Complete Guide To ALL CLO 3D Tools | Vivek Pujari | Skillshare

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Complete Guide To ALL CLO 3D Tools

teacher avatar Vivek Pujari

Watch this class and thousands more

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Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      Introduction

      0:39

    • 2.

      Understanding the 3D toolbar

      40:27

    • 3.

      Understanding the 2D toolbar

      21:32

    • 4.

      The 5 Tabs : Library, History, Modular Configurator, Object browser and Property Editor

      11:38

    • 5.

      Understanding the Menu Bar

      13:39

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About This Class

Welcome to the Complete Guide to ALL CLO 3D Tools! Whether you're a budding fashion designer, an aspiring entrepreneur in the clothing industry, or a seasoned professional, this comprehensive course is your ultimate gateway to mastering the vast array of tools and features offered by CLO 3D.

CLO 3D is a cutting-edge software renowned for its virtual garment simulation capabilities, enabling designers to bring their creative visions to life with unparalleled precision and efficiency. This course is thoughtfully crafted to take you on a transformative journey, unlocking the full potential of this remarkable 3D apparel design software.

Throughout this course, you'll embark on an immersive learning experience, diving into each tool and feature of CLO 3D step by step. Starting with the 3D toolbar.

Key Course Highlights:

  1. Familiarizing with CLO 3D Interface and Basic Tools

  2. Mastering all the tools in 3D toolbar

  3. Mastering all the tools in 2D toolbar

  4. How to use Library, Modular configurator, Object browser, and property editor

  5. All tools are in the menu bar.

By the end of this course, you'll be well-versed in every tool and feature that CLO 3D has to offer, enabling you to transform your creative concepts into photorealistic virtual garments. Whether you're an industry professional seeking to elevate your skills or an aspiring designer eager to stand out, this course will equip you with the expertise and confidence to conquer the world of 3D apparel design.

Join us on this incredible journey of creativity and innovation in the realm of fashion with the Complete Guide to ALL CLO 3D Tools! Enroll now and unlock the door to boundless possibilities in the realm of virtual garment design.

