Composition For Artists - Shape Design - Movement, Contrast and Pattern | JW Learning | Skillshare

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Composition For Artists - Shape Design - Movement, Contrast and Pattern

teacher avatar JW Learning, Drawing the Body, Head and Hands

Watch this class and thousands more

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Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      Trailer

      0:39

    • 2.

      Shape As A Design Component

      1:29

    • 3.

      Shape v Form

      2:21

    • 4.

      Shape and Form Contrast

      3:08

    • 5.

      Shape For Movement and Dynamics

      3:12

    • 6.

      Pattern and Repetition

      3:08

    • 7.

      Demonstration Part 1 - Shape Key

      7:50

    • 8.

      Demonstration Part 2 - Creating Contrast

      4:23

    • 9.

      Demonstration Part 3 - Repetition

      8:39

    • 10.

      Demonstration Part 4 - Pattern

      5:31

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About This Class

In this Art Compositional class we take a look at one of the most useful, yet often overlooked Design Components and that's Shape Design.  Shape is often just thought of as squares, circles and triangles but in art composition it's a powerful tool that gives us the ability to create movement, contrast, texture and even meaning within our work.  This lesson begins with a lecture, follow up by a demonstration where we'll create a fantasy composition that incorporates the concepts that Shape Design gives us. At the end there will be an assignment for you to complete.  When we add Shape Design into our artists tool kit, it helps elevate our work to the next level, so let's get going! 

Meet Your Teacher

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JW Learning

Drawing the Body, Head and Hands

Teacher

Hello, I'm Josh, never ending art and design student. Drawing and painting can often be intimidating for people who have never sketched in their life but what if I were to say it's not as scary as it looks? I'm looking to pass on the knowledge that I have learned to people who are new to art, casual hobbyist looking to improve, or to those who are looking at art and design as a potential career path. The lessons I've put together break down the process of drawing and painting into small yet manageable pieces that allow you to absorb the material without overwhelming you with information. The aim is to give you simple tools to build complex creations. The lessons are structured like a pathway, starting from the basic foundations and fundamentals in lesson one, and following on grad... See full profile

