Cinematic Animation With Car In Blender Step-By-Step Tutorial | šime Bugarija | Skillshare
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Cinematic Animation With Car In Blender Step-By-Step Tutorial

teacher avatar šime Bugarija

Watch this class and thousands more

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Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      00 INTRODUCTION TO CLASS

      1:43

    • 2.

      GROUND

      5:08

    • 3.

      CAR, IMPORT AND MATERIALS

      11:48

    • 4.

      CAMERA, SETTINGS

      2:11

    • 5.

      LIGHTING AND VOLUMETRIC

      3:58

    • 6.

      CAR AND CAMERA ANIMATION

      7:04

    • 7.

      DOLLY ZOOM EFFECT

      8:54

    • 8.

      EMISSION PARTICLES

      6:32

    • 9.

      LIGHTS ON THE CAR

      2:14

    • 10.

      TREES

      5:10

    • 11.

      STREET LAMPS

      21:26

    • 12.

      WINDSHIELD WIPERS

      3:43

    • 13.

      COMPOSITING AND RENDERING

      6:10

    • 14.

      AFTER EFFECTS POST-PROCESSING

      18:04

    • 15.

      CAMERA DRONE EFFECT

      13:59

    • 16.

      CUTS AND SOUND EFFECTS

      13:26

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About This Class

In this 2-hour long class, we will create a few fast and realistic cinematic animations in Blender from start to finish. The entire process of creating scenes is recorded step-by-step, so the class is easy to follow even for beginners.

The class is separated into 15 parts with an average duration of 10 minutes to make it easier to follow.

This is the workflow that I have learned in the last 4 years of using Blender.
All resources and links are included in the tutorial, and subtitles with shortcuts are also available.

If you are a beginner blender, in the first 10 minutes I will introduce you to the basics of the blender.
After that, we will download the car and improve the materials and animate it.
We will talk about camera settings and camera animation.

We will create lighting using volumetrics and increase the illusion of speed with the help of emission particles and the dolly-zoom effect.
We will also talk about modeling, post-processing, video editing, sound effects and more

All resources and links are included in the class.

