How To Draw Human Characters | Mike Ryan | Skillshare

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How To Draw Human Characters

teacher avatar Mike Ryan, Traditional Animator

Watch this class and thousands more

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Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      Intro

      2:13

    • 2.

      Drawing A Man

      5:49

    • 3.

      Drawing A Woman

      5:51

    • 4.

      Drawing Hands

      3:56

    • 5.

      Conclusion

      2:00

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About This Class

In this animation class, I will give you a behind the scenes look in how draw human characters from start to finish. I’ll teach you the logistics, subtleties, and great care that goes into creating our character.

First, I will show you how to plan out your drawings through basic geometric shapes. Then we will add more detail to your drawings, revealing your character through the art of caricature and figure drawing. And finally, we will focus on the final details of your character that will breathe life into the character.

Meet Your Teacher

Teacher Profile Image

Mike Ryan

Traditional Animator

Teacher

A Harmony Animator Generalist, Mike Ryan has been animating for over 15 years with animation specializations in Character, Rig, Effects, Compositor, & Background. He graduated from the UCF Experimental Animation Program under Professor Emeritus Scott F. Hall. He has worked with Harmony as an online animation teacher (Skillshare), freelance animator (FuturePort 82), independent filmmaker (A Midwinter Night's Dream), & contracted 2D Animator at Mighty Animation (The Second Best Hospital In The Galaxy on Amazon Prime).

