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Create Product Renders in Blender Like a Pro, even if You're a Beginner!

teacher avatar Nikdox Studio

Watch this class and thousands more

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Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      Introduction

      1:05

    • 2.

      How to Catch Inspiration

      1:59

    • 3.

      Modeling

      9:40

    • 4.

      Creatin the Scene

      9:25

    • 5.

      Lighting

      6:25

    • 6.

      Texturing

      7:03

    • 7.

      Render Settings

      2:00

    • 8.

      Conclusion

      0:37

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About This Class

Create Product Renders in Blender Like a Pro even if You're a Beginner!

Welcome to the most engaging course that will enable you to create professional product renders in Blender, even if you're an absolute beginner!

In less than 40 minutes, you'll master the skills needed to produce Product Renders that attract clients, build an appealing portfolio, or generate interest in your product. Whether you're a newcomer opening Blender for the first time or a professional with prior Blender experience, this course provides essential knowledge for beginners and introduces numerous methods and techniques for professionals.

Specifically, we'll cover: Inspiration and idea, Modeling, Texturing, Lighting, Rendering, and much more.

Don't miss the opportunity to acquire skills that will help you master Blender and create renders that can enhance your Portfolio, Attract Clients, Earn High Ratings, or Increase Interest in your products or services.


In this course, you'll learn how to:

Master the Basics: Even if you've never opened Blender before, you'll learn the fundamentals of navigation, modeling, texturing, lighting, and rendering.

Create Jaw-Dropping Renders: Discover how to transform your ideas into eye-catching product renders that captivate your audience and leave a lasting impression.

Build a Portfolio: With the knowledge gained from this course, you'll be able to create a portfolio of high-quality product renders that showcase your skills and attract potential clients.

Customize Your Workflow: Adapt Blender's powerful tools and features to suit your individual style and preferences, allowing you to create renders that stand out from the crowd.


Who Can Benefit from This Course:

Beginners in 3D Rendering: Individuals who are new to 3D rendering and want to learn how to create professional product renders in Blender from scratch.

Designers and Artists Expanding Their Skillset: Professionals in design and art seeking to enhance their abilities by adding 3D rendering skills to their repertoire.

Entrepreneurs and Business Owners: Business owners looking to create high-quality product renders for marketing, advertising, or showcasing their products.

Marketers and Advertising Professionals: Marketers and advertising specialists interested in learning how to create visually appealing product renders to enhance their campaigns.

Freelancers: Freelancers who want to offer 3D rendering services to clients and expand their range of services.

Students and Enthusiasts: Students and enthusiasts eager to explore the world of 3D rendering and develop their skills in creating realistic product renders.

Whether you're looking to kickstart a career in product visualization, enhance your design portfolio, or simply explore your creative side, this course is for you. Join us and unlock the potential of Blender to bring your product renders to life!

