Create Cinematic Animation using Blender and AI (Beginner Friendly) | šime Bugarija | Skillshare
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Create Cinematic Animation using Blender and AI (Beginner Friendly)

teacher avatar šime Bugarija

Watch this class and thousands more

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Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      Introduction to the tutorial

      2:01

    • 2.

      Introduction to Blender for beginners

      8:17

    • 3.

      Introduction to Blender file

      8:46

    • 4.

      Car 1 - Volvo

      14:09

    • 5.

      Car 1 - Volvo (Part 2)

      21:08

    • 6.

      Car 2 - Dolomite

      14:48

    • 7.

      Car 2 - Dolomite (Part 2)

      23:13

    • 8.

      Car 3 - AMG

      11:34

    • 9.

      Add Dirt to the Car (Method One)

      8:27

    • 10.

      Add Dirt to the Car (Method Two)

      7:23

    • 11.

      Animating the lights on the car

      4:07

    • 12.

      Importing trees into Blender

      4:05

    • 13.

      Animating leaves on a tree

      10:12

    • 14.

      Depth and field

      3:00

    • 15.

      Camera animation

      2:55

    • 16.

      Bokeh

      5:11

    • 17.

      Render

      5:52

    • 18.

      The scene with the man

      13:04

    • 19.

      Post-processing, work with passes

      10:39

    • 20.

      Effects and color correction

      12:48

    • 21.

      Overlays

      11:22

    • 22.

      Video and audio editing and combining with AI (Artificial Intelligence)

      32:26

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About This Class

Hello and welcome to a new tutorial. In this tutorial, we will create animation from the introduction video in the free program Blender step-by-step. 


We will talk about how and where to find the best free cars model online. In three examples, we will solve most of the problems you meet when downloading objects online. 
After these three examples, you will be able to download any model online and optimize it for easy use in a blender.

After that, we will animate the car lights, add imperfections, trees, animate the leaves, and other details. We will talk about the camera, how to animate it, add depth and field, bokeh, and other settings.

We will do the post-processing. We will work with passes in blender, effects, and color-grading. I'll show you where to find free overlays and how to achieve a cinematic look.

Finally, I'll show you how you can make animation created in Blender more interesting using AI tools.

The tutorial is step-by-step, so even if you have never opened a blender before, you will be able to follow the tutorial easily.

