Ve esta clase y miles más
Ve esta clase y miles más
Lecciones en esta clase
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1.
Introduction to Blender 3D Essentials
2:32
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2.
Getting Started with Blender
5:30
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3.
Blender Overview
12:04
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4.
Your Design Brief
1:56
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5.
Tour of the Interface
6:51
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6.
What Are Polygons?
4:23
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7.
Other Types of Objects
5:12
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8.
Class Project 01 - Collage
3:23
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9.
Adding Color and Materials
4:30
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10.
What Is Edit Mode?
6:13
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11.
Mesh Selection
2:54
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12.
What Is Modeling?
1:16
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13.
Extrude Tool
1:56
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14.
Inset Tool
5:17
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15.
Bevel Tool
1:15
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16.
Loop Cut and Slide Tools
4:35
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17.
Knife Tool
3:21
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18.
Shear Tool
1:06
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19.
Modeling Shortcuts
5:14
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20.
Deleting and Refining Mesh
4:35
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21.
Modeling Circular Objects
8:40
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22.
Class Project 02 - Modeling the Bottle
3:46
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23.
Completed - Class Project 02 - Modeling the Base
7:44
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24.
Completed - Class Project 02 - Modeling the Cap
15:35
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25.
What Are Render Engines?
3:30
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26.
Setting Up the Cycles Render Engine
4:22
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27.
World Lighting
9:27
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28.
Creating Glass
6:12
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29.
Creating Liquid
9:30
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30.
Repairing a Bad Shell
3:38
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31.
Class Project 03 - Shading the Bottle
2:40
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32.
Completed - Class Project 03 - Shading the Bottle
15:11
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33.
Combining Scenes
5:45
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34.
Camera Settings
4:51
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35.
Light Types
5:18
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36.
Rendering with Cycles
4:30
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37.
Class Project 04 - Product Render
2:38
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38.
Completed - Class Project 04 - Product Render
27:38
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39.
Movement Shortcuts
5:26
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40.
Subdivision Surface Modifier
10:10
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41.
Modeling Symmetrically with the Mirror Modifier
10:30
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42.
Separating Mirrored Objects
1:40
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43.
Drawing
5:56
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44.
Modeling Clothing
8:05
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45.
Class Project 05 - Character Modeling
2:15
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46.
Completed - Class Project 05 - Modeling the Head
16:18
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47.
Completed - Class Project 05 - Modeling the Body
17:07
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48.
Completed - Class Project 05 - Separating Mirrored Objects
3:43
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49.
Working with Multiple Materials
4:42
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50.
Advanced Shading
8:16
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51.
Class Project 06 - Character Shading
1:53
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52.
Completed - Class Project 06 - Prepping Your Character
5:58
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53.
Completed - Class Project 06 - Shading Your Character
18:10
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54.
Completed - Class Project 06 - Rendering Your Character
3:08
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55.
Parenting
8:40
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56.
Keyframe Animation
6:15
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57.
Graph Editor
8:37
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58.
Animating a Bouncing Ball
8:40
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59.
Exaggerating Motion
12:12
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60.
Rendering Video
4:58
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61.
Rendering an Image Sequence
3:47
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62.
Class Project 07 - Character Animation
4:02
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63.
Completed - Class Project 07 - Parenting
8:41
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64.
Completed - Class Project 07 - Animating
17:25
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65.
Completed - Class Project 07 - Rendering
4:35
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66.
Procedural Modeling with Modifiers
11:24
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67.
Spline Modeling
3:13
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68.
Intro to Texturing
5:38
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69.
Texture Setup
11:20
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70.
Projection Mapping
8:27
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71.
Intro to Unwrapping
4:35
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72.
Manual Unwrapping
6:35
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73.
Exporting a UV Map
3:35
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74.
Class Project 08 - Product Packaging
2:23
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75.
Completed - Class Project 08 - Product Packaging
16:08
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76.
What's next?
2:09
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- Nivel principiante
- Nivel intermedio
- Nivel avanzado
- Todos los niveles
Generado por la comunidad
El nivel se determina según la opinión de la mayoría de los estudiantes que han dejado reseñas en esta clase. La recomendación del profesor o de la profesora se muestra hasta que se recopilen al menos 5 reseñas de estudiantes.
382
Estudiantes
14
Proyectos
Acerca de esta clase
Taught by 3D artist, animator, and designer Robin Ruud, Blender 3D Design Essentials is your gateway into the free software behind everything from Hollywood blockbusters to bold brand visuals. Whether you’re a graphic designer, aspiring motion artist, or video game enthusiast, adding Blender to your toolkit will open up new possibilities for your creativity and career!
