Fun And Easy Liquid Pouring and Fill Logo Animation in Adobe After Effects | Adam Chraibi | Skillshare
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Fun And Easy Liquid Pouring and Fill Logo Animation in Adobe After Effects

teacher avatar Adam Chraibi, Designer and animator

Watch this class and thousands more

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Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      Class Intro

      2:06

    • 2.

      Class Project -Liquid Logo Animation

      1:00

    • 3.

      Simple Glue Animation

      9:13

    • 4.

      Wave Animation -Animating the Filling of The Letter U

      8:16

    • 5.

      The Pouring of The Liquid Animation

      7:59

    • 6.

      The Water Drop

      10:17

    • 7.

      Congratulations...

      0:34

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About This Class

Hello, everyone, and welcome to Fun Liquid Logo Animation class, my name is Adam Professional motion designer from Casablanca with 7 years’ experience, and this is my 4th logo animation class on Skillshare.

I also did work and collaboration for some well-known brands like Wondershare , Animemaker  and some big YouTube channels.

What I love to do is to create and animate logos although it seems to be quite impossible for me to do so in the beginning of my learning curve but with years of practice it seems quite easy now.

So, as you may know there are a lot of different logo animation techniques that you can use to add life to your logo so for our class project today, we will be focusing on animating liquids.

Our project will consist of filling the U of our type logo using the proper techniques to achieve something as close to reality as possible.

The reason why I wanted to focus on liquid animation is because this is something that is often needed in the industry if we look at what on dribble you can see how much liquid is used in animation. Also, you can use the same techniques for different animations.

This class is for beginners in logo design but not beginners in Adobe After Effects as you need to be quite familiar with the program.

So, for this class you will need. 

  • Adobe After effects 
  • Your imagination

A question I get too often is how you come up with animation ideas and what you must understand here is that every possible animation has already been done so just look at references and come up with something of your own of course it all depends also on the audience and brand message you want to deliver to audience because a logo is meant to speak for specific audience.

 

I also included a small warm up exercise before we hit our big project where you will learn how to make a simple yet amazing gluing animation. 

Meet Your Teacher

Teacher Profile Image

Adam Chraibi

Designer and animator

Teacher

Hello, I'm Adam Chraibi, professional designer, animator and video editor based in Casablanca, Morocco with more than 7 years experience and my motto is if you design it you can animate it.

I went to art school when I was a 15 years old where I studied the basics of drawing, shadows and light (Mangas style) and after that I went to law school where I got my bachelors degree in private Law.

But my love and passion for art and animation was bigger than the love for law, I wasn't feeling conformable studying it, but it was too late I couldn't just drop off I told myself at least get the degree and then do something else.

So I switched my career into doing what I love and passionate about, which is all the digital art stuff. That when I ... See full profile

