Transcripts
1. Trailer: Logo animations are
the perfect way to kickstart your
after effect journey. If you're already familiar
with the software, learning how to animate
locals will bring you one step closer to becoming
a master animator. A well crafted custom
logo animation typically costs 1000-9
thousand QS dollars, offering brands an excellent
return on investment. However, coming up with
ideas on how to animate Ems and morphing them
afterwards can be challenging, especially if you're a beginner. This class is for two of
my logo animation series. Alongside classes covering
mascot logo animation and typography logo animations. This motion graphics
class caters to beginners and intermediate motion
designers looking to enhance their after effect skills
and master the creation of stunning logo animations for
potential client projects. Whether you're a designer
aiming to animate your work or a beginner motion
graphics designer, this course is for you. Hi, I. Mina, the CEO
and founder of Cashew. I have over seven
years of experience, and I have collaborated
with brands like Nissan, Yale and Unicef as
a mentor and coach. My community has grown to
over 60,000 individuals. Throughout this
class, I'll guide you to creating these
morphine icons, animations in after effects. Here's an overview
of what we'll cover, Generating ideas
for logo animation. Preparing your logo
for animation, animation techniques,
navigating aftereffects. And adopt illustrator
working with key frames, manipulating shapes,
ensuring smooth animations, exporting the final product. I'll delve into
the ideation stage revealing the top
process behind it. By the end of the class, you'll confidently create
similar animations. These techniques will empower
you to generate ideas and craft your logo animations utilizing the
knowledge shared here. Project files will
be provided along the way for your
independent practice. I'm thrilled to embark on this learning journey with
you, so let's dive in.
2. Orientation: Hey, they're future animators. I'm a, and I'm here to teach
you something pretty cool, how to morph icons
to create a logo. Animation. Icons are
stable in explaining videos and learning how to
morph them is essential. In this class, you're going to recreate this morphing
icons logo in after effects you receive all the files to play
with after each lesson. If you're new to this,
simply follow my lead. At the end of each class, download my files,
mimic my moves, and don't stress
about perfection. It's like learning
to ride a bike. The more you practice,
the easier it gets. Here's a tip. Follow my
actions in the course and try to create it yourself
without peeking at the files. This way you memorize the techniques faster
for this journey. Ensure you have after facts and adopt Illustrator
on your computer. Make sure they're
newer than 2022. Once you're ready,
post your work in the project gallery so I can review and
give you feedback. This logo is created by my friend Martin from
Yes, I'm a designer. Excited to get started. Let's make some
annuation magic happen.
3. First Icon Design in After Effects: Hello guys and welcome
to this new course. This course, I will show you how you can create this
morphing animation. We are going to be
morphing these cycles, and this is the final result. We have a lot of work to do, so we are going to get
started in a minute, but it's a pretty
long animation. It's actually 15 seconds. And there are a lot of things here that I can show you and a lot of techniques that you can master after this course. So I'm very excited
and let's get started. The first thing
that I want to talk to you guys about
is the design of the Cycons and my
thought process of how and why I
created this animation. So obviously this is like a logo review,
these cycles morph, and then at the end we
see the logo of, yes, I'm a designer and obviously the Cycons are
related to design. The thought process
was just that we wanted to show design
related icons. That's all kind of morph
and transform into the logo to imply that
this is what yes, I'm a designer is all about. And there are a lot of little things that we took
into account while we were working on this
animation in terms of why transition the
way we transition. And why use this cycle in this
effect or in this effect. But I'm going to tell you all about that
during the course. Because I just
want to be able to show you how it works in after effect so you can
know the difference and understand the logic
behind everything. Before I create a composition
and start this animation, I want to jump into Illustrator
to show you a few things. First, this is the
design of the icons. However, the way these
cycles are prepared is not really the way I
need them for animation. We have all the layers here. They're all on a separate layer. But the thing is
that these cycons, they have a fill and they
don't have a stroke. If we import these
cycles into afterpacts, we have a bunch of little dots that we'll need to
adjust every time. So that will be
really frustrating. And the better option here is to just have a
stroke and fill. So we are going to use
these cycles as references, but we are going to recreate them in after efacts directly. So that we can manipulate them and we can change
them and animate them. Let me jump directly
into afterfacts. And I'm going to click control in to create a new composition. My composition will
be 1920 to 1920, and I am going to
make it 15 seconds. All right, this is
my composition. Let me just quickly rename that. I'm just going to name
that to To First, let's add a sold layer, the background control Y. Or you can also click
Layer New Solid Layer. I'm clicking control Y, and this will be my
background cover. I'm going to click Enter
and rename that BG. Now this whole
animation starts with a little white dot that
transforms into this icon. We're going to start with the white dot. Let
me go back here. I'm going to click here
and title Action Safe, because I just want
to have my grid, and I'm going to
lock this there. Actually, before we start
with the white dot, let's first create this icon. Because I want to have
a reference like where this dot should stop and
transform into the other icon. I am going to import the icons that I showed
you here, the icons. And remember here
you should click on Import S Composition,
Retain Layer Sizes. This is important and this
is our composition now. Okay, let me open it up. There are some empty layers
here that I want to delete. And then I'm going to click on this icon so I can have
the transparent grid. And I am going to just copy this icon. This is
the first icon. Okay, let me go back here
and I'm going to paste it. And I am going to rotate
it because we are not going to use the rotation that we have in
the original file. Let me just make sure
it's a straight. Yeah. Okay. This is
definitely not the center, so I feel like this
is the center of. Let me zoom out a bit. If you're really picky, you can just open the
proportional grid and just okay, in my case, this is the center. Now we have this icon
being at the center. Now let me demonstrate what
I meant when I showed you how it's very hard to manipulate these icons.
Do you see that? I just created a shape just to show you we won't
be using this, but look what we have here. Say, for example
that you want to create the animation
that we have. What you need to do would be
to select all these dots. Dots. The shape is too complex and it's very
hard to animate, especially here
with these lines, you have to basically
move a bunch of things that this is just
too complex and not needed, that's why we need
to recreate it. I am going to hold my left key and click
on this icon here, and I'm going to draw shape. Let's remove the stroke. Let's remove the film. Let's add some stroke. I'm going to make it 26. Now let me open up stroke. Actually let me open up
first the shape like rectangular part one and
let's just the roundness. It's a bit too much. Now,
I think this is good. Yes, let's move this
a little bit here. It doesn't have
to be one on one. As you can see here,
you can still see some black lines
from my reference, but this is okay for now. Then I'm going to
click on the pen. Just make sure you don't
have the shape selected, because we want to be
creating a new shape and not a path inside this shape. Let's click on the
Penu as you mentioned. And let's just draw a
simple line like this. Now the only thing left is
to just draw these lines. And that super simple, I'm just going to again click on the panchu and draw
a simple line. Let me select these two dots. Move them up a bit like this. Let's open up the
shape and stroke. Just make sure we have a
round cup and round joint. Next, let's just change
the anchor point by clicking Y and dragging
the anchor point here. Now I am going to duplicate it. Once rotated, change the position and
just adjust the rotation. And I'm going to follow the same process for
the other three lines. Okay, great. So we have all these shapes now
plus the reference. Let me just select all of them and isolate them just so
I can see how it looks. Okay, I think it
looks very good. I don't think I want to change
anything at this point. We now have all these shapes
and we recreated the icon. Then let's just delete the
reference that we had, and we're left with the icon. Now let's just very quickly
rename these layers by clicking Enter and then
just typing the name enter. That will be the
base. And I'm just going to do the same thing
for the other layers. Rat.
4. Adding motion to the first icon: Now let's hold the left key again and click on
this ellip two. And let's throw a
little circle by holding shift this, great. Now let's change the
anchor point by clicking Y and then just
moving it right here. Now I am going to out
of fuel cover here. I am going to remove the stroke. Great. Actually,
where is my grid? Okay, here you go. First, let's animate the position
of this dot. I'm going to click on Position. And I'm also going
to click on Scale. We'll be adjusting the
pat two, but for now, let's just animate the scale
and the position first. Now I'm just going to select these two key frames and
click nine to easy ease them. I'm going to go to
about the sixth frame. And I'm going to move
this scale keyframe here because this is when I want the little dot to
be the fully scaled. At the start dot will be zero. Next, I am going to
adjust the position. I want this little dot
to start from here. Then at about, I'd
say nine frames, I'm going to make it go up. And then let's say
18 frames for now. I wanted to go here. This is where the
annumation of this on, of the base of this
icon would start. This is why I want this
do to end its annumation. Here, let me preview that
to see how it works. Okay, amazing. I think this looks good.
