Creating Post-Apocalyptic 3D Game Environments in Unreal Engine 5
FastTrackTutorials, Premium 3D Art Education
Watch this class and thousands more
Watch this class and thousands more
Lessons in This Class
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1.
Introduction Trailer
3:15
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2.
01 Going Over Our Reference And Planning
18:38
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3.
02 Creating Our Blockout Pieces Part1
31:06
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4.
03 Creating Our Blockout Pieces Part2
18:27
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5.
04 Setting Up Our Blockout Pieces In Unreal Engine 4 Part1
35:05
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6.
05 Setting Up Our Blockout Pieces In Unreal Engine 4 Part2 Timelapse
15:17
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7.
06 Turning Our Blockout Into Final Meshes Part1
22:45
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8.
07 Turning Our Blockout Into Final Meshes Part2
25:32
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9.
08 Turning Our Blockout Into Final Meshes Part3
28:39
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10.
09 Turning Our Blockout Into Final Meshes Part4
22:12
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11.
10 Turning Our Blockout Into Final Meshes Part5
35:10
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12.
11 Placing All Our Windows Timelapse
9:57
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13.
12 Doing A Quick Lighting Pass
17:24
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14.
13 Creating Our Concrete Master Material Part1
23:07
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15.
14 Creating Our Concrete Master Material Part2
15:41
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16.
15 Creating Our Concrete Master Material Part3
24:46
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17.
16 Creating Our Concrete Master Material Part4
21:52
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18.
17 Creating Our Concrete Master Material Part5
30:07
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19.
18 Exporting Our Materials
7:15
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20.
19 Creating Our Uv's
25:17
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21.
20 Creating And Applying Our Materials In Unreal Engine
25:40
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22.
21 Improving Our Scene Materials
26:11
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23.
22 Uv Unwrapping Our Windows
19:29
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24.
23 Creating Our Window Textures
28:21
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25.
24 Polishing Our Scene And Material
19:30
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26.
25 Creating Our Decals Part1
26:01
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27.
26 Creating Our Decals Part2
27:59
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28.
27 Creating Our Decals Part3 Timelapse
15:39
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29.
28 Balancing Our Scene
7:05
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30.
29 Creating Our Ground Plant Part1
25:00
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31.
30 Creating Our Ground Plant Part2
39:11
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32.
31 Creating Our Bush Plant Part1
25:58
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33.
32 Creating Our Bush Plant Part2
28:48
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34.
33 Creating Our Bush Plant Part3
12:28
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35.
34 Creating Our Plant Part1
23:45
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36.
35 Creating Our Plant Part2
8:29
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37.
36 Creating Our Small Grass
25:36
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38.
37 Creating Our Tall Grass
14:51
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39.
38 Creating Our Tree Part1
33:40
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40.
39 Creating Our Tree Part2
19:11
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41.
40 Placing Our Foliage Part1
29:18
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42.
41 Placing Our Foliage Part2 Timelapse
6:53
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43.
42 Doing Another Lighting Pass
32:34
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44.
43 Creating Our Ground Material Part1
25:28
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45.
44 Creating Our Ground Material Part2
25:59
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46.
45 Creating Our Ground Material Part3
21:31
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47.
46 Creating Our Ground Material Part4
27:08
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48.
47 Creating Our Ground Material Part5
42:53
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49.
48 Setting Up Our Terrain Material And Painting Textures
30:27
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50.
49 Polishing Our Scene
28:53
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51.
50 Polishing Our Scene Part2
25:44
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52.
51 Polishing Our Scene Part3
26:00
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53.
52 Tutorial Closure And Info
6:49
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54.
53 Bonus Adding Broken Windows And Balancing Decals
4:40
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55.
54 Bonus Adding Megascans To Our Scene
13:02
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56.
55 Bonus Creating Corner Damages For 3D Assets
30:23
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20
Students
1
Project
About This Class
Post-Apocalyptic Game Environment - In-Depth Tutorial Course
Learn how a professional environment artist works when creating environments for games. You’ll learn techniques like Modular Modeling, Procedural Texturing, Unique Texturing, Decal Creation, Composition, Level Art, Lighting – and much more!
MAYA, SUBSTANCE AND UNREAL ENGINE
All the modeling will be done in Maya, However, the techniques used are universal and can be replicated in any other 3d modeling package. The materials will be created using Substance Designer and Substance Painter, and they will be previewed in marmoset toolbag 4. The foliage will be created using a combination of Maya and Speedtree and the level will be built in Unreal Engine 4.
In this course, you will learn everything you need to know to create the final results that you see in the images and trailers. Next to this, the same techniques can be applied to almost any type of environment.
21 HOURS!
This course contains over 21 hours of content – You can follow along with every single step – The course does inclose a few small time lapses, this is just to speed up very repetitive tasks, the rest is done in real-time.
We will start by creating our blockout to make sure our modular pieces work and that the composition is correct. We will then turn these into final assets. Along with the final assets, we will create our procedural materials and unique textures. We will bring it all together in UE4 and start creating and placing our decals. we will finish things off with our first lighting pass and then draw focus to our foliage. where we will use Speedtree and Maya to create multiple types of foliage. We will bring the foliage in Unreal and place it, add general improvements to our scene and paint our terrain. Finally, we will finish off with some bonus chapters on how to use Megascans to push your level even more.
SKILL LEVEL
This game art tutorial is perfect for students who have some familiarity with a 3d Modeling tool like Maya (but can be replicated in Blender & 3DS Max), Substance Designer/Painter, Speedtree, and Unreal Engine 4– Everything in this tutorial will be explained in detail. However, if you have never touched any modeling or texturing tools before we recommend that you first watch an introduction tutorial of those programs.
TOOLS USED
- Maya 2020
- Substance Designer and Substance Painter
- Speedtree For UE4
- Unreal Engine 4
- Marmoset Toolbag 4
- Photoshop
YOUR INSTRUCTOR
Emiel Sleegers is a senior environment artist currently working in the AAA Game Industry. He’s worked on games like The Division 2 + DLC at Ubisoft, Forza Horizon 3 at Playground Games, and as a Freelancer on multiple projects as an Environment Artist and Material Artist.
Meet Your Teacher
At FastTrackTutorials, we are passionate about empowering creators in the 3D art industry. We specialize in developing and publishing high-quality tutorial courses and learning content designed to help you master the art of 3D design. In addition to our educational offerings, we also operate as an outsource studio, delivering top-tier 3D environments, assets, and materials to meet the needs of our clients.
Explore our website to discover our full range of courses, each crafted to provide you with the skills and knowledge to excel in the 3D art world. Whether you're just starting out or looking to enhance your expertise, we're here to support your learning journey.
See full profileHands-on Class Project
This course project can be broken down into a few key steps:
- Creating a blockout of your scene
- Developing the final materials & models
- setting up lighting and final renders in Unreal Engine 5
Each step will provide valuable knowledge and hands-on experience. If you want to master the process of creating post-apocalyptic 3D environments from start to finish, we highly recommend completing all steps.
Our course will guide you step-by-step on how to create the environment showcased in our trailer and images. By the end of this class, your ultimate goal is to design a similar environment that reflects your personal style and creativity.
We recommend as a goal to reach is to build a basic environment in Unreal Engine 5 and export high quality renders from your environment similar to the images below.
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