Blender 3D: Create Studio Room | Kitai / Polygon Arcade | Skillshare

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Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      Intro

      4:31

    • 2.

      Donwload Blender And ISO CAM

      1:26

    • 3.

      Basic Room Desk, TV and Computer

      11:14

    • 4.

      Room Coach and Chair

      20:02

    • 5.

      Room Objects, Lamp

      11:29

    • 6.

      Balcony and Plant

      20:24

    • 7.

      Light And Cameras

      4:25

    • 8.

      Add Material One

      17:54

    • 9.

      Add Material Two

      14:31

    • 10.

      Outro

      1:12

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About This Class

Hey! My name is Kitai. I'm a designer and creator who has been designing for over 5 years now. I've had the privilege of working with clients from a range of companies. I'm now fully focused on 3d designing so I hope you can learn something from me to also have a great career in 3d design and creativity. 

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This class is aimed at all levels & intermediaries students who are interested in 3D design but don't know where to start. It is perfect for those who prefer to learn by doing.

You will learn my process of designing a simple 3d room in the Blender software. What steps I take to get it done and some of my own design tips and tricks to making something look great.

All you need is Blender, the free 3d software to get started. You will also need to download Blender Kit & ISO camera, It's completely free to get started.

This class is perfect for developing useful modelling skills in Blender.  These skills are important for any artist to master when pursuing a 3D career. This course covers basic and intermediary skills set used in 3d animation, motion design, and video game design.

We will go in depth on modelling a office space, these techniques are resourceful for modelling workflow in Blender. You’ll learn the tools for modelling basic interior design, Feel free to follow along with the class example or make your own! 

Meet Your Teacher

Teacher Profile Image

Kitai / Polygon Arcade

Creator, Designer & Animation

Teacher

I'm a 3D Designer, Animator, UI UX Web Design. I am the Founder and creative director at Arcade. I enjoy teaching others via Skillshare, and Youtube courses.

