YOUR ANIMATED JOURNEY! Top Ink & Paint Tips to Painting your World | Mike Ryan | Skillshare
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YOUR ANIMATED JOURNEY! Top Ink & Paint Tips to Painting your World

teacher avatar Mike Ryan, Traditional Animator

Watch this class and thousands more

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Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      Intro

      2:51

    • 2.

      Inking Your Character

      3:04

    • 3.

      Painting Your Character

      2:54

    • 4.

      Creating the Tones

      2:43

    • 5.

      Animating the Highlights

      2:14

    • 6.

      Creating the Blur

      1:47

    • 7.

      Conclusion

      2:14

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About This Class

In this animation class, I will give you a behind the scenes look in how I inked and painted a bird flying from start to finish. I’ll teach you the strategies, process, and tips that goes into colorizing our animated characters through inking and painting.

First, I will show you how to clean up your drawings by inking over them as an Overlay. Then, we will create different kinds of line work based on the amount of pressure we exert on our brush to signify the depth and perspective of the character. Next, we will paint the character in with the colors of our choice, including how to close any gap that may prevent us initially from painting. After that, we will add tones and highlights to our character. And finally, we will add a subtle blue effect to our work.

This class is accessible to everyone, from the average person who is just starting off in the art form to the person who already has experience in the art form. This class is great for beginners, hobbyists, and professionals in the field because you can use all these skills to further your understanding of the principles of animation. You can apply these skills to multiple situations outside the class with animation made for your demo reels, social media, and short films of your very own.

I encourage all of you to share your work around here, because we’re all in the same boat. By the end of this class, not only will you have a better understanding of how animation is made, but you will be able ink and paint your own animation. Thank you for dropping by and I hope you enjoy the class. See you soon.

Meet Your Teacher

Teacher Profile Image

Mike Ryan

Traditional Animator

Teacher

A Harmony Animator Generalist, Mike Ryan has been animating for over 15 years with animation specializations in Character, Rig, Effects, Compositor, & Background. He graduated from the UCF Experimental Animation Program under Professor Emeritus Scott F. Hall. He has worked with Harmony as an online animation teacher (Skillshare), freelance animator (FuturePort 82), independent filmmaker (A Midwinter Night's Dream), & contracted 2D Animator at Mighty Animation (The Second Best Hospital In The Galaxy on Amazon Prime).

