Transcripts
1. Motion Graphics Course Intro: Hello everyone and welcome
to this new course. In this course,
we've been learning about motion graphics. And we will clear
these motion graphics in Adobe After Effects. Boats maybe publish it on giving an in-depth knowledge
about motion graphics. And like that, of
course, is we give you a brief knowledge
about motion graphics. This course mainly focuses on providing in-depth knowledge. The type box here like projects. In this course, we're
going to create real life edge
from start to end, whether you are a beginner and advanced discourse
is for everyone, you will follow along with
me through our discourse in creation process
of this add bromine, you will learn about all
the steps involved in creating this motion
graphic from start to end, you didn't know about every ins and outs of creating a process. So what are you waiting for? Just take this course and start your journey towards
turning motion graphics. Thank you.
2. VIDEO 1 Scene Setup: Hello everyone and welcome to this new course about motion graphics in Adobe After Effects and in this first video we will set up our environment, we will set up our background and we will follow some prerequisite steps which are necessary for starting our motion graphics journey. So let's get started. As you can see for creating our motion graphics I have collected all the required PNG files. PNG files means the images in which I have removed the background. So our first step is to import all the required files into our projects panel. So just select all the required PNG files. And you can see I also have a music file here and that we will use as background music. But make sure that whenever you use music or any kind of audio file into your projects, either it is royalty free or you have license to it. Otherwise you will get copyright strike. So first thing is that we need to import all the required files in our project panel. As you can see we have successfully imported all the files. So our next step is to create a new composition. So click on New Composition. It will open up dialog box. Type the name of your composition. You can choose any name for your composition. Here I am typing it as background. And you can also select the color here. By using the colour pickle. And click on OK. You can also select the width and height of your composition. Now just drag that composition into your timeline panel. So currently our background composition has. Red background. But what if you require any other kind of background?What can be done? You can also change the settings in composition panel. Or you can import any layer which is a solid layer of your desired color. So first let us drag and drop our first layer that is this pizza layer. So just drag that first layer into our timeline. So as you can see this image is too big S we need to scale it down South. Click on the layer and expand it layer and go to scale option. And Just adjust the scaling of that layer so that it looks fit with our composition. And the next step is to convert this layer into a 3D layer. As you can see I have checked that 3D icon, that cube size icon which converts any layer into 3D layer. Now go to Layers tab, click on New and then select Solid. Now you can name this layer anything and currently I am naming it. And you can choose the color which you want. You can also select the size. But since this layer is in synchronization with the width and height of our composition, we will not change that setting. And uh, we can change the color using this color picker. We can select this yellow color or you can choose any color which you want. And click on OK. So now you can see we have a solid layer with this yellow color. Now just drag your pizza layer on top of that layer. And one thing you need to observe that the layer which is on the top will be shown in front. So that is why we have dragged that piezo layer on the top. Now go to the Effects and preset panel and drag a gradient. So now go to your effects control panel and you can apply the color in the gradient. Example for start colour I'm choosing this yellow colour and our secondary colour is white colour. You can make any combination using this effect. Basically this gradient ramp effect is used for applying gradient on any graphic layer on any solid layer. So you can choose the type and colour and 1st and 2nd or primary and secondary colours according to yourself. As you can see, I am trying to apply a gradient here. Until I get a satisfactory result. But currently it is not looking that much. Good. So we need to keep hit and trial process until we get a satisfactory result. Or if you have specific hexadecimal code of the color, you can also apply it here. It depends because currently we do not have that. We are just trying to figure out which looks better here. Now you can see I'm adjusting some settings so that our background looks like it is placed in a spotlight. Like the edges have some dark shadow and our piece contains. The spotlight. Now you can also create multiple solids here according to your needs. This time I'm trying little. Light. And then click on OK. We want to apply the same gradient effect to other. So just drag and drop that gradient ramp effect here. And select your. I want this light yellow colour for our primary color. And for our end color, we are choosing this dark black color. But again, it is not up to our expectation. And you can change the ramp shape to radial ramp because we want a circular kind of gradient, we do not want linear gradient. So now you can see we are getting a spotlight kind of effect. Where edges are dark and our subject is in bright position. And this looks good according to our requirements. So with this we have successfully set up our background and we have also set up our first composition here. And in next video we will take this process further and we will know more about motion graphics and other techniques. Thanks for watching. We will continue in next video.
3. VIDEO 2 3D Layers and multiple views: Hello everyone and welcome
to the second video of motion graphics cores
in Adobe After Effects. And in this video we will learn about TV layers and
we will also are in the layers in 3D space
using multiple view ports. So let's get started. In previous video,
we have set up our background and we have
also implemented our PD. And in this video, we're going to set up
our 3D environment. But before that, let us
say, well, rejected. Now expand our Brazilian and you can see we have
this scale option. So we can scale it according
to our requirements. And we have also and we also have various options
like anchor point position. You can use all these
parameters for animation. You can give him
these parameters to create unique animations. And just according
to correct scaling. And you can see in
our project panel, we have various parts and various ingredients
of this thing. And we have all of
them in PNG format so that we do not have any process
to remove the background. So now drag this to the major. And first we need to
adjust your scale. Was that entity it is, yes. Out of order. You can not
get that much anyway. So now first and
just it according to our requirements and disposition it by selecting the position do or you can define the
position parameters in timeline, whichever suits you,
you can do that. And we also rotate it using a rotation parameter
so that it looks nice. Now, another thing is
that we can make it a 3D layer by checking
that cube icon. And now go to our view option and select to view vertical. Or you can also select
to view horizontal. Basically what this does is that it creates two ViewGroups. One for our front view and second for our horizontal
view or top view. Whichever you
require an example, I have created two viewports, 14 vertical then one forefront. So you can see our
top one is showing us where friend view
of our projects. And second issuing the top view. As you can see in this top view, we have both the
layers in same plane. Means Buddha. You are busy, they're in your Julia, bought
at least in the same plane. And what we can do to
create a 3D illusion. Basically, we can
place these layers in 3D space at some distance. So you can either drag
those layers just by selecting them and dragging it forward or backwards.
Or you can. Just like parameters,
positional parameters from the timeline by
selecting that layer. But here I am just
clicking on it and I'm dragging it front so that we can create the illusion
that Chile is in printed and it wouldn't be Xolair is in
backward direction. So that is why I'm just
dragging it in 3D space. Now you can see I
would've Boat Layer via created depth kind
of effect here. And I'm placing another
Julie just by clicking control plus D. I can
duplicate this layer and I can just place
that anywhere else. I am placing it backwards
because I want to create a complete environment of all the ingredients
along with this. So I'm just placing this layer
and backwards direction. So we also need to reduce its scale because we are
placing it in one direction. And it should not be that
much big because it is away from one eye and
the object ridges away from what I should
be smaller in size. So that is my via decreasing its scale to
match where perspective. Now we're positioning it
according to our needs. And we can also rotate it so that it does not look
similar to our first Chile. It looks something random. So now again, I have duplicated
this layer and now I'm placing it in either direction. And we can also change the Zed coordinate
of all these layers to create a depth
of field of view. You can see I
pleased to one lead, invent, other layer in
backward direction. You can see that in
what you bought, those lines represent a layer. So our biggest line represents,
or would it be zealot? And all those small lines
represent over Julia, since we are doing
them from the top. And they are 2D objects. That is why we can
only see them as a ln. U, v will view them
from the front. We can see how they look. So now I'm increasing
the scale of this layer since it is in front
of our subject line. Now expand our TV layer. And you can see, since it is a 2D layer, we have various
options like rotation in XYZ coordinates,
changing its orientation. You can also tweak these
parameters little bit to create some random view
because currently all legit, these are pointing in
the same direction and it is not looking random. It is looking like we
have placed all of them. But we want to make the
scene look spontaneous. That is by we have to rotate all these layers
in random directions. So that sense of
spontaneity, and you can see I have
rotated all the layers in different directions so that none of them match each other. And all of them are
looking like they are coming out of that visa layer or they're split or due to the
rotation of the gel layer. So I'm trying to create
that kind of effective. And you can see
whenever you select any layer, you bought shoes, you its position in Frank direction and also from the top direction
in both newborn, you can see we have its position anglers
and rotation angular. So you can drag any of that
and you can change it. Either. You can go to our timeline ban elderly again so that, that parameter note, so you can change that
value precisely if you want any precise
rotation or anything, you can just type
in the value date or either if you
want to approximate, may not work or
approximate position, you can just drag it
according to your needs. As you can see, I'm
trying to populate the scene with all the layers. Later we will add
multiple layers also. But currently we are trying
to create a depth of field effected by placing the CDC in Zed coordinate with respect
to our subject layer. And I'm also adjusting the
sizes according to it. If the layer is entrenched, it should be a
bigger size because it is more closer to her eye. And if the layer is backwards towards the object
we added should be smaller in size because it
gets away from our eye. So you should look small. So these practical things, you should also know
if you mess up, when does eyes that
look unrealistic? So you should keep
these things in mind. So this video was all about
our 3D layers and multi-view. So in this video, I have
told you how you can create various views
or your report. You can view your project using multiple nucleotides from various directions
for your ease. And you can also
create a TD layers. Basically multiple view ports
are helpful when you have GD layers and when you want to position them with
respect to each other? Or do you want to create any
specific kind of, you know, that is why we have used
these kind of arrangement. So thank you for watching. In the next video, we will
continue our discussion. Thank you.
4. Video 3 Graphic Layer Transform: Hello everyone and welcome
back to this new video. In previous video we have
added various V ports. We have also imported our pepper layers and
we have tried to create 3D perspective view by changing the position
of that layer with respect to that axis. And in this video, we will try to create effect by importing various layers,
other object layers. And we will try to populate the scene with the
required measurements. And we will transform
these layers according to your needs. Let's get started. Basically correct placement
of the layer is important because if you are placing
the layers in wrong order, it will just increase
your time to edit videos. So our first step is to place all the videos and
all the layers in correct position so that it is easier for us during
the animation part. As you can see,
we have correctly placed over GD layers here, but only two layers are not
enough to create this scene. We need to add more things. As you can see,
the ingredients of the 17th, so many things. And we have only added TDI. So these, this is not in a
and it is also not looking at my tasty without adding much ingredients that we need to add much more ingredients. So just let us see
what layers we have. And you can see there
is some problem. I cannot see the timeline
panel correctly. So let us change our
viewport settings. And you can see when I click on this left view showing us and what left
view of the project. And for Adobe tissue
in your top view. And for custom view it issuing any Custom
Collection View you can see. So let us keep it is top. And you can see since I have
kept the boat, the viewport, one above the other, I have less space
for my timeline. So we can adjust their placing according to a neat so that we get more
space during editing. So just try to Jane the workspace according
to our requirement first. Then we will proceed further. You can see we have
various options here. You can use various options according to your requirements. But currently I'm not going to do each and every option here because our main aim here is to create our
motion graphics video. So we will change it to
two views, horizontal, so that our board
review boards are in horizontal direction
related to each other. So that we can have more space for
expanding our timeline. And we can view both
down, use correctly. So now we have adjusted
our workspace directly. Now we can have more space. What I'd ever seen. Now it is time to import our remaining layers which
belong to this slide. So let us search those layers. In our Projects panel. You can see we have
this olive layer also and this big pepper also. And we want to include
this into our project. So just drag and
dropping timeline. And you can see
this is very much big with respect to a project, so we need to scale it down. So good. Just select the layer and type S. It will directly open
your scale property. Or you can just expanded layer and then go to scale parameter. Basically I prefer
opening in directly. So I just select that
layer and type S directly opens your
scale parameter and you can scale it
downwards directing. And you can see,
since it is 2D layer, it is imported guest. In the center of
the composition. You can see in the
left viewport that it is in the plane of
our pizza there. And whenever you drag it, it is still in pain. And for creating 3D kind of illusion using
all these 2D layers, we need to position these
layers in the z direction with the relative to each
other so that when they move your
camera between them, they should behave as if the scene is created
by 2D objects. By getting a depth of field, because currently
only the genie's out, please do create depth of field. This big pepper is not
placed according to it, so we need to place it with respect to all
the different objects. So for doing that
first converted into 3D object by checking
on net new icon. Now we have all led to the options available
for this layer. Now go to our second panel
and drag that position in that direction so that
we can create a 3D look. At NP. You can not see that
much debt it, how it is 3D, but when you will move in
the direction of the camera, you will observe that
it will look like 3D just due to the presence
of depth of field. And basically we have created big depth of field by placing 2D objects at regular intervals and not in the same plane. So you can also use this method for creating
depth of field. Otherwise you can
directly use 2D objects, but that is complex. And if you want to
know how to use 3D objects in After Effects, I have created different
course for that. You can go there,
you can watch it. But here we will
only use 2D objects in 3D space or
creating 3D illusion. So you can see I've
duplicated this layer. I'm placing it according to my requirement so that it
creates completes the scene. And let us change
the orientation so that it looks like
there is some burst of the ingredients coming
out from the visa so that it looks more deletions
with this kind of bursty. Now scale it according to the
distance from our subject. And since we want to place
it in one direction, you have scaled it down. They debated because V1 to place this object fired from a, you can use various
properties and various transform
values directly by just clicking on the layer and then typing the
keyword for that. Like if you want to change
the scale of any layer, just click on that layer
and type S. If you want to change any position of that layer and just click
on the layer n-type B. It will directly open net position parameter
or otherwise, if you want to do it manually, you can just expand it there. And you can find
all those options in transform properties layer. And basically what I'm telling you is the
shortcut of doing that. And you can also select
multiple layers and then click on P. It will open all the
position parameters for or less electrode layers. So this is the shortcut
for doing that. And we're transforming
the graphic layers. You can use this method for a single layer
or multiple layer. So this video was all about transforming
layer and placing the objects such that
they complete our scene. And we have also learned how to adjust our workspace
according to our needs so that we can edit it in a more comfortable manner. So let us place this jelly
layer, disbursed jelly layer. And after that we will complete this video is one we can place here to create little bit of that
burst kind of effect. So this was it for this video. Thank you for watching. And in next video we
will continue with our
5. VIDEO 4 Scene Population: Hello everybody and welcome
back to this new video. In previous video,
we have learned about this in v's theirs and how to transform
various layers in more efficient manner. And in this video,
we will learn about scene population because we
need to create a scene first, then we will have to create
its motion graphics. So first we need to populate it seen with all our graphics, they are correctly so
that it will be easier for us during the creation
of motion graphics. Let's get started.