Meet Your Teacher

Level: Beginner

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Transcripts

1. 00 INTRODUCTION TO CLASS: Hello and welcome to the tutorial. In this tutorial, we will create scenes from the introduction in the pre-program blender. Step-by-step. The entire process of creating scenes is recorded. So the tutorial is easy to follow even for beginners. That's Turiel is separated into 15 parts. We turn every duration of 10 min to make it easier to follow. If you are a blender beginner in the first 10 min, I will introduce you to the basic of the blender. After that, we will download the car and he proved the materials and anemic. We will talk about camera settings and camera animation. Lubricate lighting using volumetric and increase the illusion of the speed with the help of emission particles and dolly zoom effect. We will also talk about modelling, post-processing, video editing, sound effects and more. All of the sources and links are included in the store. 2. GROUND: In this tutorial, we will use this car because it is simple and we don't have much to do with it. And it fits the ambience. But you can use any car from CD trader, Sketchfab and similar sites or Add-ons, menu downloading objects from other outdoors. My guest several problems. That's why I recorded the past tutorial in which we saw in three examples all problems you may have been downloading 3D models online. If you are interested, you can look for that tutorial. And in this, we will use this simple car. Let's start with Blender. First thing I will do here, I will delete these three default objects because we don't need this here. And I will go with File Save As. And I will call this tutorial. Let's start with the ground. If you look at this animation, you can see this round here. But because this is not so visible, we don't need high resolution texture here, and we don't need a lot of details. So I went back to Blender and I will start with plane. Now I will press N and every type here 60 m. And because we changed now the scale. So I will go with Control a and I will apply scale. To beg this to one. We can find nice and create textures on NBN cgi.com. So I will go here to materials and I will search for and you can download any of these, but I will go with this first one. And I will go with one K resolution because we don't need high resolution for this, which is barely visible. So can download this without registration. And we can bring this to our computer. And I will go with extra fives. And this is what you get. Now I will copy this address and I will back to Blender. And I will select that object. And we'll go to material and I will. And now we can go to Shading tab. And now we need enable Node Wrangler add-on. So Edit Preferences, Add-ons and just search for no and enable this Node Wrangler had done. And now we can select this principle can be SDF and we can COVID Control Shift and t. Now we can navigate to this folder. And I will select Color and roughness. I don't want all this texture because this is not visible. And I will just go here to principal extra setup. And we can one problem here. If you look to this ambiance DJ, you can see that this two-by-two, two-by-two meters and scale of this is displaying is 60 by 60 m. So we need this to 30 times. And now this is real scale. If you want to add some bump details. So I will go get bombed. And we can go with color ramp. And we can plug these two vector and this to fight and these two nodes. And you can see that we get some bumps here, but this is my mic too intense. So let's just bring this. And if we go to material preview, we can see our texture here. Now we need more space for our car. And I will go with Shift D. And if you hold y for the y axis, we can move this on y-axis. And now we can repeat this process with shift thoughts. So if you'll go with shift or we can repeat this and I will repeat this maybe six or seven times. Or you can do this manually. You can just go with the shape, the y for y axis and you can move this. And now you can set a vote on this and we can go with shift d by dy and y. Ok, and now last time, so we have seven of these plates here. And I think this will be enough. 3. CAR, IMPORT AND MATERIALS: Next thing we need here is Scott. So you can go to CGC trader or Sketchfab, and you can search here for car. If you select this checkbox, you will search only three cars. But I will select this card here. And if you cannot find this, you can copy this link I will share with you and you can find this car. And to download this card, you just need to make the profile so you can just sign up with your Google account. And now you need to free download. And you need wait, 20 s here. And then you can download this first link. So I think this is Blender file. So this is 3D S max and this is a gig. So this first one is Blender file. And this is how this look. And now you can open this blender file. So this is almost ready to use object. But if you are a blender beginner, maybe you will be confused. Why you don't see this Layout tab here. And you can just go here, two plus and you can go to general and layout. And we'll do material preview to see how these look in materials. And I see a few problems here. So if we select this car, we can see that this is this red material. But if you are not sure, you can always go to Edit mode. And you can select one of these spaces and you can see that this is this material. And if you select this glass, you can see that this is the last material and I will call this glass. But I see that this material don't look good. So I will go to Shading tab that I don't see shading tab here. So I can again go with General and shading. And if we select this red material, we don't need this diffuse. I see that there is no reflection later on this car. Specular or down to zero. And that's the reason why we don't see a reflection here. So I will make this 2.5. And now we can play with this roughness. But I don't want complete the shiny car. I want to make some variation in roughness. So we can make this quickly with concrete texture. And usually I go to textures.com. And you can search here for Crete. But for now I will use this texture from pixabay.com. You can also download this. You can just click here and you can download any of this resolution. But I usually avoid this very high resolution because this can slow down your render time. But because this is only black and white image and this is, this file is very small, so I will now move it almost four K resolution. So it can download this image here. Or you can use any of this from textures.com. So this shaders are paid. This is not free, but if you go down, you can find this texture here. So you can also download this for free. Because you get the everyday 15 credits for free. But let's now use this or pixabay.com. I will bring this to my computer, picks up a folder and because maybe I will use this next time. And now I will also bring these two blender. You can also go with Shift a and image texture, and then you can select your image. Or you can just drag this here. And I will now enable Node Wrangler. We can go with Control Shift and we can click on this texture and we can see how this is projected to our card. And this is obviously not good. So we can go to Edit mode and we can press a to select all. And we can go with you, your projects. Now you can see that this is much better project that I think these details are too big. So we can go with control, select this texture here and go with Control D to get this texture coordinate plane mapping node. Then I will scale this maybe two to three. And let's not worry to call them. And we can use this for roughness. I will go with Control Shift and click on this principle. Bsd have to beg this material. I will now plug these two roughness. So in Blender, black color or mean completely no rough, so that's mean completely shiny. White color, mean completely rough. So if you add more white color here, we get more of this rock part. But I don't want too much this part here. So I will bring this maybe to about here. And we get a lot of details with just one texture. And if you want, you can use this also for bom. Bom. And apply these to fight and these two normal. And I will bring this all down to maybe 0.00 or 0.004. And we can also use this color ramp for base color. So if we go to mix node, we can plug this vector. And now if you plug these two base color or we can choose, we can make variation in these two columns. So I will go maybe brown color. And I will now copy this hex code and I will get this second color. I will just make a small variation on this color, so I will go more to blank. And you can see that this part here is now I can then this one. But if you want to go with another, another color ramp here, and now we can 3D settings here and you can choose one. This Black-Scholes. Okay, and let's now fixed this glass material. So select this glass here. And you can see that there is no glass at all. So I will shift a and B as df and shift day. And so now with Control Shift and right-click, we can connect these two textures and we can get this mix shader. Or you can go with the mix shader and you can just plug this here. And these two surface and now we get the transparent glass, so we get lost shader and transparent. This is slider. So if you want more glass or more transparent, you can bring this all to 1.5. And we can also use same concrete texture. So I will go with shift the image texture. And I will select this concrete texture and I will go hit Shift a and color ramp. We can control this texture with color ramp. So if you plug these two roughness, we get the variation in toughness and I1, more shiny parts here. So I will add more black color here. We can now back to Layout. This animation. You can see that we will see only this front part of car. And because we will use a lot of motion blur here, this is not so visible. All this animation is too fast, so we don't need very high model here. But if you want, if you go to solid view and edit mode, you can see that this is very low falling. If you want to go with the subdivision surface modifier. You can set this to one. If you click here, you can see before and after. And you can see that we get a lot of details here and very smooth mesh now. But just know that this will slow down your render time. And I will in viewport use this, set this to zero. So we will use this only in render. But if you see that your render time is very slow, you can also remove the subdivision modifier. It's all up to you. You can decide if you want to use this subdivision or not. We'll solve not visible in the render. So I think I will delete this for now because we don't need this in our render. Now we can go with right-click and copy. And we can now paste this to our scene. And we have our car here. Because we are in material preview, this can take few seconds to load this material. And I will select this car and I will go with the 180 to rotate this in this direction. 