Beat Making 101: FL Studio 20 Beginners Guide | Curtiss King | Skillshare
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Beat Making 101: FL Studio 20 Beginners Guide

teacher avatar Curtiss King, DIY Musician, Author, & YouTuber

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      Introduction

      1:34

    • 2.

      The FL Studio Tour

      21:02

    • 3.

      Setting Up Your Workspace

      11:19

    • 4.

      How To Build A Drum Pattern

      27:11

    • 5.

      Understanding The Piano Roll

      25:52

    • 6.

      How To Create Melodies

      19:21

    • 7.

      Learning How To Sample

      16:13

    • 8.

      Learning The FL Studio Mixer

      22:24

    • 9.

      How To Arrange Your Beat In The Playlist

      30:18

    • 10.

      Bonus: Making A Full Beat From Scratch

      72:25

    • 11.

      Outro

      1:12

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About This Class

This class is a beginner's guide to making Hip Hop style music and beats within FL Studio, taught by FL Studio Power User Curtiss King. 

With This Course You Will:

  • Learn How To Easily Navigate FL Studio 20
  • Learn the basics of drum sequencing
  • Learn the basics of instrumental arrangement
  • Learn the basics of sampling
  • Learn how to create your first melody
  • Watch a beat get created from start to finish


This step-by-step course was designed to take the guess work out of making beats in FL Studio.

Meet Your Teacher

Teacher Profile Image

Curtiss King

DIY Musician, Author, & YouTuber

Teacher

As an independent artist, music producer, and author, I've dedicated my career to empowering do it yourself creators just like you. With over 20 years of industry experience, I've built a name not only through my music but also by sharing my journey on my YouTube channel, CurtissKingTV, where I've connected with a community of over 300,000 aspiring artists and producers. I'm also the author of The Prosperous Hip Hop Producer, a guide that's helped countless producers find financial and creative success in their craft.

I bring real-world insights from my hands-on experiences as an independent artist, from selling music directly to my fans to navigating the complexities of the modern music industry without relying on traditional streaming platforms. My courses are designed to equip... See full profile

