Transcripts
1. Intro: Want to make your designs move but feel completely
lost in After Effects? Or maybe you want to start
a career as an animator, but aren't sure where to begin. This class is for
you. Hi, I'm Ina, and I'm going to teach you
how to design and animate your first two D scene all in After Effects. My
favorite software. Animation is a skill particularly worth
investing in today, since this is one of the fields
not yet taken over by AI, which still requires
human creativity. Don't worry if you have
never done this before. If you can draw a square, you're ready to animate. I'll help you design
using simple shapes. Experiment with timing and apply some fundamental
animation principles to really make your
animation pop. By the end, you have your very own TD scene
design and animated from scratch and exported
as a loop of Bo Jif and an MP4 video you can
share on your socios, in your portfolio,
or on your website. Most importantly, you will
live with a whole new skill set you can confidently use
for all your future projects. In 2017, I started cache, my own animation studio, and since then, my
team and I have worked on over 1,400 project from startup explainers and small business ads to large brand campaigns
and music videos. For the past two years,
I've been teaching and mentoring young
animators like you. With all the information
available online today, it's easy to feel
overwhelmed and unsure where to start because there is so much information, really. And I see students struggle
with this all the time. And that's exactly why I created this course.
I've distilled everything you truly need to design and animate
a two D scene in After Effects and included
the core tools and techniques you actually
use 90% of the time. This class is perfect for beginner and
intermediate animators, but also graphic designers and illustrators who want to take their design
to the next level. It's also great for influencers
and content creators and social media people
who want to step up their content game with
some engaging animations. And the best part, there is no complicated setup or
various programs to learn. Let's dive in and make
some furniture move.
2. Course Orientation: Welcome to your two
D animation journey. By the end of it, you have a fully animated scene, couches, drawers, plants all moving, grooving and full
of personality. You create a little scene from scratch inside
After Effects, and we will bring it
to life step by step. I've prepared all the assets and files so you
can follow along. But don't worry if you have never designed
or animated before. Everything will be designed
with simple shapes, and I'll show you
just how easy it is. Just start by doing exactly what I do and don't stress
about perfection. More you practice, the
more natural it will feel. Once you feel comfortable
following along, try experimenting with the
key frames on your own. This is the best
way to really get the hang of the techniques and start developing
your own style. To get the most out
of this course, make sure you have After effect 2023 or a newer
version installed. Adobe Media Encoder is optional, but helpful for exporting
videos smoothly. Just make sure the
median encoder is the same version as
your After Effects. You have completed
your animation, share it in the project gallery, and I'll check out
your work and provide personalized feedback so you can improve and feel
confident in your skills. The scene we'll be
animating together is inspired by simple, freely
available resources. You see how even basic shapes can be turned into
something lively and fun. Alright, let's get moving. Grab your computers,
open After Effects, and let's start designing and animating your first Sud scene, and I can't wait to see what
you're going to create.
3. Designing the Drawer: Today we're going to
start by designing the night drawer in
After Effects directly. So let's get into it. I'm going to start by
creating a new composition. Let's just create a square
composition for this one. So it's 980 by 980. I created a composition
with a quick shortcut. It's like it's Control N. It's just the quickest way to
create a composition. Let's change the name to
the composition to main. That will be our
main composition. Before we get started
with the animation, I typically like to
pick my cour pallet for the animation and
to make sure that the colors are exactly
as I want them to be. For this one, we are going
to use a flat palette, and I already selected one. There are a lot of different websites that you can use to generate a palette. For this one, I was going
for something very flat, very fun and engaging with
bright contrast colors. So this is why I
selected this one. The scour palette,
you can see it here. I am going to scale it
down a little bit and put it right here at the
top of my composition. The next thing I'm
going to do would be to right click and
click Guide Layer. So what this does basically is to make this as a guide
in your composition. But if you render
this composition, you're not going to see
the guide layer at all. This is just to help you
as you're working on it. I'm now going to create a
new pre composition with the night drawer and
design it from there. Let's click Control N again
and let's name this drawer. Click Okay. By the
way, when you work on objects and you want to design
objects in After Effects, it's good to have a reference. For example, for this one,
I used one illustration from one illustrator that I found online for the
flat illustration style, but for the design. But then for the drawer, you
can pick like any of these, import it into After Effects, and start drawing on it if you can't really imagine it well. In my case, I already have a
clear idea of what I want, but you can do that on
your own if you want. So I'm going to start by
adding a rectangular shape, which will be the
base of our drawer. And let's just hold shift so you can create a nice
proportionate shape. I think this one is good. And I'm going to copy
my cower palette, as you can see,
when you paste it, it's still a guide
layer, which is great. So for this one, I am going to actually try to
use this cover, but I think that will
be a bit too intense. So I want it to make
it more like wooden. So I'm going to pick this
cover for the background. Next, I'm going to design
the top part of this drawer, which is designed with the
rounded rectangular two. So you can see these options if you click and hold
the rectangular two, and you can just
select this one. I am going to add
one shape here. Okay. I think this is good. And there are a few things
we need to do here. First of all, I noticed there is a white stroke around the shape. So let's just remove that, set it to a zero pixels, and same here, I'm just going
to make this zero pixels. So now, I would like this to be more
rounder than what it is. So I'm going to open up this new layer shape
layer I created. I'm going to open the
rectangular path one, and I'm going to adjust
the roundness to about 60. Let's see how that would work. Okay, now, let me zoom in a little bit and make sure
it's aligned properly. I want it to come out of
the drawer just a tiny bit. I feel like this
is maybe too much. So let's maybe stick to
something like this. And if needed, we can, of course, adjust later. So now I'm going to still
click on the shape too. But again, hold, click and hold and select the rectangular
to because right now, I would like to create
another shape which is actually a straight
rectangular shape. So no curves and no roundness. Okay. This is not exactly right, so I'll need to make
some adjustments. You can isolate the layer by clicking on the
little dot over here. And now I can just
see the full shape. I feel like this
is a bit too tiny. So what I'm going
to do would be to click Y on my keyboard and move the anchor
point around here. And then I'm going to drag
this point and move it down just a little bit. I just feel like this
part needs to be wider and I'll need to go back and just around this
once again, I guess. Let's make it 90%. Yes. I think that's good. Uh, you can play
around with this until you're happy
with your design. And then what I'm going
to do would be to copy this whole thing and move
it somewhere around here. Now, for the fill,
I'm going to select the fill and make it darker because that will be kind of the that's the shadow. R drawer. I think this is fine.
I feel like this is fine. We might need to adjust
the covers later. Now as you can see, this kind of goes outside of R drawer, so we'll need to make
some adjustments. So I just changed
the anchor point. So you click Y on your keyboard and drag
this thing over here. So that you can make sure it shrinks from
the right side of it. And let me zoom in, make some little
adjustments here. Okay, I think we're good. The next thing I would like to do is to create the
front part of this. So I'm going to click Control
D to duplicate this shape. Again, click Y and change the anchor point to
this kind of right dot. Then click V so you can
activate the selection tool. And you just scale it down to around somewhere
around here, I think. Next, let's just adjust the
cours, just a tiny bit. So we would like this
part to be actually to be a lighter cour because
that's the front. And then the back is
obviously darker. So that being said,
we will need to change this cour as well. And it creates some very nice contrasts that
I really like. But what I'm missing here is a little shadow that goes behind these layers so that
they can create kind of a nice
transition between these elements
that we have here. So let's work with
what we have again. Just click on the first
layer that we created. Control D to duplicate it, change the anchor point, but around here, scale
it down a little bit. So for this tutorial and
for this whole course, the idea is that we're
working with simple shapes. So you don't have to design anything from scratch
like any complex shapes, any liquid type
motion or whatever. It's just simple shapes. And the reason why I want
to do that is because it creates a very nice flat
motion, although it's flat. It doesn't have to be
super complex to be cold. If you don't see the molds, you have to click on
the total switch modes. But if you do see them, all we have to do is change
the mold to multiply. Ah, okay. And it doesn't look good. So that was just a test. Obviously, it doesn't look good. So what we need to do
next is to move this behind these layers
because we don't want them to cover our shadow.
It doesn't make sense. We're going to click
T on the keyboard, or we're going to open up the opacity by
opening the layer. So let's try to
change this to 30%. And, yes, now it looks way, way, way, way, way
better, I think. One thing that I still thinking about is whether or not to change this cover
to this cover, it makes a lot more
sense because that's supposed to be the
back of the drawer. So, yes, I think we're
good to go. The only
4. Designing the Drawer Part 2: Okay, so now it's time to
design the actual drawers. These are very simple. So I'm going to click on
the Rectangular two and draw a simple rectangular
shape like this. Then let's change
their colors to be a lighter shade
of this brown. Let's see how that looks. Okay. Okay. I think
I think that's fine. And then we're going to
design another rectangular. A little one that is
going to be the handle. So let's change the
scour to white. Okay, here we go. I
think this looks good. One thing that will
be super useful when you work in
After Effects is to always change the anchor
points to be at the center, even if you are not going to immediately use these shapes. The reason for that is that
sometimes when you start animating and you're in a rush or you already have a
creative idea in mind, you hate to change anchor
points all the time. So it's better to be prepared before you start your
actual animation. And I would recommend
to plug in. It's by Mr. Horse, and it's a free plugin, and it's called the
anchor point Mover. By using this plug in, you can automatically move the anchor point
of the center or whatever you like
in the composition, and it saves you a lot of time. So let's that for this
so I can demonstrate. Basically, you just
like these two you have your anchor point mover here and you just
click at the center. If you don't have the anchor point mover and you don't
want to install it, you can just click Y on your keyboard and adjust
it to be at the center. But as you can see,
this is just way easier and way faster to
change anchor points. The anchor point
is the place from where each action is situated. It is kind of the
anchor of the element. If we move the
anchor point here, and I want to rotate it, as you can see, it
rotates from there. And if it's at the center, it would rotate from the center. We don't always rotate
from the center. We don't always have to have the anchor
point at the center, but it's better to have
them at the center and then change it as needed
when your animation. In the animation
that I have in mind, I would like these drawers
to open and close. And that will be when this
whole element appears. So the whole element appears, and these drawers kind
of open and close. And to do that, I
am going to need to design the part of the drawer that's actually how it looks basically
when it's opened. And to do that, I would like to first
select these two layers, move them to the
right a little bit. And then I am going to de
I'm going to duplicate Control D again and I'm going
to duplicate this shape. Going to bring it down here, so that will be the
back of the stroller. And I'm going to
change its color to the darker brown cover that
I used for the background. So this is how it looks
when it's opened. Now, since I don't want
it to start that way, I just wanted to make
sure I have it designed. I'm going to select these two and just move them
where they were. So here. Now it's time
to name our layers. I typically name my
layers at the end, when I design everything, but I don't want to
overcomplicate this. I want to make
sure everything is organized. So let's get started. The way you name your layers
is you click on the layer, click Enter, and then
you add the name. So that will be the handle. By the way, if you don't want to use your mouse, if
you're lazy like me, you can just click Control
and the arrow pointing down. So that's the drawer. And this is the drawer's back. The next thing that
we're going to do would be to copy this two times because in our original design,
we had three drawers. So let's just copy this,
select all of them. By the way, the way
I'm selecting all of them is by clicking Control and selecting then Control D. Going to
move them up here. And then we're going to
have to copy it again. You can just click Control D
to duplicate one more time. And move it down here. Okay. So this is the design of our drawer, and it
looks very good. If I select these and the
handles, let me show you. This is something we
are going to whoop, animate in the next lessons.