Meet Your Teacher

Level: Beginner

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Transcripts

1. Introduction to the tutorial: Hello and welcome to another tutorial. In this tutorial, we will create this scene who are watching now in three program blender step-by-step. We will talk about how and where to find best free car models online. And we will solve most of the problems you meet when downloading objects online. You will be able to download any model online and optimize it for easy use in Blender. After that, we will animate the car lights or the imperfections, trees, animate the leaves and other details. We will talk about the camera, how to animate it, adept and field bouquet and other settings. Finally, we will do post-processing. We will work with buses in Blender effects and color weight. I will show you where to find free overlays and how to achieve cinematic look. In the last tutorial we create and these three scenes, if you haven't watched the previous tutorial, I recommended that you do, but it is not necessary. I will share it with the blender file with Kevin, ground and lighting we created last time. So we can immediately start creating the first see. 2. Introduction to Blender for beginners: If you are completely new to blend there, I'm going to share with to our terminal window I made for a pass tutorial where you can learn the basic of Blender. If you have experience with Blender, you can skip this part. You can download Blender for free at blender.org. First, I will introduce you to Blender a bit. After that, we will start with this. See, this part is intended for Blender beginners. If you have experience, you can skip this part. Since blender is a large and complex program, I will try to show you only the basic in about 10 min before we start working on to see when you open Blender for the first time, we see a lot of options. The good news is that you don't need to know most of them to create a scene. We will spend most of our time on the Layout tab. And we will also use shading for creating materials, UV editor for projecting materials on 3D objects. And finally, a bit of composite determine. All these tabs above are actually made up of these tools here. E.g. layout consists of 3D view port and timeline because we will use them a lot. They are here by default when we opened Blender. We can create a workspace according to our wishes or needs. E.g. if we separate this window, we can add UV editor or shader editor, or another 3D view port. Here. In the 3D view port we have three objects by default, camera, object and point line pass light source. To create a render, we must have at least one camera in the scene. To switch to camera view. We can go to view cameras, active gamer, but all these options have shortcut keys. Searching for this option, for this menu is waste of time. If you use blender, you have to learn some shortcuts. We will cover the most common shortcuts in this tutorial. And with time later you can learn shortcuts for advanced options as well, e.g. to switch to camera view, the shortcut is not at zero. Then we have our select a camera in the Properties tab we can find option for this camera, e.g. focal length, which is actually zoom, Depth of Field and others. Each object in the scene can be deleted by Delete key or x. In Daniel, one can be created with shifting or by going to add menu. We will mostly use the options under Mesh that we have basic geometric shapes from which we can model anything we want in the edit mode. Once we have the camera and object, we can make the first render. Shortcuts horrendous, F to L, or you can go to Render, render image. We now see our object because we have a light source, which is this point lame. If we remove the point lamp and press theft, Well, we still see something. And the reason is because in the word Properties tab, you have a darker gray color, but not completely black. Which means that our ward or environment ME, sunlight. If we switch to black, we won't see anything. Lighting in Blender can be from three different types of sources. The first is worth or environment. They're in additional to call. Or we can also use an external file called HDRI. We can find many of them on the internet for free. And we can also use procedural our sky texture with comes with Blender. We create the second group or flight with Shift D that we have a point, sun, spots and area. Each of these source emit light differently. We can also turn any object into a light source if you k tan emission material for this subject in shaded in red there we have to render engines. The first is EV and the second is cycles. Evs less realistic but is much faster than cyclist. If we can be very realistic, similar to cyclists, but you need to know how to set some settings manually While cycle C3 realistic by default, because it's a physical base path tracer render engine. Speed depends on the computer power and seen optimization. In the Properties tab, we have our different options. One that we will use often is the Modified tab. There we have a large number of modifiers that speed up the modelling process. E.g. the array modifier enable us to quick can easily duplicate soldier. With the mirror modifier. We can easily mirror everything we do on one side to another side. With the Boolean modifier, we can cut one object, hit another. There are many other modifiers. These are just up to you that we use. Most of the tools on the left allows us to quickly transform the object. E.g. we will often use the move, rotate and scale tool, but we usually use them with shortcuts, g for gravity, therefore rotate and S for scale most often combine it with X, Y, or Z for X, Y or Z axis. E.g. if we press S for scale and then x for x axis, you can scale the object only along the x axis or y to rotate only on the y axis. Or G to move along the z-axis only. To edit an object, we need to go to Edit Mode, the shortcut for this system. Then we have three types of selection, vertex, edge, and face selection. We can jump between them with 12 or three on keyboard. Now we can grab vertex, edge and face and scale, rotate or grabbed S or G. There are a large number of portion that we use in edit mode. Some that we use often is Control R to add a loop cut, extrude, and control B2B. Shortcuts that we use often to navigate through the scene is numbered one for the front orthographic view. Number three for the right, paid nine for the left, and the non-bird, seven for the top. You can get the same by clicking on this gizmo. By pressing the enter key, we open additional tips. You can find all this in Properties tab and much more, but this is sore cough, or these views over the first three types can be blender and the rest is the add-ons that I personally style. We will mostly use the transform tab. We can see location, rotation, scale, and dimension. There we can see the dimensions of all selected object. 3. Introduction to Blender file: If you are a blender beginner, I recommend watching this introduction to blend that window. So this is from my last tutorial and you can find here basic or blender. I will also share with you this template Car N carbon blender file. So you can just double-click and you can open this file. This is part of sin we created in the last tutorial, and we will use this for another scene. And if you press NumPy zero, we switched to camera view. So we have already set the camera here. And if we press F value, we can make first render. And you can see what you hear here. So here is our cabin from last tutorial and ground photo scans and lighting and atmosphere. If we look to render settings, we can see that I said these two GPUs. So if you have GPU, you need always use GPU because it's much faster than CPU. And I said Here samples to 100, which is good for tests, but for final render we will lose a lot. I use last time about 500. And of course, the noise that, and if you have optics, you need always use objects because it's much faster than this Open Images isn't for lighting views, this volumetric cube. And if you go to Shading tab, you can see that we use principle volume with density of 0.1, which is very high. And in combination with this three point lamp, which are same. And with this very strong value and this bluish color, we get volumetric effect. You can see how this look here and we can switch here to render preview. You can see how this goes. This three point limb with a very high valuable through this volumetric cube and we get this effect. So this three-point lamp is main light source here with combination of hollow matrix. And we have also this two-point limbs here, which is not so important. This should imitate street lamp. This more color. They don't affect too much to our scene. It will keep them for now, but we will see later this street lamps here. And the next we have here, this ground. So they are in this folder. You can move them, scale or rotate. So if you press Z, you can rotate them on z-axis or you can press G and X to move them on x-axis or G and wipe or y-axis. But if you want more of this, what else can you just need to duplicate them with altered D, shift D. With the Aldi you make instance of this object and this will not slow down render time, but if you use Shift D, this can slow down your render time. So just be sure to duplicate them with all d, So d and x, and you can move this here. One thing I forgot to tell you if you have a slower computer or laptop and you have problem with this volumetric, you can always disabled this in render preview and you're seeing me, it'll be much faster. So your scene will look like this, but later we will cover this background with trees and this should look better. But my recommendation is to use volumetric because you'll get a better final result. And the next thing we have here is this cabin. So I will go now to solve live preview. And this can be consist of objects as you see. But I parent all this object to this empty queue. So if you select this cube, you can move all Kevin. Or you can press S to scale this or air and rotate this. And all of this in this can be products. So if you need more of these, Kevin, you don't want select here because we will get this. Rather be sure to select this cube and you can move this camera. If you want to use this cabin in another scene, just be sure to go to this collection and select down and hold Shift and Select all of these objects and then you can go with copy object and you can use this in another blender scene. You can just paste object. And you will get this Kevin. So if we go to material privilege can see how this looks in material. And let's go to render preview. So I will vote to cycles and GPU. And I will switch to render preview. And let's for background art, bluish dark color. And let's quickly add just so light. So I will go with Sam and I will rotate this on x or y axis to create shadows. So this is just for tests. You don't need all of this and let's try to switch to grayish color. Morning light. And this loop recognize it, but we have this hard shadows here, so you can, okay, this angle here to get soft shadows here and e.g. you can add another point them with some warm color and you'll get nice scene. You can use this in any project you want. But if you want to learn how we create these, Kevin, from start to finish, you can watch my last tutorial and we will now be 2 h. Let's talk about camera. So if you press numpad zero, we switched to camera view, and now we need to select our camera here and we get this camera settings here. So I use a panoramic because we get these edges here. For tests, go to perspective, which is default. So if we press as well. And if you now press J on the keyboard, you can switch between these slots here. So this is before and after. And I think this panoramic look a little better. So you'll get this distorted edge here. So this is before and this is basically all your camera settings and we will later use that field. But first we need to add card 2 h. 4. Car 1 - Volvo: In the last tutorial, I talk about the car option for blended and you can watch for free this part. So just find this file here and I talk about corruption and how to import FBX or OBJ file in Blender. And you can watch this part in this tutorial. We will also import three car in this scene. So you can find car you like. First of these three option is Blender kid. And in lots of tutorials, I also talk about Blender kit. And if you want, you can open this window and you can learn about these great add-on. So quickly about blend that keeps, you just need to go to blender.com and I will also share my link. So if you want to get through this link and you just need go here and download Blender kit add-on. And then you need to go to here, you can instruction, stop this add-on. You can find it also in my last video. But basically we just need to go to Edit Preferences sent here to install injustice town. Just download. Then you'll need to search for Brandon. Just kicked. And just enable this last scene. I use this transportation add-on, but because this is not a free add-on, talk about free oxygen in this tutorial and the person has been their kids. So after you install Blender keep, you shouldn't get something like this. In this cell body. You can search for your objects, materials. Since HDRI and we will search. And you can look here that we get some free options, which is without this locker and all this with this low caries block. So if you want, you can go to vendor keep them. You can combine these four grand for $6 a month and you will unlock all this. In this tutorial, we will use only three assets you can search for any of these three. You can see there is lot of free options like this car. And last time I found one nice wall. So I will stop share for just one node, it, for some reason this add-on don't work for you or you cannot find this car. Don't worry, because we will later work with another two cards from another source. So you can, in this case skip this part. So when you find your card, you can just drag your car and place it. You're seeing. All these objects are created from different outdoor should look different. So first thing we need here, we want to make this in one collection. If you have problem to find this object here you can see that nothing is highlighted. There is one trick you can use for find objects. You can select one of these piece and you can put your cursor here and non-fed keyboard toucan, breast, stopwatch and Blender will navigate to this object. And we can see that these objects are in this collection. So let's mean that this car have, already have collection. But this collection is in our main collection. So I will just move this and replace this car. So now we know that all these objects from this collection is here. And the next thing I will do, I will select all these objects, objects from this collection. So I would select the first one. And I will scroll down to object here to Select All. And now I will press plus an unpaired slash key to isolate only this car from our scene. Or I will go with you. Local view, toggle, Local view. Now we have much cleaner seem to work with. And now we can, we can fix some problem with this car. Reason why we'll play with the three different car in this tutorial is to show you how you can find the nice options, but also to show you all problems. You can get with the important concepts from different creator because all of them working differently. The first problem we have here is this double objects. So if you look on this card, you can see this glitches here. And that's because for some reason we have double objects on our car. So I will first select this window here. So you can see the slides that I select only this window of skin. And I will now press Delete. And then I will delete this part. So just be sure to delete this main object and I just didn't want delete this. I see this leeches. Sometimes you need to click a few times to select only this object. We have double door here. Delete this. Okay, and we fix first problem. Now, I see another program here. We don't have this part of the star. And I will back with numpad slash key or view cameras. You local view toggle, Local view. And I will check various in which collection is this part. So I will select this object and I will press Full stop on numpad. And I see that this is in our collection. But because before this was this part was closed and we didn't select this. So I will open this sub folder here and I will again select the first object in this model collection called Shift and click on last one. We now select all these objects. I will now go with competence slash key to isolate this card. Next thing we need to do here is parent discard to one object. So even e.g. select this object and we move this. You can see that we separate our card. So every time we want this carving it, select all car. And which is problem if we are e.g. here and we'll now select all this object. And then we need this Select, which is a big problem. So I want to, I will again selling this car kill with non-pathological back to our synth. So we want to parent this to one object. It will look better. This card, you can see these lines here. And if you see this, that means that the object is parent already to one object and our creator already better in this object. And you can see where this empty object here. So you can see that these are ready warp. This one. So if we press G or more of the song left or right, you can see that this is already parented to this object. But I don't like this empty object. Empty plain axis. I want the parent discard to empty cube. So I will, what I will do here, I'm going go to x-ray mode to be sure that I select all car. And I will be I will clear that this car is not parented to any of this object. And if you can see that if you now move this parent object is not parentage anymore. So I don't need these two objects, so I will get it to them. So again, I get problem with this part of this course. So I will compare slash key scene and I just want to be sure that I select all of these parts so we can use method one last time or end because this car is now on empty space, I can just go to wireframe mode, X-ray mode, and I can just drag and select all these car and just be sure that you deselect all these objects we don't need. So hold Control. Just slide them, they select this part and also this camera. Now we can go with non pet slash key. Okay, and I will back here because I select this light source here, you can see you must be sure that you don't select anything except car. So I will again hold Control and just drag and remove this. I will put in this car to empty cube. So I will go with sheep day. So empty and cube. And now I will go with number seven. I will cover this car with cube. So I will go with SY and I will go with numpad one, and I will bring this cube down to scale this on z-axis. And now we have this empty queue covalently scarf. I will go to x-ray mode to be sure that I select all objects inside car and I even just drag and move this here and I will select all. You can see this yellow line over this empty cube and you can see this reddish line. For all rest objects here. This yellow line means that this is last selected object. If for some reason is e.g. this object yellow, you should hold the Shift and you can click on this empty cube and you must be sure that this empty Cubase last selected object, we will parent all this object to last selected object. So this must be this cube. So now I will go with Control P and I will choose Set parent to option. Now you can see all these lines go to center of this object. That means they are parent to this object. And now we can turn on this x-ray mode. And now you can see when we, we just need to select this empty cube and we can move out car or you can use g for Grab, or z for rotate and z-axis. But the oldest car objects are parental this object here. Okay, I'm not sure why this happened here. Having just align this with holding shift, we can select all these objects. I will go with number three and I will just line up this. Okay, and just be sure to select this empty cube and press M. And said also these two mobile collection. So first problem we fix here is we remove this double objects. And the second problem with fixed repellant or cut object to one empty cube. And we can easily control. 