3D Crash Course for Beginners with Nomad Sculpt | Dave Reed | Skillshare
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3D Crash Course for Beginners with Nomad Sculpt

teacher avatar Dave Reed, 2D & 3D Illustrator - Brooklyn, NY

Watch this class and thousands more

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Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      3D Modeling for Beginners!

      1:39

    • 2.

      Class Project

      2:28

    • 3.

      Getting Started

      14:31

    • 4.

      Bunny Face

      11:56

    • 5.

      Lighting & Coloring

      14:56

    • 6.

      Bonus Details & Eperimenting

      20:52

    • 7.

      Thank You!!

      1:47

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About This Class

Welcome to my 3D Crash Course for Beginners with Nomad Sculpt! Creating 3D art is more accessible than ever, and unlike legacy apps like Blender and Maya that are insanely difficult to use with a steep learning curve, Nomad actually makes 3D fun!

In this 3D crash course, we’ll design a cute character (Molang) I originally found as a gif on my phone. I've always liked this character, and it's a great way to get you started with shapes and 3D sculpting. I'll be using an iPad Pro 2022 M2, but Nomad is available on most iPads, all iPad Pros, and Android tablets. 

This is a great start if you're looking to get into 3D altogether, or if you just want to get comfortable creating 3D using Nomad Sculpt. I look forward to seeing you in class! 

