Transcripts
1. Let's GO!: [MUSIC] Adobe Premiere
Pro is a massive program, and when starting out it
can be very overwhelming. Numerous windows,
multiple buttons, and what seems like an
endless amount of settings. Hi, I'm Sean Deakin, filmmaker and video
editor from Canada. Don't worry, I'm here
to help guide you through the video editing
process in Adobe Premiere Pro. Working on your
very own project, you'll go through the process
of importing footage, editing, and exporting a finished video
ready for upload. This class is for beginners so no video
experience necessary. You will need access
to Adobe Premiere Pro. The goal of this class is not only for you to learn
Adobe Premiere Pro, but to actually understand the functions and
processes taught. With this deeper
understanding will come greater confidence in your
video editing abilities, and it'll be that
much easier to apply the learned material to future
video editing projects. With that being said, let's take a look at the
class project. [MUSIC]
2. Your Class Project: [MUSIC] Thank you for
taking this class. I'm very excited to get you up and running in
Adobe Premiere Pro. In this class, we will work on a short and sweet
tourism-esque sequence. I'm talking about
less than one minute, and you can use this project
for your own personal use. Maybe you'd like to include
it in your portfolio or create a quick video for any of your social
media accounts. In this class project, the footage is all
from Vancouver, BC, Canada area, and I will be creating my project
about this location. You're going to have
access to a variety of footage and graphics to
assist with your edit. Of course, if you have
your own footage, you're free to use that as you follow along
with the lessons. Use all of the assets, use some of the assets, use none of the assets. Apply what you learn in whatever way you are
inspired to do so. This project is great for
learning the basic, creative, and technical editing workflow
using Adobe Premiere Pro. It is also very
important that you apply what you learn as you go. Get hands-on, so the
learned material actually sticks. Let's get started.
3. Creating a New Premiere Project: Before we open up
Adobe Premiere Pro, we're going to take a look
at our project folder. As you can see here, I've labeled all my
folders 1 through 7, and this is just create some hierarchy to
the folder system. In the first folder we
have our class footage, which is just all the footage that you can use
for your project, sound effects and music. Well, these folders
are empty and that's because this
is a beginners class, adding sound effects
and music is optional. If you're feeling inspired
or motivated to do so, I encourage you to
do that because it's great to learn and
you will have to source out the sound
effects and music on your own and I
go through this in more detail in Lesson 13 using
the basic editing tools. Then within our GFX folder
or graphics folder, we have alphabet graphics, which I will explain
in a later lesson, and some animation that you could potentially
use for your project. Then of course, we have
our Adobe Premiere Pro projects folder, which we will use to store our Adobe Premiere Pro project
and then exports folder, which is where our
final project will be compiled and exported to. Then we have the
Documents folder, which is great for adding
your own reference files. Anything that's related
to your project, such as links or online
videos that might help in assisting
with your project. Now after you've downloaded
this project folder, it's probably just sitting in your downloads folder
somewhere on your desktop. It's important to
take this folder and store it on a dedicated
hard drive or even your internal hard
drive just anywhere but your downloads
folder or desktop. This is the first step
in staying organized and keeping all of your project
assets in one location. Let's go ahead and open up
Premiere Pro and Premiere Pro is located on your C
drive or your boot drive, but easier than that, go to your computers search
bar, you can type it in. You can see that I've opened
it up recently already, so I don't have to type
it in and because I use this program so much of actually pinned it
to the taskbar, which you can do
by right-clicking and select "Pin" to taskbar. I've already pinned it.
That's why it says unpin from taskbar and once you have that, you don't have to type it in every time you can just
click on it from here. It also makes your desktop
a bit less cluttered. If you prefer a desktop
icon, that's fine too. I just like to have my
desktop a bit cleaner. In this section here we have all the recent projects
that I've been working on. Then we have the
option to open up an existing project or create a new project and because
this is a new class project, let's click New Project. This screen, [LAUGHTER] I've got to admit it's
a lot to take in, but we can ignore
most of it for now. To start, we only need to
look at these two items here, project name and
project location. We can start by creating
a project name, and I'd suggest using the current date along
with your project name. This way you know
exactly when you created the project and
when saving your project, you can organize
different versions of your project by
the date modified. If you make lots of progress
or you want to backup, save as if the data is the same, you can add a different
version number to the date or if it's a new date, you simply add the new date. When you have multiple
versions of the same project, you can see that we have a clean hierarchy right
here and you know that the latest date is
the latest version of your project and you can always revert to older
project versions. This offers a lot of redundancy, which is good when it comes
to saving your project and in case Adobe Premiere Pro
crashes, hopefully not. If it does and your
project is corrupt, you always have your backup
projects if necessary. For me, I'm going to
type in a date 22 for the year 2022,09,01. That's September 1st, 2022 and I'll use an underscore to differentiate the different
segments of my title. To keep it simple, I'll just
name this project tourism. You can name it whatever you
want as long as it clearly describes what the
project is at a glance. Actually after saying
that, I might just add another underscore and type in Class Project there. Now that we have
our project name, we need to choose a
location to save it, and that is located right
here in project location. Click the disclosure triangle
and skip all of this, go straight to choose location. This is going to look a
bit different for you, but you're going
to have to locate your project folder and once you locate your project folder,
double-click on it. When you hit Select Folder, that is where it will save your Adobe Premiere Pro
project. There you go. Once you have that set, navigate to the create button
at the bottom right of your screen and that's it. That's how you create an Adobe Premiere Pro project
and as you can see here, if I tap back to my project
folder and click on Adobe Premiere Pro projects our new Premiere Pro
project is right there. To recap, use the date within the name of your Adobe
Premiere Pro project for backup options and to be able
to see at a glance which project you're currently working on and what your project is, save your Adobe
Premiere Pro project within a dedicated
class project folder. Projects can get very
overwhelming quick, so it's so important to
stay organized and finally, click on Create new project. In the next lesson,
we're going to take a quick tour through the main panels in
Adobe Premiere Pro.
4. Exploring Premiere Pro's Window Layout: [MUSIC] After opening
up Adobe Premiere Pro, you're going to get a
default window layout that looks like this. All of these windows have their own important function that throat the editing process. To avoid getting
overwhelmed by all of this, we're going to quickly summarize
what each window does, and then in the
following lessons, take a deeper look at
each one individually. Just to clarify, I'm
going to be using the words window and panel
interchangeably at times. To begin, the first is the project panel where all
our assets are located. This is used to import clips, it's used for organizing files, and quickly previewing clips. The source monitor, which
is this one right here, is for previewing clips and pre-editing clips in
preparation for the timeline, it's also used to bring these pre-edited clips
into the timeline. The timeline is where
we edit our assets, including video,
audio, and graphics. Anything within this timeline will appear in what's
called the program monitor. The program monitor is
this tab right right. The source monitor and
the program monitor contain the same controls
and window layout. However, the source monitor connects directly with
the project panel, whereas the program monitor directly connects
with the timeline. This is a tour of the windows, so don't worry if
this is confusing, it's going to make
a lot more sense once we practically take our footage through
the editing process. We also have our tools panel, which is located in the
bottom left corner. These various tools are
used to edit our project. Then finally we have our
effects controls panel, which allows us to
make additional adjustments to our clips. If at any point throughout this class you accidentally
close the panel, you can easily reopen
it by navigating to Window and then locating the closed panel
from this list here. As you can see, there are many windows available
within Premiere Pro, and we will be using some in addition to the ones we
introduced within this lesson. But the ones within
this lesson are the main panels that we will be using throughout the class. [MUSIC] Let's go
into more detail about each of these
panels and their importance to the
editing process in the following lessons. I know you're itching to
get creative and we have a few more things
to cover before we start slapping things together. Be patient, we're setting the foundation for our project, it's very important and
we can't overlook this. Otherwise, it's not
going to make any sense why we're doing things
the way we're doing them. In the next lesson,
we're going to learn how to import assets.