So yeah, very excited. The last thing that
I would like to do is to do some parenting. Parent is where you
have one layer, move with another layer. For example, we have
the handle here. If we parent it and you
can parent by holding this suero icon here and we can pare it to the drawer
if I change the drawer, you can see that it changes too, like it moves with it. Let's just quickly parent
all the handles to drawers. Then all the drawer layers, we need to parent
them with the front. Okay, and the two shadows. So this whole element
here and the shadow below it need to be parented to
the front layer as well. And the front needs to be
parented to the back. Okay. So the last thing
I'm going to do here is going to be to select
all these rower elements. Click on this little blue icon that you see here
and just change it to pink or whatever color
you want to use for this. The reason why I'm
doing this is because I want to separate
these elements because it'll be easier for me
later on to animate them. That was it for this lesson. We're going to see
you in the next one where we are going
to design the couch.
5. Designing the Coach Seat: This time, you should
have the drawer design in After Effects with shapes, and today we are going to
start drawing the couch. If you are a beginner, I highly recommend you
work with references, especially if you don't have the experience in drawing
or animating yet. So there are a few references
that I found online. This is a good one, although our couch looks a bit different
in the original design. So if you want, you can
follow along what I do and then apply it with your design and your reference later on. So let's start by creating
a new composition again, so Control N, and
let's call this couch. Our size should be 1080 by
1080. And then we click Okay. Same as a sign,
we're going to copy our coors because we're going to use the
purple cour this time. Let's start the sign
by adding a ruler. What this does is
it gives us kind of some guidelines of
the proportions. So in your After Effects, just click this little icon here and then click on Rulers. You see these things pop
around it like the ruler, and you can just take one from the top and drag it to here. So the background right now, by the way, is transparent. I just hurts my
eyes a little bit. So I'm just going to total transparency by clicking on this so I can see a
black background. And I'm going to start by
drawing a simple purple shape, which will be the
back or kind of the legs kind of of the couch. Keep in mind, we're
doing this live, so there might be some
adjustments later, but let's see how it
goes and go from there. I mentioned last time about
the anchor point mover. If you don't have it,
you can download it. But this time, I'm just going to change the anchor point
to be at the top, and you see why a bit later. Co the fuel cover was saved
from our previous design. I'm going to change it to
be the purple one that we decided to use
for this tutorial. And I'm going to duplicate this layer by
clicking Control D, change the anchor
point a little bit. Actually, sorry, let's change
it up to be on the left. And I'm going to
wrap this and move it probably around here. So that will be our
shadow. Remember, we're following the same style
for every element. So let me just make
it a bit darker. Okay, I think this is fine. What I don't like, though, is
that I feel like this is a bit too too short. Okay, so let's do a few
very quick adjustments. At the shadow, I'm
going to parent it by holding the zero icon to
this shape over here, change the anchor point to be at the center and just
extend it a little bit, scale it a bit. Okay, I think it looks good now. I'm going to just move the
colors a bit and we can adjust it. We can
adjust it later. I might need to be taller, looking at the
reference right now. Okay, so for the part
like the middle part, which is actually the seat, we are going to do a
very quick shortcut. We are going to copy
these elements here. And paste them here. This is actually not
really a mistake. I don't consider this a mistake
because we want to make sure the elements follow
the same style throughout. So if you have rounded
corners on one element, it's better to have the same rounded corners and
the other elements, so it goes well together. Let's move this
thing around here. Let's change the anchor point
and just scale it up a bit. That'll be our seat. One thing I'm not liking
here is this shape. So it's kind of an ellipse. I don't I don't like
it to be an ellipse. I'm going to do
double click this. And just create a new ellipse or that will be a circle
this time, not an ellipse. I am holding shift. Again, to make sure I create
a proportionate shape. And I'm just going to isolate
this and isolate that. And yes, I see that
is not exactly right. Move the anchor point at
the center and adjust it, so it looks like an
extension of this element. Let's just change the color to the same color as this one. Very later I'm going to
change it to be purple, and I see that this part
over here is not okay. So let's scale it down a bit. So it looks nicer. Okay, I
think this is perfect now. One thing that it's missing
is that it needs to be just come more to the right, so I'm just going to
make this seat taller. Adjust the circle again. I feel like this looks good. I'm going to extend
the rectangular to be something like this. Yes. And now let's just select these two elements,
duplicate them. And change them to
be around here. Let's now change the cours because I can barely
see anything. This needs to be our purple. Don't worry, we're going
to add a shadow later. Change this cower
again and change this to the darker cower
here, darker cower here. Same as last time,
just copy just select this and extend it
somewhere around here. So you don't see any angles. Slightly adjusting
the position now. Okay. Now it's time
to add the shadow, duplicate the base,
move it on top, change the anchor
point at the top. And because of the ruler, I just need to change
the ruler a bit and just make it diste. Okay. Change the cower to a bit darker cower than what we had here for the shadow. Okay. Move it below the seat. Where is the seat? This is why you need to
name your layers. And we're going
to do that After. Okay. So now let's change this to multiply. Doesn't look good. Change the opacity, same
as we did last time, short key, T on your keyboard. 25%, I think would be better. In this case, yes.
6. Finalizing the Coach Design: So now it's time to design
the back part of the couch. And this will serve as a base, and then we are going
to design the pillows. But first, let's just
design the back part. What I'm going to do would be to click on the rounded
rectangular too, because I want to create
rounded rectangulars this time. And I'm just going to design a very basic thing for
now, as you can see, not organized, doesn't
look very good, but that's fine. We're
going to fix it now. So let's just move it down here. Okay, and now it's time to decide how long
our couch will be. I feel like this
is a bit too much. So I'm going to move it down. Just imagine we will have
rounded pillows here, rounded pillows here,
adjust it how you see fit. I think for now,
this shape is okay, by the way, keep in mind,
this is the shadow shape. There will be another
shape coming in a second. But yeah, I think that's fine. Let's just open it up and again, change the rounder
to the rounders will actually be visible on the here. I think that's fine. In my case, that's 94. We will see later if we need to adjust or make any
changes to it. Let's duplicate this,
change the anchor point again and scale
it like this, I think. For this one, I I want
it to be a lighter tone. Okay. This is good. Next, we're going to design
a little ornament in here. This thing is going to
be the same as this, and therefore, I'm just
going to copy the circle. Where is it? Move it right here. Change its color. Make sure the anchor point is at the center and what we want
to do is grab a ruler, place it at the same level as the shadow like this and we'll need and just
move it a bit to the left. You're going to see
why in a few seconds. Right now, I see this empty
triangle that I don't like. Let's just feel it
quickly with the shape. Okay. I'm going to remove the ruler for now
because I don't need it. The other thing I
would like to do is to make this angle straight, not curved like this because I feel like it's going to look better with
the design overall. So let's just duplicate this. Open the rectangular
and path one, change from this to zero. Move it a bit and
bring it on top there. So now, because I changed there, you can now see that this rounded shape has
not changed as well. So I'm going to create a mask. I'm going to click on the rectangular two as if
I'm drawing a shape. But this time, I'm
going to click on this little icon here. What this does is it uses your rectangular to create
a mask to create a shape. So let me click on this and just throw a little shape somewhere
here to cover it up. A few minor adjustments
are needed. One last thing that we are
going to need for the back of this couch is to
create a shadow. For this shadow, I
am actually going to do something different because I would like
to have this part, the top part of it, having
a little shadow on it. And this is created by using
two shapes, these two. Let's just select these two. Making sure that it's
the light part only. Duplicate them. Right click
and click precompose, this is going to create
a precomposition. Let's just call it back. Pouch. B. Here we go. This is going to be
just for the mask, click on the rectangular
two again, draw one. Like this. And in
the Effects panel, search for fill, apply the
fill effect, copy this here. But click T opacity, and make it at 30%. Let's see how that looks. Okay, or maybe a bit more. Okay, maybe 40%. 40% is fine. We don't need to make it
multiply here because there are literally no layers behind
it without coverage. So I think we are good to go. And the last thing
that we're going to do will be to
design the pillows. Before that, make sure
you save your project. Click on the rectangular two and draw a little shape like this. Change the anchor point
as always to be at the center and draw
a little circle. Now, let's just isolate
these two. Okay? And the reason why
I'm creating a circle is because I want
to have this kind of nice shape that we are using throughout this animation. Okay? This looks good. And now
let's just duplicate this, bring it at the front
and make it darker. Let's change this
to the lighter, but give you a bit
lighter shape, shade Okay, this needs
to be the same cour, and these can be this cour
or butter, this perfect. Perfect. Looks very
nice. That's our pillow. Let's select these elements, duplicate, bring them on top, move them right here and
bring them at the bottom. We're ready with the
couch. The last thing we want to do is, as always, name our layers and
cover them differently, so you can make sure
you find them later on. Okay, I'm ready. Every
layer is named now. First, let me corcle them, and then I'm going
to parent them. So OD, so the pillows
would be red. And that's another pillow. Every element
related to the seat, like the back, actually, of the couch, which I'm selecting and then I'm going to isolate so I can make sure
these are all the same thing. All these are going
to be yellow. The set will be aqua blue, and then all these elements
that are going to be pink. Okay, perfect. Now, let's perment these two circles of the pillows to the main
shape, just like them. Drag and drop here. All these elements will
be parented to this one. The first layer that we
created for the back. There you go. The pillows, the circles of the pillow will be connected to
the rectangular again. The seed all the seed layers
will be created to this one, or to the rectangular shape. The shadow needs to be parented again to this
one, the main one. So this is parented to this
already, and the pillow. So the few layers that
are without a parent, and you can see that here
are these, actually. These are the main layers
we're going to be animating. This is the bottom part of it. This is the seat.
These are the pillows, and that'll be the
back part of it. Everything else will be either adjusted or
won't be animated. It will be only coming
from these parts, and our couch is ready.
