Blender 3D: Learn To Create A Nintendo Switch Game Console | Kitai / Polygon Arcade | Skillshare
Search

Playback Speed


1.0x


  • 0.5x
  • 0.75x
  • 1x (Normal)
  • 1.25x
  • 1.5x
  • 1.75x
  • 2x

Blender 3D: Learn To Create A Nintendo Switch Game Console

teacher avatar Kitai / Polygon Arcade, Creator, Designer & Animation

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      Introduction

      2:53

    • 2.

      Blender & ISO CAM

      0:53

    • 3.

      Design Base Model & Buttons

      13:08

    • 4.

      Separate Designs

      7:46

    • 5.

      Add Finishing Touches

      2:21

    • 6.

      Add Materials

      14:52

    • 7.

      Outro

      1:30

  • --
  • Beginner level
  • Intermediate level
  • Advanced level
  • All levels

Community Generated

The level is determined by a majority opinion of students who have reviewed this class. The teacher's recommendation is shown until at least 5 student responses are collected.

346

Students

15

Projects

About This Class

Hey! My name is Kitai. I'm a designer and creator who has been designing for overĀ 5 years now. I've had the privilege of working with clients from a range of companies. I'm now fully focused on 3d designing so I hopeĀ you can learn something from me to also have a great career in 3d design and creativity.Ā 

---------------

This class is aimed at all levels students who are interested inĀ 3D design. This classĀ is a great place to start. It is perfect for those who prefer to learn by doing.

You will learn my process of designing a simpleĀ Gaming Nintendo Switch console in the Blender software. What steps I take to get it done and some of my own design tips and tricks to making something look great.

All you need is Blender, the free 3d software to get started. You will also need to download Blender ISO camera add-on, It's completely free to get started.

This class is perfectĀ for developing useful modellingĀ skills in Blender.Ā  These skills are important for any artist to masterĀ when pursuing a 3D career. This course covers basic and intermediary skills set used in 3d animation, motion design, and video game design.

We will go in depthĀ on modelling a our gaming Nintendo Switch, these techniques are resourcefulĀ for modelling workflow in Blender. Youā€™ll learn the tools for modelling basic interior design, Feel free to follow along with the class example or make your own!Ā 

Meet Your Teacher

Teacher Profile Image

Kitai / Polygon Arcade

Creator, Designer & Animation

Teacher

I'm a 3D Designer, Animator, UI UX Web Design. I am the Founder and creative director at Arcade. I enjoy teaching others via Skillshare, and Youtube courses.

See full profile

Level: All Levels

Class Ratings

Expectations Met?
    Exceeded!
  • 0%
  • Yes
  • 0%
  • Somewhat
  • 0%
  • Not really
  • 0%

Why Join Skillshare?

Take award-winning Skillshare Original Classes

Each class has short lessons, hands-on projects

Your membership supports Skillshare teachers

Learn From Anywhere

Take classes on the go with the Skillshare app. Stream or download to watch on the plane, the subway, or wherever you learn best.

