Blender 3D: The 10 things I wish I knew sooner | Chapter 4 | Kaiwan Shaban | Skillshare

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Blender 3D: The 10 things I wish I knew sooner | Chapter 4

teacher avatar Kaiwan Shaban, Visual Artist

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Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

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Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      Intro

      0:25

    • 2.

      Append

      1:46

    • 3.

      Viewport

      2:11

    • 4.

      Mix Shader

      4:35

    • 5.

      Bookmark

      1:07

    • 6.

      Adding Images

      1:57

    • 7.

      Cavity

      1:05

    • 8.

      Quick favorite

      2:18

    • 9.

      3D Cursor

      0:54

    • 10.

      Startup Default

      1:52

    • 11.

      Organizing

      0:52

    • 12.

      Outro

      0:39

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About This Class

THANK YOU FOR JOINING MY BLENDER MASTERCLASS SERIES #4

In this series, I'll talk about 10 things that every Blender 3D user needs to know to accelerate their workflow. Including: Append, Viewport, Mix Shader, Bookmark, Adding Images, Cavity, Quick Favorites, 3D Cursor, Startup Default, and Organizing.

Meet Your Teacher

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Kaiwan Shaban

Visual Artist

Teacher

Hi, I am Kaiwan Shaban, a 25-year-old visual artist. I blend digital art and cinematography to create unique and imaginative pieces. Throughout my career, I have worked with prestigious clients such as Apple, Jaguar, Adobe, Mercedes, Audible, and Sony Music, to name a few. I enjoy sharing what I know with the world

