Learn Blender 3D: Create Studio Room | Kitai / Polygon Arcade | Skillshare

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Learn Blender 3D: Create Studio Room

teacher avatar Kitai / Polygon Arcade, Creator, Designer & Animation

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      Introduction

      2:38

    • 2.

      Blender Kit

      2:08

    • 3.

      Studio Desk Space

      17:05

    • 4.

      Office Objects

      19:49

    • 5.

      MacBook & Plants

      15:46

    • 6.

      Desk Chairs

      25:27

    • 7.

      Lighting Set Up

      3:33

    • 8.

      Add Materials

      29:42

    • 9.

      Outro

      0:54

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About This Class

Hey! My name is Kitai. I'm a designer and creator who has been designing for over 5 years now. I've had the privilege of working with clients from a range of companies. I'm now fully focused on 3d designing so I hope you can learn something from me to also have a great career in 3d design and creativity. 

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This class is aimed at all levels & intermediaries students who are interested in 3D design but don't know where to start. It is perfect for those who prefer to learn by doing.

You will learn my process of designing a simple 3d room in the Blender software. What steps I take to get it done and some of my own design tips and tricks to making something look great.

All you need is Blender, the free 3d software to get started. You will also need to download Blender Kit & ISO camera, It's completely free to get started.

This class is perfect for developing useful modelling skills in Blender.  These skills are important for any artist to master when pursuing a 3D career. This course covers basic and intermediary skills set used in 3d animation, motion design, and video game design.

We will go in depth on modelling a office space, these techniques are resourceful for modelling workflow in Blender. You’ll learn the tools for modelling basic interior design, Feel free to follow along with the class example or make your own! 

Meet Your Teacher

Teacher Profile Image

Kitai / Polygon Arcade

Creator, Designer & Animation

Teacher

I'm a 3D Designer, Animator, UI UX Web Design. I am the Founder and creative director at Arcade. I enjoy teaching others via Skillshare, and Youtube courses.

