Blender 3D: Learn To Create A Small City | Kitai / Polygon Arcade | Skillshare

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Blender 3D: Learn To Create A Small City

teacher avatar Kitai / Polygon Arcade, Creator, Designer & Animation

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      Introduction

      2:46

    • 2.

      Modelling First Building

      22:23

    • 3.

      Modelling Luxury Store

      23:02

    • 4.

      Design The City Objects

      14:30

    • 5.

      Design The Cars

      15:42

    • 6.

      Add Material

      42:47

    • 7.

      Completion Congratulations

      1:59

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About This Class

Hey! My name is Kitai. I'm a designer and creator who has been designing for over 5 years now. I've had the privilege of working with clients from a range of companies. I'm now fully focused on 3d designing so I hope you can learn something from me to also have a great career in 3d design and creativity. 

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This class is aimed at all levels students who are interested in 3D design. This class is a great place to start. It is perfect for those who prefer to learn by doing.

You will learn my process of designing a simple small city console in the Blender software. What steps I take to get it done and some of my own design tips and tricks to making something look great.

All you need is Blender, the free 3d software to get started. You will also need to download Blender ISO camera add-on, It's completely free to get started.

This class is perfect for developing useful modelling skills in Blender.  These skills are important for any artist to master when pursuing a 3D career. This course covers basic and intermediary skills set used in 3d animation, motion design, and video game design.

We will go in depth on modelling basic buildings, these techniques are resourceful for modelling workflow in Blender. You’ll learn the tools for modelling basic interior design, Feel free to follow along with the class example or make your own! 

Meet Your Teacher

Teacher Profile Image

Kitai / Polygon Arcade

Creator, Designer & Animation

Teacher

I'm a 3D Designer, Animator, UI UX Web Design. I am the Founder and creative director at Arcade. I enjoy teaching others via Skillshare, and Youtube courses.

