Your First Animation With ToonSquid - Animated Christmas Card | Munkaa | Skillshare

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Your First Animation With ToonSquid - Animated Christmas Card

teacher avatar Munkaa, Digital Artist

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      Intro

      2:08

    • 2.

      User Interface - ToonSquid

      5:29

    • 3.

      Christmas Ornament Sketch - Sketch Brush and Move Tools

      2:46

    • 4.

      Timeline Layers

      4:41

    • 5.

      Mask Layer

      3:01

    • 6.

      Vector Brushes

      4:26

    • 7.

      Set Layers Hierarchy

      3:47

    • 8.

      Animating - Motion Tweening

      8:20

    • 9.

      Animating - Frame By Frame

      7:01

    • 10.

      Frame By Frame - Coloring

      1:49

    • 11.

      Finish!

      4:04

    • 12.

      Bonus Lesson Simple Frame By Frame Animation

      10:40

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About This Class

This class is perfect if you are starting to animate on your iPad. We will use the program ToonSquid.

If you have never worked with ToonSquid, this is the best beginning point of your animation/illustration journey! The class is designed to take you step-by-step through creating a simple animated Christmas Card using all the tools ToonSquid can provide. You will get familiar with the program and from this, you will be able to create your animation projects.

The class is aimed at beginners, so if you are not comfortable drawing on your iPad, this class will not be a challenge to follow along. 

If you are good at drawing with the iPad, this class will be a piece of cake!

About ToonSquid:

ToonSquid is a powerful 2D art and animation studio for your iPad. No matter whether you are a beginner, hobbyist, or professional, ToonSquid allows you to create stunning and high-quality animations with ease.

It's important to note that ToonSquid is made by a single developer and it's a paid app (current price: $9.99)

I tried to make this class short and simple so each video is under 10 minutes, making it easy to follow. I tried to create projects that include as much as possible from simple motion tween to frame-by-frame animations. There's a file for download with a rigged character ready for animation. If you have any questions please feel free to reach out!

