Create A Sky Island In Blender 2.8 | Dino Bandzovic | Skillshare

Create A Sky Island In Blender 2.8

Dino Bandzovic, 3D Artist and Animator

Create A Sky Island In Blender 2.8

Dino Bandzovic, 3D Artist and Animator

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9 Lessons (1h 37m)
    • 1. Introduction And Course Preview

      0:25
    • 2. Main Island

      11:52
    • 3. Small Islands

      12:25
    • 4. Windmill

      8:22
    • 5. Rocks

      8:07
    • 6. Lighthouse

      17:03
    • 7. Trees and stones

      16:43
    • 8. Gear wheels and grass

      10:06
    • 9. Camera animation and render

      11:48
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About This Class

Hello everybody Dino here from Render Craft Studio and in this course we are going to create a sky island 3D model in software Blender.

This is a beginner course and also follow along so you will not need any knowledge to follow. This course will cover skills traditionally used in animation, motion design, video game design, and some VFX.

First, we are going to do 3d modeling where we will create a model of an island and bulb-house on it with some trees and grass.

Later we will apply materials to our models and use lights to light up our scene. In the end, we are going to animate our camera to rotate around our model and we will prepare our scene for rendering.

We also created a task for this project so you could exercise what you learned and it's going to be a good starting point for creating your portfolio as a 3D artist.

So, let's begin.

Meet Your Teacher

Teacher Profile Image

Dino Bandzovic

3D Artist and Animator

Teacher

Hi, my name is Dino, a graphic designer, and 3D artist. I have a Bachelors's degree from the faculty of Fine Arts department Graphic design. I have done lots of work for a wide variety of businesses over the years.

In 2019. I joined Awesome Tuts (The Ultimate Game Development Academy)where I become a teacher and graphic designer and with my colleagues, together in our academy, we made over 80 courses about game development, graphic design, and 3D art.

I have a passion for art, teaching, and helping students not only learn but have fun while doing so. I've been passionate about art my whole life and look to instill that passion in my students through my teachings.

In addition to teaching, I'm head of design at Cycle (a start-up working on a n... See full profile