5. Importing Media: The first part of any edit
is to import our assets into the Project Panel
so we can begin to organize and
edit our project. There are a number of
ways to import assets. I'm going to take
you through all of them so you'll get to
learn all the options. But in the end, I'm
going to give you one recommended option, to keep things simple
and straightforward. [MUSIC] There's a
few different ways to import your footage. You can simply double click
on the Project Panel, locate your class footage, and import the folder. You can select "File", "Import" and select
the footage folder. You also have the option
to click and drag your class project folder directly into the Premiere
Pro Project Panel. You can hit Command
or Control I as a hotkey to quickly browse
your files for import. Another option which can be
done upfront when creating your project is to select
the import tab up here. You probably recognize
this screen again minus the new project and
project location items. From here you can select any of the media that you'd want to import and hit "Import." This gives you a
lot more options, including some light
organization of files and creating sequences. We're not there yet, so I'm
not going to explain that. But basically, if
you want to get ahead on your
organization and import your files right away
while you create your project, this
is a good option. I'm a bit old school. I've edited with so
many different versions of Premiere Pro that I simply like to use the media
browser to import my media. Navigate to window, click on "Media Browser" and
this opens up a new window that allows you to browse your files directly
from Premiere Pro. After navigating to my
class project folder and locating my class
project footage, I can pick and choose
the media I want to import directly from
the media browser. What's great about these
panels is that you can move them around and place
them wherever you like. Customizing your
workspace layout. Now I'll do the same for
My Media Browser Panel and click and drag it to the
left of my Project Panel. In this case I actually
had to undock the panel using the hamburger icon
next to the panel's tab. Normally you don't
have to do this, but for whatever reason, I wasn't able to
actually click and drag the tab directly to another panel to adjust my
window layout that just shows you that sometimes Adobe Premiere Pro
can get buggy. Hopefully, that's not
the case for you. If at any point after reordering panels or
expanding windows, you want to revert back to
the default window layout, you can click on
Window workspaces and then from this list, select reset to saved layout. Now with my Project Panel
and My Media Browser, I can click and
drag and directly import my media as needed. What's great about this
option as well is if I select this thumbnail here, which is thumbnail view, I get to see a preview of all of my clips and I can actually
hover over the clips, essentially scrubbing
through the clip itself. To switch back to my list view, simply click on the
List View icon. I can hit Command or Control
A to select all my clips. Click and drag to import
and there we have it. I would recommend
sticking to one of these options and this is
the option I'd recommend. Having a process that you
can stick to each and every project will save you time and make you a
more efficient editor. One thing to note is that
once our assets are imported, any editing decisions made
within Premiere Pro are nondestructive to
the source file. Our class folder is where our
source files are located, but Premiere Pro is using these imported files
as a reference. This means that if I cut it up, adjust or delete a file
within Premiere Pro, the original source file sitting in your organized folder
will be untouched. If you accidentally delete
a file within Premiere Pro, it's easy enough to click
and drag and re-import it. Remember the Project
Panel is not to be confused with
our project folder. We need to move
all of our assets into Premiere Pro to
begin working with them. Once imported, premier records the location of these assets
within the project file. The Premiere Pro project file itself can be seen as a map. It contains all of our
editing decisions, records the location of
the source files used, and records other important
project settings. That's also why it's
incredibly important to keep all your class
footage organized and located within your
class footage folder. Once you start moving
things around, Premiere Pro won't know where the footage is
and you'll have to manually tell Premiere Pro where it is so it can locate it, but stay organized and you won't have to
worry about this. [MUSIC] To recap, there are
six ways to import clips. Click and drag, double
click on the Project Panel, control or command I
using the import tab, clicking on "File"
then import and finally my recommended option using the Media Browser window. It's quick, it's accessible located directly beside
your Project Panel. Before you move on
to the next lesson, I'd suggest you give all of those import options
to try and in the next lesson we're
going to dive deeper into the Project Panel.
6. Navigating the Project Panel: Let's take a look at
the project panel. This again is where we
import different assets, preview clips, and maintain
an organized project. If you haven't imported
any files yet, go ahead and do that now. It's super important
to stay organized no matter how many assets
you have in a project. There's nothing worse
than having to look at the project panel and see a cajillion files all
unorganized like this. Every time you come
back to this panel, you want to be able to find
things quickly and easily. Within the project panel, you can click on
this little bin icon and it says New Bin. That creates a new folder, and what I would
recommend is naming it similar to your class
project folder. If I want to maintain that
hierarchy of folders, I'll name this O1_Footage. Sure. You can call this
folder footage or video. Usually, I call it video. In this case, I don't know
why I named it footage. I can select all my clips
by clicking on the first, holding Shift and then clicking on the last to select all, click and drag into
my footage folder, and using this little
disclosure triangle, I can close the
folder or open it. If I don't want to get
overwhelmed by all of my clips, I can simply close the bin. Another quick and
easy way to create a new bin is to hit
Command or Control B. The other option when opening
up a bin is to select the bin and use the right and left arrow keys to
open and close it, and you can also
use the arrow keys to move through each clip. This way of navigation is
very effective when you have multiple folders
and sub-folders. If you accidentally
double-click on your folder, it'll take you
inside the folder, and don't worry, you can
click on this arrow back folder icon to get back
to your home folder. View Options allow you to toggle different viewing options
of your files and folders. Right now we're in list view. We can select icon view to
see these gigantic icons, and similar to our
media browser, we can hover over our clip
to preview the clip itself. This is great if you
don't need a whole lot of detail when viewing the clips, so you can see what's in them. The camera movement
that's happening, or the movement within
the frame itself. If you are in thumbnail view, you also have the option
to sort your icons according to any of
these properties here. Selecting the list view
is also beneficial in that it offers more
information options such as whether the clip is in 4K or HD or 8K or
whatever it is. What I'd love about
the list view as well, is that you can
organize your clips in this view according to these
different video properties. If I click on "Video Info", it'll organize all my
clips according to which ones are in HD and which ones are in
4K in this case. If I want to scroll back and set the organization
based on frame rate, I can click on frame rate and
it will organize my clips according to lower to
higher frame rates. The freeform view gives you a more creative way of
looking at your footage. The project panel
is a bit cramped here so I'm going to use the tilde key to expand
the panel to fullscreen. Don't panic, you can
always get out of this full screen by hitting
the tilde key again and the tilde key applies to any panel that
you're hovered over. As you can see in
the freeform view, I can click and
drag clips around. What's great about this
is that it allows you to visualize sequence ideas without committing them to the timeline, and if you're anything like me, I do not like the mess. I'll right-click, reset to grid, and of course, we have all of these options available
for organization. We've just reset our grid. I'm going to hit the tilde
key to get out of fullscreen. For the most part, I keep
things in list view, which helps me see all my
assets from a top-down view, and if I want to get a better
idea of an individual clip, I'll switch to thumbnail
view for a quick preview. But again, I'm not stopping
you from pre-visualizing your clips if you prefer
to use the freeform view. To recap, stay organized. Keep your project folder
hierarchy as consistent as possible with your project
panels folder hierarchy. This can reduce any confusion when working on your projects, streamlining the editing process as you import new assets. Use the icon view to quickly preview your clips
and the list view for a general bird's eye view of data relating to your assets. Freeform view has its place, especially for brainstorming
potential sequences. Finally, in the next lesson, we're going to create
our first sequence.