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Level: Advanced

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Transcripts

1. Intro: Hey, everyone. My name is Mike in. I'm an old school animator who specializes in traditional animation. I've animated for ten years creating short films, work wheels, and small pieces, incorporating character animation, effect animation, and storyboards. Sharing all that I've learned from my mentors to old school animators like yourself, will be a rewarding experience. I look forward to having this time to show you the wops through my animation tutors here at Skillshare. The first class of the series will focus on character design. This class will show you from start to finish, how to create an illustrative caricature of some like yourself. Throughout the specific class and the project you will be undertaking here, I'll be teaching you how to design yourself as a character with some of the principles of illustration and carcature. This will include drawings of a man, a woman, and drawings of the arms to hands from various perspectives. These drawings will help you plan out your animation down the road in the classes ahead. This is a class aimed at students who are either just starting off in the medium or for students who already have some prior knowledge of the art form. This class is great for beginners, hobbyists and professionals in the field, because you can use these skills and your understanding of character design to create your own character with the principles of illustration through your distinctive artistic sensibilities. You can apply these skills to situations outside the class with characters of your own choosing, whether it's yourself, someone else, or a character out of your very own imagination. I encourage all of you to show your projects around here because we're on the same boat reaching for the same goal. By the end of this course, you'll be able to create cartoon characters out of simple shapes with the basic understanding of the human figure. Not only will this class help you come up with a few visually appealing characters, but it will ultimately guide you in your animation for the classes ahead. Thank you for dropping by and I hope you enjoy this class. 2. Drawing A Man: Let's get started by drawing a man first, followed by a woman, and then the arms and hands. First the man. I'm drawing the circle, followed by an axis, then a diamond shape to pinpoint where the ears and the parts of the head go. I'm drawing the chin, followed by the eyes, the pupils, and the eye brows. Nose is always of great importance to a character because you know the old saying, the nose makes a character. So I like to make sure that the nose captures the essence of the person in this case, being me. So now I'm adding the hair and the neck, followed by the smile and the ears. As you can see from here, the eyes rest on the axis, The placement of the ears can vary depending on what you want to have for it. Sometimes the ears can rest on the axis, or sometimes it can fall between the eyes and the edge of the nose. I've seen animators through it both ways. It all depends on what you're feeling for it. I'm going to now start adding the bear. I'm going to add more details around the hair to give a bit more of a weight to it. I'm getting some blushes on the cheeks. At this point, I'm now refining the drawing further, which, I would say is always necessary and a required part of the animation process. As animators, we always refine our work no matter how we might feel about it because further refinement will only make the product the final product better in my opinion, at. The pupils, of course, if you've seen cartoons, you'll notice sometimes they can be just black circles, like Barney's eyes on the flintstones, or maybe like some of the other Disney cartoons, you might have a white circle in it. I'd like to add the white circle in at least for this character, to give him more of a personality. But there's other characters that I would definitely prefer the black dot approach as well. L et's see a little bit more detail here, fixing the edges of the face, and those are the first two drawings. Let's do another set. Shall we? I'm drawing the circles first, then the axis. As you can see, I just do a curve line for the spine. The curve is a important part of the body, that matter if it's an animal or a person, the spine gives it the dynamic pose or action that we seek for the character. Learn more about the curve in class than before, which deals with gestures and how we do a gesture path and animation. But just to repeat, the curve line is very important when we create our characters because they give it a sense of action of dynamic ability, that sort of thing. Here, I guess you can think of this as a preview for the future video lesson on the arms themselves. The arms, they like cylinders. Only these cylinders, they start big, but gradually, but ever so subtly, they get smaller. It gets smaller, once it reaches the elbow, and it further gets smaller, and it reaches the hand. Here you can see me draw the back of the head. The back of the head or the back of anything can be hard at first because You know, we tend to draw characters that have faces facial expressions, which is different if you're drawing from the back because we don't have those features that can guide us in drawing the figure. So this is where, you know, your drawing experience comes in, you know, if you study drawing the human figure, that would help you in drawing the person perspective when you're seeing from the back. I would definitely recommend George Bridgeman. His books are always a good read for drawing. As you can see on the other drawing, we can see that we're applying the same approach as we learned from before where the head is the same while the body has shrunken, which creates a carcature or an illustration. That simply a copy. I give it some more detail on the beard and the mustache. Just to make another point, I mentioned this in the other class, I posted a while back. But the use of multicolor pens paints is very helpful. It helps us see the drawing. It helps us pinpoint specific features of the drawing, and just visually makes the drawing better. There you have it. Four poses of a man. Tune into the next video lesson where we will draw four more poses of a woman. 