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Level: All Levels

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Transcripts

1. Introduction: Hi everyone, welcome. My name is Kathy. This will be my first blend across. And today we're going to create a beautiful studio slash office space. And we're going to learn a handful of useful skills. The simple fact is that blender is the future of 3D design and it is a completely free software. This course is geared towards intermediaries and advanced students. However, if you are a beginner students and you would still like to take part in this course. I believe you can, because I've adjusted the course material and you'll be able to learn the basic techniques of how to create simple objects. I'm not just an experienced greedy designer, but I'm also an experience former web designer. I used to design websites for clients all the time. So more information on the project. There'll be, we'll create this as a studio space, like a YouTuber studio space. In fact, I took direct inspiration from a YouTuber and I think this is a great way to start. What will you learn in this course and what can you expect from this course? The amazing thing about this course is that I try my best to show you that you can take simple design elements, simpler design tricks, and you can actually turn it into something really amazing. I want to show you how simplistic blender can be if you think about it that way, it is actually a very simple software. If you think about it that way in this class is specifically for that, you will learn about lighting. You will learn how to set up an ISO cam. You will learn how to design chairs, plants. Most importantly for a lot of people, this they trendy topic is using material in Blender. I will show you how to download Blender kits and use their free materials. And it's been really fun. You can experiment, you can create almost anything your imagination can think of. And that's what's really amazing with this free software. And that's the point. I want you to experiment as much as you can, change as much as you'd like. And just open your mind to a broader perspective with 3D design. And because it's a beautiful thing, now I'm guessing that you've probably seen some of these designs on Instagram, on Twitter, and they've been trendy lately. People design in 3D spaces, 3D office, 3D studios and rooms. It's really amazing. And this course is directly for that purpose. So it won't just teach you the basic and intermediary skills. We will teach you how to duplicate your bedroom design if you'd like in Blender in a 3D free software. Now that's it for the introduction. Let's get the course started and I hope you enjoy. 2. Blender Kit: Everyone, welcome to my 3D room course. This course will be geared and specified mostly for intermediary to students. You can also be a beginner student and still follow along with this course. I will try to make this course as simplistic as possible, just to make it really simple to follow for everyone. So beginners and perhaps intermediaries as well can both enjoy this course. Now naturally to begin with, I'd like to show you an example. So this is a space that are designed and we will be designing something quite similar. But I just wanted to show you this rendered out full and are usually split my screens up once I start rendering out everything. Hi everyone. The first thing we would like to do is to download blender. We need the core software is torpedoed on Google. This is the official site for Blender. They've got plenty of material and they also have their own courses that they provide. What you'd like to do is go to the download section, download Blender for your specific machine. If you're on Apple silicon, you can download the latest version of Blender if you're on Windows or Linux, you can also download their version of Blender. But if you've already got Blender installed, you don't really have to worry. The next thing that we like to do is to download Blender isometric camera. That's the ISO camera from GitHub. This piece of software code is created by Jason Carter. Very handy, very useful piece of software. Get this installed as an add-on in your blender software. Additionally, we would also like to download Blender kit. This is quite essential if you'd like to add specific materials to your design. There are a host of free materials, all from Blender kit. And essentially once you download this application, you get it installed on your blender software. It's basically essentially an add-on. From there on, you can use whatever material you'd like to create, whatever beautiful environment you need. This is not essential, but I do recommend it. Everything that I recommend downloaded in this video, it is quite useful and it does make your life easier in Blender. So it's good to take the time just to download these. Then we're ready to get started. 3. Studio Desk Space : So what we wanna do is that we'd like to start a new file and click on general, that will get you a cube will also get you a few lights. Most people recommend that you keep the cube so you can design whatever you'd like from that one cube. I understand the philosophy, but for beginners and intermediaries, it might not be ready for that. So what you can do just can click your mouse, highlight everything, and simply press Delete to get rid of fat. You can also click Control S to save this menu. So you'd like to save your documents as much as possible. This is so that you don't lose track of your documents. So go ahead and name your document and save it. So this is Blender. I hope you are familiar with the interface of course. So we obviously would like to start with is the base of operation. I tend to start with a plane. You can click S to scale up this plane of course. But you can also click on your number pad to give it a specific number. So we might want it to be ten. So let's try once more. Let's go for five. So I'd say five is just about right for now. Keep in mind as well that this office space that we are designing, it is somewhat narrow. So we do want to scale this once again and press Y. We can actually scale this on the y-axis. I decided we're going to scale it to 1.3. That seemed about right for now. We can always change this depending on how it goes. Next up we do want to extrude, so we're going to press tab. Now when you edit mode, this actually gives you more control to extend these features even more. You can do a wild range of design options, create pyramids, all sorts of stuff. But that's just to give you an idea of what you can do in edit mode. And what we simple wanna do is that we just want to scale it alert a bit up how much you can see it's very narrow and we want to keep it like that now because we also want to create optional walls. Well, we can do, we can press Control R and that will get us these options. We can actually press to scroll button to bring up more of these options. But for now we only want one. Then you're going to click Yes and bring this down towards the edge right over there. Because we want to create a wall right there. You can see as it's perhaps not narrow enough. So what we can actually do is that we can press G and bring it down even more to get that in our effects that we really want. Now we'll press three to get our face selector. Once we've got our face selected, we can actually extrude this wall, bring that up just a little bit, not too high. In fact, we can probably bring it up but just a bit higher just to make sure we got our proportion. So that's the first wall. We also want to wall on the left. We've got another line, make it as narrow as possible. Then go to three phase selector for this war. And we want to extrude this up as well. Next up we do want to create a background. Of course, we're going to tab out, go back to Object Model Shift a. And this will bring us stop with a host of options. From this option panel, we can do multiple things. Let's start with a plane and let's see what I can create. So we want to create a wall. We want to take this and we want to rotate this on the x-axis. We want to rotate it 90 degrees. We want to bring this back to the wall. But of course sometimes this does happen. Sometimes it goes outside your boundaries. And what you need to do is just to click G and a y-axis and bring it forward just a bit. Craig g, x, bring this up. Now we want to size this up, press S x and narrow this down. And I think it needs a little bit more narrow and narrow it down a bit more, and that's probably pretty good. Now we want to extend this extended right there and center it as much as possible because this is all part of our wall. Once again, we want to go into edit mode, but as you can see, the object is still out of my view. So we really want to bring this forward. But it's important that we do establish this because this is something that happens all the time and people get confused. Finally, it's forward. We want to get close right now. It's pretty skinny. So what you wanna do is that you want to extrude it forward. We're creating sort of a wooden background, a wooden wall. We want to bring it closer to the wall. So it seems like it's attach, press G x, bring it down to the left, bring it pretty close to the wall. So right there it's pretty close and it's extruded through the ground a little bit, but I think that's fine for now. We're gonna go to the toolbox modifiers panel on the right. You can add so many different modifiers, including the array modifier. This is pretty good. Look at this thing that I will do with this. Now. We can create this wool function in there. You have it part of our first wall. But of course, if this is not too are like and we can always change this. But I think the gaps between the wood is actually, it's actually pretty good. So here's what you wanna do. You wanna duplicate this by pressing Shift D. Bring this across on the x-axis. You want them to be pretty close to each other. Because now what we're gonna do, we're going to press S x. We're going to bring this down and we want to lower it. Essentially. This is all part of our design process, of course. So this, That's part of our wall as well. We want to go back to the original. We would like to duplicate this once again. Of course, bring it along on the x-axis and look at that, that lines up almost perfectly with the rest of our wall. That was actually first try and it's actually looking pretty good. Now remember to click Control S to save our document because this is where it Justin keeps his company logo, the feature logo. That's where we'd like our logo. Next, we can obviously start on the desk. Once again, we want a plain x true this plane, just a little bit extruded on the y-axis. And of course we want to bring this up a little bit. If we press seven, this will actually bring us a top-down view. And now we can actually adjust this into the corner to get this exactly where it needs to be. We also want to raise it. So you press G zed to bring the desk up. Of course, press tap to edit mode and extrude a little bit. Now in this office space, I think he does have two desks. So we go back to object mode and we're going to want to duplicate this essentially. Now the question is, is it, is it long enough? It's probably not. So let's extend this a little bit on the y-axis once again, and then duplicate and bring this across on your y-axis. There we go. That's, that's, that's, that's almost perfect. So this is going pretty well so far. Something of course that these desk gov, they do have legs. So naturally, we'd like to create some legs, Go to shift a. And actually what we want right now is a cube, believe it or not, we want to bring this cube down, use an S and go to a top-down view, bringing the cube across right there under the desk. Essentially, we're going to create our first desk leg. Now it's actually pretty narrow, so we can actually bring this leg down using the y-axis is of course, it will go into edit mode. We can actually go to the face view and we can Dennis extrude the leg right there. If you click, if you select a unit, you can actually narrow it by using S y. Now we're on the y-axis right there. As you can see, I've added another cuts to the floor right there. So that's pretty good. Now we can actually extrude these legs naturally. We wouldn't want to extrude too much, but we do want to extrude on the back as well. But once we get to this point, we can actually then bring these legs down, narrow them sort of like that. Once you've extruded the legs, we can actually click number two. We can actually bring these legs down just like that. Once again, to the other side. Add a loop cut right there. And of course, bring these legs, the face of these legs down right there. Now we can actually click wireframe to get a view like this, just in case we want to do anything more. So now that we divided another loop cut, we can actually extend this to the left, right there, because we're using the S and Y actual to extend it like that, so it just looks somewhat better. So now of course we do have one leg. That's for our first desk. Once again, we can actually use an array modifier, used a y-axis on the right to bring that down to the left side. On the factor x, we want to click zero. That brings our leg back. It brings it onto exact same axle. Now we want to go to a top-down view to get a proportions view. And we want to adjust the y-axis until it lines up. We're until it looks somewhat more accurate and I'd say that looks about perfect. So now that we've got the base of our operation, we can actually duplicate these legs, press the y-axis and bring them across, of course. But if you want, you can go for a top-down view and there you have it. We can actually get a much more accurate view and just adjust the legs and to get them to look proper, proper, nice. So there we go. Our legs are adjusted on our desk, are looking good. Next up on our desk, we've got a few things including our monitor we will wanna do. We wanna get a plane. Once again, we want to adjust this plane using the x and y-axis. Just like this, we want to use the wax. Those, get them as wide as possible. I'd say I'd say that's about right. We want to raise this just a little bit, not too much. This is where your monitor will be. And you know the drill, we go to Edit mode and we extrude just a little bit right there. Next up, this next up our panel holder actually has a couple of legs attached to the desk. We're going to quickly create that using the same mechanism. Or we can just duplicate this click right? And then we can just rotate this on our x-axis. Then you want to press S and Z and bring this down just about there, G and Z and bring it down even more. And there you have it. We want to get the proportions right, of course. So bring this down just a little bit right over there. And once again, we're going to use the modifies tab. Array modifier is gonna be the same thing. Array modifier in your factors. In the factor x, we want to click zero once again. And the fact is Ed, we can then adjust this, bring it down until the proportions look about correct. Around 55 for me. It could be a different number for you, but a soul or right, if you've got this far, this is pretty impressive. If you've gotten this far. We want to continue modeling AutoDesk as this is a really important place for the information of this entire office. Naturally, we'd like to get our monitor. So what we'll do is create another plane, rotate this plane immediately on the y-axis 90 degrees and rise it on the zed axle just above the desk. Now if you press number three on your keypad, it brings you to your side view. And the z-axis, we can now adjust the smarter use S and a y-axis adjusted a little bit more. So it obviously looks like a monitor. Lower it just a little bit. And actually it's very skinny. So we go to Edit mode and we just extrude the monitor to the back just a little bit light that. We press G x and we just bring our monitor back just a little bit like that. We just want to bring it back. So it actually looks like a monitor and it's attached to the back right there. Naturally would like Carmelites her to have a handle. So once again, we're just going to duplicate this and rotate it on the axles 90 degrees, rotate it once again, but