4. CAMERA, SETTINGS: Let's now add camera to our scene. So I will go with Shift a and gamma. And now I'll summarize here. So I will move this to about here. And I will rotate this on x axis by 90 degrees and the access to zero. And if you press numpad zero vSwitch to camera view. And now I will change the solution of this camera. So I will go here to render properties stem, and I will go to Output Properties tab. And I will send this 2024 by 400. And we get this more cinematic aspect ratio. Now back to this render properties. And I will set these two cycles because you will lose Cycles. Render Engine and I will send this to. And if you want, you can set this noise threshold to point to get maybe a little noise, but we will also speed up our render time for ten or 20 per cent with this value. And let's bring this viewport samples to maybe 100 and also to render. And now if we press F2, well, we get first render here. We can also go here in the viewport to render preview. You can see that the VC discard because we have in war Properties, we have in this dark color but not completed dark, so we can still see our car and I will bring this almost to black. And one thing I forgot here, so to speed up your render time, we will use this denoise. But if you have this optics, just go to, just use this optics denotes that because it is much faster than this open image denoising. 5. LIGHTING AND VOLUMETRIC: For lighting, we will use volumetric width combination of point lamp. And this is effectively get, you can see what Apollo metrics here. But you can see this in this my previous tutorial and render. But the effect I want to get, so we get a lot of volume metrics and ROI scholar in our scene. Okay, so we can now go to solid preview. And I will go with Shift a and cube. And I will scale, press S, scale this cube on z-axis go to about 70 m. And now I want to cover all seen with this cube because this will be our volumetric cube. So I will go with SY to cover this on y axis, and Sx to cover this on x-axis. Okay? And now I will go with Control a and apply scale. And we now can not see what is inside this cube. So I will go to Object Properties tab and I will go in viewport display. I will say these two bonds. Now we can see inside this cube. And I will now go to material preview, and I will call this volumetric. Now, I will go to Shading tab and I will delete this principle, be SDF and I will go with principal volume. I will set this density to 0.05. And also I will go with white color here, and I will plug this volume. If we go to render preview, we can see our volumetric cube here. But now we need light to go through this tube and make our scene visible. So I went back to Solid mode here. And now I will go with Shift a and I will go with light point lamp. Number three to cite view. And I will bring this point limb to about this one, maybe one half of this cube. And now we need very strong light to go through this volumetric. So I will go with value of about 80,000. So you can now go to render preview. We can see how this look. But I want bluish color here. I will select this color. And we can see how this look. And now I want to just cover all this cube with lights. So I will go with all the to make instance of this point limp. And I will call, all right, two more this on y-axis. And now we can go with Shift R to repeat this process. But I don't want to make this perfectly align it. So I will just make maybe more lights here and maybe less here. And we can bring some of this may be a little up. 6. CAR AND CAMERA ANIMATION: Let's now animate car. So I will make two solid preview. And I will select this car. And I will go to frame one. I will put the mouse here over dislocation and I will press I to insert keyframe here. Now, I will increase this timeline to maybe 500. Because we use plenty more frame per second. That means that our animation will be about 524. It's about 20 s. I will now go to last frame to about 500. Or you can type here 500. I will move this car to about here. And now I will press I 0 or dislocation. And if you press space, we can see that our car is animated. And if you put your mouse over this timeline, you can press T. And you can choose this linear interpolation. And if you press paste, now you can see that our current constant speed. But we can see that our car go, but the camera is still here. So we need parents this camera to our cart. So I will move. I will go with number seven and I will place this camera to about here. So at first I will go to camera properties tab and I will send this to maybe 35. So this is basically Zoom. And I will start with the celtic vibe. Let's see in render preview how this look and I will move this on y-axis. One thing I need to fix here, you can see this clipping. So just bring this to 0.01 or okay, I think this is good, so we can now remove this with left-click. We can move this y-axis until we go inside car. Okay, to about here. And I will also move this maybe on x-axis. And our camera is now inside car. So I will now select camera, first camera and with holding Control, know, let's call the shift. We can select our top. So important thing here is that our car is plus selected, which means this yellowish color here. So now we can go with Control P and we can set better and to object. And if you press Paste, now, this camera will follow clock. So let's now animate camera. And for this we will use camera shake if I add-on, which is very simple and but very powerful add-on. You can go to this link here. So you can copy this link and you can go here to code and you can download this zip. And after I will send this to desktop, I already have this here. So now you can go back to Blender and you can go to Edit Preferences, Add-ons, and you can click here to install. And you can find this on your computer just like this and install add-on. And then search for camera and just activate this camera. Shake my head on. And when you select your camera, you can find your add-on. So you will find this camera, shake it by ten. I'm not sure why I get this. Python errors here, because I use old version of Blender. For now use old version of this add-on which is called camera wobble. But I think you should not get this error with this camera shake if i. And because this is same add-ons adjust this old version and this one is new. You can just click here two plus and you can use any of these presets. So last time for this animation, I will use this bike when gravel. And I will just use old version here and I will select here by content grabber, you can play with this influence. So let's go first with an up at zero and let's press Play. You can see how this animation look. You can play with this influenced. You can set maybe this top tray to get more effect here. But I think this is too much. So maybe I will go with maybe 0.7. So with this camera shake, if I just click Plus here and set this here is 2.7 into one. And we get this effect. So we now have animated car and animated camera. And let's now press F 12 to see how this look. So let's now make a test render. I will go to about 20 and I will press F2. Well, I think we need move this little on y axis because we have this, we see this inside part of car. And we don't have anything here. So we basically see this hard edge. So I'm going to select camera and I will go to frame zero. Let's move this camera a little on Vioxx. If you want, you can go to by zero and you can switch to render preview. And I will not press I over this location. Okay. 7. DOLLY ZOOM EFFECT: To make this thing look more fast and more dramatic, I will create this vertigo or dolly zoom effect. And you can see in this example how this look. To create this effect, we need to play with this for calling. So I'll first start with 35 for culling, and then I will go with about five. So you can see how the slope, so this is 35 and this is five. And I will show you how we can create this effect. I will increase example. Show you how you can create this dolly zoom effect and you don't need follow this. This is just for test. So I will go here shift day and I will get this monkey object. And now I will go with the lesson and I will go with number zero and I will set camera United degrees and bring this down. Now, I will, I need maybe 100 frames