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Create Attractive Animations and Renders in Blender even if you are a Beginner!

teacher avatar Nikdox Studio

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      Intro

      1:13

    • 2.

      Basic Knowledge + Secret

      4:16

    • 3.

      Modeling

      12:35

    • 4.

      Animation and Physics

      16:17

    • 5.

      Texturing

      11:07

    • 6.

      Lighting

      7:42

    • 7.

      Render setting

      1:12

    • 8.

      Conclusion

      0:36

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About This Class

Welcome to the most exciting course where you can gain valuable knowledge and learn how to create attractive animations and renderings of products that will help you advance in the world of 3D!

In just one hour, you'll master the skills that will help you create animations and renders using Blender that will help you develop and attract clients, create an attractive portfolio, or generate interest in your product!

Whether you are a beginner opening Blender for the first time or a professional with previous experience with Blender, this course will satisfy both as here we will discuss not only all the necessary knowledge for beginners, but also learn a couple of secrets that will take your work to the next level,will save you time and allow you to attract more clients

In particular, we will cover: Modeling, Simulation, Physics, Texturing, Lighting, Rendering and much more!

Don't miss the chance to learn the skills that will help you master Blender and create renders and animations to create a unique portfolio, attract clients or increase attention to your social media

What you will get:

Professional Renders and Animations: Learn to create animations and renders that effectively convey your message and attract your target audience.

Time saving: In just one hour of this course you will acquire all the skills necessary to create a unique portfolio and develop into a Blender

Learning the secrets of Blender: You can learn several secrets that will increase your efficiency and save you time while improving your skills

Creative freedom: Express your uniqueness with the knowledge you gain and develop your own unique style.

Methods and techniques: The course covers various aspects of creating attractive renders and animations, including modeling, physics, texturing, simulations, lighting and more.

Promote your brand: Create videos and pictures that will help you attract customers or clients, earn trust in your products or services.

Who will benefit from this course?

Beginners: students taking their first steps in creating renderings and animations and looking for a simple and straightforward start in Blender.

3D Graphics Professionals: People with 3D modeling experience who learn to apply their skills to create commercials.

Freelancers: Freelancers who want to add creating eye-catching animations and renders to their service offerings.

Business Owners: Entrepreneurs and small business owners who want to create high-quality video ads for their products or services.

Marketing Professionals: Marketing professionals looking to improve their skills in creating commercials.

Marketing Students: Those who seek to acquire practical skills in advertising and media production.

Efficiency seekers: Students who value effective learning and want to quickly master the skills of creating commercials, animations and renderings.

Don't miss the opportunity to gain valuable knowledge that will help you create a stunning portfolio and attract your first client!

