Transcripts
1. Introduction: In this course, you
will learn how to make a varied and interesting commercial
illustration portfolio that will be
suitable for lots of different kinds of projects. You will learn a simple strategy
that you can use to find new potential clients, and the most effective ways to
present your work to them. We'll talk about some of
the different areas of illustration and what you
can do with your skills. But more importantly, you'll
go from no portfolio and no clients, all the way to finding
your first paid projects. The strategies you'll
learn in this course can be repeated and used for
as long as you need them. We're gonna talk about social
media and self-promotion. I'll share some thoughts
on portfolio websites and some tips on writing
to prospective clients. This course is for new
illustrators that are finding their style
and want to go freelance for the first time. Or artists that have
taken their first steps, but want to find more clients. I don't get into
the creative part of your illustration work. I'm not an artist, but
I do know what makes a great portfolio, and I know how to make your
hobby into a career. Later in the class
we'll be talking about the importance of getting
feedback on your work and your project throughout
this class will be to post your new illustrations in the class as you make them, or even works in progress,
where your classmates can share constructive comments to help you along your way. I will be checking
in and giving feedback on as many
projects as I can. I'll also be available to answer your questions in
the discussion. My name is James, and I'm an illustration agent at one of the world's most
established agencies. I also have a
YouTube channel and blog called The
Illustrators Guide, where I share useful
tips and ideas for new and aspiring
illustrators, and answer specific questions on the problems they have in
the illustration business. I had a very short career as a freelance illustrator where I learned a lot about
what not to do, but I also learned
that my skills are far better suited to the business side
of illustration rather than the creative side. My goal is to help
illustrators, get to where they want to be in their careers and to guide
them through some of the common problems and pitfalls I've seen in the freelance
illustration world. I've made this course
because I know from personal experience and hundreds of interactions
with new artists that starting on the
path to becoming a freelance illustrator is hard, and a lot of illustration
degrees and courses don't teach
you what you need to know to actually start making money from your creative skills. I have answered
countless questions from artists trying
to find their way and I see a lot of
the same problems coming up again and again. I've consolidated what
I've learned into actionable steps to take you from being a student
to a professional. By the end of this course, you will know how to spend
your time most effectively to find your first paying clients
as quickly as possible. You'll know what your
most important tasks are when you're first starting out, and out and what the
non-essential, time wasting activities are. If you post your work here, you'll also get feedback
on your illustrations from me, and hopefully
from your classmates. If you follow this guide, you'll have a list
of verified clients that your work would
be a good fit for that you can contact on a regular basis to
show them new work. I can't make them hire you, but I can help you become more hireable in a few simple steps. We cut out all non-essential
distractions and focus on the most efficient way to start making money
from your illustrations.
2. How to approach your portfolio: Illustrations are used for
all kinds of purposes, but the common theme
is that they all have a purpose and a job to do. Sometimes that job
might be to simply make a product to look nice and
pretty, but far more often, illustration is used
to tell a story, help explain an idea, or to sell a product by attracting the right
kind of customers. If you think of any illustration you might find in a magazine, very rarely will
the illustration be there just to
decorate the page. Is there A: to attract the reader's attention
to the article and B: to visualize the idea or
to highlight an aspect of the narrative to make it easier for the reader
to understand. Book covers are
exactly the same. If you're anything like me, you've bought books based
on their cover before. Even though we're not
really supposed to do that. But publishers know that we
do, and take great care in designing covers that look
good on our bookcases. And that's where you come in. Illustration isn't
just pretty pictures. So we know that approaching our portfolio in a way where we simply make whatever
comes into our head, or whatever we think
looks nice, might not be the most
sensible way to do it. Illustrations always
have a job to do. You need to keep
that in mind when you're building your portfolio. For every illustration you make, whether it's for practice
or with a real client, you need to know
what the purpose of the illustration is before
you set pen to paper. When you're working with
a client, that purpose is often defined by the
brief, but not always. Your job as the illustrator is to think about the
purpose of your work. At each stage of
constructing an image, you can measure your progress by how well it does its job. This kind of
strategic approach to illustration means you won't
ever have to ask yourself: "is this illustration any good?" Because you'll know if it
does what it's supposed to. If a potential client
can look through your portfolio and interpret the meaning or narrative behind each image without
reading an article, then you are doing a great job. You don't need to waste words explaining what each
illustration is about. They speak for themselves. Style and technical skill, or obviously a huge
part of illustration, but the substance, the meaning and the purpose are parts that
are often overlooked. Whenever we're
creating new work, we should think about the
purpose of the illustration. What job is it doing? What problem is it solving,
and who is it for?
3. What can you do with illustration?: There are a lot of different
types of Illustrator. Some specialize
in different areas like character design, children's books or storyboarding
for film and TV. But at the start of your career, you aren't a specialist, and
that's not a bad thing. You're at a stage where
you can try out different kinds of work
and see what you like, what you don't like and find out what you're
actually good at. A lot of new artists at the
start of their career have a very clear picture
of what they want to do with their
illustration work. That's completely normal. But if you focus on
one area exclusively, you will miss out
on a whole load of opportunities to try
out different things, learn new skills and work on different kinds of
interesting projects. I would encourage you to
keep an open mind about the kinds of projects you work on at the start of your career, and if you naturally
gravitate towards a specialism later
on, That's great. By that point, you'll know what you're
good at and what you enjoy because your clients will be hiring you for
it again and again. It might not be what you
set out to do at the start. Some other specialisms might be painting murals are
doing live events, drawing comic books, designing patterns for textiles
or packaging, or working in an
animation studio. Some illustrators
continue working on all different kinds of projects throughout
their career. To me, that seems the most interesting thing
about being a freelancer. You can work on all
different kinds of projects with all different
kinds of clients. And have a really interesting
and varied career. There's no rush to choose what kind of Illustrator
you want to be. Chances are what you want to do now won't be the same
as what you want to do in ten years. If you work in a very specific corner of
the illustration world now, it'll be harder to move into other areas when you
decide you want to change. As well as different
areas you can work in. There are different
ways you can work. You can freelance on Upwork or Fiverr and you could
stay fairly busy. You don't need to
market yourself or put yourself out
there in front of clients, but you're not really in
control of your own career by doing that.