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Transcripts

1. Intro: Hi everyone, welcome back. This is my new blender class. My name is Kathy, and today I'll be your teacher. So the topic today, we will be designing an office space, a YouTuber office space, or YouTube or setup a living room that also can be used as an office. So I got direct inspiration from Sheldon Solomon. And I've got to say his work is absolutely incredible and I always try to replicate it. So let's see how close I can get in this video. I'd like to see you do the exact same because I know you can. Now if you've got a natural ability for blender, you've got a natural ability for 3D design or architecture, interior design, and this is perfect. The purpose of this course is mostly to give you the basic skills to propel your knowledge and your blender career. The amazing thing about this course is that I'm breaking it down. I'm using simpler design techniques to create something that looks truly amazing. So even if you're a beginner, you will benefit in multiple ways with this course because the principles I'm showing you can be translated in so many different formulas. So long-term a course like this can actually be extremely beneficial to you, you. And for me as a teacher, as I teach, I tend to learn a lot more. I tend to learn faster. I also tend to improvise a lot and try out new things, find new challenges, and solve those problems, and show you how to solve those problems. We all run into a problem. And especially as 3D designers, I want to teach my students how to solve those problems. So they're really amazing thing about this course is that it benefits you and it benefits me because I gain more experience and you gain more exposure as well as experience. Now this course is primarily created for all levels. Beginners can partake, advance intermediaries can partake in this course. That's what's really nice. He teaches everyone something different. And I'm using different things that I haven't been taught, but I've just figured out on my own. So do not worry if you're a beginner, you can still join in on this course. The tools we'll be using today is our free software blender. That's a free 3D software. You can use it for animation, part to touch her character design, interior design, the list goes on, It's absolutely incredible. Will also be using the ISO cam add-on. That's also free. I'll show you how to download it. And additionally, we'll be using Blender studio. And additionally we'll be using Blender kit. That's basically a free add-on, will also be used in Blender kit. This is a free add-on that essentially allows you to add many different free materials to your artwork, to your 3D environment in Blender. And it's been incredibly useful, and it's been incredibly efficient at saving time. So let's just run through the skills that you would learn. Once again, the basic formulas to Blender, an introduction for beginners, for intermediaries. And the most important thing if you are an intermediary and you're starting to level up your skill, you're starting to feel more confidence. This is where you can challenge yourself and you've got a list of things that you will learn in this course, how to create different objects such as couch, TV, Stan, monitor screens, gammas. How to set up your enlightened to give it that touch, that crispy look in the renders. Because you want your renders to look absolutely crispy. I do as well. So overall, we will be creating a studio space and living room, studio space. It's going to be really exciting. I do hope you enjoyed this video. Do hope you enjoy the entire course. If you have any questions, any problems you run into, leave a comment in our community page. That way I can reach out, try to help you fix these issues. If you need any, if you need any help, I can always offer feedback. Additionally, always remember to post your work in the community and resource page that way you can share with the community and I can give you some feedback on how well you've done. So I do hope you enjoy this course. I'm looking forward to seeing what you create. I'm super excited actually. I really love to see what people create. Take my ideas, take my designs and turn it into something of your own. I'm looking forward to this. So let's get this thing started and I'll see you in our first lesson. 2. Donwload Blender And ISO CAM: Everyone, the first thing we would like to do is to download blender. We need the core software. This type it on Google. This is the official site for Blender. They've got plenty of material and they also have their own courses that they provide. What you'd like to do is go to the download section, download Blender for your specific machine. If you're on Apple silicon, you can download the latest version of Blender if you're on Windows or Linux, you can also download their version of Blender. But if you've already got Blender installed, you don't really have to worry. The next thing that we like to do is to download Blender isometric camera. That's the ISO camera from GitHub. This piece of software code is created by Jason Carter. Very handy, very useful piece of software. Get this installed as an add-on in your blend of software. Additionally, we would also like to download Blender kit. This is quite essential if you'd like to add specific materials to your design. There are a host of free materials, all from Blender kit. And essentially, once you download this application, you get it installed on your blender software. It's basically essentially an add-on. From there on, you can use whatever material you'd like to create, whatever beautiful environment you need. This is not essential, but I do recommend it. Everything that I recommend downloaded in this video, it is quite useful and it does make your life easier in Blender. So it's good to take the time just to download these. And then we're ready to get started. 3. Basic Room Desk, TV and Computer: Today we're creating a really cool office space. It's slash and apartment. I got this inspiration from Sheldon's YouTube channel, one of his newest tutorials. And I thought You know what I've designed as office before. Let's design an updated a setup that is uploaded recently. And I think this is as friends as setups, so this would be very interested. So first thing that we need to do create a new blender file. Of course, let's add a normal cube, as you can see it as cube is pretty tiny of course. Now from the top, I just want to move my cube into the center of our object. And let's, let's move it down a little bit. So now essentially what we can do a, scale our cube up, let's scale it up to, let's say around four. Let's move it up on the z-axis. And let's tap into our cube. We're gonna get rid of some of these faces. Let's press X and let's delete some of these faces. Delete the top face as well. So this is the general idea that we will be working with. Let's scale this on the y-axis. So that's looking pretty good. This panel will be our window. This panel will essentially be our wall. Let's press a to highlight everything once again. And let's scale this on the x-axis a little bit. Not too much art. Say, now that we've got our simplistic design, let's just save this. Let's just call it 2023 living room setup. That's what we'll call it for now. Ideally, you want that to be on its own file. So now that we've got our design, Let's tab back out into object mode, and let's Shift a and add a plane. Now this plane will be our desk. So let's press S and X and scale it on the x-axis. Let's press S and Y, scale it on the y-axis. Let's scale it up a little bit. And we want to press G and Y and move it along. Essentially we're just moving it along into the corner. So this is this is where our desk will be. Move it up just a little bit and possibly just move it up a little bit more. And if we tap in, what we can actually do is just extrude desk. Now, that's looking much better. Additionally, we're going to want a TV stand. So let's add another cube, and let's scale this cube on the y-axis. This will be our TV stand. Let's move it along towards the back of the wall. Let's move it down just a little bit. And of course, let's scale it on the, on the Z-axis just a little bit and let's move it upwards. Let's scale it along the x-axis. And that's looking, looking somewhat better. Let's move it along to the back of the wall just a little bit. That will be basically our, our TV Stan. Now this data, we can actually just duplicate this desk Shift D to duplicate right-click. And now we can move this desk along. Let's move it along on the y-axis. And what we want to do is essentially to rotate this desk on the x-axis 90 degrees. Let's rotate it once again, pressing R, z, and we can actually rotate it like that. Let's rotate it on 30 degrees once again and move it towards the back of the world because this is our TV. Let's move it up a little bit. So that starts to look better. But I think our TV is possibly a little bit smaller. That's for one. So let's scale it down, just move it down a little bit. And our TV Stan is possibly, it's possibly a little bit too short, so let's, let's scale it down a little bit, and let's select both of these and move it down just a little bit. We want to give the desk some space. Let's press Control S and save everything. Now that's so far is looking surprisingly good. Next up, we'd like to give this desk some legs. So let's go to top view by pressing F7. Let's shift right-click to add our cursor Shift a. And what we'd like is a little cube, so it doesn't look very small right now. But once we scale this down, then we can actually just expand it using the z-axis and essentially lower it and continue to adjust little by little. Now it's in the floor a little bit. So what we want to do is just move it up just a little bit. And let's tap in and we want to create some loop cuts. Let's create a couple of loop cuts just around there. Well, actually one loop cuts seems to be fine at the moment. Now we can actually just extrude this plan. It's the same thing with this at the back. We can extrude this one as well, possibly make it a little bit longer if we want. So that right there, already looking somewhat better. Now if we go to wireframe, we can actually look from the top and we can actually move this face down. Just a little bit. Reason I'd like to do this is because we can now insert this face and move it up a little bit. Insert this face once again and move it up a little bit so that right there is already looking pretty good. Now what we can do is simply duplicate that. Actually what we can do is add a mirror modifier. If we go to the modifies tab on the right-hand corner, we can add a mirror modifier. Now once we've got x selected, there we go. It's allowed us to mirror object to the other side on the right-hand side. And by clicking the mirror object onto the plane, that actual desk, that allows us to do that really simply and easily. Now what this desk, we can actually do something else. Let's duplicate our desk. Right-click. Let's rotate our desk on the y-axis 90 degrees. And let's move it to the back towards the wall. There we go. That's looking good and let's move it up just a little bit. Now we can actually just scale this down, scale this down, scale it along the y-axis of course, and scale it down just a little bit more. For now, that will do as our first wallpaper or war poster. Now on top of our desk does. There's monitors, of course. So in order to build our monitors, let's first add a few objects to the top of our desk. First is the monitor holder. So let's add that by duplicating the desk once again, right-click. Move this upwards just a little bit, not too much. You went a little bit of space. And let's, let's reduce the size first by using the z-axis. Reduce it just a little bit, not too much. And reduce it on the y-axis, of course. And then let's reduce it on the x-axis. And then of course, let's move it backwards towards the wall. And if we want, we can move it a little bit higher just to give it a bit more space. Let's duplicate this object once again. And let's rotate this ladies and gents 90 degrees on the y-axis. And let's scale this down using S, z. Let's scale this down a little bit. There we go. And then we can move it down to the, to the left-hand side. We can even scale it a bit more on the y-axis. And same thing with this one. We can mirror this one to the other side. So if I click, if I click objects, of course mirror object, click there, there we go. It is mirrored. We can actually move this towards in by pressing G and an x. Move this in just a little bit. And of course now we need our monitors. There was actually two monitors. So let's duplicate this. Once again. Let's rotate this on the x-axis, 90 degrees. This will be our monitor, believe it or not, let's move it up G, Z to move up. And let's scale along the x-axis. Then we can actually just scale it up a little bit more. So like I said, there's actually two monitors. So due to that fact, what we can actually do is just to possibly even duplicate these monitors. We can either mirror or we can just duplicate. I think we can try with duplicates in from