Creating Post-Apocalyptic 3D Game Environments in Unreal Engine 5 | FastTrackTutorials | Skillshare
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Creating Post-Apocalyptic 3D Game Environments in Unreal Engine 5

teacher avatar FastTrackTutorials, Premium 3D Art Education

Watch this class and thousands more

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Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      Introduction Trailer

      3:15

    • 2.

      01 Going Over Our Reference And Planning

      18:38

    • 3.

      02 Creating Our Blockout Pieces Part1

      31:06

    • 4.

      03 Creating Our Blockout Pieces Part2

      18:27

    • 5.

      04 Setting Up Our Blockout Pieces In Unreal Engine 4 Part1

      35:05

    • 6.

      05 Setting Up Our Blockout Pieces In Unreal Engine 4 Part2 Timelapse

      15:17

    • 7.

      06 Turning Our Blockout Into Final Meshes Part1

      22:45

    • 8.

      07 Turning Our Blockout Into Final Meshes Part2

      25:32

    • 9.

      08 Turning Our Blockout Into Final Meshes Part3

      28:39

    • 10.

      09 Turning Our Blockout Into Final Meshes Part4

      22:12

    • 11.

      10 Turning Our Blockout Into Final Meshes Part5

      35:10

    • 12.

      11 Placing All Our Windows Timelapse

      9:57

    • 13.

      12 Doing A Quick Lighting Pass

      17:24

    • 14.

      13 Creating Our Concrete Master Material Part1

      23:07

    • 15.

      14 Creating Our Concrete Master Material Part2

      15:41

    • 16.

      15 Creating Our Concrete Master Material Part3

      24:46

    • 17.

      16 Creating Our Concrete Master Material Part4

      21:52

    • 18.

      17 Creating Our Concrete Master Material Part5

      30:07

    • 19.

      18 Exporting Our Materials

      7:15

    • 20.

      19 Creating Our Uv's

      25:17

    • 21.

      20 Creating And Applying Our Materials In Unreal Engine

      25:40

    • 22.

      21 Improving Our Scene Materials

      26:11

    • 23.

      22 Uv Unwrapping Our Windows

      19:29

    • 24.

      23 Creating Our Window Textures

      28:21

    • 25.

      24 Polishing Our Scene And Material

      19:30

    • 26.

      25 Creating Our Decals Part1

      26:01

    • 27.

      26 Creating Our Decals Part2

      27:59

    • 28.

      27 Creating Our Decals Part3 Timelapse

      15:39

    • 29.

      28 Balancing Our Scene

      7:05

    • 30.

      29 Creating Our Ground Plant Part1

      25:00

    • 31.

      30 Creating Our Ground Plant Part2

      39:11

    • 32.

      31 Creating Our Bush Plant Part1

      25:58

    • 33.

      32 Creating Our Bush Plant Part2

      28:48

    • 34.

      33 Creating Our Bush Plant Part3

      12:28

    • 35.

      34 Creating Our Plant Part1

      23:45

    • 36.

      35 Creating Our Plant Part2

      8:29

    • 37.

      36 Creating Our Small Grass

      25:36

    • 38.

      37 Creating Our Tall Grass

      14:51

    • 39.

      38 Creating Our Tree Part1

      33:40

    • 40.

      39 Creating Our Tree Part2

      19:11

    • 41.

      40 Placing Our Foliage Part1

      29:18

    • 42.

      41 Placing Our Foliage Part2 Timelapse

      6:53

    • 43.

      42 Doing Another Lighting Pass

      32:34

    • 44.

      43 Creating Our Ground Material Part1

      25:28

    • 45.

      44 Creating Our Ground Material Part2

      25:59

    • 46.

      45 Creating Our Ground Material Part3

      21:31

    • 47.

      46 Creating Our Ground Material Part4

      27:08

    • 48.

      47 Creating Our Ground Material Part5

      42:53

    • 49.

      48 Setting Up Our Terrain Material And Painting Textures

      30:27

    • 50.

      49 Polishing Our Scene

      28:53

    • 51.

      50 Polishing Our Scene Part2

      25:44

    • 52.

      51 Polishing Our Scene Part3

      26:00

    • 53.

      52 Tutorial Closure And Info

      6:49

    • 54.

      53 Bonus Adding Broken Windows And Balancing Decals

      4:40

    • 55.

      54 Bonus Adding Megascans To Our Scene

      13:02

    • 56.

      55 Bonus Creating Corner Damages For 3D Assets

      30:23

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1

Project

About This Class

Post-Apocalyptic Game Environment - In-Depth Tutorial Course

Learn how a professional environment artist works when creating environments for games. You’ll learn techniques like Modular Modeling, Procedural Texturing, Unique Texturing, Decal Creation, Composition, Level Art, Lighting – and much more!

MAYA, SUBSTANCE AND UNREAL ENGINE

All the modeling will be done in Maya, However, the techniques used are universal and can be replicated in any other 3d modeling package. The materials will be created using Substance Designer and Substance Painter, and they will be previewed in marmoset toolbag 4. The foliage will be created using a combination of Maya and Speedtree and the level will be built in Unreal Engine 4.

In this course, you will learn everything you need to know to create the final results that you see in the images and trailers. Next to this, the same techniques can be applied to almost any type of environment.

21 HOURS!

This course contains over 21 hours of content – You can follow along with every single step – The course does inclose a few small time lapses, this is just to speed up very repetitive tasks, the rest is done in real-time.
We will start by creating our blockout to make sure our modular pieces work and that the composition is correct. We will then turn these into final assets. Along with the final assets, we will create our procedural materials and unique textures. We will bring it all together in UE4 and start creating and placing our decals. we will finish things off with our first lighting pass and then draw focus to our foliage. where we will use Speedtree and Maya to create multiple types of foliage. We will bring the foliage in Unreal and place it, add general improvements to our scene and paint our terrain. Finally, we will finish off with some bonus chapters on how to use Megascans to push your level even more.

SKILL LEVEL

This game art tutorial is perfect for students who have some familiarity with a 3d Modeling tool like Maya (but can be replicated in Blender & 3DS Max), Substance Designer/Painter, Speedtree, and Unreal Engine 4– Everything in this tutorial will be explained in detail. However, if you have never touched any modeling or texturing tools before we recommend that you first watch an introduction tutorial of those programs.

TOOLS USED

  • Maya 2020
  • Substance Designer and Substance Painter
  • Speedtree For UE4
  • Unreal Engine 4
  • Marmoset Toolbag 4
  • Photoshop

YOUR INSTRUCTOR

Emiel Sleegers is a senior environment artist currently working in the AAA Game Industry. He’s worked on games like The Division 2 + DLC at Ubisoft, Forza Horizon 3 at Playground Games, and as a Freelancer on multiple projects as an Environment Artist and Material Artist.

Meet Your Teacher

Teacher Profile Image

FastTrackTutorials

Premium 3D Art Education

Teacher

At FastTrackTutorials, we are passionate about empowering creators in the 3D art industry. We specialize in developing and publishing high-quality tutorial courses and learning content designed to help you master the art of 3D design. In addition to our educational offerings, we also operate as an outsource studio, delivering top-tier 3D environments, assets, and materials to meet the needs of our clients.

Explore our website to discover our full range of courses, each crafted to provide you with the skills and knowledge to excel in the 3D art world. Whether you're just starting out or looking to enhance your expertise, we're here to support your learning journey.

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Level: Intermediate

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