Transcripts
1. Introduction to the class: Hello everyone, welcome to
my new Skillshare class. My name is Nikolay
in a parish and I am character animator and
motion capture editor. In today's class, I
will be teaching you how to do simple
keyframe animation. In first exercise, we
will do bouncing ball. Bouncing ball is really
important because you can learn all the basic principles of animation only on
bonds single ball. I hope you will enjoy. And let's begin.
2. Setting up Maya: Okay, I made a simple ball. You can make it here and Create. And here in Polygon
Primitives, you gots fear. And then just a sec, I can show you. And then you just can
double way is translate, E is rotate and R is scaled. So it's my gut. Totally different. Shortcuts. Then motion builder, I'm used
to work in motion builder, so I always use motion
builder shortcuts. So it's kinda tricky for me to do this on
my shortcuts to, but we will use to it. And I made, I made here sphere and I just
want to scale it. Yeah, you can scale it down. Big. If you take here in the center, you scale all axes, x, w and set two. But if you e.g. take this, you will see how it expanding in
only that direction. Only that direction. If you take this one, e.g. it's expanding only
in that direction. So same with this too. So if you want to expand
in all direction, you just press here in
the middle and do this. So I made the simple normal, like I went to modify, create a polygon
primitives sphere. Here is the sphere,
I'll just move it. So you can see here
is that new sphere. And I will zoom a little
bit so you can see. And if you press, if you select your
object and press F, it will zoom that object. So if I e.g. press F on this, but this, it will zoom
only this objects. So if you want to make
it bigger or e.g. smaller, just press air. You got now, you
also got that here, like Move Tool, its translation. Here is a rotation
and here is scale. If you don't know shortcuts, just press it here so you
get everything here too. I will just go back and add. And in the middle. And my holes sphere is going bigger or in the
middle going down. So just scale it like that. It's uniform scaling
in all axes. So in all directions. So I will delete this fear
because I don't need it. I already made one in the scene, but I just wanted to
show you guys how you can make your own sphere. Also you get here another
primitives like cube cylinders, cone plane, and all of
the things you need. Maya. If your first
time in Maya, the interface can be
really confusing. But don't worry guys. Just watch this class
and I will show you everything you
will need more than, you will not need for animation
more than I show you. So let's begin. Press Space. And you can go to
like click on my and then you can go through
like right view space, click Top view space,
click bec view. That is how you go from
one view to another. Space. Click right to you
space click back view. Or if you just press only space, you will see all views like e.g. it's like side backed up, front. And I will Lao go in like also you get a bunch
of other things here, but it's not that important now. Now, it's just
important for views. I will go here in perspective
view and then I will press. Space. And you will have here
perspective real top, bottom and front, front, front side, top and
perspective, Sorry. Okay. We can start. Start now. I will, I would like to
start from top view. Okay, Here Is, here. As you can see here, I wanna be in top view, but as you can see here, it says I am inside
you so I will press Space and go to to, to, to to to front view. Okay. We've got now
our scene in front. I showed you all the basic
principle or principles. So Maya interface. So we will now go into, as you can see,
here, is the bottom, but our ball is slightly down, so we will make her on here. We will just move it so
It's kind of on floor. And we will press S
to set a keyframe. Emotion builder. You press key and
set a keyframe. But in my unknown, in Maya, keyframes are S. As you can see. Here, I got a keyframe
and I process and got another keyframe and
another, and another. So, yeah, that's how
you press keyframes in. Maya. And I would like do
this here, just e.g. so you can see? Uh-huh. Yeah. So S is keyframe. And I show you now all
the basic principles. I will delete all of that. Or I can do this here. I will just select everything
and go here and delete. I don't need anything. And it's not delete it here. Delete. Okay. I deleted all the keyframes, so we will start our animation. In the next video, I showed you all the
basic principles and all the basic
things we will, we will need in this class. So translation, rotation scale, and going from another
camera view to another. So that's what these
important thing for us. Now, the rest I will show you in the next class and see
you in the next video where we'll start to do
our band single bool.
