Creating a Dynamic Character: How to Draw Eyes | Patricia Caldeira | Skillshare

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Creating a Dynamic Character: How to Draw Eyes

teacher avatar Patricia Caldeira, Illustrator | Digital Artist | Designer

Watch this class and thousands more

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Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.



    • 2.



    • 3.



    • 4.

      Placement and Size


    • 5.

      Further Eye Placement (with Head Reference)


    • 6.

      Details and Depth


    • 7.



    • 8.



    • 9.



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About This Class

Learn how to draw Eyes in a Professional away, this Class starts from Scratch so beginners or Veterans that want to freshen up are more than welcome!


This Class is suited for any level of Drawing, either if you want to up your Character Design skills or to learn some of the basics.


For the Class you'll need either a Pencil + Piece of Paper or a Drawing Tablet + Drawing Software of your choice!

I'll be using Manga Studio with my drawing tablet but you're free to use whatever you feel more used to since the important thing to do here is just practice.


At the end of this class you'll be able to create Professional looking Eyes with great Expressions in your Characters.

Master how to Draw Eyes now!

Can't wait to see you in Class!

Meet Your Teacher

Teacher Profile Image

Patricia Caldeira

Illustrator | Digital Artist | Designer


Patricia Caldeira is a Freelancer Artist working in Illustration, Design and similar Artwork.

She graduated in Graphic Design and Multimedia and soon after started working on her own independent company "Don Corgi", doing work for several Streamers, Game Developers, Youtubers, and even selling Cards and Social Media Icons at her Etsy Store.

You can find more about her, her work and Drawing Tutorials and Tips at Don Corgi.

In the recent past She has:

- Co-Founded the Don Corgi Art Group;
- Collaborated with Programmers, Game Designers, Musicians, Youtubers, Twitchers and more!
- Taught over 14.000 people on different platforms;

Join her Class on Character Design, Gesture Drawing!