7. Composing the Furniture: Everyone, and welcome
back to the next lesson. So by now, we should have the couch and drawer
already designed. Before we start
designing the lamp, I would like to at the existing items
that we already have. So this is the couch
and the drawer. The reason why I
want to add this in one scene is because
I want to see how big our lamp will be and how big we need to make it in order to balance
the whole composition. Okay, so that was the
original composition that I created way back in one
of the first lessons. This composition, just
a quick reminder, it's called the Min composition. This is where all these
objects will be animated, and it's 1080 by
1080, so square. I'll start by adding a
layer for the background. I would like it to be one of the colors
from our color palette, but to go well with the rest of the items that we
already designed, I'm going to make it
a light blue color. And what I did was
to click Control and Y so that I can
create a solid layer. The solid layer can
also be created by clicking layer new
and then solid. Okay. Now let me just bring it
down here so I can still see my guide layer
with the covers. And I'm just gonna actually
move them a little bit. I'm just going to yeah, move them around here. So, what do we have here? First, we have the drawer. Here we go. And the couch. That's already designed. The first thing
that I do typically when I start a
project is I click on this little sun icon every single time I
start like an animation. We discussed that last time, so let me just quickly do it. It's kind of a habit
already for me. So always I always do it. Let me just scale this
couch to about No, 50% is too small. I think I will go with something around 75%, which
I think is good. And I'm going to bring it down here so I can still
see my drawer. For the drawer, let me scale
that to 75% approximately. And move it here, right next to the couch,
something like this. Now, actually, I think I'm going to make
it a bit smaller. I'm going to make it 65%
and move it down here. Okay, I'm going to just
move the drawer a little bit to the left because we will have another item here
that will be the flour. And I'm going to control
D, duplicate this drawer, bring it behind the couch, and add it right there. So I'm going to do
something very quickly. I'm going to draw
a line right here. And I'm going to change
the stroke to five points. And let's change the cower
to a dark purple cour. So darker than what we
have on, like, the couch. Yes, I think this
is fine. Kind of this line is our ground, and I think it crowns
the whole design. This is, again, a
personal preference. If you want to add
or take stroke, you can also do
that maybe eight. Yes. I think eight is fine. And one other thing
that I would like to do is to make this rounded. And how you do that is
by coco shape, stroke, and then change the line cup and the line joint to be
round cup, round joint. And now our joints are
rounded, which is great. I think I personally
prefer this.
8. Designing the Lamp: Okay, so now that we
have the composition with these three elements
that we already designed, it's time to design the lamp, and we're going to
start, of course, by creating a new composition. So Control N for
new composition, change the name to lamp. And what we are going
to do now is to actually import
one of the drawers that we previously designed. And this is because I want to see how big the lamp should be. So what I did was, if you have your
composition here open, you can just right
click click on Review. This one, Review composition in project, find your project here, drag and drop it here, move it down a little bit, and then click the sun
icon again once again. And then let's see. I think our lamp needs
to be maximum here. So let's just click
on our rulers. Add one here, and then add one, I think somewhere around here. Yes, I think this is fine. Now we can delete the drawer because we don't
need it anymore, and let's start
drawing our lamp. The first thing that we
are going to design would be in the base of it. For the base, I'm
going to design, something like this. Okay. Going to make sure with
the anchor point mover that my anchor point
is at the center, and then I would like
to remove the stroke. So make sure that's zero. And for the fill,
let's come up with some brown color to
use for our base. Yes, I think this is good. Next, I would like to
actually cut this. So I would just like to have this part that's
right above the line. So I'm going to hold and click and click on
the rectangular two. Then I'm going to make
sure I click this icon, which will allow me to create a mask rather than
a different shape. Okay, and we're done
with the shape. Now from the middle of it, there will be one straight line. This line is going to
go from the middle of the base we just created
to the top of the lamp. Okay. Let me just click, make sure the anchor
point is at the center, and I'm going to
select these two, and I would like to center them. So with the align option, and by the way, if you
don't see the align panel, what you can do will be to click on Windows and then search for a line and then bring it up here or whatever you want. So I'm going to change align
layers to composition, and then I'm going to
click on this icon. So as you can see now, our like, straight line
is right at the center. So let's move forward. I'm going to design
one more shape. That will be a
darker brown color. And this dark brown color
shape is going to be just for some nice detailing. I actually think this
is way too rounded. So let me reduce the
roundness to ten. Okay? I think this looks good. And I will bring it above
the line but below the base. So the base will be here we go. Looking at it now, I think I
would like to move it a bit. Yes, this is something
like a handle. Yeah. We're deciding right now. Okay, so now let's create
the upper part of the lamp. For this, I'm going
to use the Pentool and here is how we're
going to do it. It's kind of like a
triangle shape with a straight line here and
some details over here. Let's start our shape here
and here, by the way, I'm holding shift so
that I can make sure I'm making a straight line
rather than curve lines. Then I will I will release shift so
that I can create hoops. Different shape,
bring it, I think, somewhere here, then draw a straight line again
and connect it back here. So something like this. Okay, we might need to
adjust it a little bit. I want to make sure that this triangle is a straight
shape because otherwise, you'll look very weird
in with our other items. Okay, so make sure the anchor point is at
the center, align it. Now we do have a straight
triangle for the lamp. Let's remove these because
we don't need them anymore. That was just for reference. I'm going to remove the rulers, and I would like to
change this field cover to off white, I would say. So yes, off white. So looking at it now, I think I would like
to extend this to make it appear on the
top a little bit. Just a personal preference. Actually, let me remove this ruler two because
it's getting on my way. Perfect. And now let's create one more shape that's
right above here. I'm going to duplicate
this one move it here and move it
here. Yes, great. Let's actually change
its scale a bit. Yes. Yeah, I think
this looks good. Looks good. It's just kind of another
detail from the lamp. Next, what I would
like to do would be these little things that will be kind of a
decoration of the lamp. And these are minor details, but makes the
design look better. So in my case, I would like
to design a few circles. Not a straight circle. I don't think a straight
circle will do. So just draw like an ellipse, move the anchor point
out the center, of course, and move it up here. Okay? I don't want
to see an angle. That's the thing. I don't
want to see this angle. So duplicate this
and move it here. Okay. Now, select the last two, duplicate them, move them here. I'm going to speed
it up a little bit, and I'm going to do the rest, following the same logic. So now for my favorite part, we are going to name the
layers and pan them. I'm going to speed
this up because you already know how to do it
from the previous lessons, and I'm going to see
you in a few secs. Okay. Now let's do some changes to the
colors of these layers. All the details for the lamp, as well as the white part
over here is going to be red. This one is going to be because
these are like details. Both of these, like
the top detail and the bottom detail they
are going to be yellow, and then I'm just going to
leave the base and the line, just like the default cover. And for the parenting, let's just parent all these details of the lamp
with the white part, like this part, and the rest can stay as is because
in our next lessons, we are going to be
animating them separately. So that's why I
don't want them to be parented to anything else. That was it for today. I'm
going to see you in a bit in the next tutorial
where we are going to design
the next element.
9. Designing the Flower: Come back, guys, today
we are going to continue the designing After Effects
again with simple shapes. But this time, we are going
to design the next element, which is the flour. I'm going to start again by
creating a new composition. The composition name this
time is going to be flower. I'm going to keep
this 1080 by 1080. I'm going to click Okay,
and same as last time, I'm going to add my couch here, find my couch here
in the top and I'm going to bring
the scale down to 75, which is how it was in
the original animation. And I'm going to make
sure I have my rulers. I'm going to bring one here. Another one, I think,
somewhere around here, which is where my flower will need to end, like
the design of it. Let's remove the couch now, total the transparency
grid so I can see my fully black background. And we are going to start by
designing the little pot. Let's click on the pantu because it's not a very simple shape that we're
going to draw this time. And let's add one dot here, hold shift so you can
create a straight line, and oops something
happened with this dot, let's just zoom in. Okay, Pento boom, boom. Yep, somewhere around here. And let's add one here, one holding shift here. If you need to adjust a dot, just click V and
bring the dog down. And ended here. But I want it to make it taller. So it looks more like
a pot like this. Again, this is not centered, so I want to make the left
part same as the right part. The dumb and lame
way to do it would be to draw a ruler here at a little shape Shortcut
here is G for the pento. Grab this dot and
move it right here. Okay, let's remove the
guide layers for now. Anchor point should
be at the center as always and remove the rulers. Now, in order to
balance the design, let's use the same
colors that we used for the lamp for some of
the elements of the lamp. Let me find my lamp that
we created last time. It's this one. I found
the composition, right click Review
composition in project. Go back to our flower,
bring it up here. Like now looking at the lamp, I think this needs
to be lighter. So let's just use a
lighter color here so that we can create some
nice contrast in the lamp. And let's go back and just take this cour and use the
same color or the pot. For now, I'm going to
keep this over here because I'll be probably taking
more cours from it later. Now, I would like to design a simple rectangular shape
select these two shapes, go to selection, and then
click on align vertically. Now, let's just
change this color. I would like it to actually
be a lighter color than this. So I'm just going to on the cour wheel and
move it right here. Yes, I think this is fine. Now let's create a
little soil inside. Super simple, draw a little
ellipse, like this, yes, move it at the bottom of this, and for the soil, we're going to use the same brown as the one
that we have in the lamp. Okay, so now for
the fun part for the branches and
then the leaves. Super simple again, just grab the pento add one dot over here. Holding shift one over
here, one over here. Remove so clic on fill, remove the fill, and
add a stroke of five. Next, change the
stroke cover to green. Actually, the sroll color, let's bring it to three. I think that will be better. Now let's move this right
here at the bottom, and let's add more branches
in a different layer, though. That will
be very important. If you have your layer clicked right now and you
start drawing other shapes, you'll create different
shapes within the same layer. What we want to do is make sure we don't have
any layer selected. Just click on here or some empty space in the project
and start drawing again. I will add one here. And by the way, because you
already created this before, like the stroke and the cover, the next time you're
creating more items, it's going to be automatically the same cover and style
as the previous one. Okay, I'm going to
create one more here. So now for the leaves, we're going to create one
dot here and one dot here. But the minute we
click on the last dot, we are just going to hold and extend it a little
bit like this. Then just click on
the first dot so they can finish the
whole composition. I'm just going to yeah,
just it a little bit. And for this, I would like
to remove the stroke. So the stroke should be zero, and the fill should
be a shade of green. Add two more dots here
at the center and make these and just extend
these a little bit. It depends on what type of
a leaf you'd like to draw. But in order to make
it more like a leaf, I would like to adjust the
shape to something like this. Okay, I think this is great. And now just add one little
line that goes from here. To hear and again, hold and adjust like this. Now for this one, just remove the fill
at a stroke to. No, that's too much. One is enough and grab
the same cover as the leaf and just make it a bit darker, something like this. Personal preference,
if you would like to keep your leaf like
this is perfectly fine. Or the other way you
can do it is to just extend this line a
little bit like this. Um, I personally prefer
it the previous way, so I think this one is great. For the anchor
point, we are going to move it right
here because this is where from where this
will animate right here. And for now, let's just parent this line that we created to
the main shape of the leaf. Going to click R on the keyboard and rotate it a little bit, then scale it down. The next thing I'm
going to do, and I'm going to speed this part is to duplicate this leaf and
just add it everywhere. Oh Okay, so now that I have
all my leaves designed, I'm going to change
their colors just a tiny bit so that they
can look better. If there is something like rule, I would say, and
there isn't one, I would say try to
mix lighter with darker next to each other so it can create
this nice contrast. Okay, so now that we have
the design of the flower, I am going to name
the layers and pan them once again. So I'm
going to speed it up. Okay, I have all
my layers named, and now let's cour cold them. And we are ready with the
design of the flower.