7. Creating a New Sequence: Before we can start editing
within the timeline, we're going to need a sequence. A sequence can be seen as a container for
all of your media. You're able to open up a
sequence within the timeline, add clips to it, make edits, use the
various editing tools available and preview
your edits as you go. There are a number of ways
to create a sequence. When first starting to edit, a common way to create
a sequence would be to click on this paper icon, the New Item icon, and then select Sequence. But then, of course, you get these Sequence
Presets, Settings, Tracks, all of these settings
that are customizable. Yes, a sequence to function properly needs to have
appropriate settings, but it can get
complex very quickly, especially if you're
new to editing and video settings in general. There is an easier
way to do this. Rather than trying to
customize and create the perfect sequence settings using this window as a beginner, it's easier to use
this next option. We'll cancel. The general
rule of thumb when creating sequences is to have your sequence settings
match your clip settings. That is why I
recommend this option. First, right-click on a clip, and then select New
Sequence From Clip. What this option
does is it creates a sequence with settings that matches your clip's properties. After selecting this option, you can see that the clip we've chosen is now within
the timeline, and the sequence we've created matches the settings
of our clip. It's also created
this sequence icon, which is currently open
within our timeline. Because it's different
than these clips, I'm going to create a new
folder and name it sequences. I'm numbering it just to keep
the hierarchy easy to view. Again, I use the Number 5 to label my sequences because
I have the numbers 2-4 normally reserved for sound effects,
music, and graphics. Because it's in our subfolder, I'm going to move it
out. There we go. We now have a sequence that
matches our clip settings. However, not all of our
clips are the same, they contain
different properties. Most of our clips are HD and
23.976 frames per second. But we do have some clips that do not match
these properties, such as the 29.97 frames per
second clips, and 4K clips. But John, you said our sequence settings must
match our clip settings. Well, yes and no. In this case, we do not have consistency through all
of our clips properties. But the good thing
about Adobe Premiere Pro is that it's able to accommodate clips with
different properties while still maintaining
smooth playback. In general, our
sequence settings should match the majority
format of our clips. Even though Premiere Pro can mix multiple formats
and frame rates, it's still important to keep as much consistency as
possible to maximize performance and
quality and avoid all those little
conversions that Premiere Pro has to compute. That's why I chose that clip
because that clip matches the settings of the majority of the clips that we have
in our class project. In addition to matching our sequence settings to the majority format
of our clips, we also need to be aware of
mixing multiple frame rates. Most of our clips are
23.976 frames per second. That makes it easier
for the majority of these clips to comply with
our sequence settings, and when it comes to our 29.97
frames per second clips, we have more flexibility
with our clips in that we have the ability
to use slow motion. That's why placing a higher
frame rate clip within a lower frame rate sequence is preferred for the ability
to enable slow motion. If I were to try to
fit a 23.976 frame per second clip within
a sequence with settings that represent
higher frame rates, that means that Premiere
Pro would have to duplicate or even
triple the amount of specific frames to fill
the time that it takes for a lower frame rate to fit into a higher frame
rate sequence. For example, if I were
to take this 29.97 clip, right-click, create New
Sequence From Clip, that means I'm creating a sequence with the same
settings as this clip, and if I were to go into my Sequence Settings and adjust the time base to
60 frames per second, click Okay, our
sequence settings are now at 60 frames per second, whereas our clip remains at
29.976 frames per second. That would mean now every single frame I
go through is doubled, so Premiere Pro is
actually adding additional frames to fill this 60-frame-per-second
sequence. Although it doesn't
look terrible, it's just not a best practice. The best practice is to fit the higher frame rate within a lower base frame
rate sequence. Now if I change the sequence to 23.976 base frame rate and I place this 29.97 frame per second clip
within this sequence, Premiere is no longer
doubling frames. But instead, dropping additional frames to fit
the higher frame rate into the lower frame rate
sequence and I can actually take this slightly
higher frame rate, slow it down, and make use of this very subtle
slow-motion look. The other thing to be aware
of is that we have a mixture of both HD and 4K clips, and I did choose this sequence
to have HD dimensions. The reason why I chose an HD sequence is because
it's easier to scale those 4K clips down into a smaller dimension while
maintaining quality resolution, rather than scaling our HD clips up to fit the 4K resolution. Now, if I take this HD
sequence and HD clip and I adjust our sequence
settings to 3840 by 2160, which is 4K, then you'll see that
our HD clip has this black border around it showing that it doesn't
even fill the frame. If I did attempt to
fill the frame up digitally to match the 4K frame, we'd lose some quality. Let's change our sequence
settings back to 1920 by 1080. By no means do you have to go into sequence settings and you don't totally need to understand all of
what I'm saying now, I just need to tell you
how it works so that you know why we're choosing the sequence settings
we're choosing. [MUSIC] The reason why we're choosing an HD sequence is to maintain consistency of quality throughout all of our clips. To recap, think of a sequence as a container for
all of your media. You need that sequence
in order to work within a timeline to use
your various editing tools, to add clips, and to preview
your edit as you go. Don't worry if you ever
close your sequence, you can always double-click to reopen it within
the timeline. Use the New Sequence
From Clip option to quickly and easily match your sequence settings
to your clip settings, or even clicking and dragging the clip directly
to the note icon, which will create a sequence matching the settings
automatically. There is even one other option. If you have an empty timeline, you can click and drag the
clip directly to the timeline, and it will create
a new sequence that matches the clip settings. In general, our
sequence settings should match the majority
format of our clips. Fitting higher frame rate
clips within a sequence with settings of lower frame
rate is the best practice. Fitting larger frame sizes
into a sequence with a smaller frame size setting will help you maintain the highest quality. Next up, we're going to preview clips within the source monitor.
8. Previewing Clips in the Source Monitor: The source monitor is the
next step in the process. This is again where you
can preview your clips and pre-edit them in
preparation for the timeline. First double-click on any
clip in your project panel. Double-clicking loads the clip into the source monitor here. You can see we have
the source monitor and the program monitor
within the same panel. Depending on which
function you are using, it will automatically switch between the source
and program monitor. When moving to our timeline, you can see how it switches right back to using
the program monitor. Again, this is because anything that's
playing back within your timeline plays back
in the program monitor. Now watch as I
double-click again the clip and load it
into the source monitor, it automatically switches
back to the source monitor. Within the source monitor, we can playback a clip
and decide which part of the clip we'd like to
bring into our timeline. There are a few different ways to play back a clip within
the source monitor. You can click on
the Play button. You can use the spacebar to
start and stop playback. Or you can use the hotkeys J, K, and L to navigate playback. This is the method
that I recommend. L plays the clip forward, K stops playback, and J
plays the clip in reverse. Try that for a second now. If you want to play
back the clip quicker, either forward or in
reverse, simply double, triple quadruple tap
the L and J keys for your preferred
playback speed. You can also slow
down the playback dramatically by holding
the Option or Alt key while pressing J or
L. To increase the speed, simply double-tap, triple tap, or quadruple tap
the J and L keys. As we're going through
these options, I encourage you to stop the
playback of this lesson, test it out as you go. To get the most out
of these lessons, it's so important that
you actually test out these options so that the
material actually sticks. Now if you want to get even more precise and quickly
look through a clip, another method which I prefer
is the use of a scrubbing, which is simply
clicking the playhead, which is this blue
marker right here, and dragging it through the
clip in your source monitor. Alternatively, you can
click on the timecode, which are these numbers here, and click and drag
through as well. To get precise
frame-by-frame navigation, you can tap the left
or right arrow keys. Holding Shift while
pressing these keys will move the playhead five
frames at a time. Alternatively, you can
hold the K key and tap L or J to move
frame by frame. I know this is a lot of options, so what I would recommend
is stick to your J, K, L hotkey options for both general playback and
frame-by-frame navigation. This is recommended because it tends to be the
most efficient. You can keep your
left hand resting on these keys as a
default position. If you want to move
through your clip quickly, scrub through with your mouse. But of course, if you prefer
any of the other options, use those because remember, it's also important that
editing is enjoyable. To recap, there are
numerous ways to play back a clip within
the source monitor, clicking the Play button, using the spacebar
to start and stop, using your J, K, L hotkeys. There are various
combinations to adjust the speed of playback and previewing your clip frame by frame using the left
and right arrow keys, but more efficiently holding the K key while tapping L or J. Then finally my favorite, just clicking and
dragging the playhead, scrubbing through your clip. Now start by just
loading up clips within your source monitor and giving these playback
options a try. Preview the clips, think about which
clips you might want to use for your project and pay attention to
which options you find come most naturally to you. In the next lesson,
we're going to learn about the different
ways to bring your clips into the
main editing timeline.