See full profile

Level: Beginner

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1. Welcome: Hello, everyone, and welcome to my course on drawing eyes. Here you'll be learning how to create a good looking I. We're going to talk about shapes. Lti looks in different positions the size, how to adapt them at details. Make tea, I rose and give some extra expression to the character. At the end of the glass, you'll be drawing eyes like a pro and making your character more expressive, So I hope to see in class Let's get started. 2. Assignment: Hey, everyone without for dinner do Let's get started First, I would like to explain what your class assignment will be so you can follow the next videos and get started on its rider heads. If you feel like it, we will be doing in expression shits with different eyes and different expressions. So I just have to double the file that I'm including below and put it out to feel it. Or you can just make your wrong by drawing squares in a piece of paper with the expressions name in each box. I highly recommend making this sheet for your personal use to help you a lot when drawing, so you have some references to come back to if you run into some problems, all right, when you're ready, let's move on to the next video. 3. Shapes: Let's talk about shapes. Ship of tea I most of depends on what you're trying to showcase in general. Example. Remember Destry archetypes. More angular eyes. Arman, Menacing and confident. Round eyes, arm acute and simplistic and square arise are more natural and orderly. Let's start by drawing some anglers. Eyes focus on making a general shape like this in this video will be only talking about front facing. I shapes will be talking about different type positions in the next video. So just practice trying to the eyes facing towards the imaginary camera. Keep the ones loose, making the I rounding up into a corner. He's already started to make the character with menacing and focus. Next, let's draw the round eyes. Try to give the lines very fluid like this. Keep your wrist loose and let it flow. Practice several times with bigger and smaller shapes. This is making the character look cuddly and cute. Not for the square lives get the lens fluids but somewhat straight, making the corners more noticeable like this that's still sure more. This makes the character look natural, and you can use it for any character that you don't want to be evil or good? Just a regular job. Of course, these are just the main archetype, so you can mix and match any of this tree and make a bunch of possibilities. All right, that's about it. For shapes, it's getting toe placement insides with the next video, I'll see you there. 4. Placement and Size: this time, let's talk about the placement off T I and size. Let's start with the placement, according to the head position Diogu. Be drawn differently. So let's do the man positions where the I can be when the head is looking to the side. Most of the eyes will have a cone like shape like this, but you for doing rounds or some different eye shapes, you will have to adapt it accordingly. For example, like this. That's what the eye looking up to. The change focus on drawing one or even two circular lines from ear to ear to help it draw the ice correctly. If use guidelines, it will help you immensely at the beginning, so just use them until they catch the hang of it. Let's try making the head looking down. Now drop the gun lines first once again and then draw the shapes in according to those lines. Here are some examples. Finally, let's go and draw the head, looking down and into the side with the same thing. Now for the guidelines. Even though the year is beat cover now, just imagine what it will be behind a hit. Here is how to draw them in this position. Just keep practicing a few off dispositions and remember to use guidelines. They will help you a lot. Improving our drawings now for the size that is mostly two polar opposites to this big arise are usually towards cuter and simply sick. Characters like this, while small, arise, are more focused and usually minor. Characters like this on the side notes. Regular size Mexico character. Look more confidence. Feel free to play with different sizes and shapes and see what you come up with. Have fun. We did an experiment. Next, we'll be talking about adding details and deaf, so I'll cut you in the next video. 5. Further Eye Placement (with Head Reference): all right. So before we advance more, let's just talk a little bit in more detail about the placement off the ice in the head. Using guidelines, a student came to us asking for some more tips on placing the eyes in the head using ahead reference. So I would like to cover that a bit further. Also, thanks for your feedback. We're always looking forward for your questions and comments, and if you have something to say, feel free to leave a comment in the discussions. Also, you fear enduring the course. Please to consider living as a review that is very important to us and you to help us keep creating content for you. All right, let's go with the rest of the video. So I have fear had reference, very simple, to know where most off the elements off the head will be. I'll be giving you this if you want, but you should definitely make you're wrong, are in the same position, will be somewhere around here. Off course, depending on your character. It can go into any crease hates or ways you can look very long if you wish to. What if we're doing something in a more normal scale. We should have a night around this space since we're in the side position via usually looks like a going. This is our base shape for I now that we have here are based shape. Let's draw right. Let's do something a bit more squared, like the rectangle or eye shapes We did keep sketching it out and other poeple with the iris. There we go. Now we can clean everything up. So just go over the previous lines with more confident and longer lines at the details you want. It's mostly according to your style and how you want your character to look like. All right, so here we have our eye off course. Like I says, we can stretch it out or make it hired. It's all according to how you want it to look. I'm just going to stretch it out a bit. You can also put it toward it, away or closer. Think of it like in video games, where you have the sliders for character creation. You can change the placement and size a lot, but for the standards I this is where it should mostly be. All right, let's go for a front facing head. Here's the line for the nose. What are knows would be and let's wait