3. Animating a Ball: Okay guys, so as you know now, all the basic things. So Maya, we can now start
doing our bouncing ball. As I said, we will
go to the top view. No, oh sorry, not
top front view. If you press if you keep
your keep your mouse, it will go in that view
when you press space. So if I, if I put my mouse on perspective
and I press Play, when I press space, it will go in perspective mode. If I want to go to front, I just put mouse here
and press Space, and then we'll go in that front. Perspective mode, front mode. So let's begin. As I said, are bold should be 000 position, as you see here, our ball is in 067 or something. I will put it down on here onto, so it's on this line. As you can see, if I put it on zero. Why zero is a below this? Because the center
and P watering pivot around of our bowl is in center. And that's kind of
a basic line four. If I put it in 000, that our ball will be
in middle of the scene. So I don't want to
be I don't want to have our ball in
middle of the scene. We will take this line, e.g. as a floor. So this bolded line
will be our floor. So that's why I will in
translation, why press two? Now, our bowl is like
perfectly aligned with image. Imagine that our floor. So I will press S just
to keep our bold there. And I made a keyframe. And let's go. Let's see. In ten frames, I will do just, I will just change the
height of our bowl. And in 10th frame, I will press S. And that's it. Let's see what we got. 010010. Let's go now in 20
frame and go back in. I will just be precise. I will type here too, and I will press S here. So let's see what we got. Zero. Okay? Okay. Let's see. K, a graph editor is really
important. I keep it here. That's why my scene
is not that big, but I will try to zoom as much
as I can so you can sorry. So you can see
everything up. Sorry. I tried to show you. Okay. I got out. I don't know why
I got that cube. I accidentally made a cube. So what I want to show
you, it's over, Sorry. Just a sec. So Graph Editor is
really important. That's why I will keep it here. Maybe you will, I
will try to zoom in as much as they can so you can perfectly see what I'm doing, but Graph Editor is really
important and that's why I need to keep it here so you can see clearly
what I'm doing. So let's see again what we got. Now. We will play our animation. Okay? As you can see, our animation comes down in 20 friends and we get
here like 30 frames. So I will change that here. And our last frame will be 20. So when I press
our animation now, it will be immediately
when he bounces down, he will go in the beginning. And again, we will
make a loop animation. When we put a last frame here, it will be kinda
looped animations and it will flow easily in nicely. We'll flow again. And we can. A scene. In that way. Here we missed something
out or something is wrong. And when you watch your
animation in loop, you can clearly see what you need to do
is you can see now our boulders going down and up without any spin or
anything related. First thing we're going
to do now is to take, that's why I say
are rough and it is important because
graph editor is really first thing
we will do now. Okay, Are horrible. Start doing going up and then
fall down in the same time. And it's really kind of we
want to make it cartoony. We want to make
cartoony bouncing ball, but now we don't have that. How we will do that first thing, we will break the we will break the tongue and so we can do with them
whatever we want. So if I don't press this one, if it's on this one, I can't move tangents
the way I want, because if I move this,
this will change. We don't wanna do that. We want to break our tangents. So if I move this, only this part will change
how we're going to do that. We will select tangent
in press this. And when I change here something only debt
side will change, not least this one too. I will also do that here. I want to break
tangents here too, and also here too. And maybe if I go here
and double-click, I can go in tangents and free target rate or
something like that. Yeah, I just wanted
to say that you can select everything and go here to also to change the tongue
tangents not only here, but in the beginning. We'll, we will do this
with the shortcuts. So we all are used to
workflow and everything. So what first thing
we're going to do is to change speed of the ball. And we will take these tangents here and take this
hand, tongue it here. Let's see what's changing here. Is you can see the bowl is fast, going from down and then slow, slow, slow down, and then stops. Here, stops and
then go down again. So what we wanna do is to
feel that bounds like bar. You can see that spin
when it hits the floor, fastly goes up and then slow down being the air a
bit and then goes down. So that's if you can see this side where
it's zero spin, it goes with the same, here, goes with the same speed as we made the ball
in here is like spin, like going fast after hitting down and then
slows of it and stay. So we want to do
that on this side to make that fast reaction. Yeah, So we will do that. And let's see how it goes. Yeah, we got it like spin, like really bounce,
bounce, bounce and slowly. Decide v here. We can decide the height also. Okay, am I, Is my ball
bouncing real high enough? So let's show you that. I will press pause and go
here as as I moved here. Yeah. You can see that's like how high I want
to be my bowl is. So let's see. Now. Is that too high, maybe a little lower. And also what you can do here is make how long your
ball will be in the year. If I do this, Let's say e.g. what? It's really like uniform. Nothing happened like it when it goes down,
immediately goes out. But if I do a bit of
this and make it nicer, Let's see now what
is going to be? It will be it will stay
longer in the air. Let's do this. Yeah. And you will have that
feeling legs slowly. I will actually put this here. Yeah. How does fill that, guys? Do you think? Also for animation,
you need to get a really, really good feeling. Like to know, oh my gosh, this looks nice to me. Or to be like, Oh my gosh, something is off. You need to have that
feeling to recognize is something is good
or something is off. That's why animation
is pretty hard job. Because you need to have
that kind of feeling, okay, this looks good to me, or this is too fast or too slow, or this something is off for me. For this first phase. Let's see. For this first phase, Let's This is perfect. Perfect. Yeah. And in the next video, we will start doing
squash and stretch. We just have like bounds here. From top you can see anything
because it's in the place, but in perspective mode, Let's see. Let's see. Yeah, it bounces pretty nice. So next thing we are going to do is to do squash and stretch. See you in the next video.