9. Moving Clips to The Timeline: [MUSIC] In this lesson,
we will learn how to pre-edit our clips in the source monitor and the different ways you can
bring them into the timeline. Pre-editing allows us
to keep our clips at a manageable length when moving them to our main timeline. As we preview our clips using the playback options learned
in the previous lesson, we can determine which
segment we prefer to use by setting in
and out points. In and out points create a
selection of a clip which can then be moved to your
timeline for further editing. I'm going to find a
different clip to load into our source monitor. I've already looked at a
clip that I want to edit, it's Gavi-Gastown-4. Yes, this is the right clip. What I like about this clip
here is this movement of the camera and the lights in the background from the Jeep, and I like this
segment right here. In this case, if I were to
move this to the timeline, I'd have a 12-second clip
within our timeline and I'd have to edit it in here which is fine, that's an option. But because I already
know what I want, it's around this part of
the clip that I want. What we can do is we can
set in and out points. To set in and out points, you can use these
buttons right here, which is Mark In or Mark Out. If I click on here,
we'll get an endpoint. Then I'll move towards
the part where I want to stop and I think I'll stop it right before he
looks down at the camera, we'll click the Outpoint. You can see here we have this nice little segment
selected from our source clip. You can also use the
hotkeys I for in or O for out to complete
this action even faster. The first way to bring your clip down to the timeline is to click on the Insert button
here or hot key key. Take a look at the play
head within our timeline. When I click on
the Insert button, it inserts the clip
at the beginning of the play head and cutting into the clip we already
had in our timeline. Now if I hit "Control" or "Command Z" to undo that action, we can revert straight
back to what we had. Again, because we're
in the timeline, our program monitor is active. To switch back, we can
either double-click on the original clip
to load it back in the source monitor
or we can click on the source monitor panel
to easily get back to it. Now, if we didn't want to insert the clip into the timeline we can use the
Overwrite function, which will overwrite anything
that is at the play head. As you can see
here, it overwrites the clip already
in our timeline. It doesn't push the clip
forward at the cut. Now, another option is
to simply click and drag your clip directly
to the timeline. This option works great because then you
can more easily and quickly place the clip on any of these video
layers and by default, when you use this
function, it overwrites. Let's undo that. I'm
going to click and drag the clip again but this time
I'm going to hold "Control". When you hold
"Control", you can see that the icon switches to the Insert icon meaning
that when we let go, it inserts the clip and slices the clip
beneath it into two, pushing the remainder
of the clip forward. We can also click and
drag directly from our project panel
to the timeline and because we already have our ins and outs set on this clip, it remembers those ins and outs directly in our project panel. Let's undo that. Yet
another option is to click and drag the clip from your project panel directly
to your program monitor. When you hover the mouse cursor, still clicking and
holding the mouse, you'll get all of these different options for
inserting into your timeline. We have the Insert
Before the clip within the timeline option,
I'll undo this. We have the Overlay option, which will overlay the clip
onto the second video track. We have the Insert
function which inserts at the play heads current position
within the timeline. We have the Replace option which replaces the clip
within the timeline. You can see here that
because the clip isn't long enough to replace the
clip within the timeline, we get these diagonal
lines which just shows that there is no video here to
replace this segment. Now I'll undo. We can overwrite which
overwrites the clip on Video 1. Finally, we can insert the clip after the
clip in our timeline. As you can see, that
is a lot of options. I know it's overwhelming and you don't have to
use all these options. I don't even use those
options themselves. For the most part, I'm clicking
and dragging directly to my timeline and using the modifier keys to
insert or overwrite. The reason why I use this option is because
it's fast and I've grown accustomed to
doing it this way for so long that it's become habit. I encourage you to choose
any one of these options. But when you do try to stick
to using it so that you're not feeling
overwhelmed by choice. Just stick to one
of these options. But of course I have to lay out all the options for you before
you stick to a decision. If you don't like that decision, you can always refer
to another one. I've changed my own
workflow many times and that's just part of
the process of editing. You're also going to notice
that when I click and drag these purple icons from the project panel directly
into the timeline, there is no audio track. That's because these
clips don't contain [MUSIC] audio but
these ones here do. When you click and drag
those ones to the timeline, they contain audio and video. However, the audio in
these clips are muted, but I did want to
include some clips with both video and audio so that you could see
the differences. Let's do a recap, but we're going to change it up this time. I'm going to recap all
the different options for bringing our clips
into the timeline by actually bringing some
of these clips into the timeline and getting a
rough sequence together. I'm just going to
randomly do this, but you can take your time, pause the lesson, select the clips you want
and follow along. Let's start with
Jericho-Beach-1. Scrubbing through I like the
bird portion of the clip. We'll start here, mark in here and we'll click
the mark out button. Now we have our in
and out points. Because this clip is
actually contains audio and video and because the
audio is muted already, there's no point in bringing the audio into our timeline, it'll just clutter up our timeline even
more unnecessarily. I'll click on the Video Only and I'll drag it down
to our timeline. Here we go. I knew this was
going to happen eventually. Clip mismatch warning. This clip does not match
the sequence settings, change sequence to match
the clip settings. We're going to keep
our existing settings and the reason why is
because this clip that we just dragged down to
the timeline is a 4K clip. Our sequence is an HD sequence. We want to keep it at HD because if we switch
it to a 4K sequence, that means that when we place our HD clips into
the 4K sequence, they won't fill
the screen and if we do fill it digitally, the resolution will suffer. But we can take our 4K images and scale them to fit
within our HD sequence. Scaling down a 4K clip doesn't
result in loss of quality. We want to keep our
existing settings because at this moment, our existing sequence
settings are HD 1920 by 1080. You'll notice right away our clip within the
timeline is cropped and that's because we fit a
4K clip into an HD sequence. An easy way to fit our 4K
clips into our HD timeline is to right-click the
clip itself and click "Set to Frame Size". If you have any
experience with editing, you might be using
Scale to Frame Size. Don't use this option, use Set to Frame Size. Once you click on "Set to
Frame Size" it'll adjust our 4K clips to fit neatly
within the HD sequence. I'm going to explain this. It might not make any
sense, that's okay. But I'm going to explain this
so you understand why we use Set to Frame Size
over Scale to Frame Size. That's because Scale
to Frame Size actually rasterizes the file to fit
the sequence frame size. Essentially turning
our 4K resolution clip into a 1920 by 1080 resolution. Selecting "Set to
Frame Size" actually adjusts the 4K clips scale, scaling it down to HD, maintaining its 4K resolution
and allowing us to rescale and readjust
the 4K clip as we want, giving us more
flexibility later on. This might make a bit more
sense once we actually start using the effects controls
panel within less than 15. Let's find another clip. We'll select "Queen
Elizabeth-Park-5". This is cool. It's
a nice reveal. I will start the clip here, mark in, and probably end the
clip around here, mark out. Because I don't want
to insert the clip in-between the clip
already on our timeline, I'm going to click and drag
the play head to the end of this clip and then go back
to our source monitor, select "Insert" or
the comma hotkey. Now you can see, we got
both of our clips in there. You can see that
this clip also is a 4K clip and we're cropped in. To fix that, what do we do? We right-click, "Set
to Frame Size". Now we've fit our 4K clip
nicely within the HD sequence. Let's find another clip
to move to our timeline. How about Seawall-1? Why not? Here we go. I'll use my hotkey I for an in point and
O for an outpoint. Then we will use our
Overwrite function. We've got three clips into the timeline and this
one's also a 4K clip, right-click, set to
frame size, we got it. Now let's move to, how
about Vancouver-Downtown? Here we go. Cool.
This whole clip, it's a short clip, it's
only two seconds long. We don't need to set
in and out points. But what I'll do is I will click and drag from
the project panel to our program monitor and
use one of these options. Because I want to insert
it after the clips, I'll use the Insert
After option. Great. Now I'm looking
at this clip here. I don't really like it. We'll use a different
option here to replace the clip Kits-Beach-6. Why not this clip here? This clip here, mark
in I, mark out O. We're going to go to our clip
within the project panel, click and drag it to
our program monitor, use the Replace function. This will replace
the unwanted clip in the timeline with this new clip. You can see it switch. Now we have all of that in
place the way we like it. Now let's load one more
clip into the timeline. How about Shaughnessy-Park-3. Click and drag through. We got this flare action here. I'll use the hot key I
for in and O for out. I want this clip to go before this clip here
on the timeline. I'll place my play
head over the clip. As I click the clip that
I want to load into the timeline and drag it
to the program monitor, I can use the Insert
Before option to insert the clip before the one within the timeline that our play
head is hovering over. [MUSIC] When I let go,
it places the clip neatly before the clip
within the timeline. Then finally, I'm
just going to take a stab at any one of these. Let's try Bridal-Fall-3. I'm just going to click
and drag it directly from our project panel
into our timeline. As you can see, it's huge. We have our audio and
video intact here. We don't need the audio, we'll delete that in
the coming lessons. But that is another
option without pre-editing the clip
in the source monitor. Now that you understand
the many different ways to bring clips into the timeline
for further editing, I would encourage you to try
out all of these methods, practice, set your in and
out points on various clips. Then once you've
experimented with the different ways of bringing
things into the timeline, try to stick to using one option and get used to that option. Awesome. In the next lesson, we're going to discuss more
about the timeline panel.
10. Navigating the Timeline: Part of the art of editing is to piece
together related and seemingly unrelated clips
together to tell a story. The timeline is where we really start to experiment
with how each clip might connect to
another and how all of our assets can
best tell a story. You're familiar now with most of main panels within Adobe
Premiere Pro and finally, we're getting to the timeline. The timeline and the program
monitor are linked so whatever assets are in the timeline will appear
in our program monitor. All the playback controls
within the program monitor or our timeline are identical to the source monitor
playback controls. We can click "Play", we can go back frame by frame, forward frame by frame. We can also use our J, K, L keys within the timeline. Everything you learn
within the lesson, describing how to
preview and pre-edit your clips within
the source monitor applies to the timeline. Within the program monitor, we can also
double-click our clip and load it up into
our source monitor. When we pull back our view, we can see the entirety
of our clip and also the portion that is within
our timeline right here. We can now make adjustments, say sliding our in
and out points within the source monitor and it will directly update
within our timeline. There are a few
additional view options within the timeline
which are quite helpful. You can click and drag on this slider here to
view the timeline. However, I prefer
using the hand tool, which is the hotkey H.