Meet Your Teacher

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Vivek Pujari

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Level: Beginner

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Transcripts

1. Introduction: Hi, my name is awake. I'm the creator of learn 3D fashion platform. I've taught more than 3,000 students from ten plus countries from brands and institutions like Harvard, Nike, you will FIT and Udot join me in a comprehensive journey of learning, all the tools and features and CLO3D. In this course, we will look into the Complete 3D and 2D toolbar. All the five different tabs, Library History, Modular Configurator, Object browser, and Property Editor. And lastly the menu bar. This course will make you more efficient in completing your CLO3D projects and save hundreds of hours. So what you're waiting for, join now 2. Understanding the 3D toolbar: Let's jump directly into Clo and let's start working. So first of all, I'm going to minimize all that, all this, right? We'll just going to expand this tool one-by-one. So let's bring these files first. And I'm going to be sending you these files, so nobody is okay. You've will be having these findings with you so that when you work so you can find it in the course that a tree or in the link below or something like that. Okay, so first tool is simulation tool. Everybody's noted, right? So it's a nominal simulation. They can play this. The fitted simulation is a better way of experiencing or fabric. Okay? So it kinds of, It's a little bit slow, but it's a better way of simulating your fabrics. This fitting simulation basically, also, when you give different properties to your fabric, it works accordingly. Okay, So it's kind of connected with that. The second tool is a selection tool, right? Selection tool. You can select objects, you can select Object, and whenever you select the object, you see this gizmo, right? You'll see this gizmo. This gizmo is controlled by preferences, gizmo, and they are different kinds of gizmos here, right? I normally use world coordinate because world coordinates is very stable in terms of X, Y, and Z axis. So the X, Y and Z X is remain constant even if you rotate and do anything, right? Screen 5 min, your x-y axis changes according to where you are watching it frontal sometime it's very, it's not very productive. Okay, So I normally use world coordinate. Okay? After this you have this brush tool, right? So what does Brush Tool does is you can brush like this and you can right-click and you can see you can create a pin, you can freeze it, you can solidify It's been strengthened it the brush tool basically helps you to apply all these property into a small segments right? Wherever you can, quickly can do this right-click and you can freeze this portion right. Now this is completely so in this way you can apply different properties to this. Second is a Select Mesh, okay? So select mess. Basically if you select this, it helps you to pull your fabric or something. What happens in Clo is that when you are arranging a pattern, your pattern I stuck somewhere, right? So suppose your pattern I stuck in this, like this. So what you can do is if it's stuck inside the body, you can quickly pin this, right? Like this and you can just bring it out, right? So this is a better strategy for doing the species. Third tool you will see here is called Select Mesh and select Message link. Basically lesser tools. You can select the mesh with a lateral that nothing interesting. Pin box to pin boxes, symbolic. It's been something right? It will, It will be paid in the air, right? And you can move it. So normally we use print box been tool for draping purposes. You can select it again and delete it. After this you have been right. So again, you can pin with lasso tool, right? Okay. Now let's look into this Edit Style line scales, tiling moves, Thailand draw style lines. Okay, so this is sometime it's a very important tool. But again, guys look because we use pattern-making, okay? Pattern-making is a very important aspect of CLO3D and you can't ignore pattern-making while you're designing anything. So sometime it is a good tool, sometimes it is not a good tool, sometimes it's better that directly work on the patterns, okay, So you can select this, you can draw this up, right? So what you're doing, you're changing the lines, okay? And you can play this fight. This directly changes happens in 2D patterns or sometime it's really useful because when you edit things on 2D window, you're not able to understand, right? Or you're not able to see how this is going to impact, but, but it really, it really becomes very helpful one, once you understand that you can directly do it in 3D pattern, right? So I'm just going to Control Z. Second again is the scale skyline, right? So you can select this scale like lines and then you can scale it up, right? So all these tools, these are basically just to edit directly in 3D instead of 2D. Okay? So all these timelines, you'll move style and draws tie lines, right? So if you suppose you said draws dielectric and click here, you can double-click here. So now you have created this line, right? So that's the pattern is separated from, let me do a Control Z again. So all these tools, they help you to, to control your lines. Okay, now let's go to the next to next tool is this edit. So this is first stitching, right? You can delete a stitch, right? You can delete our sketch and you can quickly stitch. It. Stays this with segment's going. Right. Segment is very simple. Stitch the segments and segments, right? You can play this. And then you have segment M2 and M2 N works really in a lake. So suppose let see. You have two segments, right? Okay, How, let's bring some other stuff. Let's bring this file. Okay? So this is a file, right? And suppose you have this One moment. Fabric, right? And the way this is done is I'm going to quickly got this, right. And I'm also, let's first delete this syllabus line, right-click and cut. Okay, now let's control NCDs. Let's make a copy. Now. You can use this, right? And by the way, whenever you use it to use, you'll see it's written here, right? What it's trying to do, select a segment to begin with EMS going to select, you have selected this segment, right. Click here, and then select Enter to complete the segments, you can select multiple segments because I'm going to select one more segment. So now it's done right? So once you have M is done, you press Enter. And then it says that select to, select to begin the end segment. This is N and this is also N, right? And now it's done. Let's press Enter, right? So if you play this now this is stitched together. End-to-end works like you select all the M first, then all the end first, and then you stretch it where it's useful. I think when you are doing gatherings, right? Than it is important then when you're doing segments calving than it is important. So all these places becomes really important. All the tools that are here, right? And the common Tools between 2D and 3D, it means that you can apply in both the ways, right? So yeah, that's how it works. So free stitching tool, it's, it's, it's pretty simple. Let's do Control Z. Free stitching tool. You can just quickly stitch two segments in whatever the way you want. So for example, you can select this, you can stitch from here, and then you can stretch it from this toilet. You can detach it from this side, this side, the side to this side, right? Also, this three-stage model is quite simple, right? Again, 3D stitching tools segment basically means that for us to select all the M segments, secondary select all the end segments, right? So that's how to select all the M segments. I'm doing it. I'm not doing it in 3D because in 3D it doesn't work that great. Okay, That's why I'm doing in 2D. So you select this, you have selected this, so this is all M that you're selecting Guide. Then you press Enter and you select all N, right? This is you're selecting all and right and press Enter. So this stitching is done. Now you see this gives you this ability to select all the M first, all the ends, and then, and basically it will automatically adjust itself right? After this, you have this auto sewing tool or to sewing is really not helpful. I can just quickly show you this for conflict comment. I have never seen this working. Okay, so let's bring the avatar. Okay, Perfect. Suppose all the stitch lines are deleted, right? So what I can do it, I can select this with the edit sewing tool, right, with the edit. So into like it's selected, I can select all the fact that I can delete it. If I play this, all this business has gone right. Now what I can do is I can do autoscaling, right? It says that top partially open, closed, right? It is closed. Otto. Ok. Now you see it has touched. But some pieces are not spaced. Great. So it always like it doesn't work that grid. If you take a little bit more complex design rights or it's not going to stitch this at all. If you'd suppose you take this. So it's an end of a useless tool I don't like it doesn't really help much. Okay, for simple garment it can work with, I think for complex comment and whatever the garment as a fashion designer you're making regs. It's going to be complicated, right? So I don't think anybody use this tool. Okay, Next is a pin 2D, right? So this is edit pin, and this is pin tool. So normally what happens is Clo has this interface that they are going to give you the tools on top of it. They're going to give you edit 2D, right? So for example, button Edit, button, piping, edit, piping, binding, edit binding or tape editor, right? So first we'll go through this edit tool like the spin to, and then we're gonna use this edit tactical by what you can do. You can pin the fabric and you can pin the fabric with the avatar, the way we used to do it with many queen. Okay, so quickly, let's, let's see how does that work. So suppose you want to pin this with this side. You can play this. So now you see these two are pinned together, right? This is what Pin Tool does if you hold this and you see tack on avatar, so you can also tack things on avatar. Okay, so what I mean by that is, let's quickly create a fabric. Right? Let's tap it with Avatar. If you play this for now, this is stacked with the appetite. Okay? So this is how it works. Okay, perfect. And I'm now if you want to delete that, okay, if you want to delete that pin now you come to this Edit tool and you can just delete this and you play this, it's perfectly fine. Okay, after this you have this full tool. Fold tool basically gives you this ability to create folds. Okay? So what I mean by that is suppose you have a, let's go to the Modular Configurator. Let's go to, let's, let's make a new file. Okay. Let's bring the avatar. Female. I'm quickly moving you through these older tools because they are so many tools. But as I said, right, once you start doing your own projects, then you really understand how