this time on the x-axis, 90 degrees adjusted use. And there we go, bring it down. This will be our monitor handled, believe it or not. Sometimes this is our simple blender can be it's just a matter of duplicates in some of these edges. And it just adjusted at the back using the G, using G to move it around z, y axis. To move a back-and-forth, we want to go into the Edit mode and we want to create some additional loop cuts, go the face select. So right there using number three and extrude it forward. Like I said, do not worry about the back of it so much. But what I quickly did was just create a handle to attach to the monitor. But it's not essential because what we're working on today is just visual representation of our entire office. Once again, Save, remember to click Shift S to save, save as often as you can. You really don't want to lose your work. Now that's our first step done right there. We've actually got a couple of bookshelf. So what we wanna do next, click on our debt, click on our monitor holder, click chef, and actually bring that to your wall. So we're going to adjust the height using the x-axis. We're going to bring it to the wall using the x-axis. And of course it does look a little bit long, so we want to adjust it using the y-axis. Once again, we want to adjust everything. There we go, bring it down a little bit because we obviously don't want it to be too big. So what I'm doing is adjusting everything, adjusting the size, use and y and x-axis. So there we go. Essentially, that's our first shelf right there, that's our shelf unit. We want to create a duplicate. We want to bring this up using the actual, There we go, another bookshelf right there. We want to create a couple of books, so we're going to use the same panel, duplicate it, rotate it using the x axis by 90 degrees. Rotate it once again using desert X0 by 90 degrees, bring down the size, of course to a book size and just adjust it on top of your bookshelf right there. Now if we zoom in there you go. It's pretty straight, but if you want to adjust it a little bit more, you can actually where we want it to lay down against the wall so we can actually adjust it a little bit more using the wax or just bring it forward like that. You can use your mouse up and down, bring it forward, bring it back to the wall. And there you go. A saline and up from there on it's a matter of duplicates in using the y-axis right there. Next book right there. Duplicate once again using wax or another book right there. All three books, you can duplicate them now. Duplicate, bring it up using zed axle. Now you've got them on top of each other. So what can we do next? Well, we can simply just bring them forward just a little bit. And we can have these books laying on top of each other, essentially. Bring it forward just a little bit. And there we have it just by adjusting them a little bit like that. But we can actually bring them across just to bring them into the middle, just a little bit right there. Now we do have some speakers as well. So what we can do is just shift a less, get a cube, shrink this cubed down using s, adjusted, using the y-axis, of course, and bring it across on our monitor. Adjusted backwards just a little bit. I want to shrink it a little bit more. We don't want it. It's a little bit narrow actually. There you go. Just adjusted upwards using the z axis right there. We're just adjusting it and yeah, just now run it essentially. Now you can actually see that it's very sharp. So naturally we probably want to Basil this. Now if you click shift, you go to edit mode. You can actually click Control B and basil our shape into whatever, whatever shape that we really wanted to. It's pretty amazing from here on out. They can get pretty wild. But without bezel, we just want to Basland just a little bit. So right there I'll probably just use five segments right there. You can actually go to modifies tab and add a bezel specifically. So now if we go back to normal mode and we actually add shade smooth, it actually looks alright. It actually looks alright. Now keep in mind this is our speaker. So we're gonna get a cylinder and then we have a cylinder, want to shrink this cylinder down. And of course we want to rotate this on the y-axis just like that. We wanted to bring this back just a little bit. Of course, once we've got our cylinder, what we wanna do is go to the modifies tab at a bezel modifier that we can do. We can just bezel this in segments. If we go to Edit Mode, then we can just insert this quite simple. From there on. We can insert this again and just extrude a little bit right there. And from that object right there, this will be part of our speaker. Bring it back a little bit of course. But now we can just shade smooth this. There we go. Looks pretty smooth. From there on. We can simply just duplicate this, bring it above, and obviously just shrink it just a little bit and bring it forward essentially. But in this case it's a lot of duplication right there, ladies and gents, we do have a little speaker. I don't want my speaker to be in the front so much so we can actually bring it backwards. Just bring it back into the foreground just a little bit. And then what we wanna do, we wanna duplicate this on the other side, right over there. Click save, of course, and there we have a couple of speakers. Next up, of course would obviously lighter create our decimate, create a plane. We can actually add a couple of loop cuts to this plane, just to the edges right there. Next up we'd like to bezel or edges of course, once everything is bezel, we can actually select a and extrude, but we'd really like to extrude on the tiniest amount. Really want to be very subtle when it comes to extrude. And right there, so there we go. We got our first decimate, not our secondary desk. We do actually have a monitor holder as well, so I'll duplicate this and we actually want to bring this across right there on the y axis, line it up so it does look in proportion. 4. Office Objects: Next up, we do want to create a laptop holder. So this will be quite interesting. So when she can see I've actually added a plane and I'm just going to narrow this down just a little bit, narrow it down on the x-axis as well. Keep narrowing it down on the x-axis. We'll get into a good place, of course, that we want to rise it up a little bit. There we go. So now it's risen off the ground and I was just using the z axis right there. We want to go into edit mode. Then we want to go to number two and select the edges. We want to extrude the edges right there. Then we want to press S and open up these edges just like that. There it is. That's, I'd say that's pretty good. Select all and shrink it down a little bit more. We don't want it to be too big. But I'd say that proportion is pretty good right there. We can actually press on these little pins, select these pins using Shift, select both of them. And then we can actually arise that up just a little bit like that. Once again, select number to select both Penzias and shift actually both, both edges. And then we can just bezel this edge sort of flight that, that's gonna be kind of a laptop part. Stan, I'm gonna do it again just, just just to get the proportions right. But we don't want it to be Too much. I'd say that's about right, select all and bring it down under y-axis. Once again, I don't want it to be, I want it to be too much. Bring it down on the x-axis once again. Now we're going to press on these two pens at the back right there. And what we simply want to do is just extrude those a little bit. Press on the front ones, select both of them. And we want to bring those n Actually, now that we've got this. So there we go, we add a solidify modifier. This solidify modifier basically gives it a body. There you go. You can't get, gives it a body. And then it's up to us to basically extend this to however much we would like. There we go, That's pretty good. Even thickness, I'd like that. Even thickness is always important. So that we kind of have a laptop monitor right now that's actually going pretty well, but just simple shapes like that can really make a big difference. Once again, say we don't want to lose this information. And I didn't notice that there was another book on the desk. We can actually just duplicate this just as we did before. This we will turn into another book, bring it onto desk. And we really just want to shrink this down using the y-axis right there. Bring it down under desk that actually looks like a VCR player. So perhaps just extended a little bit more on the right. But there we, there we are. We have another book right there. So this is just a star. This is simply just modelling everything and it's just getting everything to look within place. Now what I've actually gone and done is just extend the boundaries of the office. So essentially I've simply just extend the wall on the left and then I just select all of the desk space and I just move that move that all forward essentially. Well, this gives me as the ability to fit something into this corner and we actually do need to put something there. So that's Shift. Right-click select this space right there. This is where we'll put our next cube. Because we actually need to build a cabinet or just to draw unit like an Alex Drew unit from like from ikea. A lot of us do. We do have these Ikea desks units. So that's what we're designing next because it's gonna be a little bit like this, of course. Go into edit mode of course. And now we have the face, go to three select Face and we do want to click on P, separate this face, tap out and click on the face specifically. Now we can actually adjust this face. So what we're gonna do, we're going to create our first draw unit. We shrink it down using the x-axis right there. And let's bring it to the top. Of course. Now what the rest of the draw unit we can actually had a solidify modifier, a solo fire, and bring that joy unit. And just a little bit, there we go. So it's actually looking pretty good already. Bring this down just a little bit right there. We want to bring it forward using the x-axis. Now if we tap in, we can actually just extrude sort of back just a little bit. Now before we extrude, we actually need to add a few loop cuts. So if we add a couple of luke cuts right there, Click one, click these two pins right there. Let's add a couple more loop cuts. Actually. Let's add one loop cut right there. And we'll add another loop cut right there. So now click these inner pins right there, click G. And now we can actually bring this down somewhat. Select the outer pins because actually don't like to wear they're looking at right there. So press S and bring it across like that. Now we press a Select All and just extrude. Just like that. Now that we've got this, what we can actually do is basil, all of this, select those inner pins, select those outer pins and bezel, right there. There we go. So I'm just going to bezel that a little bit. Bezel this one as well. Vessel the inner pins as well. So there we go. This is all dazzled. And now we've got a little cabinet right there. So here's what we do. We bring this back into the drawer right there instead of joule unit. Now I do want to create a barrier because I don't want any light to affect the inner side. But this isn't something you can worry about. This isn't something you need to worry about. Just watch and see what I do. I select the back panel right there. Duplicate this panel. I'll click right. And then I want to separate this panel. I want to tab out and click this panel and just bring it forward using the x axis right there. This is just a light doesn't affect the innermost cabin. And we can actually shrink this down a little bit so it's really not affected at all. There'll be goes just so light and shadow doesn't really affected. Now from there on, we can actually just duplicate the cabin draw, bring this down just a little bit. And now we bring the final one down. And the final one is always important to be a little bit longer. This is a classic alex draw situation. Or at least we can make the final two a little bit longer actually, so we can bring the secondary one down as well and just slot in place there. We have it. We do have a lot of filing cabinet right there and I've got to say, it looks pretty **** cute. Now on top we do have a light units, so we're just going to design that light unit right now. Click on top. Well, you'd like to add your items anywhere on top, get a circle and move it up using the zed axles, bring it down a little bit. Of course. I want to bring it down even more. When it's haben and F to fill this space, then we can extrude this, this post. So now that we have one of those, just move it towards the corner. And actually what I want to do is just to duplicate this in a few steps. We just want to make a quick square, duplicate once again, and move that down. Just move it down on the y-axis. Now we've got four of those pillars. So now we have our four pillars would actually want to do with my four pillars is just to move it along. So now I can just rotate, rotate this in whatever direction I want. But I'm actually going to do, I'm going to manually rotate this. This isn't essential, but I'm going to rotate it just around, around there to the center a little bit. Same thing with this one, double R to rotate and rotate it to the center. This is a little bit difficult sometimes. But if you'd like to get control, you can move your mouse away from the object, double-click. And it's actually gives you a little bit more control in order to rotate it properly. So now we've got, we've got two done same thing over there. It does not have to be perfect, of course. Just keep, just keep that in mind. Of course, it's really difficult to get this perfect. I don't personally think I am getting it perfect, but in a sense, we just want to rotate a little bit. So now this is something closer to what we want. Once again, we do want to create another plane, shrink the plane down using S, and bring the plane up. There we go. Now this is not exactly how, now this is not exactly how the setup is, but what I can do sometimes is just improvising. And I'll always advise you to improvise, especially when you're doing a project for the first time, you probably get stuck at, probably gets a little bit difficult. And it's always good to improvise because improvisation can teach you some new stuff. So we're gonna go into, into control. So we're gonna go into edit mode, of course, collect number one, and let's just Basil these corners. So this is not how he has it. I think this makes for a better design. Select all and just extrude it a little bit. Now that I've got that made, I can actually just duplicate that, bring it above and shrink it down just a little bit, just right there. Go to the top of course. And just, and just work on making everything as symmetrical as possible. It's starting to look a bit darker tripod. But, but now we can actually just create one last cylinder right on top, bring this down because obviously this is going to be where our lamp goes. Just do that right there, extend and bring it up a little bit. Starting to look a lot like a tripod. Now once again, we're going to click, once again, we do want another cylinder, get another cylinder, bring it down, but not too much because this ladies and chances are lamb. So of course we don't want to bottom. So edit mode, face, select, and delete face. There we go. And it's the same thing with your face select and delete face. Remember to click Save as well, Control S, select all of that, and press S to bring it down. Control S to save. And essentially what we have is a little lamp right, right there. Go back to object mode. There we go. Now we can actually just shade smooth and it looks pretty perfect. Actually. We're going to add a light in there. We're going to make it very transparent of course, but this is still part of the modeling stage. Now what I did notice on the desk says that there is a laptop. So we're going to create a quick load a laptop. Once again, we'd get another, another plane, bring it down a little bit. This is a little MacBook actually. So, so of course it doesn't, it doesn't need to be big. Of course, they say about a 14 inch MacBook, so bring it down a