User Experience Design Essentials - Adobe XD UI UX Design | Daniel Scott | Skillshare
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User Experience Design Essentials - Adobe XD UI UX Design

teacher avatar Daniel Scott, Adobe Certified Trainer

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      Introduction to Adobe XD Essentials training course

      2:14

    • 2.

      Getting started with your Adobe XD project.

      2:26

    • 3.

      What is Adobe XD for & does it do the coding

      5:31

    • 4.

      What's the difference between UI and UX in Adobe XD

      3:32

    • 5.

      What we are making in this Adobe XD course

      1:11

    • 6.

      What is a persona & task flow in UX design

      11:26

    • 7.

      Class Project 01 - Create your own brief

      3:24

    • 8.

      What is Lo Fi Wireframe vs High Fidelity in Adobe XD

      2:55

    • 9.

      Artboards & how wide should my website or app be in Adobe XD

      9:38

    • 10.

      Working with type in your XD wireframes

      11:25

    • 11.

      Rectangles, Circles, Buttons and Rounded corners in Adobe XD

      8:25

    • 12.

      How to use color in Adobe XD

      6:16

    • 13.

      Strokes & copy & paste appearance in Adobe XD

      11:55

    • 14.

      Class Project 02 - Wireframe

      4:10

    • 15.

      Free icons for your Adobe XD & UX UI projects

      7:58

    • 16.

      How to find and use existing UI kits in Adobe XD

      7:15

    • 17.

      Groups & issues editing icons in Adobe XD

      15:48

    • 18.

      Class Project 03 - Icons

      5:13

    • 19.

      How to add interaction to your prototype in Adobe XD

      7:28

    • 20.

      Prototype animation & easing in Adobe XD

      6:10

    • 21.

      How see your design on XD App on iPhone & Android

      10:21

    • 22.

      Class Project 04 - Testing on your phone

      5:12

    • 23.

      Getting started with auto-animations in Adobe XD

      11:17

    • 24.

      Understanding more about animation in Adobe XD

      9:55

    • 25.

      Class Project 05 - My first animation

      4:58

    • 26.

      Sharing Wireframes for comments in Adobe XD

      7:09

    • 27.

      Mood Boards & resources for Hi fidelity UI design in Adobe XD

      8:20

    • 28.

      How to create a mood board in Adobe XD

      7:47

    • 29.

      Class project - Mood Board

      1:41

    • 30.

      How to work with Columns & Grids in Adobe XD

      15:19

    • 31.

      View port aka dotted line on the page in Adobe XD

      4:05

    • 32.

      How to add & delete guides to Adobe XD

      4:26

    • 33.

      Color Inspiration & the eyedropper in XD

      7:10

    • 34.

      How to create a color palette in Adobe XD

      10:43

    • 35.

      How to create gradients in Adobe XD

      5:10

    • 36.

      How to save and reused color swatches in Adobe XD

      3:17

    • 37.

      Class Project 07 - Colors & Columns

      3:31

    • 38.

      What fonts can I use in my web or app design in Adobe XD

      12:17

    • 39.

      Check what other font’s people have used

      3:28

    • 40.

      What common font sizes should I choose in web design

      6:11

    • 41.

      How to make Character Styles in Adobe XD

      16:17

    • 42.

      Plugin - Adding our first Plugin Lorem Ipsum to Adobe XD

      5:19

    • 43.

      Class project 08 - Text

      5:01

    • 44.

      Drawing & editing shapes in Adobe XD

      5:51

    • 45.

      Strangeness with shapes in Adobe XD

      5:12

    • 46.

      Learn to draw with the pen tool in Adobe XD

      8:41

    • 47.

      Working with stokes & lines in Adobe XD

      6:02

    • 48.

      Class Project 09 - Icons & Buttons

      7:22

    • 49.

      Do I need to know Illustrator with Adobe XD

      10:06

    • 50.

      Masking & cropping images in Adobe XD

      4:36

    • 51.

      Free images to use in your XD mockups - Unsplash Pexels Freeimage

      2:53

    • 52.

      Darkening background images with opacity in XD

      3:40

    • 53.

      Blurring backgrounds and objects in Adobe XD

      5:30

    • 54.

      Do I need to know Photoshop with Adobe XD

      10:29

    • 55.

      Snack bar Toast banners using masked image in Adobe XD

      5:56

    • 56.

      Class Project - Add images

      1:58

    • 57.

      How to make & use components in Adobe XD

      6:35

    • 58.

      Difference between Main & Instance Components in Adobe XD

      12:49

    • 59.

      How to create component hover states in XD

      7:48

    • 60.

      Class Project 11 - Buttons

      5:08

    • 61.

      How to use the repeat grid in Adobe XD

      6:58

    • 62.

      Class Project 12 - Repeat Grid

      7:12

    • 63.

      Updating & issues with repeat grids of the edge

      3:02

    • 64.

      How to use stacks in XD to make a form

      11:23

    • 65.

      Class Project 13 - Stacks & Checkout Page

      1:40

    • 66.

      The difference between animation & micro interactions

      6:19

    • 67.

      Dan drawing stuff in Adobe XD

      6:54

    • 68.

      More animation in Adobe XD

      10:43

    • 69.

      Class Project - My Second Animation

      1:44

    • 70.

      Micro interaction toggle switch in Adobe XD

      10:27

    • 71.

      Micro interaction burger menu turned into a cross in XD

      3:02

    • 72.

      Class Project 15 - Micro interaction

      2:14

    • 73.

      How to pin navigation to the top in Adobe XD

      7:18

    • 74.

      How to add a popup overlay modal in Adobe XD

      8:27

    • 75.

      Slide in mobile nav menu overlay in Adobe XD

      10:42

    • 76.

      Class Project 16 - Popup & Navigation

      3:22

    • 77.

      What are Flows in Adobe XD

      3:17

    • 78.

      How to share your document with clients & stakeholders & user testers

      12:34

    • 79.

      Talking to your developer early in the XD design process

      4:54

    • 80.

      Export the right image file formats from Adobe XD

      17:09

    • 81.

      Batch export images at once using Mark for Export in XD

      5:23

    • 82.

      How to export code in XD for engineers using Design Specs

      6:42

    • 83.

      What is a style guide in Adobe XD

      11:43

    • 84.

      Class Project 17 - Final Design

      3:13

    • 85.

      Whats next after Adobe XD Essentials

      5:06

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About This Class

Hi there! My name is Dan & I’m an Adobe Certified Instructor. I’m here to help you learn Adobe XD efficiently and comprehensively. XD is a fantastic design tool used by industry professionals to product high quality & functional mockups. By the end of this course, you will be able to produce practical and effective User Experience (UX) and User Interface (UI) designs.

Throughout the course I’ll invite you to participate in a real-life freelance project which I’m working on. It’s a project that requires a fresh website and mobile app interface. This will prepare you for dealing with real world projects if you choose to move towards a UX/UI career path.

This course is aimed at people interested in UI/UX Design. We’ll start from the very beginning and work all the way through, step by step. If you already have some UI/UX Design experience but want to get up to speed using Adobe XD then this course is perfect for you too!

First, we will go over the differences between UX and UI Design. We will look at what our brief for this real-world project is, then we will learn about low-fidelity wireframes and how to make use of existing UI design kits.

I’ll go over all of the essential tools necessary for creating excellent wireframes, including: type, colours, icons, Lorem ipsum, artboards, prototyping, models and popups, symbols and repeat grids. We will even make use of the new prototyping app so that you can experience your prototype on your mobile device.

An important part of maximising your UX Design workflow is being able to utilise other software such as Photoshop and Illustrator. This is why I’ll be teaching you how to make use of both to help boost your XD productivity.

One of the awesome new features of XD is micro-interactions. I’ll be teaching you all about those and how to use them to grow icons and scenes. This is one of the parts of web design that’s growing and being adopted rapidly so you won’t want to miss out on learning it early.

There are two class projects for you to complete during this class, these will help develop your skills and will give you something for your own portfolio.

It is now time to upgrade yourself & learn Adobe XD.

DOWNLOAD THE EXERCISE FILES HERE

DOWNLOAD THE COMPLETED FILES HERE

What are the requirements?

  • You will need a copy of Adobe XD 2018 or above. A free trial can be downloaded from Adobe.
  • No previous design experience is needed.
  • No previous Adobe XD skills are needed.

What is the target audience?

  • This course is for beginners. 
  • Aimed at people new to the world of design & user experience. 
  • No previous Adobe XD experience is necessary.
  • For anyone that needs to add ‘UX Design’ to their portfolio.

Course Update Coming Soon:

Hi there! In 2 weeks I’ll be releasing an update to the Adobe XD Essentials Course, the new content is newer, better and more comprehensive. 
What this means: 

  • All videos within the course will be replaced.
  • Your progress will be reset.
  • You will have access to all of the new content.


What you need to do:

  • If you’d like to finish the course in its current state, you’ll need to do so within the next 14 days.
  • If you’d prefer to suspend your course progress and wait for the new course, you don’t need to do anything!

Meet Your Teacher

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Daniel Scott

Adobe Certified Trainer

Top Teacher

I'm a Digital Designer & teacher at BYOL international. Sharing is who I am, and teaching is where I am at my best, because I've been on both sides of that equation, and getting to deliver useful training is my meaningful way to be a part of the creative community.

I've spent a long time watching others learn, and teach, to refine how I work with you to be efficient, useful and, most importantly, memorable. I want you to carry what I've shown you into a bright future.

I have a wife (a lovely Irish girl) and kids. I have lived and worked in many places (as Kiwis tend to do) - but most of my 14 years of creating and teaching has had one overriding theme: bringing others along for the ride as we all try to change the world with our stories, our labours of love and our art.See full profile