to vertical lines here like this. This will be the general area, the notice occupying. So our eyes should be to the side of this line and it can go all the way to the maxim of a run here. But if you want something pretty standard D, I should occupy this area, leaving some space between the eye and the nose. Let's do the same on this side. A big rectangle off about the same size. There we go. We have your two rectangles so we know where I should be. Now let's do the rectangle shape for the ice with a tilted line right there and the iris and purple. The difficult part here is usually making the eyes look symmetric off course. If you're doing these digitally, you can always just copy and paste one and move it to the other side. But this might make it look artificial. I would recommend you to actually draw both of them. The advice I have to you here is to start drawing one, then start running the other without finished the 1st 1 basically just draw them both at the same time. So let's see, here we have our base shapes for ice. Let's do some basic sketch lines to give it some more depth. Once again, we're doing square eyes. So focus on what we talked about in the eye shapes lesson. Actually, we can make the eyes looking to the side. So let me just change the poeple and iris here. Yeah, I think that looks better now. Let's go in everything up with long lines through the previous ones. Don't forget to take your time. There's no rush. Do the best you can and keep practicing. There we go. We have Here are eyes. If you're working digitally, you cannot move them around and make them bigger or smaller according to your preference. Try out a few things and see how you like it. Just don't change the general area where they are. I'm just going to color days pretty quickly with some by skin color and add some color to the actual eyes, so I'm going too fast for dissipate. There they are with some call it that makes them pop out a bit more so that's pretty much it for the placement off the ice in the head reference. Hope you've enjoyed it, and if you have any questions, feel free to post them, and I'll see you in the next video. 6. Details and Depth: Let's talk about detailing your drawing and adding some dept. Start by adding some eyelashes to it. Depending on how you want your character to look, you can try adding thick and long eyelashes like this are slim and short like this, or maybe even something in between. No need to overdo it. Some artists actually don't even draw Singler eyelashes and prefer to do a big stroke to represent them like so Now for another detail, Let's at theories on the I and to the highlights from your light source. 60 eyes. This year, the light answers by one side and exits through the exact opposite side like this. In the case, the light source is coming in a more direct position. J will most likely only reflect one part of the lights, so just draw what spots on one side T entry site. This is also an option if you'd like to keep your right drawing simpler and more linear, he said. The most important details that you'd want me good in your eyes. Next we'll talk about I rose, so I'll see you there 7. Eyebrows: All right, let's talk about Cairo's So there's a quite a few ways to draw Cairo's. They come in all sizes and shapes from thick and hairy toe. A simple, very sane line here's is thick and Harry one. Just start by doing a few strokes on longer Nagler line and keep going until they have a decent size compared to the I. There's no exact way to do this, right or wrong. Just give some space between the I and the Iro and go for its a rule of thumb. Is that the closer to the knows, the thicker the average is, and the closer to the year, the smaller and more pointy it is? Instead of an angler iro, you can also just make it somewhat straight or exaggerated and make it super angler. Try it out and see what works for you. Now let's still within one. The basics are the same as before, but instead of doing smaller strokes one by one, just to a long stroke along the arch of Cairo, these are usually done for simpler style or for makeup. Pyro's. These are usually a two major once you can do, but you can try anything in between and see what works and what doesn't just experiment at will 8. Expressions: Now let's go for the fun part expressions. Remember how we talked about angler being more menacing in the eye shapes? This rule still applies on the expression the more angler Jibril is, the more aggressive and menacing the expression will be. This is good to use for angry or annoyed expression. Let's give it this. Another rule of thumb is that the closer, the inside tip of theories to the nose young, very looks and the opposite is also true. If you revert incited, making it go up instead of down, it will look for less menacing and whether scared or self, to make it even sadder or more scared, Kittel and those instead of anger, a nice way form will help a lot scoring the frailty off the emotion we've covered, angry and says, I Rose, Let's talk about happy to make a happy I broke. Keep the same direction as you will with an angler one, but keep it smooth and my speaker and the beat higher up than usual like this. This will make her character look happy and amused. Can you see the difference now that we've talked about the expressions toothy I bro's Let's just sell quickly about healthy. I behaves according to the expression, as a rule of thumb, the larger the I, the more emphasis cubes to the overall expression. So if you're making a happy expression with a large I, it will look super happy. But if instead you squinty eye, it will look amused or even laughing. If you're making an angry expression instead, it will look very angry if it's large, but it will look like it's conspiring something, or just a bit tonight if it's smaller and more narrow. On the other hand, when you're making a set expression, if the eyes big, it will look extra said and Moby or even scared. If it's squinting and narrow, it'll just look a bit disappointed. And teary eyes stick around to see some more examples in the next video, and I'll catch you in the vids 9. Conclusion: you made it. Good job going through the whole class. I can't wait to see your assignments. If we'd like to post it, just put it in the project sections below, and I'll check it out as soon as I can. In the meantime, here are some examples on finished eyes that I created, coupled with different emotions. Thank you for shaking out a glass. And I hope to see you again soon. If you like the class, remember to give me a positive review so I can continue making them CIA.