Transcripts
1. Course Introduction: Everyone and welcome
to this new course. In this new course, we will
learn about visual effects and we will create
these visual effects inside Adobe update x. Unlike other courses we teach
you a lot of the projects, but when they give you a brief knowledge about the subject, this course mainly
focuses on giving you in-depth knowledge would
help real life examples. In this course, we will create an actual visual scene
inside After Effects, we've been inserted a
castle in the region. We will die if an egg ever missed merely
behind every month and regions and you've
been archipelago and getting bankruptcy
in ten minutes. I hope of 3D, ribbon
transported deck, deck and who all sorts of vigorous statements
inside this boards that they were being
other advanced, this gorgeous for everyone. And it did also easy
to understand and grasp the best part about this. Instead, this follow
along patent, which means everything will happen in front of
your eyes and you can follow along with me in creation process of this
visual effect seen. What are you waiting for?
Just take this course and done about visual
effects. Thank you.
2. VIDEO 1 Scene Setup and Course Idea Explaination: Hello everyone and welcome to a new project-based scores
on Adobe After Effects. In this course, we will create a real-life project
on visual defects. You will create
visual effects seen. And meanwhile, in the
process you will learn basic concepts and advanced
concepts of visual effects. And we will create a very good scene which
comprises of Sky Replacement, dragging and some 3D
placement of objects missed. We will add all those things. It will be a good
project for you. So if you are interested,
keep watching. Let's get started.
As you can see here, I have my required files. You can see in raw materials, we have some missed
files, some raw files. And I'm just importing all the files into
my projects panel. You can see I have this
castle file in which I have detailed in
the background. This case a layer
using Photoshop. Basically the basic idea here
is that we want to place this into our surrounding
mountainous region. First, you can see we
have this raw video. This is some random
mountainous region. It is a normal video. You want to create. Movie
kind of scene where we can place this case l into the scene and we can
just replace this guy. We can create a night scene
by using these days in. That is a basic idea
behind this project. You can see I have this video, and currently our raw
video is very long. We only need that part of the video in which we go through this canyon region so that when we go to the
other side of this canyon, we can reveal our case a layer. Currently there is no casual, but we will place it
behind these mountains. And you will also
replace this guy. We will convert day into night, and we will also
add some 3D best. As you can see, firstly, we are arranging our seams atom. Because first our scene, or you can say first-ever raw
scene should be in place. Then only we can do
our further verb. I have trimmed the layer to a specific length of our requirement and I
billeted northern part. You can see I have also reduced my work area to that part because usually
in visual effects, we get many layers and the
effects we apply our heavy. It is advisable that you can just shrink your work area to your actual work area so that it is not
hardware intensive. Now you can see this is our raw video and we are willing to
work on this video. You can see it is
some random video where some people are
standing on mountains, but we will convert this video into an entirely
different kind of scene. You will add a castle
behind these rocks. We will convert day into night. We will add moon,
we will add clouds. And we will basically
we will try to create HCG words
kind of scene. Before moving forward. Let me save this project. We can name it Project three. That would be nice. If you are interested in
learning other things like kinetic topography
or motion graphics. I have created other courses. And all those courses are also follow along
courses as well. There's project-based courses in which I work on real projects. I show you all the steps which goes behind
creating those projects. You can watch it if you
want to learn dead, but USPS saved our project. Now you can see I
have duplicated our raw video layer
and why I've done it, because the first thing we will have to do is to separate our
foreground and background. Otherwise, we will not
be able to do anything because we want to play some
things behind our mountains. So we need to consider a part of the video which is foregone
and other part is background. And we will have to
apply some tracking, some 3D camera tracking,
some rotoscoping. That is why we need multiple
layers of the raw video. So we have just
duplicated overall there. I think you're getting the
idea behind this course. This first video is
only to explain you the idea behind this course that what we are going to
create in this course. From next video, we will
start creating our project. You will start importing
the files and we will start applying the effects
and necessary steps. This was it for this video. In this video, we have
setup our scene by creating a new composition and then importing our raw video
file, which is unedited. And then we will start
with our processes. So thanks for watching.
3. VIDEO 2 Foreground And Background Selection in Roto Brush: Hello everyone and welcome
back to this new video. In previous video,
we have set up our composition for
creating our scene. In this video, we will
start creating our scene. So as you can see
in previous video, we have duplicated our
raw material layers. In this video, you will have to separate our foreground
and background layers. Just go to our Roto Brush Tool and then select Roto Brush. We are applying Roto
Brush on our top layer. Basically what this
does is that you can separate your
foreground elements and background elements
using Roto Brush. Now, just drag over the part of the scene which you want to
reconsider desk foreground. You can see our Roto
Brush menu is opening. Now you can see a pink area. The selected part
will be considered as foreground and other thing will be considered
as background. The background part
will be deleted, and this other part of the
video will be visible. You can just brush
over the parts which you want to
consider as foreground. And if you do any mistakes
in selecting any part, you can just click on Alt, just press hold and it will be converted to it using warm. Then your selection
color will be turned to red and you can
delete any selection. Our first step is to select
these mountains because we want to just separate
these mountains. We want that these mountain
there should be in front and we want to place something behind these players. That is why we're separating
it from background. So you can see basically
when you edit any image, it is easier for anybody who can just select parts and
you can just delete it. But when it comes to video, everything is moving and your background is also
changing continuously. So that is why in
that case we need to just drag everything. And whenever you are
trying to remove any object or you are trying
to remove background, then also you have
to drag everything. Because the process
of doing the video, there can be changes
in the background. So that is why ever Roto
Brush comes very handy. You can see I have
selected the parts of these mountains which I
want to bring in front. I've done that by brushing over the areas which I
want to select. And these pink lines denotes that our
selection is correct. And the area which is enclosed
within these pink lines, it will be considered
as foreground. Unique selection. But one more thing, you need to know that there is an edge
refinement tool also present. Whenever you want
to select any hairy but like any phase
where there're hairs. So we need very
precise selection or we need any relaxation in
that area for doing that. We need to refine those edges. So after selection,
using Roto Brush, you can just apply edge
refinement tool over that area so it will look good after removal
of background. But you can see here
we do not require that much because you do not
have any hair or something. Maybe we would apply
over those people. But I do not require that
Edge deployment tool. This was it for this video. In this video we have discussed about selection of foreground
and background layers. Separating any object
from any video, you can just
duplicate that video. And on top, duplication
of that video, you can apply a Roto Brush. And using Roto Brush, you can just drag over the area. You can brush over
the area which you want to be considered
as foreground. And other part will be automatically considered
as background. In foreground layer, it will be only
foreground part which will be visible and they
don't part will be gone. In the background layer, we have another layer. So that is why there will be two layers which will
be making a vaccine. But the viewer would not be able to recognize
that these are two layers. We can easily place any object in behind our foreground layer. Dead, was it for this video? And in this video we learned
about correct selection of our foreground layer
and background layer and how you can do it
using Roto Brush Tool. In next video, we will process where Roto Brush tool currently we have
only selected it. In next video, we will
start processing it. Thanks for watching.
We'll continue.
