Transcripts
1. Introduction: Hello there. Welcome to
this video course on finding Illustration clients
for your freelance business. I'm excited to share what
I've learned with you. I've scoured the Internet
and illustration books and talked to lots of illustrators to see what works for them. Every freelancer does
things their own way, but I've identified
six key frameworks that most illustrators
seem to fit into. And for a bit of fun and to
make them more memorable, I've given these six frameworks to different personalities, the networker, the
grinder, the socialite, the builder the collaborator,
and the specialist. We'll explore each
one of these in detail with lots
of practical tips, and you can see which one or which combination
of these frameworks you resonate with the most. You've probably tried
parts from each already, but I hope to be able to
offer you some guidance on how you can go deeper
into any one of them, try these different hats on and find out
what works for you. I've also added some bonus
chapters at the end, so make sure you
check those out too. Let's find some clients. Before we get into breaking
down these frameworks, you know as well as
I do that finding regular paying clients
as a freelancer is hard. No surprise there.
If it were easy, you wouldn't be
watching this course. Freelance illustration
is competitive, and the demand for
something like illustration goes in
peaks and troughs. There are all kinds of
economic, political, and technological
factors that affect how much our clients want
to hire illustrators. And illustration is a
luxury for our clients. If their budgets get cut, for whatever reason,
illustration is often the first thing to go. Are no quick fixes in here. Watching this course isn't going to get you
clients overnight, but it will give you ideas and processes you can
apply straightaway. If you can be consistent and
patient over the long term, then you will have more
opportunities in your career. It is really hard to stay motivated long term if you don't get any interest
from clients. So you've got to find
the joy in the process. Otherwise, you may find
yourself wanting to quit. But hopefully, if you're serious about making it as a
freelance illustrator, you love your art and you
love the creative process. If you can also learn
to love this part of the job, you'll
be unstoppable. I'm a bit of a doc, and my personality means I like
thinking about systems and processes and working out efficiencies and scheduling
things precisely. I can make a game out of very boring and
repetitive tasks, but I know not
everyone is like that. So you've got to
find your own ways to make this fun for yourself. Learning new skills can be fun, especially if you can apply
it and see direct results. Interacting with
other creatives and talking about this
process can be fun, too, if you share tips and build up a bit of
a support network. Keeping your expectations low is also going to take
the pressure off. If your goal is to get ten clients in the
next three months, a lot of that is
out of your control and may lead to disappointment. But if your goal is to find
one new potential client to contact every day for three months and
send them an email, introducing yourself
and your work, that is absolutely doable without taking up too much time. That's 90 potential clients that you can keep in
touch with long term. We've also got to be honest
about our own skills. Is your style and portfolio good enough for clients
to want to hire you? Well, the best way to find out is to try and
find some clients. If you discover that you're not getting any interest
after a few months, maybe that means you've got some more work to do
on your portfolio. Yeah, that's disappointing, but it's also useful feedback. If you're not ready,
you're not ready, but don't think you
have to wait around until you are ready to try
and find some clients. The earlier you can get
that feedback, the better. If you make what
we're going to talk about a part of
your daily routine, while also continuing to work on your skills and your ideas
and your presentation, you're going to be consistently moving in the right direction. If your first contact
with the client doesn't go anywhere, big whoop. The next time you get
in touch with them, you'll have a whole bunch of new and improved work to show them. If you continue along
that path, eventually, you'll prove to
that client and to yourself that you've
got the drive and the commitment to make it. It might take a
while, but if you're constantly improving
and making lots of new work and you can show that client something they
want, they will hire you. All of these frameworks require active effort and learning. When I started out, I would
post my work online and sit back waiting passively
for a client to find me. That doesn't work.
As a freelancer, the creative part is
only half the job. Selling your skills and making
sure the right people see it is maybe a less
appealing part of the job, but it's a skill
just like learning a new bit of software
or creative technique, and it's a skill you can get really good at and
learn to enjoy. So if you're ready, let's go.
2. The Networker: The first framework for finding
clients is the networker. The networker, as
the name suggests, relies on a personal network. They start small
and maybe they find whatever work they can get in their hometown or local area. They look through
the contacts in their phone or on social media, and they get in touch to say, Hey, I'm an illustrator, and I wondered if you
know anyone who might be looking for some
creative work doing. Now, if that in itself makes your palms
sweat, I feel you. I've tended to be
fairly secretive about projects and goals all through my life because then if I fail, nobody really needs to know,
and I fail a hell of a lot. When you reach out
to people you know, you are being vulnerable
and asking for help. But you know what
people love to do? They love to help
people they know. Helping you makes
them feel good. It's just a question.