5. Car 1 - Volvo (Part 2): I see another program here. So if you move this curve, you can see that our viewport, this slope. And this should not happen here. When your render view-port display is slow. That's means that you have a lot of my SSH key. If you select this object and if we go to modify properties and stool, modifiers are good and also shrink. This is necessary butter if you will, here, subdivision, equivalent to survive remote. And you can now remove this optimal display. You can see how this look. So this is from just from viewport. You can see Cao Pi is in viewport but in random variable press F2, me get four of these subdivisions. And if we move this to four, you can see how high density. So we have millions and you can see here we kept 3 million basis. Just for this object, not all these remainders, but it's way too much. So now I will bring this only to one. And you can see that we still get a lot of details here, but it's much better than before. Two subdivisions. So I will bring this, this object, maybe two. Final render just for two or three. We're now two and the viewport display, I will go to zero or one. So because my computer can handle this, I will will be one, but you can go all to zero. Here. This is just report and these norms affect our render. This value here. Because my computer can handle this. I will go, I will now select all this object can divert, see what I have here. So again, with this, we have seen with these tiles here. And I will also bring this. I'm going to bring it all to zero in the viewport display. So I will also go here to zero. And I will select different objects here, and I will go with this one. And this small object here is also too intense, so I will go here, zero and here to one. In this part we will not see in camera. So I will move to some, I would say this one here. And we have also this object here, which is too intense. So if we remove this, you can see how much vertices we have on this object which is not visible in camera. But the slow down our event. I haven't said this to zero and I will go here. And if one, if we select this parent object, and if we move this, you can see that this car is now much faster than before. But if it's not case, we too can always go down with this value. My recommendation is to go to zero. So we need select this empty object and you can see now it's faster than before. If you are a blender beginner, maybe you can be a little confused because with this model card, which is high-quality object, we get a lot of when these problems. But if you search for another options here, most of these objects are very simple than this car. But we are here to fix problems and to learn how to fix problems. Already fixed the problem and we remove double objects, repairing this car to one object so we can easily control them. And we clear this subdivision self-paced model personnel is much faster and we can now less numpad slash key. And we can back to our scene. And now we can bring this closer to our camera. You can see how this is fast now an optimized. And one common problem is some car is not real world scale. I think this car look like it is. So if you have this problem, if you get like the car like this, you can always go press S, select this cube and you can scale your car. Okay, So we can now place our car where we want. Then we can try first render. So for this, I mostly split to this window. So if we will see put mouse here, you can see this cross and I can move this right. Now on left, I will press number zero to switch to camera view on life. And I will select this camera to see this outline button. And now I can, I can go here and I can place car. So I will bring this little op. And I will go in toughness numbered seven. Alright. I will place car about here, Z to rotate this on z-axis. And I would try place my car how I liked. So I will go with G Z to bring this little on z-axis. And if you hold Shift, you can slightly move this. So this is tau sheets and this is which. And now I will press F2 to make first trend that we have here. Third problem for some reason, some of part, This car is disabled in render. I don't know why someone making this, but we can fix this easily. So I will open this card collection here and I will search. So we can see here that this part is disabled in render. If you don't see this icon, you can enable someone disabled this in render preview. I'm not sure why. But in this case is disabled, so we can go again. And we get first render with our car. Okay? I will just move this camera a little on the y-axis. And I will go maybe 34 lanes to zoom this little out. So this is before and this is if you want, you can make this double resolution. So if we go here to render properties and they said no output properties, if you said he's still funded, you will get the double all these values. So last time we wait 9 s, and this time we will wait about maybe 20 s. Okay. This is very fast, so we get double resolution quality and not so slow render time. So I will use this resolution, but this depends on how fast your computer. Let's now talk how to change color to this car. So if you select this object here, you can go here to material properties tab, and you can see that we have a lot of materials on this object. And if you are not sure which material this is. For this main part, you can go to object from object mode to edit mode. You can with the Face Selection, select part of car you want to see which is material. If we select this face, you can see that when they're navigate to this car paint Material and now we can go to Shading tab. You can see here this material. So if we press on prolonged bed zero, we switched to camera view. And I go back to object mode and I will select this material preview. So we need to wait a little to load all these materials. Okay, I wait to almost 1 min. But if your computer is not fast enough, who can work also in Viewport Shading. And now I haven't just make one of these. We'll put subdivision because this To low poly and change color here. So if you want pure white color, who can play with this saturation value and make this to white. And I will now bring this being this value also, almost 21. Here we can hear another color. So I will change also this saturation to one, and I bring this close to one to bring this brightness. Or of course, you can choose any color you like. You can make. This can make this car black. And you can make a few test render and you can choose color of your life. This is a white car and this is black coffee. Next thing we will do here, we will turn on lights here. So this is before and I will now go to layout and I will break this cage on keyboard to hide this. If you press Alt H, you back this back. So I will press H to hide this. We have here chrome metal, you can see. But I will add another material and I would type here. I will create a mission material here, and I will navigate to viewport display down. And I will set this to about reddish color. So if we now go to edit mode, and I will select this part here, and I will press Control plus to expand this selection. Maybe two more time. And now I will sign, assign this object here. And you can see that we assign these emission material here. And if we now go to Shading tab, we can create this emission materials. So I will select this principle because df and press Delete and I will now move it shift day and served a mission. And now I will plug here to surface. And if you want, you can change the color here. But in Blender we have this black body node, which is basically color. So if you search on internet for black body temperature, you can see that we want to go 2-3 thousand this value or this black body temperature. So I will go to one called thousand and we plug this here. You can see how this look and I just wanted to raise this to maybe then let's make another vendor. And this is how this look. And we can improve this in composite or if we add some gouache and glare. But we will do post-processing at the end of this tutorial. So I will for now what weekly fixing compositor. But before I do this, I will change this weird white color because it's looked so on natural. I will go here and I will change this color to more to gray. Now, when I'm done, I'm, I will go to compositing, but this car is doesn't match to this environment because it's too clean, too perfect. And later in tutorial we will add imperfections to this car or another one. So you can also use in this C21. So let's now go to compositing and this from my last seam. So I will delete all this and I will start from beginning. Okay? So we need this composite and you will note here, and this, this is how this local venue first-time open this composite are. And I think I will clear this for you. If you don't see this background, we just need to enable this backdrop. And if you don't see these nodes, you need click here, use notes. And if you want to zoom this out, you need press V on the keyboard. Or all three. Zoom this in. And let's now add the lens distortion and dispersion. So if you search phone lens, you will find this node, then. First click Fit here and just give a small volume. So this is distortion and you can see before and after I use 0.03 and this is dispersion. If you go a bit crazy volume, you'll get this chromatic aberration effect, but this is too much, so maybe 0.03. So if we select this node, then if you press M, you'll mute this node for a second. And you can see before then, press F 11 to bake our render results. You can see that what is plug here is our friend, the result. And if you want to see this viewer node can press F 11 and you can solve for V over R naught. But if you want, if you are happy with this result, you can plug this here. And now this is also render result. Okay, and let's add some glare here. So if we go with Shift a and so for layer, and I will start with four Googler. You can see if you press M, can see before and after. You can increase or decrease this medium, low or high end, I will go. So low is high. In this example. You can say that if we switch to Hy-Vee, lose this effect and if we switch to low, we get more and more this effect. And I will now go with Shift D and I will duplicate this and I will now switch to streaks. So we get this effect and this is too intense. So I will this all down. I just want a very small volume. This or I will go with, I will try with simple star. I'm going back to streaks and I think this is too intense. So what we can do here, we can mix node and we can. So this will be first input, this glare, focal glow glare, and this will be secondly. And now I will plug this over. And now we can control basically how much we want this. If we move to one, we get only this length here, which is nice. But if we go all to one, we get combined into this one and this one. Because this streaks glare is too intense, I will I will use only small value, this second one. Okay, maybe 0.37. So if we go with Control Shift and click here, this is before. And if we go with Control Shift and click on this last node, this is, it's a little better if you want, you can add more of this lens distortion and dispersion. But I will not go too much with these options here. If these don't work for you, when you click Control Shift and click here, go to Edit Preferences and you need enable Node Wrangler. So click here and this should work now. So control shift and make this note. And plug this when you are happy, you can plug this last node to composite and you should get this render result. We have done with this Volvo cars. So my recommendation is to save this file as wal walk because we will now create this scene with another car. So just add here. And we can start working with another car here. My recommendation. So to go to your folder and I will go here and I will create a folder. And you can always go here, image save this. So I copy this address and I will go to Image Service and I will pay this others here. And I will navigate to render. I were saying this. For now we can image here so we can compare our cars. 6. Car 2 - Dolomite: Next to source you can find free cars is CG trader and Sketch Club. So these are two biggest websites. You can find the free 3D objects. And today we will talk about CG traitor. But if you use Sketchfab and if you want find three cars, you can click here. We can search for cars. And then you can click here on downloadable to find only break-offs. And you can see that there is a lot of nice objects you can download for free and you just need to search for these three icon. If you see this icon, that means that this is a paid assets. But all this with this icon, you can download for free and you can learn about Sketchfab more on this window I shared with you. But before we continue with CG trader, we will back to our vendor file. If you want to use this fall or we can backup for this render we made before. But for now, in this main file we will delete this model, can be sure that you delete all this car. Best ways to select everything in this folder. Scroll down and holding shift, just select all this inside this folder and press Delete. And we will also delete this folder. We delete all object from our Volvo car. But if you select any object and if you scroll here in material, you can see that we still have all materials from all of us. And I think this don't affect our render and this don't slow down. I render time, but we can also delete all this material we don't use anymore. So if you go here, if you click here and if you go to all data, you can see all these materials here. So if you press here, we can see that we have 146. This is meshes, but okay, let's click here. And in material we have 52 materials we don't use anymore. We can click Curves and we can delete all these materials and images. So again, and now we have only five and let's clean this few times. You can see that there is no more material from Wolbachia. And now we can back to you learn. And we can start with a new car. Essentially told on CG trader and I found this nice models. So you can open this file and you can copy this link here. Now we can go to this link and only thing you need here, you need the free account. So if you are first-time on CD3 that you can search for car, you don't need, uses this object, these two objects we will use today. So this is first one and this one. This is second one. You can search for any of this car. You just need to click here for free. So you can see how much options you have here. But today we will talk about this. And there is another nice car. So you can you can download any of this and you don't need the search only for Blender files. So this one is bundled file. In. In this part I talked how you can import OBJ or another file into Blender. So let's start this car. So you need three accounts. So just first make the account and then you can click here to download. You need to wait this time here, 20 s. And I will now make the card folder here. So I will call this CG trader. So we can download this car. And now click Download. And we can bring this in, this CGT that for now, I will click here, right-click and extract files. And I will delete this zip folder. You can see here we have