Whimsical Winter Objects: Animate A Mini Collection in Procreate Dreams | Giulia Martinelli | Skillshare

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Whimsical Winter Objects: Animate A Mini Collection in Procreate Dreams

teacher avatar Giulia Martinelli, Animation Director / Illustrator

Watch this class and thousands more

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Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      Trailer

      1:47

    • 2.

      Exploring the Illustration File

      8:48

    • 3.

      Importing into Procreate Dreams, Setting the Project

      3:09

    • 4.

      Planning the Animation

      3:07

    • 5.

      Spider Animation

      2:11

    • 6.

      Snowglobe Animation

      2:59

    • 7.

      Candle Animation

      5:51

    • 8.

      Cat Animation

      4:48

    • 9.

      Marshmellow Animation

      3:49

    • 10.

      Steam Animation

      7:52

    • 11.

      Mouse Animation

      6:46

    • 12.

      Sparkle and Fairy Lights Animation

      7:45

    • 13.

      Final Touches

      1:49

    • 14.

      Export

      0:45

    • 15.

      Q&A

      35:59

    • 16.

      Wrap Up

      0:53

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About This Class

Turn your winter illustration into a looping animation with subtle, charming motion using Procreate Dreams.
In this class, you’ll learn how to add life, movement, and storytelling to your artwork through beginner-friendly animation techniques, from frame-by-frame details to performance-based motion.

We’ll import your Procreate illustration into Dreams, prepare the file for animation, organize layers, and even bring in your custom brushes and color swatches for a consistent look. The goal is to create a short, seamless loop full of small touches that make the piece feel warm, alive, and intentional.

You can animate the illustration you created in Claire’s sister's class, or use the provided artwork + the color swatches and jump straight into animation. This collaboration celebrates how smoothly Procreate and Procreate Dreams work together, bridging illustration and motion in a way that’s both playful and accessible.

This class also includes a 30-minute Q&A with Claire, where we compare our workflows, share tips across illustration and animation, and talk about what we learned from collaborating as two creatives merging our disciplines.

The class is mostly beginner-friendly, but having some prior knowledge of Procreate Dreams is a plus. 
In my other classes City Adventures: Animate Your Local Charm with Procreate Dreams and Dynamic Headshots: Animate Your Video Portrait with Procreate Dreams, we go through the key tools of Dreams with a slower pace.

Let’s animate: I can’t wait to see your cozy winter loop come to life.

Claire's class: 


Meet Your Teacher

Teacher Profile Image

Giulia Martinelli

Animation Director / Illustrator

Teacher


Hello, I'm Giulia, a full-time freelance animator, and illustrator.
After graduating from in Animation (Turin, Italy) with my animated film MERLOT, I started my journey as a freelance artist and I hopped around Europe for a while, before settling down in Zurich, Switzerland.

In my daily practice, I juggle client commissions, teaching, and personal projects.

If you want to stay in touch and receive a monthly newsletter from me, Creative Crave is the place where I share some behind-the-scenes and updates from my desk. You will also find me on Instagram and on YouTube.
See you in class :)