10. Designing the Cat: Hello, and welcome to
the new Lesson guys. First of all, before
we get started, I wanted to apologize because my dogs are going
crazy in the background. So if you hear weird
noises, it's not me. They're just it's a playtime
for them right now. In today's lesson,
we are going to continue the designing
After Effects. But this time, we are
going to be designing the little cat that we are
going to be added to design. This cat was actually add after I reviewed the
whole animation, and I was like, something
is missing there. And although I'm a dog
person, as you can see, I decided that a cat would be a good addition to our scene, to make it more life and just
add more character to it. This is a bit more
complex design, not super complex, but yet, not containing
only simple shapes and simple circles
and rectangulars. So because of that, I went
online let me show you. And I found a few different
weird poses of cats sleeping. Like my search is weird. It says cat lying. But anyway, I found
this one that I really like, Okay?
Here's the dog. He's sensing that there is a cat that will be
animated right now, and I'm going to download it
and use it as a reference. On the other hand, I found this free vector online that
I really like the style of. So I'm going to use
this as a base for like a V for a vector illustration. So let's again start by
creating a new composition, Control, and I'm going
to name this set. Then from there,
let's import what we just downloaded over here. And add it here as a
kind of a reference. Actually, this is going to be in the middle
of my composition. You're going to see
why in a second, I'm going to trace it. And then again, sorry
about this noise. They're going to be
done in just a second. I'm going to copy this vector, which is going to be included in your project files so you can import it in your After
Effects when you do it. And I'm just going to paste
it here. It was isolated. So let me remove that and
bring it somewhere up here. So let's just move it
somewhere like here. For example, I think it's
going to be nice to just align with yeah, that's cool. Okay. Anyway, so let's start. This, as I said, is going to
be a bit more challenging, but not something we can't do. Since I really like
the pulse of this cat, what I'm going to do would be to trace the basic shape of it, and I'm going to
start with the body. Like, for now, I'm not going
to be adding the head. You'll see why in a second,
that will be a separate layer because I would like to
animate it later separately. So let's just click on the Pentool and start
drawing our body. I'm going to speed this up And for this first
part, just make sure you draw just the body. You don't need to
design the tail or the head. This
is just the base. What I see from my illustrate. What I see from my
trace is that there are just a lot of bones here, like, a lot of dots. So I'm going to simplify it a bit because this is, after all, a simple illustration of a cat, not super detailed
and realistic one. Okay, so I see that there is
a little bit of a stroke. That was because of the
leaves we previously created. So let's just bring
it down to zero. For the fill cower for now, I'm going to use
something like this, kind of kind of the
cour similar cow to the of white that
we used for the lamp, but this is just for
just as a base for now. We're going to be probably
adjusting it later. For the tail, let's
continue with the tail. I'm going to actually draw one using the pent and just
make sure it's curved. That way we will
have a better um, kind of a more
cartoony look of it. Let's remove the fill, and let's add a big stroke. I'm going to adjust my
shape a bit like this. Yes. And this first thought, I'm going to move it up
here and, of course, change the color to be this
weird off white color. Again, let's make
these corners rounded. I'm going to open up
the shape, stroke, change line cup in line joint
round joint and round cup. From there, let's
draw like the head. We are first going to start by drawing the head
without the ears. This, change the field
cover to this one, and now we are going to add the ears again on a new layer. I really like how
these ears look. So in our design,
let's just use, click and hold on the convert
cortex, drag this one. Perfect. Move the
anchor point here at the bottom and Control
D to duplicate R to rotate it and just
move it up here. Okay, let me change the shape by clicking G of
this one because one of the years is
kind of, uh, Yeah. Because the cat is
sleeping after all. Okay, that's great.
We're going to add her little pow here in a second. But we are ready with the
basic shape of the cat. Let's remove the reference, and this is what we have. Again, I'm not liking
a few things here. By the way, when you are like, drawing a design, you
always start with, like, the basic shapes and then go
from there, create the face, create the shadows, and just, of course, improve it,
make it look better. For now, since this
is my basic shape, this is like this is
our starting point. And what I don't like
about it is I feel like this head is too tiny
compared to her body. This is kind of, of course, I know it's traced, and also it's, you know, the cat is sleeping, but still we are into animation. And so we can exaggerate things a bit to make
them look better. In this case, I'm just
selecting the ears, and I'm going to pair
them with the head. Let's click Y on
the keyboard and move the anchor point a
bit and just kill it.
11. Finalizing the design of the cat': Alright, so now it's
time to start adding some details to it to
make it look even better. It's not that it looks good
right now. Anyway, so yeah. I'm going to start
with the head. That will kind of
give me a direction for the rest of the body parts. And for now, I hide
it the real image. I'm just going to use this
vector file because I really do like the style of
it, and I want to match it. So for the ear, actually, before we do that, let's name our layers first. Perfect. All these
layers are now named. And let's start by
adding the details. First, let me duplicate this
here and I'm going to code this And I'm going to code this here inside inside of a year. Let's scale it down. Our anchor point
is already fixed. So let's scale it
down and change its fill colour to a darker
gray, something like this. All right. Let me adjust the shape,
actually, a little bit. It needs to follow kind
of the same shape as the as the hair and this
can be changed a bit too. I feel like it's a darker, it needs to be lighter, it's way too dark and creates a lot of
contrast that I don't need. And this year, actually, we might see the
year a little bit. Let's see from our
reference, maybe like this. Again, as I said, we need
to exaggerate things a bit. The year actually
needs to be below the hair and then
duplicate this, scale it down, and I am going to change the shape of it by just dragging
this dot over here. This field cover is
going to be the same as this ear and the whole ear, because it's in the back, will need to be darker. Okay, something like this,
don't go into extremes. I think this is good. We might even not need
this inside here part, but let's figure this
out later as we go. Okay. Now it's time to
create the face. For this, I am going to make sure my ears are printed
to the head and yes, they are and I will rotate
the head a bit so I can see just to straighten
it up because it'll be easier to see the layers that I'm
going to be creating. Let me isolate the
ears and the head a bit and I will start
by drawing the eyes. For the eyes, of course, we are going to use the
ellipse to All right. Dulcate and one more over here. So, again, as always, we're starting with basic
shapes to be adjusted later. These two, I'm going to move the anchor point at the center, and I realize the eyes
need to be bigger. So I think this is good. I don't really like the
rounded shape of the, so what I'm going
to do would be to convert it into different
layer that I can manipulate. What I mean by that is like what I can do here would
be to scale it up and down, move the position, et cetera, but I can't change
the shape of it. And the eyes are not
like straight ellipse. So let's open up
contents, Ellipse one, Ellipse path one, right click and click
Convert you BzierPath. And that will allow
you to manipulate the shape and just create
the shape of the ice. Okay, this is definitely better. And from here, I want to change the fill colour to
white. Just pure white. Okay. Actually, not that pure white. I think
this is good. And now let's add
the pupil inside, which is going to be huge because we want to create
a more cartoony effect. And I'm going to change colour
to a dark gray like this. Then I would like
to mask it inside. So as you can see,
the little pupil here is going outside of the eye. So let's duplicate our
shape and bring it up here. Now, let's name this.
That would be eye mask. That'll be pupil. Now, actually, that'll be deleted because I'll
later on duplicate this. So the pupil needs to be masked again inside this other layer. So I'm going to click
on the track mate. Just if you don't see it, make sure you click on
this icon over here so that you can extend
your tools and see them. See the right one. So click
here and click I Mask. Okay. So our care
looks a bit angry. In this case, we already
added the pupil, and we want to change the shape, and we want the pupil
to be inside the eye. If we change the original shape, the other like the mask
shape won't change. So here's a quick hack for me. You open up the contents, you open up the ellipse,
you open up path one, and you drag this ir kind
of icon here and drop it into the original part
of the original layer. So now, if I adjust the
shape, as you can see, the mask is adjusting its
shape with the other layer, which is very, very
cool for cases like this where you need
to test it to see it. And because I felt like the
cat was looking really angry, which is typically the
case with cats anyway, but, yeah, I felt
might be too much. I just wanted to adjust this. So I think for now, we are good with this eye, but, um, I forgot to name this, that'll be I base. And then just duplicate it, all the layers connected
to the I and make sure I mask two and pupil two
are parented to the base. Click S to bring up
scale and from here, change the scale to start with
minus, so that'll flip it. Okay. Okay. I think that's good. Now let's add the nose. The stroke needs to be one here because they're
not that thick. I'm going to make sure the anchor point is right
here and duplicated. Then select it, duplicate the t, and just connect them like
pairing them with one of them. And again do the same
thing, scale and make it -100 and then move it yeah. A couple of adjustments
I'd like to make. First, this stroke,
change the stroke to two. I think it's a bit too
thick for this cat to not look so angry. Let's adjust the shape
of the mount a bit. I am going to add one extra layer that
will be her cheeks. Now, let's go back
and name our layers. Okay, the name is ready, make sure all these
layers that we just created are parent to the hair. Now, if you remember, we rotated the hair in order to
see the design of it. So let's now change the
rotation back to zero. And move it up here. Okay. The head of our
little care is ready. Now it's time to add some additional
details in the design. For example, I would like to
add a little chin over here, same as we have
in our reference. So let's just throw
a little line. All right. I actually like
to add one more here. I'm going to speed
this part a bit, and I'm going to
see you in a few seconds with the ready shadows. Okay, so here's where I'm at. Added the shadow, added
these little elements, and actually added a little
leg over here because I felt like this looks better
in our illustration. I might delete it
later. We'll see. And the final thing I
would like to do is move this little pi over like here and add a few shapes
coming from here to here. To help form this little bow. And it needs to be behind
the body, of course. And so this is the
design of our care. Again, as I said, we
might need to make some adjustments to it when
we import it into the scene, but that's something we are going to do in
the next lesson. So I'm going to
see you very soon.