Find my digital assets here // https://kaiwanshaban.gumroad.com/

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Transcripts

1. Intro: Hey everyone, My name is k1 and this is my fourth series of my blender masterclass. In this series, I will go through ten methods or techniques that will accelerate your blender workflow. This is pretty much everything I wish I had known sooner. It would have saved me a lot of time. And as you know, time is the most valuable currency. Well, that being said, let's get into it. 2. Append: The first technique I want to talk about is something called append. Now I use a pen more than any other tool. Say you've finished some projects and moved on to the next one. Now, you realize that you need one of those elements that you used in the earlier project or you created in the earlier project. What do you do? I used to make things very hard on myself by recreating that element from scratch. Obviously, I didn't know any better. However, using append is a much better and simpler approach to accomplish this, you can append almost anything, not just objects but materials, collections, and so on. For example, here, let me just go to render view-port and as you can see, just add some light here. As you can see, my material has nothing on it yet, but I want to use a material that I used in the past or let's say a previous project. To do that, all I have to do is just go to File append and go to where your blender file is. So now here I have my blender file. All you have to do is just double-click. And here you have all the different things that you can pretty much append. If you want to append HDRI, you can do that, object pallets, whatever. But in my case, I'm gonna go to material. And here I have this material that I want to append. Obviously, it's much better to rename your materials so you can differentiate between them. But this is me being lazy. Now all you need to do is just click on it. And here you have a pen and you have imported that material. If you're gonna go to your plane, Create New, and then look for material here. And you should be able to have that surface material pre-health. Alright, otherwise, I would have had to recreate all these nods in the shader tab, but simply that's something you can avoid doing. 3. Viewport: This is more like a technique I use when things get a little bit out of hand. Blender is one of those software that at some point it makes you feel like your computer is about to explode. In other words, the more stuff you add to your scenes, the heavier and slower it gets. So to avoid that from happening, this little icon can be very helpful here. It's basically called disable globally disabled in viewports. It's like it has this kind of TV looking icon and is very helpful. So in our case here, we have a very heavy Scene. As you can see, it's not as smooth when you move around. Let's go to the viewport here. And obviously because we have so many particle Ras, and if I want to let say, add a Cuban, play around with it, model a bit. It's gonna be very, very slow and this will just slow down your whole blender workflow process. Now, what I would advise you if you play with this same plug-in which is called botanic, I would advise you just click on it. And it could be any other objects by the way, and just hide it, you know where it is. You are happy with the result. Just hide it and turn off this play modifier, global, whatever you call it, and just do the same thing for all of them. And you will see the difference in a bit. Alright? Alright. Now, we can already see the difference. Alright? Now they still exist. You can still bring them back anytime you want, but now you can just do other things. Let's say you want to model this a bit smoother right? Now let's say you're done with your modeling. This is a very silly example. I don't even know what is this, but you can bring back your grass easy as this. And then you can render. So this will just make your life a little bit easier when you have so much going on, on your scene. And yeah, take advantage of this little TV icon. 4. Mix Shader: This was one of those technique that I was very happy when I found about it. Now, there are times you might want to mix two shader. For example, you want to mix two different surfaces. The main reason for doing that is to add more realism and imperfections to your surface, as well as the unique loci you might get out of it. So let's say for example, you want to create a sand surface that is a combination of two different surface. For this example, I'm going to use Bridge Quicksilver here and here we have a few different types of sand surfaces, but I'm gonna be using Thai seaweed on sand as well as lists. Say, let's just go with Thai, Thai beach sand. Now, if you go to our plane, by the way, if you don't have a plane, just add a plane here. Here you can simply go ahead and click knee on the shading tab, but I would just rather to go to the shading tab here. I just much bigger. So let's just click on the camera viewport to see what we're doing. So basically here we should have both sand surfaces. And first they'll before, before I do anything, I'm just going to rename this main surface as ground. Alright, now, to mix both shaders, first of all, I'm going to delete the principal via Z if this is the default one, and then just go to tie beach sand, Thai beach sand. And then here you have a terrible looking shader because apparently bridge quicksort, they have some issues with connecting the nodes and they haven't been, they haven't fixed it for a long time. So I learned this the hard way. So if you're using rich quick, so if you have the same problem, make sure you just look at the image here. This is called roughness, so it has to be connected with roughness. And this normal should be connected with map. The normal, as you can see that you have this very ugly glossy look. And to get rid of that, you just have to add more clear cut roughness and maybe just bring down a little bit of specular around here. Now after you're done with that, all you have to do is just copy and paste all the nodes except the material output. So Control C, you copy and then you go back to ground and then you just paste it. Now we're gonna do the same thing for the second sand surface we have, again, we have to kind of fix this. Alright, so here we have something like this. Alright? Again, we need to just go and copy all of it except the material Output Control C, and then go back to ground control V, kind of separate them, bring them material output here and now to mix both of them, shift a search. We have mix shader, as it sounds. I mean, shouldn't be a surprise. So you connect the second and the first shader and then you connect to the surface. It's easy as this. Now you have both like, as you can see, you have both surface connected and they are like blended together. You can obviously play with the FAQ here, which one you want to show more, but I want to keep it in the middle, but which you can play with. You can add a, if you go here, shift a color ramp. This is a very interesting tool that you can play with. So if you connect the color to the FAQ here, you can slightly adjust them depending on what kind of look you want to go for. And you also have fact here. You can still play with the fact which one you want, show more. Now you see this adds a very slight imperfection that sometimes you like in your scene. And I really like that. Now obviously you can go crazy. You can bring two more surfaces. You can go as, as far as you want. You just have to add another mix shader. So to mix shader and connect all of them and just then connect both of them to the surface. But the point of this to show you that you can actually mix two surfaces, which is great. Now let's go ahead and add an HDRI from Blender kit. Alright, so as you can see, this is pretty much how it looks. It might not be the best example, but now you can show your creativity and kind of like mix as many shaders if you want. 5. Bookmark: Another way to expedite your blender workflow is by bookmarking your folders before I waste so much time just going all over the place, looking for different things in different folders. As you work with Blender, It's pretty common to have a lot of folders and asset to play with. But when I learned that I could just simply bookmark those folders, I use the most. I was just a happier person. So as you can see here, I saved some of those folders on the site, and those are the folders I use the most, for example, VDB as your eyes, cars, my main folders. And let's say you don't know how to add these all you need to just go to the folder. Let's say, Okay, let's just say this. Then. You press this Plus icon. If you want to delete that bookmark folder, you just press Minus. And you can also adjust them where you want to be ranked. So yeah, it's pretty simple and it's going to save so much time in the long term. So I highly recommend you to bookmark Dos folders that you use the most. 6. Adding Images: