stuff we use Ms cost will
be Solid Modelling, sketch-based extrusions and
models, that kind of thing. Which hopefully you're
all familiar with. Again, good practice is always right-click on the top and go to new component and
then type in name. Even if you've only got
one kind of body drawing, I recommend you get used
to doing it this way. It just makes it so much easier. Part one. And now you have
your part here with its own origins and
planes under there. So it makes it a lot easier to do things like any copying. It makes it a lot easier to do any kind of copying
you might wanna do. And just to get those. But good file management
going rather than have it all in the top level. I mean, obviously if you will
save that as an example. In fact, what we will do, Let's just create a new project. We'll call it Fusion 360 for 3D printing. 3d printing. Let's give ourselves a new project. And that way, when you
save it as a name. Now we're all working in our own project
folders follow-on because we have a file of a name and we can start
working underneath that. So that is what I think
many other uses kind of use as the best way to
start off each project rather than just going
ahead as fusion starts. Always working in this
kind of top level. And then it just, it's not always working
with top-level. It's not a neat way of doing it. So if you get used to
starting a flight, that that'll help
you going forward. So now let's get cracking. Let's model something and
send it to our printer
3. 03 YourFirstPart 01: So we've all been okay. We've got a vacuum cleaner
and we've gotten nozzle off a different vacuum cleaner
and we want to use this, but it doesn't fit different
diameter pipes, okay. Usually we won't
be able to use it. But we have fusion free
and we have a 3D printer. So these things
aren't a problem. Okay, So one thing you
probably want to invest in, and it's good to have
if you're gonna be doing any kind of
Fusion 360 design, especially for 3D printing, is a good set of these digital calipers were not expensive, but you will use them a lot. And we're going to use these, demonstrate these now insolvent our problem with this adapter. They generally have a few
different ways of measuring. We're going to look
at these two here. So this is far outside areas such as this outside
diameter here, which we can just
measure easily. We can look at our
readout and it's 31 mm. We then use this side to
measure an internal diameter. And in this case we'll
use our adapter. We want that's too large. And we just use that to
measure the internal diameter, which is 35 mm. So I'll make a note of that. Now, it's important
to remember we're not using precision
instruments here with these 3D printers are so many different things with a filament and the extruders,
that kind of thing. But they're not
gonna be exactly, don't expect to create
something. Model it. And it prints out exactly to the decimal place in
millimeters how you wanted to. There's gonna be
some trial and error with 3D print them as always trial now and things are in terms of fitting
and connections. So even though we've
measured this is gonna be a starting point and
we're going to want to, we find that we might end up printing a few
different versions. Here's the finished example
of what we're going to make. It probably takes over
an hour to print. If we do that every time and
then okay, it doesn't fit. We throw it away. We're wasting time, we're wasting filament. So what I like to do is always
look up the connection, any connections we need first, and then just model
a small piece to that size and test
any connections. And that's something
we'll do throughout the course as we get into
bigger things as well. So in this case, I'm going to take those two diameters
we just measured. I'm going to create a small, just a small ring we can
then use to test the fit. Okay, so let's start a new file. New design. Just
close my first one. I'm going to save
this and I'm going to call it that adopter. And it's in our project
folder we setup. So I'm going to save that.
And now this changes. I'm first thing I'm
gonna do is create a new component called adopt. We're ready to go. So we
have two dimensions here. We have two diameters, 31 mm, I'm 35 mm. So let's just create a simple sketch on this plane using this
center point circle. And we want our
first piece to go over the end of a vacuum
which is 31 mm diameter. So if I was to try 31.5, that would give us
0.5 mm tolerance. So I'm going to offset from
there the thickness we want. And I'm going to
say our thickness, we just wanted to millimeter.
It's certainly an adapter. So we're going to go
with a millimeter. I'm going to finish that sketch and then I'm going to extrude. I'm just going to extrude
10 mm. And that's it. That's all I want.
I don't want to be creating a whole
model just yet. I want to test this connection. Now I don't have mine set
up to send to 3D print. If I just show you
about infusion, you do have this kind
of manufacturer. And you can say,
where are additive. So you can sell your 3D printer and do all
your slicing them things. Now, I don't, I don't really know anyone who
does do that with fusion. Fusion is a design program. It's great for doing the design. But in terms of slicing and
sending it to a 3D printer, most people will use
a separate piece of software for free. I use the ultimate
ultimaker Cura. Have a way to get it into
the slicing software. If we go to a part
we want to send we right-click and go
to Save As mesh. And it's got your selection, it's chosen your selection. Among this format
here you want STL, you'll notice this
free STLs always choose binary unit type. It's the same unit
as we worked with, in this case millimeters. And they always have
refinement as high. That's the only thing I do with, again, we're not sending
it direct from fusion. Click Okay, and save
it where you want. Next going to use
slicing software. So let me STL file and
it will bring it in. And then do slicing. And you'll see it's only
going to take 10 min. So at this point, once you
bring it out with fusion, It's just like any other
3D print model that you've downloaded or however you
get it to you freely prints. Okay. I'm going to
save this to my stick. I'm not sorry, I
used to transfer and then let's see it print. Okay. So that's printed
on all we've printed is a small ten millimeter
part of this adapter. We haven't printed
the whole thing, but we don't know if
it's going to fit yet, so don't waste time and filament printing
the whole thing. Just a section of it. And that section
is about what we want and our connection. So we can test this now
and it's, it does fit. It's quite a tight fit. I'd actually like
a bit more leeway there just so it slides on a bit a bit less far as I know, that's gonna get broken
in no time. Okay. So I'm just going to
add, I'm probably going to add another point. I'm probably going
to have a fraction of a millimeter to that
just to make it better. Okay. So I'm back in Fusion
and all I need to do, we've got our design history
turned on so I can just right-click onto our
sketch and go back here. And all I need to do
really is it just this? I'm going to go with 31.75. Okay. About and everything
else will update. So all I need to do now is
exactly the same process. I'm going to save this mesh. Leave that as it is now. I'm going to save
over that. Yes, I do. Go back to my slicing software. I'm going to hit Delete. I'm going to bring
it back in again. And you'll see you
can check the time, make sure it's the latest one. There we go. Now I just need
to slice and print it again. Okay, So we have our
new part printed now and we'll test it
with our vacuum cleaner. You can see that
slides on much better. That's exactly the
kind of fit we want. The other piece was
a bit too tight. So we now have this one ready. We've worked out our diameter
for this side of it. And it was a piece
that only took 10 min. Okay? So now we're going to take however pace and
we're going to work out the other side
of the adapter and the best-fit for
the inside of the. Let's head over to
fusion now and do that
4. 04 YourFirstPart 02: Okay, now what I'm gonna do, I'm gonna create another model. And it's basically
the same thing. But I'm going to
create on top of here. It's going to be
the diameter here. Now we know before that to get a piece fit nicely on
top of a diameter of 31. We used 31.75, so we used a 0.75 tolerance to
get a nice effect. So we'll use that as a guide and see if it fits
the other way. This time we're
going internally. We're going internally
inside the diameter of 35. So 0.75 fit, that will
work out at 34.25. Okay. I didn't quite
follow, don't worry. It will become obvious
when you see it. Then, because we're
inside this time, we're going to offset
one minus one. Sorry to go inside. So I'm going to
finish our sketch. And again, I'm going to, I'm going to extrude, make sure you pick the
right kind of lines there. Okay, so we had these two. But make sure instead of join, we're going to say new body. Okay? And we've done 2 mm. So all okay, that you can see we already have
this adopt a shape here. We've got two diameters
which are intersecting. So now we want to test,
we only want to test this one so we can go to Select, we can change our selection
priority to select bodies. And that will allow us just
to select this body here. We can go serve as mesh. Again, keep everything the same. And let's call that adopted two. And we'll save that. We can then go to our slicer software, bringing it up to two, slice it and send
it to our printer. Okay, so we have this printed. I'm a first test is very, very low, so that's
obviously not good enough. It needs to be much more
signs of fit on that. So, but diffusion, again, it's only take 10
min to print with test piece, so it's no big deal. So you can see, you can go
to our second sketch here. And obviously this needs to
be dealt, right, perfect. So let's go now. Sometimes fusion does this. It's not letting me click that.
It's because of a filter. Basically. Sometimes
get a filter on. Fusion likes to try and guess what it thinks
you want to do. Sometimes a lot of
time it gets it right, sometimes it gets it very wrong. Here. You can either click on your sketches or sometimes just select all swat tend to do. And now we can select it
and I'm going to go up to 3,040.75 for this. Okay. I'm going to
finish that sketch. I'm gonna, I'm gonna
do the same thing. I'm going to make sure
slept in our bodies. Right-click save as mesh. So that adapts it to bring it back in slice. So let's test this now. And yeah, okay, I'm
happy with that. So now we've got both
are diameters we need. We can go ahead and make the actual piece
itself infusion. Okay, so fairly simple
job now we're just going to extend both of
these extrusions. And we can just right-click on the feature because
Edit Feature, and I'm going to
make these 30 mm. Okay, then we have our adapter. But one thing I want to show
you if we go to Inspect, I'm going to do a
section analysis. If you don't, if you haven't
used this tool before, It's a very good tool. You click on a plane and you
want a plane that's going to cut through the object. So in this case it
would be that one. It lets you do a section
for as if you've got a knife through butter zero. And then if we look
on this plane here, you can see we have a 1 mm thick wall and the
two different diameters I'm not really
happy with this bit here that you've
got a weak point. If you imagine this is
1 mm, this is 1 mm. You've already got
kinda 0.5 millimeter. And know that it's going
to end up snapping along this line here because
there's not enough strength. Now, looking at this, I'm going to print this
kind of upside down. Okay, so it's going
to be printed like the large diameter
wants to be on the bottom. And then it will step down and print a small diameter on top. So really what I want is a bit is for these
two to overlap more. We can do about, we can just edit this
feature, we can add. Let's make that 35. Okay, so you'll see that's longer now. And then on this one, we'll edit this feature and instead of one side
will have two sides. And we'll make this
five will. Okay? So if we just turn
this analysis, when you do an analysis
is cross-section. It puts it in a pair into your file and you can
turn it on and off. So it looks the same. But we can see from our analysis we've
now got this overlap. Okay? So we've got a bit
of strength vary. It's not going to snap
along that weak point. But again, I'm going to,
I'm going to be printing this with the larger
diameter bottom. And you're always
thinking about how the 3D printer is
going to cook it. You don't want any overhangs. Myth case. I know my Friday predict would
be fine without it. It would be fine just doing that kind of overhanging side, but it's good practice
to not do that. And the way I like to kind of
make sure you're not gonna get lots of stringing and lots of not very good edge
that is to chamfer it. So I'm just going to put
a chamfer on that corner. Let's go back to this view. I'm going to do it by eye. In fact, it's probably
0.5. Okay, so now we have a nice
kinda transition up to that thicker portion and our 3D printer
won't have any problem where you don't really
need them outside because your printers just going
to step down there. Let's turn that analysis off. And that's our part.