Level: Beginner

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Transcripts

1. Trailer: In this art composition lesson, we're going to take a look at shape design and how to use it as a design component. Shape is a lot more than just circle squares and triangles. It's a valuable tool that can help elevate our compositions to a much higher level by creating greater interest, structural stability, and even meaning. We'll start off with a lecture and then we'll do a demonstration with a fantasy character, where we'll incorporate all the aspects of shape design that we'll learn throughout the lesson. If you're ready to elevate your composing to the next level, then shape is a tool that is going to help you out. Let's begin. 2. Shape As A Design Component: When we start learning about art composition, we tend to learn a lot about creating a focal point for our image. We also tend to learn a lot about value and how light and shadow helps to establish the mood for our arrangement. And then of course, there's color and how we go about balancing those warm and cool color temperatures. These are the main components that we have in our mind when we think about composition. But an area that we often don't think about that adds an extra layer to these concepts is shape. When we hear the word shape, we logically think about the basics like squares, circles, and triangles. Pretty much any type of two dimensional design that you can think of. And it's not an incorrect answer. In fact, it's the right answer in the most literal of cases. But for composition, shape is much more than just the outside contour to a flat piece of geometry. In art, shape is something that allows us to create a sense of movement, a sense of contrast, a sense of depth, and even a sense of meaning. Within our work, that meaning stems from the world around us. We subconsciously associate certain shapes with certain feelings and emotions. If we look at this square, for instance, our minds observe the straight lines and 90 degree corners. And intuitively interpret this structure as having a lot of stability. So shape plays a pretty big role in our understanding of the world. More so than what we probably realize. This lesson is going to take a look at what shape is and how to use it to create interest and meaning in our art composition. So let's start to break it all down now. 3. Shape v Form: Let's first define what shape is. Shape is merely the outside contour of something. It can either be a positive or negative shape. It can either be cornered or organic. It can be emptied in its interior or be fully silhouetted. In simplest terms, it's a flat area of space surrounded by some type of boundary line. In an artistic context, shape is the two dimensional counterpart to form, which is three dimensional. The square is the two D equivalent to the box. The circle is the equivalent to the sphere, and the triangle is the equivalent to the pyramid, et cetera. In composition. Both of these ideas are the building blocks to creating all the components within our illustration, shape and form relate to each other in a pretty big way. And our key foundational tools for creating structural integrity within our designs. Now, there's a lot of obvious overlap between these two ideas, but the truth is we need to think of them as being opposing ideas. And that's because our mind interprets shape and form differently. The more three D rendered an illustration is, the more our minds interpret that illustration as being realistic. When we see that beautifully painted bowl of fruit, our mind easily becomes fooled by that image. And if the artist has done a fantastic job of that image, our minds will tell us that the fruit looks good enough to eat. But the exact same composition done in a more two dimensional style doesn't elicit the same response. The loss of all those subtle light and shadow changes takes us out of the image. We'd still interpret it as a bowl of fruit, but nothing in our mind tells us we can reach in and pick up that apple or banana. That shape based design has kind of now ruined the illusion. We've gone from something that is very realistic and literal to something that is very stylized and design oriented. So despite there being a lot of commonality between shape and form, they are very much two contrasting ideas. Shape and form is then not just circles and spheres, squares and boxes. It needs to be thought of as the scale between realism and stylization. And if they are at opposite ends to each other, it means that we can create contrast between them. In the same way we can create light and shadow contrast. Or warm and cool color temperature contrast. Let's now take a look at how to create this contrast. 4. Shape and Form Contrast: As mentioned in the last video, we can use shape to create contrast with form. Let's look at how we do that. In this first composition, we've got a lot of flat circles all randomly overlapping each other. However, we do have a focal point with this center circle. There is a hierarchy to this composition. It's not just complete chaos, but it's also not a particularly interesting composition. It's not even really a clear composition. Let's see what happens then if we add form to our center circle and turn it into a sphere. Well, all of a sudden we've created a far clearer focal point. Our eyes are now naturally being pulled towards this sphere, while the flat two D circles are no longer calling for our attention. So we've created contrast through shape and form. However, not only have we created contrast, but we've also established a story from a compositional perspective. We are now conveying to the audience that this sphere is the most important aspect of this composition, whilst the circles behind it are now a secondary component. If we go back to our first composition, our center circle is sort of the lead character to the story. But he's also not all that distinct from the other circles around him. He's just kind of blending in here. But by adding form in, we've now created a clear distinction between our lead character and our supporting character. But what if we flip things around? What if we keep