Transcripts
1. Promo Video : Welcome to the Ultimate three D car modeling course in Blender, in which you're
going to be modeling a beautiful looking
Aster Martin Valci. In this course, you'll learn how to create a beautiful
three D model of paster margin Valcre
from scratch with over 10 hours of detailed
video tutorials. We'll start by importing and
setting up blueprints and then dive into detailed
process of car modeling. From shaping the
main body and adding details to crafting
wheels and tires, every aspect will be
covered in depth. You'll learn how to apply and customize materials
to give your model a realistic finish and master advanced rendering techniques
to bring your car to live. Plus, you'll have access to exclusive reference images and blueprints rendered specifically
for this course for you. And also, you're
going to be receiving the complete three
D car model file of Aster Martin and alker that
we are going to be modeling. Now, who is this course for? This course is
specifically made for beginners and intermediates who wants to start their journey of three D card modeling or level up their three D
car modeling skills, or even if you struggle
with modeling complex designed three D cars such as our Aster Martin and elkery, or any basic level
three D car model. This course is
made just for you. I'm Mahdran, your guide
on this exciting journey. Join me in Mastering three
D card Modeling in Blender, Aster Martin Balke edition. Let's create something
extraordinary together, enroll now and start your
three D modeling adventure. Let's get started.
2. Episode 1 Importing the Blueprints into Blender: What's up, everybody. Welcome to the first episode
of this course. In this episode,
we're going to be importing blueprints
into blender. So let's get started. Alright, so go ahead
and open blender, select general a new file. Then press A to select everything that is inside
of your viewpoard. Press x, then delete. Then hold Tilda key on your
keyboard, then go to right. This key right here. It will
be under your escape key. This is the Tilda key. So hold til Dokey, then go to right view. Then press shift A to
pop up the ad menu, then go to image, reference. Now we are going to
import the blueprints. So these are two zip files
that you have to download. If you are watching this on UME, you can download both
of these zip files from this from the source
files of this video. If you are watching
this on skill share, you can find both
of these z files from the project
resources of this course. So go ahead and download
both of these Z files, then simply extract them. So in the final folder, we have the blueprints. The reference images folder, we have reference images. Seven reference images. Now, why reference images when we already have blueprints. So I'm going to open
this blueprints image. And as you can
see, if I zoom in, when we are going to be modeling this car
in the blueprints, in the blueprint images, I cannot see this part right here in any of the
blueprint image. So how am I going
to model this part when I don't really have
a reference for it? That's when reference
images come in. So in the reference image, I can easily see this part, like how it is
basically modeled. And it's not just
about this part. There are going to
be many other areas that I will not be able
to see in the blueprints. So I will simply come
over to reference images, and then I will look at that
part on the reference sage. Now, whenever you're
modeling any three D model, you will be in need of
some type of reference. Doesn't matter it is
a reference image. It is a reference video, or even it's a reference
three D model. Doesn't matter. You
just need a reference. So actually, this was a three D car model by
Csacade models on Sketch fab. Then Shv textured
them on Sketch fab. Then I downloaded the car model, then made blueprints
for it and made reference images for you so
that we can model this car. So you can check them
out if you want. So later when you are going
to be model modeling cars, you are simply going to
download the blueprints for it, and then you are going to
find reference images for the car model that you are
making and then model the car. You can even look at
reference three D models. You can even look
at three D models for reference if
you want. So, yeah. There are reference images available on Internet
for this car as well, but I have made reference
images myself as well for you. Anyway, so in the
blueprint folder in the Blueprint folder, We have the back image, the front im, the side
image, and the top im it. Now let's import them
in tide of blender. Copy the path. Past the path and blender. Then import the side image because we are in the
right view right now. Once that is done, press shift A to create
a cube, go to mesh, then create a cube, then press S to scale it, then press to scale
it along the Z axis. Now, you just want to
make sure that the scale of this cube and
this image matches. Then press S y to scale
this along the y axis. So Zoom in a little bit. Let's come here in the
bottom right corner, then press S y so that
it matches exactly. Then press S Z. Yeah, like that. Great. Let's come here. Yeah. This matches
and perfect. Okay? Now hold Tilda key,
then go to top. Press shift A. Press shift A mag reference, I the top image. Okay. Now, Fortunately, the height of this image and the height of this image matches
with our cube. That's pretty good. And
the reason for that is the resolution of
these blueprints images. I made sure that it matches. But that doesn't really matter because we just created a cube. So, for example, if the scale of this image
was something like that, so what you have to do then
is just press S and then scale it to make sure that the height of this
matches with our cube. Okay? But for now,
I'm just going to press Control Z
because it does match. Then select this cube, then press S x to basically match the width of the image with
the cube as well. S x again. Okay, great. Okay. Now go to front view, l Tiltin go to front, press shift A image reference, then import the front image. And now looks like the scale
of the front images match, and I'm not going to
scale it right now because I'm just
going to go to view, and then press shift A
again, image reference. Now, the back image exactly
matches with the front image. I know that because
I have already prepared these blueprints
before to just make sure, okay? So, as you can see, I know the front image and the back image as
image are overlapping. But the scale of the front and back
image exactly matches. Both of the scale of the front and back image
is exactly the same. So I'm going to
select both of them and scale both of them
at the same time. Okay. That's why I didn't scale the front image
when I imported it. So just press S. Just press
S. Don't press x or y, press S. And yeah,
now it matches. Okay? Okay. Great. Now
you can delete the cube, so press X, then delete. Okay? Or maybe not. Press Control. We
do need this cube. Just hide the cube because
we might need it later. Now we are going to change some settings for our
blueprint images. So so like the side image, go to object data properties, then change the depth
from default to back. Then side to front, I think so. Yes, side to front. This means side of the images will be only visible in the front,
not in the back. If I change it to back,
is visible in the back, but not in front. But what I'm going to do is
I'm going to keep in both for only the side image
because I want to see the side image in
both of the views, the right and left,
both of them. Okay. So side to both depth to back, show in turn off
the perspective. Now if I go to
orthographic view, I will be able to see it, but not in the perspective view. If I change it to perspective, I will be only able to see
it in the perspective view, but not in the
orthographic view. But enable it in the
orthographic view. You can turn it off in
the perspective view. Okay, then select the top view, depth should be back, side should be front, and then turn it off in
the perspective view. Then I'm going to
select the back image. Then depth to back side to
front, showing perspective. Now, I can see oops. Yep. Yep. I have to change the setting
of our front image as well. B, front perspective. Now, I can see our
reference image, our blueprint image,
blueprint back image, and only in back view. I can see the side image
only in side view, and I can see the front
image only in front view. Same thing applies with the top. Now, what means depth? So for example, if I
create a cube here, then press S to scale
it, put it here. Now, I select this side
image, depth to default. Now, for example, if
I select this cube, and I go to a perspective
view, I press G, y. I mean, G x, put this cube here. Now, technically, ops
my bad, not there. Press G X, put this here. Okay? Now, technically, this cube is in front of the side image. I go to orthographic view. Now, this cube is technically
in front of the side image. But when I go turn
on the x ray mode, and go to the right view. Now, this cube is technically
in front of our side image, but I cannot see it. I cannot see the outlines that represents that this
cube is selected. I cannot see those outlines. Reason is the depth of this
side image is default. If I change it to front, now I will not be able
to see even the cube, even though it is in front, but now I cannot even see the color of it because
the depth is in front. That's why we keep
the depth to back. Now, if I put this cube G X. Now, technically, this is
behind the side image. But if I go to side view, because the depth of
our side image is back, I can still see the
cube or even select it. And in the X ray mode, I can see the outlines as well. Okay, I hope that makes sense. Now our blueprints are ready. But before we and this lecture, I'm going to delete this cube. Now, what I'm going
to do is I'm going to select the side image and
then rename it to side, then the top should be top. This is front what I believe G No press escape to
basically cancel it. So change the name to front. Then select the back image. This is the back image sad
to make sure press escape, and then change the
name to back. Great. Now, I'm going to
select everything, so select this, hold Control. Click on the front, then hold Shift to select all of these. Nope. It doesn't work. So I just sli everything
except the cube. Hold shift, then click
here, hold Control. Then double click here
to unselect the cube. Okay. Then press M to
create a new collection. You collection collection name
should be Blueprint. Okay. Now, there's a complete
different collection for our blueprints. I can simply hide it, or even I can turn off the
selectability by going here. Restriction toggles,
turn on that. Then turn off the selectibility. Now, I won't be able
to select them. When I am going to
be modeling the car, I will not be able to
select the reference image. The blueprint image
is basically. Let's change the collection
name to our car car model. Okay, I'm going to delete
the cube by expressing x. And I'm going to turn on
the orthographic view. And what I want to do is I'm going to just select
these three images, then press G Z. G Z, I'm just going to
put them on I mean, on our top image. Great. Just to
make it look cool. Or we can also do is select the back image then press G Y. Put it here, select
the front image, press G Y, put that here. Select the side image, G. Great. We can also do, what we can do is show in turn on
the perspective, right click here, then copy to select. We can do this as well. So this is how it looks
like in perspective view. Now, press Control as to
save the blender file. Copy the path. Past the path. Now name the car as to Martin. As Martin will Kira.
Save blender file. Okay. Now we are ready to go. So in the next lecture, we're going to be
start modeling. So see you there. Bye for now.
3. Episode 2 3D Modeling the Main Body: Buss up, everybody.
In this episode, we're going to be modeling
the main body of our car. So let's get started. All right. So let's open the file that we made in the previous episode. Okay. We're here. So turn off the selectability of the blueprint collection, then select the car
model collection. Okay. Now hold tilde key, then go to right view. Then press shift A to
pop up the ad menu, press Shift A, mesh, and then create a plane, then press G, and then
put it somewhere here. Then hold tilde key again, go to front view, and then G, put it
somewhere here, then press S, then x to
scale it along the X axs. Okay. Press G again. Then. Let's go to right view. Now, what I'm going to do here is I'm going to first of all, I'm going to close the
timeliner and then come here in the corner and once your
cursor changes to a pointer, just insert or add
another viewport, and I'm going to
make the outliner and property section smaller. Okay. Then I'm going to just
like this viewport and go to Fnview. Now what I'm going
to do is press tab to enter an edit
mode, then press one, to go in Vortex mode,
these two Wortexs, that are here, and
also make sure to turn on the x ray mode in
both of the viewports. Great. Then I'm going to press
G and put those ortexs. Here, then select this word, press G, put this vertex here, and this vertex should be here. Then let's locate
this wortex as well. Put this vertex here, and this vertex should
be here as well. Press G again. Put this here and this
vertex here by pressing G. Then press two. Then press shift to
basically insert edges. No shift. The short key
is control R, sorry. So click here like basically insert an
edge in the middle. Then simply click, then
press g to licate that edge. Okay. Okay? Then what we are going to
do is press one again. Put that vertex here
and that vertex there. Then press Control R, then click here to insert an edge here edge
loop here basically, then press g to locate it for that and press one,
press to this. Put this word text here. Tex somewhere here. Then I'm going to press
control r again and then insert g loop
here and press one. Put that we here
and this be here. This t should be here. G, and then press y. And then press y, to move that along the y axes, then press Control R again, and Zt loop here. Press G, then Z Control again. Click G Z. Select these two
word taxes, G X. So these two as well, G X. Now, I'm going to go
to top view press G G. I'm going to select all
of these word taxis, then go to write to you. And great. Then I'm going to press
22 under an edge mode. Go to top view, hold alt and click here. Just select all of
these three edges. This edge loop, basically. Let me go to side view. Then press E to basically. L et's extrude this till here. Then come over to top view, press one to enter vertex mode. Adjust these vertexes. Okay. Put these vertexes
just like I am doing. G Z. G D. She said again. She said G, let's just put the vertex
down. She said again. Okay, then press control
R, and edge loop here, then adjusted by pressing G and then these two words tax, G Y. I mean, G x. I'm going to press
control again. Then press G. Put
that. Okay, great. L et me put this vertex here. G X, G. Great. And just
make sure press G, like we just want
to put these, do. G Okay. Enough. Now press two, hold t and then click
here just this edge loop, then press E to, extrude till here, then press
one to enter Wortex mode, then adjust these war texs. Like that. Controls that first G. So basically, adjust them in the side view and then adjust them in other
views as well. You can definitely check out the front view as
well if you want. Let's just go to top view. G G knowledge, all of
these three orexs, should have done that before, then press G and then and g. G x G X. G G. G. Okay. Then Then what we can do is firstly you press g and then
put this vertex here. Now, what we can
do is press two. Select this edge. Let me go to front view. Now I'm going to press
E to extrude here, then press one to
enter in vertex mode. Put this vertex here. This vertex be here. This vertex should be
here in the side view. G x, then put it here
in the front view. Then press control r
transer, and ad here, then press one adjust
over tex is Gx gx. G y G y, Gy with this word text as well. Press two, like this, press E, to extract that and press one, G y, this word text, G y, something like that. G, G x, press two,
select this edge, now press E to
extrude it till here, press one to enter
in war text mode, G x, put that war text there, and this tex should be here. Then press control r to
insert an edge here, press, select this text, g
then Just put it here. For this part, let's just put this vertex here,
this vertex here. Now I'm going to do
this. I'm going to press control r to insert
an edge here. Then num press one,
put this vertex here, and this vertex should be here. G. Let's just take the top view. Okay. Great. Never mind, not great. Press Control R again and
insert come over to this view, then I'm going to press
Control R and edge loop here. Then I'm going to
press one, obviously, select all of these
words, then press G. Put these word tax
there, GX gx gx This is how it looks
like right now. Anyway, come back to
front view, press two, to turn edge mode, select these three edges, press E to extrude. Let's press E and then
y, extrude till here. Also press G and x here to
put these word tes here. In the front view. Then press one,
these word texts. G Z a G X. I mean, G y, actually. G Press control insert here, loop here, press one. Gx, select this or tex
I mean, not x, sorry, two select these three edges, press E two and lets here, then press G, and adjust them in the side
view, then press one. Rest controlled R. Okay? One, select these word taxis. Okay? G G said G. G Y. G. G. G. Then again, G. Okay? G said G, let's put this here
and this here. Okay Let's come to
top French V, I mean. G G D. I'm going to press
control in here. Then like these we taxis. G Then enough. Now I'm going to press two, then hold all to
select this edge loop. Then let's come over to top. And I guess we have to select
Now the entire edge loop. Press e to t here. Then press one.
Let's adjust aortas, like that. G. Let's put this here. G. Less press control r, or less press controls that we don't want that g
loop right now. Now what I'm going to do
is I'm going to press two, both of these edges, then press F to basically
bridge them like that, then press two, then press
control and certain go here. I mean edge here.
Then press I one, just a word texts. Now, what I'm going to do
is I'm going to press. First adjust a vertex
within this vertex, then press two, then
select these edges. Then press E to ex and here. Then I'm going to
press S and then Z. G G. Now, what I'm going to do now
is I'm going to make this viewport bigger then come here. Then I'm going to
select Snap two and come over to Snap two
and then select artext here. Then I'm going to press one, select this text right here. Then I'm going to press
G, then hold control. Control to basically this
text with this text. G control. G control. First, let's try to put both of them as closer as
we can, press G control. Uh, K press G, old Control and rica. Then select both of these taxis, Press, then by distance. Now both of these
vertexs are merged. Whenever I select this, both of them will be selected. It's no more both.
It's just one now. Press escaped, Escape. Put that text here, one here. This one here. G said. She said, S said, said, She said. She said G said G X. Let me move this word tex. G. Okay. Now what I'm going to do
is I'm going to press, in an edge loop here, and then insert an edge
loop here as well. Then both of these
just like that. Okay. Okay. These vertexes
here, these vertex. Now press two, then hold at to select
this edge loop, then press E and n x to
extrude along the x axis. G. Then press one, G. Pretty simple. G said. Press two, hold alt select
this entire edge loop, then press E to
extrude till here, then press g y, press one. GGG Press controlo. Then press one. I just p here. Okay. Now, come over to top view. We have to adjust the vertexes
in the top view as well. Every time, actually,
let's change the view to front view in this view port
on the right view port. Then move to press two hold alt, like this edge loop, press E to extrude, and let's extrude till here. Press controls that. Don't
move that right now. Let's move it very
slowly. Then press one. Let's start adjusting
the vertex s again. Mm controls that, okay. So Let's put this vertex here. Somewhere here, Then
press two p out. Nope. Let's just them manually. Press, then press one. Now, what I'm going to do is I'm going to turn off the word
tex, snap to word text. I'm going to change
it to increasement and turn on the
absolute grid snap. So that now I can
snap on the grid. Okay? So Press G, then hold control to basically snap it on
the middle of the grid. So that when we duplicate this left part to the
right side, I mean, this right side
to the left side, the center of both of
those bodies or both of those meshes matches with each other so that we can
easily just merge them. G hold control, G hold control. G hold control G hold control, G hold control. Okay. G d G. G D. G G said, G s I mean, G y in the top view. Then press control
loop here, press two, I mean one, just tax G G. So I don't really
understand this part. So for that, I am going to
check the reference meages. Okay. Okay. Never mind. So I
guess we have to put these vertexes on the
line on that line. G G to move. G X G X. No, no, no, no, no. G Z G s. G. G. G G said, and finally, G, G. G again. U I mean G Z again. Otherwise, we will have to
snap it on the grid again. Gs Gs. Now, let's check the reference. Now, before we go any further, we to press control loop here, then press two I one, and the word tale. Okay. I'm going to make
this viewport bigger. Then I'm going to press tab, then actually all of
these blueprint images, then perspective, showing pers perspective
of and then to. I guess. Don't get why that was
happening, but okay. So this is how it looks like. Pretty cool, actually. Not bad. Okay? So this means we are making a
good progress so far. Okay? I hope your
results also looks good, and you are really h to see it. Okay. So we will continue
further in the next episode. So till then bye.
4. Episode 3 3D Modeling the Main Body: What's up, everybody.
In this episode, we're going to be continuing our three D modeling
of our main body. So let's get started. Okay. So now we are going to
try to make this part out. So select the mesh, then press tab, okay? Then let's come over to front
view in this viewpoard. Also, I'm going to press T
to get rid of this toolbox. Same thing with this
viewpoard as well. Okay. So I'm going to press two, hold Alt click here, to select that edge loop, then press E, to ext till here. Press one to enter
in war text mode, select the war text and
press g to move them, and just like that. I'm going to press in that whole control to snap it
on the middle of the grid, and press G and Y. G. All right. Then I'm going to select these four word
tax and press G Z. G Z G ZG Z. Then select all of these
word ts, not this one. Then press G Z again. G. G Z. Like that. G. Now, let me check
reference image here. And looks like we
need an g loop here. That's what we're going
to make press control. And there an go then
I'm going to hold on. Press one. Let me just try
to see how it looks like. L et's see look at
some more photos. Okay. So put this vertex here, and this here, a? Then move them. I mean, G and then said, okay? Y. Just like that. Then I'm going to
press Control L again, and then reg an endlope here, press one, and then press. Then press two, and then hold to this entire go then hold shift, and then click
here to that edge. Then press G. Then press G y, then move it along the y
axis on the left viewport. Press one, G, hold control to snap in on
the middle of the grid. G y again. And yeah,
this looks good. Okay. Let's just sick
it how it looks like. I And okay? There's tab. I we have to do is
uh First of all, let me just adjust these Wortex. Okay, so what we have to do here is then what I'm going to do is I'm going to come over
to Snap Snap two, then changes to Wortex. Then press G and
then who control to snap it with this
Wortex right here, once that is done,
s both of them, press M, then by distance, and then press G. And, looks great now. So now I'm going to come over to perspective you to check it basically
how it looks like. And L et me turn on the x ray mode first. Press tab and then turn on the x ray mode,
then press tab again. After that press tab again. Turn off the x ray mode, and now let's tack it. Mm F t turn on remote. Is it check the side wing case? Nope. So I think Alright, let's just move on. I don't think we have to
worry about that part. So we should have
ignored that earlier. It's not a huge problem. Okay, select this word text, press D hold control because I want to try to snap this
word text with this word text. Great. Then slick both of
them by distance. Merge them. Then select this word text, press d to move it. Then press two holds. Nope. Slick them manually, then
then press E to extrude. G, and we can put
them here, okay? Just like that. Control controls that. Okay. So press Gs like
this vertex and press g. Okay. Press two, select press one, put this edge here. Press two, select this edge. Then press E to extrude this one
adjust the Vortex. Let me just put
this vertex here. Okay. Great. Press two, select
the edge again, press E x, then hold control. Nope. First, we have to change the snap
two mode to increase, then turn on the
absolute grid snap. Press D hold control, Sap it on the
middle of the grid, press one, G hold control. The same thing for this word. G, G Y, press control
r. But before that, let me press G, then. Then press control r, internate loop here, press one, select this vertex adjusted, and I'm going to move this vertex little
downward, then like that. Looks great. Press control r, I'm going to
inertnate loop here. Press one, adjust the vertexes. Press two, select this edge. Y, press E, extruded till here. Press one. Put this vertex here. G. G for this vertex as well. Then press control arm
going in z loop here. Press one, G, G x. G. G again, G. G. I mean, G x. G x. G, press two, select this edge, press E to extrude extrude til here and we
can check the side view. Nope. There's no such view for this part on
the side camera. Press one, select this vertex, put it here, G X? No. And uh okay, never mind. Basically, we have to press
control R and agile per. Then press gx, put it here, then I'm going to press two, select these two edges. Then press E, Z, ex here, then press one. I'm just going to turn on
the snap mode to word tex, then press T hold controlled. Snap this word tex
with this word text. Both of them, press by distance. Then this word check
should be here, and this word check should
also merge with this word tex. Then press by distance. S this word text, g x gx. I'm going to check this in
three D perspective view, Gx gx. G. I think we have to
put them here. Maybe. Yeah. Hopefully, G X. Yeah, I'm pretty sure we have to put these
texts here. Okay? G X. G x. Then I'm going to
press two again, select this edge,
press A to extrude, and I think we can
extrude the t here, and this part is going
to be hard actually. Press one, select this. Let's the side views. I mean, the reference images. And looks like there's no
such reference made for that. So yeah, this is the ma
that I was looking for. So basically, I think we can
check the side V as well. So select this vertex. We can put it here, I guess, and put
this wortex here. Let's put this vertex here because that's how it
looks like in the image. And maybe we have to put
this one here, maybe. G x. Said I mean, G Y. D X. I'm kind of confused
for what this part is. Oh, yeah, my bad. My bad. So basically, when
we want to put this down, something like that. Press one, put this vertex here. And then and then
I'm going to to, basically press control R
and then ere loop here. Press one, put this vertex here. Okay. Okay Okay. Great. Mm. Okay. So, I guess, that's how
it's modeled, so sure. Control in the next loop here. Et me just put that
backward there. Okay. Then I'm going to
come over to side view. And then press control
es edge here as well. Pres G to move that vertex. And we want to put this tex. Press D and then Z, we want
to put this vertex here. G Z. G. G. G. Nope, not this word tex. Select this word tex, G D. Let's just check
the front in case. Nope. Perfect.
Everything's perfect. Then press I go to
mo, select this ed. Then we can press E to
ext, then extrude here. Press one, then press
G. Put this wore here. G X. This word t ex here. G. Then press two like
this word tex, press E, extrude, press one. Tess vertexes, G x, Gx G G. Then press two, this
word tex again. I mean, this edge again, then press E again, and let's here. Press g z. Put that edge here,
then press one, put this vertex here, put this vertex over here, then press two, this
edge, press E T, extrude till here, then press
one, Tender vertex mode. Adjust those
vertexes, press g x, like this vertex g x. Go like that. Okay. Control R. I'm going to insert
e loop here, edge here, then press one, just the
word tex Word text I mean. Gx Then press Control R, in edge here, Control R again
in their G here as well. One escapes wrong word
text like this wortex. G, G. Let's take this in
perspective view. Press tab, turn off X remote. And and yeah, looks pretty cool, actually. Yeah, not bad. I like it. Okay. So press tab. I mean, first turn on the
extremos select the mesh, press tab, come
over to side view. And now we can do is
actually, first of all, let's complete this
part right here first, then we can extrude this part because this part
has to be modeled first. So press two hold click here, like the entire edge loop, press E to the let's just here. Or extrude t here, and press one and preside then let's start
adjusting these vertexes. So like this vertex. G Y. Okay. Let's come
back to this part now. G G G. O we can, like, come over to, like, three D view on this
port, left port. Okay. Now I'm going to press
Control R in Edge pre, Control R in the Ng pre. Then press control R
again, in gre again. Press one, select
these two edges. What tax I mean, G Z. G. G. G. He looks good. Press two select this edge. Press E to is extrude here. For now, Control r edge here, one, tern text mode. G. Great. Now I'm
going to press two, select this edge,
but before that, let me check reference
image in case. I'm going to press E here first. Now I'm going to come
over to the left view. Then I'm going to
press E x and the not ex controls that gx. Okay. Then this edge, press to
extrude, t here, press. Adjust the word tax,
then press Control R, and edge here, then press Control R again, zero edge here. Press one. Adjust the word tax. All right. Then I'm going to press two, select these two edges. Also, let me just press control s. I think we are going to insert
some more edges by pressing Control R, Control R. G G Control trot Escape controls that control, insert edge here. Then press one, those words. After that, something like that. Great. Then press
two. L these edges. Now let me check the
reference ages. All right. Now I'm going to just
like these edges. Then press E, then x, extrude them a little inside. Then press G with them here, G with them there, G X. Then press E again, St them t here, press one, the word text. G x. I mean, G Y controls escape. Like this word
takes G y, G, G y, G Y, put it somewhere here, G y, Gy, GY, G Y. After that, press two, select these one, two, three, four edges, and then
we are going to extrude them, x, G X. Let me turn off the s mode, turn off the s mode, and press tab again. Press S X then scale
that like that, I think that's enough. Then I'm going to press g z, move that downward,
then press one, this word tex, then press G. Put that word text here. Then press two, these two edges. Actually, all we can do is press control R lo
here, then press one. Let's make it look smoother. Then I'm going to press one. I mean, two, select
these two edges, then press F. Then
select these two, press F, then select these two. Press F. Looks great. Not great. I guess we move
that inside a little too much. So G X G X, G x. Not that one. This one, GX. Let's look all of these, I mean, G X. Slick s, gx, something like that. Gx gx, Gx. Let's take the top view. Tab, the mode. Yeah. I get it. We should have
looked here earlier. I made a mistake. No problem. Can fix it easily. I contro controls that. This one as well,
G. Then press two. G X G X. D. Pre tab edge to hy edge to und What happened? I accidentally h h the blueprint collection. So let's unhide that. Okay? Again, no problem. Anyway Gx. G x, Gx Gx. And yeah, looks better now. Press type again, let me
just put a just this edge. Press one, G x, then G. Looks better now. Definitely 100% looks
clean and good. Okay. I press tab again. First of all, turn
on three mode. Then come over to top view. So one thing rest have one. G Z G Z. G Z. So I'm going to
select this word x, this one, and G Z. G G. All right. So now, basically, I'm just going
to simply extra this part. So select this entire part. Now I'm going to extrude that. Come more to side view, press E and then, I mean E and then y. To extrat that, then press G y, stro that till here, S y, S y. S y again, S y again. Then press d, put it here, then come over to top. Then press one dx. G x again, Gx, press control innate
loop here, press one gx, Gx Gx Gx gx gx. After that, So we got to fix this. Gx GG then gx. Yeah. I'm going to select
these three word taxis, and then I'm going
to press G Z to basically move them a
little bit upward, G X, G x, G Z and Z again, I mean, this looks good. Now let's fix these as well. We'll total key view selected. Gx Gx Gx Gx Gx Gx. All of these t. I mean, G. S Y Gx. I select all of
these vertex G X, then I'm going to
select this vertex, G. G. Then press control to insert an edge loop here and one here, press one, just those verte Cs, Gx gx G G. Now let's look at it. Now, what I think is we just have to select
these taxes first, then press r, and then press y, then just rotate
it along the x, g. R. R. And yeah, I think that
looks better, definitely. Yeah. Okay. So basically, we have completed the
front part of this car. So congratulations on that. Not the details, but
the body. It's done. And the other parts like
this part right here, this green part right here. We will make that after
this entire blue part, blue body is done. Okay, so I hope you
enjoyed this episode. I really hope you're
satisfied with the result of the
car that you made. And yeah, see in the next
episode. Bye for now.
5. Episode 4 3D Modeling the Main Body: We up everybody,
and welcome back. In this episode,
we will be further modeling our main body.