Level: All Levels

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Transcripts

1. Introduction to Adobe XD Essentials training course: [MUSIC] Hi everyone. My name is Dan Scott and I am an Adobe Certified Instructor. Together, you and me are going to learn how to become a UX designer using the software Adobe XD. Now, this course is aimed at people completely new to the Adobe XD software. Also, it's aimed at people who are completely new to UX design in general. We'll start the course right at the beginning and work our way through step-by-step. First, we'll describe the brief and how we're going to work with a UX persona. Then you'll learn how to create simple wireframes. From there we'll learn how to implement colors and images properly in your designs. You'll learn the do's and don'ts of choosing fonts for both web and mobile applications. You'll learn how to create your own icons, buttons, and all UI components. I'll share with you all the secret tricks inside of Adobe XD that'll help speed up your workflow, also make our lives easier by using free UI kits and preexisting templates in XD. We'll get off the computer and I'll show you how to test your designs actually on your phone. We'll build a simple style guide ready for a client handoff. We'll have fun making these micro indirections, page transitions, and animations. Before the end of this course, we'll have a fully interactive prototype all the way through to collaborating with other team members and exporting the right files ready for handoff to our developer or software engineer. Throughout the course as well, I'll cover some of the expectations of you as a new UX designer. Now, I've got assignments throughout the course to help you practice what we're learning as we work through, and also to build something unique for your portfolio. All right, it is time to go from Adobe XD zero to UX hero, join me in class. Now, honest opinion, are you thinking, "That's a cool light he's got there. How cool is that?" Or [LAUGHTER] this is all the way through the course, are you thinking, "What's the lame pink light for?" 2. Getting started with your Adobe XD project.: Hi everyone. Welcome to the getting started video. First thing you need to do is to download the exercise files. There'll be a link on this screen here, so click, download those before we move on. Also, I can talk really fast when I get excited. There is a cog that way. [LAUGHTER] There's a little gear icon down here. You can speed me up or slow me down, if I talk too fast, I talk too fast. Also make sure that you've installed Adobe XD. We're going to be using the full version of it. There is a free version, they call it, at the moment, the starter-plan. It's new, it might go away, they might change the name of it. You might have to figure that out. The differences at the moment is that it's for personal use only, that free version called starter-plan. Also, there's some restrictions around how many people you can share the document with and collaborate with. But at the moment, you can do this course 100 percent with it. They do change that all the time. We are going to focus on the main version. You might run into a couple little changes if you are using that starter version throughout the course, but at the moment, 100 percent, you can totally do it. Another thing to note is that Adobe XD is relatively new. They're updating it a load. Every time I make a course, they go in and change the name or something. If it's a fundamental change, I'll re-record one of the videos. If it's a slight tweak and it's change shape or moved a little bit, I'll make a note, either a little pop-up like this, [NOISE] or check the comments underneath. It might be something new and other students have figured it out. So just check underneath. I'll try and keep it up-to-date as much as I can, but there are little changes that they're go and do all the time with Adobe XD. Lastly, Mac versus PC, which do you need? It does not matter. You can do this entire course with PC or Mac. All the functions are the same, the UI is slightly different, but not a big change. I'm going to be using a Mac in this course for no good reason [LAUGHTER] other than it looks cool. [LAUGHTER] I'm sold on looking like a designer, look at the glasses, got the MAC, it's on the stand. Got the light, the light is off. [LAUGHTER] Look at this. Does absolutely nothing to the quality of your work except my ambiance looks cool. [LAUGHTER] But Mac, BC, it does not matter. Let's get onto the next video. 3. What is Adobe XD for & does it do the coding: Hi, everyone. Let's talk about what Adobe XD is for. Can you just export the code and have the app or the website directly from Adobe XD? It's a question I get asked a lot. No, Adobe XD is a design tool, and then once the design is made, then you pass it on to the next phase which is to get it coded, either in Xcode or PHP or whatever language is being used to develop that app or that website. You might thinking, well, why don't you just do it straight in code? That is a way of doing it. It's like building a house and designing it at the same time, it's very hard to make changes. As a designer, I can move things around, change the colors, add an extra page, and it takes minutes or hours depending on [LAUGHTER] how much changes needs to happen. But to do those exact same changes once it's being coded is a very big deal and requires more talent than I have in coding. I can do some basic front-end coding but nothing that will build a complex site. Often, I'll work as a team. I do the design side and the testing and the UI and UX, which we'll discuss in the next video, then hand it off a developer or an engineer or a coder or what you're going to call them, and they'll build it based on that design. You'd be like, well, it seems like two people doing one job. That is one way I look at it, but what's really efficient is my skills as a designer is to take the brief, understand the brief, come up with some kind of hypotheses. Not a good day. You know the word I mean. Come up with some things you want that you think will address this problem, and then test them. That's the really nice thing about Adobe XD. If you gave me an idea right now, said, I got a new idea for a sign-up page for our website, can you create it? I could take that brief and I could do it very quickly. Let's say, it could be done in a few hours, I could mock up this different kind of sign-up page on your website, get it to potential customers and get them to test it. It doesn't really work, it's not fully integrated, but for the person testing it, it's good enough to get feedback. I can either watch them doing it or record the screen with them doing it, and find any bugs and be like, I thought that we'd go there, they're not. All of that process is done through Adobe XD. You can see how quickly it can be done, and I can make 20 different versions before I'm like, success, they know how to sign up for, that's the best way of signing up. Then I can head to the developer with one thing and say, go make this for me. I hand it off to the developer, they go and build it. That is an efficient workflow. To be coding it and doing the same thing would take a long time, and the skills I don't have to do a complex sign-up process, I just can't do it. [LAUGHTER] We need a couple of people involved in the process. That is what Adobe XD do. It's about prototyping quickly, and you can work with a client, they can sign up, they can say, I love this site, and then you hand it off to get. You got to be clear with your client that this process, even though they can see it, you'll hear them a link, that it's not actually the finished product. It is something that needs to go off and get developed next. Now, you might be like, I don't have a developer [LAUGHTER] or an engineer or a coder. You can do these things yourself. It depends on the job, and who the client is, and the size of the company. You'll design in Adobe XD, get the design right, and then if you are not going out to a developer coder and you want to do it all yourself, there are no code options, things like Webflow and Elementor and WordPress. I've got courses on a lot of the things that I'm talking about, especially those, either out now or coming out very soon so that you can, as a designer, do the complete package, deliver a website completely. But there will be other times where you're working with a development inside of a larger company or with a developer building some custom things. Your role in XD will be handing that off to the developer. The things you can do to help them along, you can give them a lot of the style code, which we'll do in this course, you give them all the images and the elements that they need to get going. You can code it yourself. If you are designing a simple website, I've got a class on Dreamweaver and VS Code. The VS Code one is probably the best one to be able to learn how to do HTML and CSS yourself and build your own things, or go for the no code options. There is a lot. Squarespace, Wix, Webflow, Elementor, the two that I'm focusing on, WordPress, there's lots of no code designing options. You still design it in XD because it's quick and great, and then build it out afterwards once the client has approval, which takes a little bit longer. It does not export code to a developer, but it will give them elements that they need or that you'll use if you are hand coding it yourself. That is this video over. 4. What's the difference between UI and UX in Adobe XD: Hello. In this video, we are going to talk about UI versus UX. If you already are very clear about those terms, you can keep moving along to the next video. For those who need a little bit of just an explanation to make it clear, let's go through that now. We'll start with UI, part of the UI/UX. It's a term. Those two terms get thrown around quite a lot, and together they're similar but different in Adobe XD. It's all mixed in there. UI design or user experience design is a term used when you are designing the look and feel of a website or an app or whatever it happens to be. I used to work as a UI designer for a long time. Before UX became popular and I got interested in it, I was purely just a UI designer. What that looked like was that I get a brief from the clients, research what they needed, there was a lot of my own experience coming in there, like what should go where and what their clients would love. The client would sign it off and we'd get it made by a developer or I'd make it myself. That was me as a UI designer. Where UX is different is that it's often same kind of tools. I'd use my experience to do what I think, but it's a lot more humility involved with what I think would be a good solution for the client. I need to think this is my hypothesis, this is my what I think the client is going to love, at least their customers are going to love, and then putting it to the test. That's where we start moving into UX. It's a big field. I'm going to try and cover as much of UX design as I can in this course. But it's saying, this is what I think finding the right users to test my hypothesis or my design, and then figuring out what worked, what didn't work and then iterating on that. Not just once, not just twice, as many times as it needs. Let's say it's a sign-up process for a website that you've been asked to create, or a whole website or an app for something completely new. The client wants something, you have an idea about how to deliver that. It's putting those ideas to the test is where we start becoming a UX designer. Working with clients, testing, figuring out what works, and then iterating. That's why Adobe XD is really good. It is very fast. You can iterate really quickly, you can go back out to those same people to test on the fly or make some changes, send it to them then the next day, get it tested again until you get to a point where you are accomplishing your tasks that you said. It might be the fastest time to sign up, or at least the most amount of people signed up. Whatever your goal is, you can test with the client to work through that process. That's the difference between UI and UX. UI user interface design is how it looks, but then adding that level of user experience design is where you actually go in and test this. There's various ways of testing, but that's the simplistic version. How it looks for UI and user experience is more to do with testing and iteration. Does that make sense? We'll explain it a bit more as we go through the course, but that is UI/UX through over there. I'm not sure why, but that's them. Let's get onto the next video. 5. What we are making in this Adobe XD course: Hi everyone. In this video, I want to show you where we are going. This is the stuff we're going to make in this course. We will start with making a wireframe. Just a simple wireframe to get the basics of XD under our belt. There will be some transitions, and we'll do some testing on phones, and build some basic stuff and some simple animation. Just to get our feet wet in Adobe XD, then we'll start building out our mood board, how to present it to clients, and then start on our high fidelity version. All these terms I'll explain later in the course. But let's have a look at these. I've got multiple options for the cover. Let's have a look. As animations, you can seen what we make. Let's have a look. It's got a nav, we've got Buy Now buttons, we've got functioning things, [LAUGHTER] switches that turn on and off for no reason down here, [LAUGHTER] but they look cool, with some animation as well. That's what we're building in this course. I want to give you a peak early on so we know where we're going. You like the toggle switch, look cool, [LAUGHTER] what was the van doing? You too can build animations like mine, with the truck's doing little wheelie. [LAUGHTER] Anyway, let's jump in and get started. 6. What is a persona & task flow in UX design: Hi everyone. In this video, we're going to talk about the brief, the persona, and the task flow for this course, and what those terms mean. The brief, nice and simple, Scotts Green Tea. They are a small local business in Limerick, Ireland where I live, and they deliver green tea to your door. That's the short brief. Let's talk about persona which is this next chunk. What is persona? Persona is a word used to describe the target customer. In our case, let's read it together. Our ideal customer is a woman named Zoe. Zoe is in her 40 's, she is married, she has a doctoral degree, Dr. Zoe, and works in a busy team. She lives in Limerick and she's somewhat familiar with their product, but enjoy spending time considering the next purchase. Why is this useful? First of all, when we're going to do our UX testing, there's no point getting me to do the testing because I'm Dan. I live in Limerick but I don't have a doctoral degree and I'm not a 40 year-old woman who's married. It allows us to find the right people to be testing this which is super important. What's also important is as a designer, what I've tended to do, especially at the beginning of my career, I designed for myself, trying to imagine myself liking green tea. I live in Limerick which is good, but I'm not from limerick, I'm from New Zealand. There was this disconnect where I design for what I think would be great, and then I'd be battling with what the client thinks they should want. The client is not right, I'm not right, Zoe is right. It's about putting a persona out there so that me and the client can talk about Zoe, and it becomes a little less passionate. I don't like green or I don't like purple. Well, what does Zoe like? You can have a third-party discussions about this other person, and it becomes a little less. You're a little less hurt as a designer because you are talking about this other person which is handy. But also it allows you to make decisions around the types of font, types of colors, the way that their website or app is constructed because she's somewhat familiar with the product, but really enjoys spending time considering the next purchase. We're going to have to make sure that there is a lot of detail about this product. The idea here is not to be the quickest ordering app in all the world, because that's not what our persona wants. Our persona enjoys spending time considering it. There's going to be maybe some potential this versus that, some comparisons. Those things have really framed up what I'm going to be designing here, and it's only a couple of sentences. Otherwise, I end up designing either for the client, what they want, and they are not being user. They're the customer for you, but not the customer for this app or website you're making. Or I design for myself. Or you end up, the worst place is designing for everybody, every need group out there. Designing for everybody is designing for nobody. You end up with this website or an app that doesn't really do anything for anybody, [LAUGHTER] let alone one group. That's what a persona. It gives you empathy for the client, for things that you, green tea, I don't even like green tea. [LAUGHTER] Our persona lets me understand, what about Zoe might be interested in green tea and allow me to develop her design and look and feel and flow based on her wants and needs. That's the short version of persona. You can go into a lot more depth. That's some advice. I'm going to give you of my advice throughout this course is to, if there are things you like, I understood that, [LAUGHTER] he explained that. Make it a little note in your notebook and say, I'm going to research that after this video or after this course. Personas is one one of those things where there's a lot more than what I have experience in and I'm able to communicate in one of these short videos, so go learn more about personas. But that's the short version. Next up, let's talk about task flows. This is the task that we've been asked to design. As a designer you've been asked to give a company, who it's for. This is what we need to produce or mock up in Adobe XD, is we need a homepage/marketing page. We need our product details page, about green tea. We need a checkout page and some order confirmation. This is the task flow. A task flow is quite linear. Otherwise, if you don't have agreed upon a thing you are designing for, either being headed to you from your product manager, or your boss, or from the client, you end up creating way too much. You can end up designing the terms and conditions page, which for what we need now and getting out to testing to Zoe or Zoe-type people, is not useful. Useful at the end, but it's not useful in getting this tested in the hands of clients. We've got an agreed upon task flow, and this is it for this course. Now, task flow is a term, get used for this linear step-by-step approach. Let's look at another term, user flow. Task flow versus user flow. This is a really good article. Thank you, Erika Harano. Check it out. There'll be a link on the screen popping up down in the bottom corner there. Why are we're not developing a user flow in this particular course? It's interesting. Well, it's useful to know the difference between task flows and user flows. This one's got a really good example of this task flow. Finding a pancake recipe. You go to the homepage you search for pancakes. In the search results, they find something for a super banana pancake recipe page. That is a task flow, we can design to that. But a user flow is the same thing. Same beginning, same end. But let's have a look at this particular here. This is a user flow. It has the same elements. You start at the homepage, they go to the search results, they find the super banana recipe. But that original task flow neglects all the other paths that the user might go to get to, let's say they need to get to the end here. Can you see this flowchart? Can I zoom it in? I can. Homepage, and in our task flow, we assume they're going to use the search results. But you can see here there's this decision. You can see the little icons here. These are decision nodes. These are interactions with the websites. These are different pages they ended up. Homepage, did they actually use the search bar? You might find through testing that very few people who actually use the search bar. They end up down here. No, if they use this browse categories, you might end up spending a lot more of your time building out a very clear category browse option. Or alternatively, it might be the opposite. You might build this amazing navigation drop-down extravaganza of a drop-down menu. Nobody uses it. Everyone uses search, or it's a mixture of both. That's what these user flows are here for, to find dead ends. You might be assuming this, but people are trying to find something else that it's not there. That's where something like this user flow can be good at the beginning, when you're scoping out a job. You still get to the right place and you're not still designing the terms and conditions page, which probably not important for the app or website that you are doing at this stage. [LAUGHTER] You might find it very important. But at this initial stage, it's a bigger job doing a user flow rather than just a task flow. But we're keeping this course concise and doing a small part of the flow. Task flow is quite linear, step-by-step and a user flow is often non-linear decision tree and it's a more complete testing option for going out to user testing. More complex. Simpler. It'll depend on the job you've been asked to do. In our case, it's this job. We get to design these four pages. I've kept this quite simple to make it easy for this course. But you can get into a lot more detail with the brief, especially. You might get given jobs that have no brief. Hey, I want a website. That might be your brief. You might get ones that are super detailed. They might come through a larger company where there has been a team of people, UX researchers. You might have team leaders, and product managers, and, I don't know, VPs and everybody working on a project and you get handed a quite a detailed project to do. For me, often I'm working with small products, small clients, and often I get the no brief option, or very limited. I don't know. Are you seeing it in here that, with a persona, and a brief, and a task flow, I know what I need to do now. A lot of the hard work is done. Even though it's quite simple looking on the screen, it's very clear what the client is going to get and what I need to deliver. If you don't and you're new to this, it's hard to do when you're new, but you need to think about pushing back to the client or your boss about, what is it, who is the persona? What are the actual pages that I'm designing? Is it a user flow, task flow? What does it look like? The other last thing that's neglected out of here is things like brand values and mission statements. We don't know much about Scotts Green Tea. We don't know, are they all about efficiency? Are their robot serving them? Or is it all about back to the farmer and the farmer gets the higher prices, but the farmer gets paid a fair wage? That staff is super important. Find out, if you're working for a larger company they're going to have a mission statement and values, guideline, and lots of documentation to give you a feel of the business. For a smaller company, it's going to be a lot harder. It's probably going to just be a conversation with the owner about what they want to do, what they're trying to do, and getting a little bit of understanding that way. For me now as a more mature UX designer, old [LAUGHTER], I'll push back on all of these things because I know my life is really hard, if I'm not really sure whom designing for. If I'm really clear who the target market is, who the persona is, and what I'm meant to be doing, I can knock this stuff out clearly, I can get into testing really quickly and deliver an awesome product. All my problems throughout my career either as a graphic designer, or a motion graphics artist, or a photo retoucher, or a web designer, all these things that I've done, most of the problems come from unclear expectations, either through a brief. It's mainly because I like getting scared. [LAUGHTER] It gets good pushing back. You're, can you do this job? You're, okay. You go off and then you realize you don't have enough information about it. As you get more experienced in UX Design, you'd be, there's a big hole in my understanding and go back to the client early and quickly so that it's not the day before it's meant to be delivered, but starting the conversations with these things like briefs, personas, and task flows. Wow, that was a long one and a little bit long-winded. Start showing me, "[LAUGHTER] It's like clicking the buttons, Dan." We'll do that. Are we doing that next? I think we might be really soon at least. [LAUGHTER] Next video. 7. Class Project 01 - Create your own brief: Hi everyone. It is class project time. Don't consider this homework. It's like homework, but it is a way for you to follow in this course, not just blindly following and watching videos getting you to do stuff. What I've done is, I'm making sure that everyone is a little bit unique. In your exercise files, you will see there's not much in there now because I'm building the course, but they'll be something called class projects. Open that up and it'll look something like this. It'll tell you what you need to do for this particular class project. This one's pretty easy. It's generating your own brief and persona. I've made a website. Well, the Bring Your Own Laptop team have made a website for you. It's called a randomprojectgenerator.com. Go there and generate your brief. Basically, once you're here, I want you to go to the one that says Adobe XD , enter your name. Use your last name, your friend's name, your pet's name, something to give your business a unique name. Signing into mine. Scott is my last name, that's what I'm going to use, and then enter your location. I'm living in Limerick and then we hit ''Generate Project''. That is the product that you're going to be selling. We're in the food delivery theme. In this case it's Scott's cheese. You saw in the last video that I did, I've already done this and I ended up with Scott's green tea. That was it. Yours will be different. It'll be unique, except the name and the place where the business is being held. It's in your area because you'll know what the area will support and be like. But over here this will be all different. Now, if you're like, I'm so not doing cheese, you can hit ''Retry'', but just once. You might decide potato chips, that's the one I want. No more. You know that I go through and just keep hitting ''Retry'' and finding one, use the first or the second one. Do not hit it the third time. There'll be trouble. Once you've got your brief, it is really handy when you get something that you're not sure about. If you've like, I've never eaten potato chip in my life, that's a great product to work with, because you're going to have to really understand Sebastian and what he's like in his late 20s and figure out what he likes as a freelancer. Once you've got your brief, either take a screenshot or click this '''Download as PNG'', and that is what you're going to work along with this course with. We're going to build the same stuff, but what I don't want to do is have everyone looking the same as me with green tea. We're going to all follow along. You're going to pick images and fonts and colors that are different from mine because I want you to build something great for your portfolio at the end of this. That's just so that when you are submitting homework, we're not all doing the exact same thing. It's a bit of creativity there. It says do that. It says enter your name and location, save the brief to your computer and the deliverables. There's going to be deliverables on all of these. This one is just upload your JPEG or your PNG screenshot to the assignments or the projects or the comment section of this website. That's all you have to do, nothing else. I will see you in the next video. Get your brief, be excited by your cheese or whatever it might be. We will see you in the next video. 8. What is Lo Fi Wireframe vs High Fidelity in Adobe XD: Hi, everyone. In this video, we're going to talk about LoFi versus HiFi or, aka, wireframes versus high fidelity or pretty versions. A wireframe is where we're going to start in this course and where you should start as a designer. It could take me a few minutes to mock up this. Some simple boxes and I can get it in the hands of somebody to test and iterate really quickly the power of UX design, an MVP, the Minimum Viable Product, and get it out and get it tested before you spend ages doing all the stuff where you end up spending half a day kerning [LAUGHTER] or leading or picking images. This won't give me a better-experienced test. This version won't give me a better and quicker test result from my user than this will. This, super quick and easy, make adjustments while they're sitting there. It also takes out a lot of the when you're doing your initial concepts, handing something like this to the client, they can use it, they can test it, but they don't come back with strange things like, "Hey, that's the wrong font," to, "I don't know where the color are," because at the beginning of the process that's not our goal is to not pick the colors, is to make sure the functionalities right. Let's get the core right before we start spending time on leading and kerning. Colors, they do not or do like, you can see it would have been removed text. This is my marketing message so that we're not diving into, "Oh, we can't say that," or, "we'd like to call it something else." We're just getting the functionality of this job, which is a task flow and the task flow is very simple. We're just doing these four things. Once we get the mechanics right, then we can spend time. It's still important, but it's not important at the beginning. Skip the wireframing chunk of the process at your peril. Now, that's the wireframe that I made. Look fancy rounded corners. [LAUGHTER] Try and keep away. Boring foam, boring colors. Switch it to black and white, no rounded corners. This is not the only look. Let's have a look. It's up to you to figure out what the job requires. Is it going to be super simple, or is it going to be a little bit more advanced? Still keeping out the design. But you can tell this one one spending a lot more time getting this thing to look nice. Not all wireframes are created equal. I'm in for the get it done quickly and out unless it's going in my portfolio. Then I'll make the wireframe look pretty, and buy pretty I mean something more like this where there's a little bit more design gone into it, a lot more time with leading and kerning, but it's a portfolio piece. Just keep that in mind. Wireframes or low fidelity, high fidelity, and down here, this is my high fidelity or good-looking version or HiFi vision. This is what we're making in the class. It's going to be fun. [LAUGHTER] Here's a fun exercise. Anyway, that's it. LoFi, HiFi. Let's get onto the next video. 9. Artboards & how wide should my website or app be in Adobe XD: Hey everyone. In this video, we're going to draw four [LAUGHTER] white rectangles, it's going to be exciting. We're going to explore what artboards are. We'll talk about mobile tablet or desktop first design and some basic navigation shortcuts to get you going, but let's go make some boxes. To get started open up Adobe XD, and we're going to start with either a new file which will give you just a generic starting file or you can pick from one of the presets over here. I'll just show you. I click "New File" and it defaults to whatever it thinks you want. It's going to say, "Hey, you got a page that is a website size," and you might be like, "That's not what I want." File close it, and what we're go do is pick from the presets. Mobile stuff, web stuff, social media sizes, a lot of design is getting done in Adobe XD instead of maybe something like Illustrator because people are getting used to it. It's quite quick. Often you have a lot of your colors and assets already in Adobe XD, so people are doing a lot of social media stuff, design work in XD. There's nothing wrong with that, and obviously you've got a custom size that you can type out. Now, I'm going to start with mobile for this wire frame, and in here up to you. I'm going to start with iPhone 8; this SE size, because it's just a really generic size at the moment. In the future some of these tall or thinner sizes, you might be watching this and there might be an iPhone 50. Just Google what is the most common phone size and start working with that. This one here is good for Apple and Android sizes, so I'm going to start with iPhone 8. Now, what we can do in here is we can click on the name along the top. Let's click off, click back on. Over here, can you see this adjust? It's contextually sensitive which means it changes depending on what you have selected. If you need to change the art board, click on it. You can say over here actually I need it to be this new size which is 400 pixels across, bit wider. I'm going to undo that, it's not what I want. Undo is Edit. I'm going to use Command Z on a Mac, Control Z on a PC for the rest of this course but you probably know Undo. The other thing you can do is you can draw your own custom size. You get in here, it's the wrong one. You can click on it; click on the name, hit "Delete" on your keyboard and you go to this generic white matrix; no land thing, and you can go over here. This is your art board tool. Your art board tool; click on it, and we get all those defaults. Again over here they're all laid out this way. There's watches in their social media, but let's say we want to go back to iPhone 8 SE. Here we go. Those are default ones, you can just drag them out. You might be designing something that needs to be dragged out. You can just click and drag these things out as you like. Click on the names on the top and you can delete them. For some reason mine opens up not quite wide enough. Now just a note about picking the size, pick generic or pick what your client has. If your client is going to be testing this thing and he or she has got a specific phone size, you can tell that they've got an iPhone 13. Design that size because they're going to be able to easily use it. Later on when it goes to coding and your developer is building it plus with your help with a responsive design, it'll actually adjust to different phone sizes. You got to pick one size to start with, and when it goes into development it will adjust to different phone sizes. What we want to do now is we want to rename it. What we can do is where it says iPhone 8 or whatever you've got along on top of it, double-click that and let's change to this one. This is going to be my homepage/marketing page. I'm going to enter on my keyboard so we can name our artboards. Artboards is just another word of saying our page. Now you can see them over here. If you can't you might be on this thing, or that thing, or that thing, so we're going to be on this layer option over here and it's showing me my different artboards. Now we're going to create four pages. Well before we move on, I want to shuffle my page over. We're not going to get into too many shortcuts early on, but there are some essential ones. Holding down the Space bar key gives you this little hand, and then you click and hold, and drag your mouse. Hold "Space bar" down, click, hold, and drag because what I want to do is click on the top of this. I've clicked the whole artboard. I'm going to go on a Mac, Command C, Command V; copy and paste. On a PC it's Control C, Control V. Double-click it over here, and I'm going to fill out my different task flow. You can check the task flow, it's in our Exercise Files here. We're building this one: Homepage, Product Details, Checkout, and Confirmation. The next one is going to be called Product Details. Copy paste. [LAUGHTER] If you click once with your artboard tool it just throws it in where it felt like it, so I'm going to hit "Delete" on my keyboard. Space bar, [inaudible]. Double-click over here. This is called, I can't remember. [LAUGHTER] Let me check out, and then the last one. Do we get into too many shortcuts? Or do one more little shortcut. Two earlier in the course standby. With your artboard tool selected, I can drag this around just like an object, like a square. I'm going to undo to move it back. I can hold down my Option key on a Mac, Alt key on a PC, and just drag out another version of it. You can see if I get close to it, there's some of the magic of XD. Look at this. You get it close to here. It says, "Would you like to line up and would you like to be in the same spacing?" You're like, "Yes," same spacing. [LAUGHTER] I find it exciting. Our last one is called Confirmation. Have I spelled that right? I haven't [LAUGHTER]. I'll be right back. I'm back, I can't spell. [LAUGHTER] If you've done any of my other courses, you already know this but it's confirmation. There you go. We've got our four artboards. They don't quite fit in. My Space bar technique; remember hold "Spacebar", click and drag. Zooming out is another shortcut, the last one I promise. Hold down the Command key on a Mac, control key on a PC, and hit minus on your keyboard to go out. You can probably guess how to go in, it's plus. Hold down "Command" on Mac, "Control" on a PC, and hit plus or minus. There's smart boards. Now we're going to be focusing on mobile. There's no reason why you couldn't now grab your artboard tool, and say actually I'm going to go and figure out my tablet size and I'm using iPad Pro. I'm going to start doing this, I'm going to work on the iPad. You might decide actually I'm going to move that down here. Remember grab the name and drag it. Click and move the thing around , and I could do the same thing. I can copy and paste, and build a Homepage, Product Details, Checkout Confirmation, and start building the tablet, and then the desktop version. In this course we will do a desktop version, and you will probably be expected to do a tablet and desktop version for your mockup depending. If it's an app for a phone, then no. You don't need a desktop version. What we're doing here is a mobile website, not an app. There's going to have to be a tablet and a desktop version because we want our clients to be able to order our cheese or green tea from either their computer, or their phone, or their tablet, but for now let's just stick to mobile. Well just briefly, we're using mobile first design. We call it mobile first because we're going to design and put our effort into designing this mobile design first, and then later on adapt it for tablet and desktop. We'll make it good for those, but we're designing mobile first because we know that through user research, through a good guess that most people are going to be ordering via their phone. We're designing first for that. If you're designing a desktop app and you know that people access your site or this product via desktop first, then do a desktop first design. I'll be laying this out in desktop version. When I say desktop, I mean these ones here; web desktop. If you're unsure what to design for it'd be really common to do this one here; 1366, but also google. What is the most common desktop size at the moment? Google will tell you, you can design for that. Last thing we're going to do is name it, otherwise we're going to have untitled. Man, you'll end up with a lot of untitles. Don't worry. We're going to name it by double-clicking it at the top here. We're going to give it a name, I'm going to call this one. I'm not calling it a Checkout, I'm calling it Scott for the client name. Scott Tea is our client name. This is how I name it. You can name it anything you like except you call it Final. [LAUGHTER] Final V1, V2, complete. You've done it before [LAUGHTER]. Give it something nice and iterative. Instead of calling it this, I'm calling this my Checkout Taskflow because that's what we've been asked to design and it's going to be V1, or A1, or whatever you want to use. When we make significant changes we can change it to V2, and just keep updating it that way. Don't call it Final. Let's hit "Save" and we're away. That's going to be it. I'm not going to set proper homework. I just want you to draw a four pages. I'm not going to check it, but name it with the name that you've got from the random project generator. Name it and have your four pages here ready for the next video. Don't skip the homework, that's how you'll end up remembering this stuff for a longer time. I'll see you in the next video. 10. Working with type in your XD wireframes: Hello my friend. If you thought four white rectangles was exciting, you wait for five ticks bits. [LAUGHTER] We're going to look at the basics of type. We are going to not get into the weeds. Everything to do with type in this one video. We're going to get enough to get us going. A lot of stuff I'm not even going to explain because it's how to boot and underline, click the underline button. That will give the strange things for Adobe XD. Also note that we will get into the weeds with them. When I say weeds, get into the details of type later on in the course. There's another video called Font and Text Level 2 later in the course where we get into a bit more detail. I just want to get us going quickly and yeah, let's get into the introduction to text in this video. The type tool, it's this one here, looks like a capital T. You knew that. Shortcuts in this course, can you see if you hover above any of these tools, these and quite often, you'll learn the shortcut. That T, you can see in the brackets there, is for the type tool. V is a really common one, gets you back up to the selection tool here. Because select starts with V. But some of them are a little bit more Alpha rectangle. You know, this is going to be circle, no, it will be ellipse, E for ellipse. T for the Type Tool. There's two ways of putting in text boxes. Click once and you'll get a box that goes on forever. If you go back to the Type Tool and click out and drag a box down here, and if you click and drag the box, it's got what's called a fixed width and it means that when I type, it'll break and move down to the next line. Good for paragraph text. Lots of copy, and this is good for generic stuff, buttons and buttons [LAUGHTER]. We do lots of buttons. You can switch them. You got to select the box first so grab your selection tool, click on the box once, and you can see actually you are now auto width. Now when I start typing in it, it'll go on forever. Same with this one over here. Select it with your selection tool. Click on this guy and say actually now you're auto fixed height or auto height, sorry. It means that it'll get to the end and then break over. That's those two. What we need now is we need a couple of things. I'm going to click on delete them. I'm going to grab my T for my type tool, then I click once. We're going to put in our placeholder logo, so we've got Scott. Actually I'm going to do capitals, Scott green tea, so type in your version. What we're going to do is grab my section tool, move it up here. When you are designing, especially if the company's new, they might not have a logo. Just type it in, have just a text version. Don't be half trying to design it at this stage. The other thing is if the company already has a logo, just try and use a black and white version of it, so that you're not introducing color at this stage. Wireframes need to be simple for testing, quick, no color, and speaking of that, you're not allowed to pick fonts either. No fonts? But I'm not ready to lie now, I want to do fonts. You get to do fonts later on when we do our high fidelity version, which we'll talk about later on. But at this stage you want to take any design out of it. It's about functionality for testing, so even if you really like Brush Script, you're not allowed to use it here, you got to pick something simple. In terms of simple, mine is defaulted to Helvetica Neue because I'm on a Mac. But something like if you're unsure about what's good looking generic because Arial, I'm not even fond of Helvetica. Don't tell anyone. I think I've committed a designer sin, but Helvetica is boring. Roboto, I know it's not that much [LAUGHTER]. Less boring, but it's just a really good font to use for wireframes, for anything, any body copy. It's clear, it's very accessible, it is free if you don't have it on your computer now you can go download it. It's the new Arial, I don't know, I like it better. Other good ones are Open Sans is a really common generic font. Open Sans, Source Sans, Source Sans Pro. All of these can be found online. I'm pretty sure they're all free, you'll be able to download them from somewhere. What you don't want to do is when you start doing this, testing your wireframes, which will do really quickly at the beginning, is you don't want, especially when you got a client and they are like, oh, it's not the corporate font or hey, we can't use that or if you've added character to the fonts at this stage, you can end up in conversations with the client about what kinds of fonts, this is not the right one, and it'll take away your time for being fast. Keep it simple. Pick just one font, you have one font limit. You can play around with the white. That is to do with down here, so semi bold, bold black. This is why I like Roboto. Roboto. Let's have a look. Roboto is really handy for, it's got lots of these and you can actually get more to Roboto as well. Open Sans is a pretty decent one as well. In terms of italics, thins, and pick some mediums. [LAUGHTER] I was saying don't pick fonts in here. Me going after different fonts and their different weights. Anyway. Put your title at the top. I'm going to pick Roboto for my one. You pick whatever you like. I clicked once and I got this one. I'm going to add another bit of text here and I'm going to make it a fixed width because this is going to be my marketing message and I want it to sit within this space. I'm going to type in, this is my marketing. It remembers the last font you were using, so I'm going to have to change this. This is my marketing message. I'm going to select all the text, drag a box around it. I'm going to go Roboto and I'm going to not go bold. I'm just going to go to medium. I keep saying fixed width. It's called auto height. This is the one called fixed size. Adobe likes to call it different in different programs. The second one in, the auto height, I'm not going to cover all things properly like font sizes here. You know how to pick font size, I'm going to pick 48. That's too big [LAUGHTER]. I'm going to center it, work your way through it. Little icons give it away. This one here is the space between letters. If I open it up to 20, you can see the space between letters open up, I'm going to undo. This is your leading or the line spacing. At the moment I'm going to go to open it up a little bit. This is the space after paragraphs. We'll talk about this stuff later on. You can click these, it's terribly hard. Underline. [LAUGHTER]. The one thing you are picking fonts here is that you're not meant to be styling them. Even though I've gone and done a little bit, is you're picking sizes because this is my main marketing message. This one I maybe want to be a bit smaller. We going to go down to 16. I'm going to make it bold. I'm making decisions now about how big this should be. This is come down to legibility, how easy is it to read, maybe accessibility issues. I'm going to say accessibility throughout this course. We don't cover it in a lot of detail, but it's making sure that people can actually read it. Other button's is big enough. In this case, is this marketing message big enough? Totally is, but is it big enough in terms of getting my marketing message across? Now, you can spend a lot of time designing this, but what happens when I zoom out? If you're designing this way, you're going to end up picking font sizes at this size. Now what you might think is going, I'm going to click on this, I'm going to go 100 percent. Perfect. This will depend on where it's being displayed. If I pick up my phone here, you can't see me, but I've got my phone, I'm picking it up, putting it in from my monitors now and it's about twice the size too big. I know if I keep holding my phone up next to it and I go command minus or control minus. That's about right. When I'm making design choices now about is this big enough? If I'm at 75 percent, I know I'm close. Yours will be different, yours might be at a 100 percent. You might have to be a lot smaller. It depends on your settings on your monitor. What's really true though is you should be testing on the device. We're going to do that in this class as well, not right now, but I'll show you how you can publish this to your phones. You can actually make really good choices. We're just going to get in the ballpark here. A couple of other things to get us going is if I copy and paste text, so I select it with my selection tool on a Mac command C, command V, or control C, control V on a PC, you'll notice that it didn't really do anything. There's two versions of it, there's Scott green tea there, there's Scott green tea there, but they're on top of each other, just so you know. It doesn't put them off to the side. This one here is going to be called my product shot. I'm going to have a picture up here. We're using text as a placeholder for the moment. Moving this down. You'll notice as well, a, this is centered because we did that earlier. Left align centered. You'll notice that in XD, whenever I drag anything around using my selection tool, you see, look at that, it really wants to be in the middle of the page or double middle of page. Super handy. I'm going to put that there. Now I want to text down here for buttons so instead of copying and pasting that same trick that we did for remember duplicating this. Who remembers what it was? That's right. You hold down the Option key on a Mac, Alt key on a PC, when you're dragging something. You can duplicate it at the same instance as moving it. This one's going to be my Buy Now. I'm going to duplicate this out. This one's going to be my Learn More button. All right, that'll be it for now. Other interesting things that are quite specific for Adobe XD. I'm going to zoom in. Let's look at say green tea up here. You've got this little white dot down the bottom for a fixed, I keep calling it fixed width. It's called auto height, isn't it? Auto height box. Remember the one that breaks onto the next line. You don't have the same controls, kind of do. This has four white dots so you can expand it out. This one because we clicked once and is called a Auto width, has one dot and you're like, Oh, what does it do? Does a couple of things, it's a strange guy. Zoom in. I can drag it down and up and it resizes it. Interesting, instead of using this, you might just go, there you go. The other thing it does is instead of clicking on it, watch this. If I just move over there. You see the icon change? Too far, right, the magic spot. You can actually rotate it. You can do all of those things over here. You can just say I need it to be 45 degrees and type it in. Or you can just be hovering up there. That's what it does. You can do it down here, select on this one. If I drag the bottom, it doesn't do the size, but it does do the rotation. Here we go. All right. I promised not to get in the weeds of this one and I got a little bit in the weeds, but here you go. All right, that's it for text. Let's get into the next video. 11. Rectangles, Circles, Buttons and Rounded corners in Adobe XD: Hello, welcome back. You're still here, which is a good sign. This video, we're going to look at drawing rectangles. We're going to add rounded corners to the edges, we'll draw ellipses, and a few of the shortcuts will be thrown in here for navigation as well. Don't skip along if you think you can draw a rectangle with the best of them, and there's a few navigation shortcuts that I'll show you throughout. Let's jump in. To draw a rectangle, not surprisingly, you hit the rectangle tool, and then you just drag it out. Often when you're doing a wireframe, you won't actually put the images. I'm just putting a placeholder for the images. In this case, it's going to be a box. It's going to bring us to layer ordering because I've drawn a box, and by default, all the boxes have a white fill and this gray border. You can turn the fill off to see the text, but what we want to learn is how to play with the layer order. Here, is I'm going to grab my selection tool, and I want to move it behind the text. There is about a thousand ways of doing it. I'm going to show you the common ways. Just know that throughout this course, I'm going to give you either the most appropriate at your level or the most common way. There's going to be four or five [LAUGHTER] other ways of doing things in the splits of software. If you do discover some other way and you're like, "Why didn't Dan show me that way?" My bad. [LAUGHTER] I'm going to try and give you the best way, and/or the way that it's appropriate at this level of the course, and we'll get more advanced as we go. I want to move this to the back. Probably the easiest way is to right-click it and say, Send to Back, and it's behind this text. I'm going to show you a couple of other ways. Just get us working and doing stuff in XD, so I'm going to undo. What you can do as well is this the long format way. Up here I can go to object, I think it is, and then go to Arrange, and send it back. It's the same thing, it does the same job. The other way is I'm going to undo is over here in my layers panel. You can see there's my homepage, and that's the page that I'm working on here. You can see there's a rectangle, and it's on top of my product shot. If I click Hold and Drag underneath my product shot, you're already? Look at that, it's underneath like Photoshop works. The way that I always use is a shortcut way. Let's undo that, is I select it, and you can tell the shortcuts. If I right-click, you see you send it back. There is he there. Anything you're using quite often, you'll get to know. I never use the Hide enough to know the shortcut is. I need to right-click it. But I use Send To Back all the time, and Send To Front. In my case, this hieroglyphics here is Shift Command and the square bracket, and it's the square bracket down by your P-key. On a PC, it'll be Control Shift square bracket. That's what [NOISE] I do. Let's undo that. Command Shift square bracket. Forward back, forward back, forward back. I'm using that square key. [NOISE] Lots of ways of doing the same thing. Let's get that in there. Let's get this. You can align things officially, but can you see it really just wants to be in the middle. It's really handy that way. But you can align them properly, so you select both of them and say over here, Align Center, Align This Way. [LAUGHTER] It doesn't work if it's already there. You can see I can align these guys to the center. Up to you, but you will find that, actually, it's pretty sweet in Adobe XD. It just wants to find the middle of everything without asking. Next step, Rounded Corners. I'm using my selection tool, clicking on this box. You might have to zoom in because we won't be able to see these. If you zoom in far out, those little circles, they're still there. [LAUGHTER] They get harder if it's a really small object on the page. I'm zooming in enough to see these things. These, if I click "Hold" and drag them right rounded corners, look at that. You can decide. You can manually type them in, so I'm going to undo that. Where is it? [LAUGHTER] See what I was doing there? I was dragging this and seeing where it was in the Properties panel. There it is. [LAUGHTER] If you need it to be exact, you're using 15, you can just type it in, hit "Enter", [NOISE] and it will be 15 for all of them. It's good when you want to match them across different documents. Another thing you can do just because it's interesting, if you hold down the Option key on a Mac, Alt key on a PC, and click and drag one of them, and you can click and drag one of them at a time. [NOISE] I can decide this one and this one. Look at this. [LAUGHTER] I'm going to reset them all back to zero. You can see here, it's broken it down into different, so that one is set to 29. Let's move it over here, so we can edit it nicely. Watch this. If I drag this, [NOISE] it's doing all of them. Hold down the Option key on a Mac, Alt key on a PC. Can you see that it's just affecting this? It goes around top left, top right, bottom right, [LAUGHTER] bottom left. I can do that. That's that. Reset it. I'm going to go back to all and say you're all at zero. Thank you very much. Do I want rounded corners on the stage? I do want a little bit. [NOISE] Just a little hint there. I want two of these for the buttons, so instead of drawing out a rectangle and then typing in five afterwards, I'm going to use that hold down the Option key, Alt key on a PC, just so that we're consistent. You see, even when I resize it using my selection tool and just dragging one of the corners, it still sticks to that five. It doesn't scale with it. I'm doing a lot of my sweet duplication skills. Now in this case, are they in the center? Probably. Let's check. Maybe not. There you go. [LAUGHTER] Rounded corners. Let's look at last one, the circle, which is not called a circle. It's called an ellipse. I'm going to select all of this using my selection tool, and just move you down, so I've got a bit of space. I'm going to grab the ellipse tool, E for ellipse. It's got to bring me a point where if I click and drag, you get an oval or an ellipse. If you want it to be a perfect circle, you hold down the Shift key while you're dragging, and it will lock in the height and width. That's the same for the rectangle tool. For the rectangle tool, hold down Shift, perfect square. [NOISE] I've got a perfect circle. I need it to move there. I want it to be about there. I want a little plus symbol in it. We're not going to draw a plus. We're going to just type a plus, so Type Tool, plus. That's [LAUGHTER] clearly a equal sign. I'm going to pick an appropriate weight for it. There we go. Size-wise, maybe you can drag the bottom of it. It seems weird, but you actually do use that little plus thing, the little white dot, quite a lot, so that, I think that's a good weight, [NOISE] then go there. Another good point is because it is quite snap happy, you're like, "Stop snapping to everything." You can get it close, and then use it with your selection tool. Just use your arrow keys. Down on your keyboard, you got the up-down, left-right, just up-down, left-right it, and get it close enough. Zoom all the way out. I wasn't going to do shortcuts. We're just going to introduce them. I'll do then loads so you remember them. If you're like, "Man, that guy's freaking me out with the shortcuts," don't worry. [LAUGHTER] I'll just keep saying them loads. They'll, eventually, get in your brain. Really handy one to go all the way out, there's a couple of shortcuts. Command 1, goes to100 percent. Command 2, I never use, goes to 200 percent. Command 0, holding down Command on a Mac, it's Control on a PC, and hit 0 shows you everything, which is probably the most handy one. Command 1 and Command 0, I use a lot because it gets you out of a normal. If you're in really typing here, working on something, you can go Command 0 or Command 1 to come out to 100 percent or Command 0 to see everything. We're going to have some relative organization in this course. It would be very common though [LAUGHTER] as a designer to have all stuff going on all over the place. I'm copying and pasting these. You end up with junk everywhere. If I'm over here, [NOISE] assuming they're the wrong bit, if I hit Command or Control on a PC 0, can you see it shows me everything, and it's just super handy. Goodbye all those artboards, and Command 0 again. There you go. That's a handy one. A little bit more navigation for you. That's it. We've drawn a couple of rectangles. We drew a circle. Excitement over. Let's get on to the next video. 12. How to use color in Adobe XD: Hi everyone. In this video, we're going to look at using color in Adobe XD. We're going to end up with just simple green boxes, but we'll talk a bit about what's going on in here and different things for Adobe XD in terms of color, plus we'll start with one of the shortcuts that I totally forgot to show you in the last video. We'll start with that and then we'll dive in to color. We're going to start with nothing about color. We're going to do a shortcut that I forgot earlier on. We remember if you hold down Command on Mac, Control on a PC and tap ''1'', it goes to 100 percent. You can see up here. Remember that same key in ''2'', 200 percent. Who remembers how we see the whole thing? It's a test. That's right. Hold the Command key down on a Mac, Control key on a PC and hit ''0''. Shows me everything. There's one thing that I didn't share with you, that I use loads. I'm going to pretend like I left it till now, but I just forgot. I'm going to click on the name of a document, then hit ''Command'' or ''Control 3''. That puts that one thing that you've got selected into full view. That's just another little shortcut I'm going to end up using and you're going to go, how do you do that? Here we go, Command or Control 3. We're in. Let's add some color. I'm going to click on this, by default everything is white with a gray border. First of all, I'm going to convince you not to use any colors, but you could see from the intro that we ended up using it. When you are dealing with wire frames, you want to keep things like color out of the conversation as well. The wire is like fonts. If you pick a range of colors, you can end up with discussions not about the functionality of our task flow and how it works, but people picking things like, hey, that's the wrong green for your company or I don't like red. Is red really communicating right? That's a discussion for later on, after the wire frames. Keep the wire frames super-simple. I've got it selected over here, I'm going to click on this. Now, you've probably used one of these before. If not, you've got your hue slider along here to get your color in the range. Let's say you want blue, you get this little dot in the bluish range. Then you click over here. You can click once or often I just click and drag it around. You can see it adjusting over here. This gets your hue correct, and then within this hue you can pick things like really saturated, super-duper blue, or desaturated, which is all the way over here, white and variations of light, dark, saturated, not saturated. Work within here, get something for your particular one. My advice is you should use gray. Grays are all over here. It can be on any hue slider, it doesn't matter if you've dragged it all the way, and you don't have to get it perfect. You just getting it there, actually, it has a little bit of the green in it. But if you drag it past and I'm holding my mouse key down and to slams into the side there, then I let go, then it's completely desaturated and it's a gray that I can use along here. If you want full white, click ''Hold'' and drag it into the top-left until you go past where you need to be. That's full white the same with black down there. Actually, black has two spots. Pick a color, just one. Try not to use more than one. Use gray. Gray is the official no color, but it'd be common to add just one color. It might be the brand color that you're working on, just one. I'm going to pick a color. I'll pick orange. [LAUGHTER] It's been way too long picking orange. There you go. That's the color I'm going to pick. [LAUGHTER] Don't spend ages picking colors. We've got our color. The other thing is the transparency. This is how transparent it is, how see-through in it it is. If you want to manually type it then you can do it down the bottom here. Now if you are not used to using hue, saturation, and brightness, that's this HSB, you could use the RGB. The actual color is the exact same. There's nothing different about it. It depends on the last thing that you had going. You could use the hexadecimal number. If you are a web developer or a web designer, you might know these colors and be able to work with these better or you might be copying and pasting them from a corporate spec manual, whatever works down here. You can type in your RGB values. I end up just dragging this around at this stage. If it's a color you're going to reuse, you probably hit this little plus button because then it stays down here and you can reuse it later on. The other one is the eyedropper. Let's use the eyedropper tool properly. Click off, click on this guy and you're like, I don't want it to be white. There's a couple of ways of getting the eyedropper tool. You can go into here, click on this version and then can you see it zooms in so you can get quite accurate? It's pretty easy to get a big square here, but you can do it that way. You can close it down and actually, this just goes straight. Cut to the chase, give me the eyedropper tool. Boom. What you might find over time because I'm going to undo that, is the I on your keyboard, not the eyedropper as an E-Y-E, the letter I. If you've click on this first, I've got to select it, hit the ''I'' tool and then click on this, it's pretty common way of doing things. Lots of ways of doing the exact same thing. Now before we go, I don't know XD really wants that. [LAUGHTER] To be a little bit tucked in there, keeps defaulting to it. For the boarder here, you can click on the exact same features. Again, you can see there's my reusable thing, color. I could make it green so it matches or I could probably just turn it off. How to turn the border off, you can make it completely invisible. That's one way, probably not the best way, is just is to reduce the size to zero. No, that's a bad way as well, just untick it there. It has no border. You, I'm going to do the same for this one here. Now, how do I select two of them at the same time? Hold down the Shift key. I've got my selection tool, I've got you selected, hold ''Shift'', click on this other one, and they're both selected. Now I can say both have no borders. Nice. We'll get into strokes a bit further on and we'll get into fancier color stuff later on, gradients, and we'll look at color styles and those things later in the course. But for now, that's the colors 101. Don't use colors [LAUGHTER] maybe just one, but don't let me catch you using two. There'll be trouble. That's it. I will see you in the next video. 13. Strokes & copy & paste appearance in Adobe XD: Hi, everyone. In this video, I'm going to show you how to make lines and all the different things you need to know about using these borders or strokes or lines, whatever you want to call them. Plus, I'll also show you how to change everything at once because at the moment, everything defaults to this white line with the gray border. I'm going to show you how to do some cool shortcuts to copy the appearance of this and match it over here. Let's jump in. Adding a stroke is easy. Well, basically everything comes with a stroke. Draw a rectangle, and look, you get a stroke around the outside. To adjust the size of the stroke, let's start with something simple, actually. Let's go back to this rectangle here, [NOISE] Command 3. Zoom in on the thing you've got selected, maybe back it off to just one. With it selected, you can see I've got a border. Turn it on. The color border here, it's normally referred to as a stroke, but I'm going to call it a stroke because that's what I know it by. We're going to pick a color for it that we can see. The size is there. We can change it to zero or we can bump it up. Now, you can just type it in here. If I want 10 points, I can hit 10 and hit Enter. Often, it's handy for any of these little fields that have typing it is, I can click in here. You see my little cursor is flashing, and then I can use the up and down arrows, so up to add. Because often at this design stage, you don't know what you need. You know if you know it needs to be five later on, great. Type it in, but often at the beginning you're like about there. There you go. I'm going to use two. You can just as another little interesting tidbit is if you hold Shift and use up, it goes in chunks of 10. See if you hold Shift and use the up arrow, [NOISE] 32, [NOISE] 42, and [NOISE] that works on everything. If I've got this and I'm like, "I just want it to be a little bit bigger,16 , choose my up arrow, [NOISE] up, up, up, up, up, up, hold Shift, and I go from 22 to [NOISE] 32, [NOISE] 42. [NOISE] That's in any of these. You want to move it over one pixel? [NOISE] Up. [NOISE] Takes a lot of time. Hold Shift. [NOISE] Bam, moves across loads. Totally wrecked it. I have no idea what that's meant to be or where it's meant to be, but you get the idea. Our border/stroke, you can obviously do dashes, so I want to space of five [NOISE] pixels, and it's defaulting to five of the dash, and then a gap of five, but you can adjust that. You might put that as 15 or just one, [LAUGHTER] five. That's dashes. I'm going to go to zero, [NOISE] and a gap of zero. [NOISE] There you go. Adding strokes. Let's add a line to the middle. Now, we're going to use this, the line tool. I'm going to click on this, and I'm going to click hold and drag from this side. I want to, again, go black, so I'm going to click on the color. Go like this. Remember, just drag past that corner. Then the size, I'm going to go up one, and that's going to be my black line through it. Now, it's very common to maybe not write Product Shot. I'm going to delete that, and just draw a line through this box here. A line through a box is secret designer code for placeholder image that the image is going to go. We're reluctant to put images in this wireframe mode. The reason we don't want to use colors and fonts is we end up in a conversation about what image we should be using. Is it the right image-bearers? We just want to really rough, really quick wireframe to either get signed off by the client or to do some testing with just some real basic quick testing, so we'll put a placeholder image in here. Now, one thing you're going to get driven mad by is every time you draw a line, at the moment, you can't change the defaults. Man, it kills me about XD, but hey, that's what we got. You might in the future, see if there's a way of changing defaults, but at the moment, the easy way to get rounded is to do one of a couple of things. One is just to duplicate. Just see this line here. I could grab it, duplicate it, and I can rotate it. Now, see this little dot in here. Where is he? We go there. He does nothing. You can drag it over, and try and line it up or can you see over here? It's a reflect. There's a reflect horizontal and vertical, and you can do that to duplicate it. Another nice way is something called Copy and Paste Properties. I'm going to delete that one. This one here, this line here, [NOISE] it's got what I need. I can go to just use my shortcut, Command C on a Mac, Control C on a PC, just regular old copy. Instead of just pasting though, [NOISE] and then moving it and flipping it over, [NOISE] what we're going to do is I'm going to delete that, is we've copied it. Great going to click on this other thing. That's this one that's wrong, wrong size, wrong color, and there's an option here, it says, Edit, Paste Appearance. You'll learn that shortcut eventually, and it just means that you can Copy and Paste Appearance. [NOISE] We still got it copied. I can click on you. How do I select more than one? That's right, hold shift, and click both of these. Then using my sweet shortcut on a Mac, it's Command Option V, on a PC, it's Control Alt V, or you can go up to the Edit menu, [NOISE] and look at that. Doesn't really matter it's remembered that the stroke was black, and it doesn't really matter if the stroke was on this or if it's on the buttons. You can select big bunch of stuff and apply that appearance. Does that makes sense? [NOISE] Am I getting too much detail too early in the course? Oh, well. The other thing is we're here now, so what you can do is you can say, "Actually, I liked this, but I've ended up picking black because I'm allowed to use one color." But let's say that I've got something over here, type tool other thing, and it is some other font. It's this, and it's 10 point, and it's the wrong color. You can do the same thing. Select it, go to copy, [NOISE] just regular old copy, and then select this one. You can go to edit or use the shortcut or right-click it. Remember, loads of ways to the same place. Look at that. It does it for fonts as well as rectangles, fills, borders around the outside fonts, copy and paste appearance. Those are my lines there. I've got some strokes there. Let's look at some other strokes. We're going to put that little burger menu in the top right-hand corner. I'm going to zoom in a bit, [NOISE] so we can see what I'm doing. [NOISE] Remember that's Command Plus or Control Plus on a PC. I'm going to grab my little line tool, and I draw a line, bloody gray thing [LAUGHTER] that is one pixel. Never mind. I'm going to get back to my selection tool, and I need three of these. One thing that I just glossed over there though is, I grab the line tool. If you click and drag out, it'll probably get close to being straight. It's not [LAUGHTER]. Like we did before, remember with the rectangle tool or the ellipse tool, if I hold down Shift, it puts it into a perfect height and width. [NOISE] E for the ellipse tool, hold down Shift, perfect height and width. That same tool [NOISE] when drawing a line will make it straight. Let's delete all that junk, hold for the line tool, [NOISE] and then click hold and drag. If I hold down Shift, watch, snap, it wants to go straight well. Once it lock into different degrees like different. Is it 90 degrees? Forty-five degrees. There, there, there, there, there. I'm holding shift down the whole time. I'm not letting go of my mouse, and I can get something straight. There you go. I'm going to get them into position. I'm going to say duplicate U. I'm using my Alt on a PC drag or Option on a PC drag. I'm going to do another one. What you'll notice is can you see all it says, "Do you want this to be exactly 11 pixels like the one above it?" I'm like, "Yeah, I do. Good work." This is going to be my little burger menu or nav sandwich or I don't know, mobile navigation icon. Whatever you want to call it, this is this little stripy lines. It's going to allow me to do a couple of things. First of all, I'm going to use my size-wise. For me, it was about 75 percent was roughly the right size on my phone as compared to my screen. Most people call it the burger menu. I call it a nav sandwich. I heard that earlier on and it stuck with me. [LAUGHTER] I might be the only one calling it a nav sandwich, but here you go. You're looking at this size, you're like, "This stroke, well, it's is too low. I can go here. I'm going to stroke size. Is that about right? Yeah. It matches everything else I'm doing. Maybe up one more. That's too big, but again, remember, you should be testing on your phone. But I'm going to zoom in, Command or Control 3 to be on the thing you've got selected. Zoom right in, but too close. I'm going to zoom back a little bit because I want to show you a few other things. We're going to pick black, and also select these guys and these options here. This happens. We've got this unfortunately named first one. That's the default. That's where the line ends and butts up to the end. The next one is the round cap. Look at that. Your line is this long but it circulates over the end. You can see what's going on. [LAUGHTER] There's the square end as well. There are times where you use all of them, mainly just use first two. I'm going to use rounded caps because it looks pretty, and it matches my rounded corners. I'm starting to creep into the adding design where we should be really just keeping it simple for our navigation. [NOISE] But hey, you're not the boss of me. I'm the boss, and I can decide to put rounded corners on if I like. You can see there it seems too thick, but let's go back out to 75, and my computer seems about the right size. Yours might be 100 percent, so just still feels a bit big. Now, you can adjust them all. [NOISE] I can select them all, and just go like something like that. [NOISE] There's no official size, [NOISE] but you might go check somebody else's icons if you're [LAUGHTER] finding it really tough to draw three lines that looks like a real normal nav menu. Go and check other people's online what they've used. Another thing while we're here is I'm sticking to lines. The lines through is pretty common, but actually, it would be common to put an icon in here instead of these lines. We'll do icons later in the course, but I wanted to, while we're here talking about lines and placeholder images, I googled it, there it is there. It'd be common to put an icon like this. You don't have to draw it. I'll show you later on how to get most of these for free from places, [NOISE] but you might get rid of those lines and dump that icon in there. That is all I've got to talk about strokes. Yes, I'm going to get these texts to match. I'm going to select all of them holding my Shift key, and say, "You, my friend, again, in black." Because I'm going to fix that. Actually, I'm going to select this, move back, copy, U Command Option V on a Mac, Control Option V on a PC. What I actually might do is bring it to the front. There's many ways, you use the way that you like. I'm a shortcut nerd, so Command Shift square brackets to the front. Oh, no. [LAUGHTER] The text is behind it. You to the front. You behind there. There we go. That's an interesting point. Let's say I want to move this back one, I wanted to move it behind this, but not that. You might've seen in there. I can have this selected instead of saying right-click, Send to the Back, which goes behind everything. You're like, "No, just behind this circle." [NOISE] You can say send it backward. There you go. We'll go back just one level. You can go backward a few different times depending on [NOISE] where you need your layer order. Again, black, [NOISE] and somewhere like that. [NOISE] That is it. Let's get on to the next video. 