the center circle flat, but surround it with spheres? Well again, our eyes can't help but be drawn to this middle area that clear contrast reinforces. This is the most important area for the audience to look. It almost looks like there's a hole that's been created. Now you might be saying to yourself, this makes sense in all, but this seems like a very extreme example. What practical use is there for this type of contrast? If I'm a realist painter, for instance, I'm not going to suddenly be adding in two de, animated characters into my landscapes. Well, whilst this is a bit of an extreme example, any type of illustration that we do has to be thought of like an image that's been captured on camera. And if there's two dimensionality in the real world, it means two dimensionality exists within this painted world. And a good example of where this applies is simply pattern the pin stripes on a suit, the poker dots on a dress. The wallpaper designs in our houses, the kitchen floor, the checker tiles. Anything with a repetitive flat design exists both in our world and in the painted world. There can be also any number of organic patterns as well, like wood grains or the random spots on a big cat, like a leopard or a cheetah. And so we want to use these shape patterns to our advantage. If we take a look at this image, we've got two characters here that really aren't all that distinct from one another. But the moment we apply a pattern to the clothing of one of them, then we've suddenly created a dominant character to our story. We can also invert this and surround one of our characters with a pattern in the background to help push her forward, just like we did with our sphere example earlier. As we can see, shape can be used to create contrast and focus in our illustrations in a number of ways. 5. Shape For Movement and Dynamics: Let's talk about using shape for movement and for creating directional markers. We're going to start with our basic shapes of circle, square, triangle, each within their own canvas. Now with these shapes, there's no real sense that they're doing anything to help create movement outside of themselves. Our eyes will naturally follow along their outside contour. But the shapes themselves aren't really directing us to move anywhere else within the canvas. Everything is very much on equal footing here. Our eyes really don't have anywhere else to go. We could make the argument that the triangle is pointing upwards, but we could also say it's pointing to the left and right as well. But for all intents and purposes, there's no real direction that's being made here. However, the moment we create a long axis within our shapes is the moment we do create a directional marker. This slight elongation to the axis naturally drags our eyes along with it. The moment we do this is the moment we create a path for the audience. Let's take a look at these examples In our landscape, we've got our triangular shaped mountains in the distance, helping to move our eye towards the figure in the foreground. Our second image has got some nice puffy, egg shaped clouds pointing towards our flock of birds. And the third image is of skyscrapers leading our eye to the alien ship hovering above. Now, what happens if we reduce the long axis of these shapes? Well, compositionally, everything still works for the most part, but we've lost a lot of the movement as a consequence. We've still got a focal point, but the shapes are now acting more like a frame than a guide. The images feel a lot more still and a lot less dynamic. As a result, shifting one access to be longer can go a long way to helping orchestrate movement within the composition. The beauty of this is that it applies to every type of shape. There is not just geometric shape, but it's not the only way to use shape for movement. Another way to look at it is through a gradation of shape to form. If we take a look at this rough portrait sketch, there's a lot of light and shadow going on here. A lot of form being created, structurally speaking. There's nothing wrong with this sketch. But if we look at what happens when we flatten some of the areas out with shape, then we've created a greater area of focus. Because our eyes are naturally following along with the transition from two D shape to three D form. If we put both of the images side by side, our second image feels a little bit more interesting and even a little bit more mysterious. Because we are gradually introducing more and more three D detail. It's almost like the face is emerging from the canvas. We can also have this gradation take the audience deep into the picture frame. If we're doing a landscape, for instance, and we start to decrease the level of form from the foreground to the background, we create a path that pulls the audience in. As things recede into the distance, they become less detailed, their forms become less clear, contrast becomes less obvious, which means everything shifts to looking flatter and more two dimensional. We can use shape to not only move the audience around the canvas but into the canvas as well. 6. Pattern and Repetition: If there's one thing us humans are good at and sometimes just a little too good at, it's finding patterns. And as we've seen, they can be put to good use in creating a dominant subject matter in our compositions. But they are also something that can easily make our art look uninteresting. If it's over used, we need to think of pattern as not just two dimensional shapes on our characters, clothing or the wallpaper in the background. We need to think of it as any type of shape that repeats itself throughout the composition. As mentioned, we're pretty good at working out patterns and we can prove this with this demonstration. In this demonstration, we've got a very basic pattern of shapes with an empty space at the end. Circle, circle, square, circle, circle, blank. Now naturally based on what we see with the preceding shapes, we expect the square to complete this sequence, even if that pattern is being cut off. We naturally make the educated guess that this sequence of shapes continues on. It therefore becomes predictable. And the more predictable