Level: Beginner

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Transcripts

1. Introduction: Music produces his Curtis can't Curtis came.com. For those of you that are trying to either make the transition to FL Studio 20 or for those of you that are just getting started from scratch and you have no idea how to even find the on switch. This online course is for you. You, my friend are living in a very lucky time. You got FL Studio to start your career off. You know what? I had to start my career off with MTV Music Generator for PlayStation one. And unfortunately, there weren't too many YouTube videos are too many books that could show me information about how to become a great producer at MTV Music Generator, to be honest, I just literally had to go learn on the fly something that I want you to do first and foremost is I want you to set some goals. It can be minor goals. I'd say at least three to four goals that really set out what you want to accomplish from getting started on this course for many of you, it is just making sure that you understand what it is that FL Studio is. How can I make a beat for some of you who just want to make your first trap be for some of you, you want to just understand the terminology a little better within the program. I know for many of you, if you've ever looked at anybody's FL Studio screen on their computer like on Instagram or something like that. It looks mighty confusing and overwhelming if you've never used it. And it was for me as well in the very beginning. But you know what, I found out that little PlayStation game that prepared me for that. And my goal is to get you to start making beats for yourself. That being said, if you are ready to proceed with this course, please proceed to chapter one, which is going to be an FL Studio torr and extensive tour. So you want to sick. 2. The FL Studio Tour: Music reduces. Welcome to chapter one of the FL Studio beginners course for FL Studio 20. I am your host, your guide, your tour guide, Curtis King. I wanted to start with really just a brief tour to show you what sections you really want to pay attention to and what sections and maybe not you don't want to ignore, but are not really needed for you as you get started with your FL Studio sessions. Now that being said, music reduces. The first thing that I want to point your attention to is the fact that FL Studio, in an attempt to make things more simplified, have actually made things more complex by taken all the files and buttons that were used to and they made this compact mode. So first things first, if you right-click here and his blank area. Got a default FAL 12. That basically brings back all these old buttons and menus and fast guides to take you to the sections that she'd like. Fl Studio has took the liberty of giving you a hint panel. Just think of this as your key guide. Anything that you click over, hover over, it's going to basically tell you what it is. If I'm going over something a little bit too fast, go ahead and just revert back to this and you'd be able to see what exactly everything that you're hovering over is. Let's start from left to right. First things first, your drop-down menus. The file drop-down menu is where you're going to open up new files, open up, old files, open up templates, save as save new versions, all of that. Let's go ahead and break that down. So obviously this note is if you want to open up a new session, we're not saving this, so there's a new session. The next section is the New from template FL Studio comes equipped FL Studio 20 at least comes equipped with a lot more templates for you to choose from basically based upon whatever type of music that you're making. So for instance, if you want to go to the advanced features, they have stuff for breakbeat style, chill out drum and bass, EDM, house, electrode, trap, funk, whatever your ensue FL Studio has a template just for you. I would basically start off with the basic minimal template if you're gonna be used in FL Studio has a beginner. Next thing we're going to draw attention to is the open menu. The open menu gives us an option to open up all project files. So as you see, I have many different files that I've already been working on. The next is a save feature. Now if you want to save your beat, you basically click Save and it allows you to name this file, but say you already named this session, you go to Save As and you want to change the name, go to Save As. And it gives you the option of basically save as whatever you want to save it as the next section now say you're working on a beat and you want to try out different mixing techniques and you don't want to actually save it in the original. This is where you save new version ***. The next section is the export section and the export session, it gives you an opportunity to export your completed beat or even your pattern because FL Studio comes in two different sections. I don't want to lose you, but FL Studio comes in the pattern mode and a song mole in the pattern mode, which are going to go over in a second. It's basically where you put together like your drum patterns. The song mode is where you basically arrange all of those drum patterns and you make a complete arrangement of a song. Now say when you finish the song, you want to go ahead and export it. This is the section you're going to come to. You can export it as a zip loop package. Say if you want to collaborate with another producer who's using FL Studio, this is very helpful because it'll take all of your sounds, all your presets, and then basically give all that information over to the other producer. Collaborate in width, make it open a file and add their sounds to it. Next you can export as a way, but MP3 and OGG file, a FLAC file and Mini fan, I don't really mess with too many of these are really just mess around with the wave or the MP3 depending on what I want to export it as the next thing to draw your attention to recent projects. And I'll say after you work on a few beats, you're gonna see some project files down here are some recent projects you've been working on. If you click on it, it'll basically open it up super fast and you can go back and reference other beats or see if you use certain sounds on one and kind of ball from it. It's just something that's really convenient for you to go back and forth from. The edit section is pretty self-explanatory. You can copy over sounds from this channel wreck and the channel Rag, by the way, is this pattern feature that you're seeing. The way that channel rack works is that it's literally a rack of channels. This kick is one channel, this clap is another channel, this hi-hat is another channel, the snare is another channel. You can add as many channels as you possibly can think of in one way you do that is click here on the ad. And you can basically add a channel of a virtual instrument or VST. Or you could take sounds from this browser section and drag them over here. Now I'm going to show you how to add your drums in a second because I know that's probably what you're itching to get towards. We'll talk about that, but let's go over here to some other sections that are very important. The next drop-down menu was the patterns drop-down menu, which basically is like a quick load or a quick link to all the patterns that you've been using. Now you can honestly go through multiple patterns by using the left clicker on your mouse and basically dragging up and down. And you can use as many battles as you possibly can think. Look it up in its 100s, good guy, but we're on pattern one. And as you see this, so you can see it visually. So you put nothing but kicks on this one. You put in collapse on this one. Bones. So now you can see different patterns. Now the next section you want to pay attention to is the view. The view is basically how you mess around with your workspace in what windows that you want to have open right now we have that Shamrock open and we can also access these different windows. Let's actually talk about these different windows now that we're here first and foremost, the playlist. If you click on that and there's some quick buttons up here to help you get to that faster. But the playlist, this is where you're going to arrange all of your different patterns. Your patterns are going to align in order right here. You basically can drag a pattern. Whatever you add to this pattern, while in the pattern mold on the channel wreck, you follow. So if I add this kick, clap, clap. Now all of a sudden, knocking uses bar to zoom in. This is exactly what you have here. It's giving you a preview of it. We can exit out of that playlist mole because we're gonna get to that in a second. But the next section in this Windows is the piano roll. The piano roll is basically how you're going to get more control over whatever sound that you're manipulating, whatever channel that you're manipulating, you can get a better control. Now say for instance, you want to put this kick and a lower octave. You're basically going to just use this piano roll feature. And the way you access that you can right-click here, go to piano roll. You see how that kick is right here on the C. I could take that if octave down just by dragging it. Now the piano roll has a lot of things that I want to talk about. That's why I've dedicated an entire section in this course to the piano roll. It's very important that you understand how to manipulate your sounds in the piano roll because that's really going to take your BCE to the next level. It's cooler nor to sit here and practice with these patterns. But after a while you're going to get bored and you're gonna feel like all your drum sound the same no matter where you put them at. No matter where you put a mat, they're going to all start sounding the same because everything is according to what Grid. Beautiful thing about the piano roll is that you can move a kick a little bit off the grid, and this will be a lot off the grid, but you can basically manipulate the sounds in this piano roll. Now the piano roll is also where you're going to add melody. But once again, that is going to be in another section of this course. And I'm going to break that down for you is super, super, super easy. Next thing in the View menu is the channel rack. We've already gone over that. This is exactly what we're looking here as the pattern. The next is the mixer. And now the mixer is basically the place where we're going to assign these individual channels, like the kick clap, we're going to assign these two individual inserts. When you assign those, you can basically add up to ten different effects on that one sound. Now say for instance, you want to add reverb to Eclat, that gives it a lot more space. All you would have to do is basically click here on one of these green buttons to highlight that particular channel. Go over here to the mixer, right-click. Route that to that channel. Then you click here on a slot. Open up the FL Studio River. Right-click to a preset. We're gonna have a whole section dedicated to this. But for right now, I just wanted to show you what exactly you're going to use the mixer for because you're going to use all of this. This is the most important stuff you want to pay attention to. I'm not gonna go over anything that you're not going to actually use. I'm not here to waste it's on now the way that you can kind of go back and forth between those windows without having to go to view, go right up here. And as I said, keep in mind there's a hint panel to show you what everything is. Bone playlists, easy, piano roll, easy, channel rack, easy, mixer, easy. Isn't that convenient? So let's exit out of here next. If you happen to move anything up here, you move these particular panels around and you don't like the way it is, which you can do as always, go back to the default settings by going to View, going to toolbars. And then you can either go to the default which we already changed. You can arrange windows by going to the desktop default. It'll take everything to its original place once you first open up FL Studio. The next drop-down menu is the Options drop-down menu. Now, this is pretty much how you go under the hood of FL Studio and take care of more of the technical aspects of your particular sessions, being your midi keyboard. If you want to set up a midi keyboard or even a drum pad midi, this is where you're going to go ahead and set that up by going here to the Midi settings. And then once you plug it in the USB, it's basically going to recognize it for us. So let's actually do that right now. So you see what it looks like in the next section, we're actually going to go over how to set all this stuff up. But just so you see what it looks like, bone, you hear that sound, recognizes my midi instantly. Here you're gonna see whatever particular audio that you're using. Now, if you don't have an audio interface like some kind of Sound card external from your computer. It's pretty much gonna say primary sound driver. Are you going to use the SQL for all? I really think that you should use the SQL for all or the FL Studio asks us. So as you're installing FL Studio makes sure you install ***. Yo do not overlook that this is definitely going to be something that's going to help you. Our hurts you depending on what settings you use for this, especially when it comes to how much your computer can handle, how much that sound card can actually handle of the sounds you're putting down how much CPU, which using how late the keys are as you're recording them in, that stuff is gonna be ultra, ultra important. Also an options menu. You have your general settings. I pretty much just keep it default. Next is the file and folder section. Here's something I want you to pay attention to. Click here on this auto save feature and go to frequently every five minutes in before risky operations, there's nothing more frustrating than working on a beat and then FL Studio just crashes on you. This ensures that your files gets saved every five minutes as long as you just save it one time. Now also in this particular tab, this foul and folders, this is where you're going to add your drums. Now this course, of course, came with my drum kit, big drums and knock. Now in order to add that drum kit or any other drum kit that you have, which you want to do is click here on an open slot and then go find the drums. I typically like to put all my drums into one particular kit and then just access them from there. And I'll say, for instance, your big drums and knock is right in here. Go ahead and click on a folder. Press Okay. Then here you can name your actual folder that you're gonna put your drums. And so let's just say rums from Kurt. Press Enter and insulin. When you do that, look what happened. Bone drums from Kurt. Click on here. Now you're gonna see all these drum options down here. Percussion snares. And you can literally drag in whatever sounds you want by manually dragging them. And you even heard you can preview these sounds to. You can even use your directional buttons clicked down, preview these different sounds, and just add them here. Or you can use, if you have a scrub wheel, which is that little wheel in the middle of your mouse. You can just click on it and make sure that this green box is highlighted because it will not replace that sound unless you do have it highlighted. He was basically click on here. Take a kick. Drag it here. I'm going to show you when we go over this channel rack function, some things that you want to do, for instance, I want you to name all of your stuff as you go along, just getting that habit early on. Because when I show you how I arrange my beats, it's gonna be very important that you're able to identify the different sounds because it can be a bit of a clutter if you don't know what you're looking at. Now for those of you that are interested in some of the stock drums that come along with fl Studio. It's really easy. Just go over here to the pacs folder. But a legacy, but a drums and boom. Hip-hop. Age rums are a little bit outdated, but you've got to give it up to FL Studio for at least giving you the option of having drums like this just on deck for you to start out with. Now if you want to add some melodies or you want to add some piano keys, we're gonna go over all of that, but I just want to make sure that you at least have been exposed to what I want to plant the seed. Click here on the Add button, and then you basically want to take one of these stock VSTS, these virtual instruments. Now. Boom. All right, we'll go over that in more detail. Alright, the next drop-down menu as the Tools drop-down menu. Now in this, all are really pay attention to here is the macros. This is gonna come so much in handy when you start getting more elaborate which your arrangements, and you start using more instruments. Or maybe you've been taken a lot of instruments and say you're not actually using them anymore. And you go to select unused channels. It takes all these channels that you have not used. It basically highlights them. If you want to delete all of those, put all, delete. Boom. Next section is the volume panel, the master volume panel and the master pitch. This manipulates the pitch of the whole entire beats. So if we play the next, you have the master volume, which basically changes the entire volume of the beat. You can always reset it in case you mess with something. If you mess with anything on here, whether these knobs or whatever, you can always right-click it and reset in pretty much any section. So have no fear if you mess with some and don't know exactly what you did, you can always go back to the default. Next thing, you basically have these moles that you can go into the pattern mode is basically what we're looking at right here, which is the channel rag. This is what you manipulate all your different patterns. The song mode is basically how you manipulate the playlist. Next is your play button, which obviously starts and stops. She just stopped button here as well. You have to record feature, which we're going to go over in the next section. Also here's where you manipulate your temple. Basically you just hold down the left clicker on the mouse and drag up and down. Or you can right-click and pretty much just put the speed in, or you can even tap in the temple. Now the next thing I want you to pay attention to was this panel right here, which we add it from coming from the compact mode. First thing here is your metronome. Now before I really add sounds, I like to put the metronome on just to walk and stay in the temple of what I'm working on. So when we click this metronome, generally it starts off as a tick and the default mole. It's got to go back to pattern mole because anything we do here in a pattern mode is how we fix this stuff here. Click, boom, boom, boom, boom. So that's basically you get that allow click. That's telling us the beginning of this loop. This is really for you if you're adding sounds in live and you're recording them in live. Now if you don't like that metronome as a clicking sound, you can right-click it and actually use a hi-hat. Instead. I like to use the high hat because it's really in the flow of things and it helps me out a lot. Next thing, typing keyboard to piano, keyboard. So if you don't have a midi keyboard, FL Studio basically gives you the option to use your computer keyboard, your laptop keyboard, or your computer desktop keyboard, you can basically key in different keys literally using the keyboard on your computer. Next thing, wait for input to start playing. Now there's two different sections here that I want you to pay attention until we're gonna go over this, especially when we go over the channel rack and adding new sounds and recording. But basically this input makes FL Studio wait before it begins playing as you're recording new sounds and isn't gonna make more sense than the next section. But just know that between this and it's three-to-one countdown that basically count you in to your loop. You're going to basically mess around with these two options in the next section to understand the importance of using both of them. Next thing is the blend recording. This basically gives you the option to add sounds, the sounds that you've already recorded within your piano roll or your particular channel. Next section allows you to basically grouped together