Meet Your Teacher

Level: All Levels

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Transcripts

1. Intro: Hello, if you happen to Blender and I'm wondering how can they create something unique then? The tutorial is for you after all. In the tutorial, you will gain all the necessary knowledge and learn how to create attractive animations and product rendering that will help you not only in the development and knowledge of the free de world, but also help you create a unique portfolio and attractive clients. This tutorial is useful for both beginners who have just opened a blender and foreign professionals who have not less desire to learn and want to know the secrets that will help them reach a new level in blender. Namely, in this course we'll look at basic knowledge for beginners. Modeling, physics simulation, texturing, lightning render settings, and also secrets awaits you that will allow you to take your work to a completely different level. That the opportunity to gain valuable knowledge that will not only help you create a standing portfolio, attract the attention of clients, and earn money, but will also allow you to develop and give an impetus to learning the world of blender. Let's not waste a minute and let's get started. 2. Basic Knowledge + Secret: This lesson will be useful not only for absolute beginners who have learned how to open a blender, but also for Pros, because we will also learn a secret technique that will make your work much easier and save you a lot of time. This lesson, we will learn all the basic knowledge that will be necessary, not only to create today's masterpiece, but also which will serve as a basis for you to create a free model which will give you unlimited possibilities and create in masterpieces. Let's get started. The first thing we need to do is open a Blenzer and create a new project. And congratulations, you have learned Blenzer, just we have a lot of new things to learn. But let's start with the theory the Fred world consists of three directions of length, width, and height. Or x, y, and z, axis bundle. We can notice them as red, green, and blue lines. You can also find out which axis you are on by looking here in Blender. As in other programs, you can scale, rotate, or move an object along the X, greg or Z axis. To scale an object, you must first selected by clicking on it and then press in order to rotate. Press R key in order to move key. Also, if you then press the X or that keys, you can do these three actions along a specific axis. Blender also has modes that you can choose here, and as you can see, there are a lot of them. But today we will analyze only two of them. The edit mode and the object mode, in which we are by default. And which allows us to select different objects and make changes that I mentioned earlier. A edit mode is intended for more detailed changes to the object. To go to the edit mode, we need to press Top. In it, we have the opportunity to choose between changes, votices, edges, or faces, which you can select using 12 or three keys. And we can also rotate them, move them, and scale them. But in added mode, there is another new action available. This is extrusion. To extrude you need to select the vertex corner or face and press the E key. Let's move on to how to rotate the camera and create objects. To see our object from different angles, you need to hold down the middle mouse button and move the mouse. Or rotate the mouse wheel to zoom out or move closer to the object. But how to create an object? Everything is simple here. To do this, we press Shift plus A, and here we can select a different set of things that we can create from standard shapes to Suzanne. You can play with it and find out where everything is. Now the trick I promised at the beginning. Now a question for the experts teach. You know that in edit mode you can simultaneously select vertices, edges and faces without switching between them every time and without using the annoying menu or keys. Well, this is possible to do this. Let's go to the edit mode and withholding shift select, for example, vertices and corners in this menu. Now we can select both. You can even not waste time and select everything at once to save a lot of time and save your fingers from hard work labor. In this lesson, we learned all the basic knowledge that is useful for creating a free model. And also learned a secret that will make your work much easier and save you a lot of time when changing an object. In the next lesson, we will apply the knowledge again and create all necessary object for animation and see in the next lesson. 3. Modeling: The previous lesson, we learned the basic knowledge with which we will create a free model of product packaging that will become the center of attention and an internal opponent in our scene. Let's get started. Create a new project. Select objects and delete them. Press number one and the Numpad to go to the front view. And then press Shift plus A and create a Be using the And key reduce it along the z axis and then along the greg axis that our que resembles the shape of a package. Then we go to the edit mode. By then using control, we create a loop cut in this, we increase the number to 25. We need to repeat this process on all sides. On this side, on this side. By doing this, we increase the number of polygons. So that simulation we use in the future is successful. We should have a similar result. Okay again. Now go to edit mode and press two. Then we shift to pre. We select all the sharp corners, make sure that you selected all the corners, and then click on this icon and create new vertex group. And click Assign to prevent close simulation from being applied to selected vertices. Then we can go to Physics and apply a close simulation for the cube. In the settings, we turn on the pressure parameter and set the value 1-3 and also reduce the pressure scale to 0.2 or 0.3 In the field weight, we need to decrease gravity to zero that during stimulation, our product does not fall down. Let's play. It looks good. As we can see, we need more polygants. Click control two to add subdivision modifier. Also, if you have a more powerful computer, you can increase the quality to eight or to ten. Now we need to select the frame that we like best. After we have decided on the frame, we can apply the simulation and leave subdusiondifier alone. Now let's add more details to our cube so that he looks more like packaging. In edit mode, we need to turn on X ray. Choose the vertices and select all these vertices. Make sure that you selected all top vertices and then delete them. If you miss