source, which is our blender file, and we have here textures. So we can now click on source and we can open this file. This is what we get. Here is first problem. You can see if you are a blender beginner. This layout here is not like our default Blender layout. Then this is because creator of this car is change default Blender layouts. So you can always be here and you can in general point, find this default Blender layout. And the next thing we will check here is this car in collection. So you can see that this already is. So if you can just click, double-click here and we can call this Dolan. And the next thing I will do here, I will add this card to parent objects. So I will go with shift day and I will go with empty cube. And I will press number one, forefront orthographic view. And then we just press S to scale. This, maybe SSE to scale on the axis. Now I will press number three for right orthographic view. You can go to view, Viewport. And right. Now I will pass as white scale is on y-axis. And now we can like before, just go to work, remote and select all. And we see that our empty cube is yellow, so we can now press Control P and set parental object. And now we can move all this car objects with this empty queue. Next thing, I will note this material to see how this Carlo. And if you see this pink color, this means that our materials are missing the texture. So if you select any, Let's go to Edit mode and let's see which material is, is this one. So this is both the material. And if you go to and you can also know that there is no shading tab here. So you can go here too. General. And shading. If you want to can always move this on left and you can hear shading editor. But I will for now go to Shading tab and you can see that we have image texture here, blogging diffuse, and we have here one image texture. But if we go to F and search for texture here, you can see that this is just empty object. And if we click here, you can see that there is no body strike PNG image. So what we need to do here, because we get this texture folder, you can see that this texture is here. So we just need to copy this address with Control C. And we need these other skills and open image. So basically we get blender file with wrong but to our images. So I will now go to all these images. And if you enable this preview, we can see that this material is okay because this is just diffuse, be SDF, we talked image texture. But if you click on other material, this material works and these go to right folder. But let's check all this material. So we have same problem with this glass material. Glass material I will just use. I will go with shifting in glass, transparent. And if you have enabled Node Wrangler, we can just hold Control Shift than we can with right quick. Mix these two material and we can plug these two surfaces. And now we can thus material here. So next is this number, and this is also just diffuse VLDL. And we have another material with our texture. So I will try plug this to our texture folder. Okay, We fix this and there is another one. We fix all this material. But because this term here is separate object, we can feel materials here to fix this one. And another one here. Okay, Let's now go back to Layout and let's say another object here. We cannot find this image here. So because this is inside, we can just apply this image texture and we can maybe like color. Now we plug all texts or two, right place and we have already nice Material. And if you see this because PSVF, this means that this is made in old Blender version before 2.8, I think. But if you want to, you can always delete this and you can go the sheep day and you can search for principal. And now we can plug these two base color and this top surface. Now we have all these options we want. And because I want make this car more shiny, I will bring the roughness almost to zero. We can try CFL this look in render preview in cycles. So you can go up to cycles in G fuel and the noise and optics. So we can now add some lighting cues. And first I will go toward the center over here to use no center. We'll bring this almost too late. And I will go to the light and maybe area alone. But we can do also this in this layout tab to see better what we hear. And it doesn't go to lifeboat, put the stove and I will go here. Maybe one wandered off. And maybe I will duplicate this light. It's the eggs and we can like from this side. 7. Car 2 - Dolomite (Part 2): This car look pretty clean. So we can always improve this with just a simple concrete texture. So if you want, we can go to texture.com. And I think they update their site. So you now need to make three profile and then you can click here on library and you can search for this first result, PBR. So these are not three, but because scroll down you can find our image texture of concrete and you can download you like I think, I don't know last time this one and I also include this link here. So if you want to open this link and then you can download these and use these for. Now, I will make the shading tab. And we can select this body, may show that this body material is selected and we can now set up for our material and textures.com folder. And I will use this texture. And I will bring this here. And now we can use this for roughness. So now for roughness is using this low value in all car. But if you want make variations, we can go with the color, then we can plug these two roughness. If we press Control Shift and click here on my Node Wrangler, we can see that this car is already unwrapped from, but we can always go to Edit Mode here and we can press a to select all car. You can go with u cubed projection. If you want to scale this texture. We can select this texture here and we can go hit Control and t. Not wrangler will create this texture coordinate and mapping node. And now we can select this and we can type here to scale this texture, maybe three. Okay? And now if you bake with Control Shift and click here our material, we can see that we have variation in our roughness. But because like color means value of zero. So if we back this Control Shift and click here, we can see that if we move this on right, we get more black color. And black color means a value of zero means no roughness, and the value of one means roughness far. So if you make this material, you can see this is Nora, completely shiny. And this is completely wrong. Because I want, make this car shiny. I want more than black color. I will move this, alright, to get a lot of black color here. But I don't want completely shiny, so I will just bring this black color a little more to white. And I don't want complete together rough parts, so I will also bring this down. And if we make this material with Control Shift and click here, we can see what we get. And we can also use this texture to add a little to our car. So we can go with mics, RGB. And we can plug this here. And now I will use this aspect or so. I will plug this texture here and we can now add any color here, e.g. if we have this gray color, you can see here on this area, you can make more brownish color here and we already are a lot of scratches. But if you want, you can create, use another map for this, so we can plug this here and now we can play with this color ramp. If you want more of this dirty part two can move this, all that. But I think this is too much. Let's go back to Layout and let's see how this look. So I will duplicate this with shaved the Moody's little on y-axis. And you can see all these dots. So I think this is too much, but you can always control this here. I will also add this texture, concrete texture on glass material. So we can select this glass material and we can go to Shading tab. I will go here Leadership Day, because we already have this concrete texture. We can select this. We can search here for concrete. And just, I will go first with Control Shift and click here to see how this is applied on this texture. Okay, and now we can follow them. And we can plug these two roughness. And now we can just tweak these settings here. But we can also do this in material. And you can see that this is much better than before. One thing, you need to check every time you download object from internet with Image Texture Unit to check image texture resolution. So if you go to this folder, you can see that this is only 3 mb. Sometimes you can download object with aka resolution or even 60 K resolution. And this can kill your render time or memory on your computer. Because this is discard is okay. We don't need to do anything here, but if you download e.g. even this texture is a k. You can always copy this address and you can go with 11. And you can find this image here. And you can go to image size and then you can change the resolution. E.g. we can bring this down. But this texture is okay, so I will not do this here, but let's check another texture, e.g. this image here. So we can go with 11 to open image editor and we can find this texture here. We can go to Image, Resize and we can bring this maybe to 512. But I will not do this now because this is one case. Nice resolution. I don't want go down. You can always use this option if you want. If you have a lot of images with high resolution, you can reduce the resolution to all of them if you go here to render properties and you can find this simplified tab, and you can find this texture limit auction so you can set, so if you set here e.g. one K render will automatically reduce all texture to maximum one K resolution. I think this is enough for this car. So we can now import this car in our scene. And I will delete these slides because I don t want select this and copy our scene. And we can now in x-ray mode, copy all this object. So right-click copy objects and we can back to our scene and we can go with right-click and paste this. And now we can own left of the screen this window, and we can let rest number zero to switch to camera view. On the right. We can move this cart. But you can know that this card is not the real world scale dimensions. So I will press S and scale this down. Okay, I think this is from Alaska. We didn't delete objects, so we can delete this and we can now place this car position. So we can scale these down and place this here. And you can always, if you don't see these icons here, you can press middle mouse button and you can move this. Alright, and we can turn on this render preview. And now we can look on left and right side. So you can know that this card is much simple, that last card, because there is only two objects here. And if you go to edit mode, you can see how this car is very low poly and without modifiers. So much simple and easier to work with then last car. And we can scale this car and buy, I buy. My recommendation is to always go to Google and find, try and find dimension of this car. Maybe we can find this. Okay, I think this is four meter. So we can scale this. Let's press. So we can select this body here and we can press N. And we can see dimension of this is 4 m and 70 centimeter, which is almost like this. So this is the leaking out. I will press f 11 to open image eddy currents. I will make these two slot one and we can now make first test render with this guy. And now I will press F2 where you can see that even low poly car can look nice. Then if we want to highlight this roughness texture we add before, we can always add another light source here. So I will, I will try playing another area lamp on site. So I will go with the shifts day and I will go with light. And I will solve for area. Now, I will go to when we can select that, this lamp will go to Shading tab. And I will go with to use notes so we can add them like body temperature through this emission here. So I will search for black body. And I will go about maybe 3,000. And I will plug these two color to get this color here I can see how this light source look now and I will increase this magnitude. Now, I will try to place, you can see how this effect to our scene. We get the light from this side. Then I will try to get some nice highlights on this. I will put this on site and I would have y or x to rotate this in this direction and also have Z. And I will look on this reference and I want to get to this nice highlights on this area. You can always switch from global to local orientation. And you can easier to control this light source. So x2 rotate this on x-axis or Fc. Okay, and then we get this nice reflection, but don't want to see this light here. You can always disable this multiple importance. Okay, I think this is pretty good. Angular. So if you want, get soft shadow here, you can just press S and scale this. Bigger light means soft shadow. But if you want hard shadows here, you can scale this down. And I think this is maybe a little too intense, so I will bring this power to maybe 50. And let's make another test. Render it. Okay, So this is an issue pressing G on your keyboard. This is before and after. And we get this nice highlights here. But I think this is too intense, so I can maybe bring this to then key and press S to scale this. Okay, we can always back to this later and this is before and after. Again, these few nice highlights here. And I think it's much better than before. The non lights to this guy. So I will for now just join this area and we can see how we can turn on lights on this car. This object is also separated. And so I can ask before and just press H to hide fight this object. And we can also add another material and I will click here to New, and I will call this emission. Now, I will change viewport display color to see. But what we do here, I will go to Edit Mode. And I will select one part of this. And with holding shift, I will do same with all these lights and now I will press Control, control and numpad plus to expand selection. And now I will, I will search for emission material, select this material and aside. And now you can see that this material is assigned to this mesh. We can now get to Shading tab and we can link these principle PSVF and we can search for admission. And again, we can use like body temperature or you can change color. Here. I will go with maybe 2,500, which is pretty important color you can see here. And I will increase this value, maybe two. And let's press F to, well, to see how this book, and we cannot see any lights here. And that's because this object here is not transparent. So we can all legs. We can select this object and we can select this headlights material. And now we can go to Shading tab. And I will turn on this render preview. And now I can go with the VSD up here. And let's plug this to base color and this surface and we can now move it transparent. Be as df. And if you have enabled Node Wrangler here, we enable this before. We can go with control. We can hold Control, Shift and right-click. And we can connect this, mixing these two material. And now if we go, all right, We will get completely transparent material. You can see that there is nothing difficult or left. We get only this material with this texture. So we can move this and make this a little transparent. Now we get this. We lose a lot of this texture from this slide because this is now transparent. So I will try and prove this first texture here. So we can plug these two emission, emission string. Let's make another test here. And you can see that some of this material here, but I will try and grow this if you go to makes up newbie. And I think I will multiply this with this yellowish color. I want to increase this ambition straight. So I will go with Matt. And I will now multiply this with two maybe power or value of maybe ten, or even more. And now if we go to make another test render, we can see how this look. Okay, So this is before and this is after and we beg some of these lines here and this texture. I think we have too much orange color here. So I'm going to desaturate that these are lethal and we can go to compositing tab and we can shift the duplicate this four globe and we cannot maybe these things texture. So I will say this a lot. And I will put this to heightened because this is too intense. And now we can plug this when we are happy, we can always apply these to compose composite node, and this will be now our render result. Okay? And now we can save this rendered as before. I will call this Dolan. We have done with the second card and we can start playing with the third and last car. And later we will animate these lights here. Gemara, we will add the trees in scene. 