Meet Your Teacher

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Dave Reed

2D & 3D Illustrator - Brooklyn, NY

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Level: Beginner

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Transcripts

1. 3D Modeling for Beginners!: Welcome to my three D crash course for Beginners with Nomad Sculpt. I'm Drug Pre Dave a digital artist and content creator living in Brooklyn, New York. So by now, I'm sure you've seen and heard about the rise of three D sculpting and modeling on mobile devices like iPads and Android tablets. Creating Th D art has never been more accessible. And unlike legacy apps like Blender and Maya, where it's a really steep learning curve, creating throu D art with Nomad Sculpt is actually fun. In this three D crash course, we're going to design this cute little character that I found as a iff on my phone. I don't know what it's from, but it's a iff, and it's cute. So it's small, it's round, it's fairly simple, but it allows us to use a few different tools to kind of get us used to nomad and used to navigating around nomad sculpt. We're not going to be chiseling a sculpt out of, like, a block of clay. Cause that's what I thought when I first started three D modeling, I thought like you have a block, and then you have to chisel it like you're It's not really like that. What we do is we're going to use shapes, and we're going to build those shapes up until we get the character we want or the three D sculpt that we want. This course is perfect. If you want to learn how to turn your two D art into three D R, you can also export your sculpts to other applications like Blender, and then you can really push your creativity to the max. I love doing animations and video effects and things like that. You can also just make things a three D print. I love creating characters, printing them, sending them, painting them. It's really amazing what you can do nowadays. So once again, I'm Jog Free Dave. Thanks for watching my little crash course Intro. Again, this is a Skillshare exclusive. So if you're ready to learn three D, then come hang out with me on Skill Share, and I look forward to seeing you in class. 2. Class Project: So welcome to the class project. So today, we're going to make this cute little round character. It's very beginner friendly, and it'll just teach you how to start nomad, how to navigate nomad, how to use shapes, how to join things, how to use the tube tool. There's lots of fun things that you can use in nomad that will help you design characters. So we're going to start from the bottom. We're going to build up our character shape by shape. This is pretty much how I sculpt all of my characters. I try to use shapes. Shapes are the cleanest way to make a character look really dynamic. And it just get to the place where you need to be easily simple with just simple shapes. They're actually called primitives. But I'm not going to go too deep into all the names and wording of three D stuff because then it can get really confusing. I'm going to try to make this as the least amount of confusing as I can. Hopefully, less confusing than that last sentence. Another thing that I encourage in my classes is that this is your art. So follow along, follow as much as you can, do what you can. But if you feel that you need to change something, you need to make something bigger or smaller. Add. You want a little bunny with four arms or something like that. You can feel free to make those changes. I love those types of changes. Do whatever you do to make it comfortable for you so that you're having a good time and enjoying yourself. That's a big part of my classes, and that's something that I really encourage in all of my classes and in just creating in general. It has to be fun. And I'm biased. I love it. I'm obsessed. So I'm glad that you're here and I'm excited to get started on this little bunny. I still have to find out what this little bunny is from. Oh, I do want to let you know that there are some downloads that you can download. Just go to Projects and Resources tab. You can download the environment, and you can download the reference image. And, of course, just like, as usual, I always include the nomad scope file. So if you want to see my actual file, my finished product, then you can at least look at that and you can have it and you can study what I've done and you can, take a look at it. As a way that you can see exactly what I've created on my end. I did look up this character. The name is Mong. It's a super cute character. I think it's origins are Korean. Shout out to them. It's always good to do your research. I's always good to make sure that whoever the original artist is when you're doing fan art that they get recognized, and you give them their flowers. And don't mind the wrinkly shirt. It's late, it's hot. And I just figured it out what it was, so I wanted to just record this a little bit and just give the nod to Mulg. 3. Getting Started: First, you go to projects and resources, scroll down. Then you'll find your download resources. You can download your environment and you can download the reference image. Once you have those files downloaded on your tablet, then we can get started bringing those into nomad. First, let's tap thistle image here. You can tap the reference image. Tap the image, p and photos, and you can just find the image on your device. Here's the reference image. We'll download that. Add and it'll show up down here. As you can see, it'll show up here. But if you want to edit it, if you want to move it around, you can just go back into there and it transform, then you can resize it and move it around. I've also included my custom environment. To download that. Just go here to this little sun. You'll see the shading lights environment. Go down to environment. Tap on the image. You can see there's some default environments. You can just tap import photos and you can import the image that way. Once it shows up here, you just tap it and whatever environment you have chosen, it'll show up here. You can also rotate it. You can see the little pops of light, and you can change the exposure. For now, I'll just leave mine to 2.5. Let's switch from Lt PBR, which is why this is white. Let's just switch to MTCAp, and that's just something that I always sculpt in. It just makes it easier to see. We'll tap back on the