different chords are different keys that you put together in group within your piano roll. And you don't always have to have this on, but it does come in handy, especially if you're messing with cores that you don't really want to take individual notes out of. Other than that, I don't really mess with these particular options here, but it's good to know that you have them like the loop recording. You can put multiple tags down. Don't really mess with that. This is your multi-lingual to controller when you actually set up a midi controller, which we're gonna go over again in the next section. Also here is your songs positioning. So if you're on your pattern or if you're in your song mode, you're basically going to be able to see what part of the song you're in basically by whatever particular numbers you want to set that at. You can have that be bars or you can have it be minutes and seconds. Next is your actual snap mode. The snap mode basically enables you to really manipulate your patterns on the actual playlist. So as I have this particular pattern, say I drag this pattern I'm working on. Say I only wanted to snap to the grid that I'm going to use the line mode. Say I want to be a little bit more precise. I go here, all of a sudden I can move it in more options. Here's where we basically go from each pattern. If I'm working on here, boom, boom, pattern, snare, snare, and so on and so on. Now here are the quick buttons to get back to every single section that we talked about already. The playlist, the piano roll, channel, wreck, the mixer, browser own browser off, keep that browser own. Now here we have our master monitor and as we play our drum loops, we're gonna be able to see that thing changing is pretty much how are you going to see your waveform? Here is your peak meter to tell you if your beat is peaking or the sounds are peaking. The next thing is probably one of the most important. This is your CPU low. This is basically telling you if your computer's overworking, you want to keep this number generally below 70 or below 50 if you can. But the higher you get up, the more FL Studio will begin to act up. Fl Studio 20 has done a great job of ensuring that you don't have sort of these wig outs. But sometimes F22 you will wig out the more BSTs you use, the more that you're starting to eat up the RAM of your computer, this will start getting some higher numbers and you're going to actually see a lot of this dust are going into the red. Here are some other options that allow you to undo, that allow you to open up a new audio editor that allow you to record audio. Help about you. You can have a quick save feature here. You can render audio, you can view the project info. Don't really mess around with those too much. Here you have basically a menu dedicated to all the newest news of FL Studio 20 and cases of new updates. You'll see a pop-up as you go along your business, but that's pretty much it. 3. Setting Up Your Workspace: Okay, produces is, I know a lot of you are starting out in chapter three. I want to show you my most simplistic setup that I had some years ago when I was working out of a studio apartment. It's very cost efficient and really easy to follow. Check it out. The next thing that you see in as my aces laptop, my aces Q5 to four UQ. So when 11 of my favorite things besides being maxed out on RAM, is that you can actually turn into a tablet. And it's also touchscreen, which is something that I loved doing, especially in my FL Studio sessions. Now the next thing that you're looking at is a foldable laptop standby accompany called pile. I use this so that my neck doesn't get strained when I'm working on beats, especially because I work a lot of long hours. The next thing you may recognize as my focus, right, scarlet to generation. So this has been dormi justice for many, many years. I have not run into issues is probably one of the most durable audio interfaces that you could ever use, definitely worth picking up. The next thing you looking at Is my AKG perception for 20 microphone. It's one of the best microphone's ever use, especially for the amount of money that I pay. That's my pop filter that I'm using alongside it. I use this for rat features for some of my YouTube videos and also my podcast. This combination is definitely deadly. Now the next section is dedicated to my headphones. The first pair of AKG K24 studio headphones. My next pair, my Yamaha HPA H M T7. Now I use my AKG is really to get a flat signal within my mixes and here from that frequency. And the next one is for here in a snap of my snares. The next piece of equipment is my RadioShack desktop microphone. I generally uses pretty much just for on-screen tutorials. The next equipment is Mach ARK rocket fires. I had a downgrade from a rocket eggs because I moved into his one-bedroom apartment. But these bad boys steel bang, not a hold those bad boys up. I got these ISO acoustic small speaker stands for the rocket 5s is definitely important when it comes to mom mixing. Now, the next piece of equipment you recognize what his lady he is. My elisa is 49 key mini keyboard. I use this for all of my beets. I loved the fact that it has a drum pad already built within it. And it just becomes very convenient when it comes to just make it beats on the Run. Now my Wiz Khalifa, black and yellow mouse is made by a company called permanent. And it's really to match my color scheme with my mouse pad that was made by a company called Mises ethyl.com. Now also have a backup midi keyboard just in case things go wrong with the first one. But it's also by Alisa says a 25 key keyboard, so it's a lot smaller. I also added a few acoustic foam panels to my apartment by a company called H2S. Lastly, let's talk about these four LED light strips by a company called Sir light. I actually got minds for my Kia, but it is as a nice low flare, what's going on? Music produces. Welcome to Chapter Two of the FL Studio beginners course for FL Studio 20. In this chapter, we're going to basically cover how to set up your workspace. Now we just left the video where I showed you a studio tour of all the equipment that I'm using, everything from my focus right, to my headphones, to my midi keyboard. Well, in this chapter I'm gonna show you not only how to set up your midi keyboard, but also how to have the proper settings for your sound card, because this can very well affect the way that your music is sounding as you're creating your beats. Also, let me not forget to mention if you're using an MPC, midi controlled MPC. We're going to also go over how to set that up and how to assign each and one of your pads to something called fpc with an FL Studio. This is going to be more so a technical lesson, but I think you should still follow and understand everything that you're dealing with. Because look, if the engine will work in a guard, a car is not going run. So let's go ahead and go on to the hood and start to get some of these details. First and foremost, let's hook up our midi controller, or a midi piano or midi keyboard or midi MPC using the USB, I have an open slot that I'm going to insert. You should basically here some little looping sounds soon as we go ahead and put that in there, let you know that has been recognized by windows. And that being said, we gotta go back to is these options settings and then go to Midi settings. Now, I've already enabled this, but what you're going to need to do is find the input focused out here and the input and figure out which midi keyboard that you just plugged in. It should give you a hint based upon whatever one you're using. As you know, I'm using the V 49. So I'm going to click on that and then click on Enable. Once you enable it, press somebody keys the seed was being recognized. Okay, Now next we're going to go to the audio settings. Now after using an external sound card like the focus right that I showed you, makes sure that you plug it in before you open up FL Studio may seem very basic, but that is very important. So let's go over here to the Audio tab, looking at a few things. Now first things first, this is where you go ahead and click on what audio device that you're using. Whenever you don't have an external audio device is going to go to primary sound driver. Next is the focus, right? Usb audio driver. And the next is the pretty much the primary standards sound that comes with my laptop. The next or the actual devices. Now, the SEO devices come as a free installation with your FL Studio. And this program has really been designed to make sure that your SoundCloud works as smoothly as possible with fl Studio. So it's important that you go ahead and pick one of the toe. Now if using FL Studio 20, I suggest that you use FL Studio SEO. Now like I said, it comes along free as an installation when you're installing FL Studio. Click on that. Now, some things you want to pay attention to, these settings should pretty much stay the same if you're tripled, buff is not on. Go ahead and turn your triple buffer on. Mixture safe overload just turned on. And all these settings basically makes sure that if something happens where you beat starts kinda wiggled out of you using way too many sounds and it's using up a lot of RAM and memory. It ensures that there's a safe kind of overload encase the system starts going crazy. It makes sure that everything kind of calms itself down smoothly. Next is the CPU section makes sure that the multi-threaded generated processing is on, as well as the mixer processing, as well as a smart disable also makes sure that you're re-sampling quality is at least 24 points sink. And then the last thing you want to go ahead and mess around with, at least in this particular section, is make sure that you push on play truncated notes on transport. Now, let's give into something that you're going to want to get familiar with the term. And the term is latency. Latency is basically the speed in which you send a signal to your computer and how fast your computer basically recognizes it, or how fast it basically reacts to this sound. Now, to understand it in better detail, when you're actually putting keys from your midi keyboard and you're pressing them and you try to record them directly in FL Studio, sometimes you're going to experience a delay and I might have showed you that from the last chapter, but you're going to experience a delay. If your latency is put up too high. The thing about it is let's click on his latency and let me go ahead and explain it from here. First things first, let's talk about buffer lymph. The lower you go down on buffer lymph, the faster your computer will react to the data that you're inserting, either from your committee or your MPC midi. But basically the lower you go down, the faster your computer will react to it. However, Sometimes you're using these VSTS that really run up your ram and they use a lot of CPU. You want to make sure you go up a little bit higher whenever that happens, because it was going to happen is your computer is going to start clipping, is going to start glitching out. The beat would not run as smoothly. Now generally when it's starting to go a little bit crazy like that, you're gonna return back here to these SEO Settings and they asked the old panel, and you're going to put the number up a little bit higher. Now typically I keep it around 512 unless I'm recording sounds live within FL Studio, but good things to know as you're moving forward, you want to make sure that your input settings and your output settings are correct. In this case, I am using this focus right microphone as my input. And then secondly as my output, I'm making sure that I'm using my focus right sound card to basically go to my speakers into GoTo, my headphones, click Exit. And that's pretty much all you need to know right now about the audio settings. Do not overlook this because this can literally be the reason why your beat making process becomes an extreme headache. Okay, so that's it for the audio settings. Let's go to how do you set up your midi pad in case you have maybe some drum pads on your midi keyboard, or maybe you have an actual MPC, USB based midi. Let's talk about how to set that up. We're gonna set that up through a program that comes for free with fl Studio 20 called FBC. Once you open up, FBC is going to look like a lot of stuff was going on, but basically they provide you some premade loops and Premade Kits and some pre-made sounds aligned all these different pads here. And it may be a lot more paths and you actually have on your MPC argue midi keyboard. Now, what I like to do as a three-step process first being like to get rid of all these sounds. Because right now if I go ahead and click any of my pants down the line, they're all over the place. I need to map these particular sounds are assigned my pad sounds to just this row since I only have eight different pads on my keyboard. But I want to get rid of these sounds first. So what I would do is go up here to the preset right-click and go to empty. Boom. So now we have an empty pad to mess around with. And then what we're gonna do is basically drag sounds over into here. So if I go here to my Curtis King drum kit, I want to have a kick. Put the kid here. I want to have a snare. Snare here, maybe a high hat, and then maybe a percussion instrument. Now, these particular sounds are not going to actually work in order until you map the mouth. And the way that FL Studio works is that you have to basically map these out backwards. And I want to show you exactly what I mean when I say that. It does make a second row so you can see visually the sounds that we're going to assign. Alright, so if we start pushing the patch, these are everywhere and these are not like these pads are located everywhere. Now the way that we actually assign them the correct way, going out here to the drop-down menu and the options, and then map notes for entire bank. Now FL Studio is basically waiting on you to go ahead and press the pads and the older that you want to use them. Like I said, we're pretty much going to go from left to right, left to right, bottom row, the top row. So watch as I start to assign these, I'm just basically pressing each one of these pads from bottom row all the way up and then up and then up. Now, all those sounds have been assigned, they'd been mapped out. And that's basically how you map your sounds out your fpc according to your MPC, in case you're using sort of a midi version or using a pads on your keyboard. 4. How To Build A Drum Pattern: What's going on? Music reduces. Welcome to chapter three of the FL Studio beginners course. In this chapter, we're going to basically be understanding the channel rack and the step sequencer. Now the channel rack is right here where my mouse is located in the channel rack. You're basically going to be adding individual instruments that are going to make up your entire beat. Now the way that I make beats when I'm first put them together, I like to really put all of my sounds into a singular channel rack or aka a pattern. I like to put all my sounds here just to walk and see all the choices that I have when I eventually take it over here to the playlist to arrange it. Now as you see here in the playlist, I have basically divided these up to show you what 16 bars looks like. Now we changed the BPM to make this a little bit easier. But what I want to do is basically count which you, so that you can see how to count 16 bars in case you don't know. You've probably putting together beats and you're like, I'm just going to fill it out and off. You want to understand what 16 bars is? First and foremost, we're gonna turn as metronome on and we're gonna do accounts. So we're going to account this like 12342234333442345234. And every time that first number basically interchanges, that's one another bar is coming in. When you get to 16 of those, Guess what? You've got to 16 bars. So we're basically going to count these out right now the way that we're gonna do that, of course, we got to go over here to song mode. And then let's go ahead and just play this out so you see what 16 bars sounds like and what it looks like. 12312342343234423452346. And as you can see, these numbers up here are correlated with it. 7234, Two, 34923410234112341223413234. You follow on 142341523416234. That's basically it. That's how you count 16 bars. Now, why is that important? When you're going to want to know that? Because where you position your kicks and your snares when you're making your patterns, which of course are gonna show up in pattern once since we're on pattern one, you want to make sure you put those in the right places. I've done courses before in-person with producers and I don't want to stand what it is that for all of us actually, we tend to like put the snare here and a kick all over here. We're just trying to figure out our way, but look what that sounds like. It just sounds like a whole lot of stuff going on. So let's simplify it first. And then I'm gonna go ahead and walk you through this, since this section really is specifically about how to put together your first drum loop. Yes, by the end of this session, you will know how to put together your first drum loop within the channel rag. Now that being said, The kicks tend to always fall on the one. Now once again, remember how we did this 1234, as you can see, every time we switch that within that particular timing, when this becomes sort of like this magenta color, It's basically switching to another measurement. So 123422. So basically the pattern here makes it very easy to understand what you're looking at if we go ahead and lay this out and really you can just drag this out to create more space if you want to add more kicks and snares to this loop. But here we go. 1234234 kicks generally for every single loop that you're going to work on. Remember this, they're going to start on the one. You're not going to put a snare here unless you get some more advance to where you're adding snares to kind of mess with the timing of things. That's not how you're gonna put your first Rome look together, at least not in this particular course. So you're gonna put your kicks generally on your one and your snares are gonna be on the two. And the four. Listener, this 412341234. I'm basically triggering that with the space bar so we can keep playing it over and over again. Now the kick and go in many different places. We can actually put the kick here. You saw right there. What I actually did is anytime you add a note here, it'll extend this out so that as we're looking right here, since these are pretty much broken into four bars a piece. This is how you basically want to fill up this particular pattern. But since we know that they fall in the 21 to four, we pretty much know that the one in the tool of the magenta measurements are going to have basically the snare. So check it out. Something I like to do is basically let it play. And seawall like the cakes to be at night. You can of course, position these kicks wherever you'd like. Just keep in mind you want it to sound right. And certain things that you'd be like, Mike kind of work may not necessarily work in the long run. Keep a simple in the very beginning and then start breaking rules. Understand the rules, then break the rule. So just keep in mind from this section in case I lost you a little bit. Kicks on a one snares on a 24, and then you can vary it up just according to what sounds good. This is separated into four fours. Fours times four is what, 16. So that's 16 bars versus are typically 16 bars. Courses are typically about either eight to 12 bars depending on how elaborates you don't, but they're pretty much like, I'd say like four to 12 bars. But you can vary it up based upon what feels right. Just understand how to count the bars. First and foremost, let's actually do a tour of the channel Rex. And you know what, you're looking at all the here you're going to have basically your mute or your solo option. If you click on it with the left clicker on your mouse, That's going to mute it and unmuted. If you right-click, it'll give you the option to solo it. Now only the kick will play the metronome off. Same thing for the snare. Right-click on that circle, put solo. Only your snares are gonna be playing now. To activate it again, just push the left-click and is activated again. So that green basically means that it's