Meet Your Teacher

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Munkaa

Digital Artist

Teacher
Level: Beginner

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Transcripts

1. Intro: Hello, and welcome to this class. And the thing that you see here on my little screen is the class brochure that we are going to create in a little program called TolSQuit. Yes, TolSquit is only for iPad, and it's a very powerful animation software where you can to the animate and you can draw in it. And in this class, it's aimed to help you learn how to use TolsQuit and how we're going to do that by creating this very simple Christmas ornament, of course, you can do something more complicated than this, but I try to keep the class simple enough so everyone can follow, especially if you have never heard about Tscuid. Some people might even say that Tolsqud might be better than some other programs which rhymes with dreams. I'm kidding. I'm kidding. Or, am I? So your class project will be to create something similar. Of course, obviously, if you do want to make a different ornament, please do so. And once you're done, do share it in the project section of this class top below. So we can judge you. I mean, no, we will not judge you, of course, not. But always share with friends and family and show them the new skills that you just learned taking this class. And always there will be an extra project, an extra file where you can download and play along. It will be a secret bonus video if you want to join in and play around with that. It has to do something with Santa. All in all, the cross is for all types, but I will say, if you're a beginner, then you are at the right place at the right time. So yeah, beginners, you are welcome. And even if you don't feel like you can draw, don't worry. As you can see, there's not much drawing involved, but there's a lot of animating and learning the software of Tun squid. So if you have decided to draw in, I will see you in class. If you haven't, think again. Thank you again for watching this, and I will see you in the class. 2. User Interface - ToonSquid : Okay, welcome. This is tune squid for you. And the first thing we are going to do is to create a new project from Dlus button over here. We can name our new project. Or you can just leave it like that. Let me just name this quickly. And now we can use the width of 1080 by 1080, which will be a square, or we can use the presets from here, one of them is a little bit bigger. Depending on your device, it can handle 2014 by 2000 and then use that. The workflow will be traditional and the frame rate will be 24 frames per second. So we just click W. Like we tap, create. So now we have our canvas, which is a square canvas. We are going to create our Christmas card on this. And before we do that, let me just introduce you quickly. On the left, you have the tool bar, the tools that we can use. We have the move to the selection to the brush, eraser Smich to feel to quicker. This is for the text. We write text, and this tool is also very handy. It is the pen tool. Let's say if we tap on the mesh once again, you will see that you will open a little window with all of the rushes that you can use, and you can also import meshes. Now, let me just choose sketching pencil brush, now tap away. And since I did press the picker and select the white color, let me tap on the little color here right now is white. We can change that to black, tap again here. And let me show you a little bit what we can do. O scribbles like this. Now, let's say you made a mistake, you want to undo something. Well, there's a button for this, which is the undo button over here, and it undos the mistake that you made or maybe you did a stroke and then you didn't want to do a stroke, you can undo only that stroke and so on and so on. Or you can redo that stroke by tapping the redo button. Or if you just want to have a quick undo, use two of your fingers and just tap once. And again, until you get to the point where you don't need to undo stuff. So that's pretty basic UI of tune squid. Now there are more as you can see, there's more stuff on the screen. Now, if you notice, I'm on the brush too, right here. I just true. I true another rush my clap again. You will see here on the top right corner, there's two options, two sliders. One of them is to readjust the size of the brush, and the other one is to readjust the opacity of the brush. So that can be very, very helpful. Now, obviously, I don't want to do this. Let me choose a novel brush like this one, because we are going to sketch in a minute. Now before we start sketching, I want to sketch the Christmas Bowl illustration. I have to know where exactly my sketch is. So if we tap on this button over here, this is the area where we can add drawing layers. Now, this one square is with the drawing layers. So first to draw something, we can either draw the screen and automatically, it will create a new layer. I I tap, it will remove the layer because there's nothing. Or I can just press the plus button and ask and say, I want to create a new layer, and it will create a new drawing layer. So far so good, there's another type of layers that we're going to look later, but this is how we draw on our canvas, and we can hide this. Also, there's another option. These options are the properties for the layers that we have. So each layer will have properties. And right now there's not much happening but let's say I draw something, I can either lower the opacity of that drawing. I can change the blending mode and sew and so on. Right now, this layer is a pixel layer. Anyway, let me just undo this a couple of times. I'm going to hike this so I can have more space to work on. And the other thing I want to show you before we start sketching and doing anything is this little arrow on the bottom here if I press you will see that the timeline appears. Right now we are not going to use the timeline. But if you notice on the timeline, we have two layers now. One of them is the background by default, and there's another layer, which is layer one. If I open these layers over here, we're going to see that we have another layer of layer one. But let's say if I create more than one layer, let's say I have another layer. You will see that on the timeline, there is just only layer one. So right now, the layers that we have here on the timeline, they're different than the layers we can create over here. So they might be a little bit confusing. But as we progress and start making stuff, you will see what's the difference in which layers you can use. Ideally, you would like to use the drawing layers first and then move to the timeline. So let's start with the sketch. 