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Transcripts

1. Introduction And Course Preview: but I didn't hear. This is a new glad of tutorial. And in this tutorial, we are going to create Sky like this one with electronics in use as a game assets as a level design and also create animation like this one. And so, if you stay till the end of this tutorial, you will be available on your things in Blender, so stay tuned. 2. Main Island: hello and welcome back to another blend of sartorial. My name is Dina, and as I said before, we are going to create a low poll Ireland, which later on you can uses a game Bastards for your level design or looking great, different ones, but with same technique. That way, we're going to cover in this tutorial and also can create animation off it and the other stuff as well. So let's jump in tow into the blender. So here we got our default towards workspace and our default cube in the middle. And as you can see, we are still in 2.8 released can to date, which you can see if you go here under splash screen, and that means that it's still in in the last phase, and proper Mexico next week is going to be a official 2.8. So keep uploading your blunder and that's it. But create a new file here and the general and let's let our differently Cube. We're going to keep our camera and light here, so let's go full screen. And this is different setting inventive 2.8. So I need to change a couple of things. First of all, I need to go under system breakfast. Sister Preface is here under edit and go to interface. And I'm going to scale, scale up resolution scale toe 1.4. And also I'm going to go under input, and I'm going to emulate my number because I don't have competent Mikey birth. And I need this for navigation and also turn on screen screen cost. He, Bert, and the Saturn is allowing you. It's allowing me to this pay what I'm pressing on my keyboard for. Let me see very tears right now I'm minutes here to enable it first. And I'm going to move on the right side and more Donald a bit somebody here and I'm going to best end again on my keyboard. And this is going toe collapse here. So the first thing that they're going to create for our island is going to be ground so we can do that by pressing shift in day and here under mash, we're going to big cylinder. So now we got soon their own. Our workspaces can see here. And if you press zero, you can see what your camera is looking get and for now, we're going to keep this frame. So everything what's in this plane here is going to be rendered. So we're going to use this severe. The next thing we're going to go here under at Solin. This is default setting that you're going to get only the first time, Mr. At a new object to your scene. So breast, you got different settings that you can trick and we're going to change number off first assists from thirst to we're going to change 16. And that's also que everything down on the access. And now let's go in top or too graphic mode. I mean, you by pressing seven on Keyport and we're going to go in edit mode by pressing tab on keyboard and we're going to select select here top. And now we're going to take random side. They're just so here we are going to choose this one and the stool here, only one on decide, maybe three. And here maybe. Look, don't more and one more here. So now let's go back at the top. And now we're going to scale this until we get some cool looking shape the chicken use and for with it, some telling this. Zoom in, Let's go back and see if we skilled down with screen happened and we're going to keep something like this. And now we will need to go in front or too graphic mode. I mean you. And here we are going to be selected for everything by pressing Doubleday on keyboard, and I'm going to press control on my keyboard, so I'm going to create a loop cut. So now if you breast control there, you're going to see this slime that represents edge loops. I'm going to create one by dressing left click, and we can now move our edge loop up and down in and let's put it somewhere here. Now we are going to scale this something like this, and if you press double T, you can again more your edge loop up and down. So something like this, maybe a little bit more. And now let's great one more by pressing again control and air and let's put some over here and now it's scaled down and let's create one of two more. And maybe this pond is going to be somewhere here. And one more one more here and let's settle down. Now we got this strange looking shape and let's go in front or photographic view. Let's go back in Vertex select and make our object transparent so we can select backside of our objects and let's make our top flat. So we're going to select all Murtha's is at the top, and now I'm going to press s and lock on Z excess and I'm going to press zero on my keyboard. And now we've got our dock flat. And if you go in your camera view and turn off transparent and also go back in object mode , you can see that we created some kind off some kind of island. Let's work on the shape of the subject a little bit more and let's go back in edit mode. Now we will need to select bottom off this object, but first we need to turn on transparency. And now, while we have Vertex a lifetime, we're going to select All worthless is down and I'm going to flat this face here, some going to best SZ zero and now we got flat but bottom and that is well, I'm also going to scale down this about face. So I press s my keeper. Skilled is down, and I'm going to move this a little bit down and I'm going to create one more Look, someone here and I'm going don't know it. The vote here. So let me turn off my X ray. And no, if I go in camera view by pressing zero on my number that I would be able to see the result . Now, let's get Greenfield, You and your Sky Island. We're going to select this space here, and they're going to extrude it. But I will not with anywhere on the axis press just my right mouse button. And I'm going to scale this now something with this. And now I'm going to extruded on Z excess by presidency even first. Then see the lucked on z X and I'm going to move it slightly up. Something with this scaled is down a little bit. Uh, we don't something like this. And now we got Greenfield for our Sky Island. Now let's go back in update mode by pressing tab on keyboard. And now let's give material object by going here under materials in this drop of this panel and here, I'm going to create a new material and I'm going to make some kind of dark brown something like this. And I'm going to go who