shading window. We'll change from lit PBR to MTCAp. I like to use PXG clay. You can tap and choose when you like, or you can go ahead and choose PXG clay. Make sure to save in the middle of projects saved as often as you can, because sometimes nomad does crash. This is our default sphere. This sphere is going to be here every time you open nomad, but it's very big, so let's go ahead and delete it and just bring in a new sphere. Here's how you add a new shape or an extra shape. We'll tap here. This is the sphere that we see right here. Sometimes I may refer to this as a three D mesh or an object or a shape. Let's just delete this, and then let's add a new sphere. We can go ahead and rename this. We'll tap these three dots, name, and we'll do body. You can see that the wording is yellow, and also you can see this validate here. Anytime you add a new shape, you're going to have to validate it before you can use all the regular tools in the project. Let's go ahead and validate, and now we have our body shape. I'm going to go ahead and get rid of the grid because we won't need it. You also might see me hit thistle thing here. This is called a snap cube, and this is an easy way to know that you're looking at the front of your sphere. If I turn it, you see it says left, but we want it on the front for now. When I look at this, he or she is almost shaped like a potato. All we need to do is take the sphere, and we can use the move tool and we can just manipulate it until it looks like this shape. Let's take the move tool and you can see that there's a red line going down in the middle. This is our symmetry line. I'm not going to get too deep into it, but symmetry really helps because you can control two sides at once. As you can see, there's two these little red dots. If we use the move tool, and if symmetry is on, which you can see that it is, you see this red line, then you can pull out your clay, and anything you do to one side will happen to the other side. That makes things really much easier. Okay Let's make the move tool really big. We're going to up the radius here. Then we're just going to pull down here and make this a little bit longer. Maybe something like that. You can see there's a little bend here. Let's make it a little bit smaller. We'll make the move tool a bit smaller, and we'll just move this in here on the side. I'm going to make the move tool a bit bigger because I want this all to be a bit more Rounded. I think that looks pretty good. Let's turn and now let's look at it from the side. Obviously, this isn't right because the potato is not shaped like this. We'll just make move tool a little bit smaller and we'll just coax the back side of this tool on the back part of the clay until it looks on all sides. I think that looks pretty good. The next thing, when we're looking at this character, you can see that there's a slight bend. If we look at the left side, this should be more rounded. I'm going to use move tool, and I'm going to push this back a little bit. I'll push this part in. You notice I'm just trying to push the whole thing just to get that nice curve in the front. Then I'll make it smaller because I still want everything to be nice and round. Now I'm just going back in and making it look a little bit more like a jelly bean. Let's take a look from the front. Looks pretty good. Make it a little bit wider on the bottom, and maybe a smidge wider on the top, but I think that looks pretty good. Let's use the smooth tool. You can raise the radius up a bit and just smooth it out. This is something I always do after I manipulate clay, just to make make sure everything stays nice and smooth. Once you have your little je bean potato, you can go ahead and give it a save. Now we'll add the arms and the legs. Let's go here. We have our body. Let's go ahead and add another sphere. We can go ahead and validate it. I'm just going to move the sphere up so you can clearly see what I'm doing. I hit front. I'm just going to shrink it. So maybe something like that. I think that looks pretty good. Now let's go ahead and hit the symmetry button, and we're going to hit x and z. By hitting x and z, it's just going to help us to keep this shape when we use the move tool. We can also hit local. Let's use the. We're on our little sphere here and you can see the blue line now and the red line. We'll just use the move tool. Our radius is about 2:50 or so, and we'll just move this up. You can move the other side down as well. Now I'll just turn to the side and make sure that it's nice and round from all the different directions. I think that looks pretty good. I'm just going to tap smooth and just smooth it out a little bit. Like I always do. Let's go ahead and name the sphere arm. We'll tap these three dots, name arm. Now we'll use our i. Gizmo is like our. This is how you control whatever shape that you have selected. You can see. If I he, it's for this. I I tap it's for that. These little arms are in the front a bit. Let's take our gizmo, we're going to use the blue arrow, and we're just going to move it into the body. Maybe down a little bit. We're going to use this red ring to rotate. These rotate in all different directions. We're going to use the red one and rotate it down. We can use the blue arrow, and we just want to match this position. Let's look at it from the front. We'll move it over a little bit. We'll use this bigger orange ring to shrink it. Probably right around there. I think that looks pretty good. We need to reset the symmetry options and the mirror options that are within the shape, because we mess them up a little bit. Let's go back into here. Instead of local, let's go back to world, and also let's tab Z so that we only have x selected. Now we'll go here and we see our arm. We'll add a mirror. Now that we've added our mirror, you can see that there's a red mirror here, and we can go ahead and label that arms. Make sure you tap the white arm and now you can move these as needed. You can tilt them a little bit towards each other. I think that looks pretty good. Now we want to do the same thing with the legs. But to make it easier, we can use these same shapes that we made for the arms. We'll tap the arms. We have both of these selected, we'll hit clone, and let's make sure to rename them so we don't get confused. Now that we're on this leg, the white leg, we can go ahead and move it down. It's