something is, the more monotonous and boring it becomes. And it becomes also a lot easier to ignore. If we change our original pattern and instead end it with a completely different shape, then suddenly the monotony is broken. We're going along as expected, wandering along the path here before suddenly being jolted by something that has interrupted the sequence. If we look at this example of a city sky line, we've got all these boxy buildings filling out the frame. We've got a little bit of up and down movement going on. So it's not all the same, but they're all very standard skyscraper shapes. However, if we change one or two of the buildings to a slightly different shape, then our city skyline now has a little bit more character going on. Breaking patterns like this is great because it again, helps to establish interest and contrast. We've talked about contrast between shapes and forms, now we're talking about contrast between shapes. However, we don't just want an even split between different types of shapes. We want to establish an overall shape key for our design. What is the key? A key is just a proportional measurement between two design components. And working out which of those components is the dominant player in a value key? It's the proportion of light to shadow in a color key. It's the proportion of warm colors to cool colors. For our shape key, we want to establish which shape is going to be the dominant one in our design throughout. If we look at our interior example here, we've got a lot of rectangular and boxy shapes. Throughout this sketch, we can say that the key for this composition is square dominant. But because of that repetition of square shape, we've inadvertently formed a pattern which has made things look rather uninteresting. If we switch to our second example, we've added a few rounded elements into the design. An arch in the doorway, some circular frames in the walls, a few other rounded elements here and there. The square shapes are still the dominant feature. But we've broken the pattern up with circles and oval shapes. So in addition to value keys and color keys, a shaped key is a great additional tool to have to create further contrast and interest. 7. Demonstration Part 1 - Shape Key: Let's do a demonstration. And in this demo, we're going to do a little compositional sketch featuring our beautiful fairy character here. So before worrying about what's happening in the environment, in the background or the foreground, our first job is to identify what her shape is, What's the average outside contour to our character. And in this case, it's pretty obvious that a triangle is the best general shape. We could probably make the argument that she's also a tilting box shape as well if we include the wings and the leg here. But the main core of her body, alongside with how her dress is placed, really looks more like a triangular shape. She's also got some triangular shapes happening in the wings as well. So we could call this our starting shape overall. Now at present, she's just hovering in empty space. So we're going to have to add in some environmental components here that are going to draw the audience's eye towards her. So we'll have shapes coming from the top in the background and some shapes coming from the bottom in the foreground. And all of that is going to lead the audience's eye directly to her. Almost like it's an arrow pointing straight towards her. So our fairy is a triangular shape. We're going to have some environmental elements that are pointing towards her. So we could say then that the composition is going to have a triangular key. That's our primary shape. And it's going to be reinforced in a few ways with both positive and negative shapes throughout the composition. But we're also going to contrast that with some other shapes throughout just to break up that repetitiveness. Some circles, in some squares. In fact, let's do that now and give our fairy something to sit on. Now, fairies generally associated a lot with nature, so we might do something that is very nature heavy for the environment here. And we might give her a little bit of a tree branch to sit on for starter. So I'll just grab this marquee tool here and I'll start to map out just a rough shape for her to sit on. Maybe it's the stem from a plant or a vine, we don't know yet exactly. We'll make her a tiny fairy surrounded by some large plants and maybe some flowers later on as well. So this is our branch shape. It's going to be mostly rectangular in its silhouette. And we'll just start to color this in underneath her. Now, this class is not really going to be about values or rendering or anything like that. So we're not going to spend too much time doing any real light and shadowing to any of these shapes here. This is primarily going to be about shape and direction. And using shape for contrast as well. So just painting in a little bit of a value here just to give us something to work with. Now we're already establishing a little bit of contrast within the shapes we've got already. We've got a lot of angles and corners within the shape of our branch, which is in contrast to the curves and the flowing rhythms that are surrounding our character. This will probably change as we progress through the sketch, but it's a good place to start with. We are often much better taking our contrast to a much more extreme place first and then gradually scaling things back. The shapes we choose will also depend on what we want for our scene. So for instance, if we're looking to create a scarier looking environment, then maybe having all those edges and corners is exactly what we want. The sharper the shapes look, the more spikes and pointy things that are around our character, the more we associate that with danger for good reason. Because we all know from life experience that anything that is thin and triangular in its shape has the potential to harm us. And in contrast, anything smooth and curved really doesn't look nearly as threatening, but there are exceptions to that. Of course, a sword, for instance, is a very triangular shape and in the hands of the evil villain, or the dark lord, in