3D Advanced Character Workshop with Nomad Sculpt: Chibi Mouse | Dave Reed | Skillshare

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3D Advanced Character Workshop with Nomad Sculpt: Chibi Mouse

teacher avatar Dave Reed, 2D & 3D Illustrator - Brooklyn, NY

Watch this class and thousands more

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Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      Advanced Character Design: Chibi Mouse

      1:44

    • 2.

      Class Project

      2:00

    • 3.

      Getting Started

      14:20

    • 4.

      Head Building

      15:15

    • 5.

      Hair Stylin

      23:50

    • 6.

      Eyes & Nose

      18:11

    • 7.

      Mouth Chronicles

      16:26

    • 8.

      Teefies and Lashies

      17:46

    • 9.

      Coat Assembly

      25:55

    • 10.

      Backpack Building

      18:27

    • 11.

      Petals & Hands

      26:09

    • 12.

      Hand & Finger Positioning

      22:27

    • 13.

      Puff Wrinkles

      15:59

    • 14.

      Thighs & Cobblering

      28:03

    • 15.

      Round Edge & Shoes 2

      20:22

    • 16.

      Sole Man

      6:05

    • 17.

      Tall Tails

      22:16

    • 18.

      Plenty of Pouches

      25:25

    • 19.

      Water Bottle & Detailing

      25:43

    • 20.

      Turtleneck & Detailing

      25:38

    • 21.

      Belts, Zippers, & More Detailing

      9:16

    • 22.

      Drawstrings & Housekeeping

      19:36

    • 23.

      Housekeeping & Fine Tuning

      21:57

    • 24.

      Accessories & LitPBR

      18:53

    • 25.

      Lighting & Coloring

      20:53

    • 26.

      Deep Color & Post Process

      25:58

    • 27.

      Thank You...& More

      4:32

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About This Class

Welcome to my Advanced 3D Character Workshop in Nomad Sculpt! I’m excited to show you how to push the limits of what you can achieve with 3D. I’ll show you how to think simple, problem solve, be patient with yourself, and use the tools available to produce work that looks way beyond a mobile sculpting app! You can export to other 3d programs like Blender for more complex rendering, and I also love creating sculpts for 3D printing! 

This is a complex character, so you’ll want to be familiar with Nomad Sculpt. 

What we'll go over

  • Scene Prep 
  • Blocking & Detail Blocking 
  • Sculpting Tools  and Masking
  • Creativity over Reference
  • Lighting & Painting
  • Post Processing 

What you'll need:

Nomad Sculpt Application

iPad / iPad Pro / Android Tablet 

Snacks (Optional)

I’ll go over all of my steps so you fully understand my decision making and adjustments. I don’t always get everything right on the first try, and you shouldn’t expect to either. Experimenting is highly encouraged. I look forward to seeing you in class!

NOTESBoth Nomad Sculpt & Blender FULL scene files included! 