And now I'm going to go Selection filter instead of
soy priority instead of body. I'm going to go to component. And now we select
the whole thing. We just do our normal
Save As mesh. Okay. Let's overwrite that adapter. Yes, go to our
slicer, bring it in. And I'm going to turn it around. So again, you slice it might
work differently to mine. Lay it flat with
the larger diameter on the bottom. I'm
going to slice it. So now we can take our
vacuum cleaner, our adapter. It's problem-solved
facts diffusion for six days and our 3D printer
5. 05 GuitarHolder 01: Okay, So every guitar player, bass guitar player
knows this problem. You lean, you guitar
up against a wall. You can't get it to
stand up, right? You finally do. And then 5 min later you're
going to reverse the chair into it and you're going to hear an almighty crush. Not good. So what we're going to do, we're going to model
infusion and 3D print a bracket
that'll Gama wall, which will hold the
neck of the guitar up bright and stop it
from being knocked over. Kind of thing you might
want in your house is just an example of
the way we can use fusion and 3D printed to just quickly print something
that we need, not save money and waiting for deliveries by not having
to buy something lies. And although this
is a basic model, you can personalize
it how you want. You can write on it. You could do a logo on it, anything, you could have a
different shape altogether. Service is just an example. But if you'd like
to follow along, feel free to change it and
change the look of it. And then I'd love to see
any that you come up with. So let's have a look at. So I've started a
new project here. We've got a blank screen. Again. I'm just gonna do some, some good, good practice. We'll save it first. I'm going to call this
base base holder. If you all don't forget.
Instead of a bass guitar, you might call it guitar holder, call it wherever you want. It doesn't really matter.
I'm going to save this. I'm going to right-click and I'm going to say new
component just so we're not working in the top part of the project and just
gonna call it holder. So now we're working down
here rather than up here. Again, just good practice. So I have a rough
idea of this hold-up. And you can follow along and we'll model it as we go along. And I'll just explain
what I'm doing. So first thing I'm gonna
do is create a sketch. And I'm going to
cram to this plane. Now. Those of you who are experienced fusion users know
and perhaps you've learned through mistakes
rather than learning. But it's a good lesson to learn. You always want to model around the center
point where possible. So this is the origin. And if you turn on the origin, you can see you've
also got your Plains, your x, y, z planes. And if you want to model
around those with, with that some point in the center of your
model, where possible. It's not always possible. Way you can, you want to do it. So we're going to start
this off with a rectangle. And you'll see a lot of people
go on rectangle and click there for the
bottom-left point and then that becomes the rectum. But you're not work in
symmetrically around the origin, then it makes, it makes your life a bit
harder as good practice to try and work around
the origin way it can, which is why fusion has this center rectangle to
make it easy for you. So you click that.
And now it will, it will use the origin as the
center point of your model. So we want this
rectangle to be faulty. And then we'll press Tab
to go across to the next 140 by 75 for some reason
I didn't put that in. Put four. So 40 by 75 again, use Tab key to move across. You'll see that it's locked now. And the midst rectangle
around the mid point. I'm going to finish that sketch. And then we're going
to extrude that. And we're just going
to extrude that 10 mm. Okay, so that's the basic
part of our model there. But doesn't look very good. It's not exactly going
to hold anything up. Let's make it look better
and make it more useful. I'm going to do a, let's do I'm going to fill it. And I'm going to choose
these four corners. And I'm going to
make this 15 mm, nice, some nice rounded corners. And then the top edge,
I'm going to do the same with a cook on my edge. And let's make this 5 mm. So it's already looking a lot better than just a
plain rectangle. And that is our base. Now I'm gonna do is sketch. I'm gonna do it on
the top of here. I'm gonna do another
center point rectangle. So again, we're working
around with origin. And this time I'm going to make this rectangle AT
press the Tab key 15. I'm going to okay that I'm
going to finish that sketch. So this is gonna
be kinda the arms either side of this plate, but I want it because we 3D printed it will
extrude it from there. I'll print to a, would have to do all sorts of supply
and it'd be weak. I just want this sketch to
both protrude this side a bit, but also go back to the wall. This plate will be posted on
the wall. So we can do that. We'll go to Extrude. Let's
select our shape there. And instead of one side, I'm going to go two sides. So side1, instead of distance, it's going to go to object, and it's gonna go
to that phasor. Now fusion is taking
a guess because we're going inside another body. It's saying we want to cut. We don't want to cut. We want to join. But side2, we want this to just
protrudes outwards here. It will be minus five. Okay? I might gives us this. Um, so now I'm going to fill in these deceased
bottom corners here. Just put a bit of a
curve on them, five. And this is something
that's worth doing. Looking at this model, I've got this big flat area
here is we're going to have no problems with this
model not sticking to the bed. We might have a problem
getting the alphabet. And if this was just completely flat edge all the way round, we'd have no where to get
under the, under the model. So sometimes I like to
put in where you can, we've got two curved
edges now we could get at all under there and kinda
prize it off the print bed. So again, when you're
designing for 3D printing, you think about
these little things, but it comes from experience. But if you can put
a little chamfer, I'll fill it in your
model somewhere. I recommend it
6. 06 GuitarHolder 02: Okay, so now I'm going to do a sketch on top
of this area here. This one is going to be a
circle, centerpoint circle. And if you hover your
cursor over somewhere, if you hover over, Connie, get this blue square. That's telling you you
snap into the corner. If you click with
that square on, it will go exactly
on that corner. What I want is the
midpoint of this line. You see you get a triangle,
that's the midpoint, but I'm not going to click
because I don't want it there, I want it in line with that. So what you do, you
move your mouse so that comes up and then you
move your mouse in the direction and you
can just see it as a blue dashed line. So wherever I click now, it will be in the center. So I'm just going to
clip. And then I'm going to make this a diameter of 15. Okay? Now, I want, I wanted that center point is
fixed now on that, on a midpoint here, but it's not fixed anywhere
in this direction. And we can do that by
including a dimension, a dimension from
the center point to that line. And I
want it to be 7.5. So half the diameter,
which means this edge fits perfectly now along
with that edge there. So I can finish that sketch. And now I can say extrude, I'm going to extrude that 70. Okay, so now we
get this arm here. Now I want to tidy this up a bit, make it
look a bit better. So I'm going to extrude both
sides and I'm going to cut them just by eye. It
looks a bit neater. But don't like this. I
don't like this plane, but on the end, we know this is a 15
millimeter diameter. So if we click this edge and
we do a fill rate of 7.5, we get nice bowl-shaped
on the end. We want one on the other side. We're not gonna go
through all that again. We know that you don't
repeat things infusion. So we're going to mirror it. What do we want to mirror? Well, we don't want
to mess with faces. We want to mirror feature and the feature is by extrusion. And then if you hold down shift, you can multiple
slip by extrusion. And we want the end fillets. So select the mirror plane. Now, again, this is where the benefit comes in of working with the
origin in the center. If we hadn't set out on a plane and things now,
It's just more work. It's just more things for
fusion to get hung up on. Work around the origin. You don't need to do
it. You can always use the origin planes. And there we go.
So we've married, but now we've got
these two arms. All that's left to do is a way of fixing
this to the wall. So we're going to put
some screw holes on here. I'm going to do a
sketch on this face. I'm what I'm gonna do now. Some, you could draw a
circle and extrude it. But I like if I'm going to
create a whole as a whole, to put a screw through a
hole, to put some fun, I like to actually use
fusions whole command. If it was just a void, if it was like a cutout. But I would probably use circle. So it's the difference
between a hole and a cutout, which is kind of it's
a judgment thing. But if you're going
to use it, definitely if you're gonna put
the screws in there, you want to counter sink
them like we're going to use the whole command. I'm going to do. I'm going to put a point. What I'm gonna do, I'm
gonna do the same again. You see you get
this midpoint line. So remember middle. So I'm gonna put that there. I'm going to do the same.
I'm going to put one here. Then I'm going to create a
dimension from that point. That line, I don't
want it 15 mm. I'm going to do the
same down here. 15 mm. I'm just going
to finish our sketch. So all we've gotten
that sketch is a point. Now because we've
used about liners are damaged and it's
automatically projected it. You can see that if
it gets in the way, you can just turn
that sketch off, okay, but we want to
use these points first. It will turn it off
automatically afterwards. So let's go to, so let's create a whole, okay? And we're gonna pick a point, we're going to pick that point. And I'm going to
pick that point. You can save. The
default is a huge hole. Okay? So we want now work out what you're
going to put this up. I'm going to put a screw. So I've looked at this group
of measured the screw. And I'm going to use both sizes to do my whole
and my counter sink. My screw of a hole I want
first is account to some coal. Now, the shaft of the screw, ideal hole for that 5 mm, the head of the screw. So the widest part of the top of measured at 9 mm
will be the correct. That for the whole as long as it goes through
the screw is actually 30 mm. So I'll just put
that in the rest. I'm going to leave it as it
is. I'm going to okay that. So now we have these two screws. And when we fix this to a wall, the screw head will
be nicely countess. And in this pace, There we go. So save that. I mean, you can go
up to the main, to this main component
here, right-click. Save as mesh omega
is just a standard. I'll just say that it's
just a standard way, the same way all the time. Go-to slide, I said do what you usually do for 3D printing. It flat on the bed that
you can print it out. And you'll see this
will be just under 3 h. So there we have it
fixed the brackets of a wall and now you no longer need to worry about
your kids have fallen over. So again, another example
of something quick, we can make this useful
around the home. Again, as I said at the
start of this chapter, if you caught with
your own design, maybe it's got banned
logo on awesome for non-musical know anything
at all. I'd love to say it. I love seeing people's designs when they do it a bit different. I'll do it again after
the tutorial and really refine it and make
it their own design. So lovely is too flat. Please send me photos, social media, or wherever
you solve this course. And let's move on now
to something else.