8. Car 3 - AMG: Before we start with the car, let's first make makeup of this car. So I will go to File Save As and I will call this car. And now if we want to use this calculator, we have here a backup of this car. And we can always back here. If you wonder why you don't see this. The icon here, don't worry, this is been the oil, but because last night I tried starting with Blender version when they don't work for me. So I uninstall new Blender version, and now I get to this icon here. So I always need to select this last version with which for no reason why you don't see this blender icon. Now we can delete this car and we can download new car here. When I select this car, I think in this collection. But you can always press full stop. And if you put mouse, alright, then press post-op. Lender will find various objects. So in this collection, and we can select all this and we can press Delete. And now we can go to orphan data and we can delete all materials and the images we use in this car. So I will press here. And you can see we have all this. Let's press again and we have all these images, views in last card. And now we can press curves. I can delete all these images and now we can make to you overlay. Now we can cope will invoke second car. And we can download this car. So this is from this outer and just click here, read down road and wait 20 s. And we have here two options. And because we have blend file us options, I will download this. And I will navigate to CG trader folder. So we can download this in this folder. And now we can just drag and drop this here. And we can double-click here and we can open this blender file. I will switch to material preview now. And you can see that we have here who materials, but all of them are procedure. So you could click here. You can see that there is no image texture, which is really nice so we can easily controlled all this material. And the next thing I see here that it's already parented to this cube. So we can also easily control this car. And I will make here to view the left and it's already in a collection. So I can rename this to EMG. Next thing I will check is modifiers, so it's already applied, so we don't have modifiers here. Next, I will check his mesh density. I will go to Edit mode and I said that this is pretty high mesh density, but because this silver pretty fast for me I don't want to do is this summation density. And I will use this car for close-up shots, so I will keep this high-quality. But if you have problems, handle this high density mesh, you can use modify. So you can try subdividing this value of one. And you can see that you will lose some details here. Okay? You can go even with two on sub-divide the end. If you e.g. apply this, you can see that measure density is lower. But I will. What is Control Z. And I will make original mesh. This car is ready to use. So I will press a because we don't have any other object in scene except this car. So if you press a, you can select all this and we can go with right-click and copy and paste. I will just go with double-click here and I will rename this to EMG car. Now we can select this empty cube and we can move this car. But I will split this window van on. Let me go with zero. And now I can play this card. I want to, so I will go with number seven, right? So I can see better what I do here. And I will go with LLC to rotate this on z. I think this column pretty small, so I will check the dimensions. So I will copy this name of this car. They shouldn't be 4.5 meter. And I will select this body of content. I seen this is only 3.2. So I will select this empty and diverse skin. Let check now again, still small. I think now it's real world scale. So I remembering this now and see it. So be sure that you select always this empty cube. And I will bring this up. I will press f 11 to make this image editor, and I will select this one and I will press F to L. Okay? I want this car lift up. Close up to this Kevin, so I will remove this. This is a thing yet, and I don't like this light here. So I would want you to play with disliked again. And I will go to render preview. And I will leave it to dislike more. So I think I will scale this down and I will make hemoglobin orientation. And I would play me pair x, y. I rotate this scale and play with disliked and I get to this result. So this is before, this was too strong, so then this is not done. So I get only subtle effect here on these edges and also on this sheet. If you want to copy this rotation. So this is from the front orthographic view. This is from top orthographic view. And this is, I use the power of 20 here. So if you want, you can easily copy this angle. And we can now continue with this car. I would change color or discard to white because I want separate this car from this darker background. I will select this object and I think this material is body material. So you can always check. If you go to Edit Mode, then you can select Bartle this material. And you can see that we have here both the material and go to Shading tab. And now we can change color code. This. I lived back to object mode and I will switch to material. You can see that this material use facing aspect or so what phasing is, if you go It's Control Shift and click here. You can see that this depends on the view angle. So when we move around the car, you can see right there on site. So Blender basically take this brighter color here and put on site, depend on camera. And I think this is nice effect. But just be sure when you change color to make this color brighten than this one. So I will go here, completely white color. And I will desaturate and this, so it will be completely white entry to this second color. I will also be saturated this end, but I will not go completely to white. I will choose this gray color here. Now we still have this, This facing epic. And you don't be confused about this subset of base color because we don't use subsurface here and don't affect to how we can make another test render to see how this works. 9. Add Dirt to the Car (Method One): This look pretty nice but to clean for this environment. So I will show you another method you can add to your car. So if you go to texture.com, you can search here for leaking texture, just linking and the skip this PBR materials so you can download this PNG textures here. You can download any of these you like. And I already download two of these. So we can use this to add in our car. So I will go back to Layout and for now I will join this area. If you are confused by this car is still blue. So this is just viewport call or you can always change this color here to what? Now we can use another method to add to this card. So if you go to Edit Preferences, you need enable images, aspirin, add-on. Just search images and click here to enable this add-on. And now we can put cursor here. And I will go with Shift a. And you have here under images, you have here on images as playing auction. And I will copy this address to this folder where I saved this texture. And I will paste this here. I will import this one of this PNG image. And I will go with material privilege here to see better. And now we can see that this is because this is, this image is PNG. We have alpha value here. If we go to Shading timber, we have here alpha value connected to alpha. And this already work. Now we can go with Z to try match the angle of this car. Now I will switch from global to local orientation and I can, I can easily rotate this. Now, this is z-axis, so we go with f, z and I will update this on the axis. So you can do this manually, or you can just type one day this and z axis by 180 degrees. We can place this texture manually like this, so you can use to rotate this on it sucks is why rotate this on y-axis. But we can also use one model to measure this car shape. You can use for up here. And get to the videos. This one problem. This is just one plane, so we need to subdivide this two times two mesh. We can use a little offset here. You can see that this, this leak intentionally try to follow this curved shape. So I will go with S to scale this down. And I will try plays this bolt here. And those get this done about this. And we can always copy this shape. And we can also copy this modifier here. And I will place one about. And I will go with RZ to rotate this z-axis. And I mentioned this. And we get this here, which is much better than before. But we can play with this more. So we can go now to Shading tab. We can change the color of this. I will go to hue saturation and I will be saturated this, because this is too brownish, so I will go its saturation down. And you can go, make this more darker with if you move this value down or up to make this brighter. And you can also play with the transparency to go with the color ramp. So white color is completely transparent. So if we bring this light color of more tube-like, it will be less visible. So I would go to about here. I think I will scale this on the y-axis. And I will now bring this down. So SY, those stretch. And you can always try copies with shaving D and move this here, but it will be a little harder to follow this angle so they can be saved. But for now this shrink-wrapped and we can try glazing this about here. Let's try enable this now, but I think this will be too hard. We can add some details here. This offset is too big. So I will go with 0.02. And this is much better. So 0.02 to stay this on this call, or even 0.001. What I can do here, I kept problem with this because I have lot of mesh here. This shrink wrap, or let's try fall of this angle. Maybe we can apply this shooting for our modified. And now we can easily move this down and use LY to rotate Z to try follow this angle. And I will also, I will move this little up to get this nice edge here. And I will fly this. And I can now move this and place this here. And I can always move this closer to car. And I can use ethics to line up this thing. I think this is now pretty good button then before. 10. Add Dirt to the Car (Method Two): Now I will select this body material and I will import here concrete textures. So you can just drag and drop here material, this concrete texture. And if you go with Control Shift and click here, we can project this texture on this card. If you click Control D, you can see that when that use UV default. And we need to make your remark here, we need unwrap this car. So I will select, go to Edit Mode and press a to select all. And I will go with you do projects. And I see this stretch at texture here. So I will press N and I haven't checked scale. So you can see that the scale is not one. So we can go with Control a and apply scale. And if we go now with New Deal projection, you can see that this is now an object that much better than before. Or we can try it. You smart TV project, which is similar. And I think this is pretty good. I will now just play with the scale on this tree. And we can use this vector to add some depth to our car. So now I will go with the Shift D and I will duplicate this. The SDF principally be FDF, and I will choose a color I want for some brownish color and a dark brownish color. And what we can do now, we can go with Control Shift and right-click. And we can connect this, mix this together. Or you can always search mix shader. Because this is a shader and we can plug one here, another here, and now this will be this second input. Okay? And for factor, I will use this concrete texture. And we can back this material with Control Shift and click. You can see that we already have some dirt here. And we can now control this shift. They can call on them. So if we preview this color ramp, we can preview this color ramp with Control Shift and click here. And you can see how this look. But if we make more conscious here, I will make this material with Control Shift and click here. And now I can see what I get with this color ramp. So we can control how much we want this second input. I think I want to switch this. So I want to get a small volume, this brownish texture here. I don't want to go over all this car here. I just wondered terms some areas so we can use noise texture to control this. So I will go with nice texture and color ramp. And I will now press Control Shift and click here. And I will tweak this to make more conscious. And maybe we can scale this down or up and now varies. If it makes this makes RGB. I will set this to one and I will use multiply blending mode. And now we can plug this here. And if we go with Control Shift and click here, we can see what we get. Now. There are various black area. This texture will not appear. So we can come back to this material. We click in here and we can see that we have only this concrete. There are various white only on this slide. And now we can play with this. You can control how much you want to this under text. And we can also reduce the roughness to this second value we get. Is this like area or this dirt. It will be also more rough than this. First one. We can see this subtle effect. We can also add some roughness map and the roughness variation to this car window glass so we can select this window material and let's see what we have here. So I will press numbered slash K to bring this object here. And I will also add this concrete texture. I will go with that color ramp Control Shift and click here, and we need to unwrap this. So let's first check scale. Control a applies K View, smart UV project or new queue projection. And Control T to get this mapping and texture coordinate and scale this up. And now we can plug this too rough. And I will make this material and so we can now black color is shiny or no rough and white color is rough. So I don't want I want more of this black color. To make this more shiny. I will not move over to completely black color. I will go something like this, and I will also reduce this white color. And you can clearly see this effect here. 11. Animating the lights on the car: We can now animate car lights. So I will select this object here and I will press Backslash key. Or you can go to View. Flocal will toggle Local view. And now we can work only with this slide. Next time we'll do here, I will go to Edit Mode. You can press C to get to this brush and you can select some area here and you can play press H to hide this part. I will go here with solid view. And if you know which selection, select this part. You can see that we can different material for this area. And this one here. I will change viewport display color to red, this to see better. This material here. Here we have this lights. And if you look on render, you can see that we have in the slides material here. Because we already felt like material inside. I will go with old age to hype, to beg this here. And now we can play only with this material. So first, I will make this material to zero to turn on, turn off disliked. But first I will bring timeline here. So just right-click here and horizontal split. And now I will open timeline here. And I will, from about 20 frames, I will select this emission, press I to insert keyframe here. And now about five frames later, or maybe three frames later I really disliked and I will type here maybe now I will press I to insert. So now we have like turnoff here. And we cannot preview this in a material preview. We can preview this only in rendered mode, but if we press mapped to zero here, If you switch to render mode, we can see that we have turned off the lights here. And when we go to frame 23, we have turn on lights here. So we can make to test render to see better. So first I will go to frame 20 when this emission is zero, and I will press that. And now I have to go to slot 3.3 frames later or one piece of Secondly, have liked one. Okay, So this is before and this is, so this is how I get this effect here. And if you want, you can make this light reddish. So we can go with black body again and we can plug these two color. You can see that this is already yellowish orange and we can continue this temperature two, maybe 30005020105. And let's see, before and after. Okay, maybe we can increase this to $3. 12. Importing trees into Blender: Let's now import trace in our scene. So in the last tutorial I talk about ray trace options and you can, if you didn't watch my last tutorial, you can open this window and you can look this eight-minute video. In this video here I use what tonic from polygon a codon. So you can see how this works. So I will make with number slash key to my scene. And in this video here you can find instruction how to install this. So basically you need to go to this link I will share with you. And you can download this free version from here, and you get few trees for free. And then you need go to polygon and on and you can swap these assets and I think you get this first tree for free. And some of these from different categories here. But I use this one and this one. So I will just click here and I will import this, my scene. Now I will go as before, I will speed this window and I will go with not at zero. You can turn on if you want this render preview here, and I will press N to remove this tab here. We can now place and scale and rotate this to cover this RC. And just be sure to use all to D to copy this shift D. So all the wagon, I can place this oversee. But I will also show you another link where you can download free quality, this pine tree. So I will just duplicate this a few times and we can import to another tree. So all DY and you can press L, z to rotate around z axis, scale and move this over this thing. And another tree I will download for free is from this 3D shaker link. So you can copy this link here. Or you can go to 3D shaker.com. And you can go here to Library and you can find this nice tree and you can just download, download this for free. And because I download this last time, I will just find this on my computer and I will open this model here. Okay? And I will now go to layout here. And I can just go with the right-click and copy object. Then I can take this my scene here. And this tree is very small, so you can just press S to scale this and I will back to global orientation is easier for me. And now I can also play with this tree. 13. Animating leaves on a tree: Last time, when I publish this, I get creating that. This tray here is not animated. And we can paste this. Now. I will show you how we can animate these leaves. So before we start duplicating this with all the, I will show you how you can animate these leaves and I will join this area. I will not put slash key to isoelectronic. This first i1 animate only leaves not to this part. And we can isolate this leaves from. This would park with material. So if we go to Edit Mode and select this leaf texture, we can go to Select and then that will automatically select or parts with this section. And I will now go to Object Data Properties. And here in vertex group, I will create another group and I will call this. And I will assign this if we deselect here and you can press Select button here, you can see that we select this vertex group. And