3. Christmas Ornament Sketch - Sketch Brush and Move Tools : Hi this. I don't need this layer. Hide this layer. Maybe we'll make my size a little bit bigger. And this is what we're going to create. If you want, you can make up your own designs. Go ahead. I will try to sketch something that will look circle enough. That's work right there. I'm going to sketch my Christmas ornament. That's perfect. And and feel free to design your own. I'm going to try to do something very, very simple so everyone can follow. We'll see how simple that will be. If this is your first time sketching on a tablet on iPad, in this case, it can be challenging. So it takes some time. Definitely takes some time. I'm coming from a digital tablet screen tablets, and ous there's a little bit different than here. I'm a little bit stressed with the camera on right now, but I'll try my best. And maybe I can do something like this. So first, we're doing the sketch. Now, I do want to have some design on this. If you're happy with your sketch, remember this is just a sketch. We're going to use this sketch as our guideline to create our illustration and then animate it. So you don't need to be that fancy in detail with this. I think I like mine so far. So I do want to move the whole thing a little bit to the left to be centered. So to do that, to move your drawings, you can press the arrow key on there and I can move this around. And if you have your magnet icon activate it, then you can snap to the frame like this, right? Or let's say if you want to move one of the stars in this case, I can take the selection tool, grab one of the stars, let's say, this one, just for the purpose of showing you. I can grab the arrow, the moving tool, and I can just move the star. And I can also rotate this, and then I can go back and maybe select another star and then I can move that as well. So there we go. I think we're happy. I'm happy with my sketch, even though it's not the best, but we're going to move to the next one where we are going to explore the timeline and make new layers to illustrate our already design here. 4. Timeline Layers: Sketch is done. Now we want to create more layers. Now, by default, if you're coming from follow shop, Adobe Animate, Illustrator, Clip Studio, whatever you're coming from, if you don't know what that is, it's okay. But usually the way you might think is to go to the layers, create a new layer, maybe and then lower the opacity of this layer. And then on this layer to start and bring in some color to your piece to finalize your piece, which is great to know, but this is not how we're going to do this animation in tunes squick. We're going to use the timeline for this instead of these layer. So I'm going to delete this, and I'm going to hide the properties and hide these layers. And I did lower the opacity of the whole layer, so that's fine. I want to create a new layer now, and the way I'm going to create this new layer, I'm first make the base of the ball, then the handle, and then maybe almost before the handle, we have the little design with the stars and snow, I guess. I'm going to do this on separate layers. So the separate list that I'm going to make, they will be on this timeline. Right now, we have layer one. We can tap on this layer, and we can rename this layer, and we can call this layer sketch. Tap away. So we have a layer called sketch. Now, for this plus button over here, you can see that. We can tap on that and then make a new layer. Now, you notice there's a layer two on our little timeline. We can tap on that layer again, rename that layer. This will be the base of the ball. But right now on this base, as you can see, by moving around the timeline, there's only one frame. And on this layer, there's no draw happening. Before I start drawing, I can tap on the sketch. I can hold the sketch layer and I can move it above, so be above our base layer where we still have nothing draw. I can tap again and make sure I lock this layer. So if by mistake, I decide to do something, I cannot change anything or mess up because this layer right now is locked. So I don't want to do anything. I do want to go to the base layer, and I do want to create a little circle. Now, as you can see my amazing sketching skills with the circle, not the best so let's try and use a different tool for that, which will be this little tool, which is the pen tool. Now, the pen tool if you tap again, it will appear. I call this a pen to, called this a shape tool. But with this pen as the icon is, we can create different shapes. If you don't want to create different specific shapes, you can go here and you can just choose free hand, and then you can do this with the handles and everything. It's a little bit difficult if you're a beginner, so. Let's do this simple the simplest way possible, and choose the circle, which I didn't press. Now I did. And now, by default, I think the color is black, and we have this little circle. And the moment we create a new shape, uh, tune squid automatically selects the move to over there. So I'm going to make the size of this a little bit bigger. And yes, since it's black, I cannot see the sketch layer which is on top of it. So when we go here to the color, we can change the color, maybe something like maybe maybe red. But now we can see the sketch beneath, which is on top, beneath. But also what we can do while we're still here, if you notice there are different patterns that we can play around. I want to choose this pattern where in the middle, there is a color, and the outside colors a bit darker, and I can also move the point of this. So maybe around here, I can choose the second color, which is on this side. So the first color, is the color I choose. Let's choose the second color which is black in this case. I don't want this to be completely black. Maybe something darker, darker red will do. So I'm going to tap again on the color. And if I hide the sketcher, which is on top, so we can see what we have, it's not looking that bad, I think. So this is what I'm going for. I have the base of the ball. I'm going to review the sketlater once again because I do want to do the rest of the amazing design. 