It's very passive. You're putting yourself
in a position where there's a lot of
competition to be the cheapest or fastest
option for clients that are looking for design
work on a budget. That's no fame, no
fortune, and no power. There are other illustrators that are able to work in lots of different styles doing all
different kinds of projects and these kinds
of illustrators are very convenient for clients. They say: "I want you to copy this style" and you
say: "No problem". You could stay very busy
and make a good living. But you'll never be known
as a great illustrator, no matter how technically
skilled you are, because you're not really contributing
anything original, you just convenient.
The illustrators that really leave
an impression and are sought after by
clients are the ones that are unique, in
their style and the way they think.
They've mastered their craft and their style
is really recognizable. Maybe they've specialized in a particular area of
illustration, but maybe not. Clients seek out these
artists by name. They get a following
and they get famous. By being unique you probably won't be
everyone's cup of tea. You won't have that same
mass appeal as someone that does a little bit of every style. But
that's a good thing. The clients that do
like you, will find projects for you, and
will pay you well for them. They'll talk about you and there'll be proud
to work with you.
4. Goals: Goals are a great way
to measure progress. When you're a freelancer,
you're not getting promoted or being offered
bonuses or pay rises. It's important to have an
idea of where you're going. You could call that a goal or
a career plan or whatever, but it's very easy to stay in
the same place for too long if you don't have a rough idea of where you want to go next, you might have a financial goal, and that might mean you can quit your day job and become
a freelancer full-time. Or maybe you have
a list of clients that you really
want to work with. If you know what kinds of work
those clients commission, you'll know what
kind of work you need to put in your portfolio. As you tick these short to medium-term goals off your list, you can add new ones, bigger and better goals and
bigger and better clients. As well as the shorter
goals, it's important to think about a longer-term
vision for your career. Where do you want to
be in ten or 20 years? If you know roughly where
you want to be long-term, then you can think about every project you're
offered and ask yourself if it will help you
get to where you want to be. That goal is very
likely to change over the course of 20 years. So you don't need
to be too specific, but without thinking
about it early on, you might find yourself working aimlessly on low-level projects and not pushing yourself to improve and reach those
bigger and better projects.
5. Being a beginner: If you're watching this, you're likely at the beginning
of your career. And with that comes all
sorts of shyness and insecurity and fear of putting your work out
there into the world. I know this from
my own experience just as well as anybody else. But I want to tell
you that there's nothing wrong with
being a beginner. The illustration industry, and any creative industry, thrives on new talent
emerging regularly. It needs creative
people like you to put themselves out there
and take a chance. If you're feeling like
you don't know what you're doing, and you're
not good enough, Welcome to the club! Because just about everybody
feels like that at times, no matter what level of skill
or success they get to, Not everybody can make it as a successful
freelance illustrator. And that's not down
to skill, because skills can be learned
and it's not about talent because
there are plenty of talented people that don't make any money from their work. A lot of people realize they don't actually
want to enough. That was certainly the case with my freelance
illustration career. Others don't have the
self-awareness to judge their own capabilities
realistically and spend all their time
illustrating work that they like, but nobody
wants to pay for. Others simply aren't patient enough and give up before they
reach their goal. So if you're a beginner
and you're too scared to get your
work out there in front of people
that can help you, and pay you, Maybe you don't want it enough. But maybe you'll always
regret not taking the chance. I think it's far
better to try it, even if you don't
ultimately make it, then at least you won't
always be wondering. I tried it and I realized after a couple
of years I wasn't cut out for freelancing or
being creative on demand. I gave up trying to be an illustrator pretty
quickly and I'm very pleased with that choice because I tried it and it led me to
the path I'm on now.
6. Freelancing: Being freelance in anything is a high-risk, high reward game. You are responsible for every aspect took your
career good and bad. At its worst, you're barely scraping by and you're
struggling to find work, thinking you're not good enough and not knowing how to fix it. But at its best,
you've been sought out by clients that are
desperate to work with it. You've got more offers than
you can physically do. You making great money
and you're working with some incredible clients with freelance in both of
these scenarios can happen in the same six month
period is a roller coaster. Even the best illustrators
in the world can have months where they're
not getting any work. You won't know if you cut
out for it unless you try, but you're not failing. If you try it out and you
realize it's not for you, that is a successful experiment
as far as I'm concerned, the only way you fail
is if you don't try.
7. Luck: Luck is a massively
underrated factor in a lot of creative
careers. Being seen by the right people at the
right time can have an enormous impact on the
trajectory of your career. But it's mostly
out of your hands. What you can control
is your work ethic. Are you showing up every day
and putting in the effort? You don't get to
be a huge success without showing up
and doing the work. It can be really difficult
to motivate yourself in the early days of
your career when you're not being hired
and you're barely, making a living.
You have to be able to work hard, even when you
don't feel like it. This is where those
goals come in handy again, if you know where
you want to get to, you know what you have to do. The more work you put in, the more you improve
your skills, the more likely you
are to be lucky. Some artists do get
genuine lucky breaks, but don't count on
it happening to you. Consistent, smart work is a much better strategy, and you have complete control over it.