If you’ve ever opened Blender, felt overwhelmed, and closed it just as fast, you’re not alone. But this course is designed to change that. Robin takes a hands-on, designer-focused approach, guiding you step-by-step through projects that build real skills through practice and problem solving. From product mockups and packaging design to custom characters and animation, you’ll gain tools you can plug into your existing workflow right away.
Together with Robin, you’ll learn how to:
- Confidently navigate Blender’s interface
- Model clean, professional 3D objects
- Apply realistic materials like glass, metal, and liquid
- Light, frame, and render your scenes
- Create branded mockup and packaging
- Design and animate your own 3D character
Adding 3D to your skillset unlocks fresh possibilities for storytelling, prototyping, brand identity, and motion graphics. The secret? Once you’ve mastered a handful of essential tools and techniques, creating work that looks complex becomes surprisingly simple. Filtered through Robin’s perspective as a visual designer, this course zeroes in on just those core tools, making learning approachable and fun.
By the end, you’ll have the skills and confidence to bring your ideas to life in 3D, and a collection of portfolio-ready pieces to prove it. So take the first step towards becoming a Blender Hero—sign up now to transform your design skills!
Requirements:
- Download Blender for free, for either PC or Mac
- Blender runs on most modern computers, but you’ll need at least 8 GB of memory and a reasonably fast processor. More memory, a stronger graphics card, and a faster hard drive will all help with better performance.
- A mouse is recommended for best control, but Robin covers trackpad-friendly workflows too
Who this course is for:- Beginners with zero experience in Blender or 3D
- Designers ready to bring more dimension to their work
- Students, freelancers, and in-house creatives looking to expand their creative edge
- Anyone who has opened Blender, panicked, and promptly closed it again
What you’ll learn:
- How to download, install, and set up Blender
- Understanding 3D space and basic modeling concepts
- Using modifiers like Mirror, Subdivision Surface, and Solidify
- Working with the Extrude, Bevel, Loop Cut, and Knife tools
- Adding detail and complexity with modifiers like Bevel and Boolean
- Adding and editing materials like glass, metal, and liquid
- Using lights, cameras, and render settings to make your work shine
- Building 3D product mockups including bottles and packaging
- Creating a custom 3D character and animating it
- Animating objects using keyframes, parenting, and Blender’s timeline tools
- Refining motion with the graph editor and animation principles like exaggeration and timing
- UV unwrapping and projecting textures onto your models
- Build custom procedural shaders using Blender’s node system
- Create realistic surface detail using PBR (physically based rendering) materials
- Exporting high-quality stills and animations for web, branding, and motion design
- Class projects you can personalize and add to your portfolio
- Tips, tricks, and workflows used by real-world 3D designers
Conoce a tu profesor(a)
I'm a Digital Designer & teacher at BYOL international. Sharing is who I am, and teaching is where I am at my best, because I've been on both sides of that equation, and getting to deliver useful training is my meaningful way to be a part of the creative community.
I've spent a long time watching others learn, and teach, to refine how I work with you to be efficient, useful and, most importantly, memorable. I want you to carry what I've shown you into a bright future.
I have a wife (a lovely Irish girl) and kids. I have lived and worked in many places (as Kiwis tend to do) - but most of my 14 years of creating and teaching has had one overriding theme: bringing others along for the ride as we all try to change the world with our stories, our labours of love and our art.Ver perfil completo
Proyecto de clase práctica
Download Blender here
Download the exercise files here
The Brief
To start, generate your unique client brief at www.randomprojectgenerator.com.
Class Project 01 - Collage
You’ve been asked to make a 3D collage of images to show the aesthetic of the brand. Download a few suitable images from the web and arrange them in 3D, then render it out. The image will be used on social media.
You can download free stock images from Unsplash or Pixabay.
- Requirements:
- 3 or more images in the scene
- Deliverables:
- Render your scene and export a square PNG
- Upload it to the Class Project/Assignments section of this website.
- Share on social media as well:
- Instagram: @bringyourownlaptop
- Facebook group here
- LinkedIn group here
Class Project 02 - Bottle modeling
You’ve been asked to design a custom bottle for the brand. Your job is to model the bottle and its cap, choosing a distinct style that fits the brand’s identity.