Giulia

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Transcripts

1. Trailer: Hi, in this class, we'll take a cozy winter illustration and animate it using procrete dreams, exploring everything from simple looping motions to frame-by-frame touches and the powerful performance mode. You learn how to plan an animated illustration, how to give personality to steel objects, and how to build a smooth looping sequence that feels warm, whimsical, and alive. I'm Julia, and I'll guide you through importing a procreate artwork into Procreate Dreams, prepping the file for motion, organizing layers, importing custom colors, watches, and brushes, and using the old toolkit dreams offers. No prior animation experience needed. This class is fully beginner friendly. This is also part of a fun two class Winter collab with Illustrator Claire Makes things. In fact, you can animate with me the illustration you created in her Procreate class or simply download the ready made artwork and colors watches included in the resources here and jump straight into animating. Throughout the lessons, we'll bridge illustration and animation in a practical, approachable way, celebrating how smoothly Procreate and Procreate Dreams work together and how small movements can transform a steel drawing into a story. We also recorded a Q&A together where we compare our work flows, share advice from both sides, illustrator and animator, and talk brushes, color, prep, dos and don'ts, and reflect on what this collaboration taught us. Let's dive in and make your winter cabinet move. 2. Exploring the Illustration File: Hi. In this video, we are exploring the procret file made by Claire and figuring out how structure it is, how she organized the illustration, what's the structure of the layers, and if we have everything we need for the animation. So first things first, I'm having a look at the layers, how they are organized. I noticed she renamed all of them, which is great and she grouped them every element has its own group. For example, up here, I see the very first thing is this sketch layer, which I don't really need. It's very nice to see it, but for the animation itself, I will not need it, so I can go ahead and delete it. In order to see which layer or which group is what, you can quickly turn it on and off and see what happens on the canvas. Then we have a layer called sparkles with all these nice sparkle effects, which are great for the animation. I think we will use this layer as a reference because you can see all the sparkles are merged into one layer. In order to animate them, we will have to redraw them. Then we have a spider group. Inside the spider group, we have two layers. One is a spider hanging and the other one is this other piece of spider web. I'm going to rename those layers just for extra clarity. In Procreate Dreams, when we will drag and drop the whole project, every layer will become a track and every group will also become a group. Um, I'm already thinking about animation at this stage, so I'm imagining how I could move this little spider, for example, and I think it could go up and down like this. Of course, in order to do so we will have to animate a mask as well. So I rename my layers and I go on. Then we have a snow globe layer. In this case, it's very nice that Claire gave us every element really separated as I asked, which is great. But in this specific case, I know I will only move the snow. I can merge every element under the snow. Because those parts of the illustration are not going to be in action or moving. I have the house, the background, the Christmas tree all merge into one layer then the snow and then on top the actual globe. Next layer is the cat. Here it's very nice. We have an extra layer of the open eyes, which we can use as a reference or really as part of the animation. Then we have the lights, those little fairy lights hanging from the shelf. We have the lights themselves and then the string. I will keep them separate, I think, because I imagine we could animate a glow in between. I'm just going to leave them as they are just renaming the layers for clarity. Then here we have the mouse group. In this group, we have all three elements of the mouse, the hands, the head, and the tail. I'm going to rename them for clarity again. But then this is actually a good example because what I'm thinking for the animation is to animate the mouse popping out of the teapot. I think it's going to be quite cute. As you can see, I can select the layer and just imagine what I want the mouse to hide behind the pot, but as you can see, in this case, the mouse is on top of the pot. I'm going to dragon drop the head underneath the pot layer or the pot group so that I can actually do this movement. As you can see, now the head goes behind the teapot. Because I move the mouse and also the tail underneath, there's probably no need for the mouse group anymore. I can go ahead and delete the group and just leave the hands on top because they have to be above the teapot and the mouse face and tail underneath. About the teapot, as you can see, we have an extra layer for the shadow or for the texture. Those because I know I will not move them, I can definitely merge those layers so that I will have less chaotic tracks once I import everything in procre dreams. The steam, of course, will be animated, so I can leave it separated. Then we go to the candle. Same thing, I'm going to merge anything that doesn't move in my plan. Of course, for the candle, I'm planning to move the flame and maybe even the light, I will be able to scale it and maybe animate the opacity as well. We have done a group with all the books. They're all on separate layers, but because they're part of the background and they're not going to be animated, I'm going to flatten the group, so merge everything together. And the same, I will probably do them for the background. In MA group, I have these three marshmallows. They're already nicely separated. That's great. Because they will animate on their own separately. I will simply rename every layers for clarity. And then the other elements of the mug, the spoon, the chocolate or the actual mug are not going to be animated, so I can simply merge them all together. For the marshmallow, the animation I'm thinking and planning is to make them float in the hot chocolate, so we will probably mask them as well. So what's left now are some elements in the background. They're probably not going to move, so I could merge them together. But in this case, I just group them, which is also a good way to simplify the timeline when we import everything Procreate Dreams and I rename some layers. I notice here on this layer three, that I rename texture. Then we have this nice texture and I think I might want to animate this. I just keep everything separated and group it in a group called background that will stay down there. Actually, about textures, Claire used some very nice brushes. And also provided the colors watches that you can find in the palette section. We have this whimsical winter colors watches. Those end brushes are going to be very useful for our animation process. Keep in mind that we can drag and drop those any custom brush and any color palette or colors watches you have into the Procreate Dreams project and we will see how to do that later. This is one of the great features of Procreate and Procreate Dreams. They can really communicate easily, and that's what we love about it. I think now we have everything ready for importing Procreate Dreams. To recap this first phase is to analyze the illustration file with in mind the animations we want to and checking if the layers are, first of all, separated the way we need for them to move, but also renamed in a way that it will not be confusing once we import everything in Procreate Dreams. Now that everything is ready for animation, let's move to the next lesson where we set up the Procreate Dreams project. 3. Importing into Procreate Dreams, Setting the Project: I'm opening Procreate Dreams and because the illustration from Claire was square, I'm going to choose the square template and once I'm in, I will just quickly check the settings. In properties, I will set eight frames per second and the duration of the project is at the moment 15 seconds, which is good to start even though I think we will make it shorter later. We can adapt these settings anytime. Then I simply rename the project and we are ready to go. Now it's time to import the Procreate project. In order to do so, open on the side Procreate like that and then drag and drop your illustration in Procreate. As you can see, we need to scale it a bit. I'm going to adjust the full illustration so that it fits our animation Canvas. And you can see at the moment, it's all on one track, but we need layers. We need to see all the different layers, we're simply going to tap on the track and click Convert layers to tracks. In this way, opening the group, you will find all the layers as we organize them. Everything is renamed and organized and clear. At this point, I noticed, for example, that I forgot to rename the layer of the flame inside of the candle and I want to show you that you can, of course, also rename it at this point. Simply taping and rename the layer. But I simply find it easier to do this job and rename layers in Procrit rather than in Procrit dreams because as you can see, now the tracks are a bit more complicated to browse and to go through, and it's a little harder to figure out what is where. But of course, you can rename them also at this point. So now let's see how to import the color palette and the brushes. In order to do so, we will have to open Procreate instead and open procreate dreams on the side. The opposite of what we just did to import the project. So open Procreate and then with dreams on the side, drag and drop the watches into the Procerrems project. The same goes for the brushes. You can choose any custom brush that you have or created in Procreate and then drag and drop it inside of Procreate Dreams. They will be saved in the imported section at the bottom. Now that we have both the colors watches and the custom brushes that we will need, we can start with the animation. 