things are working. Single. Let's do this, Let's do this, Let's do this. Alright, so now suppose your color jacket, right? It's, it's not like it's not done properly. It's somehow it is opened up like this. Let's play this, right? So it's not done properly. Now you want to make it turn bites. You can select any line and then you can basically select this green or red line and you can just make it fold properly. Okay? So this is, this tool is used. So for example, maybe you want the color to be like kind of not folded, right? And so what you can do is we can work around with this Pollard. Wait, what is this happening? Are you going to, let's do Control Z? And let's select this again. You guys, this is better now. Now this is straight, right? And also let's make this, sorry. Let's select this and let's play this, right? So now you see your followers are standing in this way. You control your folds in a garment right? Second is, this is a really interesting tool. It is 3D fold garments. You can fold garments file and it can present a really interesting ways. So let's do it. Let's fold it. I'm going to delete all the patterns. Yes. And I'm going to bring in my t-shirt, right? Let's fold a T-shirt. Okay. Now, before we play this, let's fold it. Let's put it down, right? And also let's rotate it kind of like this. Okay, let's play the simulation. Folded, right? Okay. Now you can just make it a little straight up, right? Or you can right-click and you can just strengthen it OK, and you can see it's better. Alright? You can and unstructured data simulation. Okay. Now we want to fold this. Before folding this, let's go to the full tool. And you see right here is this, this is different folds. I usually want to rotate this. I don't do this. If you want to rotate this, you can rotate this. If you want to turn it, you can turn it right. If you want to reduce the particle distances. For reducing the particle distance, sometime it is helpful if the particles are low, right? Then, okay. Why I'm explaining these tools? Some of the terminology that I'm going to use, for example, particle distance, you should be knowing it, okay? Alright. So now let's quickly see, this is for like if you want to spread your fabrics, we want to apply physical properties and this is for folding. So we're going to turn this on. Then we're going to turn these two. This is for Complete fold, this is for selected fold. So what I mean by that is if you select this and if you like, draw a line like this slide, because you want to fold it from here. Right? Now, if you turn this, this whole thing is going to turn okay? But if you select, let me do. If you select this, only the selected piece is going to. So for example, this is the selected right piece. And if you, if you draw the line, just hold it. Okay, So select this. Now if you fold this only this pattern is when the photo this loose, make it for the selected pattern. This is for complete pattern looking. Alright, now let's do it. So we're gonna do turn this on, turn this on, let's make a fold. And then let's move it like this. Okay. And then we also have this selects ligament is more of a body selected. Move it. Let's select this. Move this. Okay, let's select everything and move it up. Let's select all the patterns. Let's move it up. Rotate it. You can rotate it by the way from there on the end game. You play this, right? This is maybe you can fold it better way. Okay, I have, maybe I haven't done it in a better way, but but this is how it works normally. Okay? So this is how are any full box, alright, so I got you got this two. Now, let's see what the student does. So let's come to the, let's bring our file again So now the next tool is the 3D 2D arrangement. So reset 2D array input, right? So it basically helps you to reset this 2D arrangements. If you click on this right, all the patterns are arranged like this. The next tool that you'll see here is 3D arrangement, right? So it basically like arranger all the patterns around the 3D. The problem here is this, that if you suppose you move this pattern like this, okay? Like this and you play the simulation. Suppose you did it like this. Now, if you make your 3D turns, this will be down, right? So this is before you have played the simulation, the way you have arranged your pattern, it's going to be, it's going to save that position and it's going to bring it into that. So it doesn't necessarily arrange your pattern in 3D format just before you already, before the simulation, before you have played the simulation, the way you have arranged your pattern and just reflects that. Okay. Perfect. Okay. Now there is this another tool called reset 2D or 3D arrangement. This is really useless. I haven't got the results like it's a useless tool. I have never got any results from this. Okay. So I don't use this tool. You avoid using the stupid. Okay. Perfect. Let's now look into the next two. This is a good 2D. Suppose let's bring a trouser. Okay? So now look, this trouser is not fitted properly to the avatar. So the anomaly way we do it like we move it, like remove it, like we do it this. All right? And then we're going to play the simulation. But the better way of doing it as something like this that you turn it on, right-click on this site. 3d, 3D arrangement, right? So once you click on this, it's going to read repay, beautiful tool. It's a good tool. You can use it every time. You can use it with any kind of garment and it always works. So this is a really nice tool. After this, you have high-resolution, low-resolution customers division for rendering. So if you do a high-resolution, the particle Dustin distance, add-on thickness, all these things change so that your garment fall in a better way. Right here in the simulation, the fitting property turns on right, accurate fabric, right? So that's what happens if you do high-resolution. Low-resolution. Things are very much fast on the 3D panel. You can move your fabric, you can drape your fabric in a quick way, but the grape is not that great. So there is a trade-off. If it's a high resolution thing, then you are, everything is going to be very slow here. And that's fine. Alright, next tool is tape, right? So as I said before, we go to the edit tape measurement, let's first look into this Basic, so confidence, all these measurements. So basically, as you can see, Basic circumference measurement is going to measure your circumference, right? And you can just do a three click button and you can just get a circumstance, right? So you can find this measurment, everything right? You can do first-class, second click and then third click here. And you can find this kind of measurment. Next is you can find base take middlemen, surface tapers, and myself. Let me explain you one other tool. What is the difference between surface tape and be steep? Because there is this linear tape and height measurement, all this bass stave and surface, Dave means this, okay, so if you've done, if you go to the base Taylorism and you'll see from here to here. And let's go to the surface. It's going to calculate the surface, okay? What I mean by that is if will see here quickly. Got it right. Now if you see this right, It's not calculating the surface area behind the bus tried under the bus, sorry. And then you see this this is completely on the surface. Okay, So that's two different things. And then height measurements and height measurements for avatar. You can turn this on. It's really simple tool, right? Nothing complex, right? So you can just quickly just create a height segments, right? So you can calculate the height, Double-click, single click and double-click that how it works, okay? And then our height measurements of the avatar, right? So it basically, it will fix one end to the bottom and then you can just quickly calculate the heights and different part, different things. Next tool is you have linear measurement and circumference measurement. Okay, So these tools are for garments. So let's bring this file. Perfect. So now let's first look into the linear measurements. So you can actually do a simple, let me show you a basic plan that will be much better actually. Let's use this tool for drape. Perfect. And let's use this now. So as you can see, this is very simple measurements, right? So what's the height? And then second measurement of advertising. So confidence based measurements. So you can take the waste measurment like this. So all these means that menu can take the length and circumference measurements of garment. Now the next tool is the motion 2D motion tool is always used vending have given some motion to the avatar So let's bring our dress. Let's see how the motion tool is used. So you go to the avatar, you go to female, you go to motion. You can apply any motion file, okay? Right. So this is your motion file and if you click on, hit on display icon, it's going to play the simulation. So that's where this motion is useful and you can have organic and just pause this, right? So very simple. Let's do Control Z. And now let's look into the next tools. The next tool is Ben tool. And you can draw things over your designs, right? So this is a really helpful tool when you are doing pattern-making because it directly helps you to understand how to draw anything on top of a pattern, 3D pattern and then translate that to work 2D patterns. Okay? And this is super helpful, Very helpful. So if you right-click on this and you can do trace has internal shape, right? So can you see now you have this internal shape here, which is such an important tool. So this is, you can, this tool is for making. And as I said, Clo basically gives you two tools. One is for one the actual tool to edit that 2D rights. If you click on this edit tool, then you can just edit this. And you can delete this. Also, you can edit the points. Okay, 3D base pan, right? So what you can do with 3D bass pennies, you can create something and draw something. So you ever hold your left mouse button to do this. So you hold this should create something and it will be reflected in the URL patterns. Next tool is the pen to write avatar pen tool, right? So in the same way, the way we have used the 3D pen garment tool, in the same way, this is avatar tool and you can just quickly create something interesting and you can just move it here. You can create a tattoo or something. So you can create something interesting that look all these tools, as I said right? Again, I'm repeating myself that before you use any tool, it's important to understand. Let me just turn on the videos first before you use any tool. I think it's really important for you guys to understand that what kind of a project you are doing, right? What kind of a skillset that project needs, right? And then based on that, you need to use the tools. So if you're just having FUN around with this, you don't need all these tools, right? But if I really diving into pattern-making and you really want to be very technically correct. And