activated. Next they want to pay attention to is the panning and the volume. Of course, the further you pan to the left, you'll hear this sound more so in your left ear. Same thing with the snare. We compare that to the right and see what that sounds like. And you can see how hard Japan and gets to the right or left by looking up here. You panic here says 100%. We typically don't pan the sounds and 100% It's a little bit more mixing, but just understand that this is how you give your beats a little bit more space as you move along. Now if you mess something up and you want to return it to its original place, just right-click on any of these knobs and push reset, right-click recent. The next section is the volume. Now it by default sets it to, I believe 80 years AT is, whereas at the default. And then you can of course turn this up to a 100%. Now to give you more value, cyan thing with the snare, you could turn it up or turn it down. Next thing here is the target mixer track where I showed you this in the introduction to where it basically sends your sound really quickly, right, to the mixer. Whatever insert that you basically assign it to. The next section or this box is actually where we add our instruments. And we can add instruments literally by going over here to our browser. And just dragging that into here. Like I said, get in a habit of renaming these is gonna make your life a lot easier, especially when you have to learn how to put track outs out or assign it to a mixer. So we'll just put high pets. Cool. Next thing I want you to pay attention to is this green box that basically is your select tool. It allows you to basically activate a channel. And once you activate it, you can do cool things like copying over a pattern and maybe assigning it to another snare. So say for instance, we wanted to take this snare and add another snare underneath it. Let's addict snap. Actually drag it right in here, in-between the high hat and a snare. Let's rename it. Snap. Instead of having to put all of these snaps out here to match the snare. We'll go to Select push Control C. Go down to the snap, Control V. Okay, Now let's listen what it sounds like. Now you're actually adding layers to your sounds to make them a little bit more interesting, give them a little bit more character. Alright, Next let's talk about the hi-hats a little bit because that's going to help us transition more so through the channel wreck, just so you get an understanding of the workflow now, most produces when it gets started, when they get to high hats, they just go crazy like but we know that sounds like it's not a day owed over 1982 were not he had to do that. So some quick features that you can mess around with. You can basically right-click on his channel and then fill it in. You can fill in two steps, or you can fill in eight steps. Let's take it back to the toast desk. I like what that sounds like. An obviously you can add them wherever you want to add them. In a future chapter, I'm gonna show you how to do more accurate high hat roles and really get in there and just make them sound a lot more interesting right now this sounds completely robotic. I understand that it sounds very computerized, but I want to make it as simple as possible so that you understand what we're doing. So now that we got our kicks or snares snaps in the hi-hats. I want to introduce you to something called the channel settings. And the way that we're going to introduce that is to bring in a two way to n because this is where things can get a little bit confusing. If you don't know what you're doing. So let's take an 800 and drag it in here. Let's rename it. Once we bring into a two weightless actually map, these kicks out some more. Now the reason that I did that is so that basically we can copy this over and have our eight await follow our kick. Once again, we select go to Control C, Control V. Something else that I want to show you what the select tool before we actually mess around with the eight await, you can select multiple channels. Say if you wanted to delete a bunch of empty channels here, push one, select, hold down the Shift key, and then just click on any channel. Then push Alt, Delete. And then that will delete all those sounds at the same sign. Just keep in mind if you do that, you will not be able to get those sounds back. So make sure that's what you want to do because it's a final decision. Let's go ahead and get our hi-hats bag, bring those back in, put them back in their rightful position. Let's rename them snare. Hi-hats. Right-click that, fill in two steps. Snare on all the magenta measurements, the twos and the fours. And then right now we're going to have basically this loop that we added an A2A2 solidus. And so that altogether. Now there is an error here. Do you notice what they ARE? Is Kamala Harris, you probably noticed in his eight await as overlapping on top of each other. And it's creating a very, very sloppy sound as you start to mess with the eight away. The way that we fixed that few different things we got to do. This is gonna transition as to what is called the channel settings. If you click on any channel, you're gonna see right here there's multiple settings just for this one individual sound. There's a preview down here of what the actual sample looks like. You can manipulate the pitch of it. Here are the timing of it that basically stretches and it makes it longer. But we're not gonna mess with this in order to do what I'm getting ready to show you now, this problem that we're having with the overlapping sounds because you have not shaped this eight oh wait, first things first we need to get rid of some of his tail end right here, and at least makes sure that it doesn't overlap between the other Ada weights. So how do we do that? Right-click on the Ada weight and go to cut itself. So now basically when we play this is going to cut itself as the new aid away comes in. Right? So now that sounds better, but we still get that tail end of the eight await that we just have no control over. Well, if you press it right now in your keyboard, it doesn't overlap. But the issue with that is that you cannot stop it whenever you want to stop it. The way we do that is we have to shape the Ada weight. In order to shape the Ada weight, we must go up here to the channel settings and go to envelope and instrument settings right here. Click on this. Now, this right here represents basically the envelopes that as the default envelope for this particular eight await. Now envelope and basically takes your sound and shapes it according to what you tail. The parameters to do. The parameters are divided between a delay, attack time, a whole time, a decay time, a sustained time, and a release time. What we want to pay attention to is taken the attack time all the way to the beginning. That's so that we make sure the beginning of the Ada weight is going to play and not a delayed response. Next thing we're gonna take the decay all the way down. We're going to take the sustain about right here. Then we want to take the release little bit tight within here. I'm gonna show you why in a second. We're gonna take the hold all the way up. Now if you play the Ada, wait, no matter when you stop or how long you hold the key, it's going to react immediately to whatever you tale that particular key. Seattle works. So now you have a lot more control over your aid away. If you play it right now. It stops right when we press the stop button. Now, I'm going to show you how to really manipulate those sounds once you start to get into the piano row, which is the next section of this chapter. But for right now, something else I want to show you is that you want to make sure that your eight awaits are actually in tone. And the way that you do that is to basically click on it. Go to the sample settings and let me explain why. When you're Ada weights are out of tone, they will not be playing the same keys as your melody that you put down. So imagine you play a melody where it's going to play a C, maybe an E. If you try to assign those exact same key so that ate away, they're going to be basically entirely different notes. That's because the root node or the note that this was originally recorded in a whole another note now what I did right now is basically open up this waveform, the channel settings, right-click on it and then go to edit. It takes you to another program within FL Studio Con Edison. If you push Control a which selects the entire sample, the A2A2 sample, it'll highlight the entire thing. Next thing we got to do, click here on this flag feature and then go to detect pitch regions. Now this will tell you what key you're a TO weight is in. This is so important, especially if you plan on making trap or R&B or any particular genre that has eight awaits. Now that we know that's an a, Let's go through the channel settings and see how we can basically make that the default key so that no matter what we play, it plays in harmony or in unison with the melodies that we eventually put over this loop. If you go over here, back to the envelope and instruments settings, and you look down here, there's a keyboard and it's telling you that the root note is C, but we know that that is not accurate. We have to take it to a as you click on other notes, it'll show you what notes you're clicking on right there. So right now we're on the F5 in a way that I'm activating these is basically right-clicking on these. Now what's at a now, no matter what kids we play, as long as we played the same keys is what we lay out say in our piano or pads or wherever you put underneath this, this add await would follow suit and not be out of qi because that could be another annoying situation. Now if you mess up, you can always push reset. But we're gonna keep this at the root note of a. Now that I showed you how to turn your aid away, Let's go on some more channel setting because I want you to get used to this. And actually let's use the snare or a clap as an example. I want you to hear this when I'm starting to mess around with somebody who's setting, I've got my fun clap. We're going to go ahead and drag this over the top of the snare to replace it. Now we have a clap. Now we're going to right-click and solo this because I want you to hear this channel settings that I'm messing around with. So I showed you this, which is the sample settings. There's your sample down here. You can click on that and it'll play it. I showed you the instrument and envelopes and even how to take your particular eight await and put it in the right rootNode. Next, I'm going to take you over here to the miscellaneous functions. And the miscellaneous functions, we get the opportunity to do some special effects. We get the opera cylinder to even arpeggiate some of our sounds. We just really get a greater control over our sounds and we're able to add a little bit more character to those. I don't use every single section here. Let me repeat that. I don't use every single section that you see. So if you're looking at things and be like, What does that do? Just do it doesn't mess around with, didn't have fun. But I'm gonna show you the things that I do mess around with, especially because they just really helped my workflow a lot. Now here you're gonna see some further level adjustments to your sample. This is the volume multiplier. So of course we can change the volume here as I've showed you before, all the way to a 100. We can take it past a 100 and even go to light a 150 if we want. It's gonna be a crazy louds cleft. So get ready. Oh my gosh. So right-click that. Go to Reset. Just good to know that obviously you could do some panning, which you can do the panning right here on the channel panning. The next thing we're going to pay attention to was the time section. Here is where we have the opportunity to take our drums off of the grid. I don't know if you've ever heard that, especially if you're a beginning producer, but which you've got to keep in mind is that a lot of producers, probably a lot of your favorite producers. They don't make beast as soundness, robotic. Do you ever wonder maybe if you try to make a beat and you're like, man, why does it sounds so robotic? It doesn't sound like the stuff I hear on the radio or my favorite produces. That's because a lot of them are either recording their drums live or they're pushing certain sounds off of the grid. Now think of the grid if we go here to the playlist as these long black lines that are going down. This sound is snapping to all those grids, which basically ensures that it's quantized or in other words, that it's all on time according to the grid. But that's not the way human beings play. And that's not the way that you get swinging your drums or make your drum sound more natural. And the reason why these drum sounds so robotic right now is because we have everything according to this pattern grid. That being said, this time section in the channel settings allows you to push them off the grid ever so gingerly. So now let's just listen to this when it's on the grid. Actually go to the highest toolbars. I want you to hear how it sounds with everything else. Now we're gonna take the shift up. Now the reason why it starts sounding off is because all these other sounds are now straight to the grid. And of course you can go to any of these sounds, do the same thing in the miscellaneous functions and just shifted off of the grid. This is going to be important, especially if you do like a lo-fi hip hop sound and really even trapped, because a lot of trapped is off of the grid, even if you can't tell it all sounds like it's on beat, but please believe it's off the grid and it doesn't sound robotic and methods for a reason. So another cool function here in a channel settings and the miscellaneous functions is the fact that you can add an echo delay right here within the channel without having to assign it to a mixer. The way that you do that go here to the echo delay slash fat mode section. Go to this drop-down menu and click on Classic or ping-pong. Ping-pong basically is when you add an echo that's going from left to right, panning, the classic is basically just a repeat of whatever sound that you put down there. Now we're using a clap and we're going to echo this club. Now immediately you start seeing some of the settings start to get effected by it. The feedback is basically how much of the clap that you're hearing in the echo, how aloud you're hearing the echo, and then it has a presetting here. We can mess around with that as we go down here, you'll see that there's a number for how many echoes you're actually going to have on that clap. Next is you're panning where you want those echoes that pantsuit to the left or the right. Here you have your delay modulation and you delay modulation y in x basically. So you can see that that affects different frequencies as you go along with it. You can change the pitch of your actual echoes. And the last thing is you can change the time of when that echo actually is placed after your sound. A lot of this is gonna make a lot more sense as I play this loop and you start to hear how it gets affected by me messing around with these knobs, let's play it. And it gives you a preview appear of what you're manipulating and what number you're on right now. So right now it's telling you that this echo was falling about a millisecond after. Now you can see how that's going to add a little bit more character to your beats by having this maybe underneath one of your drums. See how that adds a lot of character. Now the last thing I want to show you is the ping-pong feature in here. This is going to basically bounce the echoes from left to right. Seems simple enough, right? Cool. One more feature I want to show you actually hear and I don't really use this too often, but maybe some of you are wondering what this does, but here you have a reverse feature, which obviously reverses or maybe you didn't want know what it is, but you always want to know how to do it. Well, if you click on that, listen, what does reverses the sound entirely? Bone. Now sometimes when you load your sounds in is going to come with loop points. Now none of my drums do thankfully, but if they do is click off of the loop points. And what happens is that you'll put a snare in there and just keep repeating endlessly. And I'll just be the most annoying thing that you're trying to put your loop together. But that's how you basically mess around with it. Now, now I'm jumping all over the place. But one last thing and the channel settings that I want you to see, I don't really use this too often, but maybe you may want to use it, especially for melodies are even for maybe your claps. I'm going to show you how this can really give you some interesting, interesting sounds. Now, the arpeggiator, if you've never even heard that term, is basically when you press one key, and then after that it activates multiple keys in different octaves, right? So let me show you what this sounds like if we just mute the shadow. Okay, Here you can arpeggiate it up, arpeggiated down the octaves. Here is an arpeggiator direction going up, down as a bounce. Right here is another arpeggiator direction. Here, just a random arpeggiator direction. In the range section, you basically can determine how many of these octaves that it's going to be affected after it first is triggered. Here you can determine how many times it repeats. But like I said, it'll make more sense when I actually play this. Which is the timing of it, the gating of it, slide on it. But like I said, this is probably more so for experimental producers. But here's what I suggest as we start to move on to the section B of this particular chapter, Have fun. There's no rules to this. They say, Oh, you can't use the arpeggiator on the class. What are you doing? Don't worry about that. Half fun. I'm guaranteeing you're going to find some stuff that a lot of producers would never even think to use. And literally those elements will become a part of your sound. Experiment. Have fun. 5. Understanding The Piano Roll: Music producers, welcome to Chapter three Section be understanding the piano roll now, what is the piano roll? The piano roll is where you're going to start transitioning to from these pattern blocks when you want to get outside the box of only putting your kicks in your snares just on the one and the 234. There's a lot of different measurements within this particular space between the kick and snare that you're able to really manipulate, but you can only manipulate those in the piano roll. Let me show you what I'm talking about. For instance, this kick, although you only see 12345 and then it's the next measurement. There are little subsections in here that you can push this kick too, in case you want to do some really interesting rhythms or even kick roles, we're gonna talk about that more so on the high hats. But let me show you really quick by going up here to the main snap. This is basically going to change these grids so that you're able to put your sounds and more specific places. We can start at the 1 third. Now see how the grid changes. Now you can put the kick where you couldn't put it before. We can go to 106. See how that changes the rhythm of things. But we're basically going to start off with the high hats to introduce you to the piano roll because I'm gonna show you something really cool like the hi-hat roles that you hear on a lot of trap beats. I'm gonna show you how to do that, but if you want to know why certain beats just sound different than how they sound on the actual pattern grid or the pattern blocks. It's because of the piano roll or some kind of function that gives you more freedom of the timing that you're gonna put your kicks, snares high at some whatever anti-Semites you putting in there, that being said, let's play this out and it's actually mute this. I'm going to right-click, solo it. Right-click piano roll. Let me give you a little bit of a tour of what you're looking at once you take that instrument, that channel into the Piano Roll, going from left to right, there's a drop-down menu for the piano roll options. There's many different things here that we're going to actually cover. But the File option has an open score option where maybe you may save us particular pattern you want to import it into this particular pattern. Like I see a lot