4. Adding Squash and Stretch: Okay guys, Now, when
we got our timing, we can go to squash and stretch. Then bowl is sitting
on the floor. It Let's do it here. Then ball is on the floor, It's squashes and it, when it goes down, it stretches. So first thing we're
going to do is let's go into the front. And we will, we will go actually in the
perspective mode and take this as it goes down on, on. Let's see here better and you
need to see whole context. We will squash the bowl. We will do this. In top view. As you can see, we put down, it's not
like high anymore. We just squash it like this. And we will stretch it
like in this direction. We will make it stretchy. And as you can see, our height is now a bit off, so we will need to make
sure it's on the Nice. It's here, okay. And we will press
S to save that. Let's see how it goes. Before I just forgot to copy, I will just go copy
paste this first pose. And let's see now, squash back into normal. And here we'll go
to go be stretchy. Here, here will be stretchy. Okay. I haven't linked to take care of this tangent. Seem perspective
mode, how it looks. Goulash. She needs to go like this and this one may collect small bones. Let's see. The front. Yeah. So K are bullies down, so just make this
curve like nice. And this should be like this. Okay? So v goes from stretch. It's like anticipation ball
is preparing to go up. So that's why we got
first frame like this. It's ball is going down, preparing to jump like that. That's actually the point. And then bowl is normal. And here it starts to be like super,
super, super stretchy. As you can see, I now make it bigger. And in perspective mode, what we will do with these two axes is like we
will make them really small. You can see that the best in
top view will meet small. But it will be not
that small like here. It will be super big in y axis, but in Z and x it will be small. We will make her smaller
and we will press S here. Let's see what we got. Okay. Let's see. Whoa, whoa, whoa. Let's see. What nice. What I see as a
mistake here Is that, okay, let's first do this. To take care of the curves. You can see here is a bit messy. And what is actually
Messi is that we want our translation here
to be on the floor, not to be in the air, but first translation
must be on the floor. Let's see how we will do that. Sorry, just to check. Translation will be here. S. So we want that change
to stay on the floor. And now we can make this
tongue and like this, and this one like this. It's like kind likely made here that kind of transition
between the two of them. So let's see, floor, floor. Okay, so we want our on all three keyframes are
contact to be this floor. So 011. Great. Let's see now how
it looks. Nice. Now we can go 01, anticipation, preparing to
jump and then Zhang Wo. And before it goes here, I will just like made maybe in this even more and in top view, even more smaller
in this direction. And I'll press S. Let's see. Now x, so y is not the key. Okay, So what we wanna do
here is to make the SEC, is to make our curve nice. So you can see how he
made tangents here. So our curve is going nice and you can see this
pop-up, that's wrong. So we want to make
our curve nice. This, we said it must
go like this and this, like this, and this. We will move this tangent
here and make like nice bounds for everything. But what I want to also mention
that here in third frame, we just wanted to do scale to
make it bigger and dinner. So we actually don't care
where is our translation. So we can delete
that key is here. So I don't need translation
key for this frame. I also don't need translation
key for rotation. Actually, we don't need the
rotation in here at all. So that's why I will delete it. But I can delete it
because let me show you. As you can see, we cared about our
floor or ground on 012. But for free, we
want her to jump. So we don't need key there. Even if even if we put some
key, we don't need it. Yeah. So it will not
make any difference because we now don't want that
to be ball on the ground. We want it to jump so
we don't need that. So that, that's why I deleted
it in first two frames. We cared. So because we wanted our
ball to be underground. For our third frame, that's totally unnecessary
because we just wanted to make our bowl cleaner and
to go, looks nicer. So what we wanna do in the
third frame, actually, in all frames for scale
is to make nice curve. This is like some mass. So we will take this and