then you want to use all these tools, then it makes more sense. So my idea behind doing this is so that you understand all the tools and then you start working on your projects. And based on that, you, whenever you are in doubt, you can just quickly jump and you can just look into the other tools I have used and how to use those tools. Okay. Just to help you guys, that's it. But please don't focus on projects because that's where the learning curves. All right, let's keep going. So the next tool is the texture 2D, right? So if you apply any texture, right, so let's apply a texture first. Okay? Let's quickly apply fashion. Let's apply a texture. I'm trying to figure out a texture. Suppose this is a texture. This is one of the image that we did. Okay? If you want to scale it down or scale it up, that's fine. You do it so you can press here, you can scale it down, you can scale it up. Because all these, this is just one fabric, okay, That's all the fabric is getting. Zoomed in, zoomed out. Suppose you have another fabric like fabric one, and it has a different texture, supported has this texture. And suppose let's apply it here. So now you can individually control this. And you will see this fabric on the controls like this. It doesn't control this bug. So the main fabric, like if you are zooming in, zooming out and in the top, this is for rotating. This is for scaling in X, Y direction, X and Y direction. This is what uniform scale. So this is how you have to create different fabrics and then you have to apply this again. Let's go to the garment bag. Let's go back to the side land. Okay, perfect. Now, next tool is, and you can. Next one is the graphic tool. So this is edit graphic. This is how to apply graphs. Lets you select this. You can select any pattern, you can select this, you can drop it here. You can press. Okay, good to go. And then you can select this Edit tool just to scale it down or scale it up. Okay? So you can, from here, here you can scale it, you can move it. You can apply all these things, right? So all these small that the notches that you see, right? It basically helps you to scale it uniformly. And then this is for rotation, okay? So this is how you can apply this And I can just move it like that. Okay, perfect. So this is how you use graphic tool. The next is the buttons. Okay, so let's use that tool. Let's delete the graphic first, select the graphics and press Delete. So now the graphic to me, another button tools. So this is Edit, button and buttonhole, and this is button. This button and Button holds, right? So let me do one thing quickly. Let me delete the stitching from here. It's deleted. Okay, now let's apply some buttons here so you can apply the buttons. You can simply click here, buttons, buttons from before you apply a button, it's important to understand that you mark things properly, right? So normally what we do, we create internal lines, leg weak-kneed internal lines. And then we mark these internal lines on a certain points, right? Then there will be used to put the buttons. Because of this in-between, every button should be precise. Okay, So this is how you put buttons. And again, the second step is how do you put button tools? So this is how you put button hold. One here. One here. Okay, perfect. The next tool is if you want to edit something, you can go to Edit and you can edit it. The next tool is how do you fast than the buttons, right? So what you can do, you can select all these buttons, right? And you can just drag it towards here. As you can see now your buttons are done. Sometimes your buttons will go inside the pattern. So for that, what You'll have to do, go to the Edit buttons, select the buttons, right? And just move it out. Select the buttons. Move it out, right. And also here, again, select the button, just move it out and displayed it. So this is better. Now this is completely closed. Okay, so I hope this makes sense. Okay, next is how do we apply a zipper? Let's delete the buttons. Let's, let's bring the file again. I'm not saving anything. Okay. So every time I'm getting this file, the same violet me. Okay, so I can delete this, right? Let's go, let's edit stitching really. By the way, the same tool is here and stitching, you can open this up. Now let's apply a zipper here. Okay? So to apply a zipper, single click and double-click. Single click and double-click. Right, as you can see now if you play this, so now you have a zipper here. Now the problem with the zipper is, as you can see from the top, this is not opened up, right? So normally whenever we applied zippers some width, we have to leave some words. Okay, So let me quickly show you how to leave that width. Okay. I am editing those stitching, but this is the wrong way. Okay? This is not the right way. Technically, right. This is not the right way. But that's fine. The timing. Now you see there is this opening here, right? And which is really important because it takes some zipper, take some amount of words from the top. So now you can apply zipper in and better ways, single click and this double-click and click. Next. Good, I'm double-click right. So this is done. Let's play the simulation. So now you see that your zipper is way much more, better, okay? It has taken that grid. So this is how you apply a zipper. Okay, Next, that's something to the next piece. Alright, next is piping. Okay, so let's delete the zipper. So again, you can select the zipper. Okay, one more thing. You can hold your zipper and you can move it down. So you can hold this. Just hold it. Let me see. Let's stop the simulation first. Okay, Hold your zipper. Let's go to the selection tool and move it out. So now you see that you have this opening, okay? So you can control your zipper. But you can also select as a person, you can delete it. Now, let's apply piping. So this is edit piping. This is piping. Piping in very simple single click and go down, go down, go down and double-click. Perfect, this looks nice and you have this really nice piping here. In the same way you have binding. For binding, you have to be closed, you have to completely closes. So confidence that it's a selectors selector. Select here and select tail. And two-and-a-half. Perfect. It's, so this is binding. You can go to the edit binding, right? And you can control the binding in a way much more, better way from here. Okay, perfect. The next tool is this is called or I think this turn your fabric, okay. This press your fabric, but it also, wherever the sewing line is present, it basically turn your sewing line. You don't normally use it much. But when we use it, I'll be directly change the sowing lines. So for example, if you want to change the sewing line property 2D turned right, so we just directly do it from here. Okay? So if you like, if you select your leg, this right, this pattern, particularly it's not going to apply here, right? So you can simply Basic Link-Local me quickly, show it to you. Okay. This is your fabric, right? Let's right-click layer clone under, let's do. Let's again click on this. Where is blown. Oh, I can't see that. It will be in the 2D layer clone and that, okay, so that's what we're going to do. So now you have this here, right? This is layered. Now suppose I stretch this fabric a little bit, right? I'm going to delete the avatar. We can just hold it. It should be yet. So suppose if I apply this so it's going to turn lake and you see it is taking the shape of the pattern that is below, right? So all the curves and everything, this is what it does. Okay? It takes a shape, also it changes. So in line right off, all this pattern to are turned right if you have selected, okay, Perfect To all the tools in 3D toolbar is used. Now let's also look into some of the tools that is present here. In the inside the 3D toolbar. All the tools that are present inside the 3D toolbar is called. These are all the visual tools, okay? So all these tools, those are present here. They control visual aspect of your 3D window. So suppose if we click on this first, right, it's going to render your, its going to rent the makeup quality render right out of this, right? So, but take some amount of energy also. So keep turn it off, right, then you can later turn it on. This tool here. Basically it is symmetric rendering of your and so that you can see the silhouette snap better way. So this is for this getting her silhouette in a right order. Now next is, for example, this is for the 3D garment. You can hide the garment and looking hide the blue lines. You can hide the red lines. Suppose there is this red line, right? Let's see. If there is this blue line, right? Let's see this. Yeah. So it's going to hide these red lines and this blue lines. Okay, sorry, blue lines. It's also going to hide the scenes. It's also going to hide the pins and all these things, right? So these tools are used for this particular purpose. Now next is you can hide the buttons. You can hide the different kinds of puckering or trims and all these things. Next is avatar. You can hide the avatar. You can bring the arrangement points. So what does attainment point do is suppose you have a piece of fabric like this. Okay, now you want to arrange this around. And it's, it's very hard to arrange anything on the circumference and Clo, you select the pattern, right? And then you click on some doors, right? And it's going to arrange itself based on that. So it becomes really simple. If you have a waist pant and anything like that. So this is the tool that you will go forward with. The third tool is basically it's a volumetric 2D, right? Not used much, right? But what you can do is you can change this, right? So you can change all these values, right? So that if you bring some avatar in which we want to tell, okay, there is this, there is the hand, is the ankle, there is a nice and all these things. Then we basically we can arrange all these points here, but this is not very useful tool. Okay? Next is, you see this is called a bone 2D, right? So you have this different bones and you can arrange it. So sometime if you're not happy with the way avatar outstanding, let me hide this tool, right? So what you can do, you can hold this tool, right, and then you can rotate it, right? And suppose, maybe you want to just move the leg a little bit early, like this side. And you want to move the hand a little bit like this, right? And so this is how you can do it. You can change the avatar position like this. This is a really interesting to. Next is for the measurement, right? You can turn on the measurement so they're amazing mentor visible to you. The next is that you can show 3D bent leg, whatever you have created. You can just show those 3D pen here directly. Okay, perfect. So this is how you make you use this avatar to. Next is a fabric tools. So this is the first tool is Textured surface, right? Sorry, Tim textured surface. And in this surface basically you can see the thickness of a fabric. So how do you like doing