As you can see, currently we have only
three kinds of data. First, she's our food layer. Second is our ingredients
kind of layer. Now we need more
different kinds of diarrhea to populate the scene. So we can use this boasted
to you the kind of there to add more dynamic
field to our scene. We wanted to create
burst or explosion, was spice explosion
kind of effect there. So that is my VAD
using this there. Because if you really use
all the solid layers, it will not look that good. You need to create
some ambient kind of effect there
because it is food. So we have to use some
split terrorism burst. These kind of layers.
We need to use. Two now we need to populate these layers at
different positions and different Zen directions and z coordinates so that it
creates a complete 3D scene. So just select that
layer and change its position according
to your requirement. And here you can see
whenever you are using any split air or splash
or burst kind of layer, you need to keep in
mind that you keep its orientation according
to a requirements. Because here I am trying to create a splitter
kind of effect. So I need to keep
its orientation in such a direction
that it is coming out from the pisa layer. So the debt, you can
see it is above layer. And since it is, make what direction I
need to reduce your size. And yes, do not forget
it to make it 3D layer. Like you can see, I am
trying to place or LA, split or objects in
clockwise direction like they're splashing due to the rotation of
this bizarre layer. So why did they
sing these layers? You need to keep
one thing in mind that they should look logic and they should not do imaginary whenever you are
creating any scene like this. Because if I will
place when they're in clockwise direction, under, in anticlockwise
direction, it would look like some random scene. And it will not create that effect, that
realistic effect. So that is why it is
important that you should place it in
a logical manner so that both the orientation and position corresponds
to the competing. Because your motion
graphic will look good only when you have all
these things, correct. And then y is, there will
be some odd odd type of feed present to it if you do not do it correctly or
if you mess up with it. Although all then
emotionally look good, but there will be
some different kind of feel to it if
you mess this up. So correct positioning and
correct orientation of splash, kind of layers or destruction
kind of layer should be it. You can see I'm
duplicating these layers. And since I'm placing
this layer in front, I need to increase its scale. And now you can see I am moved this layer away
from that line of our basic object so that it
also creates some 3D effect. And I'm just ending
the position. And the basic thing I'm doing in this video
is to populate this incorrectly because then I'll have 50 percent would be a word, then the only thing
would be left is to animate the keyframe according
to our requirements. Notice why I'm trying to
populate this incorrectly, because first the scene
needs to look correct. Otherwise, it will not look
good even after animating. You can see I'm bringing
this layer very close to my, very close to the screen. Because I want this
layer to be done. For word means retry
our camera motion. This there should be done
the averages in front. And you can see now our scene looks little
bit to populate it, but again, many things
that are missing. You can see here we do
not have any tomatoes, we do not have any onion layers and different kinds of
things we had missing, so we need to add
those layers also. What depopulation of the scene. Now, you can see we
have these two layers. So we need to just drag
and drop these layers. And if you are confused, do that where you can
find these kinds of PNG. So there are many
sites on the Internet where you can directly search and you can
download these PNGs. You do not need to prepare
every single PNG by yourself, data various sites where
you can just go and search and download the PNG
of your desired object. So now you can see I'm placing this olive layer pointing to my need just to
populate our scene. Because it is looking MDE when updating
these merge layers, because we are directing us
pledge kind of animation. So we need to populate it. Now. Just press Control D, and it will duplicate
that layer. And you can add it
multiple times. But first I'm adding
some orientation, some y-axis rotation so that
you should look nature. And then our camera approaches
in the direction of pizza. So it should look like
it is some 3D object. It should not look
like a 2D layer. That is why I'm changing, leaving rid of orientation. By using these 3D properties, you can position them. Position all objects in 3D
space according to your needs. So this was it in this video. In the next video, we will move for letterhead
and thanks for watching.
6. VIDEO 5 3D object illusion using 2d layers new: Hi everyone and welcome
back to this new video. In this video, we
will discuss about creating 3D illusion
using 2D objects. So basically, for
creating 3D illusion, you need to please 2D
object in such a way that they create depth of field. And you can do this by placing the objective in respect to
each other in z direction. And you can also do this by
changing the orientation. And you can do this by
populating the screen correctly. That is, placing the objects of right size and right
direction and add a writer Zed coordinate means
the objects which are closer to your eyes
should be of bigger size. And the object
which is away from your eyes should be
of smaller size. And one more thing you
can do for creating depth of field illusion is that you can add a blood effect. Like if you add a blur effect, it will create our similar
effect like our eyes create. It didn't create a fake
focused kind of effect. Like you can blend objects which are very far
from your eyes and you can learn the object which
is very close to your eye. And you can keep any object with the crisp clarity and that object will look
like it is focused, just like our ICs, any object. So this is the
method of creating 3D object and using 2D layers. And you can do this
by correct placement. So basically, in this video, you will learn the correct
population of the layers. And he will take it
for a day or so, since all the steps are similar. So I will speed up the
video from here so that you can see the steps happening in
front of your eyes. And at the same time, it
will not waste your time. So you will meet in the next video after
completion of this. So you can watch this video now.
7. VIDEO 6 Camera setup in after effects: And everyone, I'll come
back to this new video. In previous videos, we
have discussed about population of the screen
on motion graphics. And in this video, we will create a camera set
up for our camera motion. And it will also create
a camera scene and vivid manipulate some of the properties so
that you can study. As you can see in
the previous video, we hit populated our screen
with the required materials. And when you
right-click on a layer, you can find VDS options in. And you can also go to Layer new and then
create a new camera. And you can see for
creating a new camera, we have VS dy dt
equals eight options. You can adjust its focus then you can ingest its
focal length and radius. But I'm just like a
budget angle of view. So I am selecting 35
millimeter as my preset. This represents our lens, but I mean that we are fitting a 35 millimeter lens
in this camera. Then click on, Okay. So now we have a
camera layer here. So basically one
After Effects does, is that you can create multiple different views by
creating new camera there, you can position camera
layers at different position. And you can also
see the cosine by using camera layers at
various 3D positions. So that is why we have
created a new camera here. And you can see when I
expand this camera layer, we have various options. Just like an original camera, we have various options like Xu, depth of field, a budget,
and various options. You can modify these options
according to your needs, just like an actual camera on. But the only difference
here is that it is a virtual camera created
in Adobe After Effects. Because sometimes you can see only our four views
and not enough. So we can place our camera
anywhere in 2D space. Well, it getting anything. So as you can see, I'm adjusting
the budget ready here. And I've also switched on
the depth of field option so that we can get a motion letter so that
we can get camera blur. Because we want to focus
this camera on Brasilia. And we want all the other
layers needed to be blurred. And you can experiment
according to yourself. You can give
different values for various parameters and you
will get different result. Now, we had adjusting
our focal distance. So V1 and that would be Zell. There should be a
double camera focus. Okay? So now you understand why the
position different layers at different distance so that we do not have to apply
to every layer. The layers which are not in the distance of the focus will
be blurred automatically. So now you can see we have
registered our focal length such that our Brasilia
is clearly visible. And in our prefix, you can not only
create a camera layer, but you can also
move that layer. You can animate that layer. You can create various kinds
of motion effects with that. They're basically you can just leave it on
camera layer just like you can play
with actual camera. You can do all kinds of motion. So here we have set
up our camera there. And you can see we have also got rectangular type of shape which represents
camera layer. And you can drag that
by you attended or you can just go to the pedometers and
change those parameters. So for accessing
the camera options, just click on the camera there. And this time we will try to animate the position
of the camera. You can animate all
that transform effect, just like any simple layer. Since I only want to change
the position of this layer, I am taking out the
position parameter. If you expand this
there you will find, you will find same option,
same transform options. So what animating the position? Just click on that
stopwatch icon. It will start keyframing. And we want to create
keyframes for camera movement. We wanted that our camera should move in forward direction. But for moving forward, we need to place the camera
at certain distance. Because we wanted
that end up being, our camera should be away
from all of these layers. And after some time it should move through
all these layers. So it will create 2D
kind of illusion effect. So here you can see I have
created my first you frame. And this keyframe represents my position which is far
away from all these years. And since we have a
distributable colon, we can see there
is a decent blur applied to all these layers
because they are autofocus. And as we move glucose
to our focal length, all the layers will be
clearly visible to us. So now you can see how easily we can create our camera effect. By using camera there. If you used lead effect, you would have to
apply that effect to all the different layers. And then you would have to
keyframe all different layers. But this is the best way for getting camera bled by using
an actual camera layer. So now I have also applied some smooth and easy, easy fades. Do my keyframes so that our gamma starts and
stops in gradual manner, just like any slider or any extra drain
actual camera dream. We had also creating
another keyframe because we also want
multiple scenes. After these scenes, we
want another scene. That is my, I've created
more keyframes so that our camera returns to its final position after coming close to
all these layers. And at that time we will
perform our transition. So this was it for this video. Thanks for watching. We will
continue in next video.