the top view. Let's move this along on the x-axis. Once again, not bad, not bad actually. But let's move this along. Alert a bit more. Not bad. If we wanted to, we can actually just rotate this just a little bit inwards. Some people like their monitors to be rotated, but for now we'll just leave it straight. Let's not rotated at all. Let's just leave it straight. That looks good. Two monitors. These monitors, however, they need to be they need to be moved up. And then let's not forget we need monitor legs. So let's duplicate these legs right there. Let's move this upwards and let's rotate this on the z-axis 90 degrees. That's looking good. And let's scale this down on the x-axis, of course. Now these are like Apple Pro display monitors, of course less tab. And let's go to wireframe and let's add a loop cut. Add a loop cut to the bottom-right there. Possibly even alert a bit lower. We go back to normal view to solid, and then let's go to Face Select. And now we can just move this out. Go back into object mode. And now we can just move this to the back a little bit more. Let's make it look a little bit realistic, right? Got two monitors right there. That's pretty good. But I think this is a bit too high, so let's, let's scale this down. Honestly, don't know what we were thinking. Let's move it down into the desk little bit. Let's move down our monitors and our duplicates it handles and everything done. And we'll keep it right there for now. Let's save our file. Now on our wall, There's actually a, there's actually some light panels on our wall. So underworld, we're going to design some light panels. This should be very interested in. So let's add. So if we've got a circle, what we actually want from our circle is a hexagon. So we've got six right there, and I think that'll be good. So let's move this along there. Let's rotate this onto y-axis 90 degrees. Let's tab into edit mode and let's fill that space and let's extrude a little bit. Let's tap out back into object mode. And now we can just scale this down a little bit. So now we've got that, that's looking pretty good. Let's go into wireframe mode. So now what we want to do is essentially attach this to the back of the world. But let's scale this up a little bit more on the x-axis, just a little bit. And let's move it to the back of the wall right there. That's looking pretty good. So now we can go to the side view. If you click the button in the top right-hand corner, you can actually go to the side profiles. Now we can just start with patterning this out. So if we're going to wireframe mode, we can actually just move this along towards the side. And essentially you can just have this whichever way you'd like. So let's keep it above the desk just a little bit. And let's duplicate. Let's put this one on top right there. Let's duplicate once again. There's duplicate once again. And let's put this one right around here. And let's continue to duplicate. And we continue to duplicate it and we just essentially start, start designing this out and write. They're starting to look pretty good in my opinion. So that looks pretty simplistic. Let's save our file and let's go back into, into solid model. 4. Room Coach and Chair: Now truth be told, I did want it to add a couch, just a little bit of a thought and idea. So if we select all of this and we moved it up a little bit, we can perhaps add a couch. We can try, Let's attempt. Let's add a cube. And let's scale this cubed down almost like a cushion. Lets move it upwards. And let's rotate it on the y-axis just a little bit. And let's duplicate this cushion and let's move it along. Let's select both and move it forward just a little bit. Now by only having one, we can duplicate this and rotate it on the y-axis like that. Move it, move it backwards. Now we can actually just scale this up words. There we go. We can scale this along. And let's, let's move it down just a little bit. We don't want it to be too wide or too high. Now with this one, we can duplicate this once again and rotate on the x-axis 90 degrees. Move this one down just a little bit, scale up just a little bit more. Scale this one down, just a little bit more, scale it down. That's that's looking pretty good. I'm not going to lie. Let's scale this one down on the x-axis. Let's scale this one down on the y-axis is actually, and now we can actually just, just rotate this a little bit because it's a bit tilted at the moment. We don't want it to be too tilted. We can actually just mirror this object. This object to the seat right there. Samira is not working right now. So what we'll just do is delete mirror and let's duplicate and move the duplication downwards just a little bit. Let's make sure that it's not to detach and let's rotate a little bit more. Now with these, if we add a solidify modifier, will this with these cushions selected, we can click Control to that we have it. Let's tab into edit mode. And now this is where it gets really fun. Now we can add some loop cuts, starting with these ones. Let's add some, some loop cuts right about there. Let's add additional loop cut right around there. And an additional loop cuts right about there. And of course, loop cuts going, going upwards. There we go. Let's add loop cuts going upward. I don t think the loop cuts needs to be too bold. But essentially, that's the principle we will be using. Let's scale this down. By the way, Let's scale this down on the y-axis. So it doesn't, it doesn't create any problem. If we've got, if we go to, if we go to the top of the object, then we can actually see that what we need to do is actually just move it down just a little bit. Anyway, with our back cushion, It's the same thing control to. And just add your loop cuts. Add your loop cut to your heart's content. However many loop cuts you'd like to satisfy the look that you're trying to you're trying to get from your couch. But we're just going for a simplistic couch to be honest. Now with this is the same thing. Control to tab into edit mode. And we add some, some loop cuts. Let's zoom in just a little bit. Additional loop cuts. And let's add a loop cut in the middle as well. Let's, let's move this up just a little bit. And another one towards, towards the back left corner this off actually. So with those selected, we can actually delete these two, these two reference if we wanted to. We don't have to, but what we can, let's press X, delete these two references. Let's duplicate this and let's move it along the y-axis. Let's duplicate this and move it along the y-axis once again. Now with this at the back, we can actually just scale this out on the wax who's a little bit more so it actually fits. It doesn't, doesn't look too out of place. We can add a couple of cushions. Let's write select right there with our cursor. Let's add a cube right there. And let's scale this down. Let's scale this along the y-axis, and let's scale it down a little bit. Scale it along the y-axis. Let's scale it along the y-axis a little bit more. You know what I mean? Let's bring it inward on the x-axis. Let's move it up a little bit. Let's continue to scale it down. Now we can click Control two, and it's the same thing. We tab in, and we just add some loop cuts. We can add loop cuts in whichever way we'd like. We can really do some truly amazing stuff right here with this, with a simple piece of technology. But with everything selected, we can possibly just rotate this on the, on the y-axis, rotates it like that and, and bring it backwards a little bit. Possibly just rotate it a bit more, allow it to look a bit more authentic. Bring it out words of the couch. There we go. That's looking a little bit better. And if we wanted to, we can just, now we can just add, add some additional loop cuts. If we tap out, we can actually use Shade Smooth that and we can duplicate and move it along just over there. We can actually deduce, just rotate this and we can actually just rotate those on the x-axis, 180 degrees. So that's how does that look? Honestly, I don't think it looked too bad. I think it could be way worse with our coffee table. Let's move this out a little bit more. And now with our couch, of course, let's, let's move this along. Let's move it along right in front of the television, essentially, right around there. That tends to look better. Same thing with the rug, of course. Let's move it along right in front of our TV stand right there with our coffee table. We can do the same thing. Let's just move it along on the y-axis, right around there. And let's save this. So that's basically our room. Kind of finish. Now with our coffee table, we'd like to just add a simple, a simple book. So we add a cube. I know what a, what am I thinking? Add in a cube, but you can use a cube for almost anything. Let's just scale this down into the size of a book. This book will be square. I just decided to make this book squared. The other book on the left will be a normal size. Let's scale both of them down on the, on the z axis. And let's move them down a little bit just to rest on top of the coffee table. And let's put one of these book Beneath the coffee table. Actually we can put to bending if the coffee table. So I've got a couple of books right there. Now in this office, I did manage to spot a brown chair. So we're going to create a brown chair and I'm just going to improvise this as well. First, we want to create a circle. With this circle, we want to add a few more vertices, possibly up to around 30 vertices. There we go. Let's tab in. And let's, let's, let's fill, Let's insert. And then we can move these upwards just a little bit. Yeah, this is a very interesting, interesting chair, but it's a brown chair and I thought, You know what, this looks really nice. Let's insert a little bit more and let's continue to create our couch right around there. Actually, within this setup, there's actually a mirror. There's actually a mirage thinking about adding a mirror, possibly around there on the left-hand side, right there, but I also don't want to overdo it. So let's continue to create our chair. On top of our chair, we want a cube. This cube will essentially be RC. Let's scale this down a little bit. And let's, let, of course move it down. So far. It's looking bizarre, not going to lie, it is it is looking bizarre because I'm just, I am simply improvising. Honestly. I'm simply improvising. Let's scale this down a little bit more. Let's honestly scale this down a little bit more as well. I certainly don't want this to be too big. Let's go back into object mode, and let's click Alt, and let's click on vertices for number one vertices. And let's select all vertices less. Extrude these vertices. We can extrude them downwards just a little bit. Then what we wanna do is move this out of the ground just a little bit. The real question is, how does this chair move around? But I just really liked the design. So click on the cushion. Of course, there's another question on the top. There's another cushion at the back and at the head rest. Let's duplicate this and let's rotate on the x-axis 90 degrees, and let's move it backward on the y-axis. Move it upwards on the z-axis. And let's scale this down because this part is, is pretty skinny. And let's just, let's just tilt it backwards just a little bit. Speaking of backwards, Let's just go, Let's just bring it backwards a little bit more. In fact. In fact, let's bring it backwards, even, even some more. And let's, let's bring it down because it's, and then there's actually a cushion at the top as well. So let's duplicate this once again, and let's scale out and let's bring it upwards, like like there. Let's, let's bring it forward just a little bit. So let's save all if this were the first one, Let's click Control to, wow, that's so goods. Goods, so far, my goodness, It does not look good. Now, our front is actually, is actually pretty bold. So let's add a loop cut right there. Once again, I'm just, I'm just improvising and sometimes improvising is how you learn. Sometimes seriously, it really is. And let's just create another loop cut for the back right there. Now if we go into X-Ray mode, That's what Alt Z. We can select these bottom vertices right there. Let's click out, and let's click G. And let's, let's bring it upwards a little bit. Let's create another, another loop cut. Once again, Alt Z. Select these vertices right there. Let's bring that up a little bit. I'm honestly just Just improvise and see to really see what happens. Now within all, if there's, there's some additional vertices. Let's create some vertices right around there. Let's create another one right around there. And with these, we can actually just bring this down a little bit timeframe with these ones. We can actually just bring that down a little bit safer with these right here. Let's just bring that down a little bit. And obviously, with these two, I really want to bring these two down even. Now at these vertices, right, right there. Let's select these vertices and let's see if we can move these backwards somewhat. That's because these vertices right here, actually, I want to move these vertices downwards like that. That adds a really interesting thing. Is it like