14. Class Project 02 - Wireframe: Hi everyone, it is class project time, a slightly bigger one to do. Actually before you move on, if you're like I'm not doing the homework, and I'm skipping. Before you do that, before I get into my spiel about why you should do your homework, there is actually some useful stuff towards the end of the video, so if you are going to skip naughty, but you can't skip to the end because we'll talk about how I'll make the pages longer and triangles and stuff. But for those of you who are thinking, I'll do the homework later on after watching the videos, hey, you won't because nobody does, and it's great to practice what you've learned and it really helps, it stay with you for longer than a day after this video. Do these and what I would love to see is your project at the end of this, what you make out of it because we're using our own random project generator, it will be unique for you, so that's my spiel. Let's get going. You should be able to do everything in here. There is a couple of like, that's just a rectangle with a white fill and gaze and nothing fancy going on. These things, these radio buttons, they're not radio buttons, they are just two circles. It doesn't have to look exactly like mine, but get the rough structure the same, because throughout this course I want to be able to take you along in this journey, but I'd like you to build something that is unique for your own portfolio. So instead of doing Scott Green Tea, use whatever was on that brief that you got from the randomprojectgenerator.com, in case yours might be Smith honey, or bubbly tea, or whatever it was. Victoria told me bubbly tea was cool and hip. That's why it's in there as an option. I don't know what that is, but I'm trying to be cool and hip. Use your own name. You can pick your own color, you can pick your own font, but keep it really simple and see if you can build this thing out. There's four pages. This is your actual requirements. I want you to build that wireframe. If you can't see it, you can either pause the video for a second ago, pause this here, or in your exercise files, I've made a PDF of it in there that you can copy from if you can't quite see the small version. It's called wireframe example, so four pages. Those are the four pages, your own color, your own font. When you finish, take a screenshot of what you're up to and upload it here to either the comments, or the assignments on the projects depending on where you're watching us. If you've never done a screenshot before, on a Mac, I know what it is. I hit Command Shift 4 and then I can drag a box around this, and on your desktop with that screenshot that you can upload. If you're on a PC, I'm not sure. I think you do a print screen and then paste it into something, but Google how to do a screenshot. You can take a photo with your phone of your screen, that's fine. Do those things, there's two things that might give you a tiny little hiccup, is how do you draw an arrow? You can't draw arrows in XD. I'm ashamed to say at the moment. It is just the, see over here, the polygon tool and I drew a triangle, I rotated it around. How did I rotate it? You can use this thing or you can hover in the corners and just drag it around and that's a pretty good thing I should probably mention. You can just hover around things around the edges and rotate them or type it in there. The other thing, the really important thing, the reason you listen to this whole video, even if you're not doing the homework naughty, is this, there's an extra long page here. If you've got a page that doesn't quite fit like my one doesn't, you can click on the page name and you can just drag it bigger. Then you get this dotted line. Ignore that for the moment. Don't move it, you can move it, but don't move it yet. We'll talk about that in a later course, but you can actually just click on the name of the page or the art board and just make it longer as you need, and we'll show you how to do scrolling and things later on. You might squeeze it all up there. I don't know why I did that. Look there's plenty room. [LAUGHTER] But that is it. That is your homework. Let's not call it a homework, fun exercises to help practice and learn stuff. But anyway, that is it. I will see you in the next video after you've done this. 15. Free icons for your Adobe XD & UX UI projects: Hi there. This video we're going to look at where to get free icons for your wire-frame mock-up, how to choose them, some introduction to some of the licensing around some of the free ones, and in terms of what format you should be finding your icons. In this case, PNG versus SVGs. All right, let's jump in. Finding free icons. Especially at this wire-frame stage, we don't want to be sitting here designing our own icons which you can totally do. What we want to do is go off and get some least placeholders. There are lots of places to find free icons online. I'm going to show you iconfinder.com, I really like it. But if this is no longer here or the quality is not up to your standards, you can use what we're learning here about free icon finding for any website. In this case, I'm going to be looking for an account icon. I want that little many person thing that you click on when you want to get into your details. At this stage I'm looking for free stuff. They have amazing paid stuff as well which is totally worth it. But at the moment I'm looking for free because I'm just getting this mock-up up and out. What I'm also looking for as licensing. This is the important part. There's commercial use, something called the Creative Commons license. You'll need to check what you're using. In this case, I want to use not only commercial use because this commercial use requires a back-link. I want the one that says no back-link required. You can see here, commercial use and doesn't require any sort of back-link to the original creator. Said but it's not what I'm ready for right now. I just needs some quick stuff for a mock-up or at least my wire-frame. But it does cut down what's available. In this case, there's plenty for me to get started. Something that looks like a personnie thing I'm going to go for. Now, [LAUGHTER] only me and the edited note that I was staring at the screen for about two minutes. Hopefully the editor cut that [LAUGHTER] section out. I'm really quickly picking one but I didn't. I spent ages picking one. Obviously, we're trying to avoid stuff with very high style because that'll start a conversation about what colors, is that really the thing we want? We want something generic, but I wanted it to be nice. This brings us to one of the big part. Other than licensing, what you need to do is format. PNG is something people know and love already, and SVG you may or may not know already. We will look at both of them. I'm going to download this appropriately size 48 pixel PNG and I'll download this SVG version and I'll show you the difference right there. Alright, so I've downloaded the PNG version and the SVG version. How do we get them in? That's a good point. In XD, there's the long way file import or the shortcut there. You can go and find them. There they are there. You can bring in more than one by holding "Shift" and clicking two of them. I'm going to bring in both of them. There they are. Here's our two little guys. What we want to do now is have a little look at them. Command three to zoom on them. Then I'm back at that little bit because that's a bit close. You can see the difference. PNG bad, SVG good. PNGs aren't necessarily bad, I've exaggerated this by downloading a small one, but it's made up of these little cubes called pixels whereas SVG stands for Scalable Vector Graphic. You might know the word vector. The nice thing about vector is when I try and scale it up, hold "Shift" to lock the proportion. I can make it nice and big and it doesn't lose quality. It's a really big, it could be as big as a bus, as a mountain. In the file size will still be relatively small and it will still have great crisp edges. Whereas this, even if you download a larger one, so let's jump back to the site. I downloaded the low one. Let's download the really big one. We'll have a look at that. I've just downloaded the large version. The difference is, it'll look great and I'll show you the way that I import stuff into XD. It is the non-official way. What I do is, I don't use all the shortcuts. I am lazy, I don't know. I drag it on. That works [LAUGHTER]. Wow it's big. That is it. I've downloaded the really big version and you'd be like, yes, that's good quality. The problem is the trade-off is file size. I can check this in my exercise files and there we use this. This is the two PNGs, this is the small one and it is two kilobytes, just the same size as the SVG. Whereas the big version, look how big it is, very big in terms of web sizes. Multiples larger than the smaller PNG. PNG isn't fine, not scalable. The other big thing you can't do with PNG is you can't color it. Let's go back into here. "Command" or "Ctrl+3" [NOISE] zoom out a little bit. It seems weird, that's the way I do it anyway. You zoom in how you like. This thing here can't be colored. You can take it into Photoshop and color it. Whereas this you can click on it and say, I want you to be whatever color I like. SVGs are good. Make sure you've got the license to use them. Don't be afraid of paying for them. I don't want to say that you shouldn't pay for them, but at this stage, for this wire-frame, I'm not at that stage, we're not committing to any of them. We just need them here for some basic testing and for client approval, that type of thing. The last thing while we're lumping in SVG versus PNG icons is, this is editable. This one here can't be changed. You can't move it around. We'll do this in our later video in just one or two of them. But I want to throw it in here as well. I've double-clicked it and you can move it around. Hey, that's the other perk for SVGs. Jump cut. Coming back here because there's one other thing important about finding for your icons that I forgot to mention when I was in here. We've found this like account icon. Well, often, every time you're going to need more than just one icon. If you're looking for free icons, before you commit, actually have a look at them. In this particular website, you can click on the actual icon and go into it. You can find down here, look, it's part of a larger pack. The nice thing is that, I can then go and find because I'm going to need, don't like the big menu but shopping cart I like. There's an alternative for the account. There's a plus and all the other kinds of icons that I'm probably going to need in the same sort. That's quite handy when you are making a choice is to find one that is not just a lone ranger all by himself. It needs to be part of a larger group to make your life easier. But also be prepared that there's going to be icons that aren't part of every pack that you're going to need to make yourself and you sometimes end up just re-creating the whole set eventually because you want a style change and there's not enough in that style or it's off-brand. [LAUGHTER] Start with free icons at this wire-framing stage, but be prepared to make your own later on. We'll do in this course too. I'll show you how. That is it for free icons. The last thing I want to throw in there is that they don't have to be free. You can totally be paying for these especially if you're working at a company, the money you're paying for icons is pretty low and it supports the people making it. What I tend to do is I've got a subscription to some stock sites. Stock is the stuff that's pre-made that's paid. I pay a monthly subscription to two places, weirdly, Adobe Stock and Envato Elements. Both of those places have different flavors of good things. I can go in there and check and instead of having to scrimp on because you're looking at free stuff and not get the icon that you really want. I've got subscriptions to those sites. I pay monthly and it means that it doesn't cost me anymore to get a great set of icons that maybe sports, the artists/designers who make them [inaudible] That is it for free icons. I will see you in the next video. 16. How to find and use existing UI kits in Adobe XD: Hi there. This video, we're going to look at something called UI kits. They've got other names and I'll describe them in a second, but basically instead of looking for individual icon sets is to look at existing other people's XD files that you can open and borrow icons from. I've got a couple here that we're going to look at, and I'll show you what to look for, how to get them and we can use them for our project. Probably the easiest term to Google is XD UI kits. Kits is the word we want, the pre-made kit and it's going to have icons in it. But it's going to also have other elements that we might need. Let's have a quick look at the ones I've downloaded. This one here, you can see it has buttons all ready to go. There are a bit too stylized, but we could down style these. But there's a big kit and this one more download. All sorts of things that you just like. Yeah, I need a loading thing and I need an image placeholder. I don't like that one. I need a heart. There you go. All checkboxes, all these, where'd you go, my radio buttons that [LAUGHTER] you might need help with. It's hard to know what it should exactly look like. UI kits is one word. Another word that you might be looking for is sticker sheet. That's what people sometimes call it as well, they call that a sticker sheet. It's like this. This is a sticker sheet. All sorts of stuff all over the place to help you build things. Another one is a design system. Now design system is quite the big. We'll talk about design systems towards the end of the course. It's what a larger company will produce to help describe what they are building when it's huge, big company. But also you can use that term to find stuff, even if you just want to steal icons out of it. Steal is the wrong word, appropriate, borrow. Like this one here is the Google UI kit, and Google Android to be specific. If you're trying to mock up a phone and use all the buttons that are naturally on a phone, it's good to use this because it looks like it instead of you trying to copy what it might look like in terms of the user interface, you can use these dialogues and it will match the fonts and the right positioning and styling. Forget I said the word stealing, appropriation is better. UI kits, sticker sheets, design systems, that's what we're looking for. What we end up getting is, I did this search here and I ended up with these results. They can be tricky. Why are they tricky? Finding free stuff online and a lot of people are doing good and bad things. Sometimes you end up going and finding this nugget. Great, I found this site. I like XD Guru, they're really good and they've got free UI kits. Great, this one we're looking for and it's probably going to be XD because it's called XD Guru. But some of the links don't work anymore. That one there says free, but I just chased that one down [LAUGHTER] and it's not free anymore, it's $5. I don't think this person should be selling it for free, it says free and then it's not which is disappointing. Plus lots of them have sign up for email stuff. These are people paid for that. That's what I want you to say is that It's sometimes a little bit spammy that way where you've got a download and login and sign up for free something or rather, it's all free but you going to enter [LAUGHTER] a lot of personal details. Some of these work, some of them don't. What I tend to do is Adobe. I've got this here. This will change. They seem to change it. They might update it. Adobe.com/products/xd/features/UI-kits.html. I'll actually post this link now in the exercise files. I will call it XD UI kit link [LAUGHTER]. Look for that file. Maybe you end up here and it's cool because it has the kit for Apple. I've shown you the kit that we've got for, they call it Google Material. Google Material is what is the name of all the design system for Android devices. I'm an Android person that's why we've got this one. If you're an Apple person, download the Apple kit, you'll end up with a similar style in here, things will laid out nicely that you can go and grab. Also in here down the bottom, there is a bunch of other ones, these ones. The kits are just direct link. To sign over your privacy, you just download these. I've downloaded one of them. Which one? I think I downloaded the hand-drawn UI kit in your exercise files so that you can have a look at it. Where is it? In our exercise files. I've got these two UI kits just to save you some time if you want to look at one. But this is the material from Google, remember Android, and there is the UI hand-drawn one. In a file, just double-click them and open them, they open up in Adobe XD. Let's look at the other hand-drawn one. That's what this one is. Look, it's a bunch of icons. It's just a nice way to get started finding other people's UI kits. It's already an XD. It's not only icons, it can be things like buttons and you can build your full wireframe with all of this stuff. How do you zoom out to see at all? Anybody remember? You remember. Command or control zero. Look at that, it's pretty complete and then how do you use it? You copy and paste it. Sometimes they might be grouped. We'll look at grouping and some other bits in a second. But let's say you really want that thing. That's the icon in the middle. You can see it's part of all of this. I can right-click it and say, let's ungroup. Still grouped. [LAUGHTER] Ungroup it again. Now it's all in pieces. I'm going to select these two, hold shift and click these two. [LAUGHTER] I leave this in there because that's what happens. They're grouped together and sometimes to pull them apart, you need to ungroup them a few times, shift-click them, join them back up. I'm going to select both of these, group them again, and copy it. Switch to my other project and paste it. There it is there. You might use this instead of my little cross and I'm going to say you are black and I'm going to get rid of these lines. There we go. Enduring sound effects. UI kits are handy. Build stuff fast with a certain style, this sketchy, hand-drawn stuff, I'd be reluctant to use the hand-drawn style. Why? Because there's bound to be an icon that I don't have, that's not in here that'll have to do and I'll have to try and make it look all hand-drawn. I will end up spending ages for something that's not going to help my user experience testing process when people are checking this and making sure my wireframe works. They're not going care that it's hand sketchy wrigley, but it's going to cause me problems actually making it. When I say that, I probably would , I've done it before, because it looks cool, sketchy. That is it. You're looking for UI kits, sticker sheets, or design systems particularly for Adobe XD. Open them up and start appropriating pieces. That is it. I'll see you in the next video. 17. Groups & issues editing icons in Adobe XD: Hi, everyone. This video is all about the weird things that happen in Adobe XD. The trouble is when you're either self-taught or this part of the course, is there's some things that are going to make sense later at the end when we're awesome and we know everything, but that'll catch us out really early on. I want to describe them here now and if you do get to the end of this video and you're like, I understood but not really, that's on purpose, introduce it early and we'll cover it over and over again throughout the course and it'll be super easy at the end. First things first, is this little panel over here. We've got 1, 2 and 3. We'll cover plugins in a bit. We're going to look at as it's a tiny little bit right here because it's going to show us some other issues and then there's this layers panel which we'll spend most of our time on. We've got a confirmation. See these are artboards, AKA pages. There's our homepage marketing which I like at the top and product details which I like in chronological order, up too. No real drama there, so those are the pages. What is this pasteboard? It's because you might not have it. Watch this. If I delete this, I go back to my artboards. Well, I've got nothing selected. Look, no pasteboard. If I undo it, look, we've got this pasteboard. It's like its own page, everything around here. You will always have pasteboard. Nobody's ever that tidy. Things end up all on a page even up with these crazy workings all over the place. If you do that, don't worry, I do it too. That's this weird pasteboard thing. Nothing too weird about it. It gets weird when you do this, half on, half off. Look at that. You can sometimes have something that is on it. Let's do it here. Can you see that? Where did it go? That's the pasteboard. It's just that guy. It say's no pasteboard, that thing's down there. He's just holding on by the teeniest tiny visible list a bit onto this page here. That happens. Sometimes you end up going, I am just working on this project and you get that. That's one of the issues. It's not even an issue. It's just now you know and that's what the pasteboard thing is. The next thing I want to show you is when you are copying and pasting from one document to the other, actually, I end up doing this quite a lot and you're like, how's he jumping between documents? On a Mac, it's ''Command'' and the grave key, or ''Control'' and the grave key. You're like, the hanger is the ''Grave'' key. It's the ''Tilde'' key and you're like, that's not more helpful, it's this key here. I think it's this one here but they are often combined with this. I think that's the ''Tilde'' and that's the ''Grave'' key. I'm unsure, but you're looking for that on your keyboard. If you hold down ''Command'' and hit it on a Mac it will change between open documents and hit ''Control'' and hit it on a PC and it will do it. That's how I toggle between and copy and paste quickly. Anyway, that's a little bit of a sidetrack. Let's get back to the weirdness. I'm going need to swap. Let's go to let's say this one here and let's say that you want to grab this and you want to copy it and paste it and use it in your document. You're like, great, I'm just going to grab it and you're going to ignore that little diamond in the top left-hand corner because you're like, I don't know what that is. That's going to causes problems. We're going to jump over to our document. I'm going to paste it and look down here it says, well if you're pasting links across documents, you can publish library. That is well above what we need right now. Too hardcore, so we're going to close it down. We'll look at libraries and components later on. What you need to do really is if you bring stuff across and that warning appears and/or you go to this little option here, can you see it says libraries? If I click on that, you've got these components in here. We'll learn components later on and it'll be easy but for now we need to just disassemble it so we can work with it and not going to give us trouble. The problem is, if I copy and paste this and I've two of them, if I update one, they both update. Which is cool later on when we're more experienced but for now it causes us just problems. What we do is we bring in components that come into our component library or in our layers. Let's have a look on now if I select it. You see there it's got the diamond icon, it's doing some funny stuff. All we need to do is right-click it and say ungroup component and then you right-click and you say, there's still another one, there's components within components here. The designer who made the other UI kit did this. Sometimes you need to keep going until there is no ungroup components. Now it's just a regular old circle with a rectangle and will cause you less trouble. If you ignore it being a component, it will probably still work but you'll end up changing one icon and everyone will update plus there's that warning down the bottom there so I guess I told you this earlier in the course because it could be troubling. Because I'm going to get you make some icons in a second, you're going to run into that problem. That's why I've done it here. If you don't understand what components are yet, don't worry, we're going to cover those later in the course. What I'm going to do now is I got it down here, I'm going to say actually just group them back together. Now it's just a dumb old switch. It doesn't do anything fancy. I'm going to give it a name. Over here I'm going to call this one toggle switch and the other thing is, this depends on your level of OCD. I'm going to click on my "Assets'' panel and this we're going to cover later on as well but there's these little components. We don't need them. We've turned that into just its own little group, they're not connected now. I know they're not connected because there is no little diamond in the corner and if I right-click them it doesn't say ungroup component, just regular old ungroup and you can see all of this stuff, I've selected them all with the ''Shift'' key, and I'm going to get rid you. Super tidy. Look how tidy we are. Was it helpful? Maybe it wasn't. If it wasn't, carry on. Carry on with the course, you will learn components later on and you probably won't run into too many troubles but that's the component issue you might have. You will find like this one here, if I copy this from this person's UI, it's whoever made the UI kit, did they turn them all into components? The Google people did. This one if I copy and paste it over, first of all, I know it's not because it doesn't have the little diamond in the corner and if I paste it over here, where is it, there it is, put up my pasteboard, you can see it didn't appear on my components and in my layers panel. It's just a group, doesn't have that little diamond. I know it's a group. Can you see that little folder icon? That's the signal for being a group. You can double-click it to look inside the group. It's a group in a group and then there's some paths that make this up. That's right. But I know it's not a component. It's not going to give me any trouble. Let's get into some editing. I'm going to ignore those ones there. I'm going to bring in some icons. So, it's up to you how you bring them in, file import or use the shortcut. I'll do what I do and just go, what do we want? In your exercise files I want you to bring in the account 1 and maybe cart 1, those two and just drag them on before I do. When you bringing in icons from different places, there'll be different sizes. That's one thing, they're different colors. The next step is trying to get these things to match, and some of the issues you might run into because I'm going to ask you to make some icons and make a little matching set. What I want to is, first of all get them the right size. Now, trust me when I say it's easier to work on them when they're really large. If they're really small, let's say they're really small like this. Let's have a look at them. They're still vector, so it's great, I'm zooming in. Let's say I want to move this little circle here because that annoys me. To get into it, I can do one of two things. I can right-click it and say ungroup, and ungroup, and ungroup, ungroup until it's in bids, or I can do object editing. I can go into it by double-clicking it. I can double-click it, double-click it again. There you go. It's a way of going inside of a group without having to ungroup it because I can move it around now and then double-click the background and come out. It's up to you whether you like to ungroup things or double-click them to go inside. You can see it here. I went inside of it by double-clicking it, I've double-clicked this again, and I've got this thing here. Fill 112, is this wheel, and we've got to run to the problem with it being very small. I've exaggerated it to be very small to exacerbate the problem , I think that's the word I want. Watch this, if I go move just a little bit across up [inaudible] get it? It's so small it's actually trying to align to pixels, if you know what those are. It's got nowhere to go. It needs to line up with one of the pixels down here. You can't see them, they're little squares that it's trying to line up with, so it's not really fun anyway. What you can do is grab both of these because they're SVGs. Remember command minus to zoom out or control minus on a PC. I'm going to drag them nice and big, holding shift, so that they get nice and big. Another trick while we're here, hold shift and option on a Mac or shift and alt on a PC, instead of going from the top right, it will go from the center. That's shift option on a Mac and shift alt on a PC while you're dragging it. I do that loads and I'll do it loads more in the course. Let's make it nice and big. Let's get you nice and big as well. Get them roughly the right size to try and get these things to match. Looks good to me. Now when I double-click it to go inside, double-click it again, watch, I can have lots of adjustment. Let's get in there. Loads of adjustment. We can move it in nice little small pieces and make it bigger and bigger and to get this adjustment you need, you can use your arrow key, tap, tap, tap, tap, tap, tap, it'll move one pixel at a time. I'm going to make mine a little bit bigger, gigantic icons, okay, we'll make them smaller in a second. We're going to get into drawing later in the course a lot more, but for the moment we're doing enough to get by to make our wireframes usable and over to the client and to the customer for testing. Scale them up. The other thing we're going to do is we're going to try and like this, this a little bit sticking out now. To edit it, I'm going to double-click it, double-click it again, this bit and I'm going to click it once more. I'm going to go inside the actual shape. In this case, there's a group, there he is there. This is my cart. If I double-click it, I get inside this other group. I didn't make it, somebody made it. Group inside of a group. Then inside of that is this part here, which is fill 110. If I go the last little bit, I can start seeing all the anchor points and I can do some adjustments. This is what you can do. This one has two points there, which is weird. Again, I didn't make it. These are the things you're going to run into. This one here. Look, its hid behind, and it's great. That's how you do your adjustments. You might decide that, actually this one holding shift, I can click all of these and maybe, there you go. Move this down a little bit. Fiddle it and move it around and get it how you want to try and match these two. The other thing you might do is to get the stroke weight up or at least matching. Can you see this one's slightly thicker than this one? It's not really, but I'm going to imagine it is. I'm going to show you what to do. A couple of things I want to do is I want to get these colors to match. I click on "New", use my little eyedropper. We know how to do that. Excellent. They're matching the same color. Let's say I want this to be a bit thicker. It's a bit thin and spindly for what I need or at least this one needs to be thicker, let's do it for this one. At the moment, it is this fill that I can adjust, but I can add a little line around the outside. Watch this. I've clicked off in the background, de-selected it, click on it once, and say, let's add a big border. It needs to be the right color, so I'm going to click on it and say you. In my stroke or the border matches the fill, so I can't really see it, but watch this, I can click in here and use my up arrow. You can see I make it fuller or lighter. I might decide that that's what I need for the size or the way it's being viewed. The same with this one I'm going to say, and I add a border. I'm going to, in this case, copy the properties because it's basically the same, edit, copy, you edit paste appearance, and you might decide that actually this one needs to be one little square, that one is 11, and I'm going to bring the down one to 10, and now they are perfect-ish. That's how to get the matching. Let's look at the last little weirdness that happens in Adobe XD when I'm scaling. They are massive now. I'm going to zoom all the way up, remember command zero or control zero, everything. Look at these join on the scale. I want to scale them down, so let's grab two of them. I've duplicated them, and I'm going to make you nice and small. Watch this. Get it down to icon size. Look what's happening. I'm exaggerating it to show you what's happening. Often what people do, they'll just go and not realize they've actually done what I'm going to explain now. Let's go really small. Because what ends up happening is the stroke or the border is still 11. That guy is 11, and that guy is 11, so it doesn't come down proportionately. There is a way of getting around that. Let's leave that guy where he was. This fella here, we're going to right-click it and we're going to say something called outline stroke. It's going to stop it being this adjustment, we can't adjust the size again easily, you're going to do it once you've finished in getting them all matched up. But if I outline the stroke, nothing appears to happen differently, but except that when I scale it down, you can see there it scales down proportionately, and that is a more appropriate size. Hard to click, but that is the difference. Strokes do not scale, they stay exactly what you put them as. That is true of these buttons here as well. That's by default really handy because it means that I can make a big button and it's not proportionately thicker than this button, it's the same size. That was a video that had to be made with some strange things that happen. What were they? When you copy and paste, sometimes they come through as components. Right-click them and ungroup component until they're gone, and if you're really tidy, delete them from the components. You don't have to, just if you want to be nice and tidy. The other thing is the art board. That is this page here on our layers panel. It's considered a page on its own, and that's where these guys live when they're not on a page and they can sometimes accidentally be on a page and you're not realizing it and disappear, gone. What else did we learn? We learned that we can either ungroup or just double-click on an icon to get inside of it to make adjustments, and if we keep clicking, eventually we can start editing shapes. The last one was that the strokes do not scale, they stay the same and we can right-click and outline stroke if we need them to stay fixed. I hope that was helpful, if it's a little bit murky and you're like, I got it? As we go through this course, you'll be like, and why did we even have that video earlier on? It'll be that clear. Hopefully, if I do my job right. That is it. I will see you in the next video. 18. Class Project 03 - Icons: Hi, everyone. It's class project time. This one comes with some bonus tips and tricks as well, so don't skip this one. Let's talk about what you have to do. We need four icons along the top and three down the bottom. You'll probably end up using these ones home. A user can log in and change the password and stuff. A cart that takes them to the purchase page or what they have in their cart and I'll pop out menu thing we've already designed. What I want you to do is get them to match each, using the techniques we've learned so far, getting the strokes right. You might even get them all from the same place. I can find a good set. I'm okay with that, same with the social media icons. Pick the social media icons that are appropriate for your target audience. Have a look at your user profile and say, are they a Linkedln person, Twitter person, or they going to be sharing on Tiktok or whatever it's going to be? Add a bit of text about for them to share their purchase and then add the appropriate social media icons. Then I want you to take a screenshot and upload it to the comments section or the assignments on this page or in the next section depending on where you are doing this, and this is just an example. It doesn't have to be like this, but something like this. I promised you some shortcut-y bonus-y stuff. Let's look at that. While you are working on it, one of the things you can do is I needed to find a home icon. It wasn't part of that group that I found on. I can find it's way to get it from a different one. I had to add a stroke around the outside. I'm going to bring it in Command Shift I is the shortcut on a Mac and Control Shift I on a PC to import or you can drag in like I've been doing a little homework. The difference between this one is that it wasn't quite thick enough. Can you see it was quite thin? You know how I said scale it up and start working. I didn't want to bother because all I had to do is add a little stroke around the outside and I wanted to share with you, I was like, oh, that's actually handy. Is that when you do add a border and you do pick the right color, is that one is not the smallest size. You can go down to 0.5. That's why I want to talk about, you can go down to 0.1. In this case, I think I picked 0.25, and try to scale it and match these are the icons here. That's just the point I wanted to make. You can use teeny tiny fractional sizes for the stroke. Next on my tips and tricks is you probably want to group stuff. Especially if you want to use this next tricks of, can you see they're not quite lined up. It's hard to get them visually lined up. You select them all and you say actually I want them all over here are your alignment tools aligned to the top, line them to the middle. You can see because this is not grouped, it's smashing them altogether. I'm going to say you navigation is either right-click and go to group. It's one of those things. You'll probably use it enough that you'll get the shortcut Command G on a Mac, Control G on a PC. Now when they're grouped, I can select them all. I'm just using my selection tool and just dragging a box over them all. I'm going to say align them across the middle, please. Now that's not always visually true. Sometimes you like it's working, but this guy needs to go up a couple. That is totally allowed as well. It doesn't have to be mathematically correct. It has to be close enough visually correct. The other one is are they distributed? They're not. This one's a bit closer than this one. Again, you can do it if they're all grouped individually, grouped separately from each other. I can select them, and there's this option here. This will horizontal distribution. There's a shortcut that you'll never learn. What's that? Option Command H. I'll never remember that one. I don't use enough. I can do that and we'll try and separate them all individually. But because sometimes that there are these negative spaces here, sometimes you actually this guy just needs to go just a little bit that way. That's allowed. I give you permission to boop things but that needs to go up again. That is the alignment and distribution. Also what you can do is you can select them all and copy them. Because what I need to do is I need to zoom all the way up. Who remembers what that is? Command Z or Control Z on a PC. I've copied them all. What you can do is you can say actually, I want to get rid of you, this guy's gone. You go onto is I can say you can click on the name of it and hit Paste. It will put it exactly the right place it needs to on the page, as long as they're the same size pages. That's a handy one for updating the pages instead of trying to line them up. The other thing you can do is you can do more than one. I'm going to undo that. I can say you hold Shift on my keyboard and click the names of these three and then hit Paste. That is your bonuses. Now, go do your homework and get those icons on. I will see you in the next video. 19. How to add interaction to your prototype in Adobe XD: Hi, everyone. In this video, we're going to look at prototyping our little mobile website and all these little wires here when they are all connected up like they are. I can go through and say, learn more, go back to the homepage, go to the cart page. Adding a little bit of navigation to prototype our design is what we're going to do. Let's jump in. To add the interaction, we're going to switch from design, which would be up been the moment to prototype. Nothing really looks like it changes except for this little panel changes a little bit. Now, to activate everything, click on the name of one of the artboards. Let's do the first page, the homepage. What we're going to do is when this page is clicked, we're going to get it to go to this artboard here. You just click-hold and drag that little blue thing and so you can see it says this one. Then we're going to give it a preview, so let's preview it up here, hitting that little "Play" button, and click it and your artboard will load up. Cool. What we do is at the moment just click anywhere and it's going to move to the next artboard. There to there. Simple. Click again and it goes nowhere because we've only rigged up one artboard. What we can do is you don't actually have to close this down. This can stay open. For me often keep it on my other screen over here that you can't see, or we can just keep it here in this instance and it just hovers above everything. You can close it down again and open it back up, no problem, but that's that. The other thing to note is that it might be starting on the wrong page. You might be like, that's not the homepage. It doesn't assume that you want to start on the far left because you can have one over here. It doesn't really know which one to start with. What you do is to initiate it, if I want to start at the Checkout page to preview this, just have that page selected or the artboard selected. You can leave this open, you don't have to reset it. You can just click over here. [LAUGHTER] You see this adjusts depending on the artboard you have selected, so this thing doesn't need to be closed. What we're going to do on the Product Details page is we're going to say you go there, and then on the Checkout page you are going to go there, so real basic rig. To start back at the beginning, I'm going to click on this "Homepage" and say click. Look at this. Fancish. [LAUGHTER] But at the moment though that's using the entire thing, clicking anywhere. What we want to do is have these buttons to go to places. What we'll do is we'll close this down so it's not confusing. To get rid of these, there's a couple of ways. The way I do it anyway is click on homepage. To remove this connection is you just click-hold and drag it to nowhere. Not there, just round here. You can go back home, just anywhere over here, and let go, and it breaks that link. That's one way of doing it. The more official way is I've got Checkout selected, and over here it's added a tap trigger. by dragging this little thing across it is assuming a few things; that you're going to click somewhere or tap, on a phone obviously is a tap, to click on a desktop. It's going to add a transition to the Confirmation page and it's going to use the default for dissolve. You can say go nowhere. You can see just goes nowhere now. There you go. We've broken all that down because what we want to do is work on actual objects. What we want to do is instead of clicking on the whole page, to get to the Product Details page is going to be my Learn More button, and what I'm going to do is I'm not going to have the text selected, let's zoom in. Let's hit the button selected, just so there's a bit more of a clickable area and then you can drag it here. Go on. Marketing homepage, let's click "Play" and nothing's clickable except for this guy. That's the basics of prototyping. Now, what we might do is I want to go back to that homepage, I'm going to go you my friend go back here. There you go. We're accepting all the defaults, we'll talk about easing and stuff in a future video but for the moment, this is what you end up doing; homepage, Learn more. Homepage, and just rigging this thing up with all your musical wires, and they're connected to different pages. Another thing you can do in that preview is instead of trying to wire it all up just for your own navigation, you can use left and right arrows to move through them. If you just want to see what the Checkout page looks like, you don't want to use all interactions, you can just use left and right and it'll just cycle through them all. Now the really neat thing about this is because it's always open, watch this, the design can actually change. You see, you can prototype it, be working on this, and being seeing what it looks like on this design without having to close it and restart it or refresh it. There's no real refresh button, I wish there was a go back to homepage [LAUGHTER] but there's not. You click on this to get back to the beginning, we'll use these arrow keys. While I'm working, I'll always have this screen open and I'll just have it over here on my other monitor and be working. It just shows me what it looks like over there all the time. One last little tip for prototyping is we did the homepage, where did we do it? Well, two little tips now that I think of it, I'm going to select all; so command A on a mac, control A on a PC, where is it? Select all, if you're in prototype mode, it'll select all and show you all the wires which can be handy just to know what you have and haven't done. It will be like, I've done that home one, but you can see this one hasn't connected up. That happens a lot with navigation. Let's say that we don't have an accounts page, so we're not going to use this one. It's not part of our task flow, but this one here does. We're going to say, you go to the Checkout page. You could just go, you go to Homepage and that's fine with only four artboards. But what you can do is only if you're in prototype mode, if you select all of these four our and copy them. We deleted this strip earlier, and we delete these, click on the title and paste them. Can you see it brings back the links, it doesn't bring back this one because we are already on the homepage. If I go to this one, delete those guys, paste them, this one didn't pay because we're on the Checkout page. It obviously can't show the wire go into itself, but the homepage one works. This one is going to show me loads. Get what I mean? See the homepage and the cart page is there. If you are doing lots of repetitive stuff, make sure you're copying pasting in prototype. The reason I show you that is let's do it the other way so that one doesn't have it. If I do it in design view and I go here and go, where is one, this one here, copy. It won't bring through all of those wires. If I go here, delete paste. If I've got a prototype mode, can you see it didn't copy and paste these wires? You have to be in prototype mode to be copying and pasting wires. You'll get caught out eventually and wonder why the interaction is not coming through, just got to be in prototype mode when you're copying and pasting. In this case, we're mocking up a mobile phone. It doesn't matter whether you're mocking up a mobile phone or a website design or a tablet design, this little thing pops up just the same. We just take into mobile now because it's becoming the most popular for lots of especially this e-commerce stuff. I end up starting a lot more in mobile, but that's not to say a desktop version or rectangular horizontal version isn't where you should be starting and prototyping. The tips and tricks we're learning here all work the same. All right, that is it, let's get onto the next video. 20. Prototype animation & easing in Adobe XD: Hi, everyone. In this video, we're going to take prototyping a little bit further. We're going to look at the different kinds of animation, what easing is, and we'll make something like this. Watch these things push across rather than just dissolving if I go back using my arrows. We're also going to create this monstrosity. Ready? [LAUGHTER] Bad bad. It's cool, it's bad. Let me show you how to do these in Adobe XD. To create that amazing animation, we are going to just get a little bit deeper into prototyping. Now, you'll notice this one's called Level 1 of prototyping this video because there is Level 2 later in the course because we throw the kitchen sink in there now. I'd like to get you to a bit of proficiency early on in the course, and then we can dive in deeper on some of these things, like prototyping later on. It's a little bit more now. First thing is that this is quite a small amount of artboards, but let's say that by now page it might be 30 pages or 50 pages. Instead of trying to drag them and get to all the different places, what you can do is you can just click on the button and over here, well, let's click on it and say, I would like the transition to go to the artboard called the very well-named page Artboard, also checkout and it will go there. If you don't name your pages, it's called Artboard 1-52, which will happen. I'm naming mine here mainly because you're watching. But that makes it easy. If you do name them, you can actually pick them from the destination. That's one thing. The other thing I want to explain in this one is that over here, the default is a transition of dissolve. Let's change ours to Slide Left. We won't go through them all, but let's look at Slide Left versus Push Left because they seem very similar. I want the Purchase button to go here. You notice it remembers the last thing you've done. If you change anything and keep adding it, it's going to keep going to slide left. That's good actually. If you get something you like, you can keep adding it and it will remember the last thing you've applied. I'm going to change mine to Push Left. Let's have a little look and see because they seem the same thing. You play, let's have a look at Buy Now, Slide left, where are you at? Slide over the top and Purchase is a push left, there's no overlapping it just pushes the left so you decide what you want. Also double-check that you're not designing something that can't be actually at least easily done by your developer. If you sell it into your client bounce and you saw at the beginning and the developers are like we can't do that, and the client is been heart set on it bouncing in, you're going to have problems. Talk to your developer. Have a good dialogue early on about what you can and can't do. Let's leave that here. We'll leave it there. Let's look at the other thing called easing. I'll let you play around with the other animations. It's not very exciting. Dissolve or None, none just means it's going to jump to it like a jump cut and you can play around with these different ones. Let's look at the easing because without easing it's rigid. Let's preview it. Watch this by now, there's no finesse to it. Easing is slowing it down at this case, slowing down the easing out means that when it gets close to the end it's going to slow down a little bit because it like a natural feel, even though it's digital. We can exaggerate it, let's go up to two seconds, which is too long, but it'll help understand easing a little bit better. Let's play this guy, let's buy now. Can you see it slows down as it gets close to the end? Just how real gravity works [LAUGHTER] if gravity could slide it sideways. Anyway, that's easing and you can mess around with what you feel, it looks nice. One thing you are forbidden from though, is you can try it once in this course, and then you're not allowed to use it anymore, is the bounce. [LAUGHTER] Bounce is the worst one. Two-second bounce is even worse. Let's go have a look. It is the bound doors if you've done my Premier Pro video editing course or what's bound doors, another bad one transition? Page peel. This is the equivalent for Adobe XD. Ready? [LAUGHTER] It's cool for about three or four clicks to the button and then it gets tiring. I'm not judging, you can use Bounce. Other ones in there. I'll let you go through them all. Just I'll do one more with you, interesting ones. Ready? That's got, what do they call that? Let me think. I thought about it. [LAUGHTER] I was thinking about it for ages. I had to Google animation rules anticipation. If you don't know the rules of animation, it is a handy thing to know as a designer, especially a UX designer. Go check out Lucas Ridley, he's got a great course on the basics of animation. Anticipation is when you lean back on your heels before you move forward, you put your weight backwards to go forward. It's helping people anticipate what's about to happen because nobody just launches forward. You put on your weight in the back foot before you push yourself forward. That's what's going on here. Let's have a look by now, wind up. Let's make it one second, and then that's ready by now, goes forward before it goes backwards or vice versa. Do you see that? It's nice. That is going to be it for this one I think. Play around with the different animations, have a play around with the different types of easing and how long they take, find a bit of a thing that you like. We will do more prototyping later in the course, some more hardcore stuff. But for the moment I think we've got enough to continue on. Let's do that. Let's continue on. 21. How see your design on XD App on iPhone & Android: Hi, everyone. It's me out in the wild. This one is a video about showing you how to get a statistic on a tree on your mobile device. Because, well, we need to see what it looks like on the device to pick things like fonts and actually do the testing rather than trying to use the thing on the screen. This is my setup, this is what it looks like from the other side. Normally, this is partly messy, not too messy though, it gets worse. What we need to do, I'm going to show you two different ways of doing it. That live update way with the USB cord. You know what the USB cord is? [LAUGHTER] We do this way and then I'll show you a way of doing it via the Cloud. Both have their pros and cons. This one is the most exciting way. I'm going to show it to you. It's easy. Regardless which way we do it, you need to download the app for your phone. If you are on Android or Apple, doesn't matter, go to your app store or your Play Store depending on your flavor of phone, and download the Adobe XD app. To download that, you'll need to login with your Adobe ID and password, which you will always have forgotten, and need a reset password. Once you've done that, [LAUGHTER] and you're actually logged into it. It's pretty easy. You need to find a USB cord. You know what those are, then you plug it in. Actually, what I'll do is I'll set up this, so the camera can see both of them, hopefully. You wait there. Back inside the computer here for a second. Once you've connected your USB cord to your phone, go up the top here, can you see these little device thing? You should hopefully see your little device here and click on this. This is my Pixel 4, click on that, and then let's jump back out to the other camera. This is my little setup here. [LAUGHTER] I've opened the app on my phone. I've got my Adobe XD opened, I clicked on the little icon you just saw on the top corner. Depending on sometimes it just jumps to it but sometimes see down the bottom here there's this little icon. It's connected device. Look at that. They match. They do, they match exactly. What's really nice about it is watch this. It's live updating. Cool way. You can have this plugged in and be actually working on things like font sizes. You can say, that is not working quite right. Maybe the font size is too big on here, so I'm going to go down to 30. It's so much easier designing icons now because you can actually start touching them and go, is that big enough to touch? Click on it. Let's click on the "Shopping cart." Oh, went to the shopping cart. How cool is that? I love it. This is like I made something and look, it's working, and it's out there. Homepage, learn more. [LAUGHTER] Even a bounce effect. [LAUGHTER] That is prototyping live on your device. You can obviously update it and it'll jump to the pages that you're working on as well. Can you see in the page names here? I don't know why I've done this loads, but it's just something magical about it updating nicely. The other thing to note is, we've got our label fine. You can have your tablet version sitting there, horizontal, vertical. You can plug in more than one device and connect to them all. Awesome. One thing is there's a couple of things. One is if, say, because what we're using this for is so you can design with it. This is like this function here. You could have the client sitting with you and using it on their phone as well. You could do it with user testing, so you can have your people using it and plugged into the computer. I'll show you another way in a second, that's probably better for that. But there are things like hints. Which is if I click somewhere, can you see up at the top there? It's going to be a little bit hard. I'm not sure if the editor can zoom in. But it's got a little highlights there. Let's go back to the homepage actually. It's little high because I'm not holding my phone. I don't want to wreck the shot. But can you see if I click over, see these things highlight to give a bit of a visual cue of what you can click because we're not going to rig up everything. I don't want to create an account page. Haven't been asked to make one. It's going to help people know where they're allowed to go within this mock-up and how to get out of it. You're like, My phone was trapped in here. You can triple-click, ready, one, two, three. It gives you stuff. You can say those hotspot hints, that I just showed you, you can turn those off. Swipe navigation, we haven't gotten any swipe navigation yet. We do. By default, you'll find will move from next page to next page without you having to rig it up with the wires. That's one thing. But the three click gets you into this. It gives you a few more controls, we won't go through them all. They are relatively self-explanatory, take a screenshot, which is cool, and an exit prototype. That's the way to get out of here. What's quite cool about this is actually I can unplug this now. Weirdly, even though we weren't live update now, I can't live update it. Can you see me moving it? Probably can't, but it won't live update, but I can resume the preview and it will cache it and remember it. I can take this now into my meeting and it will still be there. If it's a very large document, say it's loads of images and it's 100 pages long or 100 uploads long. Plug it in and wait for a long time and cycle through the different pages, so make sure it's all loaded before you unplug it, it'll eventually load. For this thing because it's quite simple, it loaded super quick. But yeah, it all works even with it up being unplugged. [LAUGHTER] That's the one version, of plugging it in. Let me show you the other version. We're back in. Let me show you the other way. It's quite similar, but you need to do a couple of things. The drawback is there is no live update. It means that you're not going to be wiggling things around and it's totally updating, but that's useful when you're designing. But let's say you're taking it to the client meeting or to one of your potential users to do some testing. What you first need to do is make sure that this little icons here might not be updating like mine, they are little Cloud icon. They may remove that. But I am saved to the Cloud right now. That is the default for Adobe XD. You might be one of the people who are fighting it going you are File Save As my local document. This particular update isn't going to work. You need to save it to the Cloud because that's going to upload it to your Creative Cloud library or your assets panel in the Cloud, magically, the Adobe XD app that we just downloaded. You still need to download that app, will have access to it wherever you are. Just won't live update. Let's have a look. If you have got them saved on your computer. Let's have a look. I've got a desktop version I made. Look, no cloud. What you need to do to make this work, you need to save it to the Cloud. File, Save As. By doing that, it's going to default to the Creative Cloud and it's going to go with all the other documents. It will do this. The cool thing about the Cloud saving is that it's always auto saving. I never save in XD. It just saves magically all on its own without having to do it. You can do it. Well, if it's grayed out, it means it's already done it for you. But watch this, if I move that, you'll notice that every now and again it will go and try and update itself. There's always a live update in the Adobe Cloud. You can hit, "Manually save." If you're still in the habit of it, you can see it doing it there. It means now that let's jump out to the app and the other camera. We're out and because this doesn't live update anymore. It's like a disconnect. What happens is you save it like we just did to the Cloud and then open up your Adobe XD app, the same one. But instead of this third icon you use this first one, which is your Cloud docs. There's my little updated guy. Look, he's updated two minutes ago. Open him up. Hopefully, there we go. We've got our little animation going. We've got our little prototype going. You can still interact with it like the other one. There he is there. [LAUGHTER] He is still there. The only difference is that it doesn't live update, but it also means you don't need a USB cord, you decide what you want to do. This may change in the future. It might use wireless technology the moment it uses wired USB connection to do that live update. But hey, this is totally fine. Often I just do it this way because I'm not designing. At the same time, I just want to give it a look over on a test in stages rather than live. Same thing, triple-click to get out. Let's update it. Because it doesn't update live, what do you do? What you can do is even if you're in here, what I'm going to do is let's say we want to change. I'm going to say until the obvious, I'm going to read you go to my computer here and I'm going to change the color of this. You can't see me doing it, but I'm going to pick this fetching color. There we go. I'm going to hit "Save" on my computer, just to force it to update to the Cloud. I've done that now. I've changed it on my desktop, triple-click then exit and just load it back up. It'll go look for the right one. Hey, it's pink. I find that it's a good way to do it. The other thing is every time it starts, it starts at this page. Why? Let me jump back onto the computer now and I'll show you how to force it to start at a particular page. To get it to start on particular page, what we need to do is you need to be on prototype mode. Then if you click on these pages, what ends up happening is, can you see here? See this little icon here, that is going to just indicate to the app, but this is the way to start. Ignore flow, we'll talk about that later on. But the basics is this is where the flow starts. You can have multiple flows by having two of them clicked. Then you can decide which flow to follow. We'll do the later on probably. But for now, just have one flow. You can turn on and off. Just have it on the page you want to display first in your prototype. That is how to make sure that happens. right is testing on a device. It doesn't have to be a mobile phone, it could be a tablet, obviously testing on a computer, you can just do it on your computer. You're running Adobe XD on. That is it. I will see you in the next video. 22. Class Project 04 - Testing on your phone: Hi everyone, class project time. We're going to test on your phone. We, you are. Guess, I want you to download the app and test your prototype on it and when you're finished, I want you to take a photo of your phone with it on. It can be tricky because you probably the only camera you have is on your phone, so borrow somebody else's phone or see if you can do some magic with your laptop camera. If none of that works, you can just take a screenshot, just a flat screenshot of your screen that's okay too. I want you to test it on your phone. Do your own testing, make sure everything clicks and I want you to be excited by the thing that you made on a phone working. It's so cool when it comes out of the computer and actually starts being, I don't know real. I get excited anyway. Now there's a couple of things you might run into when you are doing your testing and we'll cover those now. Let's look at Adobe XD. You might have noticed in the last video that some of the buttons that I was clicking, I had to click a couple of times, which is not good. [LAUGHTER] There's a couple of things you can do depending on your icon. This one here is relatively easy to click because it's quite a big square thing but there's a lot of wasted space around here. What you can do is, this thing here, it's called home. It's in a group. What's in this group? Nothing, not a lot. What I'm going to do is going to rectangle tool and I'm going to just draw a bigger clickable area. There's this, I can remove the border. I'm actually going to remove the fill as well so there's no fill, no border. It's still here, just can't really see it. That's going to be my clickable area. I'm going to select both of them, I'm going to group them hitting Command G or Control G on a PC or you can right-click it. Let's give it a name because why not? Let's be fancy. I call mine Icon-Home. I used the generic name first and then the more identifying things, so then this one here is my Icon-Cart. Just it's a nicer way of doing this. You can clearly see where the icons are and same as my view button by now or button primary or something like that. Anyway, go through, add a bit more to the buttons if you need to test at first, might work perfect. You also might decide that, I don't know, they're too close together or you've got big fat fingers. [LAUGHTER] You can't help but click two of them. Do some testing on your own on your phone. Now, there's an app involved and I'm not sure if everybody's phone can do it, so you get a whole part as if it just doesn't work, but I'd like you to give it a try. The other thing I want you to watch out for is font sizes because, I'm going to go Command 100%. I know that that for my particular screen is not the right size. I've designed it at this size, you might look on your phone go, too big, it's really easy to see and you're like "too small." It's very common to have 16 as a body copy size, but you might decide actually it needs to be bigger for that particular thing or smaller. Have a little look on your phone, do some testing, adjust font sizes. We're not doing too much in terms of styling but give it a test. Make sure all the buttons work. Do they go to the bits? Often you'll click, you rig it up and then you'll start testing and you realize you can get trapped on a page. You forgot to rig up the checkout, did every other page, but there's no way out of this page. Give it a test, take a screenshot, upload it to the comments or the assignments or projects depending on where you are doing this. The other thing you might do is that, I've done size for my phone which is a generic android size phone, you might be using a plus size or I don't know, the iPhones are a lot longer, so you are allowed to. Make it perfect for your phone. You can click on it and change the height and width. You can Google what the pixel width and height is for your phone. You can look at the default. With this selected, you can go to the Apple tool, and actually, it doesn't update but you can't see in here. If you know you've got an iPhone 13, here you go, you could type these in. Well, you don't have to remember, you can just start typing them up here. What is it? Size it a little bit wider, 390 and just do that for each of them. Readjust it so it's looking good on your phone. The one thing you might have to do is let's have a little look. We're going to do it properly later on. But one thing that you might run into a problem. Let's have a look how tall is this, 844 is a lot longer. [LAUGHTER] Wow, a lot bigger. That phone. I'm not even sure which one I picked. iPhone 13. This thing here, this is your viewport down the bottom. You can see here your viewport match it to wherever the height of your phone is. If it's 844, make it 844, otherwise it'll crop it off a little bit. Just make whatever that is the height and I will explain viewport. You can just skip ahead to viewport if you're total bamboozled by it. There's a video coming up, but that's one thing you might change. Test on your phone. Be excited about your design, being in the world, test it, make adjustments, take a screenshot, and I will see you in the next video. 23. Getting started with auto-animations in Adobe XD: Hi people. Are you ready for your first bit of animation? We've been doing animation. More transitions, we've been doing this. The whole page transition is over. Now what we want to do; that's entire page animation, is individual objects. Are you ready? How do I get there? [LAUGHTER] Here we go. Now are you ready? Well, look at that. That falls down, the arrow moves across, fades in. That is animation in Adobe XD, and you and me are going to to do that right now. Let's jump in. Let's make that animation. So let's look at this little arrow here, so our Confirmation page. The way this works it's weird, it's not like normal animation if you're from Adobe Flash days or, Adobe Animate, or After Effects, or anything [LAUGHTER] that has an animation. This is a non-timeline animation, we duplicate artboards and connect them up. If it seems weird it's a little bit weird; a little bit clunky, but it works. What we're going to do is on this first page I'm going to have this arrow. Mine is in two pieces. I'm going to have it over this side, keep it on the artboard for the moment. One of the basics in this video and then in the next video we'll go a little bit more extreme, or mainly show yourself that might catch you out. We're going to have this arrow on the side and we duplicate this artboard. You can select the name, you can right-click it, and you duplicate it, copy, paste. I just use the command C or Control Z on a PC and V. Copy, paste. So the two of them. Hyphen 1, we should probably call it something better, but hey hyphen been is working for me. What we need to do with whether this works, there's a couple of things that have to happen. Hey, you need more than one artboard and the other one is the thing that you want to animate needs to be named the same on both sides. In our case I want mine grouped because I don't want to animate the arrow separately from the stalking bit; that's up to you, so I'm going to select both of them holding "Shift". Well, hit. I'm going to hit "Group" so you can right-click it or go Command G, Control G on a PC to group them. Over here this one's called Group 13 and this one's called Polygon 1, and Path 1, and Path 2. That's not going to work. It looks for the names, so that's how it does its magic when you use something called auto animate and it won't work without it. So again group them over here. One's called 13 and this one's called 14, so that's not going to work. Let's call them both 13. It's handy if you name them before you duplicate the artboard, but I want to show you the hard way [LAUGHTER] so you can do it the easy way later on. These are the same. Something needs to be different, I'm moving this one across. If you hold "Shift" while you're dragging it, it'll do it in a straight line. Now nothing's going to happen, we need to add the animation. Let's click on the arrow, let's switch to Prototype mode. I don't want to get too hard to shortcuts, but can you see up here if I hover above it on my Mac it's option 1, option 2. There's a lot of when you're doing stuff. On a PC it's Alt 1 and 2, so 1, 2, 1, 2, 1, 2, 1, 2. Switching between design and prototype, or just click the button. Prototype, I'm going to say you go over here. By default it's on transition, and that's what we did in the last videos. We transitioned the whole page and split across and we added easing. In this case, we're going to go from type to order animate. This just well looks for the same name and fills in all the gaps for us. It was at group 13 and looks for group 13, and just try to combine the two. Let's just preview it. Let's click on the name "Conformation" and let's hit "Play". We're going to do this a few times, so I'm going to leave this open permanently here. Let's give it a tap. We are there, we did it [LAUGHTER]. First part of the animation. Congratulations, you give it a go. There's animation, that's the basics anyway. I'll use my Arrow keys to go back. You can go down here and purchase. Click, [NOISE] it moves across. It's working. It's not what I want, I want it to automatically go across. Let's do that thing next to it. At the moment we've got this when it is tapped, do this auto animate to this other page called Conformation too. It's not what I want. What I'm going to do is break that link. You remember drag it back off, and this is why I do. What we're going to do is the whole page instead of just the arrow, because I want to click that. I want the whole page to go here. It should remember the last thing you've done. It's going to say whole page Auto- Animate when it's tapped, and it'll work. Let's go over here, so let's click on this one down to checkout. When I click anywhere, it moves across. It's still not quite right. What I want to do on this page is I wanted to auto- animate, but I don't want it to tap. I just want to set it after a certain amount of time, and in my case zero seconds. From this page to this page after zero seconds, auto-animate to this other page. That makes sense, so checkout. Click. Hey, look at us. We did it,and auto animate it. For the user if we go back a couple of arrows, they only see one arrow moving across. It's not really a trouble, it's just the way that XD have decided to do it; is that they have decided that every key frame is an actual artboard and that's how you animate it. Complex animation inside of XD is troublesome. I've done animations where they can be 10 or 20 of these artboards, and it's not great. There are other tools for doing animation for the web. Things like Adobe Animate is a good one, but have you heard that prototype place? Also, I should note that we're doing animation in here. We shouldn't really be doing it at wire frame, but this is a course and it's fun. I wouldn't be doing animation at this stage just because it's not the time to be delighting customers. These sorts of animations, or micro-interactions, or little success things should happen later on the final developments. It's the icing on the cake; not the wireframe, but we need to learn these things for this course. So moving arrow it is. We've done movement, you can do lots of things. I'm going to switch back to Design mode, and I'm going to make that smaller. Well, that didn't work because it's trying to keep our stroke size and line it all up and be fancy. By default we'll look at this again later on. Responsive Resize, that is fancy. It's trying to do some stuff that we don't want to do right now. With this selected I'm going to say turn that off thing, so I'm going to say you there. It's going to be at a bigger size over here, let's give that a go. Let's click on this artboard here. Click on "Purchase". Hurrah. It gets bigger and moves across. You can do other things, you can decide on rotation. I'm going to decide to do it. It's going to start 180 from where it is, it's going to flip around. Let's have a little look. What would you see there? I missed it. You click one, click one more. Hurrah. [LAUGHTER] You get the idea like that. Remember to rotate things. I got my selection tool. Hover it just outside of here, you can do it manually. I'm going to turn mine off because it looked not desirable. The other things. Size, you can do. You can do rotation, and you can do opacity. What I can't do is I can't delete it from here. If I delete it from the side hoping that it's gone from here and it will appear over here and maybe magically fade in, it's not going to. Let's go Purchase, and it just appears. It doesn't know what to do, because I don't know where the original one is. I'm just going to fade in as the default. What we need to do; is undo that, is we don't delete it. We just turn the appearance; this opacity here, turn it right down or as much as or a little as you like. It's going to start there and move over to this one. Let's give that a go now, checkout. Ready. Fades in and moves across. Now we haven't played around with easing, so let's have a little look. Confirmation page is going to switch to prototype, and it's going to ease in and out. What does that look? It looks quite nice, you can ease maybe out. Easing out is like imagine adding some sticky glue to either the in or the out. The out is this side; the finished part of the animation and the ease in is the other side. If I ease out if I click on this one and just go here. Watch it. It's going to start fast and then gluey sticky out. Ready? It might be hard to see your easing because the duration is quite short, so let's go up to one second. We saw it, they didn't hear. You can see it starts fast and go slower at the end. I'm hating my animation, but [LAUGHTER] the size things is killing me. Let's go to Design and undo that size. It's hard to see it, I'm just guessing it the size. Yeah, it looks lesser. Have a play around with the easing on your own. Let's have a look at prototype, so we'll ease out. Have a play around with them. You know what a bounce does. Have a look at snap and wind up, and most of the time if you're unsure just to ease in and out. It puts glue on both ends, so it's slow at both ends and it goes faster in the middle and often it looks really nice. That is often a nice natural and then digital [inaudible] movement. The rules for animation, you need at least two artboards. On those artboards you need something that changes that has the same name. Let's just do one little example. We've got two artboards. This thing here is called. Over here this one's called Icon-Twitter. Great, so I didn't have to change it. If you've actually manually named things, it remembers that and goes, "Probably it wants to keep that name." Whereas if that was a random group or random line, it just duplicates it and you end up with group 10, 11, 12, those things. Same name, that's the arrow; two artboards. Something between the two. In our case let's do the bouncing down here, so it's just going to move down. That's only difference. Are you ready for it? We're going to both delight you and bring up another problem that I unintentionally want to cover. Balance, so you're ready? Cool. Look at that. You see, you're like, "Oh, that is good for that though but the arrow is weird." Can I do it separately? No. It's pretty rudimentary as in the animation or the whole art board has to do its thing. You can't apply separate bits of easing and animation to individual parts mostly. I'll show you in the next video. We'll get a little bit more deep dive, but two artboards have to be named the same, something different size. You can use color, you can use rotation, you can use opacity, and they have to be named the same. Do I see them? Anyway. That is it for this video, let's jump into the next one. 24. Understanding more about animation in Adobe XD: Hi, everyone. We're going to take our animation to the next level. Don't get too excited. But let's go "Purchase" slides from off-screen and then check appears. It's to show you the next step. We did something quite simple in the last video, and this is going to show us how to do some extra different timing, how to start it off the artboard, and a couple of problems that you're going to run into. It's maybe a little bit advanced for this stage of the course, but we need to cover these things early enough so that we can repeat them a few times, and I'm going to set some class projects and you're probably going to run into a couple of the issues that I will clarify as best I can in this video. If you're ready, I'm ready. Let's do this. To do that animation and let's look at it. So if you want things to happen like at the moment, everything happens at the same time, which is like those things that happen and they all happen at the same time; same easing, same timing. What I want to do is actually I want things to happen. I want that little checkmark to come in only after the arrow is gone. What I'm going to do is to tidy things up and show you how to tidy things up. I don't want that bouncing for Twitter because it's just a bit distracting for this tutorial. What I'm going to do is take that off, I just deleted him, so you'll notice he's gone now. Let's go back one. It's there and it doesn't know what to do with it, so I've deleted it. It just fades out. What I'm going to do is actually grab it, copy it, paste it over here, double-check it has the same name, sometimes it gets added a little number afterwards. But no, not the same. Let's preview it again. Yeah, go. Just the arrows working, but what I want to do is I want the tick box to appear. What I'm going to do is over on the side, I'm going to turn back to design. I'm going to make, whereas my little arrow? The arrow is going to be the opposite way round. I want it to start in and then fade out. Let's test that. Always be testing. I feel like I'm super good at this stuff. If I try and do five steps thinking it's going to be great, I will preview it and realize something went wrong. So just test after every little change that you've made just to make sure you haven't gone correct everything. Because it's no fun hitting undo 10 times to start again for something simple that you might have corrected at the beginning. We've got that animation. Next is we want the checkbox to appear. What we end up doing is copying and pasting and having another one. It goes here, it fades out. It stays faded out and what I want is the tick to appear. What I need to do is have tick on this one and on this one. Let's bring it in our file import, Command Shift I. I guess it is Command Shift I, and your exercise files, where are those? There's one called Icon tick. You can get your own one. Ginormous tick. Hold Shift, scale it down, so it's going to start here. I'm going to copy it, paste it here, so it's in exact same position, and this one, I want the opacity to be down. Look at that. Let's give it a go, so we've got 1, 2, 3 of these. By now checkbox and nothing happens. Do you know why? [LAUGHTER] I'm going to pretend that I did that on purpose to teach you a lesson. But no, I forgot. There is this page here. If we go to prototype mode, it says go there after some time, exactly zero seconds go there. This one did not know the same thing, just gets to here and goes, I don't know what to do. [LAUGHTER] We can actually go here after it remembered the last thing I did time zero seconds and I'm not going to get it to bounce. I'm going to get it to start. When things fade in, other than bounce, it doesn't really matter if you ease out, ease in or none. It's so hard to tell an easing with just things that are fading. Don't sweat it, so let's start on this page. Let's go play. Let's go and purchase this thing, slides across, and then that fades in. Look at that. If you're like all that happened, I wanted the arrow to be gone for a little while before the tick appeared. You can do little things like that. So this one here, we say, when it gets to this page, start moving on straightaway, you can say actually just wait two seconds, man, chill out. You wait there. Let's go. By now this page plays the first two, waits for a bit, plays the second. Two seconds is too long it feels. [LAUGHTER] You get the feeling, I don't know. We took it to another level. We added three. You can have 15 if you want to try and get XD to do your animation, bend to your will. It does get a lot of complicated though, but take it step-by-step. That's fine. The last thing I want to show you, it's reasonably complicated. I'd love it to be later in the course, but I know that I'm going to set a class project and you're going to go off and run into this problem. So let's identify it and get in there now. Again, if it feels like it's a bit too hard, it is a bit too hard earlier in this course. We will do it again later on and it'll become easier and easier. I'm pretending I am you, I am your hands himself and I'm going to go Design, I'm going to go to my artboard. Then I said I've got to make animation, I'm going to pick this phone. I'm going to move my down here for no good reason just to keep it separate. I know that I'm going to grab a circle, draw it out. I'm going to pick a fill color and it's going to be my animation. I'm going to pick, I don't know. Wow, what is that color? That's the color. The rules were you need two of them. I'm going to copy and paste two of them and what I'm going to do is I need to make sure that it's the same name, so this one is called Elipse 6. We will call this one Animation 1 and I'll call this one Animation 2. You don't have to name them, just to make it clear in this course. On Animation 1, there is something called Elipse 6. This is called Elipse 6, great. That's going to work. What I'm going to do is I want to start you off-screen and that is where the big problem happens. This is where we've made a mistake because you like, I'm going to start them off-screen and then I'm going to move them across. Starts here, remember Dan said, I want to switch to prototype. I want to connect these two pages up. I want the trigger to be just after some time, maybe after zero seconds to order animate over here. Because the name is the same, it's going to work. When I hit "Play", it's just fading in instead of moving in. The problem is, this is not actually on Animation 1. It is on, remember the pasteboard? Remember I've got all my pages and then there's random Pasteboard 1. That is the problem. How do you fix it? It's all about timing. If I undo this, so I'm back to here. I haven't added my trigger and I haven't moved this off-screen. Before you do anything, is this whole animation. If I say now before I move it off-screen, if I add this animation that says trigger time, I've done all that, and if I move it off now, it goes, "Hey, it's going to try and move this off the pasteboard, but it's going to break my auto animation. So I'm not going to let him, it's off the screen, but it's not on the pasteboard anymore. It's still on. My naming has gone [inaudible] too much, but you get the idea. Remember Hyphen 1, Hyphen 2. It's still on hyphen 1, even though I've pushed that over here. So make sure you add the auto animate before you start moving across and it will try and keep it connected for you. The only other trouble is how is that, it's disappeared in the pasteboard over here. You can select it. It's a bit tricky. Over here, like I said, there are some funny quirks for the XD and animation, but I've got it selected. Let's play it now. It moves on. It needs some easing. Let's go easing snap. We'll look at that one. Ready? Play. It's got this snap ease. It goes forward a little bit and back a little bit, going back a bit and a little bit, it looks quite nice. That is it. If you're doing animation, get you to pages and just add auto animate early on, and it means that if you end up dragging anything off the edge to the pasteboard, it'll keep it connected. Can you drag it to the right page afterwards? I can't work out a way. You might work out a way, but you've got to break it apart and start again, add the order animate early. Now, this version up here is totally going to work mainly because I added the auto animate first before I'm going to drag it off. Let me just show you. I'm going to add some spacing here so I can actually move it off-screen. Remember it starts over here and look, it's still part of this confirmation page because auto animate is already applied before I drag it off. Is this useful? I feel like this is pretty complicated this far in the course, but we're getting there. Where are you again? Hey, it starts off-screen, does a little bounce, fades out and we'll wait for our little tick to appear. That takes too long. That is next-level animation. We've got an extra artboard to play around with timing because we know that we have to do the same easing and the same type of animation between entire artboard, not individual ones, but we can fake it by having more than one artboard, and you might run into problems if you're trying to get something off on the side and dragging it in if you don't add the auto animate first. It ends up on the pasteboard, which is bad. This is going to become more and more useful when we do things like navigation. Later in the course, we're going to click on this, and the whole navigation is going to slide in, not just a lame arrow, and we need to do that trick, otherwise, it will end up on the pasteboard. That is it. I will see you in the next video. 