it on Baidu unit thickness in a fabric. So suppose you have a fabric and the color of the fabric is different from front and back. Okay, so suppose we have this main fabric in which the color is red from the top, read from the top right and the bottom, like it's something different, right? So let's do back, turn it off and back. You have this white, know, you have this color. Okay? So now sometimes what happens is that you also have different thickness on the fabric of age. So let's change the thickness 2 mm, right? But you're not able to see the thickness here. So the problem is because the thickness of the textured fabric is not turned on. So when you want to select the turn on the thickness non-empty and see the thickness in the fabric. Okay? It's a really important tool when you are rendering in, because whenever a fabric gets folded, get different kinds of thickness and this is a part of finishing process, okay? So this is how you do thickness. Delete. Okay, next tool is called the mono got, this has led, this is going to convert a fabric, can do everything right, no colors, nothing monochromatic, right? In the same way, like you can just quickly explore. This is going to turn your fabric into translucent surface. This is going to turn it into mesh. And this is going to convert into thick texture surface, but back, right? And this is going to convert it into a random color surface so that you can see it like this. All the patterns and everything, right? Perfect. So let's convert this into this and let's cohorts. Now this is sum of two tests, some of the garment fitted maps. Okay, So this is going to show you the surface, right? Stretch trade. And this is going to show you the stream map. This is going to show you the flatMap and finally, just told on. Yeah. So this is going to show you where, wherever you have ample amount of the pressure that is applied. Okay? So what happens is this, that these pressure points actually creates some time is really important to understand where the pressure points are. And just to see that when you are doing pattern-making, how it's getting implemented into an avatar body. But again, guys, let me emphasize on this that human body is more like, human body is not like the body that you've seen Avatar, right? Because it's a very stiff paint of a body. But mostly we have muscles which change the shape based on the pressure applied, right? So you have to take that into consideration. So this is not the exact p 3. Understanding the 2D toolbar: Now let's come to the 2D Toolbar. Let's go to the library garments. Okay, Now let's come to the 2D toolbar and quickly we're going to hide everything. Let's see. So the first 2D selection tool, you can select objects. Second tool, you have multiple tools. So this is for edit patterns. So you can select this and you can edit patterns, okay? We can edit patterns like this. Third tool is In this second, this transformation points less segment, right? So suppose you have a fabric, you, let's create a fabric, right? And now let's click on this. So what you can do is you can select the line and you can transform this line. Okay? So if you double-click on this pump point and you drag it right to this bottom. So it's going to change the pivot points of menu. Now, if you change, sorry, double-click on this and drag it and move it here, right? And now if you rotate this so you can see it I just rotating at this pivot point. So it's helpful in that sense. Okay, The third tool is called a third point. So you can add different curves point, we can move it like this. Then you can move it on the top, right. Interesting to. After this you have edit curvatures, so you can editor curvature of line. After that you have smooth curve. So you can click on this and you can drag it right to make a smooth curve or an ad point and split lines. So you can add a point, you can right-click and exactly, precisely defined by the way, all these things that you are doing here, this can be done very precisely in a pattern-making, okay? And that's where, I think that's where you should look into the pattern-making assignments from our course. That's going to help you more. Then let's quickly delete this. Then we have a fullness tool, right? Fullness tool. So let's first create this. Let's bring a garment. Then only I can show you how the fullness tool is used. Okay, let's bring a basic torso. Look. Basic torso is really important because it really maintain the current size. Alright? Now you can use this tool again. It has to fit this properly. Okay? So suppose you have this garment and now we're going to apply some fullness to this. Okay, so first thing is you can use the edit tool that we just learned and you can just move it down, right? And you can move it down by the weekend. Do it really precisely. Some inches. Now let's cut it from here. Now let's give some fullness. So the first fullness tool, basically you can add some fullness. So you can by W can be very precisely, can just move it by pi. And you can also move it from here to here. All right, so this is how you can just quickly give some fullness. Oh, just hold on. Okay. I think I did not. This is how you should do it. So you should cut and Sue this, okay? Because if it's going to cut, It's also going to see this pattern. So the fullness tool symbol, single click, single click and single click and then move it right. Fullness 2D. Second is fullness line, right? So what do you do in this as you select the line, sorry, you first select this, and you select this. And then you select this and you select this. Let's select the bottom first. And let's select this second, right? And it says that how much we want this, change this, right? So you are the, look, you're moving this, okay? If you play this now. All right, now you have added some fullness in the front. In the same way you can add fullness. And this is this, this tool that you see here. This is use for single click and increase this value. Right? And then just do okay. So this tool is particularly used for adding fullness based on two lines, okay? So that's how you use it. A simple variation of this can be less, okay? So this is a small rectangle. Right? Now you go to this fullness 2D single click, single click, and then single click and single click right, then you just increase this value, right, as you can see here. And if you do, okay, so now you have added some fullness in the bottom. So this is how it works. Okay, the next tool is creating simple fabric or creating a simple patterns. If we can create a rectangle, you can create our ellipse, right? If you press Shift, you can create a circle and you can create a spiral. So wherever you feel like all these tools by the way, it fits well if you're doing pattern-making, otherwise, we're not going to use all the students. The next tool is for internal lines and polygons. So this is really important tools. So you can be as creative as you can write. You can create shapes. Again, when you are making patterns, you need to create all these shapes so that you can cut your patterns according to that. And that's all it helps us Next is you can just create some lines, right? Just support line so that you can see how your patterns are coming and you can create something interesting. So based on those shapes, you can decide where to put in, like notches of points. Next tool is called trace 2D, okay? So this is basically like if you have created up something inside this pattern, right? Suppose you have created a simple shape, but I like this, like this, and double-click. So maybe you want to trace this, right? So you can select this line and you can select this like this selected select this single click and I'm pressing Shift, and then right-click and pattern. So you see we have traced your task pattern out. This is how you use Chase tool. Next tool is called a notch, okay? So this is edit notch. Okay? So what you can do is you can create notches like this, right? And notice that important because when you're stitching your pattern, it really helped to also helps your pattern to match, right? So this is how you use notch patterns. Now, this tool here that you see, it's called a seam allowance, right? So what it does, it basically it seems to your lungs, right? So because when you want to stitch your patterns, you want to allow some seams, right? So it helps you to allow the scenes. Next pattern that you see here is called wrap Voc pattern. Okay, so let me show you how walked pattern works. K is bring the T-shirt. Okay. Let's play this. The better optional like this. You can click on this, okay? So it fits better. Okay? Now, walk patterns Basic basically helps you to, if you select this, right, if you select this, then this is going to walk your pattern like this. Can you see like these two things are completely getting moved based on this. And you can create a notch right? You click on this and you press Enter. It's going to create a notch. You click here, and you press Enter, right, so it's done. So can you see, let's see again. Single click. So I single click, move it right and right-click on this and do stationary pattern. Then you can see you have a notch and our place, Let's press Enter so you see, you'll get a notch here. So this helps you to understand and move pattern around or different pattern. Now the next tool that you see here is called point of major. Okay? So you can basically suppose you want to add this into your POM, right? So you can select this line and you can select this line, or you can select this and just hold on. Select this and select this. Right. Now you have this line and you can see this. The point of major, your POM is written here, right? So you can create these different lines. That is going to be the part of your PWM. Okay, Next is, and you can edit these lines, right? You can select this added dislikes. Next is the annotation tool. So you can write something, right? You can undo annotation. And then with this edit tool, you can just move this annotation anywhere you want. After this, you have this tool called pleat tools, right? So how to use, Let's see. Before making the pleat, I'm going to create an internal line. Single click and double-click. Press. Right-click cottons you. So you have this pattern here with you right? Now, Let's just increase the length of this first, let's delete this point. And let's increase the length of this, right? Also let's edit the stitching because otherwise they will be gatherings, right? I'm just going to reduce the teaching. So let's play this. Perfect. So now let's create some pleats. Okay? So for creating the Complete says go from here to the bottom. Double-click, single click, and select the sides of the bleach. Let me show you again single click, single click, and then select the sides of the prejudices aside where we want to make it. I have a better way of making the police, but it's the easiest way. Okay? And sometime when we're doing pattern-making, it is not the