I'm just going to click on Position and
open the graph and make some little adjustments
on the graph editor. I won't be separating x from y. This is just the
velocity graph and I just want to make sure
this animation is small. I don't know why, but I feel
like this whole thing is not really at the center
or the little do is at the center. Let me see. Y. Okay, yeah, you see why. Like this whole position is just maybe one or two
points off center. So I'm just going to
click on position. If you click on position, you're basically selecting all the key frames
so you can make adjustments to all of
them rather than just changing one after the other. And I'm just going to click on the left arrow a
few times and yes. Okay, now we have
it at the center. This is perfect. Okay. This
is how it looks amazing. Now, we would like to
make some adjustments to the part of this circle. But if I open it up
and I have ellipse, and here I have look at this, I can make adjustments to the size of it and
the position of it, but I can't really
change the shape of it. Like for example, if I want to make it like a different shape, maybe from circle, I
want to make a square. I can't really do that
with these options. This is because we
have a simple circle. What we want to do would
be to have a shape that actually that looks
more like this shape. Where I can make adjustments to the shape and change
the shape if I want to. I'm going to write, click
on Ellipse path one, and I'm going to click on
Convert to Baser Path. Now I have a Baser path and not like options for a
circle shape. Great. Now let's add some key
frames to the path. I want this circle to
start normal, then. I want it to actually
be normal here. Although let's play
around with this. I'm just going to
select on this start and just move it down a bit. Boom. And then here at the end I want
it to be smashed. Select all these dots and adjust the shapes as if this is a
little bot that gets smashed. This and this one as
well. This is fine. All right, and this is when
this animation will end. So I'm going to click
on Control shift and D to cut and duplicate,
and then delete it. Let me fit up to 100% so I can see the whole
composition and see what we did. Okay, amazing. I think
this looks good. I want to, just to
adjust the pat. I want this pat to start from here and I'll offset
it just a bit. Great, great. The only other thing that I want to adjust would
be disposition. I think it's just a bit extreme. Just move it down a bit and
let me see how this looks. All right, finally I'm again going to move the key
frame and offset it a bit. Let me isolate it
so you can see it. And it starts changing
its shape here, and then it matches here. All right, let me just select and adjust these key frames. The linear right now. Let me play with
the graph a bit. Actually this is a bit too much, again, maybe like this. Let's see. Much better. All right, now I
want to just like all these motion effects
and hide them for now. And also this line, I would like to hide it for now. I just want to be
left with the base. All these animation,
the motion effects, the line and the base
will start here. Actually, the base
animation will start here. The rest of them won't. But for now, let's
just move everything. Great, now it's time to do the same thing that
we did with the circle. Because now if I
open up the part, I see size, position,
and roundness. And I want to be able
to adjust the shape and animated the way
I want to right click convert to Baser part and add a key frame for the
pay with F nine. Now I would like to go to
about 1 second one frame. We might need to adjust
the timing later. Click, select one click V, select all these dots
and move them here. That will be the
starting position. And this should occur
at the same time when the white circle moves down and changes its shape, It
should look like this. Okay, great. Now let's click part and open up the graph editor and
make some adjustments. I want it to be a bit faster. Okay, let me preview
the whole thing. Okay, looks good. Great. Now let's add
the little line. I am going to play this
animation of the base. You see it's around here. Yeah, this line
overlaps with the line. This is when this line
should start its movement. I'm going to open it up and add the keyframe for the
F nine and click you. Then I just see that this is not
a straight line. Let's first adjust that. I'm going to click on and adjust this dot until I see a
straight line like this. Okay, awesome. This is
when it should start. And then I think around
six frames after 1 second, I would like to
adjust this shape. I'll actually add
another dot right here. And I'm going to move it
down a bit like this. Then 1 second six frames approximately make
it go up a bit. And then 1 second 12 frames copy and paste the
first key frame. Let's see how that looks great now when the transition happens from the white
ball to the base, as you can see in our
original animation, we have these two motion
elements that are very cool. Let's add them now. I'm going to go back here
and I am going to select the penu and draw a simple
line just like this. Then I am going to
change the stroke to 31. I am going to open up
this layer stroke, Change that to round joint, round cup, and open
up taper settings. Now I want the start
line to be 79. The length should be 71, the start should be
56, 83, like this. Okay, so now it looks
more like a block. Okay, I'm just going to
extend the shape a bit, okay? This is how it looks, and I think it looks awesome. Let's click Y and adjust
the anchor point. Just make it start here. I'm going to click, and I'm going to animate
the position. And the scale is, wow, I would like to
make it start here. Actually, let me click R. And I'm going to animate
the rotation as well. And make this
rotation like this. The scale should be zero. Start then about,
I'd say 25 frames. Make it go up. Change the position, and
change the Arco bits. Now make this scale 100, change the rotation to zero, actually should be more like 20. Then let me just change
the position and make it here directly extend the position key frame
to about 1 second and the rotation should be
same as the position. Okay, amazing. And now just make sure
the scale key frame, this one is at the center
and here the engines may cut zero and let me
see how that looks. Okay, good. Okay, control shift in
D to cut and duplicate. And then, and then I'm going
to do that one more time. All right, let me
see the timing now. Okay, this is a bit slow. I would like it to
start maybe here. Okay, amazing. And actually, let me scale it up a bit more. I think it will look better. Now, control D to
duplicate this, and I would like to
just grab this dog. This is my last keyframe. I'll say here, change
the arc a bit, move the first position here. Now the scale can be just a bit smaller than
the previous one, just we can have some variety. I am going to
change rotation to, at the start, it should
be more like this. And I'm going to move it here. Let me extend this layer a bit. And let me remove this
keyframe for now so I can see how it
looks. This is good. And now click and adjust
the shape a little bit. It looks more like
this. All right, then scale here should be zero. Let me see how that looks. Okay, I think these
are a bit too fast. So let me extend them
to about 1 second. And same here. Okay, the last thing will be to just change
the end position of this layer because I just think it's not proportionate
with the other one. Doesn't look so good. All right, let's offset them
a bit just to frames, right? Awesome. Okay, now we are
ready with this one, and I'm very excited to continue the rest of the
animation in theater lesson. I'm going to see you very soon.
5. Brainstorming ideas for morphing: Hello everyone and welcome
to the new lesson. So last time we created
the space and now it's time to continue with the
animation with the other icon. And I'm very excited
to share this process with you because this is when things start to get interesting. And I'm going to also walk you through my thought
process of why I morphed the way I did and
why I animated it that way. So let's get started. Okay, before I show you how to morph the cycle
into another icon, let's finish this animation with these motion effects that we
have, these little lines. We are going to add our
favorite trim paths effect. So just add trim paths and then let's just animate the end. Actually, I want to start
around here probably. That's around 1
second, 11 frames. Just make that zero. And then, let me see. I think, great, I think
the timing is right now. We might need to just later, but for now it looks good. 1 second, 21 frames. Let's click, let's
make this layer. Let's control shift indeed to
duplicate it and delete it. I want to make it start here. Okay, great. Now I'm
just going to trim pads, PD control C, and I am
going to base this effect, make them all start here. Just put there and I'm going to click control shift
and D to duplicate them. And actually I'm going to extend them because these areas, it will be part of
the other animation, but you're going to
see it in a second. Let's see how that looks. Okay, I think this looks good. Let's just offset them
a bit. Just one frame. I want to preview
the whole thing now. Great, great. Now let's morph the con. All right, I'm going to go
back to our original plan now. And I'm going to zoom in here. This is the icon that we just admitted and now we want it
to morph into the Pycon. When you're morphing
icons or you're working on a motion
graphics animation, it's very important to make sure your animation is smooth. You need to transform from
one icon to another icon, but in a logical way, in a way that makes sense for this icon to
transform that way. How do you do that? Well,
there are millions of ways you can go about it to transform this icon to this
icon, probably. But what I do and what
works best for me is to just look at these icons and spot some
things that are similar. For example, in our case, I am seeing that this base here has pretty much the same
shape as this cross here, just this part of the cross. I'm thinking, how can I
transform this to this? Well, probably I can just
change the stroke a bit, make it smaller, and make this icon rotate a bit to
transform to this line here. And then what else can I do? Like, what are the other things
that we can animate here? Obviously, we can animate these squares like
all D squares. But how to transform
from this to this? Well, as you can see, you have a lot of squares here and we also have
some motion facts here. In my mind. I go like how I
can take advantage of that. In our case, in our animation, I'm just going to transform these lines into squares because I see a way to actually take advantage of
all these elements. When you're creating a
motion graphics animation, try to spot as many
similarities as possible and transform each and every element
into another element. Rather than, for
example, just making these signs go away and
just transform the base. It's better if everything
transforms to something else. And also one other idea, just on top of my mind that
I didn't actually animate. But maybe you can try it on
your own if you want to. Would be to animate this
base to be this line. And maybe this little
line can be this line. That's not the way
you can go about it. Like if I have to put it simply, just break the icon into simple shapes and then
think about the other icon and it's simple shapes
and then see what simple shape can overlap with another simple shape from
one icon to another icon. So that was the whole process of how to transform
this to this. Obviously, as I mentioned, there are millions of
other ways you can do it. But I just thought that this
would be fun to animate, that's why I did it that way. Let's go back to the
original animation so we can see exactly what we did. And I'm going to show you
then how to animate it. Here we go. Now we have just take a look at
these motion elements. I'm just going to play
it very slowly for you. You can see it. This element, for example, look at this line. This line goes here, it transforms into a circle. Then it goes down to
transform into square. And it bounces same here
and same here as well. I'm taking advantage of all these shapes that I have
from the previous icon, and then I'm transforming
all of them into squares. Obviously there are
like other elements like these squares. For example, here at the bottom, I am going to need to just design them and animate
them because I don't have enough lines to transform
into squares, grades. Now let's look at
the base before we animated the base
that we have here, as I mentioned before, it rotates and it forms the
line from the cross. And then we have another cross that overlaps and
creates the cross.