Meet Your Teacher

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Dave Reed

2D & 3D Illustrator - Brooklyn, NY

Top Teacher
Level: Advanced

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Transcripts

1. Advanced Character Design: Chibi Mouse: 321, go. Welcome to my advanced three D character workshop in Nomad Sculpt. I'm drug free Dave, And I'm excited to show you how to push the limits of what you can achieve with three D. And bring your three D sculpting workflow to the next level. Whether it's your original characters, fan art, AI generated art. Some artwork looks like it's too complicated or too complex to design in three D, it's not. I'll show you how to think simple, problem solve, be patient with yourself and use the tools available to produce the type of sculpts you may not even realize you can create. You can export to other three D programs like Blender for more complex rendering or even animation. You can also make ready made three D prints for art that you can hold in your hand. Wow, this is a complex character, so you want to be really familiar with Noman Sculpt. We'll cover scene prep blocking and detailed blocking. Sculpting tools and masking creativity over reference, lighting painting, post processing, and everything in between. I'll go over all my steps fully so you understand my decision making and my adjustments. Sometimes mistakes wind up being perfectly different than what we expected, as Bob Ross says. Happy little accidents. Once again, I'm drug free Dave. And I look forward to seeing you in class. 2. Class Project: Thank you for joining me and allowing me to be part of your three D journey for this class project. Of course we're going to create this really cool cheb mouse, but really what I want to see is creativity. You can follow everything that I'm doing and create one that looks just like the reference, just like mine. But after that, I just want to see you play around with it, have fun with it. There's no wrong way to create art in my classes, as you know, as long as you're learning and having fun. So what I want to see is maybe subtle changes, color changes, texture changes, material changes. Anything that you'd like to do? Scene prep, obviously that's what we're going to do to set up everything for our scene. This is normal stuff that I do before I start sculpting blocking and detailed blocking. Normally I would block out all the pieces and parts all at once. But I like to cover the head first. I think that's the most important piece, that's the most difficult piece. So I'm going to do the head and then I'm going to do all the little details. We're going to block those out as well. I think it just makes everything go smoother once you get the head done, then everything else, you know, there's a little bit of wiggle room, but you really want to have the head done and looking right. Sculpting tools and masking, I use those a lot. So you're going to get a lot of experience using the tools in conjunction with masking, in conjunction with other tools and things like that. It's just a workflow thing. And you'll see how I work. I think it's pretty efficient. Of course, the more we go forward, the more we learn and the more we get even more efficient creativity over reference. The reference is two D, so we're not going to see the back. I make up a backpack and other things working out how to make two D into three D is you're going to have to make stuff up. You can do it the same way that I'm doing it, or you can do it differently. Don't be afraid to add your touches to it. Lighting, painting, post processing, the normal things that you would do once you're finishing up your sculpted. I'll just show you how to how I do it. Maybe it'll be a little bit different than how you do it. I think that's about it. Let's finally get started on this cute Che B mouse. Let's move on to the next video. Getting started. 3. Getting Started: Okay, let's make sure that our canvas is set up for sculpting. First we have our sphere. Here we have the grid on. Let's make a little platform. This will be the ground. We're going to use this red line here to be the horizon line. The grid you can turn off and on. I just want to in I think I'm going to bring in a cylinder. Maybe we'll just bring in a square. Let's do here. Let's just add a box. Let's scale the box down. Actually, let's make it a little bit bigger. We'll just use our gizmo and make the box bigger. Make it a little bit flatter. We'll bring it back down to that horizon line, something like that. So now I can just get rid of the grid. I don't really like the grid. Okay, that's that. Let's turn all of this to Macap. We go here mat cap, and make sure that we're on orthographic, which we are. Let's just save a quick one to B mouse. We want to bring in our reference image. Let's go to the little image thing here. We can close that reference image. Now we'll tap on our whatever image is there. Import photos. And then we'll bring in our image. Okay, transform need to be that big. We'll put it right about here. Okay, actually this box may need to be a little bit smaller. That's fine. Let's start with the head first. I'm going to bring this sphere up. This sphere big. So I'm going to delete it. Just add a new sphere. See how small the sphere is. Go ahead and validate it. I'm just going to move it up. Let's take this sphere and rename it head. Let's take this box and validate it. And let's just rename it floor or LR. Move the head on top. Okay, take move. Symmetry is on. Obviously the default is x. I'm just going to turn on show line just so we can see the symmetry. Obviously we have to imagine that this character is straight up and facing us. We don't want to be just round like that. I'm going to make the move tool a little bit bigger and just just widen the top a little bit. I think something like that is pretty good. Not really too much, You just don't want it to be su egg shaped on top. The bottom you see is a little bit wider, going to follow the reference and make it wide on the bottom. Okay. Something like that, I think is perfect. I'm going to turn to the side. I just have to imagine the back of the head. If I was imagining the back of the head, I would think that it would come back like this, maybe something like that. But when you do a shape like this, you have to look at all sides too. Because if you look from the top, I'm going to spread this out a little bit in the back, give his head some depth. I think that looks pretty good. Again, you just want to look on all angles and you want it to be spherical. You don't want to narrow out too much. If you look at it from any angle, even like this, yeah, it's not too bad. It doesn't seem to narrow out too much. Open it up a little bit more down here, just so it's nice and round and cute and plump. I think this head is looking pretty good. Next we have these ears, which I think I'm going to do with cylinders. We'll go ahead and add a cylinder. And we'll just use our gizmo to move it up. We'll move it over and we'll just use snap and snap it forward and then shrink it. Okay. All right. The ears are going to be around the side, literally. It's this shape. You can stretch it a little bit. I'm going to go ahead and actually Yeah, I'll validate it. We can always mirror it later on. Let's just go ahead and put years probab. I have to write it a few more times once we mirror it and all that stuff. Okay, let's use the move tool. Let's turn symmetry on. But let's just use the symmetry. We want the symmetry to be here so that whatever is happening on the front will also happen on the back. Let's check out our symmetry right now. When I tap on it, I don't actually see the symmetry line. I'm going to go here and put it to local. Now I can see the symmetry line, because instead of the world center symmetry, it's now local to the shape, because I moved it off the center line. Don't worry if that's confusing. If you have show line, just hit local and you should see the red line on the shape. Let's see, we want the green line with the green line. Front and back is now symmetrical. So now we can take move and we can just make this shape around here. Okay, it looks pretty good. Maybe a little more round on top. Something like that, I think is good. Now, I'm going to make sure that I hit front. I always make sure I hit front so that it's pretty much how it's supposed to be. I look at the sizes of things. If I'm looking at the top of his head, which I would assume is here, there's not that much like this is probably a little too big, although I can move it down as well. There's also that I'm going to, t, let's take it off snap. I'm going to tilt it out a little bit. Maybe shrink it a little bit, maybe something like that. Okay, I think that's pretty good. Also, I want to tilt it a bit as well. I'm going to hit front and I'm going to take my pivot and move my pivot over and down. And then hit pivot again. Since I moved the pivot there, it's going to anchor the ear to where the head is. That's what's really useful about using pivot. Now I'm going to take this green and I'm going to pivot it back a little bit. You see the symmetry line is changing. That's okay. I'm just going to pivot it back a little bit. Look at the front and that looks great. Just want something like that where you can just see that edge. So his ears aren't just like sticking straight out. I think that's pretty good. Maybe we'll bring it down a smidge because if you notice here, this part of the cheek, like the bottom part of the head, is almost equal to the bottom part of the ear. Okay, Symmetry is all crazy now. That's okay. All right, let's hit front and see where we are. Everything is looking good so far. Next for the head, let's see if we can make some tubes here and these will eventually be these sections of hair. Let's use the tube, let's do a quick save. If we're looking at the tube tool, it's like an S. We'll start here, I'll just use curve. We'll start here and then go something like that. Obviously that's always way off, but I want to bring these behind the head. Here's what it looks like in the front. This is eventually, we're eventually going to try to make it this shape. That'll be the point. We'll just move this to the back of the head like that, okay? All right, let's hit radius and radius. Now we can adjust all of the nodes. Let's make these a little bit bigger. This one can actually be small. Maybe we'll add another one there. Maybe something like this I think will work. Also what I want to do is change the profile. If we top profile, you can see that it's very much square. We might be able to cheat it and twist. If I take twist and I just twirl it, then we might get a little bit closer to what we need. Maybe something like that. We have that edge already there, that's perfect. The only thing else I'm seeing is there's a little curl up there. I might try to get that a little bit more. Little curl up, something like that. I think that looks pretty good. Then of course, you can bend this as you want, but I'm not trying to get it to similar because remember, his angle is like this. Since he's at a slightly different angle, it's okay that this isn't perfectly in line with that. I'm going to do a quick save. I'm going to go to the tube, and this is going to be hair. I'm just going to rename it hair. But then we can clone it as well. Then we can go to the cloned one. We can take our gizmo and we can move it just underneath. We'll move it down. It looks like it's a little bit smaller. Maybe we'll move it down out so it's a little bit in front, it looks like this is a different angle. Let's try to get this sharp edge. Let's try to get that sharp edge. What I would do is go to the tube tool and then twist a little bit to try and get that nice sharp edge out there. Maybe a little bit more, something like that. This one's a little different, so I'm going to change these, I'm going to move these up so that it's going right into that one. Something like that I think is pretty good. You can see a little bit more of it. So I might try to just pull this down a little bit, but I think that looks pretty good to start. Okay, Yeah, I think that looks great. All right, so let's go back to the ear and we will make this opening here. I think we'll just use layer. Layer is great. You want to use sub, Let's see how deep it is If we're on the ear and also the ear needs to be a little bit stronger. Let's go here. Multis and subdivide. Maybe twice is good. Now it's 23.2 We'll use sub. Let's just go ahead and make this opening. I'm going to start down here and just go up. Just do something like that. I think that looks pretty good sometimes if you need it a little deeper, you can do another one. But I'm not sure. I guess that could work. I might do a little bit of a deeper maybe. Something like that is good. It's nice. It'll be nice and thin so we can probably see through it when we make some of those lights. Okay, I think this is good for now. We'll come back and we'll continue on the head section. Yeah, we'll go from there. Good start. 4. Head Building: All right, let's get a little bit more into the head shape. You can see here has these cheeks on the side. I think it's easier to just use spheres because you're still blocking, even though we're adding some of the details. Basically we're just blocking it. Just a little more in depth. Let's just add sphere. We can go ahead and mirror it. Let's now use our gizmo. And we'll bring it up and over. I'll bring it forward so you can see what I'm doing. I just want to make these ches, I'm going to flatten them a little bit this way, and I also want to flatten them this way. We might have to flatten the head a little bit too, just so it has so much of a arch here. We want it a little more flat. We'll see. We'll work the cheeks in and then see what happens. Okay, I want them to go with the flow of the face. I'm thinking maybe something like this. I know it looks funny now, but I think I want to actually spread the face out so it's in line with these cheeks. Maybe I'll bend this forward a little bit as well. Maybe something like this. I know it seems a bit funny. I'm constantly trying to gauge, may move it down a little bit and maybe out a little bit where I want the cheeks to be. If we're looking at the front, it would come down and we still want this shape, how it's round at the top and then it widens out of the bottom. I'm going to use those spheres for that. Pretty much what I mean by spreading the face out. Now I want to take the head and move. It doesn't have to be that big, I'm just going to move the head. Now we're still on symmetry. I just want to move the head out a bit so that it marries up to these cheeks a little bit better. Now, we can adjust the cheeks, but the whole reason I'm doing this move a little bit fast with my movements here. But I'm just trying to visualize how this thing should be when I'm looking at it on the side, I feel, let's see, What do I feel feel as though the hair is a too far back. I might move it forward a bit. This way I can take the head and move the top of the head forward a bit as well. See how this flattens this out. That's what I'm paying attention to now, is I just want this round part of the face to be flat. I'm going to turn it this way and then pull even here a little bit to spread that out. Now see how the front is, nice and flat. That'll be a little bit easier once we melt these spheres into this shape. But the spheres also make the bottom. Let's go back to the spheres and let's validate the spheres. We don't need symmetry anymore. And now I'm just going to stretch them just so they're a little bit more in sync with the face shape. Maybe even on the bottom. Just pull them a little bit. Okay, see how this is? The shape makes a little bit more sense now. The only thing is they're far back. I think I like the way this looks. Now I want to add this little snout. It'll be a little snout and it looks like we have plenty of room for the eyes. We're just going to add a little spherical snout here. Let's go here. This mirror is going to be the cheeks. Make sure you change the name of the mirror to cheeks. All right, I'm going to tap on head so that when we add the sphere, it doesn't automatically go into the cheeks hierarchy. Let's add a sphere. I'm just going to name this so you can name it Snout, if you professional. Let's do a quick save. All right, we'll bring it forward first. And then I'm just going to bring it up, Let's shrink it. This part is very important. A lot of times I tend to make them too big for some reason. The great part about blocking is we can always adjust it. But maybe something around something like this is pretty good. The only problem is, now that I'm thinking about it, sometimes I use a square or a cylinder actually to get the right shape. But we can actually, we can use what we have. I'm going to validate it. The shape isn't too bad. I do want to square it off by pulling this. Let's use both of those symmetries. Let's use x and z, I believe, although I don't see my symmetry lines. Do we have to go to local again? I don't remember having to do that so much. Okay, that's front and back. Okay, I think that's the wrong one. We want x and z because we want left and right, and we want top and bottom. Now we'll go to move, make sure symmetry is on. And we can open it up a little bit. Just pull that out a bit like that. Now let's turn off the green, that way we can see how it's flat up a little bit more round on top. We'll just suggust that a little bit here. We'll just make it a little bit more round on top. Something like that, I think is pretty good. We also do want it a little more flat. I think I'm push and pull until the profile looks a bit more flat. I think that looks pretty good. I think it looks pretty good. It might be a little big. So I'm going to shrink it. Get back to the snot. I'm going to shrink it a little bit. Then I'm going to take move now. I just want to pull these sides. See that goes into the cheeks. I'm going to pull, I'm actually going to be behind where the snout is, even though it's on the head. I'm going to, once I find it, I'm just going to pull it into the cheeks. Push and pull, push and pull, push, pull. I don't know if those are the words, but you know, song singing, I want to make sure that it's around on the bottom too. I'm just going to keep track of that little bottom part. Just pull this top part, see how we get that nice little roundness to it. That's what we're going for. The front of its fine, we can always addit that a little bit. Oops, Okay, I think that looks pretty good. Again, it might be a little too big, so I'm going to shrink it side. Also, I need to bring it into the head a little bit more. That was weird. What was that? What is that? Are these connected somehow? That's so weird. Why is the hair moving? There must be some sort of glitch. I don't know. Maybe someone understands what's going on. I don't. But I think I can still move it back. It looks like the hair goes back to where it should, maybe out a little bit further. I think something like this feels about right. We'll stick with something like that for now. I want to take the head and I want to make sure that the chin is there to actually, we can take the bottom of these cheeks and pull them out a little bit and then go to the head and make sure that we pull this out a little bit so there's that chin there. I'm just going to round it out a little bit on the bottom. Can even bring this out a little bit. Maybe I'll make this a little bit bigger. So this is more of a sweeping flat bottom of the face. It looks like a great shape I'm going to save. All right. Looks cool. Okay, we have, let's see. I'm looking at the ear. I think I'm going to take move and just drag this down a little bit like that. And we want to do this little round part in there. I think that looks like a cylinder. Let's add a cylinder. We'll move it all the way up just so we can see it. I want to do snap forward. We'll make it small. We'll pinch it a little bit more. I want to do the same thing like we did before. I want to take symmetry. Oops, let's validate it. Actually, you know what we can do. Let's stretch it first. I guess I can validate it anyway. Let's validate, let's go to symmetry. It looks like it's already on vertex we want green. If I don't see it, just remember if you don't see the lines on there, just go to local. There's, there's red. We want Z, because I want to stretch up and down. Remember symmetry. We go here vertex. Now we should be able to pull this apart. Maybe just something like that. I'm going to take it off. Symmetry, I'm going to put this back to auto now. We can just use move, we can turn symmetry off. Actually, let's leave symmetry on. But let's change it from blue to green. There we go. That way, everything is going to be equal on the front, on the bottom, even though it doesn't look like it's equal in the reference. First, let's remash it. You notice that it moves ugly. We don't want that. I'm going to do a quick save and then I'm going to resh it. I use the short cut down here. If you don't have that, you can change your short cuts right here. Vox remesh. I always use the voxal remesh down there. I think 175 is good. I'll resh it. Once you remash, then it should just be like a normal shape and it shouldn't get that ugly movement. Let's move it. I'm going to make this bigger so we can get nice sweeping move energy. There you go. See how I'm just manipulating it so that it creates this nice curve just by pushing and pulling something like that I think is good. I'm going to re mesh it back down to maybe like 15145 or so. Then I'll take and smooth the whole thing, especially the bottom, to really give it that shape. I'm going to turn symmetry off. And then I'm going to take move and just make it nice and round on top. This is also, I turn symmetry off. I'm okay with this front part going up a little bit further. That's why I just turned the symmetry off. But I think that looks pretty good. Now, let's just use our gizmo. I'm going to move it to the center, so I'm going to do pivot, center pivot now we can just move it into place, make it really small. Maybe we can stretch it out this way. Okay, Let's bring the pivot down to the base of it. That might be easier for us to place it where it needs to go. Right about there, it looks like it's maybe a little bit more forward, maybe a little bit bigger, maybe even a little bit more bigger than that. Something like this. Then once you're happy with the thickness and everything, then you can move it into place, you can take it off snap, and then you can just adjust it to be roundabout where it should be. I'm thinking something like this. Of course. We'll adjust the ear and stuff as well. Okay, I think this is good. We'll come back and we'll continue on the face and head, and we'll add a few more of these little pieces for the hair. There's some here, it looks like there's some along the side of the face, which looks pretty cool. Yeah, so far so good. Don't forget to save. 5. Hair Stylin: All right, although we can use the tube tool for some of these little sections. I think it's sometimes easier to just use spheres and just stretch them. That's what we're going to do, this one. This one, because we do have to fill in all of this stuff back here that we just have to make up. But it's in the back, It'll be easy, we don't have to worry too much about it. Let's go ahead and add sphere. We can validate it so we'll just shrink it. Actually, it looks more like a cylinder but that's okay. Do I want to stretch it or do I want to just Let's just stretch it with move. I'm going to bring it over here. Wait a minute. Do I have an odd symmetry on? Let's check. Oh, actually we don't need symmetry on. That's what it is. We don't need symmetry. So then it could just move, you know, unencumbered. I do this a lot and I'm pretty used to it. I just do a lot of push and pull with the move tool and it's really great if you can just push and pull, then you can eventually get to the shapes that you want. Any time if your model starts to break or look strange. If you do that, then you just have to remesh the shape that you're using. As you can see, I'm just manipulating this until it resembles what I'm looking for here. Something like that. See how it goes right into right behind the ear. Maybe I'll just move it back a little bit. Maybe something like that. Looks like it goes right behind the ear. But I'm really just looking at this nice curve when I look at that. Yeah, the shapes, that's pretty good. I always look at this negative space to get a gauge of where I'm supposed to be. I think that looks pretty good. All right. There's some on the side as well. Let me see what's the easiest thing to do for that. Maybe we will use the tube tool. Actually, let's do curve. There's one here, one here, that might be a few more. They look like they go from here and then up to the face. They're nice little details. I like them. Let's see, let's stick with one for now and just get the shape where we want them or the general angle. It'll be something like that. They'll be one on top, and then we'll just do another one on the bottom. Let's do the radius. There's all three of the nodes there, so we can make these a little fatter in the middle. Something like that. Let's go ahead and turn on the profile. Okay, that looks good. I might want to add to this a few more profile angles. Now that I'm in the profile menu, that's right here, I'm going to bring this down a little bit. I'm going to bring it down and then move it over. Here's my option just in case something is not working. This is what I'm using. I'm going to add some nodes here, I think give it some more sections. You can do the same with the bottom. You can move it up and then add, add some edges. Let's make it a point there. There we go. Maybe we'll make it a point here as well. It looks like this is good. More what I was looking for, that looks pretty good. I'm going to make the ends a little bit smaller and I just want to bring them out. I'm going to bring all these parts a little bit further out just so I can see them. Even if it's smaller, we can always make it smaller later. I'm going to do a quick save, but this one looks good, which means, let's see, this will be hair. Let's put this with the other hair. Where's the other hair? The other hair is down here. We'll put that together. We can just clone this cheek hair one. I'm going to change that to cheek hair or lower. We'll use our gizmo and just move it down and we can make it bigger. It looks great. Maybe we'll tilt it a little bit with the gizmo. Give that more flat angle that we see. Maybe we'll tilt it back, but we can go back into the tube options, which is the greatest thing we can really tuck this however we need. It looks like this goes right into the cheek. I'm going to make that nice and small. But I also want to bring it out so that you see it. Of course, we can adjust it a little bit later if we need. We'll make it a little bit bigger. There we go. So something like that, I think looks good. If I make it bigger, I just bring it out a little bit more. Okay. Don't forget. Again, we might adjust the ears a little bit, but we'll see what we like. But I think that looks pretty good. It looks like there's another little piece back here, but we really need to figure out the rest of the hair. I think for the rest of the hair we'll just use a sphere. Let's hit front. We'll do a quick save. Let's add another sphere. Let's move it up and move it to the back of the head. With this sphere, I think we should a nice shape, that will be the back of these hairs. I'm going to flatten it a little bit and then I'm going to tilt it, bring it forward, and go ahead and validate it. Now we'll move for now, we can keep symmetry on, but not for very long. I think we'll just put it into the head. Let's turn symmetry off and really just make it flow with the hair. I'm just going to push and pull it like I always do. I blend it in with that natural curve of the hair, something like this. And just blend it in with the head as well. I think something like that looks pretty good. This looks believable, it's all the same color. It doesn't really have to be that crazy in the back. But what we can do is add some fun designs with the crease tool in reverse once we get something that we really like. All right, I think I might want to. Let's take this tube, which is hair, and let's clone it. Let's take our gizmo and move it back. Let's turn this little piece into, let's just use this nice piece of hair. I'm going to adjust it so that it would show up, even flatten it so that it would show up maybe around here maybe something like that. I'll go back to tube then I can just adjust it. Maybe I want a little bit more of it showing can pull it up. This part maybe curves around a little bit. Again, this is the back. It's okay. It doesn't have to be perfect. I think that looks pretty good. If you wanted to make that end round, I would just maybe add another node and then you can open it up. Then you might have to just smooth out this end a little bit. Something like that. But I don't know, I might just leave mine like this. But we'll see. I'll leave it open for now. Open for interpretation, maybe something like that for now. All right, oh, this sphere. Let's go to the sphere. It looks like it's poking through the front. We want to maintain those nice edges. We'll just push that back that way it's not coming through the front. There we go. Okay, I think everything is looking pretty good. The nose is feeling a little bit big. So I'm just going to smooth the whole thing. That should shrink the size a little bit in like a more natural way. I think I like that. Okay, let's go to the ears and let's just mirror it till we have it on the other side. It's a little bit tricky since we had adjusted it. We adjusted the symmetry to local. Let's bring it back to world, Make sure you're on the front. Let's mirror this ear. Go here. Add and mirror. Now it mirrors it to the other side. Okay. I'm going to just go to the mirror and name it ears just so you don't get confused. I'll do a quick safe. I'm going to do the same thing for these two pieces. Actually, can I mirror them yet? Oh, I can. I'm going to hit mirror and then go down to this one and hit mirror. Now they're both mired. I'm going to name the mirrors, then I'm going to name this mirror. Cheek low. Okay. Do a quick save. I'm so used to saving so much. Okay, great. So now let's see. It looks like this is a, I'm looking at the space for the eye. If the eye comes up out here, there's not going to be enough space for the head. I think it might be this. I think this might just need to go up a little bit more. Either that or the head needs to get a be a little bit bigger. I just want to make sure there's enough. Well, we can play that out also. Yours might be a little bit different than mine, because obviously everything is not going to be exactly similar. But let's see, I might want to bring the cheeks down a bit. I think that looks good. I'll bring a bit to match back up with that. That should be enough room for the eyes. I just want to make sure you have enough room between the hair and the eyes. But both can be adjusted. The hair can be adjusted, different aspects of the head can be adjusted. That's that's just part of sculpting. Now that I made those changes, I'll do a quick save for the eyes. We just want to make a section for these eye sockets. I think we'll use mask, just regular mask on the head. The head is really small. I'm going to subdivide it. We'll go here multi, we'll subdivide maybe once is okay. I think once is okay. Now we just need to make these round section for the eyes. I go to minimize that, I'll take a good look becaus, I'm going to cover it up. Look at things like the space between the ear and the eyes, the space between the middle of the snoot and the eye, things like that. That's how I gauge how this shape is going to be. I'm thinking it's going to be maybe something like this essentially. So now I'm going to look at this and it looks like there's really not enough forehead space, but it looks like there's not enough forehead space. What I want to do is I'm just going to undo it. I'm going to take the cheeks with move and I'm just going to move them down a bit. I'm going to move them a little bit, something like that. I'm going to move this down a little bit as well, even though we just did it, sometimes you got to do it again. I'm going to move it in a little bit and I'm going to take move on the head. And I want to extend the chin and all that stuff down a little bit more. So maybe I'll even take the ears and they're still in a mirror, so the same thing should be happening to their side. Just move them down a little bit too. Okay, so let's try that again. I'm going to use mask here and we want to just make that nice round piece. Okay, let's see how that looks. All right, so it looks okay. It's not exactly wide enough, it's very round the sockets and there's actually a lot of space in between. That's one thing that I really want to pay attention to is all that space in between. The space for the forehead too, I think that's important to get those right. I'm going to undo again and bring all the stuff down even more. I'm going to bring these cheeks down. Bring the head down. Unfortunately, this is just part of getting the look right. Unfortunately there's no I want it to be on the cheeks. I would love to be able to get it right all the time, but sometimes you just got to like feel things out and just until they look good and I actually want to take these pieces. Maybe we'll start with the bottom one and just bring it down. I'll do the same with this one. I'll just bring it down a little bit, something like that. Bring this down, will follow. Okay, it looks like there's enough space there now, hopefully. So let's try it again. So I'll use mask and I'll start about here. Okay, I think that's pretty good. I'm happy with that. So I want to clean it up. I want to make it a little bit more round here and then do unmasked and just clean it up a bit. What's important is that it's very round. I want to make sure that this is very round. For some reason I'm tending to make it go in a little bit here. When it's actually round, I want to make sure that that's round. I want to make sure I leave a decent amount of space. I also want to open it up a little bit so that there's plenty of space in between, maybe even a little bit more. Because I know that when you bring the pieces in, when you in them and smooth them, sometimes it can spread a bit more. I want to compensate by making sure that this is not too close together. Otherwise, it'll get closer together and closer together. And I don't want that. I also want it to be nice and round here. I'm actually going to add a little bit more to this side. See how I make it round off from that side. I think that looks good, maybe a smidge more. The eyes are quite big, so I think that works. Probably too big. They could be too big, they might be too. I'm going to take some off a little bit, I'll take a little bit off. Okay, I like that. Once you have your shape pretty much like this. Let's go to the Mask Options up here into. Let's undo one thing that we need to look at. Let's hit Solo. Make sure you're on the head, and hit solo. That's one piece that is going to make a difference. Let's take the mask, unmask. Let's just unmask some of the bottom. Now we can't see it. You can hit solo if you want to see it. But as long as we just have some of that unmasked on the bottom, that's a little cleaner. We just want something like that. So now we can go back to the mask options and invert, that's much better. Now we can take the gizmo and just move it in again, the hair is doing that weird thing. Move it in doesn't really have to be that deep, maybe. Something like this. But something I like to do is make it a little bit smaller, like scale it down a little bit, then actually move it. It's moving, I'm just going to make it a little bit smaller. All the sides are coming in. I think that's a little bit better. Maybe even squatted a little bit this way. I think that's a little bit better. Something like that. Now, I'm going to go to the mask and just clear it. I think that looks pretty good. Let's smooth that. Just see what we get. Very nice. Very nice, beautiful, if you ask me. Okay, I want to add a little bit of a chin. Sometimes you just have to add the things while you see them. But I want to add a little bit of a chin here. Just extend this a little bit. Okay? I think that looks great because the mouth is going to be open, so we are going to need a little bit more space there, but we can push that up a bit. But so far so good. We'll continue, we'll do maybe some of the eyes while we're at it. Let's take this little piece, we'll name this ear here. Let's just clone it. Yeah, let's add a mirror. I'm going to name the mirror here. Or hair. Okay, cool. Let's save, and we'll continue in the next video. 