Let's get started. Al right now, we're going
to continue further on our Astron Martin Kira
three D car model. And we are going to try to complete this whole
back section. So basically, we'll try to model this entire part in
this episode. So y. Let's get started. What you can do is hide the
grid if you want. So I'm just going to hide
the grid and floor, ok. Then select this
mesh, press tab. But before we do that, let me turn on the X ray mode. Okay, then select this mesh, press tab, then press two. Hold, click here,
select this g loop, then press E to extrude, then we are going to here. Press control and ge loop here, then press one, select
this word text, press G to transform it. I mean, change the
location of it. These edges, press G x, G x g x, gx, these two edges, press G, put them here. Then press gx, put these here. These two as well. Gx, g x. Now, let me think. Like
this word press g x, put this vertex here, L this wortex, put this here. Lk this ort press
g x, put it here. Same thing for this vertex, G x, put it in the middle, Gx, Gx. Let both of them, Gx. G X, G X. Okay. After that, I'm going
to just like this word, press G. I mean, G Z, put this here,
select this one. G, put it here, select this one, G. Then select all of these, press G again, put them here. Gx, that they're gx, then gx. Now let me check
the three D view. We can also look at
the reference images to basically get
more idea. Okay. G aid GZ G. G, G said G said G. Gx G, G x g, G gx. And basically, we want to
keep this vertex down. G. Put this here. Come over to top view. G Z. G. Okay. We can make
adjustments later. For now, let's just, press two, old t this entire edge loop, then now press E to, then we are going to ext here. Press one, like these edges, press G x. I think we can check
the back as well. Press G. Let's put
them here for now. Like takes I mean, then press G. G. G G G D. G. Looks good. Then I'm going to select this, this word text put G Z, Gx Gx gx. G D G. Select this word tex. G Z, put it here, and select this w tex g z again. O. G, put it here, G, put this here. Then press G x, put that, G. Let's that top, Gx gx gx gx G. G. Aya looks good. After that, what I'm going to do is Now what I'm going to do
is I'm going to press T. Then open this tool, this knife tool, the
hard key is K. Press K, I mean K, and then draw
an edge edges like this. Then press. No press
controls that. Let's do that one more time. K. Okay. Then press enter. I'm going to press K again, then going to make extrude
the edge like that, okay? Enter. And okay. No. Actually. Control Yeah,
it's perfect, actually. Never mind. Select
the word text, press G, and put it here. Okay, then I'm going
to press Control R. And wait a minute. Yeah, press Control
R in edge here, then press one, select
the word tex, then G Z. G, G. Okay. Now looks good. Then what I'm going to do
is I'm going to press tab. And basically, what
we are going to do is we are going to select
these two vortexes. Press G, put them here. This vertex should be here. Then move this te, G, something like that. Okay. Like this word tex,
g x, put it here. G x. G, like that. Okay. Then I'm going to
press Control R. Control R, and in ern loop here,
then press one. Select these two vertexes, G, put them there. Then select this
vertex, put that there. This vertex so be here. And this vertex should be here. Okay? Okay. Now it looks good. Perfect. Let me just check it by turning off
the x ray mode. And yeah, looks
better. Looks great. Okay. Turn off the x ray mode. I'll turn on the X
ray mode, press tab. Then what I'm going to do now
is I'm going to press two. Hold. Nope. We are going to
select the entire loop, actually, then just select
this edge, these two edges. Okay. Press E to extrude, and you can extrude till here. Extra til here, k? Don't press E. Press E, extrude til here,
then press G, okay? Good, press one. I like
this vertex, put it there. Like that. Gy Gy G Y, G. G, I mean just like this text, spread G. Let's put it here maybe and put this w
text here as well, Like this text G x,
something like that, G, then we can insert few edge loops
here and there, and then we'll adjust them. Like this tex G x, I mean, G. G. No, G. Let's just press G. G G. Press two, and one Gy, we are going to adjust them only on the y axis on the top. G. Let's check the back section. Looks perfect. Now,
press two, these edges. And we are going to press E extrude, and press one. Put that vertex there. Like this vertex, g y. Like this vertex, this
vertex should be here. This to be there. This vertex should be here
and this tex should be here. Maybe there. G, G Z. G, let's put this vertex here. G Zed. Sed, G Zed. Let's take the back view. Gs JDG Zed. G Zed. G Z. Actually, G. Let's just put them there, okay? Let's just keep them there. Yeah. We want to keep
this vertex here, a. Here. Okay. Let's take the reference images. Yeah. Actually put this word text here and this word
text here. Yeah. G x. Then now, press Control R, then press Control R, insert g loop here here. Then press one, Let's
adjust these ts. When I move them do, basically, like in the
reference image, Okay. Perfect. Then press two. Hold click here. No. Let's look the manually. Simple. Now, we are
going to press E, and I'm going to here, this word text here, two, I mean, one, put this word text here and
this word text here. Like this word text,
G, put it here. W Put this word text here and this word text here. This word text here, Gx Gx and g x. Then I'm going to press two, select this edge,
press E to extrude, extrude t here, press one, put this vertex here,
go to back view, g, then select this vertex, G, G, and looks perfect. Okay, then press Control
R and zero net loop here. Then press Control R here again, just click, then click. Press one. I mean,
one, yeah, one, select these two where texts. Press G. Put them here
and this one here. Okay? Okay. Perfect. So like this vortex G x Gx GX. Okay. Then what I'm going to do
is put these vertexes here. Then press controller here. Then click, then, select these three word
texts. Put them here. Wait. Yeah. Put this word text here. No, not this word tex, this word tex, then put
this word text here. Try to get a smooth curve. Okay. I'm just like
this word tex. G. Can we do that? Yeah, 100%. Put this word text here, this word text here in
this word text here, G, G. So we can do is I'm
going to press three, like this phase, press phases. Only delete that face. And, we are going to delete
this phase as well. L this pares three. Then this pares. G X. If I put this
word text here. Nope, never mind. Gx gx gx, gx G. Now we going in to
press two. We click here like this entire edge loop, press E tot, press one. Now I start aggeting
these word texts again. Okay Then I'm going to pres Control R, nerding pre, press
Control R in Zerg pre, then press G. So like
these two wear tex G Z. Like that. So like
these two wear tax, G G Y. I'm in G Y. Great. Okay. Now, the final part,
let's make this part. Press two, old Alt, click here. No. Let's them manually. This, this this
edge and this edge. First, let press one, sl these two vertexes, G, Z. G, Z, press two again. Let's select them again. Sorry. Now press E, and then Z, extrude
them here, press one. Sl this text, G, put this vertex here,
this text here. G G G. Then I'm going to
press two again, like these three
edges, press E two. Now. No, we can see that. Okay. So press one, we are going to model this part by seeing the reference images. This is why reference
images are so important. G, G, G, press
Control in loop here, press one, Adjust
these two word texts. Put this word text here
and this word text here. Now, after that, we are going
to select these word texts, the bottom word texs, then press gx, put them there. G x, then select
these word taxes, gx. Now, select this tex K, Gx Gx Gx gx, gx gx, Let's put this word text here. Let's go to side view. And we can just put
these **** here. Then we can insert in
up, then press one. Okay. That looks better. G. Now, let's check all
of this in three D view. So make the three D view
port bigger, press tab, turn off the X R mode, and yeah. Now it looks great. Later, when we are going
to smooth this out, it will look even better. Now as you can see it right now it looks kind of low poly, which doesn't look really good, so we'll fix that later. But yeah, the bottom
section is done as well, which looks really good. Okay. So I I hope you made the back section yourself
successfully as well. And yeah, see you in the
next episode. For now, bye.
6. Episode 5 Finalizing the Body: Well Serve body and
we'll come back and this video we'll be finalizing
our main body. So let's get started.
Select the mesh. Then press tad. Then we are going to try
to fix the or taxis. For example, if we come
over to back view, looks like we need some
more edge loops to give it a smooth curve
right here. Press control. Click here. Okay. Then I'm going to come over
to this view port, then select these three or texs. Maybe this one as well. Then press G and put
it somewhere here. L select this vertex as well. Looks good. Something like that. Then press control again, the loop here as well. Press three, I press one, select these three vertexes. Press g. Put them here. Select the vertexes
after that. Okay. Then I'm going to press
control R here again. Then select the vertexes
and then adjust them. Select the vertex. Okay. Now it looks good. Then I'm going to come
over to side view and Let's fix this as well. Press G then y. G.
Like this verte. G, it looks good. G. What can press control here, then select this word text
and this one as well. Then press G Z. G. G. Select these two word tex is G D. Okay. Then Okay. So we can we have
to fix this part. The front part. So til the key, then we select, we selected. And then we have to select
all of these word taxes, then press G Z. The s these two word tax. G. Select this word takes G Z. After that, select
this word takes G Z. Select these word tax, G Z. Then select the
other word taxes, then move them a little bit
up to make a smooth curve. Now looks good. Everything looks good, but still what I'm going to
do is I'm going to press tab, then I'm going to turn
off the x remote, then press tab, and
now let's try to fix. Let's fix these vertexes. Let's move them up to make a
smooth curve. This vertex. G. G. G, G D. G x. Okay. It's like
this word text G G. G. Press tab to and then move around to find
if there is still something remaining to fix. Yeah, it looks good. I think everything is perfect, but now what we are going
to do is I'm going to insert some g loops
on the back view. I mean on the back section to basically smooth the
press control, like that. Then turn on the X ray mode. Come over to side view. Okay Hold on. Turn of the ra mode. We got to turn on the re mode. We have to select these words. As you can see, then press G Z. Great G G, G perfect. Then Press control here. Basically, if you
select where you want to insert your edge loop, and then you scroll on
your middle mouse key, you will be able to you will be able to
increase the number of edge loops that you want to add at the same time.
We just want one. We are going to insert
only one and press tab, go to text mode, G, G, select these
word taxis, G Z. Select these two word
taxis, Gx Gx great, press tab again, here a loop, then select these three
word taxis G Z. G. Okay. Then I'm going to just
like the mesh, press tab. Then let me see if we have
to fix the light section. And it looks like we don't
really have to fix it. I already looks perfect. So yeah. And everything looks perfect except this part. G Y, select this again. I'm going to hold tile
key, you selected. Okay, are the vertexes, G. And Okay. Perfect. G X, G x, G Y. Perfect. Now we are going to do is
we are going to insert some edge lopes to basically separate the parts
like the bumper, the door, and the back
section like that. So We are going to do is first turn off the X ray
mode on this viewport. Press tab, come
over to side view, then come over to side view, and come over to
side view, then, we are going to is there
an edge loop on the door, press Control R, then
put the edge loop here. Then I'm going to press three. Hold all, click here. Yeah. Basically, hold at and
then keep clicking until until you select this
entire face loop. Then what we can do is press X, then phases to
delete these phases. Perfect. Then press
Control R here again. I go here, not like that press
control Control R again. We want to in somewhere here. Perfect. We got to make
this report bigger. Okay. So press one. Like these two word takes G Z. Like this word takes G Z. G Z G Z. G Z G Zed G ZG Zed and G Zed. Okay. I think looks perfect. Then we can press three, click here until it
select this face loop, then simply press
x and then faces. Now, this do this door
is basically separated. Then we have to
separate this as well. Basically, you can also type numbers when you
want to insert at loops. Basically, for example, if you
come here, then press one, two, now you're basically inserting 12 at loops
at the same time, or if you press back
space on your cuber, then all of the numbers that
you type will be removed, and you will be able to
insert only one edge. And that's exactly what we want. So I don't like that. Backspace. Going
to press control. I'm going to turn off
this tool controls that. Now press Control R. This is where we want
the loop to be inserted. Insert here, then press three. I mean, one, just those ts. Come over to front view. Okay. So G Z, G Z, G Z G Z. G. Three. Hold click here. Great, press X pass. Control R, t and go here. I'm going to press
escape and then control control r again. Or maybe we can press t.
I'm going to press t, then open up the e to
short key was K. I forgot. So we are going to. We're going to draw
just like that. Press enter to confirm. Looks great, so we can
simply press three, open close the n tool. Then press T. Then
old, click here. Great. Now we can select
these two phases. Ourselves, press phases. T, I mean, one, just a vertex. It looks almost perfect. And it looks perfect. Let's press tab and see
if there is something remaining that we have to separate and it looks like
there is nothing remaining. Turn off the tree
see looks perfect. Looks good. Okay. Okay, so I know this
was a really short episode. I mean, it wasn't really short, but we didn't do
anything at all. Like, we didn't
extend it anything, like we didn't
extrude it anything. And that's because we
were basically finalizing our body because our green area, our green body is
basically now done. So C congratulations on that. Now, from the next episodes, we will be making
this top section. We'll be making this top section
and then adding details. But our main body is now done. So clapping for you. Okay. So now, before
we end this episode, what I'm going to do is, I'm going to select
this plane, this mesh, then press come over
to object menu, set Origin gin 23d cursor. Now, press Shift D, then Escape to Now, this will basically
duplicate your mesh, but it won't move it. So that's great. Then right click on the mesh, then mirror, and then global. Okay? It looks good. So this is how basically
it looks like if we duplicate our right
side to the left side. And yeah, perfect. Okay. So I hope you enjoyed
this episode, even though it wasn't
really a fun episode, but he, we made an achievement. So yeah. So I guess I hope you're
happy on that, like me. And yeah, goodbye. See the next episode. Good bye.
7. Episode 6 3D Modeling the Top Section: What's up, everybody
and welcome back. In this episode, we
will be modeling the top section of our
car, so let's get started. Okay. So now I'll
select the mesh. Then we can press tab, and then I'm going to press
two to enter an edge mode. And we are going to do is I'm going to
hold Alt and click here. Just like this edge loop. And we have to select
all of these edges. All right, so hold and shift. Then click here.
Then click here. Okay. So we can definitely
unselect these two edges. So hold shift and click
on both of these edges. Okay. After that, hold on. Let me press one and fix this. So Press g x. X. G x, G X. We can press G and
k. Then I mean, we can press G z to
move this downward. Same thing with this wordex. G x and put it a
little bit here. G. No looks better. Press two, hold, and shift, click here and click here. Great. We can select
these two edges. Okay. Then press E to extrude
and extrude till here. Then come over to side view. G. After that, press one,
adjust the vertexes. We can adjust the vertex is on in the back view after
we're done here. For now, let's fix it
from the side view, then from the back view. Now, I think it's time to
come over to back view. So this vertex G, G I gx. G x. G x, g x g x. G x. I mean, we can put this wortex
here definitely. G x. I mean, let's go to to. Why not? Okay. Should have come here
earlier. Anyway. No problem. Uh Giz, okay? Gist. And Hold on. Yeah, Let's put this
vertex here actually. Or, or even or you can
put this vertex here. And this vertex here as well. G, put it here, and then this vertex
should be here. G then put it here. Okay? Now, let's make
them look smooth. I mean, smooth curve.
Smooth a line. G Zed G Zed. G Zed. Okay, great. After that, just like
this vertex. Put it here. G, G Z on the back of view. G then G Z. Control G Z. And I'm going to
just like these one, two, one, two, three, 45, these four word texts
at the same time, then press G to locate
them to move them. So the word text. So this word text. G. Hold on Let me check the back I mean, back reference image. And Hold on. So I can press
tab and then press edge. A to edge, edge, touch. Perfect. So we have to
put this vertex here. G, then Okay. Then select these vertex. These three vertexes, G
Z. We can put them here. Select this vertex, press G Z. I think we have to put
it a little bit downward, little bit down, I guess. Then I let me check
the side view. And it looks like we
don't really have a view or what So, we can just put them here, okay because that's how it basically looks like
in the preference image. Okay? Okay. G G. Okay, better now. And once we are done here. Now, of course, what we are
going to do is separate this, press control r one
edge loop here. Here. I mean, here. Then I hold Tilda
key you selected. And, we have to fix these taxis. So let's come over to top view. Then select this tax first, g x g x g x, g x, g x, gx, select this word tax g x, g, g, g x g x g g x She asks I mean, let's take the for three DV now. And okay. G G. G. Okay. Then yeah. So basically, press G X here. We have to put this
vertex here and here. We should have not adjusted these vertexes in the top
view, the top camera. Select these two word texts, then press G. Okay. So I think it looks better
now and almost perfect. So what we can do is
press three, click here. Keep clicking until you
select the correct face loop. Yeah. Perfect. Then press
X, then faces. Then I'm going to press
tab to look at the model. Some w to press tab, then press three.
I mean, press two. Hold all click here. Nope. Let's this phase, G x. G, G. Slick these two edges, G. G x, Gx, x press ones
like this we tex, gx, gx tab, I mean, tab. Ops controls that. Okay. Back. Okay. Better now, okay? So after that, let's come over to side view. And the top view. Yeah, I think we should come
over to top view. I mean, back view. I think more
important right now. We'll keep switching. Anyway, Now, put this wordex here. Now, we can press two, and then we can extrude. But first, we have to think. So we haven't deleted this mesh because we
don't need it right now. It's kind of useless. Yeah, I'm going to pres tab. Then I'm going to press one. Select these word taxes. Put them here. This word tex here, okay? G G. G. Okay. G. Okay. Oh looks perfect. Okay. So now, I'm going to press
two, click here. I guess we have to
select them manually. So no worries. No problem. Okay? Now we're going
to extrude these edges. Press E, then extrude till here. Then press G Z. Let's put them here.
Then press one. Select these two edges. Press G smooth them. G, G, G G, G. Then something like that. That's basically how we want the curve to look like because that's basically what
we are seeing in the reference image, okay? Or Yeah. We can put this vertex here
and this vertex over here. These three vertexes should
be on the center of the grid. Press hot to snab it on
the middle of the grid. Then I'm going to press. As x again, as x again x. Perfect, g x hold control. I mean, yeah, hold control, I guess, or it is not working. No. Yeah, we have to
change it to snap to increasement and turn on
the absolute grid snap. Then press G x hold control. Nos perfect. This vertex
should be on the grid as well. G hold control. G, y. Perfect now. This
vertex should be here, and this vertex should be here. Okay. Okay. Then, yes, like this
word to express G Z G G G. G. G. G. Okay. Then I'm going to press control r to insert
an g loop here, then press G Z, then move it up words till here. Okay. Then click.
Then press one. Let's enter in text
mode and start adjusting the word
texts ale bit. After that, like these word tes, press G and put them here, a G G, G. Okay. After that, I'm going
to press control, again, one more time. Okay, then press G Z. And select these two
word taxes G Z G Z, G Z. Okay. Perfect. Once we're done with
this with this part, then I'm going to press two, like these three edges. Then I think we can come over to side view instead
of top view. I mean instead of back view. Then press E, and
press put it here. Okay. Then press E again, and we can extrude it
till this point, okay? Till the center of the window
of the car. Then press one. Put this vertex here, this vertex should be here. Then press control
to insert loop, press one, put this vertex here. L all of these vertex, this vertex loop, then
press G, put it to. Perfect, press two, then press E and extrude till the top
of the front window, or till the end of this
section, carbon fiber section. Anyway, press one, now adjust the ortexs, G G G. G. G. G, I mean G. G. G. Let's press control R here, then press G. Put
this text here, and we can move this text up to. Okay. Now, let me look at
some reference images. Okay. Yeah. So press three, hold, click here, and let's
just slick them manually. Instead of keep trying. So slick these three phases, press x, then delete the pass. Press one, then put
this vertex here. Okay. Perfect. After that press two, these faces. Or wait. Let me just make a smooth curve. Move the word texts
just a little bit. Then press two
those edges again. Then press E x, then a bit, right now. Then press E X again. Now, there's no purpose of watching this on the side view, so let's just come over to
back view, okay? For now. Okay. So we can press G Z as well. Then press one. Put this tex here in
the center of the grid. Press gx hold control and put it on the
center of the grid. Then press G Y. Gx hold control, snap it on the
middle of the grid. Perfect. Wait. Okay, my bad. I don't
know why I snapped the snapped them
on the middle of the grid or on the
center of the grid cause we don't have
to do that, okay? We have to put this vertex here, and this vertex should be here. We'll extrude it I mean, we'll put these edges on the
center of the grade later, but not right now. Okay. Now I'm going to
interpret three and hold and then delete this face loop. Press x faces. Great. Press two. Hold click here. Then we can press E Z. Them till here, then press G. G. Okay. Now, I'm going to press one. Then like this
word text press g, then actually, L et me change the snap
two into word text. Then press G hold control. I mean, Yeah, hold control. G and hold control. G. Yeah. So now we can hold
control, I guess. G. This one is so
annoying. This part. Okay. Okay, my bad. So I learned this right now. So basically, you have to
press G and hold control. Then you have to move your cursor on the word
text that you want to merge the word text
with like that, okay? I didn't knew that. I should
have known this earlier. Anyway, no problem. My learning period
is still ongoing. So I'm learning with you guys. Anyway, let's like
this word text, then, by going to press
G that G actually, let's come over to three DV. G Z. That's like
this word text G Z. G Z. G Z. Okay. Gs and Gs. Okay? Now we can press three. I mean, two, Hold
all to click here. Then press E and now them, a? After that, change
the snap two mode to increase and turn on
the absolute grid snap. Then press one
select this vertex, G x, hold control, snap it on the
middle of the grid. Okay. No that vertex, Gx, G. Perfect. Okay? Okay. So now, what we are going to do is I'm going to press two. I mean, two. Yeah, click here. And of course, these edges. Then we can press. And extrude it after
that press one. G x hold control snap it
on the middle of the grid. This tex. This vertex
should be here. This vertex should be here. This vertex should be here. This vertex should be there. And of course, we can
snap it or maybe not. Yeah. We don't have to snap it. Yeah. You don't have to
snap it because it's not even snap in the
reference image, so. G Z? G Zed. G Zed. G Zed. Okay. G y. So press two, hold click here. Then we can press E two ex ex till this point. After that, press one. This sho be here. And I have to look at some of the
reference images. So this vertex should be here. This vertex should be here. This vertex should be here, this vertex here,
one here, one here. This one here, one
here, this one here. This one should be on the
center of the grid and here. Gx gx. Also, put this word text here, by pressing G and y, G Y. Press two, hold, click here, just select the entire
edge loop or wait. Press one and put
this word text here. Now press two, hold
Alt click here. We don't have to
select this edge. Then now press E Z
and extrude Here, Gx Gx Also, let me take that side view. Okay. One to enter in wor text mode. This word ticks here. G x. O no, not right now, maybe. Not right now. This
worth be here. This w these was so be here. Also move these wore downward. And we have to put
this wortex here. Something like that. I think
we have to move these tees, their w to up. No this one. G. Then press G X, control, snap it on the
middle of the grid. I mean, G Y. After that, then
put this word here. Anyway, after that, I'm
going to press two. I click here. Then then we can, press E. To extrude G Z like
that, press one. Put this wortex over here. G Z G. Yeah. Put this tex here and this wortex a little
downward by pressing G and N Z. Put this wortex here. These two ortexs still
should be over there. So basically, if
I put this here. Yeah, we can even do this, G X, whole control, snap it on the middle of
the grid, then press G Y. Put this word tex here and
press G, or maybe not. Yeah. Put this word tex here. G Y, G, like that. G. G. Okay. Then press two. Hold to click here, press E to extrude,
then press one. F one, then hold all click here. I mean, put the vertex on
the center of the grid. This vertex should be sent on the center
of the grid as well. G Y. Anyway, then G Z. G. G Zed. Okay. That p G hold I
mean, hold control. I guess I was saying the
wrong key the whole time. I'm really sorry about that. After that, anyway, after that, like this vertex press
G, that vertex here. Let's put this vertex
here in this vertex here. G x hold control G X hold control G hold control
and G x hold control. Then yeah. Back to these
vertexes, press G Zed. G Zed. G Z. G Z. C. Uh, then I'm going to check
the back view in case. And doesn't look really good. So yeah, let's fix
that. Time to fix that. Okay. So we just have to move where texts
upward a little bit. And then this will
automatically. This will automatically
be fixed. Okay. So press G. G G G, G, G. G, G, and this vertex be there. This tex should be here. Gx G G G. G. This vertex should be here. After that, we can come
over to front view, and. Perfect. Hold on. We can press or wait. Before we do that, actually, Yeah. Before we do that, we have to press G Z, then move these two
word taxis upward G Z, put them here, G, not like that. L these two word tax, then press G. To move them
just a little bit up. Then we can pres control R here. After that, we can press g x, then these two word tax, G Z. G. Then select this word text, G x, whole control, snap it on the
middle of the grid. Then now, I think it's done. What we can do is that
we can first tab, then turn out the looks like. Yeah. Yeah. We still have to fix it. Yeah, it needs a
lot of improvement. But no problem. We can do it. Turn on the x remote
again, press, side view. G Let's move these taxis
a little bit down. Jet Jet. Then what we have to
do is press G x g x g g G X. GX GX GX. Then let me check that
car in three D V again. And I don't know,
but it's honestly. Hmm. Yeah, so basically, we have to press before that
turn on the x ray, make sure to turn
on the x ray mode. Then Select this tex. Press G Z. Then select this
word tex, press G. G. G Z. Select these three
vortexes, press G Z. G Z. G Z. Okay. Press tab, Let's see. Let's look at it now.
Yeah, much better. Not the best, but
also not the worst. So we can select it press tab. I always forget to turn
on the x ray mode. Press tabs, look.
Then press tab. Then Yeah, basically,
we have to, basically we have to
move the word taxi, this word text line
a little bit up. Not the entire word text line, specifically, these word taxis, the front word taxis. G G, G x. Gx Gx. Gx Wait. Okay. Still not
looks even worse. So I think we can try maybe putting these
vertexes over here. Okay. G Y. Now let's look at it. I think, definitely much better. So basically, now we can insert an edge loop here and here to
make it look smooth, okay? G G Z G Z G Z Then then select these two word texts, G x, gx, gx. Gx gx, gx. Then select this word
tex, then press G. G Z GZ GZ GZ. Go to select these taxis, move them up as well. Then press G x, Gx Gx Gx gx. G X. Then press tab. Yeah, that looks better, event. We to press tab again. G, H G, G G. G. Then press control,
g loop here then. Okay. Then like these word taxs, adjust them on the
x ax specifically, as Gx full control. Snap it on the center of
the grid after that Gx. Okay, so we will fix this
part in a minute before that. Let me fix this first. G Z G Z. Okay, even better press two Control R in Zp
here, then press G. Then press one. Slick these three ortexs, pre g. After that, slick this wortex,
press G y, Gy, G Y G, G Y first move this
tex then this one. G. Wrong word tex, G. G Y. Hm. Yeah, so press Tad. Press G Z n G X. G Z. G Z G X. Like these two we taxis G Z. G Z. G Z G Z. G Z? GX. G Z. Okay. And yeah. Yeah, definitely much better, and I think it's perfect, a? Yeah. When we smooth this, it will look even better, okay? Okay, so we're
basically now done. But before we end this, what I'm going to do
is I'm going to press K. And then I'm going to start. I'm going to start. Edge. Okay. So basically I'm going to basically on on
this green outline. Later when we material this, so that basically so that we can easily
material them later. Like that. Then I'm
going to press enter. Press two, I mean, press one. Let me just put this
vertical over here. Then press again. Like that. Er. Wo press Control R, or maybe what we
can do is press K, and then we going to click
here then press enter. Nope, that will not
let me in their new, so we can just ignore it. Never mind. Then one. Put this word text here, sed. Z es Jz. S Jz G Z. G Z. G Z. GZ. G said. G said. G Z. GZ G Zed. G Z. G K. G Z. Perfect. G Z. G Z G Z G Z. G Z. Gx G x, and gx g x g x G x, G x gx gx, gx. G. G. G. G. GD and G Z. Now we can press.
But before that, we can't even put these word taxis on the line on
this green line, GX. Yeah, I think it's perfect. So we can just press
control r and zer Ngul pre. Then press control r here again. Or I'm going to press escape
and then control that. We're going to press
simply, then press one, te and put it here. Just like that. Okay. Perfect. I think this looks wait. Let me press Control R here. Z Ng loop here, then press one. Press G Z. Put it here, G G. G. G. Perfect. Jes. Okay. So no looks perfect. Almost perfect. But before that, JD Jes, Jes s and Jesus. So Okay, so what I'm going to
do right now is what? So Yeah. Select this w take these
two word takes pres Ex, control, snap it on the
middle of the grid. Press one, Gx, control, snap it on the
center of the grid. Gx control Gx control. Then what we can do is press G as Z. And then G Y. After that press Control R, Z Nope here, Control
R here as well. Press one, press G, G G, G. G X. I'm going to press Control
here in Zerg and p one, then press G G G. G Z. G Y. Like that. Then select
these tics as well, G. Go to like this text, G y, G Y, G Y G Y. Gy. Okay. After that press two I'll
click here, then First, let me just press G. Then press G. Hi. Put it here, then press E, y. Then press S to scale it press
S and then scale it down. Press one, select
this word text, G x, hold control. Snapping on the
middle of the grid. Then press two. Hold click here. Now, press E, Z, then press one G x, G x, G. G IG, then g. G Z. Gs. Okay. Now I'm going to all
let's click here. E Y i I'm going to press S to scale it. Press one, select this s text, G x hold controls, snapping on the
middle of the grid, G X on the center of the grid. Press tool. I'll click here, G Z. Press E. G. Perfect. And now, perfect. Now what we can do is press. I mean, press Control.
Press Control. Okay. H or wait. I'm going to press two holes. Click here, G y
put it here, okay? Press one, L this te G. Okay. Perfect now, okay? Okay. I guess now we're
done with the top section. I know it was pretty difficult. But. We successfully made it. So yeah, I'm pretty
happy on that. I hope you are too as well. So 1 second, before
we end this video, let me just insert an anglo per, one here and one here. Then we can simply
like, this is simple. This is simple, so no
problem, press GX. GX, GX, GX. G Y, gx, G Y, G Y. Perfect. Now looks perfect. So let me just what I'm going
to do is objects at origin, Origin 23d cursor,
press shift D, E, right click, mirror, global. And yeah. Save the scene file
by pressing controllers. And yeah. Looks pretty good, honestly. Yeah. Yeah, it looks
pretty good, okay? Okay. I hope you are satisfied
with the result. And, I will see in the
next one. For now by.
8. Episode 7 Extruding the Front Body: Said will come back. In this episode, we will be extruding our front main body, so let's get started. All right. So now we are going
to be extruding some of our body
specific sections. For example, if I come
over to front view, we are going to be
extruding this part, this green area, okay? Okay? So let's leave
the right I mean, the left body, x, then delete. Okay? Then select
the mesh, okay? Then y. Before we do that, let me just turn
on the x re mode. Okay. Great. So, So
select this mesh, press tab to enter an edit mode. After that, let me just move this downward a little bit. G D. And then G. Okay? So there's a
little problem here, which we can fix right now. As we move on.
Okay. So press two. Hold Alt, click here. Then we want to make
sure that we select this entire d loop, shift and lt. Okay. Great. Now, we can't
simply press E then Z. Okay? Something like that. Then Then let's look
these three edges first. G. Let's put them here, then G x. Something like that. I don't know why we
are in edge mode. So I want to make sure that
we aren't we text mode. G Z. G, G. Put this here, then G x. Now, let's adjust all
of these vertexes. Just like that. G. We can maybe them
in the side view, then in the front view. Like that. G. Okay. Great. So like
this word text G X. G X. G a little bit. No, never mind. G. G. G. G Z I G. Okay. So here, what we are going to do is
we're going to move this downward and then
adjust it in the side. So press G and then y, G y. Okay, so Maybe we get
some problems later, which we might have
to fix because, we'll talk about that
later. Hopefully not. Anyway, G Y, G Y. G. Y, G Y. G Y. Okay. G Z. G Y, G G Y. G G. After that, I mean
press control r here. Then press G. I like that. Then press control here two, then G, and put it
here a bit, then. Just like that, okay? Let's put this vertex here. Okay? I think we have to put these
vertex here, okay? Y. Or let me see. Okay. G, G Z Gs. G ZG G. G, G, G X, or maybe we have to put
vertex on a left. Okay? Mm. Let me see, look at the reference images because
it's just kind of confusing. Okay. Yeah. Okay. So press G Y. G, G G. G. Okay. Then the downward t, the bottom ward taxis. G Y. G Y. G Y. G Y. One. Okay. After that, press two, hold I click here. Viap once he has Va, then what we have to do
is press E. And Okay. So now, let's press one. This part is going to
be a little bit tricky. That's what I think,
but hopefully not. Let's see. Let's adjust them
in the front view, then we can adjust
them in the side view. But of course, it's better
if you adjust both of them in the both viewports
at the same time. Okay? I mean, it's completely on you. Just like that. G. So slick these
taxis, now press GY. And, we have to put them here. I guess. Hopefully. That's what I
believe. Anyway, GY. GUY G Y. GY. Hold shift, and select all
of these vertexes, G Y. Something like that. G, G Y, G, G Y, and G Y. No this vertex vertex one. G, G Y, G Y. This vertex should be here. Okay. Now, let me press tab, turn off the x ray mode and I guess. Hmm. Yeah, I think. Yeah. I
think it's perfect, right? So let's turn on the x ray mode. Come back to front of you. Now, what I'm going
to do is m Yeah. Press tab. First, let's press K or before the
s press Control R, there edge loop here. Then I'm going to turn on the snap two mode and
then change it to wort. Then select this word
tex, G hold control, snap it with this word tex
right here by holding control. Okay? Just like that.
First enter, this vertex. Turn off the Snap To
mode. Oh, my God. So you don't have
to hold control because we just turned
on the snap mode, okay? Snap to mode. Hopefully, you
did not make that mistake. If you did, I am very, very, very, very sorry. Anyway, let's like this
vertex, then press TX. Then select these two word
texts press by distance. Okay. Select this word text.
Let's put it here. Now I'm going to press K. Yeah. Press K. Click here, then here, then draw like this,
then press enter. Then I'm going to press three, select these three faces. Then we can press x, then faces, then press one, this word text, then press. Let me press, then move them. Okay. Perfect. Yeah, it's perfect.
Then we can press two, click here just like
this edge loop. Then we can press E, y. Then press. Put it. Let's press G, and put it here. Somewhere here, just like that. Okay, perfect, I think. Now Now I'm going to p three. I press tab, then press three. Then click here. Hold, click here. Like that. This fa fa loop. Then hold and shift together. Great. Perfect. Now we can
select these tes manually. Okay. Just like that. Come more to front
view, then right click, then separate separate,
then selection, like that. Now, this part is separate. Great. Now, Before we move forward, I'm going to press I'm
going to press tab, then press A, just like everything that is
inside of the view. Press A, enter in Face
mode by pressing three, then press right click, then separate by loose parts. Now if I press tab, this
is a separate mesh. This is a separate mesh. This is separate,
everything is separate. That's exactly what we want. We can definitely combine later if we want and
need to combine, especially for this part. I think. But anyway, let's see. We'll see that later. For now, let me think
what we have to do next. So looks like this part is done. Now the next part
that we have to work on is probably going to be let me turn of
the extra mode. Yeah. So I have
looked at the car, and honestly, there's
nothing left to extrude. This was the only part. Yeah, So we can
end this episode. But before that, the only thing that we are
going to do is going to be simple is going to
be model this part. So I'm going to press three. I mean, select the mesh. Don't press three or two.
Press that, then press three. Press two. Yeah.
Hold on, click here. Just like this edge loop. Then we can press X.