here. And I will set this for calling to 50. And I will press I to insert keyframe here. Now I will go to Keyframe 100. And I will set this may be fine. I will press I to insert keyframe here. And if we go to a free press null space, we can see how, what the effect we get. But if we add the same time, unlimited dislocation, so I will want to first frame instead keyframe here and now we'll go to frame 100. And now I will bring this camera closer to this object. Now in set k from here, we can see in a top orthographic view what we get. So we basically at the same time, we zoom out from this object and at the same time we go closer with camera to this option. Camera perspective, we can see what the effect we get. To make this faster. We can bring this to about here and let's now press paste. This is basically this dolly zoom effect. Okay, so let's make this effect in this example. So I will make this 35-millimeter and I will press I to insert keyframe here. And I will now go to frame about maybe 200. And I will now say this maybe to five millimeter. And I will press I Here. Let's now go. So I will split this window and I will go here numbered zero to switch to camera view to see how these look. I will switch also to this render preview. So you can middle mouse button, move this and you can switch here to render preview. And I will now move this on y-axis here. So I want avoid this part inside car because we don't have anything here. So I will move this to all, all to hear. Now I will press I to insert the key thing here. And you can now see what the effect we get. We can make before and after render. So I will go to frame zero and I will press f 11 to open this image editor. And I will go to slot one and press F2. Now I will go to slot two and I will go to frame 200. And let's now press F to L here. So this is before and this is after. I decide to make a test render. So you can see better this effect. So you can now in your folder, click Render folder. And I will call, I will create this folder one because maybe I will make another test later. We can later, easy create folder too. So I will now copy this address and let's now go to our blender and healing output properties. Just select this folder and paste these others here and select this folder one, accept. Now, I will move it here with a JPEG. And I will bring this samples down to 50 because this is just a quick example. Quick test render. So we need to make this fast. Okay, In this noise threshold is for viewport. So I will also bring this noise threshold to 0.0, 0.2 hearing render. And we can now save this file. And I will go with Render, Render Animation. And this will take 7 s or eight. So 8 s by 201,600 s. So by 16 is 26 min. So you can see that we start from 35-millimeter Zoom and we tend to only file. And you can see this effect. So you can feel this speed up effect, but we will do later this in post-processing, but I will cut this part here, and I will maybe speed up this 50 per cent. So you can see this effect even more. Next thing which is important here is motion blur. So this is very simple to odd. So we can just go to render to run the Properties tab and we can now enable this motion blur. And if you want to increase this effect, you can set this maybe 2.8. And I will now just make a before and after for vendor. So I will move it to slot one and I will make before. And now I will enable this motion blur and I will now go with after. Okay? So this is a before and after. And you can see here this effect, especially on this trace here. 8. EMISSION PARTICLES: And one effect which is really important here is this particle. So you can see here, we can now back to Blender and we can create this. I will close this file. And I will go right-click here, and I will join this area and click on left to remove this. And we can now say this particle effect. To create this effect, I will go with a mesh cylinder. And before I click anywhere, I will bring this resolution to 16. Because I don't need 32 vertices here. And now I will press f x night to rotate this axis by 90 degrees. And I will bring this to about here. And I will press S to scale this to about 5 m. So maybe my meters and I will bring this here and I will now press S. Scale this on y-axis, maybe 100 meter. Now, I will go with control a applies cake. And I will go to Edit mode, and I will go with Control R. And I will also add the resolution, more resolution to this cylinder. And I will also delete this face here. So the late phase, I will delete base here. Let's move this to about here. Now we can use this cylinder to add particle to this object. And I will now go with Shift a. And I will go with ecosphere. And now I will press S to scale this on y-axis. I will press S and I will scale this all down. And I will go with Control a and apply scale. So this will be one particle. And if you want to can double-click here and you can rename this to one particle. And I will now go to material property stamp and I will grade this blue emission. And I will now click here and I will choose here a mission. And I will set this maybe to lose color, and I will set this value of ten. And in render preview you can see how this looks. We have emission object, blue color. And now we can select this object and we can go to particle system here. Particle properties and we can add a particle system and we can select it. And now we can maybe bring this to maybe 500 particles. Now we can do render and we will render this as object. And for object we will use this. Select this particle here. And now we care this particles here. Next. To rotate this, we need click here to advance and we get this rotation option here, and that will rotate this on global y axis. Now we can play with this scale. So I think these are two D, So I will scan this may be true, 0.02 or you can also scale this object here. And also set this scale randomness or to one. And if we now go to zero and if you go to end the preview, you can see that we cannot see sky now. And that's because we see in render this object here. We can make this object transparent if we had here modifier. And now we see these lines here. So we can send this thickness all to zero. Now, we see in render only these objects here. So if we press F2, We get all these objects here. I will select this object and I will scale this more on y axis. Control a and apply scheme. But in this example you can see that I start with a lot of these particles and then I fade this effect. So we have here small amount of these particles. So we can make this easy. We can just go with the shave D and move this on y-axis. And now I will give to particle properties and I will Click here to make a new variation of this particle. So we will duplicate this and now this is particle settings one and I will send this mainly 200. And I will duplicate this with Shift D and move this on y-axis. And I will again duplicate this and I will send this may be 100. So we have less and less these particles. And they will also duplicate this and move this on y-axis to cover all see. So if we select all these particles, we can see this effect also in solid preview. So if I press face, you can feel this effect here. 9. LIGHTS ON THE CAR: Let's now add lights to car. So I will go to frame zero and I will select this car and I will go with the numpad slash key to isolate only this car. So we can work only with caught and lights. And I will now set to stop here. And I will go with a and I will go with light. And I will go with spotlight. Now I will go with it or pay this or 90 degrees. Now, I will go to light properties tab and I will say this might be too orange light and I will send this maybe to 500. We can also play with the spot size. And this radius here. I will just move these little on y-axis and I will go with all the D. And I will make double lights here. So we can go with all the n. Why? No x to move this on x-axis. And we can now go all day again, takes place. Place one here and the x and one here. Now we can present these to our car. So we can, because if we move this to timeline, we can see that this is no parent and you can select one lump and hold, Shift and select all four lamps. Or you can select the first one and go to Select Link object data. Because we use all to D. And now we can hold Shift and select our cart and we can go with Control P and set its parent to object. Now we can see that this slides ago with car. And now we can go with number slash key to bed. And I make test renders with lice. So you can see how these look. 10. TREES: The next thing we need here is trees. So in this example here, you can see a lot of trees. And for this, I use this platonic add-on. So polygon IQ and botanic garden. But because this is not free add-on, I think one of these assets here, first one is free. So you can go to blend their market. And you can search for tonic. And you can click here on this polygon and botanic, and you can download this for free. And you will get few trees for free. And you can use this one is in C. So you can just click here. Okay. And then you can just place this over. So just to scale this down with all the d, We can make an instance of this object. So all day. And why to move this on y-axis and all the extra move this here. But the last time, because I hear this add-on to version of these trees. I think I use also this one. And I will press S to scale and just play with this so you can rotate this on the axis. So LSD and all the d, y and just be sure to not use CVD, just use D. But if you don't want to use this botanic add-on, you can, of course, go to CG trader and you can search for this. And you can click here to