4. Planning the Animation: Before we jump into the actual animation, I want to go quickly through the illustration and the project and plan the animation, think about what we would like to move, what kind of loop we could create, how long the animation could be. And what kind of general vibe we want to create with our animation. If I look at the illustration, first of all, I notice that it's very cozy and we have several different elements, and I'm planning to do tiny little loops, tiny little animations that keep the illustration alive, but not so big that they would distract. What I mean is that I'm planning to animate those six elements in a way that they are on the same level and there is no one element that is the hero, let's say, of the piece. I don't want, for example, the cat to do a crazy jump or something that would clearly take the attention of the viewer, but rather create a loop where the full piece is constantly alive and the viewer can notice different details the more they watch. So as we mentioned a little bit earlier, I'm going to go into details and say what I'm planning or what I think it could work in this case. I'm going to start just from the top left. Of course, the chocolate and the marshmallow, the most obvious animation that comes to mind is to have the marshmallow floating in the chocolate. Then we have the candle. I think it will be very nice to animate the flame frame-by-frame, and then the glow behind the candle would be also nice to have a little maybe pulsating glow. Then we have the mouse. I think it would be very cute to see the mouse appear and disappear inside of the teapot and the teapot, which is steaming. I will be nice to animate this little cloud coming out of the teapot and disappearing. Then the cat, as we said, it's going to be a simple animation, no character animation really. We could simply animate the eyes. The tail will be very nice, but I fear it's a little too complicated for such a quick class to animate overlap of the tail, so we will just stick to the ice opening and close and maybe moving a bit. Then of course, in the snow globe, we will have the snow falling in ice loop and lastly, the spider hanging from the spider web could just go up and down. I think it could be very funny. So this is the plan, and I'm also planning to start with the easiest and ending with the hardest so that we can progress with the difficulty level, and of course, you can also decide to jump from one lesson to the other. 5. Spider Animation: So we are going to start now with the spider animation, which I believe is the easiest. What I want to do is to see the spider going up and down the spider web. In order to do so I'm going to set a keyframe at 0 seconds and another one at 3 seconds without moving anything. In this way, we will have the same keyframe at zero and at three, and at 1 second, I'm going to create another keyframe and this time move the layer with the spider all the way as you can see, we already have the movement. There is an automatic easing, which is working very well right now and it's already a loop because we already set the other keyframe at 3 seconds. And I think it's already super cute. But of course, now there is the problem of the spider web going up and not disappearing as we want. In order to do so, we create another track on top of the spider and we draw our mask. I use yellow here, but any color would work because in fact, it will become transparent. Then I have to enlarge the frame for the whole duration of the animation, dragging the mask all the way. And then once we're done, we're going to click on the layer mask and layer mask. As you can see, it's working perfectly. And our spider is already doing what it's supposed to do. In case you have a problem with the mask and it's not working properly, for example, also a little bit of the other spider web is masked. The reason is because the mask apply to the whole group. In fact, the spider is grouped as we saw earlier. There are two solutions for this. You can degroup the spider or put the mask inside the group. The first element is already done, so we can move to the next lesson. 6. Snowglobe Animation: The next animation is the one for the snow globe. What I want to do is to let it snow. The very first thing I do is to move the snow all the way up and set a key frame there outside of the globe, and then I will go around 5 seconds and I will set another keyframe and this time, move the snow all the way down out of the snow globe. Like so. In this way, as you can see, we already have a little animation. We can play and see how it looks. There is snow falling and disappearing. It's fine, but I think it's a little too little and I would like a little more snow to fall and I would like the loop to be a little longer. Once I have this first loop ready, I duplicate my snow layer and I shifted a little bit. Here I'm trying 1 second. As you can see, let's say layers of snow will overlap a bit and I will shift it at 2 seconds. So they overlap a bit, but not too much. I think I will need a third one, so I will duplicate the same layer one more time. Here I have my third copy of the snow animation, and this time, I will shift it again another 2 seconds. To recap, we have three snow layers one starting at zero, one starting at two, and one starting at 4 seconds. I actually also duplicated the first layer twice on the same track. You can see there is a double animation so that the loops last 10 seconds and it perfectly fits for my plan. Like this, we would have the snow starting and then ending and the loop would work like that. But as you can see, the snow is still outside of the snow globe. In order to fix that, we have to group all the snow animation. And use the mask trick again. Here on a new track, I'm drawing the mask, which is the exact same shape of the snow globe itself. Once I create the mask and enlarge the frame for the duration of the animation, again, I will tap on the mask and create a layer mask. This way, as you can see, our snow globe is alive and the snow is gently falling and in a nice loop, disappearing and reappearing. 7. Candle Animation: Now the next element is the candle. In this case, as we said earlier, I would like to animate the flame and then the glow. We will animate the flame frame-by-frame, meaning this time we will draw. I'm splitting the flame track because I don't need a fixed frame. I just need one initial drawing so that I can go on with my own drawn flame shapes. I'm setting the onion skin so that I can see the previous drawing. And I'm start drawing and animating straight ahead, which means just following the flow and without keyframes or without real plan. In fact, I think flames are a bit wild and it's okay if we just redraw them in different shapes, a little bigger, a little smaller, more or less on the same spot. As you can see, I drew nine different flames one after the other. And if we want to check how it looks, we can quickly go through with the cursor or we can simply zoom the timeline until the end of the ninth drawing, which is in my case, a little after 1 second and see how it looks like. I think it looks very nice. It could be a natural looking flame, I think. I'm just going to group all those frames and duplicate it so that I can cover the whole duration of the animation. Here we have our flame alive moving and burning. I think it looks fine. We're going to move to the glow. Here we have the layer of the glow and as you can see, I'm planning to move it like saw with a scale to let it pulsate a bit like candles do. I'm also planning to animate the opacity in the same way. Order to do so I'm going to set a key frame in the very beginning for the scale, but also for the opacity later. I'm going to use this performance mode, which is a very cool mode in Procreate Dreams, which allows us to do the animation live, let's say, on screen, and the program will record it for us and set keyframes. After setting my first keyframe and clicking on play, I animated my scale. Of course, I want it to be a loop and I want it to last 5 seconds. I go at 5 seconds and here I have the last frame. I'm going to drag it exactly at 5 seconds and change it to 00 like the initial one, 0011 is the first one. I go back at 5 seconds, drag my final keyframe in position. In this way, the first keyframe is exactly like the last one and this can be a loop. At this point of the project, I'm starting to realize that probably the whole project is going to be 10 seconds. I already have the snow globe animation lasting 10 seconds and in this case, I made a 5 seconds loop. I will be able later to adjust those animations in order for them to be at seconds loop. For example, the candle, I will simply duplicate because at the moment, it lasts 5 seconds. And spider, I will probably duplicate and have the spider moving twice in this 10 seconds loop. Lastly, for the glow, as I said, I want to animate the opacity as well, the same way with the performance mode. Of course, we set the first key frame at opacity 100%, and then I drag the canvas a little bit on the right so that I can see the opacity. And just by moving the opacity slider while in performance mode, the program is going to animate the opacity, which is quite awesome. Again, as I did before, I'm going to go to the last frame at 5 seconds, make sure that the last keyframe is at 5 seconds and set the opacity at 100% again. Here we go. Now that we animated those 5 seconds of the candle, we can group everything, the candle, the flame, and the glow, after we group it, we can duplicate it twice so that the animation lasts 10 seconds. And it's lovely to see already the illustration come into life, as you can see. We didn't finish yet. We barely animated Alf of the elements, but the illustration looks already alive. This is a nice reminder how just one or two elements moving in a steel illustration already give the sense of vitality and in this case, also a mood of magic and whimsical. Let's move to the next element, which is going to be the cat. 8. Cat Animation: This is the lesson where we bring the cat to life. And as we said earlier, we don't want the animation to be too much or too big to be the hero of the piece, we want something subtle. And because we already have those eyes, as you can see, we have one layer with open eyes, turning the track on and off already gives this blink effect, which is quite nice. So I'm thinking about a blink and maybe adding the pupils moving. I think it could be very interesting and fun also if the cut could look