6. Morphing the icon : Now. I think it will be best if we start by just
taking this icon. Copy paste it here, bring it on top. We will be deleting it later, but for now, we're just going
to use it as a reference. I want to make sure
it's at the center. Great, so now we
have this reference. So I'm just going to click
and bring the past down to 80% Now actually let's
make it 50% Okay, awesome. Let's just lock
this layer for now. First, let's start by
animating the base. All right, so this is
the base we have now. Since we're going to be
rotating this shape, I want this line to be parented to the base so it
can rotate with it. And also, I would like to change the anchor point
here at the center. Let me play it so I
can see the timing. Great, so I think we need
to have a few seconds to let this animation breath
before we add the other one. And let's extend these layers. These are the motion
effects for now. We're going to cut them later. All right, so the
last motion effect ends at 1 second, 25 frames. I am going to have like a
little bit of pulse here. 2 seconds, two frames, and this is when the animation
of the base will start. I'm going to click R, R K
frame for rotation, easy Es. Then at about 2 seconds, 20 frames, I am going
to make it rotate. -270 Amazing. Now let me see the timing because I think that
might be too fast. I might need to change the
rotation to stop here. We'll have 1 second of rotation. Okay, great. I'm going
to extend these again. Now let's add key frame
for the part at the start, we should have the
same part that we did. Then at the end I am going to move it here, like
the whole thing. Then I'm going to
select the cycles. And they will be here. Would be here. And then I'm
going to select these two. They will be here. These two would be here. Okay, let me hide the
reference for a second. Okay, so I have like
the sharp edges here. In my case, they would be round edges and I think that
would actually look better. So I'm just going to
keep it as it is now. Okay, great. Now amazing. I would like to adjust
the key from Saber. Let's first select the
rotation and play around with the graph more closer
to the end, like this. Okay. I feel like the
rotation can be faster. So I'm going to adjust
this and I'm going to adjust the part
as well for the pat. I want to offset it a bit. I don't want it to start
when the rotation starts. So I would say at around here. And then again, let's
adjust the key frames. This at the center, Okay, now it's a bit too fast. Again, let's just change
the timing a bit. Great. Now it's time to just remove this line like this
one that we have here. I am going to add a key
frame for the part. By this time I'm going
to click or the penu, I'm going to select
these two dots. Move them here, then I'm going to select this
one and move it here. This is when I'm
control shift in coutu. Delete this one. All right, let me hide the reference again
so I can see the timing. Okay, let's preview
the whole thing. Awesome. I'm going to he the reference again and I'm going to
duplicate the base, and I'm going to tell
you why in a second. The reason why I'm doing this is because I want to
have the same shape. Remember that we had a
cross in our reference? Yeah, this is a cross. I want this shape,
like this line, to be the same as this line. And I can adjust
the stroke a little bit like I can typically just create a line and
adjust the stroke. But this stroke is very specific because it's not a stroke. We change the shape,
it's really unique. And that's why I'm just
going to duplicate the base. I am going to remove
all the key frames, but make sure you have
your marker at the end, Otherwise you just be stuck
with like a weird shape. Just remove the key
frames and parent the new base to the old base. Now, I would like to change the anchor point and move
it here at the center. Then I will animate the
rotation, actually, yes. Okay, I'm going to, let me
see if I have to. Okay. And I think the rotation of this layer and
also the position because it moves a bit like. Okay, that will be the end then. I want it to be to
start from here. And this is when the
layer will start. The rotation is
okay at the start. And then maybe three frames
after desalmation ends, I am going to make this nine. All right? And move it here. Let me see how that looks. Okay, This is too slow. So let's just the key friends again by opening the graph and making some
adjustments from here. Boom. Okay, actually it
rotates the other way around. And this bugs me a little bit, so I'm just going to grab it here and rotate it like this. Okay, let's see how that looks. All right. Okay, great, awesome. The animation on
the basis ready. Let me hide the
reference and play the whole thing. Great. Okay, amazing. Next time we are going to transform the
science into squares. So stay tuned and I want
to see you very soon.
7. Animation the shapes: Hello everyone and welcome
to the new lesson. This is what we
created last time. I'm just going to preview it
just once so you can see it. And I think it looks good. It looks a bit rush now, but the next animation will be a bit slower so that
it can compensate. All right, so if we go back
to the original animation, we are going to transform
the science into squares. This is how it looks. This is the animation that
we'll be creating today. We'll be finishing the
transformation of this icon. Now if we look closer, this is actually what we
are going to be creating, isolated some of these layers. So you can see these are the lines that will then
transform to squares like this. And we are going to start
with just one line, and then we are going
to progress and we're going to create
all these squares. Let me just show you what
we will be creating first. Okay, this is the
isolated animation. This is the line, boom, transforms into a square. Okay, let's get into it. I'm going to open up
my composition now. Let me find this line, okay? And before I do any of that, I want to rename my layers and organize them a bit better. So I'm going to
just speed this up, but I am basically just going to rename everything amazing. Now all my layers are named. Actually, I would like to
hide these two layers. So these are, the
motion effects are already done. Let me hide them. And let me click on
the second once again. So I don't see the
hidden layers. Let me go back to see if
there's anything else I can hide. Yes, maybe the ball. I don't need to see
the ball now and I'm just going to keep everything
else. All right, great. Now first unhide the reference.
This is my reference. I am going to find my line. We are going to start
with this line. I am going to open it up
and add a key frame for the par click and let me see
when this whole animation, okay, this is when the
base starts moving. I would like this line to start its animation a couple of
frames before the rotation. And this is easy, it
just starts slower. In my case, I would just like to start the movement of
this air over here. That's 2 seconds, two frames. Then I would like to about
2 seconds, 15 frames click. And I'm going to select
these two doors. I'm going to move them here. What I want to do would
be to make sure that this dot is exactly at
the center of this, but not here, obviously, because this is when
it will transform. I am going to grab a ruler. If you don't see your rulers, you can just click on
here and then rulers. All right. I believe this is
the center of the square. Yes, great. Now click on the
layer, click again, and transform this into
a little dot like this. Okay, Now let's see
if the timing works. I'm going to isolate
just this one. Okay, I think this is good. Now let's draw and create
the shape of the squares. Hold the left key and click on rounded rectangular
to create one. Yes, this doesn't
look good, we will. Just bits. Okay, let me remove this ruler. Bugs me great. Remove the fill. Just make sure you
have stroke on the. Now let's create the square. Okay, I think 24 is okay,
based on the reference. Let's open up the
rectangular part. Let's just the roundness. Okay, then change the
anchor point to be at the center and
rename that square. And this time I would like to change the color
of this layer. I'm going to make
it green because all the layers that
will be related to the new icon will have
a different color. So that's my
composition is clean. All right, let me
hide the reference. Okay, I think the
square looks good. Okay, but this dot
needs to be moved. I think here is fine. All right, amazing. Now we have the square,
we have the dot. Let's make sure this
layer ends here. And this is when we are going to transform
it into a square. Click arch frame for the
position in the scale. Click D. Actually this one needs to be moved a little bit. It shouldn't stop exactly. When the key frame is. But it's not even a frame, like just one point after
that. So I can see it. All right, and this
layer should start here. This is when this
one should start. All right, now I'm
going to move these to about 3 seconds
to our frames. But we might need
to adjust it. Tre. Let's scale it down
and move it here. I want them to overlap. Okay, let me see how this looks. Okay, so now let's add a few
key frames in between these. First, I want to go to
about two second 25 frames. And copy and paste
the last key frames, make it go down a bit. Then here in the middle I would say three
second three frames, make it go up a bit. And then we'll have
the original position here. Let's preview that. Okay, this is a bit, Now
let's click on Position. I'm going to open up the graph and make some adjustments here. This is the speed graph,
not the value graph. I will be just making
changes to the speed graph. Okay? I think this looks good. Okay. Now, this is good. The timing is good if we don't
want it to be too rushed. So I think this
is fine. Amazing. Now let's unhide the
reference again. Click on the cycle, so
you don't see graph. All right. It will
be easier for now to animate every single line
with the same timing. And then we'll offset them. That way we can make sure
that the timing is right and the timing is equal to
each and every animation. I'm going to select
the cycle here. I'm going to arch
frame for the part. Click here, I would like
to just move it up here. I guess I want it
to be a bit higher than the previous one so
we can have some variety. Okay, amazing. This is when this will
transform to a square. I will go here and I'm going to duplicate this there.
