Create 3D Text Using Cinema 4D Lite with Adobe After Effects - Advanced Text | Tyler Bennett | Skillshare
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Create 3D Text Using Cinema 4D Lite with Adobe After Effects - Advanced Text Episode One

teacher avatar Tyler Bennett, Motion Graphics Designer

Watch this class and thousands more

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Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      Introduction

      0:18

    • 2.

      Getting Started & Class Project

      0:19

    • 3.

      Create the 3D Text

      3:20

    • 4.

      Animate the Text

      8:54

    • 5.

      Stylize

      4:37

    • 6.

      Using the Text

      1:24

    • 7.

      Outro

      0:08

    • 8.

      Quick Tip Render Settings

      0:41

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About This Class

Create 3D text using Cinema 4D Lite that comes with Adobe After Effects. I would recommend this class for students that are experienced with Adobe After Effects and would like to learn Cinema 4D Lite.

In this class you will learn:

  • How to create 3D text using C4D Lite
  • How to animate the text using C4D Lite
  • How to stylize the text(font color, add a stroke)
  • How to use the C4D Lite file inside an Adobe After Effects composition

You’ll be creating:

  • A 3D text animation using the techniques taught in this class

Adobe, After Effects, and Media Encoder are either registered trademarks or trademarks of Adobe Systems Incorporated in the United States and/or other countries.

Meet Your Teacher

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Tyler Bennett

Motion Graphics Designer

Teacher

Hello, I'm Tyler. I'm a motion designer based in Ottawa, Canada. I make simple and easy to follow classes for beginners.

