Blender: Sculpt a male torso for beginners | Thomas Potter | Skillshare

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Blender: Sculpt a male torso for beginners

teacher avatar Thomas Potter, 3D freelancer and content creator

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Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      Welcome to the course!

      0:26

    • 2.

      Sculpting for begginers

      11:40

    • 3.

      Sculpting the torso

      26:27

    • 4.

      Finshing touches

      2:13

    • 5.

      Class project

      0:11

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About This Class

This course is about learning how to use blender sculpting tools while doing a hands-on project of making a male torso sculpt.

Meet Your Teacher

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Thomas Potter

3D freelancer and content creator

Teacher

Hey, my name is Thomas.

Whether you're brand new to blender or have been doing it for a while, my course on low poly character creation will help you get better and create game-ready assets for any project you're working on.

I also have a youtube where you can get free videos on blender 

See full profile

Level: Beginner

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Transcripts

1. Welcome to the course!: If you learn how to do sculpting and you want to learn it while making a pretty cool-looking males also, just like this one, then you're in luck because today I'm losing you to the basis of sculpting and called the tools that you need the basic brushes that are most commonly learning how to use them and how to actually sculpt this character so that it's been through the course. 2. Sculpting for begginers: So the simplest way you can either just go click on the sculpting worked at the top left, or you can change your senior self. So usually what you do see, get rid of the Taiwan because you don't really geared for when you're sculpting. And you go click on this and change it to the national cheated. So you go select jewel cube. Let's just delete everything again. And then it sometimes helps us get a little black the floor. And the thing is, okay. And then what you can do is you wanna go add a sphere and then just subdivide it. So I'll use control to subdivide. Or you can, we can just go out and apply it. And now we have something just to start off with, okay? And then what we can do, if you want to change up the look of it, you can go click up here and add a Mac app. You can add a custom one by clicking on Settings. And you can see where mockups or you can just add your own one. And so you can just go fast on the Internet or just go back gaps and choose one over here. So you can see there's quite a few of them and are usually prefer working with like this one is pretty cool. And also just like the default, the default one, this one. So it's up to you. You can choose whatever, but I'll keep it on this one for now. Okay? And then what you're going to do is you in such objects and go Control tab and go to sculpt mode. And you can see on the left side, we have a bunch of brushes. We can pull this out and you can see you can see all the names or you can just have two like that. So that's what you want. And then you can go, you can see all the names. If you want to learn, like the hotkeys, unesco shifts space and you can see it pulls up this menu with all the brushes that you can use. And then so are we, I'm giving you the hotkeys for some of them. So the most common one. So the common ones, you G, for grabs you can see over there. And also you're going to need some mirror. So if you don't have this enabled, you can see it's not mirror, It's not on either side. If I click on X, it's mirrored across x-axis. And you can see now it's mirrored. So it's just very useful because it saves literally half the time. So we're going to be selves in a male. Torso means like a neutral position. So we won't have to need the symmetry because there's going to be in a position. And then at the end you can pause it if you want, and you can save a lot of time. So I shall we spin this earlier. But when you ask scopes in there to redraw the hold left-click and you can see it draws and you can do Control left-click and then it will start removing. So we have done while the explained earlier. Go look up on reference set up such as muscular male. So what you're gonna do first off, some in front of you. And I work with a tablet right now. So I'm a graphics tablet. You can eat a mouse, which is perfectly fine. It's just, you have to pay for graphics tablet you want. But basically you don't have any unbound and in a republic behind bar joints out of it. So what I'll do is I use old and middle click. And you can see it kind of like switches between views, which is pretty useful. And yeah, so usually to the Grab Brush, military does exactly what it sounds like. It grabs. So you can go just like drags down. And then surgery is going to give it like a torso shape like this. Flatten this part art. See it's like for them, but there's flooding all pelvis. You're going to drag this out for the for the pelvis and just give it like a shape for the was it the ribcage. So rounding this out a bit. So you could add like butyrate with rap harsh, but a simpler way is going to shift space at six. So what that does is it pulls up the script brush, as you can see that we have. And what that does is you can see it kind of luck removes parts of it from there. And so is this a quicker way of recruiting parts