8. Developing your portfolio: Developing an illustration
style is a long process. It has to be that way. It involves experimenting with different techniques and
different materials. You have to learn not
only creative techniques but technical skills too. It means you have to find out what you're good at
and what you like doing. You need to research what
works and what doesn't work in other artists work
and try and learn from that. It means you have
to show your work to people and ask them for their advice and then either
incorporate or ignore it, because you also
have to be able to discern good advice
from bad advice. A unique illustration style is a very personal expression of your unique
experience and taste. That doesn't happen overnight. You try all these
different things, keep what works and get
rid of what doesn't. It's a process of evolution. Studying illustration at
college or university gives you the time and space
to go through this process. But not everybody
does it that way. And even for those that
do, not all students graduate having
found their style. For a commercial artist, you are not the only one that
needs to like your style. If you're the only
one that likes it, you're never gonna
make any money. It's very important through
this process to ask people that know what they're
talking about for feedback. I can't help you find
your unique style. I never found mine, but
there are plenty of other great creative teachers that can guide you through it. It takes as long as it takes, but it should be an enjoyable
process. If it's not, maybe you're in the
wrong business. What I can help you with
is applying your style in a strategic way to make your portfolio
the best it can be. Most likely if you've
been at college, you have a portfolio full of illustrations that are
in different styles, which makes sense
because you've spent the last three years experimenting and there's nothing
wrong with that. But your next challenge will
be taken the best parts of those styles and using them
in a coherent, unified way. If you can get some
feedback on which styles are working
in, which aren't, you'll soon know which
styles people like and which ones nobody
has much to say about. You can't be too precious
about things at this stage, you'll be developing so fast
that you'll make something one day that you love and a few weeks later you
won't like it anymore. That's a good thing. It's proof that
you're improving. The difference between
a student portfolio and a professional portfolio is that the student portfolio
is full of experiments. And the professional portfolio shows the results of
those experiments. When you're a
beginner, you're not getting any real
work from clients, so you have to make
up your own projects. A lot of artists make whatever comes into their
imagination with very little consideration
for the job It's supposed to be
doing and who it's for. The purpose of your
portfolio is to attract clients and make
them want to hire you. The only people you
should be making your portfolio for are
those potential clients. It's your shop window, so you've got to like
what you put in there, but it's not for you. We have to try and
think like a client. Think about what kinds of
work they want to pay for. The easiest way to do
that is to look at the kinds of work they
already pay for. Look through some magazines, look through more established
professional illustrators websites and see what they've
been hired to create. If you look through 20
illustrators portfolios, you're bound to see some
recurring themes and subjects. People, for example,
will come up a lot. Clients have all different
kinds need illustrations of people because they're
selling products or services. And all those products and
services are used by people. They need to show
the interaction between the product
and the person. You might find a lot of
conceptual illustrations for science or
finance magazines. And those kinds of
subjects can often only be visualized
by an illustration because they use abstract ideas
and theoretical concepts. The good news is, a
lot of the work in this part of the process has
already been done for you. If you visit a few
illustration agency websites, they will often have
search categories with a list of different
subjects you can search for. Those agencies haven't picked those subjects out of thin air. They've picked them because
they know exactly what their clients are frequently
looking for, and paying for. You can use those
subjects as a kind of checklist for your portfolio. I'll let you do the
research for yourself. But here are a few common
subjects to get you started. Portraits, maps,
animals, food and drink (my favorite), sport,
(my least favorite), science, technology
and transport. When you're setting yourself
projects to fill up your portfolio, don't just
rely on your own imagination. Look at what is being searched
for regularly by paying clients and start ticking
off some of these subjects. If you only make what you like, you might end up
drawing a lot of dogs, who doesn't love dogs. But there's only a
very small section of clients that are gonna pay
for illustrations of dogs. If you have illustrations
that relate to the eight subjects
I just listed, you're opening up the
possibilities of what kinds of clients can work
with you massively. If you've got a couple of examples of food
and drink in there, you could attract food
magazines, recipe books, cooking blogs,
restaurants, or packaging for just about any kind of food product you might
find in a supermarket. If you don't have any
examples in there, all of those clients are pretty much not going to be
interested in your work. They could use their
imagination and think about your style applied
to their food product, but nobody's taking the time to do that for the most part, they're just hiring
some other Illustrator that does have food examples
in their portfolio. The strategy for your
portfolio should be to apply your style to a range
of different subjects. You might have a very
clear idea of what you want to do with your
illustration career. But at the start, the goal is really just getting
your first clients. You can choose where
you go with it later. But for now, you
want to appeal to as many different kinds
of clients as you can. If you only work
on a few subjects that you are interested in, you are cutting out so many opportunities for
different kinds of work. Maybe you think you
don't want to work on illustrations
about technology, for example, I would
encourage you to challenge yourself and step out of your comfort
zone and try it. Because if you don't try it, you'll never know what
opportunities it could lead to. I worked in a studio with a very successful illustrator
about ten years ago and he said that he
drew some salmon once, and that illustration
got him more work than any other illustration
in his portfolio. He's not particularly
interested in salmon, but he understood why it
was a good idea to have it in his portfolio, and it
served him very well. Keep your options open. Don't close yourself
off to opportunities. Being a beginner is about taking all the opportunities you can
and seeing where it leads. Just to recap, think about what a client wants to
see in your portfolio. Look for the subjects that are frequently been commissioned
and searched for. and apply your unique style to a range of popular subjects.