5. Mask Layer : Now we are going to create a mask layer for the stars and for the top and bottom of this illustration. But I'm going to do that on a separate layer once again. So I'm going to press the plus button. I'm going to say new layer. It will be on top of the base and behind the sketch layer. We can tap again. And this layer, as I said, I want to name this layer as mask because we're going to make this layer to be a mask to fit into the red circle beneath. Right now, we have no drawings on this layer, but we can create some drawings if I hide the timeline for now. I'm going to grab the pen tool and I'm going to go here and I'm going to choose the pre hand tool. And I will try to follow roughly, again, the amazing design by expanding these handles. And if you notice, I'm going outside of the bowl, but it's okay. We can fix this later. You're going to see how and why. Just now follow the pattern you have created for your design. Which I'm not very well right now. I like this. Ah. And also, while I'm at it, I can choose to have slightly different color. And I can choose this one as well, change the color to the last color I use, and go back to the pen too. And this time, I can just tap again and make a star. Maybe one star or maybe three stars, let's see. A lot of stars Christmas. And I guess I don't know. So I can tap on the star and I can duplicate it and I can move it. It's a little bit maybe I can make it a little bit smaller. Like this. And I can tap on this star, duplicate again, and then, whoa, not do that and then just move it to the other side, and tap away. Then I can go back to my mask layer. Now, if I open the layers here, you'll see that I have a bunch of symbols which are the three stars, the two on the top and the bottom here, they appear as one. So that's important. I'm going to hide this now. And on this mask layer, I'm going to tap and I'm going to say togo mask. So I don't know if you can see because the background is white. But we created a mask around the base layer that we have. So everything all that base layer will be covered with the mask that we have here. And obviously, we can still move it around. We can even animate it if we want to. But for now, we're going to leave it like that. 6. Vector Brushes : Now, maybe I didn't mention that. You can move around the canvas like any other most of the apps on the iPad and zoom in, zoom out. You can re adjust this with the two of your fingers. I am very terrible at this. As you can not now, I do need to create again a new layer. This time, this layer will not be a mask, but will be for the handle. So again, plus button, tap again, rename your layers, and then we're going to call this handle. I have a handle. Now the handle, I'm going to hide this one to have more space. The handle, we can either try to use the brush, the different verses we have or we can again use the pen tool. It's up to you which one you want to use. If you want to use the brushes, go ahead. I will use the brushes, but I will make the handle to be a vector to be drawn with a vector brush because if I type away here, because the vectors, they allow me to draw outside of the canvas and I can move them outside of the canvas. While the pixel brushes, they don't allow me to have this flexibility. So I'm going to change the color to I did use, I think, something like this. Again, it's up to you what color combinations you want to use for yours. Don't worry, experiment. So I'm going to do this part. And if I tap on the brushes on Edit se I'm using a vector version which is the roh. I'm going to click on the other brush. On every brush, you have some extra seconds that you can play around and readjust them the way you feel comfortable. These are mine. I think they are by default on the vector brush that I just selected. But if you want to copy them, go ahead. Or you can clear and use the default one. Once you're done, just press done, tap on the done, and we're not going to back up, but it's good to back up your files, obviously. And now, I'm going to try to follow this. I will try. And I wish you good luck as well. Now, this size of the verse is a little bit too small for me, so I'm going to increase the size. Now, you can also delete the vector versus by selecting an eraser and going very slowly. Eraser also can be chosen. Now I'm using the vector eraser, which is this one. But again, you can use whatever you feel like using. And I'm going to cover this. Now, in order for me to see better, I'm going to hide the sketch layer. And I'm still on the handle layer. So now we're going to use another tool, which is the bucket tool. So I'm just going to press and fill inside. If you have any gaps between your lines, you may not want to fill. So you need to increase this bar over here, make sure you fill to, and you can play with this, you see if it will fill or not. And then if it doesn't want to fill, you have to go and do it manually, sometimes, sometimes. Not always. I guess I will leave it like that. It's not a big deal. Now, I'm going to press again the vector brush, which is this one. And I'm going to tap here. I'm going to make a smaller size. I'm going to change this to may discover here. I'm going to zoom out a little bit. I'm going to draw a line. Basically, this will be the string line. Here something like this. I've noticed the line goes outside of the white background, based on the frame that we're going to have. Once we render this, once we export this, the only white, whatever is in the white square, that will be the visible part. So this upper file will not, but it will allow us to swing it back and forward. So we don't have to redraw everything again. And that's why it's actually the better versions for this one. 7. Set Layers Hierarchy: Now we need to organize our layers that we have on our timeline, and then we can animate them. So what I mean by this, we're going to put some hierarchy on each of the layers. In total, we do have three that we're going to worry about the head on one with the string, the mask layer, and the base. The sketch layer right now is not visible. At this point, we can delete it. But let's just kick with it now. So in order for us to book some sort of order, the idea is once we move this string, we want the rest of the ball to move with the string. So whenever the string moves, the bow element needs to follow. Before we do that, let's go to the transform tool. Let me just hide this for a second. And I'm going to tap to this again on the handle layer, and I will say enable pivot editing. Now, you may not see it. I'm going to zoom in a little bit. But there is one point, the pivot point of this whole layer. I want to move this point, grab it, and then move it here on the top. And then this joystick pile will appear. If I move that, it will otic on that pivot point. So now the next part is for us to attach the base of