little bit right there. I'd say that's about ideal. Go into edit mode, of course, click number one, and there we go. We can actually just as little corners, nice and simple press all, bring this up a little bit. Actually these new MacBooks there, they're a little bit thick. Which I actually quite like. Now what we can actually do is duplicate this face. Click right there, bring it up the tiniest amount using the z axis right there. And I really mean the tiniest amount. Once again, we want to extrude a little bit, but this is the top of the far off our laptops, so we don't want it to be too much. Then we want to zoom right in bezel. Once again, we just want to bezel the top right there. Take a look from the side view. This is our little laptop and the new MacBooks to the bottom. There, there, there basil. Just a little bit. This can get confusing, especially if you're a beginner, especially if you're new to it all. But there we go. We just basil from the bottom. Once again, this is not too much bezel, but it is, it is a little bit bizarre. So we just want to keep the curvature looking good. That right there is a little map bulk, of course. That's our little MacBook. So we bring this back because he does have is locked up underneath like that, that right there, ladies and gents is a linear map book, basil than all. But if it looks a little bit too flat, we can actually just bring it out just a little bit, just, just stretch it out using s z. And we can just stretch it out just a little bit, maybe a little bit more. We can shade smooth to get our finishing touch, but Shade Smooth does change the look a little bit too much for my liking. So right now it's a low bezel design, a low poly designer some would say, and that's actually okay. Next up we want to create our hexagon light work on the wall. This is, this is quite synonymous with a lot of setup. So we get a cylinder, of course, we want to rotate this cylinder on the y-axis, 90 degrees. So of course we want to create a cylinder. Of course, we go into, in order to make this an hexagon, we must, must bring it down. So this is an exergonic sits vertices. So there we go. So now we can actually just rotate this on the y-axis, 90 degrees, use S and then use X to bring this down quiet a bit. Looking from the face sign, we can actually just bring down the size quite a lot, just like that. Take it across above the monitor on the left. Because from here it just works in grids. It just works three in grids. There's just three and grids and all I'm doing is just, it's just duplicating and duplicate once again. Now this is what we have. It's actually a pretty cool design if you look at that from, from that perspective. But I don't think this was the initial idea from the YouTuber, but this is what I, this is what I see. This is what I've come up with in a space of a few seconds. There we go. I know that x is gone. Light works. So this will be a light panel just extruding from the wall. It looks pretty good Now from the other side of the wall, of course, we do have a few other panels along with another light unit on the left. Now to continue modelling all of this, there's a lot of modeling and it's typically what it is. Next, we want to create a right panel. And the panel on the right is simply just, it's just, it's just glass panels, Mosley. But to be honest, we will probably leave this until, until, it's probably gonna be the last thing to do. Obviously, we'll be working with wooden floor, but on the floor there will also be a little rug. So let's click on the floor right there. Let's go to a plane. And let's scale this up just a little bit. There we go. That's actually pretty perfect. Scale is on the y-axis. Once again, there's a little rug that just didn't actually has enough space. So that's looking pretty good so far we want to extrude this by the tiniest amount, truly, by the tiniest amount. Just extrude it by the tiniest amount. There we go. Now, of course, it's not, it's not completely leveled on the floor. So if we go to quantum view object selector, we want to press G and bring it down to the floor, bring it down to ground level. So basically on this corner, we actually have two panels. So we just like to shift a click on a plane, rotate this plane on our wax or 90 degrees. We want to bring it across just like that on the y-axis, we want to scale it down just a little bit, bring it across along the y-axis as well. And then we just want to duplicate this, bring it across on the y-axis. These will be two different colors, I do believe. And next up we just want to extrude this by the smallest margins. So this one would actually like to duplicate this panel, bring it forward just a little bit. And obviously we'd like to shrink this down just a little bit like that. Bring this across on the left and use Sx to scale this out and bring it back just a little bit on this corner There's also some glass object just hanging off. So we want to create a cube in this section right there, and then we just want to bring this out. So this will actually be pretty interesting. There we go. It's everything selected. We literally just vessel they send, bring this out a little bit, duplicate this, add one on top of the other. Duplicate once again. With all three duplicate, bring it across on the y-axis over there. Now on this, well, we just want to create an additional bookshelf. So once again, we can actually just go to cube, shrink this down essentially, extended on the y-axis are used as that axle. Bring it down just like that. And of course bring it in using the, using the x-axis and the book will actually be inside. It will be like tucked away. So tab in Face Select and we want to separate this face. Then we'd like to delete this face. Now with this, we can actually go to the modifies tab. Add solidify modifier. There we go. We've got a little bit of thickness. Will everything keep in mind that this is also bezels, so we add a'd bezel modifier as well. Right thereafter our solidify modifier, we just we just save that right there. Now, like I said, we do have a book insights, so duplicate this book on the desk, bring it up, bring it across. We want to rotate this as well. Let's rotate this 90 degrees on the y-axis and bring it backwards on the x-axis. Now this book is much bigger. Keep that in mind. Bring it forward just a little bit so that it is visible. Extend this book on the y-axis will shrink it a little bit on the Xanax rules, of course, so it can actually fit properly. We're going across on the y-axis, of course, shrink it a little bit down. I'd actually like to shrink it a little bit more it down. And there we go. This is starting to look a little bit more like the book that we do on the setup wall. And of course just rotate this towards the back just a little bit. So essentially it's kind of lean and on the backend save right there. Next up on the left, we actually do have a little lamp before we can create our Lambda. Let's just create our little souvenir that we do have in a setup as well. There's a little souvenir and a left shift, right-click anywhere you'd like or write their shift a lot. Another cube, Let's shrink this cubed down. Now we're going to shrink it down. On the x-axis is actually bring it up just a little bit right there. Duplicate. And of course, bring this across and extend. Of course, once again, bring this across. Now if we go into edit mode, now we can actually just add some loop cuts. So this is just for a little souvenir device that we do have on the desk. Now we can actually create a light. There is a light on the left, right there. Once again, shift a for a cylinder, ladies and gents. Now once we got our cylinder, we actually need to bring to the number of vertices upwards. Let's get it around 34. Now we can actually adjust the size of sets cylinder and bring it down to proportion just a little bit. Bring it up out of the desk because right now it is inside the desk a little bit too much. Shrink this down a little bit. Let's go into tab. Now we can actually move this upwards just a little bit like that. We can actually shrink this down at somewhat level and bezel the top right there. So actually it looks pretty good. Now once again, we actually want to bezel the bottom right there. There we go. I'd say that looks pretty **** good too. This is all part of our handle. We can actually shade smooth right there. We're going to additional cylinder right here. Or what we can do, we can actually just duplicate this click rate and just rotate this on the x-axis 90 degrees. Bring it up just a little bit, and of course, shrink it down, shrink it down, especially on the, on the y-axis. There we go. That's starting to take a much better shape, rotated a little bit right there. Click right there on that ladder knob. Now we're going to add a cylinder. Once again, what I'd like to do is just rotate this. Once again rotates a little bit right there, bring it across. Because this is our light unit. Bring this down just a little bit, of course. So now we can actually go into edit mode and let's work some magic. So we want another loop cut right there. Now everything on this side, all of these vertices, I actually like to delete these vertices. We go looking good alt Z and come out of the X-ray mode 34 phase. And let's separate this phase because we're going to want this to be a little bit transparent. And let's go back to the rest of our light. Vacuum is actually completely off. Let's go into edit mode. Let's go to two and let's Alt Shift and fill that area. And then we can use, we can, we can Bears let down right there. Now what all of this we can then just add a solidify modifier and we don't want to fill it too much, but that's, that's about perfect right there. And then we can just rotate this just a little bit. Bring this up a little bit. There we go. We have our lovely little light units, believe it or not, that's, that's our little lump right there. Now in the actual setup, it's actually a little bit bigger. So we can actually just extend this a little bit if we'd like, and bring it down just a little bit, maybe extend a little bit more. There we go. 5. MacBook & Plants: This light panel, the, our hexagon, remember to, remember to save control S, to save our excellent panel, we can actually just make this a little bit bigger. Do be careful not to click, not to click the actual, the actual wall. But we just wanted to, x is going to be somewhat bigger, somewhat bolder. That's to be honest, the majority of our setup, I've noticed that this a little bit small, so we can actually just extend this on the y-axis. Just a little bit. We can actually duplicate the laptop, bring it down, and we can actually just set the laptop right on top to press on our keypad. Number one, we can actually just adjust this from the side, rotate this as well using the y-axis right about there. Now we can compare our laptops down to the size of our laptops. So we're actually expanding our laptop Stan. So it doesn't really look too ridiculous. Now we can actually go into a laptop. Stan, select these vertices, edges right there, select as much as possible. So there we've got the top of the laptop basically. Now we can actually rotate the display, just like that. We can actually rotate the display using the y-axis. Kind of like that. We can actually bring this up on the z-axis and bring it back, of course, on the x-axis. Bring it up once again on the z-axis. So there it is. Our laptop is kind of kind of design. So next up we have to design our chair, of course, now we do need a little keypad to be honest, just a little one. So we're gonna go ahead and we are going to click plane. We're going to add a plane right there. We're going to extend this on the y-axis. So it's just a little keypad to be honest. So from there on we can go into object. We can actually just bezel this down just a little bit, not too much. So we can actually just extrude this just a little bit, not too much, of course, exit once against to object mode. And now we can actually just add our keys. So if we add another plane, take this plane just a little bit, bring it there to the edge. This will be one of our first keys. So we just extrude our key, essentially. Just have it on top just like that. Duplicate. Bring this over and just x and just expand it a little bit on the y-axis once again, at both in day you are bring this down a little bit of course. Now with this number pad, then we can actually just do an array. We can separate them just there, zero for factor X and four-factor way. We just extended a little bit until it looks good. 1.3 seems to look perfect. Now we can have as many as we'd like. There we have our first key is duplicate once again and bring this down on the second layer. Take it across onto the rights, of course, Sorry, onto the left. Now with this top-left key, duplicate, bring it down. Well actually let's bring across on the right. Then we can bring it down the x-axis to line it up with the rest underneath. The next key is an important one. We bring this down on the x-axis once again. Now with this key, this is that Enter key. So we want to, we want to set up a grid like that. And then of course, width, the width to what, the four pins at the bottom right there. Then we can just extrude this to create an essentially a Enter key. Go back to object mode. Of course, click on all the top keys, duplicate, and we'll bring this down on the x-axis. And essentially what we'll do with this one, we'll simply just change the amount, the amount of keys that are there, and just bring it across just a little bit, bring it down a bit more so that it does line up. Then with this key, of course, we want to expand it a little bit more on the y-axis, of course, number one at the top layers just simply click on any one of them. Duplicate. And let's bring this down on the x-axis. Once again, bring it across on the y-axis. Now because this will be farther away, it doesn't actually need to be that perfect. Once again, duplicate this key above there. We can actually bring the size of this key down. Typically it's a little bit, it's a little bit smaller than the rest. Duplicate the top layer and bring it down on the y-axis. Now with our Enter key, as you can see right there, it is a little bit too much protruded. So let's click on it once again and let's bring it upwards. There we go. Save once again, remember to keep saving your work. We don't want to lose the brilliant work we've been doing thus far. Now right there on the right, that needs to be slightly longer key. So I'm going to duplicate this one, bring it across an extent that on the y-axis, of course, duplicate this key on the left. This group of key, I should say, bring it down, of course, bring it across onto the left. And we're going to reduce this number quite a bit. So we can actually create spacebar, duplicate this key, bring this down on the X brand across on the y, and then duplicate once again. And this will essentially be our spacebar. Duplicate these three keys on the left. Let's bring them across. On the y-axis, we reduce that number right there, duplicate once again and bring it across to the left. And let's just reduce this number to zero, reduce the count to one, or you can just get rid of that. Now, we don't really need that for this key, but for your keys for up and down, we need to duplicate this key on the right. And essentially with this key, with this one, we are going to separate it. So we want to create some loop cuts right about there. We want to create basically two sets of loop cuts. And we want to separate this from the rest. So it looks a little bit separated but not quite enough. So let's just, let's just reduce it a little bit, press Sx, shrink it a little bit and bring it down, of course, to line it up once again, same thing or the one above JSX, shrink it a little bit and bring it up a little bit. There we have our little keys. This is like a little little MacBook. Yeah, this is sort of like just a little, a little MacBook keyboard. Say yes, now, those are the essential keys with this, we do have some leftover space, so we can just reduce this somewhat. Bring it up a little bit. And there we have a little, a little keyboard. And we've actually saved that little keyboard now. So there we go, little keyboard. Now