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Level: Intermediate

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Transcripts

1. Introduction: Yeah everyone, welcome back. Being able to design and blender is a wonderful thing. Admittedly, being able to design many cities have been some of our dreams since our childhood. My name is Kati. I'm a graphics designer, web designer, and a three D artist. The ideas of this course is to teach something that is relatively simple. And for some people it might be a little bit challenging. But I believe that challenging yourself is a good way to learn. So I've been designing for quite some time now and I've enjoyed it quite a lot. And I'm always expanding on my knowledge. And so I'd like to share some of that knowledge with people that have been following me for quite some time and even welcome new students. Hopefully, I've had the opportunity to design quite a few different things as well. Anything from rooms. And these are real life objects, real places. What are we trying to teach in this class? What value can it add to you? It has taken simple things within blender to make something really incredible. Some of these are quite simple. Anything from creating basic cartoon like buildings and basic cartoon like vehicles, including plants. A little bit of environment, playing with the colors, shapes, design, everything like that. How can you take the skills that you're going to learn in this class and apply it outside of this class in your own projects and additional projects? I believe that in a way that I've simplified this class, I think it'll be really easy to understand and in terms of the skill set, teaching the most simplistic way to get things done. Now that's everything from modeling these objects in this environment, to add in materials as well, It's going to be quite an exciting journey. This class is geared towards beginners and intermediaries. I think it can suit both people quite well. Now what about the required software? The required tool. It is a free tool. It's called Blender and this is an amazing three D software that can be used for a multitude of different things. There will be a link in the description. Now let's just look at the structure of the entire class. So that's everything from opening the blender application to starting with the first objects, designing the first round of the environments, and modeling some of the buildings. And eventually, of course, you'll get to add material to these objects and to make your environment your own. I want you to create something of your own. That's what's important. So just to finalize this, we're making a mini city in this class and it's going to be quite exciting. For me it's been a mini city, but for you it could be a mega city, it could be anything. With this course you can create so much take the knowledge you can get from this class and the knowledge you get from my additional classes. Combine them together and you can create some amazing things including interior. I've worked on that quite a lot. The interior of office spaces, Youtube studios, stuff like that can really be helpful. So I'm really excited to start this class with you, of course. Let's get into it and let's enjoy it. And please use the additional classes to expand on this knowledge and create something wild of your own imagination. So let's get started and I'll see you in the first lesson. 2. Modelling First Building: Everyone, welcome back. Today we are doing a blender course. Now, this course is geared for everyone. You can be intermediary, you can be a beginner. Now, this small city will include anything from a lot of houses, Streets, yeah. Just anything that we can come up with. For a small little city, we've got blender open. Actually, before anything. A very useful thing to have in blender is the keys. Especially when you're doing a course, those are essential. On my right hand side, I do have the keys displayed so people can follow along a lot easier. Like I was saying, we need a platform. So let's go to shift A, and let's add a plane. We need to bring this plane down. And Z, let's bring this plane down just around there. And let's scale this a little bit. Possibly not too much. You can actually use the number pad. In this case, say one is scaled by five, that scale in it by five, that would be a relatively small city. That can actually work. Let's keep that scaled at five. Let's just move this along and Y, move this along to the center of our display. You can probably move it along just a bit more. Yeah, that's looking a little bit better. We probably want to narrow it. Let's scale this and scale this on the axles. And we can scale it down just a little bit. That is better. That's what we want to work with. Now we do want to extrude this, obviously. We're going to tab in inter edit mode And now select all using A. And now scale this platform. This will be our little island. Now even better, we can duplicate this right click and let's click on P and separate this plane. This will be an additional layer. Select all in edit mode. And let's scale this a little bit more. And this can be like our grass and not to mention our road surface. There we go. That's a good start right there. My blended application is looking at a little bit wonky. I don't really know why, but we will figure it out. Additionally, let's create a road. Once again, let's duplicate this. Let's move this up just a little bit, and this will be our road. We can actually scale this along the X axles, and we just want to scale it down just a little bit. Move it along on the X axles, and we can actually intrude it once again, back into the ground, into the road surface, right? So we've got some houses to build on this thing, Possibly ATM machines, possibly supermarkets, anything, Apartments, absolutely anything. Let's continue. So now that we've got our road, that'll be our road surface. We're going to have grass trees, all sorts of stuff. Let's move this along the X axles once more. I do believe we will need a pavement. Here's my thoughts. So we're going to scale this layer down. If we go to top down view, this actually makes it really simplistic. If we want to scale it down like that, we can also move it along the axles and probably scale it a little bit more and continue to move it along the axles. Because it's the road, you obviously need a pavement. Let's bring this part down because this is our road. We do want to have that separation. Let's scale this out a little bit, let's move it along inwards. And a little bit more should do fine. But yes, we will have a sidewalk. Actually, we do need a sidewalk on the right hand side basically where the grass will be parks, dogs, trees. We can duplicate this once again and we can separate, just move it along the axles right there and scale it down a little bit. We can zoom in if we'd like to get a more accurate idea of what's going on. Let's go to Y frame, and this makes it easier. Now we can scale it down on the X axles even more. Just get that proper adjust. It's really nice and adjusted. We can go back to solid. And there we go, three different surfaces are separated. Like I was saying, we do need our sidewalk. Now, this will be really fun. So first thing that we can do, we can create our sidewalks. And obviously we want to create bricks. We added a plane. Let's scale this plane down. And let's go to top Down view. Let's move this along the X axles a little bit. Probably a little bit more actually. Fantastic idea. Let's center this in between and let's scale it down on the X axles, this is fantastic. And then we're going to scale along the Y axles, and move it down along the Y axles a little bit more. Continue to scale it until it matches the entire island, and continue to scale a little bit more and just adjust it on D Y axles. And that this will be part of our pavement tab in into edit mode. Let's scale this upwards just a little bit. Now the idea of this is that it sticks out into the ground. Let's go back into object mode and let's move this down essentially. It looks a little bit like that. Let's move it out just to cut it off there. That's looking better. That will be part of our pavement and this is the road, like I said, I do want the road to sink into the ground. We can probably scale this up a little bit more under Z axles, actually, maybe not that much, but we do want that lovely little separation. I think that will be fine. As for this, let's go to number one in our keypad. From there on, we can actually scale this up as well. But before we can do that, let's set origin to geometry and then we can scale this a little bit better. Essentially, we just wanted to match the same height as our road panel on the left hand side. I think it needs a little bit more scaling up. So let's scale that up on the und, Z axles. There we go. That works lovely. I'll tell you, the fact that everyone can see the keypad really does make this much simpler for everyone to follow along and once again just scale it a little bit more. It really does take a little bit of time, a little bit of fine tuning to get the right look you want. That's our road surface. That's where the cars will be driven. This is where our park will be with trees and this is where our houses will be with ATM's and all sorts of stuff. Let's continue. We do want to build our first house or first apartment. I think we can start possibly in the middle or something right there. We can just shift right click. Put our cursor right there. Let's shift A. And we would like to add a cube. This will be the general concept of what our house will look like, just a cube that you'll design to look a little bit fancy. Before we can do that though, I do need to create some tiles on the road. Let's go to Top Down View. Let's add a plane. And let's move this plane down along the Wyaxles. And we just want to scale this down. We don't want this to be too massive. Let's move it down. Move it along the X axles into that corner right there. We zoom in, and this is where it gets a little bit fun. We can now tap into edit mode, Select all using A and we can actually scale this upwards just a little bit. Let's click one on our number pad so we can get a proper idea of how much we'd like to scale it. Let's continue to scale it. Let's press and Z to move it upwards. Let's select all by person A and move it along the X axles closer to the curve. Let's move it down a little bit, closer to the edge. And probably move it away from the curve just a little bit. We don't want it to be too close, I don't think. Let's go to edge select, that's number two. Click number two for your edge. Select selecting these edges. We can click Shift to select all of these edges. Just like that. Nice and simple. Then we can embezzle these edges. We can give this like a bezzle, it will look a bit more like a brick. And these are all low poly designs as well. Let's go back to top down view and let's go to our modified tab on the right. And let's add a array modifier. Now on the Y, currently it's one, but we probably want it to be 1.05 That's probably enough distance As for the factors x put in zero into that. And there we go, it's a bit more align, probably can work for now. Let's leave it at 0.5 Let's click seven on our number pad. Top down view, and let's increase the number of counts. And this is our pavement, not the edge up here as you can see, it's a little bit protruded. So if we change the y to possibly 0.4 that probably fix our problem slightly. It fixes our problem slightly. Not exactly the kind of fix that I want. What we'll have to do is to tab in a, to select all and let's scale on the Y axles. We'll just scale it down just a little bit. Let's go back up. Yeah, that's scaled far too much. Let's zoom out a little bit. We just want to get a nice idea of what's going on. Yeah, we scaled it far too much. I think that's a lot better. There we go, Now it's within bounds and that's looking a little bit better. Back out into object mode and now we can design our first house. We've got a cube, let's move this cube up, that's z. And let's move this cube upwards a little bit. And probably move it forwards just a little bit. Obviously you can see that it's unnecessarily big. Let's scale this down on the Y axles. And that's just, and y to scale down, the height is nice, but it's actually quite large at the back. It looks like a computer. Once again, let's scale this down on the X axles. There we go. Let's make it a nice cube design. We can keep it narrow, to be honest, keeping it narrow, There's nothing wrong with that. We can scale it down a little bit more, probably a little bit more, And scale it on the y axis a little bit more to keep it narrow. And that's quite narrow. And now we actually, we can probably make it slightly bigger. We can increase the size just by pressing, and it can increase the size however much you'd like. We don't need to make it too big because these are cartoon ish homes. I'd say probably around there. And let's move it out the ground just a little bit much. Let's move it forward just a little bit c to the pavement. Now, these tiles, I'm not too sure if they're large enough. That's what I'm thinking now is if we need to scale this up just a little bit, after all these are sidewalks, so let's tap in select all using A and let's scale this upwards just a little bit. That looks better. And let's move it along the axles. Let's move it along the axles. Now, as you can see, there's too many counts. Let's just reduce this a little bit, and we can continue to scale it until it matches to the opposite end. And there we go, that looks pretty good. If it's a little bit too big, then you can scale it back down just a little bit and move it along the wax just a bit much. That tend to look really nice. I think at the top it looks good as well. Yeah, that looks okay. We've been live streaming and recording for just under 20 minutes. This is a good time to save your documents. If you click Control S, it allows you to save your Blender document. Here, Save, and there you go. Now you can't lose your, your save documents unless you delete by accident for our house. Let's move it back just a little bit because it's covering our tiles. As you can see, this will be like an apartment. So let's tab in and let's go into edit mode. And let's select three for face select and let's use to insert if we use seven on our number pad. There we go. It looks pretty good. Now what we can do is just use to extrude and let's drop this down just a little bit about that much. It does look a little bit big, to be honest. I'm not going to lie. This building, it's big. But perhaps what we need to do is to create some loop cuts. So let's create some