They can say no, but more than likely
they will give it some serious thought and try their best to help you out and give you a leg up
in your new career. Working locally with small
businesses and friends and family is definitely not the
end goal, but it's a start. If you can start
making some money from creative work quickly, even if it's not the kind
of work you dream of doing, it will help you stay motivated. It will keep your skills sharp, and it might mean you
don't need to get a regular old boring day
job to pay your bills. So let's take a look
at some of the ways you can start as a networker. You can target local
businesses, bars, shops, cafes, graphic designers,
marketing agencies, possibly other freelancers, local events, even local bands. See if you can get involved in local art fairs to
sell some prints. You may be lucky enough
to live in a place that has a decent
creative scene and you can attend some
creative meet ups and tell people about the
kind of work that you do. If not, you might try a more general business
networking event. I can't promise there'll
be much there for you, but a lot of the local
business owners will be there, so you never know it's at least a good opportunity to make yourself
known in your town. Think about any nonprofit organizations in
your local area. Maybe they can't
afford to pay you. But if you felt like
getting involved in your local community and
donating your skill to a charity in exchange for some referrals to
real paying clients, it might be worth a shot. If you work in a studio space with other like
minded creatives, you might find some
opportunities there. If a guy in your studio
is really busy with work, he might recommend you to his clients if he doesn't
have time to do the job. Do whatever freelance work
you can get your hands on. Make some connections,
see if some of the local shops or cafes
want to sell your prints to become a big fish in a
small pond and ask for referrals whenever
you do a good job for someone and see if they'll
write a testimonial for you. You'll focus on developing strong personal
relationships with local clients and collaborators. You'll become known
in your community as the go to Illustrator, and maybe sometimes
graphic designer or photographer or whatever
else you might end up doing. I did lots of
graphic design jobs. I photographed a wedding, I designed posters for events. I even had an exhibition of my own paintings in a local bar. You start small, make
a good impression, then that circle
grows as people refer you to other people who may
be in need of your services. Your network will grow quite
organically over time, and so will your portfolio. Then you can actively start
looking further afield. Maybe you expand into a nearby big city and see
what you can get there. You'll have all these
glowing testimonials on your website and a portfolio
full of real client work. Even if some of the work isn't exactly what you want
to do long term, you're getting
closer and closer to your goal while being paid
to be a creative freelancer. Networkers portfolio
will probably look like a real mixed
bag at the start. But over time, it will find
a focus as they get busier and start saying no to some projects that they're
not that interested in. There are a few downsides to working locally and with
friends and family. The first one is
the people you ask may not exactly understand
what you're trying to achieve. So when they connect you with their friend Jim
from the golf club, who owns a printing company, and Jim asks if you
can do layouts for graphic design
projects, obviously, it's not exactly
what you wanted, but it is broadly related to
the kind of work you want to do more so than working
in a supermarket anyway. It's paid work. It may mean you have to learn
a few new skills, and it probably won't be the most interesting
work at first, but at least it's directionally correct. This is how I started. One of my first paid
freelance jobs was laying out the text
for some pub menus, not very interesting, but it beat working in that
pub as a barman, which is what I was
doing previously. Then maybe
occasionally, Jim gets a project in that does actually require
some illustrations. Or maybe he knows Maggie, who runs a web design studio, and they need someone
who can illustrate some icons or header images. Jim is going to recommend
you to Maggie and maybe Maggie will
recommend you to Todd, who runs the local event
listings magazine, and so on. If you're brand new in
the creative industries, take whatever work you can get, even if it's not exactly what you want to do long term because you'll gain experience and add related skills
to your tool belt, and you'll begin to
build a network. If you do a good
job for someone, ask if there's anyone
else that they can recommend you to. They'll
be happy to do it. Another downside to consider is, if you're working with
friends and family, it can potentially put a strain on that relationship
if something goes wrong or if you don't
feel like they're paying you enough or they're
making too many changes. So be very careful of working with people who are
too close to you. The third downside is that
you'll likely outgrow these local clients quite
quickly if you're ambitious. And if they gave you your
first paid freelance projects, you may feel indebted to them in some they
gave you a shot, and you want to thank
them for that, of course. But as you grow and expand your network and
level up your skills, you'll set your sights on
bigger and better things. And if you continue to work
for low paying local clients, it can hold you back from
advancing in your career. A friend of mine
used to illustrate gig posters for our
local music venue. He was friends with
the owner, and he made some great work for them for
initially very low prices, maybe 50 pounds for each one. This was like 15 years ago. And that was a
nice little earner for him when he was brand new. But he was ambitious, and he started working with magazines who maybe paid 300 pounds
for an illustration, and a couple of years later, he found an agent and started working on bigger
and better projects. Eventually, those poster
projects weren't worth his time, and the venue couldn't
afford to pay him anymore because it was a local
pub in a small town. When he did finally
start saying no to them, it caused a bit
of a falling out. The truth is, he did the
work they're paying him for. They got a great deal, whether
they realized it or not. He got a nice regular
project while he was finding his
feet as a freelancer. It was a good
partnership for both of them for a while.
Until it wasn't. Maybe they could have
been more supportive of him advancing in his
illustration career, but they don't
understand our industry. It's not their
fault. When emotions and personal feelings
are involved, it can get a little bit murky. But these first clients
are stepping stones and opportunities for you
to improve and to get paid, even if it's just a
little bit of money. Don't hold yourself back
from your ambitions and don't let anybody guilt trip you into holding
yourself back. When it's time to
move on, move on. But also try not to blame
anyone or hold grudges if clients are a little
bit bitter when you outgrow. It's not their fault. It's a compliment, really.
It shows that they want to keep working with you and that you're going to
be hard to replace. So the networker
builds up trust and a good reputation
with a small network, then asks for referrals and expands until they're
in a position where they've got the credibility and experience to go for the
jobs they really want. It's nice to be a big fish
in a small pond for a while, but make sure you're still
taking an active role in seeking out the bigger and
better clients that you really want to work for and
developing the kinds of work that you do want for
your portfolio on the side.
3. The Grinder: The next framework is the one
that I outlined in my book. It's probably the most common for a freelance illustrator, and it requires a
lot of patience, research, and resilience. It's a grind. The grinder
starts out by developing the first version of their
illustration portfolio and getting it online
quite quickly. Then their focus gradually moves towards
researching clients. They find the
companies that hire illustrators from
all over the world. They find the names
of the people who work at those companies, usually art directors or art
buyers or maybe designers, people in the creative
department, basically. Then they find the
contact details for those people with
some online research, and they send them an
introductory email. See the bonus lessons for more specific tips
on emailing clients. Unlike the networker, who has all those warm referrals
