Unity Basics: A Monetised Android/iOS Game in 4 Hours.

David McDonald, Husband, Game Dev, Web Dev, Photos.

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41 Lessons (3h 56m)
    • 1. Welcome

      2:24
    • 2. Installing Unity

      7:03
    • 3. Setup for Mobile

      3:36
    • 4. Functions And Unity

      7:58
    • 5. Variables

      6:51
    • 6. Test

      3:02
    • 7. Materials

      3:29
    • 8. Player Movement

      6:31
    • 9. Player Movement Control

      11:59
    • 10. Player Mobile Controls

      8:06
    • 11. Camera

      9:58
    • 12. Camera Test

      0:56
    • 13. Clean Level

      2:52
    • 14. Prefabs

      4:09
    • 15. 014 Grouping Prefabs

      10:17
    • 16. Score Logic

      3:51
    • 17. Display Score

      5:38
    • 18. Procedural Level Generation Explained

      2:49
    • 19. Object Spawning

      7:31
    • 20. Randomizing Object Spawning

      4:33
    • 21. Adding World Shader

      10:20
    • 22. Infinite Level Generation

      9:59
    • 23. Destroyer

      4:26
    • 24. Audio

      5:06
    • 25. Menu Layout Setup

      3:15
    • 26. Audio

      5:06
    • 27. Menu Layouts

      6:27
    • 28. Menu Off And On

      3:48
    • 29. Menu Start Game Button

      6:12
    • 30. Pause Menu

      4:28
    • 31. Game Over Menu

      6:57
    • 32. Saving & Loading

      7:32
    • 33. Menu Animations

      5:52
    • 34. Quick Recap

      1:33
    • 35. Unity Ads Setup Logic

      6:40
    • 36. Working Unity Ads

      5:07
    • 37. Ad Button Design

      5:48
    • 38. Updating Player Model

      7:04
    • 39. Where To Go From Here

      9:18
    • 40. Final Project Export Settings

      7:16
    • 41. Thank You (this is not goodbye)

      0:32
21 students are watching this class

About This Class

In 2013 Dong Nguyen spent 2-3 days making a simple mobile game called Flappy Bird which went on to earn $50,000 a day in ad-sense revenue. In the last half of 2018, it's not uncommon for a single mobile game to pull in over 1 million dollars a DAY in micro-transactions and ad-sense revenue.
In this course, we will be be making a simple but addictive mobile game, that we will monetise with ads in only 4 hours. No programming experience is required, All you need is a computer with an Internet Connection. We will cover;

  • Installing and Using Unity

  • Mobile Setup

  • Variables & Functions

  • Materials, 3D Models

  • Player Movement

  • Mobile Input

  • Camera Movement

  • Adjusting Player Models

  • Project Management

  • Prefabricated Objects

  • Grouping Prefabs

  • Score System

  • Procedural Level Generation

  • Object Spawning

  • Randomised Game Design

  • Curved World Shader Implementation

  • Object Memory Management

  • Menu Systems, Menu Layouts, Menu Animations

  • Pause Menu

  • Saving & Loading Data

  • Unity Ads

  • Monetisation Design Principles.