of the mesh and like fattened that out. And then if you wanted to smooth something out, you can hold Shift and draw. And you can see it's smoothing. But if you wanted to do like less, like not be as powerful goes Shift S. And then you can see it takes you to smooth brush Shift F and lower this like this. I should have explained that first, but F is for the Sassy brush. So if I go to clay strips over here, which is Shift Trace them too. You can see if I go f, you can see it changes the size. And as it changes the radius up here. So you can see that this small, you see here has big. And then Shift F is the strength sequence c. If I wake us, see below, you can see it doesn't change much. And if I go see Baja and a chain is quite a bit, and then you can see you can change it up at the top here. So if you don't want to use Shift F and F, well, so these are all little buttons over here. Basically that is pressure sensitivity. So if you see, i've, I go here. You can see it changes with the sensitivity. So if I go largely, does this, FLO hard, it does this. And you won't have this if you have a mouse, but so say you don't want to change the radius with how hard you're pressing, you could do that. As you can see, it changes slightly, you change a lot. So not necessary but just something to do. So Eugene is common just to take off the radius so you don't want it to change as you press, but maybe you do, you never know. And then if you want something, you have something called the ramus. You can see at the top right, reimagined like this. And basically what this does is it's two black redo the topology. So you can see, if I got to drag this out like this, you can see this is not great. And the way you fix this is by going control our walks. You first you go Shift R and you can choose the size of how big you want it to be like this. And go Control R. And you see like this and a fulls it with like a concrete mesh. And just a quicker way of adding details and like fixing partway, you have low topology. And yeah, so let's just carry on sculpting. So I'll use the the snake hook brush, which basically just pulled it out very easily. That's money control our two mesh like us, and then use the blob or inflate brush to build up the shoulders a bit like this. And I go across like that. You can see sometimes it's easier just to add in the arms. So I'm going to go Shift a cylinder at this. And then your scale Zed. So you'd say to us to do the local. And you can see like that. And then I'll just select it and mirror modifier, mirror system error object to be the body like that. Okay? And then I'm just going to fix a starkly so you can see this will not be rounded like that. And then this would be like flat. Okay? So I'm gonna get the crease brush, which is over here. Or you can use Shift C. And then you can see it just adds up the preceptors, some Boolean. I'm doing the the ribcage. So I'm just gonna mark it out like this. And then you can see we have it over there. So this is usually where would be the thinnest part of here. And then you would have the pelvis poke out, which is the Blackburn structure there at the bottom. So you'd have it like a bony part over here. So you could use the Shift C to add a crease like this. Okay? So this is kinda the Muslim W here. And I'll get the script brush and kind of spirit, put it like this. And then z there. And then I'm going to round this out of it. So usually in like a male character, you will have it. They have very defined lats. Lats are the big muscle at the back that helps to pull ups. So you would go, you're like blocket in like this. So just add small resolution to shift our language a lot. So you can see the labs is basically it's the muscle that girls start this and then goes across like this. Then you have the shoulder blades which kind of goes like this. So you have like a square piece over here. And this is basically a burn that connects to the to the arm like over here. So you can see it. We'll go back over here. Poke out like this. Okay. So then you have the shoulder muscle. So gotta go clay strips again. It's just racing to and then you'd have the shoulder muscle on top of that bone. So that connects to the brain over here, like this. And then you have the the the clavicles or the collarbone. And you can see the collarbone. We're going to ikea and you split it off there. And then it usually goes in a shape like this. Maybe it's making it the better grow that see like they say it's made. So you can see if I go Shift, Shift C to go to the brush. So I go like this. And then yeah. And then straighten it out a bit. Okay, cool. And then I'm going to add a neck sum's gonna go shift a sphere, drag this up, and then we can just go, you put x marine lawn and just drag this up like this and shape it to have like a neck. And then you can even add a face. So you just go out to us via shrugs up. Think of it like a face shape to something simple to the community. So you could look at if we did not put x mirror on. So let's go at it again. So we can just drag it down, pull it out like this. Drag the face down slightly, and then drag the face of it like this. So good, it's all for you. Let's go to the rod shapes. You want the tail to tip like that. And yeah, so let's drag this face forward. So I think it's next to big. And then. 3. Sculpting the torso: Maybe too much of a dent in the side of his head. Group doesn't really need to be that good because it's just a block art of the head. Cool. So just give it a better job. So there, maybe