4. VIDEO 3 Auto Rotoscopy: Hello everyone and welcome
back to this new video. In previous video, we
have discussed about selection of our foreground
and background layers. And we have decided
how we can select our foreground layers and background layers
using grew to brush, we discussed about
edge refinement tools and how we can use both of these tools like Roto Brush Tool as
refinement tool. And we also selected
our mountain layers that we can isolate those
mountains from our raw video. In this video, we will
initialize our Roto Brush. Previously, we only
selected our part, but we have not
tracked those parts. You can see as it is video, we need to track those Roto Brush parts
for every single frame. Previously, this used to
be done by actual people. And this was a tough spot
in case of visual effects. But as you can see, technology is
increasing day by day. So we have a Roto Brush to 0. Now. It comes with its own
auto tracking feature. It can drag with the edges
and it is AI powered. And basically previously it was not good enough
for tracking purposes. But now these 2 version is good. We will use it for auto tracking of different frames because
we do not have debt much time to go to
every single frame and paint our Roto
Brush selection part. It will take too much time and it is not possible actually, in this short amount of time, we will move with it. So let's get started and let's initialize a digression
and proceed with it. You can see when I press Space, Roto Brush starts its auto
tracking feature and it will try to polish and paint every single frame with
respect to our selection. It will try to keep our
selection constant. Although it is not constant
every time there are some legs and there are
some glitches in-between. You can see our
selection is broken at some parts and we will
fix it in later video, I will show you how
you can fix that. It's still, this
AI feature saves so much time because you can
see it is striking almost. Similarly. If we go frame by frame, it will take so much time. So it can do its job correctly, but it requires
some minor tweaks. You can see first it goes
to the left side and it paints all the
frames with Roto Brush. Then it goes to the right
side of our selection, and then it paints
all the frames. You can see that green bar denotes our functioning
of Roto Brush. Basically what this
Roto Brush is doing, it is going to
every single frame. And it is painting over
the selected area. And the selected area will be considered as our foreground. And it will be extracted from our video into a
separate new layer. And our background
part will be deleted or it will be transparent
layer so we can place anything behind it and
we can also place this will run layer on top
of any other layer. So in short, we have two layers. One contains our background
and one is our foreground. So we can place any kind of layer in-between
these two layers. And we're good to go with it. So currently you can see
we're tracking is going on. Roto Brush selection
is dragging nicely. You can see our pink selection
is stuck to the edges of these mountains and it
is doing its job decently. Now, let us try to play it. You can see the selections. Fine. One thing we need to
know whenever you are dragging your brush, the more accurate
your selection of Roto Brush is, the more cleaner. Motion graphics or your
visual defects will look. One thing you need to know that the more crisp and
clear selection you do, the better is your
visual effects. Because a dead point of time
you are pull-down will be easily extracted from
your background and we can use it in various
creative purposes. This is the major
part of this video. You need to take your time to select your foreground
and background layer. And then it is done correctly. It will be very easy for you to create various
kinds of things. So that is why I'm focusing
on doing it correctly. Although AI is doing our work, but we need to monitor
it because sometimes this 2 version also
makes mistakes. You can see when our Roto
Brush function is over, we can come back to our
layer and you can see our foreground part is visible and all our background
part is gone. I can see this maroon color of background there and
basically denotes transparency. In this case. You can also get black color
of background here. But since I have selected my
background to be discolored, it is showing this column. Now let us try to play this. And you will get to know
that all the part except our mountains is removed and it is converted
into alpha channel. Or you can say it is
converted into transparency. And we can put
anything in its place. It is converted into a
window through which we can see the layers which
is beneath these layers. Now you can see we have
converted our top layer into a mountain specific layer, which contains only mountains. And we have dragged that part across the video
using our Roto Brush. And we've isolated
our foreground. And now we can place our
other video behind it. And we can base our
different objects which we need in-between our
mountain and the ground. This is the advantage
of Roto Brush. You can use Roto
Brush for isolating any layers from its background. You can also use to
extract background, or you can use it to
remove your background. Basically, there are
many creative uses of Roto Brush and you can use
it for various purposes. And the usage function is same. You need to select your
foreground and background part. Then you need to initialize. You have two ways there. You can either select it
frame by frame or you can just use your AI powered
tool to select that video. This was it for this video, we will continue in
next video. Thank you.
5. VIDEO 4 Roto Brush Modification: Hello everyone and welcome
back to this video. In previous video
we discussed about auto rotoscoping
techniques in which VFC and how to use
our AI powered tool. Rotoscoping our foreground
and background layers. But usually that tool
is not always perfect. There are some which is in-between and how we can
correct that rotoscoping. That is the main
topic of this video. Let's get started. As you can see, currently our foreground and background
layers are looking good. But when you observe
clearly that as we go near these
people layers, they are, our otoscope
has done terrible job. There are many glitches here. Now you know why we cannot rely completely on AI
for doing this job. You can see everything
looks fine. But as we move closer to this crowded space there,
our rotoscoping fails. At N. Again, our
otoscopy is good. What we can do about it. We need to adjust
mosque in-between. And we need to correct those layers and frames
according to our needs. We will do that in this video. Let me do it one more time. You can see as we
go near people, our rotoscoping
fails and it is due to the failure of AI
to identify the edges. So we need to assist
regarding the correct edges. Just go back to our
rotoscoping layer. And now you can see
we are back with our pink background there. And now just select
our Brush and go to the time-frame where
you see some problem. Then just correct it
by painting over it. You can delete any part by just pressing Alt and
brushing over it. You can see a word selection. The other turns to read. Basically it is
used to de-select any part of our selection. You don't have to go to every single frame for
correcting our otoscopy. You just need to go to some middle frames where you
see the most deviations. You just need to assist that AI regarding the
correct boundaries. Then you just need to press space and it will
start analyzing. It will start mapping
those parameters again. And it will try to find
correct position of our boundaries with respect
to our new painted on race. Now, you can see it has started. Now you can see after correction
of this boundary layers. Now our auto mask is not going away from the
boundaries of mountains. Now it is covering the correct
part of our foreground. Let me play it one more time. You can see we have not
change frame by frame. We have just change
one or two frames where the deviation was most and the rest of the
frames it has mapped, dug in with respect to
our new parameters. This is a way of
correction of rotoscoping. You just need to
find the point of maximum deviation wherever
mask is the worst, users need to get it dead part. Then you just need to retract
it again from that part. You don't have to trek
full of your footage. You just need to go to that part and you just need to
track after that, that mask which is coming off the debt will be
dragged incorrect manner. Now you can see it
is transitioning correctly according
to over requirements. You can see atleast
everything looks fine. Basically, this Roto Brush
Tool works fine when there is clear separation
in boundaries like in this part of the video, you can see when there
is clear separation between our foreground
mountains and background. It is easier for AI to separate
or forgotten background. And in such conditions
this AI tool works better. But when there is no clear
separation or there is too much of motion
inside the video, like in case of people, part of the video where so many people who are
moving somewhere standing, there were so many boundaries, boundaries of human edges, boundaries of mountain edges. In that case, this AAE becomes
little bit of confused. And during those times, you would have two suggested what is the correct boundary
and it will be good to go. You can see in case you require very
precise form of rotoscoping, then I would tell you that the real form of rotoscoping is done in frame by frame manner. Where you go to
every single frame. You paint that frame with your Roto Brush in
precise manner, and then you go to next frame. So basically it will
be ultimate precise, but it will also take
you very much time. Now you can see from this part, our video is correct, but there is some
problems at the starting. We will have to correct
that part also. You can see everything
looks fine. The only problem
is the starting. One thing to note is that
whenever you try to correct your mask and you try
to redirect it again, it will take some time
and it is advisable to retract it again because
by changing only one frame, it will not be corrected. So whenever you try to
correct your mask shape, you should drag it further
forward so that all the mask, but which is lying ahead
of your corrected, all will be corrected to
your required design. You can see here I have dragged all the frames again
after my correction. So you can see this is the point where we
require one more correction. And from here,
everything is correct. Previously, everything
was wrong at this point. But now most of our
video is corrected. I will pause this
video and I will go to the point where I
require correction. One thing is that if your
correction point lies behind your primary
rotoscoping point, like you can see here. Then you do not have to drag
it all the way to the end. It will just track it backwards and it will complete
all the points. Basically, it will go to
the near end of your video. If your mistake is
near to the starting, it will track from starting
to hit that point. And if it is near
to your ending, it will drag from
that point to ending. You can see here I'm
trying to correct it. When I start dragging
by pressing space, it will try to, again, D drag the path of
your Roto Brush. And now you can see it is not
going in forward direction. It is striking in
backward direction. This is some smart move by AI to save your
time and say we are hardware that it is not going further ahead
to the last part. It is just moving backwards
and dragging to the nearest and let it drag ones. Now you can see we have
corrected that part. Now our mask is not moving
ahead of the edges. One-point little bit of
mistake is still there. We need to correct it. So just go back to
the point where it is of maximum deviation. This point, you can
see our mask is completely away from
mountain edges. We need to just correct it. You can see here it has stopped dragging
over human parts. So we need to also
include those parts. By going to Roto Brush. I'm just brushing over it and dragging over the parts so that it
shows green color.