of producers do that what hi-hat roles or maybe they do collaborations and they want to use it as a template. This is great to put that there. You can put your midi files, individual midi files within here. You can even export this as a score sheet in case you want somebody that's reading traditional music, There's an edit function that allows you to transpose your notes up two different octaves. One octave up or one octave down. We'll talk about that a little bit later because I have some fast keys that I helped you even more with that tool options that allow you to basically do a few different things. I don't really use the riff machine, don't use a quick legato or the articulate. I really use the quick quantize, the Quick want I start times and the quantize more so the quantized at anything else. What this does is if you say, for instance, recorded this loop and we're gonna go to the non-function so we can just put stuff off the grids. Say for instance, you have these high head's going like this. Now you see that kind of sounds off timing. Go back to line, go to the drop-down menu, go to Tools, and go to quantize. Now that's going to make sure that that particular sound that you recorded is on a grid. Peace. See how they automatically did that. You could change the start time of it, could change the sensitivity of it, and then press except next thing we're gonna pay attention until when the tool options is that you can do a Quick Shop. Now in order to manipulate these sounds, you basically want to hover over these sounds like this. And then you see that arrow goes side-to-side. That's when you can start manipulating it left or right. You can do what manually. Or if you push Control a and Control L, it'll stretch all your sounds out. And then if you want to change a sound, you basically take the right side. You've got to wait until his pencil tool gets into that side-by-side arrow and then you just drag it left. Now, how much you can drag it are, what it snaps to is according to this, once again, your main snap. 1 fourth, have a little bit more control over how much I want to have these high hats basically be separated. That's one way to actually do your hi-hat roles. As you can see. We're going to get to that in a second. Now the Tools menu, you have also your arpeggiated, which allows you to do kind of what we were talking about before. Arpeggiate these notes. We're not gonna do that here. Back to the tools. You have a strum option and this is more sulfur light. When you're playing chords, you're able to really have like a humanized cord that drums or simulates what it feels like to strum a chord. It comes in really handy. The only other thing that I kind of mess around with here is the Flip option, which allows me to basically flip my entire loop around. Sometimes I'd use that for pianos whenever I want to do the reverse Drake effect or the 40 effect, that's what I use to reverse my sounds. But we're not gonna get into that. It's more intermediate type of information that being said, let's go down here to the stamp. Now we're gonna get into this when it comes to the melody. Now something I want to draw your attention to that is really helpful to me, is go to helpers. And here you see that it tells you like you can put your scale highlights, you can put your note grid highlights. I really need to have this ghost channel function on. Now the reason why you want to turn that on, Let's go back to it. Because when you start putting these sounds together, what you're going to notice is this. Say for instance, I'm on this eight away, right here. Say for instance, I push Control a, and I drag these notes all the way up. It's showing me that the rest of the instruments within this pattern are actually on the key of C, which you want to make sure that you do is that you look at these ghosts notes to give you hints on where your a to waste need to go, especially when you want them to kind of go along with your melody. This is gonna be very important to have this ghost note feature on moving on, snap. This is another way that you can snap just this particular piano roll like you don't have to mess around with the main snap that affects the entire bead. You can actually do those individually if you prefer to do it that way. Here you have a group option that allows you to group certain notes together. So say for instance, we did like these two notes together. You can go here, got a group, and you can group those together. So now no matter where you move one individual one, we're using this pencil or draw tool. The always go together. Let's move out of the Ada weights and I'm going to continue this tore here through the hi-hats. Now that being said, I want that to select went to the group. There's a zone feature. You don't really need that, especially if you're using your mouse. Now here you're gonna see some other tools that you can use to manipulate these blocks now showed you how to drag those, but there's a few different tools that allow you to manipulate this even more. So this tool right here is called the Paint Tool. Sai, for instance, she didn't want to put these individual sounds one-by-one like this. What you want to do is right-click drag across that to delete it. Use the paint tool. And something that I get in the habit of doing is I get to basically click on one of these notes and that's going to now predetermined how long the next note that I put down is going to be checking out, boom, it's copying this one. Now if I click on this, it's copying this one using the paint tool. I can drag this all across. Long as I hold it down on the right, left-click or excuse me, the left clicker. It'll always follow it through. Next you have a delete function that basically gives you this mouse with the circle with a slash going through it. And you can basically delete notes. You don't have to do that as long as you go back to the pencil tool and you right-click and drag over whatever you'd want to delete. And once again, I'm pushing Control Alt Z to bring those hi-hats back. The next thing you're able to mute individual sounds. If you don't want to hear them, say you don't want to quite delete them, you can at least mute them. Now we're not gonna do that. We're actually going to Control Alt Z. Take that off. The next one is a slicer tool. Now say for instance, I want to pinpoint where exactly like a surge and I want to cut this particular loop or this note, I can do it just like that. Now I'm cutting all of these notes. The next is a select option that basically allows you to select over a wide range of notes. Now, we're zoomed in right now. But if you want to zoom out, basically what you want to deal with, since we're in a zoomed in mode is go up here to this section. Hold down your left clicker. Go down to make the note look smaller, go up to make it look bigger. Now if you want to expand this out so that you can see more of the entire loop. Just drag that bar at the top, holding down the left clicker. And the next is a playback, which allows you to sort of playback individual sounds. Now, I don't use these too often, but I just want you to know what you're looking at it since we're already in piano mole, this allows us to basically go here. And now we're able to manipulate sounds immediately. Go straight to their piano roll, I should say. Now we've got the snare hi-hat. Go back to the hi-hats. Boom, here we are again. Typically when you're messing around with sounds in the piano roll, you're gonna stay here on the draw feature of the pencil that you see here. The next thing we want to draw your attention to is a section down here, which is really your target control. It allows you to change the velocity, the panning, the pitch of these individual sounds and a few other options. But you can change those right here within this particular channel. And I'm going to show you what that looks like. So if you right-click here, this is what you basically determine what you want these notes to basically manipulate. So right now we're manipulating the velocity, which is going to change the volume. So say for instance, I have these high hats here. Actually take this a two weight off, alternate those. See how that changes the swaying. And really the way that you perceive this loop, literally just changing the velocity does that. So it was important to do that specifically with high heads. The next thing we can change here is the pan. Dragging that up basically makes it go a 100% right. Dragging it down makes it go a 100% left. So this is what it would sound like if we kinda alternate. Now see how you can have a little bit more control over the way that people hear your sounds. The last thing I want to show you here is the note fine pitch. This allows you to literally change the pitch of these high hats that we're working on currently. The way that I'm able to manipulate so many at a time is that I hold down the left-click or on the mouse. And here it goes. Now just imagine what you can do when you get a little bit creative with those kind of features. I just want to make sure you knew that you can do that. Now since we've been talking about how I had roles, Let's get straight to it and let's not waste any more time. How do I add high head roles? Well, two things you want to want to pay attention to is where you're actually going to put your roles in it. I like to kind of beat box my beats and just really imagine where I would put it high head roll. I typically like to put them before my snares because I feel like it moves the momentum of the beat and it just kinda gives it a different effect. I'll show you what I mean right now. So let's just kind of Malthus often want to turn this down so you can hear me. Terrible beat boxing. I see. I did a role here. I think I did a role right here. Now the way that we're going to manipulate these high head roles, we got to basically mess around here with the main snap. Keep in mind, there's many types of roles as faster roles, slower roles, almost roles that feel like they're out of beat, but they're still in the pocket. There's so many different roles, but we're going to determine those by using this main snap. I'm gonna show you a quick little secret or not even a Seeger, but a quick function that is going to allow you to do this super easy and manipulate your roles as your beat boxing with them. The way that I do this is basically I changed the grid. And once I changed the grid, I use an option called control. You will basically auto chop my sounds. The auto chop them according to what I make this main snap. So say for instance I do a 1 third step. It's going to chop it there. Now say for instance, I do like a 1 third step. Let's try that. So like I say, I once again we highlight it 1 third step, control you. That sounds decent. I kinda want a faster one. So let's mess with one-forth and see what that sounds like. Highlight it. Control you. Sounds decent. I want a faster one though, push Control Z to get rid of that 106th step, let's try that and it's gonna be really fast. The subtle differences are kind of hard to make out. But the more you make your beast, the more you're going to recognize the difference between the steps. But it's up to you how you want to do that. That's pretty much free range. Something I like to do since we're already here in the piano roll option and I showed you how to do this. Take the velocity. And instead of having all of those kind of duplicating velocity, I'll use his first place as a anchor. This first node is an anchor. Hold down my right clicker, and then I'll drag down to create a ladder. Listen to what this does. You can even use it the opposite direction. Use last note as the last node, at least in this particular selection. And it's going to creep up. Now watch super dope right? Now, imagine when you start adding some manipulation of the panning, manipulation of the pitch, you can do some pretty creative things. But I wanted to make sure that I showed you what this piano roll is capable of doing. Now, something else I want to show you, if you push Control a and say you don't like the note that these particular high hats are. And you can drag them up and down manually notes and note by pushing Control a or using a select tool. And then just dragging them with your left clicker up and down. Let's go back to the snap online because if you notice when we had it, so once 106, we had a little bit too much control and I can push things a little bit crazy off the grid and maybe you don't want to do that. Now if you wanted to take all these notes and just automatically take them down and shift them down an octave. All you have to do is push Control and down are up. So he pushed control down, it takes it down a whole octave. Who push Control up. It turns it back to its original position. We go control up again. Boom, and that's how you take it up and down the octave super-fast, something I want to draw your attention to. I don't know why it is in the piano roll that anytime you push Control a and you try to stretch all that he sounds Control a, Control L to stretch them out for some reason as the last note seems to be the last guy left out. Well, the way that you replace that and make it like the other so that it extends to the end of this particular loop. Is you right-click to delete it. Click on his last note, which is obviously the same length here as it is to end the note, then click here. Super easy. Or you can add a whole, another key exit out of here. Actually return this. Or you can return this back to its original position. Take a keyguard here. Highlight this. Push Control L. At least you know, it's going to go, you got to delete that though. It's going to go to the end of that node. So that's two different ways to make sure that that little bug or whatever that issue is actually ends on the piano roll loop. Then it goes to the beginning of that being said, let me manipulate a drum loop for you from scratch so you're able to see how I kind of mess around with these things because the sound as it is already a little bit annoying. And I'm actually going to change some of the sounds that I'm showing you. I'm going to run through some of the things that I showed you. For instance, to this kick. I'm going to rename it kick. I'm going to take this snare. I'll actually were install more. That's why you get that delay. So it's got a pattern mode. I'd say that and actually add a little bit of role to here. I want to highlight this and copy it over. I just basically use that select tool. Then hold down the Shift key and I can drag over a copy of it. Now say for instance, I want to complete this loop out and copy over the same pattern. I'll select all these and just drag this over. Holding down the Shift G. And then just dragging over with the left liger. Come back to the channel options and I kinda want to swim this drum off just a little bit. Something that's pretty cool when it comes to the hi-hat roles. And you get this in a lot of the beats is that she will take this section. We got to go to 1 third beat. Take any section usually to in section. You're able to push control. You. Actually, we're not going to hear that with this. We got to actually take one of these out, extend that, are actually highlight it and push Control L. Now let's push Control U. Now watch this a dust sort of a stutter effect that almost makes it feel like you slew, you slow down the beat. I'm pretty sure you've heard that effect before. We can even take one of these and get more creative. Mess around with the pitch a little bit. Now as you notice, we need to shape this as well. There's a lot of sounds you're going to end up shaping depending on where you're getting your samples from. This high hat has a little bit of air at the end w1 and get rid of so that we get crispier high hats. So we take the attack up again. This is good because we're reviewing things that are really important as you move forward. Now the ulnar reason we're able to control that eight await once again with so much precision is because we went into this Ada weight and we shaped it very similar to how we did this when we did this a little bit different because we can get tighter on the sounds since there's not a lot, but we want to actually hold this high hat is a really quick sound. The A2A2 still has a lot of meat on it. And you want to basically make this particular sounds stretch as much as you can. So you get as much of the Ada weight as you possibly want because certain notes are gonna be this long. Are they going to be this long? But at least you're the one that's able to manipulate the sound. And that is what I wanted to get accomplished by using a different things that you can do by literally going in here and sending your sounds. So the piano roll, something I like to do sometimes. Take this particular snare and I even do like a little bit of a role here. Let's take a roll. Control. You the least somebody. But that's how you get those snare type of roles. Take this back to 1 fourth. You get the pitcher though, there's so many ways to manipulate your sounds. And when you start to dig deeper into the piano roll. 6. How To Create Melodies: Music reduces. Welcome to Section C of Chapter three, which is learning how to create your own melodies. Now this is a section in which we're going to add some melodies. So this drum loop that we already put down, we're gonna change the drum loop around a little bit. For starters, we need to actually take these Ada weights out because those actually carry a key that is going to go against whatever melody that we play. So in order to get rid of this eight away, or we got to do is make sure that we select this individual channel push Control and then x, that takes the sound out. So now all we're left with is this same drum loop from the last time. We may change it around to fit the melody even more or even just to kind of mess around with it. This kind of a normal thing as you're working around and working on your beats and just change things around. And some things don't always stay to the very end of the beat. So stay flexible. What's your sounds now the instrument that we're gonna use to build melodies width is going to be the FL keys. Then also we're going to add citrus that may or may not have come with Cher version, especially if you got the, I guess the $99 version. Maybe it did not come with that one, but even so there's other ones like security that has a lot of great instruments in there. And there's another one called auto gun, which is absolutely ridiculous. There's like a gazillion sounds altogether here. Actually we're going to use our gun and then we're going to build some chords around that. This drum loop is pretty dope. I'm going to look for something that's sort of a short release. We're going to use this one called the wide ambiance. We're going to turn the volume down a little bit, play the drum loop. I'm going to just come up with a melody listening to the loop. Why not? In order to lay down that melody that we just did, we need to first stop it and make sure that the song position is at the beginning, which had usually does that by default, wouldn't just in case it doesn't say we stop here and it stops there. We can always drag that. We've got to make sure that positioning is there. Now we're going to arm this particular channel rack to be recorded on the way we do that, Click here to the record button. Once you click here, it's going to ask you what kind of thing would you like to record, which likes to record into Edison, which is the program that I showed you where I found the pitch of that ate away. Do you want to record into the playlist, which is obviously where we arranged the songs, notes and automation, which is going to record directly on this channel, record everything. We're going to record notes and automation here and I'm going to show you what that's going to do. We're going to use the three-to-one countdown like I showed you before. And then we're going to actually push play. Then let's go ahead and see we got the right keys. Now I'm using my midi keyboard, but if you need, so keep in mind, you can always go here to the piano, roll and pencil these in if you need to. Do it according to time. Now I'm going to actually do this so that you can see it in live mode. Here's where that whole latency conversation we had earlier is going to come into play. So let's get a