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Related Skills

Art & Illustration Painting
Level: Intermediate

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Transcripts

1. Intro: Hi, everyone. My name is Mike Ryan. As a Harmony animator generalist, I have been animating for over 15 years with animation specializations in character, Rig, Effects, compositor, and background. I graduated from the UCF Experimental animation Program under Professor Modus Scott Hall. I have Workrif Harmony as an online animation teacher here at Skillshare as a freelance animator at Future Port 82. As an independent filmmaker, my film a midwinter Nighttream now playing in film festivals, and as a contracted to the animator at Mighty Animation the second best hospital in the galaxy, now play on Amazon Prime. In this animation class, I will give you a behind the scenes look in how I inked and painted a bird flying from start to finish. I'll teach you the strategies, processes, and tips that goes into colorizing our animated characters through inking and painting. First, I will show you how to clean up your drawings by inking over them as an overlay. Then we will create different kinds of flame work based on the amount of pressure we exert on our brush to signify the depth and perspective of the character. Next, we will paint the characters in with the colors of our choice, including how to choose any gap. Next, we will paint the character in with the colors of our choice, including how to close any gap that may prevent us from painting those characters. After that, we will add tones and highlights to our character. And finally, we will add a subtle blur effect to our work. From the average show, it was just starting off in the art form to the artist who already has experience in the medium. This class is great for beginners, hobbyist, and professionals in the field because you can use all these skills to further your understanding of the principles of animation. You can apply these skills to multiple situations outside this class with animation made for your demo wheels, social media, websites, and short films of your very own. Okay. I encourage all of you to share your work around here because we're all on the same boat. By the end of this class, not only will you have a better understanding of how animation is made, but you will be able to ink and paint your own animation. Thank you so much for dropping by, and I hope you enjoy the class. See you soon. 2. Inking Your Character: Once that was done, I then did the motion troll graph of the cube which then led me to my pencil test of the bird flying through. And that was the last I left you. So this I've done since then. This was the first pencil test I made from my scene. There were in total 160 drawings in the sequence alone. I had the exposure set for the drawings, alternating 2-1 because when I did them on twos it was too slow. And when I exposed I ones, that was too bad. So doing it by two by one by two by one, alternating between those two numbers. Gave me the right balance that I needed, that it's not too fast. It's not too slow, that the paced needs to go. So this shot runs at 24 frames per second, which would give me in total 10 seconds of animation, which mounts to 240 frames. Here is my clean dub animation now having been inked. When it comes to inking, I apply different amounts of pressure on certain parts of the body. The more pressure I apply to the drawing, the darker or thicker the line will be. The less pressure I apply to the drawing, the lighter or thinner the line will be, I do this because It creates a sense of death to the drawing, a sense of perspective. So certain parts of the body will appear darker than other parts of the body will appear lighter. That would suggest something is in front of something else. And we learn that from drawing. When you're drawing still lives or objects or people, you apply a certain amount of pressure on the pencil. So that way, it would suggest something the foreground and something the background. And it just gives the drawing an extra kick that makes it stand out more. And so I did that for all the drawings, and it could be tiresome and laborsme to, but it's worth it because if you did the drawing with the same amount of pressure everywhere, then the line work would be exactly the same, and just doesn't send out as much as it would if you applied it differently. You get different kinds of line work from that, which I like more. I like applying different amounts of pressure because it gives me different kinds of line work, which then makes the drawing send out at least for me, at least. I go to lie, it takes a long time to ink all these drawings. It takes a lot of time effort and patience to go through it. But in the end, once you see everything cleaned up, it's worth it. 3. Painting Your Character: Here's the painted version of the animation. Just like a king, I painted all 160 drawings of the sequence. And the way it works on tune boom is I have the inking done as an overlay. An overlaying is a layer that's placed over your drawing. So think of it like in photoshop, you have a layer, you create a new layer on top of it and you can draw over it without affecting the original layer. It's like that. So after I finished the inking, I then went to the color art layer from my painting, which is beneath the overlay and the line layer. So I would copy all 160 drawings and paste them into the color art layer. That way, the inking can remain a separate layer the painting can be its own layer. So that way I can have them for archival purposes. So if I make a mistake, doctor or, I still have the original drawings opposite side that I can go to still. And from there, I then begin painting all 160 drawings. And just like before, it does take a lot of time effort and patience, but once you get through it, you will love the result at the end. So sometimes when you're inking and painting, you might have different ways of going about it. Like, for me, I go back and forth, if I would either work on a certain part of the body. Let's say the beak. Now I do the beak, you know, for twin drawings before I go on to another section of the body, or I might do the entire body at the same time. Now I'll do that for twin drawings before doing something else. It depends on how you feel because sometimes you may feel like I want to do the whole body at the same time. I just want to do a certain part to make you feel like you're going faster. Or you might feel like, you know, I don't feel like I'm accomplishing I don't feel like I'm doing enough focusing on one piece of the character. I can do everything at the same time. So you might want to do that too. I personally do it both ways based on how I'm feeling at the moment, and I think that works. Okay. Sometimes when you paint the paint may fill in the shape, that might suggest that the line work is not complete, that there may be a hole or a gap. When that happens, I just go to the closed gap tool and that resolves that issue. Then you'll be able to paint the entire shape. 