it, it makes, it looks interesting, but not sure if it's, if that's a good thing. Now, let's click in our leg. Go to Face, Select the face. We want to carry this face up a little bit more into the chair. Actually, it's honestly starting to look like a barber chair. So I'm not sure if that's a good idea. At the end of the day, I might end up changing a few things. Anyway, let's continue with the back of the chair, control to the tab into edit mode. And it's really and truly something similar. Just follow what I do with the width my, my loop cuts and you get a sense of what I'm trying to accomplish here. Let's bring that backwards. But really and truly this part of the cherries is really, really skinny, to be honest. Let's click on this and let's hide the head rest for now. Now within this chair, we want an additional few loop cuts and let's add Around two right there. And let's click on number one. Let's move these backwards. Let's move these ones backwards as well. Let's move this one backward. I'm just trying to give it some character. I'm not sure if you can if you can tell, but like in the center of the chair right there it is, it needs some character. And if we go to Add select, let's select this inner, this inner loop. And let's see what would happen if we, if we brought it backwards and forwards. So that's actually very interested in right there. Very interesting. Let's go to vertices selected. Let's see if we can bring these, these vertices forward. So it turns out that we can. So let's do the same thing on this side. And let's do it all at once. Let's bring this, this lower vertices forward just a little bit. So that is looking somewhat good. Let's bring this down a little bit more. Now with everything selected, let's bring back our cube. This is our headdress and let's click Control to. Now headdress is very skinny, so let's scale this down on the z-axis. Headdress is very skinny indeed, let's tap in and let's create some additional loop cuts. These loop cuts are very interested actually. Now if we carry out some additional loop cuts, like around, around there, possibly along there as well. We'll be able to, to select these inner loop cuts and basically bring them out just a little bit. Let's select a few more. You can see that I'm doing them gradually. I'm not doing it all at the same time because I want it to have characteristics. Let's bring that out even more a little bit. Let's create an additional loop cut right there. Let's create an additional loop cut right there. I really and truly with this, with these edge loop cuts, we can bring these backwards. So if I select all of this edge right there, we can actually just scale this down a little bit and bring it backwards a little bit. So I'm not sure how well that works unfortunately, but I'd say if we do that on the other side, it could look pretty good. So Shift and Alt, and let's select these loops right there. And let's bring that down, scale it down SY, and scale it down. That is pretty good. Now with our leg, we can just add a solidify modifier. And this will basically basically give it some width, some substance. So basically we are almost there with this one. Next up is creating the handles, of course. So if we click number one of our number pad and shift right-click to add our cursor right there. Let's add a cylinder. Let's add a curve. This will possibly be a, a, a bezel. So if we add a curve, we can actually add a path. Let's tab in there. We got, we've got vertices. So these two vertices, let's select these two red vertices and n essentially bring them upwards. Let's bring them towards us. Let's select everything and let's move it downwards. So since we got everything selected, of course we want to move this down. Now with these two top ones, we can actually move this down a bit more actually. Then from the edge we can actually then legs make sure that we've got everything selected. Move it down even more, like I said, with these two right there, Let's select these two vertices. And now we can actually just extrude. If I select all of those edges at the bottom, we can move this backward, Gy, move it backwards a little bit. Let's select everything by pressing a. And let's move this along. Let's move it along upwards. Select all of those bottom vertices of course, and let's extrude, Let's continue to extrude. And let's scale those vertices in words, these two edge vertices, Let's now scaled them inwards using the x-axis. Of course. Now with the two top vertices, Here's a nice trick that we can do. We can extrude these backwards using the y-axis right there. And now within our, our, our curved path, we can add some depth. We can actually turn this into like a wire and system, but it's like a black metal. So we don't need it to be too thick, possibly around four. And let's fill caps. And as you can see, if we fill caps, those holes are now covered. They're completely covered and we can offset this, but we are not really trying to try to offset it. So let's keep it at zero and width. And let's select all vertices, and let's press S and X and let's scale it inwards. There we go. Let's move it along on the x-axis. Keep the cap full. And let's save our document by pressing Control S to save document, Let's tap out. Now from the top view. With this area, we can create our arm cushion. So let's add a cube. Everything we can do with cube, and let's scale this cube on the y-axis. Let's move it backwards just around there. Let's scale it down on the x-axis. So I scaled it down on the z axis and let's scale it along the x-axis right there. Let's scale it down a little bit more on the x-axis. And let's move it up a little bit more. So now because that's our Amarise, let's save once again, and let's press Control E. And then we can start adding some loop cuts. Let's go into edit mode. Tobin. Let's create some, some more, some more loop cuts. So add a loop cut to the top right there. That's the first place. Let's add a loop cut right there as well. And let's add another one just around there. Now with everything selected, we can now move this upward and move this to the back just a little bit. And let's click on vertices number one for vertices, select all of these vertices G and Z. To move these down, look at that, that looks pretty good. And if we select all of those in x-ray mode, we can actually move this backwards just a little bit. Let's save that. Let's go into object mode and let's, let's mirror a nice way to speed up the process. Let's mirror this object. Where would we like to mirror it to the other objects? On the other side? And there we have it a little chair. But the only thing that I don't like is honestly these legs, I'm not even sure if you can describe that as a, as a ligand fact, but nevertheless, it is a chair. 5. Room Objects, Lamp: Now on our TV standards, actually a music player. So let's scale a TV stand a little bit more. On top of my music stand right there. We would like to add a cube to that, to that area. This would be quite simplistic. Let's scale our cube down, and let's scale it on the z-axis. Once again, it's like a briefcase. Let's scale it a little bit more. Now if we tap in, we can actually add a loop cut right about there. Let's add an additional loop cuts right around there. So without object, Let's continue to scale this down. Let's bring it down towards the, towards a TV stand a little bit. The face less just insert. And let's, let's bring this down a little bit. Now if we click number one, we get vertices selected the inner circle. We can actually, we can actually bring this inner circle out just a little bit. We can duplicate set in a circle. We can move it up a little bit and we can scale this up a little bit. So it looks like a old-fashioned music player. Now, back into the top mode, we can actually just move, just scale this up. Basically we click the back face obviously have your clip number three, have your face selected. And we can actually just scale this up. Now, we can actually do is we can back in and obviously we can add a, another loop cut right around there. Now what the top alone, we can actually move this forward. So at the top alone we can actually just move this forward. Kind of like, kind of like that. So that's, that's pretty cool. And now we can do, we can bring it down somewhat. Now with these two vertices on the edges, we can actually select those. And we can scale those on the y-axis out just a little bit. Now we've got two additional vertices. With these two vertices, we can actually move this forward on the, on the z-axis, on the x-axis, my bad. And of course, let's, let's move it out just a little bit. There we have it. Now if we go into X-Ray mode, there we have it. We can actually select these ones right there, just those ones. And the back one right there as well. There we go. And now we can actually press P and separate this object. This will be, so let's press Option. Let's press Option Z and we can Exit x-ray mode and save. Now next up, what we'd like to do is to make our TV stand look a little bit better. So let's tab and let's add a few loop cuts. Let's start with two luke cuts and let's scale these loop cuts on the y-axis. Just like that. Let's add an additional couple of loop cuts and let's scale them along the y-axis as well. Now if we go to Face Select, we can actually do extrude these faces just a little bit, not too much. So let's extrude this one just a little bit. And it's the same thing with this face. Let's just extrude it just a little bit. Same thing with the, with the other one. Let's extrude it just a little bit. Now that is starting to look better. If you tap out back into, into object mode, you can clearly see that looks pretty good, quite authentic and make, it adds that extra touch. Let's save this. And let's put our cursor in the middle of the floor, and let's create a mat. So that's another plane. Let's scale this plane on the, on the y-axis, just a little bit like that. Let's scale it up and let's, let's move it down just a little bit. Now because this is a little mad. We're going to want to basically just extrude a little bit, but by a fraction, seriously, a fraction. So that right there is pretty good. You can clearly see that it's extruded, but it's a tiny amount. Now, let's create another plane. Now this will be our coffee table. Let's scale this on the y-axis, kinda like that. And let's move it up a little bit. If we tap in, Let's go to edge select. And let's extrude these edges downwards into the floor. That does look like a big coffee table. Let's go back to Face Select, duplicate this and let's move it down just a little bit. This will be basically be our glass coffee table. There is a glass coffee table. And let's move this along, basically in front of the TV. Let's go back to Add select. And what we'd like to do is to Bezier, this controlled me to bezel these edges. Now, that's looking pretty good. Let's select all, and let's scale on the z-axis, and let's move it up. Just haven't level just a little bit right there. Let's scale it along the y-axis. Let's just make it a little bit more, a little bit smaller. And let's add a solidify modifier. I submitted. If you modify it, gives it some some substance, gives it some weights, makes it look better. Let's save our file. That's looking pretty good so far. As for our poster, let's, let's tap into our poster that's first. And Glasgow to Face Select and less just extrude. There we go. And let's just press I to insert. There. There we go. That looks pretty good. And if we extra, we can extrude outward, so we can extrude inwards. Let's extrude inwards just a little bit because this is a poster, we want to give it some additional authenticity. But it doesn't have to be by much. It's literally by a fraction and that some of the smallest strings We'll make the big differences. Now add the window, this panel, this panel right there, that's a huge glass panel. Let's separate that panel. Actually before we separate this panel, let's just insert. Let's press I after you click face select, insert, and then we can actually just press P to separate. Now we've got a completely different panel separated. That will be our glass panel. Now right there, we will add a few pillars. So let's click seven and a number pad shift right-click for curses select, and let's add, and let's add a cube. There we go. Let's scale this down just a little bit. And then we can scale it upwards as scale it down a little bit more and move it upwards essentially. And let's scale it a bit more on the z-axis. It's a lot of scaling and let's just move it into position. And that tends to look a little bit better. But now it's a bit bulky. So let's first, let's select it first of all and press S and Y to basically scale it down just a little bit like that. We wanted to have some width, but certainly not too much. We don't want it to look too bulky. Let's move this towards the, towards the back of the wall just a bit more. If this needs any additional scaling, we will have to do this a little bit later. Let's get it a bit more on the x-axis. And now what we'd actually like to do is to add a mirror modifier modifier. And let's, let's go to mirror object