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Transcripts

1. Introduction: Hi. Answering. Honestly. Are you tired of the fact that you hope it doesn't bring you any coins? I understand you. You've probably all been in such a situation when you work like in a factory. And in the end you get this, but not anymore. Because in this tutorial you can learn not only how to create colorful renders for different products, but also how to find an original idea that will help you highlight your work among the creme, mass and tracking the attention of clients. This course for both beginners who are adjusting their path of exploring the water free and for the pros who have seen a lot but still have not lost the thirst for learning and money. Thanks to tutorial, you'll be able to master the skills and create stunning vendors for your portfolio clients or for promotional wonderful water blender. Don't miss the chance to provide yourself with important knowledge that will help you get five stars and a long coveted back of money. Let's not waste a minute and let's get started. 2. How to Catch Inspiration: Before we start creating our masterpiece, we need to catch inspiration. And many can spend hours, or even days to come up with a good idea, but I will show you my way to catch inspiration in a couple of minutes and not waste your precious time. My if it is that you need to go to any social media, Pinterest, or art station and find different photos of products. Then through analytics and science, we select the moments from the renderings or images that we like. And then like a puzzle, we put together our great idea from them. Let's say I want to create content for cosmetic product. I go to Pinterest, and in the storage bar I type cosmetic products or cosmetics. Free D or photography cosmetics. Then I look at the renderings that I like the most. For example, I like this idea. I click on this picture and save it. Or let's say this idea. I also save it. And do this until I collect a couple of pictures. Then from these references, I take all the best. For example, here I like the background here, I like the lighting here. How bright the textures and materials are from all this, a picture of our ideal render, Emers took me about ten to 15 minutes, but it may take you longer or even less depending on your experience or inspiration. After we have decided on the ideas, it's time to turn it into reality. We align with the blender and move on to watch the practical part of the course, where we will first create a product in the free world, then create a unique ground, learn how to add color and light to the scene, and learn about camera and render settings. See you in the next part, guys. 3. Modeling: Welcome to the second part of the tutorial, where we'll turn our ideas into reality and create a free model of the product. After we have opened the blender, we create a new project and delete all objects. After that, press script was a to create an object, cover the mass over the image. Click on the reference and select our product reference. Let me remind you that you can find all the references for the editorial in the description. We can also move it a little among the x axis so that it does not interfere with us in the future. Press three on the non pat and using Swift plus A, create a circle and move it down on the Z axis, we can slightly move the image. Go to edit mode by pressing Tab, and to select everything, press A to a certain object, press and raise it so that it matches the references with all held down. Select the bottom vertices and press to fill. We also select the top vertices, but this time we press E and then as key to get this result and extrude again along the Z axis. The next thing we need to do is to add modifiers. The first one will be solidifier modifier to add thickness to our product. In the thickness parameter, we change the thickness of the package. The second one will be subdivision. Here we need to set the level viewport to two. As you can see, this is not very similar to what we see in the reference. To fix this, we need to go to the edit mode and using the keyboard shortcut control plus create loop cuts and add them to the places where the corner should be, sulk the bottom part by pressing the free key and then create a loop cut on it by pressing I also, we can lift it up a little and we do the same at the top by creating loop cuts with controlled path air. So far we got this result. I think here we can reduce the thickness a little. And to smooth it, press the right mouse button and select the shaft smooth. Let's now create the lid. Press stop and select these angles with it. And press Shift plus D to duplicate them. Then press P selection. By that we make them a separate object. Exit with added mode. Select or just created object in added mode, selecting everything extrude on the axis and press to close the lid and for subdivision to work smoothly at Loop, cut in the corners, both above and don't forget to smooth it out and below. The last thing we need to create is the inside of the bottle, the jail inside of the bottle. But before we do that, we need to accept the solidify modifier. Let's do that. Then. Press Three United Mode, select the central phase and press control plus let's turn on x ray to see everything better. Now we have to do this rounding press control plus, several times and raise our vertices up. Then press control and minus. And move it down along the Z axis until we get something like this here. I made a mistake and press control minus many times. I'll just select all the vertices up to this point and move them down. Let's turn of the subdivision for now and in the same way, select all the vertices up to the moment where the gel should end. It's better to turn on x ray to see that. I think probably somewhere here. Then duplicated papers and plus D, press P selection to make it different object. Now we can turn on subdivision and select the neuternal object. Press this key to see only the selected objects, and in edit mode, fill the top with key and add loop cuts for subdivision modifier. Now let's go back and we can also scale it slightly and move the down vertices a little beyond the z axis. And to make our life easier in the future, we need to do one thing. Select the main part of the package and create