8. VIDEO 7 Scene creation by camera manipulatuon: Hello everyone and welcome
back to this new video. In previous video, we have
learned about creation of camera layer and how you can set the parameters for you
all to watch your camera. And how you can position
your parameters. And I can position
your camera layer according to your needs. And in this video,
we will create an actual scene by
using our camera layer. So let's get started. As you can see in
previous video, we have created just two
keyframes, or the position. And those two keyframes represents 15
position and second, the actual position
which we want. No. I have also added
two more keyframes here to smooth and demolition V1 today at
our camera should move slow when it moves
through all these layers. And then suddenly you just pull back to its
original position. And at that time we will
perform our transition. So you can see with 2D layers
via creating 2D vector. And since we have also
applied our focal length, sure disputing that gamut of
lytic, I know that effect. And since the layer present
at definite directions and then different distance from
the camera, we can see. Just like in real scenes. And we need to simplify and we need
to move in our motion. So just go to graph editor and just make beaks more pointed. Because we want a sudden
motion of auto Cameron. He wanted that it should
start its movement slowly and it should
be in its full speed. And then it shouldn't
become slow. Now you can see as we play, our camera is reaching do
these layers suddenly. And then it is moving
slowly through these layers between the
two middle keyframes, that boom middle keyframe. So you present the motion of our camera between these layers, the one that motion to be slow. That is why we have gap
between these two keyframes. And then the gap between last two keyframes is very small since we want a quick
return of our camera there. Now you can see last keyframe and we're camera moves
backwards in ready short time. Now you can see we've moved
meant and then slow movement, then again, quick movement. So you're just creating very
good kinda of a vector. And in-between this weekend, just change a wet
ingredients and disposition. We can just replace all these
layers and you can place different layers if you want to create a
menu kind of aid. Now you can see it
is working fine. And we have also applied a lot easier to all the keyframes to smoothen the
motion of the camera. And you can alter the
speed of the camera using graphite eaters and be able to compete at that step. And then we are
viewing our scene. And according to other primates. But you can see and disappoint a little
pieces or dead focus. So we need to change our focal length and we need
to change some parameters. So that of a visa layer should be in-focus whenever camera
reaches near that layer. And we have also started our keyframe for the
focal length option. We can ingest our focal
length such that it should be small at this time interval so that our puzzle there
should be incomplete focus. Now you can see as
I am increasing my focal length might be
zillion is incomplete focus. So you can see we
can move our camera, we can change our
parameters and we can also animate our parameters by
using keyframe animations. And since our focal length was not matching
with our movement, we just anyway did it
using our key frames. And now you can see when
my camera is far away, I ever just shared my
focal length again. So now you can see our scene looks correct as my
camera is approaching. It is in focus all time
because we have estimated our focal length to match
and to focus on visa always. Now you can see our
scene looks good. And C and this point of focus. So we need to adjust
our parameters. Now you can see, now you can see we
have successfully created and were seen by using some camera motion and by keyframing some of
the gamete options. And also by adjusting
our focal distance. Yet able to achieve that 3D kind of letter which we
achieve in Canberra. You basically that effect
is called bouquet effect. So you can see we have
achieved an illusion of our bouquet effect by using
2D layers in 3D space. This was it for this video. And in next video we
will continue with our discussion.
Thanks for watching.
9. VIDEO 8 Camera Transform and Camera Motion Refinement: Hello everyone and welcome
back to this new video. In previous video, we
have discussed about seeing creation in
Adobe After Effects. In this video, we will learn
how to improve that scene. So that gets started. In this video, we will define the motion of our
camera and we will make this even more
realistic. As you can see. We have two of our
view ports open. And currently we are working
on our B cell layer. As you can see when
we play this video. And we're busy start scaling according to our requirement. So it is looking somewhat odd. So we need to keyframe that visa bridge so that
it looks realistic. Now, I will try to
frame this camera there again for proper movement. And we're doing this because
in previous keyframing, our present there was constant. But since we have
made changes to it, so we need to synchronize our camera according
to those changes. Because otherwise our
layer can go out of focus. So you can see I'm adding four keyframes
for camera there. First to give him, he presents very fast motion of the camera
towards all these objects. And get a blank third keyframe
to slow down our camera, we wanted that our
cameras should move slowly between second
third keyframe. And that duration
between second, third keyframe represents
the period where our camera moves in between all
these vegetables and all these layers. And after the movement, we want our camera to pool
deck with full speed. That is why we are keyframing our next key frame very
close to or third keyframe. And also don't forget to
easy ease the motion. And here you can
see I'm going in graph editor and I'm making
all the graphs more pointed. Because we want our
motion to be more fast during our first to second keyframe and our
third, fourth gift. Because V1 to very fast
approach and very fast pelvic. Now you can see we have
successfully animated camera. So now let us see my playing it. Now you can see our
camera is approaching fast during our first
second keyframe. And during our second
third keyframe, it is moving slowly. And from our third 24 keyframe, it is pulling backwards
with full speed. So it is looking nice. Now you can see our camera
movement is looking nice. Dinner. Second, third keyframe. We're moving in between
ingredients there. And in our first third integral, we are coming forward
and pulling backwards. Now many of you must
be thinking why I am stressing on this
movement too much. Because if you will mess up with this
movement of the camera, our holes in the
scene will be ruined. So we want to ensure that and this defaming should
be done correctly because all other
scenes depend on this keyframing only because
with respect to this camera, we will animate
all of our layers. So if you will not
do it correctly, all that effect, all that crispiness of
this video will be gone. That is why we wanted that our all vegetable layer should be in-focus when
camera approaches. So for doing that, we wanted that our distance
should be correct. And that is why whatever
this tends to be correct, we want that it
should be key framed properly because we have applied a fixed focal
length to the camera. So anything which goes beyond that focal length
would be that already. To anything that goes beyond that focal length
would be blurred. So we need to keep that thing in mind at the time of key framing. Now you can see our animation
is looking correct. And basically it is
not an animation. We have just animated our
position of the camera. You have not judged any
single ingredient layer. In further videos,
we will animate those layers for creating
unique motion graphics. But currently we have only
an image in our scenes. So this is also a kind of motion graphic
technique in which you do not animate
every single element, but you just animate the
position of your camera so that it creates an illusion
about moving objects. So this was it for this video
and the next video we will continue with our construction
of this promo video. So thank you for watching.
10. VIDEO 9 How not to do a multi layer animation: Hello everyone and welcome
back to this new video. In previous video we have
key frame number two layers. And in this video we will keyframe our remaining
layers and we will also create a wider motion
graphics or other layers. As you can see in
our current scene, only our three GD
layers and moving. And that movement is due
to our camera movement. And all the other
burster cheerleaders and bigger pepper layers and all the olive layers
and not moving now. So we need to apply
some motion to it. We want and that there is some slight rotation
in these layers so that we can get little bit of 3D kind of field
from the scene. Currently, only three
layers and moving. You can see from the scene and venue look in side view. So you can see when you
look in the top view, you can see we have
six. They are selected. And when you batch
select multiple layers, you can get handled for changing their
position altogether. But one thing you
should keep in mind whenever you select
multiple layers. And if you move one handle, all the layers will be affected. Because in that way, that same key for him parameters will be applied
to multiple layers. So that is my
distinguished need to keep in mind whenever
you are trying to apply keyframing to multiple layers in a single goo that seem keyframing will be applied
to all the selected layers. Although you can see multiple
dragging well angles, but whenever you
will try to drag those angles and whenever you will try to
change the position, you will affect the keyframes
of all the selected layers. So that thing to keep in mind. So as you can see, now, I have selected this
red pepper layer and we want little
bit of rotation. So let's just start over keyframing for
the Zen tradition. And just deep your play head at the time duration when you
want the rotation to start. Give your rotation value. You can see we have applied
our first key frame here. We'd let me just end
just the rotation value. This will be good enough
for our rotation. And we also want to apply that rotation
to our second layer. So by selecting that layer, I have also your duty
to our first keyframe. But good fun thing in mind. You should not forget that
districts with the camera, you can see that our first
paper layer is closer to the camera so it will rotate
with much faster speed. Actually if both upper layers outward, inward similar speed, then also you will
have to keyframe with the lead in such a
way that the layer which is closer to the
camera should have high-speed and the
layer which is away from the camera should
have lower speed because you would have
seen in actual scenes, the object which is
away from the camera always moves in slow speed. All the wada objects are
moving with the same speed, but in reality, this is
the illusion we get. Then the object which is Avi, always moves in slow speed. So for creating the 3D illusion, we are doing the same thing. We are creating our
rotation keyframes for both the paper layers. But we are keeping this
thing in mind that, that rotation for our near
layer should be more. Notation for the fire
layer should be less. Now you can see we have applied both keyframes and
both our paper layers and now rotating in
very mild infection. And it is also giving these layers 3D kind of IHL because previously
they were too static. And whenever there is
too many static layers, they always look like 2D
layers in these situations. So we need to add a little
bit of field to-dos layers. So that is why we ever
did slight rotation. And we have also played with the rotation value
of our friend. Pepper is rotating in
much higher degree. And our previous, that
is the pepper which is away from the camera is
rotating at a low angle. So again, creating an
illusion of depth of field. Now, I have selected all
the state 2D layers. And this time we want to apply
slight clockwise rotation. And as you can see, all these layers, at least
in circular fashion. So we can apply similar
keyframes to all these layers. So that is why I've selected
all the layers together and I'm a plain seam keyframing. Do that rotation parameters
of all the three layers. It will not only save us time, but it will also
synchronize into motion on these three layers so
that our Burst effect, it looks more prominent. Now you can see we have
all these are live layers. And there are too
many Olivier's. And you can see we have
all these early layers. And these are the
layers so much. And you can see we have
so many olive layers. So first we can select
all these layers. And we just supply
bunch keyframing. So you can see by changing the parameters of
one missing a layer, you've applied keyframes
to all these layers. And all we have done that. You have selected all
the layers first. Then we have selected the parameter of any
one layer and we have changed and VFD
applied the keyframing to that layer and net seem keyframing is applied
to all the layers. But you should keep
in mind sometimes, well, we're doing this batch. Keyframing is not good for
you because many where we have small layers
in that manner, it can work like you can see
in previous function when we have applied bunch keyframing to all these bursts layers,
they looked good. But now, since all
these early layers are moving in
different directions and also they are presented
in different sites of visa. If we apply same kind of key framing to all these
are live layers. They will not look good. Although we have applied. I keep it. I mean, but when
I replay this keyframing, then you will learn what
I am trying to see. Some of you might be thinking, it is such a time
saver that we can apply direct keyframe
into multiple layers, but it is not good every time we need to select when
you want to apply beds, give me Me menu. Want to apply a
single key framing. And then you develop that
mindset of selection. Had venue, need to choose
bunch keyframing and venue. You did use single
keyframing and their time. Your editing game will improve. As you can see when I'm playing. Since we have applied
similar keyframes, the olive layers which
I present to the left and moving in right
direction due to this place. But all liveness which
are present in right of the Pizarro also moving to the left direction because
we've applied same keyframing. So this thing I
was talking about, although it has saved our time by a blank keyframe
into all the layers, but sometimes you do
not require that. So another way of doing and saving over
time is that we need to divide all these
layers into bunch. Like we can divide all these audio There's
into two branches. One can be done layers which lie to the left side. And
that can be done there. Which lie to the right side
of the puzzle so that we can apply different keyframing to the layers which
are to the right. And we can apply
different keyframing to the layers which
are to the left. So then all these
layers will play. They will create
realistic kind of effect. Currently they're looking
too much of animated. Currently they are
looking married because our layers are
moving in same direction. And this is completely
ruining of respect of 3D. Splash. We want that all our ingredients
should be moving away from the present such
that there is burst. And B1, that all the
ingredients should move away from the prison
due to its rotation. But in this, you can see all the layers which are to the left
are following that. But all the layers which are to the right are not
following neck. So we need to connect
all these things. So now we have bunch
selected our layers. We have selected
some of our layers, is you want to change. We have not selected
all the other lives. Vm only selected some of those layers are which we want to apply
different evening. As you can see, we have
applied some keyframes. But still it is not
clogging up to the point. So we need to change the
keyframing for more layers. Still, some of our layers, which are to the right, are moving towards left
and we do not want neck. So this was the point I was
mentioning in this video. I was telling you about
applying key-frames. So what you have
learned in this video. So it, from this video we
can take down three points. First thing is that you can
apply single keyframing. And you can also apply
multiple keyframing, which means you can apply
keyframing in bunch. And second thing is that bunch keyframing
saves your time, but it can also ruin your complete project
if you do not consider it or if you do not use it cautiously because you
can see for saving time, I have applied keyframes here, but it is just opposite
to what I expected. So there are three points you
can take from this video. First is that you can
apply keyframing, do a single layer, and you can also give them
into multiple layers. And it is called
batch keyframing. And, but during application
of basic reframing, you need to keep one
thing in mind that it can ruin your project or
it can save your time. So you need to be cautious about applying that give
him incorrectly. And third thing is that for applying their
keyframing correctly, you can also divide
all these layers into a bunch of
different layers which seemed characteristics and apply batch keyframing to those layer. So it will also save your time and it will also look good. So this was it for this video. In this video we have
learned how not to apply our key framing
and how not to apply a bunch keyframing
because it can drain your project
if done incorrectly. So thanks for watching.
