UI/UX Design : Getting Started With Figma | Amine Abdelkebir | Skillshare

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UI/UX Design : Getting Started With Figma

teacher avatar Amine Abdelkebir, UI/UX Designer

Watch this class and thousands more

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Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      Course Trailer

      1:07

    • 2.

      UI and UX Design

      2:12

    • 3.

      What's FIGMA

      2:52

    • 4.

      Getting started with figma

      14:25

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About This Class

About This Class :

This is an exciting introductory course that will give you a confident understanding of User Experience Design (UX) and User Interface Design (UI). The course will teach you how to use them to make your own website and app in Figma.

What you will learn :

  • The difference between UI/UX design.
  • What's figma.
  • Getting started with figma to make your own website and mobile application.

This class is perfect for graphic designers, web designers, and anyone who's been wanting to try mobile app design, but doesn't know where to start.

What do I need ?

All you need is a computer and a web browser.

Meet Your Teacher

Teacher Profile Image

Amine Abdelkebir

UI/UX Designer

Teacher

Hello, I'm Amine!
UI/UX Designer with more than 3 years of experience designing, working on multiple projects at both mobile and web application. Figma, Adobe XD and Sketch are my favourite tools.

See full profile

Level: Beginner

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Transcripts

1. Course Trailer: Welcome to the introduction course to UI UX design. In this course, we're going to learn some of the basics of UI UX design using the free platform called Figma, who build products together. My name is Amy, I'm your instructor for this course. I've been a designer for over three years, working on multiple projects at both mobile and web application on whether you're interested to learn design. And this is your first time designing or your beam designing for some time. And now you're going to learn Figma. This course is exactly for you. In this course we're going to learn essential UI and UX design concepts. And why Figma such a powerful tool and how can help you in your design projects. And let's go to the first part of the course. 2. UI and UX Design: So first, it's important to define these two terms, UI design or user interface design is about the aesthetic experience. To give this a tangible example, think about the mobile app that you use every day. And UX design or user experience design has helped decide what features, what things would be in that product, and how the work and who you feel while you're using them. So still sounds a little complicated, right? Both UX and UI designers what we're using, but let's try and break this down to make it a little bit clearer user experience and user interface than the experience involves a lot of different things. How you feel, where you are, your motivations are in the moment you're doing them. What happens when you do something? What did the reaction? There's a lot of things involved in how you experience anything. Now let's look at the word interface. And interface is a particular thing you make one or more interactions with. Think for example, of a remote control with, but that is one thing that you are interfacing with to achieve something. So this is the real difference between user experience and user interface. So the experience, whatever you feel, whatever you want into all the different ways you can do it. And an interface is that tangible thing that you interact with to get something specific. Ui and UX designers often work on the same projects and often at the same time, but they're really responsible for very different things. Ui designer is responsible for visually representing all of these concepts and ideas in a way the user knows exactly how to use them. Ux designer responsible for the overall experience, understanding the users and helping give concepts and ways of improving the experience for users. And see you in the second part. 3. What's FIGMA: In this part, we will explore Figma, learn what it is, and how we can get started with it. We'll go over some of these essential topics that will get you ready to design beautiful UI UX projects. Figma is a leading design software, helping teams and individuals create designs faster and more efficiently. Figma has a few advantages. One most importantly, for you, it's free to get started if you're working by yourself. Used by many companies because it also has really good collaboration. So can have multiple people working on the same design file at the same time. Also really fast. It works on any computer, whether you have a Mac or a PC or Linux, whatever you have, it works right in the browser and it also has a mobile lab. So you can preview your designs on a mobile screen. So there are really no downside to starting with a tool like Figma. It's a great resource for anyone starting a new IN UX. So this is the website you just go to figma.com. I'm already signed in, but you can sign up very quickly even with your Google account in. Get started using the browser version. But if you want to use the desktop app, you can click here Good desktop app and open your account with the same way. But before we jump right into Figma, I want to show you the way I would recommend to get started. So you just want to start practicing. Now for that, I'm not going to ask you to start designing something from scratch because I believe that would be very hard with someone. Especially if you are a complete beginner in this space and you have no grounding in design principles and things like that. So the best way for you to get started is actually to copy other designs to end. The reason this is so good is because you can see how the design was created. So that when you get stuck on something, you can actually see how this person who created this achieved a particular effect or looking sign of figuring. This is totally fine in the beginning because you're not going to be selling these. You're not going to be saying that you design something when you copied it from someone else. This is just for your own practice and it's a really good way to get started. 