will look that remote by pressing Z and movie down on despite and let's change the color off our top song going back in edit mode. And while I'm having this face elected, I'm going to press here on this plus and I'm going to great the new material and I'm going to change it, toe some kind of green. And here I'm going to select aside all some going to do the same for this space here around this face some going in front or graphic for you. And I'm going to press here on transparent and I'm going to the select up and select Onley this face here and I'm going to create a new material for it here on this plus you and I'm going to change it to some some dark green, something like something like this. And I'm great in camera view by pressing zero and going king object moat. And now we got our Sky island only the ground. But in the next video, we're going to create more stuff for our island. So statement 3. Small Islands: Hello and welcome back their continuing wheat Sky island. So the next thing that we are going to create is small parts off this island, and we're going to set them around this one. So I'm going to go in top photographic view, and I'm going toe move my three diggers to decide, actually, summer here. And I'm going to create a new cylinder here, and I'm going to scale number off worth assists, tool our own, then And I'm going to scale everything Konzi access. And now everything. Don't. I'm going to move my cell in there a little bit up somewhere here. So and now I'm going in next mode, and I'm going to select this face here and small weak down a little bit, something like this. And now I'm going to switch toe edge selection and select some of the edges around de cylinder. Something like this. And I'm going in top or too graphic to you by pressing seven on my keyboard. I'm going to zoom in and I'm going to scale this. So until we get something, that incident interesting, maybe something like this. Something that this and now, But go back in object mode and more this closer to our main island. And now we're going to scale this up on why Access? So it fits this angle here, something like this. And now let's go in front or too. Graphic moat. I mean, you and I'm going to great couple of edge looks by pressing control and air on my keyboard . And I'm going toe scale This this one and I'm going toe creating your one up here. Maybe this one kill down. Great. One more here on a scale it here as well. And we need toe make this face here flats. So let's go in front are terrific you And now let's elect Vertex Select and left there on this X ray and we need to select our top face. And now, when we got our top face selected, I'm going to press SZ and zero. And now we got flat this face I did the same with but just this face here. So again, we're take select and select this part here and SZ and zero and I'm going to scale this down. Let's play a little bit more with the shape of this new islands, so I'm going to select edge. And while I'm holding my out, Gebert is going to select edge loop around this shape and I'm going to scale this down. Noggins like this one up a little bit, scaled down. Are there enough transparency for now? I'm going to scale everything X as well. It's a little bit further from this, and maybe I'm going to scale everything. Something like this. Now I need to move up a little bit and closer to this. And now let's create that Greenfield for our new islands. So let's go back in edit mode and select the stop face and not excluded duct. But I'm going to cancel it by pressing that. Reckon it. And now I'm going to scale this new face something like this, and extruded up again and skilled. Now let's give material to our new islands. So here, under materials, I'm going to create a new one, and I'm going to select from the silent here and no, I'm going in at its moat on this face. I'm going to create a new one and I'm going to big. It is green color and breast sign now. I was select all the spaces around and I'm going to create a new one. And here I'm going to pick the same color as this one. Okay, do this now. I'm going back in camera view to see how everything is looking so far. Let's create one more here. I decide. Decide press shift in a and I'm going to pick cylinder. I'm going to scare everything down with further from the main island. A swell skill down city, up more. And this one is going to be smaller than this one here. So let's go back in edit mode with Ash Select. Select some some of these spaces here on the side. Something that this and now top view. We're going to scale everything something like this and skilled a little bit more Z. The same thing we are going toe. What's more, to decide here so we can see it better. And the same thing is a set were going toe do some edge. Looks here by pressing controlled air killed on it's one more and now it this face here selected. We're going to skill this star do about here maybe a little bit more and now we need to make flat this top face. So go, go here on the heretic Select Select the face But they're no transparency. So you can select both sides of this object. Now select Every practice is on the top face and now scale everything by pressing SZ on G Xs and zero something that this and the same thing for the bottom face SZ zero And maybe with a bit more One more edge loop here something like this. So about here now we will need this green field on this island as well. I mean on this part of the silent because it's going to be a part of this. I'm not the whole island. So let's select top face Extrude it, canceling by best incredibly. And now we've got one face one more face here Skill that face up and extruded Top is wealth . Scale will be down something like this. Now let's go back in top Boston If you and let's most about here and now I'm press zero to see how everything is looking so far. He's looking good and now let's give material to our new part off the seven. And by the way, this is going to be a sky island. So this happens is going to be in this guy. I'm going here under materials. Create new one big the same ground s Does this mean island? Now go in edit mode. And with the doctor a select on going to great no. One And I'm going to pick the same color. It's this one and I'm going toe assigned it. And now I will select all this face aren't to stop face like this and I'm going to create new material. I think the same dark in color. This one here Best a sign and that's going camera view And we got something like this. But I didn't like the shape of Descendant. I'm going to change and pick this face here and