and recommendations, the grinder is doing cold outreach to people
they don't know, so they're not likely to
get many replies initially. They haven't built
up any trust or familiarity with
these clients yet. So these clients
see an email from an illustrator who they
don't know and have never heard of chances of them responding and hiring
you is low at first, but the grinder has an
organized system where they add all these potential clients to a spreadsheet or
something like that, and they know the
first couple of emails aren't likely to get
a positive response, but they contact these clients every few months regularly
to show them new work. Over time, this process
builds up that familiarity. Maybe it's the sixth or the seventh email,
two years later, where the art director sees your latest update
and thinks yeah, I've got a project
for this artist. They remember your
name and they've seen the progress you've
made with your work, and finally, the stars aligned. You've built up some familiarity by showing up in
inbox regularly, not so regularly
that it's annoying, but not so infrequently that
they forget who you are. Every three to four
months is about right. Clearly, this is going
to take some time. But the advantage of doing it this way is that the illustrator is seeking out the
kinds of clients they actually want to work with, and they're not having
to do different kinds of projects they're not
really interested in. However, it does probably mean they'll need
a day job to pay rent and pay bills while they're slowly establishing themselves
with these clients. Consistency is essential
with this method. If you only send an art director one or two emails, then give up, you'll never reach
that point where you become familiar
to the client and they begin to see
evidence that you are dedicated and
constantly improve. If you're sending the same
old work each time you follow up with a client,
they're seeing the opposite. You're not showing them
that you've leveled up your skills since the last
time they saw your work. So if you're a grinder, you'll be doing a lot
of research to add new potential clients
to your spreadsheet. Again, set some
achievable goals. Maybe you try and add one
new potential client to the list every workday and
send one email every workday. That only needs to
take 30 minutes. After six months, you might have a couple of hundred
people on your list that you can send
periodic updates to, and that list is
only going to grow. I recommend you space out these introductory emails
and make it part of your regular workday
rather than setting aside one day per month
to send 50 emails. Aside from the fact
that it would be a very boring day,
if you do that, it builds up into this mountain of a task that you need
to do every month. As I said, you probably won't
get many replies at first. So if you send 50 emails in one day and don't
get a single reply, that would be a pretty
huge emotional blow. But if it's just
one or two emails a day, it's not a big deal. It's just part of
your daily routine. For your research,
there are lots of ways you can find
potential clients, and there are lots
of potential clients to find. Here are some ideas. Go into a bookshop
and look through the magazines and make a list of the ones you'd
like to work for. They may have the art
director's name listed in the front of the magazine
in their mask head. Depending on where you live, this approach may limit you to local magazines,
but it's a start. Look at the books
in the bookshop that have illustrated
covers and make a list of the names
of the publishers so you can look them
up online later. Look at who other
illustrators have worked for. Find some illustrators
who are working on the kinds of projects
you'd like to work on. A lot of the time,
they'll list the names of the clients and
companies they made those illustrations for on their portfolio, add
them to your list. If you want to work for
packaging design agencies or web design
agencies, for example, Google packaging
design agency or web design agency and narrow it down by adding
the name of a city, Amsterdam or San
Francisco or Manchester. And you'll get a long list of the best agencies
in those cities. Not all of them will
be using illustration, but with a quick
browser their websites, you can get a sense
of which ones might be good prospects. There will be loads of clients
you've never heard of. So you can do things
like looking on Wikipedia for a list
of UK publishers, for example, or the top
magazines by circulation. Again, not all of them will
be hiring illustrators, but you start with a long list and narrow it down by looking at what they make and seeing if what you make could be
a good fit for them. If not, take them off the list. Once you've got a list
of company names, you move on to the next stage, finding contact details for the appropriate people
in those organizations. Look at the names of
art directors for these companies on LinkedIn
or just Google it, make a note of their name
in your spreadsheet. It comes to finding
email addresses, sometimes they're
listed on the website, which is nice and easy. Sometimes they're
harder to find. But you can usually
find an email address for the company on the website. Maybe it's just the
general Inquiries email. So maybe you see that the
email ends with at client.com. You could then type into Google the art director's name
plus at client.com, and this can unearth email addresses that are
hidden away on their website. Or you can guess. Most email addresses follow
similar naming conventions. For a small company,
it might simply be first name at client.com. For a bigger company, it might be first name dot last name at client.com or first initial
dot last name at client.com, or first name dot last
initial at client.com. Maybe there's a dot, maybe there's a dash, maybe
there's nothing. Try out different combinations. You could send five emails to the same person trying to
guess their email address, but they'll only receive
the one that's correct. Sometimes you're simply
not going to be able to find or guess
the email address, but you can try calling up
the company and asking for the art director's
email address and use the art director's name that you found in your research. It might not work, but
it's worth a shot. If the receptionist asks who
you are or why you need it, tell them you're an illustrator. Art directors work
with illustrators. What could be more
normal than that? So the grinder is aiming for the clients they
want straightaway. It's going to take
a while to build up familiarity from cold
outreach like this, but they're organized and
consistent with their effort. They're regularly adding
new potential clients to their list and adding them into their rotation of people
to contact each week. Ideally, they'll do a
little bit every day rather than leaving it
all to one day per month. They're always
adding new things to their portfolio and
improving their skills, and potential clients can see evidence of that
with every contact. They keep going until they
find their first client, their third client,
and their 30th client. And they basically keep up this kind of outreach
all the time.
4. The Socialite: Framework number three
is the socialite. This is someone who gets really, really good at social media. They learn everything they can about social media marketing. They post a variety of different kinds of content
on a regular schedule, not just images of their work. Here's an example of
an illustrator who's done incredibly
well on Instagram. You don't get this
many followers without taking the time to learn
how social media works. It's not just about
posting your own work. It's a whole other skill set, a skill set that you can
learn just about anywhere. There are three profiles
that you can follow on social media that give
away a ton of value. And here's a clue,
those profiles grow so big because they give away so much value and
useful information. There are also thousands of courses that you
can choose from. Basically, pick someone who you think is doing a good job on social media and whose output you resonate with and
buy their course. Instagram was the go to platform for Illustrators because
it's image based. They've sort of screwed us over a little bit in recent years, but you can still
grow on there if you learn what works and
what gets shared. You're not creating
for the algorithm, you're creating content
that real people will want to share with others,
and that's how you grow. Typically, what gets shared is content that brings up
feelings, good or bad. Facts, that's
educational content, showing people what you
do and how you do it and fun fun stuff that people just want to share