This is the square. And I'm going to
click, and I'm going to go to the final key frame. So I can see the final position select all the position key
frames and move them here. Because I want this
animation to be the same. So we can have some consistency. Now the first key frame
should be different, obviously it should
be around here. Let me zoom in so
I can make sure these two are aligned, okay. Let's see how this
looks good, okay? Now, make this er, add here, and let's see the
transformation, okay? Amazing. Okay, so now I'm going to
repeat the same process and I'm going to transform
this line into the square. I'm going to open a part, and it should start here. Okay, let me zoom in again. Ruler here. Then also, one other thing is that I want to make sure
these two dots are aligned. I'm going to have
another ruler here. Change the P again.
Here is my dog. Awesome. Now double this square, Move it here, Click, select all the
position key frames, and move them here. Okay, and now this
should stop here. Okay, let's see how that looks. Okay, amazing. Great, we have the first three
squares animated.
8. Adding motion to squares: Now let's animate
these two again. Same here. I'm just going
to select this line. I already have a path key frame, so yeah, you can just
click here to add one. Go here, and this
one should be here. And this one here, just like these two dots. Let me remove this ruler
because it bugs me. Again, is just a bit annoying. Sometimes I will zoom. Create a little bow like this. Awesome. Now I'm going to
duplicate this one, actually. Great Click. I'm going to
all the position key frames. The final position
should be here. Now we'll need to just
these key frames now because the position is
different and the action, the movement is smaller. Actually the first key
frame should be here. The next one, I think this one
should go down a bit more. Up a bit more. And this
is the final position. Let me see how this looks. Just this one should end
here. Here. All right. Okay, amazing. Now repeat the same process
for the other line. Okay, this is how I'm going
to hide the reference and I'm going to show you
how our animation looks. Now this is the
preview. Okay, great. Now it's time to add the
last row of squares. So let's do that. That would be really easy. Let me hide the reference. I'm just going to select these
squares, duplicate them. Bring them up here, and
select their positions. Now, just move them down here. Just this one. I would like to
change the key frame. Let me see where this
one is around here. That will be the middle
one. When it goes up, it is just a bit too much now. Great. Now we have
all the squares animated, which is amazing. Let's now offset
these key frames. Let me hide the
reference for now. First, I'm going to
start with this line. This line that's connected to this square. I
think they're good. Now, I want this one to start
a couple of frames after. This one may be here. This one maybe here. This one here, Yes. Okay. I'm going to
start with this. Okay? This line is. This square square
should start here. This one is the first one. This one is good. Let
me see which one is it. Okay? The middle
one square here. This one here. This square should start here. This one should end here. This square should start here. Let's just offset These
other three squares are not connected to any line. Let me see how that looks. Okay, great, let's
preview the whole thing. All right, let's just
to finish this one, I want to do a little adjustment that's going to make a huge
difference in my opinion, like all the squares,
I'm going to click on this icon here, this versus motion blur, which I think is pretty cool. So you see this
little blur here. Also, I'm going to apply this to the motion effects and
the line and the base. If I preview the whole thing, you'll see this very cool
motion blur that I really like. Do you see it here? All right, let's now
hide the reference. And we're going to do
something very easy. We are going to
create this line, this square that's
actually just a stroke. Need draw a simple like this. I'll hide the reference
just to make sure. Great, now I'm going to
create a mask because I don't want to see the line
overlapping with my squares. Just create a little shape here. Remove the stroke,
but add a fil. Great. Now make
sure you have this, this new shape that
you have clicked. Because we want to be creating multiple shapes within
the same layer. Okay. Like this, create different shapes that's
filling in the gaps. Great. If you don't
see this option, just click Total
Switches modes and make sure this is
Alpha inverted mate, and boom, we have it amazing. Let's rename that
Mask Square stroke. This is square stroke. These two should be green because they're part of
the square icon. Right? I'm going to add our
favorite trim pats effect again, Let's animate the end. And I want to make it here, I'll say 3 seconds, 20 frames. And at around 2 seconds, 20 frames, make
it start at zero. I'm actually going to open
up the stroke and make sure we have a round
cup and a round joint. Okay, let me see how this looks. Great. This is a bit slow, so I want this to
finish. Okay, great. One tiny thing that I noticed is that we might need to adjust the part of
the mask a little bit. Okay? Because as
you can see here, I can see it
Overlapping right here. Now I will need just this frame by
frame where I need you, for example, for this one. And I think this one,
that way I don't see it overlapping this square
is square number seven. And I'm going to just make
sure my marker is here. I'm going to open up
square four and open up transform and key frame for the position O
square seven here. The position here, seven here, it should be here. And again, layer seven, that should be the
same as the original. Let's easy ease
them and let's see. Okay, as I said, probably we'll need
to go frame by frame. This position here can be here. I still see a little
overlap here, Boom. Okay, let's see
what else overlaps. I think this one, that's layer three
and say eight. So I'm just going to repeat the same process and
adjust the position key frames of each
and every frame that overlaps with my line. Okay, I'm ready. This
is the preview now.
9. Animating the Motion Effects: Last line would be to just
add the motion effect. There is one line here. This is the original animation. There is one line here that add up to the coup morphing
animation that we have. Let's add these in. I would say we can go from here. Okay, let's click on the
penchu and let's just draw a line like this. Make the stroke 26
and remove the fill. Let's just open up this layer and make the lineup
round cup round joint. All right, now we'll just add
the trim pats effect again. I'm going to add them here. And animate the end. Make it start here. This is a bit too slow. Maybe here, I'll animate
the starts as well here. Let's see, I'm going
to cut this layer. Okay, let me see how that looks. Great, I'm going
to just duplicate this one and rotate it a bit. And change the
position slightly. And offset it, actually, I'm going to flip it and
change the rotation again. Let me see how that looks. Actually, I don't think we
need this one, honestly. I'm going to delete it. It just gets too busy and I'm
going to make you. So right here. All
right, amazing. Great, this is the
animation we created today. State, because next time we're continuing this
morphing animation. I'm going to see you very soon.
10. Brainstorming ideas for morphing the next icon: Hello everyone, and
welcome to the new lesson. Last time, we were
able to transform this icon to this. And
this is the result. Now this looks good. Now it's time to animate the
other icon and transform. Let me go back to my icons and transform this
icon to this icon. Okay, let's do the same
exercise that we did last time. What do these two
icons have in common? Well, the way I see it, they have this square in
common is the square. And also they have this
line in common as well. This got me thinking, we have this line that's
similar to this line. We have these two elements, like we have squares here, but these can easily
transform into circles. What else can we transform here? Well, I see two elements. One is this line, like the curve line
here, and one is this. How can I transform what I have here in the middle
to this curved line? Well, how about I
animate this line? Well, I have two lines
here. I have a cross. But what I can do maybe, is to just make this cross
a line rather than across. And then animate the line and make it curved.
This is what I did. And then this element, it's
not a complex element, but I couldn't think of
anything I can do to transform from this to this
without looking a bit weird. This is why this
element will just appear from the
bottom of the screen, and I think this
looks just fine. Let me go back to your original animation and show you what we'll
be creating today. Okay, we rotate the whole shape, then we rotate this
shape as well. You see, boom. All right, now we
transform all these shapes into circles so that we can have this shape would
disappear in a second. This line transform
pops the two circles. This element appears to make
a curved line like this.
11. Working with the Value Graph and adding rotation: Okay, this is super
cool and I'm excited. Let's get started. This is
where we stopped last time. We already have the second. I want to preview the whole thing so I can
show you the timing. I think the timing works well
the way it is right now. But I'd like to add
a little pause here. I just want this animation
to read for a second. It's a bit too fast,
I think, right here. But maybe when we
add this house here, we will compensate for this one. At the end of this
whole animation, we might need to make some
adjustments to the timing. Let's animate this. First, I am going to
add, what is this? Why is it not named?