free. And you can find a lot of high-quality and three models. So can download any of these models and you can place it in your C. But in last Tonia, I suggest also this one, this website, so 3D shaker.com. So you can go to library and free. And then you can download this nice tree here. So you can click here and you can also by this and download this retreat. And I will, I will start this on my computer so we can open this. I will find this file. So this is what you get. I will go to layout here. And it will select this tree. And if you go to edit mode, you can see lots of mesh here. And because we will duplicate this tree, a lot of time, we don't want high-resolution mesh here, because this will slow down your render time drastically. And we can go to Edit mode, and we can go to Mesh, clean up that image geometry. And I will see my this ten times. So I will go with here with 0.1. And you can see from afar we still get the high-quality tree. But this will now all seen much faster. And now I will go with the object. And I will now back to my blender file. And we can also use this tree. So I will press paste here and you can say that this tree is very small. So I will press S and I will scale this. And we can also use this shaky. So it can go with all D and move this on y-axis. We can scale this, rotate and place over C after about 10 min of playing with these trees with them, the duplicate. You can also duplicate. Select more trees and you can go with all day and you can move this e.g. on y-axis. So you don't need to duplicate these one-by-one. And I create this scene. And I put, let's trace here at the end. So I get this effect. 11. STREET LAMPS: Let's now create this straight lump. So believe it or not, this is a street lamp here. And if I move this frame, you can see that there is three Islam. And because this is barely visible, we don't need to put too much effort to create this, but we can start now with the cylinder. So I will go with Shift a cylinder and I will bring this to 16 vertices here. And I will now press number slash key. So we can work only with this street lamp. And I will now go to this, transform them. And I will type here for meetups on z-axis. Now first I will scan, this may be 2.3 on x and y. And now I will type here 4 m. And we can now make basic shapes. So I will go with the numpad want to x-ray mode. So we can go to edit more than with this edge select. We can select this part here and press S. So this is my reference I download on Internet. So I want to create something similar like this. We can move with Control R to add one look at here. And we can press S to scale this. Maybe we can scale this more. And we can add your details here. So if you'll go with Control R, and now if we go with control, be an odd scroll your mouse, you can add one loop cut here. And now on control, if we go with the control numpad minus, we can subtract selection. So if I go, it's Control minus. Now we have selected only this middle one. But if these don't work for you, you can always hold Alt and click one edge here and Blender will select all connected parts. So I will now go with S to scale this and do something about here. And I will now go with Control V to bevel this. I don't want too much loop cuts here because I want to keep this low poly. Maybe something, maybe two or three. Press S to scale this little down. And we can do similarly to this one. So control B, control numpad minus S to scale and control me and maybe one. Maybe we can add a loop cut and press S to scale and Control V to bevel. This get shaped similar like this one. And we can also go to Extrude and z for z axis. And we can select all this and we can all t and x2 along normal. Now I will just select this row here, so all ten click here and now extrude ulama normals. Let's go with the edge, select them, maybe Control V and scroll mouse to add to loop cuts here and Control V, again. Control numpad minus S to scale. So now I will go with individual origins because if you know with bounding box center press S, scale this middle parts. So I will switch to individual origins and now I will press S. And now I will go with Control B. Okay, and we can now go with right-click Shade Smooth. But we have this shading here, so we need to go to Object Data Properties and to normal sand out of smoke. Okay, and if you want, you can always go with old devil here. But I think this is not a necessary. I will now go with to undo. Because B for bevel, I want apply scales or Control a in scale. I think we need bevel here. So. Or control V, or control V. And you can see that now Bevel who works quadratic. If you want, add in these details here. We can make this easy. So you can just go to Edit Mode, paste select, and we can select every other space with holding Shift. And now I will press I to insert this. And maybe S to scale this. And now maybe all 0s to extrude a log-normal. Now I will press S to scale this. If you want, you can go with control numpad to expand selection. And now we can go with Control V and add one level here. But I think this is maybe too much in details. This is too deep, so I will Control Z to undo this. But we need bevel here because we get these sharp edges here. So if you want, make this, you need more with control plus C and Control V to make this look a little better. Maybe we can bevel this edge here, so old and click here. And now Control V. Let's now create this shape here. So I'm going to go with numpad one and I will go with Shift a and plane. So I will move this here and I will go with Nike to rotate this on x-axis. And I will place this above here. And Sx to scale this on x-axis. And S to scale this on z-axis. Let's go with Control a to apply scale. And I will add one loop cut in the middle. Now, I want to keep only this shape here. I will select, select this part. I don't need these three edges here, and I will press delete edges. Now we have only this part here. Now we can vertices with Control Shift. Select these two vertices. And I will, I'll press S to scale this and maybe move to about here. And now I will go with control shifts to B. Now I will scroll my mouse and moved up. Next I will go to object mode and I want to convert this edge to corrupt. So just right-click, convert to curve. Now we get to this option here. Go to properties and I will go to geometry. And under there I will add some volume here. So this is, I think the centimeters, I think this is enough. And now you can also add the resolution here. But I don't want a lot of resolution here. And now I will go with right-click Covalent these two mesh again. So this is now Not anymore and we can play with this mesh. Let's now create this part so we can go to Edit Mode and select this part here. And I will now go to Extrude and z for z axis. Now, I will press S, z zero, this z-axis to zero. And let's scale these are lethal, so I will now go with E, z and plus S to scale. Now, again easy. And again easy to scale. And last time is z. And scale this. And maybe just again, easy and move this down. And now I will select this part and I will bevel this, it's Control B. And maybe also this part. This one here. And maybe this one. Okay, and if we want to change this in edit mode, just be sure that you are in x-ray mode. So can select all these. And you can also move this to about here. And you can also rotate this if you want. You can select this edge here with all and press S zero to line up this. And you can also scale this. And you can expand selection with Control, non-tech plus. Okay, and we need more of this on the y-axis. So I will go with number seven. And let's place this about here. And also let's connect this like on this slide. So I will go to Edit Mode and I will add one loop cut here and moved Control V. And one here control V. And let's now select this face here and this one here. And now we can go to extrude them x for x. And here we can go with Shade Smooth and output small. Let's now add simple bulb here. So I will go with Shift a and I will go with maybe I ecosphere. And number seven, just set this to position and press S to scale and numpad one front orthographic view. And let's place this to about here. And I will scale this one. Vioxx is maybe a little. Now I'm on a mission material here so I can shade smooth this and I can add emission white material. And I will now select this emission here and maybe ten and I will keep white color here. So if we go to rendered view, we can see that this light is turned on. Maybe I can increase this to also select both part and then we'll go with Control J to join this. But now I think if we go to render preview of all this is emission material. So I will create another material. I will select this and I will be metal material. Metal and I will think viewport, display change color to something like blue. So we can see that this is metal, this is emission material. I will also hear these metal material. So now we can go to Edit mode and we can press L over this part. We can assign this material. So now this is a mission, this is metal. Let's go with select both part and go to Control J to join this one object. And let's now play with this metal material. So this is just the Viewport Display. And let's go to material. So you can see that we have only white color here. And now I will go to Shading tab. In this layout tab, we are in local view. If you press non-paid search query, go out for local view. But when we switch to Shading tab, we also need to local view. Snap at slash key to bring this object. And now we can work with metal material. I will also use concrete texture views before. So I will go to Image Texture and I will