our fantasy image, that shape in our minds can cause all sorts of damage, pain, and misery. But in the hands of the elegant knight in the shining armor, riding his noble steed, Well, that shape now becomes a tool for good, a tool for hope. So we're allowed to play around with these ideas a little bit, but this shape is a pretty good place to start. We'll more than likely have to come back a little bit later on just to refine things. Once we start getting a few more of the environmental components in there, we might have to change some things along the way. Now automatically, this one shape does two things. First, it begins to lock our fairy into her environment. It's going to help to establish her size and positioning. And it's also going to create that directional path, the audience to follow. We've got our rectangular branch shape with its long axis, which is naturally going to pull our eye towards our focal point here. But we do need something else to help reinforce that triangular key that we set out earlier. So what we might do now is add in something in the background. And the most obvious thing that we could do here is probably add in some clouds and have them gradually move from the top down towards her. I'll grab this 1 " brush and I'll just start to map in some clouds in the background that will shift towards her. And I'm not going to worry too much about the type of clouds here, so this is just going to be a generic rounded cloud design. But if we are creating more egg shapes and more circular shapes for our clouds, it means we've really covered the three primary shapes already in our design here. We've got the triangular foundations for the fairy. We've got the more rectangular shape in our branch here. And now we're using egg and circular shapes for our clouds. Now take notice about what our branch and our clouds are doing. In particular, take notice of the negative space between them, despite the fact that they're really different shapes overall the way they are designed and position is helping to imply a triangle. We've got our triangular shape in our fairy, and now the environment is beginning to reinforce that idea, our triangular key. We do have to be a little bit careful not to be too obvious with these implied shapes. However, because the boundary line can become noticeable. So I'm just roughly following along with the path and using these lighter, flatter shaped clouds to help hide that boundary line a little bit. This goes back to early in the lesson where we talked about creating that transition from two dimensions to three dimensions. The clouds closer to the viewer will have a little bit more depth and form the clouds further away will help emphasize that by being flatter and more two dimensional in their design. Now I might just add in a little bit more detail to these darker clouds, just again, to help create a little bit more of that contrast. So we're using our shape here to help create this depth. We want to do two things with our compositions. With shape, we want to either use it for creating movement throughout the image or creating depth within the image. Ideally, we want to do both. If we can get both of those ideas across, then it's going to allow us to create the most dynamic possible image. When we try to learn about dynamics and composition, we naturally gravitate to the obvious ones, like color, temperature, and light and shadow. But we want shape to also be part of our tool set here, because the audience will intuitively feel it, even if they can't obviously see there's a triangle in the background here. Or that the overall composition is triangular based. They will be able to sense some level of cohesion and harmony here. They might not be able to express why that's the case, but inside, something about this is going to tell them that this all feels unified. Let's just do a little bit of a recap of what we've done so far. We've established the shape of our character and made her the focal point. We've established the overall key for the shape of the composition. And we've begun to create shapes that direct the viewer towards her. So let's leave this first part here and move on to doing a bit more development. 8. Demonstration Part 2 - Creating Contrast: All right, we've got a lot of empty space over here on the left, so let's fill it in with something. And I think I might put in some cliffs in the background. And I'll think, I'll make these a little bit squarish in their shape. So that's going to run a little bit contrast to our triangular key more so than our branch. But that's precisely what we want in this case. As mentioned earlier, us humans are pretty good at spotting patterns. But they do become boring very quickly, especially if they're very monotonous patterns. It's like hearing a song with the same three chords being played over and over again. So if we have, you know, say more mountainous peaks in the background, like the Himalayan type of mountain shapes, it could still produce pretty good results, but it might not produce as good a result. Our audience may start to pick up that something about this is starting to feel a bit repetitive. So our rectangular cliffs are going to break this up a little bit and hopefully just make things look that little bit more interesting. So I'll just start to render in this shape here. We've got a little bit of dynamic up and down movement throughout our cliffs, But I want to add in a little bit of form here. And I'm going to do that by adding in some light value shapes here and there. And that will be enough to create the illusion of form. We don't need to render in every crack and crevice into the rock surface. A few light and shadow strokes here and there will often be enough to inform the viewer that what they are looking at has form. As long as we've got a clear distinction between light and shadow, the audience is able to fill in the blanks themselves. We actually don't have to do as much rendering to create form as we think. We can kind of fake it a little bit through light and shadow shapes. And a good example to see that in action is if we were to create a black billiard ball. If we take a black