25. Class Project 05 - My first animation: Okay, class project time. You're going to create your first animation. If you are new to animation and you're finding this little tricky, just recreate what we did in the video and upload that. If you are feeling brave and confident and you are going to do something, I want you to do something slightly different. Getting the arrows slide and there's no fun. Think about what you might do. You might get it to come in from a different direction. It might be a different shape, maybe a different icon. Have a little think about how you would convey the order received idea and I'd like to see it. Depending on your computer, Mac, and PC, what you can do is you can actually record your animation and upload that. I'll show you how to do it. In XD, you can preview your animation, so I'm going to give you. What you can do. Can you see this little record button on a PC, it's over this left-hand side. On a Mac is relatively simple, you click it. It's going to ask me to over my system preferences. Let it do the recording, that's fine. You right them. Open the settings under my one one XD needs permission, quit, and reopen later. It seems to just work when you do later. Now if I hit recording, can you set a little timer going? I'm going to go to this and that's my animation. I'm going to stop it. It's going to ask me where to save it. Let me put mine on my desktop for the moment. Let's go see what we got. So desktop, you've got a little MP4 showing me my little animation and that's the one I want you to upload both to your [inaudible]. It's a circle now because it's meant to represent a finger using your touchpad or at least touching your screen. So on a Mac, that's relatively easy. On a PC, it's not as easy. I think the record buttons on the left and might ask you to use somebody's software. I think it uses Microsoft Xbox records software and see how far you get. If you're like, I need to install stuff that's too hard. If everybody is in the too hard basket, I love you to try because I'd like to see your animation. But what you can do is actually just screenshot all of these three of your animation or two if you've already done two. If you've got the time and you'll want to practice, do 10 different kinds of things going on. But if you just want the basics, just do that one simple animation and take a screenshot of it, upload it. I'd love to see this one. So up until now, you've been uploading it in the comments and all the assignments feature on the website. What you can do now is I'd like to actually start seeing stuff on social media. In your exercise files, there is a group page called Bring Your Own Laptop Online. It's a Facebook group. There's a similarly named LinkedIn group. It's called the Bring Your Own Laptop LinkedIn group. All these are my handles for Instagram and Twitter, tag me in those and I actually like to see it. You can also go have a look and see what other people have done. Use the hashtag XD, it helps you search for things and see other people's work. But yeah, do it, upload it to the regular place, but also look to upload it to social media, and when you are uploading to social media, you put up there like, hey, this is my first animation. I'd love some feedback and we're a really friendly bunch. If you are a little bit worried about it, we don't know you put it up. We make sure we moderate our group. I know we set some great values in there that this is for new people, if you're a new person upload it, get some feedback. Tell us what problems you had, what things you would like to do. How did that person do that one? Can you show me or what can you tell me? It's that kind of Facebook group. It's less of Instagram glamour show and more of, look what I made. I'm excited, even though maybe in the grand world of animation, it might not be the world's best, but that's okay. We're here to learn, ask for criticism if you want it, otherwise post it and say this is what I made thumbs up. Let us know how you're finding the course. One thing is when you are uploading it to the various places, some social media will let you just dump the video straight into them and make it work. But some of the comments and some of the assignment uploads, you will have to upload it to something like YouTube or Behance or Vimeo or something else first and then paste the link in. It will be viewed through the link rather than the actual video itself. If that sounds too hard for you, just do screenshots. That is fine. But I'd love to see it remember and posting it up onto free YouTube account or Vimeo account or into Behance or whatever you can do to host it somewhere, your video, and then just post the link. So that is it. Do your first animation, simple or advanced, upload it, I'd love to see it. That's it. Go to your homework and I'll see you in the next video. 26. Sharing Wireframes for comments in Adobe XD: Hi everyone. In this video, we are going to share our wireframe with our client in this case. We're going to send it to them. They're going to be able to express his name, Neil and they're going to add comments and different pins. This one here, they can add pins to mock specific things to tell me, yeah, to give me feedback. As a designer, I'm going to show you how to create the link, send it to them, and how you work with these comments between you and your client. Let's jump in to get going. Let's go to this third tab here. Design reviews, prototype reviews, now let's look at share. Share allows us on this side here to send a link to, let's call him Neil. Neil is a fictional character. He's a simple creature. I use him as an example because I want to keep this simple for whoever I'm sending it to. Because I don't know their level of expertise on a computer, that type of thing, so that's a Neil. The first thing we need to do is we need to set weird this animation starts. Back here in prototype, click on where you want this thing to go. If you've got two like I just did, you turn one, off and just have one on. You can have multiple flows. That's too much for what we're on now, but we're just going to have one flow, at least on one of these pages. This is where it's going to start. I can get to share, I'm going to choose flow 1, and the most common one is design review. It's going to allow for commenting, which is the big thing. It's up to you and how secure you need to be, whether it's going to be password protected, you just give it a password or people that you've emailed, still not password protected but not anybody with the link can access it. I want that anybody with a link to access. All you do is click "Create Link, " it thinks about it for a second and you should get a little URL. That's the thing you want to share. You can send it to Behance, you can embed it on a website if you like. We're just going to send a link. We're going to copy the link, and I'm going to open it up and pretend to be Neil. You wait there, I'm going to put my Neil hat on. I'm Neil and I've got the link in an email or DM or something, you've sent it to him. I open it up for him and this is what Neil sees. The nice thing about it is that Neil doesn't have to log in, which is probably one of the really big perks here. It falls down a bit when you've got to sign up for an Adobe ID just to review your work. This one here, they can do everything as a guest. They can start interacting with it. I'm Neal, going through and I'm going like, this seems good. [LAUGHTER] Let's go back. I don't have any of my links sorted out. Bad, bad, bad. I don't have my links working, which is bad, I should fix those for Neil but there is some basic navigation. You might have to educate your client a little bit about how do this works. Homepage, cycling through it. They can use the arrow keys and where it gets nice is that let's say that they do decide that this is, let's go to learn more, this bounce, and I like man, they want to add a comment. They can add two kinds of comments, just generic one, hit "Submit", and they can decide whether they're going to sign in with your Adobe ID to be a bit more official. It's free to sign up for an Adobe ID. You don't have to have a creative Cloud license, a paid one you can use just a free ID or they can do this. We'll do that for Neil. The cool thing about it is, Neil gets to interact, add comments without going down the rabbit hole of signing up and passwords and that stuff. That's really cool. You can do a generic one for this particular page, but also you can do a more specific one. See this page, place the pin, this is where the education might have to be with the client. Explain that you can do pins and generic comments. Depending here, you can decide on this one here. They're going to say something like this isn't our logo is it? Submit. That's a bit more specific with a pin. It's actually pointing at something, whereas this one is just a bit more all over the place like generic feedback. How do you access it on your site as a designer? No longer Neil, goodbye Neil. I'm going to be Dan the designer. Not at the moment. We keep talking about it, but they're going to potentially bring in the comments inside of the app which you'd be like, why is that there? Just isn't at the moment. What you do as a designer is, you get an email explaining that somebody's added a comment to your link. You'll get an email notifying it. Or you can just go to the web-based version. Even though this link here is for Neil, you can actually just use it for yourself. I'm going to copy the link. There you go. I am the same link as Neil, but because I'm logged in with my Adobe ID, I get to do a few extra things. I get to see Neil's guest comments, which is cool. Let's have a look. This is in our logo. If I click on it, you see it took me to the page and it has like little pin that lines up. More than one pin you'll have different numbers. Cool. I can go back and say no. Submit it, and that will add to this story here. Now, Neil can go back as a guest and keep adding comments as well and check on it as well. Well, I might decide that I've done it all and I'm going to actually go into here and resolve this one, so it's gone off that list. Gone, it's done, I've checked that off my list. That's how you do commenting. You can decide to do it as a guest or get the person to log in, a little bit more extra details for them because they'll get notified when there's been an update or apply for you. Let's say that I do though decide that whatever is bouncing here, I'm going to go fix that. Back to being Dan the designer, I'm going to go into here and it's this page here. I'm going to go back to prototype. This page here has this button here, isn't it? Let's zoom in. It's this button here. It has push left bounce. We're just going to do an ease-out, and we're going to save it. How do we update it? It doesn't update automatically. You've got to tell it to update. You go to share and you go to this one. Can you see the update link? All it does is it looks at your document and updates anything. The link is still the same. You don't have to send out a new one , and you can say, "Hey, Neil, check out that link again, " or send it to him again and say, "Hey, check it out. What do you think of this?" I'm back being Neil, and I've gone to the link again. I can still see my comment because the standard designer hasn't replied to it, but let's have a little look. Home page, let's click on this and more of a bit at ease. What do we think of that? I say, "Good job Dan." [LAUGHTER] That is commenting or the basics of commenting in Adobe XD. The only thing to keep an eye out is, that they may at some stage bring it into the app. I really want them to, they don't at the moment though. I'm inside Adobe XD rather than a browser, I want to be able to see them down here. Come on, guys. But until that, just use that web link to see the comments. You'll get notified via email when they do get posted there though. That is sharing your wireframes with Neil. Goodbye, you. Goodbye Neil, and goodbye me. I will see you in the next video. 27. Mood Boards & resources for Hi fidelity UI design in Adobe XD: Hi everyone. This video we're going to talk about getting inspired about your high fidelity work. So far we've been looking in low fidelity. We talked about that earlier. Remember, low fidelity wireframes and high fidelity fancy word for all the images, colors, and fonts, looking and feeling like a finished app. Before I get on and start actually designing anything I like to get a bit of a mood board for a couple of reasons. One to get my own ideas of like what those things is going to look like, the feeling for it, but also to send to the client. Before I start designing, I like to share a mood board to make sure that I'm on track. We both aligned and we're both rowing in the same direction. Sharing a mood board early on in the piece with your client or Product Manager, whoever it is, so that they can say, yeah, that's what I'm feeling. Whereas you might go down this whole, indie rock, skater brands style of tea. Because that's what you feel the Zoe Owl, persona would like, but the client is completely at odds with that and it might not be that you're right and they're wrong, it's more that you need to at least be understanding one another or at least understanding the persona together. Getting a mood board made quickly and out early to the client will stop you spending forever making 10 versions of it and sending them all over to the client and hopefully [LAUGHTER] one of them is good. Getting inspiration, all this mood board, where do you get it from? There's lots of places. Every time I suggest one on one of these videos though, they go and close it or add a paywall or something. I'm going to stick to the two main big ones. If you've got one that you like, that you get inspired for, especially around UX or UI, put a comment down below with a URL for it so that other people can have a look. If it's you, go have a look now and see what's down there. Here are the two main food groups are Dribbble and Behance and I'll throw in awards because it's been there for a long time. Dribbble especially has become a very UI style where people share their work. You just have a look through, find stuff you like and like, oh, that's cool. I like that avatar, I like how this bends around here. We're not here to steal ideas, we're here to be inspired by and even if we do like this bendy up thing, we're like, not this person is going to be the logo in there. The logo means a different color and you end up using it as a starting post. But what you might do is go into it and say screenshot. Remember on my Mac it's Command, Shift 4 and just drink as much detail as you can. For me personally, because you want to be able to go back to that URL. In this case, I want my mood board to be very pretty, so I'm just going to screenshot this chunk in here. You just gather up screenshots for your mood board. If you're on a PC, you'll have to check how to do a screenshot. But yeah, that's how you get started. Now, these are all very different but similar. If you've being to both of these, they have a different flavor and so I use both of them. What gets more exciting though is when you get a bit more specific. Let's say in here, I'm looking for tea. Maybe tea even in UI, so do searches specifically around the thing that you're making and it cuts it down to stuff you like. Oh yeah, I love this idea of the coffee beans spilling over the type, but maybe I'll do it with tea leaves. This is another way to get a little bit more specific mood boards, screenshot them, in the next video, we'll dump them onto a mood board looking page. Exactly the same for Behance, do specific searches. We did that in Dribbble when we looked at category in terms of food and tea. This one here you might be doing your task flow is a lot around the checkout, so what we might go and say cart UI, just to see a bit more specific. Carts, probably the wrong word in this case, there's a bit of cart going on, but probably, let's look at checkout UI or checkout page. You might have to find the right language to get the right one and then start going through and go, cool, that's there. You might just notice things that you've forgotten to add, you're like, oh, yeah, we need that recapture or the subtotal. You can get quite specific in these and that's why I include awards. Awards is with three ws and the cool thing about this is it's really funny one to navigate, but once you get into it, it's actually really handy. In the menu here, I'm going to go look at all the nominees. This is an awards thing. Nominees, let's have a look, and you can go categories. You can say, I want to see stuff that has, you can see it, I can't see it, food and drink. That'll loop, and it's nailed it. Brought it down to here and the cool thing about this is that it's very curated, so beautiful stuff. Also you might get in further and look at tags and go actually, I want to find stuff that has contact page because that's what I'm working on. You might get some ideas about specific things. Again, when I hit a copy just to get ideas, get our creative juices flowing. Lots of screenshots, dump them into a folder, and then we'll see you in the next video. Oh, no, we won't. One thing I forgot to mention is we looking on a website for stuff and it's very important to be looking on your phone as well, because what I do often on my phone and take screenshots is not so much looking for inspiration, but actually looking at competitors. I did some already. Let me show you. I've created this folder called Mood Board, and I was just going on my phone and typing in buy green tea. I took screenshots of places you could buy green tea. Now the trouble and bad. [LAUGHTER] Some of them good, some of them bad. Just to have a look and get inspired by it. What I do find though, is that often what I'll have to do is if I do buy green tea online, it's going to give me a very localized result and I don't live in the hippest, trendiest part of the world. I live in Limerick, Ireland, which is not hip and trendy, but I don't know. Some of the designs can be, I don't know. Let's call them predictable, boring, predictable though is a better word. Often what I'll do is, with these other screenshots, see these ones here, I don't know. Do you get a sense for them being a little bit more exciting? I typed buy New York green tea online. I picked New York. I don't know. For me, [LAUGHTER] Paris, New York, I just pick places that seem fancy, and I'm probably going to have the right vibe that I want. Zoe, the person who I'm designing for from my persona, she's looking for that style. Look for Paris and Los Angeles and if you are living in some place that's maybe a little bit not the height of international design, put it in some other terms, take screenshots, even if they're not good, just the things to avoid colors that you might like because we might have to do this logo as part of our design. Maybe we love this Instagram reels jammed up, Pinterest thing, so you get the idea. Looking at competitors as well because they're having to deal with a lot of the same problems as you are, the same things. Go through the cart, take screenshots, look at the menu. Menu on the left, I'm not sure. That is going to be it. Is that it? No. There's one last thing. Last I promise, is Instagram. Even if you're not Instagram person, you're like, hey, I don't do Instagram. You might try it. Do some searches for some tags for UX, UI design, and it's amazing. It'll start delivering you really cool stuff like that. The good stuff bubbles to the service, I found myself taking lots of screenshots for jobs that I might not even be doing it. I'm just looking at Instagram, man is a cool font, must find out what that is. Screenshot, send to myself. Just spend some time on a place like that even if you're already there, obviously it's perfect. But it's quite a visual place. Good place, find nice designs, follow a couple of hashtags like UI design, UX design, daily UX inspiration, things like that, and you will potentially come across stuff that'll get you inspired. All right, that is it for how I get inspired before I start doing my high fidelity mockups, I'll share it with the client to make sure we're on the right track together. All right, that is it. Let's jump in and build a mood board. 28. How to create a mood board in Adobe XD: Hi everyone. We are going to make a couple of mood boards in Adobe XD. This first one here, really simple one, basically just images dumped on a page for your own reference, and then we'll show you how and why you might make this more curated mood board that goes out to a client. Let's jump in. How to make a mood board. There's two versions I'm going to share with you. There is going to be the caveman doing it for myself way, and then I'll do a slightly more thoughtful way that might go out to our clients or stakeholders. I've gone through and done on my screenshots. I've got them sitting in my exercise files. I've left them in there for you too just in case you wanted to have. Check out my ones, assigned to exercise files. There's one they call mood board. This is just what I went round the Internet and had a look for and things that I had a good feeling about. Some competitors in there as well. What I want to do, I'll show you the caveman way. Select everything, grab it, drag it onto XD, let go. [LAUGHTER] That is it, mood board done. I use this. Often, I'll scale it down so I'm going to zoom all the way out. Remember Command 0, and grab all of this, and then I'm going to move it across and scale it down. This is good enough for when I'm working just for my own personal mood board. Mood board done. Command Plus or Control Plus to zoom in, and that's what I use when I start making my designs. I'm like, yeah, but at that but like how I did that. It didn't go anywhere, mood board done. If you're going to do it this way, you bring in all those images, there is a little problem. Over here, did you notice back then it was all the way to the edge? It's actually gone off the pasteboard. The pasteboard is not infinite. If you're like, "Hey, there's this many, but look at all of these ones." I've selected them all. Can you see they are on my pasteboard, they're not on any art board, but they're one of my pasteboard. But there's all this like where are these guys go. They were just off the page, didn't know what to do with them. You can do one of two things. If this next bit is really tough, just drag in a couple at a time, then they're not going to appear off the page and there you go. I know that all of these are selected, so I can see these cabinets. I click on this, hold Shift, click on this top one, and then I should be able to click O. [LAUGHTER] How do I do it? [LAUGHTER] U, U, U. Can I zoom out even further? Can't, how we get you across? [LAUGHTER] Wait there. I can't think of it. I've got this way, hold Shift and use the left arrow. That worked really good. [LAUGHTER] How I do it in the past, I can't remember. All I did was use to undo is I actually just hit the left arrow and it just went, I'm all the way over here and I'm going to jump all the way in. You do that same way, so just select them all in here. Use your any of your arrow keys and they just launch themselves back onto the pad here. Scale these down and add them to my mix. That is what I do when I am doing my own personal art board and it's enough to get going. When I'm scaling this, a good point is I've selected lots of them and if I grab the edge, they do some weird resizing stuff. What I want to do is hold Shift down and grab the corner and it will resize them all together the way we can want. That is caveman mood board. Let's say that now though that I want to send this to my client because it's important for getting my own ideas, a mood board, but it's also really important to convey where you're going in a direction to your like the word stakeholders gets used a lot in UX design and stakeholder is anybody that is the client, customers, anybody that has a stake in this. It might be your boss, your product manager, it might be other team members, they will have a stake in this project. That is stakeholder, a word that I hate. But yes, so let's say we are sending it to the client in this case. This is not going to do, A because we're charging them. [LAUGHTER] They want to see better than just stuff dumped onto our page. Also it has to be more considered because this on here is very confusing for stakeholder or client because they are like, I don't want to look like that. It's hard to say this is the direction when they're comparing these two. We're going to have to go through and say, this is actually just for me and not for the client. What I want to do is impart on the client the direction I'm heading, and in my case, it's mainly these ones on the top here, plus I'm going to sit them out a bit nicer. We're going to cover images and cropping them later on in the course. We're doing mood board, so I'll show you what I'll do. I'm going to add a page. I'm going to my new page tool. I'm going to add just this website desktop one, and I'm going to call it mood board. What I'm going to do is I'm going to create some rectangles and you wait there. I'm just going to draw some rectangles with the rectangle tool. You write them. What is all that junk for? Just some rectangles and what we can do is with it, I like to use this dragging method. There is masking and stuff in a later video, but if you want to do the quick and easy way, find the ones that you are really into and just drag them from your finder on Mac or PC and just drag them straight into a box. It allows us to pick the ones we really like and it makes them look a bit nicer. I'm going to drag a few of these in. What I'm doing here is I'm making sure because for me like, I like this one, I like the colors in here, but it'll be very hard to communicate to the client that this is a direction when also this is direction. I'm going to be a bit more clear about what I put in here because I want to try and title together so that it feels like I'm hitting a certain way. What you want to do is find the one that is closest to the direction and make it the biggest one, some smaller bits, smaller supportive staff just to get a sense of it all, try and communicate your idea through images of the direction you're hitting. For these, these little things here you might go through and use the eyedropper tool and actually go. I want to pull some colors from it. We'll do colors again later on as well, but you might get some sample colors out of this just to get a sense of a taste of colors that you might be using in this. This document would be sending it out to the client. You might have more than one. There might be a direction here that you feel like the client has asked for and maybe another one that you do, another mood board with something that you you might be more appropriate for the user, and send a couple of different creative mood board options over. Now, some of the skills in here in terms of making this mood board and with you yet for cropping images and moving them around, working on colors. We'll do that as we go through the course. But I wanted to show you at this stage of my process, my caveman mood board and the slightly more curated mood board that I'll share with the client that is random shapes, but [LAUGHTER] nicely aligned. That is it for my mood boards at this stage. Let's get onto the next video. 29. Class project - Mood Board: Hi everyone, it's class project time. I want you to build a mood board. You can make a fancy one like this stakeholder example we did in the last video, but know that we're lacking some of the skills with cropping and picking colors. We'll do those later on. At this stage we might just do the big old lumped them all in there. Now I dumped mine all in. You can just go to File Import and bring them in in a more sensible way. But once you've got them all in, take a screenshot and upload it to comments or the assignments depending on where you are doing this. That is it. Create a mood board. One thing I haven't covered is with this whole task flow in this whole project we're doing, we're assuming a new company that doesn't have a really strong brand already. If there is an existing brand, what you might do is you might not skip the mood board, but it might be a lot more restrictive. They might be examples of maybe printed material I have, their existing website that you've got a tie in with. Mood board might not be as exciting or as different as this is. The other thing you might have is product shots. I'm going to use stock imagery for a green tea, but if this is a real client, they might already have the photographs. They might be shot in a specific way to help drive the design. They might already have a logo which we don't have. Pulling a logo into your mood board and pulling colors from that is going to be helpful as well. But for the moment we've got a company brand new. It doesn't have a logo so we can go a little bit more exciting and broad with our mood board. Do that and I will see you in the next video. 30. How to work with Columns & Grids in Adobe XD: Hi everyone. In this video, we are going to talk about columns, these tealy things. Why there's 12 of them. Why sometimes you use six. Why you use a grid instead of columns. It's all to do with responsive web design and things like breakpoints. Now, if that stuff is, if you'd like, I'm a web designer, I understand that this video is going to be quick and easy. If you're new to web design and UX design, and you haven't experienced responsive web design and these columns before, I'm going to try my best to try and explain it all in one video. That's why this one's a teensy bit longer than the other ones because there's a little bit of theory that goes on here. I'm going to try my best to try and explain it all. I hope I do a good job. Let's get started. Go get a cup of tea, sit back. You might have to watch this one twice. I hope not. Let's get going. Let's talk columns, and it's easier to start. We're talking about columns on desktop, and then we'll work on mobile. I find it easier to understand anyway. We're going to do upward tool over here. We're going to pick size for our website. These are really common ones in terms of the size for a desktop website. Google most common desktop or web browser size, in the year that you're in, and it will come up, I'm going to pick 1920 here. This one is also another common one. 1920 is going to give me enough space to do my website. I'm going to drag it down here, and I'm going to call this one my homepage. We're going to have to develop our website or our desktop version of our mobile website as well because it's going to be viewed on both of them. We're going to probably start with mobile first and design for that and then look to do a desktop version afterwards. But in terms of the columns, let's start with this. I got my desktop. I'm going to click on the name here. If you're unsure how I'm moving these around, I'm clicking on the name and dragging them just with the selection tool. Now, to add the columns with it selected over here there's this thing called grid. Can you turn this little tick on? There is either square or layout. Layout is what we want, and it uses columns. It should default to 12 if it doesn't use 12. First of all, why are we using 12? The first reason is because everyone uses it and this is good enough for a reason as any. If you decided you want to do columns of, I don't know, 13, you'd be in trouble with a couple of people, and mainly your developer, because 13 is a weird number to divide things by. Its hard to divide in half as columns go. It's also not divisible by lots. It's a funny old number. The other reason is your developer is going to be mad. Mainly because a developer often is not going to be coding your website or your app completely from scratch. They're going to use some shortcuts or frameworks that already exist to speed up the workflow. A lot of those frameworks we'll use things like a pre-existing column system, and it's probably going to be 12. Talk to your developer first, make sure that you're on the right track. Say, I'm new to this. If I use a 12 column grid, does that going to be okay? Probably, yes. The other reason it's really good is the same reason is it is for when you're doing say, magazine layout. It gives you consistency across pages. It means that things laid up on this page when I jumped to, say my contact us page, everything is reshuffling. There's a bit of design consistency, a bit of flow through at all. Other reason is 12 is good and divisible. I'm going to make this page a bit longer. Let's say I'm going to rectangle tool. I'm going to mock up a really rudimentary website. I've got my navigation bar along the top. I've got my hero box along the top. We've got space to work from. This is a big call-to-action, sale now on, check out our latest product hero box here. Then down the bottom here we've got our features box, and I'm going to design one that has. Now these are often called cards like repeatable little units that you can use for different products, maybe different services. What I'm going to do is I'm going to duplicate them, so I've got 1, 2, 3. You can see how 12 is a handy size because it means that I can go full width. I can have three down the bottom here. Let's say if I need four, what I can do is actually go just divide this 12, here we go, and I can make one, selecting both of them holding down my Alt or Option key on a PC. Actually, that's the opposite. Alt on a PC and option on the Mac. You can see how 12 is handy for this. I can say here we go. You could do two, you can do one, you can't do five. That is one of the drawbacks here. Like I want five boxes then you can. That's why we have 12. It gets even better when we are doing what's called responsive web design. Because we're going to have to figure out what this looks like on let's say mobile. Let's say we lay this out on mobile. We'll just do a new one. Let's do a new one. Go on. A new artboard. We're going to make it the size that you're designing for. On this one. Let's say that I'm using 12 as well because it uses the same framework, doesn't matter if it's tablet or a mobile or desktop. It's the same website that just responds to the size of the device, responsive design. Let us look at 12. I'm going to get rid of my margins. That's the stuff on the edges here, zero and same designing for it. I've designed this site. What does it look like? A mobile, basically the same. I've got my navbar on the top here. I've got my hero box that slightly different because we have so much space on the desktop version, I've got this huge, big column white padding, whereas this one I have to go full to the edges because we just don't have the size to play around with on mobile. When we get down to these guys, down the bottom here, there's no way that I can lay out four along the bottom. I could. The trouble is that they're just going to be too small, hard to read. There we go. That's not going to work. What often you'll do is you'll go actually on mobile, we're going to get this box just to do something different instead of this box trying to go across the three columns, we tell it in code to say, you don't have to worry about this, but it's an insight to the developer. You might already know better coding, so this might be easy for you, but if not, your developer it's going to go that box instead of being three columns is actually going to be, let's say six columns. You just have to change that in the code on device called mobile B6 instead of three. It means that it's super easy to implement different design across different sizes. You've decided that instead of four across, you've decided to do this like four boxes but stacked on top of each other. Or you might decide that actually, you want the massive on a mobile device is you're going to just stack them all on top of each other, four of them. The coder can go through and say actually that first box, you are actually the full width of 12. What ends up happening though, where you're designing, if this 12 column grid, even though it's being used, it's hard to design on top of because these columns are really small, and it can be really common just to say, I'm going to fake it and just write six. Even though 12 might be used, it's still six goes into 12 twice, or it can be sometimes four as what gets used, again four is divisible by 12. You might just design for four just to make things because you don't need that much detail when it gets to that. I often do it to six. It's really common to do it to four as well, up to you. We can't go too deep into what responsive design is, but let me give you a little brief demo here. This site here, HubSpot, they've got some really good resources here for web design and UX design. But this is their big website version. You'll notice that over here on the sides, there's this big empty area, so the website actually only occupies this middle bit. When we are designing on a desktop version, often you can see here by default it's giving me these extra margins here. You might decide that you've also got these margins, or you might decide that you're designing for a really big screen. I'm going to duplicate this, and I'm going to say I want the width to be a lot bigger, so instead of 1,920, I'm going to make this 2,000. That's not really bigger. Three hundred. It's a bad day. Come on. We can do this then. Come on. Here we go. Three thousand. You might decide to design for this really big screen because you've got a really big screen and you know your client does. But inside of here, you're going to have some really big margins either side. You can actually design this website in here. It actually stays inside this little bit, and you make it all fit within your 12 columns. But you can actually add some stuff in the background here. In this case, they've got nothing much. This extends out, there's color, there's colored box, you might add some different graphics back here, but know that on some devices, they're only going to see this version. You might design for this version but keep this version here. That's why you have those margins on the edges here. These margins here, you might just make a really big site, design inside your columns here, but be aware that something has to appear over here on really big screens and it might just be an extension probably, or background color or some repeat pattern or something. That's one thing. When you're designing, design with a bit of margin on there. When you're designing for tablets, let's say the designer for this HubSpot homepage here, has had to design in XD, the web page version, the big version, the small version, and then watch what happens when we get down here. Look at that. The design version where on this size screen, that graphic just gets smaller and gets pushed off to the right. Down further, look at that. It went from being a website to assuming you're on some tablet or mobile device. Can you see the big change? The menu was a big change. Look at that. Really common to design a mobile version, a tablet version, and a desktop version. If you are working in a larger company, they call breakpoints. They might be designing for five different sizes: tinny mobile, big mobile, tablet, small screen, big screen. You might have to talk to them about that, about what the developer wants from you. Basically is just mobile and desktop and leaving tablet out and letting it just assume it's going to be the website version, but that's for smaller jobs. But if you are doing a larger client with more demanding website, you might have to end up doing five breakpoints, seven. Hopefully not soon. But just so you know, we're designing to in this course. We're just going to do desktop and mobile, but there might be an expectation for tablet in bits in-between as well. Other things we need to know about these columns is the space between them. This space between here is up to you just so you know a really common one. These are the gutters, these are your margins, and these are your columns. Column width at the moment just expands to fit the space provided. You control the gutter and the margins, you just let the column fill up the space left behind. It'd be really common to have a gutter width of 18. On a mobile device, it might be something more like I got a width of eight. On a desktop, it could be 16, it could be 24. You're working in increments of eight. You'll just see that a lot in web design, there's a lot of increments of eight. So 8, 16, 24, so it happens. Eight is another easily divisible number. When we get into app design rather than mobile website design, it's quite a common grid size as well. Let's actually talk about that. Before we talk about app design sizes, I'm just going to just, I don't know. I've got a homepage, it has got 12 columns. I'm using a gutter width of 16 or 24 or eight, whatever you want to use, make it divisible by eight to make things easier. In terms of the margin, you've got to remember if you are using 140 from both sides, so that's 280, you're taking off this because you're actually designing or I can't do that math. 1,920 minus 280. You can actually do math in these fields. You're actually designing a website for 1,640. I'm going to undo. That is that space in there, 1,640. Does it say it anywhere? It doesn't. But you have minus the margin of both sides, so that's the size in the middle here. But don't get too hung up about the exact width because we all know everyone's got different size computer screens, laptop screens, mobile devices, you can turn them on the side, portrait landscape. Just get them generic and your developer will help with the whole responsiveness or you'll do it if you understand basic responsive web design. But it's CSS. If you are interested in doing that, maybe you're interested, and even if you're not going to become a web developer, understanding some front-end web design is really handy as a UX designer, especially when designing web and mobile web. If you are interested in that, you might want to check out my other courses on web design. There's a responsive web design course. Probably the best one is Visual Studio Code. There is a web designer essentials that'll get you through in understanding the basics of web design handy. The last one I want to talk about is designing a mobile phone. Instead of finding a mobile website design which we have, which is a website that's just viewed on desktop, tablet, or mobile, we're actually designing an app. What we want to do here is instead of designing columns, because it's not going to be responsive, it's going to be quite a fixed measurement, either Android or iPhone, and they use something differently instead of things try and respond, they use this very quite rigid square system, and they use eight pixels as the square size. Use this to space things out. Space away from the sides, keep things apart from each other. That will be what your developer will be using when you're using the frameworks that they'll use for their mobile app design. Columns for websites and this grid system for apps. A little bit more rigid and specific for app design. Holy smoke, was that useful? One last little thing is, let's say that I do make a new one. It's got this fork and you're like, I want this one. What you can do is you can select on this one and say actually, I want to make it the default, and then click on this one and say, use the default. That's a way of getting it onto multiple different artboards to make sure they're all the same. That is it. That was a long one and a brain bender, I know. I hope it was useful. Let's get onto the next video. 31. View port aka dotted line on the page in Adobe XD: Hi, everyone. In this video, what is this dotted line that appears sometimes, but then no other times? What does it do? I can move it around, doesn't seem to do anything. The short version is, there's a longer video [LAUGHTER] version, but the short version is, it's just like what to preview when I hit this little preview button, my view port is what it's called. That's one of my review, and people can scroll down here. But if you move it down here, watch what happens. I can say, get out of my way. It means that when you're demoing it, your view ports huge and it's trying to show you at all, which is a bit weird. That's what it does. Let me go into a teeny bit more detail in this video. Let's look at those dotted lines. First of all, let's turn the columns off. They're great when you're getting layout, once you've got a basic structure in there, and you want to turn those off. There is this [inaudible], click on the title and you can just turn this tick off. It turns them off from everything. There was a shortcut view, it is this one here, show layout grid and you'll see on a PC it's different and it'll be Control Shift'. On a Mac it's Command Shift'. Cool. We've got them off. Now what is that weird dotted line? We hinted at earlier on, it's called the view port. Basically remember I drag this down, it was up here and I dragged it down. It only appears once you've dragged something down. This one here, it's not going to have it. Where is my dotted line? There it is there. Because what needs to happen is it needs to know two things. How long is your page and what do you want to show on your preview? I'll show you what I mean. If I have this up here and I go to Preview, got the name of it, preview this page. Look at that, it shows me my mobile design. But if I drag this bigger, and I put something down here that we can see, I'm just going to make a red box. Same thing. Preview this. It's going to work nicely but except now there's some scrolling. But if I'm like, man, these dotted lines are annoying us, I'm just going to move it down the bottom here. Get rid of it. There you go, gone. What's going to happen? Watch this. [LAUGHTER] Hedge yarns visual effect. You're telling it that the view port is really big, so I'm going to try and show it all for you. That's what that is. I'm going to undo that. You can change it over here to type it in. Can you see view port height? You might decide that you're working on a larger size and it needs to be 750 or you can just drag it. That's what it does. Let me open up the preview constantly so don't go away, watch this. That's what it's doing. It's just weird if you don't know what it does. The same for desktop. If I click on this, it's showing me my whole desktop in this tiny screen, so I'm going to close it, open it again. Big version. There it is, there. You might decide your view port is going to be a bit bigger. It doesn't change the output of the side, it's just the preview. When you create previews for your clients to check, it's going to have the same view port size. Just make sure that if you have messed around with it, preview it, check to make sure it's actually doing some okay stuff and not showing off. It'd be tricky, like I've done it before where you get a really long page, you design loads because there's loads of scrolling in the site and you've just gone, get the **** out of here. You send it to the client and their face with this when they go to preview and they're like, Dan, what's up with this? [LAUGHTER] You got to go in and say, what's an appropriate size for my view port? In this case, it's going to be 1080. Check what a normal standard size is for most common websites height and Google will tell you what it is, changes all the time, but that's what that little dotted line does. I don't like it because it's always on when you're working. I want to get rid of it. Currently, there's no show view port line. There might be when you're later in the future. Often I'll design it down here and just move it down here because I hit the little dotted line in my way. I got to be mindful that when I send it off for making a link, I've got to drag their view port back up, then create the link and share it. Does that make sense? That's what the view port does. That is it, I will see you in the next video. 32. How to add & delete guides to Adobe XD: Hi everyone. If you are like, man, those columns, I don't want columns just give me some plain old basic guides. Like these guides, just simple ones you can drag out and move around and just do what you want with. If you want to not do columns, that's totally fine. There's no rules you have to do columns, especially if you're doing a self-directed project or it's a little bit more artsy. There's not a huge, big structured website that needs all this rigid control with columns, you need some guides, this is the heavy medium. Let me show you how to make them. Actually spoiler alert, you just drag them off from the edge here. There you go. Why is this video so long? Because there's some tips and tricks and other things, but that's how you get them. Let me show you how. To make some guides, I've made a blank page just to get started. It's an iPhone 13, first of all, you need to be on your Move tool, won't work if you're on other tools, or Selection tool, the little arrow at the top beyond that one, you might have already stumbled across it. They just appeared one day in XD. Watch this, if you hover just outside the page, they are there. Click Hold, drag it in, you've made a guide. That's it. You can go on from the top, drag in from the top. I'm hitting Enter to get rid of them. If they still won't appear, you might be under View, under Guides and you might have gone to my case I can see them so I can go to let's actually drag one on. So I can say somebody you might have accidentally used the shortcut for height or guides. So then they're not working, no guides. You go into here and just check that it says the right one. Show hide, you get the idea. Make sure you can see them. Let's be a little bit more specific. Let's say you want to get rid of them. How do you get rid of them? Click on them and hit Delete, it does not work. You click Hold and just drag them back into this area over here. Look a little icon, trash can, there you go, its how to get rid of them. Let's be a little bit more precise. So let's say you want to put like a 24 pixel border around. So I'm going to click and drag it out, and you can see I can be very accurate and got 24, perfect. I can do it there too. If you've got a touchpad you're trying to do your design work on? I do all the time when I'm driving. You can't be that accurate. So what you can do is you might be, it's just easy sometimes to grab the square tool, drag out something, type it in there, 24 and if you tab, you can go down from width to height 24. That's not essential, just a handy trick. Grab the Selection tool, drag into the corner, and then go watch this. Suppose zoom in a little bit, it'll snap to my square. You get the idea, drag, snap, top one, snap, grab that guy, cut them down here, paste that guy, get him in the corner. It's just a quick way now you can't drag them from the bottom or the top. So there's a little bit of fun scrolling going on. Remember, hold Spacebar, click and hold and drag or you use either method you be using [LAUGHTER] so far in this course. You've got this far, you've worked at a way of moving around. I hold the Spacebar down. This is a little bit of that going on, like move it down, drag up a little bit. Then that guy, sorry buddy, you're gone. Don't need you anymore. Command 0 to fire out, select it, Command or Control 3 clicks on that app board. With that, we've got guides. If you don't want to use the grids like we did in the last one or the columns. You just want a few little guides, then here you go, drag them out, delete them, and drag them back. You can just turn them off because sometimes they're handy to get started and then you want to turn them off. Go to View Guides and you've got Hide Guides. You can lock them as well because they are movable. You can click on them and drag them. You might decide that please stop doing that. Go to View and just lock them for the time being. If you've got another project and you need to copy the guides across, you probably saw it there. Let's go to you. You can see my guides haven't come across. They do come across if you obviously duplicate the artboard, remember holding down the Option on a Mac Alt on the PC. I just want to copy these across so you can select on the artboard, you want to take them from go to View Guides, Copy Guides, click on this one, view guides, paste guides. Guides, there you go. You might turn them off just because this is a pain in the butt. You accidentally keep dragging things out from the top and the bottom and there you go. That is Guides in Adobe XD. 33. Color Inspiration & the eyedropper in XD: Hi everyone. This video we're going to look at color inspiration. We're going to work on color in this next section. Here where do you get started? How do you pick colors that go together? Yeah, that's what this one's about. You can go anywhere on the internet, color inspiration, type it in. You'll find loads. Places I go, Color Hunt. I like it for color swatches that match. What you can do is you can go have a look and say this is for me. You can see this little code here. It's a hexadecimal number, a little hash code for it. If I click it, it says it's copied. Nice. If I now go back into XD and grab a rectangle and draw it out and click over here my fill. You'll see down here, we're being using HSB for parts. There's this hex number and I can paste it in there, hit "Enter" on my keyboard, and I brought it over. You can just keep copying and pasting and you'll start adding these to your document and start using that, for the basis for your colors. You might end up changing them, of course, but it's a place to get started. Now, another place I use quite a lot is Adobe color or color.adobe.com. It's free. You don't need a paid license for this one. What I really like is things like explore, along the top there they do travel this website around so you might have to find where explores move to, but you can do searches. You can decide on like, let's look at tea, and get inspired by tea colors that other people have decided. You might decide that, here we go. Here's some tea colors and questionable tea colors. It's to get the creative juices flowing. These are tea color and, well, yeah, some things that are lacking. Let's say that you do decide that this is it, you're like, yeah, I find it quite hard to pick different Browns that go together, look at this, this one [LAUGHTER]. This one, I like it, I do. You can go "Enter" and copy and paste the hexadecimal numbers like we did in the last one. Just click on that and copy it and paste it. What you can do though, is you can use the Adobe library. I'm going to cancel out. Before I say "Add to Library" we need just need to make sure you're logged in to your Adobe account, adobe.com. You can see my little face up the top there. There it is. What you need to do is make sure that you've got the right libraries selected. Create a library, you can add one. I've got this XD class one here, and it means that it's going to add to that library. Otherwise, there's a bit of a mystery knowing which library is going to be added to. Let's go "Add to Library" and there's not a lot that happens [LAUGHTER]. It's just the library. How do you access the library in XD? Inside of here, we've got these different, we've been going between layers and our assets panel, and we haven't used plug-ins really yet. But this top one here, which is normally assets, you can actually go back one from it. It's a strange place for it. If you're thinking this seems like a strange place for it, It is. Here's your document assets, back to libraries. Document assets, back to libraries, just so you know, it's easy to get lost in here. You can see all the libraries and if you're like me, you got a million libraries. Here's my XD class and there's that color, that tea one I just did. How to use it? Let's click on a rectangle. You can just hover above and go to that one. You go in that one. You might go grab a bunch of different ones and just start experimenting with the use of these colors. The one thing I did say was you can copy and paste the hexadecimal number. Let's pick totally random, nothing tea related to this one. But let's copy it and over here, when I said, just paste it like we did before. You've got to change it to, I have already told you this, haven't I? [LAUGHTER] My brain is melting. I have already showed you how to do hex. I'll show you twice. There you go. That is picking five swatches out of context. What I like to do is use either our mood board or just a site like dribble and you just looking through for colors rather than style. You might be like, I really love these purply black colors, even though their content is not quite right, you might decide that the colors are right for you. Just take a screenshot and do what we did with the mood board and bring in your screenshot into XD. I've already got some stuff. What I've done for my one is, we know what's on my mood board. I got captivated by a couple of colors. I like this. This is tealy green smoke color and there's a bit of warm coffee tea color in there as well, so those are the colors I wanted to steal, I mean, appropriate, borrow. Can you steal a color? What you can do is you can grab your rectangle tool, draw something out. Then over here, can you see, I'm going to get rid of my border. See the fill has the eyedropper click on the "Eyedropper" tool and then you can just move it around and say, I want you [LAUGHTER]. Looks blackish. But if you go into here, can you see it's part of that hue and you decide that I actually want to move it up to here. You can see that's that color, just more saturated. The top unto the right is more saturated. Same width. Let's do another one. Let me grab a couple of colors from here. I'm going to decide eyedropper tool. I'm going to grab this brown in here. You can grab it by the pixel, two, one looks good. Oh, give me the pixel [LAUGHTER]. Here we go. Again, you might decide I like that color, but I want a lighter version of it as well. To be honest, this is often how I end up with my color ideas. It's not always, but often I get, I'm like, man, I love what they've done here and I'll go and borrow the colors and ended up going, okay, I like this color, but it's too warm. I want to move it this way. You can see you can desaturate it moving it to the left and just go at one in there. You may end up with this fully costumed color palette that you might start with. You're going to get to a point where you're like, I need a darker version, I need a lighter version. because you need a button or the contrast is not enough for a button on top of here or the text is too light or too dark and you end up adjusting it as you go, but it's a good place to get started. Adobe Color, Color Hunt, and lots of screenshots and appropriating colors from other people. Now the other thing to consider is that you might be driven by existing product photography, existing brand colors, so your brand color or your color inspiration journey might be pretty stunted. You might have to pick the colors that the company already uses in here. You might be able to sneak in a complimentary color or a secondary color to their existing. If they're using red, you might be able to sneak in something else that supports that red to give you a bit of contrast on the site, especially if they haven't done much webby stuff before. There's just so many elements that need different colors to show a hierarchy of needs like what's important, what's not important, what the next step might be, buttons, often in different colors from other non-clickable items, so that indicates to people, helps them navigate around the site. I'm babbling now, that is it. I will see you in the next video. 34. How to create a color palette in Adobe XD: Hi everyone. In this video, we're going to build this color swatch system, the primary, secondary, and our accent colors, plus we'll build out gray swatches. You can probably tell maybe that this is a cooler set of grays that I'm going to use and whites. Let me show you why we make them and how to make them. Let's get going. To get started, I've got a bunch of stuff that we're using in the last videos that are placeholders and just making this place a mess, even more messy than it currently is. I'm just using my selection tool, drag a box around them all, hitting "Delete" on my keyboard. What we're going to do is I'm liking this color, from the last video, I stole it from there, not into this brown at the moment, so I liking this tan color that's in there. Let me grab that. You wait there. He's grabbing the eyedropper tool and I'm going to grab something in there. I like that little combination. That slide is in there as well, but I am digging this thing, maybe. When we're dealing with colors for UI/UX project, often you need a primary and a secondary color, which I've got here. Often you'll need an accent color as well. Let's have a look. Let's say that the primary color is this dark slate in the background here, black, not quite and this is the secondary color. There's gray, gets used there, it gets there, and then accent color is this yellow in here. That's how they break out information, bulk stuff, important stuff, clickable things, or little updateable things. There's other ones, this green is gray in the background, primary, secondary. Do they have an accent color to this blue one? The accent color can often be quite a strong version quite a distinctive color and gets used quite, only used a little bit. It really helps important things, little accent color. Now I'm giving you hints at how to do this. There's no reason why you can't use a million colors, two colors, one color black and white. There's no color police. Nobody's arrested me yet [LAUGHTER] even though I've committed lots of crimes against color. I'm just giving you my way of doing it. If you do want to do color theory in a little bit more scientific and thoughtful way, check out Sarah Parkinson, she's got a color theory course, Google it where you're watching it now and you will find her course on that. She's brilliant at it and better at it than me. Just giving you my tips and tricks on how I work. I've got these two colors, I want a third accent color. I don't know what it is yet. I played around with this [LAUGHTER] weak yellow in here, and you're like, yeah, that's good. I like this one as well. It's yellow that I probably wouldn't pick this like lemony yellow canary color. I like kiddish. I'm not sure yet. There's no reason why you have to pick it and not change it. It's just going to give us a starting point. I don't like it already. [LAUGHTER] It's two in that green. I'm just going to bring it down just to the yellows a bit more. I'm going to even dragging it just a little bit. There you go. I'm just not sure. Anyway. Often once you've got your colors, you're going to need a darker and a lighter one like we saw at the beginning there. What I'm going to do is I'm going to make a little nine-column grid. This one is already quite light, so I'm probably only going to go darker with it. I'm going to probably go, remember before HSB, I like this one, hue saturation brightness. In terms of the brightness, I'm going to use my up and down arrow. I can only use my down arrow, in this case, to darken it up. I might find that I don't actually use the accent color other than its full blast because that looks a bit minky. But let's give ourselves some options. Again, use the eyedropper tool and then go from this and go a bit darker as well. What I might find as well when it gets dark is I might have to increase the saturation by either dragging it this way or using my little saturation, go up a little bit just to add a bit more volume to the color. I don't like it. Let's look at this one here. Let's go. You just go to saturate my brightness up or down, like that. This one is probably too dark to maybe start with from mid-tone, and this one here is going to go always the wrong way. I like this. Good. Same with this one. Let's see what it looks like when it's lighter. I think this whole bunch is close, but it's too bluey. I want to go a little bit further into the greens by just dragging this down a little bit. Here you go. I did like that slate. I'm going [LAUGHTER] diluent the wrong way with it. Your idea, I'm going to find something that I like. I'm into that digging in a little bit. That's why you're like, I'm stealing colors, and then two seconds later, you've customized them to be the thing that you want. Actually, why the heck is he making different color swatches always. There's just times where you want to use this color and you can't use it on top of this may be because the contrast isn't enough. You need to actually either go to a darker version, or that doesn't work or a lighter version or this goes up to that one for a really good contrast, it's a way of doing some combinations. Primary color, secondary color, accent color, in my case. Again, no font police to arrest you. Just do what you like. The other thing we're going to talk about is to do with blacks and whites. Blacks and whites are relatively easy. I guess you go here and if you want a full-blown white, you just drag it up into the corner member over to the edge here. But what ends up happening here? Obviously, a white is, I don't really need a color swatch. Why? Because it's easy to find. But what I might do is you can have off-whites. It's like in here is too far, but just a little bit. I've got this white that is just a little bit warmer. I could do a cool white. Let's look at this one. Instead of a warm white, which is in my yellow hues, I'm going to go to bluey-greeny color. I've exaggerating a little bit to show you, but you can see how that white, they're the same brightness, but this one is warmer and this one is cooler. Both of them though, are probably a little bit too much, so in terms of brightness, probably 98. Hundred is full blast white, and this is just little hints. I'm not sure exactly what I want to do here for this one. The other reason to have an off-white is let's say you've got an interface, let's say you've got your iPhone, and you want to have a pop-up. I'm going to bring it to the front. Remember right-click, you can send it back, bring to front. You can say, all this, and at least now if I add something like a drop shadow, we're not doing drop shadow probably in this video, but you can see you've got this pop-up, is enough of a contrast to keep you just going and the drop shadow really helps push it out. You do it the other way around. This can be that and that could be your interface popup. Just to give it a bit of contrast when it does up here. You get what I mean? I'm going to go down the slightly bluer version, and I'm going to do the rest of the colors. Let's go here, go here. I got five of them. Let's start with the blacks. The black says the same thing. You can go full black down the bottom here, or a rich black. Let's say regular old black, and these two here. This one here, you can add a bit more of a cool character. Same thing in the blues and greens, it's still black, but there's just a little bit of something going on. Is it there? Just a little bit. Same with this one, you can make it in the warms, go, I want this one just a little bit warmer. It's hard to see there, but when they start lightening up, let's say we go here, and we go this one here, we drag the lightness down or up. Can you see it's more of a cobalt nato gray color? Then over here, if I line this one up, what you can see it starts appearing out here, especially at this brown as it gets lighter, I'm probably going to have to remove not only make it lighter, but also remove some of the saturation, so it's still warm but just in a less obvious way. You can decide where you want to go. You might go just regular old black and white. Or in my case, I'm going to go down this bluey, steely, stormy nato gray. There's so many names of gray. If you've ever tried to pick gray from a paint swatch or wallpaper or something, you'll know grays are out-painted in the black. I'm just going to work my way down to lower versions by going here and going here and going further up, please. Probably as it gets lighter, removing some of the saturation as well. That's saturation in there, we just drag it to the left-hand. I'll show why I love clicking the [LAUGHTER] keyboard. There we go. It's just going to be my color scheme. It just gives you a place to start. You can adjust this afterwards, but later on, when you've picked 40 different kinds of gray because you haven't had color swatches to pick from, that's going to be trouble to update. But now if you've just got enough to pick from with a bit of variation, that you can update them all later on when we get into things like color styles. That is my color swatches to get started. It is not set in stone, I don't like that one yet. You'll probably see it changed in the next video. But that is it for the moment, I'm going to tinker with this a little bit more and I'll see you in the next video. That's it, I just remove some saturation. That's enough. Let's actually get going now. 35. How to create gradients in Adobe XD: Hi everyone, its gradient time. We're going to make some sweet gradients here in Adobe XD. Now let me show you how. To make a gradient, let's start over here, selecting it Command 3 or Control 3 on a PC to zoom in. Then I have to back out a little bit [LAUGHTER] Let's just grab any old square. It can be a circle, it can be any old shape you've drawn. With it selected, you change them over here under Fill. Click on Fill, and at the top here we've got Solid and you can pick that various kinds of gradients so Angular Gradient. We'll start with that one because you're not allowed to use it. I don't know [LAUGHTER] Wait, all gradient is evaded. Linear is probably the most common. To change the colors of the ends, you just click on either into them. You can see it updates over here so top, I'm going to say, you are green. It's got full longer. Let's go for the, in my opinion, the worst gradient in all the world. Click on the bottom one, adjust the hue, go blue. No, red, where is it? That is the worst. That could be the ugliest gradient in all the world. You might love it. That's okay. I'm changing the direction. You just grab any of these little handles here or these little dots at the end and drag them out. You can decide which way they want to go. You can have it pass the screen. You can have it quite tight in the middle. Depending on what you want to do. It's looking great. Now if you want a third color, you can do that easily by either clicking here in the middle of the line. You see the arrow there? It's got a little plus next to it says hue. I'm going to add even more exceptional gradients. Oh, it's bad or you can do it up here in this line up here, it doesn't matter. You can click on this to add an extra little swatch that you can adjust the color for. Let's get this good. Yellow. That's what we need. You can delete them by clicking on one of them here. Let's say we want to get rid of the blue, just hit Delete on your keyboard. This is linear gradient. Radial gradient works much the same. They're pretty easy to self teach. Center moves around. There are two of these, which is weird. This outside one, is the extent like big and wofty outside the edges. I use this quite a lot for this gradient that's not quite a gradient. Can you see it's just like it's there. It's giving a bit of fullness to the color without it being a very strong gradient in red. This one down here distorts it. Depends on what you want to do. Again, you can add more of these little points here, adjust them up or click them to delete them. Now, to get inspired by gradients, there's a cool site that I use. I always come back to here. Grabient, grabient.com and you will find just interesting gradients that you might not have explored. Let's say that you want this one here. You can click on this little dot and you see there's a little hexadecimal number. Click on that. You can copy that and into Adobe XD, find the beginning swatch. Then down the bottom instead of HSB, hue saturation and brightness, just type in the hexadecimal number. Return, copy, paste this one out and find this end swatch, replace them and we'll get rid of the random one in the middle here. Goodbye. There you've got a gradient. Of course, you can do the exact same thing with your eyedropper tool from any of your Command 0 or Control 0 to get everything, is to go and pick these colors. You might decide that I want this. I want the inside one, which is you to be this other color. You Command 3, Control 3 on a PC and Gradient. One last thing I want to show you is we've done quite deliberate gradients, which is cool and I'll use them in my designs. Often, I don't know, you can use really subtle gradients. Let's say that this is going to be my mock-up of my high fidelity form. I'm going to bin everything that's on it. This one is going to be my homepage and this one is going to be my Hi-Fi for high fidelity. I want to start with a background, really slight gradient, and you can do it for your art board as well. You can select your art board by clicking the name at the top and basically treat it like we did that rectangle. Click on Fill and just go Linear Gradient. In this case, what I want to do is I want to maybe just use a slight off-white. Actually, this is not what I want to do. I want to go over here and find my little color swatches. Click on you, back into this, pick this first color, use the eyedropper tool and I'm going to go for something like this. How good is this going to be? [LAUGHTER] We'll see in a second? Something like that in the background or maybe something like that to that [LAUGHTER] Undecided but you can add a gradient to the back of your art board just so you know. It might just be a little off white gradient in this thing. Sometimes I find instead of being quite deliberate as in starting and stopping either side, is I'll extend these past where I need them to be just because I want the hint of the color. I want it to tie it together, but without it being so very obvious. Like at a first glance, it's just a milky version of those two colors. But anyway, that is gradients in Adobe XD. 36. How to save and reused color swatches in Adobe XD: Hi everyone. Instead of using the Eye Dropper tool over and over, trying to reuse colors, I'm going to show you how to add them down the bottom here for saved swatches. The simple version is click then hit Plus. [LAUGHTER] There's a couple of little things I'm going to show you so you can be master of the color swatches. Let's go. Instead of using that Eye Dropper tool, what we're going to do is we're going to add them in a nice handy place, let's add this one first to saved swatches, that's this little list down here. You might already have some by accident. If you don't well, either way hit Plus. With this selected, it's going to say add this to this list, same with this one here, and just work your way through and add them in. Let's add these three and then I'll give you some other tips, we'll add them all. If you get them order mixed up. Like actually I want that there, it's all. You can do that and it just means now instead of, say, I'm all the way down here, and I need this tick now not to be that green, I need it to be the new green, look at that oh, just handy to reuse that stuff. If you've got something in there, you want to remove. With the selected, actually, to remove stuff doesn't really matter what you have selected, you got to just drag it into no man's land. There you go. I'm going to go through now, use my speedy speed editing technique and add all my swatches just so we've got them there, so you wait there. It was painful to watch and it was painful to do. [LAUGHTER] Click, click, click, click. I've got them added and one thing to note is that gradient, some mix these up in-between a video, k is they won't apply gradients for some reason at the moment. Try now, you might be in the future and it might work, but if you edit, just throws in a solid color and I need to get rid of that one. [inaudible]. Let me try again. That was interesting, I didn't realize that. What it's done is, can you see the one flushing down there? It says, hey, I've already got that color gradient. You're like yeah you do. It will try and edit as a full swatch and if you've already got it, it won't edit again which is cool. You wait there I'll mix up another gradient. My favorite in all the world, if you try and add a gradient, it will just pick one of the colors. Can you see it there? Right. Get rid of it? Nice. All right. That's handy, have your colors ready at the beginning just so you know, my process isn't this systematic when I'm in the scrappy, don't know really what I'm doing days of the design where I'm just working through things. I won't be as good with these because I don't really know what color I need here, I'll be trying all sorts, but it doesn't take long before you get into your process. We do have a committed color or you've got a client color that you can't change, it's part of their brand guidelines. It's stuck in there, you can add them in here so you're not trying to mix it up every time or eye dropper tooling it. Those are saved swatches in Adobe XD, let's get onto the next video. Say goodbye little radio. 