6. VIDEO 5 Roto Brush Modification 2: So now when you
start playing it, you will get to
know that we have corrected most of
the mistakes here, but still some of the
mistakes persist. You can see in this case
that motion was too much. That human was shaking his ends. And there was no clarity of boundary between the
background and human, since they are very
small in size. Here, is finding it difficult
to find the technologists. In such cases, it is
advisable to just go frame by frame and just
do it correctly. But let me try it once. So I just removed it. I just corrected the
mask by pressing Alt and just brushing over the
part which I want to delete. Now you can see it is sticking
to the nearest edges, which is our plant edges. Now, again, I
brushed my space so it will try to retract
the new mask path. You can see it is just analyzing the frames and it
is correcting those frames. You can see it is
correcting the frames and approximately five to
six frames verse again. This is the speed of a. If we will go frame by frame, it will take more than
ten to 20 seconds per correcting every single frame and it will be
very tiresome job. I would recommend that you
practice more and more on AI so that you get familiar with the
functioning of it. In once you get
familiar with it, you can do pretty much
most of the parts, except some of just critical
parts where AI will fail. For that part, you will
have to do it manually. Otherwise, this is nice for doing any kind
of rotoscoping. But now you can see again the
problem versus tier. This is the problem. See at this point there
are so many edges. You can see there
are human edges. Then bandages is also there. Then far mountain
edge is also there. Near Mountain edges also there. Is finding it very difficult
to analyze the next frame, it is just jumping from
one edge to other. It is creating the problem. We can just delete this part. So I am just drawing, Delete. Brush here by pressing Alt and scrubbing
over all this part. I am planning to just remove these humans from
our foregone part because motion is creating very much problem for
our dragging part. I just de-selected this part. I just want we just go
near to the mountain edge. It will prevent that problem. It will prevent that problem. I just want that we
should track near the mountain edges
so that it just, no, it does not fluctuate in the motion
of the human hands. It will not create our
problem of tracking. You can see I'm deleting the
parts which I do not want by just pressing Alt
and scrubbing over it. It will just reduce
our selection area. You can see I'm just
grabbing over the part. Before doing that, we must
save our project here. Now you can see I have
reduced my selection area because we're human parts. We're creating some problems
for our AI tracking. Since there were
so many edges and the motion of the hands of one of the human was
confusing our AA. We just decided to go a
little bit close to our hue, that mountain edges that are
tracking would be easier. Actually, we do not require that you want parts because
we are trying to create a night scene with
some onwards kind of feeling. We will convert this day into
night and we will also put a castle to the other
end of the mountain. We do not require
so many humans. I'm just de-selecting the
idea which I do not want. One thing you need to remember
is that for de-selecting, you're part of Roto Brush. You just need to press Alt
and just brush over the area. When your selection
color turns red. It will just shrink
your selection area. And when your selection
color is green, it will just include that area
into your foreground part. You can see it is easier way of selecting and de-selecting. Now most of you must be
thinking why I am taking so much time doing this because it is the
main part of the video. If you mess up the
selection part, it will not look good
because it will look very unprofessional and gt part
will be remaining in it. So we want just we're dragging
our scene looks good. Although it takes a
little bit of time, but it is always worth it to just drag your daily
with your Roto Brush. Now, I am trying to
select the part of the mountain which can
be dragged these li. So here you can see, I have selected this part. You can see I'm not
painting over everything, I am just giving him to AAA regarding you
can In regarding the selection area and it
is automatically identify the edges and it is just
selecting the correct area. You can see I'm just
drawing the Dilbert of lines and it is selecting it. Now you can see we have correctly selected
selection area. And this time we have excluded
these two human layers. And we have excluded some plant layers so that we do not mess up with
our dragging part. Now I am pressing space to start dragging using
a little digression. Now it will identify
the parts of this roto shape. Further frames. Now you can see the problem. Now it is sticking
to the inner edges of mountain and we want that it should stick to the outer edges and it should not stick to the
inner valley edges. Now again, we need
to correct it. The starting. Now you can see it has
excluded our human. But basically what you understood this video is that basically want
to unnecessarily buy. This video is the
process of manipulating our Shape Layer regarding our Roto Brush so
that we can get correct selection of our foreground shape
and beg on shape. And how to track it correctly. What to do if you're
tracking does not go according
to a requirements. And how to select it correctly. You can see we do not
have to paint everything. We just have to
indicate it that we are trying to select this area from outward doing
one direction, You just need to
draw a single line. And it will understand
that you need to select that part of area. It will automatically
stick to the edges. This was it for this video. I hope you understood about the modification
of Roto Brush shapes and how you can correct your shapes in case
your EA does not, does its job correctly. You also understood the problems arise whenever you try to use automatic ways of
checking your mask. This was it for this video.
Thank you for watching. And we will continue
with a Virginian next video. Thank
you for watching.
7. VIDEO 6 Rotoscopy Final Output: Hello everyone and welcome
back to this new video. In previous video
we discussed about correction of our row two shapes and how we can correct our mistakes in selection
of work done in back down. And we tried to discuss about the problems
which arise during selection process
and the problems which arise during
the tracking process. The reasons of those problems
like excess motion, boom, any boundaries or less contrast between the edges of your
foreground and background. And there are many reasons more, which leads to your bed
quality of rotoscoping. By directing our AI or correct
selection of our shapes. Finally, we end up with
our correct rotoscoping. Rotoscoping, which would
work fine in this case. And in this video we are
going to see how it looks. Let's get started. Now. You can see now our mask
is dragging it correctly. Now it is not jumping between the edges and our human layers are also dragged correctly. It is a time-consuming part. You can see even though we are using AI for
dragging the layers. But again, if there are
some critical points in your video just like
that human part, and so many are just part. You just need to assist
it with yourself. Otherwise, it will
mess up sometimes. Now you can see we have corrected those parts
in previous video. We have also done it correctly. Although there are some
minor problems here, but in this case we do not require that precise
for otoscopy. We just required and medium or average quality
of rotoscoping because although we will create
a night look and it will be hidden and we will mystify this environment
so it will be hidden. Currently it is looking dissent. If you want more clarity, you can just give more time
for correcting your shape and mask shape of Roto Brush and it will
be more high-quality. But here my main focus was on uses of that Roto Brush
and how you can use it, and how you can
correct your mistakes. This was it for this video. Here you've seen oh, we can just correct
our otoscopy. This was it for this video. Thank you for watching and we will see you in the
next video. Thank you.