the ball and the or limit the illustrations of the ball to this handle so we can move everything together. That will swing on this pivot point over there. So there we go, let's zoom out a little bit. And let's do some reorganizing of the hierarchy of the layers. Open our timeline. And then no matter which layer we have selected here, press on this icon. It will show us the transform hierarchy. And first thing we need to have here is to have our handle layer, which is over here, tap and hold, and then move it to the hierarchy. This will be the first one. This will be our joystick, the one that we move, and everything else moves. So the next thing we want to have is the base. We grab the base, and we put it on top, not beneath, but exactly on top of the handle. So it will have a little space, so it will attach to the handle itself. And the next layer, which is the mask layer, I didn't grab it. Now, I did. And then I can put it on top on top of the handle, beneath the base or the handle, but on top of the base itself. So it will be beneath that. So once I hide this and I go back to the handle layer without doing anything else, ideally, now, if I try to rotate this, the whole ball will rotate. Alongside wherever I will take the handle, which I'm going to tap now because we don't want to do anything. Now, if by any chance, this may not work for you is because sometimes by DFOkelec we have selected the layer and we try to move the layer. Sometimes the pre tool, the editing tool is selected. So in this case, we have selected the mold and we want to only edit the layer, the drawing itself. So if I move I will just move the drawing and I will not move the rest of the layers, which is not ideal. So I'm going to deselect this and as you can see the handle is back over there, and we can just we see it's working. 8. Animating - Motion Tweening: Okay, so we did our hierarchy. We did everything that we had to do ideally. Now it's time to animate before we start animating the handle. We might want to animate our amazing design here. And also, let's add a different background. How we can do that. Plenty of ways. I can go back to the background layer on our timeline, and I can go to the properties, and I can go on the cover and literally, I guess, red idea. I don't know, and change this to something festive. Is this festive or not? Yeah, does look like Christmas. Nice job or he can choo somebody else. I don't know. So we have the properties. Now, as I opened the properties, there's infinite background, that's including symbols. Or you can simply make a new layer and create some other symbols that are behind the base of the bowl, so you can also animate those. But before we get ahead of ourselves, I'm just going to leave this as a background so we can see what's happening. And before we animate the handle, let's try to animate the symbols that we have here, which you can see that I'm tapping on each individual one and selecting them, and I can obviously move the pivot point, you know. I can roti, and I can resize this. I can maybe zoom in a little bit to see what am I doing. And I can resize, as I said, tic, that's rotate. Then I don't know, we can move them not the pivot point. Let me tap. Can I disable pivot editing? Can I? No. Okay. The pivot editing was on for whatever reason. And yeah, we can do something like this. We can animate individual stars. So how we animate symbols in our timeline is very simple. We are operating on 24 5/second right now. Don't touch that. It's fine. 24 is the standard, but we have a problem, and that is each of our layers is visible only for one frame that we can see here. So how we can make our animation longer is by extending our layers. So in this case, we made the ball base to be visible for 11 frames. Now, the rest don't follow because they are only for one frame visible. So let's do the same for the rest of the layers that we want to animate and be visible. Which again, this, if you look at it is not enough. It's just 11 frames or ten frames in this case. So I'm going to pinch this a little bit, and I'll try to extend all of them as much as I can. Not like that. So we can do this, and we can extend them. Right now, the more I print this, you will see the seconds. Right now, we have 2 seconds, 4 seconds, 5 seconds. We can do we can do 4 seconds for now. Right now, there's no animation yet. So if I script for the timeline, you will see that nothing is happening. But as I said, let's start animating the stars, for example. How we can do that? Google on the first frame. Select the symbol that you want to animate and select the key frames icon, which is over this one. And because this is a symbol, it will give you a bunch of options where you can animate. I will probably only animate the position Camalis if I move. We have frames over them, and I will maybe hide the scale, the opacity, the control, the field, the stroke. There's an extra stuff that you can play around. But the more symbols we have, it gets more crowded. So around the second, the two second right there, I can move my marker, and I can just move this to the right, for example, and you see there's a path that it will follow. And before I move anything else, I'm going to go to the first frame, which is the position, right? I'm going to tap on this. I'm going to select that key frame. I'm going to tap again and I'm going to say, copy this. So I'm going to move my marker away over here. I'm going to tap again here and I'm going to paste this. So once we go to the first, we're going to play this, and we're going to have the star going back and forward to the same position it was. So ideally, I want to do that for the rest of the stars and even the tops and the bottoms of this. Now after I animated this very quickly, you can see, there's a slight movement back and forth. It creates this weird free effect. Now we can tap on this icon. So once we play our animation, it will loop for us to see instead of just playing once. You know, and now it's time for us. We're going to hide this. We're going to hide the keyframes to animate the ball going left and right. So this is where the magic happens after we did the whole hierarchy Shenanigans. So the handle, if I zoom out us, or just the handle a little bit better, the whole animation. We go on the handle layer, we press the key frames. Again, it will show us a bunch of options. This time is less because it's not a symbol. So around the second frame, maybe around here around the 50th frame, let's say, I want the ball uh, yeah, I want the ball to maybe not here, maybe around here on the