with their friends. Three Fs, feelings,
facts and fun. You don't need to sign up on all the platforms
at once, though. Better to learn and
test your skills on one thoroughly and
see what works well. Then take what works and translate it for
another platform. YouTube is my primary focus, and previously, I'd been trying to grow on Instagram, too. The thinking was I could
simply cut down my longer form videos into reels for Instagram and they'd grow just as fast. But while long form videos and short form video
share some things, you still need a hook and a compelling thumbnail
and a good description, and you want people
to watch to the end. Short form video is more
intense and condensed, and there are different
rules you need to learn to grow
there effectively. Now I'm still keeping
my primary focus as long form YouTube videos, but I'm adding in a
different kind of short form content on threads. I post short, useful threads. It's very quick and
it's a way for me to test content ideas rapidly. If something flops, no big deal. But if something takes off and I get a lot of attention for it, I might consider expanding
that short form content into a blog post or a newsletter or a long form video
or even a course. I'm not a socialite. I don't really like social
media that much, but I am coming
to appreciate how useful it can be for
testing out ideas quite quickly to give
me feedback on what I should invest my time in
for longer form content. It's also obviously a great
way to connect with people. So for you, this
could mean putting out a series of sketches onto your Instagram stories
and asking people which one they want to see you develop into a full illustration. You've got to lean into that
social aspect of it, too, and come into other people's
posts, ask them questions, to encourage not
only engagement, but also real
relationships with people. Lift other people up with your generous likes
and engagement and be curious and friendly and free with your advice
if people want it. And you'll become familiar to lots of new people as
someone who is helpful, thoughtful, and generous with praise, and they'll reciprocate. Your goal as an illustrator with social media is primarily
to find paid work. You'll be posting a lot of
your own work, of course, but 100% self promotion
isn't that interesting. You have to offer
content that is useful, informative, fun, and that people want to
share with their network. For an illustrator with
a lot of followers, a large part of their following is going to be
other illustrators, maybe 90% or more. If you only share your
own illustrations, sure, they might hit
the like button, but there's no reason for them to share it with their network, meaning the interaction
ends with that like. It's a dead end. If you can provide something
in your content that your followers will
want to share with their followers and
their followers may want to share
with their followers, then it's potentially
never ending, and your opportunity
to grow is enormous. We're not posting on social
media for the algorithm. We're posting for
real people who will find our content
valuable and sharable. This is why artists who
are making cute and funny, but commercially
pointless illustrations on Instagram can
grow quite quickly. They're making fun
little doodles and cartoons that people, not just illustrators,
like to share. Not recommending you
become one of those people because they aren't
commercial illustrators. They're a different
kind of artist. And frankly, I don't think there's much money
in it unless you get super famous and get a book deal or sell prints, et cetera. But see what you can learn
from the way they do things. What would one of your followers really want to share
with their followers? It's probably not one of
your finished illustrations, but it might be a
post or a video with some useful tips or
one where you share your experience of working with a particular client or a walk through of how
you made something. Lot of this stuff
won't be directly interesting to your
potential clients, but they only make up a small
part of your following, you've got to cater
to the majority of your following if you want
to grow and be shared. You might be thinking,
well, this is irrelevant if potential clients
aren't going to be interested. But you
know what happens next? The more followers you have, and it doesn't matter who
those followers are, the easier it becomes for
someone else to follow you. If I go to a social profile or a YouTube channel and see that they've got 100,000 subscribers, I don't think too much about whether or not I
want to follow them. If 100,000 people are
already following them, I'll give them the benefit
of the doubt and follow them too and then see if
their content is any good. But if I watch a YouTube video that I do find
interesting and useful, but I see the person only
has 400 subscribers, I actually might not subscribe because they haven't got
enough social proof. None of this is logical or even a conscious
thought process, but a low follow account
suggests overall low quality, even if the video I just watched was genuinely
interesting. The more you have, the
easier it is to get more, which means it will be very
difficult to grow at first, but over time, it
only gets easier. You can think about it like a rocket launching into space. It takes tons of fuel and energy and effort to
get it off the ground. But the higher it
gets, the less fuel it needs as the pull of
gravity becomes less. So if you've got 1,000 Instagram followers and 5% of
those are clients, that's only 50 clients. But if you've got 100,000 followers and 5% of
those are clients, that's 5,000 potential clients. If you think you don't know enough to be useful to people, think about what you wanted
to know two years ago. Teach yourself from a
couple of years ago. You don't need to be
an expert to help someone or to offer them
some encouragement. So the social it has a whole other skill set to learn in social media marketing, but that information is
widely and freely available. It takes practice,
experimentation, and consistency. Social ites are generous in
helping other people out with their advice and
their engagement with other profiles
on social media. They like interacting with other creatives and
being sociable. They probably don't start out being comfortable on camera, who does, but they practice because they
think it's worth it. But honestly, you don't
need to show your face. You can just show your
hands working on something, or you can record a time
lapse video and maybe add a voiceover or
even just some text. Look at your favorite
illustrators or any kind of creatives online and find their most popular
reels and posts. Copy what they've made
using your work and your style to see if it makes a difference
to your engagement.
5. The Builder: Next, we're looking
at the builder. These people may
not be primarily focused on working with
clients on commissions. They're working on
building up assets and products that they can sell to earn a living, some active, some passive, things like
prints, greetings cards, or wrapping paper, any kind of gifty art market type products. Digital products
like brush packs or packaged up textures
and things like that. They might make images to
sell on stock websites. They might make courses for
other illustrators to learn there's lots of people building these products and selling
them or licensing them, and no doubt as a side effect, they get the occasional
freelance commissions, too, if they're any good. But what works for selling
prints, for example, doesn't necessarily
translate to being a good choice for a
commissioned project. A print can be art
for art's sake. If it looks good and people
like it, they will buy it. Commercial illustration
often needs to do more than
simply look good, but you can still make a healthy living from going this route. A lot of these artists are
going to art fairs and markets around the country
to meet people and sell to potential customers. They probably also have
a focus on building up an online following
social media, newsletter, et cetera, because if
you don't meet people in real life or build
up a following online, you've got nobody to sell to. So there's probably got to be an element of the
socialite in here too. If an artist doesn't
have a big following yet and wants to
sell their products, they can sell to other
people's audiences. When you pay for a stall
at an illustration fair, you pay for the access to the people who
come to that fair. They may not know
you when they enter, but hopefully by the
time they leave, you've introduced
yourself and added them to your mailing
list and given them a business card or added them on social media and brought