loop cuts, and these will be our floors, essentially. So that's not too bad. Let's create some additional loop cuts along the sides. There we go. That looks pretty good. Not to mention, let's create some loop cuts. Well, one loop cut at the bottom actually just just tap right And then we can move this up and down. And let's keep it around the same level as the tiles. As you can see this, what we can basically do is select all of these faces. Now let's select these edges. There we go. Let's right click. And we want to extrude faces along normal. And if I try to do that, that doesn't look too good, does it? Not one bit. What we can do is that we're going to have to do this manually. Let's go to top down view After selecting those, and let's extrude it ourselves. Let's select these faces at the back as well, top down view. And we can extrude those as well. The same thing with the faces on the right hand side, top down view. And let's extrude that once more. There we go. I do think that tends to look somewhat better. So we do need a door at the front. Actually, some more loop cuts could be good. Right about there. Let's go to face, select this face then. We can actually adjust this in any given capacity, to be honest, we can actually intrude face. And we can adjust, We can insert this as a door. We can extrude anything we want. Really, let's click on this face right there. And let's duplicate, Let's right click, and let's separate that face, and let's exit into object mode. And there we go, click on that face right there. Now we can just adjust in any way we'd like. Let's set the origin to geometry, and let's scale this along the X axles. And let's move it up along the X axles. Let's duplicate this. Let's scale it up a little bit more. That's looking better. Select that and insert. We're essentially creating a door right there. We're essentially creating a doorway. Let's scale this down along the Y axles. That's looking good. Now we can press X to delete face. Let's select all and let's exit actually within edit mode. We can now extrude, there we go. We can now ex, that's starting to look better essentially, if you press Alt Z, that brings you into x ray mode, very useful mode. This will be our very nice click back on our building, and let's go into Tab in. And now we can actually duplicate any of these panels, to be honest, when we can start creating our various flaws. If we duplicate this panel, right click, and let's separate this, let's go back into x ray mode. Click on that panel. X ray mode once again is Alt Z. That works really nice, really helpful most of the time. Now with this one, we can actually scale this down. Before we scale it, let's select Geometry for Origin, and then we can scale it down using and Z. Scale that down. Let's go to the front view, and that's during our number pad. And let's scale that along the axles. Let's move it along the axles. Let's scale along a little bit more along the axles. Now, this will be our balcony. We can now move this out just a little bit. Is looking pretty good so far. Now if we tab in, we can actually select all with a and extrude. Like I said, this will be little balcony. If we go to edge select, we can, yeah, just select both edges right there. And now we can extrude in any direction, but we are going to extrude along the X axles. Let's select faces. If we go to top down view, now we can actually just insert these faces like that, it's the same thing. Let's insert this face as well. This will be a Lt balcony, but obviously as you can see we're missing a face right there. If we're go into x ray mode, that's what alt Z select two and let's select these edges right there and let's fill, it's the same thing along the right of the building. Let's select these edges right there. And to fill a Z to exit x ray mode. And there we go. That's looking a little bit better. What we are missing, on the other hand, is that balconies, they need to be a little bit taller, Select all, and let's scale this along. The Z axles, that's looking a little bit better. Let's go back into X ray mode. And we need to fill the bottom as well, because right now it's empty. Select those right there as you can see, we can just fill, unfortunately, it doesn't look the best we need to try that once more. So once again, yeah, that doesn't work very well. Let's select all of these bottom vertice edges that we can get our hands on. Now let's fill. And there we go, that works perfectly. Let's exit, and let's go back out of x ray mode. That will be floor one. And let's duplicate this right click, and let's Z to carry this along words, just bring it up a little bit to the top. Because of that, we might need to expand this area. If we click one in our number pad, we get all the vertices and we can select all of these vertices right there, which is really fun. And let's move this up to move it upwards. There we go. That's looking a lot better. Now, we can essentially start creating a, a little bit more stuff for our building, like our windows control R. One more vertice at the top right there. This also means that these edges right there, we can actually extrude and bring them out just a little bit. Not too much, but just a little bit. We can do the same with the edges on the left side. We can bring out, let's select them once more, That's shift and right click to select those ones on the left. And let's bring them out just a little bit, essentially, It's just there to match the aesthetics of the rest of the building. It's the same thing with the ones at the back. Let's extrude that a little bit, and let's do the same with everything along the right hand side. Let's extrude a little bit more like that, and that tends to look good. Now we can essentially begin creating our windows. We are already tapped in, so that's brilliant. If we click on those three faces we insert, that looks somewhat better, but I think we can do better. Let's insert once more, because we do want this to look good, or perhaps we need to insert one by one. Let's insert the left hand side first. Let's insert the middle window, and let's insert the one on the left as well. That looks pretty good. We can click number two on our keypad, and we can go to select Shift to select both of those. And we can actually just scale this down along the Y axles. Essentially, we can narrow this a little bit more. There we go. Same thing with the panels on the right hand side. Let's narrow them just a little bit more with the faces. Let's go to number three. Select all three faces, and then we can insert. But then you can obviously see there is a little bit of a flow right there. Those bottom vertices, we need to bring those down. Yeah, the bottom vertices right here, we need to bring these bottom vertices down to be safe. We'll bring all six of them downwards. Now, there we go. That looks very much realistic. Let's go to number three, face select, and now we can insert this. That is way better. We can move it inwards even more if we'd like to be honest. It's a similar case with these ones, but this might not be so easy. First, let's perhaps bring this down a little bit. Let's tap in once more into the building. And let's select number two. And let's bring these upwards. There we go. And it's the same thing with these ones. We can bring these upwards as well. Now we can simply just insert little by by little. If we click number three, we get a better view of everything with these panels. Of course, we need to do the same thing with these panels to scale them down along the Y axis. Of course Y, to scale them down along the X. Number three, select all three faces and insert those faces. That looks more like a building. Remember to save your document control. To save your document. I have a feeling would be really nice if we created some windows along the left hand side as well. Let's insert this face right there. Let's select number two. Let's move this one downward just a little bit. And three for face select. And now we can insert this one as well. And it's the same thing with this panel, but instead it's the top that needs to be moved up. There we go. This looks a bit like a mess, but we can always fix these vertices after if we have any issues. Number three for face select, let's insert number two. And let's move this vertice downwards a little bit number three and let's insert right there. Control to save. And there we go. That's look, that is our first building. Some of this that we just use, we can actually re use a lot of this obviously. We'd like to create more house. Same thing. Let's tap out. That's one building created. 3. Modelling Luxury Store: Let's tap out top down view. Let's right click right next to that building. And let's add another cube right there. Let's move this cube down just a little bit. We can actually keep some space in between. Yeah, I think some space in between would probably be nice. Let's move it upwards a little bit, and let's scale it down along X axles. And let's scale it down along the Y axles as well. Let's move it outwards along the axles. There we go. Yeah, let's move it outwards just a little bit. That's looking much better actually. Now we can actually just turn this building into a house. Let's tap in and let's select all. And let's probably scale it down a little bit more. We don't want our house to be, to be too tall, we don't want it to be too wide. Let's narrow it along the Y axles a little bit. That's about perfect. Let's move it down into the ground once more. Actually, we can actually just keep it that just a little bit. I have a plan because underneath, if we go into x ray mode, we can face select the bottom face and we can then extrude exit we go, that's looking pretty good then this makes it easy for us to move the sides out just a little bit. Give it that house feel and extrude these sides out. Just had that same principle that we used previously. Same principle. There we go. Now select for select, let's select these two edges. Or actually we can create a vertice in the middle first. Let's then select these two vertices and bring them downwards. Yeah, that's looking a little bit better with the entire house. We can actually select it all using a and bring it backwards. Face select and select this front panel. Got a really fun idea that we can try. Let's save our document. That's control. Let's extrude this right there. That's looking good. Now we can actually move this upwards and we can actually add some loop cuts there if we'd like. But maybe not right now. We can actually leave it like that for the time. If we insert the face on the other hand, that allows us to do all stuff, but perhaps we need to extrude these sides, but I'm not so sure if it would look good that way. Anyway, what we do need to do right now is to select that edge right there. Let's click one on our number pad, and let's extrude then we can extrude that edge that we can extrude it however we'd like. But essentially what we're creating is a little veranda right there. Let's select face select. That's starting to look good. Perhaps what we need there is perhaps a couple of windows. Let's add a loop cut right there. If we do face select, we can actually extrude and if we clip number one in our number pad, we can actually select this vertice right there. And we can then move this down by person G, Z and move it downward. We can move it in any direction we'd like to be honest, but we just want to get it leveled a little bit. Face select. And now we can actually insert this face right there, but I think perhaps a window should perhaps be a little bit higher. Let's select number one in our number pad, and let's move this vertice upwards. In fact, let's move both vertices upwards a little bit. Let's face select and let's move this upwards as well. And that will be window, that is our window of opportunity. And we're just moving up the rest of these vertices so it makes it easier for us to create windows face select. And now you can insert this right there. That can be a little window. We can move it in however much we'd like. On the right hand side we actually, on the left hand side we can insert this as well. We can scale this along the X axles. Actually, let's move this to the left hand side of the building, and let's insert this a little bit more. That's like a door or a secondary window. Let's save this. Once we out, we get the blueprint of what we're trying to create at the front. We do need a door stab in, we need a door and possibly a window. What we need is to separate this panel tab in. There we go. Let's add just one. Do cut actually, right there, face select on the left hand side. This will be where our doors and scale this up along the Z axles and move this towards the left hand side a little bit more and insert. Yeah, I think that would look a little bit better. Now on this side, we would like to create a window, another window of opportunity edge select to bring this edge along to the left hand side Y, and we can carry it down, it matches everything else. That looks good. Same thing for this window Y. Bring this one down, one on the right hand side, Y. And bring it towards the right hand side. There we have a window right there. Another window of opportunity. There we go. That's looking pretty good. Actually, let's exit now. Right there, we do need to create a couple of panels, I think. Yeah, right there. What we'd like to create is a Shift A, We'll create a circle. Let's scale this circle down. Let's move it down Z to move it down into the ground Alt Z to get our favor tool, one of our favor tool which is X ray mode, tab in. Now we can fill that space or we can just extrude. If we extrude, we can extrude the Z axles. Now if we exit x ray mode, that's what it looks like. Now we can move this along just to make sure it doesn't protrude into the roof. Select all. Let's move it down just a little bit. It looks a little bit skinnier. That looks pretty good. Now you can exit and we can duplicate this. There we go, Right click Y to bring this along the right hand side. That Ladies and gents is perfection on the top of the roof. I think it'll be nice to have a chimney, possibly a chimney right there on the left hand side shift right click to add our cursor shift A to add a cube. Let's scale this cube downwards. Let's tab in. There we go. We tab in face select to select the top. Let's extrude this outwards. And let's extrude it outwards. Once again, Alt to select the edge right there. There we go Now, right click. We can now extrude along normals. There we go. That looks much better. Now with the face right there, we can insert and we can extrude downwards. That looks pretty good. Let's tap out into object mode and we would like to add possibly a couple of