Transcripts

1. Introduction: Everyone, welcome back. Today we've got an exciting course ahead of us. If you're into gaming, if you're into animation, if you're into just anything to do with 3D design and an art, this is perfect. My name is Kathy. Today we're designing a Nintendo Switch. If you've ever played Nintendo Gameboy is when you were a kid, if you have unintended switch, this is your chance to learn how to design and Nintendo Switch console. So I think this is gonna be really educational and it's going to teach you a lot of skills and I'll be your teacher throughout this entire course. We're going to take it nice and slow, nice and easy. I've made this course quite simplistic to follow, quite easy to follow. I've taken a course material and simplify it so everyone can understand. This course is mainly geared towards intermediaries, but I also took the time to make sure that beginner students can also use this course. Now I think this course is gonna be extremely valuable for a lot of people and teaching you the basics of Blender, also a lot of teaching you a few advanced tricks. The good thing about this course is done. I will give you experience and experiments in, I've always promoted experimentation, try new things and seeing how it works. So I can definitely see a lot of value being added to you along your 3D journey. The amazing thing about this course is that it gives me an opportunity to learn more as a teacher, discover more on the journey while creates an amazing class for you. And the amazing thing for you as a student is seeing that even people, I mean, we can make mistakes as well. And I'll show you specific ways how to remedy those mistakes, how to undo those mistakes, how to avoid the mistakes, but also how to embrace mistakes and just learn from mistakes without being too upset. Now the tools you'll need for this class is the free 3D software blender is free for Windows and Mac books and Linux. You can also download an additional, you can also download an additional add-on. It's called ISO camera. And there will be a link. But both of these are free and there'll be very helpful, it's throughout this course. So I've set up the structure of this class to be quite simplistic and easy to follow. I don't want to give you too much information all at once. So we're gonna take it step by step. It's healthy, it's good for you to take breaks. So consistency is the key. And in this course I've structured it to make sure that you as the students will learn and let us something about being consistent. And that's really important to all students who are learning Blender, learning 3D design. Once again, you will be making an intent. They'll switch 3D concept video game console. And it's going to be really fun. I'll show you how to change the colors, how to rotate it oriented, make it your own, use your own color, use your own designs. But I want you to share your design with the community. Show us what you've created. If you've gotten lost in any steps, share the information, leave a comment and I'll be sure to try to help you to resolve these issues. So that is it, ladies and gents, let's get this course started. I'm super excited to begin teaching you. I hope you're excited as well. We're going to learn some amazing little skills that will help you in your future courses or your future projects that you work on. Let's get started. 2. Blender & ISO CAM: Everyone, the first thing we would like to do is to download blender. We need the core software is type it up on Google. This is the official site for Blender. They've got plenty of material and they also have their own courses that they provide. Well, you'd like to do is go to the download section, download Blender for your specific machine. If you're on Apple silicon, you can download the latest version of Blender if you're on Windows or Linux, you can also download their version of Blender. But if you've already got Blender installed, you don't really have to worry. The next thing that we'd like to do is to download Blender isometric camera. That's the ISO camera from GitHub. This piece of software code is created by Jason Carter. Very handy, very useful piece of software. Get this installed as an add-on in your blender software. It is quite useful and it does make your life easier in Blender. So it's good to take the time just to download these. And then we're ready to get started. 3. Design Base Model & Buttons: Everyone. So what we wanna do is open up our blend, our app. We want to go to new file. You can click on General to get a new file. I've already started my own file, which is Nintendo Switch. I've selected everything by clicking a and just click Delete or x to get rid of everything. To start with a clean slate, because first what we wanna do is add an intent to switch, an actual Nintendo Switch, just drag and drop to Blender. Once we're in Blender, we can now center the Nintendo Switch. And of course we can scale it up. So we can center it into the middle and scale it up a little bit, move it up along the z-axis. There we go. And click Control S to save. Always remember to save your items. First thing we wanna do is get a plane. So shift a. Now that we have a plane, we would like to rotate this plane on the x axis by 90 degrees and scale it up a little bit. We want to just scale it up and make sure that it fits on top of our template because the Nintendo Switch currently is just, is just our template. Now scale this along the x-axis. We can click Alt Z for X-Ray mode. Now what we'd like to do is to create some loop cuts. So click Control R to create two loop cuts them with these loop currents. We can actually click S to scale these along the x-axis. There we go, looking pretty good. So far. Once we got all of these vertices selected in the center, we can actually click I to insert. And then we can scale these in a much better way as well. Click on these two edges and we can scale these along the z-axis just like that, because we're going to want to bezel these corners as well. Once again, good, the face selected with the interface selected, we can insert once again, because we've got the display a little bit further down. We can scale it along in whichever form we like to be honest, just to make