scale a little bit down. I think like this And this face moved up skilled down also and his button came all the way down and moved up a swell and this scale up this nice better. So that's for this video. In the next video, we're going to create Windmill and also some of the stones. For this I don't so it's taken 4. Windmill: Hello and welcome back. We're continuing with our Sky Island. So as I said before in this video, we are going to create some of the stones for our island and also of in mail. So first, let's elect everything here. Let's return our treaty cursor in the middle off the great bypassing shift and see. And now I'm going to select everything here and I'm going to hide it because it's I don't want to be on our way off creating. And now we got this empty, empty, great and the first thing that we are going to create for our island is going to be a windmill and they're going toe create wing meal by first adding selling their stars to our scene. And now we are going toe. Keep number off purchases do about them. Let's see if it is going to work. Actually, it's going to be a nine, I think, and the younger in edit mode and I slept every second. Something like this. It's going to be nine vortices, so, as you can see, I selected every third face here, but first I need to scale this down. So both here and I'm going in top or photograph of you. Now I'm going to go in edit mode and change big points toe individual origin. And now I'm going to start this something like this. Maybe. Well, I think it's more oppressing you. And now I'm going to scale down this something like this. So this the main part off our windmill on, we are going to scale this down. Still both here. Now let's go back in its mode. And now let's select this face and this face here and now we are going toe insect face inside of this two faces. Yeah, to about here something like this. And I'll select the 1st 1 and moved to the front or photographic view. We're going to scale to throw this this space here. Now we are going to make more extrusion something like this and something like this. You're going to move down this face a little bit. That's perfect. And now we need to select this face here and they're going to strike it down something like this. Now let's create the stand for our windmill. So I'm going to make one actual appear and I'm going to select and of these spaces. And while I'm having this individual, we would point I'm going toe go in the photograph. If you and I'm going to extrude one of the these faces to a both here and all some going to scale up. Actually, I will go back and suits. Furthermore to about here and skill skilled up something with these Now we will need to scale these down, so make it's kind of maybe this. And if you go in object, moat and rotated concede that we created our being the meal, uh, rotated something like this. Now let's return our islands back to our scene and you'll need to scale this down. Toss years, dick surface of this island. Make it bigger moved to decide by pressing G and X, and that's about zero. And now we got on windmills over here and let's give a white material to it. Some going here and the materials, and I'm going to create a new materials just for windmills, and that's it. We got our windmill here, By the way, let's work a little bit more on this in milk, and I'm going again in edit mode, and I'm going to create some off Semaj loops to about here. And also here, here and here. Now I'm going to create one more here and now I'm going to slept. I went to turn on the transparency, and I'm going to select these doctor faces on our being a meal. And those some going to select this one. I need to de select on this one. And this one move here like this face and disliked this face here. So I belong. Had this stripe here. And now I'm going to hate. Actually, we cut off some of these. I don't need to de select all of this. Make sure that all of your faces that you want he selected and now I'm going to create a new material for it. And I'm going to make it all right. Something like this. And then went to best assign. And now our windmill got something. School details on it 5. Rocks: so that's about windmills. And the next thing we are going to create some rocks and stones for our ground. So it looks more like Earth. And now we will need to go at the bottom here by pressing on nine on, Not that. And now I'm going to create a new ICUs here. Something like this. I'm going to move it down as well. I was here and skilled on. Now I'm going again here in at the bottom, on off our scene and I'm going toe move this psycho sphere. Now I'm going to talk to kids this and moved up, so it looks like it's coming out of this ground. Something like this. This one will be here, scaled down a little bit. Something like this one over here, one here. Maybe one more here that I'm going to scale down this one. The next one. I'm going to put a little bit here here as well. Duplicate this one by passing shift and D for the cricket. When the mortise a little bit down both here may be scaled down a little bit on Dhere as well. Let's go toe So the other side here something this more here and here on the smallest one here. Blancos Still, it's going to be a small diff and year here on all sides off this island and this one year. So we will need toe toe, make more on this site. Great. Cable's been down. And this one? Yeah, maybe one more here and here is Well, I think that's perfect. And now let's go here under select We're going to pick select old by time and we are going to go smash now We got every single match on our scene selected and we are going toe de select everything but this year's so I'm gonna hold my shift and I'm going to the select these grounds and also being meal. And now we got Onley Sphere selected. As you can see here, under seeing seeing collection, you got only sphere select. And now when we got on this fear selected, we need toe groped them and the best thing we can do about them is we can make one of these active by holding shift in, selecting bun off them. And as can see it got different orange than the other spheres around. You can see that here. So this is a little bit like Turton then this orange here. So this means that this object is active object. And now I'm going to press control and J on my keyboard. And now every single spheres join it under this fear that I selected as active one. And now I'm going to give them a modifier here on the modifier had modifier and I'm going to big decimate. So the first thing we're going to decrease the stray show under the smart fire