make it a bit smaller. Cool, That's good. Not just makes it easier to make the neck or the whole upper body. So it's during these do together it's Control J because it's got bowed and then Ctrl R so we can really measure everything. Okay. And then another big muscle in the neck, the neck is that this? So you go drag us down. So it goes like this and then your traps and it goes up your neck. So you can feel that's the back, that thing at the back of your neck like this. And you go Shift C, you got to do this, the crease. And I'm gonna increase on the middle or just even taste reps second shift space too. And you can see, I'm going to just crease down the middle because that's got OK, the middle there. And in this opening over here. Okay. And then you have it over here. And then you can kind of dig in there and maybe speed it out of it. Because you have your neck muscle over here. So you can create that in. And then you have your windpipe over here. Okay. And then you have some maybe it's pulled up the last bit there. It's like a muscular man. And then we can go here. This is for Trump still. So usually it helps us to go to the scale partially in the tissue space FAD 6, and then just flatten out a bit. So this is kind of all the muscles that we have. And then added them, the chest muscle. Since the chest IS goes from like the render view and then it goes into the shoulder. So Big-O pull it up like this. And then yeah. So it goes and attaches to the ribcage, this and then goes across like this. So this is b where you're like competence. So pulled this up here. You can add the crease on the middle and then it usually tapers out like that. So there and then you'll see you'll have like a tape. I like this because your shoulder is built up over here or front head of the shoulder. And then what's the shape of the shoulder here? So then you'll have your so your shoulder bone over here. So bigger. So have like a dimple over there at the shoulder. And then we can increase this because this is work where your shoulder muscle is. And then you can see this. O n luck here. So C Control 2. I should have explained this before as well. You use Control 2. We just draw a normally to like do it and use Control to do the opposite. So if I go clay, you can go back and draw and I can go remove if I hold Control. And their saga increases over here and there. So you can see it. So this is the back muscle, this is the front facade and it's the front. So the front attaches to the collarbone at this. So you can see OB up here. Okay. I guess thicker. You can see that there. And then the shoulder attaches to it and then it carries on. And then you have the shoulder blade like this. So it goes through the back. And then this one, this muscle attaches to this bustle of the bone up here. It says get rid of this. And then you can see that this muscle will say this one will go attach to the shoulder blade that goes here. Okay. Then you have a YouTube muscles over here. So you have like one that goes here and click there, and then another one on top of the shoulder blade like that. I got. And then your latch is over here, so it covers like a lot of your back. You want to add the crease in the middle for vacuole back, back, the oval. I've clever decrease in the middle, you whack. You know, I mean, and then I'm going to increase board out there. And then you have a muscle that kind of goes like this and attaches to the lats. And then three people there. And then the lats. Let's just get back to the front. So you'll have, you have a couple of muscles that go down here. It's called the serratus muscle. And basically what it does is it connects, It's not part of the obliques. So that's what you'll see on like real people. They have just black between the lat and the front. They have like these big muscles. So basically those around. So you would usually sensible resolution. So usually have it luck. You build it up like this. So you have a couple of them. This. And then your crease in the middle of this shifts eat go crease. And then you would go like, cut them off like that. And then you have the flat oblique muscles, which are not part of the abs. See you rarely see them as real people. That much on little people. But you can see, so this will go down like this. And you get the spray brush and you and you go flatten it out. The bottom part, not these upper pots, okay? So like that. And then the square root to find the alphabet. So Let's go over these. So it depends on how rip they are. If they have astronauts. But you have it like this. So they sometimes go connected like this. It depends on genetics. But yep. So you'd go at it in here. And then we go at another one. So that's still kind of six-pack and then you have your bottom that kind of connects down to the middle. Okay? And then if they're super repeats, this will be slightly different. But you can see this muscle, The wasn't bone. This pushes it out and then you have a muscle on top of it like this. Then that will kind of go up like this and connect. And they don't want us to be here. Okay. So it kind of goes connects here. And then, you know, that other muscle that connects to the lats, this is over there and it goes on top. So you can see like this. Okay. So if you wanted to welcome glands to my screen is because I have some anatomy references up there just to make sure I'm not getting completely wrong ways you've read reference, I'll cheating. Okay, so I'm gonna do that. This whole muscle carries that green up here. Maybe we can