and select the glass object that we've got right there. Truthfully, I think this setup would look so much better if if the setup is in the middle of the glass panel. Seriously. And that's that's probably not a bad idea. So for now we can actually just move this towards, towards the center. So let's select everything. Of course, select the monitor to monitor holders as well. And let's press G, z and move this along. So every click number one and number pad, we get the front face of view. And we are able to basically adjust this to a point where it looks very, very nice and functional. There we go. That tends to look pretty nice. So we can actually just move this along a little bit more. Now that that tends to look really, really bad ***, I'm not going to lie. Now let's save this document, of course. And honestly, I have consider adding a few more, a few more posters. If we duplicate shift D, right-click and then G to move this secondary object, you can actually move it around. It's the same thing from there, duplicates and then press Y axis. And we can actually just move these alone. Move it along a little bit more. We don't want to fill the house with too much posters. But perhaps we can scale these posters down and we can just put them around the TV like that. So that's an option. But so far, this is our our office space. Now within the home, There's actually a really nice, really nice lamp. So we're going to attempt to create, settle down. Let's go to the top view. Let's shift right-click right there. And I'm completely, I'm completely improvised and right here. So let's shift a. I have no idea what I'm really going to create, but let's, let's go with a cylinder and let's move it up a little bit. Let's go into edit mode, Face Select, scale it down. And let's, let's move this upwards. Let's do that once again, let's scale it down a little bit more. We want that to be pretty **** skinny. Now that we've got this, we can actually choose, we can actually just extrude once more and essentially move this outwards and extrude once more and continue to move this outwards. So let's extrude alert a bit more. And let's, let's scale this out, this face right there. Let's extrude once more. Let's continue to scale this out just like that. And let's all click. Let's click Add, select an alt click, this bottom loop right there. And then we can, we can simply do this. That tends to look like the lamp that we've got. Now face select and we can insert this and extrude it downwards. Then we can just separate that right there and click on it. Now we can do whatever we want, but essentially, the light will be going through that lump upwards. Now for the rest of the object down here, once again, Ed select Alt, select this entire loop, and let's, let's scale it down. We can possibly do the same with this one at the bottom. But I have no idea how this will look. I mean, tends to look a little bit strange. But then again, not the worst that I've seen. And if we select all of that and we we bring it down. Yeah, not the worst I've seen could be worse. Now, if we right-click and we click on Shade Smooth, There you have it. That looks actually if we add bezel to this, I know it's puzzled a little bit already, but if we add bezel, then we shade smooth. It actually, it actually looks fairly nice so that right there a funny-looking lump, but nevertheless, an interest in land. 6. Balcony and Plant: Now on our desk, we do have a few, a few accessories. First one is a desk mat. Let's just add a decimal. A simple plane will do. Let's scale this down a little bit more. Scale it along the x-axis. Let's scale it out a bit more. And let's move it along on the x-axis, right about there. And let's scale this along on the wax souls as well. And now if we tap it into edit mode, vertice all Add Selected with n vertices. Click Control before for basil and then V to bezel the edges of course, but it's not working too well. So what we need to add is a couple of loop cuts. There we go. And let's, let's scale these loop cuts on the x-axis right around there. Now, in edit mode, if we click one, we get vertices. Let's select the edge vertices once again. And now if we try to bezel this control, control B, and then click V, We can measure this almost a more suitable radius. Select all, and of course we want to extrude it the tiniest amount. Not a lot to be honest, that will honestly do. Now on this test. They do have a, a Mac, of course. So let's get another plane. And let's, let's move it up a little bit and let's scale it down. This Mac Pro is one of the, one of the big boys. Let's tab in, Add selected. And let's bezel this edge light that select all with a once again. And let's move this upwards. It'll be low poly as well. Doesn't need a lot of detail, but it's right there under right-hand corner and we're just going to move it under the desk, just around there. Everyone is using distinct these days and it seems to be it seems to be the king in the space. So back in our desk, let's add another accessory, another plane. Let's scale this plane down. Let's move it up. We've got this plane move up a little bit. Let's tab in, and let's, let's move it. Let's, let's adjust it. Let's move it down just a little bit. So this would be like an apple. Actually, let's let bezel the edges first Control V and V basil these edges not by a lot. Let's select all and let's move it up just a little bit. Let's select all once again. And let's scale this down because we don't want it to be we don't want it to be too big, but it is wide on the x-axis. So let's scale it on the x-axis, and let's scale it down a little bit more. I think that's about good. The only thing is that the edges, these edges right there. Let's go into extra mode. Let's select all of those properly. That's a little bit flatter. So let's, we can actually adjust it live data and bring it down, not the cell. It's actually gotten messed up right there. You can see on the right-hand side. So let's click Alt Z once again, and let's select the correct one. Let's start back over. Select those and select those. And let's move it down. Believe it or not, I'm still get something is still wrong. There we go. Like something is wrong. So let's try it once again by selecting those and shift select those as well. Alt Z to Exit x-ray mode, GZ and move these down. There we go. That's looking better. How long did that take us? Well, let's let's move this along. It's actually on the left-hand side, no idea why. But with this simple design, what we can actually do is duplicate towards the right-hand side. And now we can scale this. Now we can scale this up a little bit, sorry, scale this along the x-axis. Let's select some of these vertices and let's, let's move them out. But first we need to be an X-ray mode. Let's select some of these vertices once again. And so if I click, if I click S Y, I can actually just adjust these a little bit. And while it does make it look a little bit more rounder, it actually, it actually fixes are symmetrical issue. So it looks a bit more symmetrical, but it's extremely round. Let's Alt Z to come out of that. This can be our keyboard, essentially, several cliques, seven. Now we're just going to create some keys, some quick keys. So it's gonna be very random. Let's create our first key, big cube. My goodness, What was I thinking? Let's scale this cube down just a little bit. The keys are actually, the keys are actually fairly big. I'm not going to lie. So that's the first key, That's the escape key. Now let's duplicate this, move this along, and from there on out, we can actually just, just duplicate this. So let's actually array, array modifier account. Let's, let's give it some space. I believe right there, there's about four keys. And additionally, duplicate this. Move this along the x-axis. Once again. Duplicate these, move these along the x-axis once again, and let's add. A few more keys. So select our keyboard and let's scale this down now that we know the size that we are working with. Let's move this along the right-hand side. We do have a keypad, so let's, let's adjust this a little bit. Let's move this down. Of course. Let's add another one right there. Let's give these plenty of space. Actually, all of these keys, they need to be within the keyboard a little bit more. I swear they do. And because the keyboard is slanted, each of them need to be in the keyboard a little bit more than the other ones. So let's just adjust it like that. While this is taking it to the next level, this is proper customization. Now with these two, Let's move these along. Let's bring them out there. And because they're array modifier, Let's just add some additional array. Let's duplicate once again. Let's bring this down. This is just, this keyboard is not meant to look nice. It's meant to be the most boring keyboard you can ever imagine. Let's bring it down even more. And that's mostly because it will be in the background. Let's duplicate once again, bring this down, and let's reduce this array modifier because some of these keys will be different colors. So we want to keep the attention to detail looking really nice. Let's duplicate this. Let's move it along. Let's get rid of the array modifier. And let's scale this out on the x-axis, because this is our space bar That's continue to scale it out. And let's duplicate, carry this along. And let's add some additional keys right around there. Let's duplicate, bring this one upwards and bring it across. And of course, let's reduce this count to one. That ladies and gentlemen is basically our keyboard. Let's scale our keyboard down even more. On the y-axis. Let's move it up a little bit on the y-axis. Like you can see from the side view, we got to adjust these keys just a little bit. Let's, let's go into X-Ray mode. Let's select all of those keys right there. And let's bring them down a level. Let's bring these ones down a level. And same thing with these ones. Let's bring them down. So there we go. Now it's actually looking not too bad actually, that actually looks pretty cool. You know what I mean? If you don t think it looks cool then, oh, well, there's a little plants on the right-hand side, right? Right around there. But it's a smaller details, so I'm not sure if I'll add the plant just yet, but the last thing I have to do is just add a big plant and then add a smaller plant. So let's get that done. Next phase of our object is obviously creating the plants and stuff like that. But we do have an additional little objects to create, a little accessory to create on our desk. This is just a tiny little objects. So right-click put our cursor right there, and let's create a cube. I just love using my cubes. And let's scale this along the x-axis. Let's scale this down on the, on the y-axis. Of course. Let's scale it up on the x-axis, scale it up on the z-axis just a little bit, and let's move it along. Let's bring this object forward. And let's rotate this object. On this object, There's just some tiny little button. So let's duplicate this and let's bring this duplication forward. And let's scale it down. Let's bring it backwards just a little bit. And let's move it along. Move it upward, and let's move it along, of course. And let's create an array modifier right there. Let's, let's give these buttons some, some, some spaces. That's actually looking pretty good. Let's bring these buttons backwards just a little bit, and let's duplicate these buttons, bring them down, bring them forward. Of course, duplicate them once again, bring them down. And let's bring these, bring these buttons forward. Let's create a couple of vertices right there. Scale these along the x-axis, Alt Z, and number one for vertices. And let's select these vertices. Let's see if we can embezzle these. Now with these, with these four vertices selected at the top, I believe we can just do something like that. That looks, it looks pretty good actually. Same thing with these two bottom vertices right there. Let's, let's do that once more. Yeah, that looks, that looks pretty good, nice and simple. Save that. Now outside the window there is actually some, some fake grass, I would say. If we tab in Face Select, let's duplicate this right-click. And let's bring this upwards, Gy, let's bring it up where it, Let's scale it down right around there, bringing upwards a little bit more. And I scale this on the y-axis, bring it up a little bit more. And let's bring the floor up just a little bit like that. It says like last minute improvise. So let's select the floor from the bottom. And let's. Extrude these. Let's select those and let's extrude this a little bit. You can see it creates a little bit of a problem, but we can fix that by clicking number two and Alt select these edges right there. Select these edges. So Alt select isn't working, but we can just, we can just press Shift and select all the fat and filling the face. And there we go, we've got a full replacement is the same figure, this one out here, Shift to select all of those individually and fill. I'd say that's pretty cool. So the top of this face, we do need it to be grass. So face selected, we can actually separate that would be grass. Additionally, there's