12. Final Composing: Hello, everyone, and
welcome to the new lesson. Last time we were
designing the care, and because we are ready
with all the designs in the scene that we will
be animating, today, it's about publishing some
details and preparing some final tweaks before
we get into animation. So let's get into it.
Here's what we have so far. Let me open up our
main composition. We should have our
drawer, the couch, and the other drawer plus this line that
serves as a ground. We would like to add the new
lamp that we created first. So let's open up the lamp, bring it up here, and this is going to be placed on this little
cabinet over here. And needs to be below the
couch and above this drawer. So okay. I think this is good
in terms of scaling. Mine is oh, and Sun icon. Again, as always. Mine is about
60%, something like that. Next, we need to add our flower. If you can't see it,
you just search for it. This needs to be added
here. Let me see. Okay, I feel like we
need to make it larger. So Suncon let me
extend it a bit. Yes. I think this is fine. Let's move it up. Here. Okay. Okay, great. And now for the fun part, let's add our cat. Oh, actually, let me go
back in this composition and hide the cat
vector from before. Okay, so this is our little cat. Let me scale it down. And okay. Yes. Okay. This is great. So yes, a few
adjustments that I see. First of all, let's
open up the care. Something that bugs me
is this gap over here. It really does bug me. So let's rotate this leg
a bit and make sure these are kind of or almost in
the same kind of level. I think this looks better now. The other thing that bugs me a bit is this part over here. I just feel like the
shape is a bit weird. So let me open up the body. I feel like this cat is huge compared to the other elements. So that's 33%, 25, in this case. Okay, 25, bring it down here. And I think here. Okay, perfect. A few more adjustments to
the couch that I just saw. And then the other thing
I would like to do is to scale this pillow and then
copy this and paste it here. Okay, I just need
them to be bigger, and I think it looks better. The other thing
that really bugs me is this little circle over here, because you can see that
this circle was at it after, and it really does bug me a lot. I think we're ready
with the design. The final touches are there. Our like all the
elements are designed. They're all in shape layers in After Effects, which is amazing. And for the next lessons, we are going to start
animating them. So I'm going to
see you very soon.
13. Animating the Drawer: Hello, guys, and welcome
to this new lesson. Now that we have everything
designed in After Effects, it's time to start animating
and making it come to life. For those of you who
decided not to design these assets in After
Effects directly, you can find the
project files attached here for the video
pre animation. So these are all
the compositions that are already designed in After Effects and the ones that we are going
to start animating. So feel free to download the project and
start from here if you're only interested in
seeing the animation lessons. We are going to start by
animating the drawer. And the reason for it is because I feel
like this is going to set tone for the
rest of the animation. The staging principle
says that you can't animate everything at the
same time because that way, the viewer is just
confused where to look, and it's very chaotic. And so that's why I typically start with animating
one element, see how it goes,
see how it feels, and then continue the
animation from there. Let's open up our drawer. Before we start animating, I want to make sure
of a few things so that I don't have to
fix everything later on. The first thing that I
need to check is that all these handles are
parented to the drawer. So for example, this handle
needs to be parented to this, this handle to this, and you can look at the
number of the layers. So this is five, and
then here eight. Okay, now let's take a look at these elements over
here on the top. Like these two, they
need to be parented, and I see one of them
isn't parented at all to nothing,
parented to the back. So this is our shadow, so this layer over here. Um, and the front needs to be
parented to the back again. Okay, this is important. Why? Because we want to have this
as a master kind of file. The reason for it is because
we are going to be making some adjustments
to the scale of it and also to the position of it. And so we want to make
sure everything is parented properly
so we don't see any mistakes later
in the animation. And the other final
thing that we want to make sure of is that
all these thrower layers, so this, this and this, these three are
parented to the front. And the reason for that
is because we want these to move with the
front layer, of course. At the end of it, just go
through your layers and make sure each and every layer
is parented to something, except for the back layer, which is going to be empty
because that will be our main layer that we are going to be
manipulating and animating. Thing that we're going to
do when we're starting an animation would be
to create our rulers. The reason for that is
because we would like this strawer to animate from
the bottom of the screen, go up in the air, hold for a little bit, go back and rotate a little bit. You're going to see in a second. But in order for us to know what is the bottom
and what is the top, we need to have this guide one thing I would
like to do before we get started with the rest of the animations is to
create one new object. New object is
created by clicking Control O and Shift
Y at the same time, and you can see now
five appearing here. Click Enter and name this main. Next, parent your back
layer to this layer. And this will be
our main point of contact when moving this shape. So the way I like to animate and the way I would recommend
you animate is to start with the basic
movement first of the main objects and
then adding the details. In our case, that will be animating the front and
animating the back. So let me isolate these layers and isolate the main no as well. Click P on your keyboard and add one keyframe at
the first second. Make sure you click F nine
so that you can easy es. Frame, zoom in on your
timeline and move this keyframe to about the
20th frame, something around. Then in your first frame, so move your pointer here to the first frame and
move it down here. Go to the sixth frame and move your drawer
somewhere around here. The animation that I envisioned for this is from the bottom, we go up, hold a bit, for a more cartoony
effect, and boom. I would like this to stay
static for about six frames. So go to frame 12 and copy and paste this
keyframe over here. And the next keyframe
should be on the tie. Frame as we already discussed. Click on position so you can select all the
keyframes and click on this little icon over here that is actually
the graph editor. So what we're going to do here will be to change
the velocity of these keyframes to polish the animation and make it
look exactly as we want it. In our case, so what I
see here is actually the the value graph, I would like to change
it to the speed graph. There are people used to
using the value graph, but me personally, I prefer
using the speed graph. It's kind of the same
thing, different views, and to me, it's way
easier to use that one. Those of you who
already know what the graph editor is,
you can skip this part. So what is the graph editor? The graph editor,
as I said, controls the velocity of your keyframes. Let's do a couple of
extreme so I can show you. I'm going to grab this like the shoulder of
this keyframe here, and I'm going to adjust it
to be something like this. So this is one way we can do it, where the fastest
action is at the start. So it's like, boom,
and then we stop. So this is actually the
idea that we're going for. But let me show you the
other options so you can see what the
graph editor does. So yeah, so do you
see this option here? So what this does is it
goes so, so fast, slow. And the fast is towards
the end of the keyframe. This is a super, super
simple explanation. There are a lot more things and more details related
to this graph editor, but this is part
of another lesson. So for now, I think
this is enough for the needs of this one. In our case, as I mentioned, we needed to be at the start. So it's kind of a kick start. With this and then
go slow so so. Just make sure, by the way,
you don't move these because that's actually changing your position, and
we don't want that. So we want to keep the
same key frames as we had before and just
adjust this graph. So let's grab this, hold shift, and move it to
the left and same here. Just make sure it's the most extreme curve we can
do and we're allowed to do. So Okay. Okay. I think this
is good for now. We might need to adjust later, but for now, it does the job. Now, in addition to the
position keyframes, we're going to create
some rotation keyframes. So click R on your keyboard, at a rotation key
frame and click F nine on your keyboard, easier. Then you can click U so that you can see all the
keyframes you're working with. And at the start, the
rotation will be zero. And then we're going to go
to the third keyframe that we created at about 12 frames, and we're going to
change this to two. From there, we would like
to change this to zero, and it will look like this. A couple of things I
would like to add next. The first thing that
I would like to add is to first make sure that this position keyframe and from the graph editor is
way, way, way faster. So this is too slow. So when this box is falling
down, it can't just, you know, slowly, slowly, slowly fall because this
is not how gravity works. So this is how I
adjusted it to be. So I don't want it to
be super extreme like this because otherwise
it's too slow at the end. So just make sure
this right keyframe is at maximum holding shift. Again, what we want to do
would be to make sure that once this drawer kind
of lands on the ground, it shakes a little bit. We would like to go
to about 1 second. Move the position up
and at the same time, the rotation to minus
three at about 1 second, six frames, copy and
paste the first keyframe. We do have little
pauses in this, so it's not like everything happening all at the same time. It's like we go up, pause, go bum, bum, bum, bum. So this is kind of the
temple that we're going for. So here, I would like to still make some adjustments
to the graph editor, so opening up the
editor right here and just making it a bit
more extreme over here, and it should look
something like this. The last thing that
I'm going to do for these keyframes would be
to offset the rotation, click rotation, grab
all the keyframes and move them frames in. The reason why we do
that is because we don't want every key frame to
be in the same position, same place as the
other keyframe. So position and rotation
because that makes the animation look
really robotic. And yes, okay. So this is our main animation of the main parts of the draw.