11. VIDEO 10 Correct way of doing multi layer animation: Hello everyone and welcome
back to this new video. In previous video, we have seen how not to apply our keyframing. And in that video, we have also ruined our
project by applying bunch keyframing in multiple layers. And we have come to
be doing Dead Sea. And in this video
you will get to know the right process
of applying keyframing. So we will connect
our scenes and we will also make that
seem more realistic. So this was in this video. So let's get started. As you can see in this video. Good, in many things
I always love. So we need to collect, give
them into multiple layers. And we need to add some
more rotation tool, some layers because you're
just not looking realistic. Didn't know. As you can see when
I play this video, many of our layers and moving
in the wrong direction. So we need to
correct those days. And the best way of
doing this is that you can just delete
that, keep dreaming. Because if you will try to correct keyframing
for all the layers, it will just take so much time. So I have just deleted
that keyframing, but all these olive layers. And now I will apply
the keyframing. Again. Limited layers. I'm not
applying to all the layers. I will just select the layers. As you can see, the motion
of multiple layers. And we also need to apply a rotation effect to this
busy because V1 to date, all these ingredients are coming out of the pizza due
to its rotation. Because previously there was no cause for coming out
off all these ingredients. So we want to create a cause that due to the rotation
of this bizarre layer, all these ingredients are
coming out of the visa, so we want to do that. So I have applied slight
rotation to that layer. We do not want very fast
rotation because again, it will make all the
scene look unrealistic. Because we want
very mild kind of rotation like our time has
stopped for a few seconds. And then again it is resuming. So we want that kind of effect and making
it more impactful. I have, you can see just
by adding rotation, do that visa layer,
our scene looks. So much better. It
is much life to it. And now I was blessing of splashing of all these layers
looks much more relevant. Now let us play
it one more time. You can see we have
deleted keyframes for some of the other layers because there was
too much movement. And we have introduced what rotation movement
in our pizza there. And just by doing
these two things. And when I mentioned,
looks much more realistic. And we also need to add
some more animation, somewhat impact to our
Oliver's to the right. But before that, let
us try to play it one more time to see what
else can be improved. And I didn't know
everything looks good. Yes. We do not require much more
movement in olive theirs. And that was the
mistake we have done in previous video by
applying batch movement to all these layers and it is completely
ruined composition. But now you can see we have
fixed our composition and we also need to apply
a little bit of EECS to rotation motion. So now you can see we have almost corrected
our animation. And now our motion graphic looks much more better from
our previous video. And the basic thing that you
must have observed by now is that there are
some principles behind a good and
bad motion graphics. And those principles are, you can see VR changing no motion according to the movement of the camera. Like here. We're also keeping in mind that time between several shorts
like here you can see. And here you can
see I'm trying to create a little bit of slow
motion kind of vector. So in realistic condition, you can imagine that
in slow motion, our objects should not move. That much. Debt should be slight rotation, but not that much rotation. So these things
should be understood. Before applying that keyframing or applying any
kind of animation. You will need to have
that realistic kind of imagination in your mind. Before creating any
motion graphics, you need to have
that understanding of speed with respect to time. It, how much you earn
speed should be, and how fast your
motion should be. Because you can see in
previous video we have applied very fast motions to
over graphic layers. And although the other
motions were correct, but still that motion
made it look terrible. And in this video, we have deleted several keyframing
for our layers. We have kept the framing
for some layers, we have deleted, keep
aiming for multiple layers. And we have also applied slight rotation to
that visit there. So another thing you
need to note is that you do not have to
overdo the key framing. Because more keyframing,
more motion does not mean Seaberg Motion
Graphics is good. Sometimes less keyframing,
less rotation, less motion can
also be beneficial for creating a very
good Motion Graphics. You need to keep in mind just simple changes and
it will be good to go. So that is what we
learned in this video. And we have also
corrected our layers. So thanks for watching. And in next video, we
will continue with our Motion Effects.
Thanks for watching.
12. VIDEO 11 Secondary compositions and reusable shapes: Hello everyone and welcome
back to this new video. In this video we will
discuss about shape layers. In previous video, we have animated our ingredients layer, we have estimated
our visa layer. We have also created
our position and movement and emission
for our camera layers, we have refined the different
layers we have discussed about various techniques you
can apply during keyframing. We have also discussed
about best practices which you can apply
during motion graphics. And in this video
we are going to discuss about shape layers. So basically, shape
layers is a kind of shape which you can create
inside Adobe After Effects. So VM, you can use these layers. As you have seen
in previous video, we were using this, which we have imported
from outside. But you can also draw
these layers inside. So basically after-effects
provides you this feature that you can draw random shapes inside
After Effects. And you can read them
as separate layers. You can animate them, you can change their shapes, you can mark them. You can create various kinds
of creative stuff with them. So how we are going
to learn this? We're going to use
shape layers for creating our price
tag for this video. As you can see, we are creating promo video for any general restaurant
you can consider it. And for doing that, we have created our motion. And we want price tag layer to represent the name and price of the
ingredients present. Lake here, I want to name tag, which is, it is Baeza. And we also require another
egg which says the price of this layer because
it is a kind of menu ed for restaurants. So let's get started. So for creating a shape layer, you need to select the
shape tool from our layer. So before doing the test
play this video one time, you can see everything
looks good of a motion graphics or
multiple layers looks good. Now, the only thing which
is missing in this scene is the name and
price of distinct. So for doing that, first go to Composition,
create new composition. And here we are taking
small size intranet by 800. And you didn't
name these layers. So I'm naming this
composition as heading com. Basically this will
be a subcommittee of this main comp because in this composition we are only
going to create our heading. And the reason we're creating this in
separate layer is that we want to use this
composition again and again, because we do not want to
create this composition, again, we want to reuse
these compositions when we change our items
in this menu video. So as you can see, I have
created this composition. And now you can see in our timeline we have
blue composition, Ruben, one is our
background layer, and second is our heading com. That background layer is the name of our
main composition. And what heading home is the name of our
shape composition. So here we have created 800
by 800 pixel composition. And in this view, we'll create a word price tag. Although you can drag
and drop your price tag. But by doing that, we will not have debt much control over its
color, over its shape. So that is why we have
decided to create the price tag by using
our Shape layers. So there are many ways of
creating a shape layer. One way is to click on your pen tool and then
you can draw any shape. And the second way is to
go to our shape layer. You can click on any shaped like a rectangle tool,
the ellipse tool. And then you can draw
that shape here. And if you want to draw,
I need a new shape, which is not a fixed
or primary shape. Then drawing it using your
Pen tool is the best option. You can see when we click
on the Pen tool and you can see little star icon is
presented it to represent that. It is going to draw our shape. And then there is a squared n dot type of icon
presented with our pen tool. At that time, it
represents that it is going to draw a mask. But here we can see a star icon is present
with that Pen Tool, which means that at this time, our Pen tool will be used
for creating a shape. So you can see just by observing the icon inside
of your pen tool, you can know what the
European 2 this going to create if it isn't having a square box and
adored inside it, in that way, it
will create a mask. But here our pen tool has
started at each side. So here it will create a mask, it will create a shape. So for creating your shape, just click on the positions. Duty quiet. So you can see here, I have drawn a single line
by using my pen tool. And it is you presented
as shape layer 1. But we do not want lie in the 1D 2D and what we do not
want line P1 or 2D shape. So that we can use the
shape as a price tag. And you can see we can return to our previous
comp at anytime. All the two columns are independent of each
other at this time. Because we have not added our comp 12, our background com. So again, we want to create a different comp for
our price layer. Currently we have created different column for
our heading there. But here we want to create
it for our price there. So now you can see I've created a new comp by going to composition and
then clicking on New com. And I have made this comp. They deal with less in size. And for drawing our shape, just go to our Pen tool and
start bringing your shape. Here I want to draw a price tag, or you can also say it is
looking like heading shape, which we keep usually in
shop or naming our objects. So this shape looks good and it is looking like
little chat message. They build 3D chat message, which you present
a heading there. And you can also adjust your shape just by
dragging the handles. You can see this independence. We do not have engaged. If we drag and drop our
layers from outside, we would have to
adjust it accordingly. But here, since we are drawing the shapes inside
of After Effects, we have complete
control over it. We can give it stroking, we can give any color. So here I'm changing
each field properties. I have applied a fill
color of this yellow. And you can also
change the opacity. So I have also changed opposite the perimeter of the shapes. So here you can see
we have three shape. There's first shape
is that upper shape, and second shape is the
shape which is backwards. So I have applied whether
to board the ships. We want to create little
bit of orange kind of color so that it looks
good. When we keep it. You can see we are drying this green color but it
is not looking good. This color looks a
little bit satisfactory. Yes, discolored looks good on this background
because we want to match neck color
background also, so we need to look
according to it. So now you can see
we have created our shape in this comp. And what else we can do. We can also apply a gradient. So just search your
Gradient Ramp Effect and just drag and drop on
top of our shape layer. And you can just apply
your effects according to the requirement I am selecting
my first primary color, which is this orange color. Then click on, Okay. Then we can select
our second color. And let us try some dark color. Is this looks good. It is good looking
in transition. And completely blacked. Does not looked at which we need to select this
red colored only. And then click on Okay. You can see we have also apply a gradient to
our shape layer. And you can see how easy it
is to create these kinds of shapes and their device you would have searched
for such on Internet, then you can just
import the shapes. So it will take your time. And in that time, we have already created
the ships to now go to our previous comp and just drag and drop dead calm
which we just created. So now you can see we have just imported this shape into
our previous composition. Now this composition is like a sub composition
to our main comp. And we can just transform these properties just
like any normal layer. So first we need to
place this price tag, or you can call it, we can place it as a name tag. You will create another
shape for the price tag. But first we need to place
it for the name tag. So you can see now
we have two options. We can come out of this sub and we can just change it
property like any transform. So now we have two options. We can change any
properties regarding this complex by using our transform options
and all options available for this layering
and for changing the shapes. We can just go inside
that complete and begin to change the
properties of the chip. So we have full control
over the shape. Now, that is why I was saying
about using our shape, therefore creating
this kind of shapes. Now you can see when you
double-click on your component, you go inside that com and you can just switch
between multiple columns now. And since our pump is used
in our background com, so whenever you make any
changes in this comp, it will be reflected directly
into our bet income. You can see here I've
changed the color and I will also apply a
little bit of stroke. So let's give it a
stroke of blue pixels, or you can just increase
that to 10 pixels. Now, this looks good. So this was it for this video. Thanks for watching. We'll
continue in the next video. In this video, we have
learned about creating a V-shaped layers and how we can modify the shape layers and how we can create
a subcommittee. So thanks for watching.
13. VIDEO 12 Text options and character panel: Hello everyone and welcome
back to this new video. In this video we
are going to learn about creating a vertex there for our price tag and
also for our heading tag. So in previous video, we have created this
beautiful looking shape. We have also played
gradient to that layer. And now in this video we
will complete our sheep. And we will also give
it beautiful text for what heading and
also for our price. So let's get started. So as you can see, when
I expand the shape, then we have two ships, shape 1 and shaped 2. You can also customize this by applying different colors
to different shapes. And this is also advantage
of D-shaped there. So you can just combine
multiple shapes. You can control all
these shape layers according to her advantage. You can morph these layers. You can apply stroke
to these layers. And you can do all sorts
of work that you want. You can change its opacity. You can change its gradient, anything you can do
with these layers. And these are best for getting these kinds of price tags or any cartoon kind of animation
via you want solid colors. And in that case,
you can just use your solid layers or you can just use your shape layers
for creating that shape. Firstly, we will refine these shapes by applying
some extra properties and then we will give text
layer to the Shape layers. As you can see, I'm messing up the recolor, whatever stoke. And this looks fine. You can also change
the fill mode. Currently, our fill mode
is selected to normal. You can also chain
that will mode. And you can also use these shape layers in
a more creative way. Like here, we want to create
our shapes for solid use. But if you want to
use your shapes for a light use or forgetting
any kind of view. You can also use
debt by changing up the new modes and applying
various options to it. You can also change
the field properties. Now let's go back
to our main comp, and now you can see
all the changes which we have done in our comp one is automatically
transferred to this calm because they calm is a subcommittee
of that calm. So now you can see
how easy it is. You can just edit your
full composition here and all those things will be applied to your main and primary com. So that is why we use multiple sub cons for creating various
parts of our video. And then you can just combine all those parts into
your main comp. Now we need to write a
text, whatever heading. So just go to our
horizontal type tool. And you can see that
the icon on top, and we have selected it, and it is known as
horizontal type tool. So you can use that for
creating your text. So when I click on that, you can see we have
a new text layer. Currently it is empty because
I have not typed any text. And we also have our
Character panel on the side on which you
can select your size, you can select your font. You can select all kinds of
customizations for your text. So now my desktop
price for this. So now you can see we
have dived it to 30. And you can select
various text options. Now we need to position
this takes layer. So go to our text layer and click on our
position parameter and drag it according
to a requirements. And we position our text
according to our requirements. Now this looks good. We also need to increase
it tonight though. So for doing that, just go
to our Character panel. And you can see there we
have text size option, so just increase its value. And you can also apply
various kinds of texts options like letter
spacing, more data lake. You can do any kind of stuff. All the options regarding your text is present in
this character panel. You can just choose any
option and it will be applied. So this was it for.