sure it's a little bit more centered. So now that we've got the edge vertices selected, click Control B and V. And now we can obviously scale these along the edges. And that tends to look pretty well. That tends to look pretty good to be honest. So once you're happy with the scaling, you can then click. So once you're happy with that click right-click, you've got everything selected. You can actually now extrude the edges. So double-click a solo, select a to select all of our vertices. Now we can actually just extrude backwards and it's not a very thick object. So if we click on, so we click on number three on our, on our number pad, you can clearly see we don't have to make it too thick. And I think just about there is quite perfect. And now that you've got your object, well we can do is duplicate this object and hide duplication by clicking on h. So now we've got, so just in case we mess something up, we can always get that object back because we've duplicated it. So let's go back into edit mode and let's click Alt Z. And now what we wanna do is start modelling these buttons. So let's start with the X button right there. Shift right-click to put your cursor above there. And what we want in this object is basically a cylinder. So let's shift a and get a cylinder. Now that we've got that cylinder, we can actually just rotate this cylinder on the x-axis, 90 degrees all Z to go back into X-Ray mode. And then we can scale this object down. That looks pretty good. Now that we've got our button, we can actually go to our modifies tab. And what we can do is click bezel. Let's put the amount up to around 0.45 odd say, let's put us segment up a little bit. So that actually looks pretty good. Quite low poly. If you want it to look better, you can just shade smooth and now it looks pretty much Great. So naturally we'd like to duplicate this object. So Shift D to duplicate object and move it down on the z-axis and click on both objects. And what we can do is simply duplicate these objects and then rotate them on the y-axis. You can rotate them like that 90 degrees and are perfectly rotated just like that. Obviously, it doesn't look like it's fully centered. So what you can always do is click on this object right there and you can move it around to fully centered if you'd like. But me personally, I'm not going to center it in this video because we want to have a good idea of what it would look like on its own. Let's click Control S to save all of this. You can see the buttons are a little bit protruded. So what we can do is actually just click on all of them. Go to our side view and move these buttons down a little bit, just a little bit because we don't want it to be too protruded. Once again, Control S to save. So as all these objects, you can select them all and you probably know what I'm gonna do. I'm gonna duplicate them all and just simply bring them across on the opposite side. Just like that. That looks pretty **** good. But if you think they are not protrude and enough, you can always adjust them and bring them out on the y-axis just a little bit. It's the same thing with these ones. You can select them all and bring them out just a little bit on the y-axis. And until it looks, it looks perfect to your ligand. So what the rest of our objects, we just want to create the rest of our objects such as this little knob on the left hand corner, select Shift a, and let's create a cube. So now that we have a cube, we can just adjust this cube, scale it down a little bit, adjusted on the z-axis as well. From the edge view, there you have it, it looks quite nice. Scale it down a little bit. There you have it. Let's move our background image backwards a little bit so it's not affecting the way we do things. And it's a similar thing with this button right there. We can actually just duplicate this button and bring it down. Just use a duplication button for this object right there. And naturally we probably want this button to be alert a bit different. So what we can do is actually we can adjust the amount of bezel that were given this because we naturally want this button to be a little bit flatter. So it doesn't actually need a lot of segments. Just around four segments would do. And bring this button in just a little bit. It protrudes a little bit, but not too much, and save this object. So now it's starting to look much better if we duplicate our background image and move it along the x-axis. You can see that that's starting to look a little bit better. So there's a little button on the right-hand corner. So this would be the next button that we create. And this will actually be quite simplistic. Shift right-click, put your cursor right above the load button. And let's go for a plane. So now that we have a plane, we actually want to rotate this plane on the x-axis, 90 degrees and scale this plane down. So what this plane selected, we can tab in. We can actually start to add some loop cuts. So to loop cuts right there. Quite perfect. And to loop cuts right there. Now select the outer edges, not all of them, just the edges we don't need. So select these vertices on the edges that we don't need and we can just delete those vertices. Now that everything is looking pretty good, we can actually just extrude this just a little bit, not too much, and bring this into our object, starting to look very nice. Then we can actually just add a vessel just to make it look a little bit better. And that, that looks pretty good, shade smooth, and it looks more lovely. So there's an additional buttons that we need to create. And that's this little button on the left-hand corner at the bottom right there. So let's put our cursor right there. And let's get our cube, scale r cubed down. And that's r cubed so far, looking so good. Now on top of this cube, what we can actually create is a circle. Rotate the circle on the x-axis 90 degrees and scale this circle down. And let's bring our circle outwards. So now that we've got our circle, select a circle and we will add a new modifier. This is called a shrink wrap. And our target, we click on the object. Now they looked almost attach. So let's click back onto our cube. So now that we've shrink-wrap this to an object, what we actually want to click on for method