towards the right where the spider is. And now I just drag the open eyes track at 4 seconds so that we start with closed eyes and then at around 4 seconds, the cat will open the eye. This works already and it's fine. But if we want to make the animation a little smoother, we will need to draw an extra frame, which is in between the closed eyes and the open eyes. I want a half closed eyes right before. I'm picking the colors from the illustration. So that we have exactly the same. I'm trying to draw in the same style of the illustration Alf closed eye. There we have the cat gradually opening its eyes. Then as I said, I would like to move the pupil. But in our open eyes tract, the pupil is not separated. I'm actually recreating the open eyes in two tracks, one with the white open eyes and one with just the pupils. My pupils are on a separate layers, which means I can move them. So here we created the pupils. They are now separated so the cat can look in front. Then if we select we can put a key frame for movement. As you can see, the pupils now can move left and right, but they're going out the eye in order to make it easier for us to animate, we're going to click on the track and make it a clipping mask so that it will clip to the bottom layer to the layer. In this way, we can easily animate the eyes going right and left. The cat now is looking at the spider if we want to. I will make the pupils start in the center, and then a couple of seconds later slide towards the right, which is very nice. I'm going to set a second keyframe. Then the cat will simply close the eyes for closing the eyes, I actually copy and paste the in between so that the action of closing the eyes is also a bit less abrupt and so that in this way we end with the eyes closed again and the cat animation can be a loop as well because it happens within the 10 seconds. So this is also done before we move forward. Just let's have a look at the piece, I look right now. And as I said earlier, you can at this point adjust the timing already if you want. The idea is that we always have something going on in the animation and no loop is stealing the stage, let's say. So you can always group your animations, move them around, and above all, to make sure that we have the loops lasting 10 seconds. Anytime really in this process, you can have a look at the whole project, how the little animations are coming together and you can readjust the timing, for example, shifting one animation a bit or the other. In a way that we have the loops happening at the same time, lasting 10 seconds and having, let's say, a nice composition in the timeline so that they don't happen, of course, all at the same time, but they are nicely spaced in those 10 seconds time. Let's move to the marshmallow. 9. Marshmellow Animation: In this lesson, we are animating the marshmallows floating in the hot chocolate. There are two ways to approach this and I'll walk you through both. Here's the goal. Each marshmallow should gently bob up and down in the liquid. But to make it look realistic, we also need to mask the bottom part of it, so it disappears below the chocolate surface. Method one is with the performance mode. I start by adding a key frame in the beginning and then I will use the performance mode to move the marshmallow slowly up and down. For this one, I'm only animating 2 seconds. Dreams was lagging a bit with such small objects over ten full seconds. Making a short loop and duplicating it, it's simply more efficient. Once the movement is recorded, I scrap through the key frames and clean them up. First of all, as always, I adjust the last keyframe so it matches the first and that's what makes it a loop. Then I also tweaked one of the inner key frames because as you can see the movement felt a little too strong there. I Now that it looks good, I create a new truck and I draw the mask. In this case, the mask sits under the marshmallow, so you need to invert it. With the last marshmallow, I will show you the opposite mask. Also, remember if the shape of the mask doesn't look right, you can go back into the layer mask anytime and redraw it or fix it, no stress. Once the two second loop looks good, I simply group the marshmallow and the mask together and duplicate the group until it fills the full 10 seconds. In my case, five times. That's our first marshmallow done. Now, for the second method, I'm going to show you the manual key framing. I'm animating everything manually this time, so I'm not going to use the performance mode so you can see the difference. This time, I mask the marshmallow before I start animating just to keep a clear sense of how deep I can go beneath the chocolate. Then I set the first keyframe, jump ahead 1 second at the time and move it gently up and down. I put five key frames in total to build a five second loop in which the marshmallow dives twice and comes back up twice. Then I duplicate that loop once to reach my 10 seconds. With the mask applied, you can see the motion feels natural and importantly, it doesn't match the first marshmallow. You always want slight variations so they don't bob in perfect sync. That's also why we don't just animate one marshmallow and duplicate it for the other two because we want them to be different. For the last marshmallow, I repeat the manual key framing, but I want to show you a different masking setup. This time the mask is drawn on top of the marshmallow so it doesn't need to be inverted. And that's it, all three marshmallows are floating gently in the chocolate and now I'm officially hungry. Now let's move on to animating the steam. 10. Steam Animation: Here we are animating the steam coming out of the teapot. I go to the steam truck and I notice that Claire, while doing the illustration, she set the layer at 58%. In order to pick the exact color, I am going to set the opacity at 100% and pick the right color and start animating. Want the steam to appear coming out of the teapod and then disappear. You can notice here how, of course, the illustration or the cloud of steam illustrated by Claire is not going to be the very first frame of our animation and not even the last one is an in between pose. Here I digress a little bit, but I think it's interesting to notice how the illustration as a pose that tells the old story and that conveys the motion, but it's not necessarily a key pose of the animation. What I'm doing here is to shift the illustration a bit because I need to get there. I need to animate the steam coming out of the teapot first. I'm going to pick a brush that fits the style and I'm ready to go. So I go in hand drawn mode. I set my onion skin so that I can see the previous following drawing this time. And I start to animate straight ahead, imagining how the steam is coming out of the teapot. Here I am improvising really this movement. Straight ahead means we're not following any key pose. Of course, I know where I want to go. The direction I want to go is the one of Claire's illustration. But I'm animating quite freely here as you can see, I just make this little cloud coming out of the teapot and gradually growing and reaching the position I want to be. The more I come closer to the final drawing or at least to the reference of the steam, the more I have frames close to each other because I want the steam to come out a little faster and then slow down and gently and slowly disappears. Here I'm testing quickly how it looks and I will have to adjust the opacity of every frame. In this case, I'm going frame-by-frame and bringing down the opacity to 58, which was the opacity of Claire's drawing. And another way could be to do the whole animation, then group it and then set the opacity on the group. Now that I reached the illustration of the steam, I want the little steam cloud to dissolve and disappear. So first of all, I'm animating frame-by-frame again this cloud slowly dissolving and breaking apart. But at the same time, I think I will play with the opacity as well and make it disappear also with the opacity. So again, here I go frame-by-frame and I'm going to draw again, many times. I'm going to draw the cloud growing a little more because I wanted to gradually disappear and dissolve, from now on, I'm going to be a little more loose with my drawings. Also with my feeling, actually, I'm going to start filling my steam a little less precisely, and this is going to give the impression of the steam dissolving. Now the bubble or the steam cloud is becoming more round and less precise and I'm just going to quickly doodling side of it so that it becomes gradually less and less clean and less and less precise. In this way, we will see the steam appearing and then puff and then like a cloud of smoke as it is disappearing. As you can see, the last frames are really rough, and I think this will work quite nicely. We can then play and see how it looks like. Of course, at the moment, the opacity is not set to every frame, but we still get an idea of how the animation is looking and I think it looks nice. I just noticed a little jump in the beginning while the cloud is coming out of the teapot and I'm going to fix that in a minute. Now I'm setting the opacity down. Actually, as you can see here, I'm setting it even lower than 58, gradually more and more lower 48, 45, now 38, so that the last frames are also literally disintegrating and becoming less and less visible. Until the very last one which I set at 30%. I group the animation because I need to mask it. At the moment, the steam is not coming out exactly out of the tipot. I want to create a mask again as we did earlier, and in this case, I reverse the mask so that the steam is coming out of the tepot and it's working fine. Then I notice a little jump in the steam coming out of the tipot. The part that I animated straight ahead. I'm just going to fix one frame a bit, simply adding a bit of a drawing connecting the steam with the tipot a little bit more so that it's not so abrupt. Finally, our steam is coming out of the tipot and dissolving. This is again a nice loop that we can duplicate a couple of times across the timeline. Now we have, in fact, this animation, it lasts less than 2 seconds. As you can see, I'm going to group the whole thing like the mask and the actual steam animation. Once I group it, I'm going to duplicate this animation three times and spread those animations across the timeline so that the steam is coming out of the teapot three times in those 10 seconds. As you can see, this works quite nicely. It's another subtle animation that works very well with the other ones. It's looking great, in my opinion, so we can move to the next element, which is going to be the mouse coming out of the teapot. 