14. VIDEO 13 Simple text animation and kinetic typography: Hello everyone and welcome
back to this new video. In previous video, we have
created our shape layers. We have created
our texts layers. We have applied
gradient to a ship. There's, we have applied various kinds of options
to our Shape layers. And we have also given various character
options to our text layer. We have change its font size, you have change its position. And now we want to
change its animation because currently our
text there is static. There isn't a thing
happening in our text layer. And our video is about
motion graphics. So how we can make
our texts static. You need to move our text too. So for doing that, we are going to create basic kinetic topography
in this video. But if you want to require, but if you want to learn about advanced kinetic
type of graphene, you can watch my other course, which is also present. And I have also created a separate course for
kinetic topography. You can watch that worse
if you want to learn about advanced
kinetic topography. But here we will only
limit ourselves to basic kinetic topography because this course is about
motion graphics. It is not about
dyadic typography. So if you want to
learn in detail, you can just take that course. So let's get started. As you can see in
previous video, we have positioned
our text layers. We have position and worship. There's so for animating our shapes, we are going to use
some pre-built presets. So go to our effects
and presets panel. And you can see we have
various animate in text. You can just drag and drop these presets on your text layer and you will be good to go. And if you want to learn about
creating your own preset, eating your receipts
from scratch, any mating without using preset. Then I would suggest
that you should take my other kinetic
typography course. Because here we are
only going to learn about basic kinetic typography. So you can see just by
applying this preset, we have descent looking effect, but this is not going
according to our requirement. It is just too much
for our and animation. We want to create the same kind of kinetic
topography look. You want some fade look. You do not want reining
characters here. So let us choose
some other reset. So you can see fly
in with a twist. It is also not looking. According to our expectation. We need to select
some the preset. And if you want to create your own animation
without using preset, you can just apply animator. You can just drag that. You can just go to text layer, expanded text layer
and then click on animate option there you
can create a new animator. You can just position
any propagation it. And then you will be good to go. Right here, I've selected my scale properties
inside this animator. And just by changing my keyframes for
this scale property, I will be able to
animate my text. You can see data are
some difference. Our normal Transform
Scale property is different and our animator
scale properties different. You can see in our animated, every character is
considered defenders. So when I increase the
scale of this option, my every single character is
being scaled independently. But if I would have applied my scale property from
my transform option, single, all the texts would be scaled up just
like a single object. So that is the
difference between using animator for
your animation, using transform properties for your animation and for text. We usually use animator
because it gives us the freedom of making changes to every single
character of your text. You can see keyframing
is nothing new. The only difference is
that here we are using our animator for
animating our text. So here you can see we have
created our own animation. This time we have not used our pre-built presets
from if expanded. And when you tried to play it, you can see it looks good. It is just a basic. De Exchange Commission,
which in which we have applied some offset key-frames
and some scale keyframes. And by using these
two parameters, we have created this
in the animation. You can also create this animation by using
your transform properties. Now you can see
when I play this, our texts and
emission looks good. And we have also position our
bag non-leader according to our text animation such that
when x lies in between. Because after I
animating a vertex two had changed some of
its position parameters. So we need to position our background
layer according to our text. So we have done that by using
our transform properties. So that does save it one time. Now we'll do a keyframe assistant dense
electron, easy, ease. By that you can just make
our motion more smooth. And we want to create
pop-up animation for our background layer. So that is why I have any mutate our shape layer by giving some basic scale keyframe and smooth and effect by
applying some easy ease. And you can see how
good it is looking. Just way too, dreams. We have created this beautiful
looking pop-up animation. And in that price tag, we have also created
a kinetic topography. And you can see, since we are using different
compositions, our timeline is also
clean if he would have tried making the same and the
mission into our main con, that would be so much
difficult because already so many layers
represent there. So by creating a
separate composition for such site task is
good option for us. And you should also encourage
using many subproblems. And then you should
assemble those sharp comes. And you should assemble, then you should
assemble those sub comes into our main comp. Now for the bump kind of effect, I am adding one extra key-frame. And if you don't know about how to create
this bumpy effect, you can watch my other course in kinetic typography course, I have talked in detail about creating these kinds
of motion effect, these kinds of bumpy effect
in text and other layers. So basically, we just stop any animation by going
in one direction. They did with extreme and then returning back to its
original position and it creates this
bumpy kind of effect. You can see when I play, you will get to know what
I was talking about. This pop-up kind of effect. Have a stroke being a boat. So you can create this effect by just adding one more giving. And we also want to add a little bit of
scale and emission. But we want to reduce that time. So we are just reducing the gap between
these two keyframes. So it will just reduce the
time of its scaling up. Now you can see our
price pop-up is ready. And you can use it anywhere
inside our main composition. So this is the use of
creating a site com. You can get various templates of the parts which are reusable. And then you can use those
parts inside your main comp. And you can also
see if this edge separate new template
if you want. But Yara, I'm only going
to use it in my main comp. And you can see how easy it was to create some basic
kinetic typography. One by using your
pre-built presets and second by using
your animator. And when I go back
to my previous comp, you can see all our changes all over text layers and all our
animation is present there. So this is the
advantage of using multiple compositions and also using nested composition
one inside the other. So this was it for this video. In this video you have learned about gating,
kinetic topography. You have also learned about
animating your shape layers. And in next video, we will learn about Welcome positions and how you can use multiple
compositions, how you can bet in compositions, or you can get pre-comps and the right way and wrong way of using opposition to
thanks for watching. We will continue in next video.
15. VIDEO 14 Wrong way of reusing compositions: Hello everyone and welcome
back to this new video. In this video, we
will learn about the wrong list of reusing
your compositions. As you can see in
previous videos, we have created our
composition layers. We have created sub
columns such that we go, do you reuse those
compositions later on? But there are some
limitations to it, and there are some wrong ways in which you should not
use your compositions. Like many of you will think that you can
just directly drag and drop your that AECOM inside your primary comp and you can
just use it multiple times. But one thing, most of you would have misunderstood that
there are some problems. Then you just drag and drop a single comp inside
your parent com. And we're going to see
all that in this video. So let's get started. And in this video we
will discuss about the wrong ways of
reusing your calm. As you can see in
previous video, we have created this price
tag, which contains $30. And we want to use
this shape layer again and again in multiple. My main menu options. We do not want to create
this shape again and again. You want to reuse that shape. You just want that we should
change that text inside it and we should be used
it again and again. So how we can do that? First, let us just
watch this composition. As you can see, everything
is looking fine. Up till now. All
our motion graphics for different layers
is working fine. Our pop-up is appearing it correct time or shape
layer is correctly animating. Our kinetic topography
is working. Everything looks fine until now. And we want to use that same
price tag or multiple times. How can we do that? So let me try to reposition
this shape layer. And we will try to place it here and we will just
increase its size. And we want to use this
composition as a one name tag. Previously it was
used as price tag, but now we want to
use it as name tag. And we would also create
a duplicate layer. What are you using it
as price tag also. But first, we will just
complete our heading. So now let us play
it one more time. You can see even after placing it at different position,
everything looks good. So you can use in multiple ways, either you can just
change its positioning. Gnu, that I may dislike scale rotation and
opacity position. And when you are doing it with single comb, then
nothing is wrong. You can just change all
these parameters and you can reuse that come. The real problem arises
when you have seen from multiple times and that same comp appears multiple
times in the same project. So as you can see, we are inside our component and we are changing
our text layer. And I have used my text S visa. So now our price tag has
become our heading tag. And I am reducing
my deck size so that it should fit
inside this shape. There. So this is the second
way of using it. In this way. In previous way we, we're only changing
our parameters. That is position, scale,
rotation, anchor point. And in this way we are changing the content of our lake here we have changed
our text layer. And that may just rotate
it late in the week so that our pizza looks
aligned with a price tag. Now you can see since we have just changed the text layer, all that kinetic
topography stayed intact and you test saved so much time because already we had anyway didn't
that takes layer. So just by changing that source, be able to use it. So now let us go back
to our main comp. And now when you just play this, you can see in
place of our price, we have our name tag now. And now our beg you
presents the name of dish. Here it is showing visa. And up till now everything
is good because we have used this comp only
single time inside this, and now let us
duplicate it by just pressing Control plus D. And we have
duplicated this comp. And we want to use this
column for price also. So now you can see here we
are using our cunning brain. So you can see here we're
using our mind for creating. As you can see here, we have duplicated our piece
for creating a price tag. And we want to save over time. And that is why we have
duplicated it so that it contains all the properties from
our previous layer. And now we just need
to change the text. So now you must have
thought that it is so easy, we can just reuse
it multiple times, just duplicate that layer. And you can just use your
composition multi-word names. Yes, you can use it, but this is the only
way you can see. You will get to know
why I was seeing that. Plus lead us position
this text in-between. You can also change the shape to make it look
like a new shape. You can see I have
modified the shape of this tag so that it corresponds
to our price layer. And I am also moving the second shape to
give it a new field. Basically, we are
trying to reuse the pipes from our
previous composition and we are trying to
just create a new shape. But one thing you
should keep in mind via inside the same composition, that is component, which
we used for a name tag. And we are changing
all the properties, hold the shape properties
inside that same composition. Although it is a
duplicated composition, but it can affect
us in many ways. So now that does
just be this shape. Now you can see we
have just catered some completely different
shape from our previous shape. And this looks good
for our price tag. And let us try to play this. And you can see our
kinetic topography is also working fine, and our skater animation
is also working fine. All the parameters from our
previous composition is same. The only thing that is
changed is our shape. Now, let us go back
to our main comp. That is our background com. Now you can see the difference. Not this is the problem
which I was talking about. You can see, although we have
duplicated the composition, but if you will change the composition by
going inside it, all the places we are that composition is
used will be changed. So now you can see we
have lost our name tag. Although both the layers were
duplication of each other, but still they are
same composition. So if you go inside the same column and if we change the properties
inside their company, all the places where
that same comp is used will be changed. That is why both our
name tag changed. So now most of you must be thinking that if these
kind of things happen, how we can reuse
this composition. Because if we tried
to change it, you can see again, I've changed the
name to present. In both this, we have our busy, now we have lost our price state and how we can use
these compositions. Because by duplicating, we
are not able to use this. Because if I
duplicate and change the parameter inside
a single composition, it will just change that for all the places where it is used. It's how we can use it. So this was the VA I
was talking about that. This is the method you
should not apply for it, you using your sub gums. So in this video, we
have discussed about the wrong ways of using
your composition and how you should not use your composition for
saving your time. So desk, that was it for this
video. Thanks for watching.