best way of doing it. Sometime a manual control this way, much more better. Okay, so number of pleats, maybe I want number of pleats up ten, right? And I want 0.78 or 0.1. Okay, sorry, it's gone. Single click, single click, Select the side. Okay, I want five bleeds and I want it to be 0.5. Okay. And I want it to be, everything looks fine. Okay? Let's press. Okay. So now you see your pattern is done, so we're going to just reset the 2D arrangement, okay, so that we're going to strengthen this. Because why do we do strengthening? Because once we do strengthening, it will become a little like the folds will become better once you play this. So now you see that you have, now you can just make it back to this. Now you have nice face pleads, okay, that you're done. So this is a very simple way of making the bleeds. Sometimes it's not the best for you gain. The way I have covered it in my course is a very different way of making the pleats And it is a more controlled way off the pleats also. Okay, so let's look into next to, the next tool is edit grading. This is all the tools related to grading. And I will suggest you that grading is a very technical subject and it is not just how to use this tool. There are so many fundamentals behind grading. So I'm not going to cover the grading for the time being. Because grading you don't do anything. You just click on this and then you click on the pattern. It's easy. But understanding reading is different, right? So you can go to the pattern-making assignment in the course and you can just find it there. Okay? Then next is auto-grading. So again, it tried to auto-grade your pattern. What, what I mean by that is suppose you have, are. Okay, Let's just select this T-Shirt, okay. Save as nope. Okay. Okay. So you have this t-shirt, right? And then you can change the advertiser size. Avatar Editor. Let's make it 38, let's make it for T, right? So now you see the Avatar sizes change. Now how do you fix this pattern to it? Because this pattern is not going to for it. So what you can do it, you can just create on auto-grading, right? And it's going to auto-grade this pattern. Okay, so now you can see it has auto-graded this pattern for you, okay? The way it has auto-graded is not right. I don't like this at all. This is not how we grade our patterns. Okay. But again, this is what the software does. I didn't mean everybody has, as I said, right? Grading is a technical topic, right? Okay, now let's, let's move on to the next part. This is edit sewing. So again, it's the same tool, but what we did here, segments sewing is again, the same tool that we did here are three. Sewing is against the same tool which we did here. So all the tools, you know, this is for understanding, this is for inspecting the sewing. Okay, So some point you're sowing lines. If the ratio defenses like ten per cent or the length difference is 0.97. So it's going to show you in red. Okay, so all these red lines that you see, there's a difference between where the stitching is happening. So what I mean by that is let's quickly look into that. I select the rectangle. Let's suppose this is, this is one segment, this is a second line. If I'm stitch these two segments, it's going to be in red in color. Can you see because the difference is high? But suppose, if this is equal to this, right? How to make, so let's Control C and Control V. This, right? Now let's teach this. So now there's, this will not be read. As you can see, this has not read right now. But as soon as I change the length of this, this will become red. Okay, so that's what it shows you. The next tool that you will see here is called this iron tool, right? It basically like either shrink your fabric or expands your fabric. So either you can shrink your fabric, but you can expand your fabric. So how it works, Let's close this. Suppose this is, let's play this simulation. Let this your sleeve, right? So if you kind of play this study, this is your sleep. If you applied as wide as you can see, it's shrinking, right? And if you increase the value, if you apply that it's expanding, right? So this is what this tool does. Sometimes when you are making your patterns, you want to adjust it from the waist and some letters you, so you can apply this and just reduce the hardness Oculus, reduce this value and reduce this value also, it will be really nice way. Okay, the next tool here that you see is it seemed tape. Okay? So what seemed tape does is let's, let's bring our design back because this is getting really bad in shape. Okay, perfect. So let's look into what seemed tape does. Okay. So seam tape basically helps you to secure the seams, right? So because your garment, when you play the simulation, your garment falls, right? So this basically helps you to prevent that gravity effect, right? So it makes the particles intact. It doesn't change the shape. So to maintain the shape of some area we using Dave's. The next is again, we have done it. It's a fabric or texture tune edit, textural. This is a graphic tool. This the same tool. Next tool is added. Top stitch, right? So you can apply different kinds of top States. And it is, again, it is the part of finishing process. And if you don't know, let me explain. Let me explain that there are three there are three different there are four steps of making 3D to first step is called Modeling in which you take your basic shape and convert that Basic same into a desired shape. Second is called are finishing in which you are applying trims, buttons, zippers and everything. Third is called texturing, where you are applying fabrics and all. And finally it's called renderings light. So these are all the different processes which you have to, this you have to do. Now, let's apply a top stitch here so you will see that you have a really nice stop sharing. This is a part of finishing. You can apply it like free stitching and all these things simple. The next thing is, let's bring our shot again later simulation. Okay, So the next thing is, it's called puckering, right? So you can apply bucketing. It's against seen buckling or three puckering segment buckling of 3D buffering, right? So you can apply it here, right? So it gives you see what's, again, this is a finishing process. Okay. Let me emphasize on this again, that's puckering is not a feature. It's a defect which comes right. So don't apply it everywhere. Applied where the fabric thicknesses there. Where, for example, if you're making a denim, denim in seems there are more probability of getting this buckling effect right? So apply there versus applying it on everywhere. I don't apply it everywhere. Okay. Not helpful. Next is that you have this layering. So before I think she layering, let's create some patterns. So this is, I'm creating this shape here, right? This is the shape. And then I am going to select the Save, right-click and copy as, let's see, do we have clonus pattern, right? So this is option clonus pattern. And I can just quickly stitch this, right, this with this. This would, this, this with this and this would this. I should have done it with the free stitching, but that's fine. Again, right-click and I can do super-impose over. So it's going to automatically super-impose it like this. Okay, let's play the simulation. Now with this tool, what you can do is you can basically layered, you can tell, okay, this path and what is the relationship between this pattern and this pattern? So is it over this pattern plasmin? This is going to come on the top. Minus mean. This is going to go inside right? Now we can see that your, this particular patterns inside this, so if you change this value now it's going to come out, right? So in, out, in, out. Okay, so you can establish the relationship between different patterns. Now Finally, you have this one tool for this, I'm going to delete the avatar. I'm also going to delete all the patterns. And let's create a simple small like this. Like this is huge. Let's make it smaller like this right-click layer clone under right. And let's open property editor because it's going to be useful here. Let's, if you click on this, sorry, let's delete this. Not needed, okay, just simple pattern. Let's select this. Click on this. It's going to copy a pattern here. Right? Now. Wait, you can change it by five and you can quilting distance, we can make it by ten. Okay. What happened? Okay. Something I don't know what happened. Bring something happened. Okay. So let's make the weight to be five and pulling bit, then. There's some problem that is happening. Let's make it ten. Okay? So now let's play the simulation. So can you see you have a nice pillow for making a cough jacket and all these things. This really helps. And if you reduce this, if you make it one, so you will see, this will become a little bit more to line, right? So this is how you can make pillows and you can just give some kind of a volume to any any shape. That's how this tool is used. Perfect, so now we have used all the major tools, right? All the 2D and 3D Tools. Last thing. How all these things, these are visual things. They control visual property of a fabric. So let's see how that is. If you quickly go here, you see here, this is for controlling the stitch line stop, stitch, all these things. Okay. In the fabric section you have hair to control, baseline to control seam allowance and all these things in your pattern, right? Stored is if you want to show the measurements, like you can turn it on if you want to show the pattern name, we can turn it on. If you wanted to show the green lines. You can turn it on if you want to show them meso. So all these thing you can see that there's nothing really interesting about it. So just see how it works. This is again, this fabric tool is same as this which we discussed. So again, the same tools. And this is 2D pattern block if you want to lock some of the patterns from the 2D, right? So then you can use this tools to help you that. Okay, perfect, So this is how you use 2D and 3D window. All the tools are done 4. The 5 Tabs : Library, History, Modular Configurator, Object browser and Property Editor: So in third part, we will try to understand how these five Tabs, Library, History, Modular Configurator and Property Editor, Object browser. These all are connected together and how all these tabs work. So let's quickly jump into Library. In Library you can quickly see there are different folders. And inside these folders you have different assets. So assets or any 3D files that you can bring onto the 3D or 2D environment, right? So there are different assets. So you can see garment avatars, hangers, fabric, and all these things if you want to see where these files are located. Okay, So these are just folders. You can hover over these and you can see users and documents Clo assets, right? So you can always find where these folders are and you can create more folders. And then you can find all the folder listed here. Okay? So if you want to save any file, like