8. VIDEO 7 Track Null Creation and Placement: Hello everyone and welcome
back to this new video. In previous video,
we discussed about the advantages and
the process of creating our 3D camera tracking and creating all
those checkpoints. And in previous video, we have completed the
tracking of our raw video. In this video, we will learn
about creation of trigonal. And we will also use those
null objects for placing. And we will also use
those null objects for placing and dragging
different parts. So let's get started. So as I follow
through the video, you can see we have
so many breakpoints. Almost at every part of the
video we have checkpoints. And when I moved
towards any surface, it is automatically
telling me that this is a surface and you can use
it and how it is doing it, and how it is able to do that. You can see, since we have
trend so many points, we have tagged the motion
of so many points. Now it is able to
identify what can be the surface of our video. It has created a virtual
3D mapping for it. So we can just
identify what it is. Previously, it was just a video, but now after effect knows what are the surfaces
present in this video. Just by dragging it, you can see how powerful it is. Although you're tracking
will take time, but once it is spread, you have infinite
control over your video. You can see even
in the mountains, it is able to identify
the surfaces correctly. Since we have so many
checkpoints there also, you can see automatically, it is telling you the
shapes and surfaces. But most of you would
be confused it, although we have
dragged all the things, but how we can use
all this data. The best way of using all these striking data is
to create a word retinal. You can just select
any number of the drag points and
create your trigonal. You can see we have
created our trigonal one. You can also create
a trigonal here. Just to right-click. It will just show the option for
creating our trigonal. Most basic advantage of getting out retinal is that they are dragged
from start to end. So you can have full control
over the placement of this. So I'm creating a null. Also. Currently we
have three trigonal. Basically null
object is a kind of transparent object or you
can say invisible object, which is present
at that surface. Which only, you know, we were, will not
be able to see it. And we can use those objects As transparent layers for
importing our tracking data. We can track those points and we have imported
those points into our retina and we can use
debt dragging it up or sticking objects was
taking different things. Basically the strike nulls
are transparent layers which contains your tracking data
and which are synchronized. Now you can see I have
brought in my castle layer. We will use our tracking data for placing the sketch
layer correctly. You can see currently, when I move through the video, our castle layer is looking very artificial means it is not looking like it is actually present
in this environment. How we can make it look real. Any object will look real if it scales and it moves according
to the environment scaling. And how it can do that. Basically, we can just
modify and we can just parent that layer
with any of the null. And it will start moving
with respect to your video. It will fix its position
with respect to the video, and then it will look like
it is present in that video. So you can see, I have pleased to
make us a layer behind my forward layer. Now you understood why we
have done rotoscoping. We have identified our foreground and
background layer and now we can place any
object behind mountains. Previously it was not
possible without rotoscoping. And now we can see
that we have placed our cache layer behind
a mountain layers. But there is one problem. Although we're pleased, work as a layer
behind our mountains. Still it is not moving
with respect to our video. It should change its
position with respect to. The camera position so that it looks like it is actually
present in 3D space. In this word, 3D camera
tracking will come handy. We can just transport and we can just parent that layer to
any one of our trigonal, which contains that dragging data point of our
castle placement. We will just present it and
we are good to go with it. Currently. You can see I
have and not synchronized my guest layer with a word
diagonals. Just viewing it. Now you can see when
I tried to play. Now our case, it looks like a
displaced in this 3D space. I don't think that we require much the dragging data which we created a
3D camera tracking. We will require the data
for placing our midst and other objects which are near
to reverse starting point. But still, let us
do it to the end. You can see here, since our castle is very far
away from the main camera, we not experiencing that much or that much problem with the emotion of
our case, a layer. But whenever there
is fast motion in your video or you are shooting in some
closed environments. In that case, it becomes essential for using
you're dragging data for placing your layers
which are artificial. You can see now I guess it
looks like it is placed. First. Do we need to just
position it correctly so that it looks much more
into the scene. You can see scene
has started building up VF gesso behind
our mountains. It looks real, almost real. It requires some color color
correction and little bit of their parenting and
it will be good to go. This was it for this video. In this video you
have learned about diagonals and their creation. You also discussed about the advantages and the
uses of our trigonal. And in next video we
will use those tribunals for embedding that parenting
data to discuss a layer. And we will also.
9. VIDEO 8 Layer Parenting and Placing Objects in Background: Hello everyone and welcome
back to this new video. In previous video, we
have discussed about 3D camera tracking and we discussed about creation
of overtrain tunnels. We also discussed
about placing objects. We have placed objects by changing the
order of the layer. We have used rotoscoping for
a word object placements, like we placed this case behind our mountain layers
with the help of protons copy, in which we removed our mountain layers from the background and Gabriel separate foreground
layer for it. And we now we also have a
3D camera tracking data. We need to place, this case a layers in
such a manner that it corresponds to the camera
so that it looks more real. In this video, you will
learn about layer parenting and pasting objects in
background using tracking data. So let's get started. As you can see, we have a
work as a layer in place. We want that it should
move with the motion of the camera so that it should replicate the motion of
that red point which is present at the place of our castle so that
it looks like it is moving along with camera
in correct order. So we can do that. We can just transpose
that. We can do that. We can just transfer that jacking data of
the trigonal which is present at the place
of gesso, this layer. So just click on the
layer and click on Next, Pick Whip option and drag and drop on a word rec number one. Now you can see we have
patented diagonal one. And now Retinal one is the
parent of a word, gasoline. And gasoline will
follow the exact path. Dragging data of
about retinal one. It will move just like
our trigonal one. With respect to our camera. And all over the 3D
camera tracking data is now being used between the position of
overcast layer so that it looks like it is
present into overseeing. It is responding with ever
seen previously our layers, we're just present
statically now. They're responding
with the scene. And it just adds a little
bit of realism to the scene. Now you can see, although
the motion is very slight, most of you might not
be able to get it. Motion is very slightly, but still it adds a little
bit of reality to the scene. Work acid layer is
moving very slowly. It is following the part of our retinal vein and the
trigonal one was present. A deposition where a word
KSL layer is present. At this point. It is creating an illusion that our castle was actually
presented at that point because whenever any objects
moves in such a manner that it follows the camera path and it follows the
same dragging details. It looks like it was
presented at that point. You can see we have now presented our castle
layer to avert track null when it is following the slow
but off of a trigonal one, it is responding with
our camera layer. Although the motion
is very slight, but stele dates reality. You can see we have this parenting dialog box
appeared in our timeline panel. You can just parent any layer
to any other layer and it will follow the motion and
parameters of other layer. This is the concept
of their parenting in which one layer for those
other layers parameters. And you can present a single
layer to a single object. You can parent multiple
layers to a single null. And all those layers
will follow them motion and parameters
of that null object. You can also make null object follow any layer
by parenting that. The only thing you need to do
is that you can just change the value of parent
and link dialog box. You can see all the layers. It is selected none and only one there it is
selected trigonal. Trigonal one is the parent
of only this layer. Layers and moving on their own. No problem in debt. The only layer that
is gasoline is the only layer which is
following a word retinal vein. Now you can see we have successfully implemented
a word layer parenting. We have also used
our castle there. A place that gets a layer
behind our mountains. But one thing you need to know regarding our layer parenting, and that is whenever
you try to parent 3D layered with
another 3D there, you need to convert
that into a 3D layer. You cannot just
parent different. But 2D layer two or 3D there, like you can see here, our null object is a 3D layer. It contains all the 3D data
of 3D camera tracking. Weekend parent, a 2D
layer two or 3D parent, it will work fine. But you cannot pet in 3D object to a 2D layer
because that is not possible. You cannot transfer
2D data who are 3D. And it will create
some problems here. We seek point here I'm trying to convey is that
whenever you want to parent any 3D layer or
I need to delay it, your parents should also
be 3D in that case. And if your layers are 2D, then there is no problem if all layers or 2D if
you're pregnant ladies also duty and if
you are a normal there are giant
layer is also 2D, then it will work fine. But if any of the lyrics 3D, then you need to make
sure your parent is also 3D because it will
work finding Net case. Otherwise it will
create some problem. It will not follow correctly. Now you can see we
have successfully pleased word, KSL layer. And it looks fine.