16. VIDEO 15 Price Tag composition creation and animation: Hello everyone and welcome
back to this new video. In previous video we
discuss about reusing our compositions and using
them in different forms. But whenever we tried to duplicate the
composition and we tried to reuse that same composition
inside our main comp. We were always facing a
similar kind of problem. Because whenever
we tried to change the content inside
our same composition, it was being changed for all the places
where it was used. So the better way is to create
a separate composition for our price tag layer and to use a different composition
for our name tag there. So in this video, we will create a separate
new composition which we will use to store all our
prices for different products. So let's get started. As you can see, we have a
different composition here. But before getting a
different composition, I would like to modify the shape of my layer so that it
looks like an intake. So you can see I
went inside my comp 1 and I changed the shape
of my shape layers. So now I have also
changed the text layers. And my text choose Visa. And my shape is like a price tag or you
can say a name tag. And for creating
new composition, go to your composition panel. Click on new composition, name that, and click on Okay, so here we have a new
composition and we will use this competition for
creating our price tag. So by selecting my band dude, I'm drawing a shape. And this time I'm trying to create a square
price take shape. You can be open with COPD we do. You can create any shape. Yet I am creating according
to my requirements. So now you can see we have
created our shaped one. And again by using our pen tool, we are creating our shapes, do. And we are getting
two ships so that we can have more control over
our color preferences. So now you can see I'm changing the stroke volume
when IT industry value, we get different width
of stroking line. And we do not want
this much stroke, so I removed my stroke. And you also don't
want this color, we want some different color. So go to our field
option and now change w. But having fled color
does not look good. So go to our effects
control panel and now drag our
gradient ramp here. Now you can see by
selecting both colors, I can decide the gradient
color on my shape layers. Now go to our horizontal
type tool and start typing. So you can see here, I'm typing my price
value since we are using that textbooks for
storing water price. So here I have died at $30. And you can just go to its position property and change its position according
to your requirements. You can also go to Character panel and
change its font size. And it depends on you whatever properties
you want to change. And you can see in this video, I am increasing my piece
because we have already done this kind of work
for creating or previous composition
shape layers. So that is why I'm
not explaining it in debt much depth because I've
already experienced that. So for creating our animation, you can see I have added
animator to this shape layer. And we have added, and you can see I have given
two keyframes of the range. We want. This text should scaling one-by-one
character by character. So that is why I have
given you James. Basically I'm playing with my scale property and I
am changing its range. So now you can see how easily we have created this
scale animation. And this scale
animation is happening character by character because we have used any mater here. You could also use our
transform properties. But by using our
transform properties, our scale would be happening
or where our complete texts, but we want our character
by character scaling. That is why we have
used this animator. So now you can see
just by two keyframes, we have applied lease and
login kinetic topography. You can also use any
pre-built presets here, but since we have
used them previously, I do not want to repeat
that process again. So that is why I'm using that momentum that is using
animator to animate our text. Because any meter provides you with infinite control
over your text. You can create anything with it. The only thing required
is your creativity. So now you can see
I'm positioning my shape layers so that
my text is insane. So now when I play,
it looks fine. Now V1, that of a shape
near should scale. So selected our skated
that ammeter here. And plus 10 value. And we wanted that
scale from 0 to 100. And that is why I've
given two keyframes. Now you can see first of a
shape layer is animating, and then our text layer
is also animating. And we can also improve it by
easy easing the keyframes. So just select all
the keyframes. Right-click, go to
keyframe assistant and click on Easy, Ease up. Didn't know. You must have. So by this point, you must be familiar with
this process of using the motion by using our keyframe assistant
and going to easy ease. So that is why I'm not going to explain
it again and again. You can use it according
to a requirements. It is recommended that
you use should easy ease the keyframes to create more
realistic kind of motion. So now we're going back to our main composition and now a drag your
second competition. So you can see now we
have two compositions. One composition
holds our price tag, and second composition
holds our name tag. So whenever we will
change our product, we can always change
the value inside these two compositions
and we are good to go. You do not need to create
these takes again and again. So first let me
position this price tag by scaling it down so that it looks
according to the scene. So first type scale down my now I will move to the position properties
and I will place it. Displaced. Looks fine. We didn't move. Yeah, this looks fine. Now I have also converting
this layer into a 3D layer so that
we can position it according to go over the requirements
in this 3D space. Because we wanted
that it should be visible in such a sense they'd
be good at 3D illusion. And the air moves. You can also change the
position of the anchor point. So it got a spawns do
the animation correctly. You can see as I rotate
this layer into 3D layer, previously that all lived
layer was behind this layer. But then I position
it correctly, that olive layer is in front
of our price tag layer so that it looks more
included into our scene. That is why I brought
that are living there in front of
a price tag there. And we did it by
changing our price, staying composition
into 3D calm, and then by changing its position parameters
in z direction. So now when I tried to play
it and everything looks fine, that does tried to
play it one more time. Wait one minute. Let me expand this timeline so that
we can have more clear view. We want that were named egg layers should
start at this point. So let me position
those layers correctly. And now when we tried to play
it, everything looks fine. Now you can see Bryce is also coming at right time and our name is also
coming at right time. Previously, it was not in-sync. One thing was coming
and it was delayed. So that is why I position both the layers directly
in my timeline. And now both our text
are synchronized. And everything looks
fine in the scene. So let me play one more time and then we will be
rewarded with it. So, yes, Now you can see we have almost completed our first slide with all the layers animated. They've also animated
about price tag. We have also animated
our name tag. And in next slides, we will need required to change these elements and to position them according
to our requirements. And we will be good
to go in next slides. We will not have that much work of animating
every single thing. We just need to replace
some things with others and we will be getting saved
in different sites here. So this was it for this video. In this video you have
learned how to create a separate new composition by changing the
our shape layers. And we created a new
price tag the area. And we will use
that composition in our future requirements
whenever we tried to add our different
products slide in it. So this was it.
Thanks for watching. Thank you.
17. VIDEO 16 Precompositions , Uses and advantages: Hello everyone and welcome
back to this new video. In previous video, we
have discussed about creating separate
new composition for our price tag layer. And we have also
animated that layer. We have applied
kinetic typography, we have applied motion graphics, and we have also position that composition
inside of a 2D space. So in this video we will
learn about pre compositions. So what are decompositions? Basically, pre-comp is a
new kind of composition, which is kind of our
main composition. You can call it as bad end
of our main composition. In previous video, you
have seen whenever we tried to create
a new composition, it was a child of our
percent composition and it was one layer down
inside our composition. But when you want that, any layer should be above
your preexisting layers. So in that way, we call it a pre-comp. So you will get to know about it more when I show you
how you can do it. So let's get started. We use when we
apply our pre-comp to create or to create
a super composition. And whenever we want
to apply effects to all the layers
inside our parenchyma. So as you can see,
when I tried to play my existing composition, there are so many layers
and everything works fine. We have our price tag there, we have a name tag layer, and we have all our
motion graphics. There's which contains our
paper layer, our pizza there, and everything we have inside this main composition known
as background composition. So you can see our
comp one income to our child composition, which we have inside
our main composition, that is our background
composition. But we want that all of
these composition should be inside a separate
super level composition. And we want to apply effects to debt super level composition. So that is why we need to
create a precomp here. So for creating pre-comp, just select all the layers by
selecting our first layer, then pressing Shift, and
going to our last layer. So now you can see we have
selected all the layers inside our background composition
and then right-click. And now you can see we have
option of pre-compose. Click on P composed. Now you can name your
pre-composition here. Basically I'm naming it seen one because we will also
have different scenes. So yeah, we have seen one and I've selected
move all attributes. You can also select
lever that you use if you want to do that. But here I'm keeping
all my attributes. So now you can see we have only single layer that
is seen one composition and every layer which is
inside this super competition. So now you can see we can apply all our effects
to this layer, and it will be applied
to all our layer. You can see how
efficient it is if we tried to apply those effects
to every single layer, it will be very time-consuming. So the best way to apply
bunch effect is to create a pre-comp and then apply
your effects to that comp. Now you can see all our
composition works fine. And the better part is that
we have a single layer. So we can have all
our Effects or level transitions to this
layer and it will work fine. So you can see now
I duplicated this and let me just
shift our top layer. So now we can create two different scenes with
different products here. And we will be having
same properties inside. So first, let me
increase my duration because you can see our
work areas is more than so. I went to composition
settings and I changed the duration
of our work area. So now you can see
our work area is expanded and both our
compositions are visible by now. So now you can see we
have created a pretty calm and we have also
duplicated our pre com. Basically, it is advisable to create a similar kind
of things inside a single composition
and then bunching those compositions together
to create our main scene. So you can see firstly, we created our price
tag composition, then we created our
name tech composition, and we kept all
those inside our, but in composition which
contains our layers. And then we pre-comp all these layers to
create a single layer on which we can apply
several defects like the letter grading
and everything. So you can see we will
have inconsistent effects across all the layers since we are applying
it to a single layer. So that is the benefit
of a pre-comp. So this was it for this video. Thanks for watching and we will continue in our next video. Thank you.
18. VIDEO 17 Reusing compositions correctly and increasing efficiency of editing: Hello everyone and welcome
back to this new video. In previous video, we discussed about creating our precomps. We discussed the
benefits of creating our peak homes and using them. We knew the effects. We knew the advantage of
using our pre-composition. And in this video, we will take one more
step further towards increasing our
editing efficiency. And we will see
the right ways of reusing of an existing
competitions. We will see the
right ways you can reuse those compositions
to save your time, to save your efforts. And you can see in one more previous section
we discussed about the wrong ways and
the problems which arise when we try to
reuse our competitions. So in this video, we will overcome
all those problems. And I will tell you the
right ways you can use to reuse your compositions
inside your same composition. So let's get started. As you can see in
previous video, we created this scene. We created a preComp of all the layers and
everything looks fine. Our price tag is a single composition of a
name tag is a competition. And together our background composition
is apparent competition. And then we created a pretty calm Is our
scene composition. So now let's get another scene. So go to our scene layer
and duplicate that layer. So now we have busyness and
let me just position it. So now we have positioned both our scenes one
after the other. And you can see our
first scene is fine. We want their double pizza and all these layers should be
present inside our foreseen. But we want data we need, we wanted our scene two should contain
some other elements. Like I want to create s2, which contains a burger. So how can I do that? So you can see as we
have already created all the kinetic topography
or law motion graphics here. We can just change the text, we can just change the scenes and we'll get
separated new scene. So you can see I've
entered inside my scene and I selected all the layers. So you can see for using that, I went inside my comp 1
and we go to our Brasilia. And then I precomposed
that layer and I'm naming that layer
is image placeholder. So you can see I'm creating
a separate new composition which were primary
element, like air. Our primary demand was our visa. So we want to change that
element again and again. That is why I'm creating a
separate competition for it. So I have kept my pieces a layer inside competition named
as image placeholder. So now when I go to
my primary scene, you can see we have our Scene 1. And inside that scene one, I have changed my visa layer
to our image placeholder. I have read that layer
inside my image placeholder. Basically what I
have done is that I went inside this
scene one composition. I took my picture layer and then I created a
precomposition out of it. So previously it was Layer. Now it is a separate composition which holds what visa layer. So now you can see we have our main composition and inside it we have
three competitions. For the three elements we
want to change frequently. First one position
for the price. Second for the price tag. Flesh was for the price tags, again for the name
tag, and third, for the main element which
contains our visa layer, because we view gender data again and again for
different elements. So let us play it one more time. So basically what we're doing at this moment is that
we are preparing our Scene one composition for
duplication because we cannot just directly duplicated
and change the images, because it will change images
for all the compositions. We are, we have duplicated
that compositions. So we need to just
adjust some things. Then we will be able to use their
composition again and again. So now you can see I have
duplicated my scene one layer. And now I'm placing
that scene one layer and just send to my scene one. And now I will change the element inside
this second layer, which we have
duplicated just now. So now I've duplicated
it to my scene one. And by pressing Alt and dragging the scene on top
of my scene one, I have replaced
that composition. So basically what I've done is that I have duplicated my scene one composition and then I have renamed a
competition to see into. And then I have replaced my duplicated version with this new composition.