some sort of barrier at the back, but it's not too complicated. We just duplicated this. So there we go. We've got a duplication. Let's right-click set origin to geometry. And then let's rotate said geometry on the x-axis 90 degrees. Bring it backwards on the y-axis and scale it down on the, on the x-axis. So it needs to be scaled down just a little bit more. There we go. That's looking pretty good now with these barriers right there, Let's duplicate this and let's bring it out words out here as well. Now, let's scale this down. So low. If this were just like we're actually reusing a lot of, a lot of parts. That's what we're doing. Let's move this, move this along the x-axis, move it down there. We can actually get rid of the mirror modifier and instead add an array modifier less ad about four. And let's separate these as, as far as the eye can see. Okay, maybe, maybe not that far, but that's about good. Let's save control S. And actually, this tends to remind me a lot of the original setup, Designed shelf and original setup. Your reminds me a lot of it is it is very similar similar type of apartment. But the difference is is like this is way easier because I'm just using the knowledge that I've learned from Blender. I'm not trying to do anything fancy. I'm just using the knowledge of learning that that's almost there. Now we've got to create our plants. So let's shift, right-click on our cursor right there. Let's create a lead to, I would say a circle. Let's tab in. Let's scale this circle down. And let's fill this circle while we're tapping. Let's, let's move this out words. And let's, let's bring this spring this upwards. Alt. Select this edge you want to click to, you want to click Edge Select, and then Control B to essentially bezel, face select the interface and zoom in and then bring it down. Select all it is. That's pretty **** big, so it doesn't need to be bad, bloody robots, I would say just around there, dots. That's pretty good. So next to it, we're going to create our leafs. Let's create a plane. Let's scale this plane down, that scale it down, and let's scale it on the x-axis, just drawn there. Less tab. And let's add a couple of vertices right there. Let's move these vertices up. This will be our plants. Let's tab in and let's quit number 14 vertices select. And essentially what we wanna do is scale this down. So let's exit. Let's go back into object mode. Click Control two. There we go. Now if we tap back in, we can start to make some additional modifications. So let's add a couple of vertices right in the center right there. With these vertices, we can adjust even more if we wanted, but we are going to scale these vertices down in the center. And then we are going to extrude downwards a little bit. Now I've got everything selected. Now let's go back into object mode and let's move our leaf up. So let's scale these, these loop cuts down. Let's add an additional loop cut in the center right there. We can actually move this down just a little bit. With these two loop cuts in the middle, we can actually just move this down a little bit like that. With the innermost loop cuts, we can actually bring these towards us just a little bit more with the outer loop cuts while vertices, actually I should say vertices. Yeah, let's bring this out of the ground a little bit. So now we can add one of my favorite modifiers. On the right. Click modifiers, solidify modifier will give us a given substance. Now that we've got a little bit of substance that's actually looking pretty good. We can level up our viewport on Render, make it look a little bit better and shade smooth. So now this will be our base for our clients. So let's rotate this, but I want to rotate this on the y-axis. Rotated a little bit more on the y-axis. We're tapping with some of these vertices. What we can actually do is select these vertices and essentially bring them upwards. Can bring them upwards just a little bit more. Back into object mode. There we have it. That's way better. Let's rotate this around the y-axis. Let's move this along into our little pots. Let's move this along in the, in the center. Let's rotate it on the z-axis. And let's, let's move it up a little bit. Now we can start to duplicate and rotate on the z-axis and essentially move it along. Now from the face view, we can adjust it in length and we can adjust it in width. So that is, that is pretty cool. Let's move it up a little bit more. Move it, move it backwards. We can duplicate this one. Rotate once again, scale up. And we can obviously with our with our solidify modifier, we can we can increase the thickness. There we go. We can increase the thickness, increase it to around 20, increase this thickness to around around 15, Increase, Increase the additional thickness around 16. And let's, let's move this along and let's, let's continue to rotate. Let's rotate this one once again. And let's adjust it. There we go. That's looking pretty good. And obviously I select all of those. And now we can just do, do something similar. All of them Once again and duplicate and rotate once again and move it along. Of course. Now in the, in the innermost circle, we can add some of these tall branches. So let's, let's zoom it down and let's extend it on the z-axis. There we go. Now that, that's starting to look quite amazing, I'm not going to lie that, that looks pretty nice. But these are, these are all used just by, just by having some simple geometry with this back one right out there. And let's scale the supports. We can scale this, scale downwards away. This one. We can scale this downward as well. We can rotate this one. Just like that. That writer is looking a little bit better. So we can just continue to duplicate and scale down, move this into the center. And we can move this down a little bit. Let's duplicate once again, and let's, let's rotate. Let's move this just along there. Let's rotate this. Add a little bit of authenticity. Let's duplicate once again and rotate. You can guess, I wanted to bring this one just around there. I think that's, that looks like a brilliant plant. I think it looks like a brilliant plants, but let's duplicate these. Let's duplicate what we can duplicate. That is pretty good. Looking at all of that. That's basically everything done now we've just got to add material, and that's pretty simple. Now if we want, we can select as many of these as possible. And we can just duplicate the entire object and add a much tinier plants on our desk. I'm selecting all of this. I will Shift D to duplicate and bring it up to the desk. So right-click then G and Z, move it along, bring it up to the desk area, bring it across. And if we zoom in, we can move up a little bit more and just shrink this down. There we go. We've got we've got our little a little desk plants. Possibly make it a little bit bigger and move it up along just just a little bit. That's looking quite sharp. With these monitors. I do believe I'm going to need to separate these these faces. Same thing with the one on the right. Select face and separate these faces. So let's save all of that. Next up is adenoma material. Okay, ladies and gents. So now we can actually add our material and detail to our room. So with these three posters, I think I would like to scale them up. Once again. I know we scale them down in the beginning, but now it's time that I think we probably want to scale them up once again, not too big, however, I can probably give it a really decent sides if I'm being completely honest, we can perhaps scale it on the z-axis as well. Carry this up just a little bit and scale it out a little bit more. 7. Light And Cameras: So from there on, we can see where it takes us. So let's start by adding some materials. So first thing that we need to do is to create a second screen. On the left. This is basically a secondary viewport to there we go. This one on the left will just be our, our render. Not to mention within this render, we would also like to use Our camera. But the particular camera that I use would be the we've got a few different cameras. We've got game. I saw cam. So that's that's that's a camera view port right there. But if you view this from the top, we can actually just, just rotate this. So let's try once again, I want the camera to be somewhere, somewhere out there. Okay. That's not that's not too bad actually. Now within our camera on the right-hand side, we can actually then move this upwards alone. We can actually move this along the various vertices. There we go. We can move it along under various vertices. I think for now that camera work for us, so we're going to keep it open on the left-hand side while we model everything on the other side. Now on the right-hand side, we would like to go into our render tab. We've got cycles, That's what we were rendering everything in. And of course, GPU, Of course, on the left-hand side, we can start rendering immediately. First, what we'd like to do is to add some lights. So let's add an area light in the center, Bray, right about there. Let's let's view it from the top view. Let's move it upwards just a little bit more. And on the right-hand side, click on your, on your light section and let's increase the light to about 4,000 for now at least. And that's looking pretty good. Let's duplicate this slide and let's move it. Move it along with these two light units. Let's duplicate them once again. Let's carry them along. Let's continue to duplicate them. And let's carry them along our, our render with a light units there. Let's duplicate these ones. With these light units. We are going to do the same. Let's select them, Let's duplicate. And we would like to bring this one up on the x-axis. Let's duplicate once again, bring these down on the x-axis. So that is looking pretty crazy. But the worst that we can do, or the least that we can do, like what we have is just to remove a few lines like this one. We can just delete that one. For now. Let's delete this one as well. Now let's create a new plane. Let's set the center. Let's add our cursor to the center. And what we'd like to add is a plane, and this will basically be the last plane. I think we've got to add. This will basically be the floor. Let's scale this up to around ten. And then we are going to want to scale this along the y-axis first, I believe. Let's scale it a little bit more on the y-axis. Then let's scale it downwards. On the x-axis. That's bring it downwards just a little. And then let's essentially lower. So we just move everything out of the floor just a little bit and I'm just double-checking that it all looks good. And truth be told, I think it all looks good. Let's scale this down. We don't want it to, I don't want it to be outsiders proportion unnecessarily, right? So on the left-hand side, we are in rendered mode and that's, that's what it looks like. So a lot of our light units are actually really **** bright. So if we bring this down to possibly, let's start by given the floor a golden brown color. That's usually what we set our floor to, like, the golden brown, brownish color. Now from the top view, I just think the lights are probably a bit too bright. So let's just lower these these lights somewhat to around 2000. That's slower as many of these lines as possible to just around 2000. Now actually I'd say the light on the, on the outer edge could be a little bit, a little bit brighter. Possibly this one there as well, possibly can be around 4,000. Now first I'd like to get a render just like this. So let's take a quick render and then we'll get back to model and everything. 