Slight motion now, which have that
slight motion due to the layer parenting is
making it look more real. Now let us save
our project here. Now you can see we had some
problems regarding a word. You can see at
this point we have little bit problem
regarding that row to mask. You can always select on that layer which
contains arrow to mask. And you can go inside it. And you will have all the options of
editing your auto mask. Now you can see I
have edited it. Now. Again, read, read all the frames with my
new Roto Brush Shape. You can see still there is some problem regarding
our selection. Boot three frames. Our selection is just disconnecting in
case of this human, but we need to correct it. Now you can see over
tracking is done correctly. And now our Roto Brush Shape is also maintained
throughout the video. Previously it was
changing its shape. When we move past
this human there, it was getting some problems. So we needed to correct that. You can see we can change Roto Brush properties
even after using it, like I entered into that layer. And I change the properties. Now you can see we have sets, this will replace
our guests a layer, and we want to add more reality. You can see that in our
edges so much sharp. And currently you can see
our edges are very sharp. And you must have observed that objects
which are very much far away from camera are not that much sharper
looking in edges, so we need to blend it
with the environment. So I have used an
effect called as roughen edges and I dragged and dropped
over the guesses layer. I am just changing the parameters
of our edge sharpness. I am reducing the edge
sharpness so that it blends with the
background correctly. You do not want sharp edges, otherwise it will
look artificial. So that is why I have
modified the edges loop. You can also apply the same principles for
other video layers. You can see I've applied
that roughen edges to my foreground layer to make sure that our otoscopy
edges are refund, that they look real. We have applied that thing
for both our castle layer and mountain layers are
creating much more reality, although these short, short processes would not
make very big changes. But when you observe
it creates clearly, you will get to know that
these small changes actually add up to create
real kind of seen. This was it for this video. Thanks for watching this video. You learned about layer
parenting and work placement of objects in 3D space
using your drag mask, using your Drake
null parameters. So this was it for this
video. Thanks for watching.
10. VIDEO 9 Masking and Sky Replacement: Hello everyone and welcome
back to this new video. In previous video, we have discussed about various aspects of special effects
and visual effects. We discussed about rotoscoping. We discussed about the
3D camera and dragging. We have discussed about objects, we discussed about
their parenting. We discussed about diagonals. We created surfaces,
retract those surfaces. We placed and stick
the images and layers by parenting it
to those surface data. And we applied that tracking data to over layers
by their parenting. And in this video
we are going to learn another aspect
of visual effects, which is very handy. And we will learn about masking. And we will learn about masking through the sky replacement. Currently, you can see that we have our sky
during our daytime, but we want to convert it
to a nighttime environment. So we need to replace our sky. We need to add more clouds, we need to add moon. We will do all
those things and we will do it using our masking. So let's get started. As you can see currently, we're seeing Looks good. Overcast layer is dragged
with pleased that case, a layer behind our
mountain layers and sky is blue currently, but we want to create
a nighttime scene. For that. I have a separate layer. So let us go back to our raw materials and
you can see I have downloaded this
nighttime scene of sky. And it is a video which contains nighttime video of
normal sky with clouds. So we are going to replace our current sky with this scene. You want to use this
sky seen or seen. And we will replace
our current sky. Just import that layer
into our projects panel. And I'm also importing
music file here, used as a background music. Regarding the music, I would
say that you should always use royalty-free music or
music with you have license. Otherwise it can
hamper your work and some copyright issues and permission issues
might ruin your work. So that is why I would
suggest you to use only that music which
you have permission set. Currently, I'm using
royalty-free music here, which you can download from
any of the YouTube channels. Many channels are present. So now you can see
I have dragged and dropped my sky layer. And I'm placing that sky layer above my primary video there. That sky view is on
the top of our video, but I'm also placing
net sky layer behind my castle layer so that the sky should be
behind my kasa layer, but it should be on top
of my primary layer. We want to change the sky
of all primary layer, so it will work fine for us. So now you can see the advantage of using
all the things together. We are able to create this
kind of scene because we have already extracted ever mountains using
our repos copy. Then we have placed over castle by using
our tracking data. Now, we have different parts of the video in separate layers. We can use it to our advantage. Single video, we cannot do that. So now I'm placing
my sky there such that it corresponds to a
nighttime environment. This looks fine. Now you can see
when I switch off, the visibility of my layer actually seen was
looking like this. And when I applied
it, it was changed. Now go to our Pen tool
and draw any shape. During this process, you
need to select any layer. When you draw this shape, you will find a different kind of icon which denotes
that it is a mask. We are trying to draw this mask because by using that
sky layer, we have. Just didn't these mountains, you want to revive
these mountains? We do not want to lose them. We only want the data was Sky Replacement layer should be used above these mountains. You should not cover
these mountains. So we are using a word mask. We're revealing these things. And basically, you can consider mask as a window
through any layer. Anything which is inside
the mask will be visible and anything which is outside
the mask will be hidden. You can invert that mask and
it will perform posit task. Anything which is
inside the mask will be hidden and other
things will be visible. So you can use mask
for both parameters. Either you want
to hide something or you want to reveal something. You can use mask for
both the things. Now you can see I
am drawing mask. We do not have to be precise because our row layer
is the lowest Player, so it will not affect
our forward layers. We can draw a rough mask. The only place where we precisely drawn our mask is
the place of the mountains. Now you can see when we
have closed over mask, all the things which
are outside the mask is visible and things which are inside the
mask transplant. So now we can see through
the mask and through the mask and we can see the
layer which is below it. So our Sky Replacement layer is the layer which is below a
word where I'm Eddie layer. So we have drawn a mask on our primary layer so
we can see through it. And then we can just adjust the position of the mask to reveal
those mountains. Now you must have understood the correct uses of the mask. You can see when I
hover the pen tool, I have a little mask icon. When you expand any layer, you will get to
know that we have a separate column,
which is masks. And there you will find your name of the mask
and various properties. You can just increase some of the properties like I'm
increasing feather. Feather does is that it reference the
edges of them asked. And it adds a little
bit of white kind of effect so that our
edges are not sharp. It just blends in with
a wet environment. Now you can see our mask
is blending in correctly. Previously it was very sharp. But now after adding our
feather to the mask, it is blending correctly and our mountains are also visible. Now. You can see on top of the scene, we have little bluish tint. We need to remove that. You can just change the shape of the mask
even after drawing it. I'm just shifting IT
little bit upwards and also expanding my mask. One thing is that
you can also animate the mask path positions and
also animate the shape. But here we do not require that. We only wanted to create
a mask which reveals our primary layer
and our new sky. We also wanted to
repeat over mountains and everything works fine. Now you must have understood
why we are using mask. We're using masks to reveal
us single part of the video. And we do not want that
whole layer should be visible view only want that small part of the
layer should be visible. So that is why we have
used masks for making us specific part of the layer visible and other parts
of the layer hidden. We can hide other part of
worse Sky Replacement layer, and we can give me
love or mountains. And using other
part of the video, we can just hide all the things. So masking is also a
very popular technique. You can use it at 3D situations or into
retail situations. And it comes handy in
both the parameters. It depends on your
creativity where you want to use masking techniques. Basically, masking is the
most common used technique in case you're
thinking about it. The previously discussed
technique that is otoscopy and 3D camera taking, usually little bit less
as compared to masking, because masking is simple, you can use it anywhere. It does not require
any hardware. You can just apply
mask on any layer. You can just invert those masks. Inverting any mask means you
are changing the properties. Like anything which
is visible will be converted to invisible, and anything which is not visible will be converted to
visible in case of masking, like the shape
which you selected. Inside part will be visible and outside part will be invisible. And if you invert that mask, then you're inside part will
be invisible and outside part would be not visible. So you can see by now I think you must have understood about the correct
uses of masking. Masking is also present in
other software like Photoshop and Premiere and illustrated. It is a very common kind of effect which is used everywhere
in photos and videos. The only thing is
that in videos you also have the freedom of changing its shape
with respect to time and dragging those months. So this is the only
thing which you get. In addition, in case of videos and you can do a lot
of things with it. This was it for this video. Thanks for watching this video. You have learned about
correct masking techniques. What are marks? What our masks, and how to use them correctly. Thanks for watching and we will continue in the next video. Thank you.