going to be a little difficult to just move it straight down. What we can do is hit a line, and now we can just move it straight down. We can just find the correct position for them. I'm going to go ahead and rotate. It looks like they're about here, and maybe a little bit. Actually that's a decent spot for them. Maybe something like this. Maybe a little closer together. I think that looks good. Now we have the arms and the legs. I'm going to make sure I save. Now let's go ahead and make the ears. We'll go to our seed menu. Let's tap on body so that when we add another shape, it doesn't go into one of these mirrors. We'll add sphere. We can go ahead and label this ear. Now we'll go ahead and just tape gizmo. Sometimes it's a little hidden right there. We'll tape gizmo. We'll move it up and shrink it with the bigger orange ring. We can move it a little bit off center, maybe a little bit bigger. Now we can just stretch it. I think that looks pretty good. Let's turn it more to one side, and let's make it a little flatter as well. Maybe something like that. We can go ahead and validate it. I'm going to take move. The only thing is I don't want this side to be tapered. We'll make the move tool a bit smaller, and I'm just going to pull the bottom ale bit. We have one ear. Let's tap these three little dots and hit clone, and now we can just slide the other one over. That looks pretty good. Let's angle one of them. We're going to use this blue ring again and we'll just angle one of them. I think that's pretty good. Let's take a look at the front. They're a little high up. I'll go into the s menu and I'll select them both. I just want to move them back, I think, and then move them down ale bit. Let's take another look at the front. I think that might be a little bit better. 4. Bunny Face: So now let's add a sphere, and we're going to make this into Hal snout slash nose. So we'll add another sphere. We'll use the gizmo, we'll bring it up. We'll shrink it with the bigger ange ring. You see, I'm just putting it right on the surface. Maybe a little smaller. I think that's pretty good. Now I'm going to hit mirror, and then I'm going to take the arrow and just move it over. I think something like that looks pretty good. Just make sure you don't have it too high or too close to the arms. You can always just refer to the reference. I might move the arms up a little bit. Remember, if you want to move anything straight up or straight down, just hit a line. Now let's use the Tube tool, and we're going to make the little black part here. We're we're going to use a tube to make that and also to make the eyes. Just go to the Tube tool, and we'll use path, and we're going to use Snap. Just make sure that Snap is also selected. For the first one, we're just going to touch down right in the middle of the little snoot and then drag about there. Doesn't really matter it doesn't have to be perfect. So just adjust these nodes. You want them to be white. If you tap them, they turn black. Just make sure that they're white. So we'll put one in the middle, and you can just put one maybe around there. This is going to be the end of that mouth. Let's add another node in the middle so you just tap on it, and then you can pull this down a bit. Might need to add another one. Once you have that, you can hit this little green. The little green node. You can see we must be inside of a mirror. Let's go to our scene, and ye, it accidentally put it inside this mirror. Let's tap on the tube and just put it up, just drag it up, and we'll rename this mouth. Let's clone this and we'll rename this. Yes. Let's go back to mouth. Now we just need to make it close to this shape. This is actually quite flat on the ends, we want to make that round. The first thing that we're going to do, let's turn off snap. Let's tap these three dots, post subdivision. We'll slide that to two, and then two topology, tap on, and let's put it down to five. Okay. Well, it didn't really do too much. Let's go back in there. Let's tap on this little link. Okay. Let's put this down. Am I in the right shape? Oh, I am. Oh This is another thing that happens to me sometimes. When I duplicate something, I forget to hide it. Let's hide eyes and now we're just on the mouth. Now we can actually see what I was trying to do. You just want post subdivision to two and you can uncheck the link, division y three, division x four. This actually looks pretty good. The only thing is, I wanted a little bit longer. Maybe I'll add another node right there. I think that looks pretty good. Now that we have that, let's go aha and hit mirror. Now we have it on the other side as well. Looks good. Now let's go ahead and take our eye. The eyes will unhide it. You know, it's actually probably easier, just to add a new tube. Let's just go ahead and delete that cute tube and we'll just add a new one. We'll just use path, and we can just do the same thing. We'll use this as the snap. Snap just means that it'll stick to the surface like so. Let's just position it. It looks like it's around here. Then we can add another node in and just give it a little bit of a bend. And then we're going to do the same thing we did to this. So we'll go to our options, post subdivision up to two, and then we'll uncheck the link and just bring these all the way down. Put that one to five. Here we go. F and four seems pretty good. What's really important now is just trying to get these aligned to where they are here. So let's make sure we bring this down. It might be, I think that's a good distance from that. But you see this is actually right in line with the bottom part of this. I actually have to bring it down a bit more. The left side is up a little higher, at least it looks like it to me. I would say something like that. Now to get it on the other side, we're just going to hit mirror, and now we have one on the other side as well. Let's go ahead and save. Now what we need to do is give him a little mouth. Essentially, let's just tap the body so we can a Let's add a cylinder. Let's use our gizmo, and let's rotate it towards us 90 degrees, so we'll just hit snap over here. Should be on 90 by default. Just make sure you're on the angle snap, not the arrow snap. You want to be on the angle. Now use the red ring to just snap it forward. You can bring it forward and then use the big orange ring to shrink it. Something like