is to project this object. We want to project it on the y-axis. Now that we've got our circles selected and shrink wrap, we've got y-axis selected. Let's, let's click on negative and let's de-select positive. So once it's on y and it's on positive, everything is connected. We go to apply. We tap into our cube and we would like to create art, some loop cuts for R cubed. So just scale this along the x-axis at a couple of additional loop cuts. Scale this along the z-axis, move this along on the z-axis, Face Select. And let's delete this face by pressing X and then clicking face, and then that's deleted. So at these objects, we now want to join these objects Control J to join both objects and tab in and go to vertices selector. And now we can connect these vertices, but we'll need some additional loop cuts for these areas. Will need some additional loop cuts on the opposite side. Now what we can do is to connect these loop cuts, click face, and that's how you connect. Your loop cuts. Pretty simple actually. Let's continue to connect. Our loop cuts. So now you just need to connect all of these loop cuts little by little. And you can watch me do mine. If you have any problem, you can just replay my clip to watch me figure all of these out. Most of them are simple, but if you have any problem, it is good to just re-watch what you've done previously, to try to, try to figure, figure it out for yourself. And we can just continue adding. Our loop cuts just like that. So there we have it. We have our little circle created, and we will be using this method more than once. So let's select only the vertices in our circle. We can click F to fill to give it a face. And then we can, we can extrude along the y-axis just inwards a little bit. And we can actually bezel the most area of a cube of our circle. So now that we've got that, that's looking, That's looking pretty good. So like I said, we will be using this more than once. Let's put this into our object a little bit more. Let's add a bevel modifier. We want to tap in and we want to basil the edges just like that. So now back to our objects. What we want to create as these two little buttons on the opposite side, both opposite side to now to get our button on the left, we want to try something a little bit different. We're going to add a cube right there on our left. We're going to scale this cube up just a little bit like that. And we want to scale the cube down, put this cube within the object or so that, and tap into the cube, go to edge select. Now that we've got the head selected, we can actually bears all this cube down just like that. With everything selected, we can then move the cube out somewhat and bring the cube down, of course, so we can position the cube to our likened, to be honest. And we can scale the cube down a little bit more on the y-axis and bring it inward into the actual object. So it looks a little bit better, just like that. So now that we've got that done, we can actually do a loop cut on this object. Now that we've got this selected, we can do a loop cut on opposite sides of the object, can bring that down just a little bit. And what we can do is just get rid of the bottom vertices if we'd like. We can just click X to delete vertices. Now of course we are left with a top view. Top view looks pretty good. Now what would happen if we add a solidify modifier? This gives our object some sickness, which is exactly what we need. Let's bring this inward and that looks pretty lovely. Look at that. So now that we have our solidify modifier, we can actually add an additional modifiers, subdivision modifier. Let's make sure our subdivision modifiers below the solidity modifier. So with our subdivision modifier, we can actually increase the level of viewport, increase the render to about three, so that you can see it's not looking the best. Well, we can actually do is add some additional loop cuts. We can add a loop cut to the edge right there. I can add an additional loop cut to this edge over there. So now this object is not as object is looking pretty good. We can actually shade smooth just to get that finished and touch. We can now duplicate this object and essentially rotate this object on dizzy axles 180 degrees, then we can actually just move this object down. And if we go back into face select, we can just position this object to make sure it looks a little bit better. So just about there, looks, looks pretty good. Position it on the y-axis are a little bit more into the center of the object. There we go. So just like that, that's actually looking pretty good so far. So now that we've got that done, we can actually continue with modelling the rest of our object and we haven't got much left, to be honest, we literally have two buttons left to model. So that's actually quite lovely. 4. Separate Designs: We click on our base object. We can now add a bevel modifier to our base object just to give it that lovely edge. And if you look at the edge of this object, you'll notice that it's all bezels now. And then we can simply Shade Smooth, give it that rounded edge finish. It's not bezel too much, but it's not bezel too little. So from here on out, what we'd actually like to do is to cut some additional circles in these objects for our additional buttons. So what we'd like to get started with is a circle. So let's tap out. Let's add our cursor above this button right there. And let's add a circle. Let's rotate the circle on the x-axis 90 degrees. Let's shrink it down just a little bit, and let's move it down a little bit more. That looks, that looks pretty good. Let's move it out just a little bit. So tabbing on our object and now what we can actually do is to, is to separate these objects. So I can separate that object and separate the additional one on the right-hand corner. Let's separate that as well. So now if we tap out, you'll notice that these objects are essentially separated. Well, we can clearly see that there's something not to correct, something wrong with our, with our object into the center, what we can do is add an additional loop cut. And let's bring this loop cut out. And that right there tends to look pretty nice. Simple solutions like that. And we've automatically fixed our object. Let's save