6. Eyes & Nose: All right, let's jump into some eyes. We'll add a sphere. Let me go back up to head. I always tap head when I add shapes so I know where they are. We'll add a sphere. We'll just work with the one sphere for now. We'll just move it up. Maybe we'll shrink it a little bit and then we'll bring it the eye, we have something like this, obviously, we don't want it that round, but we're going to flatten it out. I'm going to bring it out more. I'm going to flatten it something like this. I think it is pretty good. What you want to do is you want to line this up with the curvature of the face. I'm not only going to move it in to that eye socket, but I'm also going to spin it. It's a matter of moving it in the right spot so it's nestled right in this eye socket. And I'm going to go ahead and squeeze it. Once it gets close, then you have to maneuver it. It's in there so it's snug. You don't want to sticking out too far from the head, maybe something like that. Looks pretty good. Maybe I'll squeeze it together. I'm a line also. You have to be careful if you're on a line because it's not going to stretch or push in accordance to the shape. Just keep an eye on that. It'll stretch this out a little bit more. There seems like the eyes are a little bit longer, you know what? Also, they're a little bit at them at the top and a little wider at the bottom. I think that looks pretty good. I'm going to go ahead and I'm going to mirror it. It looks okay. There's still a few things that are bugging me, but I think I'm just going to validate it and then I'll just use move to polish it up. Literally just by moving it. Something like that, I think is pretty good. I'm going to pull it out a little bit there. Obviously we can work with the cheeks. You see here it curves underneath, but we can do that with the cheeks. We can probably do it with maybe even flatten. Let's try flatten, symmetry. It's in a mirror. It's happening to either side. I wanted to make sure I'm just flattening it because this line comes straight down there. I'm just going to flatten it a little bit. Go ahead and scoops, make sure you're on the cheek. Smooth it a little bit. I'll take move and I can just move it down a little bit, something like that, so we really get that curve underneath the eye. I think that looks good. I'll just smooth a little bit out for a good measure. All right, let's hit a quick save. Okay, I'm just now moving around the face just to make sure that the eyes look good from different angles. You don't want to go to a weird angle and the eye looks funny. Pretty happy with that. The only thing that I might see is I might want to just bend it a little bit. Let's see how that yeah, that looks okay. I just felt like the bottom part was bent out a little bit. So I just wanted to flatten. This is the thing you want to go for. I like to keep a nice straight down here. This bump bump for the chin. Eyes are pretty straight. I like that. I can see this ridge. If I'm looking at it profile, I think that looks pretty good. The eye looks fairly, even around. The only thing that I'm seeing that's a little bit different is my eye comes in a little bit there. But I don't really think that's too much of a big deal. I could take move if I wanted to. I guess I'll do it since I'm telling you about it. And move this a little bit so that this eye comes more straight down. That's the only thing that I did there. Might even stretch the cheek up a little bit so you can see it. Anyway, you can make any of those little details until you think it looks good. I'm pretty happy with this. One thing I want to do is flatten the ridge above the eye socket that I just like, the way that it looks. So I'm going to take here with flattened tool and just flatten this out. Something like that. I'll just take smooth and just lightly. Just give it a nice little smooth over. I think that looks good. All right. Let's this is the eyes. Let's take the mirror and make sure we name it whites. That way we know it's the whites of the eye. We'll, I'll just label it again. What is this? This is here. What's his name? It, hair and we'll put it down by the hair. Okay. I think everything is pretty much labeled. Sometimes I just have to look through and make sure everything is labeled. What is this? I think that's more hair shape. Okay, good. Everything is nice and labeled. Let's go to a quick save. All right, this is looking pretty good. Let's see, let's throw in some really easy irises. Pupils. Irises. They're pretty round obviously. They're going to be looking off to the side. He's going to be turned. But for now, I think we'll just put it in the center. I'm going to use the gizmo. We'll bring it up and forward so you can see what I'm doing. All right. I'll make it pretty small and then I'll shrink it up like that. I'll move it to the general area. You might actually have to make it a little more round. It depends. Sometimes it's a little bit hard to maneuver it around the eye. It just takes some practice with what is this thing called, gizmo, excuse me, Something like that. Let's see, there's not that much space below that. Looks pretty good. Of course, it doesn't work for the angle that it's looking. Now, they should be about here. I think later on I'll adjust it a little bit better. Also, I just want to make them really more flat. I think that looks pretty good. One thing that I do sometimes is I'll go to the eye and I'll actually flatten it out a little bit around where, where the iris is. The reason I do this is because sometimes the dome shape of the eye will alter the shape of this pupil. And I don't like that, I'd rather just flatten out the eye because you won't really notice it that much. I'll just take smooth and just smooth over it. It just allows the eye to be a little more flush. Okay. I think that looks pretty good. It's a little big. I'm going to make it a little bit smaller. Part of me wants to squeeze it a little bit, but I'm not sure yet if that is a good option. I'll just do it. I'll just squeeze it. I want to make it look good for the front for now. Later on we can move it, but I won't be able to live with them just looking really weird. This looks good. This will be one. We'll go ahead and add a mirror, and I'm going to name that one as well. You can name it iris or whatever. I just call it one. Now we have the two eyes there looking good. This little thing, actually a lot of animals have little tuft right here and I really like making it. Let's make it, we're going to take P one and clone it. This is going to be dots. I'm going to name the mirror that I'm going to name the shapes that dots. All we did was just clone the irises. Now we'll take dots and we'll just move them up. Sometimes I use a cylinder, cylinder for this, but a sphere is actually fine. We'll do something like this. I'm want to make it small. I'm really just concentrating on the one shape. Sometimes this can get confusing using both. You can take this out of the mirror. You can just do one literally just because sometimes it can get confusing having two shapes there. I just do whatever you go. Okay, something like this, tilt it. Then I'll validate it and I'll just move. Or actually drag might be a little bit better for this. Let's see, what shape do I want to make it? We can give it a little push and pull so that a tear drop. What shape would that be? I usually like a little shape like this, but it could also be the opposite way, like if you were to push it the opposite way to look good. But I think that looks pretty good. Let's see what happens if it's the other way. I'm just going back and forth between the move tool and drag to get what I need. Something like that. Looks pretty good too. I think that probably looks a little bit better. I like it now. Once you have that, you can just drag it right back into dots and you have two of them. I think it looks great. Okay, let's put a little nose on there. If I'm looking at this nose, we could probably do it with a sphere. I usually use a cylinder. I'm going to go ahead and tap head and then we'll add the cylinder there. We just want to bring it up. We'll use our gizmo and we'll bring it up and forward. Then we'll make sure we have snap on and then we'll just bring it forward and shrink. It can probably take it off snap, we just make it small, something like that. Actually we can make it a little bit bigger. Maybe stretch it out. It'll be something like this. I made it long for a reason because the top part is usually a little bit longer than the bottom. This just gives us some room back there. Essentially, We'll just make this into the nose. Let's go ahead and validate it. And then let's take smooth and we can just smooth the whole thing. It'll change pretty drastically. Okay, now let's move and we'll just shape a nose. What I like to do is just press down on the front. I'm pull it back from the center to I'm going to pull back on back part. Just push and pull just so it's something like that. Looks pretty good. Now what would be nice, let's try case. Where is the crease tool case? Maybe we can just add a shape like this to just make it a little more nosy. Maybe we can flatten this ridge something like that. Looks good. The only thing that I might need to do, I can probably use drag and we'll just make it a little bit wider. Just feels like it should be a little bit wider then the whole thing may be a little bit smaller. Okay, pull it out a little bit more. I think that looks pretty good. Let's take a look. I think that looks pretty nice. Make it a little bit smaller. Sometimes I tend to make snouts and noses a little big, so I'm really working on not doing that. Okay. I'm going to take drag and I'm just going to move the ends back a little bit. Let's take a look at the. Okay, that looks pretty good. Now I'm going to do a quick and I'm going to vmoseI'xmsh around 200, and then we can just smooth it out. And it should be a little more tough than it was before. Okay, I think that looks pretty good. We'll drag that down a little bit more. It's a cute little nose. Okay, let's add this crease in the middle of the, so let's box mesh it. So I'm going to box remsh it around 200. And this is just so we can work with it. I'm going to smooth it out a little bit, then I'll take case. Now we have symmetry on, which is fine, but we just have to make sure that we're right in the middle. Since we have symmetry on, I'll do a few passes on this just to get that separation. And then I'm going to smooth it out just to get that nice separation in the middle of. Now we have to get to the mouth. We'll use mask, but I think we'll do that when we come back. I think we got a lot done. Faces looking nice and cute, just take a good look and experiment with making things bigger, smaller. I might need to make the snout a little bit smaller. I'll do that in the next video. But I'm just always paying attention to things that I might need to change or might look better. That's just something that comes with the territory. All right, I'll see you all in the next video. We'll get to the mouth. We get to save. 7. Mouth Chronicles: All right, for the mouth, we may have to extend this a little bit more, but we'll just play it by ear. We'll use the mask tool. All right. We're going to use the head for this one. We'll use the head and we're going to mask off this mouth right underneath this piece. Pretty simple. Make sure you do not on unmask like me now we'll just A mouth is open mouth. I'm thinking something like that, but I do know that it does this weird thing, when I always do this, the mouth winds up bigger than what I want it to be. Keep that in mind, I'm actually going to make it smaller because the mouth winds up bigger than I want it to be. I think I'm going to do something like that. I think that will work now that we have that there. Let's do a few things actually. Now that we have that, let's take clay, either clay or inflate. Maybe we'll use inflate. I want to inflate outside of this. Remember we're still on the head. I just want to inflate on the outside because he does have like a little lip. I want to just add that in there. Clay is similar, but there's always a few ways to get to the same goal. Now we'll go back to the mask and let's invert it. We'll go back to the mask invert, then we'll take the gizmo and we want to push this unmasked part back. It's okay that it has those weird shapes there. That's from the cheeks. We'll get rid of those. I'm actually going to move it up a little bit and maybe even make it a little bit smaller. Something like that, I think is fine. I'll go back to my mask and then I'll just clear it. We have something like that that looks pretty good. Now what we need to do is trim these cheeks and we need to vox mesh all of these pieces together. We probably could have done it before doing this, but I don't want to vox mesh the snout, the cheeks, and the head all at once. I'm just going to trim these cheeks. I'll just use lasso and I'm just going to chip away at them. Okay, I think that looks pretty good. If we solo them, we can see if there's any miscellaneous pieces we don't really need. We don't really need all this back here. Okay, that looks good. Part of me feels I could possibly have made the mouth a little bit deeper, but I think that might be okay. I can always take layer and sub and make it a little bit deeper manually like that. That should be fine. That should be more than enough. Okay, I want to take the head, let's do a quick save. I know it looks crazy. So we're going to box remash that and smooth all of this out. Let's box remish the head around 200. So solidify this up a bit. We'll smooth it. Actually, you know what we can do before we do, actually, no, I think it's fine. Let's take a look at the cheeks snouts a bigger size. The the cheeks are 5,000 Let's subdivide them. By subdividing, we're just going to give them more geometry because if we want to voxal remish them with the head, then we're going to want to give it everything more geometry. Let's take that, let's label the nose. Okay, We have the head. We have the. Let's go there. First, we need to validate those. So we validate the cheeks snot head. Let's do a quick say before we do this. Fox remesh. Oh, you know what, I do. See, let's go here. Where is it at? Let's go to multi. Let's just subdivide it. That's what I was saying before that I forgot to do so. We'll subdivide it once now. We'll take the cheeks, snot, and the head, I'm going to sneeze, that's why I'm talking funny. Then we'll just Fox remesh all this together. Maybe I think 200 will be fine for now. Okay, so we'll box remesh all that together, so now we have a nice clean face, we can just smooth this out. Part of me was considering having a second piece here, but I think it's just easier to put it all together and then just paint it, separate it with paint. Now, I'm just smoothing all around. You just want to smooth out those, those cheek areas. Okay? That looks pretty good. He looks a little bit crazy. And that's because we need to pull up the bottom of the mouth, basically. We need to take drag, we need to drag on these corners of the mouth. Okay? We need to drag those up. That's going to make him, that's going to give him a little bit more of a smile. We also need to, let's see if I can explain it. We need to push this part. You see how the head, like this part just comes off this connector part. We need to push this back. We want to try to keep it straight. We're going to push that back. But we also need to make sure that this is pulled up a little bit, something like that. So let's smooth it. Let's smooth the bottom part. Sometimes this takes a little while to get right. It's a little tricky Of faces like this can be tricky. I want to take move and I want to just pull out down here at the bottom of the head. Okay, Let's see, how do I want to approach this? He does have a lip that looks all right. I want to use case and I want to add this crease here going into the mouth. Let's add that. And then let's smooth it out as well. Let's see how that looks. I want to take drag, and I want to drag up even the inside. I want to drag that up as well. Okay? Okay, that's not too bad. Let's also pull down, we want to make these nice and round here. I'm just pulling down on the little area right below his nose because that still has to be round. I guess we can wait and make the split a little bit later. We don't have to do it now, but it's looking really good. It's really important to always continue to look from lots of different angles to try to see things that you might want to fix. I think I'm pretty happy with it. Let's take case. And I want to try to make some separation from the bottom lip. I'm going to make this crease and go under the lip and see how that looks. I'm going to try clay and adding clay almost like a chin. I'm going to try to make a chin here and see how that looks when I smooth everything out. I don't mind that this stuff is subtle. Yeah, I don't really mind that at all. Basically, I just had to you want to push back this part of the mouth essentially, and I can probably push it back even a little bit more. I'm going to use drag, but make it a little bit bigger. Just push that back a little bit. Okay. All right. I think that looks pretty good. His mouth is open a little bit more. So you can just, we can protect this upper part by using select mask and lasso. Let's protect this upper part. Symmetry is still on. Then we can take, drag, can literally just pull the mouth down so it's a little bit bigger. I think that's pretty good. Let's clear the mask. Make sure that it does. I'm what do I want to do next? I'd like to make a separation from this part and I think the only way to do it is to use flatten and to just flatten out this area next to the lip. I'm also going to flatten out a little bit this way. Essentially, I'm just making a separation here, making a more of an indent, which should give a little more definition to this lip, but also just bringing the face. Making the face a bit, not as pump in these areas. It doesn't need to really need to be plump here. Hopefully that makes sense. Yeah, I think that's a little bit better. I think what was bothering me is that this was all very flat here and I really wanted this to be pushed in. Flatten is a good tool for that. Okay. There is another thing that I want to do. I want to extend this edge up to the corner of the mouth. I think I'm going to use crease and sub what that does is it'll give me a nice crease that comes up. I'm going to start here and then bring it right up to the mouth. It's a cheat, it gives me a nice crease. I'm going to take it off sub and I'm just going to build this out a little bit to this corner of the mouth just to make that a little stronger. All right, I'm going to take clay and I'd really like to build out these little round pieces here. I'm just softly just building on them with clay, making that a little more round. And then I'm going to vox remish it, let's save and I'm going to vox remish this, all I did was basically just shape this bottom part of the mouth. I'll give you some good views of that so you can see what I was doing. Well, you know what else I want to do. Let's, let's inflate the bottom part of this lip a little bit more before we do. A box will merge. Just so he has a little more lip to work with. Phenomena. Box remesh at around 200 and then just smooth everything out. Everything should smooth, might make it a little bit smaller and to make sure that I go nice and light so I don't lose too much. We can bring some back with crease, but we want to Maine, we want to maintain a lot of these shapes that we're making. I think that looks pretty good. The nose still feels a little big. It also just might be a little bit too high, so I'm going to bring it down and flatten it. Maybe just bring it in a little bit. Oh, there we go. That's better. It was just a little bit too high, I think. Okay, good. So I'm going to use Case and I'm just going to, I'm going to extend this out a little bit more. I'm using drag, so I'm just gonna, okay, I want this to stay nice and straight. Okay. All right, I think that looks pretty good. 8. Teefies and Lashies: Okay. I want to flatten this. Just take, flatten and flatten out this lip a little bit, just to give it, just to give it that nice flat look. I think this just looks a little bit nicer than having the whole thing round, okay? And then a little bit of a smooth but very gently, if you want a little more detail, I'm going to use case and sub, and I'm just going to detail out this other part of the lip here, like this crease and sub. Super useful. And then I'm just going to flatten it and it's just going to give me a little bit of definition for that Lip. Okay? All right, so let's add the teeth in there so we have the head. Let's go ahead and make a sphere. So I want to move it over and up, and we'll shrink it teeth easy. So we'll just flatten this. It looks like, I guess this will just be two teeth. Let's move it into position. Okay, so something like this, a little more inside the mouth. We'll make it smaller and move it over. Then we'll go back to our tools up here and mirror it. We can still use the gizmo and then we can just adjust it as we need. I'm thinking something like that. If you want them to be a little more rounded, you can just bring them closer to each other. Oops, we have to. There we go. So yeah, maybe something like that can make them a little bigger. All right. So if I'm looking from the side, I think this would be a little bit more straight down, maybe. Something like that. Okay. So we can go ahead and validate that. And then I'm going to take move, I'll make it a little wider at the top. I think that looks nice. Let's add a tongue in there, so this will be the teeth. We can go ahead and invalidate those and just call them teeth. Then we'll just add another sphere for the tongue. Simple. We'll just make it really small and flat. Maybe you want to stretch it out some. If you want to get real fancy, you can validate it and take flatten and you can flatten up the sides a little bit. Sometimes I do that and smooth it out, nice, shrink it. Let's just move it in there and see what we get. Make it a little smaller. I think that looks pretty good. I'm going to take move and just bring it up a little bit in the back. I think that looks nice. The only thing that looks a little bit strange is the fact that the there's no inner part of the mouth. But let's do a quick save and I'll show you something that I do sometimes to mitigate that. I'll just take layer and sub we're on the head. Sometimes I'll just carve out, I'll carve out an area in the mouth like this. I've opened up that area now. I'll just smooth it. Be careful not to come out too far. You don't want to push the lips out too much, But you can smooth all in there and have a nice little mouth. Okay, that looks good. Now, I might make the tongue a little bit wider on the back side, maybe even coming up a little bit more. But yeah, something like that, I think looks pretty good. I think that's great. While we're here, let's add some tubes for the eye lashes. We'll use a tube, we'll use curve, and then we'll use snap. Snap will actually keep it on the surface. If we take a look, it's starting more at the top and then it's thinner at the bottom. We could stick to that. I probably will do it the way that I normally do. You want to try to stay true to things that you would normally do, things that make it yours? I think that's really important to stick to that kind of thing. I'm going to add another node and I'm going to flare this out. I need to turn off snap though. See if that works. Turn off snap, otherwise I won't be able to get it to come from off of the body, off of the head. This seems pretty good. That seems nice. Now we'll tap radius and we'll make this part smaller. Oops, a little bit smaller. And I'm going to push it into the mesh. That way disappears into a really nice edge. We'll make this nice and fat here. Now we have something like this, which I think looks good. I'm going to add another node here. And this one I'm going to, oops, I'm going to tap radius again. I almost forgot that part. I'm going to make these a little chunkier, this outside, the outside one. And I'm going to make this a little bit smaller. And I'm going to move it up so we can get a nice little taper at the end. Something like that. I do this with most of my eyes. Make this part a little chunky. Okay. I like that. I'm going to go ahead and mirror it. I think that looks pretty good. Here's another option. Something else that you can do. A little extra thing, you can clone this tube. Let's hide that one for this other tube. Now let's just say you want to just do it normal, maybe you want to just add another sphere, another node there, and then just have it taper a little bit. Let's bring it out a little bit more then We'll just adjust it and make it nice. And even something like that also looks good. The reference actually is a little bit thinner here. Maybe I'll make this a little bit thinner. If you want to get that flat edge, the reference actually has a flat edge. You can use profile. We actually, I always go to tap on this profile, but it's actually right next to it. We'll tap on that. This looks good, but if you want to rotate it, just tap, twist. And you can rotate it out a little bit more like that, which I think looks nice. Yeah, that looks pretty good. Now, I just want to see if I twist it out like that, does that look better? That might actually look better. Let's validate that, because we have that as an option. And we also will hide this and bring this back. We also have this as an option. Let's validate this as well. Okay, I usually just smooth off this end. Take flatten, or actually we can take and we can just shape this a little bit. I usually like to do a shape like this, smooth it out a little bit, something like that. If I really want it flat, I can also just use flat and tool and then just have like a nice flat edge that faces out. I think that's nice too. I got a little depression there. I'm not sure when I did that, but sometimes it happens. Sometimes I find that rather than trying to fix something, sometimes it's just more efficient to just go back and redo it and not worry about it. Okay? I don't like the way that it should be more like this. Okay. I'll flatten this. Flatten that too, And I'll just smooth it. Okay? That's a little bit better. So now at least we have both of those options. I'm not sure which one I like better. I like them both, but this is how it is sometimes. Let's label this lashes or lashes or laces. That's fine. All right. I'm going to do a quick save. Looking good. So far very happy with this little rascal, didn't we? I thought, oh, the mirror, What happened to the mirror? Okay. Apparently what I did was I'm going to bring the ear hair out of the mirror, and I'm going to delete that mirror. I'm going to go back to the ear hair, change the symmetry to world. Now I'm going to do add mirror, now it's on the other side. I'm going to label it your hair. Okay, Do a quick save. Okay, good, good looking, really good. This might be nice as a little swirl down there. I might have to make that a little swirl tube, maybe curve, and then maybe just like a little swirl down there. I'm going to take it off of snap so I can put it through the other mesh. Maybe have a little bit more of a curve here. Then we use radius to how do we want to do it? Let's use radius twice. It can get a little tricky with all of these nodes. You just have to really pay attention to which line is linked. For example, this one I want to make smaller, but then the rest I want to make bigger. We have to look to see where these little lines are going in order to other nodes a little bit bigger. Oh, there we go. See now I can kind of see them and that makes it a lot easier there we go. So we want to make them nice and thick. Kind of like that. Maybe these can be bigger too, Something like that. Maybe just a little extra thing. I don't know if I'm going to keep it. We'll use Profile. Let's see if we can twist it to make it a little to look a little bit more appealing. Actually, that looks nice. Like that. It's nice. See if I can get rid of this area. There might not be able to, but yeah. Okay, let's just date it and see what it looks like. I might try to smooth that out a little bit. Still interesting. It's cool. I'll pull that off so it's nice and flush with his skin. Maybe we'll keep it, maybe we won't. I like it for now. I'll safe. Make sure I label it here, curl. Okay. What else do we need to do? The back of the head we can do later. It's not really that's like an extra detail. I think the head is actually looking pretty good. I think we can jump to the next one. I think we'll start on the coat. So we'll do a Taurus. And then we'll connect the Taurus to maybe a bunch of spheres or maybe another Taurus down here for the base part of the coat. It's nice and round. Then maybe we'll just connect them and we'll have a maybe sphere here. But we'll figure it out. We'll figure it out. That's what we do. I got to bring these eyes a little closer together for now. Oh, that looks great. All right. Good job guys. I hope everyone's doing well and hanging in there never get to save again. I'm always going to keep saving. Saving and saving. 