14. Animating the Drawer Part 2: I'm going to now focus on the front and the
back of this drawer. Let's start with the back. This is the layer that
everything is parented to, and so we want to make
sure that whatever we do, it's not super extreme
because otherwise, everything will look weird. I'm just going to add some
key frames for the scale. So adding one at the start
is easing it with F nine, and I'm going to
go to this frame, the second main keyframe
that we created, and I'm going to just make
this a little bit like this. Then I'm just going to
copy the same keyframe. By the way, what you
can do instead of copy pasting layers is
just to click the icon here and duplicates
the previous keyframe. Now, let's go to
the next one here. I'm going to copy and
paste the first one. But just, um, squish it down a little
bit for the last keyframe, of course, copy and
paste the first one. So this is what we have. Okay. So do you see how this creates a more
kind of again, a cartoon effect and just makes
the animation more alive? Well, yeah, that was
what we were going for. Next, let's adjust
this front layer. Again, click S so you can bring
up scale and easy easier. Then from here, what
we would like to do would be to extend
this a little bit. Before you change the scale, make sure that your anchor
point is right here. So that is center
right at one here. Here, just copy and
paste the first one, and we won't have any
additional keyframes for this. So it'll be only these. So now, it creates this
fake tree D where it's kind of as if this door is
rotating as it's going up, which I find very, very cool. And again, as always, we need to offset these. For this, I would like to
offset these with three frames, and for the back, actually,
with just one frame. So let's see how this looks. Okay, for this one, I'm going
to make some adjustments. Let's make this one frame, and let's make
this three frames. Actually, just switch these. Okay, perfect. Let's isolate
everything so we can see. Okay. Okay, I think we're good. The next thing we'll
need to adjust would be the stop layers because they move kind of it's a bit weird that
they're not moving. So the lighter layer
is connected to this. So let's actually
first adjust this. Add the scale, a keyframe
easy easier and go here. Scale it down a little bit. At the same time,
I'm going to do the same with the front layer. Just seeing it now,
the anchor point, if your anchor point is here, too needs to be here. Ah. And then you might
need to adjust it a little bit to make
it fit. Okay, perfect. So going to this key
frame over here, I would like this to
be the same kind of, like this and at the same time, this needs to be fixed as well. Okay. And then copy paste
the previous keyframe, and here just copy and paste the key frames from the start. And this is what we have. Okay, our base is ready, and now it's time to move on with animation
of the drawers, like adding more and
more details to it. Okay, so first, do you remember how in the lessons when
we were designing it, we actually created a
couple of layers for these. We have the handle. The drawer and the back. So the back is what is going to be seen when we move this. And I would like to for now, just select the drawers, not the backs, but the drawers. And I'm going to click on
position P to bring up position and F nine toes those, and I am on frame ten
of our animation. Now, go to frame 17. And select all these three again and move them to the
right like this. Now go to frame 22 and copy and paste the
previous keyframe so we're going to have
a pause for this two and then go to 1 second, five frames and copy and
paste the first frame. Now select the second keyframes. Right click and click
total hold keyframe. The reason for that is
we don't want to have any movement here because
that would be a bouse. Select the first
two keyframes of each of these layers and
open up the graph editor. Select the right
part of it and hold shift and move these like this. Okay. Now, do the same thing, select all the right yellow dots and the left ones and
do something like Okay. Time to offset it. We would
like the second drawer and the third drawer to appear
after the first one. So it's going to be
one, two, three. Let's play it from the start. We actually did it
the other way around. Sorry about that. So let's just this and
because I drew them. Okay. I'd like to now select the
final key frames and move them to the left a bit because
I feel this is a bit slow. Regarding the timing, I'd like to have a bigger pause here. One last thing I'd
like to do is I'd like this final drawer to close
right after the animation. So it's like something to
finish it up, you know. And because of that,
I'd like to create one middle keyframe
here where I'd like to make it move right
a bit before it goes left. Okay, so we're ready with
the animation of the drawer. Let's go back to our
main composition so we can see how it looks. And let's hide the cat for now because we don't
really need the cat. Okay. And one thing we are going to do here
would be to again, offset these two animations
because as you know, these two are the same. However, this one in the back, we would like to
appear later because otherwise, it's just weird. Let's just click on the drawer and create a mask like this. And the mask tell
us that this is the only place where we are
going to see this animation. Okay, perfect. In
the next lesson, we're continuing
with the animation, so stay tuned and I'm
going to see you soon.
15. Animating the Flower: Hey, guys, and welcome
to this new lesson where we are going to be
animating the flower. So let's get into it. There's so many layers, and this is because of the leaves, and as always, we
are going to start by making sure everything
is parented correctly. I can see some of
these things are not parented right now and we want to avoid having to fix everything later on.
So let's do that first. First, of course, as you know, we have these little lines
that are part of the leaves, and they are parented to
each leaf, which is great. However, I see that
all these leaves are not parented to anything, and we're going to fix this now. So just note where it
says none and select the ones that do not
belong to anything. I'm going to parent them
with one of the branches. So this one. And this is not so important now because all these branches will be parented to
the main branch, this one, and the main branch is going to be parented to
the pot, this over here. So this is going to be
our master layer, right? And this part over here, again, parented to this one, the soil, of course, needs to be
parented to the pot. So one thing I'm noticing
straightaway is that the anchor point is not where it's supposed
to be for the soil, so let's change it. Like, again, using the
anchor point mover or just Y on your
keyboard and move it. And the next thing that
I want to make sure of is that the anchor
point of the pot. So our main layer, this one is right at the center, the bottom center of. And so now I will start
again, as always, by isolating these three things like all these pot
layers and the soil, and I'm going to start
animating the little pot. However, we're going to do a slightly different animation, since here we are animating a flower with
different techniques. Zoom in a little bit
on your timeline. Click P on your keyboard and add a position
key frame here, F nine to Easy Easier. Now I'd like to
zoom in a bit more. And move these to about 19
seconds, right? Okay, great. For this animation, though, we are going to make
this plant come from the top and just
land where it is now. So in the first key frame, move it up here. Okay? Okay. This animation is a bit slow and we would like to open up the graph editor. And if you see the value graph
and not the speed graph, as I explained in
the previous lesson, just click on this icon here
and click Edit Speed Graph. All right. So now what we want to do is to make
sure the movement at the center is
faster. So boom. Yes, this is exactly
what we want, and I'm going to explain
why in a second. Close the graph editor, click S on your keyboard. Add a keyframe for the scale
and F nine to ease it. Next click U so you can see
all the key frames that you have and move this scale
keyframe right here. So right below the
position keyframe. And for this first keyframe, we would like to
just scale a bit. So we want it to
make it wider and more narrow like this, Ar. And this is what we
are going to get, which is great, in my opinion. Next, let's open up
the graph editor and click on the most left dot over here in the right one, and Okay Okay, perfect. However, now we can't
leave it like this. It just doesn't make sense. If we have such an
extreme pulse here, we will need a couple
of more keyframes to make it stable and to
make it look more realistic. Which is why I'm going to go to 1 second four frames over here and copy and
paste these keyframes. However, I'm going to add
key frames in the middle. So in the middle, which
is the 26th frame, we are going to wrap
this and make it go up a bit and go back here to the second keyframe and
make it squish it a bit. Squish it like this,
which looks great to me. But let's make this
a bit more extreme. I'm going to move
these two keyframes to the right to adjust
the timing a bit. I think I like it better. So to summarize first keyframe, the second keyframes are on the 19th frame 28 and
1 second 13 frames, which I think looks
good for now. Next, we are going to be
animating the branch.
16. Animating the Flower Part 2: Next we're going to
animate the branches, and we are going to animate
them using an effect that I very often use in animation.
It's called trim pads. The way this animation
looks is as if you're kind of drawing
on the screen. It's like the line draws itself, which is pretty
cool for objects, again, that have only
stroke and no fill. So let's just isolate
our main branch. So branch. This is the one. And we are going to open
it up, open contents. And do you see this little
option here that says add, just click on it, and then
select Trim Paths. Okay. So trim paths, the
trim paths option gets added to your contents, and from here, you can add
a keyframe for the end. Click F nine to Easy Easier
and bring it, I think, somewhere around here around
our final keyframe position, this one, the second
keyframe should be 100 and we should
start with zero. So this is what we have. Okay. This is great. One thing that I'm noticing here and one thing I would like to fix is these like edges here. Again, as last time, we just make sure
you open it up, open the stroke, and then change to round cup
and round joint. So that'll create kind
of a rounded edges, which I find better. And now, what we're going to do will be to copy these keyframes, so the key frames
from the trim pad and unisolate the branch. And let's see how this
timing works now. Okay. I think I'm going
to switch them a bit, just move them to the left. Because I want these branches
and let me isolate the pot, the soil and the main
branch. Okay, great. Yes. I think this is the
timing I'm going for. I would like this
to start animating as soon as the pot
reaches the ground. So I think this is I
think this is perfect. And that being said, I'm going to select all these other green
layers and just click Control V to paste the trim pads effect that I previously
copied. Click. You can see them O, and now
it's time to time them. So, as you can see now, it's kind of a bit
all over the place. All of them appear
at the same time, and we'll need to
offset them one by one. So I am going to grab
this little fellow here. And one thing I'm noticing is that it animates the
other way around. There are two ways
you can fix this. The first way is to animate the start and not the end
from the trim pads effect, which will probably
take more time. So in this case, I'm going
to do a very simple trick. I'm going to open
up shapes, the pad, and I'm going to just change
the direction of this pad. So it's as if it's starting
the other way around. So now that I've changed this, I'm going to time it with the main branch because
I would like this to start appearing when this part is drawn because
otherwise, it looks weird. And so I'm going to do the same thing with
the rest of them. And whenever I have, branches like this, I'm going to change their direction
with this button. So let me speed this part up
and I'll see you in a sack. Okay, this is how my animation looks so far. I think
it's pretty good. We're going to start by
animating just one leaf, and then we are going to copy
and paste the animation for the rest of them and
offset everything. So for now, let's start
animating this leaf. I'm going to click B
on my keyboard so this is so I can change the start
position of my timeline. We will be animating the
scale and the rotation. So I'm adding one initial
keyframe here for the scale, and I'm going to easy easy. Right now I'm at around
1 second, 15 frames. I'd like to change add I
would say I'm not sure yet, maybe 15 to 20 frames, but we're going to
see how it looks, and we're going to
decide on the timing. For the first frame, this
is going to be zero. Yes. And yes, this
right now looks weird. So we are going to open up the graph editor and
make sure it's, um, adjusted to something like this where the fastest part
is at the center, and we are now going
to add the rotation. So click R on your keyboard, add rotation, keyframe F nine, N. And then we would like this, like this first rotation to this keyframe that we added,
we want to move it here. And then at the start,
let's play around with it. Let's see how that Okay, I think this is good, but in order to make
it more realistic, we'll need to add
a couple of frames in between these shots. If this is our first
extreme pulse, that will be our second one, but it doesn't look
very extreme to me. So I'm gonna rotate
it a bit more, and then I'm at
around 2 seconds. Let's move this
second ten frames and move it the other way. Like this, then I would say, 2 seconds 25 frames, copy and paste the
first keyframe, but make it a tiny
bit more rotated for the last one copy and
paste the second keyframe. Now, all these, I'm
going to select them and F nine to easy ease them. If you have the keyframe Wigman,
which is a free plug in, I'll recommend you use it, and I'm just going to
smooth these to 30%. That way, I think I'm going
to have a smoother motion. And I think this looks good. What I'm going to do, though
would be to just select all the rotation key frames
and offset them as always. This creates a very kind
of nice flow of the video. There is one position
that's super extreme to me, at least, and I'm just going to smooth it up a little bit. I just think it goes way up and it doesn't
look very natural. And same for this one, just
a tiny bit less movement, yes, something like this. Uh, right now, the next
step that I would like to do is to copy and paste this animation
to every other leaf. To do so, I would
like to just first hide all these little
lines are part of the leaves because they're honestly confusing to me.