this what we've got so far. And let's continue to create our additional buttons right over here. So what we're gonna do is shrimp practice. Once again, let's go to our modifies tab, shrink-wrap it to this object right there. And we want this to be on method. We want it to be projection on positive and we want to project it on the y-axis. So once we click on both of these and we join these objects. So now that we've got that we can click on our left controller, we can tab and click six to tap in. And essentially what we'd like to do is to create some additional loop cuts. So let's come over to our Edge and let's click Control a. Basically we want to apply all transform and then this gives our object a really nice smooth and effect. This really does give it a finishing effect, and we can actually do the same thing with the display. Now with these control edges, what we actually want to do is to tap in and let's go to x-ray mode. With these faces, we actually just want to press F to fill these phases. So what this object, Let's tab N. Let's go to Select, select all three of these edges, and let's bring these. So let's select this edge. Let's bring this one backwards. Let's select this one. Let's break this edge down just a little bit. Let's select the top one. And let's just bezel this top edge right there. So now that we've got those edges, so now that we've got those edges separated a little bit, if we tap back out, that actually looks far, far better. It actually gives our console a very retro look, which is exactly what we like. It's exactly what we'd like to go for. Now at the bottom, if you want to do the same thing, you can, absolutely. You can tap in and width these faces. You can essentially just move them backwards just a little bit, move them along, and just bezel this edge if you'd like. Once again, you can move these back into place, gives it that lovely finishing touch. But we're really given it a nice arcade vibe. So Control S to save that. So on our left controller, we can tab, we can go to Face Select. And what we can do is actually just cut out some of these faces. So using a knife, we can actually just, just make some really nice cuts along these phases. We can make some additional cuts if we would like. So now we've got a few faces right there cut out. So that's looking pretty good. Now let's go to object mode. And of course, we can add a shrink-wrap to this object. So naturally we would like to create the circle. So we want to add a cursor right about there. We want to get our self a circle and we want to rotate this on the x-axis 90 degrees and bring the size down just a little bit like that. That tends to look really nice to be honest. So now we can add a shrink-wrap to this material. For a target, we can click on the actual object. And once again, we'd like to project a shrink-wrap on the y and positive. And if we go to our object, we can now tap in and with the face selector, we can delete this face right there. So now this face is deleted and with both objects selected, just shift select both objects. We can control J to join both objects. And once we tap it in, we can now connect these objects. So we need some additional loop cuts just around there to make sure we can connect all of our object. We need some additional loop cuts at the bottom as well. We need some additional loop cuts on to cite additional loop cuts on both sides. Actually, a technique that we're gonna be using is typically the same technique we've used before. We're just joining these. If I click there, I can join those two. If I click there, I can join those two. There we go. We can join all of them just like that. Nice and simple. So I'm going to skip ahead. I'm going to show you a time-lapse now. So you can just add these objects with the same method that I'm showing you right now. So once you've got everything done, you can actually just click F to join all to fill this gap right there. Then we can insert and extrude a little bit like that. But actually we can, we can insert a little bit more. And perhaps then we can extrude. That tends to look a little bit better. So we've got an object just like that. We can just extrude just like that. And that tends to look, look pretty good, I'd say. So we can save that. And what we want to do is essentially do the exact same thing on the right-hand side. So like I said previously, we will be doing the identical thing on this side. Naturally, it's about, let's get our self and other circle, and let's rotate a circle on the x-axis, 90 degrees. And let's zoom this down, put this into correct position, and let's bring it outward. Let's move it outwards just a little bit, not too much, of course. Once we are tapping into our object, we're going to use the same tool we used before, and that's our knife cutter. And it's the identical thing that we've done before. We just want to cut out our edges, try to get them to align. But if they don't align them, it's really not the end of the world. We can cut out some additional ones just along there as well. So now that we've got some data, we've cut those out, we can actually delete this face just as we did before. And you can probably guess what we're gonna do. We're gonna shrink wrap this circle. Once again, did the same thing before. And we want the method to be on project on y and positive. So let's get our circle, Let's shrink wrap our circle once again to this object. We want it to be on, why we want it to be on project as well. So now we can bring our object down closer to, closer to our controller on the right. There we go, tap into our controller and we want to delete this face. We can join both objects. So Control J to join both objects. So like I said previously, we need some additional loop cuts along the edges. Some additional loop cuts right there as well. Luke cuts all around. It's identical to what we did before on the opposite side. And now we can just join these objects. So we can simply just start doing it just like that. Does look a little bit rough, but it is joined and it is working quite perfectly. And that's what really matters. So with our circle now, we can have all of this selected and we can fill this gap and we can extrude it down and intrude it inwards. So once we go back