T extrude it inside. Just like that. Then
press the downward, then press S, like that, and press gx, click here. Then then press G Z. G x. Yeah, I think perfect. I I think. We can do here. I'm going to press
Control R before that. Yeah. Now come here.
Press Control R, their Ng loop here. Then press G x. Gx Press controls that controls that controls that
we extruded the wrong word. I or maybe let's not extrude. Let's let's press tab, select these three meshes, then press tab, then press two. We have already selected
this edge loop. Then select these
two edges as well, then select these two as well. Then press E, like that. Press controls that. No this word t e. I mean, this edge, and also
not that edge. Then press ex, GX G Z, S Y. G Z. G Z, like that. Okay? Then press tab. Now
let's look at the car. Yeah, perfect. So now, basically, this is done. We have extraed
that. Now, it's time for us to start adding
the details, okay? So we can now start adding
like the front I mean, now we can start adding the front bottom
details like this, these things right
here, this thing, this thing, this part, these parts, even the windows. So now we can start adding
them because the main thing, the main body is now done. Okay. It was already done. L three, two episodes
ago. But yeah. Anyway. So before
we end this video, let me press Control R. And
there an edge loop here, then press three, click
here until this face loop, then simply press
X, and then faces. Let me press two hold
all, click here, g X. Put it Yeah. Okay. Great. Okay. So I hope
you enjoyed this episode, and I will see you the
next one. Bye for now.
9. Episode 8 3D Modeling the Front Details: What's up everybody,
and welcome back. In this episode, we will be remodeling our front
details of our car. So let's get started. Okay, now let's try to make this front bottom thing, okay? And it seems pretty
difficult honestly. So yeah, let's do this. So I'm going to turn off
the trey mode as always, and also turn out the grid and floor in both
of the viewports, okay? Okay. Then press shift A mesh. Now, This a part when we are
going to create a new shape. I mean a new mesh. Okay. So we are going
to press r and then x, then I'm going to type 90. To rotate this along x
axis to exactly 90 degree. After that, press G Y and no. I'm just going to put it here. You can put it here by
looking at this small dot, which represents that
this is the mag. After that, I'm going to press
S. Then let's put it here. Then what I'm going to do is
I'm going to repres tab two, then select this edge. So we are going to
put this edge here. Let's put it here. This
edge should be here. I think we are going
to put it here. Yeah. Then we are going to put this edge here and
this edge should be here. Then press one. Put this vertex here, this vertex here, this
is already perfect. We just have to put this vertex. I mean, you have to adjust this vertex along the x axis on the right side viewport on
the right viewport, ok? Anyway, then press
two, select this edge, we can press or
before we do that, let me put this here. One, select this vortex, G y. Okay. Then press
Control R, zero, G Z, Perfect, and
all this vertex, like this word text. Okay. Then I'm going to
press two this edge, then press E to extrude t here. G, t's put it here, Then press one, gx,
something like that. We're going to put
this word tex here. After that, press control r, we are going to insert
a few edge loops. I guess we just
need two of them. I thought we might need three
or four, but never mind. Definitely, we'll
insert some edge loops later to make it smooth. For now, let's just
extrude E to extrude g y. Then I'm going to press
E again. No, no, no. Before we do this, I'm going to press control that. Control y me control
shifts that. We don't have to
extrude after this. So just insert an edge here
and then put it here. Okay. Now, let's look at the reference images to get a few to get basically
a reference. And let's just press one and like these
two word texts, P gX. Let me just put them
here for now, okay? We can adjust them later. Cause Yeah. I'm confused for this part, like how it's basically modeled because we can't
really see that part. We basically have
to press control r, certain edge loop here. Then this edge,
then press again. St here one, like that. Two, select Do that. Let me just
der a loop here. One. Okay, just like that. I mean, I guess. Let just select these two edges, then press E tot st here, these word text is here. Then press two, these two edges. E, then press one, not this word this
one, put this here. This one so be here maybe. I'm not sure if I'm modeling
it correctly because yeah, G X. I mean, you can adjust them
later if if we couldn't make it as it is in real
life or in this model. But anyway, k? Now I'm going to press two. Then I'm going to
sli these two edges. Then I'm going to wait. I think we should put
this vertex here. Then press control here. Then press one. Put
this vertex here. Yes, like that. Then press two, these two edges. Press e two. Press one, put this vertex
here, vertex here. Select these two edges, or maybe you can even
put this word tex here. This one here. I'm going to hold Tilda key
then you selected. Okay? I was already perfect. Okay. So I'll adjust
them from the top of you in a few seconds
in a few minutes. Before that, miss two
edges, press I mean, press to Press one, G y, G y, G Y. Press two, sly two edges again. Then press E again. Press one. This vertex
should be here. This one should be here
and this one there. Also sect this word
tex, press G y. G y. Press two, Hold click here E, extrude again, press one, or text here, or tex here, press two, slick these
two te edges again. Stru that. Now, put this vertex here. This tex should be there. This vertex should be here. Okay? As like this vertex, G Z, G Y, G Z. Okay. Think I think the concept is right, so we can insert edge
loops to make it better. But let me just adjust them first from the top by
press G and then y. GY, G. G. These were taxis. Should be here. Actually, Yeah, I think
they should be here. Or maybe not really. Basically in the center. Okay? Okay. Control R here and control here as well. Sort here. Not like that. Like that, okay. Control. Okay? Now, before we like bridge, I mean, make this
green power part. I first want to model this thing because it actually
confuses me a lot. I don't know, from where
I should extrude this, but we'll find something. Press. I'm going to press
control R here. Then I'm going to
select this edge, this artex, I mean, put it here, then select these two artexs
and put them here. G Y, G, G. G, g, g, g, Yeah, so we have to move
these word taxis down G X G Z G. G Z. Press two. And Bing to press control are here one more time to basically, show that both of these are
separate because I don't want them to be merged like like in their
reference image. They they have a little
distance from each other. So like this edge I
mean, press to extrude. One, this vertex here, then let's come over to For interview. This is here, this vertex should be here. Then press two,
select this g again, press E to extrude. G, one, G. We can press control buffers. Let's just make
this entire thing. One. Let's put this
we here, this here. Maybe this word tex there. I mean, not this wore. Wrong wortex, sorry,
this word tex. Yeah, this word
tex here and this. Two select this edge,
E, strewed again. Press g. You have to
move this edge as well. O. This one there. Let's press Control R here. G Y. Control R here in the
middle of these two edges. G Z G Z. G Z control are here, okay? Okay? After that. After that, I'm going to click here. Let us look them
manually. No problem. Press E to extrude. One, for this vertex
here, this vertex here. Here GY, G G, G, like that. Then I'll click here. Then before that let me use press Control
R Control R here. After that, select this edge
and this edge. Then press G. Great. Then I'm going to hold, I'll click here, E. Yeah. That's perfect. Select this vertex, g y. Now I'm not going to
work on that too much. I'm just going to
b these ortexs. Like that, okay? G. G Z. Yeah. Perfect. Okay. So
let me just turn out the x ray mode to look at it. And, not bad. Okay. So once we model this thing, this thing, it will
definitely look much better. For now, I'll just
keep on moving. So press tab. Also, don't forget to turn out
the X ray mode. And let me just go over
to top view. And Okay. So basically, what this thing is, I
really want to know. So I'm just going to slick
all these word taxis. Then press G Y to them here. And I'm not sure, but maybe. Or yeah. Okay. This was a thing
that I got confused with. So yeah, controls that
were perfect, okay? I was worried for a second. G Y. G Y. G Y G. G Y. Okay. After that, let's
press two, slick this edge. Hold til the key we selected.
Let me select this that. Then I'm going to
press tx strode. After that one, but
this vertex here, this vertex should be here. Then press two, e to extrude G E again, G, then again. Control R. Let me just in
your noms loop here too. You know, fix this small so. Control are here,
G one, like that. Then we also want to make sure that we move them
along the y axis. I'm going to come
over to perspective view and then I'm
going to do it here. G, G, G, G and G. Let's see. Yeah.
Perfect, not bad. O. So we can press two now. I'll click here, never mind. Just lick them one y one, then press E two extrude. Let me just make this smaller. The one, here, here. Okay. Let's check this the
reference image. Okay, so presol click
here, click on this edge. I'm going to put it here. Control R G G X, click on this G Z. Okay. Well, click on leg Ajagan. G Z. I'm going to put
this vertex there, okay? Okay. Press Control in
the edge loop here. One. Let me just try to make
this edge loop smoother. Let's try to make the curve
look smooth, basically. Just like that. Okay.
Then I'm going to two. Hold on, click here. Wait. So basically, let's come
over to front again, and we have to move these word texts down
because, you know, this line that I made is really thin in
the real reference. So so no worries. Simple. Now Also. Yeah, so I M press
Control R here, then we can simply
not like that. M press control here, then I'm going to do that, okay? Okay. So G Y G Y. Also, as you can see, our model, or this
section right here, doesn't really look
like it is in reality. As you can see in the
left side of the car. So this part, the
right side, I mean, this part is actually a
little on the left side, as you can see here. But But our isn't. But our is way too much
on the right side. G X, gx, and Gx GX. GX. Okay. Okay, better now, hopefully. Now, one thing that
I'm going to do is just going to put
these words here. Because there's a
line here. So, yeah. Let's put this here
here and here. These two should be
here, maybe. Let's see. He said, Okay. Yeah, we still have to fix. L et me press three
to simply select them by face mode will shift. G X one, select this text, G. Yeah. Hopefully, it is perfect now. G, G Y. G Y, G Y. Control here, one with this
vertex here, like that. Cross control here
as well in this one. Okay. We can also press k to
basically make this thing, so that when we
like material this, we don't have to
model this again, insert this edge again, I'm going to also insert an edge here to basically
connect this aa. Okay, perfect. Now after that, let's see if still there's
anything remaining. Yeah, we might want to
make this connect this. And also. We have to
press control r here. Move them up, then press
control here again. Let me just press. Perfect. P here, like that. Also, I'm going to move
these vertexes down, okay? Because I don't think let me just press tab then
edge cause, yeah, it is basically
going down, not up, okay? Press control here. Then just like that, okay? After that, I'm going to
press Control R here again. I'm going to press
tab and press. Control Z. Tab. Let's put this
vertex here. Okay. Then press two, select
these three edges, first e to extrude press one. Taxes. Oh, wait. Oh, no, it's perfect. Yeah. It's going fine. Okay? You don't have
to worry about it. So after that, I'm going
to just select this edge, then we can press G. Hold til the key, selected. Then this edge, G. This edge, G Y. G Z. Rest control here,
select these two ts, G, G. Okay. I think we also have
to insert here. Then I'm going to select some of these then I'm going to
press G Z like that, okay? I'm trying to get this curve. Hey. Anyway, I think. Now, we can merge both
of these to each other. Not really merge them, but basically basically put
these tees into this part. G. G y G. G x, Gx like that. G Also, we can press control or
weight. Let me just press K. Like that, then
press. I mean, er, e. G, G, G, G, O. And what we can do is I can simply select these four word
taxis and press G y, then select these
two word taxes, G x. G Y, G, G. G. Like that, okay? Okay, I'm going to first tab, then turn off the
tree mode, of course. And hold on. G G G. Wait. G X. I mean, we have to slick both
of those word taxis, G Y. G. He said, G x. G y g y G G. G that G Zed. G Z G Y. Then I'm going to simply
this ser press tab. And, just move on with this because I'm not sure if this
is perfect right now or not. But I think it's
it is what it is. Like, it's almost there, okay? Yeah. Okay? So now, so let's come over
to front view. Then top view. Let's lick this mesh.
Let's press tab. Let's this t G. G. G G Y G is Z. G G Y. G. G is Then, of course, the press tab turn
on the x remote. Then press tab again. Now, we can create a new mesh, and we are going to do that. So let's press shift A mesh plane put this mesh
here as S to scale it down. G S press tab. Okay, so I have to put this ortex here
this word tex here. Let's press tab, G Z. Then press tab again. L both of these
word taxes. G that. Okay. Press tab I mean, press control R.
Put this edge here. Then we can press tab press
Control that press tab. Pre then press two,
select this edge. Then I'm going to just press. I'm going to press E to extrude. Extrude till this point. Then we are going to extrude
again, G x, control. We first have to change this to increasement Internal
bug Snap I meres, G, whole control,
Gx whole control, and snap it on the center
of the grad, G Y. Perfect. G, G, G, A Okay. So I'm going to press
two, click here, then press G. Then I'm
going to press tab, then I'm going to
press shift D, then Z. Okay? Duplicate this, then press G. Okay let me just turn
out of x for a second. Then I'm going to press tab. Press one, G x, Gx. G Z, G Z. G Z G Z. G. G again G. Okay. Then we can press two. Al click here.
Click on the edge, then press E Z. Then G y. Then press E y. Then press one, put
this word text here, then select all of these word
texts, then put them here. Pres tab Lister on x ray mode. And Okay. Press tab G Y, G Y. G Z, select these two texs G Z G Y. G Z, G Y, G Z, G Y, Hold til the Key is selected. G Z G X. Then I'm going to press two, select these two edges, press F two combine
them or merge them. F, and then again. Okay. Then I'm
going to press two. Hold on, click here. Click on this edge, then
press E. Press one, select this work text, G Z. G Z. G X. I mean, G Y, G Y. G X. Then G Z. G Z. Press two. Hold
out to click here. Click on this ad. Then G X. L et me just put this
word text here, G X. Perfect. Now, I think we can work on the edge that is under this
edge under this mesh, edge, press tab and I'm
going to press nothing. Like this edge. I mean, this word text G Y. Press two. Hold out click on the edge, then press E, y, then G. Then E and G. Like that, okay. Then I can press E Y again. Then G s, move it up a
little bit, like that. Just a little bit, okay? Let me show you.
Okay? That much. G s. So now, press one. Like this word text G X, G X I'm going to press select these
two word texts. G Y. Okay? Press two. Hold I click on any edge.
Any of these edges. Then we can press E X. I mean, stern out t ex remote,
then press tab. G Y. One, Let's like this word takes. G Z. P this here. G Z. Okay. G Z, G Y. G Z G X, G. G. G. Pre tab. Perfect. Okay. Now, let me
select this mesh, press tab. And press three, hold
all to click on. I mean, press two, hold
all to click on this edge. Then hold I mean, let's just press
three and click here. I knew that we already. I mean, I forgot that we
merged all of these two. I mean, I forgot that we merge
the top and bottom edges. Hold out click here. Okay, so we want to select
this entire face loop, basically, then press G Y. G Y G Okay. Now, the last thing that
we are going to model, and I think then we are going
to end up this lecture, which is going to be we have
to model this thing, okay? And I think we are just
going to extrude it. So before we do that, Before we do that, I'm
going to press control r. I erb here and one here, then press two, I mean, press three, select this phase. Let's come over to side view. Before that let's turn text. Okay. Select this
phase and you want to press E, like that. I'm going to press one, and I'm going to put this text here. Then I'm going to press, select the phase, S x. Then press three,
select this phase, then press E to extrude again, g g y, E, G. Let's put this text here. This tex here, this vertex
here, and this here. Let's press control r here, then I'm going to
put this tex here. Then press control here, and then just the wortex is. Control R, G, then
no press three, and then going to
hold lt and then wait Hold l. Okay, let's just select
them one by one. Would shift. Make sure you don't select any other faces except these, a? Then just press E to extrude G, put them here. Okay? As the Okay. Now I'm going to press tab. Turn off X remote, and let's look at it. And yeah, there's nothing too much special
or, like, crazy. You don't see anything
crazy at all, but this video was this
episode was pretty long. And the reason for
that is this part is this part was complicated. And we're still not done. So I just want to see if
there's anything else. Yeah. We have to make this part and make
this screen thing. So yeah. We have to make it. So let's press stab and
try to make it quickly. Press to I'll click here. Hold Alt Shift Alt shift. Then l t the key you selected. Actually, now. Actually, let's just turn off flex remote in this viewport. G Z. G G, G G. I mean G. G. G G, G G Y. So press control R, g loop here. We have to inert Ng loop here, and we have to inert
another edge another one. Ah. We can insert the last one
and insert one top here. Now we can definitely make it smooth because we have
too many edge loops. Yeah, but we're not having
to do that right now. So press two and
then select them, hold Halton shift,
hold Halton shift. Then I'm going to
press E, then y. G x, S, maybe not. G, then S, G, G, Okay, never mind. Okay, so we have to, I think, both them one by one. Is this word te slick both of them. Yeah, so we have to
insert an edge lope here. Then I'm going to press T and
then a little bit downward. Okay. So yeah. Okay. Turn on the press controls and keep present controls, so you never miss
what you're making or lost what you're
making if blender suddenly crashes or
something like that. Til the key, you selected. Hold too. Yeah, so this is getting really
difficult for me. And, uh, G Z. G Z G Z G Z G Z G Z. G, G G Y, G X, G Z G Y, G ZD G Z G D. G G. G Y. G, G X G Y G. G G. M. Select this word text for
this here, this one here. And, I think we're finally done. So yeah, I'm now just
going to merge them. So press tab, and we have
to insert Gs I guess. Tress g x for this one. Control R. Wait a second. Control Controls. Control R again. Control R Control R, Control R, and are not there. Control that Control R again. Let's press two s
these two edges, press F. F F F and like, we needed another
edge loop here. And it's perfect because we do need an go to keep smooth, okay? F F G. That's another
edge loop, like that. F. F and then F. Okay. Let me just put
this wortex here. This word text should be here. This one here and this one here. Two, like these two edges. These two or rate, no, no, that F, we have to do one
by one because otherwise, it won't work correctly. Yeah, now I'm going to
risk control R here. She's okay. One, G two, F G Y, G x, two F, going to loop here. Oh, my God. Yeah. Now what we have to
do is I'm going to select this word text and change this snap
two to word text. Then G. I mean, G, whole control and snap that
text with that word te. Both of them, press M
by distance. Press two. Not keep moving. F F not that F T key, we selected. Finally F to select this edge, then g like that, til the key will
be selected G X. Wait, press one. L them again, M. I mean, by distance. G X I mean, GG, Why isn't this merged? G hold control on snap that two, then press by
distance by distance. So it's saying it is
saying removed zero s. I don't know why
that is happening. But, yeah. G, y? I mean, X. G said Wait. Yeah. I think I change this transform orientation
from global to normal. It's some problems. Now, I think we can
select them the press them by distance, not working. G. L et me just adress
K first here, enter. Select these three F one sel g, Never mind. G Z G G Y. G, G Y. Walter Locke
have you selected. G Y. G Y, G Y. Okay. I guess we're now done. Perfect. Now, very small
thing that we can do right now is just
model this thing. So what I'm going to do is I'm going to
press shift A, mesh. Let's create a cube, then GY. I mean, GY. Let's just press
G, hold control, snap it here, and press S, and scale it down. Come over to side view, G I Put it here, S. I mean, S, I'll hold on. G x S x, S Sx G S S X t ta I press tab, turn off x remote. Here, then here. Press tab gx L et's press tab. Press three, select
this phase, G x, G. Press tab. T, I mean press tab,
select this phase, G, G, move it down a little bit, then press tab, and I
think it looks perfect. And yeah. Now we're
finally done. And this episode
was pretty long and pretty confusing and very complicated and complex,
difficult everything. But yeah, we made it. So yeah, before we
go, just press A. Then I'm going to
press objects at gin, then argent to three D
cursor, then shift D, then click, then
press right click, then Mr I mean, hold on, controls that. Wait. Right click, Mr. Shift D, I mean, wait. Shift D Escape. Right click, Mr x global. Perfect. Is pretty good. When we are going
to add materials, it will look even better. Yeah, I will see you in the
next episode for now by
10. Episode 9 3D Modeling the Details: What's up, everybody, we'll
come back in this episode, we will be modeling
details of our car. So let's get started. Okay. So before we start
modeling the lights. First, what I'm going to
do is I'm going to try to clean up this mesh that we made in the
previous episode. And especially we are going to try to smooth
this part, okay? This is not going to take
much time, hopefully. Okay? Now, what
I'm going to do is I'm going to click on
this dropdown menu, and u or maybe what we can even do is come over to wireframe mode and turn
off the X ray mode. Okay? Yeah, let's try that.
Okay. So we're going to press tab, then two. Then I think we do
need the tray mode. So let's press G x. Hold til the key selected, and then I'm going to press G. Like that, press one. There there. Then I'm going to press
control in loop here. Then I'm going to put
this vertex here, here, here, like that. Then we can press control again, interned loop here and
interned loop here. Like that, and perfect. Okay. We have to fix this. Before fixing that, we must fix this. This part right here. G Y, G Y, G Y, Let's multiple
vertexes at the same time. G, G Y G, G y. Then G Y G Y, G Y. Press. Now, let's check the reference images. Okay. Press tab. I mean, let's turn on
the x remote first. Then g y. I'm going to press tab and turn off the remote in the left view, but turn on the x remote
in the right view. Okay. What we can do is like press like
these text detaches, G X. Yeah, I think
we can try this. G G Y, G Y. G G X G So what I'm going to do
is, I'm going to press two and hold these edges. Press X. I'm simply going to
delete these edges, okay? Maybe Let's try
dissolve edges. Okay. That's what we need. Then pres. I mean, press two,
press one. I mean. Then I G Y, G y. G. G. A G Y. G Y, G Y, G Y. Okay, I think we have to
adjust the edges of this mesh, and I hate to adjust this
part because there are a lot of edges and vortexes
here for us to adjust, but we have to do it. Press G Y. Then we
can press Gx maybe. G X. Maybe GY. Let's put it here. Yeah. G x one, G, D. G Y, maybe. G Y. G Y. H Okay. So G Y. Then what we have to do is
select all of these words, then simply press G
and move them back. I guess we have to do it again. Because we need to select the
bottom work texts as well, and the way to select
them is we need x remote, Tab and now it looks perfect. G Y. Till they
give you selected, okay? Gx G Y. Wait. Now what we can do is we can press tab two. I'll click on this edge, then G. G. Select that edge, okay? One G Y. View selected. Okay. G. Wait G Y. G X, G Y, G. Okay. So yeah, we have to
come I mean, invert them. Then we can press by distance. Mm by distance, not working. I don't know what's
the reason for that. But yeah, I got confused because I thought
this part which you see is also what we have to
change the color into green. And it looks like it's
it's not that part. It's these edges, these faces. GY, G Y, G Y, G Y, G Y, GY. Not that tex. These two vertexes, G Y. Okay. I don't know. Maybe the reason for that is we have to turn on
the tree mode, maybe. But. You selected G D. G said. G said G. Okay. I think this
looks much better now. Okay. Now, let me just
slick this mesh now. Then simply press
Control R here. G I mean, G, G. The control here. SG. Like that. H. And yeah, much
better now. Okay. So after that, we also have to make these
things right here. So press tab. Come over to front view. Three. Hold I'll click here, then press E. On
second, control. So I'm going to press T. Then click on the
extrude rig tool. Now we're going to extrude
with the tool, ok? Okay. After that, I'm
going to press tea. So this word text, we have to turn off the tool. So G. We can delete this
phase right here. X fa, X pass. G, perfect. Once we're done, after that, Let's make this. Select them, select these faces, E is that simple. That's going to be simple. So G X, I mean, G Y. We can delete this
let this phase, don't delete that phase, after that, Wait. What I'm going to do here
is we turn off meshes from the from the selectability
and visibility section and looks like it
did the wrong part. So we have to press control
that controls that. Now we have to
select all of these, Before that, let me
turn on the mesh. Again, select these as well. Then press E. I mean, yeah. Then we can press G Y. G is. L et me delete these
three phases. X fases. Faces. Perfect. After that, this one,
this one and this one. Tab We're already here
in the right viewpoard. So tab three, holds click here. Then I'm going to
just like this. I think we should
extrude this one first, then we'll extrude that one. So E D then G Y. Perfect G Y. G, we have to move this pas up, G G x or rate, two, g, g x. One, Gx gx. Two, G, G Y. Three, we can delete these
two fases, x phases, tab as these two phases, E, G, delete this phase. Perfect. G, and. Let's now press tabs
like this mesh, now, then press control
here, one here. And. Then what we are going to do is
press control here, from the left viewport. Controls that control gon. We have to insert loop here. I think perfect. Three, select these faces. We need to insert loop here. Then again, E, simply just extrude,
don't press anything. Or maybe we have to
press something. Again, select E, y or E is E, then we can press G y. After that select
this phase, g2gg. G, G. Three, select this face, G, two select this edge, G Y. G s. Okay. Think we are done. Then I'm going to
select one more time, this phase, G, G. Okay. Okay. Perfect. I, let's create a new mesh, shift A mesh cube, then S to scale it
down, then press G, to control and snap it on this vertex S. I don't know
which word tex is that, but we're just going to snap it. Maybe this vertex. Then we can press S. G G, G X. We cannot see it
from these views, I think, but let me see. No, not really. Yeah. We have to model itself by just looking
at the reference images. So you selected. S G, G, I G Y. S X, G Z tab, like this face. G, G y, two, three, I mean, maybe two, two, this edge, G, like this edge, G, G. G. After that, this edge. And G Y? Then? Then we can press two. I mean, one. I mean, three. Sorry. So like this phase, E y, then press S x, then press two, I mean, two, y. So this edge, G y. G, G G, G. Perfect S X. Tab then to old lt. And maybe you can just
select the faces. G Z G G. Okay. After that. What I'm going to do
here is I'm going to select this mesh tab, hold I mean two, then hold Alt click
on this edge. Actually, we already
have extruded it. Okay. So what we can do is
we can press I press two, select this edge, G Z, G. Okay. G Z, G Y. G Z. Okay? Perfect. Then I'm going to
select this meth again. Then simply press shift D, okay? G Y, S, then tab, select these edges. Put them here. G y, G G. G. The select these two es. G G. G Z. G Y. G Y. Then E Z. Hold on. I'm going to control Z. Then I'm going to press E. Perfect. G. Yeah, I don't think we
have to extrude it. Press controls that. Then two, I mean, one, select
these two tes. Then press G G X G. Gx, G X. Two, I one, three, sorry. Select these two
phases, Sx wait escape. G X. We're going to move them. On by one, Gx Okay. G X. Just like this face S X. Wait Escape two G x, Gx. Perfect, better now. Even this doesn't look perfect, this doesn't look very detailed, but it looks better. It looks as fine. So what we can do here
is select this mesh. Control R in the
edge loop here, G Y. G, GY. So this edge GY. G x g x. And Okay. So what I'm going to do here is I'm going to press
I mean, select this mesh. Then press three. Then press
tab, then press three, and hold out, and then click here until you select
this pace loop, then we can press GY. GY. G. Tab, select this mesh tab
select this face G Y. G Z. Tab. This looks better now,
better than before. Yeah. Okay. So after that, what we have to do is have
to make this one, then, there's much there. So we don't have
to model that one. But we do have to model the two. Yeah. So before we move on, let me just delete
this mesh, x delete. Wait. X delete. Perfect. Phases this mesh, ship
D duplicated here. G T k you selected, G y. G, ve. G, G, G x. Tab two select these three, select these two phases, G x, select these two ases. G, G. Two, select this edge, G, select this edge, G, G. O tab Gx. We can select this
mesh now, then S X. We can scale it. Tab select these two edges, G. G tab. Perfect now. Then I'm going to press tab. Two. We have selected the edge
that I wanted to select G Y. G. Perfect. Now, what
I'm going to do here is we are going to me. D, I duplicated here the G. G G. G y. G Z tab two, I mean, three, select
these two phases. These two select them again. Make sure you don't
select that phase. Or any wrong phase. G Z. Two, I'm going to hold
click on this edge, G Y. G x. T one, select. Wait. Let's just
sl this word text, this edge, G Y, G. G, G Y. G X. One G x tab. Two, select this d, G Z, G. I accidentally press
E, don't do that. S X and okay, one, g x. Three, select the
two phases, S X, then R. Select this edge, G Y, G. Perfect. I'm going to select this
mesh and select this phase, G. Wait tab again, G, G Z here, then select this phase. Okay, so press three,
then select this face. G. I was in edge mode and then I'm trying
to select the face. Okay, anyway? Let's select this math again. Then D. We simply have to know put this here. But before that, I'm just
going to leave the mesh shift A mesh cube S to scale it down, then G hold control, put it here S. G here, S x as x s g y. G, I mean, G that tab two G, G, two, three, I three, select this phase, G x. We have to put it
on the middle of the grid on the
center of the grid. Increase grid snap,
G x who control, perfect, then we can change
it back to word. Then as. Two, G y. Control R in Zertin loop here. Select this phase then, G y. G x, G x three, G x. Select these two phases, G, G Y. G, G Y. O. G x. Tab three, G, y, G S G set. Perfect. Okay, I guess we're
now finally done. I know this took
us a lot of time. But y. Now, the next two things that
we are going to do is make this part and this body
back section basically. Select this mesh,
this green mesh. I mean, this green
area, press tab, two, select these edges, then we can press Let me just turn
on the X ray mode. Now, we are going
to press E y, G, G Z, then E Z I mean, y, G Z G one, G Z, G Z, and we'll basically have two. Put these texts here. G, G Y. G Y, G Z. G Z. Now, I'm going to press two, like these two edges, E, then one, put this here. This we here. This here. G, like that, okay? Control R. We are going
to insert an energy loop. Here and here. I'm going to put this edge here, here, one here, this one here. Perfect. Is there an edge
loop here as well? G. G G G. G. Two old click here. Click on this edge. I mean, then press E Y. Again, at this time, I am going to extrude
it till here, maybe. Or maybe we can press G Y and put it here and let
me just check on this view in this
view in this image. So Well, I'll just put it here for now. Then Yeah. You can just put it here, then turn turn off
the tray mode. Yeah. Okay. So we don't
really have to focus on this mesh that so much because it's just
the body back section, and we're just going to change the color of this
into black color. So it's not going to be visible at all when we are going to be looking
around the car. Okay. So we don't really
have to worry about it. Because of course, we are
going to add few meshes on top of after this in
front of this mesh. So this will not
be visible at all. Like, when we will be
adding a veal wheel here, you will not be able
to see it, okay? So before that, one G Z, Z. Simple ZZ. Now what we can do is press tab. Before that turn on
the x remote tab, three, select these
faces, like that. Three, Hold out and shift,
simply select them. Okay. Now I'm going to press, I'm going to right click, and then separate
by loose parts. Okay. Never mind tab
separate selection. We have to go right click,
separate then selection. Separate by selection. Okay. So one, G Z, G Z, G Z, G Z. G Z G GZ, GZ G zed. G Zed. G Zed. G Z, G G. I mean, G, sorry. G X. G x. Z. G is Z. Okay. Perfect. G G Z. So basically, when we
come over to top view, and it looks like there's
nothing here visible. But on our car model, there is something there. So we can do I think we have to think what we are going to do here
is I am going to press two, hold out, click on
the edge just the entire loop, G x, gx, like that, Gx holds all again, Sx gx, again, Sx Gx. Sx, Gx Sx Gx then. Basically, we have to
put these vertexes here. Then this thing that you see is basically attached to
this mesh. I believe so. Control R, G x, like that. Era loop here as well. G control right G. Perfect. G Z. G. G Z. G G Z. G two, then we are going to
select these edges, G X. G G. Perfect. On Okay. G. G Z G. G, G. Perfect. Okay, better now. Now let's
make this part really quick. So select this mesh. Then pre two, old and let the manually simple then E G Z. One, G Z, G Z, G Z, G Z, Z. Like that, okay? G G x Gx GGG, G. Two, again, select
them, then Ex Sx. I'm going to taint
this snap two to increasement and
then absolute snap. One, G who control G put it
on the center of the grid gx, Gx Gx hold control, gx hold control,
gx hold control. Perfect. G y Gy, G. Control R, G, GY. Okay. G, G G, G G. G, that one. This one G. The Then going to
delete these faces. X faces. Perfect. Really nice. This part like this
part is done now. We also made the body section, and in the next episode, we are going to try
modeling the lights. See you in the next episode.