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Transcripts

1. Class Intro : Hello everyone. My name is Adam Unprofessional, graphic designer and animator from Casablanca, Morocco with more than seven years experience. This is my class on logo animation that I am publishing on Skillshare. I also did work in collaborate known brands like Wonder, Share, Animaker, Flex Lib. I did some work for some big Youtube channels. I don't want to mention the name of in my free time when I'm not designing. I like to play games. I play games like Cisco Valorant. I also like story mode games like Dark Souls, for example, or Hander. As you may know, there are a lot of techniques when it comes to animating logos. But for our class today, we'll be doing liquid animation. Projects will consist of animating letter of our type logo. Using filling techniques and pouring techniques to make it look as realistic as possible. Now the reason why I choose liquid animation is because it's something that's really used in the industry and something that add more life to your animation. It does make your animation look more realistic. Now I do understand that liquid animation can be so difficult, especially if you do in frame by frame animation. This is why I try to keep this class as easy as possible and as beginners friendly as possible. Doing only liquid animation and after effects, and not using any plug ins at all. As I said, this class is for beginners and the only thing that you need is after effects and your imagination. Also, keep in mind that the techniques you learn here, you can apply them to different liquid animations. Okay, go ahead and download your exercise files and let's start animating a logo. 2. Class Project -Liquid Logo Animation: For our class projects we'll be doing, of course, liquid animation logo. And I thought, well, hard on how to make this class as simple as possible to not overwhelm you guys with information. So I decided that I should divide this class into three steps. We'll start by animating the filling of the letter U, then animating the pouring of the liquid, and then finally, animating the water drop and adding more details. My advice here tonight gets overwhelmed by this class, is that take it easy. If you don't understand something, rewatch the lecture and ask me questions. Or post a discussion to ask me questions directly. I will answer you guys in the same day. If I'm not working, I will answer if I'm working. It's after I finished work, I will be answering you guys so you can go ahead and download your exercise files from here. And the good news is that we won't be needing any plugins. I wanted to keep this class as simple as possible, so no plug ins for this class, we'll just be using plain Simple after effect tools. All right, so that being said, this is our first blue and animation in the next lecture. 3. Simple Glue Animation : In this first lecture, we'll be doing our warm up, which is the glue animation. This type of animation is mostly used in the loading phase. Let's see how we can do that using only the tools available in after effects. All right, so once you open after effects, you want to have a composition like this with 920 in height, 518. You can pretty much do anything you want here. It doesn't really matter. You just want to have a small composition, Presets composition. You don't want to have a big one because this is just an animation. Of course, I'm working with 24 frames a second and background color whites. And I'm just doing like 8 seconds because this is going to be a small animation click. Okay, now the next thing you want to do is add a shape layer. We're going to go with the circle, hold shift, click and track, right? You want to have a circle like this. Not too big. Too small. Okay? Now what we want to do is add more circles. I'm going to go ahead and select ellipse number one. And just duplicate this, just like this, right? We want to have the circles inside of the same shape layer. Let's open the option for every circles. Make sure you open transform as well. Transform ellipse two, transform Atips three, transform Atips four, selects all of them, the whole shift and selects. Now we can add position and scale and it will be added to all the circles play. You just have the key frames zooming into the timeline, then move in the playhead into 16, around 16, frame the second. Now for ellip 4.3 I want to move it to the right a little bit to the right, like this. We're going to do 100. All right, so 100 here. For ellipse three, I'm going to enter the value manually, so I get the same, same position, 100 here as well. Then for ellipse 21, I want to go with -70 -70 here. Then the next ten is we're going to go ahead and reduce the scale by 1090 here. And do it for all four of them. I just make sure you don't get lost with that because I know it too many shapes. Next move to playhead again, 16 frames to the right. It is 2032. All right, so I got its rights. This time we're going to move ellipse number four further to the right, like this. Number one further to the left, like this, try to have the same distance between the circles. All I'm just eyeballing here, but just do your best to have the same distance between all four of them. Now again, we're going to go ahead and decrease the scale more by ten to 80, this time for all four circles. Now if we play the animation, I think I'm going to move these di frames a little