make like nice, like, Whoa, nice girl, nice
arc for every axis. Let's, let me show you
like, Whoa, do this. We don't need to
break tangents here. Like to, because we don't want
to make spin or anything. We just want to make a nice, nice, nice, nice curve. Like Whoa, nice girl. Yeah. And also for just, we will go and do this like
we'll have a nice curve. So let's see what we got. Let's go in perspective mode. And I'll make this
a bit smaller. So you can see, let's see. Nice. Let's go e.g. in this one. Nice. And guys, as I said to you, don't be scared to overdo
these things like, the more you actually do this or the more
you here do this. And yeah, you know what I
want to say to you like this, the more cartoony it will be, and don't be scared
to overdo it, because that's how
you will learn. How it will. In this way, you
can add material. Is it gummies it hard? Is it on this way? You can materials
your your object. Like is this gamete
pool or I don't know, like that's how you add
material to your object. Is it harder? Is it if it's, if it's stone, it wouldn't like bounce like this or
stretch like this. It wouldn't stretch at all some, but we will come to that point. We will do, will do two
different balls for now. Just explore, overdo it, do whatever you want. Just explore. And in the future classes I will show you how to do hardball, how to do a small
light, light ball or. But I will show you
that in the next class. For now, don't be
afraid to overdo it. Don't be afraid to explore, don't be afraid to try
anything you can imagine. So let's go to finish our bowl. Let's see. John comes up and goes down. Let's see how it looks. So we need to do now this
size, sorry, this side. And how we are going to do that. So same way as we did this one. It's up and then goes down. Like here. As you can see, we can take this. We can actually copy
paste everything. So you don't need to
do anything by hand. That's the beautiful thing of animation that you do one side and you can only copy paste
everything to the other side. Let's see, um, let's
see, let's see, sorry. Let's see how we're
gonna do that. Okay, we'll copy this. Copy and we will
place it here, paste. So we got now. And then when it goes down, but in-between we
need to have like, let me see this
one, copy this one. And before this, we
need to put this. So yeah. Because now in
opposite direction, it first going stretching,
then squashing. First likes dredge through
the ground and then squash when bank and squash, and then goes back to normal. So let's see how it looks. Let's see. Okay, we got pops here. Let's see what's going on here. What's going on there? Why we got the pope? Well, okay, we will
fix that. Now. You can see Bob, like something is wrong here. Well papa, papa. Let's see. Okay, select our bowl
and go into them. And we can also copy this. You can press Shift and select and move with
a double mouse. You can move your work. You can see how I'm moving. My yeah, I don't want
to move anything. I just wanted to
show you you you select Shift and select
what keyframe you want. And then you can move
it across the middle. Click. But I want to put
this back in ten. I just wanted to copy this scale on the
front third frame, copy and paste before
this. Like here. Okay? What we got now, here is a mess. As you can see, our
curves are a mess now on this side and we
need to take care of them. First. We will go with translation. On x. Everything is fine on 0. And you can see here is the
nice and here is the mass. So we will take
care of that now. Yeah. So let's see
what we can do here. So I made it nice. Yeah, make it nice. And this needs to be
like to have like spin. This one needs to have
spin and this one. So let's see. Nice. Let's see, now it's going on play. Okay. We still got
some ballparks. Okay. Here is the alkene. Let's see the next Let's see the next one. Okay. We didn't have anything here. Rotational, so we
don't have anything. And let's see what's
going on with scale. Okay? See this tangents are too big. I will do this too small. You need, I need to make, this tongue gets smaller. And like this. And this one. Let's see it. Let's see now. This one, okay. Also this one to me. Yeah. Okay. This upside. I will open the tangents
to make this one smaller. And now I can go back. Yeah, Then this one, this one is nice and this one, I'll break it, make this
smaller and then uniform. Okay? Okay, Let's Play. And let's see why we got that. But what what okay. I just wanted to try something. Let me show you. Sorry. We will delete this