9. Evolving your style: Your style will evolve over time naturally because clients will recognize their
favorite parts of your work and we'll ask you
to make more work like that. Chances are, if you've got one aspect of your style
that's working really well, more and more clients will want that thing, whatever it is, and you'll end up doing
more of that thing and less of the other things
that aren't so popular. Letting your clients
tell you what you are good at is really
useful information. And they tell you
what you're good at by hiring you for that thing. However, longer-term, you
could find yourself in a position where
you're being hired for one thing over
and over again. And then all of a sudden
that thing goes out of fashion and you've got a
portfolio full of work that nobody's hiring you for anymore. As well as listening
to your clients, you have to actively review the direction of your portfolio and develop your style
consciously to stay relevant. There are many artists that used to be famous for one thing, incredibly famous in some cases; The style goes out of
fashion and the work dries up and they're starting
from square one again. To avoid that, you need
to carry on learning new things and adding new
facets to your style. Some things won't take off
and you can discard them, but you'll find that
some of your clients will really like what
you're trying out. Evolution happens
by trial and error. There's a balance
here that you have to navigate. it's your style, so you need to be happy
with what you're making, but you need to make something that clients are
going to pay for now, and can also adapt
to changing trends. I'm a big believer
in focusing on strengths rather
than weaknesses. That's why I'm not trying to
be an illustrator anymore. You could spend a lot of effort building up your weaknesses. so you have a nice, evenly
spread out skillset, or you could find out what
you're good at and try to be the best
at that thing. Clients are generally
looking for the best artist they can
find in certain style. Working with a very
well-balanced, medium talent, all-rounder is useful, but not exactly that exciting or inspiring for an art director.
10. Getting Feedback: Getting feedback on your work is simply asking other
people for their opinion. It can be difficult and
scary because you're putting yourself and your work out there for someone
else to judge. If you want to be a professional
illustrator though, that is part of the deal, You are not necessarily the best judge of
what you are best at. You look at your own work
through your own lens and your own experience or
possibly lack of experience. You might like one of your illustrations because
you know how much time you spent on it, or you
enjoyed working on it. When you can see
the effort that you put in, and you remember
how much fun it was to make, when you feel really
proud of the effort, it makes you like that
illustration more. Equally you might have
worked on a project that you hated working on. The deadline was too short, the client was making
too many changes or you made some stupid
time-wasting mistakes. You might not like
that illustration because you remember all
those negative things. In both cases. You are not
seeing the work objectively. The things you like
and are most proud of, might not be the most
commercially attractive, And the project that
you hated working on might be the best
illustration in your portfolio. If you make one illustration
and you'd like it a lot, you might make a
few more like that or you might make
20 more and fill up your whole portfolio with work that is similar to
that first image. But what if your judgment and assessment of that first image was inaccurate or
unrealistic in some way? You'd end up with a
whole portfolio of work made, following
guidelines that you've made up, that are biased towards your own
particular taste. You might be lucky
and your taste aligns with what
the market wants. But you might not,
because the rest of the commercial
world doesn't share your particular tastes
in illustration style. Before you commit three
months to working in a certain style, or on
illustrations that you like, you need to get some
outside assistance to help you see your
work objectively. When you ask someone else for
their opinion on your work, they can often see
what you can't, and they don't see all the other context that
affects your judgment. This is an essential part
of developing your work. You can get feedback on
your work from anybody, but some people are
gonna be more useful than others in actually
improving your work. Your family and friends are not likely to be objective enough, or experienced enough to give
you much useful feedback. You can get feedback from
your classmates and peers; They'll have very limited
commercial experience if they're still learning too, but they'll definitely
know things that you don't and they'll have
different skills and interests within the
subject. They can offer you, at the very least, a
fresh pair of eyes. They might make suggestions that
you wouldn't have thought of. You can, and should, post
work here in the class for your classmates and myself
to give you feedback on. And you should try to offer some constructive comments
on other people's work too, is a very useful
skill to develop. We're not looking for a pat
on the back or thumbs up. What we want here is a
community of people that want to help each
other get better. And you do that by offering your genuine opinions on
what's working and what isn't. You should also be
asking your teachers for feedback if you're at
college or university, even if they don't have much commercial
experience themselves, their job is to help you develop,
and they're good at it. Make the most of your teachers because you won't have
access to them forever. As your teacher in this class, I'll be very happy to offer you my feedback and watch
your skills develop. Asking professional
illustrators for their feedback is an obvious
option. They're in it, they're making money
from their work, so they must be doing
something right. But you don't need
to go for the most famous and popular illustrators to learn something useful. It's probably better
to ask people that are closer to your level
for a couple of reasons: The super famous and
popular illustrators, we'll get a lot of requests
for this kind of thing, and being popular means that their time is
probably limited. You might find it hard
to get a response from people that are really
high up the ladder. Also, if you ask an Illustrator
that has been working for ten or 15 years about
tips for beginners, they're not as closely connected with that stage of
the career path. What they did ten or 15 years
ago might not apply today. But someone that's
only been in it for a couple of
years can give you so much useful
information on what they did, and what mistakes
they made, probably, because it's all still
fresh in their mind. You can also ask art directors and agents for their advice. I'm an agent and I love
giving advice, clearly. I'm sure I'm not the only one. There are also
other professionals that can give you great
feedback on your work. The Association of Illustrators, for example, do a lot of that. There are a lot of places
you can get feedback from. And the more you get, the
more your work will improve, you can think of it
like a multiplier. You could go from being a level one Illustrator to a
level 50 illustrator, by yourself over a long period of time and learn from
trial and error. You might get there eventually But if you've got
a group of people that can give you advice on your work and make suggestions
on how to improve it, then you will improve to a higher level than you
could achieve by yourself, and it will happen a lot faster. Giving good feedback is a skill that not
everybody has developed. If you ask an illustrator
or a couple of years into their career for
some advice on your work, chances are their
experience of giving feedback on other people's
work is very limited. So they might really
want to help you, but because they're
inexperienced, they might not give
you very good advice. Teachers, art directors
and agents do it a lot so they've had more practice, but even then not everybody
is right 100% of the time, there's still a lot
of personal opinion that informs their feedback. How do you know if
the feedback you're getting is the right feedback? Well, like any good experiment, you need a large sample size. The more information
you can get, the better you'll be able
to see the right solution. If you ask one person for feedback on your work,
they might be right, but they might not be, and you have no way of
knowing which. The more experienced
the person you ask, the more trust you can
have in their opinion, but it's still just an opinion. If you ask 20 people,
for example, for their opinion
on your portfolio, you'll see patterns emerging. Some illustrations
will attract a lot of comments and attention
and some won't. You might find that
15 of that 20, like a particular illustration. That's a strong signal that you should do
more work like that. There might be one illustration
in your portfolio, but nobody comments on, and that could be a sign
that it's probably not working that well. If two-thirds of the
people you ask, say you should try drawing your characters a
bit differently, Maybe you should? But if
just one person tells you that they don't like
the colors that you use, and everybody else
thinks your colors are fine you should probably ignore that.