to animate this, I will use displacement modifier. So I will go back to object mode. And I will now go to here and I will use displaced and the strength down to maybe 0.1 and see if we move this, we already have some animation here. But we need the texture to animate this. And I will press here new texture, and I will use the procedure or blend them. Sure you can use any of these, but I will for now use this cloud texture. And you can see that we switch to this texture properties tab. For now. Keep this volume. And I will back to displace modifier. And now we can scale this, maybe 2.1. And now I will select this vertex group. So this will affect only these leaves, not all tree. And you can see what we get. But I want to create the object, which will control this animation. So I will now go hit Shift a and I will add empty object here. So empty, you can add any of these, but I will go with empty sphere. And I will move this left. And hybrid scale is not only now we can select these three. And we can choose here from rock up to Object. And I will select object, which will control this tree. So I will just click here and I will select this empty object here. Now, if we move this object, you should get some animation here. So I will move this z-axis and you can see what we get. So this is too intense and we'll go with going plus. So I will go with 0.1. Let's see what we have here. I think I will go with 0.05. And now when we move this empty object, you can see that we animate this, leaves with this object. So I will now press I to insert one keyframe. So I'll go with we change only location here. So I will press I and location and just be sure that you are on zero. And now I will go maybe to keyframe ten, and I will move this little up again. And I will again go with location. Now, if we press Space, it gets this. And we have two problems here. One, this is too fast. You can fix this easy. Just move this second keyframe. Right? Can we now slow down this effect? But I think this is too intense or so, so maybe 0.02. And let's try now. And I will also play with this cloud texture here. So we can play with this size. Let's now try to call this loop. Now I will go here with value of one and let's multiply. We get more subtle effect. I will try also, maybe one or two. Okay, I think this is much better. And you can hear also increase this straight or you can decrease this will be 0.03. Next problem we have here, after 22 frames, this animation just stop. And we can pick this easy if we go with, if you put most scared and if we will shift. And now we can choose here cleaner extrapolation. And that's mean that this will be on repeat. So this will now be animated even after this 22 things. So this is how you can quickly and easily animate any object. And I will now go with number slash key to this, to our scene. And I will go with all today. I will start placing these tree over this. You can see that this one is also animated. So you can just now start placing these trees. This scene and see you later in a few minutes. These two trees is my recommendation for free trees, high-quality. But of course you can always go to CG trader or Sketchfab and you can search here for object. And you can see that we have here three options and also high quality. I play some of these trace around the scene. Be sure to not blocking this slide here because you will lose this nice reflection here. And I will now try to move this camera liberal on, rotate this camera lethal on x-axis to see this Cambrian little more. So if we bring this up, we can see this Caribbean little more. And if you want to bring this camera down. And now we can take this even more. And two, because these trees are not so visible behind this, Gabby and I will bring this z-axis like this. Now, I'll render will be slower because we have now a lot of this scene and this is normal, so all depends. So your computer identified this in this double resolution and with the 200 samples, 23 s, with this is my system. So I don't have a very strong computer, but I can still render this very fast. You can now change to frame 2025. We can get rendered with this light turn-on. 14. Depth and field: Let's now add depth and faith. I will go with the joint areas and I will select camera here. And we can go to camera settings. So I will press M on the keyboard to remove this step here. And we have here that field option. If you use this distance, I will go with number seven. You can see where is this ten meter distance? So it can always bring this here. And then this here will be focused. This point will be unfocused. You can select this e.g. this car, which is not a good idea because now we select this object and the origin of this subject is about here. So renderer will put focus on this point. I want to get with this is when I dislike. I will focus this area here even more. So maybe it's subtle, but you can feel these lights are, are the non and now I will add more depth and field and put this lights morning folks. I will not for now select these slides. So I want to see where. When I turn on these slides, I will go to Shading tab. I will select this emission. So I start the non lights on 22, 23 frames. Long vector to layout. And I want this depth and build a few frames later, so maybe 23-27. So here in frame 20, We will turn on these slides. And few moments later, I will increase this left-hand field effect. Let's now make been test render with this low value. So I will put about 30 and I will make another question. So this is without the time field, and this is me. 15. Camera animation: And let's now animate camera. So this will be very simple. You just need to go to this link here and click here on code and download zip. I will put this on desktop for now. Then you need to go to Blender to Edit Preferences. Add-on installed, and find this on your computer. And just select this and install add-on. And after that, just enable this add-on. So just click here to enable this add-on. And the venue you have selected camera. You should see this camera shake it by n. And now we can choose the type of animation here. If you press Plus here to get all these detonated types and if you press space. So let's go with the numpad slash key because this scene is very slow and I will preview this animation here. Okay, I will back to our scene and I will just select part of this car and we can now see better this camera shake to play. This is xik effect and you can always simply, this implies maybe 220 because this is very subtle effect for is a maximum for this one. And you can see this camera shake. And you can type, you can try any of this, e.g. this is bike one. And this one is very intense. This is walk to the store. But last time I use very subtle effect and I use this investigation effect here. I bring this to 0.1 because I want to only subtle effect here, maybe 0.2. So we have now animated slides, turn on, turn off animated camera and this animated, this depth of field. 16. Bokeh: One thing which is nice when you can blow this value, we can add block effect in bedrooms because we have one light here. I think this is not visible. Here. I will move this. Let's see where he's visible. So I will go left on render preview, and I will move this slide. Maybe here. Let's make another vendor to see this. We can see that we see light here, but these don't create bouquet effect because we need emission objects to create this effect. And I will go to slot seven. I will now create one, just one emission cube. So I just go shift day and they will just make this circle with Control V. I will just, I will know this is to scale this. And I will make this smaller. And let's go with Control a to apply scaling. With non-fed seven, I will try to position this disliked. About. Now. I will create emission material, but I think we already have one emission material. Some shading tab. And just delete this principle VSD or plan a mission like this surface. And I will go or start with a value of ten and make this orange. I will go with temperature. How about 2005? Because I want to make this look anamorphic, because I can bring this ratio to two and I do this before. So just if you make this tissue type one, it will be completely circle. But if you want to stretch this z-axis, you can type this. And this is effect, which anamorphic camera. And we get this nice bouquet effect. But I will now bring this value down. I think this is too intense. So first, select this object and I will go maybe to it value of two. And maybe we can duplicate this shape dy and y. So we now, can, we create now to this effect? I will skip this slide down and maybe bring this up. Let's now make another test and this is the result I get and I'm not happy with this result. So you can see how this should look, something like this. But this depends distance from camera. So if this is more than this, it will be more like this result here. And also depends of power on this slide and depends on this value here. But if you want play with this bouquet effect more, my recommendation is to download this one add-on which is called Rawlins, which is from William Land Grant. And you can search on YouTube and on. And you can watch this video here so you can get to this nice bouquet effect. And there is another add-on which I buy on brand and market. And it's called the So Kim effects from reproduction. So you can float this bouquet effect and you can choose any of these type here. So if you want, you get better results than I. You can play with these two add-ons and with these settings. But I think for, for now is this k and we can render this. 17. Render: Let's now render this. So my recommendation is to first run that low resolution animation. And then when you are happy with the result, you can increase this resolution and simple. So you can type here maybe 50 or 100. Depends how much you want this animation. And I said here, 50 frames. And because we use 20 frame per second, this is about only 2 s. And I will increase this maybe two frames, which is little more than 3 s. Post-processing later we need more than just this, combine it. So I will go here to let proper descent. I will, I will enable ambient occlusion and we'll see that x. Now I will go to my Render folder and the other dictate this render folder. And I will just create animation. I will create main. Main animation and I will read, no, we don't use summation, so I will go with the GAL4 Gosset direction for ambient occlusion and missed for me. So now I will copy back to this folder. In here. Render properties, no output properties. I will select this main folder. This will be our main vendor, and we will render this in this folder. And other maps we can plug in composite. So you can see that we have here or this plus this and I will make another render so we can see how this passes. Look. Okay, and I will go with all three to zoom this in. And if we press Control, Shift and click here, we can see how this nice past look. And we can see how this glossy direction puzzle ambient occlusion. And if we switch to material preview, and if you go here to combine them, we can switch to miss. Now we see how dismissed past look and we can play with this nice path. Here in the word Properties tab, we can find this nice past and you can play with this value here and you can see how this looks. So this is a maximum depth of 36 m and I think this is too much because our cabinets here maybe on 15 m, so we'll bring this down. Okay. And now we can turn off this weekend back to combine it. And we can remove this window. You can now save this file and let's now render this again. And I think this dismiss pastors little better than before. So we can now plug this mist, glossy direction and ambient occlusion, this folder scheme. And we can do this with old book for file output. And because we distort this image here, for this value, we need to duplicate this with Shift D. And then we'll bring this dispersion, this chromatic aberration to zero, because we don't need this. We need only this dispersion of distortion effect. And I will plug here, missed two image. I will plug this here. And now, because this is missed past, I will select this nice path here. And now I will duplicate this two more times, these two nodes. So Shift D and shift again. And I will plug glossy direction here, and I would choose here. You'll see that extra folder. And last one is ambient occlusion. And I will plug this to ambient occlusion. And now we can go to Render, Render Animation. And after a few minutes or seconds, we will, we need started yet. I'll pass it to this folder and you can see that I already get the first one. So this is main. This is ambient occlusion. This is missed and glossy direction. So see you later after this render is done and we can start with post-processing. 18. The scene with the man: Hello, and I'm here after rendering, and this is how this look. So this is my render. And here I have also all these passes and I will show you how you can export this. And for this I usually use Premier Pro, but I will show you how you can do this in London for a minute. So if you want to render this without post-processing is very simple. You just need to go to File New Project. And you need to save this project. You want. And now I will go double-click and type along, go to this main folder. And I will select first the sequence and just check this image sequence. Open. Bring this to your timeline. And now we have our animation. And I also make another animation with a light tone in Kevin and I will show you now and later, I will just explain you what I do. To get to this. I will also add another animation here. You can see how this looks. Now to explore this, we just never go to File Export Media. And you can choose where you want to save this file. So I made this animation three folder and I can just type name. She is export. And to make this in Blender, you need to go to video editing and video editing. And now here I will go to Add Image Sequence. And I will navigate to this folder so main. And here in blended unit, select or so, press a to select all. Because we don't have here image sequence settings. So a to select all and now odd image strip. Now we have our animation here. And hearing output properties, we need to select all the saved this e.g. desktop. And now by format. So you can select this J peg or other route. And then you need to go to Render, Render Animation. And we have our video file. So this is without post-processing. And this is post-processing. Before we start with post-processing and After Effects, I will show how I made this guy walking in this light inside. So you can also do this if you want. So first my recommendation is to duplicate this Control C and Control V. So we can back up and you can call this boy. We met likes e.g. just to know that this is another blender file. And I will now open this with light and branded. And now you can see that we have our guy inside. And if I select this bone, you can see that here. He's animated. And this is from camera view. I will go to x-ray mode and you can see this guy is walking. And I made this from, I download this guide from blend slip and I animate them through Mixamo. And I, I explained how I made this last time. So we just need to go here to this widow five, I will share with you and so you can just, in this video, we learned how to download this guy and go to import them in mixed someone, how to animate them. Next thing which is important here, I liked Inside this cabin and this is how this look. So you can see that I basically add one cube and I create new material and I add this orange color here, very saturated with power of the 15. And the next thing I do, I also add two point clamps here with the same color and width power rule 120. So here is first one. Here is second one. Same point left. So this point limb sense in real-world. But this one, this summation cube, don't have sense. This is not physically accurate. But if you look my render, this is with this cube and this is just this two-point lamps. And you can see a big difference. And even if, if this is not physically accurate, I like this result. So this is why I decided to make this cube. With this, I basically put in focus this next thing which is important here. If you look to final result, you can note that first car is in-focus here. And after that I put focus on this guy inside. So you can see here. Now this guy is in focus and the car is now not in focus. And how I made this. So if you remember, we have used this, this empty plane here, Ross focus. And I just need, after this guy cross here, I just need to put focus from this point to this. And I select the camera and this focus point here. And I will now select this guy because this is in render preview, viewport previous very slow. So I will just show you when I select this and I will now isolate object and we can see if I press Play now, focus is now hidden card. And after few seconds, this empty playing Go to this guy here. And you can make this very easy. So this empty plane is all time here. And I go to frame 60 and they just go press I and location and fuel for them slate and I. I just take this and move this to this point. So I will now show you, I will delete this keyframe. So I'll just move this here. And I go again with AI and P7 location. Now we get this. So we just moved this focus point to this guy here. Then if you select camera, you can see that lift and fill this empty object, this object, and you'll get this result. So that's basically all I also had. Cheated on ground. You can see how this look and I go to all d and duplicate this instance. So this all the time. And I think this is from Excel bridge, but you can find similar like model like this where you want maybe on that kit or Sketchfab, blender, blend