bit to the, like this. Okay, let's go ahead now and play the animation. All right, so see that the animation is so generic. This is why you're going to need to do some magic using the speed graph. Select all the key frames, hold control, and select all of them. Or you can just, I think, select without control. Then nine, you go to the speed graph, you're going to have a graph like this, okay? What you want to do here is select the middle, like this, all of them. And then move this then to the right, deselect and select this one. Move this, then again to the left, and then here thing here, right? So we want the animation to start slow, then pick up, and then slow, slow, and then slow, right? We're just like aggravating the easy and out effects. If you don't see the graph speed like this, just make sure you have the sidings, show selected properties and edit speed graph show graph tips. And you should have a speed graph like this. Also take note that the frames between the key frames is important If it's too close, this may not work now for the gluing effects. First let's check the animation. All right, you can see that we have the gluing effects without adding anything. It does look like it's gluing. But to make it more interesting, close this, Now we're done with the key frames. Those are properties. And let's go to the effects and presets. What you want to do is add two effects here. We're going to go with Gchenblur, then levels. You can also do this. Let me just adjust this one here. Let's play the animation first. All right, You can also do this with Mall it plug ins. But I wanted to keep this one dispersed animation without using any plug ins. Just using after effects. Now right here we have the effect that we added first. I just go ahead and uncheck this repeat edge. Pixels increase the blurriness first I just need to move this little bits right here. The playhead just about when the circles are about to separate, increase the blurriness like this. Increasing the blurinessll depends on the color, the size of the circles. You can just do this and try, but it should pretty much have no problems if you use the same colors as me. While here with levels, I'm going to go ahead and change it to alpha. Now, since we set the blurriness high to 53, we need to bring back the circles to its original side using the options we have right here. Alpha inputs black and alpha input whites. Probably we're going to also use alpha outputs white. Let's try just using this. Inputs and inputs wit something like this arise. In this case, we can even add a little bit more color using the alpha outputs whites, Okay? If we play now, it's good now. But you can see that when the circle gets small, it decreases more in shape. This is normal because we adjusted the scale and we applied defects to a different scale. If you don't like it like this, you can adjust the input white a little bit more, just like this. And maybe input black little bit more too. All right, now let's play. As you can see right here, it's going to get a little bit bigger than its original size, bigger than the belting box. But that's not a problem because we have the effects and it looks cool if you zoom in and play. All right, let's see all we can do here. Anyways, I think you get us, you just need to play with these until you get the effect that you want. Now, here are the important things to keep in mind in this lecture, right? So, make sure it creates shapes and same layer, make sure the distance between the shape is equal. If the effects do not work, make sure that the distance between the circles is not either too far away or too close up. Next we'll do the liquid animation. 4. Wave Animation -Animating the Filling of The Letter U: It is time for our main liquid animation. In this lecture, we'll be doing the animation of the filling here. It's really important to understand what type of liquid you will be animating, because the speed graph will depend on that. For example, if we're animating something like water, the filling will happen much quicker as if we were animating something like honey, which is a dense liquid. Will take a longer time to fill the glass underwater. This is really important because it will help you with the speed graph. So you'll know when to ease out. And ease. All right, let's start out with the basic animation. We're going to do the filling of the let you, you can check the composition settings here or we can just download the file, the exercise file from Skillshare, open it, and then follow along with me. Now first and first, let's go to the Shape tools. And then I'm going to select the rectangle. One, make sure you're not selecting anything. All right, make sure the type layer is not selected or the text layer then I'm just going to draw tangle like this on top of the letter hold shifts. All right, something like this. Then for the colors, we're going to worry about the colors later. Okay, now right here, ship player one. I'm going to go ahead and rename it so we won't get lost. This one is going to be the wave. I'll go to the effects and presets and then I'm going to look for an effect called wave warp. Drag it and put it on top of the wave. Now we can see right here we have our wave shape. And then we'll just go ahead and adjust the sits right here, for example. Wave heights, I'm going to put ads with maybe 42, something like this. And speed, I'm going to put two in a