with these keys, say we want to reuse these keys. We can actually just select them as many as we can while click and shift, because we're going to duplicate these keys to use on a MacBook. So now we can actually just duplicate these key. So obviously I'm zoomed out and I'm simply just going to duplicate and bring all of this down right around there. But of course that does look a little bit ridiculous. So we want to click G, raise it up a little bit and center it on my Mac book a little bit. But of course we want to bring it up a little bit more. It's on a MacBook kids. It's typically a bit, a bit higher and a little bit bigger. Now we can actually just rotate this on the y-axis. So it's actually quite fun. And there you have it. The keys are kind of in place. If we press one odd number pad, we can even we can straighten it a little bit more, bring it down. Of course, I'd actually doesn't look too bad. I'm guessing. I'm hoping. Yeah, I'd say that doesn't look too bad because like I said, the smaller details are not really a big problem because, because it's gonna be in the foreground, it's gonna be in the background. So that's good. What we've accomplished so far, we're getting really close to finishing up on our material design. Next up, what we have to do is essentially say yes, if you've gotten this far really and truly, you've accomplished a lot and thank you for watching the video this long. This is actually a huge accomplishment. This is a little room, this is a few little interest in things that we've created and we've used basic shapes to create these. And it will get a little bit more complicated. So now we're going to create our plant pot. So right now we can just go ahead shift a and click on Add single vertices. Once we have that, we go into tab, we click number one to click on vertices, and we can extrude along the y-axis. Then we can extrude along the sides and extrude on the z axis upward. Now that we have less voters, see right there, we can actually bring this backwards to the corner where we want our plan to be. And then we can just add screw. There we go. We add screw. And this is what we get. Next we can add a solidify modifier, so we can add subdivision modifier. And that can be done by clicking control one. And there we go. We've got a nice little pot. We can actually bring this down a little bit. If we don't want it to look too much, can actually bring it up, bring down the proportions, of course, bring it across. And I'd say that looks just around. Alright, so now we've got our screw modifier, solidify modifier. And if we zoom in, we can actually edit this more to get a more lovely looking, looking pot. There we go. That looks about right. Well, we're probably going to want to cover for our pot right there. If we go on top view, we select on the inner side, we go to Shift a and we click a circle. Now with the circle, we want to bring the circle upwards into the pot. This is gonna be basically are dirt. Then we simply just go into edit mode. We fill this circle back out of edit mode. And there you have it. That's the first part. Now what's our vertices selected? We can actually go into X-Ray mode. We go into edit mode as well. Now we can do Control R. We can actually just add some vertices to get a more, a more ideal shape that we'd like. And there we go. That was nice and lovely. Let's click out of x-ray. There we go. We still got our part. And now it looks somewhat better. We go up, we can actually get it out of the ground. We don't want it to be underground too much. What we can actually do, go back into edit mode. We can actually bring this, bring these two vertices upwards just a little bit, and we back out, back out into object mode. And we will actually, will actually have it being a little bit, a little bit flatter. Next to create our plant, we will add. The curve, and with this curve we will add a path. This is our, our path. Let's bring it down a little bit. Let's select the curve. Let's go to the curved section, and let's go to geometry. And if we go to bezel, we can actually affect the depth of this curve right there. Next to this, we actually want to add a circle as well. From the curved section. There we go. We have a circle. Let's bring that down. And what this object, we can actually select the circle, the bezel circle, and there we go. We'll actually get a more ideal shape. So this is the shape we will start to get. Once we start to edit these two right there, we can bring it backwards, bring it almost any shape you want, but we want something like that. Now with the top bezel, we can actually just shrink this down just a little bit. We go back out into edit mode. So it all depends on how big the bezels circle is that will determine how big your plant is. Now let's continue to edit now this middle part, we can actually scale this down as well. You can see how that, how that will affect the bezel. Now let's go into Edit. Now these two points, control chef. We can actually dissolve vertices just like that and we can keep the rest of our object. Now from this side, we can actually shape, shaped us down, press Alt S and we can actually shape this down just like that. And as you can see, it's starting to look like a plant. Now with this entire thing, we actually want to fill capsules. So this entire shape will be filled. There you go. The bottom is filled, top is filled, everything is filled. Now we can actually shape it up a little bit, go back into edit mode. And with the bottom-right there, we can actually scale this down a little bit, Alt S, to scale that down a little bit with the top one, alt S, we can actually make this a little bit bigger. There you go. So it will start to take shape. Additionally, we can also shape this around just like that. We can bring the shape outwards. We can bring it down a little bit more. Now if we select these two rider, we can actually subdivide and get another one right there. Click on this one. We can affect the shape even more and this is the overall shape that we end up with. So now we can actually raise this up, rotate. So we want to rotate on the y-axis, rotated about 90 degrees. Bring this over here and bring it up. There we go. We can rotate a bit more light that we can duplicate, bring this across. We can actually shrink this or make it bigger. It's up to us if we go from top-down view, this actually works a lot, a lot better. We can actually adjust this a lot more. Now in terms of the design, we can just move this to the background G plus y, move it to the background around there. And from here we can just fill out our space. Right now we're gonna do a face snap onto into the rest of the object to the ground essentially. So we click on face aligned rotation to target project individual elements. And there we are. So let's go to filling out the rest of our space. Duplicate once again. Rotate a little bit on the x-axis, shows duplicate once again, and rotate on the x-axis. We can actually make this wider by pressing Sx. Make this a little bit wider, duplicate, once again, duplicate once again, bring this around, rotate on the x-axis. Duplicate once again, bring this around, rotate on the x-axis. So essentially what I'm doing is duplicating these ones and rotate and M on the Z-axis, just rotate them all on the z-axis. And that way we can just fill in the space, duplicate once again, rotate on the z-axis and take this over here. And from here on out it's a matter of just x expand and everything. Making some of these, some of these smaller, if they need to be smaller. And if we go to a top-down view, we can actually get a bit more off. We can actually select all of them, duplicate them, all right-click and just, just just go down, just, just press S to reduce the size. And then we can just move these around even, even more. Once again, I'm using, I'm rotating and I'm using, I'm using the x-axis to rotate everything to just get it to fit. And we're putting all of these in different sizes as well to make sure that it looks, it looks okay. So now of course we can actually make some of these extremely tall. You can actually bring these up a little bit more. We can actually bring some of these, some of these down from the, from the foreground. Brings some of these down, naturally, bring them down even more. And perhaps on other one, we want it to be, to be taller as well. We just want to give them a bit more personality, bring them down a bit more. Everything looks different and that looks quite good. It is a lot as well. So understand if you want to delete that one, can always delete that one. Probably, probably delete this one as well, just to give it a bit more of a personality, we can rotate this even more. So essentially. So essentially they don't, they don't have to be all the same. Rotate these of course, I do like them being there we go. Rotate these as much as possible. Rotate this a bit backwards, bring it down, rotate. There you go. I'd say that looks like. 6. Desk Chairs: First we're going to want to play again just around there. Let's actually bring this down in front of our desk. Bring this one back just a little bit, and let's narrow it somewhat. And let's duplicate, bring it back. And obviously let's rotate, rotate and on the y-axis because this is your seat and area basically. And let's bring it up. So from the top-down view right here, we can get a proper view of everything. Let's go into edit mode and let's add some loop cuts. About two loop cuts will do. And for the first two loop cuts, let's just expand this using the y-axis and secondary ones. And we're going to expand this a little bit as well. Now we're going to add an additional two loops cuts as well. And with a two middle ones, we're going to expand this as well, bring this outwards. This will be our seat and area. Now with these two loop cuts, we're actually going to bring these upwards. But let's take a look at our chair once again, and let's narrow it somewhat. And same thing with the other part. The top part. That's just an arrow that as well. Perhaps not that much, but let's get it a bit narrow and let's actually bring them backwards. So this, this will give us more space to do our work. We're going to want to add some loop cuts to this one as well. I'd say about three loop cuts right there and an additional two loop cuts right there. And let's bring this back actually. Now we can actually widen this. We can actually widen decide. So let's just widen them individually just a little bit this way. I'd say I'd say about 0.1. Why didn't it that way? And it's the same thing over here. We're going to widen it 0.1. Actually it's the opposite way. So naught to 0.1. Additionally, we actually want to bring these forward. So we're gonna bring these forward on the axle just a little bit. Then we're going to bring these these two corners inwards. So we're going to select all of them, press on the axle and actually bring them forward. And with these two corner ones, we can actually bring these downwards. So xoxo, we can widen the two middle ones right now. And with the utmost middle one, we can actually extrude that one on the z-axis. And it's a similar thing. We can just bring this forward. There we go, looking a little bit better. Now with the back axis right there, we can actually bring this outwards. Now we can go back to our chair actually, and we can just start to lower the front actually. So we can lower it sort of like that. Now right where we are, we can continue to create our chair. We're going to add a cylinder. And this is to help to create the leg of the chair at our cylinder down there. Good, too big. So let's reduce the size and let's reduce, Let's increase the height. And if I go into edit mode, just the top vertices, we would like to extrude this upward, just a little bit. Size it down, extrude at once again, extrude it once again and size that down and extrude all the way to the top. Right there we have a little chair leg, but it might look a little bit too big so we can always reduce the size and just make it a little bit longer. That's about right, to be honest. Now if we go back into edit mode, will be able to create some legs right now. So face selects in order to select some of the faces right there. Actually, what we need to do is to add a loop cut before we select our faces, then we're free to select those faces. And we can start extruding that. So once we've got that extruded, don't need it to be too low. We can start lowering that just a little bit, starting to look good. We can start to use the y-axis to bring the shape towards, bring the shape together a bit more. There you go. And then we can simply just move this around actually until it looks centered. Then we can lower at G plus zed and lowered almost onto the floor. So it just looks very professional. Remember to save your work by the way, by pressing Control S. Now all of these vertices, we want to select all of them right there. We can actually separate right there. And once it's separated, we can move it upward just a little bit if we want, where we can keep it, where it is. We're going to bring the leg up just a little bit more. Go back to the original exit out of x-ray mode. And obviously we want to close the loop. We just suppress F to close the loop There. It is. Much better by the looks of it. And what we're gonna do is add a cylinder right now, let's add another cylinder. There we go. This will be a little wheel essentially. Let's rotate that on the x-axis, 90 degrees. Let's decrease the size on the y-axis. So there we go. So we got Lakonishok going on right now. And we can actually rotate this once again because we're going to want it to be just around there, just underneath. Now with regards to this, if we want to give this a bit more detail, we can we can actually add a couple of luke cuts and then we can just raise it up that much further. And this part, we can actually raise this up as well, raise the middle part. There you have it. It looks a bit more that more professional. Once again, let's save that work. Now we can actually reduce the height of this just a little bit so we can get the proportions looking even better. Let's click on everything and let's get the wheel out of the ground. Once again, reduce the size just a little bit. There you have, it looks somewhat better. And now we've got, we've got to deal with this. So now we can actually tap in Face, Select, select some of the faces right there. Actually, I want to de-select the rest of the face. Selected too much, too much of the face. So just to, just to top part actually, yeah, that's not too bad. So what we can actually do is duplicate this separate tab out and we can then expand just a little bit. So now if we tap it once again, click on vertices selector and select the edge vertices. We can actually edit this to look pretty cool right now. And because we've got all of that, we select all with a and we just extrude. If we click Alt E, we can actually go to extrude along, extrude faces along normal. There we go. It's almost like adding a solidify modifier. So that's actually pretty smart. Now we can bring this down a little bit more. Maybe reduce the wheel size a little bit reduced the size of this as well. And that's about perfect. So now with this part, we can actually just increase the size just a little bit, but we want to tap in and with these basil, want to select the bezels and we want to, want to bezel these, these edges. However, we'd like to go to vertices selector. There we go. So we can actually bezel this a lot better as you can see, it gives us a pretty cool look. Its bezel this a bit more, and that's actually not too bad. Now if we go to Face Select, which actually go down in size and bring us inwards. Select, go down in size, bring this inwards, and we can actually expand it. If we don't really like the look, we can just expand it a little bit. And basically that's the first part done. We can finish this up by Shade smooth in. However, doesn't look so good while it's shaded mode. So we can probably keep it low polyphenols. So just keep it like that and it looks pretty good. It looks like a skateboard wheel. But we're getting there. Now let's click on the top part of the chair. Go to vertices selector and expand this middle part where we want to expand it outwards like that. And