pipes for the chimney, like a cylinder. Let's scale this cylinder downwards now. We can actually scale it up along the Zx. Move it up along the z axis and probably just scale it down a little bit more. Move this downwards along the X duplicate, right click, and move it upwards. And we don't want that, we don't want it to be cutting into our building. We definitely don't want that. If you wanted to add more details quickly, we can insert and extrude downwards. It's the same thing with the one on the right hand side face. Select Insert to extrude downwards. Right there, we have a chimney. Don't forget to save your document, of course. Yes, Most definite. Always remember to save your document that is essential, cannot stress that enough. Now, with this house, we can actually just select everything on this house, including the pillars, the front right there, everything right there. And we can actually just duplicate and move this downwards. Now in between this house, we can have a store. Actually. Yeah, like a store now, everything is mostly low poly. We create another cube, and we scale it down a little bit and move it upwards out of the ground. And we move it forward just a little bit. Now if we select everything on this house, we want it to look a little bit different. Select the chimney, we can actually change this house to look a little bit different if we'd like. We can actually scale it upwards. Scale it downwards, but I think probably scale it inwards a little bit. Move it forward just that much. And move it downwards as well. Yes, That right there, that can be like an alleyway. Now with this building over here. I'm really fascinated with this one because we can tab in Select Select, right there. And we can actually move this upwards even more. We can actually do anything we want with this edge right there. We can actually be it almost anything. That's actually a really funny shape, but what I was thinking was to extrude this, and we could extrude along the X axles, that looks pretty good. We can possibly add another cube. Yes, I think so. Let's add another cube, and let's move this cube right there onto our new house. Let's scale this cube down so it fits. Let's move it along. Scale it down a little bit more. It fits, and that, that looks pretty decent. Let's move it upwards. Let's scale it along the X axles. There we go. Scale it along these axles as well. And move it upwards. And then of course, move it forward. Now if we tap into our house, we click three for face select and we can actually extrude this. So it looks better. There we go. That looks better in my opinion. And of course we still have our chimney. That's, that counts a lot. Now, with this right there, we can create a couple of additional rooms. If we tab in, we can actually create a couple of loop cuts, I believe. Yeah, possibly one loop cut. And we can now scale this inwards, scale it along the x. Same thing with this one. Scale it downwards, and now scale it along the axes as well. I don't want these to be too big, of course, that's the one thing. We can probably just keep that as a window. This one. We can probably split this one into two windows. If we add another loop cut right there. Actually, I believe two loop cuts should be good. Let's scale these loop cuts on the Y axles. Let's click on number pad three. And we can insert this face right about there. There we go. That looks pretty good. I'm thinking this window, wondering if it's too wide, if that just ruins the entire design because there's perhaps not enough space using edge select, let's select these edges and let's fill. Now if that's a fill design and there is simply simply nothing, no window, I don't know, that. Perhaps looks a little bit better because it's more subtle. Now with this building there, first building, I would like to move this downwards. I'd like to move this downwards so it looks what we can actually do is completely make it flat. You can give it a shot. Certainly face select. Let's insert these faces and then we can extrude and bring this downwards. Now with the chimney, we can also bring the chimney downwards. Fantastic, let's move this chimney perhaps forward just a little bit to make it even more crazy, As a design on some of these buildings, we can actually put a door on top. So if we add a cube to our apartment, we can put a cube right there. We can scale this up along the Z axles. We can scale it up in size as well. And move it upwards. Not too big of course, but perhaps like that. Let's go to the top. Insert. Let's extrude this. It's the same thing. This can be a little do, but perhaps we need to extrude just a little bit more. I think so, yes, two under number pad. And move this downwards just a little bit. And select face select once more. And there we go, we have a little door. Now if that design doesn't work very well, we can always change it and delete it. Now over here we can actually add a car park. That's what's been on my mind for quite some time. A car park, what we need to do is to select our tile and reduce these numbers, because we would like to add a car park right there. Let's duplicate this. Let's, let's move it upward once again after click and right click. And let's reduce this to a single one. In fact, we can get rid of a ray modifier right now from top down view, we can move it upwards just a little bit more. This will be like a car park, like a platform. It's a similar thing, obviously, we need to scale this bat down. If we scale this down along the axles, there we go. We can then bring it downwards just a little bit. Scale it along the wax, little bit more, and a bit more. Now with this, once again, we can duplicate and we can just y to move this upwards around there. And once again, scale this down along the waxes and move it inwards. Of course, now because this is a platform, we need to tap into this platform. And we need to add some loop cuts, possibly, I'm thinking two loop cuts right there. Move this there, and then scale it down along the Y axles. This will be our entrance Now, because we've got some loop cuts right there, we should be able to create a couple more loop cuts, right click and scale these loop cuts along the Y axles as well. Now with this right there, with this edge select selected, we can move this up and down. We can do whatever we want. We can actually move this downwards into the ground. And it looks a little bit more like it should, but we don't want it to be affected at the back, do we? So this gets even more interesting because what we then need to do is add another loop, cut right there, right click, and move it up the X axles, that's X. To move it up the X axles, this should fix the problem. Now if we select this edge at the front, once again, we should be able to move it up and down without everything being affected. Now we can save, and I'm thinking that should look good, right. Next up we've got to design this building and make it look a little bit better, because right now it's just a cube. We want to keep this design minimalistic, quite simple. I think this will really look good towards the end. The overall design will really look towards the end. That will be a car park along the right. I will try to model a couple of low poly vehicles. To be honest, that's probably not going to go so well. That should be exciting because I'll make a ton of mistakes and then we can find a way to fix those mistakes. I think with this building actually, this can be really simplistic with everything selected A to select everything, we can then figure out if we want this building to be taller or if we want this building to be smaller. I think we're going with a smaller building, to be honest. If we select one, then we can get vertices up and G and Z to bring this down. Essentially, I'm mixing up my words today, to be honest. I'm making some poor mistakes, unfortunately. But we'll get there. We don't want this building to be too short, of course, but don't want it to be too tall either. We want it to be quite similar to the building on the left hand side. I think that's looking pretty good. Yeah, I think that looks pretty good in terms of height crazy, but not too crazy. I know we can experiment, we canbzzle the edges, we can turn it into an Apple store for all I care. That's actually not a bad idea. Turn this into an Apple Store. Yeah, that's surprisingly not the worst idea I've had today. I've worst, trust me. Let's move this up a little bit more. Let's insert this and now let's extrude a little bit. Yeah. Apple store, why the hell not? What do Apple stores have? Well, they have tables, right? They've got tables with Mac books. So this will be very interesting. Before we design all of that, let's separate this front panel right there. Let's separate it, and let's hide it because this is inside of our Apple store. We just improvises that. Yeah, not bad. Let's tap in once more. We would like the floor of this design and we would like to extrude probably a little bit. Let's select everything and let's move it upwards a little bit. And then we can bring this one downwards a little bit more. Once again, let's select everything, and let's bring it upwards a little bit. What kind of Apple Store is this? That's my question. Now, with this front panel right there, we can actually, we can bring this forward if we'd like. It's going to be a very interesting Apple Store. Let's tap out edit mode. Shift right click using our cursor. Let's add, I think, a plane right there. What do we have in Apple stores? Well, usually we have, we've got tables and then we've got areas on the left hand, right hand side with additional computers. Let's design that first. Let's move this upwards a little bit. Let's move it towards the left hand side, and let's scale this along the X. Let's move it along the X axles, of course. Let's scale it along the x axis a little bit more. Let's tap in with everything selected. We can now extrude this. There we go. That'll be our first table right there. We've made our first mistake. There we go. It's already Protrudin select and we can embezzle this as well. There we go. It doesn't look so good. But story for another day, it's probably a good idea if we find out what Apple stores look like. Because I can remember some parts of Apple stores, maybe not everything, but I can remember lots of metal. Yeah, think lots of metal for an Apple store. And a big glass, a huge glass at the front of almost any and every Apple store. We've got this right there, we can actually exit. And we do need some legs, right? Let's add a cube. And let's scale this cube down, because that's way too big. Then we can scale it up along the z axes we go. Let's move it upwards out of the ground. Let's continue to scale this a little bit more. Let's move this along the X on the X. Let's duplicate this and move it downwards along along the X axles. Once again, those will be our legs. So what do we need now? We need another plane, shift a, create another plane, scale this down. Move it into the center of the Apple store. There we go, Yeah, we're going to want to move it up where it's basically along the same, same height as our current one. I think this can actually be moved up a little bit more. Same thing with these legs. We can actually move these legs up. Well, we can actually scale them up a little bit more. Scale them a little bit more. That's looking better. Let's move this upwards just a little bit, don't want it to be too high. Let's scale this along the z axis as well, or should we do it the other way? Should we scale along the Y axis, creating a T within an Apple store? I'm not sure if that will work very well. Scale it along the X axles, I believe. Yeah, let's try that. Let's move this inwards into our store. And let's tap in. And now we can actually extrude now with these legs, this will be quite fun. We can move this around just a little bit more. Shift y and y to move it downwards a little bit, and X to move it inward just a little bit more. Obviously it's protruding. We know we need to raise our desk just a little bit. There we go. Now this gives us a good chance to add an array modifier, or perhaps a mirror modifier. Let's select this table right there. There we go. It's mirrored on the opposite end. And let's shift D to duplicate this and Y to move it along the opposite side. Not bad. There we go. Not bad at all for an Apple store, I think now for the top of the building, we can actually bring this downwards in some Apple stores. You see that there's like a protruded panel that's very metallic right there. If we separate this, we can actually, we can use it later, can see how that goes, and that will be our glass panel. Obviously, building design has changed a little bit. We need to scale this upwards just a little bit. I think that could work. Tabin A to select all control R to add some loop cuts, I believe. Let's add another loop cut right there. And let's move this upwards. We can add more loop cuts there and there. But I don't think it's absolutely necessary to be honest with this selected. We can insert and that will be our Now, because it's an apple apple, they work quite differently. Let's separate now. We've got our door, and we can now rotate this to make it seem like an actual Apple store. We can actually rotate this store along the axles. That's our basic design of an Apple store. But you can see that the roof, it's inserted too much. If we duplicate this, we can then bring an extra layer upwards. And perhaps bring it upwards a little bit more. And I think that looks a little bit better. There we go. Let's save this. Always remember to save your file. 4. Design The City Objects: Okay ladies and Ents, let's make ourselves an ATM. I think an ATM is quite essential for a city we would like to work on. Atm. I think our ATM will be just between this right here, so I think it will look pretty good. Shift right click and let's add a cube. We add a cube right there and we just got to scale this down just a little bit. Let's scale it upwards, that's S Z. And we can scale it upwards, and let's move it along upwards, That's Z. To move it along now we can actually increase the size, make it a little bit bigger if we'd like. And increase the height as well. Move it along the y axis, right about there. We can actually scale it up on the y axis if we'd like, just around there. That looks pretty good. Now we can tap in into this design and start adding our loop cuts. Let's add a loop cut just around here, just at the bottom. And another loop cut just around there. And let's add another loop cut just around there. Let's add a couple of loop cuts at the top. We can add one right there and another one at the top. With these loop cuts, we can now adjust the