You can click and drag the hand tool wherever on the timeline to quickly
navigate through. You can also click and drag on these little handles to zoom
in or out on your timeline. Alternatively, you can
use the zoom tool, which is hockey Z. Click to zoom and hold Option
click to zoom out. But an even quicker option is
to use your plus and minus keys to more quickly zoom in
and out of your timeline. If you did simply want
all of your clips to fit the entirety
of your timeline, you can use Shift Option
or Alt Z to fit to view. For the most part,
I'd recommend using the hand tool to
navigate your timeline and the plus and minus keys
to zoom in and out quickly. To recap, remember, the timeline is directly connected
to the program monitor. Any playback within the timeline will appear in your
program monitor. But when double-clicking on
a clip within the timeline, it will load it into the
source monitor where you can view the entirety of your clip along with
its in and out points. You can also slide your
in and out points in the source monitor to change the selected portion of your
clip within the timeline. Playback options within
the timeline are identical to playback
within the source monitor. I would recommend using
the plus and minus shortcuts when
zooming in and out of your timeline while
using the hand tool to quickly pan your view
of the timeline. Now that you have a
basic understanding of the timeline and
how to navigate it, let's take a look at how to use the selection tool
to adjust our clips.
11. The Selection Tool: [MUSIC] The main tool we are
constantly using throughout the entire editing process
is the selection tool. The selection tool
is found within the tools panel and
you can use the hotkey V. This tool allows us to select certain clips within our
timeline and move them around. You can also click and drag a lasso around multiple
clips at once [NOISE]. You can also grab an end or
an out point of your clip, and click and drag it to shorten the clip or to
extend it back out. You've probably noticed that
when moving clips around, the in and out points
are automatically snapping to these various
edit points and you can turn snapping on and off by
using this magnet icon or the hotkey N. When
it's off the clip, no longer get stuck on each
edit within the timeline. Turning it back on, then we
get these snapping options. The reason why this snapping
function is so important, is because it helps you avoid any empty frames
within your timeline. If I zoom in here and
I don't have snapping on and I were to place
this clip here [NOISE], I can easily miss the
fact that there is a blank frame right
right these clips. With snapping on, it
helps ensure that we're avoiding those blank frames. Toggling on and off
snapping is very important to maintain
frame accurate edits. [MUSIC] To recap,
the selection tool, hockey V, is our main
tool for selecting clips and even adjusting
the ins and outs of a clip. Use the magnet icon or
hotkey N to toggle snapping. But, be aware of any blank spaces created
when editing your project. In the next lesson,
we're going to learn more about
adjusting video and audio within our timeline
by auditioning clips.
12. Auditioning Clips: Auditioning clips is a great
way to figure out which clips work and which don't
within your timeline. In this lesson, I'll show you the process of
auditioning clips. So far, we've kept our clips
mostly on one video layer. But the timeline is your Canvas, so use more layers
if you prefer. You can either click and drag your video clip up using
the selection tool. If you need more than the
three layers provided, you can click and
drag it up one more, and it will create additional video layers as you move up. If you don't like
that many layers, you can also right-click
on this empty space here to delete the
unwanted tracks. Of course, this also
works on our audio layer. I don't mind this clip, but I want to try
something else. I might decide to
try this clip here. It is 4K, I can see it's cropped in, so I'll right-click
Set to Frame Size. I'll also click and drag
with my selection tool and snap it to the same length
of the clip in question. What's great about layering your clips on top of each other is that I can preview
the top clip. Then if I want to see what our previous clip
looks like again, rather than deleting this
clip and pressing Play, I can use this eye icon on Track 2 to mute the
track altogether. Now anything on Track
2 won't be visible. If I select this eye icon again, we'll see the clip on Track 2. But this allows me to quickly review each
clip in question. Alternatively, you can
right-click on the clip. Then you can see here there's
a check mark beside Enable. We can disable the
clip clicking here, and the clip remains
in the timeline, but it's not enabled.
We don't see it. Whenever I'm on the
fence about a clip, I like to use this option, especially when I have
additional clips on my second track so that I'm only muting the clips
that I don't want to see, rather than muting
the entire track. Again, this is your Canvas. You may have a number of
clips which are muted and a number of clips
which are beneath other layers and that's fine. Just eventually, you
will want to keep a clean timeline and delete those clips when you're certain you don't want
them in your edit. To recap, use multiple layers to addition your clips
within the timeline. Adding additional layers is as easy as clicking and dragging your clips to the upper or lowermost portion
of your timeline. Use the eye icon to
toggle the track on and off to quickly
preview each layer. If you are still undecided, then simply disable the
clip in question and let it remain within your
timeline for safe keeping. If you haven't already done so, try choosing 5-10 clips that you think will work well
together in the timeline. Place them in the timeline to
fill roughly 10-15 seconds. You don't need to stick
exactly to this time, but having some parameters, is a great way to start. In the next lesson,
we're going to go over the basic video editing tools.
13. Using the Basic Editing Tools: In this lesson, we're
going to learn how to use the basic video editing tools
within Adobe Premiere Pro. [MUSIC] When starting an edit, placing music first
when working on a project is a
great way to learn. Music has a variety of beats and then over
a length to help contain the overall edit and each cut you
make individually. I do have a piece
of music that I've chosen for my project, which I will find in
the Media Browser, Malleable Cody High, and I will click and drag it to my project panel and it will directly import
my music track. I'm going to create a folder for my music Control or
Command B for a New Bin, and I'll name this O3 music. The reason why I name
it O3 is because normally sound effects
is reserved for O2. To make sure that these
are in the correct order, I will click on "Name"
to organize the order. Because this track is so short and it's
already cut to length, I will click and drag my music directly
into the timeline. If the clip is super long
and it needs editing, it's a great idea
to load it into the source monitor and then
bring it into your timeline. A great place to start for free music, royalty free music, copyright free music is
YouTube Studio by clicking on your account icon
in the top right of your web browser on YouTube.com, and navigating to
YouTube Studio. Once in YouTube Studio, select "Audio Library", and then you'll be redirected to an entire audio library of music and sound effects that are completely free
and copyright-free. Just do be aware that some of these tracks do
require attribution. We aren't covering that here. If you don't want to
bother with that, avoid the tracks
with the CC logo. I would also highly
suggest that you start by organizing the available
tracks by duration first. Click on duration, and then you'll get
a list of songs from shorter to longer. As a beginner, it might be
better to find a piece of music that is cut to
length or shorter, so that you don't have to match the beats and cut
down a longer track. That is quite a bit more
challenging but again, this is your project, you go ahead and
cut a track down to length if that's
what you want to do. Now that we have
our music in place, we're going to start adjusting our clips to hit the
different beats. Let's do this by exploring the different tools within
Adobe Premiere Pro. Our tools panel is located in the bottom left corner
of Premiere Pro. If for whatever reason
it's not showing up, you can navigate to Window
all the way down to the bottom of this
menu to Tools. The razor tool is
this icon here, and the default hotkey is C.