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Level: Intermediate

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Transcripts

1. Introduction: Welcome to the first class in my new series, where I show students how to animate more advanced text animations. In this first class, I'll show you how to animate three D text using Cinema 40 Light that comes for free with your Adobe subscription. Can't wait to see the animations you create. 2. Getting Started & Class Project: For this class, you'll need an Adobe subscription to access the free version of Cinema four D Light. Your class project is to create a three D text animation using Cinema 40 Light. Be sure to post your projects to the project gallery. I love seeing the animations you create. 3. Create the 3D Text: So here we are inside After Effects. You can create any composition settings that you would like for this. To create our new Cinema four D file, we're going to go up to File, New, Maxon Cinema four D Light file. Here we can choose where we're going to save our file. We can give it a name. And what it's going to do is it's going to go ahead and create our new Cinema four D file. As you can see, now it's in our menu, Cinema four D Light will begin to load for us. If it's your first time logging into Cinema four D Lite, they might ask you to create an account. So go ahead and create that account. So once you've got your account signed up, to create our text, we're going to go over here to this T icon. We're going to click on it. It'll create a default text outline for us. And over here on the menu, we're going to click Middle to get our tech center aligned. Up here, we can change the angle of the view by rotating This hand icon can help us move around the screen. And this icon here is the toggle active view. When you click that button, now you'll get four different angles. We're going to go back to the front of our text using the default camera. In our text Blind field, we can type in whatever text we want. I'm going to stick to something basic, but you can type in whatever you would like. I'm going to choose a font. I'm going to go with Monster At Black. So as you can see, this is just the outlines of our text. To get some actual three D text, we're going to have to go down to this icon here and we're going to have to click on Extrude. Now we're going to drag our text spline into Extrude. And there we go. Now we've got some three D text. If we head back to after effects, we can take our text file, drag it into a new composition. And inside our new composition, it should display our cinema four D text. First, we're going to have to go over to the renderer setting and change it to current. This will give us an active view of what our file looks like in Cinema four D. The reason it's not showing up is because I didn't click the Save button in Cinema four D. So make sure you click the Save button in Cinemaur D in order for your text to show up. There we go. And if this is all you wanted to do was to create some three D text, then this tutorial is basically over for you. I would suggest skipping to Lesson three, where I'll show you how to change the color of your font and add a stroke. If you want to learn how to animate the text, continue to Lesson two. 4. Animate the Text: In this lesson, we're going to add some animation to our text. The first thing we're gonna do is we're going to go over to fracture, and this fracture is what we're going to use to drive the animation of our text. Now let's drag our extrude inside the fracture. Now to add some animation, we're going to use the effectors. An effector works essentially the same way as text animators work inside after effects. First, we're going to select a plane effector. With our fracture selected, let's go over to our effectors panel and make sure that our plane effector is listed. If it's not, you can just drag and drop it inside the effectors panel. Now let's go back to our plane effector, and I'll show you how to animate the text. We'll go over to our perimeter panel. In this panel, we can type in coordinates for position, rotation, and scale. I'm going to get rid of the position by unchecking the box. And I'm going to select the scale. Select the uniform scale. In the scale menu, I'll type a value of negative one. Now let's head over to the effector panel. By changing the strength value, this is how we're going to animate the text. As you can see, as I change the strength value, our text animates. So to add some animation, we'll have to put some keyframes on our timeline. Head over to the window panel, select timeline dope sheet. This is what they call a timeline in Cinema four D Light. At the beginning of our timeline, let's click this icon to put a keyframe. Now let's drag our playhead over to frame 20 on the timeline. Let's change our effector strength to zero. Click the keyframe button to place another keyframe. This would be a great time to mention that anytime you want to create a keyframe in Cinema four D Light, you have to press the icon. The program doesn't automatically create keyframes like After Effects does, something to keep in mind. So now let's click Play to preview our animation. There we go. Now our text scales in. To make our text animation a little bit more interesting, I'm going to add some overshoot. I'll drag these keyframes to around 30 seconds on the timeline. Now let's head back to 20 frames. And in the effectors panel, we'll change our strength. Try a value of negative 25%, and of course, we'll remember to press our keyframe button to place a keyframe. So let's preview our animation now. There we go. We have a little bit of overshoot. It makes our animation a little bit more interesting. This icon here, we can click on it to head into the graph editor, and we'll drag these handles to give our animation a smoother animation. The graph editor inside Cinema 40 Light works essentially the same way as the value graph works in after effects. There we go. I think that looks a little bit better. And remember, you can always animate your own text anyway you'd like. So now I'm going to show you how to do a different type of animation using a different type of effector called the Random effector. We'll head over to our effector panel again. We'll choose the random effector. Now let's head to our fracture to make sure that our random is listed under the effectors panel, and it looks like it's not. So this will be a good time to show you how you can simply drag and drop the random effector into the effectors panel. Now let's head back to our random effector and we can start animating. On the perimeters tab of our random effector, we can turn off position. On this one, I'm going to animate the rotation. So let's click on rotation. And in the rotation values, you can type in any value you would like. I'm going to start out by typing 25% into each value just to see how this turns out, and later on, we can always change it. One thing we're going to have to do to make this animate the way that we want it under the object tab, we're going to have to choose Explode segments and connect. There we go. Now our text will animate the way that I wanted it to. We'll head back to our random effector to add some animation. Now we're going to have to add some keyframes to add some animation, just like we did on our plane effector. We'll head to the beginning of our timeline, place a keyframe for the strength at 100%. We'll head to 20 frames on the timeline, put a strength of negative 25. And of course, make sure you press the keyframe