it's just that person's particular
tastes doesn't match yours. It doesn't mean they're
trying to mislead you, is just their opinion. When you're at the start of
your illustration career, you have the time to
do this kind of thing. Ask as many people as you can and don't pay too
much attention to any one piece of feedback, unless it really seems
to make sense to you, but instead, look for trends and patterns in what
people are saying. If the majority say one thing, it's a good indicator that it would be good
feedback to follow. This is going to be a
really powerful way to improve your work quickly. At the same time you're
building your network and you getting used
to putting your work out there into the world
for people to comment on which you're going to have
to do at some point anyway, if you want to make some money.
11. Your website: Your website is your portfolio. The only time you
should consider making a printed portfolio is if a client asks you for
one, and they probably won't. Your website is where you show your best stuff to
attract customers. I have a few thoughts on websites
that I'll share with you here. This is my personal preference, Others might disagree with me, but I like to focus on the practical function
of your website. The first thing is
to keep it simple. You don't need an expensive, complicated website,
especially at the start, spending a lot of money on something like this
before you're actually making money from your
illustration work is not worth it, I will return to that idea in the
self-promotion chapter. You can always improve it later, but your website has a
very simple job to do and that's to present your
work and your contact details. Everything else
is non-essential, in my opinion. Go for
quality over quantity. You probably need
at least ten of your best images on there to give people a good overview
of what you can do, but after that, there
is no magic number of how many images
you should include, but just include the best stuff. Some people will say
that you're only as good as the worst image
in your portfolio. I don't necessarily
agree with that, but I wouldn't say all killer, no filler is a
good rule of thumb. Make your landing page a grid
of your illustrations so clients can see them all right there as soon as they
land on the page, don't add any
unnecessary barriers between the viewer and the work. No entrance pages
or animated intros. Let people see the work
as easily and as quickly as possible, because art
directors are busy, they don't have time
to mess around. The more work they have to do,
and the more clicks they have to make, the less likely it is that
they're going to do it. Don't hide projects behind thumbnails because people might not click through
and look at them. Get all your good
stuff out there in the open on the
front page so they can't avoid seeing it, even if they're only on your
website for a few seconds. When it comes to
your About page, think about what client
actually wants to know. If you're a new artist, they probably don't want to know all that much about
your life story to be honest. You don't want to present
yourself as a beginner, even if you are. Clients, just want to know if you can be trusted to
work professionally, where you are and how to contact you. That's
pretty much it. It's normal to have a few
lines about yourself, but you don't need to overdo it. If you've got a client
list, add it on that. If not, no problem. You also don't need big
written descriptions of each illustration and
what it was made for. Clients aren't hiring you
for your writing ability. If you have to explain your
illustrations too much, they're not doing
their job properly. A line or two about
how the illustration solved a particular problem
is more than enough. Your website doesn't
have to be perfect. It only has to be good
enough to get you hired. Worry about all the nice
to have elements of a website later once
you're making some money. Those kinds of things don't have a big effect on if somebody hires you. Let the
work speak for itself. Let it be the star
of the show and the rest of the website is fine. Just doing It's very simple job in presenting the work clearly.