out into object mode, we can have a look at how this looks. And I'd say that looks about good. We can select all of this and we can actually extend it or expand it if we think it's not large enough. And if we tap back out, take a look once more, you see that it looks somewhat better. Somewhat better, I'd say for sure. So that's good progress that we've made so far. That's really good. 5. Add Finishing Touches: Now if we select our face and we tap in, we can actually select the interface and separate because this, this will be our display, this will be our screen area. Now with this coordinate on the right, we can actually deserve this vertices right there, clean it up a little bit, dissolve this other one. There's all vertices and we have it, It's looking somewhat better. So what I've done is that I've selected this face and I've basically duplicated everything. So we have a new face that looks a little bit better. In my opinion. It's more like a skin, so that's just essential so we don't get any blur. Now what we can do, we can add the additional buttons right there. Let's start with this one. We've got our cursor above and we want to add a circle. And let's rotate the circle on the x-axis once again. And we can then bring this outwards just like that. If we go to the edge, click through on your notepad to get to the edge. We can bring this out just like that. Now we can actually zoom it down, perhaps just a little bit. And if we tap in, we can fill and we can extrude just a little bit. So if we select everything, we can actually move it outwards just a little bit. And like I said, Face Select and let's insert this. And we can insert this face right there at the back face and then we can bring it down. So this would be like our, our joystick. So once we have everything selected, we can then move it inwards, just about there. That's looking pretty good. So now with our face view, we can do something similar. Inserted down, extrude it within, inserted once again, and then we can bring this out, bring it forward just a little bit like that. Now without edge, we can go to edge, select Alt, select all of our edge, and we can bezel the corners. And it's the same thing with the, with the interface. We can this as well. And that's looking pretty good. Once you've got everything selected, it looks very low poly. And if we go to bevel modifier, so once we got all selected Control V, and then we can bring this down like that. And it looks pretty good. Same thing with the innermost face. We can bring us down as well. And this will look pretty good. So from there we can add a bezel modifier. We can increase the vessel and then shade smooth. That's looking pretty good. Once we've got that joystick created, we can just simply duplicate this and bring it across. And if we go into expert mode, we can make sure it's a bit more centered, but it was pretty perfectly centered. That is, our little Nintendo Switch console created. So let's add our background view. And from here on, we can start to color it. 6. Add Materials: So now what we can do is add our material and this will be the fun part, ladies and gents. So our first Nintendo Switch will be read. So we naturally, we want our first material to be a red material. Also want to split my displays. So let's split this. On the left-hand side, I will have my render. And what we can actually do over here is that we can actually start using our true isoquant. And this ISO Campbell basically give us a real good perspective of where everything is. Isoquant tends to be a very fun objects you use. So you can position your ISO common almost any direction you choose to pump, just affecting the scale. So I'm just zooming out as much as possible. So that's what we'll be working with. So now on the left, obviously I want that to be rendered, but I want everything to be rendered in my favorite rendering engine in cycles using my GPU, I want my max render to be around 7,000. I want my noise threshold to be somewhat lower, maybe 0.005. And now because we can't see anything, we've got to add some lighting. But so far I know what most of this is supposed to look like. So I can actually just hide this object and we can continue working on our object. So let's add some lightened because we desperately need sunlight and let's bring this light upwards. Let's go to our lightened section on the right and possibly even make this 55000. So we will have quite a lot of light. To be honest. What we can do is that we can just duplicate our lighten, continue to duplicate our light. And so far we've got, we've got around three and we can actually duplicate this light into the back. Let's duplicate it to the back as well. There we go. Let's duplicate a new set of these to the front. This is good, and let's rotate this on the x-axis a little bit just forward. So all of this will make it look pretty bright. I won't lie, it will look pretty bright. So now with our, with our face that we duplicated earlier, what we can actually do is that we can bring it forward a little bit, but not by much, literally just a little. So I'd say that's about enough. So we want to bring it forward just a little bit, but definitely not too much. From top-down view, it tends to be much easier. We can bring it forward just like that. And additionally, what we can do is actually we can tab and we can select all and we can extrude backwards. This will give the display a nice little edge. This will give it a nice little field of view, which is nice. So you can see while I'm designing, I'm also improvising, and I always advise everyone to improvise. And our display, we can actually extrude artists. We can actually scale up our display just a little bit, scale it a little bit behind, beyond the boundaries, just a little bit and that tends to look really good. So like I said, our handles, they will be, there'll be red. So let's start, let's start adding some colors. So this is where, this is where it gets fun and rewarding. And of course, our, our buttons at the top, top buttons. These will be black. But I must say these, these buttons are not just, are not just any black buttons. If we zoom into our render. By the way, let's turn on de-noise in our viewport and dot will be in our rendering engine. And