11. Mouse Animation: In this lesson, we animate the mouse coming out of the teapot. My initial idea was to animate this little guy popping out of the teapot and then hiding back in. As I select the head, I move it around and imagine what movement I would like to do. In animation, when we create any kind of movement, action, really, there is such thing as an anticipation and an overshoot. Both an anticipation and an overshoot are a movement in the opposite direction of the main action. Which helps to emphasize the movement. In this case, what it means exactly is before hiding the neck and the head of the mouse underneath the teapot, I would like the mouse to first stretch the head a little high and then hide down. And the same will go also when popping up, it will pop up but jumping a little more before settling into its position. And only now, actually, I think about it and I realize I don't have this extra neck or this extra space in the drawing. I'm quickly adding a little bit of neck for the mouse. Unfortunately, you cannot see it very well right now because I'm drawing underneath the teapot. But you can see it in a second once I'm done and here it is. This is what I did. I added a little bit of neck so that I have this extra stretch space and I can animate the overshoot and the anticipation as I wish. Before I animate the main action for the mouse, I'm thinking I could show you an extra trick. In fact, we could also make the eyes open and close and maybe create a little blink for the mouse. I'm going to create another truck and on top of the truck, I'm going to draw the closed eyes, and of course, I will need a bit of a gray background because the eyes are not separated in the main drawing. I'm going to prolong this frame a bit For now, we can just turn it off and forget about it and we'll get to it later. For now, I'm just going to group it together with the head and we can go back to our head animation. The key frames of the head animation are going to be on the group. So as I said, we're going to set the first keyframe at 2 seconds with the original position. Then a couple of frames later, I'm going to set a second keyframe and stretch the neck a bit. Then six frames later, I'm just going to hide the mouse underneath the teapot. As you can see, there is this little jump before it runs down, and this is a very nice animation trick to prepare the viewer for the action and gives a bit of anticipation before the main action happens. Now the mouse disappeared behind, we need to bring it back up. I'm going to set another keyframe at 6 seconds so that it stays still and hidden for all this time. Then a couple of frames later, I'm going to set the overshoot. A couple of frames later, let's say five or six frames later. Here is the overshoot where the mouse is jumping and then I'm going to give it four frames to settle and go back to the original position. Here I set the last keyframe exactly as the first one with 0011. At this point, I noticed that my overshoot was a bit shifted, so it's not working very well. It's not very natural. I will just go back there in that position, the overshoot and move the head a bit more towards the right so that the movement is a bit more natural. It's nice that we can go anytime at any point of the animation and modify the key frames. Like this, I think it's working very well. We have now the loop of the mouse, first disappearing and then after a while, coming back up. And this is the moment if we want to in which we can add the blink. In fact, the eyes we made are inside of the group, so we don't need to animate the movement up and down anymore. We can simply turn on and off the eyes. For example, now I turn them on and they're constantly open. But what I want to do is to reduce the duration of this track so that the mouse will open his eyes when coming out of the pot and then closing them again. Here just before coming out of the pot, I'm going to split the track of the open eyes, Edit split, and I'm going to delete anything that is before so that before 6 seconds, its eyes are closed. Then I'm going to keep them open for a second or two, split again and delete the other part. As you can see now the mouse is popping out with open eyes and then simply closing them. Here, if we want, we can also drawn in between for the eyes. But I think because it's such a small detail and such a small animal, we don't really need to make the blink smoother. I think it's just a little action and I want to show you actually this trick of hiding inside of the group of the head, something and actually animating the group itself. We made it. We animated six elements of this beautiful illustration and created subtle loops that bring to life this cozy scene. Uh, but I'm not done yet. I want to animate still the sparkles and the fairy lights and give you some extra tips on how to make a steel Illustration alive. So let's move on. 12. Sparkle and Fairy Lights Animation: Now that we animated all the main elements is time to give some final touches. We have these beautiful sparkles, illustrated by Claire, which are great in illustration as well to fill the composition. I like how it works in animation as well. I'm going to animate every single sparkle. Actually, I'm going to animate one of them and then copy and paste on a new track, I'm using here a different color just to be able to see better and to draw on top of the reference. In order to animate the sparkle, we already saw this in a previous class, but I'm simply going to make it appear and gradually grow bigger and bigger. It's another straight ahead animation where I'm just letting the sparkle grow from a tiny dot to a big sparkle. The more the sparkle grows, the more it breaks apart. At this point, you can see how the arms, let's say, of the sparkle are breaking and the center will pop back into a dot again and the arms will also break into little dots and gradually the dots will disappear. Once we've done this, we can check how it looks. Here it's 1 second animation. It can be longer, can be shorter. You can do a couple of tests and see how you like it. Then I select everything and group it because I want to reuse this sparkle animation across the illustration for the other sparkles. Of course, if you want, you can create single sparkle animations and different ones. Now I'm simply going to create a big mask with a color to change the color of the sparkle because as you saw, I used purple and this is just a quick tip with a clipping mask to change instantly the color of a whole animation. Once I've done this, I have one sparkle animation and it's very nice. As we said, it's 1 second long. Of course, I want to duplicate it and scatter it around as you can see, Claire drew five sparkles. I'm going to duplicate this truck four times and move the animation around also in time. In fact, I don't want the sparkles to blink all at the same time. I want these animations to fill the space of the illustration, to create a nice composition and to capture the eye of the viewer a bit everywhere on the frame. Here I am scattering them around. I'm following Claire's reference to decide where to position my sparkles, but I'm shifting them in time so that, for example, one is happening at 1 second, another one is happening at 2 seconds and so on. Again, because we have a ten second loop I might duplicate or even triplicate every animation so that every sparkle blinks three times. Also another thing I noticed is that together with the sparkles, the original illustration also add those very nice white dots. I'm not going to animate them, but I want them to be steel in the background. I'm simply deleting the steel sparkles, the ones illustrated by Claire from that layer so that we have those white dots in the background. I think it looks very nice. As I mentioned, the next step is to duplicate those animations across the 10 seconds so that they open a couple of times. As you can see here we have our four sparkles tracks. For each track, I'm going to duplicate the animation and move it around so that they overlap, but not completely so that they are spaced in the timeline but not bothering each other, let's say. So here you can clearly see how I'm repositioning the sparkles, duplicating the animation first, and then reposition the sparkle animations so that they are happening across the 10 seconds. Each layer ended up having three times the animation, and as you can see from the final result, there is always a sparkle going on somewhere on the canva and I think this effect really brings everything together and it's a cherry on top to make this illustrated scene very magical and cozy. The next final touch is to add some glowing effect on the fairy lights. This time, I'm not going to animate the scale, but I simply want to draw a glow between the fairy lights and the string and then animating the opacity. I'm going in the lights group and between the string and the lights track, I'm going to create another track and with a white color and using the brush we imported, I'm going to draw the glow behind each little light. I first tried with yellow, but then figured that with the white, we get a much more cozy and natural result. So I'm drawing the glow under every single light of the fairy lights. Once I've done this all in one layer, I'm going to prolong the layer across the all animation. Then as we did earlier with the performance mode, I'm going to animate the opacity so that the fairy lights are pulsating and glowing. Once again, as before, make sure that your final keyframe matches the first keyframe. So once we have done this, here is the final look and also the final illustration with all the elements gently animated. The animated illustration could be done. I think this is a nice result. But there is one more little thing that I wanted to try for this class and it is to animate a texture over everything in order to give even more vitality to the entire piece. It's a way to make the illustration look alive even more. If you're curious about that, see you in the next lesson. 