little countdown and see what that does. To one. We've messed up. So let's push Control Z, and it sends it back to the beginning of the loop. Let's try it again. But let's see what we have so far. And then we can actually just copy this over for not gonna do that mini crazy variations. Here's what we record it. Take it off of three to one and take it off with a record. As you can tell that it's not quite perfect because this one is out of place. Now we can manually move it over. That's pretty much on a grid, so we did a good job of recording it in beep. But even on this section, you can tell certain things are pushed in the wrong direction. But if we do, we can take this, delete it. We can actually copy this over. Push control, a. Copy this over. As you can see, depending on how long we make this, this determines actually how much that melody is going to play out. But I liked the original rhythm we have for this. That's how we put our melody together. Now say for instance, we recorded it and let's actually try to record this off beans. We're going to go ahead and delete this three-to-one, do a record melts and automation, let account down. We're just going to play a bunch of keys. Just want to show you what this looks like when it's off B. Now look, these notes are pushed all over the place, but they're so close to the grid that if I actually go to snap line and I push Control a, look what happens once I expand this out and push Control Q quantize everything is on the grid. Obviously played a little crazy there, but that at least shows you what the quantization can do. Now we added that melody and I just wanted to show you how to record a melody. I don't really like that too much, but I do like the FL Studio keys because although they're not the greatest piano keys in a world, they're great to start with just so you get an idea of how to put melodies down. Now say for instance, I wanted to put together some chords. All right, so these chords are all over the place right now. And some of them are like some of Madonna. We're just kinda freestanding right now. But first things first, let's actually control a push these to the beginning. Now find the grid. There were on the snap, which is line which control Q. Now, look what we have. Now Southern that you saw that I did right now is that when you highlight all the chords, you can actually drag them as such to there's certain keys they kind of overlap one another. If I want to change that or push Control L, it'll automatically shorten these to where they'll stop at the next nearest note. I actually didn't want to put that note there. So let's go ahead and do. Now if you want to take certain notes in either invert them or take them to a higher octave. You put control up, control down. It'll take it down a note, boom, to invert it. Now you can see how this can be pretty fun to mess around with. We're gonna make it even more fun. And especially if you're not someone that plays the piano, like I'm not a traditional piano player. I just kinda know what to play by ear sometimes. But if I wanted to add some chords, pre-made cores to kind of help me learn music theory. And even at courts to this, a lot have to do is go up here to this piano roll option, which is the stamp option. Here, what you're going to see is that you have all these different cores that you can use. Now say for instance, I wanted to see what a minor seventh would sound like. Here's how it measures it out for me. Now, usually this will repeat knocking, actually try out other seven chords, minor chords if I want. But it's selected here on the only one option. Sake the only one option off. Go back down some minor seventh. Let's see what happens if we do a variation on this. But generally you're going to kind of go from either minor or major chords. When you put together that he's beats. For a major, we're going to do a major seventh. And let's see how they kind of changes this chord that we came up with. This output here. Cns sounds. You can mess around with it. I just wanted to show you what the chords and melodies would look like. So let's go to soccer and let's see what kind of instruments we can actually mess around with here, I want to find a lead instrument that I'll let me go to Record. Cool, pretty simplistic. I'm gonna show you how it basically use this and the ghost notes to build chords around this simplistic lead. I liked that. Let's go ahead and drag that over repeated. Something that's interesting with the melodies. Like say you want to kind of get a little bit more experimental and kind of make sure these things don't go adjust according to the grid. Slide that bad boy over a little bit, see how that changes your perception of it. See how it sounds a little bit off beat because you can visually see it. The listener is not going to hear that. That is going to think like, Oh, that's a pretty dope method that you've got go over that beat. Not dramatically shifted at over most produces what kind of shifted ever so off the grid, which is right here. But what you got to keep in mind is that, that is human timing. Human timing is going to do that anyways. Sake, that will copy it and I'm gonna show you how to build chords around that since we're already here in creating your own melody. So now we have that across the board. Let's go down here to our keys. Now we know basically that this note is a note that we can kind of mess around with to give us a guide on how we're going to add a quarter round this. Now typically I like to start off with whatever the root note of this particular loop is. Now you can figure that out by playing your keys up and down and seeing what key can you play the entire loop. And it doesn't sound like it's out of qi. So let's start from the top and just see what that sounds like. Now that sounds the best down here. So we're gonna start our code here. And as you can see, because we didn't take the option off for those major chords, we can actually create a major chord out of this. So check it out. Not unlike the way that sounds. Let's go to a minor. Let me do a minor seventh one night or just a minor chord. Let's just do that. Boom, we're gonna delete this. I think we should go to a major. I'm using this note right here as sort of the guide through it. So check it out. Probably going to end up on a major again. Something we may do is actually ungroup these in a way that you do it, I believe is Alt G. Now we should be able to take those. Yes, there you go. Let's take this note. Since this really is the note that we're going to use to base our Ada weights off of. And let's take it down an octave, even deeper than that. Now why is this important? Because basically now as we start to put our eight awaits over this beat, I want to take these high hats off just so you can hear it even more. We're gonna go to the piano roll, and now we're going to base our Ada weights off of this particular note, which is to me the bass note in this particular beat. Now we can see that that is an a. We're going to go up. Right now. The Ada weights are way too low for us to really get an appreciation for these. We do not want to make a chord for the ATO way. So the way you take this off is click here on that stamp option and then click none. So now we're going to start here. We know that this note goes all the way across. We know we can vary it because pretty much anything in this chord we can use as a two way to slide up and down from. But see how that feels like it makes the track warmer because that ate away. Now we're going to actually take this instrument off. Because I want you to hear this eight away and I want to show you how to do 808 slides just really quick. Since that really does kind of accentuate your melodies. If we use this as a guy. Now, I put those eight awaits specifically there so that you can hear sort of how the roles are going to happen. But let's go ahead and take this to a higher octave. That's not actually gliding right now. We're just going between notes and it's sounding small because we've already sort of envelope that ate away. Now to make that a glider, we're actually going to take this note down here. We're going to double-click this, press the slide feature and this is gonna take it up watch. All right, so that's one kind of slide, other slides you can do. Take this down on octave to the top again. Actually going another artist you can really hear with this stuff. That's pretty much how you add melodies tool your beat. I think the last thing that I want to show you that may come in handy is that you'll take this sound right here, control C. And you can copy over this pattern into this other instrument in case you want to kind of give it a complimentary melody to go along with it. Now that sounds like some that you find on the pizza here, but I just wanted to put something together really fast for you so you can understand exactly what you're looking at and show you just how easy it is to get started. That's pretty much it. That's how you add your melodies to your channel rack or your particular pattern. 7. Learning How To Sample: It was gone on. Music producers, welcome to Section D of Chapter three. Section D, we're going to cover pretty much the basics of sampling within FL Studio. Now when I first started, I was really a sample base producer and something I loved about being a sample-based producer in the beginning and use an FL Studio was that they make it so easy for you to be able to sample within FL Studio, and that hasn't changed very much in FL Studio 20. So what we're gonna be using to sample is a plugin that comes with the FL Studio called FL slicer. Few things I want you to get familiar with. This auto dump feature basically allows you to, once you drag in your sample, because you drag your samples directly onto this plugin, you're going to get the option to have basically your sample be divided amongst all these different bars according to whatever BPM that you have. Right now we've got a pretty fast BP on. Let's go back down to like a student 90. This is going to change because we're going to basically adjust our beat to the sample or the sound that we get from a sample that's one. The second is auto fit. Now this option basically auto fits the sample according to your beat time, your beat tempo. The next is D click, which basically removes any kind of clicking noises that are between sample chops. If you've never sampled before, what you've got to understand is that it takes a lot of good work to really make a sample sounds smooth. I think a lot of this stuff is gonna make a lot more sense as we go along and I add a sample. But I wanted to give you the basics first. Down here, you have an animate feature that basically allows you to see the animation of the sample chops as we go through here, your sample is going to be right here in the sample preview menu. The next section is played in. And that's going to make a lot more sense once we have the sample here. But basically, you'll be able to hold down a note and if you don't press that Plato in button, you're only going to have a singular chop of a sample. But if you push that play to and you'll be able to play the sample all the way to the end simply by holding down a key into the sample is over with. Next section. This is your pitch shift. This allows you to change the pitch of your sample. Next is the fit are stretched slices length feature which allows you to basically slow down. You can speed it up, going down and slow down your symbol table by going up of the actual sample. Here your slices have a fade-in feature and then also a fade-out feature. Down here you have an auto slice feature that basically goes according to your low frequencies and your high frequencies. Let's go ahead and drag a sample. And just so you can see how this thing works. As you can see, this one's an 85 BPM and we're in 90s, we're going to have to adjust that. Let's drag that over in here. Now already you starting to see some of the issues with leaving the auto dump feature. Look what it did in the piano roll. It's separated almost every single shot. Its own section. Issue with that is that you're hearing clipping and that's even with the D click on. So you want to go ahead and get rid of that? What I would do first of all is go click on this box and then go to Control X. Get rid of the sample. Now let's take the auto dump off. I would even take the auto fit off. And then what we're gonna do is my first step is I'll take the threshold on the, the low auto slicer all the way down. And I'll take the high right about here. Now you have some sample chops that have already been provided for you. We can even trigger those from a midi keyboard. Just like I showed you before. We also have the option of changing the pitch. So let's change it. Dance with about $0.400 and see what that sounds like. Your sample chops pretty much start on your C, C key. Then they go pretty much every half-note up goes to another chat. And I'm still hearing some choppy little clips in the beginning of the sample. Maybe you can hear it if I do this. Like ever sold, subtle pop that's there. So we want to do is slide this fade-in feature a little bit. Now we got rid of the pop. Cool. Not only like it down here, sounds really dark, so let's try. If we go up, you don't have to change the pitch, but it's one way to manipulate it. Let's go ahead and lay down some basic drum SWACH and basically show you how you can have so much fun putting together his puzzle. Right now the tempo is right there. We can kind of play around with the metronome and see. Not because we know the sample is already too slow, because the sample is at 85 BPM and the actual session is at 90. So this sample as it is, is already too slow. Let's mess around with the timing right here. And the way you do that is to ever so gently shifted down. What I want you to do is pay attention to the top-left corner where it has the help guy and it's showing you by the percentage how much we're actually speeding this up. Okay, So what's at 95% right now, which is obviously the threshold is at 100%, which is normal. But if we go down, it speeds up the sample. So say for instance, we didn't want to chop it at all. We just want to kind of lay it out by itself. Super-easy. Now what happened? Stopped because we don't have a plate to in right now, we'll just play that first particular chop. So let's go ahead and play to win. We can drag this out to the answer. We can hear the rest of the samples. Some more scenarios. That's cool, but it still sounds a little bit off. Is a section here that sounds a little bit too slow. Let's speed it up just a little bit because we're almost there. Now see how just laying that out. I mean, it's pretty dealt at Sounds good, but you want to have a little bit more personal lies approach to this are personalized approach to this because there's probably a lot of people using these particular sample just like any other sample. And you want to make this yours. This is where you start slicing up the sample so that it sounds like something that somebody who'd be like our economy recognizer, but I don't, it's because you manipulated it and made it your own. Now some of the ways that we can do that, obviously we changed the pitch already, but now let's start messing around with these puzzle pieces. And what I want you to do, think of these notes. It's a little bit of mathematics, but think of these notes that you usually want to cut them up between 1s or 2s. Like for instance, there's two notes here and it's one shot. Let's take it off this play two notes. You generally want to separate it between either one or two. You don't want to have three because sometimes that can be a weird little situation. And you want to deal really with even numbers as your sampling and shopping in the beginning, at least as you get more advanced, you'll start to find really don't techniques that you can mess around with. But that being said, how do you chop this one up? Say if you want to make an in-situ notes, simple. See how we click on this and it shows you a different preview up here. Click on the notes that you want to separate and shop. Go up here to this guide. Get as close as you can to the beginning of this sample. Right-click split. Now we separated those sounds. Now if you want to get rid of that shop, basically you need to go to the second shot where it, where you basically chopped it at. Then what you want to do is remove slice. Now we're back to our original place. Now with that said, let's go ahead and make this puzzle piece makes some sense. Basically you can preview these samples by just going over here and clicking over the top of them to see what you're going to play next. If you want to get an even crazier control over these chops. I mean, this is pretty much a great control because it does a lot of the chopping work for you. But if you're a little bit more advanced, you try to figure out how to get more control over this particular sample. Here's what we can do if we go back here to this slice folder, excuse me, to splice folder, and we find this melodic loop, which is an 85. Boom, there goes. You basically drag that to an empty channel. Click on it to get to the channel properties. Right-click on a sample preview and go to Edit. This is going to take you to another part of FL Studio 20 called Edison. And Edison you can use your scrub wheel. So basically zoom in on different parts. So say if you have a full song and you don't want to pretty much add that to Edison, which are not Edison Batu slicer, which I don't suggest you putting a whole song in here. Say you want to sample an entire song. This is where you want to come to. So we're going to even use a different sample just so you can see what we can do with this. I like this one. So actually pushed up on this and we're going to use the controls in here. You press play. So say for instance, you liked maybe just this placement right here. You basically hold down on the left-click and drag out. You just drag this right side are your left side. So however you want it to beats where it makes a claim loop. Generally when I'm looping around sounds, I like to get it to where the waveform in the very beginning of the loop is here sort of like in the zeros zone. Not when it's like dipping are going up. I like to get it right here. What's pretty close to being a zeros zone because it avoids the clipping. So I like to hear a beat of my head sometimes I do. Now you see it stopped, honest, that's because we haven't looked around at a looping around. Go ahead and press a loop. I see how annoying areas when we zoom in, it actually starts relevant it for us. We can't see it in our view. Go down here and go to scrolls to reach playback marker that stops it from doing all that scrolling. If you click off a bit. Once again, let's look for 0 marker. If we think we got the position we like right there, no clipping. Now once we find the chop that we like, we can do a few different things. Now say you want to steal, manipulate this within Edison. There's a lot of features in here that I don't necessarily use when I'm chopping up samples. But if you want to see more, you want to right-click here. You can see I have a file menu, you have a Format menu, you have an edit. Generally all I use in these particular tools, or maybe the trim, which allows me to just trim that sample and get rid of the excess sounds around it. Or right-click again. I can reverse the sample. Which can definitely make this more interesting. After you get this, if you want to drag this over into your channel rack, all you gotta do push Control a to select the entire loop that you just created. And go up here to this drag feature. This drag feature will give the opportunity to just drag it. If you hold down, left-click right here to the channel wreck now, exactly how you looked at one more feature that I want to show you in case you're having difficulty trying to find what key the sample is in. If you use this little flag feature, you can detect the pitch regions. Now it's telling you that the actual loop itself, or this piano starts in an A-sharp, then it goes to a D-sharp, then it goes to a D-sharp. Again. Keep in mind these are estimates, but it's at least given you a guide as you're trying to really play keys around it or add a baseline to your sample. This is how you're basically going to use it as a guide. 