7. 07 DesigningConnection 01: Okay, so now we're
going to start looking at connections
and how we can actually connect
all printed parts together and why
we would want to separate them in
the first place. Okay, so first we'll talk about why we want
to separate them. And there's a few reasons. 3d printing, even the best 3D printers
take a long time to print. Okay, so you might
print apart like this. And this is section of one
of these rockets here. This is, it's takes us
like 5 h to print as a bit of detail on
their previous do fail. However good your printer is. They do fail for numerous reasons and we've
all been there. There's nothing worse than set
it to prevent texts hours. And then coming back to five, just a massive spaghetti
because it's all gone wrong. If that happens after a
five-hour print is bad enough. If it happened after
a 20, I'll print it. You'd be in tears, okay. Especially if you tried
to make a profit, if you're printing
things to sell, you don't want to print a tied up for 20 h and then failing after 19.5 won't make a profit. So I like to break things down into small,
manageable parts. The other reason
I like to do it, if we look at this rocket, for example, when it
comes to painting them, you can see this is
basically two main colors. So let's separate it out. It saves a lot of mask
enough and things. It's kinda brownie section in the middle is orange
brown section. I would have that separate
to the white parts. I'm going to just spray it,
right, the whole thing. And then they would
slap together after it's spread over paths. Why amigo is no difficult
masking or anything like that? The other reason I would do it, if you look at this
piece at the top. I have not these over a few
times accidents happen. This bit breaks all the time. I even broke broke it once. Take it up for print
that is very fragile. When you get detail like this, it becomes very fragile. So there's a joint
here and it's slots in and it's not even
glued in this piece. If I pulled that would come
out and if I broke up, I can just pull it out
and printing of one in an hour and slot
to n. Important, if this was one big piece here, I broke the end of it. I would have to print
the whole thing again. So I like to break down for fragile parts that
anywhere that might break, I tend to break that
down as much as I can, so it's easy to replace. Another way to break them down. You might want to
sell it as a kick rather than a finished model. It might be you don't, you're not going to make
a profit by printing finished models and
painting them yourself all. You don't want to
paint them yourself. You could sell these rockets, and I've sold these rockets, has kits as numerous
parts which go together like the model
kits you buy in the shops. So that's another
good reason to do it. There's other reasons,
but basically, if you are going to
break models down, you need a way to connect
the pieces together. So this section is
all about looking at different ways we
can connect them. We've got a simple
push fit connection like these rockets pieces here, which you can then glue. You might even want them
more of a tight fit. So even though that's
pushed together, it's not going anywhere. If it was a fragile peace, for instance, on here, you might want to do
that and then you can just pull it apart if needed. Okay? And that's all down to the tolerance
which we'll look at. Let's first look at
the different types of connections are mainly use. And then we'll look
at some examples of how to create them
8. 08 DesigningConnection 02: Okay, so we've got
a few objects here. We can talk through
some of the connections that tend to get
used in 3D printing. So the first is pushed connection, okay,
which we'll look at. And it's a simple way. You have two objects on one
as an inner kinda protrusion, which we'll slot into
the other object. And this one has some detail, the lineup that is pipe work. And these are sections from
the rocket model we use. If you can see, this kind of inner diameter will just slot into there so you can
make this fairly loose. I mean, you can glue it for permanent fix a
permanent attachment. This side, it will be
much of a tighter fit. So if you had an object, for instance that was
fragile and may break, you had a weak point on a model. You might want to do a
tight fit like that. So it's not going
to go anywhere. It's fairly secure. But it does come apart again. If you needed to. If
this kept breaking, you can always print it
again and keep attaching it. We also have this
kind of push fit here where you
will have a pocket and a male and female part and this will just
slot in. Okay. And again, you could do that. Maybe these were fragile
and kept breaking and you kept wanted to replace them. You can make that a tight fit. Or in this case, the reason it's done in this case is for
the actual prints. So if we look at this part here, it has an inset which allows it to go into the bottom
of another piece. I'm going to ask for holes for the rocket nozzle to
3D print this goes, this goes on the bed. And so you can have
this step in here. If it was that way round, you would have an overhang,
it wouldn't work. So this side will
go flat on the bed. Okay? And then for this one we can print it so
that it's flat on the bed. If you imagine four
of these in here, tried to print it on
the bed like that. If you could say you'd have
all these overhanging, it just wouldn't work. So sometimes we separate
them to make it easier on the 3D
printing process itself. But that there is just a slop, kind of a push for it. And you can make that
as tight as you want. This with the tolerance is
something like a phone case. We all know our
phone cases where it would just snap onto
the back of the phone. And you could do that either by having quite thin walls
and making it flexible. It would break easier. But it's kind of a
throwaway part anyway. You can have this flexible, it allows it to snap on, or you can use a
material you can 3D print using a material
that is flexible, that will allow it to do that. This box, this has a lead
much likely rockets section. It as a kind of an
up stand fits in. You could if you wanted, you could add some screw holes or something in there as well, but that ledger is just
push fit on there. Now this box which will design it has to fit a
Raspberry Pi circuit board. And if you look at
the Raspberry Pi as the attachment holes, there is actually some, you can see that some Ups, downs in their midst fits
on the screws, go through. That in the correct places. Service connection would be
it would be a self tapping screw which would work
its way into the plastic. We have these UP stands. So he designed raise
up stands in fusion. You can see those good angle. Design loads up, stand up. I usually put like a
small just acts like a pilot hole which will
be printed in the top, which will allow the school self tapping screw to
grab on to that. Okay. So with screw connections, you can use self tapping screws and then that will
find its way in. We also, why I like to use
these V's, the end bolts. But here we use a
metric boxy of M6, M8 kind of thing you
might be familiar with. So you have a bolt and I
use these nine lock nuts. And then you can put that into
through apart as a whole. And you can put a nylon. Now, let's on and
you can sign out. We all know how
that works, okay. But one thing I like
to do with these, if you look on this
side, is actually print, you see the hexagonal shape. So this is what will be
called a captive note. If it was just nuts on here, like we had before, like that, you would have to put something
like a screwdriver on there and then a
wrench or spanner on this side and you would have both sides, you tried
to tighten it up. You might have access
on your model to both sides is a bit
fiddly as well. So by using this captive method, you can take and it fits
inside and it's purposely designed to be ever so slightly larger than the
slot in if you push it, but it's not going to turn,
it can't go anywhere. The part itself
keeps it captive. So when you push this one and
you only need to turn it, you don't need to put
anything on the not because it's held in
place by the shape. Okay. Very good. I like using those a lot. The only thing I'll say is if you print in especially PLA, it's not very strong. It will try and
round off the hole. And then when it turns, it kind of defeats the
objective of having the captive bolt or if you're going to use these
night lock nuts, I recommend you
preferred one first, which is basically
just means wine to nuts onto the bolt and let it work its way into
the nylon first. And then it's a lot easier
to actually fix in. And it's not trying to
round off our whole. But yeah, I use those a lot. I like those because it makes it easier to keep things in place. And then lastly,
we have the actual 3D printed nut and bolt. I'm a 3D printed Fred, which you can do in fusion. Fusion comes with built-in
methods of doing a thread. And you can 3D print a
thread on an object, whether it's an
internal thread or female and male Fred,
I'm not all work. So I actually worked
at the front. Now there is a bit of refining to do with a's and we'll go over
that and when we do this, follow along, but it works
well and it might just be you want, you're
not creating. And a bowl maybe is a part that you've lost all its
broken for something else, which looked like
that and it had a friend and you can replicate that and print it infusion. So that's kind of a standard
connections that we use. And we're going to look at using those as we
do some examples. I just wanted to
show you an overview first of the different types. So now we'll start looking at some example modelling
will create. I'll show you how to
create the objects. And then we'll put those into practice on other
objects as we go.
9. 09 ConnectionPushFit 01: Okay, so we're
infusion here again. We're going to look
more in depth foot actually designing
these connections. Okay? So the first one
was the connection, the slide fit connection light
would use on the rocket. Now I'm gonna go into a lot
more detail about that. When we actually
design this rocket, we're going to
build this rocket. So I just want to
share the basics of connections in this chapter. So let me just save this amount. I'm going to create
a new component, which will be nice. Okay, So this will be just
a simple, simple cylinder. Let's make it 100 diameter. Actually going to do is
this is just an example. I'm going to give it a
five millimeter thickness. And then we'll extrude this. And just to show, I'm going to say 100. Okay? Now, that's one objects. Let's say we want
another object here. I'm going to do a new component
and call that part. Two. I'm going to create
this on here. And I'm going to just
project both of these. Okay, that finished sketch. Let's extrude that 100 also. So we've got two components. We want to join them together. If I go back to our top view, we can see both of them. Okay? So the way I like to do this, let's go to part one. Okay? I'm gonna do
a sketch on here. And I'm going to, let's project but inside. And then I'm going to
offset it minus one. So we've got this 1 mm offset. I'm going to finish
sketch and then all I'm going to do is extrude. Here. I'm going to do
a two-side extrusion. And I'm going to go, so let's go in by make
it nice and strong. Let's go in by ten. And let's go out by ten. Okay? So we end up with
this piece in between here. If I, if I turn this on now, so if I go to a top level,
we see both of these. We can do a section
analysis on that plane. So you can see what we have now have this kind of
connection here. Now. I know, because we, we projected these lines
to get this infill. This is an exact tight fit. This isn't going to work
when we 3D print this, it won't go together
is too tight. We need some tolerance in
here with connections, you always need a
bit of tolerance. So if I go back to this sketch, and I'm going to make this, let's go to Selection filter. I'm going to -1.5. I'm going to offset another one, which will be -0.5. I'm going to finish that
sketch and now I'm going to edit this feature
and I'm just going to, I'm going to delete this. So I just wanted one side. That's the side I want I want
the side butt goes down. Okay. I want to keep up. So now if we look at
our section analysis, we just have this piece and
it's all the same piece. So that's what we want is just
going to print that, okay, but we have no upstanding
anymore in-between. We want to do that as
a separate extrusion. I'm going to extrude on here. And what I'm going to do. If I go back to the top view. Let's find our sketch, which is on the bass part. The sketch we use for
extrusion because we've used is
automatically turned off, but we can turn it back
on. What we'll do. The profile will just
select that one profile. And let's give it, let's say it's minus one. Make sure it's on join. I'm going to, okay. Now, when we look at this
section analysis, you see we have a
bit of tolerance. So we have this gap. It's kind of back up and
that's what we want, that will make a nice fit. Now, I don't know,
without trial and error, if that gap is too
big or too small, and it does depend
whether you want a tight push fit or you
want to leave a gap width. You can put some of these if assumption on there
and what these views. So there's gonna be
some trial and error. What I would say if I was creating something
like a rocket, but there's multiple V's. Create your connection
first using a test piece, and then use the same
tolerance throughout. So if we go back to
these original path, I would edit that
feature instead of doing 100 mm, Let's do 20. Okay, the second one as well. Let's edit that and let's do 20. So this is a process I would go for right at the
start of this model. You've got these
two small things a bit like we did with
the vacuum adapter. We're only going to do enough so we can print
and test our connection. Now, if I turn my sketch off
10. 10 ConnectionPushFit 02: So we have these two parts. I'm going to turn this section analysis off because
it's getting a bit. Okay, So we have two parts. We have this part and we can go to selection
priority component. So we can say, okay, save this mesh and print
like we did with the vacuum, will print both of these
and we'll test fit them. Then it might be that
this is too loose. So what we can do, we've
got this sketch here. And that is our gap. So we could change
our slept though. Maybe it's if it's too loose, we could go -0.25, okay. And then we could bring
that down as well, minus zero point -1.25. So we keep this 1 mm here
and we just have a 25 gap. If we've finished
that. Again, we're looking at our analysis here. We've got a much tighter kept
so we can play with that. If you've done my
beginning costs that you've worked with
parameters before, we can do that in our
parameters easily enough. I don't want to go into
parameters in this golf because that's something
you should know. But you could set up a
parameter called tolerance. And then you could just, when you do your sketch, you could set that
dimension as tolerance. So that will be
tolerance and that will be one plus tolerant. Again, that's something else.