9. Coat Assembly: All right, let's get started on the coat. We want to systematically just build this out piece by piece. We're going to go back to a more traditional blocking first. But then, again, just like with the head, sometimes it's nice to block, but then make it pretty close to how you want to look rather than do all the shapes at once. The head is always the hardest part. Spend the most time on that, spend the most time on the face. That's really the key, is the head. I'm going to select all of this because we just need to move it up. I want to take everything except for the floor. We don't need to touch that gizmo always. I'm just going to move this up. Maybe something, maybe around there. Okay. We'll do another quick save, because I'm obsessed with saving. Now we can do, of course it would do that. Let's add a, and we'll use the gizmo and this will be that hoodie type thing. We'll make it a little big bit bigger than his head, something like that. Let's see if we move it up, it's maybe a little bit wider. Could flatten it a little bit. Something like that. Goes right under his chin lip. If it's at that angle, it's going under his lip. That's pretty good for now. I think that's pretty good for now. There's actually two tiers. I think there's a few things that we can do. Let's call this collar. Okay, so we have let's clone it in collar one or lower. It might be nice to bring this down and then bring it in and that could help us create that look that he has there. Okay, I think that looks pretty good for the main body of it. I think I want to use sphere. Let's use a sphere and we're going to move it up, essentially I just, we're going to, once we validate it, let's validate this sphere and we'll turn on the x and z. That's exactly what we want. I'm going to take move now. If symmetry is on, we have x and Z. I want to try to make this square shape like a tear drop, but more of a square shape. I just need to change my move. I move tool so that it's a little bit smaller. So I have a little more control. We just want to something like this. Actually, I think that looks pretty good. I think that looks pretty good. I'll make it a little bit bigger and then I'll make it a little bit squatter. It's not that long from the chin to the bottom. I think that's pretty good. Okay, let's make this body color, let's add another Taurus. We use our gizmo to bring it up and this is going to be that spare tire type look that's like at the bottom of the coat. We'll make it bigger and let's use our tools here to make it thicker. It actually can move in. I'll bring it up a little bit more. Something like that I think is pretty good for the shape going to take the body and I'm going to move it out a little bit on the top. I think everything is still looking very good. I'm just going to build out these corners. Let's say if it was like a square, there would be like an edge here. I'm going to build those out a little bit just by pulling on the edges. Just make sure you're on that shape. I'll make the move tool a little bit bigger just so the moves are a little more uniform like this. I don't think it needs to be that far back. I'm going to take the Taurus. And. Squeeze it a little bit, so something like that. Okay. All right. So did we already validate? Well, we did validate Oh, no, we didn't. Good. I'm thinking I might want to make it a little bit. I think I want to make it a little bit thicker. So let me see. I want to make it a little bit thicker so it's something like this. It's going to come down in the middle. That shouldn't be too difficult because we can just pull on this side. I think I'm going to validate it. This is the top Taurus. Then I'm going to move, I might have to do drag, but I think I'll try move first. I'll hit front. I'll make this small, and I'm just going to pull down on this. Let's make it a little bit bigger, the move, so it's a more gradual. Okay, I think I like the way that looks. I'm going to pull it in as well. So now I'm going to follow suit with this one. So I'm going to validate it and then use the same move tool and pull it down because I think I'm going to make this underneath that layer. Okay, so we'll go back to this one. And it looks like it might go up a little bit, so I'm going to move it up, out and up a little bit. Maybe it bends a little bit here. I'll take this one and I'll do the same thing. I'll pull it out, make it go up a little bit. Let's do the same thing with this Taurus. I pretty much like the way that this is shaped. So I'm going to validate it and we'll move and it looks like this part is coming up. We're going to push that up, can't really see the back, but I'm going to assume the back is just puffed out a little bit. I think that'll be fine. I don't think it needs to be any more than that. This is the waste tube. Let's add another sphere. Let's just use this sphere to connect the hood part with the coat. We'll move this up. We can go ahead and validate it. We'll make it a bit bigger. Okay? And then we'll just use move with the symmetry. To connect this with the hood part. We can pull the bottom and it actually, you know what we can do. We can make it more of a hood. Why don't we pull this out and make it a little bit wider and then just make it like a proper hood? I like the way that looks. Yeah, I just made it like the hood of like a normal coat. I might move this Taurus down a bit. Okay, let's get rid of the top part of this. We'll use trim, make sure we're on the hood part and lasso is fine. And we'll just go ahead and trim off the top of that. Okay, I think that looks pretty good actually. I can bring this collar part. Collar. I'm actually going to move. I'll just stretch it out a bit. All right, let's make the little pot. The reason we're going to make the pot first, or the little bowl, is because that will help us with the arms and the hands. This will give us a nice gauge so we can make the arms and it'll give us a spot to bring everything to. I think for that I guess we'll just do something very similar to this. Let's use the, the tool. Where is there it is we use the, the tool, we use the path instead. Because I like the line. I like being able to see the middle in my imagination. It comes out a little bit, comes back in, and then it comes back out. I'm just going to do that shape here. I'll bring one piece out. I'm going to put that on the middle so I know that's the middle. We'll do one there. I'm going to do a little one that then I'll tap on the screen and drag again. That makes the bottom part. Then I'm going to tap on the screen and drag again. Then I'm going to tap and drag it one more time, something like this. It's like this. Obviously we can move it around a little bit. What we want to do is make sure that we make the inner wall of this shape. I think this is pretty good. Do I want to tap these because they don't have to be that deep? I think something like that is fine. And I'll hit the gray or the green node. And then we have a little something similar to what the reference is holding. We can go ahead and make this round if you want to tap on these. I'll add some other little nodes here. Obviously you can just make a regular bowl too. You don't have to make anything fancy do something like that so that we have a little bit on the inside that looks pretty good. If you want to make these straight, of course you can just tap on them and it'll make that straight. Okay. So it's probably more like this. I'm going to bring these up. Oops, accidentally. There we go. So I think it's something like that. I think that's pretty good. Maybe I want to spread it out a little bit more, so. Something like that. Okay. So I think that looks pretty good. We can go ahead and validate that then. We have a decent little bowl type thing. Of course, you can just use your regular bowl if you want. Okay, I want to put the gizmo in the middle of this, so let's do pivot, pivot. Of course, we can shrink it and we can bring it down. Well, let's look at the size. Not that big. It's fairly small that it's right under the mouth. We see the mouth. It's a little bit lower than the mouth. It's probably about here. But again, I try to gauge to see the levels of everything. Like the bottom of the lip, it's like a little bit lower than the bottom of the lip. Later on, we can come and make it asymmetrical and turn it, okay. Yeah, that looks pretty good. Now, I think I want to use some spheres for the arms and we can try to figure out how to get these nice grooves in there. Let's make this flower pot. I'm thinking about doing like ice cream or something else in there, but we'll see, I'll probably do the plant first, but I'll definitely do some variations. Do a quick save to do that again. Okay, let's add, let's add a sphere. Let's get these arms going, I think for the sphere. If we make it a pill shape and stretch it, then we can take select mask and bend it. I think that might be a good plan. Let's validate our sphere. We'll take symmetry. We'll change this to vertex we want to make sure that we have the right symmetry. I think we want green, but I think we want local too. Because we want the green line. We don't want it to be here, We want it to be here. I'm going to tap local, then I'm going to use this arrow to stretch out this pill shape. I'm thinking something like that. I'm going to turn symmetry off. That way we can use the gizmo and just shrink it. I want it to be size. I think something like that is pretty good actually. It might be a little bit smaller on the top. That might be easier to the tube tool. Now that I'm thinking about it, I think it might be easier to use the tube tool. I'm going to hide this U arm for now. Let's try the tube tool. I'll just do path. It comes out from under here. And then it curves. I bring this out from the body. Whoops. Let's turn off snap so we can get it away from the body. Now, I'm just trying to bring this node close to where it has to be. We have this little piece on the end and then we have the hand that would be like ending it here, the little wrist piece. And then the hand, of course, this is going to be tilt tilted forward a little bit. We're keeping it fairly relative. It doesn't have to be super exact right now. I'm going to get that nice curve in there. It looks pretty good. So let's fatten this up. Let's use the radius. I'm just going to do radius twice so I can, so we can work on this arm. I'm going to add another node there so we can get that curved out a little bit. Okay? So the middle ones are a little chunkier, especially this one o will be something like that. Make this a little thicker too. That looks pretty good. Of course, again, we're going to have to adjust it, but I'm going to put it really close to the body because you really don't see anything underneath. You really don't see there's not space going to be in between the arm and the coat. I don't oops, didn't mean to do that. I don't mind bringing this closer and having them intersect. I'm okay with that because that'll show that like there's weight showing the arm having the arm being down on the fabric, push that in, get that a nice curve in. Okay. All right. I think that looks pretty good. There's also this strap here. I'm not sure. I don't know if we want to make that part of the jacket or like a backpack. I guess we can make it a backpack, but let's add it in. Let's change this to do quick save then let's just add a cylinder. I use cylinders for straps and things like that. We'll bring it up with our gizmo and we'll bring it over now. You just have to use this as the strap. We'll just place it, just maneuver where it needs to be. Make it smaller. I think that looks pretty good actually. I move it a little bit further up. Things like this do take a fair bit of adjusting, Just take your time with it. I do like this, but since I haven't validated it, it's nice because we can hit radius and then we can make this end smaller. We can make this end smaller. Here, we'll go back to the gizmo and just adjust it a little bit. Something like that. So that's good. Maybe we'll stretch it a little bit. Stretch this a little bit. Okay, that looks pretty good. Now we have a sleeve and we have a strap. Maybe we'll make it a backpack. Oh, it is a B. I am noticing it's a little bit to going into the middle of the jacket instead of like this. Let's just adjust that a little bit. Yeah, I think that's a little bit better. It looks more like a proper straps. I'm always adjusting everything over and over and over. Okay. Make it a little thinner. Yeah, that looks good. It's a quick save. All right, so let's take a look at the shape of the coat. I think I might take move and just move this Taurus down a little bit. Maybe just move this coat out a bit. It looks like I'm on X and Z, so we don't need to be on. So we'll just use, so we can just move this out a little bit. Okay, I think that looks good. I want to merge the Taurus with the coat. But now that I'm looking at it, let's just bring it down a bit. I just want a little bit of space. Maybe I'll just bring the front down a little bit. Okay, I think that looks pretty good. Essentially, this will just be the body going into this Taurus. Because the Taurus is going to be the round plump part of the coat. I'll hit a quick save because I made all those little changes. Now I'm just going to take the coat body and okay, what is this weight? I always spell things wrong and body. Let's go ahead and Fox, we mess them together. Probably 150 is okay. Let's go ahead and smooth this out. Make sure symmetry is on. We just want the x symmetry, so we don't have to do both sides. We can just smooth that out. Nice. 10. Backpack Building: So I think we'll make a simple backpack, or I'm going to make a simple backpack. You don't have to, but sometimes, I don't know. I just like to add these little touches. Let's figure out a way to do it. It's not. Let's just use what is this? This is the hood. I thought I thought we labeled the hood. I guess not. So we have the hood there. Let's add another. Let's add a box. Let's use our gizmo And move it up. And move it back. So I'm going to shrink it this way, and I think we can. Mm, yeah, let's validate it. We have our box here. I think we'll make this into a book bag. Maybe we'll make it. Maybe we'll make the bottom part a little bit bigger. I'm going to use select Mask and a rectangle and just mask off the top. Then I'll take gizmo and I'll just make this a little bit bigger. Maybe even pull it down a little bit and give it a little action like that with the arrow, the node. Something like that. Let's clear this mask and maybe we'll mask the bottom as well. Let's do it the opposite way. Let's, let's mask that off. And then let's take this little piece and shrink it. And then we'll do something like this. We have a nice little shape, clear the mask. We have something like this. Let's smooth, we'll just smooth this down. If it ever smooths like that, we can go ahead into here and multi and just subdivide it. It should be better. Yeah, now it's a little bit better. It's not that soft. I don't mind that it's rounding out. I don't mind that at all. We'll smooth that. We have a nice shape that isn't just regular square. Let's take split, let's do rectangle and let's split it. Maybe we'll split like that. We'll take the top part, smooth it, smooth that. Feel free to do. Feel free to do you like a shape book bag? Any shape that you want. You don't have to really follow my shape. I'm just making it up. But you know, people have different shape book bags, backpacks. But I think something like that is pretty nice. Yeah, I like that. I guess I guess it would make sense if this was connected to those straps. Right. I guess it doesn't really have to be, but it would make more sense. But this could actually be part of the too. There is a lot of options that we can do for this. Let's, let's move this part out a little bit. Let's move them both out. This is going to be B one. Oh, no, let's not use the numbers. This will be backpack upper. This can be backpack lower or backpack Lou. We'll do something like this. Okay. Actually, I'm going to take the hood, pieces, collar, coat color lower, and hood. I don't know why these are all so separate. We need to put them closer together and I'm going to move them up. Yeah, I want to move them. They're like encapsulating his head a bit more. Yeah, it's a little bit better. That feels a little bit better. Then I'm going to take this hood since we have where the backpack is, but I still want to push the backpack, I don't mind pushing the hood and then bring these two parts. Might as well just connect them. And then moving these two parts up a bit so that it looks like it's the hood is resting on the backpack. I'm okay with that. I'm al right with that. Okay. I think let's see if we can stretch this part of the backpack out just by using move. Then we might be able to just take this, Let's validate this piece. We might be able to take this and then move, we'll make it a little bit bigger. And then just we could push it into the backpack like that. Now, of course, we do have to cut we have to work out this issue, but that's easy. I do. That's not a problem. I think we can probably do it, let's see. Might be able to do it with trim. Probably won't be the cleanest with might be able to do it with trim. Let's see what happens if I box will remash that it's not bad but still looks pretty good. Maybe give it a little smooth, it's still a little weak. I'm going to hit Save, Let's see if I can box, remash it a little bit higher at 200 and just see if we can get a nice little smooth on there. I think that looks pretty good. The only other thing I want to do will smooth out those ribs. The only other thing I want to do is add something else here, which will probably be a cylinder. This will be backpack strap. This will be the Where's the other backpack? Let's bring all those together. It's the backpack strap. Let's add cylinder, Taurus. Let's add cylinder. I just want to add another strap here just to make it look like it's not just going into the bag like that. Just a little detail. I like making these little details. We'll shrink it, move it out so you can see what I'm doing. Okay, I think the best thing to do for this type of shape is let's do something similar to what we did before first. Do we want to make a hole in it? I don't think we want to do a hole, I don't think we want to worry about that. Let's validate it. And then let's use symmetry and vertex. Let's take a look at the symmetry that we're going to use. Let me set it to local. Okay, we see the red line here. Let's stretch this out and we'll do something like that. I think that looks good. Tap symmetry. I'm going to put this back to auto, then I'm going to Vox'll remesh this. 15160 I think is fine. And then I'm just going to smooth the whole thing out. I'm going to turn symmetry back on and just smooth this out a bit. Okay, now I'm just going to adjust it so it looks like it's part of the backpack. Make it a little smaller. So we'll rotate it. Maybe something like this. Make it a little flat. Yeah, so just maybe something like that I think is a nice little detail. I kind of want to make it even now. I'm going to use move and I'm just going to bend it so that it's nice and even with the actual strap. Okay, I think that looks pretty good. Let's add a little pouch on the front of this. For that I think we'll just use backpack low. Let's just clone it and then just name this one BP pouch. We'll just have it cloned and we'll just pull it. Let's see, will a line help us? No, we'll just pull it out straight. Shrink it, then let's flatten it a little bit. I'm actually going to change the pivot. So I'm going to tap pivot and have the pivot the way that I want to squeeze it, now that it's facing this way, that's a little bit of a better squeeze then maybe we'll move it forward, something like that, smooth it out. I think that looks good If we want, maybe it's a little bit puffier at the bottom like my backpack would be because it always has a bunch of stuff in it. We can actually take flatten. And if you want to flatten out some of these edges, it's always a nice little touch can smooth it out. Okay, so let's add some other little details to this. Let's take a box. We'll make two little straps, so we'll move it over. And I just want to make two small rectangles and these will just serve as like straps that are on connectors or something, maybe something like that. I'll mirror it and then validate. And then I'll just use smooth. We can just smooth these. I think that looks good. Also, since we have these boxes, let's see, let's take this mirror out so we have it on its own, and let's clone it. Now let's take these and validate. And these will be B P, a straps mirror. I want to take this box out of the mirror for now. I just want to bring this out and make it a little smaller and then move it in. Just do something like that. Why? I'll bring it back in the mirror and then validate them both and then connect them. Just another a little detail I'm going to take flatten and I'm going to flatten out at the end of this backpack, those corners. And we'll smooth that out a little bit. I think that looks nice. Okay, cool. Let's take this strap and add a mirror. Okay, we can go ahead and validate this backpack strap. We'll just mirror this as well the cylinder. We can add a mirror. We got to be careful for the cylinder, we have to change the changes to world. Now we can add the mirror and it'll be on the other side. We'll go ahead and validate these. This will be part, it's the buckle. That's this trap. We'll just bring it into here so we don't lose it. Also, these pieces became quite big. This little part is 133 and we don't really need it to be that big. As we keep going, we don't want the project to get more and more heavy. Let's just do this really quick. We'll leave the arm for now because we can mirror the arm later. Let's take this little piece, let's do a quick save. Let's go into our options here miscellaneous. Let's just decimate it, and we'll leave it there at like 16. Let's take a look at these little shapes. These are all quite small, everything else is quite small. Yeah, those are okay. All right. Otherwise the file size can get really big. Okay. We'll come back and we'll continue working on this in the next video. I don't know what I want to do next. Maybe maybe the little wrist part in the hands. But we'll see, we'll keep rocking and rolling. Don't forget to save. 11. Petals & Hands: Okay, I want to position this a little bit more how it's going to be for real. I think in order to do that I want to create the plant now. That way we can set it in there and we can move everything together. First, let's just make like a brown soil type thing. We'll just use a sphere. I'm going to rename it soil. And I'm just going to connect it to the flower pot. And this is going to be super simple. Can flatten it a little bit, make it a little bit bigger, let's validate it. I think that should be good. We can always take either clay or inflate or layer or something like that. We'll turn off and we'll turn symmetry off. And we'll just can lower the radius intensity. And we'll add some little variation here. We'll just smooth it out. Should smooth out nice and easy, but that just gives us a little variation in the soil. Let's make it a little bit lower. Oops. Okay. Now let's make this cute little plant right here, which should be pretty simple. It looks like it's two cylinders. We will add a cylinder. This is going to be plant A. Let's use our gizmo. We'll bring it up and forward so we can see what we're doing. Make it a little bit smaller, flatten it. We'll do snap and snap it forward. Okay, I think that's pretty good. I think we can validate it. Let's check the symmetries we have straight across. And then let's take a look though. We really need to. We can do what we want, but I think I want the green. I think I want green. We're in world. We want world or local. Let's just stick with local, just like a tear drop. We also want X as well. I just want to make it like a tear drop, really simple. Keep it nice and round. Cute, Something like that. I think that's perfect. And actually, you know, it's a little bit different. I'm going to make move big. I'm, I want to blow symmetries, I'm going to turn the x off with the move really big. I'm going to try to just push it over in the middle. I'll make this a little bit smaller because the shape is a little different than just straight up and down. I'm just trying to stick to that a little bit. I'll make the move a little bit smaller so I can bring it in almost like a quotation or something like that. I like that. All right, this is plant A, let's add a mirror. Let's take the gizmo. Let's turn symmetry on. And vertex, we'll turn snap off. We should be able to move these back and forth. Great, I should do that a little bit slower. Basically remembering this out of the flower pot. We have the mirror and the plant before we had it, like it was just regular. It was just an auto. We had the mirror and now it's working. I might have been on the mirror part. That might have been where I messed up. In order to move them back and forth, you have to be on the actual plant. Hopefully, you don't get too confused by that. If if you do, you have one again, Go back here, add your mirror and then go to plant and let's see. Yeah. That's the easier way to do it now. We'll bring them both together, we'll tilt them. We get the cute plant thing. I'm going to use a line because I want to just pull them straight this way instead of right now, it's set up for each petal. But I want to just do it straight. So I'm going to hit a line now. We can just move it straight like that. We have that cute little plant, may bring it together a little bit more, so. Something like that. Okay, I think that's pretty good. I'm going to go ahead and validate it. I'm not going to think too much about it. This will be we'll make this petals, Isn't it with a T? Is it with a T? I don't know. You can let me know. I think it's petals. I'm not sure. Okay, that looks good. So let's do a quick save. And I'm going to box remash this round 150. Smooth it out and we have that nice shape, okay? So the petals is not in the center pivot. Center pivot. That way we can move this to where we need it, which is right above the plant. We can always adjust it a little bit later. For now, I just want to make sure that it's right over top. Okay. So something like that. Maybe a little smaller too, right around there. Let's use tube and make a really easy petal. I don't think we need snap, so we'll just do the tube, curve it down and then just adjust the nodes so they don't go all over the place. Okay, we'll make it a little bit smaller. Add, let's give it a little bit of a curve. We can always come back to this a little bit later. Something like that I think is good. This is the pedal stem now let's just add a few other little cylinders to make for the other little leaves. Really simple. We'll just do the same thing that we did before. Bring this forward, Snap that down, shrink, bring it a little closer to the size I want me, so I can gauge how thick. Okay. I think that's pretty good. So I'm going to go ahead and validate it. And I think we wanted x and y local. We'll hit front, we'll move symmetries on, so we should be able to just make a nice simple plant petal. We'll do something like that. That's good. I think we'll, let's name this one leaf and we'll name the other one leaf this way. I just cloned it so we can make some variation leaf. I said now we can just make a little variation in these leaves. We'll hide one of them. Leaf can be, maybe it's a little wider. Okay, so now we have two leaves that we can sort of just load in there. Make them a little smaller. Oh, let's take it off of snap. Okay, maybe we'll clone this one and just move it up and give it a little variation. Maybe make it a little more squat. It's also nice to take some of these and add some bends in it. For example, I'll take this leaf and I'll put the symmetry back to x, y. I'll put it to x. Just turn that off, and actually just turn the symmetry off. And then just give it a nice push just to give it a little bit of variation. It's nice, I got the symmetry still on for that shape. Okay, let's take this bigger leaf, let's bring it down, Let's put it in here as well. We'll make it a little smaller. Maybe we'll put it like towards the back. Bend it back a little bit, maybe it's against the side, a little smaller. I'll take move and turn symmetry off again. And then give us a little push. Yeah, something like that. Nice random bits. Oh, I can see this coming out of there. So you know what, We can just trim it. Nice trim, make sure nothing else is coming out. Looks good. What is that? There we go. So let's do a quick save. Make sure to subdivide your pot because we're going to need more geometry for the details in this next bit. But it right, let's see if I use mask like this. And then also else I might be able to do what? If unmask. Then I do make this bigger. I do really thin lines. What happened? What was that all about? You guys saw that? I don't know what I did that was weird. I'm innocent from whatever just happened. I'm innocent. So let's try to see if we can shrink all of them shrink at all. It does get a gets a little weird but doable, I think, oh, that's nice. That's pretty. Look how pretty that is. So I'm going to hit save. I think that's a nicer flower pot. I'm going to leave it like that. I think all the shapes, petal stem, I'm going to leave that unvalidated for now so we can adjust it. Let's just make sure this is everything it is. It's going to be tilted and really close to the chest. It's actually going to be off to one side. I guess I'll do it now off to one side and tilted forward. If we're looking at it straight, it's really going to be from this angle. That's actually pretty good. I think that's around where we want it that way. He looks good for looking in the front as well. All right, great. Now, I'm just going to adjust this a little bit by pushing that over a little bit more. I want to add a Taurus here or do I want to add a cylinder? Let's do a cylinder there. We'll do the same thing. We'll put it right there and then we'll just taper one end. I want to use snap and I want to snap it forward first. I'll shrink it. Let's take the gizmo and snap it this way as well. Before I really turn it off of the axis, I want to be able to use radius and make one side smaller. Not really that much smaller, but just a little bit, I think something like that. Now. This is close enough to this. Let's bring it at in, It's pretty good. So now I don't mind putting it off axis and really getting it lined up to turn snap off. Getting it lined up with the arm. Let's see if I turn a line off that helps so I can move it straight back on its own axis. We'll make that a little smaller. Everything looks good. And I might actually make the back a little wider. Yeah, we'll push it in a little bit more. I think something like that is good. So this is the arm cuff. So that's the arm cuff. So let's do a quick save. So let's add a sphere. And we're going to call that hand. Okay, we're going to move it up, shrink it. Do I want to use a box for the hand? You know what? We'll just stick with spheres. I'm going to clone this. And I'm going to name this palm. We can validate it. Let's just make this a little bit bigger then let's, let's use the gizmo and let's flatten it first. This is going to be the hand, the palm we have symmetry on. To be big, we'll just make it a little more squarish or a little more round it, a little bit more rectangular. I think that's the word I'm going for. I think that's good. I want to take flatten, and I just want to flatten around the sides too. Okay. That looks good. I also want to take move. I just want to push it real good. I couldn't help it. I'm sorry. I apologize. That way. It the hand has a bit of a bend in it. It's flat on the palm side and there's a little bit of bend on the opposite side. Okay. Now we can take this little finger. Let's actually, let's put one here. We'll move this fire here for the thumb. Let's see, I do, I want to try to leave the fingers. Very simple. I think I just want to stretch them out. Let's validate this to symmetry in vertex. Look at front. Do I have the right now? It should stretch out. It didn't stretch. Okay, maybe we were. Let's go to local now. It'll stretch. Good. We'll use that. I'm going to do a quick save. I'd like to save before I do any vox remashingt. Vox remash at like 150 or so. And then just smooth it, okay, we'll make it a little smaller. This will be the thumbs. Take it off Symmetry, put it back to auto, and it should act normal. We'll put it into the hand like this. Well, let's name the original one, thumb. Okay, We'll move this up. Let's just change the name to fingers so we don't get confused. Now. We have the finger, we have the palm. I can't put them together yet. I don't want them to start moving altogether. Okay, so this is going to be the pinky, we can clone it and move it over. And then we can make the pinky ones smaller because the pinkies are always smaller. We'll bend it a little bit forward. We can bend the mall a little bit forward. Okay, we'll clone. And then move one over on this side, maybe make it a bit smaller. Okay, I think that looks good. I want to take move and I want to bend them all actually. This will actually flatten them a little bit too. See how that nice little hand just shows up out of nowhere? I love it. Another thing I like to do is taper the fingers, spend it a little bit that way a little bit more, and then bend this bit more, we can actually move them up. So what I mean by taper is you can kind of see, I'm just going to move this way over to the middle. I'm just trying to be, I'm just going to trying to position them. So this one is up forward, this one's a little bit behind it. And this one is the furthest back. But I still want to move it up. Okay. I think that looks good. I think that looks great. Okay. Now we're just going to do a little bit of housekeeping, which I just want to change the shape of these a little bit. For the thumb, I have symmetry off, and I'm just going to push that down a little bit here. Maybe even pull it up a little bit. The push it on this side to give us that nice round thumb. I don't think any other fingers really need that. I think they all look pretty good, but usually cartoon thumbs have nice films like that. Okay? So I think the hand is looking good, so I'm going to connect all these, okay? And I think I'm just going to position this. So now I'm going to move it into place. Here we go. It really took me a while to get the hang of working with making hands and making hands the way that I want to make the hands. Because it's not easy to really make stylistic hands. But once you get it and get the shapes that you really want, the way more fun to make them. Okay, let's see. I think the best thing to do is to adjust the hand to be with the pot and then have everything follow that. We'll fix the hand first and then we'll make all of that follow. We'll get to that in the next video. But so far so good. Don't forget to save. 12. Hand & Finger Positioning: Okay. As I was saying, we want to make the hand look good on the flower pot and then we'll make everything else follow that. That's the easiest way to do it, as long as you still have the hand connected. Let's I keep accidentally touching these other pieces. All right. Can I lock all of these? I think so, yeah. Lock is clutch sometimes. Let's figure out how we want this hand to look good on the pot. Firstly, what is first, that actually looks okay. The only thing that might need to change is the thumb. I'm going to take it off lock and adjust the thumb, it seems like. Okay. So I just want to put the thumb on the far because it was kind of facing like this. So I just moved it so it was in the front. It kind of looks like he's, he's got a little more weight holding on his hands. I think that's pretty good. Then you can just really adjust these fingers. You can adjust these fingers for the pot. We'll rotate this a little bit. You can, even with symmetry off, you can take move and then you can, you can just adjust the fingers like exactly to the flower pot. Now, I do want to be a little bit careful because we still might move things. I am keeping that a little bit in mind that we might decide to move some things around, but I think this is pretty good to smooth this finger. Make a little smaller too. Sometimes I tend to, some things can just be like a little bit too big or too small. It's important to pay attention to the size of different things. I just want to put a little bit more of a bend in this little finger. Okay, I think that looks good. Maybe I'll make the thumb a little bit smaller. Oh, you know what? I forgot to do. I forgot to clone the hand. That's all right, we'll get to that. All right, so I think we can validate it because we were going to, Let's take this arm and then let's clone it. All right, and we'll hide the one and this arm coat. Do I want to do it with both? You know what? Let's delete. I think we're going to do both coats at once. I think we'll validate this and make it official. Actually, before we validate it, let's adjust it a little bit. Let's adjust the cuff first. It feels a little big, too. What is shaking? It's annoying. Okay. So now I want to make the cuff and everything look like it's made for the hand. The hand is what's most important here. So I want to make everything kind of work for the hand. Okay? I think that looks pretty good. Be a little bit smaller. Okay. That's not bad. I think, I want, I think I might want the cuff to be actually a little bit more over the hand. Oops, Let's make sure. Let's squeeze it. There we go. I want to squeeze it that way too. There we go. I think that looks a little bit better. So I'm just kind of squeezing it and tilting it so it looks like it's actually going over the hand. That's what I kind of want. Okay. All right. So now let's bring this, let's go back to the tube options and we'll kind of just bring this a little