them into your own audience. Teaching on skill share is
another good example of this. You have to split the
revenue with the platform, but you get access
to all their users. And if your class
is good, again, hopefully these people will seek you out and follow you directly. Selling your digital
products on a platform like Design Cuts or Gum Road
would be another example. The platform takes a cut, but you get access
to their audience. Gaining access to other
people's audiences is a great way to get started
and a great way to grow. And the goal should be to
convert those people over to your direct audience where you can reach
them directly. An email newsletter is
a great way to do that. Social is second best because
it's pretty unreliable and you don't control how many of your followers
actually see your work. A email is direct. So here are a few tips on how
to be an effective builder, and this describes what I'm trying to do for
myself in many ways. So I've done a lot of research
on this and made a lot of mistakes along the way and
learned from those mistakes. The focus is on
building an audience. This means offering
something of value to people for free
over the long term. Value can mean different
things to different people. In my case, it's interesting
educational insights into the illustration industry. In your case, it might
be beautiful artwork and images that people resonate with and want to share with
their friends on social. Might mean initially making a free product that
people can use, and maybe that's simply a
wallpaper for someone's phone. It could also be a
blog where you share tips and techniques for
a specific art style, whatever you can
do to entertain, educate or inform a bunch
of people who are like you. Focus isn't on selling. Once you've got a
product to sell, you've got to sell it and
market it, of course. But if every post
you write or email you send is trying to get
people to give you money, even if what you're selling
is really good and useful, it's going to be a turn
off for your audience. You've got to build
up trust first, so people want to buy from you. If somebody has never
heard of you and the first contact they get
from you is a sales pitch, that's not a good
first impression. But if somebody
sends them a link to one of your posts
and then they see you're providing great content regularly and they
watch you for a while, they'll come to
appreciate you and value you being in
their digital life. When you do have a
product to sell, they're more likely to want
to support you for one thing, and they'll think, if the
free stuff is this good, then the paid product
must be really good. You start by building, make a load of illustrations
and share them online, share your tips and techniques for painting or whatever
your art style is, brighten people's
day and make them feel like they made the right
choice in following you. When you've started making good progress in building
a following, take notice of what
that following is asking you about or
complimenting you on. This will give you
some good clues in what a good product might be. If they're not asking
you questions, ask them what they
want you to make. Maybe you could post a few of
your popular images and do an online vote for
which one people would like to see you make into
a print for your shop. Then you've tested the idea and you'll know which one is
likely to sell better. In that case, you've got
the artwork ready to go. But let's say you want to
make something that's going to require a lot more
time and effort, something like a video course. The worst thing you
can do is just shut yourself away for
a couple of months and write the script, film the video, design
the accompanying PDFs, and edit it without getting some feedback
from your audience first. If you do it that way, you risk launching the product that
nobody has asked for, and it turns out that nobody really wants it, and
it doesn't sell. I've done that, and it's
a real bummer, trust me. Even if the product is really good and you've worked
really hard on it, and you're really proud of it, if nobody wants
it, it won't sell. I had a short conversation
with Chris Doe, the host of the future
podcast and YouTube channel, an incredible business set up specifically to help creatives
achieve their goals. He gave me a step by step plan for launching
a product. Here it is. Find out what your audience wants, whether that's a print, they want to hang
on their wall or some information that will help them do what
they're trying to do. This means you know that it's something people actually want. Ask people to register their interest on a
simple waiting list. This gives you a better idea of how many people
actually want it. Offer people a discount
if they preorder it. You haven't made the
product yet at this point. If you get a decent
amount of preorders, you can go ahead and make it, confident that these people and probably more people are
actually willing to pay for it. Then you make the product,
deliver it to your preorders, and ask for some reviews,
testimonials or feedback. Then you use those reviews
for your official launch. This gives you some
credibility and social proof. So for my last video course
on pricing Illustrations, I put a vote out
on social media. I'm going to make a course.
What do you want the most? And I gave them three
options. They voted. It was pretty close between
pricing and getting clients. That's why I'm making
this course now. I then advertised a
pricing workshop to my audience and sold
tickets through Eventbrite. I got these payments upfront
before I had made anything. The workshop was pretty long, but I made some slides and
talked to people through it. I did three workshops
over three weeks. After every one,
I was able to get some feedback and improve the delivery for the week after. This really helped
improve the product. Then I put out a
waiting list for people to register their interest
in buying the course. If I hadn't got
more than 50 people on the list, I
wouldn't have made it. I think I got 54 in the end. Then I wrote the script,
filmed the videos. I used the money I'd made
from the workshops to pay an editor and an animator to
make the course really good. Then I offered a discount for pre orders and probably
sold about 25 of those. Then I launched it
confident that it was a great course and that it would be really
useful for people. I also had a load of reviews and testimonials from the people
who attended the workshop. Without that process
of iteration, the course wouldn't
be as good as it is. I also couldn't have afforded
to pay an animator to make it look good had I not
done that workshop stage. A portion of your profits
from your first product should go into developing your
second product and so on. I started doing some
portfolio reviews. The money I made from
that went into making my first course on
developing a portfolio, which is very basic,
no animation and simple editing that I could do myself. That's on Skillshare. The money from that
went into paying an editor to work
with me on my book. Some of the funds from the
book went into me building an illustration community and developing a pricing calculator. And then I worked on
the pricing costs using the process
that I just outlined, and that course is paying for the development
of this course. And hopefully this
course will pay for me to build more useful
things down the road. So the builder gives a lot of value away for free initially, and in return, builds an
audience of supporters and fans. They can then sell
products to those fans, and they know the
products they're selling are what those
people actually want. This isn't going to
be for everyone. It probably suits people who
have a lot of experience or expertise in a particular
style or technique, but it can lead to a steady
stream of passive income. That grows over time
as your audience grows and you add
more great products. It's an extremely slow start. I started my YouTube channel and my first free product in 2020, and I didn't make any money from that or other products until late in 2022 when my first
course launched on Skillshare. But now I get a nice little
bonus every month from the hard work I've put in
over the years, book sales, course sales, portfolio reviews, the community that I run, the occasional speaking event, and YouTube ad revenue. It's not a huge amount, but it's mostly passive income
at this point. So if you want to be a builder, think about what you
can give away for free now and build an
audience doing that. And then, over time, you can get to know what your
audience wants to know, and you can build some products that you can then sell
to that audience.