Hopefully you already know. So we print those two off. Can we get that correct? And now we can go back to
creating these full-size items. Okay. And we can create another one or as
many as we want. We can create a whole big
tower. So let's do that. So we'll go new
component, Part three. It will be sketched
on top of here. And what we can do
them, we can project, create our initial part 100. Again. Now when it comes to
designing the connection, will go back to part two. And we'll create a sketch
and then we can project. Because we can see
below it all we need to do is project owes to extrude down minus time creates our strengthened
piece inside. We can then do another
sketch on here. This time. I just turned my actual
powerful going to project these two lines. Okay, I'm going to
finish our sketch. Papa com. Then we can
create our Up stand. Because we use in this, because we've designed one and we've tested it
and know it works. We're just going
to use project to get all the same
diameters of all. I'm going to now pop free. We could do the same again. Now, I know what you're
probably thinking. Because these are all the same. Why won't you just
copy of it and you would, if these
were all the same, you will copy the part, but
with something like a rocket. Each of these probably has a bit of detail on you
might have a pipe on this one or you
might have I'm just showing you how the
connections would work, But yeah, certainly you could just create
one of these part. Once you've done
your connection, you wouldn't need to
even print these. You could just print
multiple arrays and knowing that they will all
slept together and create a big tower for you. So yeah. But that is how you
work out the connection, but the method is simple. It's one of these trial
and error things. Getting your tolerance
right for your printer. And the most important part of these remembering,
get it, do it. Start with a small, with small pieces, fit them, and then use that same
tolerance throughout your model and it makes your
life a whole lot easier. Okay, so let me save that as a simple push fit connection. And it's the same process
with the pocket where male and female connections
is just creating one section that we'll slot in Serbia and working
out what tolerance. It's the same with
the lid on my box. You just create that
kinda looks stand around it that slots
inside anything like that. It just works the same way. So next we want to look
at we look at the phone. They're flexible
connection. When we design the phone case, let's look at the bolted image threaded connections
now infusion
11. 11 BoltedConnections: Okay, so we're in a
new project here. I'm going to save this. I'm going to call it,
call it what you want. I'm going to create
a new component, okay, So we're ready to go. I'll just leave
that component one. So we're going to look
at these connections using bolts and nuts. And again, I like to
use a nylon nuts. I'm going to work with M6 bolts
and nuts in this example. If you've got those, you
don't need to actually do. It's fine to follow along. If you happen to have
some MA nuts and bolts, use those, use
whatever you've got laying around if you want
to actually print this. I'll use smaller if you want. I would say the smaller
ones are tiny, tiny ones. You won't get that captive. Pla print in tight enough to hold about
not eat too small. M6 really is a smallest ago because they do tend to
just round off too easily, but you can just
follow along this. You don't just keep it in your mind when you come
to do something in future. So let's look at this now. I'm going to create
a simple sketch. There's no need to
create a complex design just to show us going together. But principle is the same. So I'm just going to create a simple diameter here
of 50 millimeter. Finish that. And I'm
going to extrude it. Let's extrude it 50 mm. Okay. So let's say for instance, I wanted to bolt through
here with the connection. I would measure my
using my calipers, measure the shaft of a bolt
and it's just in the 5 mm. So once you know
about diameter of the shaft is make a
hole in the center. I'm going to let these five. Okay? So I'm going to
put a bit more tolerant, so I'll just switch
slides for now. So I'm gonna make it 5.25.
I'm and I'm just going to we're going to go to object. It's going to go through
to this other side. Okay? I didn't use whole command verb because I don't want to put threads
in it or anything. It's just a whole for the bolt to go and you
could use hall if you want. It makes no difference
whatsoever. If this was not an example, a simple example is
if this was a box and it had a bolt in
each corner or something that you probably would use a whole command because
you would leave it out with points and
dimensions on your sketch. But for this example, we just need the bolts going
to slide through there. But we want to put
this in this side. We want the recess that will
hold it as a captive nuts. Now, there's a couple of
ways you could do this. It's going to start
with a sketch. So you could take your calculus and you could take you on nuts. You could measure across
the flat sides of that. You can get your
dimension. A man is 7.8. So we know it's got six
sides and it's 7.8 across. So we could simply go
and create this polygon. And you'll see there's
two different types. There's one across the
points, one across the flats. We've measured across the
flats and it was 7.8. So you don't want to type fee, you don't want it not to
be able to go and you don't have to hammer is not in, you want it to slide in but
not be allowed to turn. So something like
8.2 might do it. Again, this is
going to be one of those trial and error things. When finished sketch. I mean, it's just a case of going back. Maybe let's go 5 mm. Actually measure it.
So it's 5 mm deep. So yeah, probably
I will do it 5 mm. And we'll cut that. I'll
bolt will now are nuts. I will now sit in there. I'll slide through and that will hold it in place
while we tighten it up. So I would tend to
do if I was going to create a component that was
held together with these, I would make
something like this, exactly like this at the start. You'd print it out
nice and quick. And then you can test this hall. You can screw on, bolt through, make sure it's not rounding off. Again, proofread your notes, but make sure it's
not rounded off. Mic gene sits in there in Iceland and get your
tolerance is right. And then go off and do
your design and use the same profile and the same
tolerance is all through. Like to do these pieces just
to test for connections. Now I want to show
you some first. We didn't. When we
create this sketch, we measured across our
bolt and we did it live. There wasn't another way. And if I undo this,
get rid of that. Okay. We can just insert them so we can go
to McMaster-Carr We could type m6m6 lock nuts. Okay. So let's say that's
the one we wanted. M6. Let's just go with that one. You can download it.
Download it as a step file. Now we have our actual nylon. So that's sitting
right in the middle. And all we need to do now
is create a sketch on here. We'll catch up position. I'm going to project. So you could actually project
these out outsides here. Or what you can do is
project that point. That point. And that will allow you to get the dimension if you know the actual
part use and you can get up dimension than men. I'm going to turn that
off and we can create our polygon using the points. Okay? So that is the
actual size of R naught. So if you want to
bring a faster and if it's some kind of fast, he
didn't want to measure it. It couldn't measure it.
You can bring it in, you can do it like that. We would want to then offset because we'd
want our tolerance. If you knew your tongs to 0.25. You can do it that way. You can finish the sketch and you can
select as your extrusion. So it gives you the same thing. So that's two ways of doing it. On a simple doesn't
really matter. It's just as easy if
you've got characters, just as easy to measure it. But why, you know, it's
actually the nuts. You've got lots of different manufacturers
and options of East, So at least venue
know the actual size. But if it's yeah, feel free, whatever whichever way you want. The main thing I'm
trying to get through is to create a pattern like this. Design with the sizes and get
your tolerance right first, then go and apply that. So you might then apply
that to all four corners of a box or multiple parts
of a complex model, you'd use the same
tolerance every time. And that's how you do
a captive connection. If you wanted, you might, just to make it even neater, you might measure the
head of the bolt itself. So what I have is
just under 10 mm. So you might do a sketch
on this side as well. Say 10.25. The tolerance you can just make. It's not actually
going to grab this, it's just a recess bringing the minus five. Okay, so then the
head of the screw would be recessed in that side. Note would be
reassessed in mat side. As long as you chose a bolt that was that length
for the length of S, it'd be nice, neat connection, hidden connection, there is an actual captive
type connection. Let's now look at fusions, own bolts and Fred's. Okay?