that. That looks pretty good. Let's go ahead and validate it. Now let's use trim, and we're going to use rectangle. What we want to do is make this mouth shape from the sphere. Let's go ahead and just draw a rectangle, and whatever's in the white is what will be cut. I think right about here. So we'll trim that. Now we have just this shape. It's okay if this happens. If this ever happens if you're using something and you see a color, just go to this little sphere down here and uncheck stroke painting. Now we want to position this, so we use our gizmo, and we want to position it right underneath our little tube mouth here. We want to position it somewhere in here. But you can see the shape is a little different. This is when we use the squash like this, and then we can even pull it down, like so. I think that looks pretty good. If you ever want to see inside, so you can see how much space this is taking up, just got do here and hit x ray. Then you can see you can see through the character. I'm just going to stretch this out a little bit just so the mouth is a little bit deeper. Maybe something like that. We'll hit x ray again. This is going to be the mouth opening. I'm actually going to rotate it. Let's turn snap off so they can just rotate it. So it falls a little more naturally on the angle of the surface. In order to cut this out, let's make sure we have everything labeled, what it should be. Just tap on the ys. This will be tap on the three dots, and let's just name this mouth x. I name it x because we're going to wind up cutting it. This tube, these are the yes. Just name the mirror, tap on the mirror, and then tap the three dots and name s. Same with this. This is the mouth tube. We have another mirror here. This is the snout. It looks like we have everything else labeled. Okay, essentially, we want to take the snout. Let's tap on the red thing, and both of them should select. Let's hit validate, join children. Now we have the snout, the body, and we'll select mouth. We're going to turn the mouth x off. We want to just uncheck the eyeball. If you do run into problems, then just go down to advanced and uncheck sync visibility. Because if that's on, then you might have some issues trying to just turn off the one. Just go down to advanced and uncheck sync visibility. Then you should be able to turn mouth x off. All right, once you have these three selected and mouth x hidden, we'll go down here. This is a shortcut for Voxel remesh. The same thing is going up here, Voxal, remesh. Maybe around 170. We'll do it on 180, and then just hit remesh. Then you can see that this is now part of the body, and we have the cut out for the mouth. It does look a little ribby, so you can take the so smooth tool and just smooth it out. When you're smoothing around the nose in the mouth, just go a little softer just so you don't lose too much of that shape. 5. Lighting & Coloring: Okay, so it looks really good. There's a few things that we can change. There's a few things that might look a little better, but we'll get back to that. Let's do some really quick lighting and so we can color him. Colors are very simple. Let's change the background to pink. Tap the st of photo, tap the color, and you can go to a reddish color and then you can bring this up and get to a nice pink. That pink is okay, we don't have to match it completely. That's good. Let's change from MCP back to lit PBR. Here, MTC, we'll just change back to lit PBR. That's what it looks like all white. I do to light when the character is fairly neutral. I just selected everything. I'll just tap down here. This is the color that I usually use. You can tap here. There's a few different colors. You just want something that's neutral. I'm using color code E 19 357. E 19357. That's the color that I usually use. I'll just hit paint all, and now everything is this nice terra cotta color. Let's add a light. We'll just tap here. Let's turn the environment off so we can just get a good look at what our lights are looking like. We'll add a light. I'm going to hit a line, that'll just make it easier for me to move my lights around. Now we're using this is a sun light. It's just a directional light essentially. The light is coming from this direction, and this white arrow, that controls where the light is. You just want to make sure that you have your character in the position that you want because the light will change, the light will move around as well. And here's another tip. Let's say we like this framing right here. Let's tap the video camera, add view, and let's tap the little pencil and just name it one. Now we have this view saved. Let's say we wanted to save it without the reference. Go to the reference, uncheck it, and then go here, add view, and now we have one without the reference. So we can go back and forth. You can move it around that way you won't get lost, and you'll always be able to come back to this position. Okay, let's go back to our first light. Let's just rename it. Key. Let's change this number to two. Now our light is a little bit brighter. Looks nice. Let's clone it, and let's name this one rim. This is a rim light. We can now use our gizmo and let's move it over here. Now we want to just spin it with the green ring until we get a nice rim of light on his left side. Something like that I think looks really nice. Let's go back to our lights, and actually, we can make this a little more intense first. Let's bring that up to three or four. Now we can copy this light. Let's drag it over here and down, and this light will be R two. We use the green ring to spin it just so it's hitting him on the right side. That looks pretty good. I'll put the intensity to maybe one. Let's change the color to match the background. You just tap on the little color wheel, and then you can change the color. Might make it a little bit more intense. Now we have another light. You can only add four lights in nomad, so we'll add this light. Let's change it from sun to spot. Now it's a spot light. You can move it wherever you'd like. I think I usually move it up top, we'll rotate it down. Something like that. I just put it right where we really want your eye to be drawn. I think that looks pretty good. You can also tap the options. There's lots of options. You can make it a little bit softer, make the light a little bit softer or you can make it like a spotlight. L et's go