it's the same thing with these two bottom vertices. We really wanted to expand outwards. So next up, what we're gonna do, we're gonna select these faces right over there. We'll select these faces as well. And what we want to do is separate these faces. Then if we tab in on the left specifically, we will delete these faces. What we're gonna do, we're gonna use a mirror modifier. If we go to a Modifier tab, we click on numerous. We get a mirror modifier. There we go. That's your mirror modifier working. They're quite lovely. And what we're gonna do, we're gonna do the exact same thing with here. We are going to separate this part. We're gonna come over here and we're going to delete these faces. Once we go back over there, we can use the same mirroring effect. Turn off x, turned on Y, and we've got our mirror effect work in lovely. Now we can actually look at our wheel, my wheel. Now if we add a bezel modifier to our wheel, you can see how it makes things look different, but it actually gives a principle that gives it boundaries. So now it's the same thing when I add bezel modifier to the top part of the role right there. Just giving it more boundaries. But we can shade smooth out part as well. But in order to shade smooth this part, we need to add another bezel to this part as well, just to give it some additional boundaries, then we can shape smooth. Now with all the fears. And we compare, we compare it all of this to the object. So there we go. It is now apparent to the object, not at its parent to the object. We can select all of this and we can just duplicate, and it's a matter of rotating. So 70 degrees right there. So let's do that. While we can see duplicate, we can rotate on the z-axis. Duplicate, rotate on the z-axis, 80 degrees. Duplicate once again, rotate on the z-axis and duplicate once again, rotate on our z-axis 80 degrees. Duplicate once again, rotate on our Xanax is 80 degrees. So now we can actually save, remember to save your document. So very important, we don't want to lose track of our document to let those, those objects right there for your C scenario. Select them once again. We want Alt E extrude along normals. So individually we can just bring these forward, bring these forward a little bit, and there you have, it looks much better. We've got the base of our chair right there. So now we can just do so now we can tap out and control to there you have it individually. This is where it gets really interesting. We can start separating these edges by leukotrienes. So if I look up there, I can bring these outwards. We can add another loop card. Somewhere around there. We can go to Face Select, select these faces right there. Once we've got those selected, we can delete vertices. See what it does. Now from here, we can actually add a mirror modifier, click on Y, and we've got our mirror modifier right there. Now we can bring, we can do another loop cut on the right side or left side. And we can bring this in just a little bit more, can actually bring this loop cut out to the edge right there. Can bring this loop cuts in the back right there as well. And we can add another loop cut to the front. And obviously we want the rest of the seat to look somewhat similar as well. So there you have it adds some additional loop cuts and bring them out like that. Now, that's starting to look a little bit better. Now of course we can click on Shade Smooth as well. Smooth all of the solid. And that looks quite lovely. We can make it a blurred a bit if we'd like. And we can just slightly tilted forward using the y-axis right there. But to tilt it for we just need to be very subtle. It doesn't need to be tilted too much to be honest. Now is the same thing with this part. Will select all of those. And of course, we're going to extrude. So we extracted to the back. And it's the same thing right here. This part needs to needs to clip on over there. There we go. We're just bringing these together, led by Little Albert bringing these together. And little by little like that actually looks pretty lovely. So from there on we can actually control the press Control E. And we get this doesn't look so good at first. But once we go inside, then we can loop cut it. Once again, bring this over here, add this to the middle, and then we want to Face Select all of this. Well, the edge, just that edge right there, not there, but just, just the edge. We want to delete these vertices is the same thing that we did before. We're going to add another mirror modifier, de-select axe and select Y. On the right-hand side, you can actually add some more, some more loop cuts depending on how we want our seat and area to be. Bring down the bottom just over there. And maybe another another loop cut at the top. Now right there, this is where it will be very fun. So we'll be able to loop cut over here, bring it together. Nice and lovely. Loop cut over here. Now we can actually bring this outwards. We can bring a loop cut right there, bring this up towards us. We can bring this across. We want this to look really good right there. We don't want that to be too much, of course. Now with all of this, we can actually just select it, select it all, bring it forward just a little bit with the seat and areas while we can actually just just just bring this down just a little bit, just to make it look a little bit smaller. We don't want this to look too long, but that essentially is a little chair. Now we also want to add a little, a little cushion at the top right there. So we just hover. So we just hover at the top right there, and we want to add a square. But we bring this square down naturally, of course, and we just expand it on the sides and we just press Control two. And we can actually bring it up a little bit more. So we are going to edit this and add some loop cuts. Let's start with the front. Of course. We're going to add some loop cuts on the undersides and maybe some loop cuts towards the top so that we can, from there on, we can just bring it downwards a little bit. We have a little headrest, a little cushion right there. Now we go to create a hand naturally. So now we're going to add a plane right about there. And we're going to bring this plane back to our chair because that's rightfully where it's supposed to be. But sometimes that happens. So from where we are naturally, we just get to adjust this by little. And then we can just bring this spring this upwards essentially so that right there will be a little handle to start with. And from there on top we can create another, another plane. So from there on we can create a little handle just like that. So those are the basic shapes. We're going to turn them into something even more amazing. So from this shape, we can actually go inwards and we can add some additional loop cuts. We can add some additional loop cuts right about there. Just adding displaying just a little bit more. Now with these two, we can actually just rise it just a little bit, just gradually. Not too much of course, actually with the, with the back, we're going to want to lower this a little bit, but then we can press a to select it all of course, and we just extrude. Then we can actually, we can actually rotate this somewhat gradually. Plus RY rotates on the y-axis just a little bit, not too much. And we're going to press number two to bring this backwards just a little bit right there. We want it to look real nice and ergonomic. Basil this if we'd like, we can actually bezel both corners if we'd like. So if we tap out, we press Control to there you have it, something a little bit more nice tab. And now we can get to really play around with this and model this too, I liken. So control are once again to add some loop cuts. Feel free to experiment like if you, if you don't like the way I'm doing things, you can always change it yourself and, and experiment. I promote experimentation seriously. It is quite essential. Nowadays. We can repress everything, of course a, to select everything Alt E, of course, to extrude and press excrete among normals, extrude it just like that. Once we've talked about we get to press Control two. And there we go, a little handle. So naturally what are we going to do with this? And we tab in edit mode. And now we get to use some more loop cuts to experiment once again with this functionality. Add some loop cuts along the, along the edges. Of course, you remember the press Control S to save. And let's add some more new cuts along these edges. There we go, looking quite good actually. So I do hope you've enjoyed this so far. It's actually been really educational. You can even make it a little bit more, a little bit more amazing. Like I said, always experiment, always try things out for yourself. See what you can create. If I add a loop cut right there, I get to Face Select this part. So now with both of this, I can go to shade smooth, Shade Smooth, that both are Shade Smooth. Control to save and bring this back just a little bit so it's a bit more, it's a bit more inward. Let's bring this down using the z-axis, and let's bring this in as well. There we go. Now with all of this, we're going to add a mirror modifier. Of course, there we go, add a mirror modifier, de-select x, and select Why. There we go. If you, if you do the mirror object and select the opposite side of your object, you can see how easy that is to mirror. I tip it doesn't always do it correctly on its first attempt. I click mirror object. I look for whatever I would like to mirror to this, this left cushion right over there. And magic, It's mirrored. We just created a seat in a decent amount of time. Select all of them. Actually continued to select everything. Select as much as you can include in your missions and your arm rest. We can finally move this upwards towards our desk and then we can actually rotate this as well. So there you have it. We do have a chair now and we've got our office space. Now there was a secondary cushion that I've considered created in this corner. And we can perhaps just do it right now. So if we do a cube right there, we actually get to bring this down, bring this up and bring this inward. What we can do, we can actually create a little, a little cushion. Well, to be honest, it is a secondary seats, so that's what we can do actually. So if I do Control two, we're going to the modifier and it's the same thing. We're just using a bunch of loop cuts to get this to the way we'd like. So you can see where we're adding quite a few loop cuts almost all over the place. So now we can just do this little by little and little bits of mirror modifiers all around the place. Then we can shade smooth actually. So now it looks kind of like a cushion. So now we can duplicate, bring this upwards and rotate. And then we can just bring this, brings us backwards, actually, bring this down a little bit. And of course, So now of course, because it's it is a wooden, wooden surface. We've got to create some some additional like we've got to create the legs and stuff like that. So it's gonna get interesting. So once again, we're using cubes and we're going to view this from top-down. What we'll do, we'll move this along just over there and we will bring it downward a little bit. And we will extrude, just extrude it as much as possible, just to extrude as much as possible. But I think naturally we'd like this to be perhaps somewhat more narrow. So we're going to bring down the narrowness, just bring it, bring it down. And what we can do, we can create an immediate duplicate on the opposite side. And then we can duplicate this once again, bring this one upwards, bring it upwards a bit more, and just bring it backwards. So you can see what I'm doing is just simply just copy and paste in a lot of these to bring them together. It's actually quite easy. And I think this is one part where you don't necessarily have to do this. But if you feel like you don't want to do this part and you definitely do not have to do this. This is just to basically make the space look a little bit better, just give it that touch and finish. We're going to bring the size of this down just a bit. We're going to bring this backwards just right there. Just like a, a support system. There we have it. So that can be a little cushion right there. But naturally we do want the top part to be, to look a little bit more like a hand. But obviously we want this top part to be somewhere that people can actually rest their hand on. So we want to expand it out a little bit more and move it down. Just want to delete the opposite side and duplicate the more updated side. And as well during this across, for sure, bring this across. So now if we control, if we hit Control two, we get this. If we go into edit, will be able to do a host of things. With this modeling feature. So there you have it that I think that looks a little bit better, actually, surprisingly, that looks a little bit better. So once again, let's just delete this side. Actually before we do that, let's do the rest. Let's try and see what we can accomplish if we use the loop cuts to experiment. And this was all improvised, like I didn't fully plan to do this at all. So it is, it is kinda improvise, but it's the same principle. I'm just clicking Control to go into edit mode using a loop cut as much as I can to turn this into, into surfaces that will look a bit more like a wooden surface. Let's save our work so far. We wouldn't like to lose this stuff control to go into X-Ray mode, I just press Option Z to go into X-Ray mode. And let's add some loop cuts into this corner as well. And what I'd like to do is just to move this down a little bit. Now this part, same thing, control to enter edit mode, Control R. And we're just going to bring this up quite a bit, bring this down. And now we've got this interest in looking kind of station, almost almost been bullish. Now I'm not sure if it all makes sense. I probably go into this one, try what I was doing previously. Just bring these bring these forward. Probably not too much. Actually. Probably not too much. So yeah, let's just bring them forward just a little bit. That doesn't look too bad actually, that looks pretty good. Let's save that work. And let's do the same thing with the rear. So it's the same principle. One straight up right there and another one right there. So I think, I think it will only make sense if we did if we did this to all of them. So it just makes more sense and it doesn't have to be a perfect square. In fact, the rough ER, it looks is probably the better because we do want to give it that that natural natural like a natural feeling. Yeah, look at that. We give it that natural feeling. And it looks pretty good, so much more improved compared to this part. So let's delete all of that. Let's delete this as well. Essentially, we're just going to copy and paste all of it and add it to the other side. Let's press shift D and duplicate, and we take it over to the next slide. Let's view it from the top so we can get a proper view. We don't want we don't want to mess this up, especially given that it looks, looks great so far. Will this over here just a little bit, move this underneath. Just a little bit. We don't want it to be too much. Of course. Maybe move it back out just a little bit just to keep that neat and organized. To make this look even more natural, we can actually rotate this just a little bit using the, the x-axis, just rotate it right there. So now that's how a lot of chairs. So what we can actually do is to add a cushion right there. So we're going to add a cushion just so it doesn't look too ridiculous. We don't want it to look too ridiculous. They will look a little bit ridiculous, but let's try to minimize that as much as possible. Let's bring this down, Let's bring this outward and essentially control, control, control tool tab in. And then we just, we just bring this out, bring this out as much as we can and just select all. Actually, let's select all. And from there on we can, we can actually just rotate this on the y-axis, rotates it, I'd say about 110 degrees actually, maybe, maybe 100.2020 degrees rotated. Bring it backwards a little bit, and then shade smooth. Let's shade smooth everything. You know what these handles? Well, we can actually do is rotate them on the z-axis. So just that little bit outwards. So it connects to the back of the chair. But it actually gives it that realistic look. Now at Justin's office image. The way how is office is set up. We want to rotate this chair just a little bit so it mirrors is office as much as possible. And if we join everything, I just click Control J and then we rotate everything. We can actually bring it downwards closer to the plant, rotate it ever so much more, bring it a little bit backwards. And right there, ladies and gents, we have a little a little cushion. So there we go. Nice little office space. So I selected all of those. And what I'm gonna do is just to move this up a little bit more. So it's, it's in our image. 