11. Episode 10 3D Modeling the Front Lights: What's up everybody,
and welcome back. In this episode,
we will be making our front lights of our car. So let's get started. Okay, so now we can
finally model our lights. So select this mesh, press tab. Press two. Hold I'll to click on
any of these edges. Then, but before that, let me just adjust the
vertex es a little bit. Weight controls that controls. Actually was already perfect. We don't really have
to adjust them. But it's better to
insert a few edge loops. So, we can do it right now. So Control R, inert
edge loop here, here, here and here. Okay. So I think this
edge loops are enough. Okay. So this word sex. H here. We can insert one here as well. Okay. Good. Now, press two, hold I'll click here. Then what I'm going to do is we are going to
press E and then y. Then we can press S, Scill it down a little bit, then press D and then
s. Then S again. Perfect. After that, I'm
going to press E again. Don't move it, just click, then press S. After that, I'm going to press E Y again. Then we can press S Y. G Y. Okay. Perfect. So after that, I'm going to press tab. Now time to create
a few new meshes. Press shift A, mesh cube. Let me just look at
some reference images. So We are going to press S Z. First, let us put it here. Then press S to scale it down. Okay. G hold control. Wait, G hold control and
snap it somewhere here. We had to change it to te. G. Perfect. Now, press S again, G S Z S X. Then let me come over to side view in the
left view port, G y. G S S, I mean. So after that, Yes. It's fine. Okay. Looks good. Now, press Control R. I mean, press tad then press
Control R in ertre, and one here and
one in the middle. Then press one. L both
of these word taxis, G. G G z. Okay. Then we can before
that, press two. L the top edges by holding t, then press G Zed. Okay. And then, G is it, okay? Okay? Or wait. I'm going to press
one, select these vertexes. G y. Or maybe we can I just
the back ortexs, G y. G Y. Let me do it again. G Y. After that press
two, I mean, three, select these two phases. Then press E Z. G Y. Actually, what I'm
going to do here is I'm going to
decrease the x ray. Yeah. Perfect. So press G and put it here. Here exactly. Then I'm going to press two. Select these two edges as x. After that, we can press control r here in their net
loop here and one here. Make sure both of them are
in the exact same spot. Not exactly, but they
should be pretty close. After that, we can press three, select this face and this
one, the bottom faces. Then we can press E Z. T. G Y one, then we can put
these ortaxs here. Wait no, no, no. Actually, press controls. Let's put these verticxs here and adjust these taxes as well. And what we have to do is basically let me select
these vertexes again. S X, Then select these word taxes S x, and then we have to select these foward taxes Sx
Sx basically not gx, then select these
word taxes again, G. Okay, S X again. Then I'm going to press O wait. Okay, so we can now press
three s these faces again. These two. Then press E, wait. Don't press E. Control Z. Simply press X and then
faces delete these phases. After that, press tab, select the mesh, Shift
D, then press Escape. Then right click mirror, and let's try Z global. After that, all we
have to do is press G, and just put them
somewhere here maybe. Select both of them
and press tab. Let's check the top view. Not bad. Basically, we have
to press two or three. I mean, one or two, select the taxis, select the we taxis then press
G. Put them here. Because that's where I
think we should put them. Then S Z, scale them down a little
bit from the side view. Okay. No perfect. Okay. So now we can merge the vertexes
of these two meshes. So hold Tilik view, select it. So press tab again, two, select Wait. Let me come over to front
view exactly front view. Then I'm going to press two, hold Alt, and then
hold shift as well. Hold Alt shift. Click here. Then G Z. Again, select them. Hold Alt shift, G Z. After that, I'm
going to press one. These vertex should
be here here, then select these two G Z. G Z. Again, select them g Z. Perfect. Now we can press two, select these two first, F. Press F. I don't
know why I can't. Maybe we have to
delete face, yeah. So we have to delete the face. But I did deleted it. I don't know. Okay we
deleted the left faces, not the right one. So x faces two. F. Yeah, yeah, basically, my bad. So first, we have to
combine these two measures. You cannot merge, I mean, bridge two edges of completely
different measures. So first, we have
to combine this. So so I have to click
on this button. Join. Perfect. Tab two, F F until like that one, F F F F and F. Okay. Now, I'm going to press two. I mean, one, select
these word taxis. Then press S Z. G. Okay? Then select the
bottom or taxis, S Z. Perfect. G x, and okay. What I'm going to do is
like the word taxis on the left doesn't
really match with the word taxis that
are on the left. I mean, the right word taxis doesn't really match
with the left one. Like they're not on
the correct spot. Like, they're not on
the exact same location on the Z axis. That's what it looks like. So what I'm going
to do is I'm going to delete these faces X faces. Then press tab, shifty escape, right click mirror, then
X global. Perfect, okay? Now we can simply press
right click and then join. Then press tab two, and you can even start bridging them or you
can simply press one, select all of these
vertexes, then S X. S X. Okay. So I'm simply going to press two. What I'm going to do is
I'm going to repress tab, turn off X ray mode.
Now let's do it. F not that one. F tilted select them again. Make sure you select
the correct edges. Otherwise, it will
cause problems. Not that one. Can
press Control Z. Anyway, perfect. Okay. Now, press tab again. I'm going to press tab again. I'm going to turn on
the extreme mode first. Now, what we can do is we
can press control here. I mean in pre and here. Then we can press three. I think we can bridge
phases as well, joint phases as well. So press F. I don't know. We can simply delete them. Let me try this. Never mind. We have to do it manually. What is happening Yeah, it's really hard to select edges and extra modern blender. F F. And lastly, F. Perfect. Okay? Now what we can do is Now, the mage that we are
making right now doesn't look like it is in real life
or in the reference image. That's because we simply
cannot make it ex, but we can try our best. So that's what we are doing. Okay. Like, for example, this thing right
here that you see. You can make it if you want,
but I'm not going to make that right now because I think it's literally
just a light. Nobody's going to look
into a light that much. Like, they're not going
to look in very closely. So I think we can
just ignore that. Like, we don't really have
to give in a lot of details. But still, I'm trying to add
as many details as possible. Okay. Now we can make
this thing right here. Pretty simple, I guess. Shift A mesh cube, S, scal it down, G hold
control, snap it here. S again, G hold control again. Perfect S. Put it here. G Y S Y. Then we can press tab again, select this I press tab then press three,
select this phase. G y, put it here, then press tab again. Press tab, and then press Control R in Z
loop here and here. After that, press three, select this phase
and this phase, S Z, one, these were texas
and these were taxis, the top and the bottom, G Z, I mean, G and y. Perfect. After
that, these taxis, G x, G x. Gx and g x. After that, think we can. Basically, we have to press
two, select this edge, G x g x one gx, gx, gx gx. Perfect. Perfect, I guess. Doesn't look really good. So, stab again,
select these words, the corner t like that, again, then G. Then I'm just the mesh again, select these word taxis. Let me turn on the x ray
mode. Now, select them. G Y. Tab. I think it looks fine. Now we can make this thing. So What I'm going to do is I'm
going to select this mesh, press tab, and then we can simply extrude
apart from this mesh. So what I'm going to do is
press control are here. And Z Nope, not
right now, not here. I mean, Press three, select these two ases. Then press E, S, G G Z. Control R and Zip and here. O, put put these word taxes here and here. Okay. I think we can maybe change the view in our
left view port and also turn off the X remote
in the left viewport, okay? Okay. Now, Let's put this here. Yeah. After that, after that 1 second, G move this edge at No, not that edge, this one. G z. Three, select
these two phases, E x, S G. I guess we have to turn
on the extra mode again. So G two, I mean, let's press one, G G. After that, press two, Select these two edges, G x, not Ex, Gx controls that. Yeah. Again, select them. G x. I accidentally pressed Ex. No worries. 1 second. So we have to do here is, H. Let's just press three,
like these two phases, E, then S Z, g z. Put this phase here
this phase here. S, escape two, put
this word text here. I mean, this edge
here, this edge here. G. Okay? Then press three. E, then just click S Z. I'm not really satisfied with what we are
making right now. So gx2gx. One, G t again. I don't exit edit mode. Press three. Two, press three, select these two faces. E, I mean, press one. There again, E X S X? Then I'm simply going to
delete the this face. I mean, X edges. Never mind. Controls that control. Simply press X faces
delete those faces to F F ff2gx and k. Now, I'm going to select
these vertexes. Okay. G Y, S Y. G Y, S Y, G y again, then one. Let's put these vertexes here. Okay. Hopefully this
will look good. G, Now, let me just make
this thing really quick. Control R, simply Zing here, one, select these word texts, G y, then control R again, and Z net pre again, two, select this edge, G, G. G Y. I'm going to press tab
now and let's look at it. And yeah, not bad. It looks better now. Yeah. Okay. Okay. This
looks fine, okay? I don't have to worry now. Okay. So like this
mesh again, or wait. Yeah, this mesh, press tab. Now I'm going to press two. Hold, click on this edge. Hold Alter and shift. Hold alter and shift. Okay, hold alter and shift. Then I'm going to press
E y, then S. Okay. S, something like that, g y. After that, we can
join these edges, F, F F and F F F these three edges, F. Three Yeah, we can
hold alt, click here. Hold shift, and
select that face. I'll keep selecting that
select that face again. G Y. Now we have to create a new
mesh here on this mesh. So how should we make it? Got it. So press shift A, mesh plane R X and
then press type 90, to basically rotate it
at exactly 90 degree, then G hold control, snap a tier, S, G hold control again. Let me come over to front view. S, G X, I G holds control. S G S. Then tab two, like this edge, and G put it here, then G y, G y, E to extrude ax, weight. Control R in Zing loop here, Zing loop here, and here. One, here, here, here, here, less Zing
loop here as well. Gx, gx, gx, gx gx. Two, let's these edges, E Z. One, G Z, G x. G. G, G. Perfect. Now, I think what
we have to do here, before that, let me
just press tab G Y, G Y, G, let's put it here. We can fix that. Okay? L et me turn on
the extreme mode. Now here, I have to create
a new mesh for this part. So we can do is duplicate this me shift D Y, g X a ate. Escape, press tab, three,
delete these pass, x phases, x phases, tab as z, Then tab again, two, my bad. G, G, Y. G Y, G Y, G Y, G Y G Y, E X, G Y, G X. After that, hold
old, click here. Click on the edges. Slick them. Slick the entire edge loop. Then press E y, then then press escape, S to scale it as that
again, then then Ey. G x after that, press gx after that, L this edge, g g x, g g. X. Tab S, tab one, put this vertex here. G G x. G G y G G. Perfect. Let's fix this really quick. Tab G, G x, G x, g x g x, Gx gx, g g press g, g, g x, G, G, gx, G x, G x, G x g g g z, z. Okay. Let's just move
this text down, maybe. G XG GX. Psb. And. Now, now what I'm going to do is I think we are done
with this, right? So before that, I'm going to I'm going to select these word taxis.
Let's press three. G x, as, Select these tax as. Press two, select
this edge, G x. Okay. Press tab. G x I moved it a little
on the left a little bit. So now, what I'm going to
do is press tab three, make sure to turn
on the tray mode. So turn off the edit mode, turn on the x ray mode, then turn on the
edit mode again. Select these faces, face, press tab, then we are going to select both of these meshes. Then shift D,
escape, right click, mirror x global, G X. Move them here. Let me turn off x remote
in the right viewport, the viewport on the right side, G x, weight Control Z Control Z. We have to select all
of these three meshes. Shift D, escape,
right click mirror. Let's try x local. Never mind Control Z, x global. G X G X. G X, G X. Ring like these two
meses, press ab. And then in their
left view port, press one then Sx Sx Sx S X. Then I'm going to select these two meshes,
right click, join, press tab, then
select these word ts, then press by distance. It's now merged because it
says removed six tax Perfect. As you can see. And yeah. Looks good. Now what we have
to do is make this thing, this thing, and this thing. Hopefully, this will
not take much long. So press shift A, mesh, create a plane here, S X r x 90, r x 90 S, G hold control. Snap it here, G hold control. G hold Control. Let's just press G
y and put it here. Okay. G Y, S. Now, basically, I'm going to put this mesh here
because I don't know how many times I
have to I don't know how many times I have to create a new mesh and
then put it here. And it takes a little
time to put it here, so I'm just going to
put this mesh here, then I'm going to
duplicate this basically. So whenever we need a new mesh, we'll select this one.
We'll just use that one. So press S Z, G, tab two, this edge
should be here, then press tab, G Y, G Y, press tab. Move this edge here, G Y. Control R, zero edge
loop here, and one here. Two, these edges, E x. Put this edge here,
then extrude again. This one here, that
one there a z, E to extrude E again. One, put this vertex here, here, then two, select
these two edges, F, control r, in edge loop here. G, put it here, Control R two edges, G, G, G. After that, we can do is press wait. Wait, wait. No, no, no. So I'm going to press
two, select these edges. E Y, S Z, Sx, G x. Let's join these edges now, F F select these three F. Then press two, G, one, G, then hold
till the selected. G, G, G, G, G. Then what I'm going to
do is to press two, select these three edges. E, click, S, skil it down. Again, sc it down, one, put this vertex
here, here, here. Okay. G hold control snap it, G hold control snap it, then select these two
Wortexs, and by distance, remove two or taxes, great, then control arm. I'm going to interned loop here, and then don't move this wortex. C move these two or
taxes and this word tex. Then what I'm going to do is going to internado
here as well. One, We can even snap these. Select them by holding shift, and by distance two
holds all, click here. Great, we selected
the whole edge loop, then press E, click
S, scale it down. G. Now we can adjust the word
taxis, something like that. Two holds, then G Y. Okay. Now what I'm going to do here is I'm going to press tab. No tab, press one. Select these word taxes. G Y. G Y. Then select the middle
word taxes, G Y. Okay. Now what I'm going
to do is press two, hold, click on this edge. Then hold all and shift. Then press E Y. G Z. One. Let me insert
enlope here, one. Okay. Perfect. Great,
looks great. Okay? Now what I'm going to do is
now what we are going to do is press shift we have
to create a new mesh. Cylinder rx9t, G hold control snap with with the tex with
the corner of this mesh, S to scale it down, G hold controller snap it again. Perfect S G scaled down again a G G Y, GY. Put that here, here,
somewhere here. G Y here. Hopefully, got it. A
scaled down more than press tab two select
all of the edges, then I mean, press three, select all of the phases, and then unselect
these two phases. Then we can press E escape S y, E, escape S S y. After that, press tab S y, g y, press tab, select these two edges,
these two phases. Then these two phases, then press e to ext
these two phases. Put them here. Gy Gy. Now, let's extrude
this this part first, E x e to ex g put it here. Why am I looking there? G y, e to extrude, g one with this word
x here, one here. Now, let's come
back here to three, select these two phases, e xxx, E x, press a two,
adjust the vertexes, a little bit then three, again, select these two pases, e to extrude G G y. E, g, then E again. One, G hold control snap
the word taxis, like that, hold til the key
view selected, G, G control G G hold control. Then I'm going to press three
and delete these phases. As x fases. There were basically four
phases that we have to delete. Then I'm going to
press tab right click. No, press right, press. No. Press tab A by distance. Remove six word tes, two, I mean, one. Great. Now we can press three, select these phases,
E to extrude. Put them here, two G x, G, G x. G, G, G x, there. Gx Gx. Perfect. Now, one, select the
cylinder, basically, G Y. Let's check the top view. There's nothing there, G. I think we should put it here. G. Let's put this here. I think so. Yeah, I think this looks as it looks in the
reference image. Okay? So now, I think we got adjust this or maybe no. Yeah. This is the orange color that you see is the
part of this mesh. We have to fix it really quick. Everything except
these were taxes, G Y. G. Gx S x Gx gx like these we taxes, g x. S x G Y. Okay, perfect. Let me just
move this a little bit. Okay, perfect. Now the last thing
that we are going to make is this thing, Hopefully this will
not take too time. This will be easy. So we're
just going to move this. We don't even have
to duplicate it because this is going
to be the last thing. Okay. As Zed, the most helpful thing that was for this
episode was referencing, which is lily no joke. Press tab two, G x, G x. We can do is select the mesh, G Y. Put it here. Then press tab control
R inert ge loop here, Sx two holds, select
the entire go, then what we can
do is press E y. It. We have to put it here, G Y, then tab, and control r in
their glop here and here. Let me select these two
word taxis, S X, two, select these two edges, G, put them here, one, select word taxis, G Y. Then two, click on this edge. E, right click, S, scale it, G, I mean, S as W escape. Window press tab, turn
on the x ray mode. Tab. G Y, S, G Y, then press E to extrude
E y basically, and Gy. Let's put that there. Press tab. Turn off the x
ray mode and looks perfect. Yeah. Great. Now,
all we have to do. All we have to do now is we just have to close
this, close this thing. Press tab, Ltll just
join the edges F. F F F F F F. Okay. Three, we select the faces. Then I'm going to press
S to scale it again. Wait. I'm going to press
control r in glop here. Okay. Now we can
select the faces. S to scale it, two, hold lt, click on the edge, G Y. G Y three G Y S. Perfect. Before we and this
thing and this lecture, there are two things
that we are going to do. The first one, let's
just model the cover of our lights so we
can press escape, then I'm going to press
edge to hide the mesh. Like this mesh, press
tab, then press three, hold, click on these faces until the face slope
that goes this way. Then press Hold wait. Hold shift. Wait. Never mind. We basically have to separate
this, so right click. Separate by selection. Press tab, and now yeah. This is a complete
different mesh now. So I'm going to
select the car model, the mesh that I hide, I'm just going to delete that. So just press delete. Delete. Okay. So now what
we are going to do is press tab to F F F F F F great. Let's press K. Draw,
something like that. Draw that looks something
like that, then press enter. One, select these taxes. G Y. G, G, G, G, G Y. G Y. G Y, Control R lessons are in a loop, G Y, g Y, gy, g Y, GY, Control R, G Y, G Y, G Y. Control R, G Y, G Y, G Y, G Y, g Y, g Y, GY. Not that one, that one. G Y, my bad, G Z. To press three,
select these faces. G Y S, g z. Then holds all
shift, right click, separate selection,
press tab and g. We can press edge to
hide that. Perfect. We can even combine
this so joint, okay? But we now have a
light cover as well. Okay? So, great, before we end this
thing in this lecture, one thing that I'm
going to do is fix this because I looked
into this mese, and there are a few things
that we have to do with it. So basically, we have to L
ext extrude these edges, till till they stick with the
top of this mese basically. So We can select these edges. E Z. One, G, G G, G, hold control to snap it. G hold G hold control. Control R, G, and then hold
control G, hold control. Perfect. G control. Okay, perfect now. That's basically what
we wanted to do. Now, a few things. This thing doesn't
look really good. So like, looks pretty bad. So we can simply fix the
curve of it. Can try that. Maybe G, G Z, G G Z. G Z, G. Okay. Perfect, tab,
and looks good. So what I'm going
to do here is I'm going to press right
click, Shade Smooth. Now, this will look
smooth basically. Okay, not bad. We can even
like select everything. Then right click,
shade smooth by angle. And now the car
looks pretty smooth. But don't do that right now because we will smooth this
in the end, not right now. For now, let's just move on with the low poly
version basically. So let me just select this
thing edge to hide it. And this is what we
made in this lecture. With the help of our
reference images. That is why reference images
are extremely important. Okay. So what I'm going to do here
is I'm going to redress A. Shift D, right click, Escape. Sorry, Shift D and then escape, right click, Mr x global. Before that, control Z control until I undo the duplicates, basically, Object set
or origin 23d cursor. Now press Shift D, escape, right click, mirror x global. Let me just check one thing. Press T, select everything. Press simply press A, object set origin,
origin to geometry. Going to make these
views smaller. So this is what we made so far. Amazing, okay? Basically, the
front is now done. You can even hide that.
We'll change the material of our front lights cover, right? Amazing. Okay. So I really
hope you enjoyed this episode, and I really hope you learned something new and also
made something new. And, yeah, I will see
you in the next episode. For now, bye.
12. Episode 11 3D Modeling the Side Details: What's up, everybody?
Welcome back. In this episode, we
will be modeling the side details of our
car. So let's get started. Okay. So in this episode, we are going to be
working on this section. And if we get enough
time, we can, like, model this
section too, okay? Anyway. Before we
start modeling, there's a bug that
we have to fix. Basically, I didn't
model that correctly. So select this mesh, basically the body back section, then press tab, press one. Then select this vertex. Press G, then hold control, snap it with this
vertex right here. We can snap this vertex with this vertex. This one with this. Then I'm going to
insert in a lope here, and we can simply
snap the ortex. Perfect. And I'm going to snap this ortex with that vertex,
something like that. This vertex. Perfect. Tab, I'm
going to inert looper, one, and snap this
wortex with this vertex. Perfect. Control S. Anyway. So first, what I'm going to do is going to select this mesh. Press tab two, to selected. So I'm going to
select this edge or. Y, this edge, then select
these edges as well. Okay? Then what do you want to
do is press E. After that, press S to scale it down. Skill it down, okay? S, something like that. Perfect g, g, and we can
move this edge here g x. Then I'm going to press one, snap this vertex
with this vertex. Then we can merge
them m by distance. M by distance. Okay, never mind. So we are not going to snap it. We can just press G, G mine. Put that there. Okay. Actually, what do you want you don't
have to snap it? If you did snap it,
press Control Z. Undo that, ok Ba we have to put this vertex
somewhere here. Here. And this ortex should be here, this vertex here, and
this vertex here. After that press two again, then we can start selecting these edges
two, hold alt shift. Then we can unselect
these edges. Perfect. Now, we have to press G. Then press press S
and then scale it down. G, G Z. I'm looking at the side
view, the left view part. G G y. One, this vertex should be here. This vertex here,
this vertex here, and we can put this
vertex here here. We have to fix this. We don't have to
be pixel perfect, but it's better to be as
close as much possible. Okay. Perfect. Now what we can do is let me check at the reference images,
something like that. Then come over to top you. Select this edge. You can put it here
maybe. Like that. G Z. Select these word taxis, G Z. Perfect. Then I think we can make an edge or a mesh to connect
both of these meshes. They are already connecting, but not from this side. Press two or before that, to put this vert here. Here, G. After that, p two, So we can insert a
few edge loops here and here and weight. G G. But before that, there
is one problem here. Select this ware, gx, select these three
word taxes, g x. Gx ry, ry. Something like that, G. G x Gx and gx perfect. Anyway, let's come back here. Press two, select
select this edge. Then hold shift, pick on this, F, press F on keyboard, F, and I think sons are go here two F F control R, one here, one here, two F F. Control, Lessons are another go and then we can
another edge loop, then we can press F again. Okay? Now, what I'm going to do here is let me just move these
works a little bit up. G. G G. The G Z. I think that'll work. Anyway, we can create these
green ashes later. Before now, what I'm going
to do is d loop here. Something like that. What we have to do is make this thing. And we also have
to make this mesh, which we will make when
we are going to be making these green
objects or meshes. Okay. Anyway, what I'm going to do here is I'm
going to rest two. Hold click on this. Hold Alt and shift, click here. Perfect. Then E escape S. G, y, g z, G, G, S X. G X. Let's put this edge here, G x. Gx Gx perfect. Okay. So now we can
create a new mesh, which I am going to do, okay? But before that,
I just remembered one thing that we have to do. So select this light
cover pass edge. Okay. When I was
looking into this car, I found this box, so what
we have to fix right now, I to Dokey if you selected Y, F F, pretty simple actually. So I think we got
in there lope here, D hole control, snap
it, M by distance. Yeah. So a control Z. Mm. Sorry, by distance. Yep. I don't know why it
removed three word taxis. But yeah, maybe there
was something to merge. G hole control. Yeah, we can snap as well. G Z. G X G X GX. Okay. Two. Now. Okay. So. Wait. Yeah, I remember the
problem here is, you might remember we in
the previous episode, we separated this mesh, and then we combined we joined
these two meshes again. But I forgot to merge them. That's the problem
that is causing here. That is causing here. That's the problem
that is causing this. Anyway, so all we can
do here is we can Yeah, I think we can
simply press one. Whole control snap it, two, and then F. Okay. Then I'm going to press one, select everything by distance. Removed one te. Let's just by two. Everything is merged now, even though we actually
have to fix this. If you want, you can, but I'm not going to
do that right now, O. It's not a huge problem, so we can fix it right
now. No problem. Let's do it right
now. Tab press two, press one Control
R in loop here, and here one snap them. Then control R snap Then press A and by
distance. Perfect. Yeah. It's a pretty small problem. We just have to insert
a few edge loops and then snap them and
then merge them. I thought there were
many edge loops that I would have to insert. So that's why I
was a bit scared. Anyway, let's come back here. Press edge to unhide
that light, be selected. Tab. Now, what we have to do
here is press shift a mesh, create a plane for now, then press R R Y 90, perfect, S it down, G hole control snap it
with this vertex. Then S. Let's it down, even
more S, put it here. V selected, to tilkey
and selected. G X, Tad. Let's put this ortext here, this wtext here, and
this word text here. G X and gx G X. Gx G x. G x. G whole control snap it
with this vertex. Okay. All we can do here I press tab, control and loop here. Put these tes here and
these word tes here. Gx Gx Gx Okay? Oh, yeah, I forgot. We also have to
press three, hold just select these two x phases. Delete them, okay? Let's come back to this mesh. After that, press tab
two, E, again ext. And I'm not sure how this is modeled. Okay. One, this vertex here, G, G G. G. Two, select this
edge, E to extrude, one, two, press control
R and zulu per, g y, two, select these two edges, E, perfect, one, gx, sorry, g x, gx, gx, gx, g, g x, g, g X, gx, G, G x. G X G Z. GX. Okay. Even though I'm not sure how this is exactly how how it is. But, Okay. So press two, I think I got it. Press three to leave
these phases x pass. Okay? Then what you have to
do is first press two G X. One, GX. G X. Anyway, so select
this measure again. So press two, select this edge, press E to extrude G GGG. Then we can insert an edge
here like this edge then, press E to extrude again. G type type Wait. Type 50. Never mind. P type nothing. R Y. Controls that,
controls that ry. R. One of this edge here, tex here than that one there. G x G x, G x G x two, then can press E again. One is tre text here. This text here and
this war text here. G x g is G. G x, g g G X. Okay. After that. After that, um, uh, Yes, I'm going to insert per. G X two, join these edges together by
pressing F on your keyboard. One G. Then I think we can
join these as well. One GGG. O. Gx gx. After that, I'm going
to create a mesh, r 90, r y, or Rx or R r y 90. Finally, S scaled down, g put this here, gx Okay. R pres r, r y rotated back to zero, type -90. A, put this here. Tab. Put this vertex
here, here, here. Tab press two, and then
press E to extrude one. Control arm, I'm going to
insert into loop here. O on wort. This wort Then I'm going to take
a more side view. So this word text would be here. This word text here. Okay. G Z. G. G Z. Okay? Then press two, hold, hold alt and shift to select the select every
edge except that edge. Then we can press E, but before that, press, then S, then ski it down. Is. G, then we can join these edges F. F that at this edge F. Select this edge
press G Perfect tab, and it looks good. Now I'm going to
create a new mesh. But before that, I want to I want to insert
some loops here. Here. P one, vortex
here, this t here, here like that. Okay? Two, I'm going three, sorry, these faces, E X, then I'm going to scale it down. G S. G x tab, and perfect. Okay. So let's come
back to this part. Press shift A, go to mesh, and create a cylinder, R, R y, y x, x and then type 90, enter, S, then scale
it down again. Then press G, put
this mesh here. R R I S. S S S G. G x, Gx. Yeah. Luckily, we have a
view in the back view, Gx S scaled down. Tab one, put these vertexes
here and these vertexes here. I think we should put
these vertexes here. Then I'm going to press three, select this phase,
e to extrude S, then scale it down. G put that there. Okay. Select this phase,
then press a G, first of all, put this
here, then E ttrode, r, y, not r y R z, and rotate it along the Z
axis, something like that. R, S sc down a little bit. S z. S x, g x. After that, I'm going to
press E S kill it down, then hold to selected, then press G Y. G Y, something like that. Perfect press tab. Then I'm going to press S again, then S. G is that Let's check the top view. I think we have to scale it. We have to make it even
smaller, maybe not. Yeah. Press tab two, press one, like these
word texts, G x. G X. G x. Tab and perfect. Okay? I think this part is done. Yeah. Now we can
create simple meshes, pre simple three
d cubes actually. So Press shift A mesh cube. S, scale it down, put it here, G X. S, scaled down, G
X S scaled down, S X, like that. These vertex put them here. These tes here. These vertexes here,
and these tes here. Something like that. G G x, G Z gx. Gx Gx. G whole control, I'm going to snap this text with
this word tex, then press G x. G three, like this face, G. One, G x, G, G. Tab. Put these word taxes here. G G, G y. Then move these word tes here, G. Then select this mesh, press tab two, I think we have to move the word
edges upwards, G. One G. G Z. G X, G Z G X. G X. I mean G Z, G X. G Y G Y. Tab, select. Then
again, press Tab. Select the who were tes. G Z. After that, select
these word texts, select them from the left port, so that you select
every word text, G x. Then select these
word taxis, G x. Tab. Again, I'm going to
insert an edge loop here. G Z. G Z. Controls controls. Two. O. Or maybe
let's press one. Select this w tex, G Z, G Z, G Z, g. G Z, G, G X, G X, G XG G G G Y. G, G. Tab, select this tab Gx. Tab. Let's put this mesh here. Then select this mese again. Tab control s in loop here. Select these two or taxes, G X, G Y. G G. G, G, G, G. Gx gx, G, G, G, G, G tab not tab, select this vertex gx, gx, gx, Gx gx. G X, like that. Select this mesh. Then I think we can duplicate
it, or before that, select the two vertexes
Gx G. Okay, fine. Now we can duplicate. First of all, let me just
inter then press G X. Put it here. G, Control R, the another edge loop, G X. Control R, there an edge loop in the middle of
these two edges. T select this edge, G X G Y. Sorry. G Y. Then press tab, s this mesh. Then shift D and duplicate it. Put it here. Then press
shift D again. Put it here. G X here, and here. Okay. G x, Gx, gx. G. I mean just like these three meshes, press tab, then one, select these vertexes
like these three first. Then hold sh. The top taxes, then the bottom ones,
these ones two. G X. GX. Let's put that there. Then we can create another merge duplicate
this merge again, ship D. G X. GX. Tab these tax, G. G G X. A tab. Gx, Gx. Perfect. Now I'm going to just
like this mesh, press tab. I like these two word texts, Gx. Gx Gx gx gx. Gx. Like this word tex, gx, gx, g x, gx. Perfect. Okay, it looks good. And this part is done now. Okay? Perfect. And if you are wondering about these green lines or
this green thing. This is a match that
connects your tire. Okay? So we will model this
when we are going to be modeling the wheels or we'll just model it
later not right now. Okay. So this part is also done. Now, I think we do
have enough time. So let's make this side
section basically Okay. Okay, so press
shift A mesh plane, R, R, sorry, Escape R y 90. Enter, as G put it here tab. Let me make this
view port bigger. This word tax here, this word te here,
this w tas here. This word tax here. Tab GX Tab Let's lick
these two word taxes. And let me come over
to reference image. And let's put these two
word texts here, Gx Gx. Press Control R
and ZN loop here, G x, like these three
word tees, G z. G Z. Okay. Press control ions
loop here again. G. Okay, fine. Now, we just have
to put this here. G, G. P. Then control R, lesson era
loop here and one here. One. Let's adjust a word tes. G. Perfect. Then what we can do is
let's make this thing. G hold control, snap
this with this word tex. Snap the word tees
with each other. Press A by distance, perfect, removed three word taxes, then select this word tex, G x, put it here. Perfect. Two, select
this edge, E ext, put it here, G x, G x. Control R, let's insert P. Control R. One. Two. Let's select these y
is there an edge here X? I. Perfect. Wait. Controls that
controls that. If we have in inserted
an edge by accident, let's just move it here. G X. Two. Now let's
select these edges. Let's look at this
edge as well. E x. S X Gx. G Y. Select this edge G. Perfect. Tab. Done. Now, let's make this bottom section,
this bottom part. So tab two, L
select these edges. Press e to extrude
with these edges here, t edges here and then
not just the Wortexs. G Z. Control R, let's insert edge
loop here, and another one, one, D Z, like that. Then I'm going to
few edge loops, something like that. Control. And one here. G y, G y, G, g, g. G Z. G Z. Then what I am going to do is press Control R. Z. T, de these phases after that. Phases. One, going
to snap the taxis, then we will merge
them in a minute. Here, three x fases. Another one, three x fases. Two, let me select
these two edges, G y put them here. O. Hold control to snap them. A by distance, two, select these two
edges, or weight. Select these two edges, G. G. One vertex here. Vertex here. G X, I mean, G Y, G. Control A t you selected G G, G. Yeah, like that. G. Perfect. Then all of
these taxis, G Y. Don't press G just press G. N put them here. Move them here. Then select these two we te, G, then these two taxis as well. G, G. Sorry, G. Perfect. Tab. And yeah, fine. Okay. Then what I'm going to do is I'm
going to press two. Select these three edges. No that, edge E. Okay. Then press one,
select or wait no. Select these edges. E D, put it here. Now we can start snapping them. G hold control G. It, G control is snapping. G control A by distance, select this vertex, g and g y. After that, let me
insert some edge loops, one here, one here, here. A one here, g y, then let's put this edge here, this vertex here,
and insert one here. Then another edge loop, put this vertex here. Let's in another edge loop. Put this word tex here. G x. Perfect. Also, we have to fix this, so put them here. It's not a f. We just
have to move it. Move it and it's fixed. Now what I'm going to do here
is I'm going to press tab. Then turn on the X ray mode,
slick the measure again. Tab, then slick all
of these vertexes. G Z. Move them a little
bit up upward. Then G, these vertex a bit. G Z. G tab, turn off the X ray tab. Tab. Sorry. Yeah. Perfect. Tab select the edges by holding shift. E Z. One, snap them after that. G. Perfect. Okay. Looks good. And actually, we
have to fix this. So select these
taxis, put them here. Then select these, put here. Then them here. G Z. We also have to fix the movement on the Z
axes, a little bit. Turn of the x tab again, Z G turn off the x mode, and perfect. Can maybe like snap that. Snap the vertexes. These vertex A by distance and ok. Fine. That looks fine.