12. How to find clients: Finding potential new clients
is actually quite easy. It just requires a
bit of research. Persuading them to work with
you is a different story, but we'll go through
this process. And if you'll
regularly improving your portfolio in
a strategic way, it should only be
a matter of time. We're going to use
magazines as the example. As it's the most common way for illustrators to find their
way into freelance work. But this process can be repeated for different kinds
of clients too. The first thing I want to say
is there are thousands of magazines out there that
could potentially hire you. Most of them you've
probably never heard of. The ones that you have heard of the big names like
The Washington Post, the New York Times, and The
New Yorker, for example. They all use illustration, but every new Illustrator that starts sending their
work out there into the world is sending their work to these
big name clients. There's a ton of
competition. They can take their pick, basically, of
who they want to work with. Now these names would look
great on your client list, but the big names
aren't necessarily the best paying
clients, and you're competing with every other
Illustrator out there. I'm not saying you shouldn't
get in touch with them, but those big names
will come later. What you should be focused
on at this point is getting experience
and getting paid. If you only get in touch
with big recognizable names, then you're wandering
into luck territory. Maybe they'll see
your work among the thousands of
other applicants, but you might get
lost in the crowd. If it were me, I'd be doing my best to find less
well-known magazines. The art directors
at those magazines aren't getting thousands
of illustrators getting in touch with
them every year. You've got a much
better shot of reaching the right person and
making a good impression. If I'm an art
director and I have 100 illustrated as a week
getting in touch with me. I don't have the time to give every one of them
my full attention. I've got other things to do. But if I only got a
few emails like that, it's gonna be much easier,
and more enjoyable, for me to look at those
artists websites and give them a fair shot. The work has still got to be
good to make an impression, but you're much less
likely to be ignored if you go for the clients that
aren't so insanely popular. Obviously not every
magazine uses illustration. If you find 100 magazines that you want to get in touch
with and none of them actually hire illustrators, you've wasted your time. So you've got to know that
they use illustration first. The way I would find clients
if I were a new Illustrator today takes care of that problem without too much hard work. Every client you'll find
using this strategy, you can be sure they
definitely use illustration. So how did you do it? Well, I'm reasonably confident
that any of you want to be illustrators are following a whole bunch of them on
Instagram or wherever else. Even if you're not, illustrators are very easy to find online. And do you know what most of their websites have in common? They tell you who
they've worked for! Every client worth a
**** is going to be on their client list alongside
each illustration. No doubt you'll see a lot
of the big names in there but if you spend a couple
of hours looking through Illustrators Instagram
feeds and website, which you're probably
doing anyway, and just make a note of the
names of the clients listed. You can find yourself
a 100 new clients to get in touch with, easy. Some of you might have
heard of, but a lot you won't have. If you
live in the UK, chances are, you'll have no idea what kinds of magazines that have in the U.S. or
France or Germany. But if you look at who a German Illustrator is
working for regularly, you'll find a goldmine of potential clients that you
wouldn't know about otherwise. If you're only looking at really popular
illustrator's websites, they're more likely
to be working for the big names
you already know, or at least they're more likely to publicize those big names. But if you look at newer, less
established illustrators, you'll see all of the different regional and independent clients that they've been lucky
enough to work with. And those are the clients that
hire newer illustrators. Some of these artists might even be tagging the art directors
in their Instagram posts, and that makes the
next part much easier. So let's assume that you
can get list together of 30 magazines you've never heard of in a couple of
hours research. You put their names
into a spreadsheet. That's a great start, you already
know they use illustration, but not every client on
this list is gonna be a good fit for you
and your work. You could just chance it and send your work and
hope for the best, but then you're not
being strategic. You are relying on luck again, you might be wasting
your own time, not to mention their's.
You've got to narrow down this long-list to clients that use your kind
of illustration. A few minutes on their
website, social media, or on a Google image
search should show you the kinds of illustrations
they use regularly. If it's a magazine about countryside farming,
for example, and they use quite traditional watercolor, sketchy illustrations and you make loud
vector illustrations, then you can move on. Don't waste your time and
don't waste theirs. You can take them off the list. Since
you're on their website, see if you can find the
name of their art director. They're mostly easy to find,
with email addresses sometimes. Sometimes you have to do a little bit
more detective work. You might type the name of
the magazine into Google alongside 'art director' or 'designe'r or 'creative director',
use your imagination. Often you'll find a
LinkedIn profile that tells you the name of the
person that you need. As a side note here, I don't think you should ever
get in touch with these art directors via their personal
social media pages. Linkedin included.
Illustrator's bombarding their personal inboxes is
probably not what they want, and likely to have the
opposite effect you want. Your goal here is to find their professional email address, at the magazine that
you want to work for. If you can't find the email, but you have found the name, call up the magazine and ask for the email address
for the art director. If they ask why you want to
say you're an illustrator, is perfectly
acceptable to do that. Now, after a few hours work, you've got a list of brand
new potential clients. You know they use
illustration and more importantly,
your kind of illustration. You've also got
the name and email address of the art director. That is a very productive
afternoon's work.
13. Getting in touch with clients: Now you've got your list of
verified potential clients. It's time to get in touch, with a personalized introduction
to you and your work. If you find yourself
sending the same blanket email to multiple clients, stop. That's not personalized,
is lazy, and they can tell. That's not to say you can't prepare a template email to send out to clients that you would
adjust for each person. That would be a smart thing to do, that will save you time. Ideally, you're
personalizing your e-mail with the art directors name. Maybe a short sentence
about why you'd like to work with the magazine
or something like that. Maybe you think and you'd be a great fit for
their food section. or you could tell them that
you really liked a cover design from a previous
issue. Whatever it is It just shows that you've
done a bit of research. The most important
thing to personalize is the examples of
work you send to them. If you've developed your
portfolio in a strategic way, then you'll have a
range of subjects illustrated in your style. You can send appropriate work to the magazine you're
getting in touch with. It's unreasonable to think that you'll have examples of every different subject, but you can use your judgment. There's probably
little use in sending illustrations of
technology subjects to a gardening magazine. But maybe sending
food illustrations or animals wouldn't be so far out
of their area of interest. Here's what I think will get you the best results: A
friendly greeting. It doesn't have to be too formal. An introduction to who
you are and what you do. We don't need a life
story, just that you're an illustrator and that you'd like to show them
some of your work, A link to your website if
they'd like to see more. And two to three web
resolution images in the body of the email. You're not sending huge
print resolution images, but you're not sending blurry, low-quality images
or PDFs either. If you only send a
link to your website, you're not catching
anybody's attention. They might click the
link, they might not. But if you've got
images in the e-mail itself as soon as they
open the email, they can't avoid seeing them. They're right there
grabbing their attention. If you send a link to download a folder
with your work in it, or zip file with images in there, you're putting a barrier up between your work and the
art directors eyes. They have to take an extra
step to see your work. And they might not take that
extra step if you don't capture their attention with
some great illustrations. Make it as easy as possible for these people
to see your work. That's all you need. It's very simple,
it's very quick. It's not desperate,
it's professional, but friendly, is helpful. It's a nice e-mail
to receive. Once your portfolio is
in a good place and it doesn't have
to be perfect, You can repeat this process
of finding, and getting in touch with clients as part
of your normal day's work. Here comes the hard part: Waiting,
being rejected; possibly, being ignored; almost definitely.