search for concrete. So we can plug this here. And let's see how this looks. So we need unwrap this. So I will go to Edit mode, lets a to select all. And you may be smart UV project or UQ projection. Getting this look a little better. I can go with color ramp and we can plug these two. Color ramp and two, roughness. So we can choose how much we want shiny parts here. So if you increase breaks, you get more shiny parts. If we increase Whites, you get more parts. I don't want completely shiny and completely love. So I will bring this to about here. We can try also apply this to metallics. So if you move this metallic or to one, our objects is completely metal. But if you want, you can also move it. Duplicate this color ramp, and you can choose what which part you want to be metal, which part is not met. So we can plug these two metallic white part will be metal and these black part will be not met. So if we want more metal, you can just trace this white parts like this. And we can also go with bomber. So we can add small volume warm here. Okay, and now we can also play with the color, so I don't know it makes RGB. I can make this concrete texture with another color here. So if you want to make this more like brownish, maybe you can try it with the multiply blend mode. I think this is pretty good for that. What do we need? So I will go to layout and I will not use this only this emission object for lighting because it will not be visible in the render. You can see that these strong orange light here. So I will make a solid view and I will go with a light area length. I will go with numpad seven. And I will bring this to about here, and I will press S to scale this down with map Edwin, move this to about here. And I will increase disliked, maybe 100, which is maybe too much for now, but later in volumetric atmosphere it will not be too much visible. And I will add here maybe orange color. So we can now move to render preview to see how this looks. Let's now select these two objects. And I will know with number slash key back to our scene. And I would go with late-night to rotate this on z-axis. Know first, back to bounding box center and now z and t. Okay? So type two times or 108. And let's bring this about here. Before I started duplicate this, I want to make this in collection. We can easily select all these lamps. So I will press M and I will call this three lamps. So now we can see that this is in this collection. And we can now select these two object and we can go with all Lee and move this on y-axis to about here. And now to repeat this last step, just go with Shift Alt and duplicate this whole time. If you think that they are too close, you can always select all these objects here. You can go with SY to scale this on y-axis. So it can now make more space between them if you want. Let's now go with that. Well, to make one test run, the heat is fuel renders with this street lamps. 12. WINDSHIELD WIPERS: If we look my previous render, you can see another car here. And this car is from transportation add-on. So this is not very end on. But if you wonder, you can look on blender market. I think I pay for lite version about $50 and I get a lot of Karski and even boats. I use this one, this car here. But you can find a lot of car in this add-on, even planes. So I use this classic car here and obviously I get a lot more dates with this carbon. And this is advantage of paid add-ons. But I think you don't need to pay for God if you are just so blender hobbies too, can find a lot of free a nice car. But I think this car we use here, miss some details. And I think we can add this windshield wipes to our car. I think this is very nice details because it is always in front of our camera so we can see these details. Very nice. And I will now try to add this to this car. That is one nice add-on for blender, which is called run their kid. And you can go to blend that kids.com and you can download this add-on here. So just download from this link. And then you need to go to Edit Preferences, Add-ons and installed this atom here. And then you can activate this blender kit add-on, and you will get this search bar here. And from this search bar here you can start a lot of free objects, materials since and even HDRI. We can try to search for windshield. You can see that we get Q option for windshield wipers here. And if you'll see this with dislocate icon, that means that this is not free. So you can buy full version of this render kit add-on. I think it cost about $6 per month. And you can find a lot of a nice objects here. But I will now select this card and I will go with number slash key to isolate only this car. Now, I will bring one of these three assets here. So maybe we can use this first one. So just drag this here and move this car. And now we have this object here. And I will select all these parts and I will go with Control J to join this to one object. And now I can place these to my heart. And we can also scale this. So I will press S. Let's move this to about here. I think this means. 13. COMPOSITING AND RENDERING: We are almost done with Blender. And before rendering, I will try a few things in compositing. So you can click here, use notes. And just click here to activate this leg drop. And now we can go with Control Shift and click here, we can activate this new node. Now I will press V to zoom this out and to zoom this in. You can go with all three. I will try with the lens distortion. So I will take it to fit and I will try this, or this might be to 0.04. And you can add chromatic aberration effect. Maybe it's again, 0.04. And if we go crazy about 05, you get this chromatic aberration. Very strong chromatic aberration effect, what? This is too intense, so maybe 0.04. And you can also go with glow. Glare effect. By default, we get these tricks effect here, but if you want, you can go with low. So we get a very, very subtle glow effect. And if we want to see before and after you can select this node, then press M to meal to this. So this is before and this is after. I think this is nice effect, but we can duplicate this and we can also add simple star maybe know, or streaks. And we can fade this. Okay, so we get this effect here. So this is before and after. For post-processing later, I will use also ambient occlusion and glossy that extra class. So I will go here to let proper step and I will enable this velocity direction and ambient occlusion pass. And you can see that we get these two output here. And we can now go with five output node. And I will duplicate this. And I will now go to my Render folder, and I will go with folders. And I will also create here a 0 for ambient occlusion and GAL4 glossy direction. So for this main folder, I will back to Layout and I will hit in, oh, good properties. Select this folder here. So this is my main folder and now I will go to compositing and for glossy direction, I will plug these two losses direction and I will select this lawsuit, that action folder. And for ambient occlusion, I will plot this ambient occlusion here, and I will select ambient occlusion folder. And one thing we need to do here, we need to plug this less distortion, glossy direction and ambient occlusion. So because this source, our image for this value, we need this sort also this direction paths and ambient occlusion. But we don't need this chromatic aberration effect in this direction and ambient occlusion. So I will make this to zero and I will go with Shift D and I will plug in one here. And I will plug this final result with the lens distortion and glare effect to composite. Because this is just the viewer node. To preview this in this composite. Now we can go to Render properties them before we start rendering. And my recommendation is to make test render bit maybe 50 per cent of this resolution. Because this will speed up your render time by two or three times. And you can go with very low sample scale. Maybe. When you are happy you can face this. Maybe to follow it and you can read this resolution. The 100 or 200. All depends how your computer is fast and how much time you want to spend to rendering. And then I'll vignette. We are happy with these settings. We can go to bring this to 100. We can go to Render Animation to be sure that everything is okay. You can check your folder so we can render images. May combine that. This is ambient occlusion. And here we have velocity direction. But this will take almost all night to render. And I will now start with post-processing. And for post-processing, I will use my last renders we can discard basically is almost same. I just use different color here. So there is no big difference. And we can start with post-processing now. So I have main render, ambient occlusion and lossy direction. I will now copy this address and I will open After Effects. 