Now the last thing, which is making this part, press shift A, mesh
plane R y 90, enter. Make this viewport bigger, S, scaling down,
G put this here. Tab put this vertex here, this vertex here,
this vertex here, and this vertex here, tab g x, Gx G tab vertex going to going here. Vortex here, and this
vertex control r, like that control r one Control R, one L et me check this view. This reference image, G X G X. G X. G. G X, GX. Select these two
work taxis, G X. Then I'm going to insert
the Mg loops like that. Control. No like
that, control here. G G G. G X, Gx gx. Gx gx. Then I'm going to press two, hold all end shift after that. Old en hold end shift. Then I'm going to press E x. Just like that, okay? G. I just moved it
at on the left, just a little bit, like that. Then control let
means loop here. One there lesson one here and one here, one Perfect. Now, Is there anything
remaining? No. I mean this me, press tab. Yeah, we're done.
This mesh again, tab these who are taxis, G X. G X tab. Then I'm going to
come over to top you, then delete everything
that was here. Delete. Make this smaller, then press control, the press A. Object, set origin origin
to three D cursor, shift D Escape, right click, Mr x global then press A, A, object set origin
origin to geometry. Perfect. So this is what
we made in this episode. Perfect. Okay. And the next episode, hopefully, the next episode is going
to be pretty small, actually, in which we are going
to be making the windows. Okay? So yeah, I hope you
enjoyed this episode, and I will see you in the
next one. Bye for now.
13. Episode 12 3D Modeling the Windows: Os up, everybody and
we'll come back. In this episode, we will be modeling the windows of our car. So let's get into it. Okay, so in this episode, we're going to be
working on our windows. And this is going to be
a pretty short episode. So yeah, let's get started. Let me turn on the
extra mode first. And then and then, Yeah. So first, let's make
the side windows. Press tab, this mesh, then press tab two, hold, click on this edge or maybe this edge and then hold
shift this edge as well. Then press my bad, sorry. I accidentally pressed
W, so bad anyway, what we have to do,
is like these edges, then press E, extrude here. Press G x p them here. Then we can press E again. G x. One, G who control. We can snap this vertex
with the door tex, I guess. Let's do the same thing
with the other vertexes. Perfect. Then we can insert loop in between and with
this word text here. Then we have to insert an
loop here and one here. Press one and we have
to insert one here. Like that. T. Well, once you're done, now we can insert some more
edges to make it smooth. Okay? No, my bad controls it. Okay. Let's insert one here. After that, I'm going to
insert one here like that. Looks good. Perfect. Okay? After that, what we can
do now is press three, hold, click on this face, then hold Alt and shift, keep selecting, like that. Hold Alt and shift.
Yeah, like that. So basically, you want
to click on the edges. Then we can not only hold shift, select that phase as well. Then I'm going to
right click and then separate by selection. Okay. Now this is a
complete separate mesh. Press tab, then what you want to do now is select these phases. We can press W. W, and maybe try
selecting like that. Maybe let's try this one. No the old alt and shift. Okay Let's just slick them
by selecting one by one. Okay. After that, what I'm going to do here
is I'm going to press E x, extrude it inside a little
bit, just a little bit. Then you can press
and then and move it a little bit
downward, like that. Just a little bit. Then then right click and
then separate by selection. Tab and perfect. Okay. Okay. Perfect. Okay. Now, let's come
over to front view. Now here what we
are going to do is select these two
meshes, press Tab two. Select these edges,
press E to extrude. Now, here what I'm going
to do is Mg three, select these faces, right click, separate by selection tab. And now we are going to combine these two meshes together. Okay. Join. Perfect.
Tab, then I'm going to rest two and then simply join these
two phases together. Then press two. Z, one press A m by distance. Perfect. Put this vertex here, this vertex here,
this vertex here. G z. We have to put them on the
middle center of the grid. What we are going
to do is change the snap two mode
from vertex toe, turn on the absolute snap, G, x control, and perfect. Looks good. Okay. Hold on. I'm going
to select this mesh, and looks like there's a
small bug here. Error here. But we fixed it. Okay. After that, I'm going to select this mesh,
then press tab two. A click on this edge. Select this edge loop. Press E. Extra it here. Then G. Then we can press three, hold, right click,
separate by selection. Tab. Now join these
meshes together. Right click, join perfect. Then I'm going to
change the snap to mode from ine back to te. Press tab one. Let's start snapping
the vertexes. Press A, sorry by distance. Perfect. G Y. G x, G y. Sorry, G. G. G don't delete the words. G. Is there some vortex? Yeah. I'm going just nab this
vertex with this vertex. I don't know which
vertex is that, but just snap it, okay? G. Okay. Once we're done here, now we can press two,
select this edge. Now I'm going to press E x. Let's turn Snap two mode from tex to increase again,
G hole control. Once it is snapped, let's snap the vertex. Then come back to tex. Now, let me just fix
this really quick tab. G Z, G Z. Put this vertex here. Tab, come back to this mesh, G snap the vertex again. Once you're done with this, snap this vertex with this vertex and press
G. Put it here. Then press control,
es a few edge loops. Maybe three. Then
we can press G. Looking to snap, like that. G Z. G Z. G Z and G Zed. My bad, sorry. Okay. Perfect. Yeah, snap it with this
vertex right here. Isn't there some
more edge loops. Hold control. Looks like there's no wit
text there, so no problem. G Z. I think this looks good. If we fix this in loop here, if we G y, G. Once we're done, now, what we can
do is press two. Let's start pressing F. Let's start joining edges, like that. Let's an edge loop here. Two edge loops, basically. Come over to side view. Okay. G hole control, snap the vertex. And once you're done. Perfect. G y, gy. GGY A M by distance. I'm going to insert 190 per. Perfect. Perfect. Let's press three. I'm going to select
these edges now. Then I'm going to right click, separate by selection
tab and perfect. Let's look at it, turn off
the X and, looks perfect. The windows are also. Okay? One thing that I
want to see here is, if I come over to reference
images, yes, perfect. I thought there
was some type of, like, h here that was
covering this part, but it looks like it is there's
no meh or anything there, which is perfect
because that's what we have modeled for now. Okay. Now, I'm going to
select this mesh and hold click here until you select the faces that
are going this way. Then press S x. G x them here, and G X Perfect two. Hold, click the on the edge, G x. Hold G x. Now I'm just simply just
going to snap them. One, hold control. G hold control. Never mind. Perfect. Yep, looks perfect. So in the upcoming episodes, we are going to be working
on our back section, and once that is done, our car is done. Like, the body section in the entire body
section will be done, then we just have to work on
we have to model the wheels, apply the materials, and
do all of those stuffs. Anyway, before we end this
lecture or end this episode, I'm going to a press, delete, A, objects at origin. Origin 23d cursor, shift D, right click mirror
global A objects at Origin to geometry,
and perfect. Okay. So the car now looks better because we
modeled the windows. Before this, it it was
like looking incomplete. Like, I don't know. Even though it is incomplete
right now, but, like, you were able to see that part and which was looking
kind of bad, okay? So now the windows are done. It looks perfect.
Okay. Anyway, I hope you enjoyed this episode, and I will see in the
next one. Bye for now.
14. Episode 13 3D Modeling the Back Details: W's up, everybody,
and welcome back. In this episode, we will be modeling the back
details of our car. So let's get into it. Okay. So in this episode, we are going to try our best to complete the whole
back section, okay? And, yeah. Let's get started. So first thing that we
are going to do is, delete the left part of the
car that we duplicated. 'Cause it's just
for example, okay. L Yeah. So anyway, now, I'm going
to just like this part, then come over to back you, press tab, and I think this part needs to
be fixed a little bit. Til the key you selected. So let's press G Y, and G Z here. G Z. G Z. G. G Y, G Z. Okay. You need to turn off Xe. And Now, Oh My God. Looks like this section that we model doesn't even match with the one that is in
the blueprints. So I think, we got
to fix this first. And honestly, it
looks kind of b. So we fix it. So G G. G X, Gx G X. G, G x. G x. G. After that, let's move these
vertexes down a little bit. This entire vertex loop,
vertex line basically. Or maybe what we can do here. I'm going to just sa the vertex. G hold control, G control, G control A by distance. G Z. G Z. G Z G Z, G Z, G Z. E. Okay? I think this looks better now. So what I'm going to do here is let's select
these word taxis. Then we can just press two and hold all to
select the entire edge loop. G. Now we can move it here. One, G, G X. Okay? All tool selected. G Y. V you selected. D control. Yep. And by distance. Yeah. Looks than before. Yeah. Okay. So I think without
wasting any further time, let's start modeling
the back section. G Y, G Y. Yeah. So what we are going to do here is I just move the word
text ease a little bit. Now, press two, I click on this edge to select
the entire edge loop. And then what we can do
is press E to extrude. Strewed here. Come
over to back view, and let me turn off the x
ray mode. Then press tab. Okay so let's put
these vertexes here. I'm going to hold G
and control to snap it vertex that vertex
with this vertex. Then repress Gy because
I want the vertex to be on the center of the grid. Here, S X, G x, R y. Okay. After that, let's look at these
three word texts, G. G, G is G G is. Gx Gx gx gx, Gx gx, G, G, and wits. Yeah. The spoiler comes in here, so we can't look at the view, look at this section
from the back view. But G. G. We can look at the
reference images. G. Okay. So let's press or wait. G x, G. Then we have to fix
these vertex too. I'm not sure, but I think
this verdict should go here. And this one's fine. Could be wrong. G. G, a bit, just a little bit. Then I'm going to press Control
R and energy loop here. Again, let's energy loop here. Three, I'm going to delete
these lt and s the p. Oops. Wait. A. Press K first. Draw it like that tab. Three. Now again,
hold alt and shift. Hold Alt. Okay. Perfect now. I'm going to select
these three phases. X phases, three, and press
one sorry and let's fix it. Yeah, fix it. Then we can insert some
edge loops if we want, but I'm not going to do that. To, hold, click on this edge, then hold alt and shift. Great. Then we can press E, then we can maybe
scale it as well. Then press one.
Let's put this here. G. We can even check the side view, maybe. So this should be here. G, somewhere here, Here. If you see if we look
at the reference. Yeah. Yeah. G y. Also, press three, I mean, two, Let's bridge these two vases together and press 21, sorry. R Z R. R. Yeah, I think. I'm just going to press this.
I'm going to rotate it. Let's put the word
taxes on this line. On this line that goes
all the way here. I'm going to snap this
word text and then press G. Also press G. Check the back for you. S. G. G here somewhere here. Okay? Yeah. G Y, G Y, G Y, G, G, sorry. G, G Y. G Y. G, y, S, y, D y. G is put it here and put
this word text here. One, now I'm going to
snap the word text. Wait. Escape controls
that G hold control, and. Like the word, this word text, basically word texts,
because in there, there are word tex. G y. 1 second, Gx gx, Gx gx, not only x. G, A, sorry, by distance. Now I'm going to insert
energy lope here. Or maybe we can do that later. Let's do that later. Or, let's do it right
now. 'Cause why not? Let's finish this thing. Two, three, Let's delete this phase. Then I'm going to press three. Old ld, click on
this face until you select the pace that
phase goes like this, this was. Two. And Wait. I'm going to press control R, insert Ngulu pre to
insert Ngulu pre. Then press S y, g y. Okay? Then press one. G whole control. Let's snap it like the word
taxis and by distance. So after that, Let's put the word taxis. Now what I'm going to do
is I'm going to click on this edge and dissolve edges. Then I think we can press one. Press gx, G g, g, g, g, g, g. Maybe no controls that. Controls that. G, G. G. G, G hold G hot. And we know g x. Then I'm going to press K, sorry, K and draw this edge er. A by distance. Gx, gx, gx, Gx. Gx 1 second. I don't think we need that
word that edge, basically. I'm just going to remove it. This part is so tough, is not that much, but is making me think a lot
and work on this part a lot. We turn off and now
let's check it out. If I press right click, shade smooth angle,
will it look good? Yeah, it's fine, not bad. Yeah. I don't really think that we have to worry
about this part that much, which I am doing right now. First top, turn on x, remote. And we also have
to fix this G. G. Yeah, we can manage
that A y distance. Okay, fine. No, we don't need any loop. Okay. So now, I think what we can do is
I'm going to press two. Hold A click on this edge. E, extrude it somewhere here. And then what I'm going to
do is I'm going to come over to back view on this view and come over to
three D view this viewport. Okay. So one G, hold Control snap it, then press G. Sorry G Z. Central Z, G, snap it, G Z. Why is this not working? So click here and then
change it to Global. Click on this button, and. If that happens to you two, you can come over to here and then make sure that
transform orientation, like this is global. The transform orientation
is in global, basically, o? G. Okay. Then we can press two. I click on that edge. E, right click, S. We're
simply going to scale it down, then press G Z. O, G hold maybe no. Control. I'm simply going to change it to
increase and turn on. Log snap, G hold control. Perfect. To, click
on that edge again, and also press G Y. G Y. E, right click,
S, scale it down. One, G hold Control. G, G G. G G, G. Now what I'm going to do
is I'm going to press two. And then insert
an end loop here, K. One and G, while let's move that back. Two, now, select
these four edges. Okay. Then press E Z. One this word tex here, this one here, this
one here, one here. Let's move this word tex a
little bit on the right. G x g X gx. Come back here. Three, two, sorry, I'll
to to keep you selected. Select these edges. G Y. G Y. E two extrude r x. No, maybe not. Press two. I'll click on
this edge again, to extrude, then e again, Sx SG, e to again. Let's put it here. And before we move any further,
let's adjust. Okay? What? Yeah, never mind. So two, I mean, let's put this vertex here. Now, them again. Ex, hold control, snap S X or maybe gx one, lets snap it one by one, G hold control, G Z, G x hold control, Gx, control, G X, control, g x control, perfect. Now, all we have to do is move these vertexes on
the y axis a little bit. So, yeah. Two, hold, G Y, hold again, G Y. Again, G Y, G y. Let's move a little
bit more on the back, one, G Y. G, G y. One G Y, G Y, G Y, G Y. G Y G. G y three. Then I'm going to hold alt. Nope. Don't hold Alt. G. G. Okay. Select all
of these we taxis. And what I understand is
we have to move them back. Be if you look at this image, what I understand is this thing is most exactly
on the spoiler, a. So we have to put it here, a. That's what I understand.
Could be wrong. G Y. G Y, G y, sorry, G y, G, G. G Y, G Y. Okay? G Y. Yeah. So if I looked
closely, yeah, I was right. G G. Okay. I think this
looks fine now. And now, what we can do is what we can do is going and then press
three or sorry two. Two, one, G x, G Y, gx, GG. G, G, G, G two. Let's select these two edges. Then press E to extrude, extrude till this point. Then Okay. E, again, this vertex
here, this word here. G, G two. Let's. This tex should be
here, one here. Now I'm going to insert
in go loop here. G two, like these edges, again, e to extrude one, here, here, G, y, G Z G Y. G G. Two again select these
edges, E two again. One, the word taxis here. Just the taxis again select
them, then extrude again. After that, two again, again, maybe 1 second. Yeah. Two, select
the es E to extrude. Now I'm going to put this vertex here and the vertex here. One, two, again, select the edges E to extrude one just over tax is. G. To let's look the edges again. Now again, extrude R
y S scale it down. Then G S G. G, y. Then E to extrude. I think this is enough. Now what we can do is simply
extrude this part. E one two Ex, S one, G hold control, G, G, G, G, go. G. Perfect. Now. 1 second. What I'm going to do is, uh Let's select the word taxis. Then press G Y, put them here. G Y, G Y, G Y. G Y. And then two hold all
click on this edge. Let's select this
edge and this 12, then press G Y. One, k. G y, G Y, G Y, g y, gy. G maybe. G, G Y. Now, Now, 1 second, G, y. Now press two,
select these edges. E to extrude S to scale, one. Let's put this text here. G hold, G, G G control. G control G G control. 1 second. I'm just going
to press Control Z. And what we can do is
simple control Z E escape, S, then scale it. Now, G one. Let's adjust the word taxis. Okay. Yeah, we'll come back we'll
check that part later. So No. G x control, two. Now, I'm going to simply select these
edges and then press F. F F then F. Let's insert an
edge loop here, one, G maybe no. To select these edges, Ex, one, G control, I'm going
to change it to tex, G hold control,
snap it, perfect. Then come back to
increasement G hold control G control G Z. Perfect. G Z. Then insert loop. Perfect. G Y, G Y, G, G, G, G. G, going to change it to what text, G control G control G control G control G control A by distance. K, This looks really bad. Three, let's delete
these phases. I know I keep modeling things
and then deleting them, but I'm modeling it, so it's hard for me, but I'm really sorry. Select this edge, the edges, then press E S, G gx not ex, one, g, snap the word tex gx. G x, Gx, gx, gx, g snap, perfect. Gx gx, gx, gx, gx, G, G Y. Three, two, select the edges, ex, Gx, Sx Sx Sx, sx, Sx sx, Sx. Gx hold not conte to, then G x hold control, and I'm going to change
it back to word x. One, G hold control. G said G Y. Control sons are two edge loops, not there, my bad. Two edge loops. Then snap taxis. First, G hold control. G control G control, Gx gx. Tab. A by sans G. Okay? I'm going to put that wire. G Gx Gx. Then press two holds
I'll click on this edge. E escape. S to scale it, G, put it here. G, G one, hold control, no. Change the snap to motor
increasement tab G x, hold Control, Gx hold control. G G two. 1 second, three, two, click on the edge, G. G, G z. Then we can bridge edges F F F. Okay. Three, two, G Y, sorry, one, G Y, G Y, G Y, GY. G Y, GY. G Y. Tab. Perfect. G X, Gx Gx Gx Gx gx. And troll less. Okay? I think this part
is done though it looks nothing because we still
have to model many things. And once we're done, it will look good. I'm going to select
these two edges. Then press E. Okay. Then press E y. S X. Okay, tab. Perfect. Control S. Now what I'm going to do is
let's just make this thing. I don't know what it's called. Yeah. Press t one, G Z G. G, G. First, we have to select
these three edges. On second, g x, Gx G. Three, two, sorry. Let's come back.
Select these edges. Now, press, ex here. Then come over to side view. G Y, control, I mean, sorry, press control to insert, and edge loop, G, again, on more edge loop, one, let's put the word this vertex here,
this vertex here. G. G, G, G. Two, Let's select these three edges, E x, G y, Ey, Gx, one, g hold control, change it to vertex, G control G control. Gx Gx Gx tab A by distance. T looks good. Now, I'm going to press
Alt, click on this edge. Hold Alt and shift perfect. Now press E or wait. I don't think we need to
extrude this, the whole thing. One G G. Okay. So Select this mesh again, tab, select these edges. Don't hold, select
them manually, because we don't have to select those edges.
Select these. Now press E to let me turn on the
x t. One, here. Okay. L et's insert and go. G, Y. GX. G X. Okay. Okay. Now, let me
insert anglo here. Yeah. G. I'm doing this to make
it look smoother. Okay. Anyway, Yeah. Two, select these edges. E z, one, let's select
these two texts, G x, one, G G G. Okay, two I click on this edge. Now I'm going to extrude here, G one here here here. Gx, Gx Gx, Gx. Let's inert anglo here. Put it here and one here. Let's insert one more. On J. J. No. G. G G G G G, G, G, G Y. G, G. M. Now we can press two.
I'll click on this edge. Now, press E escape, S and scale it. G one, let's put this here, here. Okay. Now we can press two. I'll click on the edge again. Now press. Let's just here, okay? G. Here. Now press one. 1 second, controls that
controls that. G y. Let's just put it there, L here. Here. Now press one, and press one as this
six. Put it here. This takes here, here, here, two select these edges, G. O okay? Perfect. Yeah. Now, The main thing that we had to
make are now done. So I think I'm going to
end this episode here, even though in the introduction, I said, we are going to try to make the whole
complete back section, but we weren't able to do it. So yeah, nice try
for us. I tried. I mean, we did t, but this episode is already
getting pretty long, so we cannot make it right now. So yeah. But the main things like this thing and this
thing are done. Then the next episode. We are going to
make these lights, and then also this part. Now, this is a part that
might take some time. This is a part that
we have to work on because this thing is basically
extruding here, okay? We have to extrude it
and make this thing. So, yeah, we will try to make
that in the next episode. And hopefully we
will complete it in the next episode because
when we're done here, then we just have to
look into this mesh, fix the problem, then smooth it, and then duplicate it
combined separating. Like that's all that
is left after that. So yeah, before we end this, let me just fix this
really quick. One GY. Okay. So GX G. Yep, fine. Okay. So I know this episode was
kind of difficult, and like, maybe boring. But No problem. It happens. So yeah. Another problem. G X. GX, that one, G X. GX. GX, GX. GX. Okay. Okay. I hope you are happy with your result
that you are making. And, yeah. I will see in
the next one. For now, bye.
15. Episode 14 3D Modeling the Back Details: Okay. Now, let's continue
on making up back section. Okay, select this
mesh because this is which is going to
be this is a mesh that we are going
to extrude from and continue to making this
thing this back section. Okay, select this mesh, then press tab two, let's lick these three
or taxes. My bad. G x Then press two, or wait. G, let me hold control
and snap it with the tex. Let me select the three
t is G. No, never mind. Okay, now press two, I'll click in this edge, just like all of those edges. Then we can unselect this edge. Then let's come
over to side view. E to extrude. Put it here. O, like
this word text, here, here, I'm going
to just like this two. Like this one. Perfect. Let me check the reference images. Okay. So I think we
have to put them here. Okay? Wait. Press,
turn on the x remote. No press. This image that you see is
basically this thing. G. Okay. My bad here. So like this or texts
R y or maybe r x. G. G, the Okay. Then is there Ng Pierre? To and think we have to come in 3d3d
view, this edge. And then 1 second. It is hard to ignore this part. So these words taxis. G, let's put them here. Like that. And that one. Yeah, this looks good. Okay. Now we can press tab, and we can now find
six srog this. So what do you want to
do is first of all, be or 1 second. Press control loop here. L et's put it this here. On sli this word text
is slick this one, Gx. Then s this word text, Gx g G x. Well, what I'm going to
do is I'm going to press. Wait. Can turn on the absolutely snap, G x, hold control. Perfect. Change it
back to vertex. Once you're done now, press two, O 1 second. Yeah, Let's do this first,
then we'll extrude. Wrong word te are. G G G, G G Y G GI G G G. G G. G Z. G, G G Jes, G G Z G G. G, G. G, G X. Now, select this edge. E. Now, we are extruding it. Okay. Let's put here. One adjusts. 1 second. I'm going to first and
then press edge. 1 second. Control Z. A in the edge. Okay. Got it tab two, select the edge. E to one, move the word takes. We can insert an edge loop here. And we do need to
insert a lot of edges, which we will do after
we're done here. I inserted an edge
loop the wrong place. We need to insert here. Okay. Perfect. G x. Perfect two, select this edge, e to extrude, one, two, select the edge, and one but he. Something like that. Okay. Okay, now, press two
again. Soil this edge. E to extrude one. Okay. After that, y, so we're on this word te. Okay. So this edge E tot. Let me insert an envelope here. And then what I'm going to
do is press tab control keep pressing controls
so you never lose your file that you're making that you're working on if blender or your PC
accidentally crashes. Okay. Anyway, this looks
good. Perfect. Okay. Yeah, I like it. H For second I need to do then we need to press right click and shade flat. I'm going to unsmooth
it basically. Press tab, G Z, GGG Z, Z. This one. H to the key selected. Tab, T key selected. G Z, GX. Tab, let's adjust this one. G X, control R, G X, G X, G. I'm going to hide this
for a second. Tab. G Z GX. GX, gx g Tab press. Do unhide anything if
there is something that you need to If
there's anything hidden, you can simply unhide
it or show it. Okay. Select this word sex. No, select this mesh. Select these two word
tees, and put them here. Tab, select this mesh, tab And now we can insert some
edge loops like one here, one here, one here, which wasn't really
important, but okay, sure. Perfect. Come back to this mesh. Now, H. So what we can do
is cs one here. And maybe one here too. I mean, here. Okay? Now, what do you have
to do is press two? Wait a second. So select this
vortex, G Z, like, put it in the center
of the green outline. Yeah, put it this here. There's an outline that
is completely visible. So put these vortexes on there. This thing that goes
all the way to the end. Perfect. Now, at this point,
we can see that. So what you can do is simply just put it here by yourself, the center of your green thing, green material by yourself. To hold I'll click on this edge. Now Press E, then escape. Then press S to scale it. You want to upscale it. Perfect one. Let's start
adjusting the vertex now. G, I'm adjusting the vertexes
right now. As you can see, and we are done. G, G X. What I'm going to do
is G hold control, snap it with this
protect and press G Z. Then you can press G y. T T, sorry, believe
this phase x phases. This phase two. I don't think we are exactly
on the center of the grid, but we'll think about it
or adjust that later. For now, come over to side
view in the left view port. Okay, so press two, click
on this edge, G with here. G here. G Y. That's fine, okay? Now, simply press E to
extrude E Y. G Y, are you? Come over to the side view. One. Where are the
word taxis. Y. Okay. Now, what do you want to do is select these
word taxis one by one. Before that two, I'll
click on this edge, then simply just scale it down a little bit
just a little bit. G. Okay. Now, you want to put these word taxis closer to these
word tax basically. I don't know what
to call them. Okay. Okay. G x. G hold control, I'm
going to snap it, k? Then press G. Then press G Y. Put it here? G. Now, press two. Click on this edge. G. Okay. One GY. Two, we can select
all of these edges, manually one by one. GY. G Y. G Y. One G Y. Perfect. Looks good. Think this part is done. Oh, wait. Press tab. Yeah, a, never mind. We're good. Yeah, we're good. We're fine. We're doing great. For a second, I thought
these word taxis are the, and we put them in
the wrong place because we have to put them
here as they are right now. Anyway, I don't know why I'm
telling you about this, but Yeah. Anyway, now, I
think this part is done. It wasn't that complicated as I thought as much I thought
it is going to be. But yeah, that's great. So now, two things
remaining is the spoiler, this section and the lights, which I think we will complete it in this
episode, hopefully. So press shift A, Shift A, Mh, plane, R 90, enter as to scal
down, put them here. Tab one, select these two
word taxes, put them here. Then here. Then press tab, G Y, put them here. Let's come over to
side view, tab. Then I'm going to select
these two word taxes, G, G. G. G Y. K. Let's bring these
word taxes here. Let's insert neg loop here. Then let's come
over to side view. Select these two word taxis. Put them here, these two here. Let's insert edge loop
here and one here. After that, press two,
select this edge. How about we insert and edge
loop here and another one. And then another one there. Then one here 21 ought
to make a smooth. Slick these two edges, then edges, then
press E to extrude. Extrude here, one,
these words is here, is one here, two,
slick this edge, E extrude. Gx hold control. No, let's change it to increase. And turn on that
absolute crista. G x hold control. Gx hold control. I'm not sure if we are on the middle center of the
grid, Gx hold control. Gx hold control. No, still not Gx. Gx. Let's do it press to
the say G hold control. Why is this not working? Owight. My bad. Let me turn on the 1 second. Show the floor or grid. Yeah, show the grid.
Don't adjust the scale. Yeah. G X whole control. Now we are on the center. I think that means
all of these mee, we are not on the
center of the grid. We got to fix that,
which we will, But not right now. Press to probably in
the next lecture, hopefully, if we complete
the back section. Anyway, select
these two words Cs, put them here, then one, two, select this edge, e to extrude, then press C again, x hold control to snap it on the
center of the grade again. G. Then press two, click on this edge, E, right, then press Escape, then
S to sci it down, G X. One, g x hold control, G is s like this vertex, like that. But these vertex is here. G x hold control, G. Til Dak is selected. Let me come over to side view. What L et insert g loop here. Here, three holds I
click on this face, G Y. Put them here. On these word taxis, G Y. Let's put them here. G Y. Gy. One here, one is loop here. 1 second. Zt here. You don't have to move
the vertex up or down. G. G, Let's just move a
little bit up. No problem. If you have to move a little bit up or a little
down, no problem. That's that's so that your edges or your
mesh looks clean. GY, G Y. G. G. It's not compulsory, but just look cool, you know, or the mesh
will look clean. Then select all of these taxis. Then press G Y. S Y. Y, sorry. Yeah. Perfect. Now gage two, hold I'll
click on that edge. Then press S to scale it. S. S Y. H GY. Sorry. G Y. Control G Y. Accidentally
pressed E Y. G Y G control GY. I think that looks fine. Now what you can
do is press tab. Now we can bridge or
join these edges. Together. I control less I One. Okay. T B. Select these pass G Y. On second, select these
two as well, G Y. Now, I think we can insert energy loop
here, the one here. One of these texts here. The, select sliect these faces. E Y. Then as to scale it down, G x two, slick this edge. Sorry, slick this edge, G x, hold control and snap it
on the center of the grid. Delete this face after that. After that, I'm going to insert an edge loop here and one here. One just those word taxis. Yeah, so the mesh here is
completely ruined here. Looks really bad. But just ignore it for now. The select these
pass after that. Then E Y S then skillet, two, select the edge, G
x, whole control, snap it, X phases, three, select these
three phases. Then E, right click
S then Skillet. One Gx hold control. G x hold control. G is G. Three s these faces. E S then sc. S, S sc then S. Okay. Select this edge or de
leave this phase first, then press two g x hold control. Select this edge, x x edge is, sorry. X edges. Perfect. Now, let me try to
fix the mese here. Change the snap to mode from
increasement to four text. G. G hold control, sorry. G hold contro GG hot. G again control G control. G X. I'm going to control Z. Okay. So no, press three. Faces. Faces. Faces. One. Now, G Y, I'm going to move
this word text. G Y two, F. F. Let me in some loops, one here and one
here and one here. T F F F. First listen there. No impressive.