you can just save it on a particular location inside this particular folder, it will be there. Second is avatar you can find like you can go and you can just have different kinds of avatars. You can have different types of based on the different measurements you can have the avatars and you can just bring those two same hangers, fabric, hardwares and trims materials. And you can go to the Clo set, right. And you can sign in here. And you can you can bring some assets, download some assets, and can directly bring it to the 3D environment. Okay, So you can download these assets. You can use these athletes. Perfect, So now let's quickly go to the favorites and you have this file. I hope if you don't have this file, I have linked it in the comments section or somewhere. Just go and check. Open this file and let's try to quickly understand how Object and Property Editor is linked with Library. Okay, so first let me open Object browser and Property Editor and let me show you what I mean by it. Okay, So let me go to File New Project. Okay, so now there is nothing here. Whenever you bring any files, okay? Suppose I am trying to bring this value here. So whenever you bring any file, all the fabric, all the assets story related to that particular file will be listed in Object browser. So what I mean by that is suppose if I bring this file, there is this thing called pattern. You can see the patterns here. But as soon as you bring a file, you also have fabrics. Right now, there are no buttons in this. That's why you can't see any buttons if there were button. So they will button will be listed here. In the same way, top stitch button holes are not puckering, right? All these assets will be listed here. So let's quickly understand. Lifts. Try to bring a button and let's try to see how these three things are connected. Whenever you select any object. In Object browser, it's property will be reflected in property editor. I'm not going to explain all the properties that is going to take too much of time. But in general, there are two options. Whenever you select any object, suppose you are selecting this, you're selecting a pattern. By the way, you're not selecting a fabric. Fabric is H2O. When you select the pattern, all the Property led to this pattern is listed here. When you select a fabric, all the fabric properties is illustrated health. Let's, let's create a quick button and let's try to see how these three things are connected. So let's go here. Let's put a button. Not you'll see this is a button here, okay? As soon as you can go to the selection tool, if you select this tool, right. So as soon as you selected what I said, it will be reflected in the property to this button. This button will be reflected in that Property Editor. So what is a property? It says that threat length, right? Style, and collision. So these are the three properties of this particular button. Okay, great, So you can change it. You can see the style is default button. This is the style here. You can create more styles like, just like fabric. So you can create one button, one right? Now this, how do we apply this button to this? So if you select this from here, you can select button while. To change this button property, you can click on this button, right? And you can change its properties. So this is how it's related. Okay? So right now, if you select this, it's this bumpkins particular property will be listed here, but if you select the button, one button one property will be applied here. So now you can select all the fabric threads and everything is selected from here. And then you can just seem to all the properties. So let's also quickly look into the fabric color because I think that is one more concept which really relates to these three things. Okay, let's try to go to the fabric. Now there is one fabric. We can create more fabric, right? So we have three more fabrics we have. And we can just go click on fabric three, we can change its color. So we can change its color to something like this done Now, if I select the pattern right, so as you can see the prompt in the property editor, I can see all the properties of the, this particular pattern. Let's select this pattern. Now, if I go down there is this one property here called fabrics. So I can just go to this fabric, what I can drop it also, but I wanted to show you that how it is working behind the scene, okay? So you can select any particular pattern and you can just like step, suppose you want to apply fabric tool. Let's change this property for us to some other color, right? Let's do this. Yeah, Okay. And now you can quickly select this pattern, right? And you can go here and you can apply this fabric to here. Sorry, I didn't have blood fabric three fabric to something. Fabric. Okay. So now, in the same day, now you understood that whenever you bring an asset, those assets have different objects. Those objects have different properties. To control those objects and those properties. You can use selection tool. You can select the object first. You can change it from the property editor and you can change the object of the properties also, right? Great. Now, History, little. Let's talk about History. Also write in history, you'll see right? So whatever you are doing with all those things are listed here. If you click on this, so now what does it? It's basically, it's telling you how much how much you have done till now. So it's all about that. Okay? So I think nothing, especially in that sense. Right. So you can just check how much how much further you haven't gone through if you want to move back. So you can go to the history and you can go back in Modular Configurator, you find different sites. Default files at Clo have for Menu can see jacket, polo shirts, T-shirts, transport, and all these things. And you can try bringing those blocks to to, to the 3D space, right? In the women's section, you can go here. You can bring goods, their trench coat, right? And you can just try this one, double-click and double-click, right. Then you can just use layering, right? And I can just bring those two objects out, right? I learn complex things up, right? So these are how these three tabs are associated with each other. I'm just going to show you the last bit. I think that is very important. So let's quickly see how do you apply a top stitch, okay? So I'm going to apply a top stitch, a very simple top stitch. Okay, so let's click here. Let's go to three top stitch and let's apply adopt Situ. Okay, so now this top stutters. As you can teach visible, I'll just turn on the thickness of the fabric, right? Sometime what happens a top stitch, basically, it gets applied on the face of the surface. Okay. So it's not going to be a plan the backside of the surface. So what I mean by that is if I turn this fabric, okay, how can I turn this right-click? And you can just use Flip Normal, Okay. It's just going to turn right now it's turned how it's done. If I go to the, this surface, right, if I remove the tick texture surface and now you can see it's dark in color, means it's turned. Now you are Topsy, It is not visible here. Okay? So how you can work with this, right? So what you can do, you can go to the selection tool. You can select your top stitch first. And as soon as you select this particular toxin is going to show you different properties. Okay? So this is default opposite. So let's select the default top stitch here. Now, in the bottom there is distinct face, right configuration. So you want it in the front or the back? Isis, I wanted in both directions. So now it is in the boat direction. Okay. So that's why Understand. Look so look, let's do it one more time. Okay, So if I select the top stitch, you will see that it's showing me, it's not showing me that property offered default object. Okay? These are two different things. Okay? So it shows me the property of this particular edge where I've applied the top switch, where is the start and curved right angles, smooth offset, right? We're going to change all these values. So let's say 0.25, right? So you can change all these values, okay? But if you want to, for example, let's add Andrew top stitch, right top stitch one and let's make it double stitch count. Let's make it too. Okay. Now I want to apply this particular tops to share. So I'll go to the selection tool, I'll select this and from here and I can apply the top stitch one. Now because it's only in the front side. Let's do both. Yes. So now I think we should let's see. There should be two top stitches, but it's not visible right now. Let's see. Again go here and offset value. Let's select it at three by 16, right? And stitch count, let's make it three. Okay. There is some problem, I don't know. Like let's do one, Let's do two. Now it's working. I don't know why it was not working with last night. Okay. So now you can see, right, you can change the threads faith. This is how you control property, Object and Library Modular Configurator. You have all the files, default files, you can use those files. And in history you can go back and you can just control Z, control Y thing, right? Command Y or Command Z, right? So just undo and redo thing it is. So you can go there and it's a better way. It saves a lot of data for you. Perfect, So this is how you use all those different five Tabs. I hope you get in good understanding of it. Now, we will finally see how the menu bar is used in the next assignment. Alright, thank you so much. Take care. Bye bye. 5. Understanding the Menu Bar: Alright, so in this last assignment, what we're going to understand how the libraries use. So first thing, let's bring our garment right, so that it doesn't empty. It has good. Now on the top you can see file edit 3D garment. Let's, let's work on all of these rights. So let's go to File. You can see, you can open a new file. You can open a new garment. You can open projects like so. Suppose you have some save files, you can open it through this. You can add projects, that's fine. It's better that you drag and drop the faculty are directly. It works always. Now save as is important because if suppose you want to save this garment, Okay, so let's make this comment a little functionally. Exchange the fabric. Okay? Oh, let's do it this time, right? Okay, So this is the final garment. Let's quickly, yes. Now suppose you want to save this. Okay, so let's do a File Save As, and how do you want to save it? That's your first priority, okay, So if you want to save this as a project, so what's going to happen is you're going to save all the files, everything advertise it isn't everything is going to say, Okay, environments and everything. If you don't want to do that, you can also see this as a garment file. You can save if you just want the pattern. So you can just save the patterns, you can just save the avatar also accessories also. It really depends on you. Okay? So most of the time they just used two things. Okay. Should I save it as a