8. Learning The FL Studio Mixer: Music producers, welcome to Chapter four, also known as learning the mixer in FL Studio 20. The mixer is going to be your best friend when it comes to manipulating the sounds that you have created within your particular pattern and making sure that you can take those sounds to the next level. Now to access that you can click on this button up here, which is the View Mixer. And this is what you're going to be presented by. Now Let's go ahead and minimize this browser and checkout exactly what we have here. So basically the way that produces mixed their beats, especially in FL Studio, is to insert every single instrument into one of these singular inserts or the slots. I believe it goes up to oh my God, I don't even know how much it goes up to. I think it's 125. Please believe if you're just starting out, you won't have a a 125 sounds that you're going to need to mix it enhance. That's the beauty of having sounds that are very similar to each other. So as these high hats and maybe the crash, sometimes I actually combine those together. And the reason why you're separating those are not just to accentuate the sounds and make them sound better. But if you get an artist that wants to use your beat and they want to wrap over it. Eventually they're going to ask you for the stems or the track outs. These are the way that track outs are generally created within FL Studio. First part being that you have to separate all the sounds. Now why would a rapper or an engineer new truck routes? This is basically to ensure that they get the best mix possible. Perhaps you did some kind of stylistic thing with the kicks and you kinda pushed them up too loud. This is where an engineer will go in and start to tweak things to make it sound good, Really when it's around the vocals of a rapper or a singer. Now keep in mind when you're producing your gonna get better at doing that in complementing your beats for vocals to be put on them. But when you're making a beat, a lot of produced, not necessarily thinking about the vocals on top of it. We're just trying to produce the best product possible. Then that's where the engineer comes in and starts to shift and mold our sounds so that it just sounds complimentary to the recording artists over that particular beat. That being said, there was a reason why I wanted you to name all of your instruments because it's going to make this process a lot easier and lots faster. So there's two different ways to go ahead and assign these particular channels. One way, I should say three ways. Actually. One way is to take an individual sound click here on a select box, go to the insert that you want to put it in. Let's actually start with the kid because I like to put the kick of my first insert, then right-click it, go to Channel Route. And then that's going to make sure that it's routed to that channel. Same thing for the snare. Now use two different snare sounds for this particular beat. Mind you, this is a different beast than the demo beat that I showed earlier. I just wanted to make sure I had a balance of sounds. So you can see how you're going to assign these to the mixer and how to mix them a bit. So I can assign these sounds once again individually. And as a reason why I'm not doing it right now, but go to channel routing and then route selected channels to this trek. Another way that you can do it, which is pretty much the easiest way, is to highlight our DoubleClick actually to all of these green boxes are highlighted. Then go to the mixer, right-click here, and then go to channel routing and route selected channel starting from this trick. There you go. Not every single instrument has now been routed down here. Now I liked so pretty much put my kick at the one and this is going to come in handy, especially when I show you how to mix. Now if I want to move this kick over to be back in a slot one, all I have to do is push or Alt and then a left directional button. And that pushes my kick there. I like to generally have my snares on the same channel or separate if they're different kinds of frequencies. Because sometimes you have a snare that needs a little bit better treatment. Because obviously this is also what we're going to add EQs and reverb and all that good stuff that we need for this beat. Now the third way is to basically use this particular target mixer track option, which allows you to basically go to whatever channel you can even see it being changed as we do this, you see how that's going up and down. It's going according to the number. Now this, take this back to the actual crash which is right here. Cool. So what kinds of things do you put on the mixer? It really depends on what kind of beat you created. Let me actually play this loop for you. Keep in mind and getting ready to press it right now so it might be a little bit loud. So 321, Here we go. Now every one of these sounds have now been separated here to the mixer. And you can see as it plays, is playing in two different places. It's playing where we assign this sound and also the master, the master channel is basically playing everything that's coming out of this particular channel wreck. This master sound. You can literally manipulate every sound at the same time, which is very rare that you do that unless you're applying a limiter, unless you're applying some kind of E queuing special to make room for vocals. But generally you're not going to put so many effects on this master channel. But as you move along here, what you going to find is that certain instruments of needs, certain types of treatment. Now, as I listened to this. Like with a kick is at but I want to make the kick a little bit thump year being that it's already assigned right here. I can basically add different effects to make this kick stand out even more by going to one of these slots. Now keep in mind the order in which you put effects on these slots is going to change the sound. It's pretty much a sound effects chain as they call it. So if you click here, you got a parametric to equalizer, which is pretty much the most used equalizer for EQ in your KYC. Here's what you're gonna see. Go ahead and actually settle this and the way that you solo it on the Mixer Channel, same way that you do it on the channel rag. Just right-click it. Now the only thing that's gonna be coming throw should be the kick. Something to keep in mind. And this is really just a brief overview of this is that wherever you see that orange, that's where the kick is pretty much kicking through the most. On that frequency. The frequencies are divided into sub frequency, the base frequency, the low mid, the mid, the mid or high mid. And then pretty much the treble and the higher frequencies. Certain sounds just live better in certain places and they don't actually make too much of a sound. And the other frequency, Let's see what his kick has hit net. Pay attention to where you see the most brightest orange. See right there. Little bit right here. Usually when you're trying to make the kickstand out, you want the most special parts of that kick or even whatever sound you eat cueing to stand out and a sounds that are unnecessary to be canceled out. I'm gonna show you some low-pass and high-pass filters that are gonna help you do that. Now for this kick, I want to accentuate more of that sort of base frequency. Okay, I see what it sounds like without it. High effect, this making a big difference. I like where that's at. Only thing is I don't want my kick to interfere with my Ada weights. So one way that we can do this is to basically go up here to this band which represents this number one band. And then use your scrub wheel to basically go down until you find the high-pass filter. Then once you do that, what you going to want to do is actually change the band order. Scroll mouse down to steep six are steep. Eight, Let's go to steep six. Now we drag us a little bit. This ensures we're only getting sort of a little bit of the base, not the sub frequency because there's no sub in his kick. And especial parts of the low man. Speaking of the Ada weights sound, let's actually go ahead and go to this. Open up the parametric equalizer. See that most of this is live in right here in the sub. We want to cancel this out because there's not too much action going on here. And let me show you what happens when we put the low-pass filter on this. And then a steep, Let's do a steep a for this one. Play it and watch what happens when we drag this down. We get an all sub down. There's some special parts that are kind of like made within this 808. But you want to make sure that the most special parts of it are standing out. Play around with it, see what sounds best to yield. Obviously, this is not a mixing course, but I wanted to kind of show you what the mixer is capable of doing to individual sounds. So as we have that, we can play these together in a way that I generally makes them. I'm gonna show you when I do sort of a quick cook up at the end of these lessons, is that I judged the kick really airs. How I judge the rest of the sounds. What I mean by that is how I mix these sounds are all according to the kick. I want the kick to really be the most powerful thing coming through on my mix. And then I use this as a totem pole. If I'm listening to the kick. Before I actually do this, I probably should explain these features down here which I'm going to affect first being the value, a term I've volume all the way down. And then I gradually turn it up and see what feels good according to where this kick is at. Because if I'm happy with this kick is at right now it's kind of pushing over the 0. But say if I turn it down and you can look in the left-hand corner for how many decimals we're turning it down. But three. That's at the 0. I want to start with the eight away. Gradually start shifting this up like the way their sounds. So now next let's go ahead and start getting more of the drums involved. Let's take the snare. Might even want to add a parametric equalizer to, to the sphere to get some more of the kind of high splashes that are in the snare, some of the snap of that snare, writing activity or something I don't want, I'm using a parametric equalizer. I like to push these notches all the way up so I know which one that I'm actually affecting. Then turn it down as necessary. All right, Let's go to the next snare. Next, let's go to the hi-hats tapers volume all the way down. Next to crash. Next the guitar. I like the sound of the guitar, but I kinda want to pan it more to the left in the way that I can do that. I could do that in a channel settings. Rob prefer to do that on the mixer. How I do that is basically dragged. This will left or right depending on where I want it to be patient. We're going to go left on this one. In a general rule of thumb when it comes to painting, I like to put the more harsher sounds in the left ear, the left panning or something psychological about mixing, about putting harsher sounds on the left ear because it can handle it better than harsh sounds on the right ear. I can't exactly explain it. I just know that the way that we perceive sounds, we're able to take harsher sounds on our left ear than we are on our right ear. So that being said, push some of those higher frequency sounds to the left. And then of course control divide you want at the same time. Next is piano. You can kind of see how the process goes from here really is just tweaking around the sounds and seeing which you actually want to either cut the frequency off of which you want to enhance. Now say for instance, this near already has a lot of reverb. But say for instance, let's try another one, reverb. I actually pick some wet sounds as they call it, safer. Instead you want to add some Raibert's that he's high heads. Sometimes people do their producers do that. We would actually go here to the slot and then goto reverb to. We can start with the presets. Just to give a little bit more space. My best suggestion when you come to doing this and adding extra reverb and sounds like that, just have fun with it. Don't feel like you're going to break anything like worst-case scenario. You can just click here and then just literally replacing got to delete, like it never happened. And then start from scratch. But go in here and half fun. Let's see how this can already start to create a different effect. Now might add some reverb to this Vox sound just so you can see what that looks like. There you have it. One last thing I actually wanted to show you up before we get out of this particular lesson is that for pad sounds, some paths that you use, even with an FL Studio carry low frequencies. And those sometimes can make your track sound like they're clashing with the Ada weights, Ryan, and the way that you sort of cancel that out, same process I showed you before, except that you're canceling out or doing a low-pass filter, high-pass filter, excuse me, on this particular channel. So let's play this. If you want to be careful with pad sounds, because sometimes when you push up on the highs, those can actually interfere with the base frequencies to what sort of a weird thing. But as you get along here and you start working on more music, you'll see that certain things just don't work. And that's when you need to learn more mixing techniques or even just experiment some more, maybe send it through a filter. Fl Studio comes with so many great filters that allow you to really get away from having these clashing issues. For instance, I'll go to his love filter, that's an FL Studio. And then I'll send it through a high-pass filter over the entire thing. Now see how that gives us an entirely different field. Now imagine that I liked the original, but I want to just take some of this telephone effect offer here. Well, just drag this right here, which is the mixed level of that effect. Take it all the way down, you get to your original halfway up. You've taken half of that particular effect. 100% of the effect. There you go. Boom, there you have it. Same thing with this EQ. You wouldn't really do that for EQ, but it's good to know that you have, that. You also have some other equalizer options which aren't really necessary because you're going to be doing equalizing here. But if you wanted to do that, this first one is the EQ band for the base. The next one is the EQ band for the mid. The next one is the EQ band for the highs. And then down here you have a few different with features that allow you to kind of go mess around with some of the stereo, mono features and whatnot. But I pretty much focus here on the slots, the volume control, the mutant unmute. And really pay attention to my levels. As you can see. As you can see, all my stuff is pushing here to the master. And now ideally you want to have your sounds here at 0, but right now we don't have a limiter on and that's what the limiter would do. The limiter would take some of these sounds like the kick that's too harsh and it would bring it down and bring other sounds that are not really getting too much shine like the Oregon and a piano and kind of push them up So it sounds like a balanced attack. Sometimes when you're making beats you have the urge, especially in the beginning, to try to make all sounds pretty much shine at the same time. And that's just really not how music is supposed to sound, at least not in my opinion. It sounds like a hot mess when you try to get everything to be at the same volume, certain things just play in a background. For instance, I have that argument, you can hear it if you turn it up or if you pay attention to it. But really it's there as a mood placement. And what I mean is that it's just providing a nice little escape and the back soundscape in the back of the beat so that you can feel the vibe of the beat. That's all that I really use that forum. So that's pretty much it when it comes to the mixer. In the next chapter, I'm going to show you how to actually lay this entire beat out and even a little bit of something called automation that will allow you to really use these effects when, whenever, and however you want. So it doesn't have to go through the entire tray. 9. How To Arrange Your Beat In The Playlist: Music reduces. Welcome to Chapter five and the very last chapter of the FL Studio beginners course round of applause for yourself. You have got here to the finish line, and I know you can see the checkered flag waiting on you. But let's get to this very last part because this part is so important, especially when it comes to finalizing your beat and arranging your beat. In Chapter five, we're going to cover learning the playlists and putting your beats together. Now, you put a few patterns together or you actually put all your sounds on one pattern. So what we have to do is separate that pattern into individual instruments so that we have the ability, if we click here to the playlist, to lay this song out for as long as we want it to beat. We're probably going to end up making this beat brought about two or three minutes. But I'm going to show you a few different things that are within the playlist that you need to pay attention to as you arrange your beat and export it so that you can play it back in your car, your iPhone or whatever you use it and listen to your music. Some things I want to draw your attention to, Let's do like a quick little tour of the playlist so you know what you're looking at. So first things first is the pattern one, which is obviously the pattern that we've been making, the one I showed you from the last chapter. And you can drag that in here. And don't forget, you've got to change this snaps align. Now that we dragged it, Let's see what it sounds like. It makes sure that you're on song mode and not pattern mode. First things first, let me draw your attention right here as part of the tour, your pattern. What I want you to do two separate all the sounds that are within this pattern. Right-click and go to Split by channel. Boom. Now you've separated every single instrument that is within that pattern. Now you can drag individual instruments and sort of order the beat the way that you want to order the beat. And I'll say, for instance, we're gonna start off with pianos. And I suggest that if you put an instrument down on that particular track here, you make sure that you put it all across the same exact thing. Don't jumble it up because you will get confused. Take the pet stamps. I would even drag these down because I want to have my drums on top. That's just me though. 