6. The Collaborator: Next, we've got
the collaborator, which shares a lot
with the networker in that they'll have a focus
on building a network, but different in that the focus is on building a network of other creatives and you guessed it,
collaborating with them. We're joining forces
with other creatives, such as graphic
designers, writers, or animators to create larger
collaborative projects. This probably suits
an illustrator who has a range of skills, someone who's more of a
generalist than a specialist, but depending on your style,
it could work either way. Since we focused on starting
local with the networker, we'll talk about this in a
more digital network sense, though both ways can work. Look for freelance creatives who are in complimentary fields, web designers,
graphic designers, app developers, animators, and motion designers,
marketing consultants, event planners,
content creators, video editors,
podcast producers, self publishers,
and writing groups, rather than going
for big companies, like the grinder is doing, the collaborator
is reaching out to other freelancers and maybe
some smaller studios. All these people could need an illustrator at some point
in their day to day work. And if you can send
a friendly greeting and make yourself known to them, you can become part of
their professional network. This relationship
goes both ways, and you might need to offer something first to
get the ball rolling. Let's say you have
a friend who wants a website setting up or maybe they're self publishing a book and they need
someone to help lay it out. Maybe you know someone
who's getting married and they need some
stationary design. Because you are in
the creative industry and you have a
good creative eye, you could use this as an
opportunity to introduce your friend to a
graphic designer or a web designer or an editor. In doing that, you are sending this other creative
freelancer a lead, and that is a great first
impression to make. Then you can go on to
say that you think their work is great and
strike up a conversation and let them know that you're an illustrator and if they're ever in need of some
illustration work doing, to give you a call. That would be ideal. You're not always going to be able
to send them a lead, obviously, but you
can still strike up a conversation and make it
known that you're available. Reaching out to big
established companies to get a reply is
quite difficult. But reaching out to other
ambitious creatives is a bit more of a
level playing field. You have a skill that they
may need in the future, and you may need
their skills, too. For example, you want to add some animation to
your portfolio, but you don't know how to do it. Well, new animators also want to build up
their portfolio. You could propose working
on a project together. You both benefit from
each other's skills. And I've seen this example
work very well in the past. Let's look at some of the
other freelancers on the list. Smaller web design or graphic design companies
or freelancers will most likely
need illustrations for their projects at
some point in the future. You being in their
network makes their lives easier and could potentially
lead to paid work for you. When you're dealing
with newer freelancers, they're still working their
way up the ladder, too. So projects might not be particularly well paid,
but it is real work. App developers would be similar, but they may have even
less creative skills if they're working on more of the back end technical aspects. Apps need icons and header images and illustrations
and all kinds of things, and maybe someone to do a bit of the front end design work. You could be that person.
Freelance marketing consultants pride themselves
on their network. Often they'll be
hired for a project, and they'll be
recommending creatives they know to their clients. If the client needs some
landing page illustrations, they'll be happy to meet a
skilled illustrator like you. Event planners
could be weddings, or it could be more
corporate events. Lots of local firms need
visuals for presentations and invites and animations for awards ceremonies and
things like that, too. Content creators like
me and thousands of other wannabes want to make their videos look great.
Can you help with that? If not you, maybe having a video editor or an animator in your
network means you can recommend those people and maybe you and the animator team up to create some nice
looking animations for that content creator. Freelance podcast producers are, I guess, a relatively
new career. Podcast need covers and
social media content, Illustrated podcast covers won't always be appropriate,
but sometimes they are. Writers who are self publishing their books need your help. Maybe they need a graphic
designers help, too. Now, if you already know one
of those in your network, there's an opportunity for
you to team up on something. You are putting yourself in
the center of a web of young, ambitious freelancers
who could all have the opportunity to work
on projects together and be stronger
and more effective if someone could be the bond
that ties them together. Not every project will need you, but if you're the leader of
this collaborative network, when illustration is needed,
you'll be the first call. So to initially find and
connect with these people, you want to go where they hang out online or in real life. Maybe the freelance
marketing consultant is more of a Twitter
or X person. The event planner
may be attending more local in person
networking events. Most towns have a
business center or co working spaces that host
these kinds of things. You can find a bunch
of freelance animators and designers by looking on social media or upwork or fiber and finding the
names of some good ones. You can make a
profile on redsy.com. That's where writers go to hire editors and designers
and illustrators. As a dynamite tip, if you're interested in getting
into publishing and working with Indie
authors, join a writing group. I joined a writing group
when I was writing my book, and there were
about 100 people in that community all
working on their books. When they get to the end
of that writing process, you know who they'll need? A graphic designer,
an illustrator, maybe an audio editor
for the audio book. I bet your freelance podcast producer
could help with that. They may also want
help marketing the book and help making
some social media content. Go where your
potential clients are. No need to be salesy. Just let people know what
you do and that you have a network of people who can
do all these other skills, and you'll become a very
useful part of that community. So the collaborator
is bringing people together and acting as a
hub for other creatives. They'll be working on projects with people from their network, people they know and
trust, and together, they'll all be better off for having a professional
network full of skilled creative people that they can recommend
each other to. You may not always be
needed for a project, but there is an opportunity
for you to make a little finder's fee on bringing a project to the
people in your network. There's also the opportunity for you to more formally team up with a couple of people and start your own little agency, offering everything
under one roof. The more I'm talking about this, the more appealing it sounds. I think I want to do this. Obviously, this is
going to take time, just like any of the
other frameworks, and it requires you
to be fairly bold in your introductions and to be sociable and to
enjoy teamwork, too. But a lot of this can work just fine through emails
and DMs initially.
7. The Specialist: The last framework
is potentially the hardest to achieve and will
definitely take the longest. The specialist
positions themselves as the go to expert in
a specific niche, and that niche could be in
their technique or style. Maybe they're a
commercial oil painter or they do etching or some other older
traditional media that's a pretty rare
skill these days. There's plenty of
people oil painting, but not many of them
are commercial artists. Maybe they're like doodleman who made an insane career
out of what is probably what he was doodling on his school math
book 20 years ago. Maybe they're a watercolor
botanical painter who has a meticulous and scientific
attention to detail, or maybe they found
a new spin on botanical painting like Katie
Scott, one of my favorites. Maybe they're a lettering artist and calligrapher
like Seb Lester, who blew up on social media by simply demonstrating
his incredible skills. They could be an
awesome screen printer like Michael Motorcycle, or they're like Rob Ryan, whose gifts and
products were all over art galleries and
bookshops for years. Maybe they're a manga artist. What I wouldn't give to find a really good manga illustrator
who does commercial work, the demand is consistently high. Or they add a new twist to traditional drawing
like Daniel Hosego, another one of my favorites.