design and make it look a little bit more like an ATM. First, we can move this design in and out. We can actually put this in like that with the two ones at the top. We can do the same. I'm using X to move this inwards. And it's the same thing with this on X. Move it inwards just a little bit, not too much, of course. Let's click on number three. And let's select the faces right here. Alt select. We would like to select a group of faces right there, There we go. And right click and extrude faces along normal. Then we can extrude out, and you can see those faces are extruded along normals. In fact, let's separate this, let's click on this, like that and tab in, let's select all, use a right click. Extrude along Normals. And there we go. We can extrude all of that along normals. Let's click the machine once more. We will use the front face to just insert the design Z to shape it down Z to move it upwards just a little bit. Let's protrude it just a little bit. Now let's go back to face select. And we would like to insert right around there. And insert this design there, face select on this face right here. In fact, let's select the entire thing once again. And we would possibly like to scale this bat down so it looks a bit more like a square with the face selected. We can now insert this and we can, there we go. That tends to look pretty good. What about the card reader? Am I right? Let's create some loop cuts. Let's duplicate this right there. And let's reduce the size along the x. Let's move it along the wax. This will be reader. We can add a loop cut right there with the face selected. We can scale this. Let's scale a bit more downwards on the, along the y axes. And let's insert that is our card reader. So let's go back into object mode. Click on this that we've messed up and we can scale this down on the wiaxes. Just a bit like that. That way it looks fantastic. Let's save our design. That looks excellent. That looks pretty good. I'm quite happy with that design. Now what I'd like to work on is our telephone pole, one of these right here, we can actually duplicate right click and then we can move this along to the back. If we go to top down view, we can actually move this to the back person G, X, moving it to the back. Then we can actually just scale this upwards. And let's scale it upwards a little bit more. And let's move it into the ground. There we go. That looks pretty good. Now let's tap into this design. And let's select Select. And let's fill this right there. Let's tap out with this same design, we can actually duplicate it. Right click. Move this design upwards, Z. Let's click right click. And set geometry origin to geometry. And let's rotate this along the Y axis, 90 degrees. Now we can actually move this design downwards. There we go. And we can scale this down along the X axles. Move it up just a little bit, possibly around there. Scale it down and scale it along the axles a little bit more. Scale it down and scale it along the X Ax a little bit more. And duplicate and move it upwards a little bit more. Let's select all of this, and let's duplicate and move it down along the axles. And we can actually duplicate once more and move it upwards along the axles. There we go, just towards the edge, this one in the middle, we can actually move it upwards just a little bit. So it looks a little bit better. I don't think we need to have too much. I think that, that can look pretty good. Now with these selected, obviously these are our telephone lines. So we need to add some wire. Let's shift A and let's go to curve. And we can add quite a few different wires, such as path, there we go, we've got a path. We can now rotate this path along the Z axles 90 degrees. And if we click through on our number pad, we can get the side view and we can actually move this downwards and put it in between. There we go, that's looking somewhat better. Let's scale this along along the Y axles. Click through on our number pad, and now we can tab in and we can now adjust these. There we go, Telephone wise, they do hang a little bit. We want to bring this downwards just a bit like that. And then the one in the center, we want to select that vertice and bring it downwards as well, just like that. If we exit back into object mode, it looks a bit like that. Naturally, it's a bit protruded on the site. What we can do is scale this down along the y axis. Scale it down a little bit. Now from the top view, we can actually duplicate this. We can shift this towards the X and shift it once again towards the X and select both of these. Duplicate them, and shift them along the X Axos once more. There we go, If you'd like, you can actually bring a bit more detail to this. And we can actually add just a low poly box to the telephone wire. We can actually add a box just around there. Let's move it across the wax just around there and scale it down. There we go. If we tap in, actually we can go to select and we can embezzle these edges just to give it that low poly look. We're selecting all of the telephone wires. Just select them like that. And we can now duplicate it and move it along the Wix. Same thing really, but this because they're a bit longer apart. We need to scale it a bit more along the axles. There we go, and that looks a little bit better. Save our document. Now, on each telephone wire, we would like to add some more details. Just some low poly details. Let's add a circle. Let's see what we can create. Let's scale this circle down. Let's scale it down just a bit more. Let's tap in, Let's fill, let's ex, let's move this outwards. Let's, let's move it outwards. And there we go. Let's extrude, let's bring it inwards. Let's extrude, there we go. That looks a bit better, very simplistic, but looks a bit better, very low polish. Duplicate this and move it along the X axles. Right click. And now we can move it X, we can move it along, select both of them. Duplicate, and we can move them along as well. Nice and simplistic. There we go. Select all four of them. Now we are going to duplicate them and do the same things, or duplicate and why. And let's move them upwards to the center. And right click, there we go. It's the same thing with the end Duplicate once again, and move this towards the one at the topmost corner. There we go. How does that look? That looks pretty good. Let's save our document. Now what we'd like to do is just to duplicate these once again, and move them along the Yaxiles right there. With that, we can now duplicate this box right here. And bring it along the axis. And now we can take this box downwards and we can actually create almost like an electrical box unit like that. Let's scale this down a little bit. Now the question is, can we create low poly vehicles? Now, before we try to create low poly vehicles, perhaps we should try to create some trees. Here's what we'll do. We'll take one of these telephone poles, duplicate it, and press X. Bring it across on the right hand side and right click. Then we can scale this down along the Z axles, because this will be part of our trees now, because I want my trees to be quite simplistic, let's scale this down a little bit. And let's right click, shift, right click, and add our cursor right there. Let's add for our first tree right there. What we'll add is a circle. Let's add a UV spear. There we go, fry UV spare. We can actually keep the segments around 34. Click on it and now we can actually just shades move so that looks pretty good. We can now scale this downwards and move it upwards just a little bit. Save this document now let's go to top Down View. Let's right click just a clear surface like that. And let's add a plane. Let's scale this plane down. That's looking pretty good. Let's scale this plane along the Y axles just around there. Let's tab in. Let's click number one in our keypad. Let's add a loop cut in between and with the top one. Let's move this one upwards. Based on everything that we add, we can actually click control two. We can go to a modifiers, tap and add a subdivision surface modifier. And let's increase it by two. There we go, with these vertices right there. We can actually move these downwards and we can add some loop cuts. Now from a face down, we can add some loop cuts right around there. Loop cut in the middle. Let's click on this vertice right there. And let's move it along. Let's make sure it's a little bit straight. Doesn't have to be super straight, but a little bit straight. We can actually widen these as well. And. An X and we can actually widen it like that. Let's add another loop cut just around there with the vertice inside. We can actually move this vertice down just a little bit. Click on number three on our number pad. Select all with face select. We can select everything if you would like. If you click number three, we get a corner view. Click one in our keypad. Let's go into x ray mode. We can now affect the shape. We can now bring these down along the axles. Same with these ones. We can bring them downwards. It's the same with these. We can also bring these downwards. Same thing with the back vertices. We can bring this like that. Now if we select all faces, we can extrude. If we extrude, that actually start to look pretty good. Now with our design, we can actually shade smooth. That looks pretty good. Let's go to our magnifier tool at the top, and let's click faces. Align rotation to object. Let's, let's move this up like that towards our object and now project individual elements. There we go. And let's move it around. There we go. That's pretty nice. That will be like one of our trees. Now we can actually duplicate this design and move it around. Keep duplicating this design. Obviously, we do want to look a little bit, a little bit random. We can continue to duplicate our design all the way around. Let's continue to duplicate our design. Put some on top as well. We duplicate and design all the way around, essentially. But you can make it as random as you'd like it to be. There we go, Continue to duplicate. Continue to duplicate. Now that we've got everything done, that's looking pretty lovely, if the leaves are not fully attached to your object, what you can actually do is you can actually scale up the tree itself so it looks a little bit better. If it's not really as you'd like, you can always scale it up just a little bit. You can always shift it around just a little bit more if you're not getting that look that you'd really like. Now we can quickly create some bigger trees if we'd like, click the ball itself and the pole and we can duplicate that. Carry it down on the axis. What we've done is merged those two and then we can carry it, then we can essentially duplicate this and we can essentially carry it down on the wax if we can actually increase the size, or we can always reduce the size, whichever one we like. But then essentially, if we take one of these and we duplicate it, we can bring it across and we can do the same thing we did with the first one. Once again, just start duplicating as many as possible. Of course, you can rotate as well and continue to duplicate as many as possible. And continue to duplicate as many as possible. And continue to duplicate on the other side if you'd like until you're pleased with your design. Now of course, we can just scale the design up to match everything we like. If some of them do not look nice, then you can obviously just press X to delete the ones that you don't really want to keep that so far. Looking good so far with the one at the back, we can create an additional one. Bring it down to the corner. And same thing. We can duplicate and add some shapes to it. This one can be big as well, and we can just duplicate as many shapes as we like. Continue to duplicate as many as possible. There we go. Nicely done. Now, obviously we can scale this up a little bit to match what we like for the parts that we don't really like. We can always get rid of these parts that we don't really like. But majority looks good so far, I'd say. 5. Design The Cars: That's majoritly done. The next thing is that, can we create a car? Let's go down here towards the end, and let's try to create a really simplistic car. We are an object mode, let's shift a, and let's add a cube. Our cube is in the wrong place. Let's move it up, G, Y, move towards the right. Move it up towards the top. And let's scale this design downwards. Let's bring it closer to the floor, and let's scale it along the Y axles. This is what we hope to turn into some car. It needs to be a little bit wide, so let's scale it along the X axles like that, and let's tap in. Let's add possibly a couple of loop cuts, maybe let's save our documents control to save our document. Now let's select everything in the middle right there, and scale it along the X axles like that. Let's exit x ray mode. Let's go to face select, and let's scale this down, and let's move this upwards. At this phase selected. We can now extrude. That's not looking the best, to be honest. Let's try once more. Shift right click, Add our cursor right there. Let's add a cube. Let's scale this down. Let's scale it along, along the y axis. Let's move it upwards. Very important. Don't forget to turn off your magnifying tool. You've got to turn that off. We got our magnifying tool off. I think that was creating some issues for us. Let's scale this along, the X axles. Let's tap in, and let's add a couple of loop cuts right there, and let's scale this up. And something really important, I actually forgot to turn on my UR tool, which is basically, it will show you the shortcuts, my keys. That's quite essential actually. That is really important that you can see my keys. So let's go to face select. Let's of our vehicle and let's extend it. Now with this face selected, we can actually move this downwards. But in order to move it downwards, we need an additional loop, cut right around there. Let's select the face once more, three for face select, and let's move it downwards. There we go. This will hopefully be a windscreen. Let's move that forward. Let's bezzle the top, so it looks a little bit better. Let's bezzle the front. So the front also looks a little bit better. Let's not embezzle anything yet. As for this panel on the right right click. And we can actually insert, and then we can scale this along the Z axles and move it upwards along the Z axis. Possibly carry all of this down towards the front of the vehicle. Now we can work on the back of the vehicle. Let's extend it just a little bit and let's add an additional loop. Cut right around there. With this edge at the back, we can bring it down. And then face select once again and we can carry this outwards. Bring the back down. Just trying the same. The front we