back to our view. Looks great. Now let's add our background in again. We'll touch this little sun. We can add our environment. But let's go ahead and turn it down some, so it's not so so bright. Maybe 1.5 is good. Let's go to this little shutter and let's turn on post process. If you want my settings, you can just pause. I'll show you my settings, my default settings. You can go ahead and play around with these. Ambient inclusion is the shadows, like the natural shadows from the environment. Depth the field bloom. I think that's about it. So now that we have the lighting where we want it, let's go ahead and change the colors. So we'll tap on the body. We'll tap this little color sphere here. If you're on a small device, you might have to scroll to find it. And let's just put it to white, paint all. Let's go ahead and bring our reference back. The arms are white. We can go ahead and take the arms and paint them white. Same thing with the legs, we'll tap the legs, paint them white. Ears. The ears are separate, forgot. That all looks good. The eyes are nice and brown, so we can go and make them a nice brown color. Maybe we want to make them a little shinier. You can do the same thing for his little mouth. Looks good. Again, if you want to, you can go to the body and you can actually paint, you can use the paint tool, then you can go up to the red. You have a nice pink color or reddish color. You can paint that on. Can make your paint tool a little bit bigger. So. But here's what I like to do. Sometimes I like to add a sphere in place of painting something. We'll use the gizmo, we'll move it down. Let's shrink it. It'll be something like this. We'll shrink it again and then bring it towards the surface. Can take it off of a line if it's easier to control. I'm going to squish it, and then I'm just going to try to angle it right underneath that eye. It takes some time to get used to the gizmo. Give yourself some time to get used to everything. But essentially, you just want to have it right underneath there like that. Here we go. I think that looks pretty good. We make it a little flatter. Then you can go back to your paint and you can paint it. You can hit a mirror, and then it shows up on the other side. Let's make it a lighter pink. Here we go. You can also paint the inside of the mouth. We go to the body, paint, and let's paint the inside of the mouth. Let's see, is it the same color? It's a little darker. We'll go back to our color. We'll make it a little and maybe a little bit more. There's less light bouncing off of it, and we'll just color in the inside of the mouth. D. I looks pretty good. You can take your smooth tool. If you want to just adjust the smoothness of the color, you can turn the intensity all the way down. Then you can smooth it and it'll just smooth out the color a little bit. It's a neat little trick. Let's go ahead and reset that, put that back up. And now we have the inside of the mouth colored as well. There was another thing that I wanted to tell you, and you have to really interpret art like this sometimes because the outline is really, you don't have to have an outline for the mouth because the outline is really just supposed to be the white. So the outline is like a piece, would there be a finger or a snoot and the outline is just to show that shape. So you don't actually have to have this brown part here. Like, I could hide it. And I think he would still look pretty cute. The only problem is since this is white, I think the kelide is a little bit too bright, so I'm just going to turn it down. But it just makes this, let me turn post process off. Your system is going to lag a little bit if you have post process on. You don't actually need it. You could do something like this. If we go back to the body and hit Crease, you can use Crease. And make a similar shape, which might look a little bit nicer. But I wanted to show you both ways because there's always different ways that you can interpret something. So I have he's a little dark. I'm going to turn prose process back on, and I'm going to turn so I'll go here and go to the environment. That's in the little sun tab. I'm actually going to turn it up a more so he's a little brighter. I like that. I'll just check my lights again. Oh, You know what it could be? It could be this last light. Let's turn that down a little bit. Here we go. Yeah. We'll turn the key down a little bit more. It's a little bit closer. Let's go to this little camera and let's hit perspective. You can adjust your perspective here, which is always fun. Put it to 14 or 15. I think that's a good match for the tw. Let's go ahead and hit save. And to export, I'm going to go ahead and turn the reference image off, and I'm going to save this. So we'll add view. We'll just name it three. So this is going to save the fact that it's perspective versus the other one as well. You can see it changes. But now to export, you just tap a little folder. Make sure you give it a save and then scroll down to render. Transparent background will just export him, no pink if you wanted to do that. Then here's just your sizes so you can export it as to whatever size that you want. Let's say if it's 1080, then I'll just adjust him a little bit, maybe move him up, and we'll do 1080. Then you just export. I think it looks great. But, yeah, I think that's about it. The last but not least, the one thing I wanted to show you, actually, I should save that one since this is the official finish of the project. So I'll just export this. I export to my computer, get done. Then if you want to do a turntable. If you have an iPad, I'm not sure about androids because androids all work very differently. But for iPads, just tap this little nomad symbol. And then once you're in this screen, I think all iPads have this control center. If not, you can set it as one of your hot corners, but I like to have this here, so then I can just hit record, and then I go here to zero, zero, zero, and then hit turntable. And that gives me a nice little turntable. 