12. 12 ThreadedConnections: So we've gotten
new project here. I'm going to save this Fred's and I'm going to
create a new component. I'll call this bolt. Technically it won't
be, but there you go. So good to a sketch here. And I'm going to create my, so let's say we had this diameter 50 here. This will be our base. And then I'm going
to extrude by ten. Okay? Another sketch
on top of here. And this will be
our threaded shaft, which I will do a
finished sketch. And I'm going to extrude
that. Let's make it 60. Okay. So I'm gonna save that. I'm going to create
a new component, which we'll call nuts. Do a sketch on here. Now
I'm going to create, let's go with our polygon. And if you know, if you have a certain
size that you want, whatever reason, then you
could put that in here. If, if, if it needs to
fit a certain tool, for instance, if not, you can just estimate it. I'm gonna go with 25. And then I'm going to
create a diameter 32 match so much the shaft
of a bolt. Okay. I'm going to, I'm
going to extrude that. And let's extrude it. Let's go with 20. Okay, so now we've got these two objects
here, two components. We'll go select should
proceed component. So we've got a bolt and
we've gotten a simple. Now we want to put
a thread on this which is going to actually work. So fusion has this
create Fred option. If we click that, it's got these to fill in
so we can choose, it's an isometric
size designation. But fusion being so clever, you can just hover over
the face there and click. And it's going to, he's going to guess what it wants you
to do in this case, it's guests them first guess
correctly is good at that. As long as you've told
it met the profile, the Fred type, which
is the isometric. It will take the Near East. Although the diameter
that fits basically, what I would say is
this designation. You see it says M 13, we get
obviously this is a pitch, so it's the distance
between threads. If you're going
to 3D print this, go with a maximum. You don't want really fine Fred, it's just going to give you go with a maximum you can. So 3.5. Again, I'm going to
move up maximum. It's a right hand
which is normal. So you want it to
screw right hand. If for some reason you
wanted it left-hand, obviously you change that. But the thing to remember here, if I was to okay, that you can see it's put
a thread on our object. If I was to print this now, it wouldn't print that out
for it because we fusion. Sometimes you want to show, if you're doing an animation, are you all doing
something that's visual? You might just want to show
the Fred, but not model it. Modelling with Fred takes
computing power and things and you're putting it on a
dimension joined to print out. It can clutter it as well
because there's lots of lines goes on with
a model for it. In this case, it's
just showing it. It's just an image of a
Fred laid on top just for indicative purposes,
which you might want. In this case, we don't, we
want to actually 3D printed. So what we need to do when
we go to this Fred dialogue, it is Fred dialogue box. We need to have this
option modeled. This is something a
lot of people miss. You need to tick that and
it will actual model. And you can see now we have way more actual geometry going on. It's cutting mat Fred
in with us into there for us. So we can select that. And now what I'm
gonna do is I'm gonna go just do exactly
the same thing. But I'm going to select
the internal phase. And again, it's chosen it is, and make sure that it chooses the right
pitch and everything. And then you slept model again. We okay, now we've got both of them with a
modeled for it. Okay? Now it's turning out
it's not actually screen and that's just fusion
turning around the view. So what I'm gonna do now
is I'm going to move this. I want it to be at the bottom. So we had a twin, 20 millimeter thick, not
60 millimeter long shaft. So let's move it. So I'm gonna move it six -60, which will sit it on that base. And then we can go and we
can do our sexual analysis. Okay, on that face. Now we can have a look at it. We can have a look
at our two pieces. Now I can say if we were to just 3D print both of
these and feel free to do that. Test your printer. But this will be a tight fit. It's probably going to bind, it's probably you're
probably not even going to be able to scrape together. And if you can, it's
just going to keep binding and possibly
Chu, Chu itself. Because fusion is
designed to misread to be cutting metal is it uses, it uses the actual tolerance. Tolerance. So we need to do
a bit of refining just to make it work better. So let's turn that
section analysis off. And what we need to
do, we're going to work on the threads
on this bolt. So we're going to modify them and we're going
to offset the face. Now if I was to
click this phase, you'll see it selects the face of the actual
fred going around, but it's only the top if
you look from the bottom, we've also got the same
thing at the bottom of it. So we've actually got
two faces, if you like. And you can see you can
actually offset that. So it will be minus because
we will be going inward. So we could say -0.25, okay? We okay that, and then we do exactly the same on the bottom. So offset -0.25. Okay? Now if we go back to our section
analysis, we have a look. You'll see we've gotten much
better gap between the two. We do have this fine point now, another thing I like
to do is to put on affiliate on that edge there. Let's go with 0.25. Okay? Now when we
look, we have a nice, it kept going on and
I'd actually also probably make it run even
better if I just hide the bolt. We slept enough. You could also offset the face here as well, so it could go minus point. Let's go with -0.25. And then the bottom face, -0.25. Again, let's see what happens. These radius is, so we
can radius these edges. You see it selects the
whole thread. We do that. Let's turn our back on again. Let's look at our
section analysis now. You can see we've
got a much Logic App and we've got less
of this kind of ease Jaron straight edges. And this will probably
print and work well. But again, do that in stages, depending how, if you
make it too loose, it's not actually, it's just
going to keep coming out. So do it in stages if you want. Feel free to not print the whole of a sharpened
like we did before. Put a smaller piece. So you can keep testing it and eventually
you'll get a nice kind of screw fit that isn't going to tune itself up but isn't
going to come apart. Once you've got that, save it. Remember these tolerance values. Use them for future
with your printer. But that's how you do
a threaded connection. It might be if you are
making a part, maybe, maybe you've got a part which is just for some reason it
just looks like that. And it goes into a pit, is just a pile of broken or you've lost off
something else. You only need this
part of the friend. It's the same principle,
but just keep testing it. And you might want to put
some kind of nail surface on there to give it a
bit of grip to do that. But that's Fred's.
Remember to tick that box that says modeled. A lot of people. Say I've designed this
thread and it hasn't worked 90% of the time. That's the reason
it's just that box. But that's modeled
Fred's infusion
13. 13 Design Information: Okay, So we're moving
through this costs now. We've looked at some
basic techniques for designing from a 3D printer. So now I want to look at how we get the
actual information. We've looked at actual measuring using calipers and things. If we have an object
to actually measure, there are other ways to get
that information into fusion. We couldn't have another
3D model of an object. If we were going to create
a phone case, for example, it would be a good idea to
have the actual photos. We had a model of this
phone and creates an a phone case would
be much easier, especially in terms
of the buttons and the holes for Cameron,
things like that. We might have a drawing
from a manufacturer. If it's a circuit board
such as this one, for example, is Raspberry Pi. It has mounting holes. It has holes needed
for things like USB, headphones, that kind of thing. So if we were to create
an enclosure for this, not only would we need the
mountains hold positions, but we also need the
openings required as well. So we might just have a drawing. It's probably just
download a drawing of a Raspberry Pi from
a manufacturer, which would give us
all those details. We might measure ourselves. So as numerous ways we
can get the information, we can also use if we're
doing scale models, things such as the
rocket side did, I would use actual
photographs and graphics. Download. I've put that into video, that sketch and we'll
do that later on. So first we're going
to look at a few of these ways of getting geometry
14. 14 PhoneCase01: So let's first look
at bringing in an actual model into fusion. And we're going to
look at designing a phone case when
we get in bringing the model of the
actual phone which will be conveyed use to
model a focus around. Okay, So let's look it up, process and design
a phone case now. Okay, so we're going to
create his phone case now. And we're going to do that by importing a model of
the actual phone. This is one of the ways you can get your reference geometry. There's a few different ways
we're going to look at. First way is if you
have a 3D model of an object and you want to
create something around it, in this case a phone. So a good way of getting
these is to look online. If you don't have it
already, it might be what? You want to know how to do
it. If an object you've got already infusion, in that case, you already have it obviously, but if it's something like
a phone or a common object, usually if you Google
online, you can find it. And what you're looking for
is what's called a step file. Now is it a work? There are some websites you can go and get various things. One I like to use is
called grabbed cat. This is a good site for all things pretty printing relevant. Some interesting things on here. You do have to create
a complex free, okay? But you do have to sign in,
so that's just one place. I'm not suggesting you use it, but you can get a lot of stuff. And if you can search
in the library, you can search for
objects to get. So I'm going to type in the name of my phone. And
let's see what happens. So you can see various
cases as well. You could just
done for the case, but that I'd kind of be a very quick tutorial and I don't think you'd
learn that much from it. So we're going to
actually look for a step file of the actual phone. So Galaxy S8 step
minds this S8 Plus, it's a slightly bigger one. So as long as the step
file and it's what you want, you can click on it. And then you go to
download all files. You'll see there's
various things, images kind of thing and people make these and they upload them. So this guy thankfully decided
to do it and upload it. You can thank people,
you can donate. I think somewhere maybe. Anyway, have a look around and feel free to
use anywhere else. So I use a file, you've
already gotten your computer. But in this case
we're just going to look at using this one. And you can just use
this if you don't have, if you can find your particular
firm for whatever reason, you don't have one, just
use any will use one. I've just got if it's still available, just
for this example. So I've downloaded that, I've started a new project. I'm going to save this first. I'm just going to
call it s a phone. As usual, I'm going to create
a new component first. And I'm going to
call this flows. Now what I wanted to
do, I want to go to my, wants to go to my
data panel here. If you're new correct folder,
wherever that may be, wherever you work in gotta
upload and then select file. You're looking for this step
file of a model you want. In this case it's VSA plus step. Open Matte menu,
click on upload. My case. I think I've already
got it in. So it's here. But once you upload,
it will appear in your wherever you were, a folder and it will
appear in your data panel. Once it's in the data panel, you can just drag
it into your model. So I created a new
component first, which are called phone. I'm going to drag over
n. Now this is on the new component phone contains the object
of just Brian. When you bring it
in, It's asking you where do you want it so you can move you can rotate
it back kind of thing. I'm going to rotate that. What I tend to do is
just rotate it in the correct axes and then you
can see what changes here. So you can put in 90. Okay, so now we have this
phone object on this, and it's this phone
component that I created. If you want to do it exactly
on your origin plane, what you could do is
select it and make sure you've got the
component selection on. So select the whole component. And you can say modify a line. And you can choose
the bottom face. And then turn on your origin. I'll just turn that
off so it's clear. If we go me on the side
of that plane where okay. Then it's aligned
to the front view. We can see it's aligned on
that origin plan. Okay? You don't have to do that is just a bit neatness,
but I like to do. So now we have a model of
our actual phone infusion. And what we can do, we can
model our case around. In order to do that,
I'm going to create, I'm going to create a new component and I'm
going to call it case. This will be our
actual phone case. So the phone is just a template that we're going to use them and we
can turn it off. And we'll use it
to find the holes in the case of a camera and
all that kind of thing. So now I'm going to
create a sketch and I'm gonna do it on
this plane here. It's asking me about capturing
possession of the phone, yet I'm going to catch it. So now we're in this end view. And we've got a profile of Alpha, which is
what we wanted. What I'm gonna do,
I'm gonna project, I'm going to try and
get an outside shape. Okay? So if a
project that region, then I can offset by 0.2. Then we have this line, again, this time by 1.2, which will give us
a 1 mm thickness. Now I'm going to just
create the edges of our case attribute. Okay, so now we have this
profile that follows the outside edge of alpha. And we've cut it off here. So it allows us, it just needs a bit of flexing
to step over top pill. It'll become clear in a minute. But if we finish the sketch
and we turn our phone on, what we need to
get now is a line that runs and it needs to run around the middle
of our object phone. Now some firms actually
have a line when you, sometimes when you
bring in the model, it does have a center
line down here. If it does, you
might be able to use that and skip this next sketch. If not, you need to create one. And the way you can create
one is to do an offset. So let's offset a plane. Just hybrids phone. So we're going to
offset from there. If I go on this view. And just by eye, we want it kind of through the middle
of a phone like that. Don't have to be
exact as long as it's somewhere in the middle, I'm going to click Okay. Now we have this plane here. We can then do a sketch. On that plane. We're going to do a intersect. So we want to say wherever this phone intersects
that plane, put a line basically. Now, make sure you are Miss, bodies are not phase. This entities, if
you're an entity, is going to ask you for
actual items, won't work. So you need to do bodies and be able to select
the whole thing. And then just click
it and press Okay, and then you could
turn your phone off. We're starting with Sketch mode. You can see we've
got an outside edge. What it has done,
it, it's included things like the buttons, which we don't really need. These sockets here and
things we don't really need. Really, we want this
as simple as possible. So what I tend to do is
just delete all this stuff, even the lines in-between, and just keep recorders. So that way we just have
these corners. Top down view. Again, we want this to
make it work and make it run as best as it
can and not crash. When we do the next operation, we just want this shape
as basic as possible. So let's just connect
these backup with simple lines and
finish that sketch. So now we have
these two sketches. We have a profile
on the outer line. So we'll just do a sweep. We select our profile
and then sort of path. We can select this press. Okay? So that's given us this outer edge and you can see where we trimmed
it off at the top. It just allows this area to snap over top of a phone
and hold it in place. That's the, that's the
edge of alpha and done. Okay. So we want to
close the bottom of it. It's not open like this. So we do about it.