4. Creating the Tones: The final piece of our class is us working on the highlights and tones of our animation. What that means is whenever light hits a character or object, it creates shadows and highlights, shadows as in how dark the object or character will appear. And the lights that shines on the subject. The first part we should do is the tone because the tone is actually the easiest part of the situation, if you will. With the tone, we're going to go into the node network, which is in that node window off the side in your tune boom program. We're going to get it from the library, the tone element and drop it in connected with the drawing layer we're going to create. In our new drawing layer, create a rectangle and fill in the rectangle with any color you can think of. It doesn't matter really. It could be red, blue, purple, anything. It doesn't matter. Once you do that, make sure that it covers the entire character. Now, in order to see that, we're going to have to view our work through the camera view window, the camera view window allows us to see the animation in pre resolution and full resolution. So make sure in that window that the rectangle covers the entire character to be safe, make sure that covers the entire camera view because your character will be changing in perspective in shape from small to big. So having the rectangle cover the entire camera view makes sense then, Once you have that done, head over to the no network window there, you can change the settings of your tone from the intensity to the opacity. That way you can have control over the shade of your character or object. Make sure in your timeline that your drawing covers 240 frames. That way, your character will always be in that shade because if you don't, you're going to have frames where the shade is not shown, and then that will be bad. So don't do that. Okay. Okay. 5. Animating the Highlights: With the tone out of the way, we can now focus on the highlight. Now, the high light involves animating because with each frame, we have to draw out what parts of the body, the light would be hitting the character. With this part, you can play around with it because there are many examples online of the light hitting characters or objects in different ways. So play around with it, see what works best for you, and then go with that. This section will require us to be playing around with the light because we need to find out for ourselves Where would the light work best on the character, how it should look like and how it's going to look like when it's in motion because that can make a difference too. You have to take that into account. It helps me to find examples online because there are many examples of light hitting subjects in different ways. So that always is a good reminder. So it will be a trial and error process for you focus on one area that the light should be only to find out I don't think it's going to work, and then you erase that. That's fine. It's good to go through that process because that way, we can know where parts work and where parts don't work. Once you are done animating the highlights, head over to the node network window and play around the settings, there you can play around with your opacity, the intensity, and the sharpness of your high light. If your scene needs to have a sharp lighting effect, then make sure that the blur is turned off. If your scene needs a blur effect to the lighting, then play around the blur settings. Choose whatever setting works best for you, depending on what you're looking for in your scene. Okay. 6. Creating the Blur: With the highlights and tones out of the way, we now have one final thing to do. We want to give our animation a simple slight blur effect. Now, this is a personal preference, but for me, I like to add a slight blur to animation because that's what the old school animation had. Since everything was done analog back then, there was a blur to it, so it was never too sharp. And as a result, there was a warmth to the war that you saw. Today, with everything being done digital, you tend to have everything done super sharp. The problem with that is that with the sharpness, there's a cltness that unintentionally comes from that that feels less organic, less natural and consequently, a lack of warmth to the work. This is for a perfect example. This is like the comparison between vinyl records and CDs. When you play a vinyl record on the player, you can feel and hear the warmth of the music of the sound that the player is producing on the vinyl as a result of the needle dropping on the vinyl. You don't get that same kind of form when you play the same kind of music on the CD player because on the CD, the music has been digitized. So there is a difference between the two. And that's why I like to add a slight word to my animation because for me, it given more of a natural quality to it. Last for as, let's take a look at all the work we've accomplished in these few classes. I'm getting to end, we have the six pieces showing the progression for animation. 7. Conclusion: Hi, welcome back. Now that you have finished the class, let us do a quick recap of what we learned before we dive into the class project. First, I showed you how to clean up your drawings by inking over them as an overlay. Then we created different kinds of flying work based on the amount of pressure we exerted under our brush to signify the death and perspective of the character. Following that, we page the character in with the colors of our choice, including how to close out any gap that may forbs completing the painting. After that, we added tones and highlights to our character. And finally, we added a subtle blur effect to our work. Our project for this class will be divided up into several assignments. There is no rush in completing these tasks. They will take time and patience, so no pressure at all. Work on this project on your own pace and leisure. Once you finish your animation, please post all your animation to the class project gallery. For your first assignment, post your inked animation of your scene in the class project gallery. For Assignment two, post your painted animation of your scene in the class project gallery. For Assignment three, post your toned animation of your scene in the class project gallery. Assignment four, post your highlighted animation of your scene in the class project gallery. Assignment five, post your blurred animation of your scene in the class project gallery. I promise you that'll be the last time you're hearing me say in the class project gallery. We're required to, Well, That's it for now. Thank you so much for dropping by. I really appreciate it. I hope I was able to make this class fun, open, and informative for all of you. Thank you again, and. See you later. Okay.