11. VIDEO 10 Color Correction Part 1: Hello everyone and welcome
back to this new video. In previous video,
we discussed about various visual
effects techniques, like using a Roto Brush
to isolate our foreground and background layer and using
a word 3D camera tracking. And we also discussed
about masking. You discuss about dragging objects using those
trekking data. In this video, we will
discuss about color grading, or you can call it color
correction in this case. By this point, you must have understood that color getting is the basic part of our visual effects
because you can create very advanced kind
of visually weights, but they will not
look good until you have your color
correction on point because all
you're seeing should match with the direction
of the environment. So we will call it
direct our scene and we will try to
make it a night scene. Currently, our rocks are
looking very much exposed and it is looking like are basing in one part and night
seen in other part. We will fix dollar loses use and we will try to make
discussing inconsistent. So let's get started. For color correction. Go to your effects panel and
search Lumetri Color. You can find this effect here. Just drag that effect on top of any of the layer which you
want to color, correct? Now you can see in your
effects control panel, we have our Lumetri
Color panel opened up. And it is similar to the Lumetri Color panel
present in Adobe Premier Pro. If you are already
a premium per user, you must be familiar with all these color
getting techniques. You can see we have our
Basic Correction panel, we have creative panel, we have curves panel, and we have also color wheel is present for giving tint
and shadows effect. If you're not familiar with
this kind of parameters, I will tell you about them. We will try to just match every single layer and you will try to make
our scene consistent. Our first, the thing is to
go to our basic correction. First thing we need to,
we need to do is to reduce overexposure
currently over rocks there are overexposed. It is looking like a daisy. We want to convert it
into a night scene. For doing it, go to
your exposure panel, just drop that exposure down. Now you can see it is
looking like Moonlight. Previously it was so much expose that it was looking
like sunlight. But now, since we have
dropped over exposure, it is looking fine. You can play with all these
properties according to a requirements until you
get a decent result. You can see I'm also
playing with the contrast. Now, be closed over
Basic Correction panel. Now go to our creative panel. Then you can find
various properties. Like our favorite film,
sharpness, vibrance. If you want detailed
knowledge of all these things or
all these parameters, you can apply them in
various kinds of conditions. But currently we
require a shadow tint. We require a cold
kind of effect. That is why I'm applying
this bluish shadow. I'm also applying a blue
color highlight tint. Now you can see our scene contains a little bit
of the blue kind of glue so that it looks
like a night scene here. Basically in this part we have reduced the
warmth of our scene. Now go to our Curves
panel and you can see we have work color
selections here. And I will try to create S-curve or messing with
highlights and shadows. First I selected my white color. I'm trying to mess with my
shadows and highlights. In curves. You can just select any color
from your RGB panel. And you can mess up
with the properties according to a requirements and you can create
your desired result. Now you can see I went
to our red color. Here. I'm trying to
create this S-curve. Mess up with the
shadows and highlights. You can do similar for
this blue tint color. You can just reduce or increase it to match
our requirements. Now you can see I'm
already seeing Looks good. It has started looking
like a night scene. Reduces exposure. We have applied a bluish tint, also messed up with
the RGB panel. And that we have added
over, it goes adjustment. Now you can see we have successfully color
corrected our drugs there. But when you move your
play head forward in time, you will observe one more problem and the problem is dead. I will guess a layer is
overexposed now it is looking different from
all the other rocks. It is very much bright in
respect to other environment. So we need to just
color correct? Ever guessed that
layer also because in our 19 We do not have
that much tight present, so it should not be
that much bright. Now we have too many
options presented. Either you can apply your metric color effects
on your guests a layer, or you can just copy and paste similar color grading
onto different layers. We have both the
option presented. If you have, like
the lack of time, you can just copy and paste the same color giving
effect to that layer. Otherwise, you can just apply a new color getting it
depends on your requirements. Now you can see I have applied the same color grading
to my background layer. And now our Macron
mountains are also gullibility for copying
and pasting and effect. Just select the heading, the Effect Control C for copying that effect and
pleased that effect by going to this layer and then go into its
effects control panel. You can see I've copy and pasted that same color
grading to my castle layer. Now it looks dark. Now it has started to look
like a haunted castle. Or you can also say it is
starting to look some, look like some hairy
portal team here. We want a little bit of light. It is too much dark, so I am customizing my exposure and contrast parameters for our
guests earlier. Now, this much
brightness is good. We have adjusted our exposure. Basically this
Lumetri Color penance and so many parameters, but all of them are not
required at all time. It depends on your requirements. Whatever whatever you want
to use, you can use it. And most of the time you will only require some
of the parameters. And in case of any
advanced and additions or advanced requirement, then only you will require
some of the parameters. Otherwise, there are
some basic parameters there two only
will do your work. Now you can see we have successfully color
corrected our layers. Let us save it once. Let us try to render and
play it to see how it looks. You can see how the
rocks are looking fine. Now they are not
looking odd in any way. Now our rocks looking like they are present in
a nighttime environment. And our sunlight, which
was very much bright, is now looking com, and it is looking
like Moonlight. And it is corresponding
with them seen. This basically it is
complementing the scene. Now. Previously it was
looking differently. Previously it was looking
different from the scene, but now it is corresponding to our scene and it is
complementing the scene. Now you can see
everything looks fine. A word, rock layers
that are working fine. And our castle there
is also looking color corrected and it is matching
with the environment. Now, our sky is
also matching with the team and everything
looks consistent. This was it for this video. And in next video we will
continue our color correction. Remaining layers, and we will adjust all the
layers correctly. We will set up any minor
adjustment if required, and we will finish our color
grading in next video. We will do all the
necessary steps to make our video
and seen consistent. So thanks for watching. We
will continue in next video.