1234566 sounds someone to leave six spaces, at least. I can take in multiple sounds and actually drag them into the playlist. The way you do that, click on the first one, hold down the Shift key, and then click on the last one and drag it in. Bone. Not going to add the guitar here. I can even add the Vox, the vocal box. So as we have it right now, it's still the same exact beats, so have no fear. Something I like to do is take all these sounds and shift them over to simulate what the beat is gonna sound like when it drops. But I need to have something to build into the intro first. Now, I can either drag another Oregon or I can go to this sound right here, hold down the Shift key and just drag over the top of it until I get a clone of it. Now as I'm listening to this, I think I want to have it loop around twice. This is where those lessons I taught you about counting bars comes in handy. Maybe bringing the piano when I'll see what I did there, I actually had it a little bit to songs, so you got to make sure it's on this grid. Not sake there for a second and ask yourself, what does this sound like it needs to do? Doesn't need to go to a drum already are ********, loop around another time. I kinda want to loop it around again and give it even more anticipation before the beat drops. So let's play it again. Maybe bringing the high hats and guitar. Insult, the better you get at this. Obviously, you see I'm moving around like a maniac right now, but I want to show you how it works in the flow of things. So as you're playing the beat, you're racing times because you kinda get a feel as you're playing a beat like man, I think right here a change up would be nice. And this is the benefit of having your beats laid out this way. What you can do a year, you can go on into this actual channel and change this. But if you change anything in here, keep in mind it's going to change that all across the board. So let's press Control Z and get that back. So a couple of ways that you can change things within the playlist in case you hear something that you want to mess around with. One, you can go up here to the slicer tool. And these tools are pretty much the same kind of tools that you find in the piano roll. You can go here and say you want to slice, maybe the last note, slice it, go to the pencil, right-click off of it or dragging the right-click or over it and delete it. What you're going to have. We want to in space. See the benefit of doing that. So let's go here to the drums and do the slicer tool once again so I can show you like letting your imagination run free with it, check it out. Now see how just make him that one little chop and kinda gives a mute effect. But at the same time it's an unexpected drop you're gonna be doing at all throughout here. If you'd like, if you'd like that kind of sound, this is what you're gonna be doing to kind of give the element of surprise and to make sure that your beats are not too, as they say loopy. And when I say they're loopy, they're basically saying that the sounds just sound very monotonous. You just let any sound just kinda recycled themselves over and over and over again and trying to create a verse and a chorus. But It's important that you vary things up and you can use these tools here to vary them up. But let's go ahead and play it out. And I'm going to basically just run through this. And I'm gonna show you how I'm gonna make this three minutes. I'm going to add the course, which is obviously going to have all the sounds together. And I'll really look at the course like this. I'll say, when you're pushing up to the chorus and when making a beat, you're either gonna make the sounds bigger. Are you going to make the sounds a little bit more quieter to kind of bring people back to the central theme of the actual beat, the central vibe of the beat. So let me show you as we go along, I'm going to show you how I'm going to basically lay this out. We're keeping in mind that we're gonna have the verse actually start here. So the verse is starting here. So you can still count it out and make 16 bars, but we're going to go along with it right now. I kind of liked it being worked quiet down and then gets big again. So let's go ahead and try that out. Then we can bring it two apart with the B gets really busy again. Maybe even add a variation. There's gonna be an important tool that I'm going to show you now once we're here. So obviously this was a B starts building up again. A few different things you can do to kind of vary it as add another instrument on top of all this. Or I can actually make these high heads here unique. For instance, this one right here, click on this menu. There's another menu for every single particular sound that you have, has a menu. All of these particular patterns that you put down here have a menu. If I click on this pattern right here and choose to make it unique, this is different than every other. Hi, hey, you might actually want to go in here and change the color of it as well. Now we know that this is a different hi-hat all entirely. Now what I might do to really kind of step it up a little bit, is perhaps changed the pattern of these high heads. Instead of doing sort of that variation out is do these Piano Roll hi-hats, then just double them up. It's really lazy way to go about doing it, but at least you can see what it looks like when we vary that up. So see how that's different than this particular high headset listened to what now? For the drop comes in. Then you'll pretty much be repeating this on again. So you know that this section right here is the chorus because you created it to have that sort of anticipation right here. All it is is course. You can just highlight that using the same select feature that's in piano roll. And now all these sounds are highlighted. And you know that this represents pretty much the chorus of your B. Now we can even do something aware. We grouped these together. We never forget that. Now. Just hold down Shift and drag it over again. Back to the course again. See we're already, that's four minutes and 25 seconds. Now going to actually take us to an outro after that as B comes back in again. There you have it. You basically just arranged your first beat. If you use this process, you've already arranged your first beat. Now something I want you to get in the habit of if this is indeed the end of your beat, I want you to start dragging one of the last notes of it all the way out until you hear sort of like some of the effects, the reverb or are some of the delays or even echoes or somebody sounds until they're completely done. Because what's going to happen is if you do not add this delay at the end for loops is going to loop this entire beat around. Or when you export it out, it's going to chop off the end of that beat because that's where you told Fruity Loops that the beat is over with it. So if you want to make sure that you get the most out of this here, how you steal, kind of hear some of the reverb off at, at guitar, boom it into right there. Now it loops back around there. That's how you have pretty much a complete it beat. A few things I want to show you also in addition to this is that here you have a pattern mode and here you have an AudioClip mo. The audio clip mode is when you want to add some loops, maybe some drum loops that you find are some hi-hat loops that can kind of accentuate and make this beat more interesting. You would drag those here onto the channel. And you've got to keep in mind it's a different process and I'm going to show you right now how to do that. Since I know a lot of producers kinda start off with a lot of those particular loops that come along with their drum pegs. So let me show you exactly what I'm talking about. It's actually take a percussion loop. Most of my loops here come with an actual BPM on them. So this one says 70, but we're at 130. So I kinda want to find one that's close to that number. So it's not having to stretch the sample too much. See how that's 131. I'm interested in seeing how this one is 120th a bit of a stretch. We can try it anyways. Let's go ahead and drag that in. And as you can see, it does not automatically fit to the loop. It should be stopping at this grid point right here. Well, the way that we changed that and go back here to the Audio option, go-to fit to tempo. Since we know this BPM right here is 130, which are basically going to do, is now take this to 100, to 275 to 150. Now that we matched it up, you can see that the endpoints are now lined up with the grid. Now let's see what that sounds like altogether. That sounds decent, doesn't really buy too much with the beat, but it's important that you're able to go back and forth through that process. And maybe you'll find something that fits a little bit more in the pot. Try that. Once again, we're gonna fit the tempo. Let's try this right now. Something that is worth mentioning, especially now that we're messing with these loops and audio clips. If you push the stretch feature right here, this is going to give you the opportunity to stretch this tool, your manual liking. You basically can make the sample slower. Maybe if it doesn't vibe with the beat as much as you would like it to. And as I'm looking down here, I'm seeing for some reason it did not drag to the end, maybe because there's not enough of the clip. But we can drag this and see if it fits more in the pocket once we drag it, Let's see. Drag it's more like the way that sounds in there. Obviously this is overlapping right now in a way that we get rid of that. Go to the line feature, go to the cut and cut right here on the grid. Right? Now say for instance, you want to manipulate the shaker, maybe take the pitch down. Here's what you do. Double-click on a sample and it takes you to the channel settings of this particular sample. Yes, every time you add an audio loop here, and as you can see, the rest of your sounds are missing because it has auto, put this in a group full of gesture audio files, but you can access the other ones simply by clicking on this menu and going to all not their goal is the loop we didn't use in a loop, we did use a shakers. Now, back here to the channel settings, double-click on that. I can use this pitch will write here, which will basically give me the option of pitching it down. I typically like to pitch down and since for robot-like, either 500 to seven hundred and nine hundred. But we're gonna see what this particular sample sounds like because that's more soulful vocals that I'm giving you that guideline. That's what it sounds like. Let's say the 500s, the stress 700. Then it comes down to what you actually liked to hear as we're playing along with it. But that is how you add your samples. Obviously, you can come here and do some interesting things because if you're using your loops in here, there may be special parts of it that you liked that you want to cut and shot. See how that fits even better. I can even do some interesting things where maybe chop it out here. But as you can see, I mean, you have endless possibilities as you begin to add sounds, put more sounds from your actual channel rag. You could do so many different things, but this is where you arrange everything. So once you already have beat a range and you are happy with what you got, you went here to the mixer and you're listening to things and you're like, You know what I liked the way it's mixed. I think this beat is ready to export. Here's where we're going to make sure that we pay close attention to detail because this is going to bring this lesson to a conclusion and his course makes sure, first of all, like I said, do not overlook this part. And make sure you drag one of these samples out so that FL Studio does not loop around your beat and cut off some of the special parts of your beat kind of fading out. That being said, export it, you go to File, export, wav or MP3, depending on what format you want to go ahead and export it out of those you two options right here. Now when I'm sending out track, I was like I've mentioned before, I typically put those in way, but I think that's the only way you really want to send out track. I was there huge files because you're tracking out all of your instruments with effects already on them. But it's well worth it because the quality is so much better. Now if you're just exporting your individual MP3, just go to export an MP3. Let's actually choose the desktop and then let's call this lovers Island. I don't know. Then press Save. Now I want you to pay attention to all the settings that I have laid out. First, you want to go to full mode on song or false song on mode. Next you want to leave remainder for tail because if you don't leave remainder is going to just loop around, right where we had it, but we kinda like bypass that by dragging this out. So you want to leave remainder. Here, we're exporting it in the format of mp3. The bit rate is going to be 320, which is the highest quality possible quality 512 sink is where you actually want to put it to it as high as quality, yes, it can be slower as you're exporting, but it's much needed. Do you want to do high-quality? It says for plugins that support high-quality mode, makes sure that you do that. Enable that enabled disabled. Maximum poly phony, not to worry about the dithering. Now, down in this section right here is going to be when you start to kind of like export should track out when you want to export your track out. Another way to actually word that is split your mixer trucks. Because you have your mixer and you have the tracks that make up the sounds that are being played through the mixer. That's where you put Split mixer track. But we're not going to do this because we're an MP3 mode. But basically to export this as an MP3, we've already done what you have to do. Now just press Start. Wait for this to export and then we'll come back and I'll show you how to actually export the waves into a trach out. Now that our song is actually export it, Let's go to the desktop and see what that sounds like. Boom. And just how he laid it out. Everything is exactly how we put it in within this particular arrangement on the playlists. Another thing that's very important as you start to add more of these particular sounds. And you saw the expert on this was pretty long because of the quality, at least for me it was you want to make sure that you get rid of sounds that you don't actually need. I showed you this earlier on in the tools and the macros and then also purge unused audio clip, see how it gets rid of that other loop that we try to insert in this. And then also you can use the macros to select unused channels. We're not using this arpeggio channels. We delete that. Actually, we need to delete that on the mixer as well, so we don't export the wrong file. You can actually write this to the side. Okay, Now that we have this, we can basically export the session files from here. So let's do that. Let's actually export Anna. Oh, actually, no, let's not export. We have to make sure we assign somewhere for this shaker to go and we didn't rename it. So shakers, unless it actually assign this to an empty channel, right-click channel routing. Cool, had to catch myself an L1. Now we can export this out in every individual instrument will now be divided up. Then let's go ahead and make a new folder. You're going to have to do this if you're exporting session files. Do lovers island stamps include the BPMN that's usually nice for your engineer's that are gonna be mixing this with vocals. Put that there, then put lovers island, and then put save. Got a Split mixer trucks and then the settings are here a little bit different. It pretty much the same, but it's a little bit different. Here. Your wave bit depth is at 24, same point ST quality. And only thing that you're clicking here, like I said, as a Split mixer track. Now let's go ahead and send out these track outs are these stamps to that folder. Now that those files are actually export it, Let's see what it looks like within the folder to the desktop. And as you see, every single one of those instruments that we added to this beat has now been separated for the export or the session files, I should say, they are all here. Now a few things are duplicated within here. For whatever reason this current and this master is actually the same thing. It's the whole beat pretty much. You could actually delete one of those if you want. But if you go to an individual channel, look for the kicks, check it out. It's just she kicks hi-hats. Now an engineer can take all these sounds individually, mix them and make them sound really good around the recording artists who chose to buy your beat or use your B. So let's go back here. And that is it when it comes to exporting your sounds. All in all, you see that this entire tutorial, there's a lot of information that I tried to give you and make sure that you look out for. But one thing I cannot stop you from doing is making mistakes. You're going to make mistakes, feel comfortable making mistakes, you're going to fail, but you're going to get better with time. And the more time that you dedicate this, the more that you go and revisit some of the topics that may be a little bit confusing, the better it will be. And I'm telling you you'll get to a point where eventually one day and perhaps I'll make another version of follow-up, this FL Studio beginners course, where you'll be able to really do some advanced features. And the advanced features, I mean, let me give you an example of what that even looks like. So say for instance, I bring this piano and say I want to do a really dramatic intro for this, be something that you'll be able to do once you get some of the advanced learning. Kind of do an automation effect. Now what does an automation effect? It's basically what gives you the opportunity to automate effects all throughout this trek that literally changed different parts of his beat. So light you ever heard of beat that just kinda stops on a dime or has like an effect that comes in for a second or two beat, just kind of skip. So whatever, maybe you heard a gross beat. This is where automation is going to come in handy for this particular track, which is the master track. I'm going to actually simulate what is called the mic well-made an effect. I actually made this a preset, but I'm going to show you what automation can do. So basically, automation is going to move this automatically without me having to do with throughout the whole trek. And as you see as I move vet, this little thing is move until sell tickets at the beginning. Now we're going to right-click it and create automation clip. Now watch what happens. This is on a master track mind. You saw all the sounds are gonna be affected when I use this. If I take this endpoint in this beginning point in drag it down. We can even stretch this out a little further to make the effect last longer. Curve it a little bit. Watch this. Mind you, this works literally on every particular button or at least every knob with an FL Studio. Now say for instance, you wanted to manipulate the volume which you gotta, you gotta be very careful with that, but say you manipulate the volume, it automatically goes down here, this is the master volume. First thing I would do is take this particular dot, copy the value. Say you want the beat to start fading out here. Right-click on that to create a dot. Paste the original value, which is the 80%. Click here as an endpoint. Can even drag this off a little bit. And you can now fade the beat down, curve it right here, check it out. Pretty cool. Those are more advanced features, but the more you play with this, the more you're going to want to be drawn to light the YouTube tutorials that you see, which I have many on curtis cane TV. You're gonna be drawn to these tutorials that are going to make you want to Step your game up even more, but please master the basics first. Please master the basics first. I cannot stress that enough. As you master the basics, you're going to want to level up. As you level up, it'll be a natural process and not you automatically trying to be the next sonny Digital or Metro booming out the gate, you have to take time. They'd said time with their craft. They got better at the things that they were the best at at that time. And then they didn't worry about improving audit the weaknesses. The only weaknesses they focused on improving where the ones that were hindering their strengths is a big difference. That being said, produces congratulations for finally finishing up this course. I hope that you found this to be very helpful If there's any other questions that you have. Don't hesitate to hit me up, but this should pretty much send you on your course for making beats. Whether you are a producer that's trying to get used to this FL Studio 20. Whether you are produced, they're just starting out, or whether you just somebody that's kind of playing around with this, you are going to have the most fun now that you know what you're doing. 10. Bonus: Making A Full Beat From Scratch: Him. Grounds. You don't okay. It 11. Outro: Music reduces. Congratulations, That wasn't so bad, was it? Okay, maybe chapter three, that was a little bit heavy of information, but guess what? You can revisit different parts of certain things didn't really click to you the first time. Don't worry about it. That's the same process that it was for me as I was getting mentor ship from the producers that understood this program. There was a lot of things that they said the first time that I was like. But the deeper and deeper that I got into it, the more passionate I became about the beat making process, the more I started understanding like, you know, what messages, words that I can understand if I just go in and just have fun and just experiment and not be afraid to fail. You really can't fail and look at you. Congratulations, go on through this course. I hope that you got the information that you need it now if there's any additional information that you don't need, please visit my YouTube channel because I have many different tutorials on there, which is YouTube.com forward slash Curtis king TV. Curtis came with two Ss with love. Curtis king of Curtis came.com. Thank you.