8. Add Material One: Ladies and gents, Let's continue with our designing. Now with the interior floor. We would like to separate the anterior floor of course. But let's say, right. But let's separate the outer edges as well. Let's, let's just do that. Let's select it. Now. Thankfully, we've got to now thankfully we do have blender kits and got will help us with a lot of materials. So we're gonna look for some oak floor and see what we can get. It's it's a little bit dark, but really and truly this is the moment when you can deviate from the project. You can try different things. Let's keep trying. And of course, the reddish reddish floor could work. This one. It could work. We could keep this one temporarily. Let's see what else we can find out there. So once you've got blender Kit installed, this is where you can just experiment. Of course, if you've got your own materials, you can add that as well. Okay, that's a bit more interesting. I think, dark polish, this, this looks a bit more, a bit more interesting compared to the original design. Now the floor mat, it's It's a bit gray is a little bit of a gray matter. So let's see if we can find something similar. So that's actually quite interesting. I've tried out that one right there. It's linen. But honestly, if we cannot find any finger, we like, we can honestly just work with something else. So let's delete that and let's add a new material colleague Gray, and it's basically just a dark white material. Now in terms of the couch, it's actually a creamish color. So if we can find something that's similar, so let's just try our own colors for now. And honestly, no one really wants a gigantic orange couch. If anything, we're probably going to have to work with a black couch. Let's call this dark one. I was honestly thinking of making the couch possibly a yellowish type of color. But to be honest, I'm not too sure. But if we can find the correct black color for this couch, it could actually work pretty neat. So that's starting to look a little bit interesting, to be honest, not asked for our main plane. Let's go back to the original color that we set. It's like a golden top of color. But we will, we will adjust that just a little bit to make it look a bit better. Because right now it looks orange. And ideally, we wanted to look a lot better. Now, our chair, that's a very specific type of Brown Chair, honestly is kind of like a, a a dark chocolate brown. Okay. So I've tried the liquid chocolates, and to be honest, that tends to, tends to look pretty good. I didn't think it would look too good, but that's the thing about blender. You never really know. This. Arm rests should well, the metal should be metallic and it should be dark. So we want to bring the darkness down. And naturally we want to make it very metallic. Bring that up and bring the roughness down a little bit as well. Now of course I want it to be dark, but possibly not too dark. Now the only problem is with the liquid chocolates from a distance. It looks good. Seriously? From the distance, it looks good. But the closer you get, as the more disappointed it becomes. Honestly, at that stage, I'd be better off making my own, my own material. So let's try our own material. So this is obviously a type of dark brown. So what I'm doing is just simply change and everything. So our new or new material. Now in this slide, it might look a little bit too orange, so we can actually make it a little bit darker if we'd like. And also realize that we can perhaps try a brown color for our rug. That's actually not the worst. It's not looking, it's not working ideally to what odd like now, our desk legs, obviously that's that's metallic and it's a dark metallic. So we can use metal. Metal dark. Once again, let's create our glass, Let's call this glass tube. And let's change the surface to glass. Let's make sure that it's transparent for wine. So we've basically turned on the IOR just a little bit, just to make it a bit more transparent. But if we've gone to a top-down view, what we actually want to do with this glass is possibly expand it a little bit. So let's type in, let's select, and let's expand a little bit. Let's tap out and let's adjust this some more. Now remember, this needs to be grass, so it's kinda like a fake grass terrain. So let's see what we can do. I have a little bit of experience doing this actually. For some reason this grass tends to look okay. Yeah, the most simplest grass. And it looks okay. Solar panels outside. We want those to be, to be dark as well and metallic. So metal dark will do. And I think all of them to switch to metal dark. Now with this one right here, our pillar right there, we actually want to do is bring this pillar to the edge. I think it would look better if you've got like four pillars there instead of just two. So let's, let's bring it out. And instead of a mirror modifier, Let's delete this. Let's add an array modifier, and we need four. Of course, let's bring this down a little bit. Let's bring it down even more gradually. So I think, I think that tends to look pretty good. Now with this, we want a new material, let's say white metal. So this will be almost Silverlight, but perhaps not to silver because my reference image, It's, it's not two silver. Let's bring the roughness down just a little bit. I'll probably do for now. Now the desk is white. Let me just add, the desk is white. So personally I think we could do with this, but let's say Ray White. Basically we don't want it to be too wide. So we'll add a certain grayish blend to it. And with the handles, we would like these to be silver. And silver is just basically dark gray but metallic. And with the monitors, it's it's it's a similar thing. It's a similar thing for those silver monitors and for our, our Mac Pro. It is also silverfish metallic. Now, how about our lamp? That's, that's a very good question. So let's save our work. What we've got so far, it's looking good. Let's tab and let's use X-Ray mode and truth to be told for the majority of this design. I do believe for the majority of this design we can actually, we can actually separate this now, now that we've highlighted it. And we can, we can use this. Let's go back out. X-ray mode. And this should be dark metal. Metal dark, and the lamp should be, should be glossed. It should be a transparent type of glass. So we've already got one glass, but let's create a secondary glass or a third glass just in case we need this to be a little bit different and we would like it to be a little bit transparent. It's hard to tell right now, but once we put a light system within there, that should help make it a lot easier. So glossary for the top as well and look at that now it looks super transparent, is kind of interesting actually, let's, let's zoom in on that. Look at that, that looks soon. Super interested. Anyway, let's not forget that we also have our coffee table, which is glass. So another glass, glass for, let's change the surface to glass. And let's zoom in. This should be really cool. That, that already looks cool. Not going to like that. All ready. Looks cool. Yeah, let's go with that for now. I think it's obvious that there is something there. Coffee table of sorts. Okay, now without TV Stein, that needs to be glossy, white. And there's actually a surface for this very specific thing. Essentially turn it into a mirror, which is quite interesting. But we might not use this in the end. That looks very interesting. Now, looking at that, it's glossy, it's white, but perhaps we can make it even more glossy without ruining it, of course. So now it's starting to look a little bit to metallic. So let's bring that back up just a little bit. And this is essentially what it is most of the time, it's just experimenting until you find what suits you best. Our music player, this should be, I don't, I don't think there needs to be like metallic. I think it can be if we turn down the spectacle OR we turned onto roughness as well. May kids a little bit more dark. That's, that's more interesting. A little bit more dark, turn it onto spectacle. That's, that's very interesting. And now with the top layer, That's just really dark objects. So let's, let's call that dark O2. Maybe don't work. And this one actually needs to be very glossy. So we're turning down the roughness because this is like a, a a desk probably can keep the spectacle around where it is already. I think right There should be able to tell the difference between what's, what's glossy, turned down the roughness a little bit more. But these are all details in the background. You know, it's, it's not gonna be super easy to tell detail to detail. So anyway, Next up our display. Let's separate this display. This is our TV display. This is quite excited and I've got something really cool to put on this display. Let's save our file and with our posters. It's a similar thing. I believe these are yeah, let's get d-separated one-by-one. We just get the separated, separate once again, tap out into object mode and select. There we go. So with the TV itself, we can go with silver. Let's save what we have so far, looking good so far, I would say. So without display, let's go into, let's add something to this display, shall we? So our display new, let's add a image texture, I believe. So let's go to texture and let's go to Image Texture, connect the color to the base color. There we go, nice and simple. Now I've got a ton of different wallpapers and stuff that we can use. But what I thought about using was The Last of Us, because that's the series that everyone is watching right now, including myself. By the way, shout out to you if you play the game with everything, I think we just need to rotate it essentially. So naturally, I'd like it to be on the other side. You can clearly see that we needed to be on the other side. So what we can do is that we can move this along the x-axis and then select these two vertices and move these on the x-axis as well. Move them back down. Essentially, that way, everything fits everyone's happy. Move it into place, makes sure that there is no overlapping. How does that look? Not too bad, I'd say not too bad at all. Now, truth be told, I I really couldn't find all the wallpapers. So let's separate our final wallpaper. I actually forgot about that one for a moment. Let's separate that one. That's going to shader new. And it's the same thing. Add a texture. And that will be an image texture and connect the image texture color to the base color of the principal. So this one we're going to use the blonde poster. This was a poster in in shell von friend's apartment. So I thought, You know what? Let's let's try to be as realistic as possible. So if we do that, and then obviously we want to, want to trim this down a little bit. Move that along. There we go. That's looking good. You got to admit that that looks dope. Now for the other image texture, I couldn't find all of the wallpapers. So at a certain point, I was just like, You know what? I'll just find some other wallpaper and use some other wallpaper, including my own wallpaper pack that I've been working on. I will be using some of those as well. First, we want to add this Miles Morales because you know, that's that's our duty. So gotta we gotta put miles on the world because he's always on a wall. Let's scale this down and let's scale it up on the y-axis as well. But of course that doesn't make any sense. So let's let's bring this within. I don't know if you saw my mistake there, but easy correction, we just bring that in. And obviously we don't want any, any overlapping. So let's scale this down a little bit more. Let's bring these two vertices upwards just a little bit. And let's bring these two ones across on the right. And these two ones bring them across on the left. Ear works. That honestly works. Now, how about the next one? The next one? Same thing. Add an image texture. What wallpaper should we use for this one? Now, we've got a few cool or paper back to the future. So we can use all three of those wallpapers if I'm being completely honest, There's going to UV, UV editor. And it's the same thing. First of all, we'd like to rotate everything. And then of course we want to scale this down and scale it along the y-axis first. Then scale it along the x-axis just a little bit. So that right there alone is looking way better already. But you see the problem that I'm that I just I just realized his dad. Of course. Of course the image are, they're kind of the wrong way around. So let's G and X to bring this across. And then select these two vertices, G and X and bring those across just so that the wallpapers are in the correct order. Everything is spelled correctly. Now to the next one to back to the future. It's the same thing. I'm not 100% sure if this is the most efficient way to get this done. It is the way I'm using because I honestly, I don't think I've had this issue previously, but such is life. And you just have to start to go with it. You just have to learn, learn along the way for our third wallpaper, what could we add? Now I've got an interstellar interstellar photo. These are some of my favorite movies, actually Spider-Man Into the Spider Verse, Back to the Future, into Stellar. I honestly just typed in movie wallpapers and I saw these ones and I was like, Wow, that's dope. Let's try this Porsche. Porsche. Okay, so that doesn't look it doesn't suit everything. I think it'd be best if we went to the interstellar because everything just makes sense with Interstellar, it's a similar case. We've got to rotate. Then to scale this down. Then we have to, of course, same thing that we did before, g, x, move this across. Select goes to underwrite gx, move those across. And then with these two at the top, we can just move these up by pressing G and Y. Move those at the top. G and Y, move the two bottom ones towards the bottom. I say that that looks pretty **** Dolby. Wallpapers, wallpapers, wallpapers, ladies and gents. Think about these wallpapers is that they're not fully attached to the wall. So we're going to need to move these back a little bit more. Same thing with these ones. Let's move these back and I'm pressing G and X to just move these towards the wall a little bit. That way it looks like it's attached. Looks a bit more authentic. Now we can just put this in dark, I do believe. Yeah, let's just put these these wallpapers that are in white. We put the the frame and the dark colors such as black, dark really brings everything together. I mean, look at that, that's absolutely stunning. That is absolutely stunning. And you know, what I just realize is that with the TV, we didn't give the TV a frame. But I'd say that's the least of our worries. What were the TV we can we can probably just make the TV, the TV the same dark color as well because given that it's against a white wall. Yeah. I'd say it's justified. 