13. Final Touches: Technically the animation works already, but I want to add a final touch to make everything feel a little more alive. Claire added a really nice texture in the original illustration as we saw earlier when we explored her procreate file. I'm going to recreate that using the imported brush. I'm creating a texture that's slightly larger than the canvas. Then I'm going to scroll through blending modes until I find something that feels right. I think multiply usually works well for this subtle grain effect. Goal here isn't to make a new animation, it's just to bring a soft sense of movement to areas that are completely steel, like the books or the cat's body, for instance. It will add a gentle buzz or boiling effect that makes the entire piece feel cohesive. Once the texture layer is set, I stretch it across the whole duration and drop the opacity so it stays subtle. Then I will animate it with the performance mode, just simply moving it quickly up and down left and right to create that noise like movement. Then it's done. If you zoom in on a flat area like the cat, you can really see the effect. It's tiny, but it gives the whole scene a warmer, more cinematic feel. All let's move to the export, then Q&A and the wrap up. 14. Export: Time to export our final animation. Go to share video and export an MP four file. From there, you can, if you want convert it into a Jif, for example, using photoshops, save for web feature, but keep in mind that a ten second loop can get heavy, so you might need to reduce the resolution or the size. And that's it. You have now a looping animated illustration you can share here in the project section or on social media. If Skillshare doesn't let you upload a full animation, feel free to drop a link to your Instagram post. I'd really love to see what you created. 15. Q&A: Oh, hi. This is a Q&A with Claire about this collaborative project we made, creating class two sister classes, actually. Yeah. So yes, in this Q&A, we will go through some questions that popped during our collaborative process about Procrit and Procrit dreams, how we went on creating this whimsical illustration and animation together. We try to answer every question. We had in mind, but if you have any other request or question, be sure to let us know and we'll be happy to reply. Yeah, then let's jump into it. Okay. I would say we can start off with sort of recap of this collaboration and this project. And one good question could be for both of us what we learned from this collaboration, What was, the highlight or even the struggles. As I mentioned in my Q&A, I think for me, the highlight was seeing someone else take my work and then turn it into movement. Like, I cannot explain. I feel like it was so cool to see, and it actually motivated me to try animation more myself. I love that process. Like it was so fun. I really enjoyed, trying some of the animation that you did, try it myself and seeing how easy it is because I was like, I cannot do this, but I could. And it was so easy. And I really liked the first one I tried was the Spider to animate that, and it was a really good feeling to be able to do that. That was really cool. The most satisfying moment for me was to see my illustration in movement. Yeah. That was, like, magical, and I tried some of your animations like when you were actually doing them in a moment. And I loved how easy it was. I was like, There's no way I can do this. Like, Procre Dreams is still a mystery to me. But I was able to do it like under 2 minutes, like to animate the Spider, for example. And that was an incredible feeling to be able to do that. So huge highlight for me. Yeah, this already for me, this is yeah, it's a great feedback, first of all. And then I think that's what I like about this kind of collaborations. As an animator, it makes me very happy to hear that, you loved it and I like to kind of interpret your illustration and try to bring it to life. Yeah, I like how we both brought something to this project. And I find it interesting that you said you wanted to animate to see, you know, to try. And I actually also I am very tempted to do my own illustration now following your class and then bring it to life. So I like how this like Chris Cross pollination really is working. And I hope this would also inspire the students the same way because it's really nice if you're an animator to test the illustration part or if you're an illustrator to jump into the animation. Absolutely. Making something from scratch, and then I mean, in general, with illustration, it's really fun to make something out of nothing. But then to make it move is a whole other level. And even if you think you cannot do it, like, this is actually possible, but it's also your skill. Like, I was never interested in animation before. I took your classes, and that showed me that I can do really small interventions and do it on a really small scale and still feel like it's a huge accomplishment. I make something really fun. Animation doesn't have to be like a full Disney movement and overlaps and walk cycles. 'cause we don't have time for all that anyway. So yeah, that is true, yeah. I want to add one takeaway from this collaboration for me is h about communication because I think every time we collaborate and as an animator, I notice that every time in a client commission or anytime really, you have to collaborate with someone. Mm hm. In a creative environment, but not necessarily, it's really important to have a clear communication, to be able to communicate, exchange, you know, needs and information. And I found this very, very useful. Yeah, as a reminder, but also yet to learn even more. Absolutely. And it's always good to get feedback as well. Like, to work with someone else, because as I said, what was a struggle for me. Sometimes it just happens color. Like, it just wasn't working. And just to have you give me ideas, inspiration to make this, you know, work for both of us, that was huge. Like, I got me out of it. And otherwise, maybe I would have gotten out of it myself eventually. But sometimes it just ends there. Sometimes when I get stuck with an illustrator, I just leave and it's like, Well, that's it. I can't figure this out. This is a dead end. When you work with someone else, it's not necessarily, so. Yeah, I agree. I think it's always enriching. I also find it collaborating somehow humbling because it makes you step back a bit and be open for the other um, the other person input or skills even. In animation, I have this a lot when I work with a bigger team, and maybe I'm the animation director, like the one who wrote the story, but maybe it doesn't mean that I'm good at every step, and I love to let people in and say, Okay, you are a storyboard. It means you can make storyboards better than me, and I trust you and I want you to let you in the process and into my story to bring something extra. Yeah. So I like this about collaborations that really make you feel humble in the sense, I cannot do everything. And I'm happy to accept help. Yeah, absolutely. So basically, this is a call for other students to find a Skillshare buddy and try and do it together, maybe. That would be very cool. Yeah, I would love to see that. Somebody needs to be the first, any questions in the discussion post, please, because we're here to help. So if you just need feedback, we're around somewhere. So yeah, actually it would be very cool if our discussion section would become a place where students match and find someone to work with. Well, make it happen. Let's make it happen, yes. That'll be very cool. This is a good question for you because we kind of discussed this, but what excites you about bringing illustrated objects to life? Yeah, it's a really good one. As I said, maybe it's a bit of the animators point of view, because we said the animators is very collaborative. I like as an animator to jump into other people's worlds, really. So when you receive an illustration or a concept, even from a client, you're trying to bring to life their vision. And I like this part of my job sometimes to try to understand what you had in mind with this cozy illustration, for example, and see, like, how can I make it real? Mm hmm. And so, first of all, yeah, I really love this part of the process where I kind of try to step into your shoes and imagine, how can we make this alive? Yeah. And then there is maybe the nerdy part of it, which is how to actually make it happen. So I have this object or this layer. I want to get that result. How can I get there? Yeah. So for example, with the steam, there is I noticed that your layer was in opacity, I think around 58%. And I thought, Oh, this is actually very nice. She used opacity. And the steam, as we know, is quite transparent. And so in the movement, I need to create a loop. It needs to disappear. And so I thought, well, I could animate it frame by frame as I did, but also use opacity as an animation tool to make it disappear. And in the class, animated the steam so that it does animate disappearing a little bit, this kind of cloud. But at the same time, I animated opacity as well to make it completely go away. I like this kind of finding the right trick that works with the style of the illustrator. Yeah, yeah, yeah. I think that's so cool to see every object is a different type of animation, I guess. I mean, you cover these in your class. They are different types of, like, interventions, right? But I find that so fascinating to see how you have to think of like, Okay, we've got this object. What is the movement, and then the technical aspect of that. It's so fascinating. And I think that's why animations so interesting. Yeah. That's why I love animation. I think it's as I call it nerdy, this nerdy side of finding a solution because there are many. I think there is one way. There's just one way to get a result. And so you have this creative moment where you have to come up with a different way to animate a different object. And for example, with the steam that was that way, and as you mentioned, it's true, Procreate dreams has these different ways of animating something could be frame by frame, or there is a performance mode, which is awesome and only in Procreate that I know of. And exactly. So it's up to you as an animator to decide what can I do? What tool can I use in order to reach that result? Yeah. Yeah. I love that part. It's a perfect