flatten it out of it. Okay. And there it's, I'm using Shift to smooth it out. Go back to this crease brush with Shift C. I think I increase this out. So I'm going to pull this up a bit there. And then you can see some. So we have this muscle is just sat there. I think we go. So we kind of have the basics of everything. So if you want, we can go out in the legs, which might help with it. I'll actually just do the opposite. So for the arms communities, I think sculpt mode, firstly, apply the scale because you can see we have the scales of whack. It's ago, control a scale and then go to sculpt mode and go to shift Odyssey helping the 3D meshes controller. And then go to G for the Grab Brush and then see Eugene plugin, pull it up like this, like that. And then you can see it's kind of like Gary there, but it's not it usually. It's kind of pointed into this corner over here. You can see, I guess. So usually have like you would have like a fat pad over here on the chest. And then this would kind of go on top of it. And then the boss, it kind of connects into this crease over here between the chest and the the chest and shoulders with that. So then we go grab this, drag this over to the left like that. And then we go. So you have the child sit at the back like this. And then you only really have definition of here, but very low body fat. But you kind of have, I'll show you what it looks like. So you can see it will kind of have like a bunch of muscles so they can't have choice, say go up like this. And then that connects to the alert. And then the muscles kind of joined together. So it goes like this, goes around and it's mainly the biggest up here. And I go and then but most likely you won't see it because of how I like fat pads and stuff. And so we can just go and shorter than you anyway. So you can see like this. And then you'd have like a crease over here and then build it up. And then other side of the possible on, you can see it's three measured. On the side over here you have another muscle called the brachialis, which is just a muscle on the side, kinda pushes out the MST, the AMA bit. And then over here on the inside would be carved in because there's something over there. It's just lock downs with wearing like a CI. If you do this, you can kind of push it far enough. You can actually feel the wind like up. Yeah. So yeah. Stuck there and then maybe drag the basepair, go to the routes even more to the left. And then pull that up a bit more group. And then you can see, so you would have the sharp elbow here. So that's and that'll be connected to the muscle. And then the arm would carrying go into there and listen school. That kind of gives us an idea of what's there. And then begins to go add another cylinder for the legs. Just kinda started off. So does anything Apollo-scale and it's out of mirror, mirror. And then it can go G and drag it down like this. And then we can read mesh. So you can see that the leg muscle usually it's kinda flat at the back surface. The control space six. And do you like this? And then we can go crease on the middle because that's kinda what the muscle looks like there. And then its pulled it up. Saudi can kinda use grabs. You see, what was that group? So then I'm going to just pulled up. So the muscle kinda crosses overlap this. And then you'll have like a slot indent over here. So there. And then set kind of helps the overall aesthetic. And then you have the buildup about here. Basically. It will just be like us kind of squarish thing. So this and then rounded out. So basically the muscle disco is down and then it connects through kind of like this. And then kinda goes around. And then you'd have like an indent over here. So it kind of goes like this. Cool. Okay, let's do a bit more work on the front so you can kind of see the abs will be up. Yeah. Good. Reference. Group. So the bottom one, because you would have your belly button over here. So it kind of depends on the person, but yeah, so you kinda just crease it, but you get the basic EPS go in, make it more powerful there. And then you kinda just buildup on the top, go the kind of have like a flap of skin over top of there. And then this so you have like the bottom, like this, the COO. And then we can go see the muscle kinda go back there. And then you have this over here. And we can kind of flatten this a bit. So they're going to make it too because it gives them a ball feminine look. Okay, So there and then probably go increase on the middle. I hope it will. All even just go with the clay strips AND non-black how big the gap is? As I said earlier, they all based on genetics. So we can usually be built up in the middle and it kinda, kinda smoothies out of it. And they'd kind of creases again at the end there. And then we will have a downward there. And then, and then you have like a loss one that's kind of connecting is very short. And then maybe make this one a bit shorter. So when we told us one of the thigh as well. Cool. And then go to scrape as make these a bit thinner. Lot Aaron's. And then we go crease on the middle group. So they're, they're kinda be a priest in the middle. Cool. And then the old way down the side is because the oblique muscles like this just going down. And yet they're not ready that noticeable, but it's still there. And that's where you kinda see this like blades kind of thing. That green outside. Cool. So the chest wall. So there so DUG tape it out a bit more to the end. Depending on how big the chest is, depends on how much the collarbone