The blade tool is used to make cuts on a clip and you may decide you want to
cut a clip shorter, or that you want to break up a single clip into
two or more segments. You can simply select
the razor tool and make a cut anywhere on a clip. You have now broken up the
clip into more than one piece. Sometimes you may want
to cut a clip into two and move them into separate
places within your timeline, or you may just want to
select the unwanted clip, switch to your Selection Tool, hit "Delete" and
move on your way. Let's undo all these edits. When the razor tool is selected, you can see that we
have a single blade. Because we're not
highlighting a clip, we have this red cross through, but once we move
on top of a clip, it gives us the go-ahead to make an edit on any single
frame throughout the clip. Sometimes pressing
a modifier key with each tool can
change its function. For example, when holding Shift while having the
razor tool enabled, allows us to cut
multiple clips at once. If we let go, we have
an individual blade, if we hold Shift, we cut
multiple clips all at once. You can see here
we've made an edit on both the video and the audio. I do like this time-lapse
shot of the sky train, but I might decide
I want to choose a different portion of the
clip to fill this space. I can double-click on the
clip and load it into the source monitor
and click and drag my in and out points to
where I'd like to feature the selected clip and it will automatically update
within our timeline. But there is a more
efficient way to do this that contains less steps. We can make quick work of
this by using the slip tool, which is this icon right here, or hotkey S. Using
this slip tool, we can click and drag our in and out points directly
within the timeline, finding the portion
of the clip that we'd like to feature within our edit. That's why it's called the slip tool because we're slipping the selection of our clip
backward and forward, locating the portion we want to be displayed
within our timeline. You can also see
that we have within our program monitor numerous
thumbnails of our clips. We have the shot before, we have the in point of
the clip we're adjusting, and we have the out point of
the clip we're adjusting, and we also have a smaller thumbnail of
the clip after this one. When I let go, switch to our selection tool
and now you can see we've changed the portion of the clip we're using
within the timeline. Let's take a quick look at the first five
seconds of our edit. [MUSIC] Did you hear that? We have this beat right here. [MUSIC] I think the edit
would look better if we had the clip begin at the
same time as our beat. Yes, we can quickly
move this over, and then click and drag, and then play it back [MUSIC] and there
we're on the beat. Or, let's undo that, a quicker way to do this is to use the
rolling edit tool, which is this icon right here, or hotkey R. This tool allows you to adjust
the edit itself. If we click and drag, we can move the original
placement of our edit and I can quickly click and drag and snap it directly
to our playhead, which is located at
the beat of the music. Now playing back, [MUSIC] our edit is on the beat, and it's much quicker than using the selection
tool to click and drag the in and out points
of each individual clip. When your edit is selected, you can also use your Right and
Left Arrow keys to nudge the edit frame-by-frame. If you're holding Shift, a modifier key and then pressing the Left and
Right Arrow keys, you can nudge the clip
five frames at a time. With your own piece of music, try using the
rolling edit tool to adjust your edits to match
the beats on the timeline. A quick tip here, change to your selection
tool and double-click on your audio one track in
this empty space here, to expand the audio track, and what this does
is allows you to see the beats on your
audio waveform. The audio waveform is a visual representation of
the peaks of your music. The peaks on your waveform
indicate the different beats. Of course, it's
important to play back your edit so you can
see the edits and the beats in action
so you can ensure that your edits are
in fact on the beat. [MUSIC] Sometimes you may not be able to see the beat on the waveform directly
and in that case, scrubbing through your audio is a great way to find the beat. I'll play that back. [MUSIC]
The rolling edit tool is incredibly powerful when
getting those frame accurate edits quickly over
your entire timeline. Go ahead and find those
beats within your own music. If you don't have
music, that's fine. Try using the rolling
edit to create some sort rhythm based on feel and how long you want the clip to be
seen on your timeline. When you're creating
some pacing and rhythm, it's important to not have every single edit
on the same beat. Try mixing up the lengths of your clips while still
remaining on the beat. This way your edit
isn't so predictable, it's a bit more
interesting and complex. While you're using
the rolling edit tool to make these edits, you can use the hand tool to quickly navigate your timeline. Now, I've gotten in the habit
of using the hand tool as a way to quickly
navigate the timeline. Yes, you can click and scrub through your timeline,
but then of course, every time you need to go to left or right of your timeline, you get a bit of this laggy
playback, which isn't great. But with the hand
tool or hotkey H, you can click and
drag anywhere on your timeline to quickly
push and pull your view. This is a beginners class, so we're only going to
cover these basic tools. This will get you up and running and when you feel
more comfortable, you can expand your knowledge
and experience with some of the more advanced tools
within Adobe Premiere Pro. To recap, we have the razor
tool to cut individual clips, holding Shift as your modifier key to cut multiple
tracks at once. We have the Slip tool
which allows you to slip the in and outs of your
selected clips on the timeline. We have the Role
tool allowing you to select and move your cuts, either by clicking and dragging, using your Left and
Right Arrow keys to move the edits
frame-by-frame, or while holding
the Shift key and Arrow keys to nudge your
clips five frames at a time. Then lastly, we have the hand tool for fast
timeline navigation. Now that you have a grasp
of these basic tools, it's time to put your
creativity into action. Place the rest of your
chosen clips into your timeline along with your music or no music,
that's fine too, and use the different tools
you've learned within this lesson to complete
this portion of your edit. In the next lesson, slow motion.
14. Adjusting Clip Speed: Enabling slow motion in
some of your clips can add that extra little
cinematic flare and polish to your videos. [MUSIC] Now, of course, enabling slow
motion doesn't just happen with real-time clips, you do need clips that are
shot at a higher frame rate within a lower frame rate
sequence to enable slow motion. As I mentioned in the lesson
on creating sequences, we did choose a sequence with 23.976 frames per
second settings, so that allows us to take our 2,997 frames per second
clips and slow them down. Now of course, slow motion
is a lot more effective when you have access to
higher frame rate clips. But we can still
make do with these 2,997 frame per second clips. Now, I do like this shot
of Gavi in the snow. I think this shot can make use of very subtle slow motion. To enable slow motion, right-click on the clip
that you want to slow down. Then select Speed/Duration. This is also hotkeys
Control or Command J. This is a beginners class. We're going to ignore
all of this stuff down here and we're just
going to focus on speed. Now, you could speed the clip up as well if you really wanted to. But in this case we
want to slow it down. We want to slow it down
to the point where we are making use
of all our frames. If we slow it down too much, for example, say 30 percent, and then we play it back. [NOISE] Then you get
this choppy playback. We right-click select
Speed/Duration again. The trick here is that we
don't want the clip to go below 23.976 frames per second, or we will get that
choppy playback. I've memorized
these percentages. I'm not really
great at math here, but 80 percent of 2,997 frames
per second equals 23.976. It slows it down by 20 percent, while also not going below
23.976 frames per second, giving us smooth playback. We'll click, "Okay".
Playing this back. [MUSIC] You can see
it's very subtle, but it certainly does add
a little something to it. [MUSIC] To recap,
slowing down a clip can dramatize and
emphasized movement, giving it that cinematic flare. When slowing down your clips, make sure to use a clip with
a frame rate higher than your sequence settings
and make sure not to go beneath the base frame
rate of your sequence. If you have any clips within
the timeline that are 2,997 that you think could
benefit from slow motion, go ahead and add slow
motion to those clips. In the next lesson, we're going to learn how to use the effects control panel.
15. Working with the Effects Controls Panel: [MUSIC] The effects controls panel allows us to
further tweak and image and is especially helpful when working
with 4K clips. Now in our timeline,
At this moment, I have this Vancouver
City skyline image. Then we cut to this
time-lapse that I filmed months
later when snow hit. The idea here was to
combine these two shots to show the difference
between summer and winter. Right now, however, we have this first clip with the horizon line on the
upper third of the frame. Whereas this shot
is a bit more of a 5050 framing to capture
more of the sky. If I right-click on this
clip, select "Properties", we can see that this clip is
3840 by 2160, which is 4K. [NOISE] Let's take a
look at this clip here. Right-click "Properties". This one is actually 4,096, 204, which is a
non-standard 4K format. With this information, we know
that we can digitally zoom into each clip to readjust the framing if we
prefer to do that, we need to use the
effects controls panel. The effects controls
panel allows us to manipulate a number of
our clips' properties so we can achieve matching compositions between
these two shots. Within the effects
controls panel, we have the ability to change
the position of our clip. Clicking on this
radial arrow icon allows us to reset
the parameters. We have the ability to
adjust the scale of our clip and if you click on
this disclosure triangle, you can also use a slider, which allows for a
bit more control. Let's click our reset
perimeter and of course, we can also unclick
uniform scale, which allows us to adjust the width and the
height individually. But I wouldn't suggest
doing this, in this case. Click uniform scale
to make sure we're locking the x and y properties. Can also change the
rotation of the clip. We can change our anchor point. When selecting the
anchor point property, it will reveal this
target in the middle, which allows us
to click and move the anchor point wherever
we want on the frame. What the anchor point does is it determines where the
center of our frame is. If I take the anchor point and move it to this
top-left corner here, and then I adjust our
rotation properties rather than spinning in
the center of the clip, it will use the anchor point to determine the
center of this clip, so when rotating the clip, it rotates using the anchor
point as its center. Let's undo this. [NOISE] You might have
noticed that when we're resetting
these parameters, it's resetting based
on the source clip. We reset the perimeter, but it reset it to a
100 percent scale. But because this is a
4K clip, it's cropped. To quickly reset that, we can right-click on our
"Clip" set to frame size, and then also our
position is out of whack, so we'll reset the position. The anti-flicker filter control can reduce or eliminate flicker. Sometimes an image might have sharp edges to it and it can flicker when it's shown
uncertain displays. When you increase
this parameter, it'll actually soften the
image but eliminate flicker. If you have images with
a lot of sharp edges and high contrast and
it's flickering on a different type
of monitor or TV, you'll want to turn this up. For now, just leave it at 0. Also, when selecting
the effects icon, we can toggle the
effect on or off. [NOISE] When we deselect it, you can see here
that we are seeing the original clip within our timeline with
no scaling effects. Moving down to the
opacity effect, which refers directly to how
transparent and image is, you can see here that we
have a 100 percent opacity, meaning that there's no
transparency to this image. If we were to select this
and click and drag it down, it becomes darker, but it's actually becoming more transparent because, by default, Premiere Pro is background is
just a blank black screen. I'll show you what I mean.