Okay. Looks better. Control S and great. Okay. So once we're done here, now, what I'm going to do. Select this mesh three. I'm going to insert
an glope here. Then press three holds out. Click on this face faces. Okay, slick this edge two, select this edge, z. True. I'll click on this edge. Now press E Y, S then scaled down. G scaled down. G. G. One, like these tes. Tell the key you selected. Tab. M though it's not
perfect or really good, still lessons the Ngu per
then S to scal it down. Tab. Doesn't look really good. G. It doesn't look really good, but I hope when we smooth
it, it will look better. Tab. And now, I mean, just like
these were texs. G X G X, GX M. It. G x Gx GG, G, G, G. Tab Tab maintain z and loop here, one here. Then 1 second, G x, gx, gx. Control. Forget it. We can just create an here. But first, I think we
should now make the lights. I'm going to select all of this. Select all of this, press edge. Control that. Then control this. To tell the selected. To select these edges. 1 second. GY. Yeah, these wet easier. Okay. I think we can
do that. Or wait. Lb we know. 1 second. Controls that. Yeah. Select those texs again. Then G Y G X GY, Gx Gy, Gx GY. Like these taxis, GY. G Y. G Y. Controls that controls
that never mind. Okay. So now, Two. I'm going to select these edges. We'll give you selected. Select this edge, G Y. One, select this edge, G Y. Going to insert two edge loops. G, hold control, snap them. A by distance. Two, hold I'll click
on that edge. Perfect. Select this edge, E y tote. S Y GY, one, G Y, GY, G Y til
that he is selected. G hold control to snap it, select them and by distance. Tab G Y, tab. Tab. GX GX, G like that. Oh. Controls that. We can insert and to fix that. Then move it a little bit. Move that takes a bit just
a little bit. Perfect. Fine now. What I'm going to do Okay, now, press shift A, mesh created plane rxn
ry 90 sorry, R Y 90. Control Z, Control Z, Ry 90. Yeah, Ry and then 90. S was fine. I didn't have to type
it again. I think. Anyway, R X R 90. Perfect. Sci down. Let's put it here. Here. Tab. L put this vertex here, this vertex here, this vertex
here and this vertex here. Let's come over to side view. These two vertexes G. G, G. G. Gy Gx Gx G Y G x. Then lessons there Nglope. T, select these two edges. Now we can press E Y. Okay? Perfect. Then I am going to Yeah. Turn this on
backface culling. Then let's change this to 0.77. Let's shift A, me, plane, rx, Rx 90, enter, sce it down. G put this here. G y, put it here. By looking at the right
viewport or the three D view. Two, I tab, two, tab then press two, to
enter an edge mode. T entered mode, then
go to edge mode. Select this edge, Gx
First, let's sk it. S, tab A, G 1 second tab, G. It here. Tab G. Let's come over the side view. L like this edge, G Y G. G X. Gx like this edge, Gy, G x. Tab gy g is tab G Y, G. Gy. Tab two, select these two edges or maybe all of these edges. G. Sorry. Press three n select this face, E here, then G. Yeah. Put it here, okay? And we
can move this upwards too. Okay. Find now shift D, then ZD put this here. G Y. Control Z Control Z. Select this mesh tab. And let's just press S Z. Tab three select this face. G s. Move it down. S Y, wait. Escape, two, select this edge, G y. Tab. Shift D Z G Y G Y. G shift D Z G Y G. We're not doing great. Control
controls controls that. Three sli this face, G two we just this face, G. To slick this edge, G. G G s. Now, shift D GY GY. Shift D Z, GY Shift D GY. S D z Sz Sorry, S Z Jz And okay. Yeah. So like this mesh, Tb d Never mind. Select these two
word taxis. G Y. G Y. G Y. Tab select all of these
measures, Tab 31, sorry, all of these word taxis from this viewport
so that you can select these word taxis too
because in this viewport, you will not be able to
select them because we're not in tree. Anyway, G Y. Okay. I think this looks great. GY, G Y, G Y. Okay. S. No, I controls that. Select these meshes. G. I think this looks okay. Okay. G Y, GY. Tab. These these
words texts, G Y tab, tab G Y tab, tab G Y, GY, T tab, G Y. Tab tab G Y. Perfect. As. 1 second. S S S Z G S G. G G. G G. Yeah, this looks
doesn't look that good. But fine, okay. Control S. Now Press tab. Let me check the side view. Basically, what do
we have to do here? Got it. S A M plane. G, put it here, S to scale it. G x S gx, S tab two like this edge, G, y, g is G x one, gx, G Y, GX. G Y. G Y. Two hold. Click on
these two edges. E, can extrude it G. F S six. Control. And okay. Now, I'm going to
select this mesh, T one. Let's come to back view. Two, we can press F, like these three edges, F. Perfect, this edge, G control. Now, shift A, me, cube, S, scaled down, G, put it, G, K, S, scaled down, s. Tab one, sorry, come over to the back view. These word taxis, here,
here, here, here. Okay. In certain
edge loop, one G. Tab GY. Let's check the back view. Slick this cube. Tab three, slick this face, G Y. To holds. I'll click
on this edge, G Y. Sorry, tab one. Never mind. Tab. Come over to
back view. Back view. Tab three. Three sli these two fases. GY. GY. G Y, G Y, E y like this phase, e to ext E, G. Controls that controls. T, holds I'll click
on this face until you selected the loop
that goes that way. Then E, escape S sc it. One, Let's just as. G Y. G Y. G Y. G Y. G Y. G Y selected from this view. G Y? No. G Y. Three hold on these faces. Lo these two faces. E Y. G Y. S. S Controls G Y. G Y G. Control R lessons in lobe here. G S. G have G Y. Never mind. This looks great or fine. Now I think it's time to make these lights,
and then we're done. A, mesh cube, S sc it down. G, put it here. G Y. G, G, G. Going to
put one cube here, and then I'm going
to legate it. G Y. S sc it Tab one, g z, G, G, G x, Gx, three select this
phase, act this phase. G, select this phase, S sc down, one, two, these two edges, S. Okay. Tab G Y. Tab three, select this face, E Y. Tab, now, I'm going to press
shift D, escape, then S, and scale
it up. Then S Z. G Z Tab H G. Never mind. These two meshes. The G. Shift D Z, Shift D Z. Yeah, so we have to like
both of these meshes, then the middle lies
a little bit here. Then select all of them again. Okay. Make sure that you select the measure that is
inside of this measure. Then shift D, sorry, X. Come over to side view. G Y. G Y. Shift D. G X. Then I'm going to select
all of these meshes. Make sure that you don't select the mesh that
is inside of it. Tab three, we already have selected the
faces. That's great. E y. Perfect. Then we
come over to top you. Select these meshes. Roles, G Y, select all
of them. Select them. Three. Hold, click on the face. Hold old shift, hold Alt shift. Hold Alt shift, hold hot shift, shift hold shift, hold shift, then E and sorry E. Never mind control that G. No. I'm going to press t, then I'm going to extra
from the tool? Never mind. I'm going to simply press
controls that never mind, okay? Don't extrude it. T. Turn off the toolbox. Mind. The lights are now done. Now, very small thing
actually is the spoiler. It's not that that
time taking thing. But before that, you got to make this S G S S G G, tab three this
phase, G x, sorry, g x. Tab S Z tab S. Tab, G x, tables certain loop, Gx, G X, like this phase, basically, Gx one of these phases, ar tex is here. G Y, Gx G G. G. A G. Tab three select
these two phases, E x, S scaled down. E, then sc the sk down. G, G x, then E again, S s k down gx. Perfect. Fine. I think now
we can make the spoiler. Yeah. I don't think the spoiler is going
to be that complex, create a mesh, put it here. G. Let's come over to top S y. Tab to select this edge, G x hold control, and I think we can snap it on the center of the
grid by holding control. Be because I'm like snapping this edge with an
edge on the x axis, and that edge was already on the center of the
grid. I think so. Anyway, y, this tab thing to decrease the x ray. Even more. Tab. Okay. One G Y Control R G. Let's come over to back view. One, like all of the vertex is, Z G Z G. G G. G Z. Okay. Giz, Gs Giz Giza lessons there go. G s. Okay. G said z said
something like that. She said, GZ She sad he said. Th, select everything. E, then. One, sad, move these
vertexes down. G. G. After that, I'm going to
duplicate this mesh. Tab select these vertexes, put them here, then put
these vertexes here. But these were taxis here, G, Y. G Y. Gest Gest G JD Ge Ge Jesus, sorry. Get. G s G s. Tab. Let me select both
of these meshes now. Now, press Tab. Three, select these two fases. E. G Z. One, these two all of
these vertexes them here. Tab, this mesh, only
select that mesh. Three x. Delete these phases. X22ss two ages F three, select both of these
phases after that, then press E to extrude G G. O G, G. Gx gx. Tab. Tab mean Z glop here. G Z anglo Gx I'm going to control that. I'm going to insert zu Pierre. G. Okay. Tab, and y, we're done. Let's make this thing,
and then it's done. Pretty simple actually, Tab 23. We can select this face
right here or let me check. E to extrude Sy, G, one, put these word taxis here, then select these two word
taxis, put them here. To select three,
select this face. E to extrude, e
extrude, E extrude. One of this vortex here, here, here, here, here, here. Ss, g g, g Okay. To threes like this face, e to extrude, one, those where teed there. After that, come
over to top view. Select these vertexes G X. G X. Three, select these faces. As x as x as x as x as x. Then change the snap two from war tex from t to, gx hold control, make
sure it's on the center, and looks like we
are on the c that x g x gx, G x g x, Sx Sx gx, gx, Sx Gx gx Also, let me insert
an edge loop here, two select this edge, G with three, select these phases E
by click S to scale. G G, select this phase, G X. Hold. Hold all and never mind. Let's just select
them one by one. X phases. One G Gx hold control, gx control, G, G
control, G control. Three, Let's these phases again. G X. Tab and looks
perfect. And so yeah. Congratulations.
We are now done. Yeah. The entire car is now
done and we did amazing. Let me just insert in loop here. G D. Gm tab one, two, G. Okay. Anyway, I hope
you enjoyed this. Now in the next episode, we are going to clean this
mesh and model anything that is left and fix everything. We are going to fix everything, and then we can separate parts, then combine them,
and we are going to duplicate this mesh from
right side to the left side. Then we can combine those parts. Yeah. So all of those things we are going
to do in the next episode, or probably in the
upcoming episodes. And, I hope you
enjoyed this episode. Let me press A, objects at Origin Origin 23d
cursor, shift D Escape, mirror x global, and Wow, alto view selected. Yeah. So this is what we have made. Yeah, I know this part
looks pretty bad. We might fix that in
the next episode. Yeah, why not do it right now. So to keep you selected. E, G x, one, we can snap the ortex b, but first change the snap to move from
increasement to vertex, tab, g x, and hold control. Then g x, G, gx, g, g s gx. Tab. Now you can
delete the right side. X, delete x delete. Hold on. X, delete, x, delete, x, delete. You know what controls that control that controls
that controls that. X delete. Yeah.
When we flipped it, I'm just going to
delete that part. Now, let's do it
again. No problem. E, K one, G hole
control, snap it, then select this word text, G control snap it this
word text maybe G. G. G D. Let's look one G Gx, G, G y. GG Gy gx, g GY. G, never mind. GX. G. Tab, another edge loop two, G x one, Gx Control R zero,
G hold control. Okay. Perfect. A press A, then press 1 second. Press A, tab A M by distance, removed eight word
taxi is perfect. Now first, press Control S, then A objects at origin
23d cursor, si D, right escape, mirror, Mr global. Perfect. I'm going to
show it to you again. This is what we have made. Amazing. When we fix everything
at the wheels, this part will not
be visible anymore. So it will be fixed. So you don't have to
worry about it right now. The wheels will come here, everything will be fixed, and the car will look insane. So congratulations for
completing the body. I hope you enjoyed it, and I hope you liked your
result that you made. And, congratulations. And yeah, I will see in the next
one. For now, bye.
16. Episode 15 Finalizing the Complete Body: What's up, everybody,
and welcome back. In this episode, we'll
be finalizing our body, so let's get started. Okay, so let's start
finalizing everything. So there are a few problems
that we have to fix, and very main thing, which is I forgot to model this thing in
the previous episode. So we're going to model
this in this episode. It's pretty simple,
not that complex. Anyway, first of all, I'm going to select this mesh, then press tab, and
Tildke view selected. Select these three taxis, then hold T Dokey view selected. Then come over to back view. Then G with this down, and then select these three G. G. Let's move that
a little bit up. And select these three G Z, G Z. G Z. And y. Perfect. Then select
these three again. After that, 1 second. Yeah, let's come
over to side view. First of all, I'm going to
turn out the x ray mode. I mean, turn on the x ray
mode in the left viewport, and I mean the right viewport. Then come over here. Tab. Let me just
decrease the x ray. Tab slick this mesh,
then press to. Slick these three. G Z. G, like that. Let's put these here. I guess Let's move this
down a little bit. Like this te G, go to come over to to elected. G D. Okay. Tab, turn off x rade. Let's fix this one. G, G. Here, G X. 1 second. Tab. Maybe let's put
the put it there. Okay. G G Y? I'm going to press
two. Then hold all to click on that edge. D. Let me see if we
can delete this thing. Let's press x, Dissolve edges. Perfect. Delete this as well. Dive edges. Looks better. Let's put this
vertex here. Okay. Okay, never mind. I think we have to put
all of these tees down. And yeah, we have
to fix this too. Wrong word. Okay. G Y. No, like this word. G Y, G Y. Tu Perfect. Tu GX, Gx gx. G Y G GG, sorry. Then another thing that I found out is we have
to fix this vertex, till they give you selected G X. G X. Tab. Perfect. Also, made the left side that we duplicated in
the previous episode. Why can't I select this? Okay. Finally, x,
delete. X delete. Make sure you don't
delete something else because that'll be bad. Okay, select this mesh. Till the Ke selected. And select this mesh, two, G Y. G Y tab. Then select this mesh, tab one, select these
two words, G Y. Tab, okay. Better. I think this looks perfect. Now what we can do is
I know there are a lot of small problems
and what's this? Let's just fix it really quick. G said. Okay. What I was saying, even though this
car doesn't look exactly the same as
it is in real life, but we tried to get I mean, we tried to make it as
similar as possible. But Yeah, this car
is pretty complex, so it is hard. Then I m slick this mesh tab. Let's come over to side view. Told click on this edge, G x. Put this edge here, slick this edge, G t. Perfect control. Now we can also make the
what is it called viper, I think. I don't know. Whatever it is, you can even
model that if you want, but I'm not going
to make it okay. Yeah. If you want to, go for it. I'm going to increase x ray. Keith x ray here. Okay. Now let's make
this thing really quick. Shift A, mesh, plane, R y, S R x nine enter, S k down. G put it here, G, t to keep you selected, g y, and perfect. One, sorry, tab, and then one. If you accidentally pressed one, just press controls and
that will solve your issue. Okay. Let's put
the vertexes here. Select these two word taxes, GY, G Y, these two word tax, G Y, Control R
insertin loop here, then G Y, two, select this edge. E. I mean, simply click, then G Y, move it backward a little bit. Here, et till the give you selected GY E to extrude GY, one for this vertex
here and that there. Two select this edge, e to extrude one, two, E one adjust tax, then press two again, E tot E again, then again, then again,
those word taxis. On my press two holds. I'll click on this
edge, then G Y. Two select this edge, e to extrude, one. Again, adjust the word taxes. Then also, select this, these word taxes, G Y. That these three taxes, G Y. Two, select this
edge, e to extrude. Then extrude this edge as well, these two edges after that, then press F. One. This doesn't look what I'm
making like this thing. Doesn't look exactly like that, but I'm I just ignore it. I'm not going to
model that exactly like it is what we see
in our blueprints. Oh, why am I making that? T X faces? G X. Yeah, hold control, and just put it there. G x then hold control. Two, one, G x hold control. G x, then hold control. Let's inert edge loop. G Z. Okay, what we can do here, which is pretty simple. G Z with these words taxes here, two E x, one, Gx hold control,
Gx hold control. In one edge loop
here and one here. Then press two. Hold I'll click on this edge,
select that edge. E, right click S
to scale it down. G Y. So we got what we like it is in the blueprints.
I mean, we made it. I thought it was complex, but it's not really.
That's great. Means there at one
edge loop here. Okay. Two, holds alt, click on this edge, holds all end shift, holds all end shift. Hold alt and shift here as well. Then we can maybe select
this one as well. E y tote. Tab, G, let's put it here. Tab, make sure that
you don't select those that we extrude it
so that you can adjust it. Perfect. Controls
and that looks good. Now what I'm going
to do is I'm going to less to side view. Then I'm going to
make this smaller. Let me see if there is
something remaining. Till the key you selected. What I'm going to do
here is I'm going to press tab two, three, sorry, select these ases. Then S x. Maybe not escape, two,
select these edges. G X, then select the
other edges as well. Gx tab. Okay. Going to select this
mesh is perfect already. We can go to make
this section two. All like the one by
one. No problem. Ey, G S to scale it down, G. Like this edge, G X one, like these two vertexes, G x hold control, and let's snap it with this
vertex along the x axis. Tab perfect control. What are we can even do here? I mean, select this mesh two, select these two edges, till they give you selected. E y. One, let's put this tex here. G. This te G. G sorry, G x, G X. Let me delete this phase. I don't know which
phase is that? X phases. I'm going to insert one. G X, two, three
dele phase as well. I don't know where it came from. But delete it if you have it to G s G X. Tab, L you selected. In two, in one
here, and one here, one, G hold, G hold
control, G hold control. Maybe snap it here. Tab looks good. That ugly part is gone. I select this mesh
G hole Control. How about if we sap it there? G hold control. G. Where are these
faces coming from? Oh, yeah, never mind. Oh. Maybe this face also may never mind. Forget it. Tab one, G hold control. Let's inert loop, G x, Gx, Gx control tab Let's Ng loop here and one here. G, G y, Gx, Gx. Tab perfect. Tab Gx G is Gx gx G G is G. Never mind. Okay, so I think this is fine. And yeah. Once we make the wheels, it will look even better, and then we can even delete
this thing like s and f. We can delete it later. But for now, I'm just
going to keep it. Tab one, sorry. Okay. Till the key
and then bottom, one, Til the key you selected, select this word text, then hold till the key selected. And 1 second. Show the blue print collection. Tab, select this word text. G X G G. G x, G, G x, Gx. G, G, gx, g, g x. Tab and perfect.
L this math tab, one, G, G. We can even
snap this tic to. G. We can't snap it so Gx tab select this mesh tab desert and g loop G G G X three two gx, one, gx, gx, G x, x tab. Great. G X, G Y G y, G Y. GG again, G G, Okay. You don't really have to worry
about those tiny details, but I do worry about that. Okay. I think this looks great. Now, I think it's time to start, I'm going to press A t
to keep you selected. I think it's time to start
separating the parts. So. So let's get started. First, let's come over
to front view tab. T to give you selected. First of all, press three. I'll click on this face. Select these three
phases basically. Let me fix that gx, G X. G X. Tab three, select
these three phases. Then right click, separate by
selection. Yeah, selection. Perfect. Then select
this mesh. Right click. Separate by selection tab. Let's slick this mesh again. Sorry, don't press x. Separate by selection. Perfect tab, and this part is already separated,
so that's good. Select this mesh now. Tab. Tilt to give you selected. Old Alt, click on this face. Great. Old Alt and Shift now. Nope. And shift. You want to select
these faces too. This thing right here. Then right click,
separate by selection. Tab, then select
this mesh again. Okay, right click,
separate by selection, and select this mesh,
select these faces. Select that face and this phase. Right click, separate
by selection. Perfect. Tab, hold Alt. Click on this face. Great, hold Alter shift now. Hold Alt shift now. Right click, separate
by selection. G again. Hold Alt and shift. Nope, I think we might want
to do this one by one. Here, hold alt and shift, gate, hold alt and shift. No. Hold shift only. Hold Alt and shift. Never mind controls that. We can select these fases too. Because why not?
Then right click, separate by selection tab. This mesh again tab. Hold Alt and shift. Hold Alt first, slick first, then hold shift to
slick these two faces. Then separate, right click,
separate by selection. Tab, slick the mesh tab. Hold Alt, click on that face, hold Alt and shift. Hold and shift, right click, separate by selection. Again, g. G. Great. Anyway, till
the key selected. Great hold Alt and shift. First of all, let's hold Alt. Now hold shift. Right click, separate
I selection. Delete this mesh. So I don't know how many times we have, basically
duplicated it. So we have to duplicate it, deleted multiple times
and this mesh too. When did I get this
meth meshes controls? Okay. Okay. I think the front is done now, let's come over to side view. First of all, this mesh
tab, three, hold out, click on this face until you the face slope
that goes that way. Then hold shift only. Hold shift. Right click, separate
by selection. Tab. Great. Hab three. What is this thing? Okay. I'm ignore that for now. O, select these faces from this view in the viewport in which
you have the remote on. Our wrong word text. Three, hold out,
click on this face. Hold shift now. Right click, separate
by selection. Tab. And now let's select. We can even insert in a loop. 1 second. Okay. So come over
to the top of you. One. We got just those tes. Ill they give you selected. Okay. Great, great, great. G Z. Til they give you selected. G Z G. Okay, three, hold Alt. Hold Alt hold Alt and
shift. No maybe no. I'll just select them manually because I don't want to risk it. If you select it accidentally, you have to unselect everything
and then select again. Right click, separate
by selection. Tab Perfect and role. Okay. Let's come
back to side view, and it looks like nothing's
let except the top. Tab, select this face. Right click, separate
by selection. Select this mesh. We can even fix this. Two, I mean, three,
select these faces. No that face. I'll check the top view. Right click separate selection. Like this mesh now, til the key selected. Hold, click on this face, then hold alt and shift. Hold. Click on this face until you select loop that goes this way. Hold shift. Perfect, smooth. And right click 1 second. All we can do is
hold l and shift. Why can't I select it? Okay. So let's separate it, I guess. Let's select the mesh Alt lt. Okay? Finally, Now
hold all shift. Great. Right click. Separate
by selection. Control that. Sorry. We don't want to
select these faces. That's enough, ok?
These faces are enough. Separate by selection. Okay. Let's come over to back you now. Tab Lessons Energy loop. Nope. First lessons here. Great, great, great, great. Okay. I don't know why I
keep mispronouncing it. Okay. The holds I'll
click on this face. Nice. Okay. Now hold Alt and shift. Control that. Let's
select it again, hold Alt, now hold
alt and shift. Basically, you want
to click right here. Now hold alt and
shift again. Perfect. Separate by selection. Now hold old the
key view selected. Okay, now hold Alt and shift
here as well. Hold old. I mean, hold old,
then hold Alt shift. Then hold alt and shift again. Se right click,
separate by selection. Okay, now hold alt, click on this face. Now hold shift to select it. Right click, separate
by selection. Let's come over
here now, hold Alt. Now hold shift. Right click, separate
by selection. Control less. Tab. Now, hold alt and shift. Okay? Hold alt and shift. My bad. Hold Alt and
shift. Okay. Perfect. I guess we have to. Yeah, I guess we have to select
them manually one by one. Old shift. Old shift. Okay? Hold shift. Just make sure that select
every single phase. What I'm going to do is
I'm going to press tab, press A, select this
mesh, then press. Okay? Hold shift. Let's
keep selecting. Now hold old and shift. Perfect. Never mind, Control. Make sure that you select every single phase and you
don't select a wrong phase. Right click, separate by
selection, tab, perfect A, old edge. Great, great nice. I think we can
make this one too. Hold. Now hold shift. Hold t and shave
now or maybe no, is simple so we can
select it manually. One by one. Right click, separate
by selection. Tab, select this mesh, Tab one, till the key selected. Select these two
vertex G Z. G Z. Now, select this mesh. Tab G hold Control s b. I
don't know where am I snap it. Now G hold Control. Snap that. Three like this phase. What can delete this phase? Like this mesh, 33
phases, x phases. Perfect. A, T **** you selected. Okay. So I guess we have
separated everything, and now we are ready to
material everything. But Before we material it, I think we are going to
model the wheels first, but I'm not sure. So I think about it, and then you will see in the
next or upcoming episodes. Anyway, right now, we can do. What we can do is duplicate this right side
to the left side, and then we can combine things. So press A or before
that 95 meshes, where are all of these
meshes coming from? M, I guess. So this is going
to take some time, but yeah, let's do
it. No problem. Okay. So press A. Right click. First of all, Object set origin, origin to three D cursor. Now, shift D, right click. I mean, escape sorry. Shift D then escape right
click, mirror global. Then objects, suppress A, objects at origin, origin
to geometry. Perfect. Let me look at it
first, crazy, Perfect. Insane. This looks amazing. Uh, what's this? Three, I mean, sorry, Tab. Oh, my God. So Controls that controls that until you
duplicate this mesh. Select this mesh, tab three, select this pace, til
they give you selected. Okay. So right click,
separate by selection. Tab, select this mesh, then this mesh,
right click, Join. Perfect. A, M. Sorry, press A tab A M by distance, removed fire wor taxis. Great. Now, before
we duplicate this, what I'm going to
do is first of all, let's start like
smoothing, Shade Smooth. Select this mesh, right click, Shade smooth by
angle. You selected. Does this look good? I think so. Yeah, not bad. Perfect. Yeah. Then
select this mesh, shades smooth by angle,
because why not? We can select the windows, right click shade
smooth by angle, and this one as well. Then this one, shade
smooth by angle. Shades smooth by angle. Shade smooth by angle. Maybe not this one. Let's try this one
maybe like this mesh, Shade smooth by angle. Or maybe no this one also, no. Or maybe yes. We can press tab and insert an
edge loop here to fix that. That is fixed. Perfect. L this mesh, shade smooth by angle, selected tab, insert
one edge loop here. That looks perfect. L this mesh, shade
smooth by angle. Yeah, it's already smooth. Shade smooth by angle. No. Shades smooth. Nope. Shade smooth by angle. Yeah. That should be smoothed. Shade smooth by angle
for this one as well. Shade smooth by angle. Shade smooth by angle. And maybe this one as well. Shades smooth by angle. That looks good. Shades smooth by angle or maybe shades
smooth, never mind. Okay. So we have to apply the Shade smooth
angle on this as well. Yeah, that looks fine. I'm kind of concerned
about this part. I mean third edged loop, and one not no controls that and maybe one here two. Never mind. I mean one here. Yeah. So you should insert
those two edged loops. Because they look fine. Tab one till the
key you selected, we can fix this
vortex really quick, Gx Gx Perfect. Control less I'm going to smooth this one as well. And not this one, okay? Control. I'm going to insert
one loop here. And maybe one here to. Maybe one here two. We don't need that.
Controls that. Til the key. A til
the key selected. Okay, everything looks good now. Now press A objects
set origin two, three D cursor, shift
D, Escape, right click, mirror global A, press A object set origin
origin to geometry. Perfect. Okay. So first of all, let me show you how this looks like in the material
purview mode. So this is how it looks like. Even though there's no material, so we can't really see anything, but yeah, this looks good. Perfect. And when we will
material this thing, it will look even better, and you will be
proud on yourself. So now let's start combining things till
to keep you selected. Right click. What I'm going to do is
I'm going to control J, Control J, then press. I'm simply going to hide it so that to make sure that I
have combined that mesh. Now, let's do the same
thing for this mesh. Shade smooth bi angle.
Nope, never mind. Once again. Should we No, I'm not going to. If you want to sure,
you can go for it. So join. I'm going to I'm not going
to join this for now. Let's join this. Join. Make
sure that you press, ok? Join. Join. Join g 00 o join, Join. Join. Join. Join. I'm going to select all
of the select these? This one to join. Now, control controls that
select these two as well. Then press join and then t. Now we can select
all of these. Join. Perfect. Join edge. Select this one now. Join edge. Now I'm going to select no
not going to select them. Select this one,
join edge. Join. Basically, I'm not combining the green area because I'm going to combine
all of them in one. So So for this, So all of that, right
click Join edge. Don't combine that. Then combine these join Hedge. Join Join e. Join edge. Join, like these
two now join. Join. Okay. Now, these four. No actually. Join, fill the key selected. Join edge. So this two, join edge join edge. Select both of these meshes now. Right click Join. Now for this one, I'm going
to select all of these. Join g. Now for this, let's select them. I hope you remember that
there's a mesh inside of it. First, we're going to combine
this then press edge, then we're going to select this. Edge, and join edge Join Join. Let's see if there is
something t the you selected. Y, done. A, right click, join, and now press edge, Control S. Now I'm going to press old edge,
so everything is back. Okay? Now you can even combine
this part if you want. Yeah, I'm going to
combine the main area, the main body area. Right click, join. And yeah, I'm going to
join this one, too, okay. Join. And don't press at okay. Perfect. Control S. Also, select these two. Then right click, Join. Control Control. Okay. So let me just hide
this for a second. Controls that to
bring that back. Okay, now press A
tab A by distance. We moved 230 vertexes, especially like the
central vertexes. Let's see if there are
some type of bug that we we tab Okay, so I must select this, shade flat, then shade
smooth by angle. It's fixed. Okay. Now, I do remember that there were some type of
bug on this mesh, and there is you selected. What is this? Where is this coming
from? Okay? So we can combine it, I merge it. Okay, now I press A, I mean tab. Now, press A select this mesh, select this mesh,
go to top of A. Okay. Now, let me turn
on the x remote. Nope. Turn off the X remote. Okay, select these meshes. The center word taxis. S X, S X, Sx, Sx. X or taxes, if we ideal those wor taxes,
what will happen? Me everything is ruined. G x edges, no. No D Again, what
I'm going to do. One. Turn on the x ray mode. Yeah. So, we got to
select them again. So I didn't I I
like, mistakenly, didn't select them in mode. So that's why. Like, I did not selected eyes that
I wanted to select. Now, S xx ax, as. 1 second till the
key you selected. X. How about that? Now A, sorry not n,
press by distance. Let me see if our
problem is fixed and no. Three, hold I mean three, hold, click on this phase, then hold alt and shift. X phases leave this
phase as well. X phases. Then press two, hold all, click on this and
then hold and shift. To select both of
these edge loops. E, right click, I
mean as x as x as x as x as x as x as x as x, make sure that this
line that you see, you don't cross it to right
side to the left side. Make sure it's on
the right side. I mean, make sure
that your cursor is on the right side
from the center. Don't go beyond the center. Now, right click. I mean, M by distance. Okay. You move 22 vortex.
That sounds good. Okay. Now we can press all
edge to bring everything back. Control S and everything
is now perfect. A objects at origin origin
to go origin to geometry. A Tilda Key you selected. And, yeah. Congratulations
on completing your body because now in
the upcoming episodes, we are going to material this thing and then
model the wheels. And then we are successfully
done with this vehicle. Okay, so I hope you
enjoyed this episode, and you feel very proud on the
result that you have made. And, yeah. I will see
in the next episode. For now, bye.