swap or seizure trade them. And you can see that this is barely visible in the underbar. So if you want, you can do this. If you don't want to, you don't need. So here you can see cool piece of this grass. And I also had one shape here. I find this on Blender kit, so you can do this. And this is also barely visible in the background. You can see this here. After I am done, I make this animation to folder, and I also had this folders here. Then in this new file, we just need to go to Output Properties and just change from this first animation folder to second. And also don't forget to do this in this composite in temp. So for animal from animation to just go to animation, from animation, go to animation tool and just select this. So this is Smith. And just change all three folders here. And after then, just go to Render, Render Animation and you will get this second animation here. 19. Post-processing, work with passes: Now we can start with After Effects, but if you don't use After Effects, you can find most of these effects in Premier Pro. Or you can use DaVinci Resolve or any video editing software you want. Because we mostly use very basic effects and settings like blending modes and similar stuff. So now I will open After Effects and I will start a new composition from footage. First, I will go with main boss here. So I will select the first frame here, important JPEG sequence. First thing I will do here, I will make one folder here to keep this organized and I will call this renders. And I will bring this sequence here and right-click Rename. I'll call this main random. And the next thing, because we render this problem there in 24 frames per second. But in After Effects by default is 34/s. I will click here, and I will change this to 24. And now we need more time here because this is now slower. So you need to go to Composition. Select this here, Composition, composition Settings and just start. Maybe here 7 s. And now I will move this to see all my timeline. And I will just move this to the end. And now I will move this here and composition during composition to working area. To delete this part, we don't need. Now, if you press play space, you can see how this look. If you want add mist or haze effect that weekly in After Effects, you can just go with control C and control V. And he's in Effects Control. You can search for Gaussian blur. And you can increase this to about 300 and set this blending mode to screen. This case effect. But this is too intense, so I will go maybe 10%. So this is a before and after. And I will rename this to volumetric, volumetric CapEx. And I will now bake two projects. Next, I will import this ambient occlusion pass. So I will go with A0, select first image here, image sequence import and again 24 frames per second. And rename this to a 0. And bring this to this render folder. And bring this here. And I will set this to soft light. You can see before and after results. So we get a lot of detail here, this ambient occlusion pass. But this is too intense. So I will select this here and I will press T and I will bring opacity maybe to 30%. And now we lose glossiness to this car. I will set this to 100, so it's easier to see to you and to make this glossiness, we can use glossy direction pass. So I will go to dorsal direction image sequence and send this to 24 frames per second. Go with, rename this to GL or glossy. And set this here. If you see this message, just press Caps Lock to refresh. And now I will use, I will set this over this ambient occlusion and I will use screen blending mode. And you can see before and after. And I think I will make these two. Here's 250 per cent because it's easier to look for me. So I think this is too big. So this is before and after, and you can see that we make some glossiness here, but this is also too intense. So I will go with plus D and I will maybe 50 per cent of this. And I see that these don't match perfectly and I'm not sure why this happened. So this is lossy direction and we use this lens distortion. And I think this will not happen with you, but I will try this. If I press S to scale and maybe if I scale this 1%, I see this fits. Now. I'm not sure why this happened, but I fix this quickly. If I press Space to play, I see that this direction, it pretty well now. I think this is maybe too intense, so I will bring this maybe to 40 per cent. Okay, and I forget to save this, so I will save this on my computer. So I was called justness tutorial. Let's now import missed past, and I will show you how you can use this. So double-click here and let's go with midst, pass. 24 frames per second. I didn't name these to miss. And more in this render folder. Now you can read this basically odd missed. And if you put this here, and if you screen blending mode to ignore breaks and keep only whites, you can see that we basically have missed here. And if you go with the levels, which is similar, like follow them in, but that we can tweak this. So if we move this on right, you're going to basically put this mist behind this car. You can see before and after. But in this case, I don't want to put white color here because my car is pretty white and I want to separate this from this background. So basically I want to use black color here. And we can also use this little mermaid. So I will now go with the new solid and I will use a black color here. So basically add the black color here. And if we put this here, we can use this mist passes Little Mermaid. If I use click here, Little Mermaid After Effects, now, remove this from visibility here, and we basically use this as a luma made or in Blender is this vector. If we'd now like this here you can see how these look. Very white color here After Effects will take this layer. And if we now disabled this, again, you can see that we can choose how much you want this layer down. So you can now tweak these settings and you can choose how much black color you want in background here. You can always preview this, only this force here. And you can see how this looks. Very similar. Cooler After Effects will not take this down. We are sure that we don't put this black color on this car. So they put this black color only in this playground. And this is before and after. So I basically add more focused on this card when I add black color in my ground. But later we will add smoke window texture here between the car and Kevin. And we will make some white colors here. And that's the reason why I will, I can put more black color here because we will make some whites light. 20. Effects and color correction: One thing we can do here is alkylation effect. And you can see how this looks. So this basically add this red glow around the edges or highlights. And you can see one example here. And also here. And we can do this weekly. So now I will go to New Adjustment layer and I will call this correlation, and I will go with five edges here. And this will basically find this asia scale. And now I will go with thin. I want to make this red, and I will choose red color here, but I will go with more with orange color. Okay? And now I will click Invert, invert this. So I want the red color on these edges. I'm like in background. And now I will go with the levels because I don't want all these edges make Revelation here. So I will bring this on right? To isolate only highlights here. We isolate only this edges here. And now I will go, I need to upload this. So I will go with fast and walks and Raj and I will set this maybe to 107. And I will go now with curves. I want to expand this, I will bring this up to make this more visible. And now we get to this. And I will set this to screen blending mode, to ignore blacks and keep only this red color. So Screen blend mode, and you can see this effect here. I will go more with orange color. Okay, So this is a before and after. You can see this effect also on this window, but it's not so visible. And because this window is also reddish color, we basically see most of these here. But this is pretty intense. So I'll go with maybe 30 per cent. Just took him this last time I use this lens flare effect. You can see this here. You can see this silence anamorphic lens here. Just rambling here. And for this, I use one effect which is not great. But maybe if you want this effect, you can find similar texture online and you can put this here. Let's create a new adjustment layer, and I will call this lens flare. So if you search for lens in After Effects, we have 13 similar effect. And if you want to can add this here and you can play with to this. So basically you can add this effect if you want. But I want something different. Here you have three types. But because I want anamorphic lens look, I have one add-on which is paid lens, I think is called optical players. And maybe you can find this add-on for free. If you want. You can click here on Options and you can choose different type of this lens. Basically you have a much more option that this prevention. And I think I used this one last time. Okay, let's, let's try with this one. I will just select this one here. And what I do here, I basically set this to screen blending mode. And now I can just put this here. And you can use this for direction, this point for direction. Okay, there's basically this and I can now say change here, brightness maybe 50. And I will now animate this opacity. So at the start, I don't want this fx, so I will set, click here to stop watch two. Now I can add keyframes and I will set this to zero opacity. Here. I will set this to 100, hopeless. And after few frames, so we look back again to zero. And we basically get this effect. So this is now too slow because we have a lot of these things here. We need to wait after effects to load this, all these effects. And you can see that effect we get. And because this is not a camera moving, I also need to drag this. So I will enable this stopwatch. And I will now move my cursor here and I will now just be more precise with this. So this is effect we get. And if you don't have this add-on, you can always search for optical flips and amorphic color overlay. And let's e.g. I. Will save this on my computer and I will just show how we can use this. I would call this optical, and I will just quickly save this on this top end. Now, I will import this image here and I can just set this. Let's disable this in render, and I will just play this place, this here. And I will use screen blending mode. I will scale this up. And you basically get this here and this image here. And I will now press T for opacity. And I will go here with opacity of zero. And be sure to check this stopwatch to add keep. So here is zero and I will now go with 100. And again with a zero. And we get this effect. So you can see how this appear here and now again disappear. And we get this effect, but this texture is not so good. So can always search for a better texture here. Maybe this one, and then you can get better results. So I will now delete this here and we can continue. And maybe better solution is to fight to try find the veto overrides, not just a still image and you will get better result. Now we can add some color correction. And for this I will it right-click and new adjustment layer. And I will call this C for color correction. And main color correction tool in After Effects this Lumetri color. So basic look over here, all this color correction options. What I do here, I basically go with plus and minus and I see which option I like more. So e.g. I. Type here plus 50. And I see how these look, and then I type -50 and now I see how this looks. So I won't go in plus, and I will go with maybe 20, 50s, maybe too intense. So you can try it with ten or 20. So this color correction is different for different projects and you cannot just type same value every time because every project is different than the best option here is to type different numbers. But basically for tint, I mostly go to minus to get the green effect here. So if you go to plus 50, e.g. you get this purple color and I will go to minus -50 and I get this greenish tone, but this too intense. So I will go to -50. And I will now just copy values from last time. And this fit best for me. But if you want, you can always play with these values here and you can choose values you want. Because this little too dark, I will go with plus two plus with this exposure, maybe 0.5. And with the contrast I will go to plus ten highlights, -20, shadows, -20 also and also whites. And with black side will go to plus ten. And now we can see before and after color correction. And I will now go with another Lumetri color. So we can rename this to low monthly base. And I will go with the Lumetri. Didn't MDs to rename it. So we can now add some vignetting here. So if I go here to plus one, I basically white collars on this edge is butter. So I won't go to minus, so minus one. Maybe too intense, so -0.6. And this is before and after. We basically put this car more in focus with this vignetting here. And I will also use curves here. So I usually add one or the raw score or two shadows here. So I will go to this blue color and I will just put two keyframes here, and I will just now bring this. So this here is black sand, here is highlights. I want affect this black scholars here, and I will just bring up bluish color to this. So you can see if I go crazy, how we get a lot of blue colors here, but I don't want overkill with this, so I will just slightly move this up. And you can see before and after, we add the little bluish color here on this dark parts. This is before then. 21. Overlays: Okay, the next thing we will lose carries few overlays. So I will create here overlays folder. And I will share this link with two. First thing we'll do is make this more cinematic black bars on top and bottom. And I will go with composition. So select any of these layers and go to Composition, composition Settings. And out here, maybe 1,000. And we get these black bars. So I will go with again and I will add little more, maybe 1,100. And we get these black bars here. But later when we add overlay, overlay will be visible on this area. To fix this, we can always add very simple over here and show how this look. So this is just one PNG image with this black bar here and with transparent this middle part. So if we import this end, I will send this to overlay folder. And if he said this on top of this layer, basically get to this. This is called the slope. So if we now press S, We can, we can choose how much we want this bars here and I will go to here. And now if we keep all old-time this on top, we don't need be careful about overlies. We can put all the advice about all this area. And I will share this simple image PNG texture with two. So just copy this link here and just go with right-click and save this image. And you can use this as your overlay to get these black bars here. We can now continue with overlays. And one overlay I use a lot is this dust or particles overlay. You can find for free on this link. You can download this for free. So I will just import this in After Effects now. And I will put this in this overlay folder. Now we can add this. If we add this on top. And your screen blending mode, you will always, without this scope overlay, you always need to be careful to put this here. And then you need to move this here. But with this scope overlay on top, we don't need to care about this because we always get to this black bar here. I set this to screen, but I would try it lightened blend mode. And I'll press S to scale this down. And if and I'll press Paste. You can see how this looks. Use this overlay a lot because there's a lot of life to our scene. But I think this is too big. So I would escape this down and doing tests. I will press T and I will maybe use them per cent of this. You can see how these look. Maybe we can bring this to 15. And if you want to go with control C and control V, and we can now move this maybe here, and you can scale this up. Maybe we cannot. 