So let me select them. What you need to do
would be to click this icon and they are
going to disappear. Some of these leaves, they have a different scale
like different scale options. For example, this one
at the end is 77, but this one is -77. So the best way to approach it would be to
select all of these, click S at their key frames. Instead of copy and pasting
this one, select all of them, go to the first frame
and just enter zero. That way, all of
them will animate and there will be no flips
or, like, weird motion. Again, open up the graph
editor and just select all these keyframes on the left and all these
keyframes on the right, and it should look
something like this. Perfect. Now, we're
going to copy rotation because
the rotation will be the same pretty
much everywhere, except for the leaves are
facing the other direction. So we need to copy this, this, this this and
this, not copy. I'm sorry, I meant select
and then just paste. The problem is that the rotation is obviously not the
same everywhere, and that needs to be adjusted. So go to your final frame over here and just select
them leaf by leaf. Click on rotation and just select all the
keyframes related to your rotation and just rotate your leaf where
you want it to be. What this does is it changes all the previous key frames so that they correspond with your final position that
you have just selected. And you don't need
to go back and fix every other keyframe in
order to fix your animation. You just have to select
them O and select one kind of new key position for the rotation and
adjust it as needed. I'm going to do the same
with the other layers, and I'm going to see
you in a second. Now, of course, we
need to offset them. I'm just going to
do it randomly. Right now, I'm just moving
this in the timeline. Now it's time to fix the left
part and the left leaves, and we are going to do
that by first of all, just checking where our rotation was for this first
leaf. Here we go. We're going to just
copy the same thing, but of course, with
the other leaves. So let's select this one. This is on the left end. We're going to click
R on our keyboard and at a rotation
key frame over here. Then this same keyframe is
going to be moved here click, so you can see them all and
now let's start rotating. I would like this one
to start from here. Go there, like up a little bit. Then here, we're
just going to be facing the other
direction for a bit. Then at this second, make it go up, and the final frame is same
as the second keyframe. Okay, I think this is fine. Again, if you have the
keyframe wigen you can just select all the keyframes
and make them at 30%. Now, let's do the
same thing by copying all the rotation keyframes and facing them to the other leaves. And same as in our
left side leaves, we are going to need
to adjust them. I'm going to do
that now again by selecting rotation
and just fixing it, and I'm going to see
you in a second. Oh Okay, now that I'm ready with the
rotation, let's offset them. Again, I am going to
just do this randomly. Now I'm going to select
all the green layers. So these are our leaves, and I'm just going
to move them here. So I want these leaves
to start appearing with the branches so
that we can create some nice timing of
this whole thing. And I'm going to play
our animation from the start to see what
we have done so far. Great. Okay, amazing. Thank you so much for
watching this lesson, and I'm gonna see you in
the next one where we are going to be animating the
lamp. So see you in a few.
17. Animating the Lamp: Hello, guys, and welcome
to this new lesson. Today, we are going to
be animating the lamp from our illustration that we previously created
in After Effects. And this is the
animation so far. Still working on the timing
that will be fixed at the end when we have all these elements
animated separately. So let's get into it. Okay, so this is the
design of our lamp. For this one, I'm going
for something like this, where, and by the way, yeah, it's a bit pixelated,
but you see what I mean? I'm going for something
like this where we have all these elements
kind of built on each other and are animated one after the other using very simple
effects in After Effects. So let's get started. The first thing I
would like to animate, of course, is this base. So I'm going to just
isolate the space, click S and just
animate the scale. Zoom in on my timeline
a little bit, and let's move this
keyframe to about 1 second, maybe too so, but
we're going to see. Next, I'm going to click
on this little icon here. This constrains my proportions. I don't want to constrain
my proportions. Now I want it to start at zero, that would make it like
kind of reveal this way. And let's see what we have. Yes, as I suspected, this is too slow. So let's move it to
about 15 frames. This is how it looks now. I think it's nice, but let's fix it a little bit
with the graph editor. And so, yes, selecting this. And actually, I'm going
to just move this, more towards the right keyframe. Yes, something like this. Not exactly in the middle
is what I'm going for. Let's un isolate it, and we're going to continue with the animation of
this line over here. Again, click S, so
you can see it. Oh, let me close
the graph editor. And I'm going to actually place this keyframe
over here and I'm going to offset
it later. All right. So at the start, again, click click on this second, so you disable the
constrained proportions. And this time, um, make the second amount zero. For this one, I'm going to
move it to about 1 second. And let me again, adjust the graph by just remember to select all
the points on the left. Same for this one, is going to be more towards
the right keyframe, not exactly in the
middle. Okay, perfect. There is one more
element here that needs to be animated
and it's this one. I'm going to move
the anchor point to be here at the bottom, and I'm going to
actually for this one, just copy the key frame
from the line and paste it, close the graph
editor for a second, and make this faster. We're going to adjust the
timing in a second. Yes. This is how it looks now. Let me do a preview. Okay, perfect. Just let this line delay its animation for a little
bit. Yes, this is great. Alright. And now, I would like to animate
this white part. And from the tutorial,
if you remember, we have, like all these details from the lamp and that we
parinted to the white layer. Let's just hide them for now and click this
icon because there are just a bunch of layers that overwhelm me, to be honest. So for this one, I'm going to change
the anchor point to be here at the top. And I'm going to
add a keyframe for position, scale and rotation. Click so you can see them all. I see there is a keyframe
added for the anchor point. Just click this because we don't have we don't need a
keyframe for the anchor point. So like these three and F
nine to easy ease them. And let's move these to
about the two second mark, and we're going to see if
we need to adjust later. And so this one, I would like to
actually start at 0%, so I would like it to animate. And I'm going to move
it here at the top. So yes, so it'll come
from the top. Okay. Okay, great. This is good, but now we need to add
some rotation to it. At the start, I'm
just going to make it like 36%. Okay, great. And now let's add some in between key frames to
make it look better. If this position is 36, let's make this minus eight. Okay. Then I would
say 2 seconds, 20 frames, make it three. So plus three. And then a
couple of frames after that, make it minus one, and a couple of
frames after that, just make it zero. So let's look at the timing. Okay, a bit too slow. Select all these three,
move them to the left. Okay. Okay, not too bad. Although this might
be faster. Let's see. Okay, great. Now, let's
offset the rotation only. And let's work on the timing. I would like this
whole animation to start somewhere around here. So all these things
should happen kind of at the same time so we can have
some nice motion. All right. Just change the anchor point
to be here at the top. And a quick trick that
you can do would be to click on the left bracket so you can move this layer a bit, click S on your keyboard, ease this, and move
it to the right, just a couple of frames after
that and make just again, click on this layer and change the second the second
figure to zero. Okay, great. Let's
play our animation. Okay, that's amazing. Going back to our
main composition, this lamp would actually animate with the cabinet.
Where is my lamp? Or, here we go. Once that's
finished, it'll start here. So let's see what
we have so far. The timing of the flower, by the way, will probably
need to be adjusted, but I'm pretty confident
with our lamp animation. That was probably the
easiest animation. And in the next lesson, we are going to be animating the couch. I'm very excited
for it. Thank you so much. And I'm going
to see you in a.
18. Animating the Coach & Finalizing: Hey, guys, and welcome
to the new lesson. Today, we are going to
be animating the couch. So let's get into it. For now, we are going to keep the animation
straightforward and fun. So the couch will be sliding
from the right side of the screen and then
stopping at the center. However, in animation,
when you want to stop a movement, Um, in order to make
it more cartoony and natural in the
language of animation, it's better to have
a follow up action. This is the animation
I previously created prior to starting the
lessons in this course. So we're going to recreate
this now in our file. I'm going to create
one master no object, which will be like the node that will be
controlling the whole thing. And then we're going to create individual null objects for
the different elements. So you can do that by
clicking Layer, New, and then New Object
or Control Shift O and Y on your keyboard. And it creates this new object that we will use as a parent. So it's one object that will
control multiple layers. That's the purpose of the Nu. Let's click Enter and
let's name this main. And from here, I'm
going to see which one of these elements
don't have a Nu. This is, for
example, one circle. And this circle, as
you can see here, is parented to the pillow. So this one, the base. And if this is parented to this one and this is
parented to remain nu, then everything is
parented to this new. That way, it's very easy
to manipulate and add one keyframe instead of multiple keyframes at
every single thing. Before you parent
anything to the nu, make sure it's right here. So we want it at the bottom and at the center of the object. We're going to be
creating the main action. I added a position key frame. I'm going to click
F nine to Esser, and let's bring this around
a second and a half, so something around here. Then let's go at the start
and just drag this here. I'm going to go to
my main composition. I can quickly access
it from here. And then if we click
on the sun icon, it shows everything, even if it's not within the canvas
of the pre composition. I see now that this is
a bit too slow for me. I'm going to move this
second keyframe to be at the 1 second
mark. Here we go. Okay. And now let me quickly
open the graph editor. I want to make sure I edit the speed graph, not
the value graph. And I'm going to click on this, and I'm going to
bring it down here. Let me grab the second
point to and just make a very kind of pointy
graph of the graph editor. Now, let's add some
rotation to it. I'm going to click R archy
frame for the rotation, click U and then
F nine to EZ Es. Then I would like it to
start somewhere around here. And I want make this just a
very, very small rotation. Let's say, two, and then here, I want to make it minus one, and at the round 1 second, 18 frames, just make it zero. There will be another
animation of another element, but I think adding a little rotation of the
whole couch it makes it nice. Okay, so now that we are ready with the main animation
of the couch, let's animate this part, like, kind of the
back of the couch. So what I'm doing is selecting all the elements related
to this element. So the back. And so if I click
on this icon here, I can see that this is
exactly what I want. That being said,
what I'm going to do would be to right click, click precompose, and
I'm just going to name this back. Okay, nice. So what just happened is that because this precomposition
was parented to the main nu, and we now precompose it. I, as you can see, doesn't move because it's not
parented to the nu. So go at the start of the sequence and just parent
it again to the main nu, and we should be okay. The other thing that
I'm noticing is that this is not where it
is supposed to be. So just make sure it's yes, it's above the back pillow. So above these layers. Okay, so now I'm going to click on this back on this new
precomposition we created, and I'm going to click Y on my keyboard so that I can
bring the anchor point. The anchor point needs to be
moved somewhere around here. Okay? And I'm going to be
animating the rotation. So let me go to where
this keyframe is. So this is 17 frames. I'm going to click on R, and I would like
this to be five. Then at the 1 second mark
where this k frame is, I'm going to make it minus two. And then here, I'm just
going to make it zero. We might need another two
key frames, but let's see. I'm going to go at the
start to preview it. Okay. Well, yes, I think we do need to
make some adjustments. So instead of minus two, let's make that minus six. And then here, let's
make it three. And at around two
second four frames, let's make it zero. Okay, let's see how that looks. Okay, so now it looks