Love artists like this. All my favorite illustrators are true masters of their craft. They've spent decades
honing their skills, and when I look at their work, I can see it and I can feel it, and I appreciate it much more. I told you it was going
to take a long time. The niche could also be in
the kinds of clients they work with or the area of the
industry that they work in. Maybe they're a specialist in packaging design or
book cover design, or they do movie posters. They could be a character
designer for games. I know one guy who
seems to specialize in designing weapons
for computer games, which is so crazy and specific
and pretty cool, actually. Could also be specialist
in children's books or conceptual editorial
illustrations. They could be known for a
really striking minimal style like Noma bar for iconic
advertising campaigns. Maybe they're a
fashion illustrator or a medical illustrator
or a storyboarder. Maybe they're infographics or maybe they're a
political cartoonist. Niching down doesn't
mean you lose out. It means you can come to be the first choice for any
client who wants what you do, but you've got to be
really sure that's the thing you want to
dedicate your life's work to. You become the expert
in that thing, and clients come to you
for your expertise, and they pay you exceptionally well because you're the only one who can do what you do
to the level you do it at. That sounds pretty
awesome to me, but it comes at a high
price, decades of hard work. So if you want to
go this direction, the first step is to identify a niche market with a
demand for your skills. Let's use packaging
as an example. Illustrated packaging
is a pretty safe bet. I can't see that going
anywhere anytime soon. Then you would learn
everything you can about packaging design, read books, take courses, do your own research, and
keep up to date with trends. You want to know more
about packaging design than any art director
who lands in your inbox. And you would work consistently towards that singular goal, learning all the skills and
software that is required and more some of the things you'll be learning
won't be illustration. You'll probably learn
in design for layouts, maybe you'll get into typography
and logo design, too. You'll learn all about
premium printing techniques like embossing and foiling
and whatever else. You might not be concentrating on a single style in this case, but rather practicing a range of styles that
your clients want. It certainly doesn't
mean you have to wait decades to
start making money. You won't start out to master, but on your journey
there, you will still be able to work on all
kinds of great projects. That will be essential to
build up your reputation and your network of contacts
in the packaging industry. So the specialist is special, outstanding, exceptional
and well respected. It takes a long
time to get there, but you earn this title
by dedicating yourself to a craft in such a
single minded way that no one else can
hold a torch to you. Have you heard the
10,000 hour rule? That's how long it takes to
be an expert in something? How good could you be
after 50,000 hours?
8. Wrapping up: So, here we are. Lots of ideas, none of them easy or quick. If you want to succeed in
any of these frameworks, your creative skills
have got to be well practiced and sharp and you have to keep improving
and evolving over the course of many years. I've been inspired
right in this course, and I felt really
excited thinking about how these paths
could play out. So I hope you felt
inspired by one or a combination of some
of these frameworks, and it's given you some ideas of how you want to
develop your career. Truth is, there will be a lot of crossover in most
freelance careers. But remember these
personas as you put your work out there into the
world and seek your fortune. I'd really appreciate it if
you could click the link below and let me know what
you thought to this course. Your feedback will help me make more useful
things in the future. Thank you for
trusting me to help you navigate the
illustration industry. I believe in you.
See you next time.
9. Bonus lesson: How to email a client: This is probably the most
common question I get. How do I email clients? When Illustrators
are ready to start introducing themselves
to clients by email, I see many of them get too
wrapped up in their own head. They want it to be perfect. It's first impression,
after all. They don't want to
mess up anything and ruin their chances
of being hired. Understandable, but
also unnecessary. See plenty of other illustrators applying to the agency who
don't give it enough thought. Frankly, they send lazy emails that won't ever get a response. My thinking on this is that
you actually get a lot of chances to make a
good first impression with cold emails like this. If you send a bad one, it either won't be
looked at or it'll be forgotten by the agent or art director you sent it
to pretty much instantly. They only remember
the good ones. So if you've sent out
emails in the past and you haven't got a reply or maybe
you've made a mistake, like forgetting to add a link to the website or
something like that, don't let it put you
off trying again. There's nothing to be
embarrassed about. Most of the emails you
send won't get a reply, and there's a lot of
good reasons for that. The art director could be
off sick or on holiday. They might like your
work, save it somewhere, and not bother to respond. They might not have a suitable project
for you at the time. They might hate your work. That is possible,
but it's unlikely. Either the work is right
for them or it isn't. And if it's not
right for them now, that doesn't mean it won't be in the future when you've
had a bit more practice. The most likely scenario is
that the art director is simply too busy to respond to all the emails they
get from illustrators. They would probably love
to reply and give you some feedback and help
you they're busy. So when you send an
email to a client, think about what they
actually need to know, and it's a pretty short list. By far, the most
important thing they need to know is if
your work is any good. So including examples
of your work is really the primary
goal of this email. And if your email doesn't
have any examples of your illustration work in it,
then it's a waste of time. They're not going
to go searching for your name or your website. So include a few images
in the email itself. No massive file sizes
or layered files. Just a couple of
JPEGs are perfect. Commercial illustration
is often used by clients to attract attention
to their brands or products, so you should be using it to attract attention for yourself. Don't add download
links to your emails. Don't add zip files. They are barriers between the art director and your
work. A PDF is okay. If you find yourself
sending an email with individual Google Drive links to 20 separate images, just stop. No one is going to take
the time to look at those. In terms of what you write, you want to send them a friendly introduction to
you and your work. You don't need to
be overly formal, but you should be professional. Art directors have limited time, so keep the email
short and sweet. Tell them who you
are, where you are, what you do, and why
you're getting in touch. Who where, what, and why? You can do this in
three or four lines. The why in this list
might seem unnecessary, as sending your
illustration work to an art director is
pretty self explanatory. But this is an opportunity for you to ask for
what you want, whether that's a job or some
feedback or whatever else. Ask the question,
something like, do you have any
opportunities coming up that my work could be for? You don't ask, you don't get, give the art director
something to respond to. If there's no
question, the email doesn't require an answer. It doesn't guarantee anything, but it may help your
chances of getting a reply. And any small tweaks
we can make to increase how many replies
we get is worth trying. Attach a couple of images of your best work that's appropriate for this
particular client. The images are what will
catch their eye first, not a block of text. Include a link to your portfolio in case they want to see more. You should also add in
some keywords about your style and the kinds of work that you do or
you'd like to do. For example, I'm an
editorial illustrator focusing on conceptual ideas. My illustration style
is vector based and uses bold colors
and character designs. I work on a lot of finance
and science subjects. Whatever it is that
describes your work, you want to add these keywords. So if the art director is ever browsing
through their inbox, looking for an illustrator, they can type in
Illustrator, finance, conceptual, and your email
will show up in that search. If you don't get a reply to your first introductory
email, after a week or so, you can send a follow
up and just simply say, Hello, I hope you had a chance
to look at my portfolio. If there's anything
I can help out with, let me know. I'd love
to work with you. It's not pushy. It's not
going to annoy anyone, but it could prompt a reply. Two emails is better than one. If you still don't get
a reply, that's okay. Set a reminder to
yourself to send them another email with some
new work in three months. The first email you send to a client probably
won't get a reply, no matter how good it is. The chances of you
sending your work to an art director at
exactly the time they are looking for
an illustrator with your skills and style is tiny. It can happen, but
that's down to look, and it's not a
repeatable system. This is why it's
important to reset your expectations and think about what the goal really is. The goal of the email outreach
isn't to send one email. It's to keep in touch with
clients long term so you can build up some familiarity
and trust with them. The first email you send
isn't the important one. The important one
might be the fifth or the sixth email you
send to that client, which might be a couple of
years into the future when the art director does have the perfect project for
your style and skills. And if you've been sending them great new work every few months, you'll always be
fresh in their mind.