test something. I want to swing the ball to go to the right corner, maybe around here. And around this frame, I want the ball to move to the other corner, right? And on the final frame, I want the ball to go back to the same position so we can create this looping animation. So on the rotation, tap that. The first key frame that we have for the ball, which is in this ideal position, copy that frame. Right? This frame over here. And then go here your marker, tap again on this place and paste it. Now I'm going to hide this. I'm going to go back to the beginning by pressing this button, and I'm going to come over here and play this with you and see what type of thing we have. So it's not that fast, it's not that slow, but we're not done yet because we can add some easy in and easy out for our animations. How we can do that, make sure our keyframes are open. So we select the keyframe that we want to add the easy in and easy out. And there's this graph editor over here, the S curve, if you will. And now our animation by default is linear, and it's doing this can be very slow. There are also other ways there's a cubic, and you can see the motion if we choose this one, or you can choose the easy out one. So you can play around. There's the bouncing one. This one, unless we're making something that falls and bounces. This one's there's this elastic one. Maybe picture of this ones in. Yeah, this one's a little bit better. It does have this weird motion, like a wavy motion. So far, I say it's good to go. F. 9. Animating - Frame By Frame : Okay, we're almost done before we export our masterpiece. I do want to show you another way, not one, but another way how you can make animations in tune squid, and that's frame animation. Now, we're going to these are very simple. We have our ball, our motion training on the ball, and I will enjoy the effect. I hope yours is working out to be even better than this one. Now, pull now, I'm going to hit pause on this and I'm going to open my cameline and I did delete the sketch layer that was here. We do have background based, mouse and handle, but I would like to create a new layer on which I can make little favorite frame animation. So poll the plus button, make a new layer, and we go to tap ones. Rename this to text. We will animate some text, but not from the icon of the text because that's a little bit different. We do want to make it had drawn. So we're going to write it ourselves. So to again. Now, I don't really need that. The whole animation, so we can hide that for a little bit from the icons of each layer. And on this layer, we can go back to the first frame, and we can say at a drawing. And because it's too squished right there, we can extend a little bit, so it will be visible for one, two, five frames, I guess, five frames. This drawing will be visible. Right? We can always extend that for more. But for now, that's okay. So we can bring this down and we can write something. I'm going to change this to black, and I'm going to first catch up something. I was thinking to write 2025. You can write something along the lines of Merry Christmas, for example. So yeah, it's up to you what you want to write on top of the car or if you do just swallow leave it without a text. That's fine. I am going to crave this pasoush. Let's see what we have. I hope that's visible. Maybe a little bigger, you know. And yeah, I think I'm going to go for 2025 because we're entering 2025 in a few days each, kind of. So I'm going to use my amazing sketching skills to do that. That's too big, so I can use the transform to make it a little bit smaller so I can make more space for the rest. Well, now we need to create another layer. Ideally, I will be creating that layer from over here. I'm going to make a new layer. Then I'm going to rename this to I'm going to call this text, right? Type away. This one we can also rename to be sketch. And I would like to lock this for now. We're going to delete it later. But before I lock it, I forgot. Before I lock this layer, press on the properties and load the opacity. A little bit past there. Then we hide the properties, then we are going to lock this, and then we're going to move to the text there on top. I'm going to hide this again. So now we're going to ink the drawing. Is something you brush you want to choose or there's inking brushes. I did create this one, which I call the round Brush. I'm going to press A person These are my settings for that particular brush. They're smoothing the cten percent. So the way you can do this a similar brush, plus button new brush, and then you go on the brush, and then you can use the settings the way you want. But I did create this one. So I'm going to use this brush. It's the inking, and I did create this one. And again, these are the options. So 10% of the spacing, and the smoothing is 38, and these two are checked. And the vector moon is fine, but that's not activated. So anyway, these are my settings if you want to use the same brush or use the brush you want to use zoom here a little bit. I'm going to go top on each number. I go to ink them very quickly, you know. And now I can go back here to the joylist. I can unblock this layer and I can delete the scheduler. So we have only one layer with joys. And then we can open our timeline again, and then we can move our head marker, and on the end of this. And then we can say a drawing. Now, don't freak out. Nothing happened. Now, the drawing is still there. We just need to review our onion skin so we can see the previous drawing. If I move my marker, there is. If I keep moving my marker to the next frame, it's an empty drawing. There's nothing there, but also it's visible for only one frame, if you notice here, you know. So I would like to extend that as well. Maybe like this. So first one, five, then maybe 12, yeah. So now I can go again. I can trace this time the previous drawing, and that's what I'm going to do right now. Okay, so now we have two frames, one here, one here, and you can if I turn off the onion skin, and I can play, and then always disappears because here we have no frames. So we can duplicate the frames, double tap and slide, then tap on them, and then cook coffee. That's it, then move your head of the wker around final rock here, tap, and paste. Now, there's a little bit of space there. Let's just tap here, paste, tap here, paste, almost done. So now if my going back to the first one, we are going to reclay our amazing animation. And as you can see, it gets play. It's only two frames, and they are repeating one after another. Now, obviously, you probably want to add some color. So you can do that. No problem there. 