project file? Should I save it as a garment file? So I think if you create our garment, which you use on a regular basis, suppose I use this garment on the very regular basis. I also use a basic torsional with regular basis because that's a basic building block that I always use. So I have saved that as a garment file. Okay, let me show you garments and other. So you have this file with me. This is a complete basic torso, alright, as a garment file. Now, if you want, you can also do the same thing. Okay, so how do you save the file in such a way that it will be listed here like you can see for me, right? So first thing as I have told you in the previous file, so you need to first figure out where the location is. Okay? If you go to the garment, right, so you go here, this dot file, right? You hover over here, right? We will realize that it's held user vague documents, Clo acids. Okay, so I'm going to figure out where my folder is. I'll remember this dislocation, right? And then I'll go to File. Save As I'm going to save it as a garment. Okay. Save as garment and let go documents. So you can go to vivek, right then you can go to document where the document is. Then you can go to Clo. This is for the Mac, I think for the Windows, you will be having it will be in the C drive. Then you go to public public document, then you have Clo and then assets. Then inside that. Yes, I hope so. Just hover over it. You will do, you'll see so Clo is there, right Then assets, then garment, they will be some folder called garment. Yes, perfect. So now you can save it and you can call it. I'll delete it later on, right? And I can save. As soon as I save it right? It will be here. As you can see. I also have this previous phase. So you have both the face. You can also save this as a project file again in the same location. So that would work perfectly. Okay. Now next thing is, first thing to save thing. I think it's a really important for you. So you should do it import, export. This really actually helps you to export things to different softwares, okay? And I don't like I can't show you different softwares, how to export it, how to import it. So just, just, just for the thing, most of the times we use DXF files are and we use OBJ, FBX, Alembic. So these are the major fight. Okay, great. Now, let's quickly jump into the edit part. Okay? So this is just for basic, redo, undo all these things, right? It's nothing interesting. In the 3D garment section, you have all the tools that are listed already heard, okay, so 3D pen you can see measurements. So nothing complex. We have already gone through this. Okay? So again, same tools which you have here. Again in the 2D pattern tools, you also have the same tools, like all the tools that are listed here. It will be here. Okay, please. And everything, you'll have all the tools here, right? Similarly in the sewing you have again, you have all those sewing tool which I've already discussed. Where does m2, m3 showing what is M2M segments? So in all these things, material, texture, graphics, button, zipper again, all these files are held, right? So the menu bar of clue, I don't think so. It's much useful. But I think there is this important tool that is avatar. You can change them measurements of the avatar, Right? Right now. The size of this dress, again, the basic torso which I created this dress from that, the size force 38 ", the bus size and the waste was around 30. Okay. So that was my misalignment And your MSM and can be different, but you can adjust all these measurements and you can actually go a little bit more advanced in the dress form and you can cover more, better control over this. Okay? Perfect. So now next is one of the important thing is settings. Okay? First thing is user settings. I think this is really important in view controls. You can always control. If you have a magic model, then you can just see all the settings, how it's working, how it's not working. If there's something that is not working for you, you can customize everything on, on this. Okay? Second is user interface is really important because hair, every person use different kinds of measurements, right? So you can always used like different kinds of measurment, how the colors looks, and all the things like what does the line length, line, everything you can control from her in the user interface specifically, one of the major thing that we changed here is called a unit system, right? So we use inches, some people use centimeters, some people use millimeter. So change it accordingly. Whichever book you are following or whichever metal rods you're following. In the same way. Let's see if there's any other thing that is important. I don't think so. Okay. Perfect. Let's close this. Now. Next is settings. Okay? Sorry, for Francis. And preferences are important. I think in preferences is one thing impossible. That is gizmo screen coordinate, local coordinate of world coordinates. So let me explain you what these three things are so that you use the right thing in the screen coordinate basically, if you select any pattern, okay? So suppose you select your pattern, right? So now you see this, you have this gizmo, right? X and gizmo is like it has X, Y, and Z coordinates. Okay? Now the problem with this gizmo is that whenever you move the X, Y, Z coordinates changes, right? So for example, suppose this is my Z coordinate, right? And let me just make it, Fran writes if I move it here. So you will see it's just moving in this direction. But now suppose I am moving there, right? So now it's, you'll see it's moving in all three directions. So I don't like this because it doesn't give me the control. It, okay? So it's sometime, it is better to use a world coordinate because in world coordinate, what happens now you look, all your x's are fixed. Okay? So now if you move it in this direction or wherever you watch it from, it's only going to move in X direction. So it gives you better control because what happens normally is when you are moving an object in 3D space, you're not able to see how the other directions are also getting affected. Okay, So this gizmo gives you a better control over the given files and how you're moving it. So I normally use this. But again, you can experiment on your own, we can try it. If something works better for you, then that's great. All right, What's next? I think next is nothing. All the tools are covered here. And these are, I think, are most of the times we use setting, we use preferences and then most of the tools those are listed here will be using here. And then we use fight to save and to export that all the things that we normally use. One last thing, this is simulation, animation, print layout, Modular UV. Okay? So let's quickly jump into animation, right? For awhile, because I want to just show you the animation thing, right? So let's go to Avatar. Let's go to Motion female and motion. Let's apply this motion right. From here you can go to animation. And as soon as we go to animation ripe and you see this, these are timelines, right? This is a timeline for this animation. And these are different objects that are getting animated. So this is transition, and this is a your avatar motion. So this is like it's, this is the time it's going to take to transition from zero this stage to the desired state. Okay? So if you play on this, it will just get, the simulation will start happening. Okay? So the avatar is going to move based on, and based on that, the garment is moved. And now you will see, let me stop this, okay. So you see this is the garment section. So this garment timeline is getting created life. But I, its avatar is moving and your garment is behaving in the same way, right? Animation has a lot more competent in this. I think it would not be fair from my end also to cover animation like this. I think they are different components like rigging and all these things, right? How do you render the different frames? Well, right, how do you set up your lights? Because you've been your avatar is moving, then your lights also needs to be adjusted in such a way, right? So all the different components needed to be taken care. But I just want to show you these are, again, these are different tabs that you have. This is UV editor in which basically if you want Explored your pattern, then you need to create a UV map, right? Because that's how you're going to communicate to other 3D softwares that these are my like UV files. Why you if files are important because UV files or like if you ever 3D objects, if you break that 3D object, not 2D object, right? So that our 2D object, because on top of that 2D object, then you can start putting prints and everything, right? So it becomes important in terms of applying textures and everything, okay? With Alembic files, you don't get UV maps. Okay, So just remember that these are different things, right? Like it's, it's quite funny, right? I think Clo is quite fine and it's quite easy. But I think vial going Clo, you should always remember the technicality part of the technical part of it. So the technicality is more important. I think they're using Clo because Clo is easy software and because this is our last assignment right in the menu, right? The overall idea behind this is that you will understand that once you know all the tools, right? So it will be better for you. So that suppose maybe you want to apply some X, Y Zed application, right? Or you want to apply, use some tools or you want to change the pattern, right? So I just made this tutorial so that you know that, okay, these are the tools, these are the possibilities that are there, inclu, and I can do that. So that was my idea. It was nothing for a teaching purpose, but it will move for making you aware about all the tools and everything. I hope this was informative, right? Last time. Also I said this again, I'm going to repeat this, repeat it every time. There are five stages of 3D fosters modelling. Second is finishing. Third is texturing. Fourth is rendering. Fifth is animation. Modeling is taking our basic shape, converting that basic shape into a desired shape. Second is finishing. Finishing is applying all the trims and everything that makes a garment look realistic. Seems trims and everything. This texturing how to create amazingly good fabrics, how to apply those fabric. Okay, Finally you have rendering, how to set up your camera, how to set up your lights and all all these things. And finally, you have animation, right? And all of these topics are mostly get covered with different software. So you can do everything unclear, you can do everything on clue. But if you want to get really amazing results, you need to use more softwares so that everything's looks really beautiful. Alright guys. So I hope this was informative. Thank you so much for taking time out. I hope this this will help you to understand all the different tools and apply them. And yeah, that's it. Thank you. Take care. Bye guys. Enjoy life.