if we go back to our material, so spectacle can actually affect this by quite a lot. So these buttons, they tend to be a little bit soft on consoles. So you don't want a rough to us to be too high, but you don't want to spectacle to be too high either. And I think that looks that looks pretty good. So with the buttons on the left side, it's the exact same thing, like buttons. But this is literally the fun part of the course where you get to experiment. Most of these buttons are black anyway. So we can use similar materials for a majority of these buttons or most of these buttons. The buttons on the top right there, they're black as well, but you can literally choose whichever colors you'd like. This is a nice thing about blenders that you can do whatever you'd like with the software. It's completely free. But in a short period of time, we've managed to create really nice Nintendo game and console just by using some simple shapes and simple geometry. The back of the display, There's also a black. Now this is a slightly different black. We can actually make this a little bit more metallic if we'd like. We can actually give it a slightly different, different effect. And we can actually turn down the spectacle a little bit. So if we zoom in into our object on our viewport, we can actually affect the roughness now. And that's, that's a, that's a pretty important part. And this object, it's not too rough because I think most of it is Plastic anyway, but I'm making it look a little bit plastic while looking also a little bit metallic. Of course, these things, we can always change them up. Once again. With this, this will also be black, but it's a different type of black. So we really want this to be, to be a different, a different shade. So that, that already looks pretty good to be honest. But if we turned on the spectacle, you can clearly see it affects object in some very interesting ways. And we can probably turn down the roughness as well. So it basically looks a bit more, a bit more like plastic. And indeed, we don't want to have metallic to be too high. These shades are not the same, but we definitely, we want them to be easy to differentiate, but we don't we don't want them to be the exact same. So that tends to look. I tend to look pretty good. So this is where you can, you can do whatever you'd like. Actually, you don't have to follow my instructions anymore, but it would be good if you if you do follow my instructions and then you can duplicate all of this and change it around if you'd like. So that's our viewport. Now we, obviously we want to add a game. So if we go into shader, this is our object that we've created. Let's save our document, Control S to save your document. We don't want it to get lost. Let's create a new material. And we'll add an inputs, we will add a texture. Let's add an image texture right there, and connect the color to the base color of the principal. So once you go to open, I don't know that some some games already. So we can basically put whatever game we'd like. A game that I'm really excited for obviously is Hogwarts Legacy. I don't necessarily think this will be on the, on the Nintendo Switch, but we can still try. We can still try if you'd like. So now we are in UV editor. Now what we can do is just scale this out on the x-axis. And we can actually scale it upwards on the y-axis. And from there on out, it actually looks pretty good. So that's, that basically took us a small amount of time. And so far so good, it looks really lovely. Now our Home button will be black as well. It looks like with our own button, we can probably extrude it a little bit more forward. So before we can add an icon to this object, we need to tap and select the face. We want to intrude the face just a little bit. And then we can actually just separate this face. So P for separates and we separate this face. If we click on the face, now we can go into, into shader and we can create new material right there. So if we go to our downloaded section and we go to our icons, we can add a color to the base color. And if we go into UV, if we go into our UV editor, we can click on our face selected right there, and there we get this. So now, so now we should be able to hover this above the home button. And we should be able to zoom this down. If you want to re-size your, your circle, you can actually resize it on the z-axis, y-axis, z-axis, x-axis, anything really. And then we can try to, try to center it as much as possible and reshape it a little bit more on the, on the y-axis. So if we go back into our layout, we see that the buttons have changed color, objects have changed color. Sometimes you run into problems like this and it's affected our entire object. What we need to do is to delete their create a new color, and let's just call this black buttons O2. Now what just happened there is because before we end, that was my mistake right there. I should have known and created the material. But we can easily, we can easily create it once, once again. Now with this button right here, we can tap in and we just want to extrude backwards a little bit. And we can go, we can actually scale it up that much, little bit. We don't want to scale it too much, of course. But if you go back into UV view, what we can do can click on everything and bring it down just a little bit. And this should, should make that more. I can do UV view. Let's bring this down. So there are button looks, looks pretty good. So that's our Home button. Now I've created new material for the rest of the buttons. And we can just go ahead and select our new material. So those are some basic material and we just created all of this in a short period of time. So now what we can do, we can actually just add a plane to the actual Florida scale. This is plane up. Let's bring it down, of course is bring it below our object. And from the top view, we can then scale this. We can scale it out just like that. Here we can zoom out a little bit more and save everything. So let's create a floor color. We can use whatever floor color we'd like. So yellow tends to look pretty good, but we can do whatever we like, blue, anything. But I'm digging and digging the yellow. I'm digging the yellow and we can make this a little