really wanted to look somewhat equal, I'd say that looks just about good. Let's extend the back. Probably not that much because we do want to keep it looking cartoony, I would say. Now, as for the back glass, let's extend. Let's intrude a little bit. Let's insert this one and the one at the front. Let's insert and extrude inwards. I guess on the side, we need the same thing to occur. Let's scale this down. Same principles that we've been using thus far. And let's move it upwards with this one. We want to push this one in as well because that will be our glass for the vehicle, I do believe select the entire vehicle. And let's move it upwards off the ground. And let's move it forward, of course, so we can see it clearly. Let's move it forward a little bit more. There we go. I believe we can add some loop cuts around there. Now we can perhaps carry this one upwards a little bit. Let's add a couple of loop cuts within the middle of the vehicle. There we go, and let's scale this along the X axles towards the edge. There we go. Looks pretty good, obviously We've got these loop cuts at the front of the vehicle. Let's click number one to get our vertices. And let's move this vertices towards the front, just a little bit more. And the back one towards the front as well. Now we can move this upwards a little bit. We can scale this along the Y axles again. Now, at the back of the vehicle, I would like to bring it forward just a little bit, just like that. And possibly with the front of the vehicle as well. Let's select those vertices, and let's bring it forward. And with the top of the vehicle, same thing. Let's select those vertices, and let's bring it upwards. We want to create a cartoon vehicle, a friendly cartoon shape vehicle. Let's click number three on a number pad and we can go to Knife tool. We can cut out the edges right around there. Let's move the back in front of the vehicle downwards a little bit, just to keep that core. Just to keep that core cartoon friendly look the front of the vehicle, we can select all the vertices. Carry it down just a little bit. It's the same at the back of the vehicle. Select those vertices and carry it down just a little bit. If we select face select, we can actually separate this face, face select, we can actually separate this face as well, and face select separate this face as well with this face. It needs to be adjusted a little bit with the vertice, towards the second vertice. Let's adjust it towards the right and the other one, let's adjust it towards the right as well. Now we can go to three select, face select, and separate as well. Those are all separated. Now I do believe we can adjust those parts a little bit better. If we tab we can, we can actually add multiple more loop cuts to this edge right there. What we can do is that with the vertices, we can move these upwards little by little. There we go. Move these upwards just a bit more. Obviously, I want to keep that cartoon vibe. Imperfection is good in this case. Let's select the one at the back, and it's the same thing. Imperfection is a good thing. In fact, I'd argue, let's undo what we just did. Let's click control Z. Let's undo what we just did. Let's just keep it just like that. Literally an old fashioned low poly vehicle. That's what we want. Let's go into object mode. Select the one at the back. Same thing. Let's add some loop cuts right there with these two. With the loop cut select fourth. Those loop cuts right there. Then we can move this upwards and we can keep that, just like that. That obviously looks about right. Let's save this. We're going to do this with the rest of the vehicle. Let's continue at the rear of the vehicle. It's the same thing into edit mode and let's get our vertices. Let's select four of five vertices, and let's select three of those vertices and let's move that upwards with the one at the front is the same thing. Tab in into edit mode. Let's get some vertices with those innermost vertices. We're going to move that upwards as well. There we go. That is perfect. Now if we click on the Vehclan tap in, we get these vertices right there. If we tap in, we can actually add some additional loop cuts. If we add some additional loop cuts at the front right there with these vertices, we can now adjust these vertices inwards, so it looks a little bit better for our vehicle. There we go. Both sides should look better. There we go. Now at the rear of the vehicle, it's essentially the same thing, just lots of vertices right about there. Let's get this inwards first. Let's scale it along the wYxles a bit more. Let's move them inwards, that's x. And let's move them inwards right around there. That's a little bit too much. Let's do it once more and that's about perfect. Now we can actually create some basic wheels for our vehicle. Let's start with the front wheels, shift right click, and let's add the possibly a Taurus. Let's rotate this along the y axes, 90 degrees, and let's bring this downwards. Essentially, it looks like a donut, really weird doughnut. Now we can actually scale this. There we go, That's looking dope. I won't lie, that's awesome. If we tab in, there we go. We can take this do anything we'd like from the edge. Once again from number three on our number pad. Press Alt to select this circle, this innermost circle right there. We can probably do the same thing with the other side. We can press, to select this circle, I'd say shift. Let's do that. That's control Z. Let's do that. Let's try it again. Shift Alt, there we go. And the question is, can we now fill it? Yes, we can. We can fill that face now. We can extrude now we can insert, or we can extrude a bit more. We can actually extrude this and then we can possibly scale it down. That is nice, that is very nice. And extrude once more and scale it down. There we go. Something like that. I just improvise, but I'd like to select the faces, I would say these faces, these edges. And now press Shift to select all of these edges. There we go, with everything selected, Click and separate. Separate everything that looks good. Now the inner vertice, this one in the middle right there, we can also separate this, that's separated to select everything. Basically everything is selected. Actually, what we'd like to do is to shade smooth this first. There we go. Shad smooth is complete. Now we can select everything once again, and we can duplicate this and press Y to bring it downwards. And let's right click. And we can probably scale this downwards. Now it does look a little bit big, but what we can do is adjust the vehicle to suit to look a little bit better. But obviously we need wheels on the other side as well. Duplicate, and let's bring this across on the X axles. And let's rotate on Z one, 80 degrees. There we go. And let's move it up Duplicate, and move it upwards once again. There we go. That's looking good. Now let's save this. Let's tap in into this right there. Edit this to look somewhat better. Actually, before we do that, we can actually just tap into the car and we can start bezzling these edges if we'd like. We can bezzle this like that. We can select the edges, the loop of the edges. We can select everything like that. Now what I'd like to do is just to select these wheels, the rear of the vehicle. Let's try to edit this. I do believe we'll probably have to bring the vehicle, we've probably got to extend the vehicle once again. Let's tab in. Let's go to the vertices. Let's select all of the vertices at the back. And now we can actually extend the design of the vehicle. First, let's move it backwards a little bit on the Wyaxalsow. Let's extend it once again on the Wyaxalsow. That's looking better. Now let's tab out with these two selected. Let's select these two right there. And we essentially want to do the same thing. We want to extend this first. Let's select origin to geometry, and let's extend this along the Y axles a little bit. And let's move it downwards. Let's try to make sure that it does fit. Let's move it backwards just a little bit, and I think that looks good. Let's select the rare tires. Same thing with these ones. Let's select the rear tires. We would like to move these rare tires backwards, and then we'd like to move them downwards as well. Let's make sure that they're sitting on the ground. It's the same thing with these front tires as well. We would like these front tires to be sitting on the ground. Same thing with the other side as well. Let's move these front tires downwards. And actually we don't want it to be cutting into the tires that much. Let's tap in. Let's go to select, and let's select all. Let's try to move these three vertices upwards a little bit. Let's select these vertices once again. And now I do believe that looks somewhat better. I do believe we can do that with the rear as well. Let's select the rear. Let's move these vertices upwards, two vertices upwards again. And let's select these vertices we can insert, we can move it downwards. We can just adjust these two bottom vertices and move them upwards. Everything looks good, everything matches. There we go, That's looking a little bit better. With the front ones, we should probably do the same. Let's delete these vertices first, delete vertices. Let's click these two vertices at the bottom. And let's extrude inwards at a bit. Too much, I do believe. Okay, that's pretty good. Let's select them. There we go. Let's first match these vertices along. There we go. Let's match them all around. And I'm just filling, I'm just pressing to fill these vertices. Then we can, we can move these downwards probably a bit too much. Let's select the bottom ones and let's adjust them as well. And the ones in the middle, let's adjust those as well. That looks good. Let's save that exit. That Ladies and Gents is our low poly car. That's just a basic design, but that's the general idea of our low poly car. Now you can see everything it needs to sit on the ground. All right, it's going to into x ray mode, select everything. And let's move it along the ground. And let's move it towards the right hand side of the road. There we go. Now for a top down view, we can also duplicate this vehicle. We can move it into the parking lot. We can actually rotate it quite easily like that. Let's move our car. Let's move this one backwards. We can actually make one of these cars as if it's going into the parking lot. We can do that. Put that one up into the parking lot, then we can have another one on the right side. Let's rotate that as well. It looks like the cars are essentially parked along the building. We can scale this one down if we'd like as well. With these, it's the same thing. We can adjust this a little bit, essentially looks a little bit better. We can scale this car down as well. With that same car, we can now duplicate, bring this car outwards and rotate this car like this. And essentially it'll be driving in the opposite direction. Let's scale it up a little bit more. Let's put this car around there, so is everything on the ground. So those ones are underground? Yes, indeed. So, how does that look for a little city? So that's our little city, now it's time for us to color it in. 6. Add Material: Next step is coloring our city, so this will be quite interesting. So let's open up a secondary window in blender. And this will be our, our render, our full render. This will be basically our camera view for the cam. Let's see what camera works. This is the four to three. This doesn't work the best in my favor. Let's try the ground plane and let's try true, true. And game cam tend to look the best. To be honest, it's either going to be true Cam or game Cam. I think they both look good, but I probably probably want to go with game O cam. Okay, so let's delete true. So cam just press in X and delete. Now we've got Game O cam. Now we can actually adjust this in any way we'd like. If we go to the camera on the right side, we will essentially be able to adjust this as much as we'd like in our camera setting on the right. We can just adjust our camera as much as we'd like. I'm just adjusting the y scaling and the x scaling as well. And basically trying to get this to be centered as much as possible. That's looking better. On the right hand side, we need to create a new plane, actually a new plane for our design. Let's create a plane. Shift a, and let's create a plane. And we would like to scale this up on 15. And we can scale it a bit more, as long as it's not within our camera view, then that's great. That's the, this is the back of the vehicle for one, but let's add a couple more details that would be really fantastic for one rear lighting for our vehicles. Let's add a cube. And let's scale this cube down. Let's scale it along the X axles. Let's reduce the size along the axles. And let's duplicate and bring it across on the axles to the opposite side. Now we can do the same with the opposite car. Duplicate these, carry along the X axles. And we're going to need to bring it backwards. Right now, it just looks like two bricks. But yeah, let's carry it backwards down there and forwards a little bit. So it protrudes out of our vehicle and probably bring it down a little bit. Yeah, that's good. Let's save our document. Let's duplicate, and let's bring this towards the back. Let's add this to our vehicle that is entering the parking lot. Let's rotate this. Let's bring this down on the Axos, And let's bring it across on the Yaxos. Let's scale it down on the Yaxos. Let's bring it down on the Axos as well. Now we would like to render our application, and of course we are going to render it in cycles. Of course, we're using our GPU compute we would like to Noise and our final render will probably be around 7,000 to be honest. We want this to be quite crisp. One thing that I almost forgot was to put some markings in the road. Let's click right there. Let's add a planes. That's pretty good right there. Let's scale it down. Let's scale this along, I think along the Y axles. Scale it down a little bit more on the X axles. There we go. Now we can just add an array of these along. But before we do that, let's just duplicate, duplicate, add this over there. The one in the middle is the one that we would like to. We're going to add an array in our modifier. Let's go to array. Let's edit our array. Set the factor x to zero. Let's set the distance apart to 1.2 Let's increase the counts. 