Let's name that. That's motion
element. All right, now we want to
rotate everything. Basically everything
besides the cross. I will need to create a new
object so I can move these stirs the new no object or
control out shift and why. And I'm going to name
this square now. Amazing. Now let me select
every little square, all these green squares. This was my original reference. I'm going to delete it.
I don't need it now. Okay, a little squares plus the mask and
the square stroke, parentem to the square now. Now let's see when this
rotation is going to happen. That I think around here, I think 1015 frames would
be enough for the puzzle. Now our key frame for
rotation, easy, easy. I think I'm going to
go to about 5 seconds, five frames, and make
it rotate at 180. Okay, great. Let me
see how this looks. Might be a bit slow, but
we'll adjust the key frames now and at the same time we'll be moving
the line as well. Don't forget that
Gatowjust graph. Again, this one is going
to be a bit extreme. I want it to be extreme because I want to have
a cool motion effect. You see the motion third
now. Do you see it? Yeah, very cool. Is
that extreme enough? Let's see, maybe a bit more. Just a bit more. I want
it to be very, so fast. And then so when you're working on
animations that have a lot of elements like this one, it's better to preview the whole thing when you're
continuing the animation. We do this now
just so we can see if the timing works and
if the pulse is enough, or if there's enough
time for this animation to breathe before we move
forward to the next animation. Now looking at it now, I think pose is a bit too big. Now let me preview
it for a few times. This is real time. Now I think this is good. Let's start this rotation at about 4 seconds, three frames. Let's preview the
whole thing again. Okay, now I think it's good. Okay, now it's good. Now
let's find our line. This is this one we're going to add to key frames for
the position rotation. And I think at around 4 seconds, 15 frames just mean that
zero and make it end here. Control shifting to cut,
and duplicate and the lead. Okay, I'm going to open up the rotation graph and I
want to make this one a bit. Ext, okay? I want to make it as if this sign makes the
whole composition move. I think this is good. Amazing. Okay, now let me see
when this now stops. It's moving okay, right here. Let's again give it like two
or three frames to bred. And we're going to
animate this line. We're left with this
line over there. But before we do
that, we'll need to transform each and every
circle into a square. And this is going
to be very cool. I'm going to show
you in a second. Let's the left key again, and I'm going to create circle. I need it to be straight circle. Okay, thank this. Great. Change the
stroke to white. And I'm going to zoom in and change the anchor point
to be at the center. Now let me hide and unhide it so I can make
sure it is aligned. I'm going to lock this are
so I can find my square. This is square number eight. I'm going to move it here. I just want to isolate
this and this. Let me just hide
the square so I can make sure the circle is at
the center of the line. It's not really, I'll need to just Okay, I
think this is good. I'm just going to
move it down a bit. We might need to add a position keyframe later. I
think it's good. Okay, here's what
we're going to do. We're going to just
use this circle as reference because we
want to take the path. Of the circle and transform
our square into a circle. So I'm going to open up the ellipse and same that we did in the
previous tutorial. Right click and
convert to Baser Pat. The reason why we
do that is because we want to copy this path. Now I am going to go here,
this is square eight. I am going to open it
up. And same here. I want to create the
baser part key frames. This is when this would start. Actually, let me zoom in
in my composition bit. Okay, here. And I think it should
end right here. And then I'm going to copy
the part of the circle, the new circle we created. Go here, select the part, Paste. Now, we might just need to
adjust the position a bit. Okay, let's see how that
works. Let me just hide it. Okay, this is now, do you
see what's happening? It kind of transforms like the rounded angles that we had transformed into the circle. So I think it looks good, but I would like to just
the graph of it again, so it's faster and smoother. Okay, I want to preview
that real time again. Okay, too slow in my opinion. Let's preview form. I would say here I want
it to be more extreme, faster in the middle. Okay, amazing. Perfect.
Yes, exactly what I wanted. Great, now we're going to
repeat the same process. The timing will be the same
for all these elements. We won't be offsetting them. Let's move forward to
square number seven. Open it up, right click. Convert to Baser part
F for the part here. And move it here. Not move it. And then move your marker here. Copy and paste this part. Great, we need to
adjust the graph here, but we are going to
do that later when we're just going to do
it once for everything. I'm going to repeat
this same process for a square number six. Right click, convert to
baser part at a keyframe. Easy marker, go here, copy this past here. Okay, I'm going to speed it
up now because I'm going to basically repeat
the same process for every little square. Great. We already, we just transformed every little squared
into a circle. Now hold shift and select
all the path key frames, every square besides
the first one, because the first one
already has adjusted graph. I'm going to make sure
I select D's moved, move them here a bit,
make it extreme. Let's see how that works. Great, now they all transform the same time,
and it's so we win. Let's see the preview. Great, I think the timing is.
12. Adding Motion to the circles: Now let's animate this line. I'm going to select the line, Go below here at a key
frame for the path. Actually, I want this line
to start animating here. Right before the animation of the transformation
animation finishes, I'm going to adjust the path and make it here,
it's in the middle. And let's see how that works. Okay? This needs to be faster
because that's the idea as if the line pop these
elements like, okay. So it needs to be slower at
the start and then faster at the end, let's see, okay? Okay, and this is when
these two circles will pop. So I'm going to find
them. This is what? Square circle four. And now I'm going to open up stroke and it starts
like right here, right? And then here. It
should already be gone. Make the stroke
zero at this point. I'm going to make it start here. Okay? Yes, this sounds good. Amazing. Now let's
do the same thing, and actually I'm just going to copy these two
stroke key frames. And let me find out, this is for five R key frame. For the stroke were and paste. Okay, great. Now let's repeat
the same process for these three circles here, but I'm going to
offset them a bit. I think right here, a couple of frames after
this one. Same here. Open up, stroke, stroke
past key frames. Move them a bit Here a
stroke key frame for stroke. And move it here. Let's see. Okay, I think that
this looks good. Now, in the meantime, I want this line to animate as well. This is the square stroke. Let me open it up. First, I would like
to adjust the offset. Because look at this. We need to animate the end. So we can be left with this
line on this one here. And this is a straight line, and we won't be animating it. I just want the square
to trim and stop here. I have just one line here. However, if I animate the start, I would be like,
say for example, 25% or actually that'll be like 24% I'll be
left with this line. And I want this line. This line. So that's why we need
to change the offset. The offset should be here 100% And I'm just going to mess around
with this animation. We already animated this, and that's why I'm just going to heap it the way it was here. And then there will be
just another key frame on the next frame where the
offset would be 100. Okay. Now, let's see how
this looks, okay? Okay, Let me just see if
this timing is right. I think, yeah, maybe it should
start sooner. Let's see. Okay, I'll adjust
the timing and I notice something else I'm
going to fix in a second. First of all, the
animation is good. Up until here. I want
the sign to be faster. That's my first timing change these two key frames,
I'm going to move them. This needs to be faster and maybe start here
because otherwise everything is happening at the same time and you can't
really see what's going on. Let's like the park key frames. Just the graph a bit. I
know I said I want it. I still want it extreme, but not that I'm going to grab this
door here and move it. Okay? And I will need
to just the timing for the little circles that was squared five squared,
four to here. Let's see. Okay, Maybe
a bit sooner. Okay? Now, all these other squares
need to be delay a bit, because as I said, everything is happening at the same time
and it's a bit confusing. And these two here, let's see. Okay, now we have a bit
more structure. Okay? Maybe the last thing that I noticed is that I didn't have to change the square. Because remember that this
icon has a big square here. So if I go back, I just want to find
this square and remove this key frame. Great. Next time we're going to finish the annuation of this icon, and I'm very excited to see
you in the next lesson.
13. Animating the Pen Tool Icon: Hey guys and welcome
to the new lesson. This is the preview of the animation we have
so far well done. And today we will finish the animation of this
icon. This icon over here. All right, the first thing
that I'm going to do would be to replace
this white line. The reason why I want to do
this is because as you know, this line is part of a
shape that actually, that was the original
shape that we had. Yeah, this one. As you can see
in our original animation, we want this line to curve, go up because of this tool. It will be very hard if we tried to do that with this line. The reason being is
that as you can see, there are a bunch of
dots here, for example, if I create another dot
here and start moving it, there will be another one here. And there are like three more dots that I don't need here. I can remove these shapes, but I want to keep my composition
really clean and tidy. And that's why I want to just create another shape that
overlaps with this one. I can start animating it and it will be way,
way easier to do. So let's click on
the pen to and draw a simple line that overlaps with the existing
line that we have. I'm going to let these two
dots move them down here. Okay? And actually I'm
going to move the line, make this new element that I
just created above my base. And I'm going to isolate this
new element with the base. And I'm going to rename that. That will be line. And I'm going to change the cover to brown because
that's part of the new icon and I want all the layers related to this
icon to be brown. All right, let me
isolate and un isolated. I will need to change
the stroke again. Round, cup, round joint. I feel like the stroke
can be 26.5 Yes, and I need to adjust like
this one needs to be here. This one here. I
don't want to be. I want anyone to see that
I'm changing shapes. Barely see it now. All right, great. Let me see the timing. I'm going to isolate these, let me hide this one for now. Okay, actually I want
this layer to start here exactly when
the other line ends. It's animation
control shift need to cut, duplicate, and bleed. And I need to hide it obviously. Let's do okay. Also my circles hide it a bit. And just make sure you click on the icon so you have
the motion blur. All right, let's now bring
this line above everything. Great. Before we move forward, I see that I have some
layers that are unnamed. That was my reference
for the circle, so I'm going to delete
it. Let me see. I want my composition to
be super crystal clear. All right, great.