bit more tailored to the cuff. I think that actually looks good. I'm pretty happy with that, and I think the cuff looks great. Okay, cool. So I'm going to take arm coat and I'm going to clone it. And then I'm going to take arm cuff in, clone that as well. I'm going to put these both underneath this. I want to validate. Sorry, validate was hidden under that. I validated this, I've validated this because I think those are really good. Let's do a quick save. I just want to, oh, wait a minute, Oh, this is the other cuff, these parts, they're not validated yet. I wish that I could validate them, and I can't mirror them yet. Well, actually I can. I'm going to mirror that. I'll mirror that. Okay. Even though it's showing both. I can hide these are our arm cuffs on the one side. I'm going to hide those for the mirrors. Now, I can adjust this arm as well. So what I'm going to do for this arm is actually bring it back, and even though it's moving the other one, that's all right. Now that I've mirrored the other arm, we can always just split this once. We're happy with this side, we can just trim this half off because we already have the other arm here. This was the only way that I could mirror this and still adjust this side, which we can't really see in the artwork. Okay. This cuff is good and you know what we should do. I'm just going to move the cuff back to where I think it would be. It would actually be maybe somewhere around here. I think we'll have to we use the tube tool. I think we'll have to adjust this arm so that it's far enough back, but that's not a problem. I'll move this as well. I'm just going to put it where it would go. I think something like this. Maybe we'll even move the plant forward a bit. We can take the palm and then we can take the flower pot. And then we can take the pivot. And I'm just going to move the pivot this way. We might be able to just move it forward a bit. That might be okay. We will have to adjust this, the other arm a little bit, but that's all right. There's always going to be a lot of adjusting. Let's take, then we want to flip the hand on the other side as well. Let's see, here's the palm. I'm going to take all of these and clone them. Then I'm going to take each piece and I'm going to go here. World and flip object here. World flip object here. World flip object here. I like, I have to continue to say it or else I'll mess up. Hopefully I didn't. Hopefully I can move this over and instill a hand. Perfect. I'm going to use a line, so I can just easily move it straight where I needed to go and move it here. Okay, So it looks like we have to, maybe we'll make this hand going a little bit underneath. We just have to figure out a way to make these hands look naturally, both touching each other and touching the, the flower pot. That actually looks okay. So I'm going to grab all those again and then just twist. Okay? We can put it there. It's either that or we put it more underneath, like more towards the bottom. Which we can also do. We can just have it more towards here. That might actually look better. I'll move it up a little bit. The thumb looks like it's touching, so I like that. And the rest, honestly, we might be able to just use move or the gizmo even for each little shape. Oh, but another thing we have to do is go to the fingers and do pivot center pivot. Pivot center pivot. Since we mirrored them, the pivots all messed up, just in case we need to move any of these things. Pivot center pivot will help us get the pivot right. I think that's pretty good. Take it off of a line and just adjust some of these fingers so that they're not completely going through the hand. Maybe we'll even tilt it down a little bit. This one I'll bring forward and move in. You also don't want the fingers to go too far back on the hand. We'll move that down a little bit then move that over. Okay? I'm tilt it. I always want the hands coming this way. Like instead of like before it was like this, which doesn't look right. You want the bottoms of the fingers to be more facing inside instead of instead of turning weirdly like this. So it looks like it has a broken hand. Okay. I'll tilt that. I think that looks pretty good. It almost looks like he's holding his other hand, which I like. I think that looks nice. Now, I'll just use move, makes sure on that finger. And then I'll just bend it a little bit. By bending it, it's just going to just help it to look a little bit more natural. Okay. And this pink, it looks like I can turn it a little bit more in. Like I was saying, maybe I'll stretch it a little bit more. Bend it a little bit more as though it's really carrying it has some weight above it. And then I'll just move, and I'll just give it a little bit more of a bend. I'll just push it into the bottom of the flower pot a little bit. It looks like it's being held. I think it looks good. Okay. So now I'm going to work on this cylinder. If we have a nice place for the hand, maybe we'll just work on this cylinder. It's okay that the other side is moving because we're just working on the one side now. Okay. Something like this. I think that looks good. This actually is fitting in there nicely. The coat is actually fitting in there Quite sometimes. It's a little tricky to kind of adjust these pieces. There we go, that's better. Go to make this a little smaller here. Here we go. Good. I think that looks great. I think I'm happy with this side. I don't think I'm going to move it too much more since I'm happy with it. So I'm just going to validate it. I'm going to take the cuff and invalidate that as well. Now that we have that validated, we can trim this side of it. I'm going to trim, As long as we don't have symmetry, we can just trim this side. It's a mirror. It's a mirror. Let's take this and validate it. That was the step that I forgot. We want to take that and can't trim if it's not validated. Now we should be able to trim it as long as we don't have symmetry. Same thing with this, but again we have to validate. This is the cuff two, this is the arm two. We'll take the cuff. Now that it's validated, we'll trim. Make sure you don't have symmetry on, and we can trim that. Now let's bring back the other arm. Still looks okay, but we do need a little bit of help. First we'll just adjust the cuff cuff, looks like maybe. Something like that. I think that looks pretty good. Then we'll take the arm and we'll just use move to put it behind the cuff, something like that. I want this to be a little more round. Same thing over here. I just want this to be a little bit more round. Good. Okay. So now I'm just going to any little things that I think look a little funny, just fix them up a little bit the fingers, but I think that looks really good. I'm going to take this cuff with move and I'm just going to widen it a little bit so it matches the jacket or the coat that looks good. I'll take the coat and bring it a little further up that I'll do the same thing with here. Just small adjustments. It's very tiny adjustments. Okay, let's hit Safe. I think it looks really good. All right, beautiful. Another thing that I'm noticing is we will have to adjust this strap because right now it's too thick. So once we work out the arm cuff, then we'll have to just make it so this strap looks more like that, but that shouldn't be too difficult. Okay, so we'll come back and we continue working on some details for the coat and the arms. Don't forget to save. 13. Puff Wrinkles: All right, let's try to get some of these creases in the sleeve. Now, this is a bit tricky right now. We have this situation here because all we did was validate these tubes. What I want to do first is go to the multis and subdivide, and we'll subdivide it again. Okay, so now it's 14.4 so I just want to use this natural crease from the tube. And I'm going to take the crease tool and just dig that in there. Okay, so we'll dig that in there. I might do it a couple more times, just make it a little bit deeper. Okay, Something like that. I think that's probably pretty good. There's another one here, so we want to do another one here, almost like the code is being squished. I'll make it a little bit higher, another line there. I'll just keep going on this crease like this. We got to be careful, you don't actually hit the rest of the coat like I just did. There we go. So something like that. You know what, I'm going to multi resin again or I'm going to subdivide it again so I can just get a little bit more detail in that. Can just push that down with the crease. Okay, good. So the next thing I want to do is take inflate and I want to inflate around the edge. I want to inflate this piece. And then I want to bring the inflate around like this. Bring it around. You can even make it a little bit bigger and bring it around the front of the coat or a sleeve like that. But I want to do the same thing here. I'm going to make it a little bit thicker, right around the edge of that like that we dug out with the crease and then we just inflated around the edges. All right, let's vox remesh this arm. I'm just going to pull up the voxel and we'll remesh it around 240 or so. See how that looks. Now, let's smooth it out. Okay, it looks decent, but it looks like I might have to repeat the process. So I'm going to take crease, I'll run the crease down here. And let's see, I'm the crease here as well. And I still want a little bit more. I want this to be puffier, so I'm going to do inflate right in the middle here. I'm going to try to use drag. And I want to try to drag out this, the space here. Puff this up a little bit. All right. Now, once we have those shapes, then I just try to smooth and just try to make it look as natural as I can. It looks not too bad. It's not too bad. I still want this to be a little bit thicker. Let's try clay instead of inflate. I'm going to try clay here and then smooth that out. Okay, I think that looks pretty good. So I'll use clay some more. I'll add some more here just so it really looks like it's, the fabric is being kind of smushed. That's what I'm going for. I think that looks pretty good then. Of course, you can use drag if you still think that. If you want to add more to it, you can try to drag it down like that. That actually worked out pretty well. This one. I might want to drag it up a little bit. See if you see here, this is going up a bit high. We'll take drag a little bit bigger. I'll just try to make those crevices even here. It might actually be nice to drag that all the way down behind that, behind the strap. I can even take this a little bit and pull it up. Essentially just trying to use clay a little bit more around here. Just trying to make those shapes in the coat and really make it look like a fabric. The only thing that I still want to be more round is right here. Hopefully that will do it for me. Yeah, I like the way that looks. That looks good. Okay, so I'm going to take inflate and I just want to add a little bit of just some little subtle parts to the jacket. You can do sub as well to the little depressions. And then just smooth it. Obviously this is very smooth, so we want to make sure that we smooth everything out, blend everything in. It looks nice and natural. We probably have to decimate it. It's really high. Now let's go to miscellaneous and then decimate it. What that does is it's going to change the topology. It's going to take some, it's just not so. We should be able to smooth it a bit better. It's still not as smooth as I would like. I might have to flatten this a little bit then, so it's not bad. It actually still looks better with the higher number. I'm going to take that off. This part looks good. I don't mind this part at all, this top part. But I might have to do a lot of this stuff manually and really go easy on the inflate. I do like the inflate down there, but I'm going to bring the intensity down. Oh, am I still on sub I actually it doesn't look bad. Like I always say, sometimes there's just accidents that happen inflate, take it off of sub and we'll just add a little bit more down here. And then just smooth it just to give the coat a little bit of life. I think that's good even back here. What might be nice if we do inflate, you add those little inflate marks from the can take case case, maybe in between. And then smooth it to get some real nice natural marks in the coat. I think that looks pretty good. We'll do the same thing for this side, we want to go to here. And then multis and then subdivide it. Maybe we'll do it that many times. Maybe we'll just start by using inflate, maybe clay. I think clay worked out a little bit better for us. Let's just smooth this and see what happens first. See what happens naturally. We'll use some clay and maybe just go around this. Actually, let's make it, let's actually use drag first because I do want to make a little bit of a depression there. Then maybe I'll use clay and go around that. We'll smooth this out just so we can get a more those natural bends then. Let's see if we can use crease here. That's the only problem is that it will go into the other parts. You have to be. A bit careful with it but I'm just using case and then I'm just using some clay to just try to make some little more organic parts of the coat. Again we can't really see them. I'm going to use inflate and sub, just do some more little shapes here. Maybe we'll do some creases. Maybe here, then clay to make it appear a little bit more puffy and then just smooth everything out. Do you really want to get that nice, soft look clay down here? In again, I'm really going off the cuff here because once you get it, like once you understand what's happening, then you can just a or as little as you want really. You don't have to do like all everything that I'm doing. Exactly. As long as you have, as long as it makes sense what I'm doing. And you're good to go. Had a little more crease here. I want to do that on this side too. I want to add some of these little creases right where it goes into the. This really doesn't want to smooth. There we go. Okay, Looks pretty good. I might do a little crease sometimes. I do get carried away with the inflate tool, so I have to watch myself sometimes, but I really enjoy the inflate tool. Let's see if we can make this a little bit deeper crease or if I can crease all the way down here. Okay, so I think that looks pretty good. Now like I was saying before, I just want to use move, I want to fill out this spot spot. But fill out the straps that looks a bit better. These are connected, but I think it should be fine as long as we don't have symmetry. I should be able to move one and not the other perfect. I do my little tests like that, so I'm just going to use move and I'm just going to bring this in a little bit so it's consistently flat around. That's perfect. Okay, good. Very nice. Very, very nice. It'd be nice to put some elbow patches. I might have to do that as extra. Let's do a quick save. All right. 14. Thighs & Cobblering: All right. We can come back and do some more details and work out some more stuff. Let's get the legs in there. I think we need to bring everything up. That's a lot actually. I'm just going to select everything except for the floor. Wherever that is, I'll select everything, Use the gizmo and move everything up. Hopefully, I don't have to do this again, but I probably will move everything up. And we want to add some pants again, we're going to be looking at it straight on. I think for this we'll just use some cylinders. Yeah, I think we'll use cylinders so I'm going to go to the top. I always do add a cylinder. We'll use our gizmo. We'll move it up. We'll move it over, make it a little bit smaller. Okay. There's not that much space from the bottom of the coat to the first ridge. I think it might be something like that. I'm just thinking of his size, that's pretty good. Maybe even a little bit shorter, maybe something like that. They're pretty wide and they're going to be on a little bit of an angle. Let's take our radius, so we'll tap radius and make that part smaller. This part can be a little bit bigger. I'm thinking something like that is pretty good. Okay, there's a few things, the way that he's standing, there's a few things like with the arch of the character. Let's see how I can explain this so it makes some sense. And again, this is going to be a little bit trick, we might have to do it now. But usually when a character is standing, it's going to be like an S, almost like this. Then the legs are going to be coming out and then it's going to bend a little bit more. Later on we might have to take the coat and the backpack and everything, and we might have to tilt it back a little bit. Tilt, move the head back and tilt it forward. There's a lot of anatomical things that will make the position a little bit more dynamic. I don't think we have to do it now. Let's just get these shapes in how we like them, but we might have to adjust some things. Just his stance is a little more dynamic also with leaning from one side to the other that can really make things look really good. Those little weight distribution. And just like the arch of the back, you know what I mean? That all makes a big deal. But I guess we don't have to. You get it? You understand? We don't have to mirror it. Let's see, we don't actually have to mirror it now, it might be just easier to just make one and then just call it I think let's use the gizmo and let's tilt it a little bit, move it forward. And I guess that's I guess that's okay. It's kind of more what I'm thinking, like he should be bent back a little bit. Um, you know what? Let's actually, let's just, let's just do it. The head, what is said? Oh, this is going to be the legs arm. That's the other arm. Let's take, let's take the arm, the hood, the upper. I don't even know what all these things are, so we want to take everything except for the head parts. I don't see any head parts, so we should be okay. Oh, hair curl. I don't think we need that one. I don't even know what this oh, that's the lashes. Nose, ears, cheeks. Okay. I think everything else is part of the head. We just took everything that isn't the head. I think we just want to I'm going to hit left. I think we just want to bend it all back a little bit. Hopefully, this is everything okay? It is. I think I just want to bend it back. I want to bend it back anymore or is that good? I think that's pretty good. The only other thing I was thinking now because I think that looks better. We can tug down a little bit on the coat to give a tad bit more on the coat. I think that'll be fine. That would actually fit really well. The only other thing that I was thinking is now if we go to hair curl, if you take all the pieces from the head, not the floor. If we take all the pieces from the head, I think that's everything in the head itself. Let's just do a test. That's everything. I might just want to make it a little bigger. I was thinking it might just need to be a tad bit bigger. Let's take a look. I think I like that. Let's see what happens if I move the head back a bit. I think that feels a little bit more natural, but the head being back, but that's good. But the body has a bit, it just feels better. Feels better. I want to pull down a little bit on this coat just to give us a little more to work with. Okay. The pack is okay. I think that's all right. We can actually move it out a little bit, make it a little bit wider. Maybe we'll put the pockets on. I'm not sure I like it without the pockets, but maybe we'll put them on the pants. I think we'll make it a little bit smaller and just stretch them out a bit. Move them out a little bit. I think that's good. All right, make it a little bit wider at the end. We can probably just maybe a select mask to make this underpart of it. Do I want to validate it? Yeah, we'll validate it. Let's let's see if we can use select mask. Take select mask. I just positioned it so it's like still flat like that. Make sure it's not on unmasks. Going to be a little tricky because it's not exactly straight. But then again, I don't think we need to do it that way. Actually. I have an idea and I have a better idea. Let's clone the Legna, the gizmo. And we'll put it on local and we'll put it on green. I think that's what we need. We don't need it on X, just green. Now if we go to flip object, okay, that gives us another one. Now we can just go like this with it and bring it up. All we did was we just made another leg and we flipped it over. And that's like exactly what we need. I'm going to move that up a little bit. Now we have that. We have that difference. Perfect. Now let's add a Taurus at the bottom. Add a Taurus. We use our gizmo and we'll move it over. We need to make it smaller. Well, we can make this bigger, but we need to make the whole thing smaller. We use our gizmo and just shrink it. We need to stretch it too. Let's go back to our options here. I can figure out how to get to them. There we go, I don't really want it to be much of that. Donut I think actually is better. And then just using the gizmos to stretch it up, I think that's better. So we'll make that a little bit bigger. I think something like that will be good. I think that's a good shape. All right. I'm not going to validate it yet because we might change some things but I do like the way the two legs are. I'm going to do a quick save Then I want to take these and voxel rematch time together, a 175 or so. Then I'm smooth and we don't really need symmetry. I'm just going to smooth out this leg. All I actually want to take move, I want to pull it a little bit. I'll hit front and then I'll just move it over a little bit, maybe make it a smidge smaller. Okay, Then I want to probably clay and sub, we don't need symmetry, but just clay and sub, I want to make some of these depressions in there. We're just going to use clay and sub to make some of these curves in the pant. We have a deep one there and I think we need another one here. Maybe some on the back. You can't really see them. But I feel like they would be, there would be one back here as well. Something like that. You can actually do the regular clay and you can actually add some in the middle. We just add some pieces there, like how it flowing up front. I want to take move and I just want to pull that out a little bit. All right, let's smooth it and see how it goes. I think it looks pretty good. I think it looks great. Yeah, I think that looks good. I'm just going to hit, I'm just going to move and just drag it up a little bit. Whoops, That might have been a little too much, a little too aggressive. No, it's actually okay. Yeah, that actually looks good. I just want to use clay and I want to make I want to raise this part of it out a little bit, so I'm going to add some clay there and just smooth it out. There we go, Perfect. Maybe, maybe we want to add a little bit more flare here. I'll just manually drag it out a little bit, add a little bit more flare. Is that too much? That might be too much. I'm going to use clay and just, oops, not Symmetry sub making another little depression here. Okay, yeah, that's not bad good. All right, cool. Now I like that. So I'm going to take this and just try to really match what I'm seeing there. Even though we're going to see it from a slightly different angle. I think it's all right. Okay. I think that looks good. The only thing, I'll make it a little bit smaller. It's a little bit small. Okay. I think that looks pretty good. I think. I'm happy with that. Okay, good. So, so now we can do so we have legs and feet, so let's just block them in before I think too much about it, let's just use a cylinder gizmo and let's just block in these legs that size. Maybe a little smaller. Okay, so it'll be something like this. Maybe this is a little smaller as well. Okay, then I think we'll use another cylinder. We can probably just, let's name this one leg, then let's clone it and name this one shoe. We'll bring this down and make it a little bit bigger. Okay, so maybe around here for the shoe. And let's add the sphere. Let's call this shoe be shoe. Some of you will know what that's from. Okay, and this will hopefully become our shoe. All right, do we want to stretch it? Let's, let's validate the sphere. I actually want to stretch it out a little bit. I think we'll do symmetry vertex. Let's check our symmetry line. Let's move it to local. Let's change from x to y. We want to change to, because we want to stretch this way. We want to stretch it this way. Now we'll just move this out. Okay? I'm going to box, will remish it and just smooth it out. Okay, so I'm going to smoosh it a little bit. There's not that much space between. Whoops, let's take it symmetry off and put that back to auto so that we can just move it up normally. Okay? All right, everything's looking good. I think I'm just going to make this big and move it up. We'll have to move everything else later. There's not that much space between there, but there's going to be another torus there. Let's add that in now. Okay, so that is the shoe. Let's add torus. We'll move this up and over. Okay, and we'll stretch this up again. This is going to be the top part of that shoe. Okay, this cylinder, hopefully we can still make it wide at the bottom, because we want it to be a little bit wider at the bottom like this. The top can be a little bit smaller. I'll just adjust the Taurus until it's right on top. Good. Okay, now what we want, let's take this sphere. Let's see what's the best way to pull this off. I think we might just do move, let's actually go change from Z to x and we'll use symmetry. We just want to flatten this out, see how it's round. We don't want that. I think we just stretch this down and widen it up. We have to do it on all throughout. Okay, looks good. I'm going to pull it down a little bit there. We're getting there. I want to pay attention to how low this is. There's actually not that much space there. Let's take the cylinder and just move it up the slightest bit so that, that's nice and straight. We'll take this part and move it up. We'll take the base and move that up. Okay, so something like that is a little closer. All right. So the back actually goes straight down. So I'm going to move that up, so it's more going straight down. Okay. I'm going to squeeze the back. That looks okay. It's looking all right. We're doing okay. Slowly but surely. Now, let's see if we can maybe just drag this part up. I'm actually not sure if this is going to work. Drag and then spread it out. And right now, it's just this little piece here that I'm trying to copy. So I'm going to pull this top up, pull around the sides. It's actually not too bad. It's not too bad. Okay. So I'm just going to pull that back a little bit back there just to make that go straight down. The only reason I'm moving it so that goes straight is I don't know if we want to put I'm not sure how we want to do the soles of these because these are actually quite, I'm not exactly sure if I want to match this apples to apples, but this looks pretty good so far. I'm really liking this so far. I think what the best thing to do is, okay, here's what we'll do. Let's take select Mask or no, let's not take select actually let's do select Mask with rectangle. And I'm going to bring the select mask to about here. Then use the gizmo and then stretch this straight down. Okay, I wonder if I want to. I've actually never tried to make a soul, actually. That's okay. Let's go back to select mask and clear it. All right, so now we have this bigger soul to work with. That was a weird sentence. I'm going to trim off the bottom just with rectangle, maybe about there. I'm going to do a quick then I want to do split. I want to do split, and I want to split pretty much right at that edge. I'm going to take this part of the shoe, and Vox will remesh it around 200. And then take this part and Vox remesh it around 200. Now we have those two. Okay, let's see what happens if I smooth this out a little bit. Just that little edge. I just want to smooth that out. Actually, we don't need symmetry right now. Okay, now let's take the heel. I know I'm working with this thing in the way, but we can move this thing down, actually we'll move it down to there. Now we'll go to the heel and smooth. We can actually use round edge if you don't have round edge. I'll show you. I'll show you how to make it in the next video. This is a good place to pause, make sure we save. And I'll show you how to do round edge in the next video. 15. Round Edge & Shoes 2: Okay, so first let's do the round edge tool which I have here. And what that does is once we have it and you click on say, this, I just want to drag from the middle and it'll just smooth everything all at the same time I'll undo it. Okay, so just make sure. Okay, so first we want to take the smooth tool, tap on it. Clone it, R edge ridge. Okay, now we go to the clone is going to wind up at the bottom tonight. Is this the right one? Yeah it is. This is the first thing. There's nothing really there that we have to change. Then we go to this little pencil instead of, do you just want to go to lock radius? Then we go to alpha. I don't think we need to change anything here. I think that's all good. Fall off, let's just tap here and make this straight like that filter. I don't think there's anything we need to change. Make sure to check. Use global settings. We do not want that checked because if this is checked, it'll change everything else. We don't want that now. We'll just go here and dot straight, straight. Okay, I think that's everything. Yeah, and then we should be good. Now we go back, tap it and then save. And that should be saved. Now you just want to go from the middle of your object pretty much. Don't go too crazy but go from the middle and then just drag down. It will just straighten out everything. It'll smooth everything. You can do that in place of like smoothing all the way around something. I was going to try to not use it for this video, but it just comes in handy. Hopefully you already have it. If you've done my Youtube tutorials that smoothed out this part of the shoe, it's actually nice because it's still the same shape as the shoe. That's like an added bonus. Let's make it bigger. That, I only think we have to make it as big as, as big as the art. But you can if you want. I don't know. I like that a bit. It might be even fun to clones this and make a one like a soul for the foot two. That's right. I don't know. I like it. I like it. We call this baby soul. I really wanted to do SO. Ul, this is big soul. I should have put soul first. I put the wrong soul. I knew I was going to do that soul. Baby is nice to. I think that worked out okay. Let's see. Yeah, we have, that's looking good. I think we want to shape more of the shoe. Now, There are some interesting details in the shape of this shoe that I think we can probably pull off. Let's take, if we're on this piece, we might be able to use the rectangle and trim a piece back here like that. And then take lasso and trim this other piece. It's nice. So let's vox o remesh this piece and see what it looks like. Let's use round edge or ridge and smooth this out and just see what we get. Oh, I think I had a color on here. Why is the color on here? I'm just going to change this back to white. It doesn't really make a difference, but I didn't want that color even on the met cap. I don't want that color. That's actually okay. Even though there's going to be a flap that goes around. Maybe take. I want to use symmetry. I think I want to make this front a little more square. Maybe move is the tool. I want to make this a little more square. Let's see, to come out further. I don't think I wanted to come out that far. I think I like something like that. I think I like that. Now let's work with the strap. I want to have it so it comes out and then I don't, I I was thinking maybe it's like a little tongue that comes off like an actual strap. But maybe just a regular strap is fine. Let's do so we'll do the same thing that we did. Oh, actually we might be able to use the tube tool, a matter of fact. Let's try the tube tool. Let's use Snap and let's just drape it over here. I probably should have used the other one. Let's undo and use path. What is this thing doing? Get rid of this thing. Okay, so let's use path and 123, something like that. We don't really need that, We don't need that many nodes. Let's take it off of snap. Okay, good. Let's make it a little bit bigger. Actually, let's use profile first. We'll change it to profile. We should be able to use the gizmo and doesn't really stretch. It's okay. Let's go back to the tube tool settings then. Let's just see how much control we can have with this. It's not bad. Let's see what twist can do if you tap twist. Let's see how it twists. Oh, it's okay. All in all, I think it works out all right. But I think it's easier to just do it the other way. I'm going to go back here and I'm just going to add a cylinder. The tube tool is great for some applications, but I still think for this kind of application, the good old cylinder is probably the best bet. So we'll move it forward and we'll just shrink it. We'll take it off snap. Okay, let's stretch it that way. We'll stretch it this way a little bit. And then move it down, essentially just trying to make it so it works like a strap would work. It looks like we can actually use the radius and let's make the back part a little bit more wide. It's another benefit of doing it this way. I think that is pretty good. I don't think we'll get any better than that. Maybe move back a little bit. Maybe open this up a little bit more tilted a little forwards. Yeah, I think that's good. Now that we have this, I guess I could spread it out a little bit. Yeah, I'll spread it out a little bit more. So I think that looks pretty good. Let's go ahead and use we want I'm trying to think, if I want to use a hole, why is the gizmo like that? I've never seen that snap. I don't know what that is. I actually I don't use snap at all. Anyway, what was I doing? Completely blank as one thing changes and gets me off focus and I just go blank. What was I trying to do? Oh, hole, that's right. If we use this blue node, I think it controls the hole. I don't know, I want the hole there. It might be better to just keep it flat. Let's validate it. Whoops. Also the other thing that I'm thinking for the strap hit undo, I don't want to hole linear subdivision might be better. And post subdivision to one, I think linear subdivision is better. So I'm going to validate that. Then I'm going to do a quick and then I'm around 150. Get those edges nice and crisp. Let's use round edge and smooth the whole thing out. Then let's take move, I guess we can use symmetry. Let's see if we move it to local. Actually, let's not use symmetry because we probably could use it, but let's not use it now. I'm just going to adjust this strap a little bit just so what matches. Okay, so something like that. Push that in a little bit more so it doesn't have these huge sections coming up. Okay, I think that's pretty good. All right, Yeah, I'm making this so far, so now I'm going to do a quick save. I think I want to just vox remesh these three pieces. I think I want to vox remus tend together because we can always use crease at that point in time. Let's, this is the shoe strap, we don't need the sole baby, we just need the other parts of the shoe shoe. That's the cylinder. Let's validate that and bring this down to shoe. We have A and B. Then we also need this Taurus up here. Is that, um, we'll take this and validate it, we'll move it down here. I think we'll just take all three of these vox remiss them together around 250. I think a little bit more detail in this, but I think that looks pretty good. We could probably use round edge because I think we're going to use crease anyway to get some of the details back, but I think that works pretty well. Okay, so let's put on the inside there's a little cylinder that's there and I like that little detail. This is just going to be the shoe. That's fine. Let's add this little cylinder in. This is like a little tiny detail. We'll just use the gizmo. We'll use snap. Shrink it up. I love little details like this. Let's take it off snap. I really just set it in there. I think that looks pretty good. Okay, validate that and we'll smooth it. We can probably decimate it. Let's go miscellaneous and decimate it. Once this strap is 41.9 we'll probably have to go through and start decimating some of this stuff so it doesn't really get too big. But I think for now I think we're okay. All right, so let's take the crease. Oh, you know what kind of would have been interesting, and I'm thinking I'm getting ahead of myself. So let's go back here. And I'm not sure, I guess symmetry is still valid. So let's just try to get some of these creases back. Okay, I think that looks pretty good. And then we'll do one going across, oh, this is actually a mistake, but it actually doesn't look too bad. So I'm just going to leave it. But I'll turn symmetry off. I'll try to. It is a little bit of a mistake, but I actually don't mind it. I'm not that worried about it. Now, there is a line comes off here, it looks like, and does something like that. I think that looks good. I think I want the tip to be a different color. I'm going to turn symmetry of, oops, turn symmetry off and make a crease down the middle. I used to have shoes like that. I want to take split and I want to split this so that can be a different color shoe toes. All right, so I'll make a quick save. And drink some water so I can speak. All right, make sure to save. I think I just save, but I'm going to save again. 