7. Lighting Set Up: Now, at the top right here, he does have a logo in his office. So we can add a plane, rotate on the x-axis 90 degrees and just increase this. We can lower it just a little bit and continue to increase it ever so much. Increased the boundaries on the x-axis as well. And center it as much as possible. So we can actually tap in and just extrude ever so much, Not too much, but we just want to extrude a little bit. I would say that's majority of our model. Pretty much finished right there. And it's been, it's been quite, quite good so far. Next, we're just going to add a lot of material. Now the next stage FAR design is obviously to mod loudest design. So we actually want to come up here to the left-hand corner. And we would like to split the display. There we go. So we can actually split the display. And to essentially why we'd like to do this is to keep an eye on the render of the display. And on the other hand, we can just keep an eye on the modelling. Naturally, we do model in cycle. Well, at least I do with the GPU. Of course, we would like to de-noise for our viewport. So that right there is the first idea of what our model will look like. This is being rendered in cycle with de-noising. I choose to use de-noise and because it just helps a lot. So underneath our floor we will like a plane because we will also set up our camera. So let's do a plane. Let's expand our plane as much as we can. Actually, I'd say for now, perhaps around 60 for our plane. And let's lower the plane a little bit because we want to keep everything in place that looks pretty good. Let's save this, right? So naturally we want to start modeling this. But before we can do that as well, we need some light, so let's add some lights. Let's click on Shift a. And this menu we've got light. Let's add some area light. Let's start with one main area light. We will add our lights in grids as well. So we're going to put one area light right there. Let's raise it up a little bit. We will also put an additional area light to duplicate. We'll put an area light right there, duplicate once again, and we will draw another area light right there. These two area lights, duplicate them. And let's put an area light at the back down there. So we've got six area lights right there. Now on the right side, if we go to our light and this is where we will be able to adjust it for the first one, we want to go with, say, 1,000. Now this will be a dark, calm environment majority of the time because the background of the studios, It's a Black Studio. Speaking of which, let's go into edit mode. Let's click on our main project on the background and everything. Let's go into edit mode. Let's do face select clip number three. And let's separate this wall right there. Now, one wall that's now one panel that's really important to separate is the floor. That's that's that's almost crucial. I would say separate liver like that or we can probably separate this part as well just in case we want to we want to do something different with, with both of them. So that's a good start. Let's save this. 8. Add Materials: A lot of this will be black. So also don't forget, material design is really important. So we are going to use something that's called Blender kits. I've actually downloaded this from the Internet. And essentially what it allows you to do is to gather almost any material that you would like to use there. I say almost any materials. So I'd like to use leather for a lot of this, a lot like the chair. Obviously, we've got a wooden floor, we've got wooden desk. So yeah, it's gonna be fun. So if you want to quickly save your project and download Blender kit from the Internet. It's like a quick add-on and you just install it. You simply go to preference. Then you go to install add-on, go to your download and click on the downloaded file and install it. Once it's installed, you need to turn it on, just click, click on the arrow, and it will be turned on. And you'll be able to basically search for almost whatever material you would like. We can perhaps start with the chair in fact. So something that I just realized what a chair actually grouped all of this. So I'll kinda messed up right there, but we do have the emergency chair that we can use if we want to. So that's good. But if we type in brown leather, We'll probably get some brown leather material that we can use on this chair with the rest of the house or if it doesn't, there's also another material while there's a bunch of material that I just want to try them all. Actually, I quite like the yellow material. That yellow material is. It's pretty good. It's like now the flow, I will do this floor with brown. So we created a new color, pretty simple. Just click on the plus button and this will, we will call this brown one, brown wire. It'll be like a pretty cool, pretty cool brown color. For now, it will probably look a little bit orange, but that's not the, that's not the idea. Now the wall over here, the wall is a wooden brown like wood brown. Let's get close up to it and see what, see what it looks like. That's interesting, but I do think it's a little bit darker. Now this one is dark will not work. So that's what we're working with. We will try a few different a few different colors. Like these are these two panels right there, two different colors. And this is an even darker color, but I don't I don't think this is the color we're going for props for now. We will just do what would procedural for the two on the left. And towards the end we will see how that, how that turns out for the background and everything like for the main base we're gonna do. We're gonna put that in black as well. I believe that's all black for this background. For the the main background. It's the same thing, wore black for now. The reason I've separated them as the light will function differently on the color, depending on the color of the wall, dependent on the amount of light. And now you see the desk, those are definitely not. Those are our light brown some light brown kind of desk. That looks a little bit better, to be honest, that looks a little bit better. We can perhaps work with that for now. All of this, it should be wooden as well. Same thing over over this side. This is all wooden as well. And with a laptop stand that's also wouldn't know what this object it's like, it's like red. So let's put red one, maybe a little bit darker. That's okay. And this object, I do believe it's supposed to be white, so we just put white one. So that's the white by default. So we can actually keep it like that over here. We do have the handle. Let's put black too, because this type of black is metallic. It's a, it's a metal object. Black too. And the cool thing about blenders that once you have one color, you've, you've created one color, you can assign it certain material. So with this one, like I said, it's, it's quite metallic and the roughness, we'd like the roughness to be not too high, but not certainly not too, not too low. And it's actually pretty good. So in this, we will actually like to create a lot of light. So we select where we would like to go Shift a, go to the light section and we would like to create a little point light, actually, let's create a little spotlight. That's better. A little spotlight, maybe 1,000 in there. We'll see what happens. But also, this does have a rather big effect on the rest of the information. So I'm not sure how well that works. So let's try an Array light, see if the array light works somewhat better. So now we're just painting the legs black as well because the legs are black indeed, not a light units at the top. They're actually really nice. So we're going to call that wall, wall lights. We're going to have multiple of these and they're sort of emissions. So if we go to the right, we click on surfaces, we click on emissions. This is pretty important actually. This panel, we can actually do whatever we'd like to be honest. We're just going to call it E M. This is VM2 and it's all emission, emissions panels. But essentially whatever color we would like, we can actually, we can actually do this part of the tutorial. You yourself can actually improvise and just create whatever you'd like. Actually, I'm just gonna do the rest of these, just follow my instructions, create a new material, go to emissions. And in fact, even if you don't want emissions, you can also do that as well. But the point of this, the point of this exercise is essentially to do as you'd like. So that's what we'll work with for now. But of course, this is something that can always be changed pretty much. Now the black panel, I'd actually like to create a new material called a black wall too. Because I'd like this to be as specific as possible because this wall is not very is not very metallic, but it's not very soft either. So we have to be a bit more specific with this kind of design. Here we want this light to be a specific light, so we want to give it a cool light and effect. We don't want it to be too boring essentially. So we're actually going to go into rotate this just a little bit, and we're going to shift this upwards just, just a fraction. For now. That is okay. I think for now that is actually okay. I'm not sure about the light. We can always we can always change your light to something, something more like this that could look amazing under the right circumstances. So naturally we do have a wooden floors to want to get a pretty good wood floor replica. And I have an idea of something that could work potentially. I've found that it's best to use Wood Park cats. That's the material I'm going for on the ground. It took me a really long time to decide, but I've decided that now that is the better material to use, can also use this same material in other places. And I think it could be quite useful to be honest. For the ground, we do need a gray mat, so it's time to look for a gray, Matt, light gray. I'd say I've actually managed to found a dirty gray fabric and believe it or not, that's the one that looks the best right now. I don't particularly like it, but it will, it will probably have to do for now. Now we've got our desk mat, of course. So ideally we want this to be like a soft kind of black. It is a black bear smarter and we want it to be a little bit leathery. The Mac Book, of course we would like a silver color. So what I'm doing is just making these colors silver. So since it's already white, all you need to do is just turn it to gray a little bit. You got to turn up that dot, dot, dot metallic. Now this can also, can also be silver, so we can also put this as, as the same silver. But for the, so we're actually going to do is work with a black keyboard that just works much simpler right now, we're gonna give our MacBooks sort of like a darker gray, like a space gray. And it's the same thing to do with the other MacBook over here. We can give this one a space gray as well. Actually, we just gotta give it the same silver, just choose silver. Now in regards to the display, what we actually want to do is insert this display and then the inner display. We separate it because we would like to put something else on that display. But actually I'd like to smack book to be a little bit darker. So what we can do, we can create a new material and just call it dark silver and just go quite dark and just make kits make an extremely, extremely metallic and obviously probably turn the roughness up just a little bit. Now with the monitor arm right there, this should be silver as well. So actually we just got to type in silver. We get silver up and it's the same silver. There we go. The monitor right here. It's supposed to be the exact same thing actually. So we can actually do is duplicate this monitor and the back of the monitor. We will use that. We will actually do silver or maybe, maybe even dark black. And with this part, we just got to separate that part right there, go back out into object mode. This part, we de-select that because we are going to put a specific, specific image on that part. So it's looking good. Now, speakers, they are black as well. So if we go with black one, that's actually pretty good. Now this it needs to be, it needs to be Roberta. So we'll go with black three because that's a bit more rubber, that's a bit softer. It's it's a soft black. And that's exactly what I need right now. Now, what the chair it can actually be a lot of the chair and dean has literally it's literally just leather. So we do want it to be, to be soft black because it's mirrored. We just gotta go over it and literally just, just select the color that we're going for with the, with the leg of the chair that can actually be the silver. So we can actually do something a bit different with the individual legs. On the other hand, we can actually work with dark, dark silver. This can actually work. There we go. Dark silver for everything. I am a little bit worried about the chair because it looks so glossy. So I'm probably going to have to change that material if we go with black one for the wheels is actually really, really metallic. So that works pretty good. So yes, this material will definitely give this another, another type of black. Let's get a new black, and let's name this black six. This one is a little bit soft, but not certainly not too soft. In fact, with this chair, we can technically give it whatever color we would like. So essentially will turn the roughness up. So it's not as glossy because even though we'd like leather, we wanted to ideally be a soft materials. So the rest of these we can just change to black six. Like if you look at that, it's really taken on a fabric type of look. And because this is a decimal that we can actually give it that black six as well. Because like I said, it's taken on a fabric type of look where we can just go with black one. Black one actually looks pretty good despite the fact that it's supposed to be metallic. Sometimes we got to work with what looks best. Now it's actually looking pretty good. Now, we want to put up our logo. How do we put up images? Would actually like to go to shader tab and obviously create a new material right there. So what we can do, we can add an image texture. If we go to add, let's go to the texture. We can add an image texture. Specifically linked this to the main color. And now I've already downloaded the logo, so we just need to attach it to our file. And there it is, the logo is n. So that's the logo in the studio space and it's starting to look good actually. So I've got a bunch of different materials that I need to add, including books, including books. Before we can go to books, we actually have a secondary lamp that we need to, we need to add. So click on the first lamp, click D, and use Y to bring it down to the, to the right-hand corner. I want to rotate that using the x-axis. We can rotate that. We can rotate on y as well. And then we can bring it up into the, into the actual lamp. If we go to a top-down view, then we can actually just, just situate it perfectly like that. So now we do have material and now we can, we can perhaps even create new, new material with this secondary lamb. We do want it to be very specific material, beacon off, specific material. We want a lot of this, a lot of this lamp to be, to be gray. So if I click on dark, dark silver can actually change a lot of this information. A darker color. Well, we can just work with silver. Let's see how silver tends to look where this information, I think it actually looks better with dark black. So this is also what I mean when I say, it's literally experimental, lots of experimenting