6. Bonus Details & Eperimenting: So this is going to be a more relaxed extra bonus video because I always work I always work on my sculpts after I'm finished. There's a few things that I'm thinking. First, I'm not really a huge fan of this tube, so I'm just going to get rid of it. I think I would like it if it was flat, if I was making a real simple, but I don't think I need it. So I'll just hide it for now. So now that I've hidden that, I need to make this a little cleaner. So I'm going to use smooth. And we're going to smooth smooth out this part. And I need to take paint but erase. Let me make sure that I'm not in post process because that will cause everything to be much slower than it needs to. We will erase here. I might actually add two more spheres. I think that might be the cleanest way to get what I want. I have to do this a lot. A lot of times I wind up doing things over for one reason or another. It's normal. L et's see. I think that's pretty cute. Maybe a tad bit smaller. Here we go. So I'm going to go ahead and validate and use move. Now remember, we're in a new mirror. I'm going to rename this one S. I name. We can go ahead and just match. There's a eye dropper here. You can tap that and then you can tap any color and it will once you lift off, it'll just be that color. I can tap on this again, tap the color and then tap pane all. Now it's the same color as this part. I want to move and just adjust the just so that they make a little more sense. I like that. Yeah, that looks cute. I know I could leave it, but I think I want to actually smooth it onto this. So what I mean by that is, well, there's another thing I wanted to do as well. I'm thinking about. We have the new snout, I'm going to validate it. Join children. Now we just have the new snout. Let's rename mouth x, which is actually the body, so I'm going to rename it body. These little pink things, let's just validate that and name them Pink. We have Snot, we have the pink, and we have the body. Now let's see what happens when we just ox remesh all these things together. The So Let's axle remiss them together around 200. We have something like this. Now we can smooth it. Before remember I told you you can use the smooth tool and lower the intensity. Well, you can actually clone, tap on the tool, you can clone it. Well name is smoothie. It's going to show up down here. For this one, you can put this all the way down, and then you can tap this again and you can save it. Then it's always there. Then you can just tap this tool and you can smooth out just the colors. I'm going to undo because for this particular instance, I already have this so I can delete it. I have it here. But for this instance, I don't mind smoothing the surface as well. So I'm going to smooth both. It looks pretty good. The only downside to that is there is a downside. So I want to show you something else, too, actually. So I'm going to take these and delete them. And then we're going to take the snout and the body and Voxel will merge them together. I'm going to do it a little bit higher around 240. Don't worry if you can't follow along with this. I'm just doing what I would normally do after the class. I'm moving a little bit faster, but I just want to include it because if you're going to watch the class and then I'm going to use this as a thumbnail and things like that, I want you to be able to see exactly what I'm doing. Right now I'm just taking a look at the actual mesh. I'm going to go back to MTCAP. Just because it's a little easier to see. I'm going to turn off this line as well. For now, I'll just turn that off. Now I can see it a bit better. I want to smooth it a little bit more. I might box will remesh it again. Smooth. I think that looks okay. Yeah, I think that looks okay. Go back to PBR. I might just take the color of this brown ad of crease, and I want to do it, but I want to add a layer. Let's go here, add a layer. This is going to be just see BR N for brown. Now I'm going to uncheck this. The fact that I uncheck that, now I can use crease and it has this color in there. Now, I can start here, go down, and do something like this. I don't know why it looks like that, though. I'm going to bump it up a little bit. I'm going to go back. Now we're back to here, and we'll take these two. Actually, let's take the snout and let's Vox rematch this alone because the body is 105 k, but the snout is 12.2 k. I'm going to Vox will rematch this much higher. I rematch this to 129 K. Now they're closer in size. Now I'm going to take both of them, whoops. I'm going to box remesh around 250. Now I'll smooth. That looks cute. I like it. Okay, so I do like that. Now, I want to revisit. So now let's go to the layers and let's add. Actually, we don't have to. I don't have to add one because I think this is all one. It's all one color now. It's all one layer. So what I'm going to do instead is just take paint. And let's see. Let's take it off of a race. I'm going to use color drop and get this color in here. Make sure that all that's colored. Color straight across. Well, that's right. I smoothed it out, didn't I? And we can smooth. We'll use our new smooth brush, and we can smooth that. That's fine. Okay, great. The next thing I want to do is add a layer and call it reddish. Now I want to use paint. I'll make my paint brush a little bit bigger. I'm going to make the intensity much lower. I'm going to go ahead and color grab the body. Now I'm going to go back to that color and just make it like a nice red like this. I'm not going to paint all. What I'm going to do is make sure that symmetry is on, and I'm going to just make some round circles here. I'll make my brush a bit bigger. Actually, they should be a little bit more pink. Now that I'm thinking about it. We'll do some pink circles here. Now we have some pink circles. Let's use smoothie and see if we can smooth this out a bit. Well, not really, but that's okay. I'm going to go a little bit more red. I want to add let's go back to paint. I want to add some here as well. Take smoothie, see if we can smooth it out at all. Not really. But the beauty with layers is you can take the layer and then you can do that. We can just add it ever so slightly if we want. Looks okay. But I actually I'm going to delete this layer because I just wanted to be smooth, I wanted to be a little bit more smooth. The reason why it's hard to smooth it is because it's so high, the body is 205 k, so I'm going to decimate it. But the thing that I'm thinking about is, do I want to Voxmh the arms and things together? I don't think I want to. I think I'll just leave them separate. The only thing I may want to is these two pieces. So if I was going to do that, I guess I can leave them separate as well