is Divan. So you go like this. And then so like if you have a very big built-up chest, then it will just kind of attach to it and then lacked bubble else like that. But then if you have a very small chest, then the collarbone will be a lot more development. Okay. So Ngugi kinda have like a big part of it? Yeah. Definitely over to the rat. Does much to the middle like that and then flattened it out there. Sometimes it will have luck, like kind of going back there. And that's just because the whole muscle kind of goes like this. It goes through there. So the whole things like that. So then you can kind of see each lacking Siebel, everybody that you can see, like the whole thing, like Oh, each muscle strand going across. So they're seeing kind of have like three parts to the bottom part will be built up. And then you'll have like another part that goes up here. So you kinda have like a bump there. Cool. That's why you have that bump. And then the crease over here, the ad that muscle underneath it up like that. And then sometimes you have like the whole at the top of the clavicle over there you have a bump. And then like there. But then sometimes with the luxury starts over here. Cool. And then if you ever like ready there, maybe better. Maybe this then pull over here. It's a bit too big. Cool. So it's pulled up the Trump's bit. And then maybe make the shoulders of the bigger. Okay? That's looking pretty decent. So usually for the males, but you will have it like going directly down like that. Not like whereas the female habit like this and then go down. So you want to be more straightened out? Okay. There we go. And then let me just do a mock it up. Yep. So there and there. Cool. So I think he may be too thick. So that's kind of his body out of it. I think that's better. And then if you want to reconstruct joining the body, the body together, so that's the arms to the body. So you have to go Jewel a visual geometry to mesh. Just realize that my camera got up, but whatever. So between these two back together. So they could show j and then control are sometimes can be helpful. Just leave that part for a while because it's just easier. I don't have any easier when they have blocked the joints together. So you can just look at a couple of references but to see how the god of just smooth out together. But then this muscle will kind of go cross the shoulder on top of that. This muscle is one that goes down further. And then sometimes it kinda like a smoothies out there if you have the body fat for it. And then you kind of have it built up over the shoulder and then you'll have it like a crease over here because I would like fat or muscle. So there maybe is there and there. So for the shoulder blade, maybe it's too close together. There are three fatty in some parts. These parts are joined together. Small abs, it's kind of hard to get it, but It's because it's very subjective when so many varying depending on like the genetics and stuff. So yeah, you have to kinda look look at reference and see how each different is for each different person. So yeah, I got it. So it's not going back in, so maybe easily inflate or Blob Brush. Yeah. So sometimes that's helped to have your arms at angles that is and how black the weird things that the middle change at all. But yeah, yeah. Yeah. Yeah. So I think looking pretty good. Maybe you can define this these false again. Let me get out of it. I think it is nice to go back further. And you can see this looking pretty decent. If you want to be worth a bit more of the head. So you just do there. Then just put a bit on the skill. So they're ready to do it, but maybe a smaller it's very finicky to get a little portions, right? Okay. So yeah. So it's pretty easy if you want because it's not doing that in the legs together. So Control J and I just joined these kind of muscle over here and there. And then at the back it's kinda flat and because of the two big muscles there. So I'd have a crease in the middle as well. There. Three, but then outside. And then if you have alcohol, body fat will probably be smoother here. And then you could do them like this. And they go, ooh. 4. Finshing touches: So just some quick finishing judges, if you want, is you can just go. So maybe you've just given me get rid of their head. And they weren't going to do is go add like a box, scale up and then put it like that. So we're just going to use these as billions like this. Select this one, add a Boolean, like this one. They're like a NGO add some cubes are built there. They're there. We've got a conduit or civilians or any displaying the model there. And then what you could do is, I have an add-on called automatic. We can go and able to to in air Preferences Add-ons. And I'll see you all tomorrow. And you can see it should o it. Okay, that makes sense. So if we drag this up here, There's no mirror to the SOP, then you go unheard. This one needs to be married and SEC the body. Okay? And then do the same thing as the cube. And then sometimes there's helped in that last to make it flat. And then there's anything at a billion. And then just select this one. And then we have an OS, sculpt them like this. And then if you want it now you could go add some like some imperfections, some non them asymmetric symmetry or yeah. So, yeah, that's it. Hope you enjoy the class. 5. Class project: Okay, so for the cross-product, or you're going to do is follow the course, sculpture, character, and set. Just take a screenshot of it and send it in the class project section.