37. Class Project 07 - Colors & Columns: Hi everyone, it's time for a class project creative-ish. We're going to do some boring all pages and columns, then we'll mix some colors. The first thing is I want you to create your HiFidelity pages. What we're going to do in this course is, because we only have a couple of pages to work with, we're going to leave our wireframes up here. Often I'll do them in a separate document, but for this one, because we do have quite a small amount in this task flow, four pages plus some extra for animation, let's keep the hi-fi on the same as the low-fi with wireframes. Just create four pages they're the exact same name except I've added hi-fi to the end of them. Homepage, product, checkout and confirmation hi-fi. Now in this case, pick the phone that you are going to be testing on. Figure out what phone you've got and what pixel, height and width it is and you can pick that from when you make your new pages. Have four of those into the same thing for the desktop version. I don't mind what size you're using, you decide what you feel is comfortable, and for website design page. I'm using the 1920 pixels across, but I'm tucking it in at the edge, and put in your columns. Again, you might decide that do 12 for the desktop for me and for the phone, either six or four wherever you feel like. What you will find when you're doing it though [NOISE] is that XD, because it uses pixels, it sometimes can't divide everything, like my phone size here, which is 375 is [LAUGHTER] a divisible number that's quite tough because it's five pixels or it's an odd number, that's what it is. It does some squirrely stuff around the edges that goes to make this all be consistent gutters because that's really important to XD. It, adjust the edges to make it all fit. If you finding it's close but are a little bit off, don't worry. In this case, just go with the flow. It's just part of using this absolute measurement and designing for something that's going to be responsive later on. There's a little bit of a disconnect so just ignore the edge bit there. If you get it. Hopefully you'll end up with wherever the phone size you're working with happens to be an easily divisible number and XD will look great once you've done that; Four pages, both desktop, mobile and the columns, draft out your color palette. There's four parts you need. [NOISE] Where is it. I'll zoom out. That's a shortcut I haven't shown. You can use this or you can hold down the Command and Space bar key, just randomly say if you're doing anything, you can hold down Command and Space bar and [NOISE] just drag a box around. You saw there's pop-up on my screen? That's Quick launch Mission Control cameras called. On a PC that's Control Space bar and you can just drag around, zoom in. That shortcut might be taken on PC as well. Anyway, digression. I want you to do a primary, a secondary color, an accent color, your grays, and at least one gradient. I don't mind what it is. Don't commit too much now we just, it's part of the course. Pick some colors, look at those color inspiration, pick it from your mood boards and you can change it later on, don't worry. Take a screenshot and upload your pages, your colors and then I want you to save them all into your saved swatches, [NOISE] which is at the bottom of there. So if you can get that into some order, take a screenshot for that for your homework and do that. I'll see you in the next video. 38. What fonts can I use in my web or app design in Adobe XD: Hi everyone. In this video, we're going to look at what fonts you're allowed to use in your web design or app design. I'll show you a couple of good places to get them from and how to maybe pair them up so you've got some nice matching fonts. Let's go. Why can't you use any old font that's on your machine? Because it needs to be a special web version or app version. They're not all built the same. Often there is a version. Even if you find it on your hard drive and you love it, or maybe the client has it and they've got a font that they use, you might be able to find a web version of it. If they don't, you're going to have to have a chat about something that's close enough to what they're using and that is available online. Just figure out what it is and see if there's a web version available and if they have to license it or if it's free. It's a weird thing that's happened in web designers that there is a bunch of free, nearly free, inexpensive fonts. Adobe Fonts is the place we're going to start because this is the free. You're paying a license to Adobe to use these fonts in your designs. You're not paying anything extra for them, but you are paying for that license. Fonts.adobe.com is a great place to get started. It's a really great website. This changes all the time, so your layouts are not going to look like mine. But find that all fonts or browse all fonts, you end up in something like this. What I like to do is I like to paste in the material I'm working on, which is beautiful green tea. That's their marketing message that's going to be in middle of here. This is my marketing message. What I was looking for was I really love this combination in here. This really big, narrow, thick, bold with this more hand-drawn or a little bit more friendly colloquial text. That's what I was looking for anyway. That's what I went and did. The cool thing about this is you can type in your marketing message. You can work with the actual letters, and then over here you can decide that I want it to be clean or I'm going to view them all. I want my one to be none of those. There's two parts. There's these tags and then there's like official font classifications. I want san serif, which is font that don't have these little feet that poke off the edges. These are serifs. San serif is without those serifs, so I want san serif. It's going to get rid of all of those. Great. See these ones here? I don't want that. I want just ones that are, in my case, I want the weight really thick. I want a font that is san serif that has a nice, thick weight, so bold basically, and I want it to be narrow. You can decide over here, I want it to be a narrow font or compressed, or there's different versions of it. But you can see in here, I at least narrow it down quickly to stuff. Interesting, I like that one. Then you just work your way through here, we decide which one you want, and then click on let's say that we do want Interstate. I'm pretty sure I've got that on my machine. No, we don't. You view the family. They're pretty easy to install, and then you hit "Activate Fonts". There's a compressed version and a condensed version. There are just different levels of how squished they are. You can see this partially squished, super squished, and regular. You can activate part of them or all of them and start working on your design. The thing you've got to check when you are downloading this is that they are available for web licensing. In my case, these can be used on a website. Perfect. So just double-check. If you're getting it from a site where some of those free sites like 1001 Free Fonts or DaFont or one of those Font Squirrel, check that they're actually able to be used on a website. Some of them aren't. One thing you can do I think in this is I can go back one and I can say actually I thought there was a way of choosing only show me the web ones, but you can see it down here. That shows me that it's available to be used on a website and it used to be something you had to watch out for, but so much of it is actually available for online use now. View them, activate them, they just stop here, and next day it's just magic. They use the Adobe Creative Cloud and you can start working with them. Let me show you another site that you can work with is Google Fonts. Fonts.google.com is a really common site, even more common than the Adobe Fonts site. These are all free to use, you don't need any license. They're just limited. Adobe Fonts has more fonts, but Google Fonts has a brilliant amount as well. In here, same thing. I'm going to type in my beautiful green tea and just work the same way. Their category searching is not as fun. They've just got the basic categories in here without all the tags. A bit of options, you can go into this. I'm going to go into this one and look for handwriting and I was looking for something not exactly what was in that mockup, but something like it. Here it's a little bit different from downloading. Let's say that you do like Pacifico. You open it up, you download the family. All of these Google Fonts are going to be available to use via web or app. Check the license, but you'll find they will work. Then you download the family, you will end up with this zip file that comes down. If you're on Mac and PC, they're pretty easy, just double click them. Keep double-clicking them until they install. Installing fonts is pretty easy. If not, Google it and figure out how to install fonts on your machine, but you shouldn't run into a problem. Kind of free, totally free, and then paying for fonts. Don't be afraid to pay for a font. There are just some jobs where you can't and don't have the resources to and then there's jobs where you've got a bit more time and a bit more thought. I don't want to discourage people from buying fonts. I do all the time for projects. Let's have a look at this. It doesn't matter what foundry it is. I'm looking at klim.co.nz. It's an amazing foundry. They make their own fonts. They are based in New Zealand where I'm from. I just like them. I feel a good connection to the font when I am downloading it. Instead of just saying I picked a font, I'm able to discuss how the font was inspired, what it means to me personally, what it means to the client. But you do have to pay for them. So don't be afraid to pay for fonts. I bought this one the other day. When it comes to buying fonts, let's say we want to buy this one. You've got to decide what you need it for. Desktop is a traditional graphic design, and that's what I bought it for. Yeah, I bought that one there. Let's have a look at our web version. When you buy a web version, you've got to tell them like it's going onto a website. What's the monthly unique visitors? On my side, I'm about 10,000, so that's what's going to it costs depending on how many unique visitors there are and you can decide on actually that web version. Does it get you all of them or just one of them? The web version, if you just want one, you're just going to use a thin and medium. It's going to cost me $100. Work that into your budget when you are selling on concepts. If your company that you're working for already has a font and there is a web version, you're going to have to go off and figure out, is it a free font that they're using? Are they using Roboto, which is free to use, or are they using something else that needs to be licensed? Just double-check that. If they don't want to, they're going to have to find something else free that's similar. How I end up picking fonts is say here on Adobe Fonts, it's really great to see them in sample text. You can just get pretty close and then you download a bunch of stuff that you're not going to use. You're going to use one of them and then I spend my time in XD. Where are we? Here we go. I end up having copy after copy after copy, all in different fonts, playing with different ones and you're like, jeez, he's been half a day doing it. If that's you too, don't worry. It happens to all of us. The other nice thing and useful bit is font pairing. If you are at something like Adobe Fonts and you're like, I've got to use this one for my headings, but what am I going to use for my body copy? Font pairing is a really good word. I've typed that in here. I did font pairing Adobe Fonts or font pairing Google Fonts. I opened a bunch of these randomly to have a look and I found other people that have done font pairing. You can say, I like that. You can decide on these, and these are available on Adobe Fonts. You can say, I am sold on. I'm trying to think of one. I don't like any of those combinations. [LAUGHTER] Same thing here, I just Googled it. Adobe Fonts appeared from the Adobe blog and there's some cool resources on what to pick. It's nice to see them in context because sometimes seeing them all lonely on here isn't super helpful. Some of them do have it. Let's say that we want to look at Interstate. If we look at this family, sometimes not all of them, they'll have a use case. Not a lot going on here, but they can have a bunch of these things in here. I wish Adobe would put more on there. But yeah, have a look around, see what might work. It might be like, I love these two together. Font pairing, downloading fonts. I think even Adobe internally Interstate has recommendations for matching pairs. Somebody's done it, but it's a little bit too much going on. I'll take it back, but I do like to see them in a bit more contexts than on a website. What fonts did I pick? Let me show you. I'll speed download them and get them installed. These are the ones. This is my first concept anyway. I liked this one, this Bernina Sans. I like it because it works as a heading because it's got like a full bold and narrowness. Narrow is really handy on phones as well. Watch this, the non-narrow version. Look, it got wider. It's wider. It just means you can fit more stuff along in a larger size on a phone, which is quite narrow. So that can be handy. Also though it has a really nice, simple, easily readable body copy size, so I can get down to something like 16. It's nice and legible. I'm going to get rid of the leading, just a space between the lines, and that's going to work nicely as body copy as well. I can use that version and that version. Same font, body copy, heading, and this is going to be my little accent font. My only trouble with this one is, first of all, it was too light, but luckily there's a thicker version and the other problem is it's caps only. If you get stuck in this, the client is going to say, can we do it in some other way? Can we do a lowercase? You're like, not with that font. Because Ametic doesn't have a lowercase. I like it enough, I'm going to do it. But those are my fonts. Actually, before we go, I wanted to throw this in here. I don't want you thinking the next day like, man, he just goes in and picks a font, picks a subheading font, and then he's off. Nope. If you're like me and you're laughing because your XD document looks more like this, this is Illustrator, I know. But I'll put together a quick t-shirt and 100 revisions later. All variations of the same thing, lots of different fonts. If you are like that, don't worry, I'm like that too. My XD files get all messy before they get tidy. I wanted to own up to that in case you felt like you were doing it wrong. Yeah, things get messy. That is font selection in Adobe XD. I'll see you in the next video. Look at that, I spent ages trying to get that look. That's where I ended up, but I was trying so hard for this like indie, Japanesey, skateboardy thing. I love XD, you get it. That is it. I'll see you in the next video. 39. Check what other font’s people have used: Hi, everyone. In this video, I want to show you ways of checking what other people's fonts are. Let's say this side here, potential competitor, you want to know what font they're using. I like this one because it's clear and it's slightly condensed so that it can fit a lot in these categories. Let's say you want to know what it is. I'm using Chrome, potentially the most common of browsers. You might not be using it, so you'll have to figure it out for your own one or install Chrome. Let's say this one here, you just right-click it and you can go to this one called Inspect. On a Mac, you might have to option-click it. This thing appears and you might have to drag it around and move it around a bit. What you're looking for is on this side here is this thing called Computed. Computed would tell you, eventually, you might scroll down a bit what the font family is and you can see in this case it's Roboto Condensed and you're like, "Awesome," so I know what font it is. Then you can go to something like Adobe Fonts or Google Fonts or search the Internet and just go, "I want to find Roboto." Super common body copy font. You can see there's a couple. There's a Roboto Slab. This looks more like it. In here, there is a ton of different weights and what's. That looks like there is Roboto Condensed. That looks like it. You can then activate it already. I'm using Roboto for another project, but here you go. It's a Google font, so you'll find it in there as well. Yes, so that's how you potentially can do it from websites. Let's say that you just have a screengrab or PDF or something. What you can do is you'll need a JPEG or a PNG version of it. These are from our mood boards and I really liked that font there. I wonder what it is. What you can do is weirdly at Adobe, it doesn't matter where you are, it seems you can just drag something in. There's an official way and it's called not sure [LAUGHTER] wait for it to load. Visual search. I mentioned it's under fonts and it is in there somewhere. You'll find it. I just dumped it in there. It says, is this the font you want? You can move this around to the things you want. I'm like, no, I was good. I'm going to erect it. Next step, its going to try and guess the text. [LAUGHTER] I've moved it off. It finds it tough with these really thin parts of these serifs. I'm going to type in, TEA STORE. Here you go. It gets it normally. Then it's going to give me some fonts. Look at that. It's pretty close. It's not exact. Can you see this little ear here and that little pokey out a bit? That's different. Can I see any of them that have that one? It depends as well. You might be like, actually, I liked that ear, they're better. That has the little flat end or you like the one that has this little bit? It just gets you close and then you can activate them and start working on them. It's not always going to get them make can-do. There's other services. WhatTheFont! Is a cool one that I used to use, but I've started using adobe fonts because It's nice to find something close enough and activate it and start working in my design concepts. That is exploring fonts that are already out there online or in pitches and grabbing them and using them in your design. A little side note, Adobe has an app called Adobe Capture. It's on Android and iPhone. You can actually do that on the fly while you're moving around. It's cool. If you're out and you're like, oh, that's cool, you can actually try and capture the font live on your phone and it will download and install it for you. That is it. Let's get on to the next video. 40. What common font sizes should I choose in web design: Hello you. This video we are going to explore what font sizes you should use. The short answer is you can use anything you like. But there are some rules for using fonts on devices and on websites that I'll explore and give you some of the defaults to get yourself started so that you can break the rules, but you've got to know the rules to break the rules. [LAUGHTER] Let's get started. So font sizes, you can make anything. There's no official rules, there's just some defaults that you should be aware of because you'll see them loads, and a lot of web development is built on frameworks, basically templated things, and they've got some sizes that are default and they get used a lot, so what are they? Let's look at this, let's call, this one Heading. For a heading, the biggest size heading you can probably use, well, the biggest one normally is 72, 72 is a massive heading. They go down there, down from there, so 48 is next. Let's make this left aligns, they all line up a bit better and let me go through them. These are them 72, then it drops down to 48, then we go down to 32, then there's 24, and then there's 18, and that's your normal headings. Let me actually write these in here so you can see them better. Those are the sizes typically for headings. They'll also call this one Heading 0 because it's massive and this one is Heading 1. In web design, this is a pretty common standard way of calling things, and the standard sizing, you can use them or not use them, it's up to you. The other thing is, is you call them Heading 0. Your coder or developer will probably call it H0 and in here, they'll call it H1 and so forth and so on. Often when I'm talking to my developer or I do a little bit of web design, I'll be working with H1s instead of Heading 1 equals 48, the default is going to be H1, and it will default to 48 when I'm coding it in unless I change it, and that's a good point, you can change it. It just means that the developer has to go through and maybe make it 1.5 of the original size, so those are the defaults, at least for headings. The next one is your paragraph for your body copy text. That gets referred to as your paragraph text, or your P text, and often that is 16 and often it's not bold. It's a regular font and that's what I'm going to use in this case. But again, it will depend on your font type because some fonts just look smaller even though they're 16 point. They might have their baseline in the same point and the x-height in same but it might be really thin, so it needs to be bigger to be seen. So you can break these rules, just a good starting point. The other thing to be doing is that when you are picking a paragraph text, you're like 16-point, is that big enough? You've got to make sure that when we're doing something like some body text shuffle, is that when you are doing it, you're viewing it a size. Now we know that my 100 percent on my screen is actually not appropriate for my device. I can either do some sneaky stuff, 75 seems to be a good again, I'm holding up my phone that's about the right size of my screen, yours might be 100 percent perfect. Try it 100 percent, try it lower, it's a good gauge but don't forget to be testing on your devices, especially if you're building a mobile first or an app, get it on there with that Adobe XD app and be previewing it on there so that you can actually like that's actually doable because you do run into problems if you do want to be like, I wouldn't be super cool and get it down to 12. It might look interesting, but things like search engines, it's not 100 percent, but they're going to look at your site and say, hey, this site is not accessible for somebody on a mobile phone. When somebody searches on a mobile phone, potentially your site is going to be not completely black flagged, but it will be ranked lower than a site of equal quality that uses font sizes that are deemed accessible or the right size. To have a little look through, it's one of your tasks after this course is to have a look at term of accessibility and font sizes. So for me it's two things you need it be the right size, so 16 is perfect, can't really go wrong with it and it needs to be a high contrast. Google will also not like it if you're trying to do this, because it's spammy, it is adding lots of keywords and people use to try and do it to trick Google. But Google figures this out like very low contrast, so we're going to hurt your rankings because it's not that useful for people watching it so why show it to people? Google's clever that way. Have I got my paragraph text, is it the right size? It's 18, there we go. Test on your device, you can start with these. You don't have to, because I've got another font I'm going to grab all of these guys. I'm going to duplicate them and I'm going to go right align and I'm going to align them up here. So this is your alignment tools. Have we done that yet? I don't know. Not that hot. Flip the line, red line. I'm going to go to that other font that I've got, which I can't remember the name of. It's called, something, and I think that's it. This is my fonts, my more playful, colloquial marketing font. Not as easy to read, not good for body copy because it looks too small so I'm going to get rid of that, probably that one as well and that's probably the smallest I need to use this in a Heading too. But can you see the eligibility of Heading 2 in this font? I've picked Bernina. Bernina sans versus this one here. This one has to be quite big and not essential to the use of your slides. So I wouldn't use this as a navigation because it is too hard to read. But for our cool little marketing messaging things throughout, as long as we use it nice and big, I think it's going to be fine. That is my Font 101, you can totally ignore it or take it on board, up to you, but now you know. Let's get into the next video. 41. How to make Character Styles in Adobe XD: Hi everyone. This video is all about character styles, reusable things that we can click on bits and go, hey you are now that and that, well, that's a white. [LAUGHTER] Let's use the black version. You can go through, have some predefined styles that you can use and reuse. I'm going to show you how to make those. We'll make some white versions of the text as well. Then at the end there, we'll do a little production part of the video where not so much learning more just having to make some stuff and I'll show you some of the issues that I run into while I'm working. That's why this video is a little bit extra special long. Yeah. Let's get into it, character styles. To create our character styles , I'll leave this in there. [LAUGHTER] I've closed this down. I close this down often to take screenshots for you for different things for the courses. You can just click on them. You might accidentally close on, just click it again, opens back up. We've looked at layers mostly. We've looked at a little bit of this Assets panel. We basically [LAUGHTER] deleted everything out of it. But you can see in here some of our predefined styles. There's our character style. Let's say that we have decided that this is our headings and things we can just select all of them using our selection tool and just go, boom. It just means later on when we're typing, and I'm typing, you can say actually I want it to be this one, or that one, or this one. Those are your paragraph styles. You can add them one at a time or as a big group like I just did. You might want to add up to you. You might decide that actually instead of calling it this, we're going to call it maybe heading, what was that one, zero, heading hyphen [LAUGHTER] Heading zero, you might go through and name all of those. I'm going to leave mine as they were. The cool thing about using styles is obviously we can just click and type them, touch them in here and pick a different size. It also means it's going to be great later on when we update. The client comes back and says, no way, man. I'm totally not into Bernina. I need it to be something else here it is. They email to you and you go, okay. So what you do is you right-click it and you say Edit. You can say all right the client wants it, we're going to give it to them. Here we go. Classic joke, dad joke. The cool thing about it is that it's updated over here and it updated all the times it was used. I should've done that a little bit more excitingly. We undo. If you have all the way through, all different apps, across all sorts of different pages, then go and update it. [inaudible] joke, or at least the exciting part of it all. Styles can be easily updated, easily added and easily renamed. I'm going to do the same for these guys and add these three. It's up to you how messy you want to go into this. You might decide that actually I'm going to have another separate group of these and they're all going to be white. Because there's going to be lots of this app that actually going to be on white version. Same thing with this. There's going to be a white version. Depending if you think it's going to be powerful or just messy in here. Depending on how new you are and how you can close it down, get into the messiness. Now the weird thing about this is, if you have come from other Adobe products, we use character styles and you have to apply them, not apply them, that's not applied InDesign, Illustrator, Photoshop. It's not like that in this one. Let's say that this is Amatic bold 48. If I just type it in here, they're not connected to the style and I type in [NOISE] and I make it Amatic, and I make it 48 and I make it bold and it probably is less to be that black color, even though it's not connected to a style is no like that was what I was doing. I was like, how do I apply the style now that I've made? It just goes, if you want to change anything in this document that happens to be the right font, or the right color, or the right size, I can go and just say edit it and you watch, it'll adjust them all. You see just the color of this one and this one, there's no re-connecting it. It just looks through the document for anything that happens to be the right font size and the right font color, etc. You can see it didn't touch that one up there because it's the wrong color. Didn't make sense. Just for those people who do use character styles in other applications, you might be looking for some, I don't know, some more detail where there aren't any. It's clever. Now the other thing we haven't done we've made a style for is this paragraph style down here. We've been in this box here, this just expanding width. Remember we looked at that earlier in the class. For a paragraph, probably what I want is this box here because what I want to be able to do is, let's just paste this in a few times, is the line height. Look, this is not what I want. My style at the moment has a line height of 45, ginormous. Yours might be set to something more appropriate. I've ended up messing with mine at some stage. You can turn this back. Now in terms of what size it should be, again there's no exact size, but about half the font size, the smaller sizes works good [LAUGHTER] 1.5 then say 20. It's not a science rule. [LAUGHTER] I take it back. [LAUGHTER] That rule works good when you're working with 8, 9, 10 point sizes. It doesn't seem to work as good at 16. Anyway, decide on a font size. Remember, I'm just using my up and down arrow, gets something like my line spacing is there perfect. What you're also going to have to decide on is the paragraph breaks. We haven't really looked at this. If I put a return in, at the moment, there is a return there I just hit Enter on my keyboard, but there's no space, no paragraph spacing. What I'm going to do, select it all and this is option here. At the moment, there's zero spaces between our paragraphs. You'd have to do this, the old double return trick. That's too big. Then you're trying to highlight that text and you're like, if I make that down to a point, will that work? No. [LAUGHTER] What we're going to do is select it all and use this to space paragraphs out. We're going to make this half the size of the font. That's my little rule. It's half the size [LAUGHTER] of the font is good for the space between paragraphs, not the space between lines. I'm going to pretend that's what it was anyway, it is. [LAUGHTER] Now what we need to do is, we need to update our paragraph style. We're probably going to have to delete it and start it again. I don't think we haven't been able to limit this. Let's check together. You could just edit it and be doing it like this, but what I'm going to do is just delete it and then add it again. That brings up a good point. It's edit again. Instead of this, I'm going to call this one body copy. You can move them around in order depending on your level of OCD of where they need to be. It gets really confusing if they're all mixed up, it gives you a little preview which gets you close. You might decide actually it's easier instead of trying to read all this, you can call this one H1. We talked about this earlier. Actually, that's H theorem. You're going to call this one H2. It can count. [LAUGHTER] This one here is going to be h. What was that? Four is the lowest one. I'll split the next one up. You might decide that [LAUGHTER]. I'm not sure why I had soaked them all in to prove it. But it's done. Again, no exact rules, but this is handy, especially when you have to update it later on, even if you don't officially put all this in here and you just need to update a bunch of fonts to save this one needs to be updated. You could just edit. You add only to go in here to edit it. You can see all the things that you use it are updated. You might use it for that and that certainly you can delete your stuff and don't delete the actual font, delete the actual style. Now, you just going to used it to go through and change all of your body copy throughout a document without using styles. All right. Another thing you might do is you might add a body copy for bold as well. This one here, I'm going to add a version. This guy here is body copy. I'm going to create another version that is the bold version of my one. Instead of narrow, irregular, I'm going to go narrow bold, and I'm going to add this one, and I'm going to give it a name of Body Copy Bold. It's very common to call it paragraph as well. This body copy, I don't know. Body Copy Body, Bold even, know [LAUGHTER]. All right. I've got those two versions. Anything else that I want to share? Yes, there is, I have checked my notes. I want to let you know that you can't add it twice. This one is already this Body Copy Bold [LAUGHTER]. If I edit again, look, little warning would be helpful, but it just means, I'm already in there don't be adding me again. If I go through and make this a weird number like 17 and I can edit now watch [NOISE] there he is there. Adoring sound effects. Can you drag them out? You can't. Right-click, delete them. I'm going to undo actually that, so I go back to my normal one. Another thing I wanted to share with you is, if you are from other Adobe programs, you're part of the Adobe land, you might have come something from Illustrator or InDesign, Premiere Pro, any of them. The cool thing about Adobe and their library system is that, let's say you do already have some fonts in another, this happens to be Adobe Illustrator. It could be anything that has character styles, InDesign, Photoshop, that type of thing. What you can do is open up your libraries in whatever program you're using. Select the thing, hit the little "Plus" in the bottom here and say, yeah, let's add this character style to my library. I'm adding it to this one called XD class, and it doesn't work with paragraph styles at the moment, XD, I don't know, I think there's too much complexity in there. That's my guess anyway. That might change in the future, but at the moment, character styles come through. There is there, it's called new character style. If I go into XD, and who remembers what the library is? It's in a really weird place. Used to open up in its own little panel. Now though, you remember, you go to click on this little arrow back here and you end up back in your library. There's my libraries, there's my assets. Add assets into my libraries and I'm going to find my XD1, XD class. These are character style, you, now we're going to be whatever style that was, which happened to be Museo Sans Rounded size 10, not an appropriate size, but it might save you some time if you've already got libraries, you've got some brand guidelines through some good CC libraries already. This stuff can be accessible rather than re-creating it. Now, you might be asking yourself, does he do this every time he starts a new job? Gets the official colors and all the fonts and add styles? No, we don't. It can be handy to be updating stuff as you go along. You might already have some brand guidelines that you have to follow, so yeah, why not? But often this is happens after you get a bit of a feel for the design. You retrospectively create these so that you're being consistent but the pure concept stage when everything is a mess, no, I'm not using too many character styles, but it doesn't take long before you're like, oh, I can use a character style and that will happen to you eventually as well. This next little bit is more of, I just need to do some work for this course so we can move along because at the moment has been a lot of theory. I need to get through some things on the page. You're allowed to skip it. These things can be handy. This also, I say skip it all the time and there's always some negative information if you do want to hang about. I am going to start laying out what's called a card. You saw at the beginning they're just a reasonable bit of my product details. I'm going to put in some of what I've learned into practice. That's what I'm going to do. I want to turn on my columns. I'm going to turn on my columns by clicking the name of it at the top of the arrow key. Let's go to the layout grid. Now, depending on what you started with, I was looking at my design and I want a little bit of padding on the outside. I've decided that I don't have to fit a lot of information in my design. I'm going to switch to this four column option. What I'm going to do is, I guess I want to keep this in here and not just show you that you should beg for. That it is fluid in terms of how big should that guarded be, what margin you want? It's coming down to your design. I wanted these columns because I really find them useful for consistency across pages. You might decide that actually I'm just going to lay it out anywhere I like [LAUGHTER]. That's fine. It's going to be a little bit tricky for your developer. What I'm going to go to the four column. I want how much from the side. When I began this course or this design, I was going to push it all to the edges. That's why I can add zero padding on the margin on the edges. But now I'm thinking actually I want some margin on the left and right. I'm going to use this. I didn't cover it because I didn't do it, but you put margin along the top, along the bottom, or just the left and the right, it's up to you or you want to do. There's that negative bit of information that you hang around for. Again, multiples of eight is really handy here, so 16 how much I actually do, 22 multiples of eight, 24 on the edges and I might open up the width, the gutter as well to say 16. I'm just looking at again. Can we live with 24? We'll give it a go. Remember I can make it my default. Select all these guys and go use default and probably change it 20 more times as we go along. It's okay. What I want is I want a rectangle showing my product and how far do I want it across? I'm going to totally break my rules any second now. I know it [LAUGHTER]. It's going to be a placeholder for the image. I'm going to grab my type tool. I'm going to type in the product hitting. These are going to be my different features of this green tea. Click once. What am I on? I was on a circle tool for some reason. Let's grab the type tool. Click once, and this is going to be Tencha Mimoto [LAUGHTER]. Something to do with green tea. There we go. We got sweet size in there. Again, that works for me. Body copy. I'm going to grab my type tool. I'm going to click and drag out a box. I'm going to put it in body copy. I might just repeat that over a couple of times. Actually I might make it all the way across this, get this to line up and go body copy where you, all right, styles getting you starting to use our columns. We're getting some consistency across the padding. This is starting in the right space using some of our color swatches. Let me go. Here we go. Turn the columns off now. Remember there is shortcuts for that columns are on and off. I call it columns. It's called the layout grid. We did the squares or the columns. That's that crazy shortcut there. Yours will be different on a PC. Shift, Command, Apostrophe. There we go. What I want to do is have multiples of this, there we go. We'll look at the spacing. I'm just going to adjust this. Let's do it in super fast mode. All right, run into my first problem. It fits just but I'm probably going to find something longer. I'm going to ignore that problem at the moment. I might have to in this particular font, go down to something else like 44 or something later on, but we'll see what we run into then. For the moment, I'm happy. I can't remember why we started this video. What were we doing? We were doing character styles. That's why [LAUGHTER] it took me a while. We ended up doing a little bit of production video stuff where we actually have to make some things and hopefully show you some insights into actually, while you're working, things can adapt and change as you go along. All right, that is it for this very long video, and I'll see you in the next one. 42. Plugin - Adding our first Plugin Lorem Ipsum to Adobe XD: Hi everyone. In this video, we are going to install our very first plugin into Adobe XD. What are plugins? Plugins are things that Adobe XD doesn't do on its own, somebody else other than Adobe have created them, and they do things like in this case, bringing icons, bringing UI Faces, placeholder text. There are lots of different plugins to extend Adobe XD beyond what's in the system. I'm going to show you how to install them. We're going to work with this Lorem ipsum one, which is placeholder text. For us in this case we're going to set a writing body copy over and over. We're going to put in some mixed up Latin words that look like good sentences without them actually being actual sentences. Let's install our first plugin. To get plugins going in Adobe XD, down here we've looked at layers, we've looked at our assets, panel with a different character styles. Look at this last one down here, plugins. Nothing really happening. Either hit ''Plus'' or hit ''Discover Plugins''. It's going to open up this thing. This is the Creative Cloud app. If you haven't got it installed yet or it's not open, give it a sec. You might think, is it doing anything? It's just taking a little while to load. This thing changes. They reorganize this quite a bit. So, I've ended up at this stock and marketplace and plugins. You can do searches for it. At the moment, it's got featured ones. I want to look at all plugins. Now if you can't find the screen for Creative Cloud, you don't have the app installed, you need the Creative Cloud app installed, but you can get to this via the web browser. Go to exchange.adobe.com, and we're dealing with Creative Cloud. In here you can find things like, down here, let's find things for XD. You can find different extensions or plugins for this in here. We're going to go the proper way via the Creative Cloud app. It's ordering it by most popular which is handy. The ones that have good stars and then are downloaded loads, they're often the better ones. But there are hundreds of different ones to go through. So, spend some little time, have a little look and you might be like, I use that or I use that one. You can connect other maybe workflows that you're doing to what you're doing here in XD to save some time like there's a mirror one. I use the mirror boards quite a lot for work. The one we're going to use is this Lorem ipsum. Lorem ipsum, if you haven't heard of it before, is just placeholder text. There you go. Click ''Install'', agree to their terms and conditions and eventually it'll tell you, look at that. That is now installed. If you go back into XD, there is him. There he is. For it to work, you have to actually set and text first because I've used body copy, body copy. That's no fun. If you hit this and just hit this one here says, ''Quick Lorem ipsum'', and it will just throw in some basic stuff. Do you agree to this? You agree. You have no choice [LAUGHTER]. So, it's added. These are Latin words, actual words just mixed up so they make no sense. It's just easy when you are designing to have these as placeholders rather than actual text because you might not have text from the client or you end up in discussions with the client about, you can't write that here and you're like, don't worry about the texts, it's just placeholder text just there to give you a design idea. You might go through and go you, just become this. You can see it's using my style. It doesn't even have to be a style. It's just using what was in that box for it to work. If you have nothing selected, you'll get this or that one. Yeah, no text selected. Have something selected first. I'm not going to go through all of this. Well, I'll go through just a tiny bit of this one. This ''Quick'', is just going to dump whatever it is and try and match it. There is this first one here. You can do some fancier stuff like, do you want it to be Lorem ipsum? There's other different placeholder texts and you can decide, I want to end it with the punctuation of full stop. Do you want some line breaks in there too? Do you want to trim the text area to fit? Remember we've got this auto height. It might trim it up to fit it perfectly. Just added a full stop. You'll get to know different plugins like this one here might not be there when you come to check, or it might be some other awesome placeholder text app that you choose, or is it the top of the popular? There are in here, they all work slightly differently. This one even has a shortcut. Look at that. That is it for this particular plugin. We'll do a few more throughout the course. If you need to get rid of them, you can right-click them and manage it and it'll open up your Creative Cloud. In my case, it's there. I can either disable it or uninstall it and/or remove it. That's how to add one and that's how to remove it. But they're fun. You'll find stuff in there that has some connecting to other apps, doing stuff that Adobe XD itself doesn't do yet. Some of these I've had at the beginning, there were a lot of plugins that I used that I just don't need anymore because Adobe XD, I'm assuming, looks at some of those plugins and goes, man, that's being downloaded a zillion times. People like it, we should probably bring that into the app and that happens. But we'll do a few more throughout the course. But for the moment, that is it. That is installing our very first plug-in. Next video. 43. Class project 08 - Text: It's project time. I'm going to get you to get at this stage. In your class projects, you'll see Class Project 8. I'm going to need to create a logo. Up to you. You can do it super simple like me. I just used my font and I use a bold version and a light version. That's the fanciest I'm going to go. But if you want to spend a bit more time making a cool logo for your brand, please do that. Then I want you to create on your homepage. I want your homepage just to have your marketing message. You're going to have to think about this for your company. The one you got earlier on from that random project generator, give it a marketing message. You can copy somebody else's. It's just a filler. At the moment, you won't believe it. I made my own on a beautiful green tea to your door. Unique to me, I know. Create something in here. Try and use a couple of different fonts because what I want you to do is part of it is sending me this stack up here. Even though so you don't have to do this stage of the project, what I want to do is just get you making these things and I want you two make sure they're in your assets library and your styles as well. Practice that, add them in there. Take a screenshot of that and a screenshot of these two pages. This page here is slightly different. We're going to see it a bit of homework outside of this homework, a research project. I've talked about cards before. I want you to research what is UI card? Just have a little look and your homework is 10 minutes. Go spend and read up a little bit about it. There's going to be lots of terms that I used in this course that you're going to go that's new to me, new x, and it's outside of this course to go through every single term. So go out and research it. I want you to figure out what a card is, what it's used for. The short version is it's these reusable nuggets of information. I've got some examples in your exercise files. They are there. The UI card examples. I've grabbed a few. You get a sense of what they are. These repeatable and you can make them unique. Just means that they fit on a website. They can be structured and broken down responsively for different devices. But have a little research on what is a UI card for. Have a look through some of my examples. I want you to come up with your own for your brand. I've gone for something simple. I've pulled look, not following my guides, pulled this in from the edges there. I've added a drop shadow. I don't want you doing too much design work yet. But drop shadow is easy to turn on and off. We'll look at more effects later in the course, but have something, have at least three different things for your product. You don't have to think of these as well. I borrowed these from a competitor just to have something to use. These are going to be images when we get into that part of the course. You do the same at placeholder circles or squares. I want you to go about installing your very first plug-in as well. There's lots to do for this one. Homepage at the marketing message placeholder, create your own text styles we've talked about, install a plugin. The Loren Ipsum placeholder one. It doesn't have to be the won that I use, but something that you can use to fill in these gaps. Even used these product titles as specific ones, like go and found some features that your product has just so you got some content going on and research the UI cards, create those little feature cards and screenshot of that, screenshot of that. That's what you really need to do to send in. We're finally moving off from being like all this stuff up until now is just research projects and not very visually stimulating. Now, we are visually stimulating and I want you to share it now via social media. There's an Instagram account, a Twitter account, Facebook group, and LinkedIn. Up to you how you want to do it and tag me on Instagram or Twitter. The Facebook group is pretty amazing, and so is the LinkedIn group about sharing your designs and asked for feedback if you wanted to say pay, this is my very first thing and ever in UX or Adobe XD, what do you guys think? Be prepared to get criticized a comfortably like these places here, I feel like we've got a really nice sense of like, yeah, it's not a ruthless Reddit style, ruthlessness. It's a nice group full of people like you who are getting started. Also while you're there, make sure you comment on somebody else's because part of it, becoming a good designer, UX designer is being able to identify other people's work, things that you really like about it, that you might take away for your own thing or being able to deliver criticism in a way that doesn't make people cry. That's something you can practice there as well. About feeding back to other people like what you did hear. If it was me, I'd probably look at doing X, Y, and Z. That's the vibe we've got on these groups. So give it a try both upload your work and also delivered to others as well, because that's a big part of being a designer. It's being able to deliver and take criticism without crying too much. I cry still, don't worry. Go do your homework, quite lot to do. I will see you in the next video. 44. Drawing & editing shapes in Adobe XD: Hi everyone. This video we are going to make some simple shapes using the shape tools in Adobe XD. I'll show you some of the secrets inside of the polygon tool and how to get into something called object editing mode to customize some of these shapes. Let's jump in. Let's do some drawing. I'm just working on this empty artboard here. We'll start with the rectangle tool. We've done a bit with this already, so I've got this rectangle. Who remembers what I hold down on my keyboard to make it straight to what at least the square. You got it hold down "Shift", before I start dragging, drag it out and you get a perfect square. I don't want a square [LAUGHTER]. I want something that looks like that, it's going to be that little price taggy thing icon. Now, one of the cool things about shapes in Adobe XD is that you can do things like the rounded corners, just drag them out. But if you end up in something called object editing mode, I don't even know if it has a name. It's what I call it anyway. If I grab my Selection tool and I double-click it, you might be in here all the time by accident because you're a double-clicker. You love double-clicking stuff, you're like that changed, click back out, come out of object editing mode, go back in. While I'm out. I have all this lovely control because it's called a primitive shape, it knows. The computer knows that, that is a rectangle, and as such, I can do cool rounded corner stuff to it. But if you go into here and you edit this, watch this. When I'm in this object editing mode, which says these things go anchor points and I can move around. Hey, drag these little handles to change the type of curve. You can go inside any shape, double-click it, and start messing about in here and totally reckon it. The trouble is, is if I come out by just clicking in the background and now I click on it, those rounded corners, you know I haven't missed this one up. The XD goes, I don't know what you are anymore. [LAUGHTER] Is that? I know, we're calling it a teabag. Looks like teabag, but I don't have that control anymore. So that's the only drawback of going into object editing mode and missing about, but we need to make our own custom icons and shapes, and I'm going to undo this until it's back. I know it's back because these things appear again. I'm going to get rid of those, because what I want to do is double-click it and go over here and add a point. I'm in this, I can edit it, edit existing points, but watch this. If I hover above this little icon, it's the pen tool I can click once, and it's giving me a point, look at that I can drag it up. Here we go. My little house slash price tag thing. That's object editing mode, to get back out of it, just click anywhere in the background and now it's just a regular old shape that harder to destroy. A little circle in here, what do we hold down to make it perfectly round? That's right, "Shift". I'm going to Selection tool, which is the V key. Select "V", select both of these, I'm going to say make sure you are aligned vertically. I drew it perfect, nice. The other thing to know about objects as you can rotate them. I've selected both of them again, remember, there will resize it and just outside of here, there it is there, it's like no man's land, not there, not there, for this like little round one, you can click and drag it. I'm going to scale mine down by holding "Shift" and dragging it. Remember the stroke? That's okay. I'm okay with that size. The next thing I wanted to do is I want to go and look at some of these other tools. So square, circle, this one here has some special abilities. We drew an arrowhead earlier on in the course. Same thing, hold "Shift" to get a perfect equilateral. I don't know what it's called. [LAUGHTER] same sizes. You get a triangle, the triangle though, has some secret abilities. It's this like little group here. Or if you hover above it, you can see that one, you see little icon? It's a star. Let's have a look, so sides wise let's go 14, decagon. I'm not even going to guess these [LAUGHTER] I'm so bad at this. I enjoyed math, not very good at that, five is my hexagon, pentagon. I'm going to stop guessing. But you just tap inside and you can get different sides. The other thing you can do is this star inset here, this one here. If you type it in, let's go full 10 percent spiky star thing. I'm going to go, let's say five, and I'm going to go 50 percent gives you, five sides, 50 percent star inset gives you that traditional star that we're going to use for our little voting thing five-star reviews, which you should be leaving by the way on this course. Let's have a look. One of the options it has is this rounded corner so I put in its pixels, it's probably a bit much, a lot of these controls actually are on it. Can you see if I zoom in? There's this bit here which is the star inset, you see and this one here, which is how pointy it is. You go, you, so you just want a little bit of there and start to look like that. I'm going to go there. Here we go. So that is the secrets to the triangle, or I think it's called the polygon tool. It is because it's all polygons. Last couple of things with shapes. Well, I think one more with it selected, you can go to object and there's under Transform, you can flip horizontally, vertically or it does nothing for a star because it's symmetrical then, [LAUGHTER] it's like this one, and it's not grouped, and so it is got Object, Transform Flip Horizontally. There we go. There's a flip vertically, but you get the idea. That's how to do that if you need to. That's basics of creating shapes. You can double-click them to go inside of them and adjust them. But you do lose some of that control like we have with things like that with the star. That is creating simple stuff with some drawing shapes. Onto the next video. 45. Strangeness with shapes in Adobe XD: Hi everyone. This video is weird stuff in Adobe XD. It's going to be basically around this which is if I scale this down, it turns into this blob. Earlier in the course Dan showed us a way way right-clicking say Outline Stroke, that's going to give you even weirder results. I'm going to show you how to get around them, alternatives for Outline Stroke, and do my best to explain it. It's a tricky one, but let's get started in. Take number 5. [LAUGHTER] I've recorded this so many times. It is a tricky one to explain; it turns out, because it's weird stuff so it's weird to explain. You don't know I've done five times, but [LAUGHTER] you'll probably get from my maniac behavior that I have done it a few times already. Let's focus it in, let's get in there. What is the problem? Let's forget about you. Things give me a problem, [LAUGHTER] so let's hope this fixes it. I've got a star, it's got to fill in a border. I got rounded corners, you can see. Where is my little rounded corner? It's there. There it is there. It has got five edges, and it's got a standard set 47 percent and it's got rounded corners of two. I want to make it smaller, so I'm going to duplicate it, make it smaller. What's happening? We ran into this earlier in the course. Remember when we tried to scale stuff and the stroke didn't come along with it? We use the method that's not going to work right now, but that default of scaling is really useful when we're using things like the rectangle tool. Rectangle tool, we add a few rounded corners, and then we use it for our cards, or boxes, or buttons and then later on we make one different size. Different size; a really big one, and you can see it retains the rounded corner sizes. It's happening to our star as well. It happens to a few different shapes in XD, and that can be a little weird. What we didn't pass to lock it in and it works now, is we right-clicked it and said outline the stroke, and then what we did was is we scaled it down. That was great as long as it didn't have a fill. What is going on? That's some of the weirdness. What happens is when you outline a stroke that has a fill it basically just separates it out, so I have my fill detached from the stroke around the outside or the border in this case. That's one thing, you're like, "I can get rid of that." Just pin him and scale him down, and you're like, "Great." Now I'll just fill him. Why is he not filling? He has been converted into a fill. That whole process of outlining the stroke basically what it does is it turns your stroke into two parts; that fill and then this thing, and this is also a fill. If I double-click it to go inside the editing mode it's hard to describe, but this now looks like a stroke but it's actually a fill. It's just a nice thin fill here. I can't add a fill, I can add a boarder to it. Look at that. I can add a weird side border to it. Let's make it even smaller so you can see. I can add a border on the outside to my fill like I can with all the other shapes but it's not what I wanted here, so how do you get around that? I'm going to show you a different way of approaching that. If that doesn't work and Outlines Stroke gets you some weird behavior, I'm going to do the same thing again. Instead of right-clicking "Outline Stroke" let's use a different way. With it selected go to Object and go to Path. There's one in there called Convert to Path. Let's click on that. What ends up happening is that this thing here, it basically just broken all of the rounded cornerness. If I undo, [NOISE] I've got all that lovely stuff that's says I got five sides, I got rounded corners, I got standard set. If I go to Object, and go to Path, and say Convert to Path, it just breaks all of that stuff like what we did when we did object editing mode, when we did the tag in the last video. Click on that, it looks the same. It still got a board size, but it means when I scale it down the rounded corners I'm going to come for the right way. I've still got the problem with the size of it so I'm going to have to make an appropriate border on it, but at least my rounded corners aren't going to be affected. That works the same way if you've got a square that has a rounded corner. It's still got these rounded corners , you want to bust those. Go to Object, and you go to Path, and you say Convert to Path instead of this lovely thing called a primitive that is adjustable. Now if I adjust it, look, it's not quite what I want with a rectangle but hopefully especially because we're going to draw more and more icons there's going to be times where you're like, "Oh, why won't you do what I wanted to do?" Converting it to a path first can be nice. Sometimes outlining the stroke can be good when you want to separate the fill from the outside, and then the border around the outside is editable and you can treat it like a fill. I'm going to stop there. I feel like I might have done this one. I feel like it might have explained it, I'm not going [LAUGHTER] to keep talking. We'll do it again in the course, don't worry. But know that there's more than just Outline Stroke, there is Convert to Path as well. One or two of those will work for you. That's a take, that's a rap people. I needed a break. Weirdness in Adobe XD, done for the moment. That could be me done for the day. I'll see you in the next video. 46. Learn to draw with the pen tool in Adobe XD: Hold onto your hats everyone, we're going to draw some amazing shapes using the Pen tool. We'll get slightly better with this one down the bottom here but I guess I want to introduce the Pen tool because it's one of the tools and really useful in Adobe XD. It's not going to be a full tutorial on everything the Pen tool can or of an introduction to get you started. It's a handy tool if you don't know how to use it. Let me show you how. We'll start with the Pen tool. It's this like little fountain pen thing here. You've got two modes. There's clicking once, will give you a corner point. Eventually, you want to finish it off by completing it and watch this. You get close to the edge and it goes pop [LAUGHTER] I'm not sure where that sound effect come from, that's new for this course. [LAUGHTER] But you can see there, it connects up and you click once and it will join it all up. Then you can add a fill. I'm going to stroke. You can just click all over the place. Now, the trouble with it is there are straight lines but they're not very parallel, so let's move this over here. Let's grab the Pen tool again. If I hold "Shift" while I'm clicking, so holding "Shift" key down, I can click once and you can see it locks it into 45-degree angles, so it means I can go you, you. I'm going to draw a little house, 45 degrees. This is my little house. There you go. There's my little house, pick a different color. Some great color choices here then. Clicking once gives you a corner. The other thing it does is let you do curves, so I'm going to try and draw a circle. The weird thing about the Pen tool, remember if you do want to go further with this Pen tool, this is like a quick basic intro, and the tool is mainly used in something like Adobe Illustrator. You might want to check out my course on that, Adobe Illustrator essentials, or somebody else's course or learn online how to use the Pen tool but this is the basics. I'm going to draw a circle. I'm going to click, hold and drag. Clicking once gives you a corner. If you click hold and drag gives you this cornering thing. Click hold and drag, wobbly circle coming. Click hold and drag, and you can accidentally drag it the wrong way and it does weird stuff. Sometimes you need to drag it out and just keep wiggling it around. There we go. Then back here, what you really want to do is just click it once. But what happens when you click once? You get this corner point and that's not what we want. Can you see that it's going to be ugly corner. Again, even with the finished one, click hold and drag. Here we go, one wonky circle. [LAUGHTER] What else we got? Not got it selected. Select it all, give it a fill. If you want to edit any of these points, nothing's working. Why won't you have a fill? Fill please, now you have a fill and there we go. Oh, it's over there. Look, it had a fill of white. [LAUGHTER]. Just drag it over there, then you're probably screaming at the screen, he's doing it wrong and there we go. All's well in the world again. If you want to edit any of these, we need to go inside them and edit them because with the black arrow, if I click off in the background, click on them once, we just get to do resize this stuff. Hold "Shift" to scale the height and width proportionately so it scales up and down. But who remembers how I get inside there and start working on those anchor points? We did it earlier on, so I just double-click on it. Can you go into this object editing mode? You can then get in here and go actually that. It's a little bit like this and that needs to be probably down there a little bit. If you want it to be curved but sharpery curved, you bring them closer to the anchor point. Still curved, click off but [LAUGHTER] I'm not as good. Those are three ugly shapes. Let's make something a little bit more pretty. In my case, it's going to be a tea leaf. When you're drawing your own icons, it's going to be relative to your company that you're working for. But we're going to combine the two, but it curves bit of end corners. Pen tool again. I'm just going to do it and then we'll do it a second time. I'm going to click all once for a corner because I wanted to have a pointy tea leaf at the top. Then I'm going to click hold and drag for a roundy bit. Then down here, even though it's not perfect, I'm like, that's not perfect. I'm going to click once for a corner. Often you just get the points in and then edit it later. Over here, I want it to be another curve. Click, hold and drag, and then back here, I want it to be a nice little pointy corner. Do you click and drag for a corner or click once for a corner? You got it. You click once. There we go. There's one wonky tea leaf. I'm going to go to my selection tool and I'm already in object editing mode. But if you do click off and click back on, you get double-click it. There we go. Then this guy down the bottom here, let's go here. I can move it smaller. Don't be afraid to move the actual anchor point as well here you go. That's my little tea leafy thing. What I might do is have a duplicate of them so copy-paste, so the two of them. This one is going to be green because it's a tea leaf. But I'm going to use my not very tea leaf color. [LAUGHTER] More tea leafy. Getting better. This one is going to be filled with white with no border. You are going to have no border. Where did that guy go? There he is there. Let's make him smaller. I'm not holding shift in this case because I want to distort them, so I'm just dragging it around. I'm not holding shift and rotation members just on the outside there so that's my little tea leafy thing. Could you do it in one go? You can, when you get better, just so you know, the Pen tool is probably the hardest thing to learn on the internet. It's tricky for those of you who know and can use it, you'll sit there smugly going. I know how to use it [LAUGHTER] but it took me ages because it's plain. If you are new and you are finding it difficult. That's just part of the Pen tool. It takes a lot of experience. Out of this scope of this course, do a lot of practice but I wanted to give you some basics so you can at least give it a try. I was going to do that now, I click once for a corner, click and drag out, get down to here, click once. I'm going to do a curve in here, click once, go cut in here so instead of having two separate shapes, can you see I can start doing this now. It's not perfect. Don't click and drag, click once. If the line doesn't connect up and you're like, how do I get you over there? You select on this one, the one you want to start joining up, and grab the Pen tool, there he is , and click this first one. You actually don't have to click it first. Just grab the Pen tool, click the point you want to start with, and that gets it connected again. There he is. The basics are there. I'm going to you, I'm going to here. That's a better tea leaf. There are other ways of doing it. I don't want to get into the weeds with this just so you know, there are fancy ways of using the Pen tool. That's close enough for what I need. That is the Pen tool brief coverage. Click once for a corner, click and drag for a curve and be prepared to be adjusting it afterwards, and also prepare to be a little bit frustrated. It's a tricky thing to learn. That was meant to be the end of the video. It was the end of the video. I've come back from the future because there's a couple of things I did not mention so far about the Pen tool. It's useful and it's about any shape that you've created in XD. We all know how to get inside and edit this thing, so double-click it. If you want to add an extra point, just hovering on the edge, there you go. Just click once and you can get an extra point then you can drag that around. You can add more anchor points if you need them. The same way, you can remove them and say that there's too much in this one. Clicking once sound as like, I don't want that one anymore. I don't want this one or just click it and hit "Delete" on your keyboard. That's how to add and remove anchor points. Another thing that I wanted to show you was converting them. Let's say that this one here started life as a corner. Can you like it? That was good. I don't want it to be a corner anymore. I want you to be curvy. All you have to do is remember double-click to go inside the object and then double-click it and it converts it from curve, corner, curve, corner. These ones are going to be a little bit, oh, just double-click it, curve corner. Converting the points after the fact, and then it doesn't matter whether you've drawn them with the Pen tool or started destroying some of these regular shapes we did earlier in the course. But yeah, those are the extras I wanted to add to this video to give you a bit more complete understanding of some of these paths and how they work. That is definitely it for this video, I will see you in the next one. 47. Working with stokes & lines in Adobe XD: Hi, everyone. Welcome to the Border Extravaganza. We're going to look at lines, borders, strokes, whatever you want to call them. We'll look at dotted lines, we'll look at these guys that some have flat ends, rounded ends. Then we'll look at some shapes and some of the weirdness it does where some of them go round and some of them get lopped off and some of them are pointed. We'll explore all of that in this video. Let's get in. I keep calling them strokes. XD calls them borders. Just so you know. We're going to create that line through the middle of these two to separate them out a bit. It doesn't matter whether you use the line tool or the pen tool, in this case, you'll end up with the exact same end result. I'm going to use the line tool and drag it out. How do I get it to go straight? Hold down, "Shift". In this case, it really wants to anyway, I don't have to hold anything down, but hold "Shift" just to make sure. I get my border slash stroke. Now, I could, I'm going to delete that. Use the Pen tool. Click once, hold "Shift", click twice. I end up with the same thing. Back to my Selection tool. Doesn't matter how you want to create these things. First of all, what I want to do is I want to make it my off-white. Let's zoom in a little bit. Spacebar, drag it across. I have my little lines selected. Let's look at the easy one. Let's look at under here. You got to have the border applied. Otherwise, it's not going to work. You won't see any of this information down here and have something selected, in our case, our line. Size-wise, I'm going to put it up to two so you can see it easier, and the dotted line or dashed line is just this one here. You decide on how big you want the dashes. I typed in five pixels, it will assume that you want the gap to be the same size. But you can adjust that, you might want a 10 gap. You can decide on how big the dashes are versus how big the gap is in-between. This illustrates a couple of these other points. Mainly this one here. By default, you've got this first one called Butt Cap. I think I make a joke in every course I make [LAUGHTER] about that. I really want to but I'm going to try not to. Let's move on to the more appropriate name, Rounded Cap. Let's have a look at the difference. That's how you get strokes that have this little rounded end. It doesn't matter if you have a dashed or not. If I turn the dash back to 0 and the gap to 0, can you still see? It has the rounded ends there. It doesn't matter if it's a dashed line, but you've got the Butt Cap, you've got the Round Cap. Let's put our dashed back in to show you the next one. This one here, you can see from the little icon, what they do. The Butt Cap is right against the edge there, rounded, goes around the end of that angle point. This one here, it's called the Projecting Cap. Projects out past. Let's go from Butt Cap to Projected Cap. This one, this one. Can you see what it does? It's still the same line but it goes out and around. You might find that you've got two icons and you've got the same stroke on. You're like, why is this one looking different? You might have imported it from somebody else's XD document and you've created one, and they just don't match. It's maybe that one is set to Butt Cap, and one is set to Projecting Cap. I'm going to leave that there, my little dotted line. Command 0 is not really what I wanted, but [LAUGHTER] we've zoomed all the way out. I'm going to click on this one and go Command 3. You can use any shape that you might have created, or you can just draw a rectangle, it doesn't matter. I'm going to use this one because it's a good illustration of the next thing I want to show you. I'm going to add a border. Now, I'm going to add a border of maybe four pixels just to illustrate our issue here. These three here are quite important. By default, I can't even remember what the default is. I can't remember the last thing you do, but the first one is the way that the stroke is applied to it. This one here, we'll try and squeeze on the inside. Let's have two versions of this, one without a stroke. You won't have a stroke. This one here, though the exact same size. Can you see? I'll bring him to the front. He's the exact same size. The stroke is trying to be on the inside of this. If you do this other one, it tries to be on the outside. It's a bit wider. There'll be times where you need both. Can you see the inside one is doing some weird stuff here with the stroke? You might find that when you are trying to apply strokes that it's not quite doing what you want. You might adjust these ones outside or this default one which tries to span the middle here. You can see, there's my little blue line there, it's a little bit in, a little bit out. Another thing we're going to look at is the way that the edges are dealt with. This is Miter Join, which is the default, which gets to a point. If the angle isn't too sharp, it has this pointy edge. You got to, I guess, look at. Let me try and get it close so we can zoom in. You can see, these are the different ones. Just click through it and you'll get an idea. This is the main one you might want to do is the rounded corners. If you want to try and match icons, you're rounding the edges of that border. This one here, I never use. It slices off the corners. Can be handy when you're doing really spiky things sometimes. It's probably this first one or the second one. You can see in here, what is it doing? Basically, what it's doing is it's such a tight angle there, you can't put the little point on it because the point would end up being, can you follow my arrow? It would be so out of here, so the Miter Join has a limit where it goes too pointy. [LAUGHTER] This one is starting to get really long. This one here is just too long so it lops it off. If you do have bits that have been lopped off and you're like, "Hey, why are you doing that?" It's because it's too sharp, which is why, can you see, that happens. There you go. That is the download on strokes. It can be useful when you are trying to mix in some other icons that you might have got from other places with your own custom icons, and trying to get them to be the same, use the same stroke style so that they match. That is it for stroke and lines, also called borders in XD. Let's get on to the next video. 