some, just delete them. Then hold down Alt and select these vertices and turn on the proportional editing on the top. After that we press to extrude and move it along the Z axis and scale it along the Cric axis. Then using control plus air, we create a loop cut to add more geometry. Now we can turn off the proportional editing and also scale the loop cuts and the Cre axis and make the top of our packaging more realistic. We can also select this vertices then plus and zero to make these vertices flat along the Z axis. Enable proportional editing. And thanks to it, by changing the vertices, we can influence and change those that are around. Let's now add details to both sides of the package. Please press two, and by holding out, select these corners and scale them on the X axis. In my case, I think I need to reduce the radius by turning the mouse wheel, and again, reduce it on the X axis. Next, select all these vertices and move them along the Z axis. Our packaging is almost ready. All that reminds is to add a couple of details on the side. For this, we go to the data and choose our vertex scroups. Select all our vertices that we selected earlier are selected. In the left part of the screen, we hold down the left mouse button and this icon and select along normals. This tool allow us to extrude our selected vertices in different directions. Let me show you by pulling this yellow pointer, we can extrude them in this way. We can also scale it a little along the Z axis. We should get that result. We can also scale it along the Hicks axis. In this case, on the top. You need to slightly correct these vertices and lower them along the Z axis on one side and on the other. If you worry about shading, then press Shift plus to make everything perfect. Personally, I didn't like this design, so I'll just delete these faces on one side and on the other side. You can leave them as you wish. After that, our packaging is ready. Now let's create a cafe for convenience. Let's hide our packaging. Press shift A and create an Icosphere increase in division to four, then go to the edit mode and press to go to top and T. Then turn on the proportional editing and the tab increase the radius with the mouse will and move along the axis. Let's see what we got in case we need to increase the radius and move it again. Okay, great. Now we need to change it until it resembles the shape of a coffee bean. Increase it along the x and cric axis, and by changing the radius with proportional editing turned on, you can change the object and give it the desired look. This is what I've got at the end. To give more details to our coffee beer, choose the Sculpture mode. This menu, Go to Modifiers and add the subdivision modifier to add more polygons holding control in the middle of our coffee bean to add more realism to it. You can also increase the strength and radius of the brush if you want. You can also add more details. After this, we can apply the subdivision modifier. If you look at the numbers of vertices, it is too large because there will be a lot of coffee winds in our scene, and this will greatly load our computer. We need to add a new modifier called decimate, which reduces the number of polygants and preserves the shape of the object. In collapse, we change the ratio to the number of vertices is less, and this does not affect the appearances of the being. After that, we can apply the modifier. Now we can return the package into the scene and reduce the coffee bean to a realistic size. In this lesson, we learned how using basic knowledge call simulation and sculpting, we can create objects and created two main objects for the scene. In the next lesson, we will learn how to make them move and animate them, creating realistic simulations. Well, this lesson comes to an end and see you in the next lesson. 4. Animation and Physics: The last lesson, we learned a lot of things and created the main object for animation. In this lesson, we will put them into motion and learn the basics of animation and physics. And also create a background for our scene. Let's do this. Let's hide the coffee being from the scene for now and start animating the packaging. But before that we need to add a camera press Shift plus A and create it by pressing Numpad zero. We can see the view from the camera if you press a menu will open in which we need to go to view and check the box camera to view using the mouse. Well, we can zoom out our camera and using the Gkey, we can move it up so that the product is on the center. Then go to the camera settings and change the focal length to 295 millimeters. And again, zoom out so that the product is in the sensor. By changing the focal length, 225, we will make the view from the camera more realistic. Now let's animate the product, select it, and move it down along the Z axis until it's not visible in the camera view. Then press and 90 rotated 90 degrees. Then press and select location and rotation to put the key frame and adding it to the applied location and rotation of the object on this frame. And then go to some 40 frame and return our product and press R -90 to return it to its original position. Again, set the key frame. We applied the changes in this frame and created the animation. Let's see what we have. I'll drag the second frame and the 16 frame to make the animation smoother. With that, the animation is basically ready for the physics. We need a coffee. Let's return it to the scene. Let's rename it. And by pressing M K, we can create a folder and also name it for packaging. We do the same, name it accordingly. This will help us A in the future because there will be a lot of objects in our select sites are being moved somewhere here. Then press Alt plus D. Two, duplicate it. Then go to the pew and using Alt plus D, duplicate them until it will be enough pins for our animation. Our simulation ins like them all and rotate on x axis by 90 degrees. You need to make sure that they appear in the camera view. Then duplicate them all and move to the right side and rotate them 90 in decree. Also duplicated on the left side, making sure that they do not appear in the frame. Duplicated a couple more times and perhaps remove some of them to fit in the corners. And duplicated on all four sides. Also make sure that they do not appear in the camera view. But as we can see, it doesn't look very nice and all the beans are rotated in one direction. To fix this, right click on the bin folder and select objects. Then click on Objects Transform, and randomized transform. Here in rotation, we can change x and to rotate them randomly, you can also change