value. All right, next we want to mask the wave inside of the letter U. How do we do that? Is that we take the pentool, we hide the wave layer, and click here and the empty spot, Make sure you're not selecting anything. All right, because you want to add a new layer. If you select the wave, it will add the mask directly to the layer. So make sure you're not selecting anything. I'm just going to hide the wave. Then I'm going to draw a mask with the pentool on top of the letter U like this. Make sure you go above the letter a little bit. We can now adjust the anchor points. Hold Alt or Option, and click on the Anchor points. And then just click here on the handles. And then adjust it like this. A little bit here like this. This little bit, we are good to go. Now make sure you bring back the wave or rename this one. Let's say it's mask. Now I'm going to put mask underneath the wave. Maybe it change the color of the layer. Then right here under track mats, I'm going to change this to mask. Okay, now if we play the animation. All right, you can see the wave now. So far so good. We have our basic animation. Now we just have to animate the filling of the letter. To do that, we're going to need to adjust the position and the wave heights. All right, so the wave selected, I'm going to click Position. And then I'm going to bring it down right here, below the letter, right just underneath the letter like this. Add an points and then move the play head around 4 seconds. Then bring it back a little bit to the top like this, make sure it goes above the strokes of the U. Now I'll just apply ends to these frames. Select them both and then mine. All right. Now of course we just need to adjust the wave height so the wave stops when the letter or when the cup is felt. All right. Should not continue afterwards. Now in order to do that, I'm going to come over here, wave heights and then add a key frame. Select the wave layer, then I'll just have a look of the key frames. Then moved playhead and adjust the wave heights to zero. All right, because we want it to stop afterwards. Now you can adjust the position accordingly to how much do you want to fill the letter or the glass? Do you want the glass to be entirely filled or just half of it? All right. It's going to be your personal choice for me. I'm going to go back to position and just bring it back on top a little bit around here maybe. And this should be good. Of course, you can always come back and adjust values. Now let's play the animation. See what we have. I'll just apply sence to this all. If we leave the key frames like this, you can see that the wave stops before the letter is filled. Usually if we look to references, it doesn't happen like this. Usually the wave or the water liquid continues to wave even after the glass is filled. In order to achieve, to mimic that, we're going to go ahead and adjust the key frames accordingly to make it look more realistic. This one with heights, I'm going to push it to one seconds right here. Here. I'm going to push it like 15 frames away. It stops a little bit after the juice is settled down on the letter A. This looks a little bit more realistic. I'm going to go ahead now and select the position key frames of the water or the juice. Speed up at the beginning and slow down at the end. We adjust the graph, something like this. If you don't see the same thing I'm seeing right here, just make sure you have the same set in here. Show selected properties here. Added speed graph, and show graph to tips. We want the speed graph to look like this. It's more like this. Same thing right here. The wave heights will just go ahead and adjust the key frames. Switch to selects. All right, maybe something like this. Let's play. All right, again, you can look at references. The waves start slowly when you just pour in the water in, It does speed up in the middle of the pour in and then it slows down at the end. Maybe like this. All right, just like this, we have our first basic animation. All right, so key takeaways from this lecture. Always use video references. Understand what type of liquid you are working with. And don't be intimidated by the key frames. Try different distances, different values, and just experiment with everything. You guys up next we'll be animating the pouring of the liquid. 5. The Pouring of The Liquid Animation: Again here. Now, in this lecture will be animating the pouring. Again, it's important to understand what liquid are we pour into the glass as it's something like water or something like honey. The pouring of the water happens really quick, and the pouring of the honey happens really slow. When I'm saying water doesn't mean that we're animating water. I'm talking about a liquid that is like water, so it could be juice, wine, anything. Water is, I'm not sure if that a term that is being used, Water. But anyway, I hope you get me So, yeah, With that being said, let's go ahead and start with our animation. All right, so now with the pouring animation first and first again, make sure you're not selecting anything here. We're going to go to the pen tool, make sure the stroke is about 16 with this type I'm using with this font in case you want to say is the name of the fonts I'm using. Now again, I'm just going to select the pencil and then draw a stroke here like this. Click and drag. So I'll have the perfect pouring curve just like this. Then I'm going to come over here