20 per cent. Okay, here you can see I think this overlays two sharps. If you bring a plastic block branded, can see this sharp. Look helium. But if you go too fast, rule, you can always bring this here and maybe go get them more to this, okay, This allows me just to make this more smoke. Before and after, or maybe just 1%. I've been doing this too clunky and we can go with another. Next overlay pick I use often is this lens. From excellent three effects. I said also this link you can download. Also, and this is high-quality for, for k PNG images you can find here. So you can choose any of these. Let's try this one. So I will bring this to After Effects. First traveled back to projects. And now I will move this in this overlay folder. And if we set this here, I will press S to scale this down. And now we can choose screen blending mode. And we get all this length here. And of course you can change your opacity maybe to the present. If you want, just go over some area here, e.g. this window. You can always go with this pen tool and you can drag mask here. So now this appear only on this area. And we can now hot maybe another one here. Maybe this one. We can place this here and maybe we can keep this very subtle. So I will skip this down. Screen blending mode and I will press T and maybe ten per cent, maybe it's too much, maybe five per cent. But you can play with all these overlays here. And let's now add smoke or fog effect. So this is when the overlay I found on Pixabay and here's link. So just download this for free. And now I will back to After Effects and drag this here. And now we can use this. We can pull this smoke here. Let's isoelectronic this, because this is on, this frame is not visible. So I will move this on left. And you can see how this look. And I will now remove this here, and I will set this to screen blend mode. And because I don't want this, I want this between card and Kevin. Here. I will now go to I will use dismissed past again. So I will set this over this smoke effect and now I can use this as luma me. And I will again go with levels. Now, if we tweak these settings, we can choose where we want to put this smoke widow effect. So if I move this on right, I can click here to see how this means possible. So I want a car completely black, because black is value of zero. And that's mean that this blue man-made overlay will not be visible. There is black. So I want to isolate this car and make him completely black. Okay, something like this. And if I want this smoke effect more visible, I want more white color here. So if you want to move this on left, and if we remove this from visibility now, you can see that we have this widow effect, this smoking after this car. And if, and I'll load this, you can see better this effect. After I load this, you can see this smoke effect in background. Maybe a little too intense. So you can always scale this down and you can play with the opacity. And I think also this dust overlay, particle overlays too intense, but you can always play with this value. I will now bring this mist past this. I will bring down this positive, so I will bless thee and I will say this maybe 50 per cent, and I will set this particle overlay, maybe ten for ST. Now, when you are happy with this result, you can go to File Export and you can export this from here. But I have this Adobe Media Encoder program. And with this program you can export this much faster and you can reduce file size a lot with this adult Media Encoder. So you can see that This only 8 mb. And if I increase quality palatal, this is still just 25 mb. And now you can just choose where you want to save this file and filename. And just click here to render. And after a few seconds, this will be done. 22. Video and audio editing and combining with AI (Artificial Intelligence): Hello and welcome to a new tutorial. In this tutorial, I will show you one way how we can make the animation created in Blender more interested using ai image generators. I created this animation in Blender and record that for hour-long tutorial is the PC coordinate and the tutorial is suitable for beginners. Look for our tutorial in the description. This is the result after combining with AI images and overlays. If you want to follow this tutorial render animation and links to the overlays I use are available in the description for this tutorial, I will use Premiere Pro because it is a simple software for use. But since we will use only tools such as cutting, blending modes and some simple effects, you can get the same result with any other video editing software without much previous experience. This is folder I will share with you. We can hear animation. We got from a blender. This is animation one with these men passing through this window. And this is animation with current lights. And I will share this to animation with you and this images folder. So here you can find all these passes from this animation. We got from Blender. This is ambient occlusion, glossy direction, main end, missed paths. This is same for animation to, if you want to learn how you can get this process here, you can watch my tutorial. I will also share with you these three folders with image generated with AI we will use in this tutorial. So if you want the same images, you can download this folder. But if you wonder how I get these images, I just go to ai and I search something like forest. You can see that we get a lot of results here. You can click one. You like. I subs for something too realistic here. E.g. we can click this result and here you get similar images. And you can just click download here. Or if you have some screen capture program like I kept this, like fruit, you can just click Print screen and you can just save this image is on your computer. And that's basically what I do here. So I just go with green screen and I save some of these images. And I get these three folders. In this tutorial, I will also use these three overlays. So this is just bars to get cinematic loop. And these two overlays I downloaded from internet. And I share links with you. So you can find here link for first one. And the first one is, I download from YouTube. I think I found this on these two videos. So you can just download this spec from this link here or from this link here. And second one is from this mux, no luck. Website. So you can just click here and you can download just this one overlays. You can download a full pack of these similar overlays. But you don't need to use specifically this to overlay. So you can search on the internet for anything similar. You can type glitch here, vector, field, gradient overlay, or you can just static overlay or something similar. I showed you this crayon, a website where you can find a lot of generated images from before. But if you want more control, you can install. You're over an image generator and I use this table diffusion. If you want to know how I style this, you can visit this link and then you get a lot more control and you can generate images you want. E.g. you have options to generate image by another image. And this is nice option because you can get similar result like this image here, and I will show you how so. I will select my render result. Most important option here is this. Cfg scale. So if you go more to left, you will get similar results like this one. And if you go more to write, you will put basically stable that fusion to be more creative. And I will go to about this and I will set here then to get ten different images and you can just click Generate, and this is the result I get. It is not so similar, but they forget one option. You can change the resolution here, and I will match this resolution and I will make this CGI scale on lead. This is the result I get. I'm not so happy. I think this is because this image is too dark. And I need play more with this option and this prompt. But this is not stable diffusion tutorial just to know for this option, if you want, you can search on YouTube and maybe we will talk more about this in future. And let's start now with primal problem. Let's go with five new project. I will call this tutorial. Now, I will just copy address to this folder. And so we can easily paste this here. And I will import this to render. So I get from Blender. If I press Space, I get this. Okay, I forget this one. If I press Space, I get this animation here. But because this animation is without sound. So you can see here we have widow, layer one and layer, but we don't care audio here, so I will just right-click and unlinked. So now we can delete in this audio here. And now it's much cleaner. Now, I will start with overlay, so I will move this little own, right, and I will import this overlay for. And I will place this here. So this again, don't have audio, so I will unlink this and delete this audio track. And now I will cut this to about here. Let's press Space to see how the slope. So first thing I want scale, these are lethal. And you can see that we have here these black bars because I render this from Blender and here we don't have this black bar, so I will import this scope PNG texture and just be sure to keep this always on top. You can see that now we have this bar here. If you want, you can scale this up or down. And now we have this animation. Okay? I will just move this left. And that will place this. Next. I will import this first ai image Peck, which is this tree. So if you click enable this image sequence, you will get the image sequence from this. But for this, you must be sure that you have now order this by numbers, so 1234567. And then you can get this image sequence. And I will call this a one. And I will place this above here. And let's see what we get. I think this is too fast. So I will go with right-click and I will go with the speed will decrease. This may be 250 per cent, so now is a double slowly. I will scale this up. So select this here and you can just increase K to about here. I don't want to strong colors here, so I will search in Fx, Lumetri color. So lumetri color is basic color correction told him Premier Pro or After Effects. And I will search for saturation and I will bring this maybe only 20%. And now this is almost black and white here. Next, because this is a square image, I want to fill also this part, empty part here. I will move this up to get one more. If you call it bolt on your keyboard and drag this up, you can just duplicate this layer here. And I will select this bottom layer and I will scale this up to cover all this area. Here. Bring opacity for this bottom layer to about maybe 30%. And you can now play with these blending mode. I think I will use screen to ignore blacks and keep more white color scheme. And let's try also to this one. Now, if we press Space, we get this effect. Let's now back to our folder and let's important for path. So I will go to animation on one end with ambient occlusion. So image sequence. And I will rename this to A0 for ambient occlusion and animation. And I will hold this here and this is what we get. So we get only this ambient occlusion pass. I will now keep this maybe only one or 2 s. And I will use this tool to cut this into two parts. So now we can basically just use different blending mode. E.g. we can set this maybe to hue to make this just black and white. And let's try this maybe too dark. And let's maybe delete this one. And let's see what we get here. Okay, I think this is too slow. So I haven't just made this much faster. So I will keep only one frame over here and I will delete this. And let's move this mult here. Okay, and we get a much faster animation here and much more dynamic. Last time, I use also this image of trees, which I also found on AI. And let's now importantly, in Premier Pro, I will bring this up so we can place this image here. And let's cut this about here. Scale this up. And I will go again with Lumetri, color effects and search for color. And I will just bring the contrast up domain is more reasonable. And let's gotten this. Ambient occlusion costs again. And we can also play with these blending mode. If you said the dark and you can see basically part of this trace images. Or we can go with light and get this effect so we can maybe cut this. Basically all these processes playing with these overlays and creams. So you can do what you think is interesting and you don't need to follow any of these steps. But I will show you I do last time. Let's now back to our project and let's say import, lawsuit that extra paths here. So again, image sequence. And I will call this animation one. And this is how this loss of that extra loop. And we can again, they consume this here and we can just take group B. And I will, for this use mostly screen blending mode. If you set this to screen, we get this reflection here and I'd like to make offset of these little more so you can play with the scale. Now I will set this one also to screen. And I will duplicate this, it holding Alt and duplicate the times. And we get to this effect. Let's now go with AI folder to image sequence. I will show you if you don't have order this by numbers, you can always select e.g. this, all these images. And you can import these here. And you can go with right-click nest. And now you can just, you can basically 11 sequence here and you can speed up this may be for 40 times, so 4,000%. And you'll get similar result. But I will go with the image sequence now. So image sequence, because this is ordered by numbers. And I will get sequence from this and I will call this AI tool. And let's bring this to about here. And this is what we get. But I will scale this up. And I will duplicate this it all. And scale this bottom part more to cover this area. And I will now play with blending mode scheme. Let's try with overlay. And let's bring the opacity down to this bottom one. And we can move this scope up to make one layer. And I will also bring this up. And we can duplicate this overlay views at the beginning. So let's bring this here. And I think I need to change the blending mode because this is now dark and move it to maybe screen or difference or the soul. Okay, let's try it. Nice and maybe we can bring opacity down. And I will also bring opacity from this lab to see this car little more. And let's, let's try multiply. Okay, and we get this effect. So I will gotten this folder like about here, and I will move this bar. And let's see how this looks. Okay, and I will now change the blending mode for this part. Maybe soft light, I think so flight. Good, so we can bring this here and let's see how this book, Let's now import from animation to glossy direction paths. Animation to end. Let's go with glossy direction, GL animation. And let's bring this to about here. This is how this look and let's do same we knew before. So I will just make fuel costs here. And now delete this part and I will now set this to screen blending mode. I will make some offset here. I want to get to this blinks and before we turn on lights on this car. So we turn lights here and get this brings one moment before. So this is effect I get. I want to increase this effect so I will go into old. Let's duplicate this. Two times. And then just bring this scope to all this animation because we get this part here. We don't want. So just move this or to end and we can just scale it. This. Let's now import this few months. So a sequence three. So a few months. And now we can bring this to about here. And let's do the same we do before. So I will scale this up. And I will go with hue saturation effects and Lumetri Color. And I will just bring this saturation to the present. And let's see how this looks. So I will bring this overlay notice alone and they will play with the blending modes. So before I will also scan this bottom left up to cover all this area. Let's bring opacity, maybe 224, maybe four. And let's now play it to blend mode here. Okay, Let's try this one. Let's just bring your opacity down. I think this is little too fast, so I will right-click Speed, Duration and I will set this negative. So 60 per cent make this slower. Last overlay we didn't choose for now is this VHS static overlay. So I will go here and I will import this week a static noise so we can bring this here. And one different with this overlays, this overlays with sound. And that's the reason I often use this because we get this sound effects. So let's cut this part. Okay, this is too intense, so let's work here. And now delete this. And we can now start placing over this composition. So I will, I will set one on the Start Here. I will first scale this up and we get this effect. So I will play with the blend mode here. Okay, and let's add another one may be here. So scale this up. And again with blending mode. And we get this effect. I get a lot of colors here. So I will again go with effects and Lumetri Color. And this saturated, this almost to zero. And we get this effect. And I think this is too intense, so I will just keep one, a piece of this. And let's put this part maybe here. Okay, Still too intense. So just keep one piece, one piece of this and delete this part in the middle. And let's see how this, That's basically all. We can just add some music here and I will show you which music I chose for this. This is a music I will use for this video, and I found this on YouTube Studio. So if you have YouTube account, you can search here for a lot of free music and you can search for these titles. And I will now import this in Premier Pro. And let's place this here. Okay, I think I like this, so I will, I will cut this first part and to about here. So let's now move this on left. Let's play with another old your point here. So this is how this one is just one part of this. And let's place this to about here. So we can get this effect. Okay? And we can use here one effect, which is called dip to black. So if you go with Toby though transition, you can find this under the soul. So dip to black. We get this effect to this clip. We are almost done and I just make one poster before. So I will find this poster here. Okay, this poster I made and I will just bring this here. This is how this look. And I will again go with effects and the two black. Let's set also this here. We get this. Okay, this is too intense, so just bring this solid. I think I'm happy with the result, but I will also fade this music here so we can just quickly do this. So one keyframe here and another one, right? Bring this down and we get this effect. Thank you for watching this tutorial. I hope you learned something new and see you next time. Hello and welcome to another tutorial. In this tutorial, we will create this scene we are watching now in three program blender step-by-step. We will talk about how and where to find this free car models online. And we will solve most of the problems you meet when downloading objects online. You will be able to download any model online and optimize it for easy use in Blender. After that, we will animate the car lights or the imperfections, trees, animate the leaves and other details. We will talk about the camera, how to animate it, adept and field, bouquet and other settings. Finally, we will do post-processing. We will work with parses in Blender effects and color weight. I will show you where to find free overlays and how to achieve cinematic look. In the last tutorial, we created these three scenes. If you haven't watched the previous tutorial, I recommended that you do, but it is not necessary. I will share it with the blender file with Kevin, ground and lighting we created last time. So we can immediately start creating the first see.