the location and play with the parameters in my case it suits me, so I leave it like this. Now let's add physics to the object. Click Object, then call to the rigid body and select Add Active. Then to Physics settings and change shape to sphere. Right click here and copy to selected to apply the settings to all selected objects. Then we select our product and also add a rigid body. But this time we change the type to passive engine the ship to mesh. Also, don't forget to check the animated box because we animated the packaging earlier. Let's see what we cut by pressing space bar. As you can see, our beans is falling down and this is not correct. To fix this, go to the scene settings and turn off gravity and let's play again. As we can see, they don't fall, but some beans still will be visible in camera and interfere. In my case, I will just delete them apps here, I deleted the camera, so be aware if you selected the camera, don't delete it. Now, once everything is perfect, let's make magic press shift plus a and in the force field, choose force and move it so that it is in the center of our product. If we go here, we can see the four parameters to show how it works. I'll change the strength to -800 plate. As you can see it magnetizing our beams. It turns out such a very interesting result that can get even published on social networks and attract attention. But in order to attract the client and convince them of our abilities, we'll go further and take our animation to a new level. Let's change the strength to -80 I go to the scene settings and the rigid body world in cache. We change simulation 260 because 216 frame, we have our animation of the product. And as we can see, it starts immediately. We need to make it more smooth. To do this, let's animate the strength of our force. Go to the 16 frame. Let's create a frame with zero strength, and drag it to the Frame 40. Then go to the Frame 60 and set the force to minus eight. And apply the key frame again. Let's see what we got. We need to create another key frame on the hundredth frame, and this time we need to reduce the strength to zero. Let's see what we got again. Okay, that looks great, but all determines for us is to create the slow motion effect. To do this, we go to the rigid value volt. Here we can see the speed parameter and we need to animate it. Let's go to some 98 frame and apply the key frame and speed and move it to the frame 90. Then change the speed to 0.3 and apply the key frame again. Let's play the animation. Great, but I will add another key frame with a speed of 0.1 on the frame 120. And this is the result we got. Okay, But to take it to the next level, let's improve our product animation a little. Let's create another window. Move the mouse to the far right corner and halt it down, and drag it to the left side. Let's create another window on top. And here we change it to the graph editor in this window, select a, click A to select everything, then click and choose C. Here we can turn off the visibility for all directions except of a z location. That we can only change the z location here, we need to also choose individual centers to change each K frame according to its origin. Now we can scale it. As you can see, the animation becomes smoother and more natural than it was before. Okay, the last thing that we need to do is to create background shift plus A and create a plane scale it a little, rotating on x axis and move along the Greg axis. You can also join the areas by clicking right mouth. And then join areas. Now duplicate our background and rotate x axis by 90 degrees and position it under the coffee beans. This plane will serve us as a reflection of the light from below. Now let's go to the rigid body world and bake our simulation that after rendering we don't accidentally get some another result or back in this lesson we learned how to use gravity to our advantage using a rigid body and force field and created pin animation. In the next lesson, we will add color to the scene and figure out how to create and apply materials and textures to the scene to create a effect. This lesson coming to an end to in the next lesson. 5. Texturing: In the previous lesson, we learned how to attract not only beans, but also the attention of clients. In this lesson, we will learn how to add colors to the scene. And figured out how to create and apply materials and pictures to the scene to create a bow effect. Let's get started. First, let's create the textures for the packaging, but before that let's go into edit mode. And with old and Shift held down, select these vertices on this side. Also at the top two and at the bottom, somewhere here. Okay. All right, click and mark seam. And it should look something like this. Now let's move on to Sing and our scene without materials looks like this. Select our object and create a new material. Now we need to enable one very important addon. Go to the edit, then settings. Then add type note wrangler in the storage par and put a check mark in front of it. After that we can close the window. Then press control plus and select the textures that that you can find in the description. As you can see, it doesn't really look like the correct label. Click here, Intellect V editor. Then go to the edit mode in this face, and then press L, then Intellect, and wrap in this window. Press and move it along the x axis to the center. Make sure that our V map is in the center. After that, select this face and press L. End while holding Shift. Select the face on this side and also press L. And do this until we select the rest of the package. Then press and broke in this window. Press as to scale and make it smaller. And move it to the place where there is no text. It already looks good. But let's add a couple of details to make the packaging more realistic. So go back to the shader editor here. In this note we can increase or decrease roughness for now and specular increase to 0.6 Then press shift A and at Noise texture and connected to normal. Then again shift plus A and creates a bond instead of normal connect to the fight. All that remains is to play with the settings, with scale, detail and roughness. For the detail, I will choose 9.4 for the roughness, 0.7 and for the scale, 13.3 But don't be follower, be a student and you can play around with that and choose your own settings. Also decrease strength at the bottom. And it will give us the texture of the package and also connects from nice texture to gruffhness. This is how our packaging looks like. And let's create a material for coffee bean, add a arne texture and connect the distance to