We're just going to simply enough to project
this shape onto a plane, but we want our plane to be on this bottom so
we can construct a plane for two edges. And then by selecting
this edge and this edge, we have a plane exactly on
that surface where we want it. We can then just do a sketch
with a simple project. We have this sketch here. Now. It's obviously just a case of joining this and create
an extrusion at 1 mm. And there we have
our basic case. So that will snap
over the edge of our phone and should
hold in place. And if it doesn't,
again, trial and error, you could always adjust
this initial sketch that you did down here. You could go to Edit Sketch. You can adjust this kind
of overhang depending on what PLA, filament
you're using. You can get some flexible ones which are really good
for this actually. But that's just the kind of trial and error
you can do after. Now, we do need to cut out our holes for things like the camera in their
sockets and things. So again, this is why I've
referenced geometry comes in, we can turn our phone back on
15. 15 PhoneCase02: What we're going to do now
we're gonna go to this case. Let's go to opacity control. And let's make this
50 per cent opacity. And that way we can actually
see the items through it. Okay. So there's a few ways
you could do is you could, in our sketch, we
could go to Project and we could actually
project these elements. But in this case, with these free, it seems a bit more work
than we actually need. It's only going to
be roughly done. So I'm just going to draw
a rectangle around there, which make the texts
account and gives us a bit of leeway around
everything we need. And then let's also put
a nice radius on that. I'll go to 0.5. Hopefully you
actually do it again. You can adjust this after
trial print doesn't work out. We'll finish that sketch. And let's just go to
distance to object. We're gonna go to this
internal face, cuts it out. And then we have a
cutoff for our camera. Now, it's the same
thing we're gonna do. We're gonna go round And we're
gonna do it for each side. Okay, so for each side, you need to do a sketch. Choose the correct plane. So let's do that side first. And then we're going to, for these kind of
buttons and things, we are going to say project, make sure you get
the right side. So it might be best
in this kind of view are going to
do this side first. Go find something that's
on the outer side of it. And you might need
to turn your case off so you can get the items. Hopefully you can
see what I'm doing, but I'm projecting the outer
profile of these buttons. I'm going to select.
Okay, that's good. He's saying the item we've
created is not visible. It's because we
turned our case often our sketches part of our
case. So that's fine. We can just turn the body
off and keep the sketch. And I'm going to offset from this because we don't want
the button, such a title. Again, we've got to work
with tolerance of it here. So let's go point to it
will be -0.2, 0.25. Okay? And again, I'm here -0.25. Okay? Okay. Now we can
turn my body back on. And I'm going to
say, let's finish. The sketch will go to Extrude. And we'll select these profiles, make sure you select the
projected want ME out on. You could just pull them
out like that. Cuts it. And now you have your
cutouts. I'll phone on. We've got more to do down here. It's the same process. So sketch, project. Make sure we're projecting
just the ones on this end. I'm going to turn
the body of the case off and see you can do a region and
it will give you all that, all those items. In this case, because
there's a few it's probably worth doing that. We can work with those. I'm going to select, Okay. And then I'm going to turn
off the phone. To this view I'm going to offset -0.25. Okay. Actually, for
this one because it's a headphone and
because you've got the jack and the bigger part of a headphone on the map F35, just give it a bit more leeway. As I say, all these might
be trial and error, but once you've done it
for your phone, it's done. You can just print it as
many times as you want. I think that's just a
microphone. That's fine. And so these I'm just
gonna do this one by i just with a rectangle
and a radius. Default that radius. Okay? So we'll
finish that sketch. And then we'll turn on
our body of our case. And we will say Extrude. Let's select our item. So we've got that one. That one. That one. We could have deleted
these projections, make it a bit easier to select, but it doesn't matter
if we leave them on it. It gives us a chance
to use them and edit them in the future.
And they will go. So then we've got these cutouts. Let's turn our phone on
and we'll do the same. On this side, it looks
like we've just got one, but it looks like we've just
got one button on this side. So sketch. Same process. Project. Let's turn this off, make it easier. Okay. Turn off your phone. Random error message coming
up there, which we'll ignore. Okay, and then we've got that. So let's turn on our
body of our case. Finish the sketch. And it's the same process. Extrude both of those,
bringing it out. Okay. Getting someone now. So is there any film on top with just these two holes? I don't know if first
speakers on microphone, but simple enough, same process, sketch on that plane. Project. Let me turn the case off. I'll just use a
profile for this one. Offset this -0.25. Same with this one, -0.25. And again, it's the same thing
we're doing over and over. So apologies if
it's a bit boring, but I wanted to show
you the whole process. We're just going to
extrude these two. And let's pull out now. Okay? So fusion does, is sometimes, you could say
if we just pull it out, it's going to create,
it's going to, it's kinda unlinked it
from the body. It's lost. It's lost its association with what it thinks we want to cut. If we would say cut now,
it's gonna give us an error. It, the target body, it doesn't, it's lost its association with. So what you need to do here, you'll suddenly get this. You'll get full out here. Objects to cut, okay? If you just click it, then it
re-associate it, then okay. Then we go. So that
is our phone case. And let me put the phone on. What should be all the all
the openings we need in it. Now, we can turn this on a feel free to do whatever
design you might want, but bear in mind, I am
going to print this with this base on
the 3D printer. So you might have how
you're going to print if you don't want anything
protruding from this, you could do a kind of insect, but it's only a
millimeter thick. So the way I use these is it just
prints something white PLA I've done one
for my daughter's phone. And she loves to just do paint paint different
designs and color them. And you can throw
them away if they break all she doesn't
like what she's painted, you can just print an oval, so that's how I
like to use these. You can get yourself
some really good, flexible, nice
colored filaments. And D. So for good quality woman that's
going to last a while. It's up to you how you use it, but that's the model,
that's a phone, phone case. So let's turn that opacity. But 200 per cent so we
can see it properly. So what we've done,
we'll save that. And then the usual thing
we're going to do, right-click, call it phone, case, save, fire up
my slicer software. And let's bring it in. So it's a pretty good job of working out where we want it on the bed. I'm going to slice
it and print it now. It's an hour and 50 min. So anytime you want a
new case just under 2 h, you've got one don't
need to design again, obviously it's just a case of print in whenever you want it. Again, the beauty of having a 3D printer and being
able to design thing. No more ordering, waiting, shipping things
across the world, all that kind of thing. The pollution from
the manufacturing, you just print it
in your own home. So save that. And
let's print it. There we go. There's our
3D printed phone case. You could use this now
you could paint on there, put some graphics on there. When it gets old, or
if you make a mistake, you can just throw it away. I'm printing the warm, so
that's something worth doing. Fifo or maybe children's
firms do numerous designs. And you've always got it once you've designed and
safety is always great. Next is the case
of pressing print
16. 16 Enclosure 01: Okay, So next we're
going to look at creates new enclosure for
a circuit board, in this case a Raspberry
Pi circuit board. We're not going to bring it in. Lovell, I'm sure there are models out loud. We
could do it that way. This time we'll look at using the drawing and actually
referenced dimensions. So something like this for manufacturer would
produce a drawing. And there's probably other
versions out there as well, which would have the mounting
holes and very quiet holds needed me outside and allow you to create an
enclosure of your own. So in this chapter we're going to look at
how we can do that. Best way to model it. Then
you're going to print it. Okay, so let's look at
designing this enclosure now for our Raspberry
Pi circuit board. And first thing I'm going to
do is save that we'll do. And I'm going to create
a new component. I'm going to call this base. Okay? So now we're ready to go. So again, we could, I'm sure we could find a
Raspberry Pi model and we could do exactly the same as
we did with a phone case. If you do find that, that's
the easiest way to do it. But in this example, it
might not be a Raspberry Pi, it might be a circuit
board you've made yourself or circuit board you've got something else,
some enclosures broken. It could be anything. So
we're going to look at a different way of getting
our reference geometry. And that is with a sketch. So you might get a sketch like this offer
supplier of your circuit box. Or you might just take the
measurements yourself. The main measurements
we're looking for other mounting holes. The outside dimension
to say how big it is. And then these
openings that we need, sockets for USB sockets,
that kind of thing. So generally, you'll get one of
these offer supplier of a circuit board. If not, you just measure it with your calipers
and you come up with a set of dimensions like this that will give you your
layout dimensions. So I don't know whether you're going to use the Raspberry Pi as an example. You're going to use your own. If you follow along
with this example, it's best to just use
the same dimensions as I'm using. What I've done. I've taken this sketch
and I've looked at some basic calculations
to work out the distances for these kind of sockets service this
part of the image, for example, and tied it all but two of
the mountain halls. And we'll work from
the mounting holes, which is generally a
good way to do it, so it all fits together. Just use the same dimensions I use as a corrupt will model. This is where I would have
got them from initially. Or if you're using your own, just follow along but use
different dimensions obviously. Anyway, let's get cracking. Let's show this example.