and make it toe 0.0 point zero 25 Something with this. And let's also give material to our rocks here on the materials. We are going to create a new one and we're going to pick some kind off yellow brown yellow . Actually, something like this and as you can see no are seen looks more more beautiful than than before. And we should also ah, orbit around and see if everything is correct and fine. It looks good so far. And by the way, this is a perfect time toe start giving name to our objects in our scene because later on, we're going to create a more more objects in our scene, and it can be a mess. So this cylinder is I'm going to rename it a za main island Main Island. This one is Ah, I'm part one. And the 2nd 1 is this one, and I'm gonna name it Island part number two. And we also got windmills and rocks. And that's all for this video we created, I mean, merely also got rocks. And we got to this island. And in the next one, we're going to create more objects for our scene, and we're going to make it more beautiful state owned. 6. Lighthouse: Hello and welcome back. We are beginning feed our island. And in this video, we are going to create a lighthouse for our island. So first thing we need to do is wear going toe, hide everything by selecting everything and press age. And now we got blank, blank space and for the lighthouse were going toe start from cylinder. So again shift and day to create a new object in under mess. Jews still in there. And now we need to decrease. Number of births is well, and let's go in edit moat. It's like this stuff face here moved to front or photographic by pressing the number one lump it and I'm going to move this down. Little boat here, left going something do, uh and no, we're going to scale everything up this small, little bit down this And now we are going toe incident space in this face here at the top. By pressing I on Keyport something like this. Stand off this transparency And now we are going to move back in front or too graphic. You and we're going toe extraordinaire. This up to about here something like this. And now we will need to scale this down this stuff face a little bit Sorry, a little bit up this and now we are going to extrude it up, but we're going to cancel it with right mouse click. And we created a new face here at the top. And now we're gonna skill this up in your face about here. Go back in front of to grab you by pressing number one cabled that zone mean extraordinary ease up to about here and now we're going to insert I'm not the face bypassing I again. Something like this. It's extruded up as well. The new face to about here, place to be down something like this. And now we're going to extraordinary. We're going to cancel it, Not up here. We want a new face above. And now we are going to scale this up again. Make sure you have the same size as this one here. This and now it's a extruded this up again to make similar, like this one here. And the next thing we will need to instead one more face something like this actually make it look the same the same size as this one here. As you can see here this white white line it's no base extruded up again both here and now Let's let's get another face like this extruding up and cancel it by right clicking And now scale this face up again like this. Make sure same size as this one here. Something like this. And now extraordinary up. And we're going to scale this the next we will need to scale a little bit more. I will be done. XT route the new face off. Give it down! Oh, scaling down, up and scale it down again. Maybe one more here, something like this. Now we got this. This shape here. Now let's move it here at a dump, You're going to select all this face around. I'm gonna hold out on my keyboard and select one of the faces and that there is going to meet it. Let all the face around this. It's going to select face. Look. And now I'm going toe insert faces here and here. Make sure you got to distract individual. So it's it's interesting, your face individual. And now we're going toe skill. This as we want something like this. And now we're going to delete this basis and we got this nice looking holes that looks like I'm indoor. So here I guess it's we're about this. And here Lighthouse M it's lights for for for the ships Undersea. Next thing we're going to create don't more edge Lopes. So best control and on my keyboard. And now, with with much scrolling mouse up can increase in the grace number. Off edge Lopes song Going toe. Make the world flips here something like this. And now I'm going to skill this. Get down something like this. And now let's make the door for our by the house. Let's make one more agile up. So about here and now let's let's create here and now with this face, we're going to create a new face. We're going toe insert face here by pressing I keyboard. So both here and I'm gonna move just down by selecting it and pressing G and Z la Quincy access something that this and now we are going to extort this in sight. Something like this. Let's go back in object mode to see how it's looking. It's not the bed, something like this. Let's go back, sounded son, You Zamir Also. Now let's go back in edit mode and let's select this face here and we're going toe extrude this up something like this. And let's go in front or too graphic you and we're going to scale this down on Z Axis song . Gonna Best s and Z look with the excess. So both here. So we we have something like this. And now we will need to move this down, bypassing G and I'll lock on Z axis and to make flat to about here. Actually, let's scale this with a bit more ZX and now moving down something like this. Nice. I saw him out and let's give material to our lighthouse. Go here under material skate New one and big, quite color. Let's return everything back toe to seem now we need to scale this down. So both here that's see our camera view now here needs to move this up to about here. And we are also going to rotate on Z axis both here and that's what Here, Mr A little bit up something like this. Let's young camera view and what we want. Let's see. Look the remote by pressing Z and when we don't how everything is looking so far. And now let's gate also flak for our lighthouse by going back at it, Mort. And now we're going to select the stock face here. They're going to press I toe interface here as well. Make it small like this one. And now we need to extrude this up Something like this. The scene front or too graphic you. I spoke Inc Still big. I think this and Naevia to create edge. Look here. Maybe one more