14. AFTER EFFECTS POST-PROCESSING: I will now copy this others and I will open After Effects. I will go with the new composition from footage, and I will play these others here so I can select this glossy direction past. And first, I will make a folder here and I will call this renters. So I can bring this here and I can now set this to 24 frames per second because by default in After Effects is 30 frames per seconds or 24. And I will rename this to me. I think because we change frame rate, I need a little more time here. So I will go to Composition, composition Settings, and I will click Control and on these numbers to switch from frames to time. So now we have time here. So Composition, composition Settings and this maybe to 7 s. Now we can move this here and we can cut this part, we don't need, so composition, trimmed composition to work in a. If you press paste, now we can float out animation. This animation look pretty clear because I use double resolution here and I use maybe 500 samples. I can now import the glossy direction. So first frame and image sequence and rename these to move in this folder and set this to 24 frames per second. Now we can bring this on top. And cups looks to repair this and we can see how this velocity direction possible with this possibly can basically back some lossiness to our scene. And we can add more details. So if I set this to screen, this will ignore blanks and keep only this bright color. So this is before and after, but this is too intense. So I will press T and I will bring opacity to maybe 30%. Next we can import ambient occlusion. So first sequence and JPEG sequence. Rename this to a row in this folder. And set this to 24 frames per second and bring this here. And for upslope to refresh. And you can see how this past luck. And I will set this to soft light blending mode. So we basically get a lot of, a lot more It tastes with this ambient occlusion pass. But this is also too intense, so I will bless thee and I will maybe use percent of this. Let's save this. So I will go to File, Save As or Save. And I will call this tutorial. If you want add more volumetric field, you can duplicate this. Control C and Control V. And you can search for Jamboard. You can increase this to maybe 300. And now we can set opacity here. So if I press P, I can set maybe 20 per cent so we get more volumetric here. You can see before and after. And I can rename this too. May miss them. I will maybe bring this, maybe this is before and after. I think this is too strong. So I will move adjustment layer. We'll call this S curve. So I will do my three color. I will just select for this. Make slightly S curve effect. So I will bring blacks with two up to fade these lakes here. And we can bring also whites down. And we can make S-curve effect. So this is before. And next we can add grain. I will go New Adjustment layer, and I will call this grain. And I will search for grain effect and I will bring this effect here and set this to find out output. You can see before and after. So we get this range here. You can play with this preset. So I usually use this one. It's not big difference. Okay, this is maybe too intense, so I will bring this to zero. We can also try glow effect in After Effects. So let's go with a new adjustment layer and let's call this glow. And let's search here for glow. So we have here this, we are globe and it has low. And let's try with this one. You can play with this luma threshold. So I think this is too intense maybe, so we can bring this up. And you can also play with this radius. So if you move this value down, you will get more globe. Maybe we can keep this, but maybe only 15%. Okay? And this is before and after or identify. And now we can add correlation effect. You can see example collision effects. So they basically get red glow around highlights. So this is another example. And we can create these quickly in After Effects. So I will go to New Adjustment layer and I will call this correlation. And we can go find edges to find these highlights here. And now I will move it because I want this to read. So I will select here reddish color or orange. Now I will invert this and levers. I will isolate only this strong highlights here, so I will move this. Right. Let's now go. Lobes blue. And I want to blow this maybe with a value of ten. And now this is not so visible, so I will deliver. And I can increase this. Now. I think I will go to curves. So I can move this and increase this bloke here. And maybe I can decrease this to seven. Okay, and if, and I'll set this to screen blending mode. We can see this red glow around lights. And you can see before and after. So you can see these details here. Now we can add some overlays and I will go with the lens. So I will share this link with you. We can copy this link and you can download this for free. And you'll get all these lessons overlay. In for K. You can use any of this. I think I will try it to this one so we can bring this. I will go to project and you can double-click here and, or you can just move this here. And now we can set this in our composition and we can press S to scale this down. Okay, I will put this red coloration down. Now, if I will scale these little more. If we set this to screen blending mode, or maybe lighten screen blending mode and we get all these overlay. And I will press T and they will maybe just 10% of this. And I will try maybe this one. So scale this down. And screen blend mode. I think this is too big, so I think I will use another one. Maybe you can use this only on left side. So we can bring this in After Effects. S to scale this down. And screen blending mode. Okay, and I will press T and said this maybe just 20 per cent. And I will go with this film does texture. Or you can Google this market for light, scratches, something like this, and you can find a lot of similar texture. And I think I'm not sure where I download this, so I cannot share this with you. I will bring this in After Effects. And I will get this on top and scale this down. And maybe move this here. And now I will set also screen blending mode or write them. Okay? I think I will again use screen and you can see before and after. So we get this cinematic feel with this texture, but this is too intense. So maybe 50 per cent. But you can search a lot of similar stuff and you can play with this overlay. And lasting here I think I'll go with color correction so we can rename these to see. And we can go with the metric color. And we can play with these values. So basically I will go with vignetting two minus. So we get the darker color here. So it will go to minus five. We get this effect and I will go maybe it's minus one. And now I will go with basic color, Basic Correction. And we can basically play, go with change this value to maybe plus 50 and -50. You can see which look like more. So I think I will go to minus, but not 50, I will go to maybe minus ten. And within, I usually go to minus because I like this green effect I don't want to affect if I go to plus minus ten. And you can see always before and after. And you can do same with all these values here. So if you want, make this more bright too, can go with plus. So if we go to one, you get lots of lights here. And I think I will increase this but not to one, maybe 0.5. And you can play with this value. So I will try with contrast to plus, plus 50 or -50. I think I want go to minus maybe ten. And the highlights, I think I was keep about zero. I will go with shadows to plus maybe than the whites go to plus maybe ten. And with Blake, I think I will go with them to minus maybe just central same. And we can go with another color correction here. So I'm going to name this too. And if you bring this Lumetri color here, you can find here in Creative tab a lot of these adult plots. So you can try this and you can choose one you liked. So there is a lot of predesignated options here. But I will not go with 100% here. I will go maybe to just 30%. It's 5,000. Shy. This one down. Okay, this is all up to you, so you can play with this option here. And this is before, before and after. So this is before and after all these effects. So this is just from leather and this is after post-processing. Let's see here. So before, and this is final animation after loading. And you can see this look. But I also make another animation with flying drone effect. So basically camera follow car. And on one point, just go Camera go to fly him. Focused on this car. And I was taught how I made this effect. Later. 15. CAMERA DRONE EFFECT: I also make another variation of this shot, it, flying camera effect. So you can see here this scene. So at the one-point camera go from car. And let's try to create the scene. Now. I've been duplicate the last blender file and I've been making new variations, so I will rename this to tutorial drawn. So we have a backup of this last scene. If you need to change something or rerender, we can always back here. And let's now open this new file. Let's first select camera and go to frame about 500. And I will bring this camera. So I will type shape. Let's go. Let's bring this term out to 50 m. Deep breaths. And you can see that our Camelot, this point go to a. You can see camera here. Now I will go with number zero to see how this look. And obviously we need change this rotation to zero to look at this car. The next thing I would change, I don't want this whole column 5 mm, I will change this to 35 because now discover big, very big area and we need covered this with trees and grounds. So I will take these 235 and I will press I to insert keyframe here. If you press this jump to keyframe button, we change here. And here is also five. And I will bring this to maybe 20 mm. And I will again go with itemset d prime here. We start from 20 and go to 35.1 thing I need to fix here because we changed on this 500 notation to zero. We press here to insert keyframe and bring it back to this keyframe. And we need change this or beg this tonight in degrees. And press I to insert keyframe. And now we have this effect. And we have a few problems. First one is that I don't want to wait too much time to focus on car. So we need weight about seven or 8 s to appear in our camera. So we can go to about here. And we can now change this to zero. Now I will press I to insert keyframe here. And let's see how this look. Okay, but I don't want put or focus to this car. So I will go to maybe 20, not zero, I will go to about 20. And so from these two