48. Class Project 09 - Icons & Buttons: Hi everyone. Class project time. You're like, boo, no more class projects. Come on, you are enjoying it. I can see it, you are. This one here, you have to do a few things. The first one is make two buttons with texts, you're like, buttons. Maybe we've been doing buttons. We're going to do fancy like connecting it up later on. But at the moment, all we're going to do is basically what button is a rectangle. [LAUGHTER] You are going to draw two of them. I learned more and by now, I've used my colors. You don't have to use rounded corners, just two buttons, all they are is text. I've got one with green text, on my accent color. This one here is just got an outline which has got a border and no fill. This one here with white text. Two buttons and two rectangles with text in the middle, easy. This one here, not as easy. This one here is going to be a nice challenge. A is, you need to create three icons minimum. You can do them all if you are ready for the challenge. There's three essential ones that are required. The custom logo, I want you to spend some time trying to draw something relatively connected to your product. If it's coffee, try to draw a coffee cup. If it's honey, try and draw a bee or a honey jar or whatever it is. Some icon up here above your marketing message that I want you to see if you could draw it. The goal here is not to do something beautiful, the goal here is just to do something in practicing. This is where you are right now, and share. I'd love to see what you guys do, especially via social media feedback if you want it. It's just, yeah, some people are going to have really good. You're going to see other people out, then you're like I've done great ones, I'm not going to post mine. Because some people are going to have experience from other programs with the pen tool in different shapes and do amazing things, but don't worry, bring your laptop. What we're doing here is all about learning and getting started. Don't be afraid to share your stuff. Even if you think it's not great, it's going to be great milestone in two years from now when you go back and look [LAUGHTER] at the icon that I made, but get it out there, feels good. Draw some icon. It can be simple. You don't have to use the pen tool. You can use any shapes you like, like this I drew this icon here for my search icon. It's a circle, and then I drew a rectangle. Then I went bloop. [LAUGHTER] There was my little stick. You're going to get creative of how are you going to draw these things. Same with this rectangle. There was a triangle, and a couple of rectangles. I don't really like my house, but anyway get creative. The ones I have to do is that custom icon. I want you to do the burger menu, if you haven't done it already. This is line. Just make sure that you are being conscious of the border style, which is when you've selected a line tool, it's these guys down here. Like how does it sit on the stroke? What capping does it have? I want you to just be conscious when you're doing that. I've gone for a lovely rounded cap. Bigger menu, relatively easy. A home icon because we're going to need it for this course. Try and draw a better house than me. [LAUGHTER] Google house icons, and find something that, A, you think represents a good house icon, and it's something that you can actually capable of drawing. The rest of them are optional. I've put them in the order of what I feel personally as a teacher, what is the easiest to draw? Well, [LAUGHTER] actually I'm going to move this one to the bottom. This one potentially could be the hardest one. I don't know that. Bugger menu is just three lines. Account icon, you've seen an account icon there it is there. It depends on which one you go for. They can be tricky. I've put them in order of what I think is the hardest. Do the three, do five if you're feeling King, try and do them all. If you're feeling you've got a bit of time you want to practice. The thing I want you to remember is that it actually can be handy to start off with a square as a guide. When I started drawing mine, I put them in squares so that at least they were proportionately the same. I ended up changing them quite a bit, but at least it gives you some dimensions to it. Otherwise, you end up maybe making them all weird sizes. I started with a size that's 48 by 48 pixels. It's a good enough size, it's big enough that you can get some detail in there without being too big, and going a bit crazy because it's going to be an icon. Let me write down. Just a couple of rectangles that I started drawing in are actually squares that are 48 by 48. It's a good starting point. Other things, you can use the rounded corner function. Remember if you're drawing something, and you're like pen tool is killing me. You can use the round corners or who remembers how you can just get one corner working with your racking your brain you're like, Oh, I remember. You hold down the option key. Or Alt key on a PC and you can drag one of them. This might be the beginnings of the shape that you need. You might be like, all right here it is. Now I can double-click go inside of it and make my adjustments. Because that's easier than using say the pen tool, or some of the other tools. [LAUGHTER] You get the idea. Also when you're scaling it up and down, remember outlining stroke. I had to do it with these ones, because remember when they scale down there are keeping the border size. I didn't want that when it got smaller. You see that. I right-clicked and went to outline stroke. Remember earlier on in the course, sometimes that doesn't work for you, try that first. If that doesn't work for you, there is the other option of object path and convert to path. You might run into problems with those you, might not. Also, you can copy and paste appearance. Every time you draw something in Adobe XD, it's pain in the butt. You're like boring gray line one stroke white fill. Remember, you can say you hit it, copy, you edit, paste appearance, at least get started in the right zone. The other thing is I want you to test it on your XD app on your phone because when you're laying these things out, they may feel the right size, but when you actually see them on your phone and try and click them, and you can't because they're too close together or they're just massive and you're like this is some big buttons. Always be testing on your phone just to see what works. I know that this guy is a bit smaller. I'm looking at my phone here. He's a bit small for what I need. That is it. Once you've done it, take a screenshot of the icons that you've created, put a couple of them up here. If you only do a couple, like 1, 2, and 3, just take a screenshot of your page. Probably the homepage is the best, because it's along with your buttons. I'm going to see all of this. If you've done more, just put them on a page screenshot and put them up. I'd love to see all the ones that you create. Looking forward to seeing what you come up with for this. It's going to be interesting. Share it here, and then upload it to social media as well, love to see it. Instagram, Twitter, Facebook group, LinkedIn, group, whatever is your flavor, and I'd love to see it. That is it, onto the next video. Actually, you go do your homework. I will see you in the next video once you're done. See you then. 49. Do I need to know Illustrator with Adobe XD: Because I'm going to show you, it'll start with just some easy stuff about the differences between using and drawing in Adobe XD and Adobe Illustrator. Towards the end, I'm going to show you some of the issues that come up when you are going from one to the other. If you have no idea what Adobe Illustrator is, it's just another program that Adobe does. It specializes in drawing and illustration and really good at typography. We're going to draw some shapes like this, bring it in from Illustrator to XD. But yeah, let's get started. To answer the first question, do you need to know Adobe Illustrator to be a UX designer? The answer is no. It is a useful tool and probably a next stage for you after this course if you really enjoy this part of the UX process. So the actual UI design, the actual making things, drawing buttons and icons, there are any so far you can get with Adobe XD. It's got enough and you can get good at it, but there'll be just times where you can't do things. XD is made for rapid prototyping, not for a full illustration. That's where Illustrator might come in useful for you. I use it all the time in my process. Let me give you a couple of quick for instance. I'm in Adobe Illustrator, you'll see that it has some of the tools like there's pen tool. There's a rectangle tool. I'm going to draw that coffee cup like you saw at the beginning. There's a lot of similarities, which is nice. I've got this rectangle. Well look, the same little dots. A lot of it is the same. I'm going to design my little coffee cup, rounded at the top and shift, click these bottom ones and drag those up. There you go. There's a coffee cup. Where it gets different is, actually where it's the same, the pen tool. I'm going to click and drag out curves for a handle. [LAUGHTER] There is a handle. I want it to have a fill and not a stroke. I can grab the stroke, move it up. This is not an Illustrator course. If you do want an Illustrator course, I know a guy got an essentials and an advanced course. But where it differs is let's say that I want to change this stroke to be a variable width, you can't do that in Adobe XD. You can grab the width tool here in Illustrator and go [NOISE] again with the sound effects. You can see I can make a variable width now. We can fancy it up. I'm going to show you a couple of the reasons why you might jump out and learn Illustrator. If you've already got skills on this, you might be like, I can draw a coffee cup. [LAUGHTER] You can hang around for this video if you are Master of Illustrator. There's a couple little connections between XD and Illustrator. I'm going to grab my pen tool again. I'm going to draw my little curvy thing. It's meant to be steam coming from my green tea. So again, the width tool, I can do this little bit tiny down in there. If you haven't used the width tool and you are an Illustrator person. Oh so cool. I love it. I'm going to switch my stroke to not from that first one, that second one round cap. So width tool is one of the ones I like about Illustrator. There's many. This is just a little, for instance, where it gets really cool is different strokes. So I'm going to draw a waft, clicking and dragging for a curve. Probably a bit too tall and again with the sound effects. So something like that. What we can do is instead of just playing on strokes, there is a whole subset of things like brushes. I'm going to use just artistic chalk charcoal pencil. Well, look at that. Looks like a chalk charcoal pencil. So these are some of the benefits of using Illustrator. Another benefit is when you're dealing with fonts. So let me give you a quick, for instance, if I click on this, if I type in cafe, I'm going to use my Amatic. I've got a font called, you've seen it, Amatic. I've got this font. But I want that cafe that says has a little, I can't remember what it's called. The thing off the top of the E. That makes it seem fancy and French. The glyphs. They're called glyphs. They're under type. Lots of fonts have them, not all of them. This one does, but we can't access all those glyphs in XD. It's not built for a huge amount of typography. Illustrator loves topography. As you can see in here, look at these extra characters that you're missing out on. In my case, if I hover select E, here it is there. Actually, I want the other E, the E with the bit. Let's have a look. Where is the E with the bit? You wait there. Spotted him. Double-click on him and I got the E with a little dash on it. So glyphs are another handy thing, gets even fancy I love glyphs. Glyphs are awesome. They get even fancier when we look at different fonts. Let's look at another font. Let's look at this one here. So Alicia, this one here has a bunch of glyphs, so I'm going to close it down. Can you see that? Look at all these juicy ones. Look at this. I want this e at the end. So let's highlight there. But look, I can change the end one, like that guy. Look at all the swirls and bits and you might decide, oh I do want a different a. I don't like that a. I'm going to go for that one or so it connects up with a C. Maybe that one. You can do some fun stuff. Well, this is the reason why Illustrator might be part of your tool set when you are designing in Adobe XD because you get access to all these extra stuff. Now, to bring them across from one to the other, I'm going to, okay not as pretty as I'd hoped. [LAUGHTER] My cup doesn't look as dainty as I thought. It's a bit squashed. Anyway, select them all and copy them and when you bring them across into XD, some things are going to be still editable and some things aren't. Well, let's bring it in. I'm going to paste it in and I got this. I'm going to fill it with one of my colors. Yeah, this one. What you'll find is I can double-click to go inside still. I'm inside this thing. I can double-click it again and look, there's part of my guy. You can still separate them. You could still work on them. But let's say this stroke here, look what happened to that. It's in here and I can mess with it. It's just made of all these little pieces, whereas in Illustrator, it is this one little line that I can use, in my case, this direct selection tool, select the end, go [NOISE]. So you can do a lot of your editing in Illustrator and then just copy and paste the final result into XD. You can adjust it and play around with it. But that would be the process, just copying and pasting. You can be fancier and in here, go to my libraries, find your XD class and go [inaudible] Well, I'll just copy and paste the font actually. Did that all go in? Let's have a look. Let's go in. Let's actually drag it out again. I got part of my guy in there. So did I grab it all? I'm going to group it, then put them in. That's better. Now in Adobe XD. I'm going to go, remember who knows where the libraries are in that weird place. Assets, here. They may move. Where's my XD class? There is it. Cool and I can say, there you go. That's the official way of bringing it in. Look at that. It lost my little stroke. [LAUGHTER] That happens to you, we're going a bit too deep into Illustrator. You might run into this problem. Copy and paste it, then it's fine. It's the same solution that we had in XD when we run into problems. Here though it's under object, path and there's one in there called outline stroke. It fixes all problems. Now, jump in there. [NOISE] Now, come back in XD, going on a tangent and Artwork 3, but it works. Hey, we run into problems. We fix them. Let's look at one last thing. It's copying and pasting fonts. I can't remember what it does. Bring it across, paste, I think it's just going to outline it into a shape. It has. Double-click it. Is a text? It is editable text except does it know what to do that last one? It doesn't. What else ends in E? I can't think of a single word. [LAUGHTER] I don't know, tea? [LAUGHTER] You put me on the spot, and you can see in this case the bits that were fine, just normal old texts. They came through fine. This thing, which has come through as a shape. Look at that. It deals with it and it works same with this one I bet. Will the E come through? No, this E is editable. Look at that. That is one of your regular E's. So I can delete that and keep going. So you will find intermittent issues. This one here is, remember can't think of a word. Come on then. Got one. [LAUGHTER] So it's separated the glyphs out from the regular old text, but that's okay. I can work with that. The cool thing about them, even if it is a shape, it's still scalable and it's lovely Victor. Goodness. That is going to be it. You do not need to know Adobe Illustrator to be a UX designer and Adobe XD, but it's handy and I know a guy that can teach you. If you are an experienced Illustrator user, you might want to check out my advanced Illustrator course. If you're just getting started, check out essentials. It doesn't have to be mine, but it's a skill you probably want to nurture along the way on your journey. That is it. I will see you in the next video. 50. Masking & cropping images in Adobe XD: Hello you. In this video, we're going to do masking in Adobe XD. The short version is put a shape on top of an image, select them both and go object mask with shape. There are a few other things to editing both the shape and the image that I want to share with you, so continue watching. But if that's all you came for, you're done. But if everyone else, let's get going. Let's bring in an image. It doesn't matter file import or drag them from the finder into it like I normally do. I'll bring this first one. With images often this happens, they commented this gigantic size. If you hold shift on one of the corners and option on a Mac, on a PC you scale them down to appropriateness. Just so you know if you are a web designer or developer, it's not important to get these images the correct size and either the right resolution or right chronic quality before XD, you do it exporting from XD, which we'll do later in the course. It is bringing them in their full glorious selves and you can export them down to a more appropriate web design size later on. Get onto masking then. The official way is to have an image then draw a shape of it, on top of it. It can be any shape will draw a rectangle. I'm going to make a couple of duplicates over these just so I can show you different ways. Select them both. The thing on top that you want to mask inside of it needs to be on the top. You might have to right-click it and say bring to front. Select them both, and then say, the long way is object and go to make with shape. No this is mask with shape even. Click on that and you go, our first step. Any on shape works. It doesn't matter as long as it's on top. The shortcut is command shift m depending on how much images you end up doing. Shortcut I remember somehow and that's command shift m on a mac and control shift m on a PC. They can be any shape you didn't even have to draw it, can be something that somebody else's drawn that you've imported. Let's do something crazish or we got there didn't draw. I didn't draw this twitter logo. As long as it's on the top. Which mine happens to be. You can select it and say command shift m. You can do your own custom one with the pen tool as well. You might decide that I'm going to select of everything, grab the pen tool. I'm going to click there and remember clicking and dragging for a curve, click once for a corner, clicking and dragging it's the world's worst mask. Select them both and then use your shortcut. Mine didn't work. Why did mine didn't work? I didn't think I had them both selected. Well, that's it. Make sure they're both selected and the shape is on top and you can mask away. That is one way of masking. You have two separate shapes and smash them together. Often what I'll do is you'll have existing shapes that you want to fill. Let's say down here I've got these placeholder colors and you can just drag straight into them. Requires you to be able to get the finder window, either Mac or PC and just have on the top of the XD edge, tricky for some people. You can just drag straight in here into the space and it will be appropriately sized and scaled and in the right shape. You can update images really easily by just dragging over the top of them. Say you're like, that's great, but I need to change that one out for something else. You just click hold and just drag over the top and it will switch it out. Adjusting masks. Let's do that. [LAUGHTER] Beginning. Say you wanted to adjust the positioning of this. You double-click it to go inside of it and you'll end up access to this image. You can, in the middle here just click hold and drag it. You can decide actually this is the bit that I want and then click out when you're finished. The same as our object editing mode when we're doing those icons and the next thing you might want to do is you might want to adjust the edge. So double-click it to go inside, you can, if you grab the edge of it, adjust the edge or squish it or double-click it and get into the object editing mode and do some weird stuff. [inaudible] happy little tea, smiley face [LAUGHTER]. Not so smiley. That is editing your masks. It's the same with these, where is it? You scroll. This guy here, double-click it. You might decide that it's this. You want to scale it up, just use your shift key, grab one of the corners, decide if that's what you want to do. Double click of and you go, we're masking and editing our mask. That is making masks either dragging them into existing shapes or selecting both of them and go into object mask with shape. I'll see you in the next video. 51. Free images to use in your XD mockups - Unsplash Pexels Freeimage: Hi everyone. We're going to talk about free stock images that we can use commercially inside of our XD mockups, plus I'll discuss some of the paid sites that I use. Let's jump in. Free images, you're looking for ones that can be used commercially, commercial free images. My favorites are unsplash.com, pixels.com, free images.com. Those are the main free ones that I'll go and check looking for images, maybe either for my mockups or maybe I've got a client that doesn't have the money to buy images. Don't be afraid of buying images. There are stock library sites out there, the main ones that I use and pay for are stock.adobe.com. This one's about £20 and I get 10 images a month. Or I also in addition, have a subscription to Envato Elements which has a very similar, probably not a depth of imagery, that's why I have both of them, but it has other things as well that I use a lot of templates and sound effects in music. I end up having both of these. But there are lots of occasions where free is good. The one thing you just got to be careful, not careful of, but when you are, like if I want green tea, you will find that. See this thing here? This first bit is an ad, iStock. That's another stock library site. Not better or worse than the ones that I explained, but that's how they make their money on Unsplash. They get commissions based on these ones. You might be like, oh, that's the one I want, and you can't use it because it's paid, so you end up going down here and there's some great ones. You can see the ones that I've got here because I can share them in the course. They're cool, but there are just lots [LAUGHTER]. The quality of the ones in the stock library stuff are professional-shot knowing they're going to be used in ads and websites and stuff, so often can be really good. But there are lovely free stuff around as well. Keep an eye out for the ads. [OVERLAPPING] For those, there's nothing really too much about them. You might want to double-check the licenses. Let's say that I do want to use, I really want that one, but I'm using green tea. That's not green tea. That's a, what do you call those? Chai latte. Is that what I want? Let's say I want to use this one. Just be double-checking that you get free to use under the Unsplash license. Have a little check, make sure it's got everything you need, does for what I need to do, but also double-check before you sell it into the client. Likewise, if you do start using stock images, make sure that the client knows that there is an extra cost that you're going to build onto them for images, which doesn't have to be much. Like I'm paying £20 for my 10 images, if I use five or six of them, not a big cost. But there you go, those are my favorite free stuff and my favorite paid stock imagery libraries. That is it. Carry on. 52. Darkening background images with opacity in XD: Hi everyone, in this video, we are going to make this image in the background go like this, dark and moody so that we can read out text in the background. Spoiler alert, it's just a rectangle on the top that has some opacity applied to it. Like always hang around and I'll show you some other tips and tricks as we go along. Let's get going. All right, to get started, I'm going to duplicate this homepage. A couple of things is you can't just select the page and go add background image. It's actually just an image like we've been doing in the last videos that happens to be at the back, there is no option in here at the moment. The other interesting thing is I want to draw a rectangle and cover the background. But if you've got the page selected and then you've got the rectangle tool and you go like I'm going to start up here and draw across, it's going to do this. It goes back to being add page tool. Sometimes you either need to do one or two things. Click off in the background, then draw a rectangle. Nice, or often, while sometimes is I'll be at this, I'll go to the rectangle tool and I'll just draw it a little bit smaller. Go to my selection tool and expand that out. That'll happen to you. I'll leave it in there. We've got our rectangle, we're going to add our image. What are we going to use? We're going to use this one, no. Alright, I'm going to use that one. I'm not even sure if that's green tea. Anyway, we've got this image and we just send it to the back. But you don't darken the actual image. There's no way of doing that. If you change the fill to black, the actual box becomes black, there's no image in there anymore. What we want to do is we actually have two rectangles. I'm going to draw a second one. Again, just smaller, grab my selection tool and just make it bigger. I've got two boxes, one white, one with an image and this one here at the top, I'm going to say you are black and I'm going to lower the opacity a bit. Then there you go, that's how you do it. I've got these two, I'm going to send them both to the back. How do I do that? I'm going to hit "Command Shift square bracket," that will send the black one to the back. Then, I'm going do it for the second one as well and that's "Control Shift square bracket" on a PC. They are both in the back and I can select them like this. You can click on this top one and then decide on the opacity, how dark you need it to be for the contrast here. You can use little shortcuts, with just the black rectangle selected. You can hit all the number keys just above your letters. Not the number keys on the side, just the ones above the letters. If I hit two, it's 20 percent. You see it's over there. Let's get that close. Two is 20 percent, if I type in five is 50 percent, if I type in seven twice really quickly, you watch what happens, it's 77 percent. I end up doing a lot of this, about their 60% looks good to me. That's how you darken a background, it's just a black box on the top that is slightly transparent. You can tint the background as well by going not black, but I can use red or my green or my dark green. I might select it and actually play with the opacity of my shortcuts and you'd be like, that's cool, but I want it to be actually darker. You can tint it that way. Either way it's two different shapes on top of each other. The top one is just a little bit transparent or the opacity is lower. That is it, I will see you in the next video. 53. Blurring backgrounds and objects in Adobe XD: Hi, everyone. We're going to take our doc and background and blur the background and document. We'll show you how to actually blur objects as well, and we'll do something fancy where this UI on the top and it's blurring the background to stand off, cool. All right, so blurring stuff objects and backgrounds in this video, let's get going. All right, which do we start with? Let's start with the map one because it's cool and it's the simplest actually. I'm going to speed this up. I'm just going to import a background image. All right, so I'll just put it in an image, drew a white rectangle and then edit some text, and to make that background blurry, all you do is select the object on top. You say I would like the background to be blurred. At the moment, it's probably a little bit too blurry, I want it to be just hinting at the background, still making this legible, you can play around with how light or dark it is depending on what you're doing. I'm going to go just a little bit whiter than I need to. This last one here is like how much of the original shape you can see. If your shape happened to be like at the moment red, you can't see anything, but watch this file. If I raise this up, you can start see that red rectangle. Maybe occasions where you need both, both seeing a bit of the original object and maybe lightening and darkening it. That's how to do that one. Let's look at doing the background blur. We did this thing and let's say it's still too much detail. I'm going to select on this. Let's look at object glyph first just on its own, so you stay over there. I can click on an object, let's say it's already dark, it's not, but let's say it's dark enough and we can read all this. We just want a blurry, out-of-focus. You can say you, my friend, instead of background blur, you say you are object blur, there you go. The only problem with object blur is that you get this fuzzy edge. You might like that. It might be perfect. If you don't like the fuzzy edge, you've got a couple of things to do and you can make sure the background is not of a high contrast color, so I can say you are fill of white, so that when this guy is on here, it's just not that noticeable. But you've got that ghosting and don't really like it. What I do is, you can actually mask it again. Watch this, I've got this shape here. I am going to bring it to the front just to be clear, I'm going to grab the rectangle tool. I'm going to draw a rectangle inside of it. Select both the blurry thing and this new square, and just like we did before, we're going to use the object mask with shape. Then that blurry object, can you see it in there? You just like trimmed off the outsides. That is one way of doing it and that's the way I often do it to get rid of the blurry edge is to mask it afterwards. Then you can stick this back on top and use that to control how dark it is if you need to. Because you'll notice that the object blur at the moment, if I go inside of it to click on it because click on mask, remember, you can see that even though it has an object blur, there's none of that extra stuff that the background blur had, we could lower and darken it. Maybe that'll come around. We've got these two and I'm going to send him to the back, you to the back. I'm using my shortcuts remember, It's this one here. Send to back Shift Command square bracket or Control Shift square bracket on a PC. That's how to background blur it and play with the opacity. The other thing you could do is, what we did up here, but it doesn't always work. I'm going to show it to you in case it works better in the future, or it might work perfectly for what you need. What are we going to do? Let's get rid of that guy. Actually, let's get rid of the whole thing. We'll start with this one. The alternative is, because you might be why don't we just use the background blur like we did? You can. Watch this. If I say background blur, the problem with it is that it doesn't get blurry enough and it does a weird blur. They seem to be two different blurs. Look at that, that's full blur. That is also at full blur. That's so different. That's why I don't use this one much. This might change. There might be more control in here. Because it would be perfect because you can control the lightness and the darkness of it. But I don't know because look at this, like an angelic heavenly glow to it all. I just don't like whatever method they're using to blur the background behind it. I use this method where I blur the object, might have to trim it up because the edges get a bit fuzzy and then just lay that up at the top. Yeah, easy and painful depending on what you want to do, you can click on any old object and just say, you are blurry. There you go. That might be what you want [LAUGHTER] from this whole video. Just started with that. I don't know. I wanted the background blur so that's what we've done. Yeah. All right. I hope you enjoyed the video. I will see you in the next one. But it won't be for a little while because it's Friday. Hooray. It might not be your Friday, but it's my Friday and it's the last video of the day. I hit my targets today, and I will see you again in the very next video and it will be Monday. I wonder if you can tell the difference in my voice. Will I be more excited? [LAUGHTER] Probably less excited, it'll be Monday [LAUGHTER] morning. All right, but that is the end of this video, blurring. Fantasticness. I will see you after the weekend. 54. Do I need to know Photoshop with Adobe XD: Hi everyone. In this video, we are going to look at whether you need Photoshop skills as a UX designer. I will also show you the interaction between using Photoshop, there's some pros and cons for that, using Photoshop with Adobe XD. Also, at the end of the course, I'll show you how to take this image, which is, I don't know, some medium season. Imagine if it was winter, [NOISE] look at that it's winter. What about a sunset? [LAUGHTER] It is a very tenuous connection to the course, except that I'm showing you the connection with Photoshop, and because I'm the boss of this video and I like to show you a cool stuff. That'll be towards the end of the video. But for now, let's build the suspense, do I need Photoshop to be a UX designer? Drum all please? Yes is the short answer. You probably need some Photoshop skills mainly to do with masking. You can get by without Adobe Illustrator, which is down to this drawing of shapes, you can do the fundamentals in XD, but in terms of any good masking, you can't do it, in XD and you need Photoshop. Now we're not going to cover how to use Photoshop obviously in this course, but if you do have Photoshop skills or you'll probably end up working with Photoshop documents at some stage, I'll show you the pros and cons of working with PSDs and how, if you do have some Photoshop skills, best interact with XD. First up, let's just do some pledging importing of PSDs. If somebody else's made it, you might've made it. There are some tricks and some weirdness. This may in the future ion itself out. XD is a relatively a new product and the interaction with PSDs at the moment isn't a 100 percent, just you know. Let's bring in a PSD, let's go File Import and let's bring in something that works. I've got in your exercise files, Photoshop 01, 02, 03, 04. Let's bring in 01, bring it in and here's a giant PSD. You're like [NOISE] so it brings in PSD documents. The cool thing about it, and one of the pros is that if you look at my PSD, here it is in Photoshop, you can see I've masked that out for you. There's this layer here and the background that fills it in. What's happened in XD is that it's brought in both layers and I can see them both. But watch this, I can go inside it, remember, double-click and look, they're separate. I can go to this background layer and either delete it because it brings it in. Let's have a look, let's bring it in on our Layers panel, you can see here there's my PSD, I've got the laptop, and I can either click this layer on here or over here and hit Delete, get that works. I've got just my laptop or I can go over here, you see these little eyeballs, I can say background is eye hidden or hide. That's the cool thing about using PSD, is you're going to display a document, turn things on and off as you need them. Let's move him down here or over there, he's quite big. Let's bring another file that has some problems. I'm going to go to shortcut Command Shift I on a Mac, Control Shift I on PC. Let's bring in this 02. Let's have a look of it in Photoshop. I'll open it in Photoshop here. Here it is in Photoshop, I've masked up this top layer, and I've just got this red box in the background for no good reason. [LAUGHTER] Just to show you that it's masked. Walls on this background here and I masked it out real quick. What ends up happening in XD is, currently watch this. If I bring it in and I go out, here you go. What's happened? It's not masked anymore. For some reason, I don't know why it ignores this layer mask. I can convert it into a smart object if you know where that is, that doesn't fix it. What you can do if you do get this point, you're like parts of it are not masked, but clearly there's a mask going on here in Photoshop. What you can do is you can right-click the mask and just say apply it. This is bad and very destructive, but it'll fix it. I'm going to save it now, it doesn't update automatically. It's a one-way street so I'm going to import it again. If you don't know Photoshop, that's the one thing you might have to do. Go in and see if you can squish the layers and get rid of all the fancy non-destructive masks because that works. Again, I can go to the background here and look at this, it actually brought through the fill of this. Where is it there, I can go [NOISE] or [NOISE]. Some things are really cool and then some thing's just a little bit broken. These things will update in the future, so some layer masks don't come through. Another way of working with Photoshop, it's just pure old copy and paste. I'm in Photoshop now, I can do a selection. I'm just going to use my Rectangle Marquee Tool to the selection angle, copy and I'm using edit, copy come out as shortcut, go to XD and you can paste it. As long as it's not too complex, with little masks and adjustment layers and stuff, it just copies and pastes. That's a good easy way if we can get in stuff from Photoshop into XD. Now let's do the official way, at least what I think should be the official way is using libraries. I'm going to do a quick mask in here. Again, I don't expect you to do this or be able to do this, if you do get excited by what we do here. Checkout, either mine or somebody else's Photoshop course, I've got an essentials and an advanced course if he came, but I'm going to go to Select Subject which is a sweet cool feature, and make selection around it. I'm going to add a Layer Mask down the bottom here. Remember we talked about this being a little bit of an issue, if we go for the libraries that seems to fix it. The libraries is a way of sharing between Adobe applications, it's like shared libraries. I'm going to go to My Libraries. There's my library for Adobe XD class. I'm going to close that down to make it a little bit bigger for everybody. What I'm going to do is grab my selection tool and just click hold and drag it anywhere and end here. There he goes, let's give him a name, phone. Where is he, he is there. Now in XD, remember our libraries are under Assets panel the top here. That's under, you might have to go remember back a couple at the top until you find XD class. Here's my phone, here's buddy, I'm going to put them over here, might be a bit big. [NOISE] He is here, the official way. We've touched on CC libraries a little bit, if you haven't used them before, they're awesome. They're a way of connecting because I can use the same phone and just dump it into my Premiere Pro Video file for social media stuff and putting it into InDesign for a magazine layout, all shared assets saying with the colors. That's an easy way of doing it, and it fixes the problem with our layer being like this. Now a couple of perks of using it this way is, you can see as linked, which might be myopic, is in back in Photoshop I can go into here and it's a one-way street. If you add something from your Photoshop into this, this is it's own separate item. If I adjust this now, it's not going to adjust the library item. I'm going to finish with this, I'm done with you don't say [NOISE] Don't save. But I can open up this thing, it's my phone, PSD, they're not connected to the original and if I do something like, I'm just going to invert it, command I, it's really easy one and clear Control I on a PC and hit Save. It was very visually clear. I can go into this one. I want to see this little link here, I can double-click it, here in XD, it takes a little while, it didn't do anything. Little bit slow on update, but it just went and changed. That's one of the perks and obviously if you're using an InDesign or Illustrator or something else, Premiere Pro, it will update as well. The last one I want to show you, it doesn't have a whole lot [LAUGHTER] to do with user experience design. It's just some of the, I guess I want to hammer on why Photoshop is, I'm a bit of a Photoshop fan, so there are alternatives for Photoshop. GIMP is an unfortunately named one, and what's the other one? Not Canva [NOISE] can't remember the other ones. But there's just some things that Photoshop do a spectacularly, is one of the new ones. You can open up this if you want to give it a test yourself because it's pretty cool. Photoshop 04. We're going to go to filter, and we're going to go to Neural Filters, they might change the name of this. They've changed it earlier. I'm going to use this one called Landscape Mixer. It's got a lame name, turn it on. You might have to download, it might take a little while to download this feature. It might have moved out of here, currently it's in Beta. It's amazing, but it may end up just in the filter somewhere, but lookout for landscape mixer. In here, I'm going to say you just make this one, because I need it now to be winter. Just going to drag out the winter slider, kickback, watch this, here it goes, ready. [NOISE] Come on, let's go. It's worth waiting for more stalling. Edited cut to it being done. It was done this is right away. But look at that [NOISE]. It just made it winter. I'm not even sure those are tea leaves, but there was a vague connection to the course. But look at that, can't believe how cool this thing is. Let's do one more and then I'll let you go. Let's do sunset. Let's drag up sunset not to full maximum just I want to see some adjusting images, like you're trying to connect them together, it is such a sunset. Look at it and l look at this tree. It became summery and sun-setty. Looked at it, there's more foliage on the trees. I have a play with some of these, open that folder, go to the images, free image sites that I showed you, Unsplash and pixels and have a look at it. It's really good at landscapes, it's not so good with sea things like organic, or it's really good with organic stuff, not good for man-made things, but men. That's why probably always you're going to need Photoshop as an option if you're going to be a UX designer, especially if you're really want to be involved in the design in UI side. I got super excited and I want you to go do Photoshop. Remember I've got an essentials and advanced course if you want to check those out, but that's going to be it for this video. I will see you in the next one. 55. Snack bar Toast banners using masked image in Adobe XD: Hi everyone. In this video, I want to introduce you to this thing, that is a snack bar. I want to introduce the term to you and also show you when you're working with masked images, how you can get backgrounds into them and things like that. Let's get going on this video. First step, snack bar. What is he talking about? Snack bars are the little messages that appear in the bottom of a phone to give you a little bit of information. You've seen those before. Maybe this one here, is an Android version just pops out on the bottom and just explains what's going on, like a little snack. They also get called toast because they pop up and go back down like toast. They are there to give you information without interrupting the flow of like your, you know. The primary operation, whatever you're doing, the thing that you are in the middle of these, give you little snacks and extra bits. We're going to create one of those, that's what we're making. I'm going to make mine just underneath the product details page. Now, we're going to bring in Photoshop file, the one we made earlier. If you are up for it, you can go through and use Photoshop O3, mask it out, bring it in via your library, or if you want to cheat, when you don't have much Photoshop skills, just bring it in Photoshop O5, it's one that I've already masked out for us. It's very big. I'm reluctant to make these all the right size because, I don't know, the ones that you bring in are going to be the wrong size too. I'm going to bring it in, bring it down to a reasonable size you saw at the beginning of it I'm going to cut it inside the little snack box. My snack box is going to be in this case, like a customer support. It's going to be about that sizes bit longer. Now what I want to do is actually let's get the text them first, are you right there? This is what I'm going to do. I'm going to break it down a little bit. Some information text, it doesn't have to be clickable. Mine is going to be. Little trick for all of this. There is an underlying there. But Command U on a Mac or Control U on a PC, will do underline and Command B, bold Control B, there some basics there. Actually those work across every program ever made. I'm going to do this one, I don't want to cut this into the background. Weird things that happen, I've got a mask. First of all, I want it to be on top, so I'm going to right-click it, bring to front. I'm going to get it the appropriate size. Remember, rotation is just hovering just outside, the outside thing. Something like that is what I want, and change the background color. I'm liking this colorless less than this. [LAUGHTER] Anyway, what I want to do is mask it inside of this. I need two boxes. You could just use this one and this one, and use the make mask, Command Shift M or Control Shift M or object, or is it make mask with shape? The problem is the yellow box has gone, it's hollow. I can't color it now, if I try and color it, it will not do anything, [LAUGHTER] color it. What we need is just two boxes. I'm going to undo and I'll show you what to do, I'm going to copy this Command C, Control C on a PC, then make my mask. Let me use my shortcut. Then I'm just going to paste it again. If I just hit "Command V, Control V" on a PC, I'm going to stop the shortcuts for the easy things like edit and copy paste, deal. I've got this one, it's just on top. If I move it to the back now, it's just to copy it and because it pastes it back where it got it, you end up with one box just sitting on top of the other one. It's not ideal, but hey **, that works. I'm going to really quickly draw a closed box. Actually I was going to speed it up. I'm not speeding it up. Just some things. I'm going to add this. Remember drawing out a circle, just a reminder, hold down Shift while you're dragging it out gives you a completely proportional, I think is the word, the height and the width is the same. What I'm going to do a cross. Don't try and draw with the pen tool, takes forever. Use the type tool. Hit your "Plus." I'm going to use white one. I'm going to pick the right size and weight. Mine is already the right size and the right weight. Something like that. What I like to do is actually convert it from being text, it's just easier when it's just a shape. Remember how we did that. We're going to go to Object and we're going to go to Path, convert to path and we've done that. I'm not sure if we have. There we go. That's how you turn text into a shape. I'm going to take both of these, get them right in the middle and then I'm going to make it across. I'm going to go you, remember if you hold Shift it will snap. Make mine a little bit bigger. If you do find that's not absolutely perfectly in the middle, that's just a problem with really small pixel sizes in XD, this will be generated in a different way in code. There you go, that's good. I'm going to group mine. Let's look up there so that we can close it. I'm probably going to add it up here. I'm going to add a drop shadow probably. There we go. Drop shadow. A bigger one, 3 by 3 by 10, and make it a little bit darker, just goes. Here we go, it's going to be a little pop-up, a little toast thing that pops up and then goes back down, but you can turn it off if you need to. We need this for later on. We're going to do some little more fancy prototyping and I wanted to show you masks within masks with the background. There you go. That is it. You are dismissed. I will see you in the next video. 56. Class Project - Add images: It's that time again. It is class project time. This one is to do with images. I want you to add images to document, or at least to your mobile design. I'm not worried about exactly where and how and how many, it's more about I want to control your design here. But when you are looking for images, either through paid stock libraries, if you've got access to them, or some of the free stuff like on special pixels, but keep your persona in mind when you are picking images. Is this right for this person, is it fulfilling my brief? Then I want you to add images like here's a good place for the images. I want you to experiment maybe with the background image here as well. Even if you decide to have an option 1 and an option 2, I want you to play around with blurring the images and also I want you to build out two pages for me, the confirmation page, which is just a map in the background, you can take your own screenshot. This is close to where I live. But you might decide that you might take a map of where you or at least your brief is set, and then add this blurry confirmation of the top. Exactly how you do it, it's not important. It's more just practicing with it. Also I want you to add this snack bar. I want you to do it with either the images that I've given you or if you filling up for it, find your own image, mask it out, put it down the bottom here. Doesn't have to be asked a question, something like that, some like pop-up notification, maybe a did you know, or a sale that's on, something like that because we're going to lead to animate that later on. Add all the images, create the snack bar and add the map and the dialog box to your confirmation page and then upload it. It starting to get to a point where I can't wait to see what you've done. I want to see it on Instagram, Twitter, and our Facebook group or our LinkedIn group. Also upload it to the assignments section of this website as well. That is your homework. Go do it to find some images and let your design come to life. That is it. I will see you in the next video. 57. How to make & use components in Adobe XD: Hi everyone. In this video, we are going to look at how to make components in Adobe XD. Let me quickly show you what they do. I can adjust this one called the main component, and all of his buddies over here watch. They're all connected, so you can do one thing once and they all come along for the ride. It means you can work on lots of different art boards perfect for this top nav, adjust one and they all flow along and adjust as well. That is basically what a component does. Let me show you how to make one. Let's make a component. First of all, let's clear out all the components you've got. Let's go to our Assets panel and you might have Character Styles twirl down. I want you to just click the chevron to tidy it up. Under Components, you might have a bunch of junk already. If you copy and paste, we did this earlier in the course. Remember I said if you copy and paste stuff, it might bring through these components in here. We just ungroup them and moved on. Now we're actually going to understand properly what they are, and if you've got stuff in there already, it just means you've copied and pasted them from other documents, so delete those out. You just right-click them and delete them all. Select them and hit Delete on your keyboard, clear out the components. If your view looks different from mine, I've been on list view this whole course. You might go through some character styles. You might have been on this view and it looked very different from mine. I like to be on list view for some reason. Up to you, but I'm going to be on list view, makes it easier to rename them. Let's understand components by making one, select all of this top nav. I'm doing it on this other page. It doesn't matter what you turn into a component. I'm going to select all of these little things here, and you can either right-click them, and say Make Component, use the shortcut Command K or Control K on a PC. It's a really common thing, so it's got a really common shortcut. Under Object, same saying, where is it? There it is there, Make component. How do I know? If I undo it, can you see it's got this blue border and if I hit my Command K or Control K on a PC, it goes green? That's why I know it's a component. That's one of the visual cues. It appeared in my components library. It appears in your layers as well. You can see it there, component, so it appears a few different ways. Let's rename it. It's much easier to do when you're on list view this little option up here, and you just double-click the word, and we're going to call this Top Nav. You can leave it as component 1. There's nothing wrong with it except you'll be judged by other designers that you're sloppy layer naming. But if I'm honest and we're all honest, everyone has got component 57 in their list. But for today, we are lovely named Top Nav. What's so useful about components? Let me show you. I've got this one, I'm going to copy it and I'm going to paste it onto this one and maybe paste it onto this one as well. The difference between this first one, first of all, is, can you see here's called the main component or our first one, or the parent or the primary. The technical word is the main component. What's the difference between him and this one? Is the visual differences. Can you see the thick green diamond? You see this guy? He's got an empty diamond, so this is the main one, this is called the instance. You are the boss, you follow along what the boss says, parent-child. What's cool about it is that I can grab this first one and I'm going to zoom out so we can see all three. I can go into it. Remember how I go inside of these things? I can double-click it. Here we go, and grab this and watch this and go. Can you see them all moving? Hey, come on, that's the reason that components are really good, is that you can do one thing, it can go across 100 different art boards, and you can control it just by updating the main component. Here you go, what a lot of people will do is they'll keep the main over here on the pasteboard or on another art board, just something out of the actual flow, and keep all their main components together, and then they'll copy and paste the instance. If you copy another instance from these guys, it'll just keep making duplicates of this main one. It just means that you're not trying to figure out where the heck the main one was [LAUGHTER] which art board you created it on. You've got a central place. It means up here, you can say actually I want to get this moved over. Look at that. That's how you make a component. It can be a bit of a pain sometimes if you want to detach it. You can just right-click and say, you are Ungroup Component, and it'll just break it apart now. Now when I adjust this, the guy is like he's his own boss again, he's a lone ranger. He can do whatever he wants. That is how to make a component. I've come back from the future. Later in the course, I'm like, hey, I should probably mention that earlier. I'm going to show you one little thing about components is that we draw a toggle switch later in the course, and this is where I'm like, hey, I should probably tell them. We make this little toggle switch. It's rectangle, rounded corners. You click it and it moves over here. It's going to be fun, stay tuned. But what happens is let's say I've got this, I'm getting my color in your color. If I select both of them, and I hold Shift and scale it, it scales nicely. If I make a duplicate though, and I group it, and I scale it, it works perfectly. But if I make it a component and do the exact same thing [LAUGHTER] so what ends up happening is it applies this thing called responsive design, and it tries to be all very clever. Because it is clever when you do this, watch, that's really cool when you're making a button, you want to make it longer, but when you want to resize something, you're like I just want to make it smaller, it can, doesn't always, cause you trouble. What you can do is just turn off responsive resize, and then work your magic. Just not going to do that whole thing like we did before. Just extended on its own. You can turn it on and off though, watch this. I can make it really small. Turn that back on, and do that fancy thing. That is a word from future Dan. Let me show you what we make, it was hiding down here, I was like, let's show you. Look at this toggle switch. Look how far we've got [LAUGHTER] It's later in the course so stick around. Look at this toggle switch. Look at that. It's in the micro-interactions bit in the course. That is future Dan coming back to help you with responsive resizing. Right now though, we'll get back to the component creating. There's more to show you in the next video, I'll see you there. PS, don't tell the next version of Dan in the next video that I was here. Deal. Carry on. 58. Difference between Main & Instance Components in Adobe XD: Hi, everyone. In this video, we are going to take our components to the next level. Clearly, the next level is Brush Script [LAUGHTER] as a font, but also means that I can have these unique instances with what's called overrides. That means they can be different colors, different sizes, have different text in them, and watch this, I can go in here and say I still want to control some of it using my main component. You're ready for just a delightful font. There we go. They all update, but you can see the text is still unique. This one says Buy Now, this one still says Learn More, but they are somewhat controlled by this main component. Let's jump in for our Comic Sans extravaganza. We're going to start with this button here. I'm just going to copy and paste them, and then move them down here just because. There it goes. I want to just make a basic button, there we go. I'm going to start with that actually. [LAUGHTER] It's perfect now. I've got this button. It would be a great contender for a component. Yes, because I want to use that multiple times. I'm going to select both the text and the background, well, my little button rectangle. I'm selecting both of them. Maybe a Command K or control K, and now it's a component. Now I should name it. When you're naming things like buttons, it'd be really common. You don't want to call it Buy Now button [NOISE] because we'll actually use this button for lots of different words. It'd be the Buy Now, it'll be the Learn More, it'll be the Delete My Account button. What I would do is I'd say it's button, and this is going to be my medium one because I plan on later on having a small and a large button. That's it. You will see this a lot. It'll be BTN underscore MED underscore maybe Primary because it might be your primary color. There's no official rule. I don't know why. I like button, and I like hyphens, and I like it to be called medium. [NOISE] But you can do it all cody language, if you prefer that way, and you'll see both. I'm going to keep it quite vague at the moment and we'll talk about some of the other things you can do. We've got a name, we've got a button. Let's make two of them. Remember, the top one here is called our main and this is an instance of the main. Let's actually make three of them. Everyone has three for me. This one here, we know that if I adjust this top one by double-clicking it, we can adjust them all. If I adjust the text on the master, so this is now my Learn More button. I should probably make my text centered and move it into the middle. When I do make text changes for my Delete, so at least it adjusts left and right perfectly. That's the center option for the text. What we can do is we can leave this as Buy Now. Now, I'll leave it as Learn More centered. What we can do is these instances we want to actually change. You're like, "Well, I don't want them all called Learn More because you'll end up with a button called button Learn More, button Buy Now, button everything, Ts & Cs." What you can do is these instances can be adjusted. The code overrides. That means that I can say this one's my Buy Now. This one can be my Clear button or my Delete button, or something else. The cool thing about it is, watch this, this master, it can control anything that hasn't been adjusted down here. Watch this. Let's create another one of these. There we go. Is this going to make sense? Hopefully, it does. You can adjust the texts on these instances to make them unique. You can see there our little option, adjust, see the little thing? He's got some overrides. Anything that you've changed is considered an override to the master. Things that you haven't changed like the position or the background color, we haven't changed that in all of them. Watch this. If I change the background color by double-clicking it to go in, you can say actually you are this other color and they all change. But if I undo, if I say this Buy Now button though is I go inside of it and I override it and say, "Hey, you're not the boss of me, I'm going to be this color. No this color, I'm going to be that color." [LAUGHTER] This guy, our little lone ranger has gotten override. If I go to this master now and I say, "Hey, I want everybody to be green." There's green. Do you see? Everything adjusts. It hasn't been changed. We didn't change the background on this one or this one, but this guy, we said, "Hey, be something different," we didn't override. That's some of the powerful parts of it. We can have a bunch of buttons that look different but are controlled by this one primary or main button. Does that make sense? This text, it started out as Learn More, then we changed it to Buy Now, and we changed this to Clear. Those are overrides. But this guy so-called Learn More, what if I change this to button? Do you get what I mean? Anything that hasn't been changed will still be overridden. Anything you have changed like these two guys will try and hold on forever and their new style. You can end up overriding everything, but it's a great way of having a generic button that comes out. You can actually drag them out of here rather than just duplicating their master and say, "Actually, I want this guy to be this other color, and I want the text to be something more visible." But have some control. I can go into this and say, "You are now going to have 10 pixel around the corners." Everything that hasn't been changed in terms of around the corners comes along for the ride. That is the difference between main and instances. They can be adjusted slightly to make them custom but have some overall main control. Did that work? If that worked, okay. [LAUGHTER] Let's do another one. In the moment as well, if I go [NOISE], look at that. If I hold down Option on my Mac or on a PC, I'm just grabbing the edge of this, dragging it out, look at this, we can adjust the size. [NOISE] But what if I go to this guy? This is our rebel. This is the guy who wants to do everything on his/her own. If I say, "I'm going to be actually this giant button, you're not the boss of me." But this one master says, "Hey, be a different size." Look? Overrides work on all sorts of things. Anything you can think of, you can override and it will ignore the changes happening to the master. Just to prove the point, I'm going to go to this one and say, you are Comic Sans, living life on the edge. This one here, going to this one, and I'm going to say, "No way, I'm going to be Impact." [LAUGHTER] Two of my hated fonts. This, it will change, except for the one that's got the override, but it gets handy. This is a big example of all the different bits. Where it gets quite handy is up here. Watch this. I've got this navigation. That was the navigation that I made. Remember, if I undo or zoom out, if I change the master, which I've got up here, you might have it somewhere else. Remember, if I change the master, they all change. But this one's not changing. You're like, "Well, do I have to have two navigations?" No, because you're thinking, "We could do that thing you did with the button," where we just adjust it. This one here I'm going to delete, you go away. I'm going to use an instance. It doesn't matter if you duplicate this one, duplicate this one, or drag it out of here. Not that one, where is it? Top Nav, it doesn't matter. It's an instance and nothing has changed about it because it has the boring, old, white diamond, but it's the wrong color. What I can do now is dig into it and actually go into this one and say, "You are now a font color of white, and you are going to be a fill color of white." You wait there. I'm going to speed this up. There you go. Here's an instance of it. It just means I can still go into our master, there, and make adjustments and have lots of different versions of this, a light mode and a dark mode. It's just a simple change, but you can see the power over hopefully now. Components are awesome. Couple of things, you might be like, this guy down here has got a little bit too much power. He thinks he can't be controlled by anybody and we need to reel him back in. I'm not sure where [LAUGHTER] I'm going with my boss and subordinate analogy here, but hey, we've come this far. What you can do is you can right-click them and say, "Actually, let's just reset you back to main state." Now look who's the boss? You can go back if you need to. Might be doing something weird and you're like, "Why isn't it adjusting compared to the main?" You might do that, readjust it back. You might decide the opposite and you're like, "I don't want." Because the moment the positioning of this keeps changing, you're like, "No, I don't want this to be an instance anymore. I don't want it connected at all." Maybe it's the beginning of a new button or something else. You can right-click it in here and say, it doesn't say disconnect or anything, it just says Ungroup Component. Remember earlier on the course I got you to do it when we copied and pasted from other people's UI kits? We just did this. That's why. We just broke it so it's not connected to anybody else's document, anybody else's button. This now is just a regular role button on his own, doing his own thing. He could now become his own component. We can make him a component and he could be [NOISE] Button Large and he could have his own instances or children. There you go. He's the boss now of his own little clan. Other things that are useful, at the moment, we've got quite a small little group of components. Later on, you might have hundreds in here, if it's a big UI project you're working on. But there'll be times we're actually like, "That button, where is that?" You can hover above it. Can you see there's three instances of this? There's four instances of this one? There's five of this one? You're like, "Where is this button being used?" You're not even sure. Let's go over here. Right-click it. You can say Highlight on canvas. That doesn't work [LAUGHTER] unless you're zoomed all the way out. It has highlighted it. Who remembers the shortcut for zooming out to see all the art boards, everything that's going on? That's right. Command 0 on a Mac, Control 0 on a PC. There you go. You can see him, he's highlighted down there. It's not super useful, but we chose to do the Button Large and keep an eye out. It's over there. Let's go to Highlight on canvas, it's highlighted over there. But you're like, "That's not useful." But remember you can zoom in on the things you've got selected. You're like, "That's right. Command or Control 3." No, two, no, three. [LAUGHTER] That doesn't work if you've got more than one selected. Where is it? There you go. It doesn't actually select them that way. I lie. I take that back. You can't Command 3 to zoom in. You made me look like a fool, XD. Next thing I wanted to show you is this one here, Edit Main component. There might be a time where you're like, "I've made this thing here," and you have no idea where the main component. I know it's there. With the little diamond one, you'd be like, "I know it's up there." But down here, weeks from now working on somebody else's project, you're like, "It's the instance. But where is the main one?" I can say either right-click it here and either go Edit Main component or over here, same thing, Edit Main component and what it'll do, it should jump to it. Hey. What happens if I delete it? Wow, [LAUGHTER] what would happen if you delete it? That seems unretrievable. But XD does something fancy where you go right-click, even if it's gone and it's not in your document at all. That's a great way of keeping things tidy. You can still edit component. What it'll do is it just open it up and dump it on the page for you. [NOISE] It wasn't down there before, it just went here's the space and opened it up and just threw it on there. You've now got a main component. When you are working with other people's documents, you might find there is no main component. This one here is deleted. You'd be like, "Where is this thing?" Go to Edit Main component and it will just throw it somewhere on your document and take you to it. You'd be like, "Yeah, there he is." Now I can go through and do my adjustments. But he doesn't need to be there, just so you know. One last thing is you might be like, "Which one is that actually in my Components panel?" I'm going to close it down, whereas it's pretty easy because it has a visually quite different, but you'll end up with lots of buttons that look the same from a distance and it's hard to tell the size of them in the teeny-tiny components for you. You can right-click any of these guys. Sometimes you click off in the background with your Selection tool. Select it once, right-click it. There's one that says Reveal Component in Assets panel. It's going to reveal it, watch it. It opened it up and highlighted it. You know that is the person that is controlling this one. We got a little bit further with components, looking at the main and instances. The real big perk is that you can make overrides or make little changes to the instances while still retaining a lot of the control from the main component. That is it. I will see you in the next video. 59. How to create component hover states in XD: Hello my friend, watch this. The button has a hover state. Look at that. I'm not doing anything, just rolls over. It's one of the other perks for components. Let me show you a more boring option. Here we go, look at my radio buttons. Look at that, exciting a continuum on and off in a preview. They are called components states, and I will show you how to make those now in XD. Before we get started, just so you know, I went and cleaned up all those buttons that I had. Buttons everywhere. What I've done is I've created just a new button. It's not a component, it's nothing. It's just a rectangle with some text in the middle and I'll pick my corporate font, bringing them, but also the font police came and it was harsh words. We've picked a bit of font. First of all, to make our state, we need to select it and make it a component just like before. A Command K on Mac, Control K on a PC. We're going to work on our master in this case. It won't work if you're trying to do states on the instance. Remember if you've working on the instance, you've got to right-click it and say, "Let's edit the main component," and it should take you to that main component. I'm going to delete that one. I'm in the main ones, it's got the diamond. Over here, there's this thing. Once you create it into a component, there's this one. I'm in component main. This is the default state. What we can do is we can add a state and we're going to add this hover one to start with. Hover. We're not going to do anything else and nothing's going to work. We've got default state, hover state. You might have to click off, click back on. This just need to be different. If I click on "Hover State" so it's highlighted, I can say double-click to go inside of it. I can say you are going to be my darker version of it. Click back out on the outside, click back on it. Now watch this. I've got a default state and a hover state. I don't have to do anything else. Let's start being on a default state and then let's preview it. Actually, this needs to be on one of my artboards. I'm going to put them onto which one? Let's be on my homepage. I'm going to move them down here. I'm going to click on the name. Let's preview this one and there it is there. You're ready? I picked a color that you can't see, It works. To hit it as state, you just go and click on it once. Over here you can say, "Don't pick that color because you can't see it." I'm going to go double-click it to go inside of that little group and I'm going to say, "Don't pick that color. We'll use that one. Let's go for a super black." Now let's go back to our preview. Remember it's going to default to whatever the top one is in my flow, unless you click the name over the top here. Let's play it and look at that. Nothing happens. More problems. This is a problem you're going to run into. I'm going to close this down. What happens is it will remember the last thing I had clicked here. You got to be on default state. Whichever one you have selected will be the one that it switches to or will preview in. I'm going to be on default state, then preview it, and now the hover will work. Wow. I made it harder than it should be. But that is how to do a hover state. It's really easy. Hover state is one of the default ones. Just got to remember that when you are finished working on the hover state, go back to default and then click off and that'll keep it remembering that state there. The other really common state is the toggle state. I'm going to do it for this page here, click on the name Command or Control 3 to zoom in. It's going to be these little radio buttons here. I'm going to zoom in. If you haven't made one of these, you just need to draw two circles. I'm going to select both of these and I'm going to do mine over here. This here is just a circle with a fill on a circle with a stroke around the outside. I'm going to select both of them. We can use our Command K or Control K, or sometimes randomly I click on this button, does the same thing. Component plus. It's given me the same thing, got my little main component. What I want to do is I want another state, and this is the other default state called toggle. Instead of calling it toggle, I'm going to call it a off because toggle doesn't make a whole lot of sense. What I want is on the default state for it to maybe be on and then on the off switch. I want to go inside of here and you can delete it and it will work in this instance but it is actually bit of practice too. Instead of deleting it, just turn the opacity down on the thing you want gone. It just means later on if you get into more complex states, deleting it causes future issues, whereas lowering the opacity means later on you can turn it back up if you need to. Trust me, it's easier just to lower the opacity. I've got two states. I got the default and the off-state. You decide which way you want it to start remember by picking which one, like on the hover state of the button. This is the state that I want it to be defaulting to. I'm going to get rid of this one and replace him. Let's give it a preview. It's on the page. You need to click the page to have the page selected or just an object on the page and hit "Play" and it will know which page you mean. You can see this. Look at that. Default is this. There you go. Toggle by default, can you see that fade? It's not really what I want. We're going to adjust that as well. Actually, before we do that, you can actually just use this for, it might not be for prototyping or animation, you just got a button and you used it. It might be a checkmark like a tick box. You use a bunch of them. Then instead of animating or anything, you just go, actually, I want this one to be off and this one to be off and this one will be on. That's all you use it for just having one unit. You can copy and paste and then turn on and off and switch it back. Back to the animation, we don't like the little fade. The reason that when we added the toggle state, basically what it's doing is you set it for rig this up yourself and it was a bit of a pain in the button. But now what it does is it actually a bunch of animation for you. You can adjust that afterwards if you'd like. You can go into this and say you prototype. It's edited this thing here. Goes nowhere, but it says this default state. When it is tapped, it auto animates using an easing of 0.3 seconds and that's the fading. It's going to ease out. What I want to do is say tap it. I don't want you to auto-animate, I want you to do a transition and I want the animation to be none and say you get rid of it. Now it's going to transition, but it's not going to do any animation. Let's give it a preview now, go to selected, hit "Play" and now it's just a boring old radio button. Does it one way but watch this, it fades back in. You got to do it both sides. I've done it for the default state. Let's do it for the off-state. Same thing, no auto animate. Transition. I would like the no dissolve now should do it both sides. Let's give it a play. Boring animation, but more how our radio button works. In this case, all the animation, these instances remember the fades. Did they all update? Let's have a look. Maybe they did. I seem they didn't look at that. They all update. The animation, if you adjust the master, they all update. It doesn't look like a regular radio button though. If you knew about them normally you can only pick one. You can't make that happen and it's out of the side of the scope of XD, but you get the idea. That's the toggle state. It will go back and forth. Hover is the hovery one. You know what I mean. That's where I'm going to leave this one. There's a little bit more I want to show you in the next video. But hey, we need a break. I need a break. Go get a cup of tea. Do you wee and I will see you in the next video and we'll cover a little bit more of some states in Adobe XD. Back in a sec. 60. Class Project 11 - Buttons: Hi, everyone. It is class project time. We're going to make some buttons, aka components. There's two to make. Just to set up the ground rules, this one's going to be the hottest class assignment you've done. [NOISE] It's going to be a tough one. So be prepared. [LAUGHTER] I'm not sure why I zoomed in. [LAUGHTER] You're going to make two buttons. Using components and states can be tricky, you will get there. I've got these two examples. You're going to make a regular old button like we have here, the Buy Now and Learn More button, then a checkmark, which is basically the same as the Radio button that we made earlier. So the button, let's talk about this one first. What I'd like you to do is let's preview it. That's what I want. I want you to be able to hover over and then to change. Mine only changing slightly so that's one thing. One thing that I should point out now, you might be thinking it already maybe like, does he know? I know you can't hover on a mobile phone. You can wave your finger above it, but it doesn't actually change. I guess this course we're learning both desktop buttons and mobile device stuff, but just focusing on building the actual mobile version. Do the hovers even though it's a bit weird on a mobile device. What I'd like you to do, the rule is these two need to share the same main component. Watch this, they are all sharing even though they're visually quite different, I want you to see if you can do it. In my assets panel. Let's close that down. There's my button there. Here's my main one, and it's just one button that I've styled differently. This is quite tricky even though the videos I've done, people pay for trickiness. If you want to keep it less tricky, if you're finding this course difficult, don't do a line around the outside with different fills and stuff, just do a slight color variation on this Buy Now button for the learn more. That'll save time/ to make it more interesting is, when you play it, I want you to connect it up. So when I click hover above works but when I click it, it jumps over to the Checkout page, and do that. There's something we haven't done we've been design lots, if want prototype page, it's automatically added this animation and we learn before that we could turn it off. Let's go. We don't want the fade, we just wanted to jump. You can say go to transition and I don't want a dissolve, just wanted to jump straight across. That's what this thing is. This is telling it, doesn't go anywhere. Just goes to this electric thing. This just says the animation happening here is going to none. But I also want it to go somewhere else. You can have two actions on one components. So in this case I'm going to say you go to this thing. Do you see you can have more than one? You can see now when I tap this one goes to the default. It goes to tap, transition to this page animation, dissolve or none, let me go none. It's also going to when it's hovering, do a transition of none. You can have more than one, you can have three. I'm not sure why you'd have three? It's going to freak out because it's going to try and go to both pages. I'm not sure which one it'll actually go to, but just know that you can get a button to do more than one thing. In our case, play our hover animation. N, go to a page, save for the learn more. There's Learn More button. I wanted to go to this one, the product details, learn more about this product. Go to preview. By now, it's going to take us to our second part of our class project and more. There is this. It's like the radio button. I want to see if you can make that. It's like a toggle switch. That's the hover, this is the toggle. In terms of the tick, I just drew that. I drew it with a pin tool. You too can draw it or find something from Icon Finder or an SVG somewhere, somebody else's UI kit. What you'll find when you draw it, your tick will look like no other tick. [LAUGHTER] It's really hard to draw like the tick, I feel like I got there eventually, but I redrew that ticket few times. Let us check. Buy Now button, they must be the same main component and hover state at that second prototype interaction. When you click on it and goes to that page, checkmark, same as a radio button, toggle on and off. When you finish, record a video of you interacting with it. On a Mac remember it's up here, PC, it's over there. Also remember that some of the places you can upload it, especially social media, you just dump the video up there and it processes it and it's fine. Often with the assignments and their comments, you might have to upload this video that you make to something like YouTube or Vimeo or Behance or some other video hosting and just share the link. If you try it in the last earlier video and you just couldn't for the life you record a video, that's okay. Just take a screenshot and upload that. Two screenshots one on, one off. That is it my friends. I'd love to see what you make, shared on social media as well. We're starting to get somewhere. See you in the next video. 