here. Now we needs to select one of these faces, this one and we're going to extraordinary this this stuff big. So you need extruded last something somewhere about here before I see camera view, it's nice and it's also work a little bit more on this stop here it went, Extorted this up, skilled down it stood up, skin down, down also. And now let's look this space here and that's scale it on on White X to about here. Now we are going to it will make We're goingto select all these faces by pressing out on keyboard in one of these faces. So it's going to slept every face around and we are going to create new materials here on the materials and change based color toe Some kind friend we're going to breast the size that's supposed to make and cut off. Read as well. Something select. I'm going in front autograph you. We've done on this transparency and now it box select here under select Select all these faces here and we're going toe big red material This we have already own. Here are middle part of our White House and garden Press sign is wealth. So we got something like this Let's work. It's a bit more color our white house. First of all, we need toe like this this this park here and make black song in front or together more view and I'm going to turn on this transparency. It's already on and now I'm going just left. They stop here, create new material and they were to make it something like this that great maybe a little bit more dark about here and now we're going to select all these faces here as well Sign seem dio and also please as well. Year around I'm going to make black as well assigned. Now we will need to select. Also, all this space is here at the bottom and we're going to select as well this one, this one and this one. I wanted this one but this front. And we're going to make black spell something like this and this one. So let's see how everything is looking so far are pressing zero and drank in camera view. Let's also make it your black here on a base color. And let's also select key Syria here, uh, the Syria here and also make it the same material as this one. And probably you will need to make just turn on this transparency. This is about this is I'm going to assign that material today. That and let's make it black. Also, the entrance those faces here. This one is already black. Something like this. And we're done with our going meal. I mean lighthouse. So we are done with oh, lighthouse. And in the next story, er, we're going to create some trees and also some stones for our island. So stay tuned 7. Trees and stones: Hello and welcome back. As a said before in the city of You're going to create trees and those are some rocks for our island. So let's hide everything here selecting everything and press a drum keyboard. And now we're going to create three. First we're going toe comb and they're going to decrease number off worth system. Let's make it six. And now let's go in front or too. Graphic view and this up. Something like this. Zoom out, Killed down up as well. Now we're going toe locate this and I'm going to hope I'm going to move it down on a Z axis and them went to scaled up as well. And now I'm going to duplicate this one by pressing shift in D and do about here Z axis and those skilled and make this kind of shape here. Now we got based off Christmas tree. I stole some Make Stan for this. It's going to be a ceiling there and I'm going to move this up. Skillet ZX is something like this. And now we got one Christmas three here selected everything up a little bit. So both here, unless a duplicate this one and we're going to scale this Z axis. So we are going to create variation between did these trees and that's shift indeed, to look at this one as well. And this one we're going toe skills like this make a dollar and just little bit down years , Bill. Now we got this three trees that were going toe put on our islands. Now let's give materials to our trace. So we are going to select TheStreet, Com's and Press Command and J. But first we need to select on active object. So it's going to be this 1st 1 and come on J. Now we've got this joining together with same thing. We're going to do that on the others as well. So command and J. But still it's saying that we need to select active objects, something breath shift and left leg to pick one of these guns. And as you can see, we got different orange. So this means that this one is active one and then we breast command and Jay again. And for the last one against shift to slept this one and come on, Jane drying everything together. And now I'm going to select each and create a new material for each one. Make it sometimes dark blue. That's going to look at that moat and for this one as well, we're going to make something similar maybe darker in tears. Brown, Dr Green Color. Something like this, some kind of brown. But this one is going to be darker. Brown this and here's well, dark. Terrible. I mean brown. So we got these trees, I ate it. And now let's select them and better G and wouldn't the X, by the way, let's join them together. So select this command and J train for this one as well. Command J. But we need to help active object commanded J and for this one active object Command J. And now if he scaled, it's going toe scale everything. And now let's return our windmill and lighthouse. And I went back to our scene. I had everything. Now let's take this one. And here has gone in doctor ordered a perfect you skilled is down. Moved here. Move this up the boat Here, let's zoom in as well. Skilled is down when we don't move toe front or autographed you to see everything. Something this up Now let's go back in top or photograph you and that's shift and d Rotate this one and also scaled down to about here. Make one more skills up actually going to scare this Z excess rotated on Zia's? Well, no, that's being other trees as well to our island. Some moment here Top photograph. You scale this down, go front or too Graphic came more up and that I love it here because well, make it this she d unless bring to 3rd 1 Go in top photograph you scaled is down more with here Let's go in front now Scaled it down G and Zito La Quincy excess and snapped to the surface. And this glowing this power shift in d skills up Motus Here also this part We need some days Go in front by a friend to see your dream G and Z to move it up back in solid moat. Look at them all day, actually, and it's killed us down a bit and get to surface shift indeed from duplicate, uh, but update our lighthouse. So someone here and let's create a few more smaller one like