Perfect. Now let's add the outer element of this one in our
original animation. As you can see, we are not really changing the
shape of the icon. We have keyframes for the
position and the scale, but we're not
changing the shape. And because we're
not changing shape, we don't need to
draw this element. We can just take it because we already have these icons
designed in Adminstrator. I am going to just
create a mask because I want to have
this element only. All right, great. And
just make sure you click on the cycle so you don't have any problems
with the scale. Copy this and I'm going to
go back here and I will start animating the cycle I wanted to start
animating from here. Click on the left bracket, so I can drag this here. Here. Click on P. So I can animate the position
and the scale. All right. First let me
see where this element is. I'm going to scale it up. I'm going to move it here. I want to make sure it's
at the center, great. And move it down a bit. Okay, now let's add Phil Cower, because I want it to be white. Great. The animation
goes like this. This element comes from
the bottom of the screen. Stops here, pauses for
like a millisecond, goes down and then
goes up. So click. So you can see your key frames. And move these, I would say, to about 7 seconds, five frames. And at about 6 seconds, 13 frames, move it down here, and apply the motion blur. Okay, now let's open up the
graph for the position here. We might need to
separate x from y, but for now I'm just
going to work with the speed graph in the
value graph, okay? Okay. I think this looks good. Just a bit more
extreme. Okay. Amazing. No, I think this looks
good. All right. I want this layer to
actually start from here. I don't want to see the
whole movement from here to here, so okay, good. I think the timing is good. Now, let's add a little bit of a pulse like from 7 seconds, five frames to I'd say
7 seconds, 14 frames. Let's see. All right, I'm going to add a key
frame for the position. And then at about 8 seconds, I'm just going to make
it go down like this. Let me see how this looks. Okay, I want this to be. So this is on purpose. Now let's open up the line pat and add a
keyframe for the path here. I will need to add another dot here so I
can have the curve. And the dot should be
at the center here. Just make sure you hold. Shift, click and hold, so we can have a curve
like this, okay? Now, at this time, grab this dot and move it here. Just the dots, all
right? I don't know why. I have a feeling that this is
not the center. It bugs me. All right? Maybe like this. Let's see, I don't want
to preview it yet, okay? Okay, now the line is too slow. Although these two
key frames have the same start and end point, let's open up the
key frames here. Okay, And now let's do
the same thing here. All right, let's see. Okay, I think this looks good. Now I just want to
duplicate my original icon. Because I want to see where
this arc is supposed to be, and I want to make
sure it is aligned. So I'm just going to
copy and paste it here. Click on the icon, so you
can remove the graph. Let me just scale
it up so I can see. Okay, it should be something
like this, I think. Okay, it's a bit different, but I mean, this
doesn't really matter. Now, this too is making
the line go down. And I want to make
it as a bounce, like it'll be down and up. So I think the last key
frame here should be faster. So I'll go to about 8
seconds, ten frames. And it'll be easier if I
adjust the line first. Okay, this one goes here, this dot goes here, and this one goes here. And we need to add the mask. Yeah, we'll do that later. Let me hide the
reference for now. Make sure it's a nice
arc. Hide the reference. I'm just going to add
a little ruler here. Yeah, this is now I think.
Yes. Okay, it's good. Where is my two? Okay,
so the tool now needs to go up here. All right. We need
to adjust the scale. I just noticed that this
two now is too big here. We should have the normal scale. So I'm just going to
add a key frame then here, when goes down. I just wanted to scale
down a bit like this. Let me see the original icon. Yeah. Okay. Now I
think this is good. Now, copy page the
first key frame. Okay, let me see how this looks. Okay, The last thing
that I want to do here for the
second would be to, again, just the graph. Click on this dot here and just make it a
bit more extreme. Great. And same for the line. I want this to be a bit more extreme than it is right now. Okay, so fast and
then slow again. Okay, let me preview. So I can see if the timing is right when you're previewing. Just make sure you have
the 100% resolution. Okay, this is a bit too slow. I want to adjust that. I
think this pause is good now. I think this can be faster, and this can be even faster. And let's preview it
again. The whole thing. Okay, now I want to
just add a mask here. I'm going to create a square. Remove the stroke
at fell core and move it above the new
line and alpha inverted. And make it start here by
clicking on the left bracket. And I'm going to name that mask, line, line, line, and this
element will be brown. All right, now let's
preview it one more time. Actually, I want to add one more key frame
for this cycle. I want to go down a bit. As I said, I want a little bow. Yes, maybe a bit. So let's see. Great. Do you see how this
secondary movement adds a lot in this animation? I'm going to show you in a
second this very cool bounce. Let me show you. This is with the bound,
this is without the bows. It just looks to static. It's like as if it
sticks to the line. And when we have a
bounce, it just, it looks way more
organic. Very cool. All right, great, amazing. We are ready with the
transformation of this icon. Next time we are continuing with the other
transformation where we are going to have this icon and then we are going to
have the logo reveal. Thank you so much for time. I hope you enjoy the tutorial and I'm going to
see you very soon.
14. Designing the Eyedropper Icon: Hello guys and welcome
to the new lesson. I am going to preview
the whole animation. This is where we got, and this is where we
stopped last time. Okay, great, so this
is what we have today. We are going to continue this animation and
we are going to transform the Pycon
into this icon. Let me again walk you through my thought process
while animating this. I was again thinking about how I can go from this to this. I wanted to spot like
again, some similarities. But as you can see, these two Chas are pretty
different from one another. They are not a lot of things
that they have in common. In this case, I just decided to animate this part over here. This little square that we have is going to transform
into this shape. And then the other part of
the shape will be formed. Let me go back to the
original composition and let's start this lesson. I am going to start by
creating this shape, same as we did last time
with the other icons. I'm just going to copy this one. And I'm going to paste it. Here. Let me see what, okay, yeah, that was
the previous reference. I'm going to delete it,
and this is the new one. And I also noticed that
this layer is not named, so I'm just going
to name that pen. All right, great. Now everything is clean. I will isolate this
layer and find it. Let me scale it up a little bit and I'm just going
to add a feel color. I want to make it white. Now we are going to
be creating a shape. I just want to rotate
the icon a bit. I want to make sure this is straight line because
otherwise it will look weird. I think this is good. Now let me create a mask. I don't need this drop for now. I'll be creating
this icon on a leak. So I won't be creating this shape because as
I mentioned before, we are going to transform the little square into
that part of the icon. Okay, so now let's start by creating an ellipse like this, and let's remove
the fill effect. Let's add a stroke. Let me see what is the stroke of the other layer.
So that's 24. Okay, like this, amazing. I will now draw a
rectangular shape and I'm going to draw two
rectangulars here, but I'm going to add the core. Do you see what I did here? I didn't create a new layer, but I added the shape
into the outer layer. I'm going to delete it now. And just make sure when
you're creating a shape, just make sure you click
somewhere else and you don't have the
elements selected. Okay. Now, because
I want to mask it, and that's why I need it
to be on a separate layer. Let me hide this for
now for just a second. This time I want to create
two different shapes. This time, make sure
that you have your shape selected before you
draw the new shape. Yeah, here it is. Now let's just
alpha D like this. Okay, Let me hide the reference. I think I'm just going
to move this one here. The mask will be here. Okay, Now let's throw
the other part of the shape and I'll be
on a different layer. I'm essentially
drawing the shape that should look like our icon. Okay, and one more here. Let's remove the fill. Let's add a stroke, 24. Wow, this is too much. Let's make it 15. If I hide the reference, I just want to see
how this looks. Let's make that 15. This shape is not looking good. I will need to adjust there. I'm going to do that
by licking king here. Adjusting the shapes. Okay. I am going to
change the stroke to 12. Let me unhide everything
just to see if the reason why the stroke looks bolder is because we
have to scale the icon. So I'm just going to a parent
all the stairs to this one and I'm going to scale
it up like this. Let me adjust this shape again, because I think this
part needs to be fixed. Just feel free to
play around with the shape until you're happy
with the way it looks. Now if I isolate, let's see, Maybe this square,
I just want to see if the stroke is okay. I think I'm just going to go
here and just isolate now. I think it's fine. We might need to adjust
the stroke later, but I think it's good now. Okay, this is the shape. I don't really like the
circle, to be honest. Let's just create another one. It just doesn't look sharp. Great. And I'm just
going to alpha, port it again and delete this
one and change the stroke. Yes, 24 this time. All right.