16. Sole Man: All right, so I'm not going to get too crazy with these souls. I don't really think it needs it, and I don't really know if I even like that too much. But I might add some little details. For example, if we use a sphere, it could be a cylinder as well, but even it's just a sphere. Even just a sphere for like a detail can be a little bit interesting. I don't even know if I want it on the soul, maybe just two of these. It's a bit interesting. It's kind of interesting actually. I'm just going to validate it. And then I'm going to clone it. And move, move it back so there's two of them. If I do that, let's say I join them and I clone them. I feel like I have to bring them over to the other side as well. Okay, I like that. So I'm just going to join them and do shoe beads for this part. You know I was thinking I want to clone it first. So I'll clone it first. Let's go to So big and change this to blending and turn this down. Now we'll go to so big one. And let's just put B one, whatever. That's fine. We can leave it. We're going to take that so big one and shrink it. See, you can still see it inside. I'll make it a little bit bigger. We'll shrink it maybe there. So now we can go back to the original one and change it back to opaque. If you want to put any of these little pieces which we can do, Select Mask might be the best option for those. If I use Select Mask. And maybe I'll just select the whole bottom part. And then take mask and unmask with the regular mask tool. We'll unmask, then we can make some of these shapes in there. Interesting. I'll do one this way. I'll do one that way, maybe something like this. Now, I did look like when I did the other one, that I might have to make this one a little smaller. So I'm just going to do that really quick even though I couldn't see it. I'll go back to this and let's invert and let's see what we get if we make the whole thing smaller. That's actually cool. I like that. That's actually quite nice. Let's take select mask and clear it. I think that's, that's actually better than what I thought it was going to look like. I did make this smaller, but this might actually look better if we make it bigger, but then just shrink it and make another very thin, like a thin part of the soul. Maybe it can either be something like this or it actually looks nice. I like that. I think that looks fresh. I'm going to save it because I think it just works well together. 17. Tall Tails: All right, let's make this little tail. This should be pretty easy. We'll just use tube and path or curve. We'll actually use curve. We don't need snap now, we're just going to curve and just match. Okay, Pretty good. I'll use the gizmo and just move it right to the middle. Maybe make it a little smaller. We'll tap on the tube again. All right, so now we can just adjust this to what we need. I think we don't necessarily have to match that. We definitely don't have to match that. Let's see, let's use radius twice. Again, this gets a little tricky with all of these nodes. I'll make this one smaller, going really close to try to differentiate between these nodes. Make it a little there, okay? I'll make it a little thicker here. Again, we might change this because actually it's really, it's not quite realistic. But, but I think that's a detail that can easily play with later on. For now, I think that's pretty good. You can always make it flat too if you want just by using the profile. Okay. I'll do a quick. All right. So this is, this is pretty good. Pretty happy with it so far. I want to make this a little smaller and with the leg I want to, I think we can validate it. I want to tilt it forward a bit, like so. Now let's take the leg, let's make sure we're on world. Actually, all these things I want to be on world, I'm going to validate the Taurus, the cuff, this is the pants cu okay, that's world. So all these things, I want to want to make sure that we're on world because we're just going to. So the legs and the pant cuffs, I could put it in a mirror, but I think it's better to I'm just a little I'm just thinking now that I'm thinking about it, it's probably better to go through and make sure that everything is what's the word. I want to make sure that these shapes aren't too big because the leg right now is huge. So I'm going to go ahead and decimate it. So I'm going to go to miscellaneous and decimate the cuff is fairly small. I'm still not certain if I want to make it a little smaller. I probably should have made it a little thicker. You know, I wonder if I can go back. I think that's fine. No reason to go back. I think that's okay. I'm just going to move it up a little bit, so I'm just going to decimate the legs again. It still looks fine. Yeah, I think I'm just going to clone then I'm going to flip everything. I don't think we need Y, I think we want X and then object. Then we want to do the same thing with all of these pieces. Pant cuffs, I want to put all these together. Pant cuffs will cloned flip object leg will world flip now. Unfortunately we have a lot of pieces here. I think I can grab all of these and then clone them. Oh, and I can't do the symmetry on all of them. So it's a little tricky to do that because it gets really confusing. I'm going to try to move all these down. Luckily they all have like numbers, the ones that are duplicates. So big two. Yeah, this is a little bit tricky, but all we really want to do is take all of these pieces like this, is to have a one oh one. We're going to flip object. You just want to flip everything and make sure that you don't miss something, but it is a lot of pieces. We have the cylinder, we'll clone cylinder on. We'll flip object, we'll take this shot. I don't see any shoestrap'lone I'm going to move these up with the other numbers, cylinder one and shoes strap. We're just going to flip everything world and flip object, shoe beads, flip object, okay, so big, whoops, see world flip object, so big two flip object, okay, That might be everything. I think that's everything. All right, it looks good. Now we have our two separate spots or two separate legs. Obviously, they don't look good at the moment, but they will. Let's take the shoe we want to try to get this whole shoe. Okay, so I'm going to try to connect all these. I want to see if I'm missing anything. I am. Okay, so missing this. I'm going to bring this down. So let's see if I'm missing anything. That's everything perfect. So this is the one shoe and I really should gear up the other shoe. I think this is the other shoe. No, we're missing the strap. Okay, so I think that's the whole shoe. Perfect. So now let's see, what is this tube? This tube is the tail. Okay, this other arm we can get rid of. Okay, good. So we need to, so now we need to need to adjust the way that he's standing because he looks okay. But obviously it doesn't look right. Obviously it looks really weird. So. Let's start by adjusting the feet. I think I want to move the pivot of the foot that will make it easier. I'm going to tap pivot, I want to put the pivot down where the heel would be, something like there, essentially. Now I can move the foot. Okay? This one, the pose is going to be like this. This foot can actually probably go a little bit more this way. I'll just adjust it so the is going in, okay. Let's say that this is, that's pretty much the pose, so I'm going to take my camera and add view. And this is just going to be one. Okay, so this will be two. Now, at least we have our two views that we can easily get to. Let's take the other foot. All right. We'll do a short cut. There we go. So we'll take this, oh, and we need to move the pivot again. Okay? So we move the pivot. Now let's go back to our view. Let's adjust this foot. Something like that. So now we'll just adjust it, so the leg is going in pretty close, but oop, it's not right. Here we go. Okay, that's much better. Now, the pants we need to adjust as well. So I want to do pivot, pivot. That'll make it a little bit easier to adjust these pants. It might actually be better to just use move, maybe flatten. I want to differentiate the two. I don't want them to look mirrored at all. I'll take this one as well and move it back a little bit. Okay. That looks pretty good. I want to take the coat and move it down. Okay. I want to take move, maybe push the spread that part out a little bit. I think I want to use inflate on the bottom of the coat here, just so it looks like it's pressing on the bottom there a little bit. Maybe flatten it out a bit. I'm just following the same sort of things like we did with the the coat sleeves. You know, you can add some creases in and things like that just to sort of make it look like, you know, there's some, there's some weight there. Okay, I'm gonna do another inflate. I don't want to poke it out that much. I like it, I just don't want to poke it out that much. Okay. All right, good. So that was good for the pants. I am thinking I might need to add a crotchell area in between. I think that might actually work. Well, I'm going to add a sphere. Go ahead and validate it. I'm going to add that right in the middle. I don't know if we'll need it. I don't know if it'll be necessary, but it might. Let's see, let's try and move flatten. And maybe we'll just flatten out some parts of this leg. Maybe a crease on one side. Well actually it's flatten out a little bit more on the side. I mean, it kind of looks like it makes sense, but it also looks like it's a little far down. That makes a little bit more sense to me. It doesn't make sense to you. Is the real question, personally, I think I like it. So I'm going to take move and I just want to, I want to add some differences down here as well. I really want them to look unique and not completely just mirrored pants. Okay? And you know what, I think, I might just take the legs and the pant cuffs. Let's do a quick save. And I might just vauxhall remish them altogether. Around 250. I mean, did I do the Oh, I knew it. I knew something wasn't right leg. That leg Pant cuffs that. Not the legs. Oh, in the sphere. Where's the sphere? Okay, so we need all these parts and the sphere. So we'll bring this up. Pant cuffs. Okay, so I'm going to save this again now. Box will re mish this around 250. So then we should be able to smooth and everything should look a bit more natural. I still might want to put on a nice little flap. I think I want to build this out a little bit in the back. Oh, I love the way it looks so far. Okay, so let's get into some more details. It's looking really good, but we'll just continue with some more details on the code and things like that. Maybe we will add some pockets on the side, but we'll get to that in the next video. So let's save. 18. Plenty of Pouches: All right. So let's give him let's give him some pockets, let's add some pockets to the side. Where's the coat? I think we'll let's use a cylinder. We'll move it over to the side. There's actually a few things I want to use with the cylinder. I think I want to give him a nice belt to a belt coming down underneath that to just cross the little area here. I just think that will look nice. Let's let's snap it this way, we'll make it smaller. Maybe it's better if we use a sphere. I was thinking, just validate this. I'll show you what I was thinking. If we use the let's see, local why. That's because we turned it, that's why the symmetry is a little bit different. I was thinking we could do it something like this for the pocket, smooth out this whole thing and then just take, maybe just make the bottom a little wider. This was my thought process, which I am second guessing to using spheres. But actually it actually looks okay. It's a little big, but I think it does look like a jacket pocket. Let's take a look. It's actually not too terrible. Let's do this. Let's move it out, and let's audit the sphere as well. Pocket a, let's add a sphere. Might as well go ahead and validate it. This was the other option we'll take move. And why can't it? Well, maybe to put it to the local and we'll change this to Z so I can make it a little more pocket like yeah, this looks good too. Does look a bit, maybe a bit more natural. It was shaped to be there. Bring this down a little bit more. Okay, I think that might win. I think that might look a bit better. It's world, So we can add a mirror. Let's take this. Oh, I was on the world. I was on the wrong thing. So now we'll just add a mirror so it's on the other side as well. Okay. Although, you know, it might be nice to. Actually take it out of the mirror and just work on this side. Because I might want to put something different over here. I'm not too sure yet. For example, it might be nice to flip object. Where did it go? Oh, I was on y. So that's why it flipped below, flip object pivot center. This light might look nicer if it's a maybe like something over here on the pants, Something like that. Maybe like right underneath this is actually quite high. I think I want to make it a little bit bigger. Maybe I'll just do it inflate, turn symmetry off. That looks a bit weird, I think maybe a little inflate there. I think I need some puff this out a little bit and it needs some sort of like a strap for the top of the pocket. I think for that we'll use cylinder. We'll move it up and over snap. We'll snap it this way. I think it'll be, I think it'll be good if we stretch it across. You know what, Actually this is fine. I'm going to validate it. Symmetry vertex. Let's make sure we have the right symmetry. Let's make sure it's on local x x, the one we want. Okay? Z is the one we want. Now we can stretch it this way. I'm going to take it off symmetry and put it back to auto, and I'm just going to box, remesh it around 175 and then smooth it out. Now I want to take move and switch the symmetry to y, y, and x. This way can turn symmetry on. We're using the move tool. This way I can square it up a little bit. What's happened to the other one? Oh, we want y and z. Y and z, it's better. Okay, so I just wanted to shape like this, which actually is not perfectly the way I want, but I think it works. So now we can just kind of tilt it. Maybe we'll put a little bend in it. We'll take the y off. Put a little bend in it. There we go. That's looking more like a pocket. And now I'm going to take inflate on the coat. No symmetry. So we can just add, make the smaller so we can really make it look like it's part of the coat. Maybe we'll do a little crease action under here. Smooth it out a little bit. I'm going to be very gentle so I don't lose too much of this detail. Okay. And I wanted to give him a belt for the belt, we'll just add a cylinder to rename it. Belt, excuse me. So we use my gizmo and bring it up. Actually, this might be a good time for, let's delete this. This might actually be a good application for the tube tool. We'll do curve, we'll curve it like this. Okay, So I think, I just want something like this. So we'll make it a little bit bigger, we'll go to profile. And I want to change the profile. I want it to be thinner, so I just have to figure out, okay, okay. I couldn't really figure out how to make it thinner. I know that I feel as though it's possible. Let's solo it. If I use profile preset, I thought maybe if you just brought them in like this, it would be thinner. I guess it is. But maybe I just have to rotate it. Let's try that. Let's bring this back. Let's do twist and then twist. I think that's good. I like it, so it was a nice belt. We'll validate it and we'll, um, I think it actually looks good. I may not have to do anything to it. I think it looks great. Okay. We'll take this little pouch and just add some creases to it. Let's see if it's oh yeah, I think, I think it might work. A little tiny details. I don't know what the symmetry is doing over there. For this. Maybe we'll flatten the bottom a little bit. I honestly doesn't really need too much. I like it the way it is. Yeah, I think I like that the way it is. But we could always add a crease, a nice crease in there. Maybe we'll subdivide at once. I love little details like that. Love, love, love them. Okay. So we need to actually get to work with the middle of this coat, because he needs to have that split in the middle. Let's save. Let's see about the split in the middle. I don't think it actually has to be a split. I think it can just be if we do select mask, I do it on one side and then the other side. Then I protect the back part. The gizmo. I should be able to just get rid of this. Let's see how this looks. Not bad. If we smooth it out, it does look like a nice crease. It does look like a nice crease. Let's see how the other creases look, if we add one crease in the middle. I don't think we need the symmetry. I'm going to get rid of the line because it's just in the way. If we do one going up and then we do one over here, okay, we may have to do another one here. So essentially we're just making some creases that just make the jacket look a little bit more legitimate. So that's all that is. We can solo it if you want to bring these all the way to the top. Okay. All right, so now we have to deal with this part, which is what I've been dreading. I'm going to save, I think I want to Vauxhall remesh the hood parts color and where's the other one color lower? So many things that they're just getting lost. There it is. So these I think I might want to Vauxhall remash together, so maybe around 200. Did that work? It did. Okay. So now that that's remashed together, then I have a little more leeway. So I can the back part can pull that up and I think I want to try to trim this or do I want to drag it down first? As you can see, I'm just trying to drag down in the middle because it's a little tricky to make collars just design wise because they have to go into the coat the right way. Sometimes it can be a little tricky. I think that's pretty good just using drag and dragging it down. I would like to trim in the middle there. I'm going to hit Solo. I want to just trim in the middle. You notice how the back up, you might have to move the back of yours up so it doesn't trim all the way through. So I just want to trim these so that they're separate. We'll bring it back. I'm just going to, so I'm going to smooth it out. I want to protect one side. I'm going to take select mask and I want to protect this side who turn symmetry off. Now I'm going to take move and I want to move this side over more. Maybe like right in the middle. So right in the middle, I think that's good. Then I want to do the opposite. So I want to clear the mask and then lasso and protect this side. And then I'll take the other side. And I want to do the same thing. It looks like mask mask that by accident. Okay, so now I'll take move and I want to move this one, so it's kind of going into the same place but maybe even just behind the other one. Okay. I don't mind that at all. I don't mind that at all. Okay. So I think that's looking pretty good. Let's clear the mask and just take a look. I think that looks nice. I don't mind that one bit. I'm just going to slowly adjust this. The only thing we have to do is, excuse me, we can actually pull the code out a little bit too, to fill that space. That made that look weird though. Oh, that looks nice. I just used drag because I'm just trying to hide the collar like in one of these little creases, as though the collar is like going in one of those little creases. That's really what I'm after here. Okay, that looks good. That looks great. Okay, so we do have to deal with inside the hood as well and trying to figure out like a lot of those details like what's happening inside the hood. But we could probably just have him in like a turtle neck or something. I think that would be the best option. We'll come back and continue on with some little details, but we're in a very good place. Let's save and come back and continue working. 19. Water Bottle & Detailing: All right, so there's a few things that I'm seeing right off the bat. Part of me wants the pouch and the coat to be a little bit wider just to give them a little bit more shape in the middle. It looks good, but maybe just a little bit wider. I think I'm going to grab the little pouch piece and the coat. Actually, there's something else I want to do as well. I was thinking about maybe protecting the top, but we could always push that back. I'm going to take select mask and lasso. I really like what we did here. I'm going to take the lasso and I just want to protect this part of the coats. I don't know what, I just masked the finger. If I'm on the coat, I want to protect this side. Let's see if we can go here and blur it a little bit. That way it won't be such a crisp line once we stretch it. Now I want to grab the cote body and this little pocket which I think we didn't name yet, it's just these two. I just want to take the gizmo and just stretch them out a little bit this way. Just so it's a little bit wider. Yeah, that feels a little bit better to me. It was just a little like narrow. I think this works a little bit better. Let's check out the damage. If I use Select Mask and clear it, it actually looks okay. Yeah, I think it actually looks all right. It's a luckily all this stuff is organic. Anyway, I don't really see too many issues. So that's good now that I'm thinking about it. I can probably use crease on the coat and maybe just add in some little details here as though the coat is being pulled on. Maybe add some clay and add some little puff. Anytime I get to add these little details, I try to add them, excuse me, because I think they really, really makes the character. When you have those little details that someone else might not add, take that extra time to add things that someone else might not add. Okay, this I'm seeing is part of the hood. It looks like anytime you have little pieces like that, you can use clay and sub and you can just clay them away. Sometimes you have to either move them or something like that. We just want to watch out for those. Okay, I think that still looks pretty good. I'm noticing this still has a. I'm going to turn Symmetry off. I just want to get rid of some of those little ribs. That's actually, we might not even have to get rid of that at this point because we still have this hood that we have to deal with. I'm going to go to the hood and I'm going to take it off. Symmetry. I just want to bring it into. I want to bring it up. I don't think it really needs to be showing in the front. I think in the back is good there. I want to try to bring it a little bit closer to this, this piece. I think all that looks pretty good, pretty happy with it. The only thing I was thinking is we can add maybe some details. Like if you want to flatten it out a little bit, that might be cool, just give it a little bit of extra shape. I was also thinking, I don't know if we need another pocket here, but it might be cool to have a pocket. And then like like a water bottle or something. Almost like he has a canister, like in a pocket. Now that I've said it, let's just do it. I'm going to hit save because I like how wide we made that. I'm going to, let's see, where's the backpack? Let's go to the backpack area. And I'm going to add a cylinder. Okay. I'll move this up, stretch this out. This can be his little canister. We could also use. There's a few ways that we can do it here. We can either use the lay tool again or we can do it here by validating and using the select mask with rectangle. Let's say we wanted to have like a tapered end, something like this. I feel water bottles are usually a little bit more like that. We'll clear the mask some more details. Maybe we'll add a, probably won't even see the bottom, but maybe a little bevel at the bottom. Clear the mask and then this looks a little bit, let's make it a little taller. Something like that, I think looks pretty good. Do a quick save and then maybe we box will remesh it. We can use round edge and just round it up. We can use split. Split is great for let's say the top. We want to just have like a separate piece, then we can do that. I usually just box remesh each of these individual pieces. Let's choose round edge. We'll have to decimate them most likely. But I do like to box remash these little pieces and then smooth them individually for like this cap. Let's see. Okay, this can be the cap bottle Cap cylinder will be the bottle. We'll make it be his water bottle, we'll be healthy. Let's take the cap and let's just decimate it. It's really small then we'll clone it. Bottle cap neck does make a little piece underneath. We can use the same. Maybe we'll make it a little bit bigger, something like that. Just to give it a little little detail. This really doesn't need to be. Well, decimate that even more. Okay. All right. I think that's pretty good. We have the bottle cap. Where's the bottle? Oh, here's the bottle. I'm going to move this up and then I'm just going to link all these underneath that way they don't get lost. Once we're happy with that, we can move it to the side. I think it will look nice on this side. It's really big. Yeah, I feel like it would look nice maybe even like tilted out a little bit. May be a little smaller. I think something like that works. Now we have to just make some pocket for it and I'm trying to think of what the best way to make the pocket probably could use another cylinder as I think it might be a little bit more efficient. Let's say we take the water bottle and clone it, and then we make it a little bit bigger. Okay, and then let's trim it. Okay. All right, so we trim that. Actually maybe we can make the inside. I don't know how tight we want it, If we want it loose. If you want it loose, I was thinking we could copy clone the water bottle. Again, this will be a water bottle pouch. We clone the water bottle again, this is the bigger one. This is just the regular sized water bottle. Let's do a quick saved just in case. Then we can take the water bottle, we can select those two, then we can hide the water bottle and we can do bullion, Then hit bull in there. Now we just have this which is the water bottle case. Change it or pouch. It doesn't have the thing in the middle or it's hollow in the middle. Remesh it at like 150. We'll use round edge. Maybe we'll just take regular, smooth and smooth out the bottom. We don't need symmetry and maybe move. We can just, I want to kind of hug it a little bit more to the bag and make it a little less like looking like a bottle. That's the nice part about that. I can this, it actually looks thinner, but I can actually pull this up so it really looks like there's space there. Something like that. Although I wish it was a little th, that's my only gripe. Let's see if I can smooth this out. This is my only gripe is I wish it was a little thinner, but I think that's actually okay. Since it's not so thin, I'll just pull it out a little bit on the sides so that it doesn't look really thin and go to thick. So I think that's pretty good. Okay, I also want a little pouch I think, or like a flap to go over the back part of the tail. But I think I might change the tail instead of a tail like this, I think I want a big fluffy tail to come down and actually lay on the ground. That's something I'm thinking about in my head. We'll do a quick save, honestly. I'm pretty happy with it. I think we just need to solidify some of these details back up in the head. For example, these are gray, but they would go a little bit more into the face. I just want to these in and maybe bring that out, but I want to push the ends in so that they maybe make them a little bit smaller. Yeah, I want these to just come to a nice natural point like that. We'll do the same thing over here, Although this is almost looking perfect. That side looks pretty good. Okay. This is a gray. This part of the head is also gray. Okay, Let's go ahead and validate all these pieces. I've been waiting till I get to this part for such a long time. Okay, let's move some of these that shouldn't be showing in the front. So we'll move that, this piece, I'm just going to use flatten and I'm going to flatten out underneath. And maybe I'll flatten out up here too. Just a little flattening. Nothing too crazy. Okay, this part, I would like to make it a little more, let's see if we can add a node, then make that a little more round. It's a little tricky, but that looks okay. I think that looks all right. So I'm just going to validate it. Validate all these pieces. I think they look great. Let's take this piece. I'm going to do a quick save, since we validated a bunch of stuff. Let's see how big this piece is. Let's subdivide it maybe twice, and then let's smooth it out. We'll just make it nice and round. You can even take your flattened tool and just flatten it out because I like that it's round. I'm just trying to match that energy. Then we take our smooth tool, and that looks good. This one is. Well, let's go ahead and subdivide it twice I think is good. We'll smooth it out. We'll see that tip. I think we'll box remiss them together. It's okay if they're not all completely smooth. So we'll just do the same thing actually. You might not need to go that high, probably don't need to go as high as subdividing twice, actually. Okay, I think that looks pretty good. Let's do it once, smooth it out a little bit, see how it's looking. Think that looks good. I actually think it looks better. A little bit smaller. Anyway, this was a nice little detail and I think I might just keep it. I think I like it now. I was a little iffy about it, but I think I like it now. Okay, now we have these pieces on the head. We're just going to take this hair shape and let's subdivide it once. Let's actually move it out. Let's just take it. Just move it so you can see it a little bit. What would be nice, because we do have to shape it somehow. Now this is actually just going into the head. I think it's going to be the same color. That helps us out immensely. Let's take crease and sub, it doesn't matter if yours is different. Essentially, I'm just going to, with the sub, she's going to make some like wines and these will just act as like other layers for the hair. That's basically all that's going to act like. I'm actually going to go up here maybe make a couple more, something like that. I think that looks great. Something is bugging me about this part, so I think I'm going to pull it out a little bit. Give it a little bit more of a bend. Actually I think it does look a little bit better. Let's try crease on it. And maybe sometimes just add, adding some elements to something that's very flat will make it look a lot better. Even these little pieces, sometimes it's nice to add a little something to them. I do like to go with the flow, the natural flow of whatever it is, but I think that's good. Maybe we'll add one here. This looks like a good spot to add some little details. It just adds a lot of character. And I like it, I'm digging it. Let's save. Okay, now we have to figure out what we want to box to re mesh together. I'm thinking, well, first off, let's go ahead and smooth this out. Since this thing had to go so long with not being smooth and just being really ugly. But now it looks great for these, for this hair, I should say. I want to bring it back a little bit, and I might actually add a second one in there. I like the way that looks. This is still in a mirror, which is great. That's the reason why I keep them in mirrors. So if you want to add a second one, then you can just add a second one and I'm going to make it a little easier for myself. I'm going to bring this ear out and then I'm just going to edit this ear, or this little piece. Okay, maybe I'll bring it up and then just angle it back. I think that'll be a nice touch and we can probably do it again. So if we clone this, let's see if we make another one. Maybe just like a slightly different shape. It might look nice. I think that looks cute. I think I like it. Now we have these two and we can bring them back up into the into the same mirror and then they'll just be on the other side. I like it we can take the ear hairs. And I'm just going to validate keep instances. Let's try that. We