circle and simply paint in a simple white spot, our minds automatically start to see the three dimensionality. So the further back into the picture plane that we go, the more we want to use those light and shadow shapes to create the illusion of form. So I'm just creating some zigzaggy light shapes across the cliffs here just to make them look that a little bit more interesting. And that might do it for the moment. We may come back a little bit later on to adjust them, but that we'll do for now. Now the question becomes, if you look at what we've done so far, is have we now got too many rectangular elements in our composition? We've got the branch, of course, we've got the cliffs in the background. Are we starting to create too many edges, corners, and straight lines in our composition? Is it moving too far away from our triangular key? If we were to sort of wrap these shapes together. Now, is this really working as well as it could? So what do we do here? Well, probably the simplest thing we can do is to simply adjust the shape of the branch. The cliffs in the background, they look nice and strong, and imposing, and offer a nice bit of contrast. So that seems to work. So changing the branch shape is probably our best bet. And we're going to do that by softening the corners here in our shape to make them a lot more curved and organic. So this is an example of why taking things to a more extreme place is a better error to make. It sounds a bit odd saying that there are good errors, but if we're too conservative with our approach, it can become a little bit difficult to see whether things are working. The better option is to make errors on the other side. So making things more extreme and then starting to scale things back. So this is coming together. All right, but let's take things a little bit further and let's make this a thorny branch. Add some spikes here and there just to make it a little bit more interesting. Something that looks a little bit prickly. And so I'll add some of those in now, just here and there throughout. And I might just draw another one right next to her that's pushing up ever so slightly. So another small little directional marker here for the audience. So looking at these thorns, what are, Well, they really are just stretched triangles. So we've shifted the shape of our branch from being boxed in rectangular to now having elements that are starting to relate back to our compositional key. And it's these type of secondary shapes that are going to start unifying things together. It's important to make sure before we dive into the rendering and adding in all the color that we think about these more subtle relationships. We started with big overarching shapes for our pose and our background, looking for that proportional balance between them. And now we are looking to do the same for these smaller secondary shapes. But again, we have to be careful not to overdo things here. So let's finish this off here now and start to think about what we can put in for our foreground elements. 9. Demonstration Part 3 - Repetition: So it was made, mentioned at the end of that last video about overdoing things a little bit. So let's just do an example of what that actually looks like. So I'm going to put in some tall blades of grass into this foreground. Just using the marquee tool here to quickly sketch that out. And going to make this a slightly darker value as well, just to make it look as if it's coming a little closer towards the viewer. So just painting this in here, and this is going to act a little bit like a framing device here. We're not going to get too detailed with these foreground elements, they're going to act a little bit more like a framing device. So I've got one shape over here on the right, and we'll add in a second one on the left as well, just to fill up the space here. So this isn't just going to be a framing device, it's also going to help establish a bit more size in relation to our fairy character. In order to convey that size that she's very small, we need objects in the environment to help show that this is more or less done. Although I might fill in a little bit more in the center here, it's just looking a little bit too empty. And that shape will do, and I'll fill that in. Now let's just do a little bit of assessment before we go forward. We've got our grassy blades, they're filling in the area. Does this feel right? Well, we're probably going a little bit over the top here. We've got a lot of triangular shapes with these points, but maybe things are just a little bit too spiky. Yes, it's helping to reinforce our compositional key, but we'll probably take things a little bit too far. It's starting to get a little bit too repetitive here and it's not that interesting to look at. So just because something is in the foreground or the background, an element that's of secondary importance doesn't mean we ignore its shape. So let's change this up and add in some variation. And we're going to make a few of these strands of grass. These blades of grass go in slightly different directions and in slightly different shape. So let's add that variation. And we're going to also add in a couple of different types of grass as well. So something that looks a little bit more like a barley shape, I'd probably describe it as. And we can start to see already how with just these few changes things are looking a lot less spiky and probably a little bit more organic and natural as well. But this is a, another good example of just taking things a little bit too far first and then scaling it back. We started with very sharp shapes for these grass blades here, and now we're just trying to soften things up a little bit and add a little bit of variation as well. So another strand of grass that's shaped like wheat or barley or whatever it's called. I'm no botanists, so I wouldn't exactly know what the terminology is, but we've started to see how just with a few changes here and there some twists and turns for our shapes. And it's starting to look a lot more interesting, but it's also again, reinforcing our triangular keef. We were to sort of average out these blades of grass together, this