15. Transforming the Pen tool Icon to the Eyedropper Icon: So now that we have this shape and this new icon that we have, I am going to delete
my reference. And let's start by hiding
these layers for now. Because I want to create
the other animation first before we transform this
icon to the other icon. Let's first see how
the timing would work. Okay, great. I think
that the round 9 seconds would be a good starting
point for this animation. What we're going to
do would be to start with this curve over here. We are going to animate it
and I'm going to open it up. I am going to add our
favorite trim paths effect. Here we go, I am going to
a key frame for the start. For the end two, I'm going to go to about
9 seconds, 20 frames, and I'm going to make this
50% and this one 50% two. Great. Now let's see how
that looks. Okay, amazing. I think the timing works well. Now I'm going to select
this circle. This circle. I'm going to click.
I go to a key frame for the position I
am going to make. The position starts at about
9 seconds, five frames. And it will end at about
9 seconds, 26 frames. And I want to move them
and make them stop here. This is where we are going
to make the transition. When you move the first circle, you can just copy and paste the key frame for
the other circle. I noticed something here like, do you see this part over here? We had a trim paths effect
from the previous animation. And the end is 24 and there was a mask here
that covered this part. But now that we don't have
the circle, we see it. Let me just change
this keyframe to 23. I think if I go here. Yeah, if I go here, I don't
see this part anymore. Great. Now let's see
how the timing works. You're going to make it a fire 100 so I can see
the whole thing. Great. Perfect, I think this is good. Now let's go to
the last keyframe, and let's select
these two circles and control shift
and D. And delete them because we
don't want to see the S from now on,
They'll just disappear. Let's animate this
line over there. I'm going to add a key
frame for D ends again. I'm going to go here and see. I'm going to make that
8% And I'm going to also animate the start easier. I'm going to make
this 8% to great. I think this needs to be faster because you
see that here, this line overlaps
with the circles. Yeah, I think this
is fine. Let's see. Okay, amazing. Great, great. At the same time, I want the penile to go
down and disappear. So I'm going to
add a keyframe for the position and then go to
about 9 seconds to frames, make it go down and
control shift to cut. And Kate like this, and let's see how that looks. Okay, I'm going to
cut it from here. Great, I think this is great. I want to just select all these key frames and make them just a
little bit faster. Because now we will be rotating this element and I think that dissemination
can be faster. Now I will add new
object control, shift out and to
create a new object. And I'm going to click Enter, and I'm going to
rename that rotation. No great, I want to parent
all these elements, but as you can see,
these elements are already parented to layer eight. This is the other
node that we had. The best way to do this
in this case would be just to parent
the old to the new. Now, the pu, the pinch
is not parented to any. Actually, we don't need to
parent any. It just goes down. So I just want to see
and make sure that all these airs are
parent and yes, as you can see, this mask and this line are not
parented to the nose. So we need to parent
them now also. Okay, So this circle, yes, it's parented already. This line, parented already. And this circle is
parent already. Okay. Amazing now. I'm going to open up the
rotation of the rotation, no key frame here. And I'll go to about 10 seconds. And I'm just going to
make it rotate once, like just make a full circle. So let's see how that looks. Okay, that's good. But we did a little mistake. And the mistake
was that we didn't change the anchor point or
the position of the null. I'm, I'm just going to change
the anchor point of this. No now and that will be the
anchor point of this now. This is from where it
will actually rotate. Okay, great. Okay, great. Now I want to just open up the rotation keyframes and I will make some adjustments
to the speed graph. And I want to just
make it sharper. Start slower then faster
and then slower again. Yeah, okay. I think this
movement is perfect. Now, one thing that we have left would be to transform this on the square into another shape so we can form the new icon. I am now going to
unhightse layers. And also, I just realized
that I deleted my reference. So let me just quickly go back
and find my reference just so I can see how long
this line should be. Okay, here is my reference. I am going to just
change the autocity to 50% I think for now let
me find the square. Okay, so here is the square. I'm going to click and I am going to move these dots here. And these dots here also. I would like to
change the position of these elements here because they are lower and I want them to be
somewhere around here. I'm going to hide my
reference for now because it makes it hard for me
to see the wheel. Okay, first let's change the
position of these elements. Okay, I think we need to move everything to the left
a bit so it's aligned. Okay, great, Yeah, I
think this looks good. Now. First let me just rename these things that will
be circle that mask. How can we call that
element final icon? And I would like to again, change the color
of these elements because they will be
part of the new icon, so they can be
yellow for example. Great, now let's point
all these things to the. I would like to also make sure
this key frame ends here. When rotation ends, I will
add the trim paths effect to the circle and to this
element as well, a trim pads. And I would like to
animate the end. Actually, I'm going to make it ends at about 10
seconds, eight frames. And it will start at about
9 seconds, 15 frames. Make that zero. Then copy
this and paste it here. And let's see how this looks. Okay, first of all, that should be zero
here, not two. Okay, then let's open up the
stroke and make sure we have a round cup and round joint
of both these elements. And I see that we will need
to adjust the offset as well. Yeah, the offset of the circle
because it starts from, do you see how it
starts from here? I would like to just
open up the trim pads and make it start here. Great. Amazing. Okay. Now let's
just open up the graph for the trim paths and make it
smoother and same here. They don't have to be the same because it'll be good
to have some diversity. This is how it looks. Now, let me just make that 100 so we can
see the whole thing. Great, great, well I think
the animation looks good. Next time, we're going
to continue with the last piece of animation where we are going to
animate this logo. And this is going
to be very fun, and we are going to finish
this morphing animation. Stay tuned then. I'm going
to see you very soon.
16. Creating the Logo Reveal: Hello guys and welcome
to the new lesson. Very excited for this lesson. So let's get started. Today
we'll be actually animating. A big part of this lesson
would be to animate the logo, this circle animation, with this liquid
transition that we have. So we're actually
going to start by animating the logo first before we assemble this animation into the other animation
and finalize it. Because in our original
animation, if we go back, what we have here is, yeah, we have this
transformation. Yeah, and then we have the
drop that forms the logo. This is a precomposition. Actually, let's
just first create the precomposition
so we can see where the logo would be and how we
should animate this element. Where should the position
of this element be? Before we have the drop, I am first going to import the, Yes, I am a designer logo. Right click here, Import
file. Here is my file. Now I'm going to click
Import as Composition, Retain layer Sizes, and Import. Now let me see
what we have here. Okay, so what we have here
is the circle with the logo. And we will first
just make sure we click on the second so we can have the continuous sterization. We can make sure the
logo is high quality. Then I'm going to
click control K and change this composition to, I would say, 180 to 180. Great. Now let's just
scale the logo a bit. We can scale it down later, but I want to be able
to see the logo better. So that's why I just
want to scale it up. Okay, great. We are
going to start by creating a very simple
rectangular shape like this. It doesn't matter, we're going
to mask it a few seconds. Just make sure it covers
the whole circle. Remove the stroke
and at Phil. Great. Now I'm going to move this shape below the logo and I'm going to mask it.