from being honest. So my only dilemma is what was my dilemma? Oh, here's another little trick that I just thought of. We're using drag. We're on the body. We'll make it a little bit bigger. We can use drag and we can drag or move or or a small move. You can oops make sure to turn off stroke painting. We can lift this up, which is going to give happy vibes. Make it a little bit bigger. Here we go. A little bit happier, never hurt. Also, I want to give him some TVs. I'm going to add a sphere, shrink it, nice and small. Go. You can have one or you can make it smaller and do a mirror and you'll have two. I'm going to hit a line so I can just move them straight back into the mouth. Sometimes it's also acute to have the two little teeth, like that as well. I think the other teeth look better. I think I like that. You can also add a little tongue in there. Let's validate that. Let's go to body. Let's add another sphere. This one we can just shrink. Smh it a bit, and we'll just plop it right in there. Now there's a little tongue in there. You can go ahead and color it pink. There you go. I like it. Decimation. That's right. Let's tap on the body. Tap here, miscellaneous, can decimate once, maybe twice. Now let's see how it looks. We'll go to the body. We'll add a layer and we'll label it. And decimating just changes the vertices or changes the polygons, it decreases the polygons. You don't want to do it too much because then you'll lose some quality. That's why I only did it twice. But this should smooth a little bit better. Let's go back to this color. Let's go back to reddish, actually a pinkish for the cheeks. So I'll add a nice pinkish bit there. We'll go back to the smooth, see if we can smooth it. Oh, smooth, definitely better. It's definitely better, smooth. If worst comes the worst, you can have to smudge it a little bit. Smudging definitely doesn't look as good as smoothie pooh when it works. But sometimes it doesn't smooth that well, depends on the That looks good. I'm going to go back to paint. I'm going to add a little more red, make this a little smaller, and just add a little here as well. Looks good. Let's go ahead and just ease off of it a little bit. Okay I like that a little bit better. Let's bring our two back. I just want to make sure I don't want it smaller or something. No, I don't like it. Okay. That's good. I'm going to try and smooth it, make it a little cleaner. That looks good. And here's the finish. I wound up using a cylinder and making a little heart type piece. That was really easy. All I did was add a cylinder. I used the Gizmo to snap it forward. I use Snap, snapped it forward. I'll move it up so you can see. And shrink it, squash it, validate it. Now I want to use move, but I want to use the symmetry of x, x and y, and I put it on local. You should be able to see. You can see the green here and you can see the red here. Now when I use, the reason why I squashed it together is so it easily just will take the other side, the far side. Then you just make a little heart. You just make a little heart. Then you can oxo remesh it if you want. This will make it a little bit stronger. Vox remesh it around something like that or not, actually. I can probably just smooth it out. It's a little soft, but you can smooth it, and then you get your little heart. That's what I used for the nose. I wound up adding some more spheres here, and then I box re missed it really high at seven or 800, and that kept the shape of these a little bit better. After that, I smoothed it a little bit around the edges, and then I did the decimate, so I went here and then I decimated down to 29.9 k. That worked out. A lot of times during the end of my scope. I'm going to go ahead and validate these. I usually will check the shapes out and make sure nothing is a really high number. Doesn't look like anything is. The body is the highest number, which is okay. In my, my very last trick, one thing that I like to do is take any part that's like organic, so the ears, so the body see the ears, the arms, the legs, and even the teeth and make them subsurface. Just go here and change from opaque to subsurface. Here, when you have the depth, you can turn that down. They're not so see through, but it isn't nice when you do subsurface, I'll just give it a more organic look. I'm going to take the teeth and actually turn that down, so they're a little less through, but I want him to be nice and soft, so that's why I made his body subsurface. Uh, now I think he looks absolutely perfect. 7. Thank You!! : Alright, welcome back, guys. I hope you had a good time creating this little bunny. I love creating really cute things like this. I think starting simple is really important because, you know, three D can get very convoluted even here on nomad. But if you just think of things as shapes, everything becomes so much easier. If you think of, like, for example, I'm looking at a camera right now. Hm. How can I make this with shapes? You'll learn fast. You'll keep doing more and more complex characters. I'm sure there's a lot of you that want that have these really grand ideas in your head. Keep them. Keep working towards them, because you definitely can do it. Of course, I'm on TikTok YouTube, Instagram, all Drug Pre Dave. I'm going to actually bring this character into Blender, so I'll show you the blender version. But I'm going to do that as a livestream. So you can go to my YouTube. If you don't catch the livestream, I'm not sure exactly when I'm going to do it. But it'll just be in my livestream playlist. So you'll be able to see me bringing this exact character into Blender, just like the next step, the next level. But if you're just getting started, concentrate on No MAD. Concentrate on making cool sculpts. Concentrate on getting familiar before you jump into the deep end. Also up load to projects and resources. I can't wait to see your projects here. And you can also tag me. You can also tag me on social media Instagram. I love to share my students work to my stories and things like that. I just love to see what you guys are doing. Check out my other classes. I have a ton of classes on Nomad. If you want to jump to something a little more complex, I have those classes here on Skillshare, as well. Once again, I'm drug pre dad. Keep drawing, keep sculpting, and I'll see you all in the next video. This is TPN, the Texas quality.