group as a single shape. We're still getting that sort of triangular shape, especially with that strand of barley or wheat in the middle there. It's really creating that triangular point with all those shapes together. This is looking relatively okay now. So we might start to think about changing the shape of things over on the left hand side now because it's still a bit too repetitive. So we're going to have to break some of this repetition up a little bit, but we still do want some of those sharper pointy areas. Because as you might be able to see here, they're pointing up towards, again, our ferry. So we've got another set of directional markers here. Throughout the whole composition, we've intentionally tried to put as many directions for the audience to follow. So we've got the clouds in the background, we've got the branch, of course, that she's sitting on. And now we've got the foreground elements, which are all trying to guide us to this very specific focal point. So our job as artists is really to help tell the audience where exactly throughout the composition we want them to look. And if we've done a good enough job of that, then they won't get confused, they won't ask questions, and they'll know exactly what your intentions are. If the audience isn't looking exactly where we want them to, then it means that somewhere along the way we've made an error. The path that we've been trying to create has either been interrupted or maybe it's not 100% clear. Maybe we've got too many conflicting elements throughout. Ultimately, the responsibility lands on us to ensure that clarity is present. Because the audience isn't here to do homework. So this is why developing an understanding of shape is useful, because it is so much more than just square circles and triangles. It's really another tool in our arsenal that we can use to help develop that path. And help develop our composition in a way which produces a lot of clarity. And the more clarity we have, the less likely we are to lose our audience. Because we've only got one chance as two D illustrators to be able to really into our scene. Almost finishing off with this grass now and just adding in a few negative ****** in between little bits of light poking through here and there. And I'm pretty sure we can all agree this looks a lot more interesting than what we originally started with. Things are looking a little bit more interesting now. And what I'm just doing here is that I'm just going to go over the top with some slightly darker values, some darker value shapes just to help give again that illusion of illusion of depth. It's going to be similar to what we did with the cliffs in the background here. We don't need to render again too much. Just enough here to indicate a little bit of form. Now this is coming together. All right? But it feels like there's something missing here. At least down below here. And I'm thinking that we can put something behind our fairy just to fill in a little bit of the space, because it's feeling just a little bit empty. So I'll just paint in a little bit more of the mountain color. The cliffs color here. And what I think I'm going to do when I'm finished with the grassier elements in the foreground, I'm going to add something here in the background. I think I'll add in a flower. And I'm not 100% sure yet what type of flower, but I want it to run a little bit in contrast to what's happening here in the foreground. I might make it a flower with some nice big rounded petals, and I'll make it a decent size as well. I'll just finish off a couple more of these negative shapes in this grass, and I think that's looking pretty well done now. There's not much more I can do with this without going over the top. How big do I want this flower? I think this is relatively okay in terms of size. We might have to play a round of it a little bit more. I'll just grab the marquee tool again and I'll start to just map out a fairly generic looking flower shape. As I said, not going to worry too much about a specific species of flower, this will do for the moment, and I'm going to make this look as if it's sitting behind her, as if it's off in the distance a little bit. So that means I have to make it a slightly lighter value than what's happening on the branch. Just getting that shape in. Again, not going to worry too much about specific flower designs or anything like that. So it's pretty generic for the most part, but that roundness is actually contrasting pretty well with those more triangular shapes for our grassi elements here. So just because something might be a little bit, you know, boring in its shape or a little bit generic in its shape, doesn't mean it can't play a role in a composition. We've got a little bit more chaos happening with the grassy foreground elements. So this slightly more mundane shape is, again, just helping to offset that a little bit, creating that a little bit more contrast. But it's also helping to convey a bit more of the story about what this landscape is like if we just kept a lot of those spiky components in place. And if we didn't change the shape of that grass a little bit, then it would start to feel like this is a bit more of a threatening environment. But by curving that grassi element off and by adding in our rounded flower, we've started to say something about the environment. It doesn't look nearly as threatening now, so our shapes here are starting to convey meaning. We're looking at all these shapes present and we're starting to build up a mental story in our head as to what this landscape is actually like. A lot of it is going to be a lot of trial and error. So figuring out that middle ground between our different shapes and really all of our design components, that's the real challenge for us. There's no real formula for creating that perfect balance in our compositions. There's going to be a lot of trial and error, a lot of mistakes along the way. So all we really have to do is push through that. If we're working on a composition, doing our little thumbnail sketches, and something isn't working, then our best bet is to just start from scratch. That might do us for this