bit metallic. We don't want it to be too rough. We can bring the spectacle down as well. Not too much of course. But that's looking, looking pretty lovely. So that right there is our Nintendo switch. From here on out. We can basically do whatever we'd like. We can take all of this, Select, select everything. So once we've got everything selected, we can then rotate this on the x-axis. We can affect it in that way. Then we can actually, we can actually move it up. We can actually make it a lot bigger if we'd like. From here, we can actually move this object around just a little bit more. And we can duplicate this object, duplicate this object. And because it's duplicated, we can then rotate it a little bit more. We can we can rotate it and lay and lay it down so we can actually end up having two objects. We can move this object along if we'd like. So select everything on this side. Let's de-select the lights because I don't need a light, but we just want to just like to rotate this a little bit more. So I'm just bringing this up into the edge a little bit more just like that. But if we did make this object bigger, this is how it would look. So we can change the size of our objects if we like, but it's not absolutely necessary. So there are object is on the ground. So now we've got two consoles and there they've got different, they're in different sizes. So now what we can do, we can change around the colors of our consoles. So now if we go to shader, we can actually changed the game that was on our console. So what I want is a new material. And let's add a image shader right there or image texture. And then I downloaded section. I will leave all of these for you to download so you can use whichever one you'd like. We can add fortnight just like that. So that's, that's pretty cool. So let's go into our UV shader. Let's click on the Display and everything is perfectly aligned. So I actually, I don't need to do anything in that regard. But with these colors now, we can actually change the colors. Now, if I want the right controller, it'd be a different color. I can solve. We can actually just leave this, just leaves us in white. So it actually, that actually looks pretty good leaving this in white. So that works perfectly. Let's bring the spectacle down. Let's bring the roughness down. And we want a new color for this side. So mint looks a little bit nice. Also neon looks a little bit nice. But we want something that pops. I think the lavender, purple pops the blue apps. Absolutely looks great as well. So that actually looks good. The white and blue does look good. So let's save that and we can actually tap in to get some more information just to see if there's anything left that we need to, we need to do. What we can actually do is just select this edge to select and we can actually affect it like, like that. Let's see, how would this affect our object. So from the right-hand side, Let's see how it would affect it. So that's actually, that's actually really interesting. So we can do simple things like this just to, just to change it all around. And obviously I've got materials for these buttons as well, so you can actually add those materials if you'd like. So I've decided that it's probably best to go with the blue. I've just randomly decided that it's probably best to go with the blue. So for now, we're gonna go with a blue. So that looks about, that looks about well, that's pretty well done. So now we can actually just render out our image. And obviously this is from the cube we leftover, so we need to delete that object. So for any hidden objects, we can finally just delete them all. It's a good habit to name your files, but I haven't named anything, but it is a good habit to name things, especially once your project starts to become bigger or more complex. So let's try to render our image once more and there we are looking for better. But I think we can perhaps do a little bit better with our, with our camera. We can perhaps zoom out just a little bit more just to give it that full effect. So I've decided that's what we'll go with. I think this looks pretty good. This gives me enough room to make a thumbnail. So I've got to think about all of these things. But I'd say that looks pretty good. So round of applause to you for completing this course if you've gotten this far, seriously, brilliant job, good job. I think we did. Absolutely amazing. Thank you all for watching. Remember to share your own work in the community page, in the project and community page or your own work, share your own project. What have you created? And if there's anything you've learned, let us know. But I hope you enjoyed this video today and I will see you in our next video. 7. Outro: So thank you all for watching this course. Congratulations on your completion of this course does a really big achievement. I'm really proud of you for finishing this course. Please share your work below in the project gallery. Share it with the rest of us. I would love to see what you've created. And obviously, I've showed you how to create different colors and orientations. I really want you to share what you've created. This would be cool. And it's a reminder that what you've learned in this course, these are basic information with some advanced skills as well, but these are crucial for your development as a 3D artists and it'll be very helpful when you've got a project in the future or in your professional career. These are the sort of basic skills around blender that makes the software amazing. But while these skills might seem complicated, once you get used to them, you create more consistency. You realized how helpful they are and how simplistic they can be in your life. So if there's one thing that I hope you've learned in this course is that no matter how complicated we're out logs, you can still turn it around. You can still improve and you can still finish your project and make it look amazing. No matter the challenges you faced in your 3D journey, we all face challenges. And there's a small things that allow us to overcome those challenges. So I hope you have a good takeaway in this course. Thank you for watching. Share your work in the project gallery. I'm looking forward to seeing what you created.