this one. Here, look, get this one skilled is down blankets here. But wait moved up. Scale it. And now we got trees. Are Ireland something? This And for a zero, I concede that are island is now getting more details. Now let's go and create some stones for our seen and we're going to create. They're going to move, district occurs or here and then went big. Ah, like a sphere and I'm going to subdivide this one. I'm going to move it up and I'm going to scale them X something like this. Grains in edit mold. Select one of these faces with charm. Scale it. Let's go back Object malt shift and D Scale is down. Let's skilled Z axis something that this go back at it. Mort more some of these faces to get some some shape. Something like this. And that's shifting day. Start skillet on why it's give and why s and why Look y axis! So we got different stones. Let's make this longer than those on Jean X as well. And now let's give material star stones. We're going to create a new one change base color gray that this one here base calls maybe darker, darker gray on this one the same. Given this. And now let's move. Stop or togeth view by pressing seven and we're going to scale this down. Move it here. We need to bring this up Something of this. Scale it down. All right. Eight z on a shift in D for duplicate this to the site like this fun shift and d not eight scale. But here that's duplicate this one rotated scale nexus here. This one's well, but kids down both here Let's bring others as well. So selected with G uh, scaled down Zoom in this surface about here. But that's going duck. I love it here. That's rotated this shift and day to duplicate that they escaped with down something. This unless the last one Jay here best one to go in front or photographic GNC to bring it up. Scaled down, bringing to the surface scale down about here to decide here and much duplicated here. Maybe one more here, skilled up a little bit. No dates came down This and you'll need some stuffs here. She d give it down. Get up. G and Z go in via frames. You can see it better think here, rotate genes e go. Someone in looked at, actually, let's zoom in and see it struck May God, if it rotted robots here and now, let's make some some really small one shipped in D something this really small one. Some cool details. This one is well scaled down. You this one here as well, Really small. Get down as well. And we need to slept this floating more to surface about here with this finalist. But here and now we got our island filled with details. So stay tuned. In the next video, we're going to create more details for our sky. 8. Gear wheels and grass: Hello and welcome back there, continuing the Tower, Sky Island. And now we're going to create some gear real, and we're going to put them here on this empty space and let's move to the side. What's more, off to do cursor here so we don't need to hide everything. We're going to model it here. And I went best shifting day, and I'm going to create a new cylinder. And here, under this default settings, I'm going to keep this number worthless is 10. And now I'm going toe scale Everything down Z axis and this right, rabbits, let's more in front or too graphic. So you see it better now let's go in salted view and go in edit mode, and we are going to select every second face on the site of the cylinder. And now make sure that your parentis satya individual and go in top or together you and we're going to extrude these faces to about here something like this. And now we need to select this face here in this one, and we're going toe insult them inside something like this. And now I'm going here under at it and I'm going to search for bridge agile Oops! And now if you select that you got told site. So we made our get real. So let's scale it down and let's go in talk or to breath you and moved here. Let's go now in front after the surface. Still both here and let's rotate it on X. Something this killed down a little bit more up and we're going to set, actually on set. So rotate around Z excess something like this and more with a little bit on. Why about here? So let's see how this looks. And now we're going to duplicate this one and make Are you a small one like this and with surface something like this. And let's I am a cop by mistake. And let's big some of these trucks and move it closer to to this some days, something that's fine for now and now. Let's create some Some bet toe are light house. So we are going to move our three D curses to decide to about here, and I'm going to press shift and a and I'm going to create a new plane. I'm going to scale down and go in edit mode and extruded up something like this. And now with bevel, I'm going toe bevel this edge the stop face looks more like that there. And I'm going to move this here in front of the lighthouse. And with up is, well, the surface. Now, I will need to skill this down, up again. Scaled are. And now I'm going to grab it and move it closer to our lighthouse. And now we're going to go top photograph view and with shipped and they d we're going to talk to get this and makes a bet. Now, I wish just let all of these and joining them together by pressing command and J and we're going to give Material Street make it some some great color. Let's go and look Demo to see how everything is looking so far. Now, we got the street, these two trees, uh, wrong positions. So we're going to mortis about here. Actually, we are going to duplicate this tree over it right here now, inspector, and was a little bit killed up as well. I'm feeling this. Let's also give material to our gear real great new material and pick sometimes great color for this one same. Something like this. And now you're almost done. That's also create some grass that's more on the site of three tickers are here. And now we're going to create a new plane object. We're going to skate all the way down something like this. You small one and then went to zoom in. Now I'm going in edit mode and with extraordinary moving this up, acting like this to decide no date scaled down as well and extort one more time. Scale it down And now we're going in. Vertex would be if it were to select. We're going to select all of this worth Texas at the top. And here on the Vertex were going to murder them at the center. Something like this and this up. Now we're going to look okay, this scale this down rotate on Z. Okay. This which here duplicate state skilled up. Now we're going just left everything here and hit command J to train them together. And now we need to bring this up on surface of the island with this. But you need to make a real small one and let's get material. Do it. I see house How is looking from camera view. Make some green color this one and no, that's going to stop you oppressing seven. Keep birth And now we're going to talk to Kate this on our island by pressing shift in d rotate Awesome on easy Some days, something like this and a little bit under on this small burnt Here's well around lighthouse. All right, date scaled down to make some differences. Which here? Some here and now we got our island full of details. So that's all for this video. In the next video, we're going to work with the light and with the render. 