color to base color. Now create a color ramp and place it in the middle. Then create a bump and nice texture and connect enter in the parameters a little to achieve an approximate result. Then we increase the size of the Rene texture and all that remains to be done is to change the colors in the color ramp. For this one we will create a dark orange color and just change the value. And for this one we will do a similar color but with more value, more bright. Then click plus and drugs this slider here. And click again, D here and all that means is to play with color and slider and this is what I've got in the end also be color to the. And in the arne texture I changed to smooth one here and decrease the smoothness to 0.6 and increase specular one. And to add more details to the beam, duplicate the bump and nice texture then creates a color ramp and connect it all. And add a new mixed color node. And connect bump to mix color, hold shift plus control and click on bump node to see the changes better. And change the sliders and the color ramp. And check the box for inward in the bump node. And change the noise texture parameters until we achieve the desired result. Also, you can reduce the factor in the color mix. That's what I've cut In the end, this is what my final material looks like. You can see everything in detail by stop. In this video, if we come back, we can see that the materials is automatically applied to all of the beans. Now let's create the proground material first, let's choose a color. I'll choose the plaque for now. And also increase a metallic a bit. Let's also create a new material for this plane and increase the roughness to one. In this lesson, we learned how to create and apply realistic materials and textures to objects to create a wow effect. In the next lesson, we will add light and learn the secrets of lighting. With that, this lesson has come to an end, and in the next 6. Lighting: Previous lesson, we added color to our scene and learned how to create materials and textures for objects. In this lesson, we will learn how to add the right lightning, so that there is no dispute that we are all professionals. Let's do it first. Let's go to the render settings and change the engine to cycles and then change to GPU Compute, Let's swap the Viewport display and render display on these windows. On the left we'll see the final result and on the right we can add it for light. Let's create a area light. This type of lighting is used more often in the industry and in lens in general. Move it and make it bigger. Let's also move it up by pressing our key twice. We direct the light to the packaging and go to the light settings and change the power to 800. Although it's not enough, let's increase it to the 5,000 per now. We can also slightly reduce the spread, let's say 170 for now to make a light hydro and focus it on our object. Okay, now let's duplicate the light presenti plus D and using R K rotated and also directed to the product, also lower it and the axis. And this time we need to set a small power value just so it's dark on this side. But first, let's create a new folder for lights. Just like all the lighting we have, press M and create a new collection. Now let's create another light at this time, a point light, which will serve us in ground lighting. Let's move it behind the object and also increase the power to 5,000 And move it back to get this claw from behind. You can play to see what is the best result for you and make sure that the slide is centered. Now let's duplicate it and change its type to area high. Lets rotated 90 degrees along the x axis and increase it and also scale it along the z axis. As you can see, we don't have enough light in the front of our package. We need to applicate the background. Unchange is material to the one we created for this plane. Since now we can't see anything from camera view. We need to make this plane invisible to the camera. To do this, click on this icon and invisibility and check the camera box. Beginners and intermediates usually use a lights, but use the streak of bonds in light of an object. And all that remains is to move it further away and play with materials and colors. I also noticed that the light is too bright in the scene, so I need to change it to something smaller. For softer shadows, you can increase the light scale for this light. On the right side, I change the power to 3,500 And also the platform along the z axis so that the light from below is not so bright. Here, we also use the professional method and reflect light from the object. This is the result we got. You can also choose any other color for the background. Orange, yellow, or Caffe colors are perfect for the scene. In my opinion, all that means is to animate the slides. Let's go to frame seven, key and accept the key frame for the strength. Let's go back to the first one, change power to zero and apply the changes. Also, we need to move the key frame slightly so that our light appear along with the product and will add drama to the animation. In this lesson, we learned how to properly light a scene and learned the lighting secrets that all the pros in the field use. In the next lesson, we will understand the render settings and learn how not to blow up your computer and rendering. And that's it for this lesson. See. 7. Render setting: So let's join this, Windows, go to the render settings. We already change the engine to cycles, and the important parameter here is max samples because it is directly responsible for the quality of the rendering, but it also puts a lot of float on our computer. I recommend setting the value 500-2 thousand. I don't recommend setting it more even if you have a very powerful computer, because you won't see much difference. Then go to Color management and choose medium, high contrast. And this is what we ended up with. The final touch is to click on this icon. And in file format, choose Peg and increase the quality. 200. Here you can select the file in which you want to save the animation, and all that remains is to click and then render animation. 8. Conclusion: For now, this course has come to an end. In this course, you have learned a bunch of useful things and are ready to enter the vault of Fred. This is the result that we got. In the end, I will be very glad to see different variations of your work and perhaps be inspired by your ideas. Do not forget to share your opinion and your works in the comments. If you have any questions about the lesson, I'm always ready to answer and help you. But unfortunately, I have to say goodbye and see you in the next tutorial.