to see what, what suits you best. Everyone at the end of today will like something else. So it's, it's literally a matter of just changing colors. Now with this lamp material right here, I think we probably will have to work with glass or glossy. So let's go for a glass material. And this is what we get. We get a hue. What kind of light material? And of course, the light source. We would like to bring this upward and obviously rotated a little bit more. Now we can actually turn this into a disk so we can try to make it a little bit more accurate. We can actually bring this down if we'd like, and bring down to light as well. So that could work actually if we went with a point light, this point light could work a bit, a bit better. So there we have our logo and it's slowly coming together. And let's not forget our, our draw unit. So what we can actually do is go with, go with black. Black works well with so many things. And this right here, it works exceptionally well. Actually. Let's not forget our cushion right there. Let's save our document. We don't want to lose anything. Let's not forget our cushion. We choose black six-foot cushion as well. It gives it a really nice touch. For one, we went with the perfect lights and now with the display, with this display, it's the same thing I did previously. I will basically go to shade in new, and then I will add a texture image. And what does texture image? We will use the wallpaper that I downloaded earlier. It's like an app for wallpaper. And as you can see under display, it might be rotated, but there's a way we can fix that. So yes, there we go. Under display, it is rotated. But if we do this, it could fix our problem. That's just using rotate and using the y-axis to re-adjust, using the x-axis to readjust once more. So we just need to adjust a little bit. So there we are. We're just adjusting the screen. Now. You might have noticed, I've got it upside and down. So we select all of this once more. And basically we gotta rotate the entire thing around that way. And this way we just save. And yeah, that looks much better. Now with the rest of the display, this does need to be black, so we just got to set this to black one I should think because. This is a little bit metallic, so that works pretty good for that specific background. While looking at our, look at our space, it looks amazing. Looks absolutely amazing. We still got two different material on the wall. And that's because I haven't fully decided what to do in that area. Time to do our books, let's work across the area little by little. Then we can do our plant. So for first book, create new material and it's the same thing, texture and image texture link the color to the base color and what shall have first book B, well could be anything, but we will just work from top to bottom. So new science, that will be our first book. And I think it looks, it looks pretty accurate. That's good. So it's the same thing with everything else. We're just gonna do the same thing we've done with everything else. So what I would advise you to do is basically to get some images that you'd like to use. But I will, I will leave a link to these images. So you can actually download this material and you can use them for your own work. A lot of these images are actually took them directly from Justin's experience, his setup. He actually uses some of these some of these book covers. And I thought, You know what? I'd like, I'd like to put up some of those because they actually look pretty good. So try to work with everything, try to make it as realistic as possible. Now because we're using this specific one, we kind of need to, need to adjust it. So I click a to select all, then we can just adjust it sort of like that. So that looks much better. Look at the magic ladies and gents. That was very simple. And we created some books simply by adding a few materials here and there and just experiment. And honestly that's the best way to learn. Now we will work on the seventh book. Actually, what can I say? We've got a lot of books, but it is really nice the way our books at a really cool effect to almost any experience that you're trying to have. We can actually add new science right there. That doesn't work too well and I don't really want to readjust it. So New York City right there, once again, doesn't work too well. But you know what? Let's just go with new science and we are going to go into UV editor and just readjust it. Now it looks like I just need to rotate it to the left. So what we got right there, we just need to rotate it like this and just adjust everything using the y-axis. Adjust these corners to fit one another, using the x-axis, adjusting these corners to fit one another. And the question is, does that work? Well now it's upside down. Now it's upside down, so less. Let's turn that around. We got to turn it upside down. And that looks much better. We've got our book. Now we do have another book on the wall. Let's not forget this one. This one is a big book, so it's the same thing over again. And which book Can we use for this display? I have no idea. Maybe wired. Maybe we use wired for this display. Yeah, maybe we use wired. I know we're using it over again, but these these Wired magazine's are pretty cool. So if we rotate, this hopefully should fix the problem, similar problem that I had previously. And I'm just using the y-axis and the x-axis to try and fix this problem. There we go, Wired Magazine on our wall. How lucky are we to question is, does not look good because it's starting to look better. I'm starting to dislike this wall. So if we wait a minute, just take a look at the wall and let's try to think to us of which one looks better. And I personally think the ones on the left look better. They're a little bit darker, which gives it that much more interest in tone. So this was what procedural. So let's get out what procedural sense that we are. Click on wood procedural. It's all looking the same. I almost forgot we got our plant. We have to do our plant. I think I will leave the I will leave the chair as it is with that material. That yellow material does look pretty good. I don't really know why, but it does look pretty good. It just cannot be denied at this point. So with this material, we really want this material to be green, but this will be an interesting green because not just any green is going to, we'll work with this material. So we really want to make it a little bit darker than it is right now. Quite a lot darker actually. So even that little bit better. And of course we would like to lower the roughness. That's essential. We would like to lower the roughness. Roughness is lowered. And obviously, I would like I would like everything to be a little bit, a little bit darker. We really don't want this to be too. We want it to be a little bit darker because we want to keep that natural tone. So if anything, make it less green. So we're going to work with what we've got right now. And now we just got, got to select all of these and can get rid of this one doesn't really make any sense at the moment. We can move this one over here. We can probably move this one. Perhaps move this one down here. So once again, all of them needs to be, needs to be green. But when you edit one, it does affect all. Now sometimes it is, it is a, it is good to have multiple green. So I think I'll create a secondary green color just to have a few different variants with the material for the bowl. That's fine, but we actually want to make the inner material or brown dirt material. So let's just call it brown dirt. It'd be like a darker and darker kind of brown. Let's make it a little bit, little bit darker. Now I think about the final part that we really have to do is these things on our wall. So right here, this will be brown as well. So let's call this, let's call this one just, just brown. We'll just go at Brown for now. And I think the first color is probably, is probably perfect. Wow, that's doesn't always happen, but I welcome it when it does happen. Let's zoom in a little bit. Yeah, that's not too bad. And in terms of these things, well, for one, the display, we have to have that MacBook display. Let's go to the shader. Select our MacBook display. Click New Material, click texture. Image is link the color to the base color. And maybe we'll just put feature, feature right there. Maybe we'll just put feature. So we decided we're just going to use this one right here. And we will ideally just rotate all of this. Click on our display. And we would just like to, like to rotate all of this information. So I think let's rotate it to the right. Let's expand the boundaries and let's shrink it a little bit like that. But now it's upside down. So we need to do that again. But we need to spend this part around kind of like this. And, and yeah, there we go. That's, so let's create a new material. And this material, we want this material to be a little bit soft. It's a white material, but I'm not so sure our interest in this look, maybe if we make it metallic will probably look a little bit better. So that's, that's definitely not white. Let's call this black seven. We just want some different, some different colors right there. And we already have a red, so we can probably use that once again with this one. We can probably just, can probably just go with yellow. So feel free to experiment with the original. There were, there were all white. Now let's go into edit mode and let's get rid of the top, or at least let's insert it and extrude like that. That's, that's pretty good actually. Same thing with these ones. Edit mode. By the way, remember to save face select, let's go to the top, insert and we go down. So similar thing with these ones. So we go to the top, once again, insert and we lower this. So now that does look better. I'd say that does look much better, but yeah, working with different colors, just trying something different. It doesn't have to be exactly like the original. It can be a little bit different. Now with these ones, this is almost supposed to be, supposed to be glass. So the background right there is supposed to be white. However, this is supposed to be, supposed to be black. So let's make that black. That actually looks alright. And with these top lines, they're actually supposed to be glass. So what we can actually do, we can actually just make it a metallic silver. So what we'll do is we'll insert this just like the other ones on the right. And all of these, I want to make a silver ish color or lease dark silver. And maybe, maybe we should go with dark silver, but dark silver isn't working too well. We need a new silver, maybe silver to. So obviously, we need this to be somewhat metallic and under roughness, we need to increase the roughness. That does look much better. I'd say that was silver to create a new material. So this is just the process, it's creating materials. And if I think this material is a bit too dark, I can always just, just change the color just a little bit. So we've adjusted the roughness and the material and the metallic materials. So want it to be to keep that metallic look, of course, now written on the wall, Justin does actually have something written on the wall, so we want to add some texts. So here we go. We can actually add some texts right there. Now that we've added texts, let's, let's let's bring it out there. We wanted to be on the wall, so we want to rotate on the x-axis, 90 degrees. We want to rotate on the z-axis. I'm 90 degrees as well. Then we want to, we want to raise the height a little bit. And we want to bring this one to bring it towards the back just a little bit. And if we go into, into font, will be able to change the, would be able to change the weight of the font. So we'll be able to change a lot of things from this area. There we go. We can change the weight of the font. Now, what Justin has has written down, I'll just copy this and you can actually read from what I've copied and type it up yourself. So let's go into edit mode. Let's click on All caps and rewrite feature HQ. That's exactly what Justin has written down. So we are just gonna go with that for now, okay, and that's, that's looking even better. So now the size we do need to lower the size just around there, go back into object mode and move it along. And then we just bring this spring, this back using the x-axis. We just bring this back a little bit. So there it is, written on the wall. We can actually increase the depth of this, of the written information. We can we can do a lot of stuff, but we don't want to mess with it Too much. I'd say the background. I do think we can make the background a little bit darker. I don't know how dark we can make the background, but I think that's a little bit darker and I think that's quite lovely. So now we get to add our camera. And this is, this has been quite incredible. So notice that add our camera. I've downloaded this, this thing called ISO chem. You can just type it in on Google. It's on a GitHub account. I will try to leave a link to the hub account so you can download your true ice Occam. So if we click on True ISO cam, this is what will get a true ISO camera perspective. And now from this camera's perspective, we have to find a way to, we have to find a way to widen this camera so we can actually bring the camera outwards and adjusted that way. Then we can bring the camera up by pressing G, bring the camera upwards, we can actually bring the camera over. So the right, a little bit, a little bit more. And still the we can bring the camera out a little bit more. So yeah, this, this does look pretty good. Now with the rest of the lightened, we need to work on this as well. Sometimes I turn up my light into 5,000 in this case is probably not absolutely necessary, but we do need to get the best light and we can possibly, I'd say around 2000 for most of the light in here would be would be pretty good. It is good to have the back being somewhat darker. This is brown one, and this is what we have so far for brown one. But I'm going to get a different color to try out. And I'll let you know that exact color code. So you can possibly try to color code if you'd like as well. So this is what we've done. We've created a new material named a goal to, and this is the, this is the code, this is the XCode, the edX code. Copy this code if you'd like to use it specifically if you'd like. But essentially you can use whatever you'd like. Now in this tutorial, I'm going to make it a little bit darker, a little bit more golden. By the way, if you'd like to render your image, you just gotta go to the rendering image tab, choose the source of your render if it's EV or cycle. I tend to use Cycle, choose your render threshold. I tend to choose something around 7,000 because I like it to be really nice for thin, crispy. So once you've chosen your threshold, the longer the threshold is, the better, the better to render. We'll look, the more HDL will look. So I tend to choose a really long threshold, and then we just go to the render tab at the top and we choose to render image. And essentially it will render the camera path. You've chosen your specific camera angle, and that is where it will choose to render. Thank you for watching today subscribe and I will see you in our next video. Remember to leave a light, leave a comment, follow, and I'll see you in our next video. 9. Outro: So congratulations for making it to the end of this course. I really hope you've enjoyed this course. I really hope you've learned. I really hope it's exceeded your expectations. If you have any questions, any concerns and you need any help, please leave a comment and remember now, feel free to export your document, share your image, share your work, the project you've created. In the resources and projects below. This will be a good way for you to get some really good feedback from me, from the other students. It will be good that way. And of course, if you enjoyed and if you like this course, please leave a review and let us know any improvements that we need to make. Any concerns, any constructive criticism of off-course. It's welcome. So thank you for watching congrats for making it to the end. I do intend on making a lot more courses, and I will see you in the next one. Thank you.