There does seem to. So now we have two
separate competition, C1 and C2, with same properties. And now we can just
change the things inside this competition
and it will not affect main composition. So now you can see I have duplicated my image placeholder, and I've named it as
image placeholder do have selected it. I am praised my alt key and I'm dragging it over my
image placeholder layer. So it will replace it with
my image placeholder too. So now you can see
we have replaced our image placeholder with
our image placeholder 2. And then we can just change
our image inside this layer. So now you can see I'm
changing my busily with this burger layer because we are creating seem to our scene. One contains design and our seemed to condense
this burger layer. So you can see I've replaced
my visa layer with this. And this time you will observe that by changing these images, we are not affecting our previous composition
because you can see we have replaced our composition
with renamed composition. That is, we have replaced
it by image placeholder 2, which is a separate new
composition. So that is why. Now you can see we have
our burger layer here, inside our image placeholder to. Now you can see why we have renamed this image placeholder because we tried to change the image inside of a
previous place holder, it will be changed for
both decomposition. That is why we have created a separate new composition by renaming it and replacing it. So let me just resize this. Now. You can see we have
these two compositions. One is one, which
is led by saying, no, it is named Dang, Yes, it does have a name tag. So we need to replace it. So by four, using it, go to our projects panel and
just duplicate our comp one, you're going to be
duplicated as Comp, rename it to price do. Now we will replace our comp one composition with this
price to competition, and then we will change
that text layer inside it. So just click on net, hold Alt key and then drop
it or what our component. So now we have
successfully replaced of a price competition. And now we do not need that
previous competitions, so we deleted our comp one. Now go inside our price to competition weight
before let me just see. So again, you can see I have
just dragged and dropped the price to by
holding the ALT key. And I've dropped dead
price to competition over my comp 1 and position
2, it is replaced. So now go inside our
price to composition. And basically we have
renamed it differently. So our rice two contains
our text layer. So we need to just
change the text. I have renamed our
bizarre to our burger. So now we have edited
our text layer. So you can see in older, although we have named those
layers in a wrong manner. But the basic idea is that we are just duplicating
our composition and we are replacing that composition with
renamed composition. But you can see we
are just replacing the same composition with the
renamed good composition. And then we are going inside that competition and
we're changing that. But I mean, there's,
so in this way, we can just reuse
that composition. Because you can see after
renaming the composition, we have two separate
compositions and we're not messing up with the properties of
similar composition. So now we have our resilience
for our first scene, and we have this burger
competition for our second scene. And you can see we
have done nothing. We'll just duplicated it. We have just replaced that composition with our renamed competition
in seconds scene, and we just went inside. We just gene that text layer
and we are good to go. So the same thing we will
do for our prize layer. Although we have Mazda with
our naming convention, I have named by name
tag layer is rice too. So we need to correct it. So you can see I'm
renaming it to name two. So now I didn't correct order. Now, welcome to holds our price value inside
our first scene. So we have duplicated it again and we will name it
Bryce to this time. And now we will just
hold the old key. We will drag this price
to whatever column 2. So it will replace our come to with this price
to competition. And by this we have separate
competition for it. Now we will go inside
this composition and we will just change the
value of this text layer. So let us change it to $20 here. And now we are good to go. So you can see with
just one change, we have modified our properties and we have reusable
compositions. Now we do not need to create separate layers for our
price tag again and again, we can just use these
compositions by duplicating it, renaming it, and
then replacing it. But one thing you need to
know that you just cannot use the same name
composition again and again inside a single theme. Well, you can see inside
a single composition, if you want to use
that again and again, you will have to rename it. And then you will
have to replace it. Because we want to hold
different values inside it, although the
properties are seeing. But one of our competition holds our epithelia that
holds our bot earlier. If you will keep your name same, then it will be changed for
both the composition and you will lose 10 for images. That is why we have renamed
it to name two and price too, so that we can hold
different values. And by naming it differently, we have just created
duplicate com, which words are
similar properties, and it is also a
different composition. So basically it is
saving our time. You can see I have
done similar thing. So that was it for this
video. Thanks for watching. And we will continue with what efficient motion graphics next video. Thanks for watching.
19. VIDEO 18 Graphic Replacement Along With Parameters: Hello everyone and welcome
back to this new video. In previous video,
we have discussed about our efficient ways of
creating motion graphics. And we have discussed
the right ways of using your compositions
and how you can save your efforts by reusing the compositions again and
again and incorrectly. And we have discussed
about how we can use the same composition
again and again. And we can use it by holding different values inside tech same composition by renaming
it and replacing it. So by creating a
similar completion with I renamed version of it. So in this video, we will get to know the graphic replace mentor
along with parameters. So you can see we have
all our price, say it. We have all of our
text layer set. And we also have
our objects there, which contains of a 2D layers, were tomato layers and all the different
things inside it. We're creating this
motion graphic. And you can see it
is very tiresome job to create it for every
single scene B12 create. And we have applied our time in our first scene for creating this beautiful
looking scene. And it will be complete
waste of time if you try to recreate it again and again for every single scene. So in this video, I'm going to tell you
the right ways you can use to replace these layers
along with parameters. And after-effects provides you
with this feature that you can replace a layer
with different layers, keeping its parameters and
all the keyframes constant. Like if I've applied
a keyframe to a single layer and I want to replace it
with another layer. But I wanted that all the
animation which I applied to that layer should be constant
and it should not be lost. You should be applied to
my new replace layer. So we can do that
in After Effects. We can give all the keyframing intact and we can
just replace that layer. And all of us scale
all our parameters we applied similarly
to replace layer. So we are using the
same principles here for replacing ingredients. They are like you
can see we have replaced our main ingredient. That is, we have replaced
or B7, this burger. We need to replace, or
at least elites and all this with different ingredients. So we will not create animation
for every single of it. You will just replace it
along with parameters. And I'm going to tell
you the right ways of saving your time,
saving your efforts, and how you can use the same technique
of replacing layers along with their parameters to save your time and efforts. So let's get started. As you can see, we have
these two bigger paper layer and we want to replace
it with some ingredient. You can see I've selected
these two layers. These two layers are in front, so we want to replace it
with some other ingredient. So let us just browse
through our project Spanner. And this domain layer. One minute. This whole
tomato layer looks good. And we want to replace
it with this there. So how you can do that? He wanted all our parameter
should be constant. We do not want to
lose our animation. We don't want to create anything
because we have already created in our first
scene, the one. We should replace it with all
our pedometers in dictum. So just select the
both our paper layer and go to our tomato there, hold Alt and just
drag and drop on it. Now you can see we have replaced two or four layers
with our tomato layer. And you can see already
over layer is scaled and it contains all the animations,
all depositions, and all the parameters in tech just by one replacement and we have applied or less the same parameters
to over new layer. Now, not only thing we need, need here is a little
bit of scaling and we're good to go with it. So now we have selected
both the layers and just go to our first layer
and scale it a little bit. Because we want that it should look corresponding to our scene. It should look a
little bit bigger. And I'm also changing
its position. Little bit, but you can see I'm not messing up
with any keyframing. I'm not messing up with
any of the animation part. I'm just placing it so
that our scene looks good. And you can see all
our slight rotation, all our keyframing is still
intact with this layer. So I've just scaled
to this layer. Now go to our second layer, that is our second tomato layer, and just increase its
scaling little bit so that it is visible clearly. So now you can see
just by little effort, we have replaced
our two ingredients and you have also
pleased it correctly. We have applied animation to it. And you can see we have only
worked hard for getting that animation in our foreseen and while creating
our second scene. And now we will do similar
thing for these two layers. And we want to replace
it with this layer. So just select all the layers. Press Alt, guess dropped dead. Over it. You can see, Wait, I'm trying to replace
these front GD layers. Basically I've changed my mind. So I am trying to replace these forward layers and I will replace it with
this let us layer. So I have just selected
the debt letters layer. Press and hold Alt. Again. I have dropped
it over those layers. So now all those layers are replaced with
this latest layer. And our keyframing, our slight rotation is
still present there. So now you can see how easy it is for creating several scenes. You do not have to work
again and again for getting those scenes became
yesterday, please. Layers along with parameters and the process of
replacing it is dead. We just need to select the layer which you
want to replace. Then you have to go
to Projects panel, select the layer which you want to be replaced
in its place, then press and hold Alt, and then drag and drop that on top of the layer which
you want to be replaced. And your layer will be replaced. And all the
parameters are lucky. Framing will be present
still in our replaced layer. So now you can see
I have replaced my energy layers with different
kinds of tests layer. And we want these
slides, tomato, Leah. Yes. So just select all those
layers. Go to Domenico. There will be again, just drop it or whatever
selected layers. So it will be replaced for
all the three positions. You can see all the three layers which we have selected
will be replaced by other sliced tomato
layer. You can see. So now you can see just
by two or three clicks, we have position it correctly. We have replaced all
our ingredients. And best part is that it
contains animation with it. So basically, I'm trying
to preserve one TDL area. So that is why I
have replaced again. Now we want to deplete
all these old layers. So we want to replace these early layers
with this audience later. So just select all the layers, go to on in their desk Alt and drop it over all
the selected layers. So now you can see we
have just replace it. But there is one problem. You can see the
scaling is off point, so just press S, it will open scalar parameter
for all the layers. So we can just modify
the scaling for all the layers simultaneously. You don't have to reach to every single layer
and scale parameter. We can just alter all
that scale together. So now you can see I'm changing the scale parameter for all these layers together. So now you understood
how easy it is for creating our motion graphics if you know the
correct techniques. Otherwise, if you don't
know these techniques, you will be busy creating
the scene again. You will create all the different animations
again and again. But that is not the
right way of doing it. Always we need to see
your time and efforts. That is why I am changing the parameters of scale by
selecting multiple layers. And that is why we have replaced all our ingredients layers along with different,
okay, dignity layers. So this is a very
handy technique of replacing your layers
with parameters. And you should keep this in
mind because you can just reuse the layers which have similar motion by replacing
it with other layer. And you will be having all
the keyframes in deck. Now we want some of the GD. They are so Zoom. So I've
imported this Julia. And you can see one
olive level step. So I have replaced it
again with this layer and change the scale
property of it. Now you can see as we go
inside our project's panel, we have some extra there. We can use this second kind
of letters layer here. So I have replace it with this onion layer and I'm applying it by using
the CAM plants, but I'm just selecting the layer which needs
to be replaced. I'm going to the project's
panel and I'm selecting the layer which is a
replacement layer. Then I'm holding my old
key and then I'm dropping that replacement layer
over my replaced there. So it is just replacing the previous layer with our new layer by keeping
all the parameters, all effects in older
keyframing in tech. So now when you've
tried to play it, you're going to get
to know that we have all the same animation present, which we have
inside our Scene 1. The only difference here is that all the ingredients
are changed. And we have also change of a price and also we have
changed our name tag. And everything is similar to it. So you can see we have
successfully created our scene. Do. So let me try to
play it one more time. And you can see
everything works fine. All our layers are rotating. And every layer looks good. And we have created the scene do with just a minimum effort. You can see for
creating our scene one, we required so much
time because we need to create all the
animations by ourselves. We need to get all the
keyframing way our cell. But once we have set
all the keyframes, then we add in super-fast mode. We can just replace
all those layers with our desired layer and
we can get our s2. So now let's go back to
our parent composition, which contains both the scenes
and let us try to play it. You can see now our first scene contains all these pieces earlier
and ingredients. And I, we're seeing
two contains all these burger layer
and ingredients. And now you can see
how fast we agreed it. Both of these scenes, first scenes require
our time and second scene is
just replacement. And we have replace
it in correct manner. And you can see by using our competitions
in correct manner, we can just save over time. And we can also say, well, whatever It's, the only thing required is that you should know the right technique of
using other compositions. And it will save
you a lot of time. And other thing you need
to keep in mind is that whenever you try to
reuse your competition, always you need to replace it with your
renamed composition. So they're both. Our
composition should not mess up. That is why you can see I have
renamed it from C1 to C2, so that whenever I change the properties inside
my C into my scene, when does not mess up. And similar thing I'm
doing with my scene 3. I have duplicated my scene. And then I am also duplicating that seem to
inside my projects panel. And then I'm replacing
that scene three for my scene do layer so that I can get a separate news in here. And then I will create it again. And you can see I'm going
inside my image placeholder. So basically this was
it for this video. And in the next video we will continue with our discussion. So thanks for watching. And in next video, I will tell you more
techniques for increasing your motion graphics speed
and how you can save your time and efforts
and be lazy with your motion graphics journey so that you can create it super fast speed with
minimal efforts. So thanks for watching.