Adding photos to my scenes is another method that I use to accelerate my blend or workflow. This is especially helpful if you want to reduce the amount of space in your scene, as well as to add more realism and details to it. A great example of adding photos tyrosine is by adding backdrops. I usually use backdrops that are further away from my main objects and elements. And in our case, it is the house. So let's go File Import and here image S plane. Now if you don't have this enabled, go to edit preference and go to Add-ons and just search image and make sure you check on import, export. It's a long name but important images as plane. Now go back to import and here you should have this option, images as plane. Then here I have Blender guru, Pro lighting, Skype. I use these backdrops a lot and they have some pretty seasonal backdrops. Pretty much fits for anything. But our scene is more like wintery with the fog and everything. So I'm just going to choose one of these winter looking. Yeah, this one, I think it will fit. So just now you have imported that image. All I have to do is just scale it up. Bear in mind that the photo has to be PNG and that way you have it ready and just lists say I'm just gonna, alright, now this might not be a really great example, but you can see the difference. Now. It's much more realistic. It's more believable. It's a realistic scene. And you can use the same method in other scenes and just play around. Very, very helpful as it doesn't take much space in your scene. And it does a really great job to add that extra touch of realism before, after slight adjustment, but big difference. So you can definitely be more creative with it. 7. Cavity: Cavity is an option that you can check here near the Viewport Shading. And if you go down here, by default, the cavity shouldn't be on. So I'm going to keep it turned off for now. I just want to create a quick modeling cube to just showcase what I mean. And if you go here, press, I quickly create something like this. Alright? Now, as you can see, we have a model cube. And when you go around, you can see that the corner kind of disappears when you go to a certain points of the viewport. It's not always clear where are the corners. So cavity definitely helps if you go here and turn on cavity and you can see the corners clearly no matter where your 3D view port is. So it's definitely helpful and it just doesn't take any space. And I highly recommended that you also turn it on. It's just a simple step. And especially if you're into modeling, and this is definitely something you need to do. 8. Quick favorite: Quick favor is something I recently discovered and I personally use it when it comes to shading tab, you can obviously use it on your 3D view port as well. But I find it very helpful here if we go to Shading tab. Now, I use some nodes on a daily basis. And what I used to do every time I would need a note, for example, color ramp, I would just go search colorRamp, right? It could be time-consuming, especially if you're creating lots of nodes. So basically here what I did, I went to add. And here you have all your nods and you can basically choose any of them and just right-click on it. And here you have add to quick favorites. And if you press Q, basically I've already added some of those nods that I usually use. For example, color ramp, mix, shader emissions, noise texture. These are the nodes I use on a daily basis. By the way, am I pronouncing nods the right way? I don't know knots, but you get the point, right. So every time I need something, like, let's say a mission, I just press Q and I just get it very, very fast, very quick. All right, so that's for shading. You can also get back to Layout. You can pretty much add anything to your quick favorite. Let's say for example, Shift a and you want to add creating a cube to your quick favor. So all you have to do is just add, let's say press Q and then you have cube there. It's just a fast way. These are for basically the things you use the most and it is very, very useful. Now, what I did here, I added three of them, Shade smooth object parents and Q object parents is something that I really like. For example, I'm just going to add another cube. And here I'm going to select grid and cube. You can either right-click parent, object parents, or you can just press Q and object parents. Now they are connected together. You see, so that's pretty much it. But one thing to remember is to save preference. Otherwise you would lose all your quick favorites. So go to Edit preference. And here you have this three lines and make sure to click on Save preference and whatever adjustments you make, whatever you add to your quick favors or delete, make sure to come back to preference, safe preference. That's it. 9. 3D Cursor: Hey, 3D view port can be really annoying sometimes when it comes to going around over your objects, I usually like to lock my viewport to the cursor. So here if you go to your view tab, you have log to 3D cursor. Yes. And now your viewport will be locked to the cursor, as you can see here. And you can basically change the position or the place of your cursor to wherever you want to focus. So for example, if you're modeling something here, it's best to put the cursor here and just go around. So you see like whatever you do, it's just going to be focused on that area. It goes zoom out, zoom in. It's going to be log. On the other hand, if you don't have this on, it's just going to be all over the place and sometimes you lose yourself. You just go two different directions. And I'm pretty sure it happened to many of us. So this is something you can do, check on this if you'd like to keep the focus on one area. 10. Startup Default: I have mentioned how helpful this can be in the previous series. For those who still haven't heard of this technique, startup default is basically a default setting. You said, every time you start using Blender or you, every time you run your blend or software, this will save you hours in the long-term since you don't have to redo your adjustment every time you run this software. As you can see here, I have like three section tab open first, this one is like just the shading tap, the shader editor where I basically use a lot and I don't have to go to Shading tab every time I wanna do something with the shading. So I just zoom in to do whatever is needed. Here I have my render viewport where I can see what's happening in the rendered viewport. And here I just play around with whatever I need to obviously have a big monitor, so that really helps. I'm not sure if when it's come to laptop, tabs will be ideal, but I have all my adjustments saved as well. So every time I go back to a blank project, I have everything set the same way. So all my adjustments are set the way I want to, so I don't have to touch them. Even the cameras there with the ratio, I want everything is set, so it definitely save a lot of time to simply make your default startup. You just have to do adjustment, do your settings, whatever you need to do, whether you like it this way, you can just get inspiration from this. For example, if you want to close this, just right-click, close it. And if you want to add another one, you can choose different tabs, different IPO, whatever you feel like, just gonna go back to shader. And here you just have to go to file. You have default and then Save Startup File. Once you do that, you click on it, you go ahead and create a new blank project and you have the same look and setting. 11. Organizing: Organizing my objects is something I recently really care about mainly because when the scene get to details, when there's a lot of objects, I do want to know where I can find these objects for any kind of reason. And a simple way to rename all your objects is just to select on the object. Obviously, you can go ahead and look for the object, but it will take a lot of time. For example, which cube is the one you want to rename, right? So a much better way and simpler way to do is just select any object and just press F2 on your keyboard and then you can rename this. For example, I don't know, sun, and now you have it renames so you can do the same thing for the rest of the objects, two, and you can rename them. I think this is a great way to organize your object without going through all your objects here, which can be very time-consuming. 12. Outro: Thank you so much for making it till the end. It really means a lot to me. These were ten tips or you can say techniques that have helped me on a daily basis to truly expedite my blender workflow and I wanted to share them with you guys. However, I know I could have added more techniques, more tips, more tricks, but I thought I would just make it short and just put the things that I truly use on a daily basis. And these are the accumulation of debt. So hopefully it's helpful if you want me to make another version of this, let me know if you have any questions. Don't hesitate to ask. And I'll see you guys in the next one.