validated it but we keep instances. We should be able to edit any of these that we need. If we want to change some things, like maybe we just want to adjust a few of these and they don't need to be symmetrical. I think that's a nice touch. I think that looks good. But not everything has to be symmetrical. Don't worry too much about that. I like them, so let's just join them together for ear hairs look good. I don't think we need to bend them or change their shape or anything like that. The only thing that I'm seeing that we can do is if we want to make them a little more realistic, we can add some shape to the back. Let's see, I want to use a sphere. Maybe we'll just use clay. Probably just use clay. Let's see if it okay, good. It's happening on the other side as well. Let's check the inside. The inside is getting a little warped which we don't want. Let's just change this. Let's go to the, the clay tool filter and front facing topology. Only now we'll go back to the ear. Essentially we're just adding the connective tissue of the ear to the head. That's really all this is. We can just smooth it out and it should look a little bit more natural. I'm going to take move and just squeeze it into the head like that. Okay? I think that looks good. It's like when you look at like a cat or any animal like this and you look at their ears, they're actually, they have like this shape like this. It actually is like a cone almost. I think that's pretty good. All right. When we come back, I think he needs like a turtle neck. We can get rid of some of this like empty space in the hood. We'll do the turtle neck and we'll start fusing some of these things together so we have something cohesive. I think that's a good next step. All right, don't forget to save. 20. Turtleneck & Detailing: All right. So for his turtle neck or for his shirt collar neck type situation, I think we'll just use two Tauruses. Okay, so I want to go to the closest part to where the neck would be, coat collar. I'm going to add or do I want to do a cylinder, We'll do a Taurus and I'm going to put it up above the coat collar. Okay, so let's use the gizmo and bring this up. And we can stretch it this way. Okay, Then I think we can angle it. I think that's actually pretty good. Like, I don't think we need to add too much more. Obviously it's cold, so it makes sense that this would be some sort of layer there. Let's just validate it. Let's just use inflate and we can inflate maybe a part of it just to give it that like collar look. Okay. Let's actually subdivide it and then smooth it. You can take flat, maybe we'll flatten out inside a bit if we want. Let's see, what do we think about that. Maybe we'll take move and I want to the bottom but pull the top out, it has that collarly look. I know that's not a word for term. Let's make this a little bit bigger, make the actions a little more sweeping. I think I like that. If we want to, we can add a crease, although we have enough creases really, let's not sub just regular crease. We can do that. And then smooth it, it's still too soft. Let's save and let's fox remish it instead, maybe a 200 or 180 or so. Then let's smooth it. Yeah, I like that, that subtle change. I like that a lot and it looks good in the front. I don't think we really need too much more there. If anything, you can just use inflate and maybe fatten it up a little bit, but I don't think it really needs it. I'm noticing that this crease ended a little too abruptly. I'll just make the crease part again and then smooth it out to make it a little more natural. Okay, this is good. This does not need to be that big of a size. So we'll just go here miscellaneous and decimate it down because it doesn't need to be that big. Okay, back to this collar, thinking I might want to flatten the top of it a little bit. See how that looks? Yeah, I like a little bit of flat top. I think that looks good. I want to Vauxhall merge it to the hood and then to the body of the coat. That's what I'm guessing. The only other thing I was thinking is if I want to add another pocket here, that's the only other piece that I was sort of pondering doing, when I might add a little bulge here with inflate that will really make it look like the flower pot is pressing up against it. We'll see. But I think I need to focus on one thing because there's just so much I want to do that sometimes it gets a little difficult to literally focus. I want to take the ears and the hairs, all these pieces. I think I'm happy with them, so I'm going to validate. Oops. You want to make sure you validate and just do join children ears in the ear has. And the cheek hairs. I'm want to validate those as well. He lower validate those as well. This is hair shape, so there's all these pieces here that need to be validated together or at least joined. The ones that are the same color can at least be joined. I just want to check the ear hairs are very high. Let's do a quick save and they don't need to be that high. I'm going to Vox remix them together. I think around 250. Okay, I think I'm going to do round edge. Do round edge on them and then decimate them. We go to miscellaneous decimate. I think that's good. We have the ear, then we have the ear hairs. All these hairs. Hair shape, I'm going to join them together. And then I'm going to join them with the che, hair. I'm joining all these hairs together. The ears even as well. Maybe I'll leave the ears separate for now and see how big the ear hair is. I'm going to change to head hair because now it's just all the hair on the head. I'll try to decimate at once. These got all messed up. That's okay. We'll leave it for now. Hair curl. Let's just put all these pieces together. Where's the hair? The hair go, oh, there it is. Hair curl. I'm going to bring down to head hair, okay, whites. These are good. So I'm going to validate the dots, the little things. I'm going to validate those as well. We have dots. The pupils, we're going to move, so I'm not going to validate them. This sphere is the tongue. This is what I call housekeeping the lashes. We have two different types, right? You know what we'll do, we clone. For this one we'll delete that one. And for this one we'll delete the bottom one. Then we'll validate them both. We'll change them to lashes or lashes A and B. That way we can just keep them in check. Okay. This petal stem looks good, but now I think we'll make it a little bit smaller. Maybe we'll just give it a little bit more of an arch. I think we will validate it. Petal stem and petals. Let's take both of those. I think I just want it a little bit over and a little bit more slanted. That looks good. I like it. Anytime I do anything I'm doing quick. I don't like do, I don't like doing things multiple times. All right. So there's some little details. For example, the cuffs, let's subdivide them. You know what? Let's just take the cuffs and box will remish them at like 175 and we use round edge to round them out. Maybe regular smooth, sometimes regular smooth is a little more aggressive. I'll use that. Let's do the other one as well. Let's box will remshtround 150. Let's just smooth it. Yeah, that looks nice Sometimes I don't want to box will remash too high because I really want these edges to be soft. That's good. Now we have both of those, honestly. Are these separate cuff two? Let's just join them together. These will be cuffs, cuffs. All right. Now those are joined together. We can do, we don't need symmetry. I think just for these, we want to put some creases in the cuffs. Maybe just solo. Okay. And then we'll do the other one too. We'll do solo. Just so we can kind of see where where we put the first one. I think this is good. I love when you get to the point where you can just add these little details and then you can really just add as many as you want. Now I'm going to smooth so that they're nice and soft, okay? And now I actually want the coat to still be very puffy around the edge. Push it in a little bit there. Pull it out a little bit there. I want them to be married up very closely. Okay. All right, great. Let's save. So we have all these pieces together. Oh, we're looking at bus, wondering why that looked funny. Let's hide. Which one do we want to hide? Yeah, we'll keep that one, we'll hide the other one. Okay. Is the leaves. These leaves we can join together. Okay. Everything else is good. Let's just check the sizes on the soil. I'm just going to decimate the soil. The leaves, they look okay. The stem, the petals can probably decimate the petals at least once. For now, the flower pot looks pretty good. Let's see if we can decimate that. I guess we'll keep it even though it's quite high, but that's okay. We'll work it out later. Okay, the arm coat is pretty heavy. I don't think it needs to be. Let's see if we can, I don't know if we want to vox rems the arms together with the coat, but we might. I think I'll just leave it for now. All right. So I think I want to probably fake a pocket here, so I'm just going to use clay like this. We'll smooth it out a bit and I'm going to use Case and I just want to fake this pocket. So maybe we'll even just flatten this a little bit. So we'll flatten, we'll smooth everything. And I'll take crease again and we'll have this there. I still want to flatten this a little bit more. Okay, we'll smooth out that top. I think that looks pretty good. I'm going to take inflate on the arm, and I'm going to inflate a little bit here. Just to acknowledge that this is pressing up against that, this piece, that's all that is. Pretty much. Maybe I'll take crease and clay and maybe I'll puff up a little bit. Oops, let's make that a little bit smaller by adding these little puff areas. I just wanted to look like the fabric is pulling. Then I'll just use crease to now. This seems to be smoothed a little bit more. Keep it nice and soft. I'll just take move and just kind of move it a little bit. Okay? All right. Do I want to add anything else over there? This a little bit of negative space is kind of bothering me. I might be able to fix it. Just with move though, let's try inflate and just inflating around the back of this backpack. That might be enough for me to kind of feel like that space is naturally being filled. And I don't really like it, so I'm going to undo that. I think I'll just take a sphere, and I'll make an extra pocket just to fill that space. We'll base it off of the other one that we just made, so we'll just squash it together and put it along the edge of the coat like that one is. Go ahead and validate it and then I'll take move and I'll move it to match the shape of the other pocket. Maybe flat on the top of it, flat in the bottom. Then again, just match that other pocket, flat in the front. I bring this part up a bit. Okay. Yeah, I like that. So I'm going to use pinch and I want to try to find an edge here. Oh, actually we can know what we can do first. We can do crease with sub, we can actually add, oh, you want to make sure symmetry is off? Add our own case. I'll do the same with this one, and that will really match them up a bit. Okay, I'm going to take this sphere and I'm going to clone it. And I'm just going to flip it over and move it up. I'm just going to make like a makeshift like top just with the bottom side of the sphere. Literally just turning the sphere the opposite way. I'll just use move to make it pull it out as needed. Give it a nice little smooth and then blend it into the rest of the coat a little bit. Maybe you stretch it. I'll take this little thing since it's poking out and just kind of push that back. There we go. That looks better now. It just looks like two pockets that are there. I'm good with that. Yeah. But I love doing, I love engineering, little things like that. I think it's really fun. There's another little piece that I want now, we might as well just do it. This is, this is C pouch. Okay. Let's just add another little box just to put a little accent on that, and then we'll go on to the next video. All right, so let's flatten this. Let's validate it. Let's smooth the whole thing. Make it nice and smooth. And then we'll just slowly move it into position. I just wanted some sort of connector. I don't know, it just I just felt like it made sense. Sea pouch clip. I'll call it a clip. Maybe I'll even clone the clip. And put one here as well. I'll make this one a little bit smaller. Okay? I love making all these little clips and connectors. I apologize for stretching it out, but I literally can't help it. Even after class, I'm going to be making more of these type of things. Like we can put something here, can put something around, or we're going around, there's just so much you can do. I have to rein it in or else the class will go on forever. The next video, I want to get the hands together Vox remeshed and smooth, Then we can figure out what else we want to do after that. Don't forget to save. 21. Belts, Zippers, & More Detailing: All right. So there's one thing that I was thinking about doing while I was thinking about the hands. I'm going to add a Taurus and move it up, I think I just want to add it almost like it's one of those elastic bits at the bottom of the coat. I'll make it a little bit bigger. Actually, I'm going to flatten it out this way. Let's check the size. Maybe a little bit bigger. Actually, I don't really mind if it's not that wide. Something like that. I think I like I might want to make it a little thinner. I can't remember which one of these makes it thinner. I think it's that one. What if I bring this up like that? Actually, you know what? I don't need it. I don't want it that thin because I think this might actually work also as the flat that I was looking for, for the tail. Maybe I'll make it a little bit thicker. I'm going to validate that because I like it now. I do like this piece that I made. I might pull that down a little bit just so I can see it a little bit more. Then take this turn off symmetry and totally just look like it's connected to the jacket. And not worrying about it being symmetrical at all, but maybe even coming down a little bit on that side. I think I like it going up a little bit better and I think I want to flatten it. Okay. I think that's pretty good. Okay. So this part really bugs me, that little bit of a shadow there that might not be much of an issue, but you know I am. Okay. It's a little better. Let's see if I can flatten this part of the jacket as well. Flatten that this crease looks like it needs some work too. Okay, And I think I might add a piece in the middle here. A tube with curve and just follow this part up. I can't really see the topps me take snap off so we can correctly put it where it needs to go. Okay. Basically what I want to do here, sometimes I forget to explain things before I start doing them. I'm using this tube because I want to make it really small and I want to put it in the middle. And this is going to act like zipper type. Like a zipper, like it's essentially going to act like a zipper. It'll be darker, so it'll look like there's more space in the middle. It's a way to cheat that space in the middle without having to cut the actual space in the middle. If that makes sense, I'm just moving it around to make sure I can see it at most of the angles that looks good, and I think that actually looks perfect. We can really just call it zipper. So I'm going to validate it and then just call this zipper. The only thing that I should have done, might have done, could have done, let's try it, is actually make it square. Yeah, that might be a little bit better, so we'll validate it. Yeah, that actually looks little bit nicer, so we'll call this zipper. Okay, so we'll save that. Looks good. All right. The hands, I'm pretty happy with the hands essentially. All I want to do is I'm going to do another quick save. Take all of these and voxill remix them together. Let's see how it looks at 200. I think it looks nice. Solo y, I think it looks good. So we can smooth everything out. I don't think we need symmetry. There's nothing symmetrical at all. We just smooth out these fingers. That looks great. I love it. Hopefully we can just do the same thing with this one. We just take the whole thing box will re, mesh it together. I think we did it like 200, smooth everything out. It looks great. Maybe you can take move a little bit and I just want to adjust and spread out the surface area a little bit where something is coming into contact. And just spread out that surface area a little bit. Okay, that looks good. We really need to be careful of these things because it looks really weird. If it's like really going into the finger, sometimes it's a bit hard to, it's a bit hard when you have a shape like this for it to not look like it's going into the finger. I think it's hard to move. It looks better when it's round. You know what? I think I want to take this and do edge that might look nicer anyway, and it gives us less of a problem. And also what we can do now is decimate it. All right, let's save. Okay, good. Yeah, I'm happy with the fingers. I think they look pretty good. They look cute. Okay. 22. Drawstrings & Housekeeping: All right, so I forgot the little draw strings, which he definitely needs the little draw strings. So those shouldn't be too bad. We'll do those with Tus, we'll add a Taurus. Okay. I don't even know if I'm going to have enough room on my computer. I might have to edit some of these and the, oops, I might have to edit some of these. Delete some, and then you keep going like that. Okay, so we want to put it yeah, we're just going to match that. We can just chill and do that. You don't need my walk through. You can clearly see what I'm doing. How big do we want it? Because it's big and chunky, which is nice. I actually like that. They're oversized. I don't want them to be thin. Okay, I think I like that. I think that's good. Maybe a little bit smaller and a little bit further out maybe? Yeah, just like that. That's perfect. I like that one, so I'm going to, so I'm going to validate that and then I'm going to clone it so that we can put it on the other side. Let's make sure that it's whorled and just flip object, it should go over to the other side. Pivot. Center pivot. Now we can just add this one as well. This one's a little harder to see, but that's okay. Still deserves to be there. I'm thinking something like that. I just want it to be nice and fairly flush. That looks pretty good. Okay, now we'll just making a rope texture will be cool but I think we'll just keep it to a regular tube for now, otherwise this will get really crazy. I don't think we need snap, I'm just going to use path because it's really not that many nodes. Maybe 12. Buckle your shoe. I think that's how it goes. Okay, so we'll make sure this goes in there, nice and tight will pull this part out a little bit. Maybe even move it a little bit there so it looks like it was actually like in the, in the coat. I'm going to add another little node here just to sort of extend that. Oh, actually we could make them lower, we could make them really low. So maybe we'll use that curve of the jacket. Really important thing is making this really look like it's being pressed up against the jacket. That's very important because that has to look believable. I think that looks good. We can bring this down a little bit, it looks like it's straight down. Maybe we'll just do it straight down like that. Then for these knots, I think we can just use two other little trust. If I can take this one and just clone it, that's the tube. So I can probably just take this and this will be, this can be one of the Forget me nots, I apologize. I have to keep you guys not only doing three D, but entertained if anyone's actually taking this class. But personally, I'm fully enjoying it. I think it's coming out good. I think that's the right word. Hopefully there's a few other people that are also enjoying it because I am, I can't really do any classes that I don't enjoy. It just takes too much time. You have to do the stuff that you enjoy. The thing I love about doing this is even though, like I'm teaching a class, I literally learned so much from doing these. Okay, that's a nice, maybe I'll move them both up a little bit. Look at that. I like it. All right. I think these look good. I'm going to join those two. What is this Taurus is? This tube looks really good. I think I'm just going to validate it. Oh, I'm going to clone clone it. And then I'm going to validate. I hate when that pin gets in the way and you can't validate what you want to validate this tube. Now we're going to move, I'm going to tap a line, so I can just move it straight over to this side. And then go back to the tube options and plug this right on in. Okay, I think it looks pretty good. This move over doesn't have to be exactly the same. Maybe I pinch this out a little bit. If anyone ever gets my model and is looking all the way down into the crevices, it still makes sense. I don't think anyone probably will ever see that same thing up here. We'll pull this out a little bit. It makes a little bit of sense. Okay. I want to put it right on the surface. Okay, we'll put it right there. That looks good. We'll make this a little bit longer. And you know what? We can take the knot, we can clone the knot. And then just move it over and then maybe adjust it a little bit. Actually, maybe we'll just spin it, stretch it a little. I'm going to separate these knots. I'm going to delete that one and clone this one. Separated. That's what separated is great for. You can actually make some changes if you decide you want to. Okay, I think that looks pretty good. So I'm just going to join those back up. I like that not okay. So I'm going to validate this. I think it looks great. What happened to this? Just see, move and get that back into where it's supposed to be. So now the ends. I'm not really sure what I want to do with the ends. Maybe a little bit of inflate around the ends. Maybe a little crease action. Maybe a little flatten action too. Yeah, I think that works. So we'll do a little bit of inflate just to widen the bottoms a little bit flatten, and then I think that works. All right, let's save. Okay, so I think I want to merge the head in the ears. So we have the coat, we have the hood, the coat body. We're pretty good. I just want to figure out what I want to bring together. I think the head and the ears is safe to bring together the ears and the head. Let's do a quick save before we do this, just in case it crashes or we want to change something. But I think that looks good now. The head and the ears are together. Okay. And I think this would look nice together to the hair, all the hair in the head and the ears. I, I don't know, really know about this because I still want to color, if I want to color this pink, it's going to be difficult with these things in front of it. So that's the only if part. Yeah, I think I might just leave it head, hair and head. Let's do a quick save and let's just test it out. So let's rematch it together. See what it looks like? We brought everything together. Okay, You know what? We'll leave it separate. I think we'll leave that separate. Okay, the nose is one oh one K. We can definitely decimate the nose teeth 12.2 Let's decimate those as well. Tongue, you can probably decimate once now the head is 166. Let's see if we decimated, if we notice any quality loss. Yeah, I did notice it in the lip, so we'll keep it how it is. This part is 82. Let's see if we decimate. I think that's okay. I didn't really notice anything different for that one. I notice a little bit, so I'm going to keep that. I'm going to take, so I'm going to smooth around, get rid of those little ribs, and trying to keep that nice and smooth, I might need to go over this again with crease. I'm not sure if the symmetry will actually still work. It looks like it still works. I don't want any color. I'm going to turn symmetry off, I think. Okay, I think that looks pretty good. Okay, is Taurus. What about this zipper piece? Let's see if we can decimate. Oh no, that looks bad. Not, we'll see if we can decimate them. Oh, they look fine. So we'll decimate those once, maybe even twice. Okay, this little piece is all right. This little legs are 195. You probably don't need to be that big. Let's decimate them twice. See if we see any quality difference. I don't really see any quality difference with the legs. Maybe thing that a little smoothing won't help. We can also add crease. If we decide to that, we need a little more definition. We can just do crease and then maybe a little smoothing. And I'm going to add a little clay here, smooth and a little crease. Okay, that looks a little cleaner. A little more clean. And actually looks better smoothed out more, but that's okay. All right, so the pants are a little smaller, which is good. The shoe B, I'm just looking at different parts of the shoe. Now let's take a look at the quality. If I try to decimate this, did that work? I don't notice any quality difference. I think it still looks okay. Let's try the strap. I think twice is okay for the strap. Both of them, okay? And for these straps, I want to just put them together, I think. Are they together? No, they're not. So we'll join the straps. Okay. I think what we need to do is bring all of these pieces together. Let's save, because we're going to be coloring them, or we're going to color them all together. Let's bring these all together. 23. Housekeeping & Fine Tuning: Let's bring these all together first. We can decimate this other side, because I just noticed that I didn't decimate this side, all these little pieces like these cylinders. I can just join them together. I'm just going to bring this down here so I can figure out, okay, these are the same, so I'm going to join those. They're quite a big size, so let's see if we can decimate. Okay, I still think that looks fine. Okay, let's join those two and then see if we can decimate. No. Too much quality loss, so we're going to leave that as is. So baby, we'll join those two and then we'll try to decimate. That's good. We decimated that a bunch of times. That saved us shoe beads. We'll join those together and then we'll try to decimate them. 123, that's good. All right, I think that's pretty good. Now, we just wanted to try and bring all these. So we have the toe. I forgot about the toes. Let's join those. Let's see if we can decimate. Without much quality loss. That was good, so be, so we'll join those two. Strap is the same, so big, and this one is so small. Now it's just a matter of everything looks like it's together. Yeah, everything looks good. I can probably bring this down a little bit more. Okay, not bad. Not bad. This bugs me. So you know what I want to do. I'm just going to add a cylinder. Let's do a quick save. And I want to wrap something around there just to kind of clean that up. If the gizmo will let me bring it over. Okay, so. Okay, so now I'll flatten it up and literally just use this. Maybe I'll turn smooth shading off. I probably don't need to turn smooth shading, Let's turn it back on. Okay, so we have something like that, which I think is good. It's a good way to just add a little something there. Oops, I don't know what I did. I want it to be just around the edge of everything. That's good. All right, so I like that. I can't mirror it unfortunately, but I can validate it, then I can clone it and move it over. Nice. Okay, so let's join these together. Join, and these are sock rings. I just make up terms. But I like it. Okay. The legs look good. They're slanted in the right position. I like that. Let's do a quick save. Okay, now, what else did I want to do? So there was a few other things that I wanted to do. I think the head still needs to be a little bit bigger. Head, the head hair is like somewhere far, isn't it? We need to bring all these up to be next to each other. Ones. The eyes, the eye whites, the nose, the tongue, the teeth, the lashes, the Oh, don't tell me we can't draw. Yeah, I can. Okay. I just want to drag all of these up here so I can grab all this stuff. How did I see the pits? I know for a fact I just saw the pitoles. Nose one hits was crazy. Oh, maybe it was just flashing behind that. So let's see what I collected. Oh, that is everything. Okay. So I think this needs to be bigger. Yeah. Okay. I think that's good. I think that's a good start. It's much better with the bigger head. Much, much better. Okay. I'm going to take this little piece, the little turtle neck. Let's rename it that. And let's bring it. I guess we can leave it. This will be the turtle neck. Let's make that a little bit bigger because we're losing a bit of the glory of it. It, I don't know what's happening. All right. Maybe I want to take and pull this part out a bit. Let's make it a interesting there. I like it. Oh, we also have to turn the head, don't we? Do we want to do it now or do we want to do it later? That is the question. I think I want to do it now. Let's go to our view. This view here first. I want to know what I'm going to save as I'm going that way. We have a back up. If something goes wrong, you can always go back to it. I'm going to take all of these again, the nose up until the eye whites, and we are going to go to our view. And then turn the head. The plants are moving. Why? Come on things playing games now. Okay, let's spin just the head. Something like this. Okay, I like it, We go there. That looks perfect to me. Now, we can adjust the eyes as well, of course. I'm always pressing the wrong thing with the gizmo. Never fails. So I'm going to bring P one out of the mirror and just do this one side first again, I can't seem to. Let's take it off of a line and we'll adjust it a little bit. All right, let's check our view. Now. We want it to be looking at camera which is at you. I think that's actually good. I think that's pretty good. I'm, I'm going to validate this and clone it. You know what, I might just bring it over manually and trying to figure it out. Let's go back to our view. This is a little tricky because it, the perspective of it is what we need to get right. It needs to obviously go on the surface of the eye. That's the first thing, is trying to make it flush with the surface of the eye. As you can see, it's a little tricky. There we go. That looks good, but we still want it to be nice and round. We actually need to bring it into the side of the face. I'm going to make it a little bit longer and smaller. If we take a look at the front, let's see how that looks. Let's take a look at our view. Well, that's actually not bad, but I think I need to take some of that out and make it a little bigger and maybe tilted a little bit, so the top is nice and round. Let's take a look at our view again. That looks pretty good. Let's take a look using symmetry per perspective, I mean. Okay, so it looks pretty good. I think I want to tilt it and lift it up a little bit. All right, let's take another look at our view. Okay, that looks pretty good. That looks pretty good. It is a bit tricky to get it to look like it's looking straight, but as I move it around, it looks quite natural. It looks pretty natural. I think that looks nice. The only thing that bugs me, I think I need to move it up a be really, there shouldn't be too different a space. Let's take a look at our view. I think that looks pretty good. Maybe even I'll bring this up a little bit, so it's looking a little bit more straight on at us the tiniest bit. I think that looks great. I'm going to save. Okay, so now that we've done that, I'm going to use move and I'm just going to change. I'm going to turn symmetry off because I just want to adjust the parts that we moved, the parts that need adjusting, because not all of them do. Okay. I think that looks good. It looks nice from the front as well. Okay. Maybe just like a little bit more in words that looks good. That looks good from the front. The side noise. I don't know what that's from. I don't know why I say that like this noise, it's from some movie. I recall it, but I don't actually recall it. Okay. I just want to puff this out a little bit. Okay? I feel like this arm looks a little bit small. So let's just pull this arm out a little bit. Just lift it off of the jacket a little bit more. Going to smooth that out. Okay, I think I need to move it. It looks a little flat to the body, so I'm just going to try to pull it out. Okay, I think that looks a little better. Okay, I think that looks a little bit better. I'm gonna take pinch on the pants and just a little too aggressive. I just want to try to pinch this piece here and maybe even pinch some of these little creases. And just use crease to kind of or even clay and sub just to sort of bring back some of the personality in what we did before. Very soft smoothing at this point in time, clay and sub, just to bring back some of those nice subtle details that we did before. You can even use crease with sub if you want to really bring out some of those folds in the pants. It's a nice little trick. And then just nice, easy, smooth, just to blend them in nicely and it really catches that light. So that's really what we want. Okay, so these legs might be able to decimate them once. Let's put them both together. Let's decimate this one like we just did the other one. Wait a minute, is that just the leg? Oh, this is the pants, pants. Tricky. The leg 250, this leg. Wait a minute, This leg is 2,500 Let's decimate this leg, then let's join them together. Now we have legs. These are going to be the same color as the head. We'll just join them together, which is also going to be the same color as the hands. Let's tap on the hands or the hands are real heavy. I think we'll decimate the hands and just check for details. They look fine. Yeah, they still look great. They still look good. Even at six. Yeah, they still look good. That's fine. These will join those together. And these will be the hands. Let's join them with the head. Okay, so we have the arm coat, so both of those, Those are pretty big. I wanted to see if we can decimate this down a little bit. Twice still looks fine. 39, maybe we'll do this once to twice. Actually looks good. Let's see if we can do another one. On this side, I don't see any quality loss the coat itself. Let's see if we can decimate that. I am seeing a difference. I am seeing a difference. So that we'll leave that as is. Let's look at the coat cuffs. Well, these are really thick, they're really dense. So let's decimate those. 