20. VIDEO 19 Graphic Replacement along with parameters part 2: Hello everyone and welcome
back to this new video. And in previous video
we have discussed about the graphic replacement
technique in which we have replaced our graphic layers
with our replacement layers. And we have kept all
our parameters in tech. And in previous video, we have created our scene
to ingest one video. And in this video we will create our scene 3 by following
some of the same principles. And so let's get started. So as you can see, previously, we had
to seeing C1 and C2. And for creating our scene 3, we have duplicated our s2, and then we have positioned over duplicated layer
it correct position. But up till now you can see both the layers
contains the name s2. So we need to change it. So just to go to our
project's panel, go to oversee into
layer and duplicate it. And then replace that for our scene to layer by pressing Alt key and then
dropping it over it. So now when we go inside
of our scene 3 layer, we have this image
placeholder to, we need to replace it again. So go to our image
placeholder too, and we need to
duplicate it again. So just duplicate it. And now renaming it to image placeholder three
and then replace it. So we have a separate image
placeholder for this scene. And then go inside it. Jane, this burger
layer to ice cream there because of our third
scene contains ice cream. So let us just browse
through our project's panel. These are just chocolate. There's no, No, we need
our ice cream layer. Yeah, this is the layer
we want to do this. So just by holding Alt key and drop it over
your burger layer. So now you can see it and we've
also scaled it correctly. So now you can see how handy
these techniques gate. We can just replace
one layer with other. And we will have same
scaling, same properties. So you can just position it
correctly and we can just, I guess it's scaled. Now go to our scene
3 composition. So now you can see we have
our four competitions. Open. Background composition
contains our primary scene, which is our main scene. Scene one contains
our possessing, s2 contains our burgers. In this scene 3 will
be our ice cream seem. So we can just edit while
the scenes separately. And you can see that
by way of creating different compositions
now we have separate control over
every single scene. You can just change anything. So now going inside this
scene three VM, same layers. You want to rotate
this image little bit. So I am just trying
to position it in correctly so
that it looks good. To that desk. Position
it correctly. Little bit of X rotation and then little bit of rotations and everything looks fine. 90. And you also want little bit
of rotation for this image. That is why we are applying
some external names. So now you can see
the benefit of. Reusing your compositions
and in this, via just customizing some of the things in
previous competition, we have just to replace it. And we kept everything similar. But here we're just
optimizing it. Here, adding a little
bit of rotation to the primary object. That is our ice cream layer, so that it looks good. So you can see I have applied a little bit of rotation here. By applying two keyframes
for our rotation. Then then select
both keyframes by pressing Shift and clicking
on load the keyframes. Then right-click or our
keyframe assistant. And easy ease of rotation. So let's see how it looks. Just scrub over your timeline and you will get to know how it is to gain none. The next thing which we
require is to change the name. So for doing it, just go to a name and then duplicate it and replace it with our
name three composition. And then go inside it and change our burglar to ice cream. So you can see we are following same steps which we applied
for creating our s2. We just duplicated a
one name composition. We renamed it to name three, and then we replaced this name tree to our
previous competition. And then we went inside
it became the text layer. So now we have a separate
completion which holds our ice cream named egg. And by doing it, we are not messing up with the naming of our
previous scene. So it is very important
that you rename it. Otherwise, whenever
you change your name inside any competition without renaming it or without
duplicating it, then you will be messing up with the properties of
your previous scene. As you have seen
in previous videos when we are trying to
duplicate it without changing its name or without duplicating
it and replacing it. We are messing up with the compositions
wherever it is present. So we do not want to
lose our properties, which we created in our scene 2. So that is why we
are renaming it. So we have a separate
new composition which will have a name tag. And we are doing same
thing for our price tag. We have selected our price to, we have pressed Control
D for duplicating it. Then we have press and hold Alt and drop it
over, overprice to. So it is replaced
by price three, which is our new composition, which we just created
by duplicating it. And then since we have one new composition
for our price, three, just go inside it
and it contains all the properties similar to it because we have
duplicated it. And then just change the
value of our text there, and we have changed it to $15. So now we have created our price tag separately
for this ice cream scene. And we can just adjust its
position, the drill bit. And then going back
to overseeing three, you can see we have changed our name and we
have also change our price there without affecting
our previous compositions. And we have done it
successfully by duplicating that composition inside
our project panel and then replacing it
in our timeline panel. So now we want to replace all our ingredients with the ingredients which we have
inside our ice cream there. So we want to replace
all these tomato, all these audience,
all these layers with different kinds of joke debt
layers in the wafers layer. So we can use the similar techniques
which we used previously. We will replace our
graphic layers. And we will replace
them in bunch. So I'm selecting all
the legislators. And I would replace it with
this joke that they are. So Jess, hold Alt and drag
it over and selected layers. But one thing was wrong. So I have red and blue. Non tried to do it again. Yes, no, I disagree
placed correctly. You can see in previous example, I forgot to press Alt, and that is why it is important that joke the
layer independently. But if I press and
hold my Alt key, it will just replace that layer by keeping all
the parameters index. So now you can see
we have replaced this layer with this
chocolate layer and all our parameters at index. And we're next
step is to replace all these tomato layers with some different
kinds of things. So just select both of these layers which
contains whole tomato, and go to your
project's panel if we want to replace it
with this layer. So just press Alt and drop it. And now you can
see One more time, press Alt and drag. Over these years. Now we have successfully
replace it. But little bit of
scaling is off. So just to press
Control zed for a loop. And again, by pressing Alt, just drop it over those years. Now, our next step is to replace all these slides
are my two layers with some different ingredient. So just select all those layers, which contains our layer and we want to replace it
with some different there. Just go to this layer by pressing Alt and
drop it over it. So now you can see how easily we can replace all these layers. And without much effort, we are easily able to create this new scene because we
have our keyframes in point. And I'm just messing
around with scale. I'm increasing the scale
so that it looks good. And you can see I'm
scaling all the layers simultaneously by
pressing S so that I open my scale pedometer for all the selected layers and
I am changing the value, so it will be changed for
all of the selected layers. Now, our next step
is to replace it. Again. You can see this
one that is layer is left, so we need to replace it with
this block of chocolate. So just drag it over by pressing mold
and it will be replaced. And we can just adjust the scale according
to our requirements. One thing you need to keep in mind whenever you are trying to replace the graphic
layers with parameters. You need to press
the old key and then just drag your next layer over your previous layer
and drop it over it. So it will be
replaced by keeping all the parameters of your
previous layer in place, and it will just
change the layers. Now you can see
we're almost there. The only thing we need to
change these on in layers, so we need to replace it
with some other layer. So that's browse through
our projects panel. And we need to replace it
with this chocolate layer. So just press Alt
and drag over it. So now we have successfully replaced it and our
scene is almost ready. And we are just messing around
with the scale property. So they'd ever seen
looks fulfilling. Now you can see I've increased
my scale parameter area. So they had all these
chocolate brownie should be a little bit bigger in size and
our scene should look. We'll fill it up with
all the ingredients. So now you can see we have
successfully replaced all our layers
from our seeing do with all our layers in scene 3. And we have done it by using our famous technique of Lady
placement with parameters. So this method is
very helpful when you want to create motion graphics,
which is replicative. Because then you
can just replace all the layers
without much effort. And all your keyframes, all your animation
will be intact. So just let us see how it looks. You can see it looks good. And all our camera
motion is also there. You can imagine how
much time it can save you if you will, try to create or recreate
the same scene from scratch, it will require you more
than one or two hours. Just in levy. It required more than one hour for us to create
our first scene. But once our first
scene was ready, you can create as many things as we want just by replacing it. And you can see how easily
we can create our scenes. But one thing is off here. You do not want to rotation
of this ice cream layer. It is rotating too
much so we can just change little bit
of lip pedometers. But before that, let us save it. Now go to our scene, do there. And you can see we have
all our pedometers index. By renaming all
the compositions, we have easily replaced our layers and we have
successfully created our scene 3. And we have our
scene doing intact. So this was it for this
video. Thanks for watching. And in next video, we will complete our
course and we will apply some final adjustments and some final refinement to our main motion
graphics composition. And we will export
the competition. So thanks for watching.
21. VIDEO 20 Final Compositio Refinement: Hello everyone and welcome
back to this new video. In previous video, we have
discussed about efficient ways of creating our new scenes, using our previous compositions and by replacing
our graphic layers. And in this video, we will apply effects to our primary compositions
for creating our main motion graphic video. And we will do some minor Egypt, or you can see we can do some minor adjustment into our various seen compositions
so that they all look good. So let's get started. So let's get started. As you can see, in
previous video, we have created both the
two entry number scenes. Our second numbers in contains our burger layer
and all leverage. They were layers. And we have position it according
to our requirements. We have replaced the layers. So our motion is similar
for all the genes. The only difference is that we have changed our ingredients, we have replaced
our compositions. And we have also
gene the name and price tag for different things. Now, the only thing which we require is some
minor adjustments inside every single scene so that they look unique
in themselves. So you can see we are inside
of our main composition, that is background composition, which contains all
our three themes. And you can see we also
have our scene layers open. Our first scene composition contains all the layers which
we belong to our scene one. Scene three contains
all the details which belong to our scene three. And s2 contains all the layers
which belong to our s2. And you can just
play all the scenes independently inside
your scene compositions. And you can see all our ice Kim, There's looks good and evil. And we can get our camera blur because we have
replaced the layers. Now the only thing which
we require is that we do not want that rotation
in this ice cream layer. So I have removed all the
keyframing for this rotation. We only want slight rotation
currently it is rotating at very high speed and the angle of rotation
is also very much. So. We want that our angle of rotation should be
a little bit less. It should just wrote it
slightly so that it is via npm, give him data again. And now what I scheme
there is rotating very slowly and it
is looking good. Now, previously it
was looking unnatural because the rotation speed was not up to the
mark with the scene. So now you can see, now everything looks
good in this scene 3. And we need to add just some properties
in different genes. As you can see, now, everything looks
fine in the scene. Now go back to our bag lonelier. And let us try to
play it one time. And you can see at regular intervals
behave change objects. Now we need to change
some things in our scene to go
inside our scene do. And we want to replace some
of our layers with this GDN because we have some TDS
present in our body. So that is why we
want to replace it. And we want our scene should be. Completed. Currently our scene
looks little bit MD. That is why I am adding
some more layers. So you can see I'm
adding these sketchy do theirs so that we're scene looks more
delicious and prominent. So that is why. And you can
see I have duplicated again. I'm messing up with
the rotation parameter for this layer and
we want a date. These there should be
present in clockwise order. And I'm doing this because our background was
looking empty little bit. Md was looking in the scene. Are there seems that
okay, but this scene was a little bit of empty. So I'm adding some extra layers here so that our
scene looks good. Now you can go back to
your bed in composition. It is begun on calm, pointing to my composition. And I tried to play
it one more time. You can see and we've
seen is looking good. Our second scene is
also looking good. And now it is looking better
because we have solved that problem of less objects
and open leg around. So now our background looks fulfilled by adding
those two layers. And our Scene 3 looks nice. It does not require
much improvement. So now let us play
it one more time. Now, our second scene
looks good. About 13. Looks good. So now
you can see we have successfully
created our all let reasons for our motion
graphics video. Now. And the only thing which
is left is to apply some combined effect to
all the three scenes. And we need to apply some transitions to transition all these scenes
from one to another. And we also require a music. So I've added this sound layer. And you can get royalty-free
music from any way. But one thing you
should keep in mind that always use the music for which you have either permission or it is
relatively because otherwise, you can get a call from
the head of music. So if you want, your
music should be used duo our
commercial projects, then you should be aware
of the music rights. So you should only use
the music licensing. I did you purchase license for any music library or if you
don't want like you can just get up and get you ready to close and you
can use those videos also. And now I am trying to adjust my music and once
it gets done yet. But this was it for this video. And in this video
we have a gestured some minor requirements
of motion graphics. We have created all scenes. We have also added on music the time you get done with it.
22. VIDEO 21 Appling external transitions and presets and completing the main project: Hi everyone and welcome
back to this new video. In this video, we will
add some transitions between our scene layer and we will optimize
some of the scenes. And then we will wrap up our motion graphic and
we will export it. So as you can see in
the previous video, we have optimized
about three scenes and we have also
added audio there. We have synchronized that
layer with our keyframes. Now we will apply transitions. And for applying my transition, I am using external plugin
known as motion group, which contains set of transitions we prepared
by professional. So you can just drag and
drop those transitions. Or you can create your
transitions by yourself. But you, I would advice that
you can use transitions from outside also because
we have several peaks or transition and it
will save your time. So far using Moche Andrew, I went to my Windows panel to extensions and I'm
opening my emotion row. Basically it is a library which contains various
drag-and-drop effects. And I'm using the
three transition because we do not require a very advanced
kinds of transition. We are just looking for some decent transition to transition from one
scene to another. And you do not require this extension for
applying transition. After-effects also has
rebuilt transitions. You can either use them all, you can use some other exchange if you want some more
advanced level of transition, I'm using this motion Ruby was. It contains some
pre-built transitions and it will just save time. And basically when
you are in editing, mostly you will not create
transitions by yourself. You will like to add it
from the existing library. So this is example
of how it is done. We do not have to create every
single thing by yourself. You can just get some effect from the libraries and you
can just save your time. And you can see as I'm browsing
through the transitions, I have various kinds
of transition here, and I'm browsing
through it and I will apply my transition which
looks suitable there. So let us look through this zoom
transition. It looks good. He wanted that we should
zoom in from one to other. So I'm placing my playhead here. And I am but I seen applying, so it will be applied
and deposition of my playhead. You can see. And I'm going to speed up this video
from air so that you do not go into boring stuff of browsing through the library and applying the transition. You can watch it in full speed. I'm just applying some random transitions
from the library, which looks good to me. So this was it for this video. And you can see
the final result. V8. Let me show you the final
result in one minute. Now you can see final result. We have applied all
the transitions. You have applied the 3D paint. This budget for this video,
you enjoyed watching. Thanks for taking this
course if you want to learn other things
in After Effects, I've also created
a course for that. You can just go
there and watch it. So thanks for watching
and thank you.