So I'll get rid of that. First thing I'm gonna do is
create a base of a box here. So our main, we're going to use center point
rectangle again, always work around the
origin where you can. And I've calculated
this to be 64 by 94. Will okay, that will
finish that sketch and extrude it by 28. Okay, so basic box or a Mengele radius,
these four corners. Let's make them five. And I'm gonna radius
of a button as well. So we put Phillip's Northern, give it this nice radius. Now we need to
make our insights. So we're going to use
the shell command. Click on that face. And it's going to
have a thickness of two basic enclosure box. If you would just create
an a box to put some funny That's as far as
you would need to go. We want actual UP stands with some screw holes and openings for sockets,
that kind of thing. So let's first put
our upstanding. Going to do a sketch
on this face here. I'm going to create a circle,
center diameter circle. And it's going to be six
millimeter diameter. And I'm going to have worked out with dementia
from the inside of the box. The center of that
circle will be six. And on this side it will be 5.5. Okay? Now we'll do another
one on our form. We can just kinda do In line, you see we get
this blue dashed line. We'll do six
millimeter diameter. And we will lay it
out from this one. Again, when you're
designing like this, don't keep trying. If you've got the circuit board, the circuit bodies
were known dimension. So once you've put
one dimension here, use the dimensions off your drawing to lay
out a whole Robin. You don't want to lay out
that from this edge of a box. And let our next group hole
from this edge of a box. Because if there's any areas in print and I think it's
not going to tie up. If you lay out from the object
you're designing around, you lay out from itself, then that's much better
way of doing it. Hopefully that made sense. Okay. You'll see if we now
put a dimension there. It's 5.5 because we lined
up when we drew it. So that's our two are
mountain holes on this side. We're going to
finish that sketch. And I'm going to
extrude the mixture because It's gone
on to that radius. So you just need
to make sure you get that little clip
damage where we're going to extrude these and
we're gonna go 8 mm. And that will just be a Join. Now because we're working
around the origin, it's a simple job
to mirror them. So make sure we select features. We want that extrusion, the mirror plane, be the
origin. And then we go. So now we have our ups dance. Okay, so what I want
to do now is put like a pilot hole in the
top of each of these something for the
self tapping screw to bite into when you
start screwing n. Okay, so I'm going to create a sketch
on the top one of those. And then I'm going to because we did the sketch on
top of this when we can just drop a point on there. And it will find
it in the center. But it's not going to
work on these since the sketch is kinda
tied to this one. So we'll have to project
those, project those circles. Now it will allow us to jump off point and it will
find the sensors. Okay? So if you finish that sketch now we've
got these four points. We can just create holes. Using those points. For these holes, we'll just
default to philosophy. It might come on
as massive holes. It might look strange, but once you type these values
and it'll be okay. So you want that for 5 mm and you want the
hole to be 1 mm wide. And then just leave it on a
simple holes and click Okay. And you get these little pilot
holes which they'll print. It depends on your printed but you don't need a neat hole. You don't need these.
I just need something from a secured to buy into k. So there we have it there we have our mountain pose
for our circuit Bob. Now we're going to look
at these openings here. And if we look at our sketch, if you've got quite
a lot going on, on this end, I'm not going to try and do
individual openings. It'll just seems
a bit of a waste. I'll just do one
big opening here. And then on this
side, we've got, we've got a circle and
these two ports here. So we've got three separate
openings on this side. But for this one,
just one big open. I've taken these
dimensions and I've worked out a kind
of opening a need. So again, feel free to do it differently if you designed
for different circuit board. If you want to
follow along, just use the dimensions I'm using. And let's create those openings. So I'll do a sketch,
we'll do this one first. So we're going to
do a map phase. And what I'm gonna
do, I'm gonna take everything off these
mountain points. When you've got
something like this. Again, does that measure off
itself wherever you can? So tying these points, I'm going to project
these lines, which is a top here. Select. Okay, and now
we go to our sketch. If a hive or body,
you'll see we've got these these lines here. These are the top of a
mountain goals projected. And I'm going to create a point
which will be the center. Okay? So now we can basically take everything off those points and it will
tie back to a center, those mountain holes, which
means we can reference our sketch and get it,
get it looking nice. So I'm going to do a
two-point rectangle. And I want actually on this
level with the top of these. So I'm just going to do it
a bit by I like that first. And then we're going to
create some dimension. So this dimension will be from the center point
of that mountain hole. That is 1.5. On this side, it measures so the high isn't, it only needs to
come out the top. So I'm just going
to put them 25. Finish up, turn on our body. And you'll see so only
needs to be higher than the actual base. So extrudes all the way through. We can then extrude that out. We go, that's our opening
17. 17 Enclosure 02: A lot just alive, simple
opening on that side. The other side is going to
be a bit more detailed, but it's the same process. So let's project the top
of these mounting holes. Okay. So we've just got those lines on the
sketch will hide our body, will create a point,
the midpoint. So that will be our center
of our screw holes. Now we can take
everything off there. So we have a circle, Southern may
millimeters diameter, and it works out 8.5
from the center. And the height of
it is 5.5. Okay? Next we have a rectangle. And this rectangle is
178 in that direction, 17 in that direction. The dimension from here, that line is 20. And he wants to be
just off the top. So I'm just going to go point
to love another rectangle. This one is going to
be eight by five, which is again point nought 0.2. And it works out to be basically on the
surfaces 3 mm from there. So that's our points laid out. So those should cut out nicely. I'm going to finish that sketch. Turn our body by icon. I'm going to extrude those out. And then we go again. Might be some trial and
error involved in there, depending on what's
plug it into these, you might need a bigger opening. So the rest of the
actual white cable, the cable obviously is
trial and error first time. Once you've done it, you can print it as many
times as you want. So that's the basic
process, how we do that? Well, I will make those openings and that is done off
a reference sketch. So it's a phone. We use an
actual model of a phone. We use projections
with this we use in my other sketch and
dimensions method, but comes out the same way. So now let's do,
let's put a lid on, let's put a lid
on this base now. So I'm gonna go up here, I'm gonna go new component.
I'm going to call this lid. I'm gonna do a sketch
on this surface. Now I'm not going to,
you could project this, this curve is outline. You could do that and
that'll give you it. But I do like having
it as a radius, same as we did with the base. So I'm going to
create a rectangle. I'm going radius that lid. Now what you can do, depending
how fusion is behaving, you should be able
to line up both a, C, we get the two
dashed blue lines. So we can then do a rectangle based on this object
without having to project. It doesn't always work on the other corner
for some reason. Okay. It depends on fusion
is behaving but doesn't always. Today it's worked. If yours doesn't work, you might have to
just line up with one side and then align it using new
constraints or something. Okay? But it's worth today. So finish that sketch
and we'll go Extrude. You're gonna have to
select all these corners. You could have just
extruded that. As I said, I've got that shape. For me. I like to, I like the
light to be able to change those radiuses another
bit more control. And it just makes, it just makes it more
controllable as a model. But it would have
all work the same way since if you
change this radius, the lid will change automatically.
So you could do it. Again. I just like
having control over late and control over base, but it's totally
your preference. So I'm going to extrude that. Let's go 6 mm. Now we can put our fillets on Which is five. We'll put
this top edge on as well. Then we've got a
nice lead. If you go back to the main model, you'll see it all lines
up off. It's nice. But we want it to actually have a bit of a connection here. We want it to slot on Robbins. This is going to lay on the top. You'd have to just
slide off obviously. So we want to put some kind
of a kinda insert here. So let's do that. Let's do
a sketch on this piece. And I'm going to project, if I hide valid, I'm going to project this line. Okay? Now I'll get
rid of a base, put the lid back on. Let's look at our sketch. Those two up. Now.