11 counts seems to be perfect, and I think it's a little bit too skinny. Let's just scale this along the x axles now. Additionally, we want to click in into edit mode and we would like to extrude just a little bit. We don't want it to be too extruded, we literally want it to be extruded by the smallest margin. There's like something there that we know. Let's rotate the one on the right. Let's rotate this by 90 degrees. Bring it down along the wax. Bring it down along the axles, and scale it on the axles. Actually, scale it fully on the X axles, almost fully. And move it within our border. There we go. Move it up just a little bit. Move it across on the left hand side. Let's scale this down on the x xs quite a bit. Let's move this along, the X X. Let's set the factor x to zero and the y to 1.3 And let's add five different, five different counts. Let's tap in. Typically we just want to extrude by the smallest margins. We do that with the same thing on the right hand side. Extrude by adding literally the smallest margins. There we go, that tends to look pretty good. That is one thing. We can actually adjust the vehicle right there. Let's just move it towards the right hand side. And the other vehicle, we can actually move this one towards the right hand side as well, using the X axles. Of course, everything looks like it's like it's being properly coordinated. Now, the question is, should we add stop lights? Am I right? Probably not at the moment. I think it's okay at the moment. Let's just start to color our design. Everything is low poly. Of course, with the background, we'll probably use a blue design. Let's go to our color in section. Let's call this blue or blue number one. Let's add a bluish, like a bright blue color. Let's see what that can get us. We also need to add lighting to our scene. That's quite essential. If you're familiar with how I work, you'll know how we add light and we like to add our lights in a grid. First area light right there. Let's move this upwards and let's expand this area light. And let's increase it to roughly around 6,000 I'd say on our left hand side of ice cream. We can now go to render. And we should have something looking like that that actually looks pretty good. We've got our trees, we got, we've got a lot of stuff. We've got shadows. I think shadows are an important part for our design. That is pretty good. Since we've got an area light right there, we would like to duplicate and possibly add another area light that we go. Now we've got two area lights and it's looking like the sun is coming coming from the right hand side. Well, the left hand side actually with those two area light. Move them towards the left hand side, a little bit more G Y. And let's move them across a little bit more. Actually, looks really interesting. I'd say really interesting. We can probably turn these down to around 4,000 Try not to get it too bright, but from now on we can continue designing our building. Now some of these designs, we also need to add glass. We need to separate quite a few things. This, for one, we need to duplicate. Let's bring this outwards just a little. This will be a glass that's also separated. We also need to separate this door right there on the side panels. We need to duplicate once again and separate of duplicate this area once more, bring it out on Y. Actually, I don't think that's necessary because that is basically a door. Yeah, I don't think that's necessary. So let's move on to our house right here. And it's the same thing with this design. Duplicate, Bring this one forward somewhat and separate, and with the windows at the top, it's essentially the same thing. Duplicate, bringing them forward on the X axles. And of course, separate. Duplicate, bring it forward and separate. That's looking good. Windows are separated right there with that ATM machine. Some things can be separated as well inside the ATM machine right there. That needs to be separated. We can add a light unit right there. This also needs to be separated because that's the screen, I would say that's pretty good. Those parts are separated. Now with our building, we can now tap into our building with these ones is the same thing. Duplicate, bring these forward along the X axles and separate these. Yeah, that's perfect. Tap into the building once more. Duplicate. Bring these forward. And of course, separate. There we go. Let's save our documents. Let's duplicate this. Let's bring it forward along the Y axles and separate, because these will be our glass panels. Quite a similar thing with the cars. I think these can be separated by material, I believe. Now let's continue coloring our surfaces. Before we separate these by material, let's just continue designing our building. Now as for the plane, I think the plane can be brought up just a little bit. That's about right. That looks pretty good for the tiles. It can be light gray. Let's call this gray one. This is literally just white, but it's a little bit darker. The same thing with the pavement. You can call this gray two, that's just a little bit white, but not as dark as the tiles. All the tiles, we can just call them gray one. And for the tarmac, actually this can be black and we just need to put this in a darker color. That's pretty good now because it's a Tarmac, it can be a little bit glossy, but it is not metallic at all. We can probably increase the roughness of course because it is a road surface that's pretty good. Roughness is quite high. Just around 70, I would say. The spectacle is all the way down to around 55. As for the pavements, this can be green because it's like grass as actually a really nice green. Yeah, that is actually a really, really nice green. Now, as for our tree, this can be green two, this is a little bit darker green now, green three for our leaves. Some of these can be darker, but some of them can also be lighter green. I'm just changing all the colors of the leaves to green three, This is just to make sure that everything does match and is cohesive. Now, with the second tree, we can actually do the opposite. We can make the leaves a little bit lighter, green two. We're going to do the same thing with all of our trees. I'm going to skip ahead and you can just color all of your trees. Everything is looking good so far. Let's continue. We would like to move this along a little bit. Let's select this, and let's move it down a little bit, because right now it's in the path of our vehicle. I think that does look a little bit better. Now, as for our vehicle, our first vehicle, I'm thinking we might go with something like orange, orange. One new color. Probably a dark, reddish orange perhaps, something like that. And obviously the lights at the back, I do want those lights, I do want those lights to be emission red emissions. If we're going to the emissions tab, we'll be able to change these lights to red. I'll be able to turn up the emissions and doesn't look the best, unfortunately. Or perhaps we need to make it a little bit darker, perhaps like that. Of course, our side panels, orange one, and our tires, of course, we can probably put black two new materials because we want this to be a little bit rubbery. Because for the most part it is rubber. Turn down the roughness naturally, I'd say keep the roughness around there, around three, 50. That tends to look quite interesting. And change this part to black two as well. There we go. This, this panel should be orange one as well on the other side. We just need to fill in all of our colors as well, such as this panel, orange one, orange one once again, and black two. Let's scale this along the X axles. Now we can separate this by material. Of course, let's add a new material and let's assign this new material. And we will call this glass, or at least glass one, I should think. If we're going to surface, we can then choose glass material. I think we'd like to make this glass a little bit dark. Yeah, like that, I think. I think that looks pretty good. It's the same for these ones separate material. Let's go back in. And this we can separate material as well. If we separate material, we should be able to add glass one and let's assign. Okay, there we go. So it's the same thing with this side, separate by material. It's the same thing, new materials. Click on glass one and assign. There we go, we get an interior look off the vehicle. But I do wonder if this glass is perhaps a little bit too much information. Now, front panel, we can extend this a little bit and obviously separate this material. It's the same thing. Separate material. Let's click the plus sign. And let's go, let's create a new one. And cloud, we will call this glass two. Let's click a sign. And let's go to surface. And let's go to glass. And this glass will be quite see through. On the other car, this will be a lot more apparent. But on this car, obviously, we can't see it. That car is almost done. I'd say it's almost finished. I think the orange color needs to be adjusted. Maybe a yellow? Yeah, Perhaps a yellow car like that. That's better, in my opinion. That's better for now. Now, the second car, what color can we give this one? Perhaps a blue car or perhaps gray. I'm not too sure, but let's see if we can find a color that suits this car. Actually, this purplish color is actually really nice. I think we can do that. Let's click on these panels and we will do the same thing, purple one, for these panels. And it's the same thing with the tires as well. Let's fill the panels with purple one. Obviously, you can change the colors to something that you will like. You might not like the colors that I'm choosing. You can always change the colors to something that you will like. As for the tires, I do believe that was black two. And that's also because it makes, it looks really metallic, which is really quite nice. That's cool. And for the front lights, we want our lights to be white. Let's put white one. Let's change the surface to emission and essentially turn up these emissions. Look at that. That looks pretty fascinating. As for these tires as well, let's change these ties. You don't have to because if the camera is not CNA, you don't really have to, but you can to make sure that your design is 100% accurate. Obviously, this is a design that you can explore, save your file. It's a design that I'd like you to explore and to experiment. To find something that you'd like for yourself. Let's tap into our car and let's scale the front screen on the X axles. And let's separate Bi Material, and let's click the plus button. And let's assign a new material. New material. Actually what we could do is use the same material we were using for, for the other car. I do believe that was probably glass two. It's hard to say what would look nice with glass two, to be honest. Perhaps more of a dark, bluish in color, that looks crazy. Let's make it a bit lighter. That still looks crazy. Let's go with dark. Perhaps make it even darker? Yeah, Perhaps make it even darker. What we can actually do is just a glass one because I think glass one was almost perfect. Yeah, I think glass one is pretty safe for us. Let's assign glass two to the other panels at the back as well. Let's assign glass one there as well on the side. Let's assign glass one. There we go. And let's save our file. Let's go into object mode and let's go to the next cars. This one that's going into the driveway. So for this car we can actually go with old green, maybe green, five, I think. Like an old green, almost like an army green. Hard to find a green that I'm thinking of. It's hard to say. It's hard to find a color. But I'm not doing so well with green. Unfortunately, perhaps red, perhaps that red, That actually looks really nice. Let's change this to red, red three. As for these panels, let's get these panels changed as well, to red three. Let's change the tires to black two as well. Obviously, this is all. This is all low poly stuff, which is really nice. Working with low poly stuff is really nice because it can be quite simplistic because these are the back lights We want redis for both of our light red emissions for both. Of course, for our ties on this side as well. We want to go with black two, it's a glossy black. Supposed to look like a, a tire. I guess that's what we're working with. Let's see what we can do. So let's create a new one. Let's click Plus, and let's go with glass one. And let's assign, there we go. And it's the same thing. Let's assign this to others, glass one once again. And assign this way it makes everything easy actually. Under side as well. Yes, assign that one as well. By the way, for this box, we can perhaps put that one in gray one as well. And the one here as well. We can perhaps put that one in gray one as well as for this car right here. I have no idea what we're going to set this color to, but should be quite good new color, new material. And let's see what works. That's in. That's an interesting green. That's a really interesting green. I think we can work with that. Let's name this green six and let's fill in these gaps right there. Just go around and fill in all of your gaps so they do look nice and of course your tires, your ties need to be black. Two, there we go. Our materials that we already use, we're just re implementing them. And then we can tap into our vehicle. Now we can edit these screens. We can well, we can edit the windows. There we go. Glass one right there at the front. Same thing. Assign glass one at the rear. It's the same thing. Glass one assigned that. On the right hand side, it's glass one. And assign save that because it's looking fantastic. We don't really want to lose that, do we? There is one thing that I completely forgot in this design, but we can add it quite simple. That is, a light pole. So let's duplicate this pole over there. And let's take it out onto the main road. Let's bring it downwards a little bit. Let's scale it down somewhat at the top right there. Shift right click. Let's add our cursor. And let's add a little box. A little cube right there. A little cube. With this, we can actually expand our design and expand it along. There we go. It's literally just a simple design. Now you want to tab into this, and with the bottom plane we can delete X to delete face, and then tab out. Now we can add shift A. Let's add a light unit in there. I think an aerial light will be worth it. There we go, from top down view. Let's click seven on our number pad for top down view. Let's scale this area light along the X axles that and scale it along the Y axles that. There we go. Now we can increase the power, can probably increase it to five 500. Think 500 looks pretty good. It's a little bit bright right there. Not the best. Let's bring that down to 100. I think that looks a little bit better. It's still a little bit bright from the light on the left. Let's bring that one down to 2000. Yeah, that looks a little bit better. Now as for the surface right here, we would like to make that surface gray. Gray. Three is going to be an interesting gray because we've got to make this look