If we click and drag or opacity up to
around 26 percent, and we click and drag
this clip up to track 2 and we move this clip
directly beneath it, you can see now that we have both clips appearing
at the same time. That's because our opacity on the clip above
is at 26 percent. Cranking this back
up to 100 percent means that there is
no transparency, so you can't see the
clip beneath it. If you were to push it to 0, we have complete transparency and you can see the
clip beneath it, but you don't see the
clip on track 2 at all. Let's reset that parameter. We're actually going
to move these clips back to where they were. Blend mode. This is an entirely different
beast altogether. But basically, each
blend mode have different ways of blending
layered images together. This is too much to explain
in this beginner's class, but a great way to begin
to understand what each of these blend modes do is
to just try them out, try layering some clips, and test them out for yourself. Now, time remapping
allows us to adjust the speed of a clip
throught its entirety, where 100 percent of the speed
is the clip being played back at real-time and anything lower will
slow the clip down. Anything higher will
speed the clip up. Again, this class is
a beginner's class, so we're not going to be
delving into time remapping. Now that you
understand the effects controls panel in greater depth, you're aware of all of
the different options. Let's begin to adjust the
more practical parameters to match the compositions of
these two clips together. [NOISE] This might take a
bit of experimentation. I'm thinking I'm going
to have to take this one and zoom in and
adjust it to this one here because we don't have any room to work within
our sky in this image. However, we have a lot more
room to work with this clip. To match the compositions
of these clips, I'm going to actually use the opacity to see how close we are in matching these
clips up together, I'll click and drag this clip to track 2 and
extend the one beneath it. Now, having our clip
on track 2 selected, we can adjust the opacity so that we can see both
clips at the same time. Now we're getting
a better idea of how close these
compositions match. You can see that clip 1, the horizon line
is a bit too high. We can technically
move it down to match. But then of course, when you look at clip 1, there's no sky to work with, so we don't want to do that. What we'll have to do instead
is move the position of the clip above it to
match the one at the top. But this also requires
experimenting with the scale a bit and because
this is a 4K a clip, we don't have to worry so
much about the resolution suffering because we're not even close to 100
percent of the scale. If you're beneath a
100 percent scale, the quality should be adequate. If you start pushing
above 100 scale, that's when you start seeing
degradation of quality. While pushing the scale up, we actually have a
lot more flexibility in where we can
position the clip. I might just move the
scale up just a bit more. Let's just move it to 60. I'll click and drag it up. Make sure it's not cropping
off the bottom there and I'll do the same with
the clip beneath it, will scale it up just a bit, trying to match those buildings. Looks like we're getting
pretty close here. Obviously it's not
going to be perfect. You can see that the
house here is not overlapping perfectly and that's because I shot these
at different times. The angles and the
heights aren't identical. Here, I'm just
going to try to get this as close as possible. Maybe this will be
56 scale instead. See that's getting pretty close. I'm just looking at
the buildings here, trying to match the
buildings up as close as possible and these houses actually are looking
a bit better as well. [NOISE] That's pretty
good. It doesn't need to be perfect
because the music, the cut itself, and
eventually the graphics we use will help hide those
imperfections in our edit. Now that I'm happy with these compositions and
how they're matching up. I'll take our opacity back to 100 percent and will play back. [MUSIC]. Right on, so that is the effects
controls panel. Now you can see how it can
practically come into play, especially with those 4K clips. A lot of the time, you're
not even using all of the options that are
available. To recap. The effects controls
panel allows us to tweak a number
of our clips, effects, and its properties. You can select the
effects icon to toggle an effect and reset each effect's
parameters by clicking on these icons to the
right of each property. In the next lesson, we're
going to add some of our graphics and continue to use the effects
control panel.
16. Harmonizing Graphics and imagery: In this lesson we are going to start adding some graphics. If you haven't already done so, import the graphics from your media browser or your
preferred important method. Opening the GFX folder, you can see all of the graphics, both the alphabet graphics and motion graphics available
to use for this project. One thing to note about
all of these animations is that they contain
an Alpha channel. What that means is that
all of the areas that are black blank space
will be transparent. If I click and drag this
file over top of our video, you'll see that our animation
appears above our video. We also have heart coming in. And one thing to note as well, the I and the heart go together. If you place the I, the heart beside it, then you get the I and the
heart coming in together. You could use them
whatever way you want. The next interesting
thing we can start looking at are
these alphabet graphics. They also contain
transparency in their layers, clicking and dragging those
down to our timeline, the blank black spaces will be transparent
within our timeline. Go ahead and add your letters into your timeline
the way you prefer. One thing to keep
in mind to make your timeline a bit
more organized is to try to keep all your graphics on the same layer and then all your video on a few
layers itself as well. You can even move it
a couple of layers above your videos
so that it's very clear that all of my graphics
are in video layer 5, whereas my clips will be on
the video layers beneath it. After adding my own graphics, I noticed that some of the visuals are
getting a bit lost. There are a few
adjustments we can make to gain control
over our visuals. We have this nice symmetry
with the letter V. However, this person in the shot is
not perfectly centered, which is bugging me. What I can do is
select the clip and I can reposition the clip using
our Effects Controls panel. What I would encourage
you to do is go through each clip and try repositioning it to find a composition that you
find the most pleasing. Another good example
right here is the letter E cuts off all of
this lighthouse. What I could do is just move this lighthouse over
to fit into this area. I can even shrink
this down just a bit, just so we can get some
of that. Not the crop. We don't want the crop in there, but we can get some of that
landscape in there too. That's cool. There now we got something here. That's really cool. Let's
see what we can do here. I want GAVI there or there. This actually might
be the best option. You might find as you're going through with some of
your alphabet graphics, that the clip you've chose might not fit as good as another clip. Feel free to change the
clips as necessary. [MUSIC] To recap, you have
a number of graphics and motion graphics available to
use for your own project. All of them contain
an Alpha channel, which represents
transparency information, allowing us to see the layers
below within the timeline. Do your best to keep
the timeline organized, reserving the first few
tracks for video while keeping your graphics on
a couple of tracks above. This helps you to more easily interpret your
timeline at a glance. Finally, find combinations
of compositions between graphics and video
that compliment each other. What I think would be
cool at the end is to have I heart then couver. In the next lesson, I'm going to show you how to add text and to adjust
that accordingly.
17. Adding Text: In this lesson, we're
going to add text. To add text, we want our
timeline panel to be active. Select the timeline and then navigate up to
Graphics and Titles. From here we can select
"New Layer" and then Text. Now what this does
is it automatically adds a text layer within our timeline and we
have text within our Program monitor and you can click and drag the
text automatically. As you can see, it's
actually snapping in our Program monitor and that's because I have
snapping enabled. Snapping is this
little icon here and you can de-select
it to disable it, but I would suggest
having it on so that your texts has
perfect placement. Now, if you don't see this snap in "Program
Monitor" icon available, you can click on this "Button Editor" and add the button
directly from here. Click and drag it onto
your button layout. What you'll also notice
after adding your text layer is we have our text layer within our Effects Controls
panel as well. If we open up this triangle, we have all of these different text style options available, including different
properties to adjust the text as well. I'll reset that. We also have the essential graphics Window available to adjust our text. In this class, it doesn't
really matter whether you use essential graphics panel or
the Effects Controls panel. Use whatever you feel
comfortable with. For now, we're going
to stick to using the Effects Controls
panel because that's what we've been
learning in this class. Let's highlight
our texts and then type in what you want it to say. To adjust the font,
ensure that the text is selected or highlighted
within the Program monitor. Then adjust your preferred font. If you want to have
your font match the "I" within this graphic, select if you
"Futura Extra Bold", and then slide your
font size over to 130. But don't worry if you don't
have Futura font available, it's not important
that your fonts have a perfect match here. Adjusting the position of
our graphics and texts can be done by simply
eyeballing the position. To help with this strategy, you can use the safe margins located within the
button bar down here, to get a rough idea of
the center of the frame. But more accurate than this
would be to use our guides. To activate guides, make sure your Program monitor
is selected, then navigate to View. Select "Show Rulers". Make sure that Show
Guides is also enabled. This enables measurement on both the vertical and
horizontal axis and when clicking and dragging
from either of these rulers, you will get a guide. You can click and drag as
many guides as you like. Of course this is too
many so to delete them, you can click and drag them
back where they came from or navigate to "View";
select Clear Guides. I'll click and drag
one more guide out. Right-click on the
guide; Edit Guide. You'll get some extra settings
and most importantly, this allows us to gain
pixel perfect placement. Now, I'm not suggesting
that we absolutely need perfect center
texts for our project, but guides and even
safe margins can be a helpful tool to achieve
accurate texts position. I'll create two
guides and position them in the center of my frame. The first guide, I will type in 960 because this
is half of 1920; 1920 pixels across,
divided by 2 is 960. That leaves our first guide in the center of the frame
and our second guide, 1080 divided by 2 is 540. Now you can see our guides intersect directly in
the center of our frame. Now with snap in Program