blend of artistic and technical, I think. Yeah. I think so, too. And it's really creative because no one else would do it exactly like you. There are also in animation, there are so many softwares, and every software you use is going to give you a different result. So I like that part, too. You can be very unique with your animation. Yeah. That's awesome. So how to keep the look and style of the illustrator. This is connected to what we just said, because as an animator, especially if it's not your illustration, you want to mimic as much as possible that style. And of course, if you don't have to redraw anything, it's easier because you just move the objects that are already drawn in the layers. But in our case, we did redraw a little bit. Again, it was not a crazy animation, so I didn't have to redraw the full character. For example, if I had to animate a cat jumping on the shelf, yeah, I would have redrawn the full character many times. But in this case, for example, we had the flame, that is andron or the steam, right? And as an animator or when you approach the animation plan, I start thinking, first of all, brushes because of course, they are very important and necessary the moment you want to emulate the look you have to retrace or redraw something, and it needs to be exactly the same. And in this case, it's perfect. Procreate allows you to dragon drop any costume brush that you have or made or use in appropriate and drag it in procreate dreams. And we did that in the class, and we also did the same for the colors watches, which is super useful. Yeah. So if the illustrator or you yourself as an illustrator, prepare for yourself that like brushes and colors, makes it even easier to simply drop them in the Procrit Dreams project and use them. Well, I would say I didn't this is an extra brainstorming moment, but I thought also in general, the mood, we have this cozy scene, this cozy setting. So when running the animation, I thought, for sure, we don't need anything catching too much the attention. Also in terms of timeline, I knew it would have been a big loop of a couple of seconds. In this case, it turned out to be 10 seconds loop, and I want every element to be balanced. So I cannot or at least it was not in my plan. I cannot have one element or one character, which is the hero of the scene, right? I mean, it could be a choice. It could be that there are little subtle movements, and then the cat does something crazy, jumps or whatever. But in our case, I really wanted to keep the style of the illustration, which was on the same level, every element. There is no hero in the piece, right? And so I tried to mirror the illustration mood in the sense that it was this big composition and also the animation will be a big composition. When you animate a piece, and maybe the illustration is very graphic. Then the animation could also be less realistic, more graphic as well. Oh, yeah, in the movement, yeah. Yeah. If the illustration is very realistic, maybe then the animation has to be realistic as well. So a bit more like smooth and Yeah. But also, in terms of actions, imagine very realistic character, like a human character, right? That has really, like, proportions that are close to real. And then on the other hand, maybe a very cartoony character, like one of those cartoon network very edgy, very exaggerated. The animation, then it's more makes sense to be exaggerated or more graphic or more snappy if the hero. Yeah, yeah. Would be a bit weird with a bit of a dissonance, I think if the character is very realistic and then animation is very cartoony or the other way around. It reminds me of your walk cycle class where if you're animating a little funny cartoon character, for example, the movement can be a bit squashed. It's very exaggerated movement, which is very, like, quirky and it's cute. But, imagine with, like, a more realistic person, they cannot be bouncing around like this. It has to be more yeah, natural, I guess. Yeah. I think then it's up to you to the south to decide how squishy and how stretchy your character or your work wants or needs to be. Yeah. It's soft like a very thin line, but I think in this case, particularly for me was interpreting the style and act accordingly. I think it works really well because in the end, I mean, we wanted to go for, like, a whimsical, cozy feel, and the little animations show that even more. Like, they're very calming. They're soft, and they're like, again, like, finding these little objects. Like, you still have to keep looking at, like, what's moving. And, you know, it's like a bit of a yeah, hidden object game. Yeah, I like that. When you rewatch it and rewatch it, then you know it is something more. Yeah, exactly. Yeah. That's really cute. About the whimsical and the mood, that perfect example are the sparkles that we already mentioned in the other Q&A. Sparkles they were there in the illustration, and they are the best way to kind of give this bit Christmasy or, like, mystical vibe. Yeah, so Mm hmm. Yeah. That's cute. I was no brainer. Yeah. I love that as well, because that was like we said in the other Q&A that wasn't intention. Like, I just drew those, you know, for cohesiveness, for the general vibe of the design. And then to see that you animated those as well was so fun. And now it makes so much sense. That's something that I didn't even think of because I'm not an animator, so I illustrate as an illustrator, and you think about another layer. Sorry. You think about another layer on top of that, like how things work in movement. Yeah. Actually, because you're talking about this, I'm going to connect to the next question, which is the key frames? Yeah, exactly. I find it very interesting and I had a aha moment while I was working on this project to verbalize this and I'm going to try now realize we receive an illustration with certain poses the objects and the elements, they are in a certain position and they have a certain pose. I find it interesting that as an animator, those poses not very often are actually key poses of the animation. And so, um, I find it interesting to compare the illustration poses versus the animation poses that are actually part of the movement. So in animation, as we know, there are such things as key poses. There are the key moment of an action. And when you have an illustration, there are some poses, but they're not taught for the movement. Those illustration poses, they are single frames that contain already the movement or the storytelling, kind of. So I'm going to give some examples so that it makes it more clear. The steam, you gave me the illustration with this very nicely drawn um cloud of steam coming out of the teapot. And as I was about to animate it, I wondered, Okay, will this be one of the key frames? Will this be one of the frames at all? Of course, I don't have to start from that one because the steam need to appear. So I start from an empty frame and then slowly the steam will come out of the teapot. So, for sure, it's not the first key frame. And maybe it's not even a frame. And this made me realize how Illustration and animation, as we said, are similar, but they're also different. The illustrations images are designed to feel alive but not to move the animators task is to take it and think, how can I use this or how can I translate it in actual frame? First of all, as I said, this cloud was very nicely drawn, a nice almost symmetric or very clean cloud. And in the animation, I think I used it in the end, it's part of the animation. But in animation doesn't necessarily have to be so clean because there is this movement of the steam, and so the cloud can be more squashed or more, um, yeah, the frames single frame by frame. If you take one of them, doesn't have to be necessarily beautiful. Yeah. I just work in the sequence. And this I find it very interesting. Another example, which is maybe helpful is a job I did in the past where I had to animate a juggler. And the illustrator gives me the piece, like the final illustration where there is this beautiful juggler juggling five balls at the same time. And the illustration was very graphic and the composition was very nice and symmetric. And the five balls were positioned in a very graphic way, like in a circle and very equally distant. Beautiful for an illustration. But the moment I had to animate, I quickly realized this would have never been a frame because an animator has to think about physics and the actual movement. And it was not possible to make a realistic or believable movement with five balls in the air in this circle position. If you juggle, I had to watch a bunch of YouTube videos of jugglers. There was no way to have five balls at the same time in the air like that. I mean, you could, but it would be supernatural to have these five balls moving like this, right? Yeah. But that's not how juggling works. This I think is a great example of the differences between animation and illustration and sometimes those bit of clashes of trying to convey what the illustrator had in mind, but also make it possible. Yeah. So I thought about it during this project, and I saw it could be a very interesting point for the students to keep in mind, especially, let's say, when we tackle this small loop or this small project, you don't have to start with that exact drawing or that exact frame. Maybe that is part of the animation. Maybe it's in the middle, maybe it's in the end. Yes, so to recap what I wanted to say and what I learned with this project is that as we know, illustration and animation are different. They are similar, but they are different, and especially they have different goals. And the illustration is there to have an impact with the steel image and it's not thinking about motion, usually the pose the illustrator chose, actually, the pose the illustrator creates is usually a mid action pose. It's a sweet spot that describes the motion, but not necessarily a frame. And the animation has to think about the timing and the physics. And so when the animator has to bring something to life, they are animating toward the intention of the illustration, I would say, trying to bring the spirit of the illustration to life. And to do that, they have to kind of reverse engineer the physics to create a believable movement. Yeah. Yeah. So basically, like one static image in illustration is not the same as a