24. Accessories & LitPBR: All right, I was going to make a new tail, but actually I don't really mind this tail too much. I think I'm just going to validate it. If I look at the view, I want to be seeing the tail a bit more. I'm going to do a line and then I'm going to move it over a little bit more. We're seeing it like that. Maybe it's actually better if it's a little bit lower, maybe it's better like that. I do like that. Let's see, I do like that. It's make nice negative space Now probably I probably should have not validated it, but it's okay. We might just be able to use move and then and then just kind of drag it in there. You know what, If I look at the view, it might not make that much of a difference. Oh yeah, it does. So we'll move it over. Manually set that a little bit, make it a little bit thinner. And then I want to take this part and then just move. We can use symmetry, I think, slide it over so it's in the middle. Okay, I want to pull this out with move. I want to pull this out a little bit, almost as though it's like a little flat that's made to cover his tail. Now it is a tourist. I do have to make sure that we don't see the tourist side of it. That's pretty good. Let's use flatten and just flatten this. I like that. I want to move this up the tiniest bit and maybe even add. Let's do a quick save. This is the coat belt. All right, so that's the coat belt. And maybe we'll put, oh actually not spheres. Let's put two little cylinders on the side so we'll snap it down. There's so much you can do with cylinders, so many little details that you can just do with cylinders. Let's see if we can The division that'll bring the size down. Yeah, I think that's fine. Maybe we'll turn smooth shading off. I might change this, but we'll see. So I'm going to mirror it and then use gizmo. And just maybe put two here. Turn it off. Snap. Take it off of a line so we can have a better idea of. I'm thinking maybe something like that. Let's go ahead and validate it and take a look. I like that little detail. I'll validate. These are the flap buttons. And I want to take, This is 12 K. I can probably decimate this. Let's decimate this, down. How big are these? Could probably decimate these as well. Okay, let's for this pouch. I just want to put a little patch or something on this. Maybe we can just a box Then we'll we'll take one of those little buttons and add that on there as well. So we'll just flatten this up so we'll validate it and then we'll use round edge that'll give it a nice round look. I'll take move and just kind of we want to match the bend of the pouch a little bit and move it in. So that's good. We can probably decimate this and do this bag tag. I guess we don't really have to do the button. I think that's fine. Let's see if we can do a nice patch looking thing here. The material is really not that, I'm not strong enough, so I'm just going to leave it. It doesn't really need it too much. One last probably may not be last thing, but this bugs me here. So I'm going to add a cylinder. So I'm going to move it up and forward and then snap it this way. If you can take it off, snap, shrink it, then we'll move it in there. I think this will be better for this area. I think it will look a little bit more natural. Maybe tilt it forward a bit. Okay, I think that's good. I'm going to validate it and then I'll smooth it out a bit. I might have to move it out a little bit more. I think that looks pretty good. Flatten it a little bit. Yeah, I think that looks a bit better. So I'm going to take this cylinder and the pants. Let's do a quick save. I might try to Vox or remix them together. Let's see how it looks. Didn't really lose any quality which is good. I should be able to just smooth this. I think that looks a bit better. I would call that fixed now the tail. Let's smooth the tail out. And it would be nice if we can get an inflate. So we'll get a nice inflate there that looks good. Hmm, do we need it? I might look better without it. Okay, cool. I can't think so. There's probably other little tiny details that I might do, but I'm very happy with this. I'm just going to use crease and try to run a crease down the pants. I'm just trying to get a little more separation here. All right, great. So I'm pretty happy with this. I think we've connected all the skin parts now. The coat parts are not connected. So let's take the arms and connect them to the coat. Or at least let's just organize them together. Can join the draw strings. These are the drawstring knots. How big are they? Let's join those together. But then under the drawstring, let's figure out what this Taurus is. I don't know what is this. Oh, I think I know what that is. Think are the draw, little draw strings. I'm going to join them together. Drawstring rings. I'm going to decimate them down. They definitely don't need to be that big. And then I'm going to nestle them with the draw strings. Then we have the coat collar. I'm going to put that over there. What is this mirror? I'm not sure what this mirror is. What is this? Oh, that's okay. So that's the some sort of straps back here. I'm going to do pivot, center pivot. And these are part of the backpack start buckle. Okay, tail. How big is the tail? It's not too big. Pants are 234 K. We can definitely decimate those. So we'll decimate, okay, I think that's good. So we'll do a quick save. Honestly, I'm pretty happy with him. I don't think we need to do too much more. Let's just smooth the end of this. I want this to go smoothly into the face, since we're not box remissing, then we need these to be really, really smooth. Oops, we'll just smooth it out a bit. Yeah, that's better. Okay, just checking everything out here. These can be decimated. See if you can decimate these tips. If you can't decimate them, then I might just take flatten and then flatten them out so they don't have this weird crease creases, and it looks better to be flattened out. And then once you flatten, you should be able to smooth them a little bit better. Oops, I got to be careful a little bit, smooth that out. Okay, that looks okay. All right. I think this looks pretty good. Let's see. Yeah, I mean, I don't know, maybe other little details that I'm not going to do because it'll just take forever like adding a little cylinders and stuff here and maybe adding some little details. But honestly, I think it's good. I think I'm pretty happy with it. Next I want to save and let's get it out of this mode. Let's, let's go to the lighting panel and change from met cap to lit PBR. Let's choose everything. I'm going to change it to my Terra Cotta color that I like, which is something like this. I'll paint all I'd like to do this color because it's a more neutral color. You can actually use more neutral than this, can probably use like a gray color also. Because I might paint this too, it might actually look cool if I use a gray, a color that's close to what the three D scope will look like. But anyway, you just want like a neutral color to light. Go to our view. I'm going to save one without the reference, so I'm just going to turn the reference off. And then just to add a view. And this is going to be one A. Actually it's a little, we'll do it there. I'm going to update this one. That'll be one A. Okay, let's save, now that we have this, this is a great ending point. In the next video, we can just do some really easy lighting for him. Once after we do the lighting, then we can color him. 25. Lighting & Coloring: All right, let's do some lighting. First, we want to turn off the environment. Again, this is my own environment. If you want to install it, just tap here, import and then just import the image from the projects and resources where I have the files and stuff like that. If you want to use mine, that's when I always use for my sculpts. But for now we're going to turn it off and we have a nice silhouette. Then we'll add our first light. It's always nice to add the first light. This is a sunlight, obviously. I'm just going to move it here. I'm not going to worry too much about a backdrop in any of that. This, I don't think I going to do a quicker version of the lights. Let's turn it up to about two, all right, that looks really nice. If you want to adjust it, you can, but I think we'll just stick with this for now. This is our key light, so we'll just name a key, we'll clone it, and we'll bring it over. Let's get a nice rim light. I'll move it down a little bit. Actually, I don't need to move it that far away. Let's change this to rim. For the rim light, we'll just have to adjust this to really get that opposite side to figure out. Yeah, I think we want something like this. I like to be able to get that year as well. I think something like that is good. We can turn this up to maybe like four. Maybe double that for the rim light. Yeah, Maybe something like that. Looks really good. Okay. So I'm just going to adjust the color. I just wanted to be a little bit more warm, I think. Okay. Let me tap on this just to make sure that the screen is viewing as close to what I'm seeing with my eyes. This looks good. Next, let's add, let's take the rim light. This is add another sunlight and this will be what do we want to do here? Let's do rim two. We'll do rim two. We'll bring it over on this side. We'll get a little bit of that Same thing but on the other side maybe we can make this a cooler color. We tap on the light and we'll just make it a little bit cooler that we do need a fill. Actually we let's make one more light add and this can be TD for top down. We'll change this one to a spot light. I'm going to do this for the nice video. We'll bring it up, bring it over. This one, I just want, right, getting the face right above that head. Maybe we can widen this a little bit, but I really wanted to just be focused on the head. I think that looks good. Maybe a little bit brighter, something like that. You can just, a little by little maybe want a little more of it going on the body, but I think that's good. Let's save. Now what I want to do is first let's turn on post process so we can really see what it looks like. I'm going to turn this up for now. I have both of these on high. I'm using DFD, that's what these settings are. You can save whatever settings you want by doing all the settings and then hitting Clone how you save the settings. I have this on global illumination, ambient occlusion. This all looks pretty good. I don't think I really need to adjust any of this. It all looks nice. I don't have depth of feel on. I have bloom on a little bit, you can't really even see it. I do have tone mapping on if you want to look at these numbers. But this is what it looks like without it, with it, I don't know. At some point in time I adjusted these, but those are my numbers there. I think that's it. I don't have anything else on except for these two which are by default. There is one thing that we can take a look at. For the lights. If we look at the key, sometimes I like to change them to softness. We can take a look at the difference. They're rough and then we change that and then it makes them very soft which is quite nice. The rim TD, let's see what it looks like if we do softness, that might look better without the softness. I'll leave that save. Okay, I think this looks really good. I think that looks really nice. I think we can start coloring. Let's get everything back now. I'm going to do save as this is going to be color. I do this again when I come back. If I want to make changes or do things, I can just go to a previous version essentially for the colors. Let's go ahead and bring back the reference image. Let's go to our view. Actually, I probably should have lit it from the view, although everything still looks good. Let's was it one? Let's update that one. This looks great. Everything looks nice. Let's maybe make the key light the key, the rim light a little. We have one that's a little bit blue and we'll make this one a little bit yellow just to give that difference. I think that's nice. Maybe I'll make it a little more orange. Okay, I think that looks good. So next, what's next? I think we can start coloring. I'm want to save this as this one, and I'm going to also save it back as the one we were just working on. Okay, so now I just updated the other, the previous one that we saved. Okay, so first this stuff is already gray. So let's start with the jacket coat. All of this stuff. Let's put all this stuff underneath. I think this is all the parts of the coat. What about this little pouch? I don't think I saw that in there. Let's rename it Coat Pouch. Okay, so we'll take both of these and put them up in the coat, because these are going to be the same color. Let's make this a pale yellow. Okay. Actually it should be a little bit more orange. Oh, I forgot to add the environment back. It's going to be very bright, so what we'll do is just bring this down. We only need a little bit of it, maybe something like that. Okay. Yeah, we can turn post process off for now because there's a little taxing on the system. Let's grab everything again. And I'm going to move the reference because I can't see it. I'm going to move it over here. That way I can adjust the colors. I probably could have done the reverse too. You can also do this. You can bring that back. Then you can move this over here. That's probably better. That might be easier for you to see. I keep touching it and it takes away everything. Oh, and this doesn't go away, does it? Oh, that's annoying. There needs to be an X on this, so I could get it out of here. Oh, that's really annoying. Okay. Okay, so I think something like this. So we'll paint that. We'll paint these the same color. All right, so the face and everything is a lighter gray. So let's grab that color actually. And we want to make it a lighter gray. I'm thinking something like that. So then we'll take this and paint it all the same color. The tail can paint the same color. Maybe it looks like it's a little brighter. Okay, In these shoes we can make a nice pinkish color. I think that looks pretty good. We'll make that leather piece the same color as well. This can be a darker color and a little more orange. I think maybe something like that and be a little less rough. Okay, this little piece, like it's a little lighter. We'll make this the same color as this. May be a little lighter, maybe that can be nice and glossy. Somewhat glossy. And then we'll take the little leaf and we'll make them a nice, paleh, green, nice. This can be, what color do we want this thing? It can be similar to this, maybe a little lighter, and we'll just match this color for now. I might change it later. Okay, let's do a quick save. The lashes are quite high. I think I can probably decimate it. Let me see. Oh, no, Let's leave it. I zoomed in. Those are going to be black and we're going to make sure that they're quite rough so that there's no shine or anything on them. These are obviously white but glossy. Now this is where it gets interesting. I'm thinking we can go orangish like this color. We'll paint that these aren't together, I guess they don't have to be. Let's paint them both that color. Let's try refractive refraction. Let's see if we can get anything interesting. It looks okay. It looks okay. It would be cool if the light could come through and lighten up the bottom here. We could probably do it manually, but I'm not sure how good that will look. But let's try it. Let's just take both of these and join them together. Let's add a new layer called lighter. All right, so now let's take paint and we're going to use this color, but we're going to lighten it up a bit. We'll lighten it up. And then we're going to paint. We don't want symmetry. And we'll paint, we'll paint the bottom part here for both of them. Then we'll make it even lighter than that. I forgot that I moved it on the side. And just paint it a little bit lighter on the bottom. Actually looks a bit warmer and a little more red. Let's do that. Okay, Something like that is what I'm thinking. Let's use smoothie pow, which again, which is smooth with zero intensity. That's all this tool is, smooth with zero intensity. And we're going to just going to use this on this lighter layer and it should just smooth this out really nicely. That'll give us the effect that I'm trying to go for here. Let's go back to our view. It just gives us that effect that I was going for. It actually worked out quite well. Now that we're doing that, let's also add a layer to the eye and make this darker. We're just adding a layer to these eye whites, we'll go to that color. And then you want them like like a dirty watered down coffee shade like that, something like that. That looks nice there. Then we're just going to paint on this darker layer. We want to paint right over the top of this. That's going to give us a look like a shadow. It actually is a little too. I might have to grade up a bit, actually. Might need to make it a little bit darker. Okay, now we use smoothie pot and we'll just smooth this out. Hopefully it smoothsooth smoothly. Okay, That looks great. Smoothed out really, really well. We can take paint now that we know that, that smoothed that well. I'm going to bring the intensity down a little bit and just paint the bottom and just do a right along the edge. And then just smooth that out as well. That's just to give it a little tiny touch of shading where the eye comes into contact with the other parts. Let's go back to our view. Looks good. The nose is pink. We'll make the nose nice and pink here. Be lighter. We want some roughness to it. Well, that looks good. Also, we haven't done subsurface with anything yet. Subsurface will completely change the look of things. As you can see here, what I like about subsurface is it gets rid of these really dark shadows that sometimes happen. I actually wanted to be a little more rough the whole thing, so we'll paint all. Okay, that looks good. I'm going to do a quick save. All right, and while we have the pink, let's go to the tongue. Maybe we'll make this a little more red and we'll bring the roughness down. But I think that looks pretty good. The teeth can be white, make them nice and glossy. Okay, I think we've done pretty good so far. We'll come back and we just need to paint inside the ears. We'll paint inside the mouth. And we'll deal with the eye dots and things like that. Let's go to our view. Looking great. Let's go ahead and save. 26. Deep Color & Post Process: All right, let's add some pink to the ears. The ears are connected to the head. We'll add a layer and we'll make this pinkish. Okay. And I want it to be rough. We don't really want too much gloss in there. Maybe somewhere around there is good, something like that. Now I'm going to take pat, remember we're on this pinkish layer, I'm going to put the intensity back up to 100. Let's see if it's doing the other side as well. It's not. Let's see if we can set this to local and we might be able to still get two for one. It looks like we can. Okay. We'll just paint inside of this year. It looks pretty good. I'm actually seeing some ribs in there, so I'm going to go to the base and smooth them out. I want the ear to be nice and smooth. Okay, So that looks good. I'm not sure if I want to do smoothie Pooh, because the pain actually looks good. Let's do a little bit more over here. The pain actually looks really good as is. So let's see what it looks like. If we were to try to smooth it, I knew that I had messed up. I knew I messed up. Let's go back to Pinkish. Add in what we just add it in. You want to make sure that you're on the right layers Because the layers are important because I know it's a little hard to see here, but I'm just doing the inside, the layers are important because sometimes you might want to take them away. Or less make them a little bit more, less opaque. Make them a little more a little lighter, you can see through them a little bit more. I think that looks nice. Okay, let's, we'll grab the skin color and just make it a little bit lighter. Maybe even really close to white, but not white. We're going to go ahead and do subsurface. We'll bring this down to 0.11 for all the ears. Actually, this is the hair. Let's do the subsurface. Let's turn it down again to maybe a little bit more, 0.09 the head, we want to do the same thing. We'll do subsurface. We'll move it down there to like 0.1 That looks good. And you can see through from this is making this actually brighter, the subsurface scatter. That's from that rim light. That's actually working out really, really well. Okay, we want to add, we have the pinkish layer, let's add a new layer and call it whitish. I could have just called it lighter. I'm actually going to put this back to opaque if we go to subsurface is it'll maintain what we had before. So I'm just going to go back to opaque and I want to try to paint this lighter color on the bottom of the face. I actually do this in most of my characters as well. We should be able to just use symmetry. Let's double check by turning on the line. Yep, let's double check this color. Maybe make it a little bit lighter that you can easily see. Okay, we'll make it lighter. I think maybe something like this. And then we'll just wrap it around. It's a little bit difficult to see, but it is there. I'm going to paint everything, even inside the mouth. I think that looks pretty good. Could we have this off? I would like to see it a little bit better, but I think it's okay. What we need to do now is add inside mouth. It needs to be darker inside the mouth. I'm going to change this color. I'm going to change the tongue color to be a little bit more rough since it's inside the mouth. I'm going to go back here, back to inside mouth. We just want like a darker inside mouth ish color. We want to make sure we have the roughness up because we don't want light bouncing around inside there. Now we go ahead and paint inside the mouth and maybe we can make it just come a little bit over the teeth. Maybe it's a little tricky because we don't want to go on the round parts of the snoot. Okay? I think that looks pretty good. I think that looks pretty good. Let's use smoothie, and let's kind of smooth this out a bit. We can see what it looks like. Smooth, it looks okay. But I'm going to take the paint and erase. I think I'm just going to erase a little bit. I think I might prefer it with a, with a fine line. Let's turn on dynamics, topology enable it. We're still using race, but this should allow us to get a nice fine line. I'm going to disable it for now and just erase a little bit more of this shade. Okay, What is that? I'm seeing a little bit of cracking there. I might have to go in, I might have to actually fix that. The rest of it I think looks pretty good. But let's go, we're on the face. Let's go to the base and really check that out. Let's see if we can smooth this. Oh, you know what? Let's undo turn off dynamic topology. Because that can really mess up if you're trying to smooth things. Okay? Just a little bit. Just a little bit, okay. Those little details, they'll get you. All right. That looks good. Teeth look good. I don't think we need too much there. I think I'll grab the teeth. I'll make a new layer and this will just be darker. And this is something that you can do anywhere. Anywhere you see these grooves, you can do a slightly darker color on a new layer and smooth it out a little bit. That's just a little trick. I'm not going to do it with this whole thing because there's a lot, it'll take all of us forever. But just like I'm doing with these teeth, I go to the brownish color and maybe just make it a little bit darker. It would be the same thing that I would do with these teeth. Actually, let me do it a little bit rougher. I'm just going to turn symmetry on. Not or local, turn symmetry on, but local. I'm just going to paint a little bit here and then just smooth it. That just gives us a little bit of darkness where things are going into other parts. The nose. I'm going to grab the color for the nose, make it a little bit darker then I can use case and I can really, That didn't work. I'm going to tap the color here so there's no line through it now. It should enable stroke painting. It would be nice if symmetry was on. We'll change it to local. Okay, let's make this a little darker and turn the roughness up. Okay, that's a little better. Now we have a little more depth in the nose. Okay, we're back to the head. If I toggle the whitish part, it looks like I need to paint a little bit more up on top. So we'll just go to paint. I don't need dynamic topology because I'm not doing any edges. Let's make sure I paint around the nose. But I might use dynamic topology to do around the edge of that, draw on the edge like that. Although it does, it might look nicer, a little bit softer. I might just leave it for now. Later on, we could always come back and adjust it if we need, but I think that looks pretty good. Everything's looking so nice. Okay. The nose, we have subsurface, the teeth. Let's make those subsurface. We'll bring this down. Did we change the skin back? We didn't. Let's turn the skin back to subsurface. All of these plants, the stem and the leaves, those can all be subsurface. We'll bring this down a little bit. Let's paint this time. Do we have Let's save. We'll paint the soil like a brownish color. Make it like a light brown, something like that. You can always go a little bit darker and do the same thing like I was just saying with paint and paint around the edges and then just smooth them out. It just gives it a little bit of character. Okay, so then we have the backpack in all of those pieces. So let's make the backpack a leatherish brownish color, maybe something like that. So we'll paint those. Let's paint the pocket the same color. Okay, the hood. Let's paint the same color as the jacket. Also the same with these pieces. Couch, couch, pouch pocket. Okay, so these two, I'm just going to join paint them both. Now these little details, this might be nice to add like a little bit of a different color, maybe something like that. I'll do it with here. Okay, so I think we'll do a similar color to this. Let's see what that looks like. Maybe a lighter. We can do the knots the same color since they're pretty much the same. Let's take the draw string and the knot, they're actually all the same. Let's just join them all. These are the rings. I messed up the knots and the drawings can join the rings. Let's make them that same color, but let's change the roughness so that they're a little glossy, maybe even a little metal. Metallic I should say. Okay, let's grab this color again. And I don't want to any shine on them, so I'm going to make them nice and rough. The zipper can be very dark, I think. At least much darker than the jacket. I think that looks good. This under thing can be maybe the same color, Maybe it should just be the same color as the jacket. So let's use our eye dropper and just color the same color the backpack. Let's grab that brown. Let these straps that color. Let's make the belt that color. Maybe we'll make it a little lighter. Okay, now the pants, now they're gray in the image, But I don't think they should be gray because the legs are gray and everything else is gray. I'm thinking maybe a reddish color might work. I was thinking maybe a color like this blue is actually kind of nice too. Oh, that's kind of nice. That's pretty good. For now, it's a little bit different. So let's take all the parts of the coat and make them subsurface. Of course, we'll bring this down maybe 0.09 or so. We'll do the same with the pants. Bring that down A 0.09 The tail as well. So we'll subsurface the tail. We'll bring that down. I think the legs are already subsurface. Good. We'll subsurface the feet parts. And the toes and these parts. What color do we want to make these? I think we want to make them. Let's make the little small part the same color. We can even do a little subsurface on it as well. Maybe you'll tad bit darker then. Let's grab the color that they are now, which isn't bad, but I'm thinking maybe darker. And what if this was like a lighter color? That's interesting. These subsurface, subsurface, those again, the reason why I really like subsurface is it takes away the really dark shadows. I don't think I mind it in the souls. How did these get 18 point or whatever? Let subsurface them bring them down. Okay, the water bottle, I'm feeling like a green. Like a very pale green. This can be maybe a darker green. I think this should be a metal color. We'll use that metal color in there and maybe we'll just up the roughness a bit. Maybe take the metalness off a bit a little bit. Okay. And this, I'm going to make a darker brown pain all in inside here. Pain, these can be. What color should we make those? Maybe we'll do like a bucksh color. Let's do these the same colors. The little things I did on the side and then underneath. Let's do, we could do this darker color. That's nice. Who? I love it. I think I want to get rid of this and add a cylinder. So I want to add a cylinder. I want to change the post subdivision to two so that it's nice and round. We'll validate it, we'll move it up. Let's look at the front view and I'll bring it up so it just peaks. Get rid of this. I'll make this like a gray. It's a little bit of roughness. This looks good. Okay. Did we get everything? Oh, we didn't get these little buckles here. Let's make them the same color as these buckles. Okay, It looks like we got everything else. Everything else looks good. Okay, let's go to our view. It looks nice. Let's go here. And I don't think I ever figured out how to get rid of, let's get rid of that. Let's turn it on post process and take a good look at our creation. If it's on orthographic, it has to stay on orthographic. Let's take it to perspective. I don't really want it on perspective, but I guess we'll keep it there since that goes away. I'll bring this all the way up. I'll just reframe it a little bit to the middle. Add this view as Finn, even though I'm probably going to work on it a little bit more. I think that looks wonderful. I'm trying to think if there's anything else that I missed and I don't think that there is. Is that piece connected subsurface? Bring it down. Okay. Now that piece is connected. All of our lights are on. I think it's beautiful. I'm happy. Okay, so let's go to view. Get rid of everything. I think that's it. I'm pretty happy with this. In the next video, you know, and I think in this video we'll just export. If you want to export, you probably know how to do this since it's an advanced class. Let's save. You can just go back to Transparent. No, we want all that. Let's go to screen. So we have the whole thing. Make sure all the bells and whistles are on here, which it looks like they are. I'm going to send this over as my official final piece. All right, I'll see you guys in the next video. I was going to say next and last. I think it's going to be the last. I'll see you guys in the next video. 27. Thank You...& More: Welcome back guys. Thank you so much for joining me. Be sure to upload your class projects to projects and resources. You can upload them in the projects and resources tab and please rate and review. That really helps me out and I really appreciate the support there. Really looking forward to seeing what you make and especially how you change it. You can add more than one project, so you can add the one project that we do in class and then we can add derivatives that you do afterwards, change stuff up. I really love to see that and I think that's really the key of learning and just being able to flow with your creativity and make it, uh, really yours. Of course. All my social medias, Drug pre, Dave Instagram, Tiktok, Youtube. Of course, I'm going to be bringing this over into blender, so be sure to check that out on Youtube, Youtube.com slash drug predave. Also, I'm going to be bringing this into blender, like I said, but if you want to just take the scene and open it into blender and play around with it, change the lighting, try to learn it that way. Having the scene, having the characters. I'm going to have that available for you. Just reach out to me, it's kind of a big file, so I'll have to send it to you via we transfer or something like that. And I'll send that to you so you can have some fun with that. And you can see, you know how I work things out in blender. And some of the differences in I highly suggest trying out new applications and trying out things to just elevate your creativity and elevate your artwork. That's what I'm always doing. That's why I bring my things in to Blender. I try to learn new apps, and I just try to learn ways to make things look the best that they can look. Nomad is great. I love nomad, but you always want to be pushing to just make things better. Whether that be another application. New classes like this, new formulas to get things just to look better. That's what it's all about. Even I learned so much doing a class like this, that's why I really enjoy it. And hopefully, I hope that you really enjoyed it as well. Man of breath. Anyway, I've talked enough. Thank you once again. I appreciate each and every one of you. Keep drawing, keep sculpting. I'll see you wall in the next video. But wait, there's more also I want to add this on so I know it's a bit dark in here. But I refused to set up my lights the way that I had them before. I actually recorded all of this before I recorded everything. I recorded the intro, the class project, the Altro. I actually recorded another video where I was talking for like 10 minutes and I forgot to put the microphone on the camera. This is the second time I've done that, where I've spent a few hours setting everything up and recording, and then I forget to set the microphone up. It's really heartbreaking, but it happens again. You know? We're all human, we all make mistakes. I just wanted to add that in. I'm going to show you some little footage of me talking and imagine how heartbreaking it was for me to play this on the computer after I take everything off the memory card and the audio sounds like this. Roll it. Welcome to my advanced, the workshop with no mask. I'm drug free and I'm excited. Crystal level one last thing. This is the little character from I got to change the focus. This is the little character from my skill share class. This is the greatest thing about these classes and about nomad sculpt and about creating three D. You can make things that you can hold. You can three D print them. Three D printed this. I sanded it right now. It has primer on it. I'm going to paint it. This is all on my Youtube. You can see how I make these. It's the same character that we make in class. Sky is the limit. You can do some really amazing things, I already know that. But I just wanted to show you this because I'm really proud of these little characters that I make. You can do really cool things with three D if you just put your mind to it. I think eventually I'm going to do something about sculpting these little characters on skill share. So look out for that, but for now, check out my Youtube because there's so much stuff there. All right, keep drawing, keep sculpting. I'll see you all in the next video. This is the last time, I promise. I don't even know what that was.