Don't expect to get 50 replies to 50
emails. It ain't gonna happen. People are busy. If they like your
work, they might bookmark it for future use. If they don't like it, they'll
likely just ignore it. You really have
no way of knowing what kind of impression
you've made most of the time. But this is not something
you do once and just sit back and wait
for the jobs to roll in. This process should be just as much a part of your
day-to-day work as making new illustrations is. It's hard to get over the negative
feelings of being ignored. But if you assume that out of
50 emails you send, you won't get a single reply, then anything you do get back is going to be a nice surprise. Artists are often
scared of this part of the job, it's outside
their comfort zone. They don't teach it
in universities. But let me tell you,
this part of the job is absolutely essential to
get in your first clients. Out of those 50
emails you've sent, some of them probably
aren't going to like your work, That's fine. If they ask you not to
send anymore e-mails, don't. It's nothing personal. It's just not a good fit. But chances are
they won't do that. For anyone that you email, make a note in your spreadsheet and set yourself a reminder to get in touch with them
again in three to six months. When you do get in touch, make sure you're sending
them new work. Not the same images.
That shows that you are constantly developing, improving, and working
on new things. And you're enthusiastic. There's nothing
annoying about sending an art director
well-considered email. Don't worry about that. If your work is good and
suitable for their magazine, you're actually doing them a
favor by showing it to them. It means they don't have to
go out and search for it. When you following
up with clients who've already been
in touch with, you could try asking for
some feedback on your work. It might encourage them
to send you a reply. Even if they can't
hire you right now, if you can get some
feedback for free, that's a win, There's a big difference between being annoying
and being persistent, annoying would be sending an impersonal email every
month with the same images, or adding these
art directors to your mailing list without
their permission. But if you get in touch every
few months and you show new work and show your enthusiasm
for working with them. That's a very positive thing. You've been persistent
in a professional way. One of the artists I work
with submitted her work for representation five
years in a row. It took a **** of a lot of persistence and motivation
for her to do that, but it did pay off eventually. If you can find even 20
new potential clients per week by doing a
few hours of research. And you keep an organized
spreadsheet, in six months. You've got a list of 500
people that you can e-mail on a regular basis and show them what you've
been working on. In my mind, there are only two things you need to focus your attention
on when you're starting out as an
illustrator. Make new work and to get in touch
with clients to get a job. Now this is the hard stuff. making work and improving your skills takes
time and getting in touch with clients requires a lot of patience
and a thick skin. But these are without a doubt, the most important parts of
what you should be doing. Posting work on Instagram
and Behance and dribbble, and Twitter is
easy, it's passive. It relies on clients
finding you by chance. You could spend six
months just working on your social media presence to
make it the best it can be. And at the end of it, still
not have a paying client. The hard part of getting
in touch with clients regularly is proactive, and
it's gonna get better results. The faster you can
get your first paying clients, the better, nothing is going to motivate you as much as getting that kind of validation that someone
wants to pay for your work. The more of this proactive
hustling you can do, the faster it'll happen. It's not the most
fun part of the job. But even if you set aside the creative work for a week
and just did this part, think about how many clients you could find to show your work to. Make this a part of your weekly routine or
even your daily routine, 30 minutes or client research
a day will really add up. And you won't need
to do this forever. Once you start finding your
real clients, it gets easier. One thing leads to another. When you have quiet
periods in the future, you've already done
the hard work of making a list of
these art directors. You can send off some
emails whenever you like. And then you'll be sending
real client work to them, which is even more likely to make them feel good
about hiring you. Now, if you do this
consistently for a few months and you don't get a single reply or any feedback. You might have to
admit to yourself that the quality of the work
isn't high enough yet. That can be very disheartening, but it is useful information. You'll know then you should refocus your attention on
improving your skills, adding in some new things
to your portfolio. Maybe getting your
portfolio reviewed by someone that knows what
they're talking about. Don't let it put you off. It's just a hurdle that
you have to get over. Don't be too precious or proud. If you really want it, you have to commit to improving even when it's hard
and disappointing.
14. Self promotion: At the start of your career, the best self-promotion
is the cheapest and the quickest.
And that's Email. Instagram is cheap, but it's not quick to gain
a following and get your work seen by
the right people sending out printed postcards. I'll promotional items
is expensive and it takes longer to make it
and print it and post it. Most of those things
end up in the bin eventually. I have a few prints and things from artists
that I've kept, but the ones that don't like, I don't keep them around, especially after the pandemic. You don't even know if a lot of the people who you send
these things to are even in their offices, or
they're working from home, people might not see them, but they'll definitely
see an e-mail. You should be spending
as little money as possible on promoting yourself until you on making regular money from illustration. I know that seems
counter-intuitive, but the more money you
save at the beginning, the longer you can survive
without having to give up on your dreams
and get normal job. Printed items can
be a nice gift to give to clients once you
know your work is good. And you've got some
cash that you can invest in marketing
yourself. At the start, you've got no money, but you've got plenty of time because you don't
have many clients. Spend your time
wisely rather than your money and think about those kinds of things
later down the line. Using services like
Illustration, directory books, or paying for lists of client contact
details can seem like a shortcut to getting work. They're definitely advertised
as an investment, but they are hugely expensive and it doesn't make
sense to pay for those until you know your work
is commercially viable. There are plenty of artists in those books that have
paid a lot of money to be in there, and their work is
nowhere near good enough. They've wasted their money. I've never had massive success with those kinds
of things anyway, and I've used them
through the agency and as a freelance illustrator, I'm sure it can be
useful later on in your career as part of
your marketing strategy, but not at the start.