points we find carbon but not put this car exactly incentives. So we need more time. Okay, In the next problem is this camera shake, this byte form of gravel. So this kept sense than we are on ground. But when camera go to air, they don't have sense anymore. So I will go to these keyframes here when we are on ground and I think this camera shake if I now work, so I will remove this camera. And let's change this to Mike on gravel. And we have same effect here. Now I will set a keyframe here, 2.7 influence and few frames later, I will bring this to 0.02. So very subtle, but let's see how this book now. Now we have a very smooth camera shake. Okay? And obviously we need move these trees here. So just select this and move. And if you want to raise, duplicate few of these trees. So you can select all this area, e.g. and withholding control. You can deselect this graph. And let's go with all the Y, but you can play with this. And I select all. So this particle here. In first scene, we don't put too much effort to this ground. We just made one plane because this is not so visible and it is very blurred. But in this second shot, I need to fix this because at this point received this ground. I will share this ground potato skins vendor file, which I made for last tutorial. So you can open this file and you can use this to add more details to ground. So I will go through all these examples and I will paste this in C. So copy objects. And back here and just play with this. So I will go with the base, then I will start placing this in my seat. I will separate this window so I can switch gears to camera view. So we can work on right and look on the left. And this asphalt texture here. Let's place this here that is visible in Ghana. If we want to match this more round, you can go with G, T and holding Shift. You can bring this down. This is before and this is after. And that's basically all for this scene. So that's basically all for this scene. You can see that we can get small adjustments. Make another interesting animation. To render this, just make another folder. And of course make this A0 and glossy direction and just change this to hold that three. And healing composite or don't forget, change this folder also 23 glossy direction and three, ambient occlusion. And if you wonder how I made this animation, I basically the same. So I duplicate this file and I put camera here close to ground. And I changed this reset. Shake if I preset to investigation. So we can very subtle camera move. And then a hearing foreground layer is visible and camera I put a lot of details. So this graph is from what then they get done. But you can use any, another source to find grass. So it maybe you can use this when their kid, or you can search on Sketchfab or CGI trader, or you can find a lot of this similar assets online. And then I re-render this and I make your cuts in Premier Pro, but I think I will talk about this later. So can see this cuts. And you can see these details here. So this isn't grass. And I also use these mushrooms here. Maybe it's not so visible. And also here. And a lot of other details to make this road more visible. I put these blocks here. So this is basically just a few, Let's hope and blender again. No, I think this is PhotoScan from Greek cell bridge, but it will not be big difference if you just go with cubes or ship a and scale this on the y-axis so as y. And if we just apply, Apply Scale and you can add concrete texture and we can go to shading tab. And we can use concrete texture from before. Okay, I don't care if concrete texture in this splendor five silent during this from Pixabay. And we can just plug this here. And the material preview. You feel projection and and we can go with Control T and we can scale. This might be the two. And they can use same for darkness and bond and bring this down. So just add some level sheets so you can go into canceling these two edges and you can go with these four edges and control beaten at some level here. To see an oldie just duplicate this two times. For this scene here I use them blender file and I put this main insight. So for this, I use Mixamo and I talk about mixed some more in my field tutorials. But I found this name on blends web.com. So I searched for human-based mesh, siblings have.com, and then I import these topics. You can upload that here. But if you don't want to use another character, you can find a lot of free here. So you can use e.g. this one. And then you need search for animation. And I search for driving. And I think I've found this one. And you can select this animation. You'll get animated character and then you need just download this. 16. CUTS AND SOUND EFFECTS: And for my short animation, I made a lot of these shots and about 20 or 30. And I will now talk about some defects and cuts in Premier Pro. But you can use any video editor. And this shot here is from my last tutorial. Let's now open Premier Pro. Premier Pro is a very simple program. So let's reason I use this. Even if you don't use this, you can make this very quickly. Just watching the tutorial center. I will start a new file and I will now, for this, I will bring this in here. And we can also link this to timeline here. And we can start cutting this and you can see this animation. And I think this is too long, so I make a few cuts. I use this part here and then I just make this razor tool. I just make two cuts here. And I deleted this two parts and right-click and ripple delete. So we get this much faster and dynamic animation. And also I will cut this plot. You can also get the nice effect. They could just put the black color between so few one or two frames empty. Let's move this here. So let's see how this looks. Now we kept this flying camera animation. And for this, I will put this main inside car here. This down is audio track, but we don't care about your hair so that we can delete this. So just right-click unlink and you can delete. You can separate this from video file and you can delete this if you want. This animation is too big, so I will also just make maybe two cuts here. And I will now delete this part. And let's say for the slope. I don't like this part here because it's too long and it's not so quality. So I decided to use this ambient occlusion pass from this render. So I will copy this address. And I will double-click here and forth to this just ambient occlusion animation. So just select this image sequence and you can import this here. I will replace this to about here, and let's see how this looks. And I will just choose this last part. So let's make a cut here because here's like area here and let's cut this part and maybe this one. Let's move this here and now we have this effect. Let's take a little more of this to about here. And these two end. We have this effect, but I don't like this transition here. So I will go to Effect Control and I will hear put keyframe to 100. So now this is completely visible and I will set here who possibly all to zero, and I will move here. And now we have this slide transition. So now this animation on top go from zero opacity to 100 and we get this fader. But I want to make this more faster, so I will bring this left then. Let's see now. And now you can add your title if you want. We can type here. Tutorial. And then you can choose nice font. I use this robot last time and we can also place this here. And you can under Effects, find a lot of this transition. So I will go to Window transition and the soul. And you can use this film, this, or get this effect. But two can play with all these texts here. You can use even this slide. Let's talk about sound effects. So first the source you can find for free is this YouTube Studio. If you have YouTube accounts, you can go to audio and you can heat under sound effects, search, e.g. what car. And if you find something you like, you can download this for free. Another nice source for audio sounds is this site, three sounds, resound.org. And you just need to make a profile and then you can download our top three sounds. So let's search for crop dry. And we get 1,900 sounds, which is crazy. And then you can place on this. And if you like this, you can glue here and you can download this. And the next nice source is this smaller software called soundly. So you can download this for free. But if you want 0, unlock all these sounds. You can see we have a few of these for free, but most of them are fade in this animation here. This sound effects here, I found on soundly, I search for rock-cut soap, settled for rocket, and I list them, feel this. I found this nice effect. I just drag this here and move to Premier Pro. And I put this here. And now we have sound effect for this animation here. Okay, I will cut this first part. I will just move this. And now when this camera go up, I want to cut this. And I also want to fade these effects, so I will keep them here. And I will now go to all two minus here. And now we fade in this sound effect. But now you can add another effect. You can search, e.g. for drone. Let's try for a drone flight. Now let's say that it must be somewhere. There are no effect here. Okay, this last one is maybe nice. So we can also bring this here and we can now faded this. So I will go to, I think this is too intense silent movies to -15, but I will start from zero. So I didn't move this off to -287 and let's now see how this looks. Okay, maybe this is still intense, so I would maybe go with, Here's two minus minus. Then. I talked a lot about video editing in my last tutorial, so you can look for them. And this is all for this tutorial. I hope you learned something new and see you in next one.