4. Getting started with figma: Get started. Now, do that. I wanted to start off with a template. And what I literally did was I clicked into community. So when you look at that, you'll find a branch of UI kits where I can search for shopping apps. And this is a great thing about Figma. There are a lot of free resources in the community you can use to start practicing to incorporate into your design so you don't have to start from scratch. And I choose this application online shopping as an example. And I open here. After you can click this button here, get a copy that says Copy to Figma account. And I can start editing this. Alright, so now we have a copy of that file we're going to use as our starting point. So in Figma, as you can see, I can just scroll up and down to see the different screens and disk file. And I can very easily rearrange them. You'll notice that in the original file they were placed side-by-side and I have more of a vertical arrangement. And I can move it around with my mouse cursor like that. And I can zoom in and zoom out with a pinch gesture on my track pad that way I can see all of my screens. So let's say now I want to start coping this design, what I do, well, just to give you the basics. On the left here, I just have a layer section. And then when I select an element, I get the settings for that element on the right. So we will start step-by-step to redesign this login screen. And as we go we will use specific shapes, colors, and icons. Before starting, we will adjust our environment to add a new screen next to the original login screen. Now the first step to design a new screen, you have to choose the frame that wraps all screen shapes like this. We click here and choose a frame to redesign as follows, any format for our screen. But what we are going to do now to prepare the frame, we're going to choose here in this left part, the type of frame suitable for our use. And in this case, we choose iPhone 13 Pro Max and move it next to that like that. Now we start with the phone header. And we will use the plug-ins for the icon. Right-click here and choose plugins, more plug-ins to manage our plugins to use during the design. Here you find many useful plugins. But now we will choose icon if five. After rendering plug-in, click Install. Now we can use the icon at five login. Starting with the Wi-Fi icon. We choose this icon and click on import icon to be available to use in our new screen. And we finish the rest of the icons with the same method. Now we resize the icons and move up like that. You can group it's three icons together to move in control easily. And the hour simply with the text tool like this. And we change now the background color like the other screen. Select the frame. And here on the right, go down a bit and click here. As you see this color palette, we can choose a color like that, or use this little tool, the picker, and then click on the place you want to take the same color. Now we will add this large icon with the same method as the other. We write shopping and choose the icon new want. Then we will build the name field with the rectangle tool. Which one? An ad from here. And we change the color of its border to white. Here on the right. We choose this stroke parameter. Then we can increase the border size by three to be clearer. And now we change its color to red. But still it is necessary to adjust the border radius like that. Here on the right at the top there as the border radius parameter. Now we can add the other field in the button. Copy paste of the first field because they have a similar shape. And don't forget to change the button color. Then we will add these two icons like the others. Using the icon. If I plug-in. Now we move at each in its place. But as you see here, the icon has disappeared. You have deselect it and right-click with the mouse and choose Bring to Front. Again, it is necessary to change the colors to white for the two icons. So now we will add the texts for the two fields and login for the button. And continues to add forgot password just below the button with the same method. But you have to be thinner than the others. To change this parameter. You select the text and go to the right and click on this pick list. Then choose the size you want. For us. Now we will choose medium. Finally, we end with it. This part which contains three icons and the sentence just below. We're going to choose different icons from the original screen, which I see are more consistent with our screen. And don't forget to change the color of the icons in the header. So we used in this new screen the basic Figma tools and how to install and use plugins. Still, there are other tools and things to learn and design with Figma like prototypes. Now you've created something that's very close to the original design. As you can see, starting with a template that's already in Figma allows you to cheat in the beginning and copy over elements. And you should just look for free resources that have designs of mobile or web apps and start coping these. See how you can recreate these elements. And over time you'll start to internalize all of the principles. Of course, at some point, it's really good if you start learning about the actual theory of design. But this is a way to get started without being bogged down. So maybe you can switch. You will do a little bit of practice, a little of the theory, and start applying what you learned. But this is one way to get started without knowing any theory and justify coping designs. Now the next step from this would be to start designing things in Figma when you're comfortable with it and you can pretty recreate everything that you see. So you might see an app that you like that's not already created and big. So maybe you look in Instagram or any other app that you like or watts app or anything. And you can start designing that in Figma when you'll start to familiarize more and more with the tool. And the step after that is to look at an app that you think could be improved. So maybe your banking app is really, really bad and you've always wanted to improve it well now you know how to use Figma enough to start putting together a new design. So I hope this video was helpful for you. And if you have any questions about next steps, something you got stuck on, contact me in my email and I'll see you in the next video.