We're going to offset from those and we're going to offset
two nought 0.25, which will be basically
our tolerance inside. So how tie it fits. If you end up having a
lead that's too low, you can reduce this if folate is too tight and it won't go on, you can make it bigger. I'm going to finish
that sketch and then I'm going to extrude. I'm just gonna go 1 mm. Which will give us this
nice kind of thing. I'm gonna do another
sketch on top of that. I'm going to offset
or outer edge. And I'm gonna go in by 1 mm. The -1 mm ms case. Okay. And then I'm going to finish that sketch
and do an extrude again. And now we can bring this piece down and we'll go to object. We'll go to the
outside minus two. And what that will
do is insert it down and leave the light
was shared via object 2 mm. It will leave at 2 mm. Emulate will, okay,
that gives us this nice late with
the UPS done via which we can then print
out way around. That's all box. Now
we'll right-click. We'll go save this
mesh legal these, and save it as a base is. And then we'll do the
same for the lead. Right-click, save as mesh. Okay, Let go to our
slicer and bring them in, and then we can just send
these to our 3D printer. So print out that
way round, slice it. So I was 53 min. And we'll delete that. And then we'll do the same for the late. This time we want to
print it way round. So let's round and
then say lay flat. Okay? Slice that. I'm, the lead is going
to be 1 h 26 min. So let's print those and then we'll see
how that come out. Okay, so here's our enclosure. We've got the base and
we've got the lid, and we've got our Raspberry Pi. So we have our standards and our circuit ball fits on
those up stones nicely. Soft tapping screws will go and bind to those pilot holes. And you can see that
everything lines up. We also have a lid that
sits nicely on there. Again, it's up to you if you want to make that more secure, put some you could have some screw holes in math to scribble it down
if you wanted. You might, if it was a circuit board or something
that gave off a lot of heat, you might put some
vent holes into the lid to these early
examples to show the process. By all means, come up with your own creations and I always enjoy seeing
them as well. So feel free to
some input that's an enclosure design
infusion and 3D printed using dimension drives
18. 18 ImagePlanes 01: Okay, so let's look at
another method of getting our reference information
into fusion now. And this is one I
like to use when I'm creating my scale models
of things like aircraft, rockets, that kind of thing. So you're not going to find, in most cases, lots and
lots of dimensions. You might find something
like an aircraft. You might find a
length and a width. And that will be handy because
you'll need those overall. You'll need something
to scale it, but you won't find every
dimension of things like the engine callings
and certain parts of the wings and all that you need to create an accurate model. So what we do is we use
an image or a drawing, which we can use as
an underlay infusion, and then we can trace
over the top of that. So I'll show you how to do that. Let's first save this. And I'm just going
to call this glass. Now you don't need to follow
along. You can if you want. But you can just sit and watch
just to get the principle. We're going to actually put
this into practice when we come to design the rocket. So if you want, you can just watch this and get
the theory in your head. So let's call this
glass as our project. I'm going to create a
new component as always, which I will call, let's call it glass. Okay, so now I'm gonna show you kind of a
roundabout way habit. This is why it might be best to just sit back and watch
because I'm going to show you the process and
then I'm going to show you just a refinement to that. But you I'd rather shave a process first
so you understand it. The way you do is
you insert a canvas. And it's going to ask you now for something to
use as a chemist. So this will be our image. I'm going to insert
an image that I found online of
glass like a goblet. Now, if you are following along, just feel free to Google. It can be anything like you want a side on view of an object
that it'd be hard to model. Something like a
glass is perfect. Now it's asking for a
face where we want that. So we need to think
this is a side view. So rarely said is up as usual, we want it on this plane. Now it's going to ask
us to position it. So I'm going to
look at this view. What I would say is
you do want central, as always, you want to be working centrally to the origin, but it's the center. In this case is the center. This is just an image, it's a photographic doesn't know
any geometry on here. So the center is the center
of the actual image. Now you may get lucky
as we seem to miss case centralized in the image, but if it was over to this side, we would need to move it. You can just adjust
that how you want it. Maybe you'd want it to be
on the base like that. Okay. I'm going to leave
everything as zero. It seems to have come in quite
well. I'm going to go out. So now we have this canvas
image on our origin plane. That means we can
start to trace this. But one thing we
want to do first, we want to make sure
that it's accurate size. So in this case, if
we were creating this glass and we want it
to actual size of a glass. Well, we could, if we add
the glass itself is a clear, we could just take
one measurement. It might be our image plane. And you get this when you do
an aircraft of things has like an overall wingspan
dimension on it. We can just use that. In this case, I'm just going to I'm just going to measure
something on my desk. It's not the actual glass, but it's something similar. And it's 90 mm. Okay? So now we have, once we
have a reference dimension, we can go there are glass. You'll see we have a new
folder now called canvases. And undervalued will show us all the canvases we have in a file and you can
have more than one. Okay, I'll explain
that in a bit. If we right-click it, we get this option calibrate. So if I click that,
it's now going to ask us what it wants, it wants dimension to
use to calibrate it. So I'm going to click there. I'm just going to click
to the other side. And you'll see it comes
up with dimension. Now, I know this is 90. So it hasn't disappeared. It's made it a lot bigger. Now if I was to go to
calibrate again and check it 90 mm on roughly it because you
can't snap on anything. This is just an image. You
can only do it roughly, but that's the main points of a millimeter you
printer isn't as exact as that, so that's fine. So now we have an image
to the scale we want. I just want to mention
something here. If you were designing an
aircraft's, for instance, a new knew that the wingspan
of the aircraft was, let's say, 60 m wide. Really, what you want to do is think about how you
want it to print. How big do you want this model? You're not going to
be a presumed 3D printing an actual 60
meter wide aircraft. So you might want to say a
desk model of an aircraft. You might want it to be
20 millimeter, 200 mm. So you'd calibrate it to
the size you want to say, then you'd calibrate
it 200 mm. Though. I mean, you can
draw an actual size if you want and you can, there is a way to
shrink it all down by scale if you'd prefer
to work that way. But really because
you'll be where if you work who have separate paths and you'll be using
tolerances that fit together. If you were to join actual
size and shrink it down, all those tolerances
would shrink to next to nothing and
wouldn't slot to go. So again, this is the exact process we're going to do when we come on to
modelling maracas. If it's not clear
yet, don't worry. Let's just, I'm just wanted
to show you an overview of the image of the canvases and the image planes
for this chapter. So now we are about
the size we want. In the middle. What I'm gonna do is create
a sketch on that plane. And I'm going to
create a line from the origin straight
up there. Okay? And I'm just going to
create a baseline. So we've got something to work. And then I can extend it down. Now we want this shape. You can see this will be quiet. Just trim this. This
would be quite difficult. Well, it won't be
that difficult, but it'd be a bit
tricky and time consuming to measure
different radiuses and thicknesses and get all these curves correct
by doing things, extrusions, if you were to
draw a circle on the bottom, I'm going to circle
here, loft it. It would be fairly time-consuming. So
something like this. It's perfect once you've
got the image plane, I'm just going to do
another line here, which will be our top. Man. We're going to use
something like a spline. So I can now just trace this shape just by I live up, okay? And then you can go in and
you can do some refining. And for shape. Don't want to do too much because it
just becomes boring to watch. But in general, There we go. So let's just fix this one. We get a curve like that. So now we've just been able
to trace our image and we get that shape. Let me trim this. And then it's a simple process, as you've probably
guessed of just using our revolve command. Select a profile, we can
select that as V axes. We can click Okay. Then we have it. Now
something like this. Don't be tempted
to do a shell to get that opening
because it won't. Well, I'll show you
what it will do. We'll do a shell that we want it to millimeters thickness. If we inspect it with a section analysis
for you because it shows you're going to have whatever your polar and
he's gonna be sitting here. This is gonna be so
weak, it will just snap probably soon
as you pick it up. So you don't want that. What I would do is probably
edit this sketch here. Offset that n minus two. And then just again, use a spline going
to come off here. Make sure you go to
the actual midpoint, not when you've offset. And then we can delete
these offsets here. Extend. And then you can
trim this top line out so you get the
actual shape there. Okay. I want to trim that. So that would be
how you do that. Again, we need to trim
this offset line. Get rid of. That would
be how you'd do it. So then when you're finished
sketch now you revolve. You've got the actual inside. If you today section
analysis now, you get this nice shape. So we can turn this
analysis on an off. Can we have our glass? You could 3D print that?
19. 19 ImagePlanes 02: So the other thing
I wanted to say about refining this canvas, now, if you are doing a
kind of complex model, it can kind of getting away, especially if there's
certain details you want uncertainty
tells you don't, because it's in the middle
and we did it on our origin. It does interfere, but
now you can turn it off. But like anything, you
can just go to Canvas. You can turn them all off. Turn it on individually. You can also make
it uncollectible. So sometimes when
you're modeling, you can keep selecting
it by accident. You might want it selectable. So if I was trying to
click on this goblet, you see I can actually
accidentally select the canvas. So pretty much you always
want them on selectable. Also, if you right-click it, you can edit that Canvas. So once you put it in,
you can move it about. But also this is quite good
optimist opacity here. I've mindset to 50%. Yours might be different
if you follow along, but you might want
to see through it. It's very faint, so it doesn't get him away or you
might want it solid. If I just turn my body off, you can see so you
can have it like that where it's the full
image, if you like. We can have it very faint. So that's opacity. I like to use about 50 per cent. You can flip it around
if you wanted it. You can rotate the image.
If you wanted to do that. Which is flipping it
rather than, sorry, rather than rotating it starts kind of mirror in
it the other way. But what I like to do, I don't actually like to put my reference images
on the origin plane. If I go back in my history, the first thing I like to do is to construct an offset plane. So I'll choose the correct plane and I'll move it right back. And just roughly, so it's
outside of the model. Okay, so I'll go, let's go -100 in this case. Okay, But now, when
it came to choosing my image plane rather
than the origin, I would have chose offset plane. In that way, you can see
that it's actually behind, it keeps out away. And this is especially
useful when you've got more than
one image plane. So what we have, a lot of times we have things
called free views, where you'll have a side image, front image, and a top image, particularly aircraft,
things like that. So you might have this
would be our side image. Then you'd have
another canvas setback in that kind of view, which will be set back here, which will be our front image. And then you'd have a top-down
one which will probably, probably on a, a plane sat
underneath for models. So you'd have three
different canvases. And then you really want to set them back because
otherwise they're just cross each other and
it kind of gets confusing. So I'm going to show
you an example of that now in a fairly complex
model that I've done. Okay, So this is
a model I created a seven for seven aircraft. This was just done infusion. And you can see we've
got alright view, we've got our front
view and top view. And if we turn on
my canvas is here. Zoom out, you'll see that I actually set them
back at a side view, setback, front
view, bottom view. So my model is free of clutter. But if I go in any
particular view, I can see that plane
behind. To use it. In this case, I add some Diamond overall
dimensions if I wanted to calibrate
it to actual size, but I knew the size of a
desktop model I wanted. So I calibrate it
to be that size. Okay, but that's, that's how you do this kind of free
view modelling. Use an image plane. And so you can appreciate if I was to model
this without these images, I would need to know
so many dimensions of all these individual parts. But when you've got an image, you only need image
behind. It works out well. So that's image planes or canvases wherever however
you want to describe them. That's how they were
very good for modeling
20. 20 Adding Detail: So we've got about two a glass. I want to show you
another thing we can do with a 3D printing. Sometimes you might
want to print these with a logo
on awesome writing. Maybe it's at someone, Happy birthday or
something like that. Now, whether you drink out
something that's made from the PLA is nuts depends on your filament and your
personal preference. But for a display, you might want to just
write something on here. So how can we do
about 3D print it? You might already
know, I'll show you. If you don't, let's
turn on our origin. And I'm gonna do a sketch
on this face here. I'm going to create some
text textbox about there. I'm going to put Happy Birthday. And let's choose a nice font. Let's choose something
basic for now. I'm going to put it
in the middle there. Okay. Let's just try. For example, you've
got your actual texts. This isn't model than
any way at the moment. It's just a piece of text. So what we need to do
if we go to extrude, then we can select our texts. And rather than extruding it
from a plane like normal, which would just do that. We can say object, and then we can select
this object here. Now your computer might, depending on the
model you're doing, this is quite a
difficult process for your computer because
it's going to curve it. So it might start huffing and puffing
out yet making noises, but there it goes. So it's come on and
we only want it. It's only two millimeter thick. So I would say you only want it probably 0.5 of a millimeter. I'm going to okay. That again. It's thinking his chain. It will do it. Come on. There you go. Now you have
kind of engraved in there. Happy birthday. So that's
how you can do that for objects and you can do
that for anything really. You'd be able to 3D print that and give it some,
don't have to be text. It can be any image
that you can offset, realize that you can extrude. So it could be a company
logo or something like that. Some things you can do it so you could have extruded
it the other way. If you go back to
this Edit Feature, and hopefully it won't crash. But if we just said 1 mm on, okay. Sorry, I put it on. Join. Come on. You can do it. There you go. So
you get this kind of embossed, these letters. So you might want that and that will be in your whatever
filament you're using. So what I like to do sometimes
is if we go back to it, is to use kind of
indented feature. So you have this actually indented and then
what you can do, you can actually
rub over that with something like a wax or
something like that. Which will then
fill in this kind of blow it area if you like, when you can wipe
it over and you get a coloured texts. I've
done that before. Yeah, I'll come work. We've
shown image planes and we've shown how you can
create the text and the embossed and recessed
texts onto your products