Focus on exploring shapes to make a unique bottle for your brand.
- Requirements:
- Model a bottle and its cap
- Keep the polygon-count reasonably low
- Deliverables:
- Screenshot your finished model in both solid view and wireframe view
- Upload it to the Class Project/Assignments section of this website.
- Share on social media as well:
- Instagram: @bringyourownlaptop
- Facebook group here
- LinkedIn group here
Class Project 03 - Bottle shading
To finish the 3D model and make it ready for rendering, add materials to it. Experiment with different colors, roughness levels, and metals—whatever best suits your brand. If your bottle is transparent, fill it with liquid.
- Requirements:
- Use Cycles while working with materials
- Apply an HDRI to the scene environment
- Add materials to your model
- Deliverables:
- Screenshot your result in the rendered view
- Upload it to the Class Project/Assignments section of this website.
- Share on social media as well:
- Instagram: @bringyourownlaptop
- Facebook group here
- LinkedIn group here
Class Project 04 - Product render
Time has come to photograph the brand’s bottle in a digital studio. The client wants a simple but visually striking setup to showcase their bottle. Design a stage using geometric shapes and experiment with lighting.
Have fun exploring different compositions, lighting setups, and shapes.
- Requirements:
- Build a studio using objects from the add menu Copy the bottle into the stage
- You may use an HDRI, but the main light has to be a light object
- Keep the design simple but effective. Less is more.
- Deliverables:
- Render your scene in Cycles
- Save a 1920x1080 PNG or JPG.
- Upload it to the Class Project/Assignments section of this website.
- Share on social media as well:
- Instagram: @bringyourownlaptop
- Facebook group here
- LinkedIn group here
Class Project 05 - Character modeling
The brand is looking for a fun, recognizable mascot to use in marketing materials. Your task is to design and model a cute 3D character that fits the brand’s personality. For an extra challenge, you can make the character an animal.
Focus on creating appealing shapes with simple, blocky objects.
- Requirements:
- Use subdivision modeling
- Separate limbs so they can move independently
- Deliverables:
- Screenshot your character in solid view
- Upload it to the Class Project/Assignments section of this website.
- Share on social media as well:
- Instagram: @bringyourownlaptop
- Facebook group here
- LinkedIn group here
Class Project 06 - Character shading
Now that you’ve modeled your character, it’s time to bring them to life with materials. The client wants the mascot to feel friendly, simple, and in line with their brand.
Use materials to differentiate parts like the skin, fur, clothing, eyes, and any accessories. Think about roughness, metallic accents, and how to create interesting contrasts.
- Requirements:
- Regularly check your materials with a Cycles render
- Use an HDRI when rendering
- Deliverables:
- Render your character with Cycles
- Save it as a PNG or JPEG
- Upload it to the Class Project/Assignments section of this website.
- Share on social media as well:
- Instagram: @bringyourownlaptop
- Facebook group here
- LinkedIn group here
Class Project 07 - Character animation
The brand wants to see the mascot come to life with a simple animation. You’ll rig your character using parenting, and animate a short idle animation—just a few seconds of subtle motion to give your character some personality.
Have the character stand in one spot. Think of breathing, blinking, swaying, waving or any small movement that adds life without being over the top. For an extra challenge, make the animation loop seamlessly.
- Requirements:
- Use parenting to attach bodyparts together
- Animate a 2-5 second idle animation
- You may render in Cycles or Eevee
- Deliverables:
- Set the output resolution to a square format (720×720 or 1080×1080)
- Render your animation either
- as an FFmpeg video with MPEG-4 compression,
- or save an image sequence and compile it into a video.
- Upload it to the Class Project/Assignments section of this website.
- Share on social media as well:
- Instagram: @bringyourownlaptop
- Facebook group here
- LinkedIn group here
Class Project 08 - Packaging
The bottle needs a box to seem more expensive. Design a box that will contain the bottle you’ve made, and render an image of it.
Focus on simple shapes. Most boxes are cubes, so there’s no need to make it more complicated. Focus instead on visible seams in the cardboard and variation in textures. You can download free textures from polyhaven.com. If you want text, you can make your own custom texture or use 3D text.
- Requirements:
- UV unwrap the box however you want
- Use textures
- Render in Eevee or Cycles
- Deliverables:
- Save a JPEG or PNG image
- Upload it to the Class Project/Assignments section of this website.
- Share on social media as well:
- Instagram: @bringyourownlaptop
- Facebook group here
- LinkedIn group here
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