9. Add Material Two: Now with these two, with these two displays, Let's see what we can do with the left display. We would like. We're going to use my wallpapers. So this is where the fun begins for me. So we're going to add another texture, image texture. In fact, let's connect the colors and we will use my wallpapers. I've really been digging the orange one lately, so we're going to check that out. I think that's probably a perfect match if I'm being completely honest. But once again, these monitors, I didn't really give them a frame which is, can be a little bit problematic. And you know what, with the max, let's, let's give them a dark color as well. Let's give them a metal metal dark. I don't know something, something to contrast, but it's a little bit too dark. So perhaps we create a new color, name it, dark, gray. And essentially roughness. We turn to roughness a bit up. We turn to Metallica bit up. Let's keep this back to coal right around there. And let's just make it a little bit darker. But perhaps more metallic, kinda interesting to find something that's fully suited for this. But honestly, perhaps we stick with silver on this one. So if we tap into the, into the, into this display, we quick one, We can actually, but at the same time we can just keep it keep it like that if we want. But it's up to you if you wanted to create a boundary, but I don t think that's absolutely necessary. Now for this additional one, Let's add another image. So you can really add any image you choose. Now because it's a Mac display, I've decided to add basically something, something familiar along with my own, my own wallpaper. I think that's quite well-suited for our desk. It's gray white. For the top of the desk, it's actually it's actually like walnut. It's like a wooden, the top of the desk is like a wooden tub of deaths. So the rest of the desk is white however. So we'll try to find walnut. If we can find some nice walnut material, that'd be quite helpful. But of course, as usual, it needs to, it needs to look good. There's a little bit hard to find the right color, but honestly, I think this might work the rustic varnish. And with the two, with the two legs below, same thing, but with our desk mat. However, with our decimates, that is a grayish cloth. However, finding the right one is proven to be, That's not too bad actually, that's surprisingly not too bad. So that's sweeter fabric. So yeah, as far as that goes, that is not too bad. Now with these two, we need to, wow, we need to lower these. So first, let's, let's lower this one. And with everything, let's just, let's just select it all because we're going to have to lower these as well. So at these, we can, we can lower these as well around there. That tends to look pretty good. Now as for keys, majority of keys are actually, are actually white. So we can perhaps leave them as they are. But these keys at the, towards the end are actually, are actually dark. The entire keyboard is actually dark. I'm using dark one. Now naturally, if you wanted to spice things up, you could add different colors. You could make these keys read, just name it red one. And these keys, you can give them another color. Can honestly give these keys a bluish color, perhaps blue one. Now with this little thing right here, this will give this dark one as well. And I've noticed that the colors seems to be, seems to be different. So we're going to work with some different colors. So let's, let's say purple. Purple tends to be a nice color. So we're going to work with purple on this one. But naturally we probably want it to be like a darker purple. But if anything, we might want to give this somewhat of an emission. So what if, what if we, what if we use mission? And it was, it was a purplish color. That color already looks somewhat interesting. And let's say the next one, perhaps give this one a blue emission, but perhaps a light blue of sorts. With this one, we can probably give it like a yellow admission, a yellow emission basically turn up the strength on this one, not bad. The only one I think that looks a little bit out of place is the purple emission. So change it or change it around a little bit until we find something, something cool. So that's green. Now, how does that look? Honestly, it looks interesting. That's what I've summed up my work to be. It looks interesting. Let's scale it down and let's solve, Let's save what we have so far. Now looking back at this, this, this monitor, nice realize it can probably be a little bit, a little bit softer. So it looks more silverfish and metallic, kind of like Mac studios usually look. Now, one of the things that we do have left is this right here. So let's take this light duplicate and let's, let's move it there. Let's turn down the emissions to say. 500 and let's, let's bring down this slight unit. And additionally, let's rotate said Light unit. And let's, let's move it across. We can actually reduce this down a little bit or we can, we can make it as bright as we want. But if we zoom in, let's see how this affects our, our entirety of light. So now let's not forget that we do have some additional light panels on the left. And this is, this should be fun because these are like orangeish light, sort of like a yellow type of like an orange yellow tablet. Like an orange. I don't know what that means. Anyway. Commission yellow two. And let's go to emissions and let's get us a yellow color. But the important thing is to turn up that emissions. And now we just have to select everything else and just change it to a mission to yellow to, I should say, there we go. How does that look? Let's take one final look. How does that look? It doesn't look too bad, actually. Doesn't look too bad. But now truth to be told, what I actually want to do is to duplicate this panel right there and move it outward. Just a, just a fraction. And let's turn this into an emissions. Now that we've got that light that it's on, it's on for four beams. It's a pretty bright emissions. We've got to find a way to add that light effect, but without, without ruining our glass. Okay, I see what the problem is. So let's undo what we just did because we basically changed our class to emissions. Instead, what I should have done was creates a new, a new material and let's call it emission. Let's move this submission up to around 25 and let's, let's reduce the size. Now, truth be told, I'm still experimented with this, not too sure how well it will work, but nevertheless, I'm always one for experimentation. So now that we've got that emission light right there, we can fully max this thing out and see what we can get from. It. Can get almost any type of light, a bluish type of light, purplish type of lights. Something read something yellow. Now that's not the entire fact. I was looking for it, to be honest. That is not the entire effect I was looking for. So let's duplicate these, these panels. Duplicate these panels, and let's move them on the y-axis, but not by much, literally, not by much. Let's undo that and let's add that emission we just created. And let's see what that does. So if I zoom in, it doesn't look the best either, it doesn't look ideal. So that was worth a shot. So let's delete. Let's just keep what we have so far now with our plant. While I've managed to confuse myself right there just a little bit, we haven't got much left to do, to be honest with this plant, let's first, let's shade smooth. And for material, we've got, we've got brand materials. So let's add a brown material or we can just we can possibly go with a black material. Yeah, that doesn't look too bad. Now if we tap in and we go to Face Select, select the innermost part of the plant structure, separates the, the face of that area. And essentially is because we want to, we want to use it. Let's put that into brown because it's like simulate and dirt. Now these leaves will be green, dark green, and some other types of green. But with this face right there, Let's just scale this down so it doesn't affect the bowl too much. Looks like the ball is still being affected however. So perhaps I was just using, using the wrong color. Perhaps we should try dark one. That looks much better. Now, let's scale that up once more. Okay, brilliant. So now we can continue. That green actually looks okay. So that'll be our dark green color. So what I'll try to do is to fill in all of this. But essentially it can be any color you want your plan to be. I've created plants of many different colors. So that's our plants and our green color. But you can change some of the leaf colors to different types of green, light green, dark green, and essentially find something that suits. But to be honest, we are almost there. So things that we have left is mostly our our books. I don't think there's anything left apart from the books, to be honest. So that's the good news. Now before we do that, let's just, let's just duplicate a couple of lights. These lights to be exact. And let's bring them down and let's rotate them on the x-axis. And let To carry them along, along the y-axis, carry them forward and scale them along the, along the x-axis. And then turn these up as much as possible. Turn these up as much as possible. But you can clearly see it doesn't make a big difference. So let's, let's delete anywhere like I was saying, it's time to create our book covers. So let's tab in Face Select and let's separate this face. Same thing with this one. Tab in Face. Select, separate this face. Now we've got a few other books underneath. So tabbing, Face Select and separate, separate phase. Once again to have out. Let's add a texture, and this should be an image texture and color, the base color. I'm just using some book colors. Well, book covers that I am familiar with. So there we go. Let's scale this up and let's move this along. Let's scale this down on the y-axis, scale it along on the x-axis. That's our first cover as secondary book cover. Another image, texture, of course, color to color. Let's open. This is a book that I've been reading currently, and it's absolutely brilliant so far. So let's move this along, along the y-axis. Let's move these ones along, along the x-axis. Move these ones along, along the x-axis as well. So let's rotate these and let's make sure that we get the proportions are all correct. So that does look much better with the books underneath or the books on the top. You can add whichever book covers you'd like. But that is essentially it. I think so far, so good. It looks absolutely amazing. Next up is perhaps just the floor itself. We probably just need to change the colors just a little bit, just like that. That looks somewhat better. Perhaps a little bit darker of course, but that does look pretty good. Now when render, I like to set mine to around 6,000, my noise threshold is like 0.005. Not truth to be told, I'm not 100% sure on the mat. That is the one part. I'm not 100% sure on. So it's possible that we could just possible that we could just give it a dark, dark color, but that honestly it doesn't match too well. So perhaps perhaps a brown color. Yeah, perhaps a color like that. So that is very interesting. That is it for this tutorial, but I do hope you've enjoyed it. I hope you've learned in this tutorial. If you have any questions, obviously, leave a comment and I'll try my best to get back to you with an answer or a solution. But I hope you enjoyed today's tutorial, so thank you for watching. Remember to share your version of this creation within the resource and community section. I look forward to seeing what you create it. So thank you for watching and I hope you enjoyed it and I'll see you in the next one. So now all you have to do is to render your file. Just click on Render Image and your image will begin to render. So that's my image right there, just rendering right now. And let's see what it turns out to be. 10. Outro: So big. Congratulations to you for finishing this blend. Of course, absolutely excited to see what you've created. Please remember to leave your work, post your work. Let's share it with the community. In the community and projects page. I'm looking forward to seeing what you created and a big congratulations to you. Seriously, if you've got any feedback control chart. If you've got any feedback, constructive criticism, I welcome it. Please leave a comment. I do hope you enjoy this. I do intend on making more content. Remember to leave a review as well. If you think there's cross was pretty good. I always welcome reviews that way I know what to improve upon if you have any, if you run into any problems within the course, please leave a comment, let me know and I can look at improving it in my future courses, or perhaps modifying the course to make sure that it suits our students. Say, I once again, thank you for taking my course. I hope you enjoyed it. Really proud to see that you've finished. That's a big step. Plenty more costs to come on Blender. And I hope and I'm looking forward to that certainly. And I will see you in the next one. Thank you. And I will see you in the next one. Thank you for watching.