17. Episode 16 3D Modeling the Wheels: Was super everybody,
and welcome back. In this episode, we are going
to be modeling our wheels. So let's get into it. Okay, in this episode, we're going to model the wheels. And before we start
modeling the wheels, there are a few
problems that I found on this mesh to the
key wel selected. So first of all, we have
to separate this part. Okay? Three, hold Alt. Click on this face. Okay. Perfect. Now, you can hold
Shift to select this. Okay. And once you have selected it, all of these phases, Okay. Now, right click,
separate by selection. Perfect. Another problem is we have to separate
this part two. Tik selected tab, Tilde KeV
selected. Let's select them. Shift, and start selecting them. L et me check side and case. Perfect. And once you're here, select both of these. 1 second, Let me select
all of these really quick. Perfect. Now, we also
have to this part. Let me check reference images. Okay. Start selecting
these fases. Let me just press G perfect. Now, we can write clicks, separate by selection
let me just check this. Now, a, press controls
head. Perfect. And yeah, for this part, you got to separate that as well. Tab, let me select all of them. Just like all of them
by holding shift. Okay, perfect, right click. Separate by selection. Let me check in case
perfect controls it. Everything looks perfect now. A few more thing
that I'm going to do is select this pace. Let me just try to
shade smooth by angle. Okay, that looks good. Let's apply that on
this one as well. I'm not going to
apply on this one. For this one, nope. And we are going to apply
on the lights as well. Then maybe on the
spoiler two, Perfect. Everything looks perfect now. Control S. Another thing, Another bug that I found
is select this mesh tab one, select these Vertexs. Then press G Y to
fix them. Perfect. I know this doesn't look exactly like it is in the
blueprints, but no problem. You can adjust a board taxis and make it as
close as possible. But I don't think
that is necessary. As long as the main shape
is similar, that's fine. Perfect. Anyway, let's
make the wheels, okay? So what I'm going to do is
I'm going to press Shift A, mesh, and then let's
create a cylinder. Then press R y, then type 90, then
press S to scale it. I mean, press S to
scale it down. Then L et's skill it down again. Let me come over to front view. G. Let's put it here, then press S x to scale
it along the x axes, G Sx, and we want to
put it somewhere here. Okay. Perfect. I think 1 second. Sk it down. And, yeah, that looks good. Now, let's press Control
R. First of all, I'm going to press Shift D, Escape, then press G
x and put it here. Okay? No, maybe not there. Simply press edge to hide it. Okay. So like this mesh. Don't move it. Hide that mesh. That cylinder. Anyway,
like this mesh, tab Control R, insert edge
loop here and one here. Then press one, select
both of these word taxis. Then press S to scale them down. 1 second. Let me
select them again. Now I'm going to skill it. S x, G x. Tab, and that looks good. Now we can do is
press tab three, and then select both
of these phases. Then press I, 1 second. I Control Z. Now press. Yep. That's perfect. Now we can press S x to maybe put that there, and I'm going to insert
one is loop here then g x. Does that look good? Control. I don't really think
that is important, but so we can make it. Tab control inert in loop
here and one here to. Then pull shift and t perfect. Now we can press S x. Tab. Okay. That looks good. Now,
what I'm going to do here is I'm going to press
shift D again, Escape. Now press tab three A, and then unselect both of
these bases. Then has. Select both of these ase. What I'm going to
do here is Tab. Let me check reference images. Press tab, select
both of these faces. Then you can press E, escape, S x, scale it here. Then press I. Then escape S x. What I'm going to do
is I'm going to leave this phase and this phase. Then press tab, the tire tab, delete both of these phases. No this mesh tab. Select both of
those phases again. E escape S to scale it down. E escape S x, x pass, Three, I mean two, hold Alt, click on this edge, then hold alt and ship. Then we can press F. No. We can simply press
S x and make them. Then put them as
close as possible. Then I think we can
press A by distance. No. S a X. As x A by distance. Perfect. Remove 32 vortexes. That means this is now merged. Perfect. Okay. That looks good. Now,
what I'm going to do is let me unhide
that cylinder. Select the cylinder. Now what I'm going to
do is I'm going to press S to scal down as
scal somewhere here. Shift D escape and hide
that. Now select this one. We can do. Is put this here. Tab three, select this three. Yeah, select this phase. S, skill it up. Ski it. Now that's fine. Now, control S. Let me press shift
A, mesh plane, R Y 90, R Y 90, S, skill it down. G, let's put this here. O, bad tab and one. Like that. Tab, Gx. Let's put this here t to give
you selected G G x here. Okay. G x tab here, that means tin loop. After that press two,
select this edge E, then g put this here. One, put this word here, this w t here, two G after that, three select this base, gx. After that, let me zero here. To L both of these
edges, e to extrude. They're not I mean,
they're merged, so we can press
one, right click. I think we can
split it, I think. To. Never mind. Control control. First of all, let's extrude
this one and then this one. There is some type
of tool, I think, to merge it, but I
don't remember it. No problem. We can do
this this way, ok? Yeah. Select both
of these taxes. G x, put them here. Gx actually here. These word tex,
Gx, put them here. Then select, G. G, then select these three, G x. I'll show that. I'm going to insert one
in here and one here. Put these taxes here. Then we can insert one
here and one here. Once that is done, I'm going
to these two word taxes, the x of them here. Not that or tex, this one. G x. Two. We can serve
one in deliver two. Now press two. Hold hold,
click on this edge. Now hold Alt and shift. Perfect. Maybe not this edge. Hold shift to select that. Then press E X to extrude it. Then I'm simply going
to upscale it first. S X. S Y. We can maybe change it to local. Now, S Y. T. Normal, normal, maybe. No, is not it. Let's send it back to global. Let see. We got to
do it manually. No. Hold I'll click
on this edge. L et me turn on the x remote. Tab. Let's do it one by one. Slick these edges. G put them here. One. Three, I'm going to
delete this phase. These two phases. X phases. O. Then one here, one here actually, G. I think that's how we have
to put them or maybe no. Even if it is, things to put it. To I'll click on this edge, S to scale doo sim. One. Let me insert one
loop here and one here. Let's put these vertexes here. Then we can reach two,
these two edges, F, then insert one loop here, one here, here, and
one in the center. G. I'm going to snap the vertex. Okay. Tab let me
turn off X remote. Yeah, Los good. I don't really think
that we have to make that maybe you can
delete these two phases. One, tab and one G X. Will that work. Let's see. L these two taxis,
with them here. G, G them here. G x. Tab. I'm simply to delete
those two phases. Controls that controls
that controls that. Now I can delete. X spas. Actually, we do
need to insert loop here. Like these two ts,
put them here. G x. G x tub perfect. Now, what we can do is T this cursor and then put the cursor here, in the middle. Okay? Then here. Then select this mesh. Yeah. Then object such origin, origin to three D cursor. All we can do is select
this mesh three. Click on this face, right click, or I think what was it? No. Let me see. What am I doing? Oh, yeah. What do you want
to do is press three, select this phase, go to mesh, snap, and then
cursor two selected. I forgot that. Then I searched it up on Google, then got it. Now what you can
do is select this mesh objects at origin
order 23d cursor. Now, shift right
click. I mean, Escape. Then R, and then
simply rotate it. We can maybe type
five, maybe 50. Maybe 60, this type 1 second. Press r then 50. Scape R 60, R 55, I
think that'll work. Or maybe 1 second. R, and then simply I'm
going to rotate it here. Then again, 1 second. I'm going to let this me, this meh, Tab one, select these two vertexes, S. Gx. Then I'm going to come
over to front view. I'm going to change the snap to mode from vertex
to increasement. One, Gx hold, snap it here, G x hold control. Now we can come back
to te snap into tex. Then select these two vertexes. G. Let's move them here. Maybe knock. G x. G y. Okay tab. Now, again, is r to rotated,
that's rotated here. X delete. Again, change it to tab, change it back to increase Tab It's in the same position. Escape. Got it got it. X delete. Shift D Escape now r
y maybe R z, RX y. You want to rotate it
along the x x is only. That's what that was basically
causing that problem. Shift D escape rx
You're perfect escape. X Here, shift to escape r x. Shift escape r x. Shift escape r X. Finally, we are done. Now I can select everything. Now what I'm going to do
is I'm going to join this. You can even press Control
J on your keyboard. Then press two, sel two phases. F F F my bad F F tab. Yeah, that looks fine. 1 second. Let me come
over to front view. One, like all of these word ts. I hope we can press the
slash key on your keyboard. This one actually. No
this one, this one. Next to your shift
right shift button. Key. We want to make sure that we're selecting right word taxis. Perfect. G X. Okay. Tab, then click on
that slash key again. Select this match again. Tab. Let me come
over to side view. Select the word taxis, as to scale them up. Scale them here. Tab
then S, scale it weight. Tab misses taxis. Controls that we can
even scale this down. After that, sc it a little
bit down, select mesh again. Two, hold out to
click on this edge, AG, then E, right click, and then we can press
S to sk it down. Tab that looks fine. Perfect. Now, that cylinder that we did. Then we can press gx, sorry g. Select that mesh. G X, put it here. Make sure that you
have selected it. Then we can press S
to scale it down, and then we come over to
our reference images, and. Let's scale it down. Let's put this here maybe. Sx, gx, S x, Perfect. Now, I'm going to shift D S, scale it down again, Gx, put this here. After that shift D again, then G S to sc down. Also universe A objects
or origin to geometry. Now, select me again. Let's put this here. I t then three. Select this phase. Perfect. G X, here, G x, can put
this face here. After that. Perfect. After that, we can press E, skate, S, kill it down again. Gx, let's put this here. E escape S, sk down, G x put this here. E escape S, ski it down, Gx put this here. Then E escape gx. Perfect. Now, let's select Let me
press slash to enter in, I don't know what it's called, whatever it is, go in that mode, then then start selecting pass. You have to leave
one of the pass and then select phase that comes after that phase that
you select it like that. Perfect. Now we can press E to extrude Escape S to scale it. S then scale it up. Let me press G.
Let's put it here. G. Let's put it here. And that looks fine. Or I'm going to press S, skill it down, G x. Let's put this here. Then E escape S, skill it up again, G x. Then E right click, S, kill it up. Again, G X. Tab. Perfect. Control S. Now, this mesh. Shift D escape S, skill it up. G X. Just make sure that you haven't extruded
anything from this mesh. Perfect. G X, we could
put this here. S. Now shift D again, S, kill it down. H. D x. Let's put this here. We can skill it more down, I guess, tab, three
like this phase, S skill it down. Wrong phase sorry this one. After that, three
these three phases. Then leave one phase, the select three after the phase that After the phase
that you did selected. Perfect. Now we can press
E. I guess, 1 second. Let me check. Perfect E. Right click. I mean, escape, then a to skill it up. T select these two edges S. Z. G Y Controls that
controls that. 1 second. What we can do. One controls
that controls that. We can try Bevel. Yeah. Tub, and that looks great. Okay. Perfect controls. Once this is done, now what
we can do is make the brakes. So I'm going to D t p
here than this one here. Here. Let me show you. This one is here and
this one is here. Like that. Okay. Perfect. So yeah, we have to
make the breaks. So I'm not going to get into into small
details of this break. We're just going to make
it si a pre basic break. So what I'm going to
do for this is we can take a break
from the Internet. We can use this photo, but I'm just going to close it and we can make it ourself. It's not that hard. Put this cube here, G, put this cube here. We'll place it later. Tab, turn off the tool, first of all, T O, select the t, G. Put this word t here, this word tax. M here. Control that controls tab
S X Object set origin, origin to geometry. I don't know why our
origin is on the cursor. Even though I changed to set
origin, origin to geometry. Oh, maybe that's because
I modified the cursor. On default on the
center of the grid. I think we can reset that
by pressing I guess. 1 second. Again, I searched it up on Google
Snap cursor to world origin. Perfect. I forgot things. Yeah, that's why.
Anyway, press tab three, like this face, G y,
put this face here. Then that means one edge
loop in the center, and then one here,
and then one here. G I just tes like that. G, G Y, G, G z. Like that, Lessons are
one here, one here. I mean, one here. Sorry. After that, three,
select these two phases, e to extrude them. One. We need to put this
text here, this text here. This wor text here,
this text here. Tab, objects or
origin and geometry, a, I don't know why. Selection to active,
maybe no escape tab three S x controls the tab. I don't get it. Maybe
that's a bug or something. Let's
just ignore that. One. Like these vertexes, x, put them here. After that, three. Let's select these faces. G x put them here, then E escape S to scale it down or 1 second control
I, this is what we can do. First of all, g x put this here, then I perfect Ex, put this here, Gx after here. Then again, right click
S, control control Z. Let's put this here tab, and then shift D escape G x Sx tab A, one, then A. M I'm going to take it
to Carcer to select it. Now we can safely scales. We can type, I think, -90. Escape S x minus one
maybe, minus one. Then select these
two meshes tab, come over to front view, one, actually press three, select these two faces. Once it is selected,
select like this. Maybe not like that because then it will select
these pass to. You want to make sure that
you select these two. These faces. Then faces, one, slick these vertexes. S 1 second. F, No. Two F. First of all, I think we have to join them. Then tab F F, and let's do the same
thing in all of them. Never mind. Slick one by one. Okay. Perfect. Okay. So now we can press nothing. What we can do here
now is actually, tab three s theses. G y. Let's put them here. G Z or maybe S. That will work. I'm going to put this
these vertexes here. And then yeah, these
vertex Here, I think. Just put them there. After that, these vertex here. These vertex here. Three pi pressed phases. No. Actually, this isn't
the way to make breaks. That's why. Still, what I'm going to
do is I'm going to insert one edge loop here. Then three. Also, I think g y. We can change it
to first of all, change the snap to move
from increasement to text. Now G hold control. Snap them. After that, I don't know this is fixed. So, that's two F then F F, perfect. OG and loop here. As these words. Three, I mean, three,
select these bases. We can insert a loop, one here and one here. Three. 1 second we inserted
a loop at the wrong place, we have to insert one
here and one here. Then three. Okay. Select these two pass. Yeah. Insert one
here and one here. Three, select this phase
and this these pass. Then we can press I think we can extrude
all of them maybe. We don't really
need to enter that, but still I'm going to keep it because I don't
want to control z. Okay, now, two. Okay. Once this is done,
know what we can do. Three. Yeah. The third
one in loop here. Let's select these two phases. E, one, three, I'm going to select
maybe these two phases. E again, one, tab and then S X. That looks great, okay? I forgot to make these
thing here here, but they're not even visible, so I don't really think
we need to make that. But before we I mean, place these bricks
where they should be, what I'm going to do is
select all of these edges. Then select these ones too. Then we can press G Y. Okay. Perfect. Three, I'm going
to select these fas S. G. T Perfect. This doesn't look the
best, but that'll work. Ex, S, scaled down, g y, one S y, g y. G X. Tu. Okay. So this looks fine, not the best, but
also not the worst. And you can make a complex,
detailed brake yourself. I mean, you have made this whole car yourself,
which was difficult. So if you can make that, you can make the
brakes yourself too. So go for it. I believe in you. You got this. But for now, I'm just going to
keep this brake. I'm just going to
use this brake. H to the key you selected GX. Tab three, select this face, G x. Tab. This looks good. You can make another one yourself or you
can keep this one. Your choice. 1 second. Tab one. Tab, slash. Maybe no. Controls
that controls that. Slash controls that. Let me press slash again. Tab. G, I'm going to change it to tex. Yep, it's already
G G hold control. Sorry. G hold
control G G control. A, my distance. T, I'm going to dee. P one, G control G control G control G
control G control. Tab. A by distance. Tab t. Perfect. Now we can plus slash again. And that looks great. Okay. So yeah, congratulations. We have modeled our
wheels successfully, and they look pretty cool too. So the wheels are now done. And now, don't duplicate this yourself to the
rear part and then to the left side because we will do that later when we are going to be
finalizing everything. But for now, this looks great. So in the next episode, we are going to
material everything. And y, see you
there. Bye for now. Oh.
18. Episode 17 Adding Matirials: Well super bud in
will come back. In this episode,
we're going to be adding materials to our car. So let's get started. Alright, so on this episode, we are going to be
materialing our car. So yeah. Let's get started. Honestly, I'm really excited
for this part because, yeah, who don't love coloring. Because once we have
colored our car, it will make our car more
stylish and more cool. Okay, so let's do that. First of all, what
I'm going to do is There is no need of this
viewport now, not anymore. So we can delete any of these. So right click in the corner. Yeah. And then close area. Pause. No, bye bye. One thing that I would
like to tell you here is, please don't remove
that viewport because later in this video, I'm going to add
that viewport again. So please don't remove that. If you have already removed
it, press controls that. Thank you. Okay. So, bye bye. Right viewport. It helps us a
lot while three remodeling. Okay, I'm going to do. So basically, there
is some bug, I think. Yeah. So this was the
bug. Turn this off. Now that looks good. Okay, what you have to do is bring this make
this side bigger, then come over to material. Now, first of all, I'm going to click on
this plus sign, then new. Then I am going to
rename this material, rename this material, y. Simply just double click
and then May Aston Martin, and how do we spell l Kia? Bell here. Okay. Perfect. Then I'm
going to this main body. Okay. Perfect. Now, change the material color to
something whatever you like. If I come over to
reference images, It's a blue color, I guess. P. We're just going to go
with this one for now. After that, select this mesh and then apply this material. And also, you have to come
over to material preview mode. Let's increase the metallic and roughness is enough.
This one is enough. The Okay. We can make it dark. Yep, I think this is it or
not exactly, no problem. And then, we have to
apply this one too. Actually, I'm going to
bring another report again. Should have not closed
that, but no problem. This one is going to
be material preview. This one is going
to be from which I can select them,
select the materials. Select the meshes basically. Then select this one. Then click on the plus sign, new name the material Pasta
Aston Martin Vl Kira name. You can copy the
name, Control A, Control C. Now this is
one is going to be. Second in or secondary,
whichever you like. Second second domain. Then this is going to
be a dark color black. Like that. Do we have to adjust the
roughness? A roughness. I think this one is enough
and metallic. Looks great. After that, We can apply this one for this mesh, we can apply the est
Martin second main. Then for this one, I'm going to create
a new material. As martin Val ka,
body back section. This one is going to
be complete black. It is going to have
something like that. Roughness f and metallic f to. I turn not exactly black.
Not complete black. Okay. Perfect. Okay.
This one is enough. Then I'm not even sure that we needed a new material for the
body back section. So all we can do is control Z until we
created this material, is going to apply
the second main. The same for this
part, second main. Then second domain not that one, this one, second domain. Perfect. Now I'm going to change this to third
main, I think, because this green thing that you see is
going to be second. Third main. Yeah. Now, this one is going
to be fourth main, I guess. Or we can name it top
section. Top section. This one is going
to be like a gray, or you can even apply the carbon fiber
texture if you want, like by clicking here and
then the image texture, but you might have to
make the V for it. Which is a complete other
thing. Is a separate thing. For now, let's just go
with the gray color. Then for the tech for
the I mean spoiler, we can go with the top section, and then I'm going to press Then, press three. Hold Alt, lets
click on this face. Perfect. Then hold
Alt and shift. Perfect. You can unselect
these two fases. Hold Alt and Shift. In that, perfect. Hold Alt and shift,
hot and shift. And shift, and shift perfect. Then we can apply the
third main material here. Then hold, click here perfect. L t and shift now. L and shift, hold alt
and shift, l and shift. We can select these materials. What I'm going to do is a press
right click, right click. 1 second tab, A, right click, separate
by loose parts. Now select this part
and change it to top section or top
section, third main s. These ones should
be top section. Yeah. So after that, you
want to press right click. Or I think control sorry, or I don't remember it. I forgot. Forget things or not I, you will forget things if
you don't practice them. No problem lets do it manually. For this one top section. Tab. I guess we
have to them again, three hold, then third
main and then assign. Control Z. Third main assign. Then this one is going to be
top section. I don't know. But I'm going to I'm
simply just going to apply the top
section material. What we can do or is tab
hold now hold Alt and shift. Simply select this
area, these faces. Then we can right click
separate by selection. Then select this me. Hold Alt. Hold Alt and shift. Separate by selection tab, and I'm going to apply the main. Yeah. Third main separate by selection, and then join. Third main. Perfect. That looks great. Then third main, Make sure you apply the material
on your right side too. Okay. A third main,
then third main. Okay tab. So we can
select these two faces. Both of these faces, then create a new material new back red back aster
matinal ia, back light. Then assign. Okay. Not worked. I think that's because
you should have both of the material that are going
to be applied on your mesh. That's why. I think
that's the case. Anyway, but I definitely
recommend you if you want, like to, like, if you want
to apply another material, like two materials on one mesh, like specific material
on your specific area, on your specific faces, you should definitely
like separate. Anyway, now we can create
a new material here, ch mato vlc windows, Winds. Black, metallic, and put the rawness or something like that,
roughness, I think. Can decrease the metallic. Okay. Now, let's do the same
thing with our lights, front lights new module
here front light. Lights cover. And this is going to
be, yeah, for this. We want to make it transparent. So what you can do
here is you want to go over to your
shading work space. And now we have to
make that by I mean, we have to make the materials. I mean to make it
transparent using the nodes. I don't really have much
experience in nodes. If you do have, you can make
it much better yourself, but I do have a
really simple one. So what you want to
do is go over to add, then find the mix shader, okay? Click on this and
drop it here, okay? Make sure that you drop it in between both of these notes. After that I go to
add Shader, I think. Oh, yeah, it's Shader and
then transparent BSDF. Let's put it here or here somewhere here.
Let's put it here. And then what you want to do is connect this with the shader. Okay. Perfect. And now, Yeah. Come over to
material properties. Then in the settings, change the blend mode
to all pop blend. I think. Yeah, so
it's not transparent. Now we can even control this. Decrease it or increase it. Let's come back to lay out and what I'm
going to do here. Is perfect. I think we have to increase the metallic
or roughness from here. Something like that
contain the material to maybe like black,
complete black, and let's put the Alpha or maybe let's go with the white.
Something like that. That'll work. We can't really see it. I think we have to decrease the Alpha
again. Now let's check. Control that's perfect. Now also tab three, hold Alt click on these faces. Hold Alt, then now
hold alt and shift. Hold. Now hold alt and shift. Tab. I'm going to
press lash. Now tab. Hold Alt and shift, alt and shift, alt and shift, hold shift alt and shift. What I'm going to do is I'm going to select this one by holding
out, only that one. Then this one on the right side. I mean, left side,
then right click, separate by selection,
tab, then select this. Then right click express tab A, right click, separate by parts, tab control tab let me check. Controls that controls that. A by distance. Hold click on this pace again, or let's separate this one. Much better. Hold shift. Sorry. Hold shift.
Now, right click, separate by selection tab. Now we can slick this press tab, A, right click,
separate by lose part. Hopefully. Perfect. Now
we can right click, join. Okay. No, I think
we can press lash. After that, first of
all like this one. The ups one, come
over to materials. Let's create a new
material here. Name it Aster Martin alka
windows, not windows. Front whites inside enter. Now I'm going to change
the color to black, maybe. Make sure that you
apply this material. So to do that, I'm just going to click that and then minus. Ps controls that controls that. Okay. Perfect. Then I'm going to come
over to reference images. Let's go with the
white color maybe. I can change the metallic. Then I'm going to
select this mesh. Then press edge. Okay. I'm going to hide
this one to where it is, where is it perfect. Now, we have to first of all, I'm going to select
everything here. Select this one too. No control Z. Until
they give you selected. I think this one. Control Z. Okay, perfect. Okay. Now I'm going to
create any material here. Aston Martin Valca front light is what we are going to name it. Am the metallic and roughness. 1 second, let me check.
Oh, yeah, I got it. I searched it up
on Google again, press Control L, and
then Link materials. Perfect. Finally. Okay. Come over to reference images. And we're going to change
to something like gray. Then For and then I'm going
to select these two meshes. I mean these three
meshes basically, and then create a new material. As to mark car two maybe. Then control L link materials. Then Let's hit that
button right there. Control L now, I
think. Yeah. Perfect. After that, like these
two, these two objects. Now, control L
link materials new at the margin volcan three. This one is going to
be in orange color. Then control L link
materials. Perfect. Then I'm going to hide
unhide both of them. You can press t two. Okay? That looks great. Y, hide this, like
this. Maybe black. Yeah, we can go with
the gray color, gray material, something
like that. Then alta. Like this, again,
we go to shading, and then to decrease the Alpha even more Layout. And draw less. I think everything is done. Yeah, these lights too. I think we can maybe apply this material
front lights cover, then change the name and remove
the front from the name. Then t the K selected, what I'm going to do here, select this mesh and apply the back light Then for this, I'm going to create any material nematic back section material. I'm back section B one, maybe. I don't know what to name it. Let's just go with
that. Metallic Yeah, this is fine. Okay. Then I'm going to apply
the third main material. Then maybe top section. Let's just name it
like one, something. And then something like that. Okay, that'll work
perfectly fine. Like this. Yes. Okay. For this one, let's change it to
one and this one should be like third main no. Let's go with the astromrg
curia two controls that osi renamed material. New material astromrg curia two, we're going to change the
color to something like that. Maybe we can go with white, maybe or maybe that one. That looks fine.
That looks good. Okay, like this one. One. For this one, I'm going to apply
the one material. Then for this one. Third main. Okay. For this one, let's go with the one
or maybe two controls. Also, for this one,
let's go with one. A till the key selected. Okay. Now, before I mature that, why am I not maturely
Let's mature it. You ch marginal
second second main. Let's go with the green color. Green green color. Increase the metallic and
roughness, that's fine. Going to decrease
that color two. Okay. Perfect.
Also, for this one, we have to apply
the second main. Y. Perfect. Why this so dark? After that, tilda key selected, and I'm going to
create a new material, which is going to as margin
will Tires like that, black, chain the
metallic and roughness. Then we can also apply those
shapes with angle. Perfect. For this, new as
marking one, Control A, control C. Let's go with
this material, maybe. This one, okay. Okay then let's go with the real one. Maybe we can the
shapes with my angle. Both of them. Yeah. Like this mesh Wheel one. Then for this one,
new wheel two. I'm going to gray material. Perfect. Then wheel two. For this one, actually, let's apply the
wheel two mature, then press tab, three, and hold. Then hold shift. Contro
hold shift, hold. Hold shift, hold, control. Hold shift. Now hold alt and shift again. Perfect. Now we can create a
new material assign it two. Wheel three. I know I said we
should separate it, but I'm not going to do it. If you want to, you can do it. No problem. Can you even apply a texture or Astro Martin logo, if you want. Let's apply the two
material here. Second one. Are we going to even
duplicate this material? I think ye. And then
change it to. Four, yeah. Then change the color to white. For this one, I'm going
to create a new material, so Margin car reel five. This one is going to be a plain gray with no
roughness or no metallic. For the brakes, we can
create any material, and I'm going to
remove the wheel from the name and brakes. And we can even like apply any material
you want. You can apply. Between the roughness and
metallic metagness, I think. Yeah. Okay. Perfect. Once
everything is done, once all of this is done, now, what I'm going to do
is close this area. Cs are perfect. And this is what our car
looks like and amazing. Wow. Let me just adjust the metallicnes for this. That is fine. I'm going to change the material
of this thing. Aston Martin. One maybe. A Tilde
selected, and this looks. Okay, this is what we have made. No next episode, what we
are going to do is Okay. So in the next episode, we are going to
finalize everything. I'm going to be duplicating this wheel and
finalize everything. So see in the next episode. I just remembered this
one tab like this face, the material, Aston Martin
ira six, I think sign. Perfect. Here to sin tab. Okay. Yeah, I will see
in the next episode. Bye for now.
19. Episode 18 Finalizing Everything: We'll so everybody,
and welcome back. In this episode, we are going to be finalizing everything. So, let's get started. Okay, so in this episode, we are going to be
finalizing everything. And then the next episode
in the upcoming episode, we are going to be
rendering this thing. Okay. So, first of all, let
me dublicate the wheel that we made in the
previous episode. Let's select the tire, then rim and this part, this thing, this thing, this thing, this thing,
this thing, this thing. And the brakes to. Perfect.
What I'm going to do here. Click on this, just hold shift and click on
this then right click parent and
object, I think. This tire is now
the parent of it, whenever we move this tire, it all of the rims will
move along with it. I and I can move the
brakes on its own too. That's pretty cool. Let me the tire. Now, one thing that
I was wondering is maybe if we like
Okay, never mind. Shift D, Y, ops Control Z. So what you want to do is right click and select hierarchy, then shift D, Y, and put this here. Okay? Come over to side view, then press S to
scale it. 1 second. 1 second. If I select this. Perfect. What I'm going to do now is
select this mesh object snap, cursor to select it, then objects at origin already
there. S scaled it up. Then come over to back view, S X, gx, S X. Perfect. Now what we can do is
select this again. Maybe we can select
both of the wheels. Okay. Before I duplicate this, what I'm going to do is
I'm going to press A. Hold shift, and select. 1 second. I'm going to select
both of the wheels. Then Then let me just make a
separate collection for it. First of all, select
hierarchy, new collection. So name this
collection to wheels. Okay. Now we can select hierarchy,
select objects, basically. Then I am going to. Okay, 1 second. I'm going to click here. A. Now click on this, right click parent, and object. This is now parent
of everything. Cool. Now we can rename this two body and bring
these wheels back. Select hierarchy,
actually select objects. First of all, unlock it, turn on the selectability
and then bring it back. We can delete this collection. We don't need it. Delete. I to rename this two
front right wheel. I believe is the right wheel, then this one should be rear right wheel.
Select both of these. Select Select hierarchy, y. Then object. 1 second. Press shift C. We got the cursor back on the grid on the
center of the grid. Now I think we can press object, St origin, origin
to three D cursor, Shift D escape object, no object, right click
mirror global. Perfect. Now we can rename it to left. Left and then remove that
0.001 from their name. Copy that name Control V, and we're going to
change it to rear. Okay. Perfect. T A A til the ve selected objects at
origin origin to geometry. And finally, No finally. Anyway, Well, actually, finally, our car model is now
finished. It's done. Amazing. So yeah,
congratulations on that. So this is what it looks like. I really hope you are enjoying your result that
you have made yourself. Yeah. This is the
end of this episode. Now the next episode, we are going to be making
the renders of this car. So yeah, see you in the
next episode. Bye for now.