and rename this one orange. Then here we're going to go to contents and find the stroke parameters. We'll change the line cap from pat cap to round cap. Finally, we'll adjust the taper to something like this. Okay, I think this looks good. Now the next thing here is add trim path. So we can animate the pouring trim path here. We'll add the key frame for the starts. Click on you, so you just have the key frames. Then I'm going to move around the nine frames. Just the value of the start to 100. Apply easings, click on the animation. Ops is going backward. We just switch those 100 here and zero here. Okay, now we have to do, just adjust the wave and the mask, the water filling star. After the water hits the bottom of the U here, around here, I'm going to move the wave and the mask. All right? And same thing. I'm going to play just ten about. The U is almost filed. I'm going to go ahead and do the same thing for the trim path, and this time we're going to be adjusting the end path. Then if nine, let's make sure that the distance between the key frames is nine framed as well. He wants the pouring to stop or to disappear almost before the water settles down on the glass, or the juice settles down on the glass, maybe a little bit, two frames to the left. Okay. Now the thing here, again, we have to adjust the speed graph. But before that, let's go ahead and add another effect called roughen edges. Okay, so we'll add it to the orange juice, just like this. Then we'll adjust the borders a little bit, just a scale. Now, going to go to the stroke granters. Just adjust the taper a little bit from here. End width, I just increase the end width a little bit. All right. This looks good now for the speed graph. Again, when you pour into the glass, if you look at the reference, you can see that the water hits the glass real fast. Will it? Just the key frames or the speed graphs accordingly? Also right here as you can see, when the water hits the glass, the filling takes a little bit of time to start. Which means we're going to have to adjust layers a little bit. Okay, This is what happens when you play with the speed graph. You've got to be careful with the layers. I'm going to take the two layers and then just push them a little bit to the left. I have the animation that I want, just like this, same thing here for the end trend path. I want the animation to start a little bit slow then fast. At the end of the pouring, we're going to adjust the speed graph this way. All right, so we have a nice slow down toward the beginning and the end of the pouring. Now finally we just need to adjust the border to make the liquid or to make the animation look more realistic. Of course we can use three D stroke extension, but the extension is a bit expensive. It's cost around $2,000 or something. Right here, I'm going to go ahead and add a key frame and then move the play ahead and try to turn this liquid or one line into dashes or drops of water using only the border parameters. Okay? Because when you just start pouring the water, you have this clear line of water going into the glass. But when you're about to stop with the pouring, the line becomes like, this is what we're trying to mimic using the border techniques. Basically, what I'm doing here is just adjusting the play head between the key frame to see exactly where I need to adjust the borders further. Again, toward the end, I want to have drops in the liquid or drops in the stroke. Just like this. I just want the animation to slow a little bit down toward the end. Again, I'm just going to select the key frames, then just adjust the speed graph just a little bit. As you can see guys, I'm just playing the animation over and over again. And adjusting the speed graph and the key frames until I get the effects that's I want. All right. Now, key take ways for this lecture. Remember that the point starts fast, slows down in the middle, then ends fast. When you do the ease ends, always play the animation back to see if you need to adjust layers. Also, keep in mind how things will look in real life while animating. Up next we'll do the water drop animation. 6. The Water Drop : This is our final touch, our final salt or ingredients. Or I don't know, spice. Now, right here, what we're going to do is animate the water drop. All right. For example, when you finish pouring the water into the glass, there is like the small drop that comes out and end of the glass. And then the water starts waving a little bit or shaking a little bit, then it settles down through a period of time. Those small details are what takes the animation into the next level. Let's see how we can do that using after effect now with the water drop. First thing first is that we have to time it with the end of the pouring. I'm going to play the animation like this, when the pouring is almost done, I want to add it just right after the liquid is finished in this firm right here. Now I'm going to go ahead, choose the ellipse tool, hold, shift, click and drag something like this. Okay, this one is small. I want to add something bigger a little bit. All right. Maybe something like this. Then I'm going to click to bring the position parameters. Because we want to animate the position of this. After the pony is done, the water drop will, goes up, hold a little bit and then it comes back down. Which means we'll be animating the position and of course the scale. Now I'm going to