interesting. That's interesting, actually, that's a really interesting gray. As for gray one, for our tile, we can actually change that a little bit, but yes, that looks better as the electrical pole. Those can be brown. Let's create brown one. That would be a light brown that I'm going forward, to be honest, that does look pretty good. Let's make it a little bit darker, that's near perfect. As for these ones, it's the same thing as for the telephone wires. We can actually increase the offset. Let's increase the depth by one, the colors. I think we'd like to go with black one. Or perhaps we should go with something completely darker, like full black and obviously no roughness. Yeah, I think that could work. Let's call this new material black three. There we go. I think that works. Same thing with these. Increase the depth by one. That's the bezel depth, the color, that's a black three. It's very glossy like a telephone wire. That's the look I'd like to go for. I think it personally would look better. So let's delete these ones on the right hand side. Now let's get the ones on the left hand side duplicate. Bring them across on the wax. And extend them along the wax. There we go. And save I think we can perhaps make the telephone poles a little bit, a little bit darker brown. There we go, that's better. There we go. These little things that I designed and put on top, those can be black, three as well because they're glossy. I think that works quite nice. Let's change all of those, one by one. It's the same thing with these ones within the middle. Let's change these to black three as well. I think it's looking good so far. And ask for these at the end. Let's change these as well, That was a mistake. Black three. There we go, Very nice. How is our town looking? It's looking good. Just one more thing. Telephone poles. They need to be Brown. Let's change these to Brown. That's an easy job. There we go. And save that. That looks good. I think what we have so far, pretty neat. Really nice indeed. As the light box, this should be, perhaps as for the box that needs to be black one as well. There we go. Now, next up is this building, our first building. Let's see what we can do. I would actually say the chimney, the chimney color can be gray. Perhaps like gray three? Yeah, the chimney pipes can be black. One same thing with the secondary chimney, gray three. There we go. I think that's looking good so far. Now, for the first color, I'm thinking of creamish color. New material, new color. Let's find a color that looks good As for the material, as for these, these can be brown as well. I'd like these to be brown. That looks pretty nice. Let's set the secondary house ones to brown as well. There we go. Now this will be glass. Let's put two actually glass three. Let's change the surface to a glass material. Let's bring that down as the door at the front. I think the can be brown as well, but perhaps a different brown, brown two. It doesn't necessarily have to be brown by the way. It can really be any color. We could set it to baby blue. But I do think that brown in this case does work really lovely. Yes, I think that tends to look really nice. As for this, I think it's like beige. Think it's like a light brown, maybe? Light brown. Let's separate this inner design by color. I think for this one we can perhaps use brown once again. Brown two, I think brown two and a sign to be honest. It could be any color that we choose, to be honest. But if we're going to choose a color, I think it's important that we do stick with that color, Like a pastoral purple. We could go with a pastoral purple, but we really have to stick with that philosophy to keep it consistent. And let's move our glass back inwards just a little bit. We can actually turn down the intensity of our glass, or rather turn it upward, depending on what suits you for some of these. We can also add an emission for this glass right here. We could turn it into an emission. If we go to surface and we choose emission and we assign, that could be quite interesting. Let's see what would happen if we move our glass back. That's quite interesting. Now next up, we would like to edit our Apple store. This should be silver, silver, one like a metallic, silver. Let's make this extremely metallic or perhaps not extremely metallic, but we want to give it that apple metallic five. As for the top of the roof, that can actually be separated into a different color, that can actually be black. We can actually assign that. It actually looks relatively good. Now for the glass, this should be glass. It's the same thing with the door. Actually, the door should be glass as well. Now for the interior, these are all wooden. These should be brown. Let's change these to brown because it's an Apple store, perhaps a light brown. Let's create a new color. It will be brown, but I'll try to make it as light as possible like that. Let's call that brown three. We will be able to just select brown three from here on out. Now as for the Apple Store surface, let's separate this into different material. Let's create a new material, let's assign. And I think Apple stores are usually like white or there's some tile or gray. But it's not metallic, I don't think. I think the roughness is usually up. Perhaps we can leave it like that. Now as for our glass, let's move this backwards into our Apple store. Let's make sure that all the legs are properly in the right color. Then let's move this backwards. Let's move it forward just a little bit. There we go. And save. Now in this Apple store, we will definitely need a light because we can duplicate our light from our lamppole. Duplicate, carry this along along the y axis. Carry, carry it backwards along the x axles. Bring it down on the Z axis. And insert this into our Apple store. And now we can increase the brightness. Okay, that's probably too bright, by the way. Let's bring it backwards a little bit. Let's bring down this color. Now, as for the gloss, I do want to change the gloss. Let's create a new material for the gloss. Let's call it glass four. There we go. Glass four definitely looks better because now things are blurred somewhat, so they look a little bit different. Now, as for our first house, let's edit it a little bit more. This back door should be a different material, right? Let's add new material. And I think, I think brown three and a sign. Or perhaps brown two. Yes, because that's the same thing as the door. So let's move on to coloring our house. This house would be whitish gray. So far we've gotten blue for the roof and I think that looks okay. So far we will go with that color. I'm not sure what that color is. It's almost like extremely light purple, but for some reason it does look good. This material basically the roof, we will call this blue three, really nice color. We can make it a little bit more purplish, which is even nicer as this. We should put this material into glass, actually. So I'd say glass four. For these material. Yes, certainly glass four. The only thing with this color is that it's not popping. Not the way I wanted to, honestly, at this point, I feel like going with yellow like that for the house, possibly for the entire house possibly up here, we can possibly go with a darker yellow, almost brownish yellow. Yeah, that surprisingly works, surprisingly works As for the glass below, that's glass three. There we go. That's quite fantastic. I'm still having problems with this first color. I think the original probably would work best. I do believe the original was light brown, like a big brown. Now, that does look somewhat better, I would say. Now, how about our big building? Well, let's go on to our ATM first, of course, as for the ATM, majority of this ATM, perhaps perhaps white or grayish, I'm not 100% sure, but we can see. Now for the scream. I really want this to be emission like a blush bluish emission because it being a screen want to show a bit of blue light bleeding out. As for this little gap at the top right there that I do believe we separated, There we go, this will be purple as well, but I don't think that purpose is showing as well as I'd like it to. Let's tap in. Let's click one in our number pad. Perhaps what we need to do is to bring this part downwards for this gap, we can actually bring this downward as well. Let's click on Set Origin to Geometry, and let's scale this along the Z axles. There we go. We can scale it along the Z axles. That's looking somewhat better. That is, looking good now for our building, no idea what we'll set this one to. But perhaps a blue color, which seems absurd because this is one of the most interesting thing is choosing colors. Let's say blue seven. And what do you know the first color is perfect? I'm not so sure if this is necessary at the top. We can probably get rid of that one. Yeah, we can get rid of it. It's a bit unnecessary. These two panels are of course. Let's set the glass four. It's the same thing with these glass at the front. Set the glass four as well. There we go. I think that does look somewhat better. Perhaps a darker blue for the balcony. Blue eight. Let's call this one blue eight. Want this to be a darker blue but not Looks pretty good. It's getting there for sure. What we need now is blue eight. Let's create a new glass material. Call this one glass five. We will use this for our Apple store. Let's go to Surface and let's get our glass material. This is quite similar to the other glass material. It's just, it's just a lot clearer. Because I'd like to use these glass materials a little bit separated. I'd like the ability to essentially make these glass materials a little bit darker or lighter if I prefer. I think that's probably our little city, that's probably our little town. But for some reason, the first house just doesn't fit very well. I'm thinking perhaps we need to go a little bit different. Perhaps like that. That's actually not that dark. For orange, that actually looks pretty good. Now, as for light, do you need lighting for these buildings? You could try. Let's duplicate this, lamppost light. Let's bring these along to the to the apartment building. Let's rotate the lighting. It's rotated by 90 degrees and take it inwards into the buildings. And let's rotate it by, let's rotate it upwards a little bit. Let's scale this outwards. Now we've got that. We've got glass, but we can obviously change this emission to almost anything we'd like. Let's duplicate these lights. This is an option if you would like to keep it, you don't have to. But it's literally just something that I'm trying to see if it makes the design a little bit better. Overall, I'm duplicated. And we'll bring this design a little bit backwards like that. Duplicate, carry this one upwards, and carry it backwards. Just a bit like that. There we go. So changing the lighting to make it a little bit orange, it does add an interesting effect there. It's actually interesting. You can experiment with this and see what you'd like. Duplicate once again, and bring this along the left hand side to our secondary window. This is at our first house, and of course, we will need to bring this forward. There we go. Bring it forward just a little bit. That really does change up the design quite a bit. Let's duplicate once again, and let's rotate this towards the left hand side and bring it forward. And this can be for our additional window right there. We do have a lot of windows. We just want to make sure that every part is considered. That's actually not too bad. Let's move this upwards Z, and move this upwards just a little bit. What you can do is continue to adjust this design until it fits your particular design. Of course, perhaps scale it down if you need to, and perhaps move it down a little bit. Always got to make sure that these designs, they do pop. I think that actually looks all right. I do think that actually looks All right. Yes, so that's our small city. I hope you enjoy this course, overall change it up. Make your own type of city and feel for you to share it in our communities page. I'd love to see your progress. I hope you enjoy this final thing that we've got to do is obviously render our image. Remember to save your image control to save your file, sorry, and you can start rendering your image currently. I've got it rendering right there. Just click the rendering button in the top left hand corner, render image, and I've got it currently rendering. So that's lovely. It's going to be interesting to see what this looks like in the end, but I do hope you've enjoyed. Thank you for watching and I'll see you in the next one. 7. Completion Congratulations: Congratulations for completing this class. This is a huge step in your blended journey and your three D career. Of course, I really do hope you've enjoyed everything that I've went through within this class for you. I really appreciate you taking the time to complete this class. That's quite an accomplishment. I look forward to creating additional classes for everyone. Of course, if there's any requests, please leave a comment in the description. And before we go, let's just recap on what we did in this lesson. In this class, it's been quite exciting because we managed to design an entire city. And I specifically ask you to make it something of your own. Something that you've always wanted to create. Something that you've seen in the normal day to day life. And you've thought, I can perhaps do that better. Perhaps you've taken it back to your childhood, created something that you've always had a vision for. But I'm really curious to see the results. So I hope you can share these results with us. Please do so. We've got the project gallery. This is where you can share your project, share it with the community. I'm definitely curious to see what you've created and I will be replying to you if you have any questions, any concerns. And if you'd like to see any future courses based on a similar subject, please let me know. Because architecture create in small cities, this is something that I absolutely love and this is something I'd like to see more of, of course. So with this being said, I hope you've enjoyed the class so far. It's been quite an adventure. And if there's one huge thing that we can take away is that our vision that we had from weeks, months, years ago, we can somehow bring it forward in time and create it in a beautiful environment. And share it with people who are very like minded. So I hope you've enjoyed this class. Thank you for watching. Remember to leave a review for the class. Remember to follow us, of course. And remember to check out my additional classes, of course. I hope you enjoy those as well. Thank you for watching and I'll see you in the next one.