part. So just to do a little bit of a recap, we've added in our grass elements in the foreground. We've added in our flour to add some further depth and stability to the composition. Let's move on to the last part. 10. Demonstration Part 4 - Pattern: All right, our composition is coming together reasonably well. We've got our directional markers in place. We've got our variety of shapes and forms, which are creating a nice stable composition. And it's drawing a lot of focus to our fairy character. But we haven't really touched upon her yet. We haven't really done anything to our character to make her stand out anymore. And the most obvious thing that we can do to make her pop out just a little bit more is to add a pattern to her dress. And we've talked a little bit about patterns before and in particular about avoiding patterns. But in this instance we're going to use pattern to just give that little bit more emphasis on our character and to also just make her look that little bit more interesting. Her dress is of a very similar value to her skin, so adding some type of textured pattern here is just going to help separate those two elements. So I think I'll do something that has almost a slight sparkly effect here, but I'll just start in with some random lines to begin with. Now with regards to patterns, we can usually go in one of two ways. We can either make things look really monotonous and boring, or we can make things look a little bit more unique and interesting. The more unique and interesting the pattern, the more it starts to stand out and the more it draws our attention. So it just adding some whiter highlights here just to give a sort of sparkly effect to this. So as you can see, we haven't done a lot here so far, but it's already making a pretty big difference. We've got this now clear separation between the dress tones and her skin tones. So it's making her just pop out that a little bit more look, a little bit more magical perhaps. Now, we might also do something for the wings as well because they're a little bit generic and boring at the moment. They don't really look like fairy wings so much. So I'll just do something that's probably a little bit stereotypical in its shape, But it's enough to get us going for the meantime. So just adding in a couple of these sort of vein like shapes into the wings and that just adds a little bit more character and again, a little bit more interest. Now we might just add in a little bit of highlight here just to kind of give off the illusion that the wings are slightly transparent. So we've got a little bit of light in the background. So if we've got transparent wings, it's going to be a little bit of that light just peeking through here. And a few lighter value shapes just to add a little bit more sparkle and mysticism, I suppose, to our character. So she's coming along nicely. So what else can we do with regards to pattern in our environment here? Well, I think the next thing that we can do is add a little bit of pattern texture to our branch that she's sitting on here. Now we don't want to go too crazy with this because again, we don't want to lose focus for our subject matter. So these lighter value shapes here on the branch are just going to be very subtle. So it's only a slight change in value, but it's going to be enough just to give a little bit more focus here. We don't want to go too crazy with our textures because if we've got patterns running all over the place, then they're going to kind of cancel each other out and it's just going to become a little bit too chaotic. So we want to be careful and really choose where those patent shapes emerge from our composition. So again, this is coming together quite nicely here. Just doing a little bit more shading here with the branch just to give things a little bit more form. Now, just looking at the overall image in total. Here we've got a very clear subject matter, we've got some very clear directional markers here. And we're using our patent texture as well, just to give a little bit more emphasis on it as well. But is there anything that's missing from this? Is there anything we can sort of top this off with? And I'm thinking behind her that we can add in one final shape. And it's going to be the Moon that's going to be peeking out from behind the clouds. So I'll just start to draw in a circular shape for the moon. That circle is again going to help create contrast. The moon's light, of course, is naturally going to create contrast. Now it's also contrasting with the overall triangular kenow composition. Now I could paint in a little bit of texture on the moon, a few craters and few darker areas here and there. But I think that might just take some focus a little bit away from our character. So we'll keep it nice and smooth for now. Maybe change things a little later on and just add a few high lights around the clouds as well. And just make it look a little bit more like it's peaking out from behind those clouds. So we've got this circle now, which is again, running in contrast with our key. But it's also sort of acting almost like a spot light, if you think about it. It's also creating contrast with its simplicity. Our fairy character. She's got a lot of bumps and curves throughout here. A very organic design, a very complicated silhouette, whilst the moon is this perfect circle in the background here. So again, we've got contrast happening between shape and form, and we've also got contrast happening in a couple of different ways between our shapes. So just adding a little bit of highlighted pencil here just to give a little bit of glow to the overall composition. Just assessing things again, I'm starting to think that maybe the moon is maybe just a little bit too small, so it might just make it a little bit larger. I think that balances itself a little bit better. Overall. I think this might do us for the composition. So hopefully this lesson helps to show you how you can add shape until your artists tool kit for creating contrast, movement, focus, et cetera. And the more we use it alongside our other design components like value and color, the more dynamic our compositions will become.