last keyframe. Delete. Scale, also. Delete. And we will know all this. I will just press Shift
and select all of these, and then middle mouse and move
everything for one frame. And let's see how it goes. Okay, we don't have
that pop anymore. Our animation is nice and fluid. But what I can see. What I wanna do is our
animation like ghosts. And then immediately goes down. What I wanna do is put her in the make her stay in
the air a bit more. Let's see how you do it. Okay. And I'm gonna
just go a bit, okay? Okay, Just a sec. Let's do that. Let's make it a bit higher. Let's, the wider this is, the more in the ear should be. Okay, Let's play better. Let you guys think. Or also if you want to take
her in the air a bit more, you can take okay. This one should be I
forgot to move this one. Sorry. Do that now. So it will be like this. This is a war that lets say now. Okay, Let's see. Do this. Okay? And if I copy
paste this one, no, it's a bit. Let's see now. And if I got the
base, this one too. Yeah, this is a K and smaller. And smaller. And also this one
should be like this. This should be like this. Let's try it now. Yeah, It's got much more spin. You can see. And adding these two keyframes, it means she stays here a bit and then she's
falling back down. Oh, what a spin. Okay. Maybe I overdo it here. Okay. Here. Zero work. Oh, let's see. It's really nice loop. I think we don't have any
pops up, pop-up, 70 more. Retro guys think. Nice. Yeah, I like it. You know. That's it. I guess. Yeah, I like it. I wouldn't change anything. Definitely. Let's see it from all
these perspectives side. Perspective, mode. Let's move it. Yeah. That's it, guys.
Yeah, I like it. Yeah. Okay. As I said to you, I played with materials and wheat wheat squash and stretch to get that
nice, cartoony style. So I will, I will tell you
now in the next video, what is your project? And that's it for this video. Thank you all for watching. See you in the next class.
5. Class Project: Okay guys, as you know, we finished our bouncing ball. I hope you like it. I hope it's not too hard. And please, please,
please remember that is, this is most important thing. When you are doing animations. And please take your time
and do as many as you can. Bouncing balls with different
typings, different heights. Because this is most important
thing in the future, you will see the diverting is related to the bouncing ball. Everything you do, it's
like everything you learn. You can learn from
bouncing bolts. So this is most important glass for keyframe my animators. And please take your time
and do your projects here. So here I will show you
what will be your project. As you can see, this
is my bouncing ball, but I want you to make
your bus bouncing balls. You can try, as I said,
different heights, different level of cartooning as with squashing and stretching,
different timings. And remember that if you do
this uniform bonds every, every time it's in
the middle peak, peak it's in the middle
of the timeframe. So that's why I made like 2020 phrase because
it's like middling. Then it will be, it will be, it will go up in the middle. So please please please
do your projects. I can't wait to see them. I can't wait to I can wait to respond to your questions if you got any, please ping me. Please comment down below
in discussion area. Please do projects
and please tell me, do you like this
keyframe concept? And if you want to know more about motion
capture animation, please go to other classes. They got that I am
gaming animator doing motion capture mostly. And if you want to be video game editor and
video game animator, you should consider taking motion capture
classes is valves. So but if you want to just learn basic principles so you can take this keyframe courses too. So thank you so much for
watching this video. Please do your project and see you in the next
class. Thank you so much. Bye guys.
6. Final Thoughts: Thank you so much guys
for taking this class. I hope you enjoyed and I hope it'll help you on your
animation journey. If you've got any questions, please write them down in the
discussion area and please guys do your project and upload them in the
project gallery. I can't wait to
see what you did. And also, if you
want to learn more about motion capture and
motion capture editing, please take a look into my other classes on
Skillshare as well. Thank you so much. Again. See you in the next class. Bye.