12. VIDEO 11 Color Correction Part 2: Hello everyone and welcome
back to this new video. In previous video, we discussed
about color correction. We applied various
parameters from our Lumetri Color
panel and we collect, collected over rock layers, recollect corrected
overcast layer, and we made our
video consistent. Now, in this video we will look towards some refinement
of our color correction. There are some more
points which we need to consider to make
our scene look good. Let's get started. As you can see, everything
looks fine up till now, our rocks are looking color corrected and they are
matching with the scene. Guess it is also
matching with the scene. And it looks good. Our sky layer looks normal and it is
matching with the scene. First, let us see and let us browse through the
video so that we can find any kind of glitches
or any kind of clarity. One thing you can also
at this point is that a word Background
layer is present. And in this background
layer you can see we have a mountain
range which is fire. Behind the case n. We cannot see the
greenery of the trees. It is so dark. So we need
to adjust some things. We will adjust at greenery, and we will also adjust
our guess a layer, you have just increased
some parameters. You can see I've reduced
my reddish color. Then our castle looks
much more inclined, similar to the
other rocks layers. Previously it was looking
a little bit of reddish. It was not matching completely
with the rock scalar. You can see I have also
reduced my blue so that our blue color is removed
from a background layer. You can see now our
greenery is visible. Little bit greenery is
visible previously, it was looking completely dark. But now we have little bit of greenery visible due
to our moonlight. These small things usually
make a huge difference. You might be thinking
that what we can do by changing all
these properties, basically all these small, small genius make
a huge difference. So you need to consider
all these points here. Now you can see
greenery is visible. We have also reduced the
exposure of arcades layer. We have reduced its
radiation as Bye, just dragging a word, red color guard downwards. Now let us save
this project there. Before moving forward. First night as Jake,
how this looks. You can see up denial. Everything looks fine. You can see I have reduced my
exposure for that horizon. You can see from here, hose at Horizon was brighter. So we need to create that night scene so we reduce our exposure
for that there. Now, our midst. Looking good. They are matching
with our background. You can see everything
looks fine up denial. We have collected and we have corrected over
color correction. You can see our gasoline is in synchronization with
the rock layers. Our sky is also
complementing all the genes. Now let us see if this project, we will try to play it one
more time to see if there are any glitches present or any
uncertainty or inconsistency. Now you can see layers are looking fine and they're
colored character. And our minor adjustments
are also looking fine. Now our horizon is
not that much bright. Trees greenery is
also up to the point. We have also removed
the addition of our castle layers because
previously it was so much read that the type
of rocks were looking different and we wanted a same consistency in all
the rocks present there. So we remove that red
color from it and we edit green color to our previous
background layer by reducing, we'll bluish tint from our
background layer so that our green color should
be visible in case of those file distant trees. And we also reduce
the exposure for our horizon so that they blend best with
the cloud layers. We reduce the end, we reduce the opacity. And we reduced the
exposure of our horizon. That the blending of
our clouds layers and we're mountains is smooth. These were the things we
improved in this video. Apart from color gating, we collaborated some
specific points. And you can see all these small, small points are the points which will make a huge
difference to the scene. If done correctly. Either they will make your
scene look high-quality, or either they will
ruin your scene. There is only minor difference
between our good and bed kind of color correction. And you need to know
that. One thing. You need to know that before
going for collaboration, you need to have
your goal in mind. You need to understand
the goal which you have in case of
your color correction. Like here, we wanted our
scene to look consistent. We wanted to convert
about Daisy and into 19. That is why our all focus was towards achieving
our desired result. When you have your mind
focused on your wall, like in this case, we have to convert our
scene into our night scene. Then your color
correction goes night, and then you will be easily
able to color correct it. Whenever you have
your goal in mind, it is easier to color, correct? And you will move
in right direction. Like in this case. I already had in my
mind that I need to reduce my exposure layers to lower down the colors present and to lower down
the sunlight brightness. And then I also
had in my mind it, I need to maintain the same
consistency in this video, so I tried to match the colors
of different rock layers. Then I also lowered various layers parameters that were consistency
remains constant. All other layers corresponds
to the same scene. So we need to make
all the layers in such a way that they together
comprise a complete scene. This was it for this video. Now you can see when I play this incompletely, it looks nice. Now. It looks like fantasy movies
in any kind of wanted seen, or any homeworks. Fantasy movies in. Although it is not similar
to net eric Porter onwards, but it looks similar
kind of cases. And it gives similar kind
of mystic feel to it. This was it for this video. The next video we will learn about layers and blending modes. So thanks for watching.
13. VIDEO 12 Layer Blending Modes and Adding Extra Mist: Hello everyone and welcome
back to this new video. In previous video we
have color corrected. All ever seen layers like we have collaborated
over mountains guess cells. And we also modified some of the minor changes to
color correction, like our horizon and
our rock colors. And in this video we
are going to mystify our scene and we
will try to create that mistake vibe to that scene. And we're going to do that with the help of layer
blending modes. Blending modes basically. Do not always use layers
for creating our scene. Sometimes we use
layers for getting any light or any kind of
field with the scene. Whenever we want to
use debt layer as a light source or any
kind of different uses. We have various modes
present in our layer. And we can change those modes according to our requirements to blend inside a
word primary seen, those layers will complement
and we will end will blend with our primary scene
to create our desired scene. Let's get started and I
will tell you how you can use our blending modes for
creating a mistake scene. You can see in previous video, we have done this book. We have color corrected
Oliver scenes. When you go to
your project spin. You can see I have
different layer present. Wait, I think I have
not imported it. So just wait one minute
for importing the layer. Now you can see we have this smoke present in
this deck screen video. Now it is imported. Before proceeding forward, let me just save
this project here. Now you can see I
have a video of smoke present inside
of a black screen, and I have just dropped it like screen video inside my timeline. You can see we have some advantages of this
deck screen videos. Usually you can use
green screen videos, but whenever your effects
are so tiny or so precise, like in case of smoke
or muzzle flashes. In that case, we require high precision of
background removal. So you can get that
by shooting them inside a black
screen environment by changing the blending modes. Now you can see I
went to that layer, I right-click, and then I change my blending mode to screen. Now you can see it removed all the black color
presenting net layer. Now only smoke is presented. And so many blending modes
are present inside any layer, you can use the
different blending modes according to a requirement's
inside the scene. Currently, we need to
replace our black color. That is why I used
that screen factor. You can set your
blending modes to any of the blending modes options
present in the layer. Some of the blending modes will increase your bright side. The video and some of
the blending modes will suppress your white side. Some of them will make the
opacity to look like a color. Some will act as if your
layer is a hard light object. So it depends on your needs, whatever you require you can achieve using
your blending modes. You can see our layers
have blending nicely and our smoke is clearly
extracted from the background. So you can see the
advantage of using a black screen video. Most of them can be used anywhere according
to your requirements. Now you must be confused. Some places people use
green screen videos, but here why we have
used screen video. Basically the advantage of the executing video is that you can easily remove
your background by using blending modes. And some of the critical
conditions like this smoke, we cannot afford to get green tint here by removal
of all green screen. For eliminating
that kind of things and problems we use really
use black screen videos and it is easy to
remove if we have clear distinction
between our foreground and background like here, or background was
completely dark and our objects are only
present in programs, so it was easy to remove
by using blending modes. Now you can see I'm
just messing up with the transform
property of this layer. And I'm trying to
place it correctly. We just need to see
it in such a minute that it corresponds to overseeing and it
compliments to it. Now, this budget for this video, you must have understood how you can use your blending modes or integrating various
kinds of effects like mist, smoke, explosions,
and gunfire shots. You can use these kinds
of effects easily. You can include sparks, buyers. You can use various
kinds of effects here. By using this blending
mode technique, you just need to
have your effects present inside of
the executing video. And you can just easily remove that begs screen with the
help of your blending modes. You can also use your blending
modes for other purposes, like using any layer as
a light source layer, and using any other layer
for other purposes. And you can see I have
reduced the size of my MS layer because we want to provide missed
only in this video. But we also require
some adjustments here. We will see that in next video. Thanks for watching. We will
continue in next video.