61. How to use the repeat grid in Adobe XD: Hey everyone. This video I'm going to show you probably the most exciting feature in Adobe XD. You can click on things and select little COD. I need you also to know, imagine if you could just go, look at that, there are loads of them. But what if we needed some images? Look, I can just drag some images in and they all update. I can play with the spacing and get them all separated out amazingness in the repeat grid. Let me show you how it works in Adobe XD. To get started, Product Details page, I've made it longer and I've moved out little snack bar down there. I'm building all of this hard work that we've done and also I might get rid of the image and just switch it out for a fill just like back to square one. If I was doing this and there's multiples of these, it's really easy to use the repeat grid on this. I'm going to select everything that I want to be part of it. I give it a wiggle often to make sure I've got everything and I don't have anything I shouldn't have. You're going to have to group it, but you can click on this one here, Repeat Grid [LAUGHTER] That's a new scientific for this course by the way. All you do is drag it down. You're a repeat grid master, look at this. Things you can do, let's get a few of them. Here we go. He'd be like, I need this to come up a little bit, the gap's too big. Watch this hover, hover, hover, and just I'm not doing anything, I'm just clicking, holding, and dragging. You can get it to overlap, you can do this [LAUGHTER] This is not what I want, but I'm going to get mine to be quite tight in there, maybe even a little bit like that. Here we go. Now, I'm going up and down because we've got that, but you can definitely go this way as well, it doesn't matter. If you're doing the desktop version, you can go left, right, you can go up and down. I'm just going to go down in this case. What makes it cool is that it's continually adjustable. Once you're finished with it, you just click on back. You can tell, can you see this stuff around the outside and these little guys? These don't go away. They stay there so you can later on add more and more if you need to. Now what makes this lovely is that you can go through, and where's my copy? I can add individual texts for these things. Let's add these and let's add this one. I'm just double-clicking them. You can edit them and there's still got that lovely. If I click off as I double-click it, go inside member and our object editing mode, I click off click back in, and I've still got this and it means that I can still play with all of the spacing, even though they're quite individual same with these boxes here for images. Now with the images you can just drag in one at a time. Let's grab our exercise files, there they are. Let's grab image one and just drag it in. Then you can go at you at this. I want this one to be that one. It assumes all you're doing alternate ones. You're like, no. I'm just going to do each individual, let's do that one. You go there and you just keep adding them as you go through up to how you want to do it. Often what you can do is, let's undo that [NOISE] You can just grab, I've got four of them there. I can grab four of these, grab even four. Just drag one in and it will assume that you're going to do this lovely little repeat grid. It's great for you. You can make them individual, but you can control them all together. The spacing is one thing, what I find useful is this here you decide that actually later on we're not using that font. We're going to use, do I have Trajan Pro? Another lovely font. You can see I can adjust these things or maybe it's just the size and actually this needs to be a little bit bigger and I can move it across there, or it's not quite fitting, so I need to make it smaller. You got this, I say, lovely a lot on to the repeat grid. It's one of the real big perks of XD over the competitors. You can change fonts, you can change colors, you can change spacing all together, but some bits can be individual, like the actual text in it and the images in it. Also around the corners you can go, I'll have five please and they all go and change. Here you go. There will be a point you're like, actually could you just stop with the whole updating moles want to bang them apart because I'm going to do something more individual with them. I want to shuffle them around separately. What you can do is you can click on it once, click off, click it once. Over here there's an ungrouped grid and you just click on that and it just smashes them apart into individual objects. What individual? Here you go. I can get into this one and say actually you are going to be a right aligned image on this like you go there, you go there, and you go there. You want to change this to a specific different font, here you go. You can break them apart. You can't stick them back together once they're broken apart, I just ended there. You can hear my loud keyboard tapping away command Z or control Z in a PC to get them back together. Great for these card type of things, anything that repeats. It might be a list item, see these here. It might be a big long list or bullet points, anything like that. You use it for navigation as well. We'll do nav later on in the video, but navigation bar down the side here of a mobile nav where it says home and account and that. You make one and then just duplicate them along. Another use case that I use it for is these Moodboards, big ugly moodboard. What you can do is just go rectangle and go you something representatively sized wise [LAUGHTER] and not so big. Last time we drag them in and they were hitting off into the distance to the right and they were quite big. What you can do is make a moodboard this a little bit more, I don't know, less like that. I can do this. Get roughly the number I need. Grab my moodboard where was that moodboard? Just dump all of these in. Look how awesome we're going to be, are you ready? Look how awesome we are and you can control the spacing like before. [LAUGHTER] Spacing, you might get them overlapping. That's not good [LAUGHTER] just get on with it then that's the end of the video. A repeat grid, super useful and handy for this. You might find that it actually repeats as well. If yo can see I've I haven't got enough just so you know. I've got this and you can see this guy repeating twice. Well, there's the first one and it repeats this, so I don't really need, what did I do? [LAUGHTER] Random right-click and I locked it. You can lock stuff, did you know? You can lock it so it doesn't move around. There you go. I didn't do that a lot in XD anyway, except by accident. I'm going to go, don't really need this one. Here you go. This my moodboard. That is it for this video, I will see you in the next one. 62. Class Project 12 - Repeat Grid: You can tell from the video title, it's another class project. This one here is Repeat Grids. We are going to be making this review page. Well, we're not going to be making it, you are. In your class projects document, this is Project 12 here. The first thing is, I want you to research the way a review card looks. I bet you haven't made one before or maybe you have. But just go to Google and type in Review Card.Ui, or into Dribble or into Behance, whatever you like to get inspiration from. Google, we switch to images and add the word UI to the end so that review card could be too broad. Do that, get some examples, take some screenshots. You can have a mood board for your review card. That's okay. I want you to create a new artboard. I know it's outside of the scope of our task flow, we've only been asked to make this full pages, but hey, this is a course. We may get to break the rules. [NOISE] We're going to make a new artboard code reviews, and I want you to build your very own review card [NOISE] and then repeat it [NOISE] using the Repeat Grid. Do one, repeat it, and then I'm going to get you to experiment with at least two plug-ins to populate your group. Don't use the ones I'm using, not good. I'm not going to show you how to use them because I guess I want you to explore how plug-ins work. They're not all the same and I want you to find the frustration and then overcome it, and then realize, okay, plug-ins are all made by various people and they all work differently. So the ones I ended up using for this particular example, you can use different ones, I ended up learning some we installed earlier, Faker XD and UI Faces. I'm not like advocates for these two, they've worked, they were good, but there are lots in there. Have a look through the plug-ins. Remember to get to plug-ins, is down here this last option and you might have to hit "Plus" and will open up your Creative Cloud app. If you need to search, you can search over here and just got to make sure XD is ticked and I'm going to go, I don't know, face [LAUGHTER] and you can see there's a bunch of different ones. Have a look. [NOISE] In this case, the UI Faces one it's pretty cool. You can click on it and you can pick from the source. Remember Unsplash and pixels? There you go. They're very common. This person does not exist. [LAUGHTER] Interesting. It's complicated but not too complicated. The trick is, with most of these plug-ins, you got to have something selected first. Like if I select on this text it says not supported, whereas I click on this and it says, hey, I know what to do, and you might find like in this case, you hit "Select Photos" and you can pick different ones and there's lots to it. Just to explore it a little bit, figure it out, have a go with it. Try a different one other than this one. This one's quite awesome. It's got lots of different filters and only happy people, and also different features. This particular one, it acknowledges that is Repeat Grid and goes all the way through and fills them all in. This other one, Faker, where I wanted to have this text selected, this one's weird. I'm going to show you just a quick demo of this one because, if you're new to plug-ins, they all work so differently. This one here is a bit funny. Leave it there, I've got my text selected, you can go through so much. You can say, all right, I got to get a date that I need to put in and you can put in dates and it will randomly put them in there for you. But this one here is not so random. Well, let me show you how it works. I said I wanted you to explore them, [LAUGHTER] but then I thought actually this particular one works in a strange way. Got this. I'm going to say name. There's one that says all generate names for me and if I double-click this, you'd be like, what happens? At the top here, can you see what it did? If I click on this, it just adds another variable string, I'm not sure. But it's got some code at the top here. [NOISE] What I'm going to do is, I want it to be first name and then a last name, and it puts it in the wrong order, Watch this, if I hit "Generate", now it's put in there Cara Little. There you go. It's put it the wrong way around, so I can grab that, cut it, [NOISE] put it above, and because I put a return, what happens? Return goes in. Up here, you can make this wider just so you know. I can delete this. Do I want a space in there? I want a little space, generate. You can see it's very customizable, which is awesome. Montserrat. [LAUGHTER] Oberbrunner. Here you go. Oberbrunner? This one though, won't go through and do everything. You've got to go which is no big drama, but at least gives you a random stuff, whereas the other plug-in will automatically go through and update them all. You could use those two. I want you to explore some of your own ones, just to get the hang of them. You might be like, man, that is [LAUGHTER] not very good. It's something you need to explore because all of these aren't made by Adobe. They don't all work very well, and their reviews can be good and it's terrible to use, but go and explore it, figure out. You can do it for Loren ipsum, for the names. For this, you might have a different part of your reviews, you might have something completely different. But it's fun to explore those plug-ins. The other thing I wanted to mention is that in this case, I've got to the end here. Can you see? On my prototype, if I play this, you can see it? Well, you can't see, but I can't scroll down. What I'm going to do is, I just want to reiterate, we covered earlier in the course but I think it was a long time ago. I'm going to make this longer than I need. Remember this thing? As long as we don't move that, it will get cut off there and scroll down here. Let's play it. Now I can scroll and have lots of these different ones. Remember if I end up moving this, it tries to squeeze it all in that one page, it won't scroll anymore and it's a bit weird. I'm going to go you, I'm going to undo that. You can drag it or you can adjust it over here. Where was I? I think maybe I have to click the page. I click the page, there you go. Viewport height, that's it there. You might type in the size of your phone, meaning how high it is. [NOISE] Last things to do is that I want you to create a Reviews button on the homepage. [NOISE] On the homepage, just the link to this page, otherwise it's got a way of getting to it and on the homepage I've added a fake review, more Reviews button that allows me and my prototype to jump to that page and scroll up and down. I should add that as well. [NOISE] You don't actually have to have the code here. You might just have a Reviews button. It doesn't have to be a button, it can be text. It's up to you, just some way of linking the homepage to the reviews page. Then go and take a screenshot, and upload it to the course assignments and also share on social media and tag it with the hashtag XD in the social medias, just so that you can have a look yourself to see what other people did for the reviews. It's interesting to see what a review card looks like from different people, different cultures, and your particular industry. It's nerdy, I know, but you are a nerd now; you are a UI nerd, you're interested in this stuff, so it's interesting to see what other people make. Who would have thought a review card would be so interesting? That is it. I will see you in the next video. 63. Updating & issues with repeat grids of the edge: Hi everyone. In this video, I'm going to show you how to add to our repeat grid after you've made it, and also some of the issues that happens when you like, hey I want to make it bigger, but it's all cutoff. Why is it cut off? I want it to get bigger. That is what I'm going to show you next in Adobe XD. The first one is easy. Let's say I want to add this little number after these stars. It's not currently in there now, so what you can do is you can get into position. It doesn't have to be in the position. [LAUGHTER] But I'm going to. I'm going to cut it. It's going to go to edit, cut. I'm going to double-click to go inside. Just have anything selected in here, doesn't matter which it is and then just hit "Paste". Then it goes in. You can see, it's on all of them. That's how to add something else to it. I'm going to use my arrow key just to tap it around. Well, the problem you might run into is you want to extend this, the white background, making it smaller is easier, but I want to make it bigger. If you make it bigger and you're like, I just want to make it a little bit bigger. I want to move it over there. Can you see it's cropped off the edge here? Actually making it color won't help. But you get the idea. You can see, it gets cropped off that side, if I make it bigger in that side, it's stuck in this repeat grid board here. If I extend it out, I'm like, okay, I'll click on it. Where do we go? Click on it once. Here's my edge. I'm just going to drag it bigger. You're like, it's not quite what I wanted. What you end up doing and I undo before I wrecked it. [NOISE] It doesn't really matter if you do this before or after. Stretch it before or after. I'm going to do it afterwards. All you need to do is make it, mine's long, and you'll be able to see that handle, where is it? On it be out, click it once. There you go. There's the handle. If I make this handle bigger, you just need to stretch this over first. Give yourself a bit of space, then make this bigger, and then drag this back. Maybe click "Off", click back on it, and you get rid of that again. It gives you a bit more space. Happens a lot for me when I go from desktop to mobile. Copy this and I go to my desktop view and I got more space, so I get to make things a different size. Just make it bigger. Give yourself a gap. Then extend that out. Then we can extend that out and then come back to here and shrink it back in. There you go. Updating and also some little updates, well, fixing the edge, if you do need to make it bigger. Sometimes though, instead of doing any of that, sometimes trying to adjust this thing afterwards can be quite complicated depending on what you've got. Sometimes select it and go, ungroup grid and just go, you guys are all gone, and start again, and just start repeat grid with the new size and you're away again. You're going to have to update these things, but sometimes just ungroup it and start again might be easier. That is it for the video, my friend, I will see you in the next one. 64. How to use stacks in XD to make a form: Hold onto your hats people, it is the second most exciting feature in Adobe XD called stacks. What do they do? Watch this. The name on the card needs to go below and our email needs to be the top. Watch this. I'll get them shuffle. I can play around with this spacing of them all or just one. It gets better. Look at this. Got these cards, I can go like this. I need to shuffle them because the client keeps changing their mind. Look at that, even better. Let's do this menu at the top here. You need to be over here now. Actually, the search, come on, Dan, it needs to be over that right side. Look at them all shuffle, all automatic. It's one of those lovely metrical tools in Adobe XD. Let's jump in and I'll show you how they work. First up, we need something to stack. You guys wait there. You're back, I made some stuff. This is a form and you might've seen in the speed version, I made it with the Repeat Grid because it's a lot of repeating. To use stacks, in this case, we're going to ungroup it. Repeat Grid was great for creating it, but for stacks, they can't be like that or they can't be a Repeat Grid. These are all units that just what Repeat Grid did for me. But if you're not, they need to be in groups. That's what the stacks know how to adjust. You see these, not in groups. So what I want to do is select this and group it, and grouping something is Command G or Ctrl+G. This one here is simple as well, so it doesn't need to be grouped. You can see I reused it from my assets. I got to use my character styles. Look at me, all fancy. Now what we need to do is just select them all. Over here, we say you are a stack. Where is it? It won't be like that. [LAUGHTER] So these things need to be grouped, but the whole thing needs to be a group as well, like one universal group. Individual groups, great. I'm going to group it again. We'll use long way. Use this to group it. You can see in my layers panel, there it is there. This my group. I call it Form because I don't know, let's be fancy. Got my form. Now I can do a stack. Where is it? There's it there. Turn it on. It should default to the right one, whether it's vertical stack or holds onto a stack. Ready, let's click inside of it. Now, watch, watch, watch, look at that, does name go first? Doesn't another go first? Does this go first? So good. You can restack and you can do them horizontally as well, or I'll undo that. You can hold Shift while you're dragging it and it will move it straight up and down. Look at that, you might decide that that goes first or this goes first. What goes first? Email. Let's do that one. Let's do that one. If you need to add another one, you need the, I don't know, the month. You can just select one of them and go copy-paste, you got another one. You can see it bumps it down, which is the really cool thing. So you might go like this. You might say expiry. [LAUGHTER] That's how bad a speller I am. I don't know, it just doesn't go in. Anyway. You can see as well and it calls on all of these. Geez, they need to be the same then , spell it correctly. [LAUGHTER] You copy and paste them, add to them, and push them out. You can delete one. You might decide that actually you've come back and I don't need this one anymore, so double-click it to go inside. Click on it, delete it, and they all move up and down. You can still work with them individually because these aren't Repeat Grids anymore. So I can grab this one and double-click it. I've ended up clicking it once, just click the whole stack. Double-clicking it to go inside this group. I want to go inside the group again, double click again. You can do a little bit of that and it happens a bit. I'm going to do this one and I'm going to grab that unit, double-click it to go inside, copy-paste. Look at that, and what is it? CVV. Is it CVV? It's one of those. It's not that it's a CVC. [LAUGHTER] One of those. Yeah. That's how you make a stack. You group the things you want to be shufflable and then the whole lot of it needs to be in a group, then you just click on "Stack" here. You can adjust the spacing. Watch this. You can click on it once, the whole thing, double-click on it and you will hover between your groups and look at that, they all come along. You can do them individually like this just by hovering above them. I'm going to undo. You can undo them altogether. You hold down something, I'm guessing Shift. I guess right, yay. So hold down Shift, and they will all move. You might decide that that's perfect. That one there, that one there. Like I say, stacks is super handy. Another thing you can do is you can squeeze things in. So we've copied and pasted, right? If I want another one of these, I just select it, copy-paste. But let's say you go to the rectangle tool and you want to add something, I'm not sure what it is. Let's say it needs to be an upload image thing. You're going to see I'm just using my rectangle tool. If I just drag it up, it just makes a little gift for itself, making a rectangle in there for no reason. Same with the type tool. Grab the type tool and go, actually, I want to put type in there, and now I can type. My type happens to be white. [LAUGHTER] Not useful. But you get the idea, they are pretty resilient. I'm going to undo to get rid of those. But there are times where actually you're like, actually, I don't want it to be a stack anymore. I want to move these up here because if I try and do it, it just goes [NOISE]. I'm going to undo that. You can unstack it by just turning this little tick off. So I've got it selected. Turn this off. It's still in a group, which is fine. You can right-click it and ungroup it somewhere, if you need to. It's all now little pieces. But what I'm going do is I'm going to show you a cool thing. I said resilient before, it's just really robust is probably the word I want. It's a stack, I'm going to unstack it. Nope, that's padding. [LAUGHTER] I've already unstacked it. I'm going to go inside the group. I'm inside form and I'm going to move it over here because that's what I wanted, and then come out of it. Select it again. Remember, it has to be a group. I can just turn the stack back on and something magic happens where it grouped this line. Can you see this one at the top? That one, that one, this one. Now I can move through all of this. Just, I don't know, it is pretty cool. Somehow it knew it was on the same horizontal plane and it worked. If I hold Shift, grab them all up the same. You can type it in over here. If you double-click until you see the pink things, you can click on that little pink gap. You can see here you can start messing around with it at the top and the bottom, if you want it to be all very exact. You're using an eight pixel grid, or 16 pixels top and bottom, or eight at the top and 16 at the bottom, you can be very specific and actually tell it what to do. Last thing is, is over here, we've got our form group. Let's name all of these. This first one here you can see it's called email. Double-click the name and call it Email. Remember if you can't, if I go back out of this, [LAUGHTER] it's not what I wanted. Click on this name, go Command 3 to see it all, click on this. I've got the layer names, and the thing I wanted to show you was typing this one, Email, then we'll type the next one, and you can double-click on that one and type Name. A little shortcut, it's not the word Name, the shortcut is tab. So it's still flashing, tab down so I don't have to take my hands off the keyboard. Is that a fun shortcut? It is for me anyway. That's the expiry and CVC or CVV, whatever it is. There you go. You can tab down to rename things handy when you're about to hand your work over to somebody and you wanted to look like you're not a crazy person with like a zillion unnamed layers like me. Group 32, [LAUGHTER] that's not a good sign. That is the stacks. Actually, I want to show you a couple of other examples. Here's this website here and it's got a navigation on the top. What I'm going to do is I'm going to click both of these. I'm just holding Shift, clicking the first one and then the second one. I'm going to group them so that these guys move together. These last two are already grouped. What I can do is I'm going to say, I want Shift you, you, you, you, and you, you can become a stack. Why is it not over here as a stack? You know the whole thing needs to be grouped, Command G or Ctrl+G. You say you. You can see in this case, just somehow XD is magic and knows whether you want a horizontal or vertical stack. Cool. Then you can say you go into it, double-click it, and say you go there. You can see how handy it is for these types of things, these navigations. You can say actually this needs to be first, COVID info is going to go there. Move the search bar goes here. Let's do the same over here. I've got this mobile events page and I'm just going to make sure of that. They don't have to be grouped, these two bits. You can, to make things a little bit easy, you don't have to be. This thing here I will. Well, let's see what the stacks do. Let's see if how much, how clever it is because it's quite complex. I'm going to grab all of this, don't need the top nav, and zoom out even more. Grab it all. Let's do it. Let's say make it a stack. Won't be a stack until we group it. Then we say make it a stack and it assumed up and down or vertical, and let's give it a go. So double-click it to go inside. You're going to say you, I can Shift+Click both of these and say actually, you go there. Look at that. If you hold Shift while you're dragging it, it'll go straight down. Look at that, it'll stack and above it. There you go. Let's try and get this one below this. Oh, it's too good. Good work, XD. This bottom chunk is a too much of a whole unit. So it's ending up underneath this. The one thing I might have to do is, this was a big unit group beforehand, I might have to separate that out before I do my stack. So give it a try. Throw the stack at it, see if it does what you want, and then undo it and maybe you have to do some fancy grouping beforehand. Last one, a shotgun stack here ready. I've got all these individual bits. Client is going make me move them. I'm going to group them together, make it a stack, double-click it and say that one's over there, that one's there, and then one has to go there. Hold Shift while you're dragging them, people. [LAUGHTER] Otherwise, they end up in all sorts of places. Then look, out, click, stack off, hands-off, done. Well done, XD. That is so good. I love stacks. That is it. I'll see you in the next video. 65. Class Project 13 - Stacks & Checkout Page: Hello, now it is class project time. This one, I'm going to get you to build your checkout page. I want you to both research what a checkout page and credit card form look like, the different options. There are just different ways of doing it. You decide for your user profile which might be better. I'll put all mine onto one page which is assuming some level of like it's tougher to do and it's all dumped on one page. You might decide to separate it out to three checkout pages. You might have decided on new quantity, pick shipping into credit card details and then purchase. You might have three different checkout pages. That's totally up to you. But have a little look. Have a look at checkout pages for mobile example and just a little bit of exploration to decide what you want yours to look like. The other reason is I want you to explore stacks. Even if you've got it all laid out perfectly play around with stacks just so that you get a feel for what they do, what breaks them, what makes them work. It's great for things like these lists. This is when it gets really nice with that. Let's have a quick look. Research, credit card and checkout pages. Just spend five minutes having a look around, come up with an idea for what you want yours too, and then complete your form on your checkout page. Make sure you experiment with stacks, create a purchase button and link it to the confirmation page. My prototype here, if you go there and you go down and purchase, it goes to the confirmation page. Do that and send me a screenshot, upload it to the usual places, and that is it. I'll see you in the next video. 66. The difference between animation & micro interactions: Hi, everyone. This video we're going to talk about the difference between animation and microinteractions. They're quite similar. They're differently the same in the way you create them. It's just around their purpose and the term microinteractions, I don't know. If you know UX, you probably know the term. For those of you who are new to UX, which are probably lots of the people watching this video, you've probably never heard of the term. Let's quickly describe the differences between animation and microinteractions. What you're looking at the screen now, here is basically all animations. They are there to delight the visitor to your website, maybe to communicate an idea more fully. Might be a little information diagram type animation, something that you can't communicate with a single image, you might decide to animate it. The difference between microinteraction and animation is microinteractions are, let's look at an example. These small user interface notification style animations. These [LAUGHTER] on the screen going at the same time, it's a bit distracting another. A Microinteraction generally is done as a response to user input. That means when you click on the little heart, it bounces up and down to let you know that you've done something. Have you ever clicked on something and it doesn't do enough and you keep clicking it? It's like your digital camera on your phone, makes the weird clicking noise. It doesn't need [LAUGHTER] a weird clicking noise, but us, silly humans need that little click to know that something's happened [LAUGHTER] so we can carry on with our day. It's the same thing with microinteraction. Now the lines get a bit blurry between animations and microinteractions. This one here, I would say not a microinteraction, more just an animation. It's just showing you stuff. It's cool there, looks nice, but it's not actually communicating anything. Something like this is. It's a small little animation. But if I was clicking this, clicking it, it's a way of showing me that I can use the same real estate on my page. Instead of having two buttons, plus, and minus, this thing can transition and this little animation helps me. Things that move, attract the eyes, and it helps go like, this and that thing there. It's just small. It's just a little bit extra. It's a microinteractions. Let's have a look at a few other ones. Animation. This is my humble opinion as well. I'm not the boss of what a microinteraction [LAUGHTER] is. You're allowed to not agree, but I'm just giving you my feedback. This one's a good one. If you click the search button and it opens up, then you can click it to close it. It's delightful definitely, nice little interaction, but it actually helps communicate what's going on, that you've actually done something. Let's have a look at some other ones. I want these sites. This one's called lottiefiles.com. It's handy for animations that are online. We're not going to cover too much more information on that. Same with this one, is called codemyui.com, and this is under the tag called microinteractions. Now, whenever I suggest a site on my courses, it's like the case of death. [LAUGHTER] I bet you this, I wouldn't be here when you come, so these are just examples sites. If I have a look here, see this thing here? That is not a microinteraction even though is labeled this one, it is just animation. Actually, it's a game. Let's have a look, some good microinteractions. This one here is a nice one. If you've ever done that thing on your iPhone when you're trying to get the thumbprint to do the security stuff, that little wiggly line stuff is enough to know that you're doing something. Because otherwise if it just says do it and wiggle around, you don't know if you're like, "I'm I getting closer or is it working?" That little lines around the thumb don't do anything. The computer is not going, "Oh look, I see a line." It's just a little animation to help us as humans know that you've taken a photo, you can hear the click. Other ones. Note, this is fun but an animation. Doesn't help. It's there to be impressive, not to communicate feedback. Generally, a microinteraction is UI feedback. Let's have a look and that's page transition. This one here, I don't know. They get a bit blurry. Sometimes you're waiting, so that's good. That little load screen and that little [LAUGHTER] confetti at the end. I'm going to lump that into the microinteractions, but it's a little bit on the border. Let's look at one more page. Ads will follow you everywhere on this site. You can tell what I've been buying lately. [LAUGHTER] UX designers/car wirra needing bits. Let's have a look. Animation. A bit of both. I have micro-interaction. Let's see. This is a good one. Look at this. Watch it. Green, all means you've completed it. Let's watch the next one. It's got a good one. It goes red. Watch it. Can you see it shakes? Means no. It's not saying anything, it's just visually communicating the no to you. You get the idea. Any other ones? Animation. That's cool. Here we go, microinteraction, helpful. That is going to be it, I promise. Any last ones? [LAUGHTER] One last place is, just go to something like Dribbble or Behance and type in microinteraction and you will find, again, a mixture of both. But this one here is good as long as you're using American dollars. There was one. I'm not going to go through them all. You get the idea. Look. Downloading and something's happening. That little line, little microinteractions. Last one, promise. Little loading, clouds flying by on the microinteraction side, in my opinion. That, my friends, is a little brief introduction to microinteractions. Let's go and make one in the next video. 67. Dan drawing stuff in Adobe XD: Hi everyone. Welcome to the most boring video I've ever made. I thought making this video when I was playing it out, I was like, yeah, I'll make a video where I'm going to draw this stuff and it has to be drawn instead of just skipping to it being drawn. I thought I'd do it and you could come along for the ride and be super interesting. It wasn't, but it's still here [LAUGHTER] so you can skip along because nothing really exciting happens except very average, looking truck icon box thing. Guess what that is? I hope you think it's a box because meanwhile, I need you to decide on how to make a package as the icon, but anyway, I'm going to draw these, I'm going to cover basically things we've covered already in the course, it was a while ago since we did some drawing so we're going to throw them all in here, you're going to see me make these ugly things and that's it, nothing else just going to be landed on the page. But yeah, we'll animate them in the next video. There you go, enjoy or skip ahead, I don't mind. Drawing begins. Now you might be tempted to start drawing over here on the pasteboard. The problem with doing it over here is that you're going to scale reference and you end up drawing it really big or too small and then having to scale it up, but you end up with wonky looking houses like this [LAUGHTER] because you have to resize it and pick new borders and line things up. It's best to actually just draw on your actual art board that it's going, so you'll get some comparisons. With this art board though there's lots on it, and I don't want to move it, because it's all just pieces. You can select everything on the art board, right-click it and say lock it, just so that it can't be moved. You can select the whole thing, actually, select it, all, right-click it and say unlock as well, or we can just hide it. It's up to you. I'm going to draw this. We start with a rectangle tool, and I'm going to draw out something, my process was, just so you know, I went and googled truck icon, and package icon and I just ended up looking at things that I like and some of them are close and some of them weren't and they just ended up with a bit of a mesh up. Yeah. I'm going to pick a fill color, I'm going to have no stroke, around the corners, some of them hold on option or Alt on a PC, get the bottom corner. Now Pin to for the cab. I'm just going to draw with straight lines. Let me do it like a little cut-out for the window. If it doesn't line up, yeah, it lined up nicely. I'm going to grab the Selection tool, which is the V key. We are going to double-click it first. Whatever we attempted to go to Illustrator to do this, probably not to say you know something like icons and stuff Xd is perfect for. Let's give this a fill. Actually no, I'm not sure what I was going to say there. [LAUGHTER] If you are going to do things like strokes, can see things that line up? You've got to remember we did earlier in the course, there was a way of saying B, let me make it bigger so you can see. Half tutorial, half watch me do it. You can see you can put it on the inside, there might be times where that is necessary, don't need it in my case. I got to draw some wheels. I thought this might be interesting but [LAUGHTER] its not, thankful. Yeah. [LAUGHTER] I didn't really think this would be hard, it doesn't be good for people. [LAUGHTER] It's definitely not. All right, so that's going to be my truck. Let's draw the box. I'm going to get it to fall into that thing. Thing is with this, when I was looking for icons of boxes, they're all three-dimensions and they don't work with my little one-dimensional truck, so I had to try and figure out a way around that. First of all, some kind of stroke and I want rounded edges, let's go border all around, three. Now you can see the rounded borders aren't working, you're like, uh, why is it not doing more rounded corners? It's got the rounded corners, three is not much, but it's also can you see it's all trying to cram it on the inside, so when it gets to the inside, it gains up being sharp. What do I mean by that is, outside more pronounced on the middle. I don't know what I was looking for, something like that. We got to have tape. For the rectangle tool, let us give it a fill of that, two of those please, does that look like tape? Two of those please, hold Shift, select all those, go in the middle, start talking Dan [inaudible] . You [LAUGHTER] get one little arrow for that like this is the only thing to make it look like a box, is if you have a little this way up Arrow, I wasn't going to draw the glass shattered, fragile thing, but I'm using the Pin tool, make a little arrow at the top, I'll stoke at the bottom. I'm going to play around with, make sure I get the right color, make sure I get the right size. This is my up arrow, something appropriate. I want them to have the little blobby ends and I'm going to group it and I want two of them, then I'm going to say you go with there. Does that look like a box now or kind of like a box? Select both of them, hold Shift otherwise they do some weird stuff. Hold Shift, squiggle them in, here you go. See these little points at the top here, I'm going to ungroup them, so I've got the border selected and instead of the little mitered edge, I'm going to go around with that all rounding. All right, I'm going to select it all, I'm going to group it, I'm going to give it a name, I'm going to call this one Box. This one here is going to be my truck. Do I like the truck? [LAUGHTER] I don't really. Double-click it to go in. I'm going to delete that anchor point, just by selecting it and deleting it and I'm going to do a bigger window. I don't want the sloping roof anymore, I want to Mack truck. There we go. All right. That is enough. You are not truck it, so I'm going to select it all, group it, control G, and go truck. That my friend, that exciting episode [LAUGHTER] was me drawing a box and all questionable truck. All right, let's go and animate it in the next video. 68. More animation in Adobe XD: Hi everyone. It's time to do some animation. We've done animation before. We just did a really basic one early on in the course. I wanted to introduce it then, but now we've got a lot of drawing skills and other skills, computer hacking skills. We want to now take that and take what we learned in the animation and just make something slightly more complex or at least prettier. I'm going to go and buy now button, I purchased ready. This is what we're going to make. Look at them come in, look at it bouncing. He does a little wheelie and leaves. We're going to build this together using a lot of the techniques we already know. I know, I promised we're going to do micro-interactions in [LAUGHTER] one of the previous videos. We're not, we're just doing full-on animation at the moment to get our skills up. Then I feel like it's better to do that then get into the micro-interactions in the next dish videos. [LAUGHTER] That is it. Let's get started with our sweet truck one more time. Let's get going. Let's start animating. First step, I'm going to select everything because parts of it were locked. I'm going to right-click it. Weirdly you can't unlock it. You can lock at all and then right-click and unlock it so that works. Or if I undo, you can see on here, undo that. You can see a bunch of them are locked. [NOISE] I'm in my layers panel, up to you. What I want to do is get rid of that. I can't live with the map. You can keep the map. You might love the map, but I find it too distracting for this one. I'm going to just do something like this. I'm in prototype mode, should be in design mode. Here we go. Good practice for animation is I'm going to have enough space because you saw at the beginning starts off screen, so I need a bit of space here. I'm holding shift so that this art board moves across. I'm going to duplicate this art board by holding down the option key and dragging or Alt key on a PC, copy paste. It gives you another one. The big issue with animating, and I half forget every time I'm doing it, is that I'm like, over here I wanted to start off screen and then move over here. But it's not going to work because it's ended up in this massive pasteboard. It doesn't matter what I do now it won't animate across because it doesn't know it's on this art board anymore. The trick with animation is, first of all, group, this is all going to operate at the exact same speed, not separated. These things are separate objects. They're going to animate this one I'm trying to say. I've named them truck and box and grouped them. That's good practice and the name the same over here. The trick to doing anything is to add the animation first or at least the transition. If I got a prototype. Does it even matter what I add? Don't care what's over here. It just means now when I drag this off and design view or prototype mode, can you still see? [LAUGHTER] That didn't work. Prototype mode, it's connected over here. Don't need two of them. Why don't you work? Give me a sec. I'm back. You can see the time up there probably. [LAUGHTER] [inaudible]. It was a good minute or so me going, I have remember how to do it. I can't remember. I'm going to undo. Happens to the best of us. I figured it out. What happens is you've got to add your animation, but it has to be auto animate if it's just on transition. I can drag it off watch. Look, it goes to the baseboard. But if I add my animation, so prototype and my animation. But that animation happens to be auto animate then it locks those guys in and you can see and drag them off. He's not off onto the pasteboard now he's still on the confirmation HIFI. We all learned something. I'm going to start them off screen. He's going to end up on the middle there. Let's give it a preview. Click on the heading here. Preview. Yours might not do the exact same thing. Mindset to, it might be tap. Yours is set to. I want mine after some time and I want it to be able to zero time to then auto animate to this other destination. You can decide you want to ease out. Ease out is probably the nicest one and this one. It's going to go faster at the beginning and go slowly at the out. I'm going to mess around with this. I'm going to do one second. Let's have a little look. There's a lot of playing with the easing and just going. There you go. I feel like he's, I feel good. [LAUGHTER] Now this one is going to fall into the truck. Well, I'll show you another trick is I'm going to delete this one over here. I'm going to go to my design view. I want it to end up here. There we go, there. I'm going to copy it and then go over here. It's called box. Over this one, I'm going to paste it goes back in the exact same spot, which is great. It's still go box which is going to work and I'm going to move it up holding Shift. That's what I want to do. Actually, that's not what I want to do. What I want to do is get him off this first one. I wanted to be a progression. What I don't want to happen is everything to happen at the same time because watch this, they're going to use the same easing which is, see that. It works. But I'm going to end up doing them in a progression. What I want to do is say not on this one. Don't do that, just minus it out. Get in the habit of that. Let's duplicate this one. Make sure that under prototype, it's got some connection remembering what, it's what I animated. Don't forget that. What I want is on this one, I wanted to be up. Then this thing here I want it to be, let's have a look at, bounce finally. It's bounce time, everyone might actually work. Let's give it a go. Go back here, click "Play". It did it. Is there a pause on this one? The time delay is 0 seconds. Bounce just takes a little time to get on it's merry way. It was pretty good though. I'm happy with myself. [LAUGHTER] Now let's get the truck to move off. Duplicate it. Get in the habit of going on Prototype Member. Double-check it is auto animate because I want it to go off screen and my one is going to back to design mode. It's going to do a little wheelie. Both of the masks, I'm going to take both of them [LAUGHTER] and hit off. Hopefully it doesn't end up in the pasteboard. Other than the easing let's have a look. It bounces off. [LAUGHTER] It doesn't look good. Looks like it has a bit of a crash. Let's give it a go. Falls in. [LAUGHTER] Heads of all. I'm just going to use the prototype. This one, I'm going to go instead of bounce, windup it's pretty good one, like uses the anticipation that whole move back before it goes forward. Let's give it a preview. Watching. Nice and bit of a delay between these two. You after zero seconds, I'm going to have maybe 1.5 seconds. Another one preview. Too long. Maybe just a half a second pause, 0.5 seconds. The other thing is that box. I want it to start up here under design mode, I would like it to be opacity zero so it appears from nowhere. Maybe we will get it to fall out from behind this. You're ready? Can you see it comes down with a lot more force? That's interesting because what's end up happening is between this one and this one, is a prototype mode between, I'm giving it one second for the bounce. The further it has to move, watch this up here. I've still got one second to get all the way down here. It's going to go a lot faster, has to get to here in one second and do it's bounce. Watch, it's a lot faster. That's the timing that you'll need to play around with. From here, I want it to probably be about two seconds. Just keep playing with that. You can see I can do some basic design, at least move things around while I'm in prototype mode. You don't have to. You can switch between design and prototype. I bet it's option one to get between the two. On a PC, it's Alt one and two. If it's not Alt because I don't have a PC in front of me anymore, just hover above it and it'll tell you which one it is. I got distracted by the PC shortcut. Let's give it a preview. Last one, I promise. It comes in, bounces in why takes way too long and then off. Look at our little animation, probably needs a little confirmation tick now. Or continue shopping button or return home button or maybe just after a certain amount of time. It goes you after, use a shortcut. After some time, you can just drag it, you can just click it. Say actually after some time I want it to go to the homepage. Now look how messy this is. I want homepage marketing, HIFI. I think. Name your pages, people. Don't bounce and I don't want it to auto animate. I just wanted to transition to that page. Dissolve. Don't want it to bounce. Even with a bounce, you're not going to actually see it with a transition, doesn't really matter what using you do. You can't really tell. I said last time, this is the last time. I don't want to change that room. 2.5 ready, steady. We're back to the homepage. Lovely. My friends, that is an animation, a recap of some of this stuff we know. If you're going to have anything off screen at any point, remember to add the animation first. What do you have to do? What prototype animation do you have to add to it? Auto animate, otherwise it goes into the pasteboard. Last one. Buy now. Purchase button. Look at that, that's the go, we made. [LAUGHTER] That is definitely it. It is finished. 69. Class Project - My Second Animation: This class project is your second animation. Remember we did one way back with the little arrow. I want you to do something else and unique for your current project. I've done this van thing. You can do something similar. Do a little bit of research. Look for confirmation page or checkout animation. Look for those types of things you might integrate your actual product. I've just done that regular old box. Depending on what yours is, could be tea leaves or whatever you got stuck with in this course. Be creative, be simple. It's up to you. You can be elaborate. The minimum is three. Something, something, something, but you might go crazy. They might be 20 of them. Play around with the different auto animate easings. When you're done, record a video of it. Remember on a Mac it's easy, it's up there. On a PC, it's harder over there. You might be using some other screen recording software. That's fine as long as you can record your animation and either upload the video or the link to it. Upload it to YouTube or Vimeo or Behance or something and send us the link. If you've not been able to crack the video code, you can just do a screenshot of all those pages like this so we can see what's going on, all of those ones and upload that. Make sure you share it both in the assignments and also on social media. It's one of the more exciting things to see is everyone's animations. Simple as they may be, don't worry, it doesn't have to be amazing. Your drawing skills are allowed to be horrible. We're learning, we're getting started, it's totally okay. Share them anyway. I think that's it. Draw your own elements, three frames minimum, create your own animation, and that is it. I will see you in the next video everyone. 70. Micro interaction toggle switch in Adobe XD: Hi everyone. Welcome to toggle switches. We're going to do a little micro interaction. We're going to combine our skills from animation plus some of the things like states. Remember that toggle state we did for this one? We're going to combine the animation and do a cool little toggle switch. It's a rite of passage as a UX designer so sit back, relax and let's get all toggly. Now we're basically combining two different things we've done. We've done the toggle option, like this little button here. Remember we did a state and it has a toggle option and we're going to add some of our animation that we've learned. The difference between this animation and animation we're going to do is that it happens within the component. It doesn't go from art board to art board. You need this because we need the timing whereas micro-interaction is just a small little animation that happens within a component. Let's build it. Let's just build something really quick and not good to start with. We won't worry about the design points. We'll get the mechanics going and then we'll make it look pretty at the end. Rectangle tool. Make the outside corners round. Some pill shape, circle tool, hold Shift, give it a fill color. That's all we need. I'm going to select both of them, convert it into a component, Command K or click that button. What we need here is we need one state, we need another state, just like we did before. We did the toggle, like the little radio button we just saw, and we're going to have on state. All we do is we go, make sure we're on on, double-click it to go inside and do something different. What's going to happen is it's going to default to the auto-animate animation and let's give it a go. Actually, let's just preview at first. Can't really preview because it's not on an art board. Let's stick them on something. I'm going to make this bigger. We build on art boards people. Here we go. My giant toggle switch, my giant. Let's go and preview. It is here, watch. Cool. It's such a cool feeling making things like this. [LAUGHTER] work. It was just too boring old shapes and look at what we did. So that is how to do the toggle switch. That's a rite of passage. You have to build this toggle switch as a UX designer. You don't even need it. It's very rare than I need a toggle switch other than teaching new UX designers how to build a toggle switch. But it's a really good micro-interaction, it's a really good clear what's happening. We can make it clearer. So let's make it more micro-interactioney. We're going to go in and style it. Now, what is easier is well you style it before you turn it into a component. We'll do something now while it is a component, just adjust it and then I'll just show you the normal way of doing it. Let's go inside of it. Let's decide on which state we want to be on, Do we want to be adjusting this state or this state. Let's do this one first. What we're going to do is maybe make it dull. Let's make it off and use the international off color, which is going to be red disabled, something like that. It's generally either gray or red. We'll use red because it looks fancy. I clearly don't like red. I'm going for some sort of not red. We've got this first one and then on the on-state over here, remember, it will be the same on both sides of our auto animate unless we change it. At the moment, we've updated our default state and it's not different on the on so it's going to stay red over here though. We're going to say actually now you're going to be green. Let's go for a bright green, too bright. Now let's preview it. You're going to, play button where are you? On, off, on, off. Why did it start green? Do you know? You do. You remember, it's because we left it. Wherever you leave this on, remember, that's the starting point. We're going to assume that it's off and turn it on to be green. Cool. Let's get even fancier with the animation. It's added some default stuff and you might not like it. Where do you adjust the easing? Do you remember? Where would you go? Have a think. Where would you go now if you were left to it? I'll select it. You go to Prototype. You can see this little, I'm going nowhere. It has got the Default state, has a Tap, which is what I want. It's auto animating, which is perfect. Destination, it's going to the on-state and what kind of easing? It's easing out. I'm going to do in and out, and let's preview it. Let's have a look, in and out. It just looks nicer in my opinion. It means it starts slow and ends slow and goes fast in the middle. Now the one thing is it's hard to notice in that one, let's make it the crazy Bounce and preview it. What ends up happening is watch this, and then the back one, why is it not going back the other way? You just got to remember that you've got these two states. At the moment we've got the default state and its auto animating with balance but if I click on on, can you see? It's all changing. It's using the ease out. If you want to do it on both of them, there you go. [LAUGHTER] old mechanical switch, it feels like. In terms of the style, now I'll just give you some basics because I want to introduce something. I also want to show you the normal way that I do it. What I would generally do is not do all this on-state stuff. You can delete a state. Just go back to this first one, I should go to Design. I've still got my state. It's still a component and it's still poorly named. We're going to have a Button Toggle. It doesn't really matter whether you are a styling it before you make a component, but just before you add all the states because it makes it tricky to go and edit them all to make them match because I'm going to do lots of changes. I'm double-clicking to go inside of it. I'm holding Shift and scaling it up. I'm going to, what I want to show you is you get bonus points if you do an inner shadow. I got my inner shadow here and actually I'm going to give it a fill color of what, then the interface color, an old Windows color that goes in there. There's no rules on what you can do for this. If you are designing for, say, Android or Apple phones, you're using the operating system. Often you can't change these toggle switches that default so you might just copy and paste from one of the UI kits from Apple, iOS they call it or Google call it Google material. You're just going to paste them out here. We though want to do our own custom buttons because we're awesome. I'm doing an inner shadow, you can see there. This is X and Y is how far down from the top and how in from the right it is, and B is the blue. This little option here is how dark it is. So I'm going to use the black, this is the transparency. You can have an inner shadow of red. I don't want that. You can decide on how dark this thing is. I'm going to get it like this and then I'm going to go how blur. Use my arrow keys to move up and down, something like that and get rid of the border. I kind of need the border. This one here, we're going to add a drop shadow too because, why? Just because. Blurry down as well, maybe two and maybe this just needs to be one and one. Maybe a little bit darker. You can see, you can mess around for a long time before you make the next stage to try and make it nicer. I might make mine just a plain old like that. Now I can add my extra state. Is that pretty? We're going to have our own state and this one is going to have the micro-interactions of going over here. It will go green. Actually, instead of going green, we can make the background go green. So the background color is going to go like a positive color. Find a good green and maybe we'll make this go white. Here you go. Remember, our initial state is going to be off. Let's give it a preview. Is it any good? It looks cool. You can see the inner shadow thing works differently from far back. It's good to have this thing open. I have it open on another screen. You can't see that screen, but just so when I'm designing really close in. Watch this, well, you pretend that it's on another screen. I can go in here and I can start messing with the shadow and be seeing a really far away version. Even better if you've got it on your phone because then you can touch it as you're going. The other thing I want to share with you as we looked at it way earlier in the course, was Responsive Resize. It doesn't happen when it's a irregular shape, but when it is a component like this, watch this, if I go, actually it's too big and I make it smaller, holding Shift and scale it down. What are you you doing? It does some weird stuff. It's because that gets turned on when it's a component. It's trying to be fancy where you can do this. That's great, kind of, readjusting button. We've loved it so far but for this thing we want to scale it all proportionately. It's doing some weird stuff. You can turn it off, then hold shift and scale it down the regular way. You'll notice that the inner shadow can you see? Is staying the same so you'll have to adjust that, and you can turn Responsive Resize back on once it's small and make your adjustments like you did before. But that's just a reminder when you are doing components, they get this Responsive Resize turned on. All right, Suite toggle. Go make you toggle, be part of the UX design community. There's checks at design conferences to make sure that you've done your toggle switch, they'll check it at the door so make sure you make your toggle switches. I'm going to make you do a toggle switch in a couple of lessons for your class practice. practice now and you'll be making one for sure in a little bit. All right. That is it. Toggle switch is over. 71. Micro interaction burger menu turned into a cross in XD: Hello you. You feeling like a UX designer yet? We're quite foreign to this course. You should start feeling very UXy. If you're not feeling UXy, you go into after this. Watch this. It's another rite of passage animation. It's the cross that turns into the burger menu or the other way around. Like the toggle switch, it's a rite of passage. The same as like learning the lens flare in photoshop. Remember when you learned that? Anyway, let me show you how to make this in Adobe XD. Let's make this one. Just need three lines, 1, 2, 3. I'm not going to spend too much time designing them. I'm just going to make them look okay enough. Using the size arrow up and down and make little rounded ends. That looks appropriate. Cool. Let's turn it into a component. Hit "Command" key key "Control" key on a PC and just click the button. We're going to have two states. Default state is going to be the big menu and then this toggle state is going to be the cross, we'll call it. What we're going to do is we leave default state as it is and the cross, we're going to double-click to go inside. This middle one, remember, don't delete it. Just turn the opacity down, so it goes away and fades out. This top one is going to be 45 degrees. This bottom one here is going to be minus 45 degrees. Select them both. Then up here, we're going to go align middle and just check. I'm going to click off, click back on. I'm just going to check if they line up , and they line up. Perfect. Let's start on the default state. Let's give this a play. Let's go down here. Are you ready? [LAUGHTER]. I love that one. Let's go. I've done that a bazillion times, but it's still exciting. You do it, you'll be excited. Give it a click. It's hard to stop clicking. It doesn't even do anything. A little bit later in the course, we'll build a menu that actually pops in little side nav that appears on the mobile device. [LAUGHTER]. I'm going to stop clicking it and we'll move on to the next video. We'll actually just do one little thing, just to reiterate. If you do want to change the timing, remember have your state selected, burger menu selected, and then go to prototype and you can click on the different states. Default state, if you want it to be or do ease in and out, that's my favorite one. How quick? 0.5, not going to practice, I'm not sure, actually. I definitely like ease in and out. I'm doing it both of these, so they both do the same thing. We'll do 0.5. Let's see how it goes. Preview. I don't know, maybe a bit slow, maybe it back 2.3, but there you go. Toggling menu. Click them all. That's it. I'll see you in the next video. 72. Class Project 15 - Micro interaction: It's time to make your own micro interactions. There's going to be two that we've already made. If you haven't done them already, make sure you do those ones. That's the toggle switch and the burger menu that turns into a cross. Then your own custom one. Toggle switch can be real, simple, and basic. They can all be real, simple, and basic. You might be just trying to fly through this course to get on with it, but if you have got a bit more time, have a little research. There are some really cool things you can do with a toggle switch. Now in this case, because this is a course, you can make it as fancy as you like. In the real world, you probably want it to be really simple and clear and not a full-blown animation, but you have full permission to go crazy with it if you have time and the desire. Look at toggle switches, they're some really cool stuff around. Burger menu. There's not much you can do with that one. [LAUGHTER] Tends to draw a cross. There's different ways of turning it into a cross. There you go. The own custom one. Again, if you've got the time, I'd like you to have a little explore with something like, Dribbble is a better place and has these really easy thumbnails to preview. Just have a look. You might go for something quite extravagant. That's almost animation and not actually that useful as a micro interaction. Or you might go something simple, like this looks a toggle switch. Look at that blobby one. How would you do that? There's some awesome things. It depends on your skill level and your animation and ability. But have a little look, find one that you like and that you might be able to reproduce, customize it, and try and get it to work within your app. Look at your document and go, what on here? Can I update or animate as a little interaction? It could be simple, it could be quite extravagant. It's up to you. Three of them, deliverables, record the video, if you can, upload it to a video hosting site, and share it with us, and share on social media. If you can't do the video stuff, like before, just take a screenshot. That is it. Class project, micro interactions. Have fun. It's quite exciting. Well, I like to think it is. [LAUGHTER] I enjoy doing micro interactions. Hope you do too. Go, do it. I'll see you in the next video. 73. How to pin navigation to the top in Adobe XD: Hi everyone. How do you pin stuff so that it doesn't scroll with the rest of the page? See the navigation on the top which we hit the scrolls underneath, so we can always access my navigation. We'll do the same for our little snack bar down the bottom here, and I'll show you in the end how to turn this off as well. It's looking pretty complete. Let me show you how. First thing is, you need a page that actually scrolls. This one here is not long enough to scroll so I can make it work, but I won't be able to visually test it. This page is long enough. If I preview it, there is scrolling involved. Whereas this first page, I can't scroll up and down. I'm using my scroll wheel, it doesn't work, so you either need to make your page longer. I've already got one that's longer, but go to design view with the page name selected. Just make sure it's long enough. You see this dotted line and at least there's some scrolling going on. I'm going to work on this page and work on this navigation. All you needed to do whatever you want pinned, have it selected, switch to prototype, and then go over here and say "Fixed position when scrolling," and you're done. Let's play it and look at that. It's fixed to the top. My trouble is that my layer order is not quite right. Depending on who was made last or who's at the top of the layer order, you might have to bring this to the front. Let's do that. With it selected, I'll use the shortcut Command Shift square bracket all the time. The square brackets are the ones over by your P key. It's Control Shift and square brackets I am to bring it forward and back. When we right-click, send it back. Now I want it to right-click and bring it to front. Let's preview it now. Let's keep it over here, watch this. Now it goes over the top of everything. It's not very usable though. It's very common to add a bit of a background color. Back to design view. I could go inside my component and edit in here and it'll appear on all of them or it could be separate where I'll just have to copy and paste it, not part of the component just in the background, but I have to copy and paste it to every page. Let's try and smush it under the components. It's going to make this a bit more of a pain in the back though because we came into this problem before. Remember if we try and add stuff out here, there's going to be pain in the back, but we'll see. Inside my Top Nav component from earlier, if you're jumping to this video and you haven't gone through the course, or you're just jumping back and it doesn't have to be in the component. We're just doing it because you're going to probably need to at some stage. I'm going to send it to the back. I'm going to get rid of the border. At the moment it's just white, it's up to you. Let's preview it, so I'll preview this page. It is there, and it stays on top. There's a couple of things people do is you might go inside of it, grab that white rectangle in the background, and add a drop shadow. I'm going to leave it as the default. Let's preview that. Let's preview this. Here we go, got a drop shadow above it or below it. Or, and so either or you can select it and actually put the fill, its just lower the opacity a little bit so that it's there, but you can see through it. Do you know want I mean? Probably begins to be a little bit more opaque, but there you go. Pin it to the top. Now you can pin anything. Where is that little this thing here? It's one little here. Remember our little snack bar , our little toasty thing? Might keep it at the bottom here. Oh, actually with it selected, who remembers where you go to get it to fix or pin it? Do you remember? Oh, you do. That's under prototype. Look, prototype. They're is this, super easy. Let's preview this and look everything stays. Can I close it at the moment? It looks like I can or you're going to want to know how to close it on, aren't you? You are. We'll do that as well, but let's underline pinning. We've pinned the top and the bottom because more work for me and you. The things you need to remember is that the page needs to be long enough to scroll and you might have to play with your layer order. Then you might add a drop shadow background transparency thing to make it a little bit more legible when you are scrolling. That is the halfway end. Now let's figure out how to get this to close. Let's shut that down. Let's have a look. I planned on doing this later in the course. Well, I was going to do a different way. But we're here, it's interesting and I'm going to show you my process. I'm going to zoom out, grab all of these things, it's getting messy, then, select it. What you end up doing is you end up having two pages. Actually no, we'll do it this way. This way is even cleverer, I think. We're going to go to design view, and have this clicked. We're going to have a toggle. Is this all part of the same thing? It is. It's a group. What we're going to do is we'll use toggle a few times and turn the opacity down. Do you get what we're going to do? I'm going to say you are a component with a state of toggle. Once it's toggled, it's going to be off. Then the off-state in here, can we turn down the entire thing? It's on. No, you can't do the entire thing, I thought so, so you needed to do the individual bits. For some reason, if you do the appearance of the component, it will do it both in this state and that state. You there. The state if I turn it back on, there's my parent's back on. Can you see it affects both of them? We need to go inside the off-state. Go inside of this, select everything. Now, I've double-clicked to go inside the component. I hit, "Command A" on my keyboard because it's the shortcut that I remember and you can go to "Select all." It's Control A, on a PC or just go to hit it, "Select all." I've gotten inside my component, I've selected all and I'm just going to lower the opacity of everything inside of it. Weird. You're not lowering the opacity of the actual outside wrapper component. You've gotten inside of it and lower the opacity. We're getting a little bit, I don't know what is it called, Inception. You know that new movie? You do. There we go. Let's give it a go. I'm going to select this invisible thing now and go back to the default state, and when it is prototype, when it is tapped, it's going to auto animate. Actually, we're just going to get it to auto animate. It's just going to fade out, isn't it? Destination. Let's go into the off-state and it's going to ease out slowly. You could speed that up. Let's give it a go on the fly training. I didn't plan to do this here, but hey, we're here. Look at this, scroll in. How did you get it back? [LAUGHTER] It's not absolutely [LAUGHTER] foolproof. No, that's it. Xd is not making a complete actual version of it, there's a lot of fakery going on, which makes it quick and easy. Not a huge amount of settings, not hugely complex. But there are some things you just got to grin and bear in terms of the mock-ups where you can't make it absolutely like an app, but close enough for testing and demoing. That's pinning, plus how to turn that little thing off. Onto the next video. 74. How to add a popup overlay modal in Adobe XD: Hi everyone. In this video, we're going to make this. We're going to click this ''Button'', and it's going to have this like little popup overlay. Can we close it, open it again, close it again. Let me show you how to make that in Adobe XD. To get started, I did a couple of things. I edit a button to our product details page, I move this thing off because it was just in the way, and I created this. This is going to be the pop-up you saw at the beginning is just a bunch of rectangles and circles and text. It can be anything, and so you need something that's going to pop up and you need a button that's going to activate it. Those are the two things to get started. The way this works is, this button or texting me anything that activates it, it wants to call it an artboard and overlay it, so this thing here is not going to work. It's just in the pasteboard, just hanging out by himself. What we need to do is convert it into an artboard, and we don't really convert it into an artboard, we just click off in the background, if you have nothing selected, grab the artboard tool, like we've done before, we've been adding artboard. I just click once in. I can actually drag out a custom artboard over the top because it snaps to the right size. We've turned our little graphic here into an artboard. I'm going to name it, I'm going to call this one modal cart, and now I can connect them up. The way they connect them up, click on your ''Button''. This is not a component, it's nothing, it's just anything can trigger it. I'm going to select both of those and say actually under prototype, when this thing is clicked, what we've been doing is we've been under prototype, is we've been dragging things. You can click on this, actually just click on one of them or group these two, so I'm just going to click on the ''Green box''. We've been dragging them to connect to pages. You can or do it the other way. With it selected, we're going to add an interaction, it's going to be a tap, and by default it wants to go to auto animate or transition depending on the last thing you did. The magic happens under here, under overlay. When this is tapped overlay, what artboard? The modal cart one, please, and that's the big change. Can you see this appeared? Wasn't there a second ago? Now it's there. Let's give it a test run as is, and let's see what it does. I scroll down my button. Hey, look at that, and I can click it, close it look at that. The cool thing about it is that you don't actually need to action the close, it just wants to revert back by default. Even though there's a cross there on my mock-up, it's just a circle with a cross in it. I haven't rigged it up, you can actually click anywhere and it just goes away. It just works, but I haven't had to do anything. That's the basics of it. There's going to be a couple of things you like. Hey, did you have a drop shadow? You'd probably didn't even see the drop shadow. I spent ages crafting my drop shadow, but it's gone, and it's really hard because you can't really see the background. A few little things that happen is, it's over here. I'm going to go back to design mode, option one on a PC. I think it's all one, sorry, PC people. What I want to do is the artboard and the white box in the background are actually several things. There's artboard, white box. To get the idea, white box. See the white box and the artboard separated. The problem with it, can you see there's my lovely little drop shadow, but because it's over the edge of the white box is getting cropped out, so you can do one of two things. You can make your white box small, so you can see it, or you can grab your artboard and make that bigger, so you can see it. Now let's give it a preview, let's go back into this guy, let's go to you, here and its got a drop shadow now. Yeah, works. I think my white box is a bit too big to fill the screen. But yeah, we probably need a duller background. We'll do that as well. We're getting a bit advance, but hey. One thing is can you see by adding that overlay function to this, what it did to this artboard was actually disable the appearance of the background. You can do that manually, but it does it automatically so that you can see the drop shadow, but see the rest of this page underneath rather than being a big white box. What I wanted to do is you saw at the beginning there I had that like dark fade in the background. Actually before we do that, there's one bit that often gets my students confused, so what get you confused? Let me try and unconfuse it. Is with it selected, I'm going to switch back to my prototype mode, and I give this a click, is where this appears. Let's say that I put it right above rich. That would reach there. It's right above that. If I got to play and I go down here and I say, it should appear right above Rich. Boom. It appeared in the middle of my thing. That's weird. What's happening? Basically this thing here, this overview, I keep saying overview, overlay is referencing what's called the viewport. The viewport is the top of the document to this little line here. Remember we've been talking about that throughout the course, so it's looking at the bottom there, not what's underneath in the content. It's a fixed positioning. If I move it down here, not above organic but really close to the bottom of the page, it's going to be at the bottom of the page and probably be in the way, you just click it, and you go. That's what that reference is. Can you get it to pin to actual things? Not that I know of right now. You try and use fixed positioning on it, it ends up fixed positioning, the button, not the overlay. Let's get into the slightly more inception bit, where we will dull the background. It's a trick, is currently not an option in here to fade out background. What we do is we just put this on a different size artboard that covers the whole thing. At the moment my artboard is this size. What I want to do is move it over here, I want to make it the same size as the viewport for this. It is how wide, but go to my design view. I've clicked on my artboard. I know that it's 375, so I say you are now 375 paste. How high should it be? Click on this, so my viewport is up to this, so 667 or they're all 667. It doesn't matter which one I get it off. You give me a height of 667, and then I say you're going to be in the middle. Can you get what I'm doing? Use my arrow keys just to pop it over the top. I need to make it smaller. It's one of those times we're responsive, resize is actually brilliant. Most of the time it's brilliant. You saw a couple of times you need to turn it off, but that was great. What I did was there, so I grab the edge, and if I just grab it, it works, but if I hold down the "Option Key", it does it from both sides at the same time, that's Alt on a PC. I've got that, I want it to be up into the middle, and now what I want to do is just add a background of black with no border. I want to lower the opacity of the fill, and I want it to be at the back. We've got an artboard, got a black faded background now that matches the viewport. If you were like, you had me at overview, but now you've lost me. It's okay. This is advanced stuff. If you're getting it high-five you. Are you ready? I hope this works. [LAUGHTER]. Talking a good game then come on, it didn't work [LAUGHTER]. I know why now, but it was pretty confident that was going to work straight. What is wrong? The positioning. We positioned it when it was just a small little rectangle, so if we go to prototype view now, when we click on this, it's doing exactly what we said in relation to the viewport. Can you see it's overlapping the bottom. I want to say you come to the top. Now let's do this. Ready? Even though you don't have to click the 'X', you must click the 'X'. That's cool. I love little pop-ups, and that is how to make them in Adobe XD. All right, buddies, I will see you in the next video. 