20. Fixing Backface Culling issue and modeling (UPDATE): What's up by, everybody. So in this video, we are going to be fixing a problem that I
found on our project. And also, we're going to be modeling this thing
right over here. So if I come over
to wireframe mode, this part right over here, I forgot to model that. It will only take a few seconds, a few minutes, so we can
model that one as well. Anyway, come over to solid
mode in viewport shading. After that, basically,
the issue on this model is that in blender or basically
any three D software, whenever we model
a three D model. Okay, so basically,
every phase in a three D mesh have a front side of it and
the back side of it. So in our mesh, the problem here is that the front side is
facing the back side. So if you import this model, export this model and
then import it in other three D softwares
like Unity or Maya, you will see a material issue, and that's because of the
wrong direction of our faces. So right now, in Blender, You three D model will have a view on the front side
and on the back side, but you can turn that off. For example, if I
come over here, then turn on back face calling. Now, if I come over here, whenever I am seeing the
back side of our face, you will not see any
materials on that. It will basically turn
100% transparent. And that's the problem
that is over here. So, for example, if
I come over here, Now, I can see the
material on this side, but over here, I cannot. That's because this
is the front side, which is on the wrong
direction, basically, okay? Like here, it's perfect. The front side of our faces
is facing the front side, and the back side is
facing the back direction. But over here on the left side,
it's completely opposite. So that's what
we're going to fix. It's a really simple, it's really simple
to fix the problem. So what you can do
is come over here. First of all, turn off
the back face calling, then come over here, then face orientation, okay? Now, the blue side,
the blue color shows or represents the front
side of the face, and the red side represents the back side of the face, okay? So what you can do is your mesh, press tab, A shift n. Okay, this will fix your issue. Okay? Then we can press edge to, you know, we can know
that this current object. I mean, it's back face
cooling issue is fixed, okay? That's why I'm hiding them. Okay? Then come over here, tab, shift n, sorry. Okay. So right now, it's basically turned
to complete red. So we can fix this by simply clicking here
and then inside. Okay. Okay. Now we can press. Tab A, shift, n. Perfect. Tab A, shift sorry, shift n, then inside. We can hide this one
and this one too. Tab A, shift n, and perfect. Tab A, shift n, then inside. Perfect tab, then. Okay. And, tab A,
shift n perfect. Let's select this one too. Tab A shift n tab H. The wheels are perfect. Except the brakes, so we
can select both of them. Multiple brakes at the same
time by holding shift. No that one, this one. Okay. Tab A shift tab Perfect. I'm not going to
hide the wheels. Tab a shift tab, tab a shift and perfect edge. Tab a shift and. Once we're here A, shift n, now we're here, we're going to turn
this two inside. Perfect. Now press edge. Tab a shift. H tab, sorry, A, shift n. Okay. So if we're here, what
we're going to do is, first of all, let's
just like this one. And then this one shift
n. Then inside, okay? This will fix your
issue. Never mind. Shift n. Okay. We basically have
to do. One by one. Okay. So A shift n. Okay, great. Tab, A, shift, n, Tab a shift n, tab A, shift tab A
shift n. Okay, perfect. So H, H, tab A, shift n. Yep. Basically, this red
side should face here, and the blue side
should face here, which is what we are
having here, so perfect. This one is A, shift n, H. Okay. Tab A, shift n, tab. Tab A shift and H, tab A shift A, shift n inside. H. Perfect. Tab A,
shift H 1 second. A, tab A, shift n, Shift never mind. A shift. Tab A shift tab A shift
tab A, shift tab A, shift tab A, shift, n tab A, shift n. Tab A shift n
inside, Tab A shift. Tab A shift. That's why you should hide it, hide it, but no problem. Just be careful when you're
doing this. Perfect. Tab A shift tab A shift
n. Tab A shift n, tab A, shift n, tab A shift, n, tab A shift n. Y. Okay, have a shift, hold Alt. Now hold Alt and shift. Now hold shifts only. Shift, then inside. 1 second. Never mind. Perfect. A shift. Controls that shift tab A, shift A shift, no. Same thing for these lights. A shift, I guess everything is done. For this part right over here, what we can do is all
click on this edge. Then what you can do
is press E escape S, then scale it down a little bit. G Y. S Z. G ZD, let me change this
to maybe local. S Z. Yeah, I was individual origins. Okay. Now once you're here, you can press E Y. 1 second controls that G Y S G. This will fix that issue as well, Okay? Then we can delete
this one x to delete. Select this one,
shift the escape. Then I'm going to
change this to. Three D cursor, right
click mirror x global. Perfect. Change it back to. I think median points. Okay, everything is not
perfect. Now press. Now you can look at
your mesh. Perfect. So yeah, press Control S. But
before we end this video, I'm just going to make
this part really quick. Shift A Mish cube, S to scale it down. G, put this over here. S Z. S Z. Tab one, put these
vertexes here. These vertexes here. Then we can come
over to front view. I mean, top you sorry, tab, GY. Let's put this here, tab G Y, G Y, G Y. G y, control our lesson zero, one is loop here, one over here. One, but these vertex is here, these vertex is here, these t is here. And we get in z one here, one. Okay. It hopes
control Z, Control Z. We have to put these
vertexes here. Now we can insert loop here. Two, select this edge, Gy, G. Three, select these pass. Then we can press E to G one, these vertex is here. These vertex is here. Tab. Once this is done, we can pre shift D,
duplicate another one tab. Let's put these vertexes here. Three, this Escape
S to scale it, then we going to put it over, These t goes here. Here. And I look on secondary fix
like both of them. Then the. Come over to top view. Tab GY. I know there is not any perfect
view for this view angle. I know we are kind of
confused with this part, even though it looks it looks the color of
this object is green, but we cannot see
any green object in the front view because I think so that these
objects are up, okay? I think so. So maybe this goes here,
maybe, I don't know. Not sure. If I do this. G G. G Maybe that's the thing. We're not sure, but no problem. We can now just create another
cube G to put this here, S to scale it down. Okay, Tab one, put
these vertexes here. These vertex is here. The vertex goes there. These vertex go there. Tab SG. G Z. Tab G. Three, select this face, E to extrude it. One, put these or
taxis here, is here. Perfect. Now we can
press D to duplicate it. Then I'm going to
escape, sel thee. Put these t here here, one here, and edge loop. But how I'm just going to
move these little downward. And then tab shift
d again, tab two, hold t. Click on this
edge loop x edges, no x, only edges and faces. X dissolve edges. One, these vertex
goes here, here, here, tab G Z table these words tes. G Z move them down a little bit. Once this is done,
I'm going to change the preview mode to this and then fase orientation,
turn that off. Then now what we can do
here slig three, sg g x. Again, I come over to
material materials. Then I'm going to add some
materials like second main. Then tab three these
fas these faces. Then we can add third main. 1 second. Second main assigned. Then I'm going to click here, then add the third main, then assign tab this one A. No, second main sign. Then here, I'm just going to add the second main and for here, let me just slick these faces. Hit the plus button. Third main assigned and then
I'm going to come over here. Tab A. We can add the
third main material. Then press Control
L. Nope. Never mind. What I'm going to do here
is these pass plus button. Then we can add the Maybe this material assign, click the assign button two. Then G x, I'm just going
to put them here, okay? Plus plus for this one, we are going to add the third main again
tab, like these faces, click here and maybe one sign tab I mean, one, these taxes, g X. Attach this to our wheel. Tab perfect tab three 's these two faces. G Z. G Z in the one
edge loop here. These two edges. G. G three, again, I'm going to these fs. Okay. G Z dup. Slightly that is G Y. GY tab. Now we can add some modifiers
to make this smooth. If you want, for example, all we can do is we
can go to generate and then add the
subdivision surface. Or maybe Yeah. It was subdivision surface. Then we can press tab a
right click, subdivide, then subdivide,
and that will fix your issue if there is any. Control Z. Okay. I'll
click on this edge. Select this d, this, this d, and these two. Z. Z. Okay? This will fix your problem when you go
to shade smooth by angle. Okay. And to fix this one, we can press, delete
this phase, k? That will fix that one as well. Or you can even do
one more thing, which is to insert an edge here. If you want, you can do that, but I think it's better to
remove unnecessary ases. Tab Now you can do the
same thing for these two. Add modifiers, generate subdivision
surface, and then tab. Delete these faces tab, and it looks perfect. So what we can do here, I'm just going to
insert an loop here. Then I'm going to press
S to scale it down, and then insert 11 here. Tab halt S to scale it
down then these edges. Perfect. Right click
shades smooth by angle and this one generate
subdivision surface, energy loop here, one here. Like this one, we
can scale this down and another one here as well. Select the hold and shift here. Sat smooth by angle. I'm going to select this. S. Maybe now. G Z. Perfect. Okay. So
once this is done, it doesn't look
perfect sc this down. And I'm going to insert one
loop here and then one here. I'm going to scale
this down G Y tab. So what I was saying is, I know doesn't look perfect, but if I select these faces, I scale them up up y. Then insert and
as you look here. Three, select those faces again, x faces tab two, hold out on this edge, G x, then hold out G. Tab three, select these faces as
to scale them pass. Okay. Okay so once
all of this is done, I just press smooth angle. Yeah, this will
fix this one too. That's about it just
I'm going to do here. Even though subdivision modifier wasn't really it wasn't really
important, but no problem. Want to teach you this
if you don't know. Okay. Anyway, so
once this is done, we can select these
three meshes, and then click here, apply. Okay? Same thing. I think we have to
do it one by one. There was a short key, but I can't remember it. Okay. Anyway, this is done. So after that, what
we can do here, select these of and then three Dcursor
shiftcpe, right click. Mror Global, change it
back to median points. Going to T on the face orientation
to make sure there's an issue, no perfect. So once this is done, what you can do is select
all of these car model, and I think we can
import this into the, select all of these and then hold control, select the body, right click, make parent without inverse, keep
transform, okay? So this is the child of
our body now, too, okay? W is something that I
wanted, so perfect. Okay, so this is how
the car looks like. Perfect. And after adding these, it look more detailed. Okay? Now, one thing that I would
like to mention over here is that this video is an
update to our course, which means this video
is being recorded after the upcoming videos
are already recorded. Okay? So in the future episodes like the rendering episodes, you might not see this thing, which is because
those videos are recorded before this
current recording, okay? But I'm just going to put this video before the rendering. Okay. So I just
noticed this issue, and the face orientation, and we forgot to model this, so I thought would be a
great idea to model it out. Okay. So yeah. I hope you like this video. What I'm going to do
here is just select this everything that I'm
going to press Shift D X. Never mind controls that. I'm just going to click on
the collections, L objects. Then shift D x, then press, new collection car model, car model, low poly
version. Enter. So those are now in a separate collection,
which is perfect. We can rename this collection
to maybe like 1 second. Oh, we just have to double
click car model, poly version. Even though it's
not really version, but highly Never
mind, this car model. This one car model too. Even though both
of them are apply, both of them have
the same amount of faces where taxis
and everything. So what I'm going to do
here select objects, right click, Shade flat. Okay. So that's what I was basically doing, et
behind everything. So this one looks
kind of low poly, because on this mesh, there is a shade smooth by angle applied while
here, there is no. There is not, k? Here we have applied
the Shade flat. Okay. So it looks really good. Depends on your project. You can choose any
of them, okay? All right. So I hope
you enjoyed this video, and I will see you
in the next one. For now, bye.
21. Episode 19 Making the First Render: Well, Saba body, welcome back. In this episode, we're gonna be making our first
render of our car. So Leska started. Okay, so in this episode, we are going to be
making our first render. We might make more, too, but in this episode,
we're going to make a render. So esco started. So first of all, open the file of the car that
we made that we have made. Congratulations. So
go to File menu. Save As, okay? Then I'm going to create a new folder here
called Renders. Open this folder and render one. And now, basically the idea for making this render is going
to be something like this. Studio car render. This is what I
searched up on Google. And I want to make a render something like this.
So yeah, let's make it. Now, first of all, if you want to texture this car,
you can go over it. Like, you can texture this car, and it will look even better, like in the reference images. And obviously, when
we will render this, it will look also good. Obviously. But, yeah, you can, like texture this in substant painter and
tools like that. And that will look really good. Anyway, let's make our renders. The topic of this episode. So we want to make a studio, pretty simple studio, shift A, then create a plane here, S S S then skill it up, S X, g X, S y. Let's put this here. Then tab two, select
these three edges. E extruded. Let's skill it a little bit. S skill it, then. Here, this much is enough, G Z. After that, let's
insert edge loop there. Control Z. Insert
edge loop here. G Z p. Then S to scale it. G Z. Tab, right click, shades, move by angle. Perfect. Tab mode. G X. Tab, turn off mode. Tab. Perfect. So, now what we can do is let
me open this image to. Okay. So S X, then object, I mean, ship A plane G S to scale it. So we have to change
it to million points. That was the problem
that we were facing in the previous episode. My bad. Anyway, S, G Z. Maybe Z. Let's put this here. This is why I'm making tab, three this pase like this pase, S E. E, sorry. Perfect. After that, we can
make a simple light. I think this is a
light. I think so. But whatever it is, we
are going to make that. Shift A, mesh, cube, then put this here. S sc down a Z, S Z Z, Z. Perfect. Yeah, we can
delete these blueprints because we don't need them
in this file specifically. Okay. Yeah, we're modeling
this, not the car. Anyway, I said, then Shift D, G, G s. Tab one, these were taxis. G Z, then G X. Tab S y. Think we need three of them. Tab one, like these
vertexes, g x. Lesson loop, two
and loops, three, like this face,
B, extruded here. Perfect tab, ship D escape, and then r, r x, maybe. Z. 1 second, R 90, enter G y gx, G x g y. Then shift D R one, perfect g here. G D Y. Perfect. Then this me, D, R. 90, R Y 90, R, 90. G X, put this here. Perfect. I know the image in the reference
images, there R three, but in R. The four, four stands, I think. No problem. Another
thing that I'm going to do really quick, three, Z. Of this here. Tab. Perfect. L this mesh tab three, this face D Z. Move this up. Tab, all of these meshes. G Y, put them here. Now, come over to this view. Object. I mean, shift
A mesh plane R Z 90, R Y R x. G G Z, put this here, come
over to this view. G y, put it here. G Z T Z. Till the key view selected. G x, tab one, G, put this word text here, and this wortex here. That's like these two
word taxes, G y, gx. Tab, h D escape R Z y 90 enter G Z Gx actually this phase
two this mesh, both of these edges E X S X Gx E x, again, one, s like these
two word taxes, G x. Put these word taxes here, select these two
word taxes, gx, gx. Two, select, select both
of these edges Perfect. G S to scale it up. No tab two, old, click that scale it up, G Y. G Y, E, escape, S skill it down, E, then S, skill it down again. G. Then F tab. Perfect. Now you can even make the lights
or we can make it. Control R in Z, one is
loop here and one here. One controls, actually,
one here, one here. Three, sli both of First of all, s these two faces. I perfect these two. Nope. On by one. I, sli these faces. E. Tub. Perfect. Then these objects, then
talis like these meshes, new, and then holder, I think, black, control L link materials. Lens select this one, material, and this one is
going to be light, I think, minus light. I don't know what to name
it. Go with light one, and black, metallic, no
roughness. Also one. Then tab select these lights, create an material,
light, two white assign. I mean, the material should
be white, tab and perfect. Great. Now what I'm going
to do is select this. Actually, select everything,
and then click on this, hold shift by holding shift, and then click it right
click, parent, object. Then shift D Y. Then I'm going to scale
this down a little bit. G, G X. Also, tab, and I'm trying
to make this thing. Tab rx or R y 90, g z g x. Gy Gx tab, then I want to unmerge these
vertexes, so let me check. Dissolve vertexes maybe. No that lets them vertex k. I control. That's not it. You know what, never mind. S Y tab. Let me certain loop
here, then G Y. This one is fine. Tab three, sel one actually select
these word taxis. Then S to scale them up. 1 second. We turn on the
x mode, then select them. Also select these word taxis. L et me select them from here. G Y S to scale it up R x or R y. Never mind. Don't do it. I think these two are enough. Now we can place them
where they should be S. Scale them down, G Y put this, Sk it even down, G Z, G Z, G x, then select this r Z, S should be here, R, G x, GY, Gy gx, like this r, Z or rx or ry. Never mind. G X. I
mean G y, sorry. S skill it up, Z. Like this one, R, G y G X. G. Then let me check
the reference to M. M Gx G Y, gx, and select this. V selected objects at
origin to geometry, r y or R z rx Let me just, change it to local,
that'll work. Z. G y. T, it back to back to globe. Sy, Sy S X. Perfect. Now, what I'm going
to do is I'm going to select the front wheels, then R x or R R Z. Change it to individual
origin from here, then R R Z, and we can rotate it,
something like that. And perfect. Now, let me
create a camera really quick. Shift A camera go
into camera view. Then we can unlock this. And put the camera here. Or we can even press hold
shift and then click on the Tilda Key to enter free. I don't know what it's called. I think free maybe. Let's put this here. Camera here. Let's
put the camera here. Then going to lock its
camera, lock the camera. Or you can press zero to
get out of the camera mode. Select objects, R Z, change it to active
elements or median points, maybe R Z. Okay. Maybe 01 number pad. Perfect. Now, we can change the
properties of the camera. Where it is, where is it? Actually, you want to select
the camera, first then. Shift and then hold Shift
hold shi then Dickey. Let's put the camera here. Okay. Now, you're to unlock it,
I think, I don't know. L this cue, G Y, G X, this one, G X, G Y. Shift, whole shift
and then til the key. Okay. So like this r, is that? Y, that'll work,
Control S. Okay, this is what it looks
like right now. Now we are going to add lights, and that will change the game. So if I go over to
Render view right now, actually, we are in
EV mode right now, we can change it to
cycles if you want. Now, I'll just go with the EV. This is what it
looks like right now because there are no lights. So I'm going to come over
to material preview mode. First of all, we have to create the materials
and we can add lights. New, I'm not going to
name the material. Black tabs three like this face, create any material here, then white, then assigned tab. We can change the metallicness
and the roughness. After that, new material for this object, metalicness,
or roughness. Mind. Toughness should
be this and metalicnes. One is okay. Then let me insert an edge loop here. Two, two. Hold, click on this edge, sk it down, and three, hold S sc down. Tab shade smooth. C try that. Yeah, this one is
fine too. Never mind. This looks good. Control S. Now, go to press shift A, and let's create a
area light first. Then I'm going to come
over to side and press B, this light here,
S to scale it up. Let's here. We turn on the x ray mode. We can turn on it. I know S X S perfect. G. Now let me go to render view. Now going to increase the power and Great, shift a light. I I create a sunlight, angle late. Let let us delete that light. Shift A, light, a light,
another area light, R, y 90, g z. I really
hope that this is light. R. We can rotate it. Then let's put this here. R Z. T, Oh, no. G x, G y, R z, R y. Okay. Rps r and then rotate it. G x, G put it here.
Increase the power. Now, one thing that we want
here is our objects to glow, we want them to be
converted into alight. So you can do is
this me, I mean, this material, then
change this surface from principled BSDF two. Then we can increase
our strength, and that's exactly what we want. I'm going to rename
this to light. Perfect. After
that, select this, and we can convert
this into emision two. Now, as you can see,
it is not glowing. To make that, what you
can do is come over here. Yeah. Come over here and turn
on the bloom bloom effect. And we can reduce the
radius, Basically. Perfect. Amazing. Now,
this looks great. But I'm going to select the
area light that we made here, this one, and why are these area lights inside
of our car model? I'm going to move that. Then select the
area light again. Actually, I just remove these area lights from
the car model collection. Anyway, I I increase the
power, will that work. Size. Nope. If I delete that, we do need that size. I reduced the size. I think we can reduce
the size maybe and reduce the size
of this light to. S y. Then shift A mesh. Let me just create a
plane really quick. S G. G. Then add a really
simple material. U this one material.
Control les. Yeah, this looks good. After that, duplicate
this area light as well. G Y R Z, then g, G, R rx Rx, not gx, rx, r, r, S to scale it down. G S. G I mean, R, G y, G, gx. Then I think we can
even rotate it, r r, no Rx Okay, never mind. I'm going to look
this light for now. God. I forgot to duplicate it. So what you can do is come
over to object properties. Then what I'm going to do is I'm going to copy
this light control Z. Now I'm going to press control.
We got that light back. We have that light
and this light. Light properties power. I'm going to put this
light into this cube. So slick them. Make sure
you slick this and this. Then click on this again by
holding shift. 1 second. Select this light,
then hold shift, and click on this cube. Okay? Then click, parent object. Perfect same thing
with this one. Right click, parent. Object. P Select hierarchy,
click, parent object. Where is this slide? Why is this in the collection? Parent object. Perfect. Finally. Now, let me
just duplicate this, d x s select hierarchy, ship dx, R Z to rotate it GG then R z gx, If I believe that, a
I'm going to keep it. Once this is done, This is actually
just for a showcase. I don't think it is
giving us anything, but I'm just going to keep it. S, let me just skill this
down a little bit S x. So what we can do
is press shift A, light, then maybe a sunlight. Put this here, strength. Okay. So R R One. If I delete this, I'm
not going to delete it. I'm just going to hide it. Okay? Oh. R R g. I'm just going to later. Object. I mean, add lights. Let's try to create
a point light may. G, power, increase the
power and the radius. Jes. Okay, de delete that
light to pen, I mean, show this light again, and let's increase
the power again. After that, I'm going to do this light to shift by
pressing and then Z, put this here, then R 90 or 180. R, enter. Let's put this here. S to skillet up g
z S skillet tone. No R zero or 180. Tlate. I'm going to come over to the reference the
reference mage. And let's select this mesh. Come over to material. Let's change it to e, stri it. Control that controls that tab. Three, I'm going to the Then
create a new material here. Then I'm going to
just select this one. For this one, I'm just 1 second. Select this one, then assign. Let just change it to black. Then we can change this to. Tab and select this white Yep, not good. Okay. So press controls that. We don't need to do that. This looks perfect. Now what we just have to do is create some area lights
and that'll fix this. And I'm not going to
dulic this entire thing. I'm just going to
dublicate the area. I'm just going to make an area. Shift A, light area light, G Z, G y r x 90, R z 180. Okay. S, then skill it up, G, G, I R, rotate it. Why am I putting there? We have to put this here. G x GY, R z and
rotate it like that. G x G Y. G Z, L that light again. Change it to local. S x, then g y, G, R y or Rx. Increase the power.
By hide that. Okay. Okay, fine. Then I'm going to duplicate
this area light again. Shift D, and then Z. R is Z or R Y maybe. Let's take it back to global. Gx, g z, r y, rx, g y gx, gx g y S, Perfect. After that, select
this light again, shift x r x or R z, G XG Y G, let's just change to. If I unhide all of these lights. We do really need them. They are doing
something. It's good. Now, what we can do
is select this mesh, turn that on, and if
I adjust a roughness. Yeah, I'm going to change
the color to white. Let's turn that off. Let's go with white color. You can even try black. But no, for this render, no. After that, select this one and let's change the
material of this one too. Maybe red or no, maybe like pink. Y. That looks. Then I'm going
to select the brakes, and then maybe the blue
color will look good. Okay, so this looks great. Now I'm going to
select the background. The background, maybe this one. Let me just that. The black
also doesn't look that bad. I go with this. Then what I'm going to
do here is first of all, turn this on. S Z. Then S Z S S Z. S D Okay. So like this light,
I mean, this one, G Y, G Y. G X. G x. After that I'm going to
duplicate this light. Then R R ZG, going to put a light on the
wall or on the studio, g, g, g, S. This is it. Shift D X R Z 90 R Y I mean, R Z, something like that, G Y. Put this light here after that. And that looks good, okay? So I think shift I hold
shift til the key. Okay. So If I chain the first of all, the I can select the camera. Now go to camera properties. If I chain the vocal length. Will this work hold
you until the key? Not really. Select
the camera again. Let's try this focal length. This is what it looks like. Not a Escape. Press Escape one
key ar two escape from the movement that you made. Now, what are we going to do? First of all, let me just do this light shift D, put it here. R Z R again, G x g x, I mean, R, R x may be r y GG. This also looks good. Ship d x R z, Gx, G Y, gx. Let me select this. G, G. Let's go over to camera. This looks good. Now, let us create the light for our car. Shift A, light, point light, then G, and then hold
control to snap it. Snap it here. Then till the key selected. G Z, G X, G Y. And what we can do is select this mesh. Then go over to materials, and maybe we can change
it to complete black. G then point that we made. This one. Let's go to camera. Okay, this looks good. Now we can press ship Dx. Put this here till
the key selected. G hold control to snap it. G again. Controls that actually. G X G Y. Perfect. Now, shift D escape, G hold control, snap it here. Until the key selected G Z gx. Then I'm going to
change it to red. G G, G. Increase their radius, then
increase the power too. Decrease the power,
then shift the Z. Maybe area light, R z, or R r X, X, Rx gy Why am I doing this? Xe x delete? I forgot we can
just change it to. Yeah, we can do this. Strength I I delete this, this
should look better. Control Z control Z. Let's bring those lights back and the area light,
decrease the power. R z G Y, Also, I am going to change this to mission, then complete. That color should work. Then strength should
be one. One is enough. Then we can duplicate
this this point light. And the area light,
shift dx till the key selected Gx R G Y G, G, and. Not the best, but
okay, not bad, okay? I'm going to go to camera and select the
camera lens as good. How about we change the
color to like black? We'll just I don't
think black looks bad. How about if we select this? Change it to white? No. Let's try this
one. Control less. And how about we
change this to white? Fine, but I'm just going to
change it back to white. How about if we change
the colors of our brakes? Pink, or even white? White also looks good, but I think blue looks fine. You can choose any color
you want. This looks good. Now, some things that we can try is select this light,
we disable it. Everything is round, so
we do need that light. This doesn't look that bad. Now it looks good. I know this episode is
getting pretty long, and the reason for that is, this is how rendering
carly works. You try, you delete, you remove, you try everything, and
you will get your result. If we disable this, I think I am going
to disable it. The reason for that
is if I turn that on, the color of our car is white and the
background is white, so it's the color is kind
of getting confused. I think we should disable it. Turn that on. That's the body, my dad. And yeah, we're done. Okay. So maybe if we try pink
color for the body itself, Yeah, this also looks not bad. This don't look bad. Something like that. Change that to white. If we want to, then I think we have to decree the
power of our main light. A then maybe it
will look better. You can try it if you want. You can go for this
one if you want. How about this blue or purple. Yeah, this clos don't look bad. How about black? Let's
go. This material. This is how render
looks like and not bad. Yeah, we should disable those. Yeah, I turn this on.
And disable that. Okay? Like Not bad. The black also looks good. Actually, I'm going to go with the black color because
if I changes to white, you know, the color, I'm kind of I'm like something
looks missing. I don't know. So with black
color, it looks good. You can go with any of any
color, anything you want. Increase the power of this. So select every area
light, increase the power, then control L, object
data properties, maybe 128, maybe 200,
I'm just trying it. Control L link
object properties. Never mind. Controls. Okay. If I go with a black
color. Not bad. But we do need some type of
light, some sort of light. If you want to go
with a black color, you should disable this. But if you want to go
with a white color with a white background, then you should
definitely turn this on. L. Turn this off. I'm going to go with the
black color, I think, black background
and turn this off. And then we want this. And how about if
I turn this off? Shift, select hierarchy,
then press edge. We do want that. How about if I delete this one? Select hierarchy g. G. Let's just put it here. Okay, I think we're
going to go with this one because it
looks pretty nice. So what we can do, let me just check the back. For the back, I think I'm going to take a picture from here. You can scroll on your
mouse wheel to decrease it. Decrease the speed of this. Okay. This is where we're going
to take a picture from. But first of all, let's take it from
the front from here. Okay? After that, uh, 1 second. How about this one? Does pad. I'm going
to select that one, g x. R is. G, G. G G X. Y, G Y, sorry? If I scale this down, G I mean, G x. No that one, this one. Let me just put it here. G x shift and then to the key. Controls. Okay, Controls. I
think this is final. Again, I just want to
the material one more time because I want to Yeah, I'm going to
select this and then change this to white. Control. Okay. I think
we can now render this. Before we render this, let's try a few of these tools. I guess Let's just
turn that off. Nope Motion, screen space reflection.
Yeah, maybe this one. Okay, so this looks good, so I'm going to turn that on. Shadows. Simplify free style co
management exposure. Let me just for a second. 1.2, one. Is one and this one is zero. 1.1. 1.1 looks good. And, every seems
to look perfect. So let me just check
the bloom for a second. Okay, control S. Now, let's just check cycles, how this will look like,
and let's just wait. Okay, I'm now
rendering this cycle. Let's just go with EV, or let's just wait
until this is done. Okay. And once this is done, what you can do
is simply just go to render and then render. And once this is done, you have to go to I mean, you have to go to Image menu
then simply click on save, and that will save your render. Once it is done, you can even render it in
EV if you want, and you can also adjust
the resolutions, okay? So, anyway, this is
completely on you. You can render it in EV. You can You can choose
any color you want. You can choose any
background color you want. So it's completely on you. Okay. Anyway, I hope you
enjoyed this episode, even though, yeah,
it was pretty long. But that's because I am
making this render with you. I haven't made it before, so I am making it right now. So I also have to check it if this looks good or
not, and that's all. So that does take a lot of time. If you were making
a render yourself, it would take you 1
hour or more too. Okay. Anyway, I hope you
enjoyed this episode, and I will see you in the
next one. For now. Bye. I.
22. Episode 20 Making another Render: What's the for everybody,
and welcome back. In this episode, we're
going to be making our second renders in Blender. So let's get started. Okay. So in this website, we're going to be making
some more renders. So before we start making them, these are four
renders that I made. Like, we made this one, and then I made a few
more versions of it. Like in this one, I rotated
the car, changed the color. Same thing is applying here
and here too. Pretty simple. You can definitely
do it yourself. Okay. So here's
the blender file. Now what I'm going to
do is I'm going to go to File Save As, and then go over to render two. Okay? Save as. Now what we are going to do here is I'm going to delete all of these except the camera
by holding control, x delete, delete this two. So then delete perfect. Don't delete the car
model or the lights of our co car. Perfect. So what I'm going
to do here is I'm simply going to shift A, mesh plane S to scale it up, then go to materials, and let's apply this
material for now. Something like that. After that, let's skill it even more. Now, press shift a light, let's create an
area light, G is z, S to scale it up, Sx, I'm going to pre shift
D s r y 90, g z, G X r G Z, G x, we can increase the power. Then shift D escape R Z
90 or maybe 180 1 second, R 180, R z 90. Then G Y, G Y gx. Then shift D again, Escape R Z 180, enter G, perfect select
this area light, this one. Yeah, this one.
Shifty Escape R 90, then 90, 1 second, R, Z 180. Okay. G x, put this here. And good. Okay. Let's just put
our camera here. For this one, what I'm going
to do is Let's increase. If I delete this
light, how about that? We should keep it,
okay? I think so. Okay. After this is done, now, what you want to do is change
the materials of our car. So let's go with this one. This one, something like
that, okay? After that. For this one, let's go with the green, the green material. Then for the rims, let's go with lack,
something like that. This one should be maybe white. Let's go with black. So good. This is the default color of
the Aston Martin, I believe. Anyway, go to camera view. Let me select the material. Okay. Perfect. Then I'm going to tain
the ground material. Something like this one, maybe. We can try this one
too if you want, but no, we're not going
to go for this one. That looks good. Let's scale this up. Control S. We're going to go with this one c.
Something like that. Control S, shift shift,
and then till the key. And. Controls that controls that. Okay. Now, I'm going to select the main
area light, Shift D Z. Let's put this here to scale
it up, increase the power. S. I'm going to go with complete black
color. Nope, this one. X delete. I'm going
to delete it. Okay. D Y or maybe S Y. This looks not bad. So let's just go to add mash. Let me just try
cube for a second. Yeah. Then we can add the We can add this
material if you want. Let's go with complete black. Okay Okay. So I'm going to scale it down, something like that, okay? Sk. Then I'm going to
select this one. G Z, G. G Z R or R G. R X R. I think RX. G S Z. Perfect. Now I'm going
to change the material. I'm going to adjust the
materials a little bit. Then we're just going to
render this and M done. Okay. This one looks. Okay, that one looks good. How about this one black. Or let's go with white. Yeah, this looks good. White looks pretty
good on this car, but we're not going to go
with this one for this one. We're not going to go with that one for this
one for this render. H. Okay, I love this. This looks pretty good. Now, this is probably going to be the thumbnail of
this course too. And yeah. This is what the reference
image car looks like, and this is what looks like. How about if we make this gray? And how about if we
make the brakes, the color of brakes? H. Okay. So yeah, I think now I
am going to render this out. Okay? So first of all,
before we render it, let's just make just
a few adjustments in, like, bloom in the settings
of the render properties. Yeah. And rest is okay, okay? Control this. Go to
render render image. You can render this in cycles. But I think EV works fine
too with this render. But if you want to
go with cycles, feel free to go with it. Image save save where
you want to save it, render five, save as image. I'm going to take
another one from here. Like that, render render image, and, image save render six, and I'm going to
take another one. I'm going to select this, select objects, R Z, type 180, g y, gx, R z. Perfect. Render render image, age, save render seven
for this surrender, save as image, perfect. L et's take one here. Okay, it's done and now
let me try one here. I'm going to scale this cube up. I mean, S, scale it up, then shift, hold shift
and then til the key. I'm going to put my
camera somewhere here. Then select the camera camera, then crease focal length. Okay. This looks good. So Something like
that controlled S. Okay, let's take a render
for this one, too. We render render image,
yep, we're done. So let me show you the renders. This is the first
one, second one, third one, fourth
one. This is good. And. I looks pretty
good. Now, this car looks kind of low poly, the one that we have made, but the one that is in the reference
images and blueprints, it is really high poly, and that's because
we didn't spend too much time
inserting edge loops. If we spend a lot of time inserting edge loops
and then adjusting them, this will look
extremely high poly. Otherwise, this is really high detailed and pretty
good looking car. So you can definitely insert loops and make
it hyp if you want. But that's it for this course. I really hope you enjoyed it. And, yeah. I will see you in another course.
See you next time. For now. Bye.
23. Congratulations: Congratulations. You have
completed this course. I really hope that
you have achieved your results that
you were expecting. And you had a great
time modeling with me. If you have any questions, please feel absolutely
free to let me know. And please please do let me
know your honest feedback. I would love to hear that. And I will see you next time. For now, goodbye.