a loop cut and using control valid. After that with the Alt, select them and press right mouth button. And then select Mark them. Then select the two corners on the sides and also mark them. Next I will add another reference to inspire the idea of the product placement. Here I also noticed that in this reference, the product has another small part of the Lit. I decided to recreate it, but this is an optional step and you can skip it if you want. All I did was just create a loop cut in the place where the object should select the faces and make them a separate object. After that, I added a couple of loop cuts for the subdivision. Here we go. Now let's light all objects of our product and move it all into a folder by pressing the M key and name it accordingly. With this, the second part of the tutorial came to an end. In this part, we created a model of the product for our future masterpiece. In the third part of the tutorial, we will create an environment and a scene for future render. See the part free guys. 4. Creatin the Scene: Welcome to the first part of the tutorial. In the previous part, we created a free de model of the product, which we will use in this part. And we will also learn how to create an environment for the C. Let's get started. Let's select all the objects of our products, and with the shift key pressed, select this part of the bottle. Then press control P and choose object transform. This is very important so that we can rotate our object like this in the future, only selecting one part. Now let's create our scene, select our bottle, and duplicate it. And move it on the x axis. And duplicate until you will be satisfied with the number. I think seven objects will be enough. You can duplicate more if you want. Now we simply select each object one by one and rotate it on the x axis in one direction and the other, if you want the best result, then try to rotate it in that way, so that one side will be symmetrical to other. Now let's learn how to create a cloud, create a cube, and go to the shading mode. To see the changes we need to go to the Viewport Shading. Here we go to this icon. In the first one in the render engine, we choose cycles. In the devices, we can choose GPU compute. Then after we did this, click New to create new material. We don't need the shader, so we deleted instead. Architectture, coordinate, and connect object to volume. Next, we need to add a vector math node and place it between these nodes and change it to length. As you can see, something is already starting to happen. But to add a shape to the cloud, we need to add a map range. So let's do this here. We need to set the minimum to one and the maximum to zero. We can scale the coupon added mode. Next thing we need to do is to duplicate the vector map and move it back. And change it to multiply and set the vector values to one. By changing these parameters, we can change the shape of our cloud to add details to the cloud. Let's add Noise texture and connect it with texture coordinate. Before we connect it with vector mop nodes, we need to add another node. And it will be mixed color and connect it this way. And change mixed color to linear light. Now by changing scale in detail, in no texture, we can add more details to the cloud. I think for scale two or 2.6 will be enough. And for detail three or four, the last note we need to add is principled volume and place it right here. But we need to connect map range to density. As you can see, our clot is almost done. We need to change that max parameter to 80 or 100. We can also change the color to A. And to diversify the cloud, we can change noise texture to four D by changing or seats. We can even animate it if we want. You may notice that the cloud is still somewhat gray, but this can be easily corrected by adding light to the scene. To do this, click on this icon with the globe, then click on the yellow and select Varying Texture. And then select your HDRI, or you can take it from the tutorial, increase the strength, and our cloud is ready. Let's return on Tour Scene. And now we can move rotate and scale our cloud S P bonds. Now let's add a camera and side on the frame. Create a camera by pressing Shift plus D. And by pressing and we'll open this heretical camera viewport to the resolution of the camera. Lick on this icon and change it to any resolution you want in the camera settings. Change the focal length to eight and just move our camera within the mouse until we are happy with the frame. The last object we need to create is the background. Let's do that. Create a plane and scale it. Then go to the edit mode and select this and extrude it on the Z axis. And select it again. Press control and scroll the mouse wheel. Also, don't forget to smooth everything out. All the domains is to move it back and scale it, if necessarily. Well, now let's use our cloud for its intended purpose. And move it under our cosmetics, like our bottle standing on the cloud. Just select the cloud and move it by press G, by pressing zero on the pad. We look from the camera view and how our render will look like. After that is done, our scene is ready. The end of the third part has come in, which we have created an environment and a scene for the future render. In the next part, we will add colors to our scene minimally. We will learn how to apply textures and materials in the part for 5. Lighting: Welcome to the part five of our editorial where we will learn how to create lightning for our scene. Let's get started, Press Shift plus A and create a spotlight. Then rotated 90 degrees and move it towards our background. By selecting the spotlight, you will see an icon with a lamp where we can adjust the lightning. First T's change strength to 15,000 then make sure the lightning is centered. After that, we can change the radius to two or three. This will give us this effect. Let's create another light source, this time area. Light can also rotate it 90 degrees. But toward cosmetics, I got it a little crooked. So I will fix it by rotating it in different axis. And here we can also change the power to 3,000 You can do more, I think here you can change the color to some files may be yellow or even orange. Then duplicated and rotated 180 degrees along the Z axis and move it away from the cosmetics. I think this one we should