button. Now it's head to 30 frames on the timeline, and we'll change our strength to zero. Press the keyframe button. Just like our plane effector, we'll head into the graph editor and we'll smooth these key frames out. A good shortcut to know is that if you hold shift and control, you'll be able to drag these in a straight line. And, of course, we'll have to tweak our animation and refine it to get it to look the way that we would like. So I'm going to go ahead and do that now and I'll get back to you later. Alright, so I finished tweaking my animation, and I'll go over with you all the things that I changed. The first thing I did was on the random effector. I changed all the rotation perimeters to negative 180. I think that adds a little bit more of exaggerated animation. On the plane effector, I changed the strength down to negative ten on the second keyframe, so it doesn't scale in as much. Over on our text layer, I changed the horizontal spacing a little bit. The text still overlaps a little bit, but it's nothing I'm too worried about. And then I went inside the graph editor, and I tweaked it a little bit to get it to animate a little bit differently. And I spaced the keyframes out a little bit on the timeline. So now the whole animation takes about 40 frames. And once again, I would like to remind everybody that you can animate your text however you would like. Mine is just an example. So you can get as creative as you would like. I would love to see your projects once you're finished see all the great stuff that you guys might come up with. I'm going to head back inside after effects. And as we can see, the text is a little bit off center. So this would be a good time to point out that whatever your camera is pointing at inside Cinema 40 Light is what's going to show up inside after effects. I'm going to go back into Cinema four D and straighten out my camera. I. And we'll click the Save button to make sure it updates inside after effects. There we go. That looks better. Sometimes it takes a little bit of time to load. And this is essentially it for the animation portion of this class. If you want to learn how to add some color to your text and add a stroke, head to the next lesson on stylizing the text. 5. Stylize: Here we are back inside Cinema four Lights. To create our color, we're going to have to create a new material in the material manager. We'll click this cylinder icon to bring up the material manager. As you can see, I made some materials earlier. I'm just going to delete these, show you how to create a new one. We'll press this plus button to create a new material. Now that our color panel is open, we'll go over to Basic, and we're going to turn off reflectants. As you can see, there's a whole list of different types of materials that you can create in Cinema four D. For this tutorial, we're just going to stick to basic color. We'll head over to our color menu, click here to bring up our color picker, and you can choose any color you like. Maybe you'll go with an orange color. We'll drag our new material right onto our text, and there we go. Looks like our material dropped onto our fracture. What I want to do is drag that onto the extrude. There we go. So what if you wanted to create a stroke? Well, to do that, we're going to have to create a new material. First thing we're going to have to do is on our extrude. We're going to go over to our CAPS menu, and we're going to have to make sure that our layer has a start and end bevel turned on. Round, solid, step or spline. It doesn't matter which one you choose, but I'm going to stick with spine. I'm going to stick with 3 centimeters, three subdivisions, keep the tension at 100%. We'll go over to our selectors tab, and here is where we're going to have to pay attention to these coordinates. We're going to want to know our start bevel. We're going to have to remember that start bevel is R one. I'll just copy R one. So let's create a new material for our stroke. Go over to the material manager, click the Plus button to create a new material. We'll go over to the basic tab, turn reflectance off. We'll go back to the color tab. I'm just going to make my stroke pure black. Drag it onto my text. And as you can see, it went on to the fracture object again. I'm going to drag it down to the extrude. Remember that coordinate that we saved earlier, we're going to go over to our tag tab, and under selection, we're going to paste that R one, and there you go. Now our text has a stroke. And what if you want to change color of the side of your text? Well, to do that, we're again going to create a new material. I'm just going to change it to black. Turn the reflectant off again, drag that onto our text layer. Drag it down to the extrude layer. We'll head to our Extrude. We'll go to the selections tab. And for the side of our text, we're going to have to know the shell coordinate, which is S. Let's go over back to our material, and the selection, we'll type S, and nothing happens. This is because it's case sensitive, and I need to types. Just something to keep in mind when you're doing this. So now that I typed in at S, you can see the side of our text turned black. And if you ever want to change the color of your text again, you can just go into the material manager, choose the material that you want to change. I'm going to turn my text to a different color. I'm going to change it to a purple color. I think that looks better. And, of course, you can go up to the Tile tab, click Save, and it should update inside of after effects. Here we go. 6. Using the Text : Alright, this is our final lesson, and it's going to be a short one because I just want to show you that now that you've created your text, you can now use it like you would any other layer inside after effects. Go to go back to my main composition, drop in the text comp. And now I can edit it just like I would any other layer. I'm going to create a background. Bring up the scale, scale it down. Bring up the position, center it. Maybe I'll create a gradient background. I find three D text always looks great with a gradient background. And keep in mind, you can pack on any effects that you would like to this, just like you would any other composition. But for this example, I'm just going to keep it simple and create a background. Of course, you can export it like you would any other after effects composition, but that pretty much concludes this tutorial. So don't forget to post your projects to the project gallery. Love seeing the stuff you guys create, and that's just about it. Thank you for taking this class. I look forward to people taking my next class. 7. Outro: Congratulations for completing this class. Be sure to post your projects to the project gallery. I love seeing the animations you create. 8. Quick Tip Render Settings: Hey, there. It's your teacher from the future. Just thought I'd throw in a little quick tip here. I think it's always good measure that when you're in Cinema 40 Light, to go up to your render settings tab up here. And just make sure that your render settings match your composition settings inside after effects. I don't think it's mandatory that you do this, but I do think it's good measure just to save yourself from any complications you might have going to change this to 1920 and 1080 frame rate of 30. So as long as those settings match inside Cinema four D, everything should match inside after effects. Again, I don't think it's mandatory that you do this, but I do think it's good measure just in case you run into some issues.