10. Frame By Frame - Coloring: We can do that is go open your draw layers and you can not double tap on the layer, and you can duplicate that layer. And you can tap again and set this layer to be a fill reference. So now we have two layers with layer one. Again, you can rename them, but I'm going to use the second layer. I'm going to close this. So I'm going to go to the first frame. Go to close this. I'm going to go to the field t and right now it's in black. In this case, I'm not quite sure which color to pick, so I'm going to reveal the bow and everything, so I can choose maybe a bit of cour. W to see this one. Yeah, this one is not that bad. So this one is that. Maybe something like this. Maybe something like this, then the final cour Yeah, somewhere like this. And then we can switch them. So now we need to go to the next frame and just start adding here and then here, right. Okay, so now we have something like this. Let's see what we have with the texts and everything. It does bring more movement. You don't have to do the sign text winging, which is, again, frame by frame. The idea of the frame by frame is you draw one frame, and then you draw another frame. And when you play them together, you had a movement, and this is our movement. I'm not quite sure if I like the colors, but anyway, we are done with this, now we are going to explore our Christmas card. 11. Finish!: I don't know about you, but I'm not quite happy with the cx. I might not use the clicks. So when I play everything together, I will get this. So let's say I'm happy with this animation. Now I want to export that and to share with my friends and family or with the Internet or you. So how we can do that, we can stop this right now. The way you export your animation is by going to actions and then export. Then you can open this little window here. And you have different files you can export, you can export this into a video. You can this into a gift image, which ideally that's what you want to use. And this is what we're going to use in order for us to share our project into the project files on this class, or you can still export this into a gift format, so you can share this online with your friends and family. The important thing you need to note is boy you have to give it a name. We already did that. So tap away there. The range is all of the scenes like just the current clip the kernel frame, and here it says, which one will be the first frame and which one will be the last one. Right now, our frames are 95, I think in total. If we go here, we can play around, like we see the different frames and the number of the frame and total the 96. The resolution we again, I said at the beginning, but you cannot change the resolution to be bigger, but you can make it smaller. So maybe 2000 flixel is too much for this, maybe we can make it maybe you can make it something, something, delete everything. I will make this 1080 by ten, 80 and by default because success keeps the aspect ratio, which I didn't know how to click on, I change the other number automatically. Again, this is a square. That's how we create it. Very simple standard, the phase per second, 24, active, effective FPS 25. And now here it's important to I think by default is on the 50 but the quality will not be the best. So do crank this up to 100 and I keep pressing stuff. And these are the seconds that we're going to use. Once you're happy with them, you can press Export and you can choose where to save your file. Now, I might save this today files, which I have um. I did try some other files, and I keep calling them Christmas Bowl or Christmas card. Either way, I'm happy with this one, so I'm going to click Save, and it's done. So now we have our Christmas card. Hay. Well done. I'm glad you made it so far. Don't forget to share this amazing project. Maybe you made more than one. It's very simple. And if anything is very simple, there's another project that you can download and play around, which is the Santa project. Again, thank you so much for taking this class. I hope it was helpful. To Scot is a very powerful animation software, and there's way more you can do, not just the simple stuff that I just show you, but it's up to you if you want to explore more. And, yeah, that's pretty much it. Happy Christmas. Merry Christmas. Happy New Year. I'm assuming you're watching or maybe you're not watching this, I don't know. But in any case, um, see you in the next one, and don't forget to share your projects and obviously, share them with your friends and family. Show them what you learned today. I'm sure they will be impressed. Goodbye for now and take care. 12. Bonus Lesson Simple Frame By Frame Animation: M So we have here to squid. From the closed button, we can make a new file. We can name this obviously with the amazing name of ball jumping, maybe. Or maybe I don't know, I figure out that we can make a story for the ball. The ball will be trying to jump, but because the ball ate too many hot dogs, it fell down. That happens to all of us, right? So anyway, this is my seconds that I'm going to use 1080. 1920 by 1080 will do for me. And it will be traditional the workflow. Just for the porttorio I'm going to create we're going to have our default setting set up a tune squid. So the way we're going to do the animation roughly, we are going to bring our timeline, and on our timeline, we're going to create layers on which we will create extra drawings layers here because these lays the drawing less and the layers in the tabline are completely different. So let's just start off. By default, you're going to have one layer on your timeline, and you can collapse the timeline if you don't have the space here control. So I'm going to cap here. I'm going to rename this. I'm going to call this ground because we're going to have a reference point for our ground top somewhere else, and I'm going to grab the brush. I'm going to be using six big pencil brush. But if you want to use something else, feel free, whatever you feel comfortable with. I'm going to hide this a little bit, and I'm going to make my ground, and this is the line. I'm going to hold this and automatically. I think this is very common thing for most drawing apps on the iPad, where if you hold something, it will make itself into a line, and this is my ground. So I'm going to expand this ground layer by holding holding by holding this. I'm going to pinch with my two fingers and I'm going to make this maybe 2 seconds at best. You know, it could be long enough