75. Slide in mobile nav menu overlay in Adobe XD : Hi everyone. In this video, we're going to make this little mobile nav that pops from the side, that we can close. It works. You can click on things, go to different pages, jump back, so that's what we're going to make in this video. Ready, set, go. You already know all the skills to make that work. There's just one little setting we need to change to make it happen. What I'm going to do is just do a real simple version of it, real crude, ugly thing. Then we'll make it pretty at the end because you're here to look out how this thing slides on and off. What we do is, we need to design a menu. This is about as far as I'm going to go. You decide how much you want this to slide in. I'm going to go on that far. You can go all the way across. I draw with a rectangle first. But like in a previous video where it has to be an artboard, it has to be an artboard. You could start drawing an outboard on top of here, and they get a bit smashed and things jump layers. It's a pain in the butt, so just draw it with a rectangle first and then de-select in the background, so nothing selected. Then grab the artboard tool, and then draw this over the top, the right size. Now that white box, you can keep it there, you can delete it. I'm going to leave it there because I want to do that whole drop-shadow thing in a second. I told you I wasn't going to design it. Don't design it then. All we need to do now is, find something that activates it. I'm going to use this, obviously the bigger menu, so I'm going to click once, click twice to have that selected, go to my prototype. This thing here, I'm going to add an interaction, or I'm going to drag it here and say, when this thing is tapped, go to overlay. It might be on transition or auto-animate, depending on the last thing you did. That's basically it, and that's what we did for our pop-up in the last one and then it'll pop-up modal. The only difference is instead of animation dissolve, we're going to get it just slide right. Can you remember? Does it slide in from the right or slide to the right? Can try one, try the other one. I'm pretty sure that's right. Slide in and out, and that looks good to me. Let's give it a preview and look at that, we've done it. That's the basics of your menu. I'm going to go and style it now and add stuff to it. But that is basically it. You can leave now, I'm going to design my menu and you can hang around if you want. Design mode, option one or whatever the need to check. It's probably old one. I know all of them off by heart, but I'm pretty sure that one is a different one on a PC I mean. What I'm going to do? I'm going to have another version of the logo double-click copy. I'm going to borrow this. Borrow that, and borrow both. Can you see my little selection technique? Like I want that, it's really small to click and hold "Shift" and everything's in the way. Often what I'll do is I'll just nothing selected. I just got my selection tool and just drag a box around this. It'll select everything that's underneath that little blue box there. Then I hold "Shift" to deselect. You can do that one by one by holding Shift and just clicking the things you don't want. Or what I do is I hold "Shift" and drag a box around, all that stuff. It means nothing holding down. I want all of this and then hold "Shift" to de-select that. Do you do that? No, I do. I'm going to "Alt" drag it over here or option drag it on a PC. I'm going to end my menu new items. In this case, because I want them to be clickable, I don't want to use like a big long menu, return, return menu. What I want to do is have them all as their own little unit. This first one is going to be correct details. I'm going to go to my sweet character styles. Probably the bold version. Now I'm pretty sure you still can't do bullet points in Adobe XD, can you? Bullet, no, and that might appear in the future over here. It might be the now, not there. You can do a few different types of things. What I often do is on a Mac, at least it's "Option, 8". It's not what is it on this keyboard? "Option, Shift, 8" will give you a little bullet point. On a PC, you might have to Google what the shortcut is to make a bullet point and I use that because there is no option over here. I don't think. I've got this and I'm going to use my repeat grid just for something simple like this. How many options have I got? Probably about four. Make them big enough so they are clickable and the nice thing about this is I can double-click on them and make them go to different places, so part of details can go there. Remember, it will remember the last thing you did decide. I don't want it to do an overlay now, I want it to transition to that page using slide right? Probably not just dissolve or none, just get it to jump there. Now this one, I'm going to change the name and this one's going to be, actually, that first one needs to be home, doesn't it? Great. I will say the checkout page? I'm calling the checkout page. It's probably more likely to be called the shopping cart. I got an accounts page. I don't actually have that page made, but you can see how it's easy to use the under design, to use the what's it? That thing there, the repeat grid. I'm going to say get rid of you. You don't have to break it to start working with it. You can leave it here. I need a home at the top there. If I click on this top one and I go copy-paste, It's not working, it's copying and pasting that individual item and these are just mirror copy, so it's not working like we want to, so how do we fix that? I'm going to ungroup it and what can we turn it into? Well, we can start switching the order and adding new ones. We remember it's a stack. How do you turn into a stack? Make sure its component. Then it says stack. Now I can select on this top one and go copy-paste another one. Now we're at home. What did it do with the prototype? I don't know. We retained the top one. To readjust this, I'm going to grab it and break it off there and say you go there. Now you, my friend, are going to go there and because it remembers the last thing you did, it should be all very nice now. Because I can't see this other one, instead of dragging it over, I'm going to just say add interaction. Remembers everything except the artboard. I'm going to say go to my checkout page. Which one? I have way too many. I would check out Hi-Fi, I don't think I want to go. Now, I've in this course kept the wireframes as part of this document just to make life hard. That's what I did. I would be more likely to have these on another document now just because they are causing more trouble than they're worth at the moment. It was going to get started because it's easy to copy the layout. But now, I just Save As, File, Save As, make another copy, one called wireframe and one called high fidelity. You waited around for this. Look how beautiful it is. Sometimes I know I leave these in because sometimes it is useful to see other people's workings. Then again, like the repeat grid, it means that the stack, I can do some of that nice stuff. Who remembers what I hold down to mess with this spacing? That wasn't it. Anybody remember? You got to go inside it and you just hover above it, but I wanted to do all at the same time. What do you hold down? Did you remember? You're looking at the keyboard, it's shift. You got it. Let's give this a preview. You, my friend, I'm going to play and we're going to click it and it's much prettier nice. How do I get it to go on each page? That is a very good point. What I'm going to do is let's say that I'm going to put it on this page. Let's ignore about changing the color for the moment. I'm just going to go inside this one and make it darker. I'm going to go here and delete that one. Well, let's just delete that one. I'm going to move this one across because it contains inside of here my prototype, that go inside that links back to this. As long as I copy and paste this navigation whilst in prototype mode, it'll bring that link across. I'm going to say you copy, go to this one, and paste. You don't need a different artboard for everyone. Let's name it right to one. I do need to add some like a rectangle in the background here, so "R" for rectangle, got to be in design view, otherwise, R doesn't, I don't know what they did. I did nothing. Let's drag this out. Let's put a new few, let's pick this color, this color is color opacity. Send it to the back, so now that should work. Let's give it a go. Product details. Great. You appear, I can close it. Well, you appear, I want to go to product details, but it's still the menu available. We have that. Now I can go you connect to home goes to home. We have that going today. I did give it a preview. You would test, a lot of testing. Back to home. That product details. That is a slide-in menu. It's pretty easy to get going. Just your overview, just make sure it's on its own artboard matches the same size as your viewport and you can link multiple things or back to it. Once you've rigged up your component up the top here in terms of I say rig up, but I mean like connecting the prototype, all these little dotted lines here is once you've got it, make sure you copy and paste it in prototype mode, not design mode because design mode will strip all of those parties topping off. That is it, sliding side menu. I'm going to lower the opacity of this a little bit. You can go about your business now. Let's have a look at it. There's you store around. Spectacular, not really legible. That's enough for this video. I'll see you in the next one. 76. Class Project 16 - Popup & Navigation: Hi everyone, class project time. I'm going to get you to make a pop-up and a navigation. The navigation is easy. It's this one. It doesn't have to be exactly like mine. I have a little bit of a research. Have a look on your phone, just websites that you frequent a lot and see how they've done navigation, things you like, things you don't like and maybe look at things like Dribbble or Behance or even just Google and look for mobile Nav UI just to see different styles and the way that they're actually interacting and how they actually work or how did they come into the page and style this little panel as well. Nicer than mine, boring old bullet points. The other part is pop-ups. There's going to be two. I want you to do a pop-up like we've done. We did this one. We've used this ''Add to Cart'' confirmation. You can do that, that's fine. But also we've done that. You might have done it through the course, so have a look at maybe doing something else as a pop-up. Have a look at your design. What else could be something that pops up but returns you to that same page. It might be something like a tooltip. There's either an I for information, or a little question mark where you can click it and it gives you more information. Exact same principle. We did the clicking the ''Purchase'' button to show the cart confirmation, but you could do it for a tooltip as well. Don't click it in. [LAUGHTER] Clickable. You can totally think of anything else as well, as long as there's a clickable pop-up then. He's going to make us do our newsletter modal sign-up. Modal if you haven't known already, it's their word used for a little unit, especially that pops up. Something that appears is a modal. Doesn't take you away to another page to do something. It's this little information screen where you can do something and potentially return to where you are. It's not a separate page. It appears on top of an existing page, so modal. I want you to do a newsletter sign-up. They pop up on pages or when you try and leave, they're like, hey, would you like it as gone? So, sign up newsletter modal or something like, 10 percent off if you sign up for our email newsletter. Now the difference between this and say the tooltip or the ''Add to Cart'' one is that I want it to be a timed pop up and you're like, he didn't show us how to do that on purpose. What I want to do is I guess instead of just following me through this thing, I feel like at this point of our class or our lessons, you might or might not have the ability to see if you can do that. What I mean by it, just in case you're unsure, is that I don't click anything. It's not on tap. It's just some time after a certain amount of time, a pop-up modal appears and it's the newsletter sign-up, and then you can click it to close it. Instead of on tap, you're going to try and get it to load on a timer. That is going to be tricky. If you can't do it, check the comments. [LAUGHTER] Hopefully somebody else can give you a hand, but I guess I want to teach you to fish instead of giving you fish. How that goes? You get the idea. See if you can make it work. If you can't, no drama. You have to do some googling. Ask in the comments, ask in the groups if you are finding it tough, but give it a go yourself first if you can figure it out. Timed pop-up modal. [NOISE] If you can record them, if you can't take a screenshot and share them to the regular places, I'd like to see what you do. Buddies, happy navigation and pop-up making. Good luck with the timed pop up. Onto the next video. 77. What are Flows in Adobe XD: Hi everyone. This video, we're going to look at these things that are flows. We had a little look earlier in the course. We had flow 1, but now we're going to have a various different flows that we can share out. Let me show you how to make them. To make a flow, your first one, let's look at this is my homepage for my first one, I created a flow earlier. We click on this little Home icon and flow 1 appeared and we earlier on in the course, ignored it. It means that if you have nothing selected, absolutely nothing in your play, that's why we've been studying here. [LAUGHTER] I have been dealing with that ignoring part until here because this is a bit further in the course that we've got the blank space to work out what flows are. I've got a wireframe. Instead of called flow 1, what I'm going to do is make sure we switch to prototype mode, actually no to share mode. Remember it is command option 1, 2, or 3 to switch between these, and you're not doing that a lot, 1, 2, 3 and remember, it's PC, it's Alt 1, 2, 3, and double-check that. This is flow 1. We can rename it. You can actually name it here or over here, it doesn't matter. This is going to be my wireframe. It means I can have the same document and I can create a link to share with people. I'm linking for review. We did this way back earlier in the course remember, I've got one link waiting. There you go. It's got its own unique link. What we can do is actually create a different one for this, we can go back to prototype. We can click on this. I can make this another starting point by clicking the little Home button and then prototype mode and then share. I think you can click on the Home button and share as well. This one can be my high fidelity. I can create a second link. I'm going to create another one right there. Magic, High Fidelity one of the images took about a quarter of the time to make the link. Now, we can share this link with somebody. We've got the same document to keep our brains all in the same place as a designer. But for the people reviewing it, we can share it with separate links. At the top here, you can decide now let's say we changing it, instead of everyone, we're going to only invite specific people. We can decide whether we're doing that for the wireframe or the Hi-Fi version that we're sending out. Now we've got just two here. You could have as many as you like. Like we've separated at wireframe, High Fidelity, you might end up having one that is like concept 1, concept 2 or colorway 1, colorway 2 different colors. Or in this case, you might have another one on share, you can't do it. You got have to do it on prototype. Here we go. Even if you can't see it, I know that this little Home icon, you can see it there, just it doesn't have enough space to be viewed. Do that. When you get in there, it's there, when you zoom out it disappears. Let's go one more. It's too tiny, but you can still click on it. This one could be my desktop view. I can share that link with people. But because my assets are on the same thing, all of the logo and all the colors and bugs and stuff, it's just easier to keep them in one document sometimes. Sometimes you need to split them into two different documents because they are doing hidden because there's just too much going on. That is flows in Adobe XD. 78. How to share your document with clients & stakeholders & user testers: Hi everyone. In this video, we are going to look at sharing our document to our stakeholders, or to our clients, or to user testers. Basically, the Share tab here we covered a little bit earlier in the course, but we're going to go into a little bit more of a deep dive and we're going to go through the different options that XD can produce and what they're good for. Let's jump in. We did a little bit of sharing right back at the beginning. Remember, we shared our design for commenting and so let's recover some of the things we need to remember. First of all, when you are sharing a link, you need to tell XD which is your homepage, which is the first page somebody's going to see. You do it by being in prototype mode and clicking this little house. Sometimes you can't see the house. Watch this, zooming out. It is zooming out. Sometimes it turns in just a little tab. What you can do is you can say this is actually my homepage or click on the name of this one. This is going to be it. When you do click it, we've already done this earlier on, remember when we did flows. But here, you might say actually this is it. It's going to give it a flow name and this is maybe my confirmation animation. This might be a good point where I'm going to share just this link because that's what we're talking about. That's the only thing left to do, is like, hey, have you made those changes to the confirmation animation? What we might do is just share this link, and to share that link, you click on whatever one you want. To share, go to the Share tab and decide which of these view settings you're going to create, create a link, and that's what you're going to share. You can decide on link access. Can anybody with the link? Obviously this is less secure, but nobody's going to stumble across it. It's a crazy link that nobody's going to guess. But if you want to be more secure, you can invite people with e-mails. If you know their e-mail address, you can invite them specifically. Or the third option is to anybody that has the password, not just the people with the right email address, anybody that has the link and knows the password. You can decide which of these you need. You create the link and you share it. Another interesting thing is let's say that this Hi-Fi is going to be the one I want to share, and you'll notice that the Hi-Fi includes this plus the confirmation. It's like an addition to, but it's going to start from this page. Even though these guys are first in line, whoever using these is just overlays remember. So that house is really important. The other thing is, it's going to show me what's not included. There's no connection between any of these up to my wireframes, so these are not going to be part of that link. Same with these little options for the homepage, different versions we did. You just got to be mindful. Have a look what is included, what's not. So none of this desktop stuff, none of this stuff over here. What happens is say prototype, it's looking for one of these connections. Can you see reviews only has one little connection to them? If I grab this chunk and accidentally delete it and then go back to Share and I click on "Hi-Fi", can you see it's grayed out? It just means that that's not included. I'm going to hit "Undo" on my keyboard, so he's back in the game. We created a link earlier on. We've made lots of changes since then, so we're going to click "Update Link". I can copy that link and e-mail it off. It's telling me when it was last updated. I'm really clear that this is the updated link and I can put it into an e-mail, send it off. Now if I want to send my wireframes, if I click on this, it is a completely different link. Even though they're in the same document, there's no way of connecting across these, so we have to create update. Can you see this one was done awhile ago on 11th of February? I need to update this link and they run separately for the people viewing it on the other side. There's a wireframe version and a high fidelity version, and you can use that for different teams, different parts of the flow. You might be sending a part of it to legal. Some of it might be going to copyrights, it might be your studio manager. You can create different flows and just know that they're different links. Let's look at the different view settings. We did design view earlier on and I'll show you. I've opened them all up because I'm going to go through quickly what all these different ones do, but basically the same thing with different ways of viewing it. Design review is when we're going out to design review. This would be great for your client or any of your stakeholders that might be any people that have a stake in this project. It might be your greater team. It might be going out to clients. It might be just going to a buddy to check, and it's the one I use the most. Let's have a look at it. This first tab here, it gives you nearly everything. It gives you basic navigation down here. So your client, if they're not very savvy and don't know how to use it and can just work the way through, they can use the arrow keys on their keyboard. It's pretty robust. Plus, it has the commenting. Remember, you can pin those comments in specific places. [NOISE] I can submit it. The other thing design view gives you is these hints. You could watch this. If I click anywhere, can you see the highlights like, hey, you mean to click these things. That is some of the differences between the other ones. Let's have a look design review. Development we'll do in another video because it's quite specific going to your web developer, web designer. If you're coding it, that's quite specific. But the only real difference visually is that you can see commenting. If I didn't have my own comment in there, the only difference is, can you see this option here? We can get into some of the code, so not a huge difference. If you give a designer the development one, that's going to be fine. They can still do everything. There's a little bit extra, and maybe this is just a good all-around one. Even though it says developer, it doesn't have to be a developer receiving it. [NOISE] Let's have a look at another one. This one here can be great presentation. Basically, it's just going to stick it into full screen mode. If you send the link to somebody, it's going to be full screen and it has the hinting. It gets rid of all this junk. It's very clear. Even though it might be you presenting it, you might just use this to send to clients that you know they just want to see it. They don't need to comment and get confused by everything. It's nice, clean version. But it does have the hinting to help them along. Make sure you link up all your buttons. [LAUGHTER] I think I've got us to a page where nothing works, so test it yourself because there's no escaping this page. All those hints are only for radio buttons in here. Now I'd be going back to XD and going Hi-Fi. I can get to this page. If I look at my prototype, what I've noticed is I don't have any of these navigation tools working. Purchase worked. Why don't I click on old scrolling? There you go. That brings up a good point as well. That presentation mode is like all of these links I'm showing you are on my desktop. We should be, if you're going for a mobile device, sharing them, especially for user testing actually on a phone. We would skip these links here. Remember when we did testing on a phone earlier on, that's what you'd be doing. You'd be sharing the link, opening up on the XD app, and meeting with somebody to do some user testing and just seeing how they interact with the app, somebody that's close to your user profile. Even if it's just colleagues or friends or family that are doing some basic user testing, get them to do on the phone because this is weird when you are trying to decide on size because I know it's a bit big. My monitor just makes it a bit big, and I'm using my mouse and not my little finger. These might have to be big or little targets to hit and I know I don't have navigation up here, but I have a button. I'd be making sure I go in here, find one that's got the navigation on it. This one has it. I haven't rigged up these two things yet, but I remember I can copy it as long as we're in prototype mode and go. You delete. Actually, I want this whole thing done. I copy and paste. The navigation comes along. Now that I've done that, what do I do? Under Share, you've got to make sure you update the link. Even if you've just in the wires, there's nothing physically different about it, mine was. But even if you just change the minimal list of options, you've got to update the link and send them a new one. When I say send them a new one, you don't have to send them a new one. You update the link and it will update on their side. One link doesn't need to be. You don't need to send them and say, hey, here's a new link. They'll just need to refresh their page or open it up again and it will start working. Let me show you. If I go to Design and I go into here and I decide that this button here, we've decided for some reason that it's the wrong color and we change it to something really obvious. I save it. I go to Share and all I have to do is update the link, make sure I'm on the right one. Do you see it defaulted to wireframe Hi-Fi? Update the link, and then in these mockups here, wait for it to do its thing. It's done it. Over here now, if I hit "Refresh", when the person opens the link again, watch this button should update. Here you go. That same link doesn't need to be reshared. We've talked about design review development. We're doing a bit presentation. User testing is basically the same thing, except there's no hinting. These two are exactly the same, except this one doesn't have the hinting. You don't want to guide your user testers too much because you want to figure out whether they can do it on their own. Presentation, this one here, the same but the hints are off. Whereas this one here, it's the same thing, but I've got these lovely hints. This one, no hinting. Awesome. Other options is custom. Basically, you can decide which of these things you like. A full screen is what happens when you are doing user testing and presentation. Show hotspots. Remember that was the only difference between user testing and presentation, that little fleshy thing to help people move along. You can just decide, show navigation controls. Let's have a look. That's these things down the bottom here. Can they move around? It adds or removes this. You can decide whether that's useful or not, and allow commenting is commenting. Now, it is handy to update the links, but there are times where I like to just make a new link because I want to retain that old version, like a version 1, version 2. You might have noticed through the course I've made version 1, 2, 3, 4. Even though it's brilliantly saved, I have different versions for myself because I can't stop it. [LAUGHTER] You meant to just keep the same document. What I like to do is let's say I send this off commenting. What I like to do, especially if I'm the reviewer, I love to be able to see what comments I made because sometimes I'll mark up something and say, hey, can you change this and this, and my UX designer will send me an updated version. I can't remember what I had problems with last time, so it's hard to amend. The way to get around that is let's say that we've sent this off with comments. We've updated our link and sent it off and I want to retain that version. What I can do is just save the document. So if I go "File", "Save As", and I'm going to make a new version, I'm still saving it to the cloud. Version 5, can you see here? Update link went away. If I open up the old version, version 4, it will still be in that we were just a minute ago, you'd be able to go to Share, and its updating link. Those links stay around and I can go back and check that link and go, that was the comments. Whereas this new version, you have to generate new ones. You've still got your flows like all mapped out, but the links are going to be new. Does that makes sense? Last thing to be mindful of is your viewport. We've talked about it a few times. Selecting it, Command 3, Control 3 on a PC to select it all is this thing here. Remember if you've got a short page, you're not going to see it. But as soon as you've got a longer page, that thing appears. Just make sure it's in the right position. It matches everything else, matches your testing document, even on the desktop view. If you're doing a desktop view, if you drag this down, there it is. This should be we want it to be. Because if you forget and you just move because I get annoyed by it. [LAUGHTER] I wish there was a not-view viewport. There's not at the moment. I'm just going to move it either way. If you remove it either way, like I'll just move it over there so I can design this. Then if you export this, you'll end up with this. [LAUGHTER] You're going to be like it's a little small. Just make sure it's in the right place. In my case, I want it to be at, where is it? 667 because that's what I'm testing on. I'm testing on my phone that I've got. That's the right size. That is it. We will do more sending off to a developer in the next video. Let's jump over there and learn all about that. 79. Talking to your developer early in the XD design process: Hey, everyone. I'm out. We're being jammed in that laptop computer screen too long, so I'm out in the open. I wanted to talk to you about talking with your developer. There's going to be times where there's some of you out there that are going to be being UX designer and being the web app builder yourself. There'll be lots of developers watching this course to get you Adobe XD skills. But the majority of you are going to be designers or creators that want to do UX design, and you're going to have to start working with the developer. Some of you might be new to this. It's like a pip talk, how to do it thing because initially, I did it when I got started, it's scary working with a developer or an engineer, depending on what they call themselves, web designer, web developer engineer. You've done your design, you've got it tested, and now, they're going to go and build it. What you don't want to do is you do not want this to be the first time that you've chatted to them. You want to have had a discussion all the way through. It can be intimidating and scary, I know, because I was intimidated and scared working. Handing it off to developer, you're like, you send them an e-mail, first time I've chatted to Sally, you send it off to them and you hope for the best. That is, without a doubt, all the jobs that have gone really badly, is jobs that have followed that line of process. The jobs that go extremely well are the ones where I will find out who the developer is, if it's somebody that I'm working with constantly, like developers that I work with all the time so I've got really good relationship with them. But let's say it's for another client and the client's organizing the developer, you're not even sure. It's to find out that person early on and get them involved. Because what you don't want to do is to be you versus developer, which can happen. The designer gave me this thing and I'm trying to build it, and they know nothing. You, scared of the developer. It's just a bad way of delivering that product to the developer because it becomes you versus them, it becomes, why have they done this? Where if it's early, there's so many times in a project where I've assumed things are too hard and we'll do that later. I've chatted to my developer, it doesn't have to be an official meeting, it's just like, hey, this is my first wireframes, hey, this is the brief, and just talking about what you want to do. It's just great because you're like, that thing that you thought was really hard and you're going to do later on, maybe in phase two, is actually really easy and they're like, no way, that thing is already happening on this side, just call something else, or is this something different, or it's built into the framework that I'm using. You can get that stuff in early in working with the client. The opposite way is sometimes, you'd be thinking, this would be really good. Awesome. This seems easy. Then the developer is like, that ain't easy. Seems easy to you but the way that maybe the logic or the platform or the code base that they're using already is just not capable and it's a big job to get it. You might have to then just allow more time for the job or push it over to phase two. Phase two is a nice way of saying it'll get done in the future, but probably never. You don't want to tell the client, that can't happen ever. You do it in phase two, which is never, but it sounds better. It can be formal, I find it just conversational, finding out who it is, meeting with them, because there's no official way. I'm going to show you ways of giving stuff to the developer, but there's no like x, y, and z. Giving it to a printer, if you're a graphic designer, there's a specific way, you can find out. Bleeding, cropping, resolution, and those things, with the developer, it's going to depend on them, they're going to want some specific things, definite. Then lots of it is the way that they want to work and how they're building it. If it's an update to a new site or creating a new site, they're going to need a lot more from you. If it's an update to an existing site, basically, they're going to be just using your designs as a visual guide and just doing everything separately from you. All you need to supply them is probably images. That is what I wanted to say is that if you're scared of developers, don't worry, developers are scared of UX designers as well. It's the same but on the other side. Getting a conversation in early makes the project just work 10 times better, trust me on this. You've talked to your developer and now, it's time to give them some stuff. Let's jump into XD now and give them stuff. 80. Export the right image file formats from Adobe XD: Hi everyone. In this video, we are going to export images out of Adobe XD, ready to hand over to our developer. We're going to look at both the mechanics of actually exporting some of the tricks and also some of the formats. That's why this one's a little bit longer. We'll cover when you should be using a JPEG versus PNG versus SVG. Let's get all imaging. The first thing you should do probably when you're exporting images is just give an overview of images, a PDF with just two pages. You can just go to File, Export, All Artboards. The trouble with that is that it's going to export everything that's an artboard. Having just a reference document, I'm going to use it for anything other than to place the images as in you send them 400 images and they're like, "Where do these go?" You can make a PDF just so that they can see where everything goes. They could obviously use the link as well. To do that, you can select just the pages you want. Click the name hold Shift, click the ones that you want to go out. I'm just going to export these four and I'm going to go to File, Export, and then I'm going to go to Export Selected, then we'll do the whole art board. From the format, PDF is really good, multiple pages, good resolution, and we can hit Export. I've already done one because this is the second time I've recorded this. Lost my way there. Here we go. We've got a PDF and we can just send that, include that in our things that go out. That's just for reference, things that they might actually be using. We can use the same technique. This image here, I need to get it out for the developer. Why this getting export and not this text. They're going to rebuild the text in HTML, or it depends on how they're making, if it's an app versus a website. They're going to not want pitches of your text. They're not going to want anything you've drawn, things like buttons. You're not going to want this box for your form because they'll use code to create it. With your buttons here, there's a button. Weirdly, even though you've put a lot of effort into your drop shadow, they will build it again using code, even the drop shadow. The things that do get exported that are considered images are things that look like images which are clear. We've got a bunch of those everywhere. The things that you've drawn like these icons. These icons here we'll get exported as "images". We'll do those. This image is going to go out. To get one image out, you can just go File Export Selected. I want to show you this way just because I want to really briefly go through formats. You might have to research this a little bit more, but you're going to be dealing with one of these four. PDF you probably know already about. That was just a good overview document format. We're not going to use that anymore. JPEG versus PNG versus SVG. When it comes to images like we are exploiting now it's either PNG or JPEG. The difference is that a PNG allows for some transparency. Let me have a look at this one. Let's see, this one has to be a PNG. I'd rather it be a JPEG. Why? Because JPEGs or smaller. You can get great quality at a really small file sizes. File size is pretty important when it comes to like websites loading. Can you see why this one might have to be a PNG compared to this one? Rounded corners. This one here has rounded corners. There has to be like some transparent corners. JPEGs won't let any transparency through. Let's compare these two. I'm going to export it twice. File Export as selected. We'll do it both as a JPEG. The quality, we'll talk about that in a sec as well, but let's export this one, and then let's export one more time as PNG. We exported it. I'm just going to bring it back in to show you the difference. We'll do it maybe over. We'll create an art board over here. I've got a big document with contrast on it. I'm going to use import. I'm going to say here are these two ones. Import them two at a time. You see the difference there on the edges? I know the quality. We'll talk about that in a second. But you can see a PNG allows for that transparentness, whereas JPEGs, even though they're great for images, they're not great for images where you need transparency. If you've done some funny fancy mask, it's going to have to be a PNG. If it is just a full on square or rectangle, where are we? This one here, because he has nice sharp edges, no transparency is needed, he's going to be a JPEG. Let's talk about what size he should be. File Export Selected. We've decided that this one has to be a JPEG. Quality, now, it depends on how much you know about this. Good safe zone is 80 percent, 60 percent is probably going to be fine as well. Anything lower than that, it's going to make the file size nice and small, but it's going to make the quality not very good. A 100 percent is too high for going out to in our case a website. One of these two. Depends on how precious it is. Ours is the product, it's the thing you're trying to sell, so the best quality you can do, 80 percent is probably important for this. If it's just supportive background things, say this background image back here. This one here doesn't have to be beautiful and it's huge. That one there would be fine at 40 or 60 percent, because it's faded in the background. Nobody's going to notice the quality, whereas the product you are trying to buy probably needs to be as good as it can be. Let's also have a look at JPEG versus PNG. Can you see the size difference? JPEG, they're both the same finished version except for transparency. We use JPEGs because they're smaller. You can get the same quality, but at our case, nearly half or a little bit over half the file size and file size is important. PNGs are amazing, but big. JPEGs are tiny, but don't have transparency. We're ignoring SVGs at the moment. When I do get to here and I do go to exporting selected. We are going to do our JPEG. We've talked about the quality and the export size. This is important. What ends up happening is if you export it the size it is, let's do one the size it is. I already did one that was at two. Let's do another one at one. I'll speed this up. I've exported that three times, at the one size, at the two size, and at the full size. Why do you need full sizes? You don't need four sizes. Often two is what's required. The reason you have one and a two and a four or as many as you like, is that at that size the quality is fine, but if you get onto a slightly bigger phone, remember, we have to adapt for different phones. If I do this, for this phone and then it goes on to bigger phone with a different display, it's going to look not very nice. What people do is they'll do at times two size. That's that at two symbol. We add that just to identify which is which, because they've all got the same filename. We've sacrificed being more than double the size than the first one, but it allows us some flexibility when it goes out to different devices at different sizes. It's very common to do at times two. At times four is more into app design. They'll want even larger sizes just because the resolutions on screens versus desktop devices and websites, it can be exceptional like you might be in the future. It might be at times 20 because the resolution on phones later on or in virtual reality or future stuff might need different sizes, but that's why you end up maybe exporting something that's twice the size. It's because it's got some squishing this, there's a bit of it can be big, be smaller, and it's still got good enough quality. When you are exporting, especially for web, either mobile web or desktop web, the expectation is at the double size, talk to the developer, maybe like what size do you want it? They'll be like, I don't care. I'm a developer who's in them at times too. If you just send them one kind you don't need to add. I always fancy an add two or at 2x is another common way of writing it. You won't have to write any of that. You just go, here's all your images. I've bin that, I don't need those. There you go. Does that make sense? JPEGs: low file size, great quality, no transparency, and generally you just export them at twice the size you need. You'll notice as well that they took the name of what's listed over here. You might not have noticed, but this got its name from my image that I imported. That's where it got its name from. You can adjust the name in here, you can decide that it's not a very good name. You might be an eco person and you might be going, "Okay, it needs to be called tea-green-cheap. Terrible eco, but that's where it's going to get its name from. If I export that now, File, Export, Selected, it'll take that name. There you go, tea-green-cheap. You can obviously change it on the fly now as you go through. That's where it gets its name from, and that happens more and more when you start doing things like the next step. Let's say I want to export this image. You've got to decide or maybe chat with your developer, do they just want this image and they will tint it to it because they can do it in code or do they want you to just stick it together so they've got this one unit they can use? Figure that out or send them both. We'll send them one knowing that they might come back and ask for a different kind. What we're going to do now is it's two parts. If I export two parts: File, Export, Selected, it's going to export them into separate files. If I go, "Here you go," and export this one, I already got one in there just because I was playing around with this. Where did that one go? I've ended up with this image separate from the rectangle. The rectangle is no good for nobody and this might be just what you need, but if you want to connect them up they need to be grouped. One box, one image, I'm going to select them both and group them. I'm going to use Command G or Control G, and this is where naming comes in. You might call this one background and call it -homepage. Now you can use hyphens or underscores. It'd be really common in web design to use no actual spaces. You can get away with spaces now, so it doesn't really matter but you might just stick to what everyone knows, and loves, and use either hyphens, or underscores, or again maybe a conversation for the developer. What do you prefer? I prefer hyphens. Most developers like underscores, but there you go. If you need to export things that are two separate parts, group them up first. We're exploiting single images in this video, and you can export multiple single images. We're going to do batch exporting in a SQL which is a little bit more robust for bigger jobs, but let's say you just need this image. What else do we got? This lady here. What you can do is you can select this, hold "Shift", click on this one. It can be hard to select them all, and I can go Shift click that one. If I hit my "Command O", "Control O", I've actually got three things selected and I can export them, and so it's going to export three separate images. You've got to Shift click a couple of things, and you'll get the three separate images. The last file format I want to talk to you about is SVGs. We talked about SVGs earlier. Remember scalable vector graphics. If you're old school, print EPS or AI file. Let's look at this. I'm going to double-click this; it's got a terrible name, so I'm going to call it icon-search. I'll do the same thing for my little home one. There you go. Again, I name them this way backwards to help just order them in your file menu, make it easy for people to find. I've got these two. I'm going to select both of them, hold "Shift" because I know I can do File, Export, and Selected, and I get both of these things out. Now, we're going to use SVG. SVG; Scalable Vector Graphic. It means it can be scaled up and down. All that drama we had before by going, how big should it be? It shouldn't be 2x. What quality should it be? All of that goes away with SVG. Why can't you use SVGs for say this tea leaves over here? Because SVGs only will deal with those anchor points or vector graphics. What I mean by that is if I double-click on these eventually, it's made up of these little coordinates. Here's my own. It's not made up of anything. Where's my tea leaves? That's a big one. Select it, Command 3. If I double-click it, it's actually made up of these coordinates. It's math that makes it, so it does the two things amazingly well. It means it's scalable because if I scale anything up, it's an SVG or vector. It scales forever, be the size of a planet. It's a really small file size because that's the other half of it. SVG is super small. You File, Export, Selected, and you're going to be an SVG and leave the defaults for here. If you are unsure, this is getting quite hardcore about what you'll probably ever need to know about SVGs. I'm not going to go in this class, but leave it all in the default. One thing you might do is this outline stroke. We've done it before where let's say this thing here if we added a stroke to it, and you can decide what you want it to do. You can force it to outline it. You can say Outline Stroke now, and then it doesn't really matter what you tick in the next option when you're exporting because it will be already outlined. But remember if I don't do that it means that when it scales up, it's got a size of four if I scale it up now. Even it's really big it's still four, and maybe that's what you want because it matches other elements on the page or if you want it to scale proportionately as in you outline the stroke and when it gets bigger so does the stroke around the outside. You notice they call it stroke on the export, but border in here that's to test you. I'm going to go File, I'm going to go to Export, Export Selected, and SVGs. Leave it all and just click "Export". I should have named my layer first, but I can do it here on the fly. This is not an icon anymore. It's going be my graphic and it's going to be tea leaves. Hopefully in here we'll have something like an SVG. Remember we got these as icons earlier on. You see it's teeny-tiny, 900 bytes. It's not even one kilobyte, and it's huge. It can be huge, you can scale that up as you want. There are going to be some oddballs like this one here. We do some fancy cropping down here. I'm going to double-click it. You can see here I've got this Mask Group, so let's export that. Let's go to File, Export, Selected. We know that we could do it as a JPEG versus PNG. You wait there. Here are my poorly-named options. You can see in here I've got this one that is masked. JPEG, nice and small. PNG; really big, but it's got the transparency that I need. But there's all this stuff, and you're like, "I don't really need that stuff." Sometimes there's some things where you got to go, " Well, I'm inside of a component," so I'm going to copy it, put it off in the background, come out of everything, and just paste it, double-click it, and find my little mask and edit that just so that when I export this it's just not such a big image. It can be a lot smaller. Let's File, Export it. Here we go. There's the PNG that's really big, and there's that second one that I exported. You'll notice that the file size is significantly smaller and you're like three kilobytes. Hey, it all counts. That's your all-in-one file format/how to export single images out of Adobe XD. There's a long one on there. There you go. I will see you in next video. 81. Batch export images at once using Mark for Export in XD: Hi everyone. We're going to look at something called batch exporting or mark for export. What it allows us to do is give the power to the developer, the person building the app or website. They can use the link that we created before, that shareable development link, and they can click on stuff and they can say, it's going to be an SVG or PNG or JPEG. You can let them choose. It's super handy. Let me show you how to do it now in Adobe XD. First thing is you need to mark them for this batch export. You do that by selecting on the thing you want to be exported and saying either mark the export, there's a little tick box there, or I'll undo that. You can right click it and say mark for export or in your layers panel, that little icon there next to that layer will export it. Make sure they're grouped the way you want and that they are named the way you want because remember, they'll retain that name and just work your way through. Say, this logo here needs to be exported, so I'm going to do that one. I should name these really nicely. Let's make sure on the right groups. I've dived into this component because I don't want to export the entire thing because it would just be one big unit. I'm going to go inside, grab that and say you are exported. Go inside, grab, not just the roof, the part. I'm ignoring the names for the moment. You ignore them with me. Once you've done that, you could go to file export batch. That's what that thing does. It will export everything as a batch and that's fine. It depends on how your developer how they want to do it. Sometimes they just want the images. The trouble with it is I've got to decide all of these, exported as PNGs. Let's do that. I'll stick it on my desktop, create a new folder. I have to export all of them as PNGs, all of them as SVGs, and all of them as JPEGs, in three separate goes and delete the ones I don't want in formats, so that's no fun. The real reason we do this is that when we go now to share and we go to this one, development, which we ignored earlier, you need to decide what development process is going. Is it going to be a website, which houses, mobile website or is it going for iPhone or is it going onto the Google Android? It'll use the right naming conventions for you. Well, this is going up for web and then this should be clickable. Why isn't this clickable, Dan? Because I've got the wrong flow. Multiple flows is handy but also problematic. In here, now I can go to development and now I can go to web. Look. Now there's four assets that I've actually tagged. Now I can click this. This is really handy now because once they're ticked, even if I make changes to these leaves, it'll still be as part of this so I can just re-export it. Let's do that. Let's click "Create Link". What this downloadable assets does is when the developer goes to it, so let me open it up, now we've got these [inaudible] over here, like design view. What I can do though is you've got this option here. What it's going to show me, we're dealing with images, so ignore everything that's not this assets folder. We'll look at these other ones in a minute. But you can see all these lovely images. There's my graphic-tea1 that I named, there's my logo, and there is my unnamed icons. The cool thing that they can do is they can select it and down the bottom here they can decide SVG, PDF, JPEG. They might freak out because they don't know which file format they should be using. There's [inaudible] job that will depend on the developer. It might require some education from you. You should be okay with it depending on their background, how new they are, but it gives them the flexibility, but requires them to come into here and click on them and download them. They might just be expecting a big old images folder, so chat to them. Show them this and say hey, you can click on things and look, I can download it, or I can click off on nothing and go through the folders here. This one, this one, here. It gives them information about it. But did I even mark them on for export? I didn't. Which one did I mark for export? I just did ones on this page. No, I just did those icons. Make sure you mark all of these for export so that they can go through and just click on them and download them over here. If you don't, they can't. Interesting factoid to finish us off, is that in XD, if you do this first one because it's in a repeat grid, sorry, back in Design View, double-click it. If I mark this one for export, they all get marked for export. If you don't want that to happen, you'll have to ungroup the repeat grid, and then mark them all individually as you want. But it's a pretty cool way working with a developer like the ones you want from export. Make sure you test it first before you send it over. Ask me how I know because I sent stuff to developer all the time he's, you haven't marked them for export. You're going to check these things. Yes, that is it. That's batch exporting or marked for export and the best way to use it as via the share and via that development. Make sure that you pick the right flow. That's it. Let's get onto the next video. 82. How to export code in XD for engineers using Design Specs: Hi everyone. I'm going to show you how to get the code out of Adobe XD ready for your developer so that they can click on things, figure out the spacing, the padding, the size of it, the CSS elements, what colors are being used, what fonts, actual text that's inside of things, it's actually very easy to actually do, so let's do it. First though to make this work is not a whole lot, you can do it badly quickly, let's put it that way. I'm going to go to my share, we just need to make sure that we click on the right flow and go Development, then either generate the link or in our case, update the link. You send that link over to a developer and this is what they get. The big thing, the education that you might have to give them is that the only real thing is they need to know to click this little view specs icon that's going to give them everything they need, it's going to default comments, but for a developer, they probably want all of this. From there, they should be able to muddle their way through and get everything they need. Because it just automatically puts in things like this with my design size, my viewport, there's those images that we tagged in the last video, all the colors they need. Unfortunately, they're not going to be going copy, paste, code and just stick it into their code editor and it will work, they're going to rebuild it using bits and pieces of what you've made. Like the colors, they are going to have some CSS that defines the different colors, and what they can do now is easily go in here and say they need this color, they just click on it, and you can see down there, it said it's copied, and they go into the code editor and just go paste, and they'll just pull little bits like that, they can look at some of your character styles. Now, when you are naming your character styles, we lift it by default in Adobe XD. Remember we did that thing, was it design view, we did this. We created these ones, where there were H0s, H1s, H2s, and then we just went add to character styles, maybe we like that and we just click that button. It's gone, and by default put the name of the font or the size of the font, which is handy and readable, but for the developer, they're probably more used to getting something like, can you see their H0, H1, 2, 3, 4. This often gets called just the P tag, so it depends on your level of coding ability and how helpful you want to be to them, so you might go through and rename these before you go out, same with naming the images that you're going to be exporting. Here, it's got a good name, I think, under my Layers panel, it's called graphic-tea, so go do your naming along with your character styles and that can help out. Other things that are useful for them. They might go, great, actually where is the H1. Actually, it's only showing me the things on this page, not my entire character styles. You'll notice that if I go through the pages, the colors are going to change and the character styles used are going to be changed. This body copy, and what they'll do is say great, this is the body copy, and they will be able to rebuild based on your style here. What they can also do is, can you see the highlights over here? They can get a little bit deeper, and they can say you look at that. They can select on it and it gives them the CSS. Again, they're unlikely just to copy it verbatim out of here because it's probably too much detail for most people, but it gives them a bunch of the right syntax they can use, especially for things like the font. They can also decide, if I click out of here, they can decide whether they're dealing with pixels or they're going to do with points or dps, depending on how they're working. Other really useful things is to do with size and layout. Again, let's say that this here is my font, they've worked out, they know what the actual font is. This one here, they can click on it, it copies it, they can paste it in the code version, but they can also with it selected to see how far it is. Can you see it hovering around? It tells me that it's 22 pixels down on this box, so when they're building it and doing the padding, they'll say padding is 22. If I click on this box first and I'll hover there, it's a margin of six either side. Look at that super helpful stuff, oh and it has a drop shadow, look at that, and it tells them exactly what kind of drop shadow, how blurry it is, all super useful stuff, instead of them just trying to guess it. There it is there, that's the actual syntax, I'd grab that whole thing and pop it into my CSS file because it's all done and it's in the right format, super handy. Other useful things that we use it for is copying your text. You've probably spent a lot of time with the client and got the language right, and they're going to do a lot of selecting and describing this and copying the text and pasting it into their file. Also, they can find is the interaction, so let's move to another page. You'll see here if I close up character styles, they'll be able, because let's say if you find one that's a bit more exciting. This one here remember, is an interaction, if I click "Off" under interactions, they will be able to see that I have added, there's a button here and it goes to something, it tells them which page it's going to, and if they click on it, [LAUGHTER] it takes them to the next page, that's no what I want to do. Let's go back to my little, I want to see one of these two things, is, you can see all these different triggers here, and if you over above them, can you see it highlights them? What it does is, if you click it, can you see? It gives them both states so they can switch between the different states and be then going. Actually, what's the background color of this? Switch back to the default state, which is the background color of this. Though you might have spent a long time building these different states, but they can't see them if you just give them a PDF or a JPEG, they can't see what this has meant to do, the same with this one. They're not going to see the interaction like animated here, but when they're grabbing all the code, they will be able to switch between the default state and the active state. They can interact with it, they just need to come out of this development mode and go back into commenting mode, then they can go and go high up. That's that thing works, go into it, click on it and decide the colors, look round, cap, center stroke, all that good stuff, so there was a little bit of education to work with the developer who might or not have worked with somebody as good as you in Adobe XD. You are good, now we're getting through this course and I promise you so many designers are self-taught and they know enough of XD, they'll do beautiful work, but they won't know some of the super features like these ones, but you do, so chat to your developer, see how much they know, and maybe just spend a little bit of time working through these different options. That is it, that's how to get all the codey bits to your developer, or if you're building yourself how to extract all the data ready for coding. That's it, I'll see you in the next video. 83. What is a style guide in Adobe XD: Everyone, in this video we are going to look at what our design style guide is versus maybe a sticker sheet and a design system. We're going to create something simple for the work that we've done so far and I'm going to explain to you the different levels that you can hit when you are doing some of these style guides. We'll start with a style guide. A style guide often it's just a simple brand guidelines if you've come from branding or design. It's just, in my case, just a one-pager that I can give to the business to show some of the designs decisions I've made to make it clear, let's say you're a contractor working for a larger company. Their designers are going to need some rules to work too. Depending on what you've done, you can decide on what goes in here. I've done a real basic one. It got some fonts, the font weights that I've used. I'd be tempted now to go and now that I see this, to go put in my H1s, H2s, H3s. Where are they? Well, these ones. Maybe in a prettier version just to see what I've decided for the various hierarchy of headings. The colors, the color codes that have used. When it comes to colors, you'll see things like primary secondary accent, maybe just primary secondary, maybe it'll end up color one, color 20 depending on the company and the brand, how many colors you've used. But you will see this primary, secondary accent quite a bit. I've labeled them one two three on this side. Over here you'll see I've labeled 100, 300, 500, 700. That is really common in design as well, it comes from coding a little bit. But it just means that I've got five of them, the highest is 1,000, which is my solid black and gray 100 is my lowest color that I can go. I've skipped the 200 and 400. Why? Because I have chosen not to use a huge amount of them, but it gives me some flexibility. If I do decide that I need something in here. I need something that's not quite that, but not quite this, I've got 800 that I could use. You'll see that around. There's nothing special about it other than it's a common naming convention with, you might've seen it in fonts, especially the whites. You might have Futura 100, which is the light version, and the 900, which is the black version. You'll see both of those. I wouldn't mix them up. I've just put them in here [LAUGHTER] to help you. This one might be 300, 500, 700, giving me room for something lighter and something darker potentially, but 1,2,3 is fine too. Here you can decide like we were in charge of the logo and when I say logo they request that we just typed it out. But you might be deciding things like minimum width, the clear space around it. How close can these other buttons get to, decisions that you've made? What colors it's going to be used on, what it looks like against white versus dark. When you've done the light version. What does it look like against dark? Does it have to be bigger? Those kinds of design decisions. I've also included the brief and I've typed out my user flow to make it look fancy. Put it in boxes. [LAUGHTER] I've made it orange. But let's have a look at some other levels. There is no rule on like how much you have to do. It'll depend on the job, the budget they've got, how much work you put into it, and what your role was. If your role was just this task flow down here, you might not have done any design, so no style guide is required. You might just have a document explaining your thoughts on the flow. How we go to these places and if you have made any more UI decisions about like colors or when to use the bolds in this particular setup. Your style guide might be very descriptive of the models that you've created or the order in which they are delivered to the user. I'm babbling. Let's have a look at some of the other ones. I just went into trouble and typed in style guide. You can see there's just some, see this? That is beautiful, away past what I've got. This background, graphics, there's a faded out further on it. It's just a really beautiful, it's a design product in itself. If it's a big project and you're doing a lot of the design work as well, then something like this might be super important to deliver to the client. It shows a commitment to the design that you've made rather than this which is very just like here you go. Here's a little bit is on a page. You can see, let's have a look at some other ones. Some of these are what you'd call brand guidelines, more for print. This one here. We're getting close, look at it. See, this is the same one but they've turned out the page. It looks cool. Here it's on a laptop. I'm going to get you to make one of these because there's nothing technical you need to learn about this. It's more to get all of your information on a page. But in terms of this course, it's about building something for your portfolio. Do this, but also mock it up on a laptop. Do something nice with it. You can see here, this one here is not a huge amount of content but look how pretty it is. I love it. You can decide on what level you're going to go to. But have a little look through and just like there's no absolute rule on how much should go into your style guides. Where do you go from style guide? Sorry, one more to look at it together. Say, it's interesting the way that colors get like I've gone for this over the top, blinding things because that's what I always do, but they've laid out their colors differently. They've gone for the full gray-scale down the bottom here, they've got them. Know that you can't quite read it there, but it is 100, 200, 300 using all the gray colors. Crazy guys. Over here, you can see they've laid out there hitting 1,2,3,4,5. Another thing you can do is let's say that this font, you know where it is, but you know that the client is not going to and they're going to email you at the time. What you can do is you can link these things. This is one bit of technical stuff we haven't covered is, we're going to go here, we're going to go to prototype. This is a weird prototype. We're going to add interaction when it's tapped. Not for transition, not order animate. We're going to go, not overlay, we've done that one too. We're going to go to hyperlink and then you can type it in here and you can go to wherever you've got that font. We got ours from remember, Google Fonts and Adobe fonts so you can link to wherever it was so that people can go and link it so they click and download it. You might have to add a little bit of notation there that they can download it, but that's one thing you can do to help connect up some of these pieces. They might be images that you've used or maybe repository for all the different logo sizes that you've created. You can add a link to it. There are different levels. Style guide there's no specific rules, but it's often informational, whereas a sticker sheet is another term you should probably, well, I'm introducing to you now and it's less of design piece to show everybody what is going on and it's just dumping everything onto a page. The sticker sheet, that's a good example of a sticker sheet. It's just everything laid out. There's no explanations. It's just a big old often a sticker sheet can just be an XD document. You can just throw everything because at the moment a lot of our buttons are hidden in a component which somebody who doesn't know XD or maybe he's using a different UI design system. I can grab this and I can lay out all the different buttons, all the different colors, label them out and label that. That's primary, that's the secondary, that is my Cancel button. Just drag all these pieces out and start labeling them up. Even then you don't need to label them up. It's more about just exposing all the different options that somebody can see. That would be a sticker sheet. A little bit like a style guide, but more just like throwing them all onto the page. They blur the lines a little bit. Some of them I'm looking at here are a little bit sticky. That is definitely a good sticker sheet in my opinion. This one here is started getting into bit of both, a bit of a style guide, very beautiful, tall branded, but everything is laid out there as well. So a bit of a hybrid. Now, where do you go from here? After a style guide and sticker sheet, you end up at what's called a design system. What I've showed you now is not a design system. A design system is massive. It is a way where somebody, many people can all. I'll stick with this one. This one's got animation. These are all the design systems that I went and pulled out. Basically what they are is like a ginormous brand guidelines that explain not only things like what the button should look like, but also why we're doing things. It's communicating things like vision and mission. It'll have information about accessibility, it'll have things you used to do, and this is what we don't do anymore. It is a huge project. I've never done a full design system before. I've worked within them and why they're good is if I started doing some work for Shopify for a task when they said, "Hey, can you do this?" I could work my way through this, understand what we're doing, what colors are being used and find all the elements that I need to do it. There'll be nothing I actually have to make or try and make a decision on because there'll be an understanding of it in here. These are huge, big projects for Shopify to build. Shopify make these, they give me a name like Polaris. It just means that there are tens of thousands of employees across all different countries can all share the same design system. [LAUGHTER] Actually I've got a button to do and I'm not sure what kind. I can go through and say, here's some examples of their buttons. I can see them working. Let's have a look. What are the slim buttons? Look, there's a slim variant. I can find it. They've even shown me this is what the web version versus Android versus iOS. They are huge big things. Let's have a look at what they're doing for forms. If I have to design a form, I'm not going to go in XD and be just dragging it out randomly going where maybe rounded corners, maybe not rounded corners. There's going to be very clear and specific rules about the actual things, but also there was a lot to do with understanding who their client is, what their values are, why we are designing these things. Material design is what Google uses for the Android system. It's a little bit hard to navigate, but I find this really useful when designing apps. You can have lots of stuff in here. They haven't have XD documents you can download, but let's have a look at their icons. Just wondering around now, but they'll explain how they got lot of their design choices. Look at this. You even get to see how they got to this. Look at that. Look at navigation. You get the idea. These are big, big, big projects. We're doing a style guide. Know that you could do a style guides, a sticker sheet, somewhere in-between and you either might be working from a design system if a company has one, or you might be creating one, which you might do one day, very soon. The other one I pulled out was Salesforce. I'm not sure why. Just if you want to design a chart in Salesforce, these are the rules, these are things not to do. There you go. I hope that was interesting. Introduced a few little terms but that is it. Onto the next video. 84. Class Project 17 - Final Design: Holy moly, it is the last class project. It is called final design, reasonably big one. It's mainly to finish out your mobile design, create a desktop version of it, and a style guide. Do some testing with your mobile design and just figure out what you've left off. This is a course. We've just ignored bits and left a few little bits. Go through ED, play with it on your phone and just see if there's anything that's missing. Things that don't work, we don't have a search bar. Maybe you design something that pops down, there's a little search option. Maybe get rid of search and you add something else. Maybe set Account button, go through and just add anything that's missing, then see if you can translate it into a desktop version. They should use a lot of the same design elements, but there were different format. That's a fun project and a tricky one. I find it easier to start with desktop and move into mobile afterwards. But in our project here, we knew from our client and from our persona that it's mainly going to be used on mobile. We started designing with mobile. If you know it's the opposite and most of the business on for the company is done via the website, and you design this first and then translate it down to this one here. I want you to do three pages, the homepage, the product page, and the checkout page. They can be relatively simple. I don't want you to re-create the whole design, use the elements from the mobile version and get them ready for desktop. You might have to go back and watch the video, remember when we did things like the layout and get that going again so that you've got some consistency across here. Decide on how wide you want to make it and you can't get away with making it a narrower website, if you're finding it hard to stretch what is quite a simple design out? Narrow the website incase it's not trying to smear it across and it just looks a little bit lonely and lost and then, I want you to do a style guide. It can be super simple, more simple than mine, if it is possible, and turn those off. Where is my one, Command 0, Control 0, something like this. It can be something like a sticker sheet as well. Pull out some of the buttons. I'm happy for it to be either a sticker sheet or a style guide or something in-between. Because remember now this is something that can be really great for your portfolio. You've got your own company, it's got its own colors and themes, got your own unique user. It can be that first piece for your UX project, if you're brand new. So when you've done it, I like to see screenshots of your finished mobile, your finished desktop, and your style guide. Do them in separate snapshots so we can see them nicely, upload them to the assignments, but also share them on social media. I love to see where you finished. Ask for feedback if you want to, from the group, especially these groups here are more useful for that feedback. This is a little bit more one way posting, liking, sharing type things. That is your final class project for the course. Settle in, get that one done, and let's jump into the next section, the last section. 85. Whats next after Adobe XD Essentials: Whoa, where, where are the end? Mean you were here, you made it. I hope you're sitting there quite proud of yourself, quite smug. Everyone else is watching Netflix and you have just finished omega long course, exciting content. So yeah, you should be really proud of yourself. Not let people start courses and even fewer finished them so well done you have what to do next. And what to do next would be potentially to join me in another course. What would it be useful for you after XD essentials, what you're doing? Now. The next step might be if you want to understand code a little bit more. Even if you want to maybe create your own sites or maybe just understand the role of the developer. It will really help you, okay? Responsive Web essentials might be a good next step for that. And we're going from this course afterwards, as well as after. Xd essentials, is if you want actually start putting it into practice without using code. So not coding, do something like Webflow or Elementor, which is kinda like a WordPress website builder. I'm making courses on both of those snail soon. What I'm doing after this layout right now, I don't know, maybe it's a chick, but otherwise, responsible way of essentials. And either Webflow or Elemental, which is kinda like a no code kinda course. And I will be doing in XD advanced eventually as well. Okay, I'm going to move on to do those wind flow in Elementor next, and I'll get back to double back to XD to do the advanced one. So keep an eye out on, on those other courses you could do. And I've got a Photoshop course, Photoshop, Illustrator essentials, and advanced. I'm not sure where I said there are long cause I think I said Photoshop Illustrator essentials. It's not what I mean. There's a Photoshop, Illustrator, InDesign, After Effects, Premier Pro. And I've got lots of courses and there's often an essentials and advanced on all of those. So there's other courses that might be ready for your viewing. Pleasure. I'd like to thank my editors, just animals and Taylor Coleman. They do a lot of work, kind of post MI recording them. So thank you for those guys. And big thank you to Stephen Butler and his teaching assistants. You might have bumped into him or one and his team throughout this course can help you with answers and questions. And thanks so much for those guys, for the help. Also, if you've liked this course, make sure you leave a review. And also if you can think of a way of referring it to other people, telling them about how great it was. Any way that you know how, I'd appreciate that as well. The more people that get to see my courses, the more courses I get to make. Also, make sure you follow me on social media. It's been through all the course, but here they are again, make sure you join me and all of those. And lastly, let's talk about our ui UX designer yet, because that can be quite scary to kind of hang that shingle out, hanging that sign-out to say, yep, I'm a UX designer, I'm available for work. There is no official paperwork. I still worry that somebody somebody's gonna knock on my door and say, Hey, you call yourself a UX designer. Show me show me the certificate. You got all the degree that you've got all the the official stamp of approval. There is none. It's more of a mindset change to say that yes, I am now calling myself a UX designer and it can be tough. But just know that there's levels. You can be a junior UX designer. You can be a terrible, bad, just getting started UX designer, whatever helps you in your head, kind of embrace it. It's all about really enjoying it, wanting to know more. And now's the beginning of our journey. You might already call yourself a UX designer, that's cool. But a lot of us suffer from imposter syndrome. When is it okay? A lot of people wait until they get their first gig and then call themself a UX designer. But I give you permission to start calling yourself a UX designer from now on because it's a, it's an attitude is you don't know everything yet, but that's okay. You're off on your journey as a UX designer. That my friends is gonna be it. I hope you enjoyed the course. I really love and making it. Okay, I'm gonna go take a nice long break now. You should to actually you're going to work on your different projects if you haven't submitted them yet. Yeah, that's the end of the course. How do you ended waving? And then we fade to black. So what we're gonna do in this one anyway, because I can't think of anything else to do. It's the end of the course. No, going back, I hope to see you in another course. Alright, waving fade to black, databank. Have they gone?