3. Drawing A Woman: Okay. So now that we've drawn a man, let's draw a woman out for this video lesson. So I'm going to draw the circle, followed by the axis here. And the diamond to pinpoint the points of the head, like the ears, the forehead and the chin, and now I'm going to draw the chin. The nose and the eyebrows, followed by the pupils and the eyelashes. The longer the eyelashes, the more cartooning is. At least that's how I approach it. So the longer the eyelashes, the more cartoon it would appear to be. I'm drawing the chest. I'm ta like a upside down trapezoid. Have triangles to help me draw the breast in. Now I'm drawing the arms. For the woman's arms, they are thinner than the man's arms, so I won't be as slick. Now I'm going to draw the hair. The hair in other am characters like aerial. You'll notice that the top part of her hair, they tend to fall over the head, almost like it's hanging over the head. I try to emulate that. You'll see that there's a shading that I put on the top left portion of the hair to show that there's a shadow underneath that way. I also put if you look at the other drawing, a shadow to tell us that there's hair behind her. I'm adding some freckles here. Let's see. I'm adding more detail to the hair to make it more wavy. Se I'm fixing the neck, fixing the collar. I'm not liking where that arm is going on the left drawing, so I know I'm going to have to redo that drawing because it's not giving me what I want in the arm. Expect me to replace that arm in a few short moments. I do a little bit more refinement here. That's more detail here. I take out the arms that can do it. Again, I emphasize the importance of using different colors to help us in character design. I personally like that because if we look at the same drawing, the same color, like if it was red or blue, then it just hurts our eyes. I like ding it iclor because it helps the image visually stand out and it won't hurt eyes after we spend so much time on these drawings. Of course, when it comes to animating, once we clean up the image, we would have to use the same color. Which is why we're driven to madness or we're animating because when you look at the same series of drawings over and over again, you're driven to madness. Okay. Let's try the second set of images here. Like before, I'm drawing the circle, followed by the diamond to pinpoint the features of the head and face, the chin, the eyes and nose, and so on. As you can see from the other drawing, I'm drawing the back end of it. Like with the man, I'm drawing it from the perspective of you're seeing the person from behind. I'm drawing the face so that we see just a glimpse of the eyes, but nothing more, and maybe just a bit of the nose. She's not quite as turned back as the guy was, but still more or less from the back, just not as much. As for the other side, you can see I'm drawing more from the side perspective. I'm drawing the arms. And like I said the arms, they're like cylinders, cylinders that begin bigger, but as you go down, they get slightly thinner before it reaches the hand. I'm giving the character a Ponytail, which was actually inspired by Judy Judson from the Jetsons. I always liked how she had the pony tail behind her. For me. It's like a pure 60s visual aesthetic that I like, so I put that in there. Adding more detail to the hair. Putting more detail on the pointy tail as well. I'm going to finish off with the rest of the body. I'm going to start doing the hip area and add more detail on stuff in the body like the back, the arms. You just fix that. Let me erase that smile. I want to give it a better smile more of a subtle smile like that. Let me add the hand here. You'll learn more about the hand in the next video lesson about hands and arms. Now that I finish that, I'm going to finish the rest of the hip by giving her address. Again, a 60s inspired design, so to speak. And I want to say that's pretty much it. I like where the drawing is for both drawings, and that's it for those two. I have to say of the four drawings, I like the top two more, particularly the one where it's just the face looking to us. 4. Drawing Hands: The hands and arms. Let's start with the arms. As I previewed in the previous video lessons, the arms begin bigger, but as you go down the line, down from the shoulder pad to the elbow to the hand, they get smaller or thinner. And then we draw the hands which come right at the tip of it. Think of them as like cylinders or cones. They begin wide or big. But gradually as we go down the line or the slide or how way you would like to think of it, it gets thinner or smaller. Now, let's try the hands. The hands like the body are composed of shapes. We begin with the square, followed by the fingers, which come out from the root as the square, and the fingers can be composed of rectangles that either go straight or curve, depending on how the fingers are if they're pointing straight or if they're curved or pointing somewhere. The thumb is usually separate from those fingers. That comes off to the side of the square as opposed to the fingers coming out of the top. And the thumb usually has two components in contrast to the fingers, which have three components. As you can see beginning of the thumb, as we go up to the index finger and the middle finger, the fingers gradually get taller with the middle finger being the peak. Then once we pass the middle finger and go down to the pinky, the fingers get smaller once more or shorter, I should say. So before we call it a night, let's do two more final hand drawings this time from two different perspectives from the front and from the back. For these poses, I'm going to draw the square and the three dimensional perspective point of view, which will help me draw out the hand from those angles. Like to think of the hand in terms of geometrical shapes, purely geometrical because the hand is a very intricate part of the body. Unlike the head or the chest or the hip, there's a lot of, a lot of subtle parts, the hand that may get missed as we try to draw them out. Drawing them out in geometric shapes helps us. That way, once you get the basic form done, we can then round it off and use those contra lines of the shapes as a mark for where we can soften the features of the hand. To give it more for death, a weight, a perspective. That's why drawing out these shapes are always important to our character and our understanding of how the character moves and flows. I'm going to add some more detail to the fingers. I want to create the impression that the fingers are heading towards us, not away from us. As for the back end of the hand, I want to give the impression that the fingers are further away from us not going towards us and to give the impression that the thumb is closer to us as opposed to the rest of the fingers of the hand drawings that I've just done, I like these two the most. There you have it. All the hand drawings right here. 5. Conclusion: Oce back everyone. Now that we have finished the first class, let's do a quick recap of what we learned before we dive into the class project. First, we learned what makes a cartoon human character and illustrative character. Secondly, we learned how to apply design methods such as proportions, appeal, and caricature into our characters. Lastly, we learned how to incorporate some of the principles of human figure drawing into our work. That all said, let's talk about the project we'll be working on for this class. Our task would be to create eight drawings of ourselves in an illustrative and carcature way, just like from the examples you saw earlier in this class. In total, there will be eight drawings. Four drawings for ourselves, man or woman, from the waist, and four more drawings of your hands and arms. Screen capture your drawings and save them as either JPEGs or PNGs. The drawings can be screen captured separately or altogether. It really doesn't matter. You can screen cap them in whatever way you want. Finally, just post your images here in the class project gallery. Again, thank you for dropping by and tuning in for the next class. See you later.