monitor enabled, we can click and drag any of our text or graphics
and allow them to snap along these points of contact using the horizontal guide
as a snapping point to keep things centered and
our vertical guide as a way to see where the
center of the frame is. Of course, you can use
even more guides to get perfect placement if
that's what you want, but by no means do
you have to do this. [NOISE] Our graphics
are directly in line with our horizon line, which is distracting me a bit. I could try this so that
we have our horizon line further to the
bottom of the screen and the graphic on
top. That could work. By no means do you have
to do it this way. You can experiment
and fiddle with settings until it
looks good to you. [MUSIC] We'll also match our Vancouver graphic layer
to our animation layers. Now we have these layers
all flush in length. [NOISE] You might be
wondering too, well, actually Vancouver
shows up right away, maybe we need some sort of transition to the
word "Vancouver". To test on some
video transitions, click on the "Effects" panel, and if that's not
showing up for you click on "Window", "Effects". From here, navigate to the
Video Transitions folder. Open that up, and then
you have a ton of different options
for transitions. What I'm going to recommend
you do is avoid all of these star wipes and wipes
and zooms and slides. Keep it simple. In this case, all I think this needs is a simple
Cross Dissolve. I can click and drag on the Cross Dissolve and apply it to the beginning of our clip. What it does is add a cross
dissolve to this clip. If I frame-by-frame through, you can see that the text is slowly fading onto the screen. [NOISE] You also can click
and drag the transition shorter or longer depending
on what you're going for. In this case, I think the
best option is going to be to match the fade-in of the graphics
we already have in place. I'm going to find out
where it's fully in view, probably around there, then I'm going to click and
drag our graphics to match. If we really want to
make sure we're on the right frame, we can zoom in. Looks like we are. Play it back. Nice. [NOISE] In addition to
the character options, we can also adjust
the appearance, which includes the
fill of the text. We can change the
color of the text. We can add a stroke to the text, which is just an outline itself and the thickness
of that outline, we can add a background
to our text, change the opacity
of the background, the size of the background, and the corner radius, which allows us to
add smooth corners. We can add a shadow as
well and in this case, adding a shadow
doesn't hurt because the current graphics we do have already have a shadow to them. After I've added that shadow, I'm noticing that actually
the white we've used on the fill doesn't quite
match the fill of our text. We can click on the "Fill", use this eyedropper
and match it to the same shade we have
within our graphics. Click "Okay", and now that
matches a bit better. The shadow looks good now, but we can change the opacity, the direction of
the shadow itself, you could change the distance, the size, and the blur. Playing this back; [MUSIC] cool. We got it. To recap. Add text by selecting the
Graphics and Titles header, then New Layer; Text. You can adjust your text
and its properties from the Effects Controls panel or from the Essential Graphics tab. Make use of snapping
safe margins and guides to help adjust the position of your
text and graphics. To add a text transition, open the Effects panel, not to be confused with the
Effects Controls panel, then open Video Transitions to locate the various
options available. In the next lesson, we are
going to export our edit.
18. Exporting Your Edit: [MUSIC] Once you've tweaked
everything to your liking, it's time to export your video. The export process takes
everything in your timeline, renders it, were compiles it together then encodes it
into your selected format. In what this gives you
is a video file that is ready for
playback and upload. There are a few ways
to export your video. You can click on "
File"," Export", media or you can also use the
hotkeys control or command E and you can also click on the export tab at the
top of the window here. Once you click on
the export tab, we get our export window layout. This allows us to
change a variety of export settings and it
also gives us a preview of our edit which we can scrub through along with the
source settings of our sequence and what the output settings will be
once the video is exported. Really the only thing that we
need to worry about here in the preview window is what portion of our edit
we are going to export. In this case, that is
determined by the range. You can see here by default, we have selected entire source and what that gives us is the entire source
of our timeline. If you do have any clips at
the end of your timeline, I would delete those now because when entire
source is selected, it will export everything
on your timeline. You can also select
source in and out, work area or custom
to enable in and out points which allows you to export only a portion
of your edit. For now, I will keep it
selected to entire source. We also need to select an appropriate location for
our exported video file. Navigate up to the
settings window and select the location. Locate your export
folder and you can see here in my Premiere
Pro exports folder, I've already exported
a previous draft. I'm happy with the title of
my file so I'll click save. Now, that we've determined
that a location for our file, it's time to select
our export settings. As I mentioned,
there are tons of different options that you can select and
adjust and change. Because this is a
beginners class, we're going to
keep it simple and stick to presets and
presets are great. I use them all the time to quickly get exports
out for review. If we select the preset tab, you can see here that
I have a number of presets that I've used
or I've favorited. To get the full list of presets, click on "More Presets". I'll just move this so we
can see it a bit better. The preset manager
shows us all of the presets and it also gives us information such as format, frame size, frame rate,
target rate, category. In this case, when
choosing a preset, It's important to think about where your video is
going to end up. Which platform is it going
to be on? Look at this. We've landed directly on
YouTube 1080p Full HD, which is a great
preset if you are exporting videos for YouTube. The other important
aspect to keep in mind is that your frame rate
is based on the source. If you remember creating
a sequence lesson, we created a sequence
using a frame rate of 23.976 frames per second, so it's important that we export with the same frame rate. Based on source will
do, It will match the sequence settings frame rate to our export
settings frame rate. [NOISE] But I do prefer
a preset over the YouTube or Vimeo
presets themselves. Now, if you scroll
about halfway up, you'll reach high
quality 1080p HD. This is what I prefer. It's a bit higher quality, has a higher bit rate than the YouTube and Vimeo presets, is suitable for any
online platform. Click, "Okay" and that's it. That's all you have to do. Once you select this preset, you can click "Export" and then our video
file will be created. Now, if I tab over to my window browser and open
up the exports folder, could see my newly created
video file right here. Double-clicking and
opening it allows me to view it within my [MUSIC] chosen video player and this video file can easily
be uploaded to the web. Congratulations on getting
this far in your edit. This is a huge accomplishment. This point you should have
a rough edit of all of your assets together and if you want to do some
tweaking to your edit, this is a great time to do that. Remember to think
about the beats that your edits are on and if
you don't have music, think about the rhythm and the variety of lengths
of your clips. In addition to the pacing
and rhythm of your project, think about the
composition of your clips, especially in relation to the graphics that we've
placed on our timeline. Use the effects controls
panel to adjust this as necessary to create compositions that you find the most effective
in telling your story. [MUSIC] If you haven't
done so already, finished tweaking your project, then export and upload your video to show other
students and for feedback. To recap, the export process takes everything
in your timeline, renders it or compile
it together and then encodes it into
your selected format. You end up with a single
video file which you can use the playback
and upload to the web. The export settings you
choose will be determined by where the final destination
of your video will be. Because we are exploiting
and uploading for web, we really have a lot
of options here. Of course, I want you to learn
as much as you can about export settings and everything that comes along with that. But because this is
a beginners class, I suggest that you
start by using presets. The preset I recommend is
the high quality preset. This preset works great for
uploading to a variety of different platforms online and provides adequate playback. Great job on getting this far. Now, it's time for
the final recap.
19. Final Recap & Thank You!: Congratulations on
completing this class. It is no small feat to begin your learning journey
in Adobe Premiere Pro, so I commend you for that. In this class, we began with the project folder
and its assets. Stay organized to
avoid any issues with missing files and to be
as efficient as possible. We then created a new Adobe
Premiere Pro project, saved it in our project folder, and imported all of our media, including video,
audio, and graphics. Adobe Premiere Pro
can be intimidating, but moving through
each panel as part of the editing process makes
things a little less scary. We organized our assets, which are located within
the project panel, then created a sequence, which is basically a container
for all of our media. We can open up this sequence within the timeline
where we can then utilize the various
editing tools and add things like slow motion. We, of course, can also
preview our entire edit, and not only can we
preview our edit or our clips within
the program monitor, but we can also do so
in the source monitor, which is really the main
tool for previewing and pre-editing our clips before we move them into the timeline. The work completed within the timeline made use of
the effects controls panel, which gives us more
creative control over our clips and
text properties. Finally, we made use of export presets to streamline
the export process, ending up with a single file
for viewing and upload. Now, that was a
lot of material we covered and there's
even more to learn, but that was a great place to start to hone your video editing abilities and to expand your technical knowledge
of Adobe Premiere Pro. If you have a class
project ready for upload, please be brave enough
to do so as it will help encourage others to
upload their own project. Please follow my
profile for updates, new class releases, and
occasional giveaways. Please also consider
reviewing this class. Your feedback helps me to
improve and be better. Thank you so much
for taking my class, and remember, story
is your guide. Oh, I actually didn't really mention
story in this class, so if you want to
understand what that means, then try taking some of my other classes
and you can learn more about storytelling.
Until next time.