add the key frame. Once you had the key frame, you can see that the ink point is all the way to the right. Sometimes it all the way to the left. Which means after you have the key frame, always pay attention to this. And then adjust this to the middle of the circle so you can animate as you want, hold control or command. And then put this in the middle. I'm going to put this key frame a little bit down this and put it back a couple frames behind. Then I'm going to put it back up somewhere around here. Then back down something around here. Select all of these nine sima drop into right after when the pouring is finished. It won't stay visible all the way through the animation. I'm just going to rename this layer to water drop. Now let's play. The emission happens too fast to sex. All these key frames right here hold alterruption, then drag to the right. Let's play now, that's a bit slow. Then let's adjust the speed graph because we want the water drop to hold a little bit here before coming back down. I'm just going to sex these and then adjust the speed graph like this. It's going to start real fast. Hold a little bit here, and then comes back down real fast. That looks better. Maybe just decrease the distance between these key frames a little bit more. Play out a little bit more. All that looks perfect, but you can see that it's a bit not realistic. It just looks like a normal circle. Which means we have to apply one of the logo animation principles which is stretch squash. All right. We can do this using the scale parameters. Again, right here, click on for scale and then I'm going to link with heights because we want to stretch this. I'm going to do something like this. Remember if you stretch the heights, you have to think about the width a little bit. Took something like this at a key frame helicon user you gets all the key frames that you're working with on the specific layer. And once it comes back up, I'm just moving the layers to the rights. It starts right after the pouring is finished because we did adjust the key frame a little bit right here. I want it to squash little bits. Then when it starts coming down, I want to stretch it again F nine, and they'll just adjust the speed graph, same way as we adjusted the position. Get hold here, see how it goes. I don't get a lot of switching on its way back down. I'll try to adjust again this keyframe and see what is the best option here. Maybe it here, try to bring this little bits up. All right, so that's fine. We'll keep it like this now. Next thing you know we have to do, of course, and that will be our final touch to make the poor rain look more realistic, is that we're going to be adding the ripple effects. Okay, right after here when the water drop comes in. Go ahead to effects, look for ripple and add this one ripple under the sort, go to the wave layer and then add the ripple here. Right. Now the next thing here to do is go to the center of ripple, click on it and then you want to put it right here in the middle just like this. Now here's what you need to do on the parameters here really is I want to click on two wave speed, two wave heights. When I put ten open the effects ripple and then look for wave heights and add the key frame. All right, so basically right here the animation is going to happen, but before that we don't want the ripple to happen. I'm going to adjust this to zero. It's just going to happen after the water drop hits the liquid. Let's play the animation now this looks good. After the ripple happens, it's going to keep going for a little bit, then stop. Okay, move the play head a little bit to the right. And then with height, you bring it back to zero, so the ripple stops maybe a little bit more. This is better if line, then just adjust this a little bit like this. I'm just going to close all of these options. Bring type all the way to the top, the orange juice. I'm going to put it behind the mask and wave right here again, as I was playing frame by frame, there is a little, there is a small mistake. I'm noticing that the ripple is happening before the drops liquid. Again, I'm going to go to wave and find this key frame. I guess that because we adjusted the speed graph, right, And this is better, right? So guys, remember every time you just the key frames and speed graph go back and check your animation, right? Because maybe some things are different, so you always have to do that. Now, key takeaways from this lecture. Pay attention to the Er point when creating or animating a shape. Adjusting the position or the distance between the key frames can also affect how the final animation will look. Also, small mistakes are hard to spot. Playing the animation over and over again can really help with that. Up next, congratulations. 7. Congratulations...: All right, so congratulations you guys. We covered everything from the pouring, the filling of the letter U and the water drop with the glue of animation. Now what I want you to do now is go ahead and post your final project here on Skelchoon, a projects gallery. I'll give you my feedback. Also, you can post your project on your own social media like Instagram and tag me. Please make sure you follow me so you get notification when I publish a new class. And also please leave a review if you found this class to be helpful and you did learn something here. Now, thank you so much for watching the class and see you guys in the next one.