if I hold this again, you will see the seconds. If I pinch again, I'm going to see this. Anyway, this is the ground layer. We're not going to touch that. So tap again and lock your ground layer. Fantastic. So now from this little plus button in the corner on the left, we're going to make a new layer and this layer will be tap again. It will be bol. Dory, we're gonna add some carat to the bow. It's not gonna be just the boat. It's be your bow. This does not go well now. Stop myself right here. It's going to be a ball cat. So we have a draw layer and a bow layer. First instance, we want to draw a ball. We can hide our timeline so we can have a bit more space, I guess. And from the layers I can here, you see that all the draw layers, we have nothing, so we can press the plus button and say, Hey, make a layer. Now, again, if I bring back the timeline, you'll notice that this is a different type of layer than the one that we already created with the name bowl in our timeline. So keep this in mind. There are different types of layers. So now we have where to draw. I hide this and I'm going to make my bowl that's my bowl, one of them. That's my main character. So if I bring back the timeline, if I make this drawing keyframes, I can refer them to keyframes here. If I have this keyframe, if I zoom in a little bit, you will see that this keyframe right now is visible for one, two, three, three frames in total, we can expand this to four. And over here, I do want to duplicate this same keyframe, and this one and this one, this will be my first keyframe. This one will be my last keyframe because I want to create a loop. Once the ball jumps and then lands, I want to have the exact same pose. That's why I'm doing it. Anyway, from here, we can just make a new showing over here, and we can move this. If we hold it on the key frame that we want, we can move them somewhere there. Let's just expand this, hold it, tap hold, and move it. 2 hours later, I know tap hold and move it a little bit. I am not good at moving around in this amazing app. That's for the iPad for me. So I'm going to have a new keyframe, which is completely blank. The previous one is this one, but from here, we can start our animation. I'm going to hide my timeline, and I can press on the onion skin on the onion. And we're going to see our previous drawing. So from here, we go to make our very simple, very simple animation with this ball. I'm not trying to be perfect right now for the purpose of this video to be fast. That's a squish ball. Someone's asking. And on the next one, I'm going to zoom in a little bit to see how many frames I'm animating on one. So I'm going to be animating on four, so next one will be over here. So on four frames, one join will be visible for four frames. If you do know that. So on here, I want to make the ball jump in the air. So as you can see with the colors, the previous one is the red one. So all the balls in the air I'm going to extend this again to be one. I mean, this one might be lesser, maybe for free frames. And now here, I can either draw and automatically make a keyframe, or I can just press the pull button from there, but not really. So right now, we can just copy the first keyframe to roughly have the shape. As you can tell, amazing shape. We can use the arrow to what did I do? Amazing drawing skills. I'm nervous. I apologize to it. I'm going to go up around here, bots up in the air. I'm going to bring back the timeline around here. So we can go through the timeline and see how this is going. Doesn't look very precise, but, hey, it looks amazing. Having the movement. That we want. So the ball is going down, and around here, we're going to make a new drawing, and we're going to squash the ball really, really, really bad. Like hits the ground. And maybe around here. And then here, in a drawing, and then we're going to go up a little bit. Right? To friends maybe. And then another drone here, like the last one, maybe. So disable the onion skin enable looking clue. And we're gonna play this. Well, it's fly it, and then it's not. Now, there's some sort of problem here because I didn't extend this. Let's just play this again. And right now this is very boring but as I said, we can add some features to this circle thing. I'm not going to clean this up yet, but you can. But before we do that before we make into a circle circle, we can add some ice. How we can add the ice to this. Ideally, if you want to add new animations to your existing animation, you want to make a new layer from the timeline. So we're going to go on the plus button again and we're going to make a new layer, double, not double, tap on it. And we're going to call this phase, maybe. And tap somewhere else, and we're going to go on the first frame. And we're going to add a drawing and this drawing will be visible for the first frame. We can zoom in a little bit, right. And we can add. And he is not impressed with his life, but he will be when he tries to fly. And also this drawing, I want to I will copy this and paste it at the end. But for now, we're going to go for the rest of the drawings, so unable our onion skin, so we can see that. We can see roughly where the eyes are and go back again, extend this next key frame when we here. And then we're going to make the eyes open or in the similar shape as the ball is. And we're going to go through the whole frames again. And on the last one, I'm going to go to the first one here, tap, copy, and then move your marker around here, tap again, and paste. And I'm going to turn this off, and then we're going to go back to the first one, and we're going to play, and this is what we have. Now, if you want to clean up your animation, obviously, you can do that because clearly, this is not a proper animation as you can sell. Add some characteristic to your characters with these eyes popping out and falling behind. Now, when we do the cleanup, the way we going to do the cleanup is go around the key perce we created. And usually how we can do that, we can lower the pasty, right? We can lower the paste and once the passing is lower, we can create a new layer on our timeline, and on that layer, we can clean up our animation, which I'm going to show you here in the speed thing. And yes, that's how you do it. Anyway, this is how we make very simple animation in framewfra animation in clean Squit. Hopefully that was helpful. If you have any questions, do leave them in the crops down below. I will be happy to answer them. If you have any troubles, please do share. And that's it. I'm going to see that one by from now.