key frame because I'm thinking of a static image, and that is that conveys the design. But for you, it is multiple frames that then make the image, basically. Yeah. Like a puzzle. Mm hmm. Yeah. It's funny because it's like the animators think in time, and the illustrators think in the steel moment. Yeah. Which is, I think why it can be difficult for an illustrator to understand the animation process because you're thinking about the static image of, like, Okay. And then that's my first one, and then I keep going with other movements as frames. But yeah, you need to think in a different way. But that's why Procreate dreams is such a good solution because it makes it a bit easier to understand because you can move things directly instead of always having to work with key frames. And so I think that's why trying all these different objects, trying all these different types of animations is a really good exercise. Yeah, I agree. And it's true that really procreate and procreate dreams kind of create a bridge between the two worlds. I find it fascinating. And I honestly didn't even know that you could import colors, brushes, your whole files, like, everything can go directly into dreams, like, but no problem. So it's perfect. Yeah. I think this is a key feature that no other software has like that. So smooth. Yeah. One of the questions we have noted down was, do I need to animate every object or is it okay if just one moves and connected to that, the second question, I think is, do I need to understand complex animation principles to start animating? I think they can go together. And this makes me think also of the podcast episode we recorded some time ago, which is on YouTube, because there we also mentioned how it's totally fine, and in some cases, it's even better if the animation is subtle. And there is no need for crazy skills or crazy actions which are complex to create. Yeah. In order to make an illustration appealing and alive. As we mentioned then, and I'm going to repeat this because I really believe it, the simplest thing that is so effective and has a great impact is the blink. You could have a complete steel image, but if you are a character not moving, but if you blink the eyes, it suddenly comes to life. And it's really magical. As also humans and animals, we are the moment we see something blinking or we see ice everywhere. And the moment we see a blink, this becomes instantly alive. Yeah. So this will be my first tip to just learn how to animate a blink, which are tree drawings, super simple, open eyes, like Alf closed closed, and this gives great motion already to the picture. Another thing I wanted to mention here that we used in the class was to animate a sort of noise or texture. And I liked earlier in the other Q&A, you mentioned the noise to get a weight of the flat look. I didn't know this when I animated because now we are having the Q&A at the end. But it's funny because then I also thought I thought I want to make the old piece a little more alive. At the end of all animation, once we animated every single element was working, and it's very beautiful. But then I thought I can give an extra step and an extra idea for the students to try, which is to give a bit of motion or to give more alive feeling to the whole piece. So we have some elements moving, but some others are flat or completely still. And so what I did was to use the texture and on top of everything and give a little bit of movie. Yeah. So that gives this boiling effect or like this yeah, noise effect, we can call it. Yeah. And even though not every single pixel of the illustration is animated, this gives to the final video a live feeling. Otherwise, some parts of the illustration or the animation would be still a proper illustration. Which is fine. I think I mentioned it in the class. It was a test. It's not necessary to have an animated noise on top of it, but it gives an extra layer. And I think that could be also something people can try if they want to bring their illustration to life and they have maybe a simple blink. Maybe a noise on top can help to enhance it. Yeah. I was also going to say, I think that all of these types of animation that you added, they can all apply to different projects, right, because the subtle the texture on top, now that I know that I wrote it down, I'm like, I'm going to try this and other stuff, too. And for example, the blinking of the eye, if you ever want to do, like, a Halloween illustration and have, like, a bunch of eyes in a jar or something, make them blink. I've done it a couple of times, and it's so fun. Even when you have no animation skills, that's the easiest thing you can do. And, for example, these are all things that can apply to other types of animation like the spider moving that could be any kind of apply to any kind of movement up and down, left and right. The steam could be, will you have a class on making steam come from a mug, for example, that could be any kind of steam or clouds, I think, clouds in that way, the movement of the mouse. I'm thinking of all these kind of types of movement that you can apply to so many other things as well. Yeah, I love thanks for mentioning this because I truly love this approach and it's something I really believe and I hope I can pass it on to my students every time I make a class. I don't want to just show a skill or a trick that you can use for that specific project, but hopefully opening possibilities so that you can mix and match all of those things and use them in future projects, collide different skills and put them together. So yeah, ideally, it's a toolbox of different tricks that you can then learn and use whenever you want or whenever you need. I agree. It opens so many possibilities, right? I'm really now very excited to do my own whimsical shelf, you know. Yeah. I've only done well, I've tried a couple of your animations, but I want to do the full thing again and, like, get a good feel for it. And then I think that would make me feel so much more comfortable in P cray dreams, as well. And I'm already thinking of, like, different takes on this project. Like, you could do another season. You could do, like, a summer bookshelf. You could do an autumn one and a Halloween one. Like the possibilities are analysts just with this type of illustration and movement, basically. Exactly. I was thinking the same. I love this format because it allows you to do it over and over, but completely different and try new things and improve. I was also thinking, I really actually want to do it. After we did this collaboration, I thought, I want to do the same, but with stamps. I saw that you also illustrated these amazing stamps on the facade on a shop window. Yeah. Madrid. And I was thinking, how cool it would be to have a sort of illustrated like frames of different Yeah. Stamps and animate them. Absolutely. Cool. Think we even talked about this when we were brainstorming this idea of in general, having not just one big piece, but an illustration that is made up of different little objects. We decided on a bookshelf with objects, but we were even thinking, What if it was frames or what if it was stamps? And I think initially the cat was going to be inside a frame like popping up or something or like blinking, but like a frame of a cat. And I still really want to do that. Something with stamps or frames. Like that sounds so. Yeah, stamps or frame, as you said, would be very nice, like a wall, different frames with different shapes and in that case, I also like the idea of the frame because it allows you to bring into the shelf setting something that could be outside or a different scale. For the students if they feel trying it again or it doesn't have to be an object that sits on a shelf could also be a picture of a lion and the lion is blinking. This opens so many possibilities. Once you've tried all those different animations that you've made everyone do, I think you can apply those to so many different types of movements and topics. It works so well, so yeah. Yeah, I love this. It was a great collaboration. Yeah, same. It was awesome. I want to do another one. Now, I'm so excited about it. Yeah, me too. Let's start Brice Dorming for the next one. Exactly. Yeah, overall, I feel like it was a great test also for us and a great collaboration. And on this note, I want to say one more time that really, I feel collaborating with other creatives, also different fields. It's always a great experience and opens up so many doors. So I would just recommend not just in this specific case, a Skillshare but in general to be open to collaborate with other people. Yeah, I just just recommend it. Absolutely. I mean, just to be able to work with someone else, get feedback, and work with someone else in a different field is a huge, a huge bonus, a huge plus, so Mm. Yeah. Yeah. So yeah, with this Q&As, we tried to cover everything that came really into our heads. But if there are any other questions, of course, we're very happy to reply and to continue this conversation. So just be sure to write it down in the comments or in the discussion on Skillshare. And we'll be very happy to go on. Yeah, we'll be here. Yes. And if people are looking for people to collaborate with, right? Let's do that in the discussion post. We mentioned that in my Q&A. Like if you're looking to work with someone, do like illustration animation. Do appropriate file, like an illustration together. Find your people. Yeah, you can do it here. Yeah, let's make the discussion section a good matching place where you can find your body for collaboration. I like that. Mm hmm. Okay. Thank you, Claire. Thank you. It. Well done. 16. Wrap Up: Thank you so much for taking this class. I had a lot of fun working on this collaborative format with Claire, and I hope you enjoyed it, too. If you'd like to see more classes like this, please let me know. Your feedback really, really helps. I can't wait to see your work, so don't hesitate to upload your progress or your final loop in the project section. And if you have any questions or on feedback, I'm always here to help. If you like this class, please consider leaving a review here on Skillshare. This really helps the class and me to create more classes like this in the future. Finally, if you want to stay connected, you can find me on Instagram, YouTube, or through my website. Until next time, atta