True Grit: Handmade Textures & Halftones for Designers & Illustrators Premium class
- 1x (Normal)
Introduction & Class Outline.2:06
Materials, Equipment & Skills.1:20
Technique 01. Dirty Strokes (AKA, 1st Grade Art Class)5:55
Technique 02. 2D Origami (AKA Fun WIth Paper).4:09
Technique 03. The Reverse Selfie (AKA Textures In Real Life).0:47
Previewing Your Textures.1:19
Converting To 50% Threshold.7:24
Converting To Halftone Screen.13:00
Distressing Your Art.7:18
Masking & Blend Modes.11:53
Adding Colour & Final Tweaks.8:10
Thanks For Joining Me. Over To You!1:28
About This Class
HAVE YOU BEEN SEARCHING FOR AN AUTHENTIC TECHNIQUE FOR ADDING TEXTURE AND HALFTONING TO YOUR WORK?
DO YOU SEEK THE REAL GRIT, THE HONEST GRIT AND ABOVE ALL ELSE, THE TRUE GRIT?
Join illustrator and designer Andrew Fairclough as he schools you on creating your own custom textures & halftones using a variety of analogue and digital processing techniques.
You'll create a poster and learn the dark art of distressing, before adding a selection of your custom textures and halftones to create that sweet gritty magic that will give your work a hand crafted vibe unique to you.
Class Projects 60 See All
Andrew Fairclough is a Sydney based Illustrator, Designer and founder of Truegrittexturesupply.com
After a misspent youth completing a Business Degree, Andrew moved on to designing skate and snowboard graphics in between bouts of self-instruction and full time work in a design agency.
Since then he has worked for a wide range of international clients including GQ, ESPN Magazine, Amex, Penguin Books, Billabong, Ride Snowboards, Jack Daniels, Little White Lies, Random House, Wired, Playboy, and The Critical Slide Society.
Andrew’s work is inspired by mid-century spot illustrations and design as well as vintage sci-fi, comics, surrealism, DIY art culture, and the textural wonders of degraded print.
Often working with a restricted colour palette Andrew’s work seeks to hint at the nostalgia and tactility of found art, whilst also creating something completely new.
Andrew's work and words have appeared in print and online through Desktop, It's Nice That, Grain Edit, Leurzers Archive, Creative Review, Computer Arts, Ion, and Design Is Kinky.
Andrew is available anytime to discuss upcoming projects as well as the textural wonders of mid-90's photocopiers.