Don't waste your money.
15. Social Media: Social media is an important
tool for illustrators, but that's all it is, a tool. It shouldn't be the thing that you spend most of your time on. There are illustrators
that do amazing work through their Instagram profile,
but they are an exception. It takes a long time to get to that level where you
could be an influencer. And you don't get to that stage without doing the
client work first. Getting paid to illustrate
for real clients should be the priority, not getting 50,000
Instagram followers. Your following will come naturally as a
byproduct of you being successful in finding and
working with real-life clients. 1000 Instagram followers doesn't equal money
in your bank. You don't need to be on
every social media platform. It's a waste of time. Pick one or two to focus
on, learn how they work and what works on each
platform and post regularly. You should start early
with your illustration Instagram and post regularly once you do have a
decent following, your Instagram profile is
potentially going to be more valuable than your website because art directors
can follow you there. Personally I really like to be
able to scroll back through an artist feed
to see their progression. The platforms that
make most sense for Illustrators are the
image-based ones. Instagram and Dribbble are
probably the best options. I'm sure there are
more at this point that I don't even
know about. Having a portfolio on Behance
is pretty good too. If you really want
to save some money at Behance profile would be a good substitute
for your own website. It looks good and it's free.
16. Being professional: When you're promoting yourself, whether that's simply emailing a client or posting
on social media. Remember to be professional and try to think like a business. It's great to show
your personality, especially on social media, but there's a line between
personal and professional that you shouldn't
confuse once you're out there working
on your career, you want it to be
about the work. Sharing your holiday snaps on your illustration Instagram
feed is irrelevant. Think about what a
client wants to see in order to decide whether
or not to hire you. That's your finished
illustrations and maybe some of your process. Being professional more
generally means being organized, being consistent,
being reliable, working hard, and working smart. You have a lot of
opportunities to make a first impression as
an Illustrator. Every time you send an email
to a client you're hoping to work for, that's
a fresh start. But once you get that
first job with a client, the way you work on that project will be the impression
that lasts. Here's some things that you
want to take seriously. Don't miss deadlines. If you need more time, ask for it early
in the project, not on the deadline day. Don't over-promise. Be realistic about what you can deliver and know your limits. If you can't do something
for whatever reason, as tempting as it might be, don't say you can and
hope for the best. Keep your files organized. Don't lose things. That goes for the things
the client sends you, as well as the things
that you make and it even goes to the layers in your Photoshop files. being
organized saves time, which means you can
be more productive. Ask questions. if
you need to know something or you don't
understand something, ask. Professionals don't guess. There's nothing wrong with
asking what something means or asking for more
direction. It's better than the alternative, which is making something that the
client doesn't want. Plan for problems. Projects change. Sometimes the client changes the brief halfway through
and you have to adapt. Keep your files in layers, work a little bit bigger
than you need to. Keep backups of your work, follow instructions,
stick to the brief. This doesn't mean
you shouldn't offer your opinions or ideas, but the illustrations you
might have a job to do, make sure they're
doing them well. Handle mistakes like
a professional. Everybody makes mistakes. If you do, admit it, offer solutions, don't
sweep it under the rug. Professionals make
mistakes all the time. It's how they handle them
that makes a difference. Think like a business, keep your finances in order. I read a small business book
and then read another one. Treat illustration like your
career, not your hobby. Learn about all the boring bits as well as the creative bits. All the different parts of the
job have to work together. Creative talent without
any business sense isn't gonna get you very far.
17. Final thoughts: I want the gap between you
finding your style and getting your first paid projects to be as short as possible. I hope this course
can get you from A to B efficiently and cheaply. The process isn't particularly
sexy, but it works. We know you've essentially
got two main tasks. Make new work and
find new clients. At the start, you'll be spending most of your time
making new work but as you grow your portfolio, that balance will tip over into more and more finding
clients to work with. Your third task is
going to be getting feedback on your
work along the way, which will help you improve. There are so many
nonessential tasks that you could be doing in this
time and a lot of people do, but it just slows down the process. There's plenty of time
for those nice to have, but non-essential things
later down the line, once you're making money
from illustration, getting into a
routine of learning new skills, making new work, analyzing what works
and what doesn't, and not being too precious about letting things go is a
great first step. The next step means putting
yourself out there. The scary bit. Get an
outside perspective and as much feedback as you can and the quality of your
work will skyrocket. Remember, you are probably not the best judge of what you
are best at. Don't wait for your portfolio to be perfect before you
start showing it to people because it never will be if it's only you that seen it. The only way it's going
to be the best it can be, from a commercial perspective, is if you've responded to feedback that you've
got along the way. If you haven't already, feel free to post some
of you work here, and this can be your
first step in getting some constructive
feedback on your work. I haven't talked about
agents in this course because agents aren't
really for beginners. You might think you can skip
the scary part of getting in touch with clients
yourself by getting an agent, but it doesn't work like that because 99% of the time an agent isn't going to be interested
in an illustrator that hasn't been able to
find themself any work. They need to know
you're a professional. Finding an agent comes later when you've got a few
clients under your belt, you've proved yourself
and you're ready to take on bigger
and better projects. I'm looking forward to
seeing your work out there in the real-world
sometime very soon. Thanks for watching.