I'm going to Alpha. Next I'm going to
click on and I'm going to add key frame
for the position. I'm going to easy ease it. I'll go to about the 1 second mark and
move this keyframe there. While at the start I
want it to be here, let me see how this looks. Okay, this is a bit too fast. I'm going to move
this keyframe here. I would say about 1
second 28 frames. I don't know why I
deleted the first one. I'm just going to add it here. Okay, now I think
this looks good. We might need to adjust it,
but we'll do that later. Now in your fat panel
search for the wave effect, let's change the settings. This one should be -15
this 1,200.15 This one, Yeah, we can keep
it at 90 degrees and everything else can just stay the way
it is right now. Now let's change the cover. I am going to use light
gray for this one. Amazing. Let me actually
preview that. Good. Okay, that looks amazing. Now let's select
these two elements. Actually, let me rename that. I'm going to name that way. Great, let me select these two elements starting
with the mask, the logo, and control control V. Next I am going to just
open up this layer, wave two in my case,
and change the setting. I want this to be 17. This can stay at 215 and everything else can actually stay the
way it is right now. And I'm just going
to change the cover. The cover will be darker. Let's preview that. Amazing. Now let's copy
and paste these two. And I'm going to offset
them a little bit. I'm just going to make
them start at about, I'd say the tenth frame. Yeah. Right now. Let's
again change the cover. This time I am
going to make it a darker red cover because now we will be
revealing the logo. The last should be the
original cover of the logo. If I unhide that, I'll just
take this co and I am going to change the fill of this last layer to
be discover next. Actually, I just want to offset
the layers a little bit. They're just too linear for now. Let me just select all of them. Yeah, let's see how that looks. Wow, great. Okay, let's open up the editor and make
some adjustments to the speed graph by selecting all the dots and
adjusting the great. Now let's make them a
little bit different, that way it's not so static. And yeah, I want some
of them to be faster. Some waves can be slower. I think maybe this one
can be a bit different. This one can be faster. Like this, and I think the last one can stay
the way it is right now. Okay, I just want to
offset it a bit more. This last one, the
only thing that I'm noticing is that this first position
needs to be down a bit. Just because I can see it
moving before the animation, and I don't want this to happen. Let me see. Okay, the only thing is that this shape
covers this shape. I'm going to open up the position again and I'm
going to change the graph. Yeah, we can have them annuate one after the
other. After the other. Okay, great. Now, when
we have the final wave, wave four, we want
you to actually reveal the title
in the whole logo. Now, I will just duplicate
these two layers. Yes, but this time I'm
going to change what's mask to this logo should be
Alpha mated to the wave. Let me see how this looks now. Okay, this last wave
reveals the title. Amazing. Great. Now in
our original animation, we have the slops and the school motions
that we'll be adding. Now let's do that. We'll start by drawing a
very simple line, this. And we're going to
add a little stroke. I'm just going to
make that in 23. For now, let's
open it up stroke, make sure we have a
round cup, round joint. And now we are going to make
some changes to the taper. The start length should be 79, the end length should be
71% The start should be 56% the N E should be 83%
I think this looks good. Now let's just change
the anchor point. This actually now it
looks a lot like a drop. But I would like to
change the rotation. Actually I want it
to be like this. Yeah. Okay, amazing. Now let's add key frames
for the rotation, position and scale,
and easy ease them. Now let's see the timing. Well, I would say at
around this time, I want this block to start here. And I want the scale to be zero. Then I would say at
about 21 frames, I want it to be 100. Now I want to go here
with a little arc. Great. I'm going to rotate it, then at 1 second, I'm just going to make it zero. Actually, just change this
position key frame to be here. And rotation, we have
this thing scaling up. Scaling down, okay. Great. I just think we need to change
the rotation here a bit. Great, Amazing. Okay, now
let's change the color. Actually, let me change
the position of bit. I would say that we can make the stroked gray than the
darker layer that we have. If they overlap, we can still see this
motion effect. Okay? Amazing. Now I'm going to make sure this
layer starts here. And here I am going
to change the co, to, I'd say purple. And I'm going to rename
that motion effect. Great. Okay, so now let me duplicate it and I'll
change the position. So this is the end position
and the start position. And I would like to
also change the scale. I want this one
to be bigger now. Rotation, let me see. Okay, so yeah, rotation
should be like this. And I'm just going to
replace this key frame. Yeah, here, it
should be like this. I'm going to offset it a bit. And let me see how this
looks. Okay, great. Amazing. Now let's add two more. I'm going to start with
just adding one for now. This one would start here
and I would say here, and these will be red, great. Now let's just see the rotation. Rotation is fine. I think the scale, let's make that
smaller so we can have some different shapes. And these effects can
actually start here when the red wave start
their animation. I am going to change the stroke, so this will be a darker red
than this red, like this. Okay, and let me
see how this looks. Okay, I would like to add one more gray shape that will
be from here to about here. This, so boom,
boom. Okay, great. Now let's add a few
more drops here. I'm going to change the R so
we can have some variety. This one will be
bigger this time. Let's see the rotation. This rotation should
be like this. Replace this key
frame at the end, I would say should be like this. And just replace the
key frame offset that. Let's see if we
need another one. Yeah, let's add just one more. That would be a tiny one. I'm just going to
make this scale. I'll take 80. Let's
see if 80 would be. Yeah, I think this is good. And just make it great. Now, I'm just going
to add rotation here. Yes, replace this. Replace this, and offset it. Let me see how it
looks now. Great. Actually, this last one, why not make it start here
and end somewhere here? Let's see how this
would be great.
17. Polishing the animation: Now I'm going to
write. Click here, Review Composition And Project. Going to open up my composition. And let me see. Okay, so we have this icon here. Okay, so in the
original animation, we have this element moving up. Then we have a drop that
drops down to form the logo. First, let me just add the
logo just so I can see. Oh, and also we
change the color of the background and the stroke of the icon because our background is red
and the logo is red too. Now I have a reference and I know where to place
this element, the icon. I mean, I'm going to hide
it just for a second, so I can see the timing. This is when this icon forms. Actually, I wanted to move exactly like when the animation
of the trim paths stops. So I'm going to add a
position key frame to this air because we already have everything
parented to this air. I'm going to easy ease it, let me hide the logo. I'll go to about, I would say, 10 seconds, 22 frames. And I'm going to first animate
the position like this. Then I will also add a
keyframe for the rotation. And I'm going to rotate
it a little bit, change the position to be here. And also the scale. I want the scale to
be animated too. I just wanted to be a
bit smaller than that. Yes, I think this is perfect. I think that might be too fast. So let's see now this is great. Actually it is great. Let me just open up the
graph for the position and smooth it. Okay, great. Now let's add three
more key frames. Here we are going to make
this icon go down and rotate, and then go here and
copy in the key frames. Let's see how this looks. Now this is where the
drop will animated. Now let's throw a simple
drop with the pen tool, make sure the stroke is
what I would like to just make some adjustments to the shape I don't
like the way now. Great. Let me open up the stroke and make it
round up, round joint. Great. Yeah, it looks better, but this shape is still
looking very good. Okay, I think this is amazing. Now let's change the anchor
point by clicking y. The anchor point should be here. Now let's rename that P. Let's parent the drop to
the new object. And I would like to animate
the position scale. I won't be animating
the rotation. This animation should start. I think here actually,
you know what? Let's not parent it,
because otherwise we'll have it moving
with the new. I think that creates
some problems. Make sure the scale
is zero at the start. Then I would say here, like a couple of frames
after this keyframe where the icon goes
down, make that 100. Now let's change the
position by this time. Again, a couple of frames.
The last key frames just make this rope here. Now actually here, because
this is the anchor point, and this is from where
the scale will happen. I would like to change
the scale, choose zero. Let me see how this looks. Okay, great, I think
this is very smooth. This is great. Now let's
make sure this animation. Let's see the timing now. When this rope, it should be I think
somewhere around here. Boom. And I'll actually
cut this are a bit. And also we are going
to adjust that. Let just make sure
the air starts here. Amazing. Let's see, the
whole thing now. Great. Okay, now the only
thing that I want to change would be at this time, this is when the icon goes down. I would like to change
the background. I'm going to control
shift and D and I'm going to add a few effect
to this background. I want to make it white. At the same time I
would like to change the stroll cower
of this element. I am going to open up, this is this part
of the element. Let's start with this one. I'm going to open
it up. Cower, Let me see when this
transition is happening. Okay, exactly. At this time, that's
11 seconds, one frame. In my case, I want
this to change to red. Now I'm going to copy
these two key frames. I would like to this icon our key frame for the
cower of the stroke, and paste the key frames
that we selected. And also, I am now searching for the little element
in the middle. That was this one. Okay, Stroke past now let's see. Okay, great. At the same time we are going to open up the drop and
repeat the same process here. Our key frame for the stroke, and then past the key
frames that we had. I just noticed that
this one has a field. Let's remove the field.
We don't need it now. Let's see how it looks Great. Now at the same time, I would like to finish this animation with an exit
animation of this icon. We already have
everything parented to. Now let's add a few
key frames here. And I would like to just
make that rotation. I just want to be
rotated two times. This is a bit too fast,
so let me extend that. At the same time I'll be
animating the trim paths. I'm going to click on these
elements and click you. And then I will add a key
frame for the end again. By this time I want
it to be zero. I want this one to be 02. Let's see how this
looks now. Great. The only thing left will be to animate this shape
two, let me find it. Do we have the trim pads here? No. Okay, let's
add them trim pads and add a key frame
for the end here. Make that zero. Amazing. Let's see how
this looks. Great. Actually let's just
add a position to so I can go down as. Yeah, great, let me
make that 100 amazing. This is half of the animation. And then I'm going to preview everything that we
created. Amazing. Okay, I think the timing
is right to let's start from the beginning and let's preview everything that
we created together. Okay, this looks amazing. And I really hope you guys
enjoyed these lessons. That was a pretty
nice animation. There were some complex
techniques here. I really hope you enjoyed it, and I hope that was helpful. Thank you so much
for your time and I'm going to see you very soon.