9. Camera animation and render: Hello and welcome back continuing with dollar island. And the next thing we are going to animate the camera. So first, make sure that your three d Crestor is in the middle of the great and declared to return into the middle by pressing shift and see on keyboards. So, for example, if you have your three D person over there and you want to go back in the middle in compressed shift and see and wonder will return to toe to the center of this Great. So the next thing we're going to create a curve and is going to be this circle scaled up. And now we need to select camera and by pressing and this property shoe off open and here under item, we need to tow supplication annotation to zero everywhere. So here, zero here, zero pant. Also zero here and you can do it by selecting all three at once and pressing zero. Now when we have camera selected in the next thing, we are going to go here under constraint and they're going to pick relationship on Dhere. Follow bet. So the next thing we're going to pick this box in this box for following girl on fixed position. And now we are going toe and made our camera first pick target and here you pick this better. And as you can see, our camera is looking down. So we need to rotate it here. The big lie and changes to minus X and President. You can see that we're looking get our island. And if you creates this officer number, you can see it. That camera will rotate around. So now we're going to keep it to zero. And now let's scale this up in more doctors. Well, both here and now. You need to select camera and here on the rotation, we're going to move it down, rest a zero again, tell it will be down and we can scale this up more. And now let's go in camera setting. But the selected camera and here in the camera, we're going to change focal land something this. And now if you go back here and offset toe from 0 to 1, you can see that interrupt it. But let's bring this circle a little bit more up about here and let's write it. Our camera two down. So we got this angle like this one and now under camera, we can change your focal point about 40. And now let's change our threat number. We're going toe. Make five second long animation, so it's going to be 120 frame. Let's go on our first train, but quickly here, this button here or can you move it? It left most button that's going on first frame and now here under Strange. We're going to pick, Offset and I click on it and it's instant different. Now let's go. Last frames. Just some 100 20 about here. But bring this up and now we're going to change this to number one and try, Click and insist. Different. So now if you play animation, you can see that we got our can camera animated and this morning, Durant Island. Now let's go back First rain and we're going to create a plane, and we are going to skilled all the way so we don't have any on an empty space around, and we're going to give him material to that plane. You're going to make some kind of green go to render it something with this, and now we are going involved settings, and you're going to change the color of something like this here and the color. You can choose this color something like this, and now needs to fix the change position off this life and said, Write a book island and we need to move this down. So both here and that changed. This being called after something like some kind of a dark green. This something that this See how everything is looking so far. Go back first fame and let's play a little bit more with this color off the surface. Make it two. More like looked almost dark. This and now it shift and try split. I'm going to move my treaty cursor here where the light, Chelsea's and move with top Ortho graph you by pressing seven and in the middle. Now I'm going toe. It's one more light. It's going to be a point light and they're going to move it inside of this White House and I'm going to change it. Toe two yellow something like this, and I'm going to grace Power toe 20. Now let's go here under setting for render, they want to keep even for this one and here I'm going to turn on ambient occlusion and boasts a balloon. And let's decrease power off this 800 something that this And now let's see our Albert. So frame starts from number one till 120 10 to 24 frames per second. That's fine. We're going to keep that and we're going to change fire for months, toe saving. And let's change direction off our final render. Let's make desktop called it Ah, all right, Island. And now we can under this in a mish so here and surrender you can best render animation on you. Render is going to begin this. Let's see it one more time. If everything's all right, everything seems to be fine. Let's play a little bit more with the color. Make a doctor spayed, toe dark. This may be and let's change. Let's bring displaying a little bit more up to about here and let's play a little bit more with color. See if something will be more interested. Interesting that green. But I think green is the best one so far. Something between blue and green, this stone here and maybe the color. You can change it to be some different color something, and let's increase the power off the bulb. So maybe 50. Let's try it out. Are things looking? Let's turn off dis transparency and tight, unnecessary thing to see if everything is correct and everything seems fine so far. And let's render our own image so here and render under animation and your on a mission. It's going to begin, and this is our final vendor. This is final animation that we did, and this is with render with every render under, and I also created one with cycle. So to see the difference, this more realistic one. And it took about two hours to render this five seconds because it contained 120 frames, and I also hear changes some some of the colors, but basically it's the same and death. So for this tutorial, and I hope I will see you in the next video by