14. VIDEO 13 Reusing Tracking Data for Mist Positioning: Hello everyone and welcome
back to this new video. In previous video we have used and we learned about
the blending modes. And we use those bending
modes properties for incorporating these
layers inside ever seen. In this video, we
are going to correct some of the
properties of a word. Scenes. Like you can see. In this case, a word missed layer is just
present statically. It is not following our camera. It is not looking natural. So we will use our
tracking data to position our mistakes incorrect place so that it follows in our scene. And it looks real. In case of our camera, we are using our
tracking data for placing our midst layer. So let's get started. We will also use
some of them asking properties and some of
the feathering properties for more precise incorporation
of these misplaced. My main part here
is that I want to teach you regarding
the concepts. Sometimes the scene would not be that much equity
that are high-quality, but the major concept, which I want to explain, it will be correctly explained. My major focus is
towards explaining that concept so that you can use it according
to your requirements. You can create
your requirements. Now you can see I
have selected some of the dragging points. I have created a new track null. You can see we have named
this trigonal, trigonal for. Now we will try to give this tracking data
to our mixed layer. You already know
how we can do that. Just click on pick whip from the misled and drop it
over our trigonal. So now we have
parented our null for. Now our null for is the
parent of our Mr. layer. Now our misled will follow all the position coordinates in all the motion of retinal. Now you can see our midst layer has started moving
with our camera. Now we can go past, I
will miss the layer. Previously it was just
present statically, but now it is present
in a 3D scene. It is also behaving like a 3D. Missed or smoke. It is the scaling with
respect to camera. It is shrinking with it. But still there are some
problems you can see at the edges over Miss
Blue, artificial. We will have to use mask
for hide those edges. We can easily use
our mask for hiding the edges which is
present in excess, and then we can use our layers. I'm also trying to change
the position of our misled by changing its
position parameter. Now you can see we have
correctly pleased over missed their previously it was towards the inside
and it was also not present completely
inside our body. That I will miss
should be present in between our scene and
we should go passed through our midst
there into our scene. When you grow us any layer, this way, it will create
an illusion of 3D. Missed. All the other
misled is 2D layer, but we can create that illusion by going through the mist. How we are able to achieve that? We are able to achieve
that because we have applied about tracking
data to that mist. And now that Mr. layer is moving with respect
to our camera, and it is present and that exact position of our trigonal, and it is following
the position of it. Now you can see when I play this mixed layer is
following position. Now it is behaving
like a 3D missed, although it is to relay, but still VR1 more step closer towards a
verb required result. Now you can see when we are
moving through them layer, it is moving downwards. They did it so we need to
position it correctly. So that might be move onward. We go exactly through the
center of this layer. So now you can see, now
it is working claim. You can add just a position of your misled according
to the requirements. And we also want to reduce
the opacity of this Mitch there because it is
looking too much bright. You want to make it a
little bit less opaque. We reduced the opacity.
As you can see. We want to refine the edges. We also applied a roughen
edges effect on these misled. By using that effect,
we can just make the edges of this layer REF, that it bends nicely
with the environment. To make it more prominent, we can just draw a mask
around this middle layer. We do not want that smoke which
is coming from the edges. We only want that smoke
which is present in between. So we can just
draw a rough mask. By selecting that layer. We're just using our pen
tool to draw a rough mask. We discussed in detail about
masking in previous videos. You must be familiar with
this concept of masking. Now you can see we have our layer. By masking the layer, we have removed that
unnecessary smoke which was coming from the edges and it was not looking good. So by changing the
shape of this mask, now we have complete control over the visibility
of this layer. You can make any specific part visible by changing
the shape of the mask. Now you can see a
mask is working fine and I would've missed
is looking better than its previous version. We can also increase the
mask feather to make it more inclusive with
the environment. We do not want sharp edges of the mask because missed
does not have sharp edges. We are also trying
to make our adjusted random that were missed. It looks nature. The basic idea behind
doing all this is to explain you how you can use your masking along with your
tracking data and along with your blending modes to
place any objects into your surrounding and
how you can blend that object with
your surrounding. The more precise
you do this task, the more better it will look. But here my objective is to
explain you how it is done. I'm not aiming towards perfect. Seen here. You can see we have scope of improving
overall MR. there. But here I am only explaining
you how it is done. The more time you will give towards refinement of any scene, the better it will look. Mature. I will only stop in-between whenever
we get a descent result. Not aiming towards
extreme high-quality. In case the scene. Because mist is looking decent, I do not want to create
very high-quality mistake. One more step you can
follow for building Mr. Currently we are using 2D
layers for grading their waste. You can also use
several plugins, like particular
plugin, which you can use for creating 3D missed inside your After
Effects directly. But there is one drawback of using those kinds of plug-in. Those plug-ins are usually
hardware intensive. It can slow down
your performance. And whenever you have all
those things going on, like you have dragging present, you have rotoscoping
also present. Then if you're using a
3D particular plugin, then it will be heavy
for your project. You can use those
plugging in case you require very high precision
and high quality of smoke, waste and everything wise. You can also use 2D layers and merge those layers
with your surrounding. Just like I did it. And you can basically use entry it missed
in various ways. It is up to you and it is
up to your requirements. Which method you choose. You can see here we have
blended debt layer correctly, but we can see there is scope of improvement present in case
of blending of this mistake. But the basic idea
which I was trying to explain you is
already explained. And I think you must have got that idea of how it is done. This was it for this video. In this video you have
learned about using your tracking data to
track your missed. You will also use your masking
information for making your layer blend completely
with your environment. And we have also used our tracking data to create
a 3D kind of scene in which we are going through
the atmosphere to create a 3D illusion of 3D. Missed. That was
it for this video. Thanks for watching and we
will continue in next video.
15. VIDEO 14 Audio Sync and Final Visual Effects Output: Hello everyone and welcome
back to this new video. In previous videos
we have learned about various visual
effects techniques, like applying rotors copy, we have applied
masking techniques. We have used our tracking
data and we have dragged our camera
into the space. And we used that tracking data for placing objects
into a surrounding. We discussed about
blending modes. We've created our
2D missed and we made it illusion
to look like a 3D. Mr. And everything
is looking fine. We placed our castle layer, we color corrected everything. It replaced over sky. We merge everything together. And now our scene
is almost complete. You can see, obviously
in his complete, the only thing which is
missing is our music. And without music, you can see we have no
life towards seen. First part was regarding
our color correction. First thing which
adds life to where you are seeing is your
color correction. Second thing is your
sound effects and music. So in this video, we will add our music to this scene and we will finally conclude
our course with it. So let us see how we can edit. You can see my
adding this music. Overseas. We have added a separate
new feed to this. I am using just random
royalty free music videos, not using any different
kinds of music video. You can use that music
from music libraries. You can also purchase
the license of any music in case you're predict
is commercial brilliant. You can see everything. We're just trying to music in such a way
that it looks good. Now it is looking like Disney movie C. You are basically
somebody porters the scene. It is looking like game was to place our music
in such a way that it corresponds and it
complements to overseen. This was it for this video. And now you can see we have
successfully completed our course and we have added all the visual
effects techniques. We have also added
our music to it, and now our scene looks good. We have completely
transformed our raw video. You can see overall
video was irregular. Video of some random mountain. Now we have completely
transformed it. We have completely
changed the sky. We have added layers, we have pellet directed
our mountain layers, we've added missed. We have added all different
sorts of things to it. And now our scene looks
completely different. This budget for this course, if you enjoyed watching it, and if you learned
something from it, do give a good review. And if you want to
learn other things like kinetic topography
or motion graphics, I've created several
courses for it. You can watch it. So thanks
for watching. Thank you.