pretty robotic. And what we want to do would
be to adjust the speed of these key frames so that
we can make it cooler. One thing I'm going to
do would be to grab this first dot and hold
shift and move it like this. And then this one, as well. And I want to make sure, okay, this is a bit too extreme,
maybe not that much, but something like this. Then from here, I'm
going to grab this dot, hold shift, and bring
it to the left. Okay, and same with this. So what we want to do is to make sure it's a motion that's
realistic and it's cartoony. It's not just robotic. Okay, so we need to make some
adjustments to the timing. I would grab this one and
bring it more to the left. And then I'm going to grab this one and move
it to the right. So it looks something like this. Also, this is a bit too
big of a pause for me, so I'm just going to,
yes, adjust it like this. And the last thing that I
want to do would be to hold control and click two
times on this ski frame. So that will make it a
continuous key frame, and it would look as if it's
just one motion instead of separating it with
the EZ E ski frame. So yes. So this is what we
have. Final edit. I'm going to move this
first key frame a little bit and maybe
this one a bit. Feel free to play with the
timing, as you can see fit. It's one of these things
that you just have to try it to see what
looks best for you. Okay, one last thing
we're going to apply to this bag it's the
CC bender effect. You can find it in
the effects panel. Just search for CC bender. And apply it to your couch. When you do that, you will notice there are
two little circles. One is over here and
one is over here. So make sure you bring it way above so it doesn't cut your precomposition,
as you can see here. So just move it up like this. And then we would like
to animate the bend. Click so you can see
these key frames. And of course, this
first one that zero should be where
the first keyframe is. Then where the second one comes, just make sure you
bend it something like this or whatever you
see fit minus -17. And then here, the
third keyframe, I'm going to make it 13, and then at the last keyframe, I'm going to make it zero. So it looks something like this. Now, the timing, of course, will need to be changed. For now, I'm just
going to select all of the bend keyframes and
move them to the right, so it creates some nice motion. I feel like this one
needs to be faster. And this one to. So let me grab these two key
frames and move them. Yes, I think this is good. One thing that's happening here is because
of the CC bender, you can see that this
part is being cut off. So in order to fix this, add a keyframe for
the start and end, click and just move this here. And then at the start, move this dot here and this dot here. Let's open up the
main composition so that we can see
what we just there. Okay, I think this is good. We might need to
adjust the timing, but we can do that later. So now we are going to animate
the pillows a little bit. The pillows are very essential because they create
an extra motion, and it's always good to animate a couple of elements
within the same element, so it looks more
natural and fun. What I will do, actually, would be to remove
the parenting. So that way, I
don't need to worry about the precomposition
out of canvas again. So right click, precompose, and I'm going to name
this pillow back. Okay. Make sure the sun
is clicked and make sure this is parented to the main no. Then we are going to
select the other pillows. And again, just remove
the parenting for now, precompose, and name
this pillow front. Make sure the sun is clicked
and parented to the main no. Now, I'm going to
click Y and change the anchor point once again to be at the bottom
and at the center. And then same here, let
me just isolate it. This will be somewhere
around here. Okay. Now let's look at the timing
and see where this will fit. I think somewhere around here would be a good place to
start these animations. Let me select both pillows, P on the keyboard. I'm going to animate
the rotation as well. So R. Now, a few
frames after mine in my composition is 22
frames at about 28 frames, select these, make them go. Up, rotate this -11 and then -11 is
fine for this, too. Just make sure this is going a bit higher so that it's
not robotic again. I saw something here. It's
from the bended effect again. I'm just going to add
another key frame to fix it. Okay, these pillows go up, and then we want to
make them bounce a bit. So let me copy the
first key frame paste. Same here, copy and paste it. And then make this go up a bit, just a couple of frames, just a couple of points above and copy and paste the first
initial keyframe again. So okay. This is how it looks. One thing I would like to adjust
is the first keyframe. Let's make this, start okay, start going up sooner. So 15 frames. Perfect. Bom, bom, bom. Okay. So two things now, I would like to
offset the rotation, all the key frames related to the rotation. Do you
see the difference? It's less robotic, for sure. It just makes it more fun. Same here, the rotation will
be offsetted by two frames. So it's like boom boom boom. Alright. And now
the front pillow will actually be a bit
faster than the first one. So the whole pre composition will be offsetted as well. Yes. This is how it looks now. Perfect. Let's go to
the main composition. To see our new animation. Okay, great. Thank you
very much for watching, and I'm gonna see you very soon.
19. Animating the Cat: Hello, guys, and welcome
to the new lesson. Last time, I decided to
do something interesting that I didn't plan in
this initial course. And this is to add a little
cute kit in the composition that I figured will
make everything more cute and more
engaging and more fun. Going back to our
original composition, I intend to add the ket here. Once again, I was hesitant
whether to add it here. Or here. But I feel like I feel like this drawer
is a bit empty anyway. So I feel like maybe best if it's here,
but it's up to you. If you want to add
it to the couch, you need to parent
it to the back of the couch in this
precomposition. So basically follow
the same logic that I'm about to tell
you here in this lesson, do it in another precom. If you remember, we did create two precompositions because we have two drawers, this
one and this one. And these are duplicates. If I change something
in this one, like, for example, if
I add the cat here, it will appear in
the second one too, because these are basically
the same pre composition in the same animation inside. What we want to do would
be to duplicate it. So it's the same animation
that we don't need to draw and create
everything again, but it's a separate
pre composition. So if we change something in it, it won't change
in the other one. Let me right click
here on a drawer, click Reveal, and then reveal
layer source and project. We can find it here. Now, click Control D, and you can see it creates another precomposition
named drawer two. Just drag and drop it here. Then make sure the
sun is clicked. And then from here, open
the original drawer, select the mask and
transform and control C, then control to copy paste the default
position and the masks. And now you can
feel free to delete this one because we
don't need it anymore. So I'm just going to copy
the precomp of the Kat. I'm going to go at the start of this, and I'm
going to paste it. Now this cat needs to be here, and I'm going to scale it. Let me zoom in. I think this is
fine. Now, I would like to paren this to the main. No, that was created. We're going to create
some nice motion. I'm going to click
P, and I'm just going to move the
whole cat, basically. So that's frame six. Default position will
be at the start. When this drawer is up, I would like the cat
to jump, as well. Now, let me click U so I
can see where these are. Let's copy and paste the first keyframe
at around 15 frames. Okay. Actually, I would like to
make some adjustments. This one, the second keyframe, let's move it to 11 frames. And this one, let's move
it to around 24 frames. So now, it should look
something like this. I would prefer my
kit to go up a bit more just so it creates
some nice contrast. And now let's just
move this one, the last key frame,
a few frames. So that will be at 22 frames
instead of 24 frames. So now let's open the
precomposition of this little kit, and let's make some
nice motion to it. I already did some
parenting here. There are just some
things that I see that are not parented, so
let me quickly do that. Okay, everything
is now parented. It would have been better if I worked in pre composition here, but I was trying to design it so that I can see if it fits. So there are no precomps. Let me quickly go back to here and make my pointer at the second keyframe
so around here. I'm going to zoom in in my timeline and add
a little marker. So that would tell me that this is the position
where the cat is up. And same here, I'm going to
add another marker here. This is where it lends down. So the head, what I wanted
to do is to rotate it a bit, a few frames after
this first marker. Let's add a little rotation. And actually, another
thing I'm just noticing is that this
shape over here, I want it to be behind the head. Okay. And then going to repeat the same keyframe just a few frames before
the second marker, and a few frames after I'm going to copy and
paste the first one. So it's a very minimal motion. It's not really a character
animation that much. It's more about just making
it more natural, I guess. And the other thing I want to
do is something very cute, that'll be with these
little moustaches. I'm pretty sure I'm not
pronouncing this word right, but anyways, let's
add a rotation here. So when it goes up
because it's up, I want all of them let
me select the tree. They're all parented
to the to this one. So like this, like
this and like this. It looks a bit unrealistic, but it's just so fun. It's so weird.
Weirdly fun. Alright. So same here. I'm going to select these and a few
frames after this time, I want to make them a
bit slow to land because I'll create a nice a nicer
motion, actually, even slower. Okay. Actually, even slower. It'll be very slow to land because I think that will
create a very nice motion. And now I'm going to
offset all of them. So it looks more
weird and more fun. I'm going back to my
main composition. Okay, a few things more for the cat that
we are going to do. First is to make her blink. I don't know if why it her. Might be him. I don't know. One thing to keep in mind for this eye movement is that I want to have like
the pupil is here. I have the mask. The mask
is parented to the eye. So this, however, I don't want the pupil
to be masked in this. So I'm going to just change the pupil to be parented
to the head instead. That way, I would like to add a scale to the eye and two frames after I'm going
to squish it like this, wait for two frames, and then two frames again and
copy the first key frame. Okay. You know what?
It will actually make more sense if its eyes
are closed when it's up. So I'm going to make it blink one frame
before the marker. And then these keyframes, I'm just going to
move them right here and extend them a bit. Okay. Let me now copy. Just click scale. So you can copy
all the keyframes, and let's find the other e. So same here. This is
parented to the eye, which is great, but
the pupil again, needs to be parented
to the head. Now, click on the I and just
paste the scale keyframes. Okay. Let me make it blink one more time. Here. And here. And then I think
at around 4 seconds, let's make it blink again. Okay. It's very cute. Very cute how's blinking. Let's now animate the tail. So the tail has three
layers attached to it. There is this shadow.
There is this shadow, and there is the actual
tail, like the base. However, the problem is, is that I want to change
the shape of this. Right? And if I do, look how this element like this shadow is
not moving with it. And this is a problem. The way I created this
cell was to actually duplicate the main tail and just add a little mask
and change its color. So here's what we are
going to do to adjust it. We're going to open up layer tale two and tale
three contents and shape, open up shape, and open up path. Now, open up the pad or
the main tail, right? Okay, so now grab this
thing over here that's a parenting to and
put it down here. So what this does is that now, if I change the shape of this, as you can see, it
stays within the mask. There is just one
problem here that we are going to fix easily. So, okay, so now we need to do the same thing with the other
one with the other layer, open up the swiroHld the swirro icon from
the path options, drop it to tail. So that's the main
layer. All right. Now, let me unisolate
this and I'm going to, since I'm already here, create a path key frame of this cell. So let's now make it
where the marker is. I won so the cat goes up, right? So we want tail to probably
be something like this. Then when it goes down, I'm going to copy the first keyframe, so
it'll be like this. Let's see if that's weird.
No, I think it's fine. Okay. Now just to make the animation more
dynamic and cool, I'm going to animate the tail until the first second mark. So until second four, I would like it to move. So my next keyframe is 1 second. At 2 seconds, just make it
click G on your keyboard. You might need to
click it a few times. Let's see how that
looks. Okay, great. That was it for today, guys. I hope you enjoyed this lesson, and I'm going to
see you very soon.