10. Bonus lesson: Self Promotion: I used to receive a lot of printed promotional
items from illustrators, everything from
postcards and stickers to expensive prints
and t shirts. So I'd like, and I'd pin
the postcards up on a wall, but to be honest, most of
them ended up in the bin. If I didn't like style,
I'm not going to keep it. These kinds of things can be a serious expense for
a new illustrator. They take a long time to
design and print and post. And since COVID, lots of
people are working from home, so there's no
guarantee the person you send it to will actually receive if your work is untested and you aren't making money from
illustration yet, don't waste your time and
money on making these things. Email is a much quicker
and cheaper way to introduce
yourself to clients. Yes, it's less impactful, but it's also lower risk. Once you're established
and you're working regularly and you've got
some money in the bank, yeah, make some cool things
to post out to clients. But maybe the things
you post are more like thank you gifts for
your existing clients, and they're things that the
art director can keep on their wall or desk that will remind them of you
in the future. You already know
they like your work, so it's much less likely
to end up in the bin.
11. Bonus lesson: Illustration directories: It's here. It's here. You've probably come across
different services and products that claim to be
able to find you client, the directory of
Illustration and the workbook and Book.
There are others. These seem like a shortcut. And when used as part of
a marketing strategy by an experienced illustrator
whose work is already popular and has been
validated by the market, they can be an effective
source of leads and clients, but they're also expensive. If you're a beginner and you've got no clients of your own yet, you don't really
know if your work is good enough to
attract clients. It hasn't been validated yet. It might be good
enough, but chances are if you're just starting out, you still have a
bit of work to do. So if you pay $1,000
or whatever to appear in one of these books
or online directories, without already knowing that
your work is good enough, you run the risk of
wasting your money. I've done it. I couldn't
really afford it, but I thought it
was an investment, but it wasn't because my
work wasn't good enough. If you're putting
your work alongside hundreds of other illustrators, you have to be really sure
that you're going to stand out or that you have
something unique to offer. And I don't think you can be sure until you've put
the work in to find your own clients and you have some evidence that what
you're doing is working. I recommend you avoid these services when you're a beginner. They're too expensive and more than likely will
be a waste of money. Once you get a bit further along in your career and
your work is in demand and you've
got some money in the bank account to
spend on marketing, go ahead and try it out because it could work really well then. It's not a shortcut
for beginners. It's a professional service for established professionals. Agency access is a list of clients that you can buy,
and I've heard good things. But again, it's an expense you probably don't want
to pay for before you know you definitely
have a real shot of landing some of the
clients on the list. The Association of
Illustrators sells lists of clients for illustrators to
contact in different fields, editorial, publishing,
and advertising, I think. It's a great resource and
a relatively cheap one. This is probably a good
one for newer artists, but be aware if you buy them, so have lots of other
new illustrators. These clients will be inundated
with emails from artists, more so than other clients
who you could find yourself. You can try it for
not much money, but be aware there
will be a lot of competition for whatever
projects these clients have.
12. Bonus lesson: Diversifying your portfolio: You may have an
idea of which part of the industry you
want to work in, like children's books,
and that's fine. But if you only show work that's appropriate for
children's books, no other kind of client
will consider hiring you. Niching down and
specializing too early can make your life as a freelancer
incredibly difficult. You're only giving
yourself one chance to find work in a specific
area of the industry. I believe it's better to
have a portfolio with a broad appeal to lots of different kinds of
clients at the beginning, so you have more chances to find paid freelance
work quicker. Then once you're getting regular work and you have some options, you can start being a bit
more picky and narrowing down your projects to the ones that you're
most interested in. There's nothing
wrong with having a dream client or a niche
that you want to get into, but wouldn't you rather be
paid to illustrate things that don't quite fit into that box
along the way to that goal? Stop thinking about your ideal
client for now and think about how you can make yourself ideal for lots of different
kinds of clients. There are two things
you can do to increase the opportunities
that are available to you as a new illustrator,
subjects and formats. Apply your style to lots
of different subjects, subjects that will appeal to clients from
different industries. Children's characters are
one, travel, animals, beauty, food and drink, technology, maps, architecture, characters. I think we do characters,
finance, science, portraits. This is a very wide range. So you're not going to be
all that interested in. But if you've got a
couple of examples of each of these subjects
in your portfolio, you are ticking a lot of
boxes and you have something to offer a very wide
range of clients, you'll have more chances of finding your first paid project. Then you can think
about formats, things like, advertising,
packaging, and publishing. They are descriptions
of formats or different ways that
illustration is used. Adding a mix of
different formats when you're putting your
portfolio together. Under the editorial category, you can have all those
different subjects, same with advertising
and book covers. A book cover could be
about food, travel, romance, finance, science,
psychology, whatever. You've got your
list of subjects, and maybe some of them you'll illustrate as a
book cover format. Maybe you think animals, travel and science are going
to work for book covers. Book covers are
pretty recognizable, similar shapes most
of the time with space for the title text
and the author name. Then you think, Okay, I'll
make illustrations that look like advertisements
for technology, finance, and, like, health
and wellness theme. They could be social
media ads or print ads, or you might see them on
the subway or billboards. For editorial, you could do
food portraits and maps. That could be the
cover of a magazine, a double page feature inside, or a smaller spot illustration. So not only are you presenting a wide range of subjects that
clients are looking for, you're also showing
different kinds of clients from editorial, publishing and advertising that you can work in the
ways that they need. If you show a range of subjects
in a variety of formats, then you'll be able to work in lots of different industries. Over time, you'll probably
discover you don't like doing certain projects like
finance or technology, for example, and you
can phase them out. Once you get in
regular paid work, you have more freedom to
choose your ideal path. At the start, any work
is better than no work.