make a white color and change the power to 800. Then duplicate this light again, and rotate it to 90 degrees and place it over the cosmetics. Then after we've done that, duplicate it again. Rotated and place on the left side and do the same for the right side. Here we go. Now let's change the HD, right, because this one is too bright. This one looks much better. Let's change the brightness of the Lightning. For the top one, we will change to 7,000 And I'll choose red or orange color for this one. For the right side, we change it to 300 so that it gives a little elimination for the left side. I will set the value to 3,500 Also, let's change the location of this one so that the light falls from this left corner. The lighting is ready. Add more details to the scene. And duplicate the clouds and place them on the left and right angles of the camera duplicated with Shift Plus. And just move them by pressing button. And to level up our scene, we need to create a camera focus. So to do that, create an empty be hand scale it and rotate it so that it covers all the cosmetics. Battles after that, select the camera and go to the camera settings and check the box next to Depth of field. In this line we find are empty, or we can just select it with this eye dropper. And to change the focus, sharpness, change the value. 6. Texturing: Welcome to part four where we'll learn how to add color to scene. Let's go to Shading. Select the background click in the new to create a new material. In this case, just change the color in the base color to the one you like the best. In any case, it's red. Also, let's remove the cloud for convenience and this time create a new material for the main part of this battle, this part should be glass. Click on this icon and in service, change it to glass DF. The only parameter we need to change for now is roughness. Let's strike for now, 300. And let's see how it looks in vendor now I think we need to increase it maybe to 0.70 0.8 Yeah. Now it's of the lit also create a new material for it and simply change the color in the base color. For the bottom of the Lit, we apply the same material. Now I will show you how you can apply the same material to all these lids very quickly. First, we need to select all the, all the objects to which we want to apply this material. The last selected object should be the lead that already has the material. And then press control L and select Lean Materials. Here we go. And we can do the same with the glass parts of the products for the gel or cream. We also create a new material and choose the color we like. We can also reduce the roughness parameter 2.3 0.2 or even 0.4 Let's name our material so it will be more comfortable to navigate in the future. For the other buzz, I apply the same material and click on this icon. Before make any changes to the material in the base color, I just change the situation. On the right side, we'll have lighter colors. On the left, we'll have the darker ones. I will swap the materials, or you can just change the duration for this bottle. I will select the first material, click on the icon and reduce the duration for this bottle. I will do the same, reducing the situation even more for this side. We do exactly the same thing, except that instead of increasing the duration, it will increase it. And this is the picture we should get at the end, let's out a cloud for the full scene to see how it looks. And I think I'll change the color for the background. I also forgot to mention that you can change the color of the cloud if you wish, and the only thing we're missing is a label, So choose our glass part of the product. Go to the edit mode in trading. Create image texture and press control, then open a label image. If you don't have one, you can get one in the description. Next we need to add principled DF node and connect color to color and alpha to alpha. After that, we need to create another node. This time it will be mixed shader and connect glass and principal BDF to the mixed shader. Now we need to go to UV Editor. Here we need to select one of these faces and click L button to select them. Then press and select Wrap. Now we need to move that UV map that we created to the center so we can see how the label appears in the bottle. Here we go. Our label is in our bottles. Well, this part of the tutorial has come to an end. We learned how to add colors to the scene and create materials for objects. In the next part, we'll learn how to create the lightning for a scene scene in the next part, guys. 7. Render Settings: Welcome to the final part of this tutorial where I will show you how to set the correct values in the render settings so as not to get 2000 graphics and select your computer does not explode. Let's get started. In order to configure the render, we need to click on this icon in the render engine. We can select either EV or cycles. In this tutorial, we will use cycles in the device, you select GPU. If you have this inaccetable function, go to Edit. Then in Preferences, look for the system. You need to make sure that there is a check mark next to our graphic card you can close. The next setting is Max Samples. It value directly affect the render quality, but I don't recommend you setting it too high. I usually use a quantity 800-7000 The next one is light paths and here we are interested in only one parameter, and this is volume. We can change it to four or five. Do not set it as I did, Otherwise, a simple render will take you ten to 15 minutes. The last thing we need to change here is the color management in the look, you change it to Medium Hitrust, You can choose other options. But personally, I realized from my experience, that Medium Hitrust is the best option. The last thing we need to do is to click on the Render button. 8. Conclusion: And now the Torial has come to an end. And I hope you learned a lot of new and useful things for yourself and are ready to enter the world of free D want. In any case, this is the result we got at the end. I will be very glad to see different variations of your works and perhaps be inspired by your ideas. Do not forget to share your opinion and your works. If you have any questions about Torial, I will always ready to answer and help you. But unfortunately, I have to say goodbye and see you in the next tutorial, guys.