Transcripts
1. Welcome to the Class: One of the great things I love about winter is when it snows and you want
to go outside, you want to make a snowman. So let's animate a snowman. One of the things
that sold me on ToonSquid is as an animator, it gives me some
really solid tools, especially on an iPad. And so in this class, we're going to walk
through that process of creating a scene
of a snowman, picking a palette, and we're going to walk
through sketching it out. Using the brush tool to paint, learning how to use
layers and groups, then frame by frame
animation for the snowman's wave and a really simple approach
to making snowfall. I can't wait to see what you'll make with your snowman scene. So be sure to bring your iPad. I use an Apple Pencil. It could be the first
generation Apple Pencil or the newer ones
depending on your iPad, and of course, ToonSquid. It's a one time purchase. Let's get started.
2. Creating Your Project in ToonSquid: Alright, so we're
going to create our project within TunSQuId. And when we open up TunSQuId, you're going to see something a little different than what I'm seeing here as I create
lots of different projects. But when you first look at it, you have the ability to
search for projects, and you have help.
You can sort them. You can select Import, create folders to organize. But the key thing
we're going to look at is this plus up here. It's n tap on that plus. And the project settings
we're going to look at is naming our
Snowman project, so we're going to put in a name. And for this project, we're going to stick
with 1920 by 1080, 12 frames per second. And we're going to
stick with traditional and click Create. Now, with our project created, we can move on to the next step.
3. Essential Gestures for ToonSquid: So we're going to explore some key gestures that you can use within TunSQuid that just helps you navigate your projects. And the first one we're going to look at is pinch to zoom. And how that works is just with your fingers
pinched like this, you put them on the screen, and when you open them up, it zooms in, and when you
close them, it zooms out. And to reset the view, it's a little bit tricky,
but you have to kind of open and close the real fast. In the same way, if we
put two fingers down on the canvas, we can rotate. Same action to reset. And when we draw something, two fingers will
undo, three, redo. There is also an undo and
redo buttons here as well. So those are the key
gestures that will help you use tune squid
throughout this class.
4. Setting Up Your Color Palette: Now let's talk about how to set up the color palette
for the Snowman project. And for my recording, I already have it imported, which makes it really
difficult to demonstrate. But up here where the color dot is, we're going to tap on it. And if you already have
a color palette here, you just tap the
three dots and tap on Import and then navigate
your iPad to the folder. I'm going to do that real quick. Here I'm within my folder on my iPad so I'm going to tap
on the snowman palette, and it will import
if you by chance, duplicated more than one, you just tap the
three dots to delete. But once you have that in place, you're ready to move
on to our next step.
5. Setting the Background Color: So let's look at two
different ways to create a background
color for our project. But to get started, we need
to open up the timeline, and so I'm going to
tap on the arrow down here to show our timeline. And we have two
different layers. We have background, and
we have the top layer. Now, just to change
the background color, I want to make sure
background layer is selected, I'm going to tap on the icon over here, which is properties. And from here, I could tap
and choose the color I want. I'm going to choose
this blue ray here. That looks pretty good. And there I go. I have
a solid background. Now, if I wanted to
do the other way, which is to add more
texture to my project, I'm going to tap on project that and bring back the white. And then on layer one, since we cannot add
layers to our background, on the layer one, I can
use the brush tool, and I like the flat brush. Tapping on this arrow
brings down the size. And the size I have here is around around 220,
something like that. And now I'm just going to brush horizontally
across the background. And as you can see, it creates a nice texture that can bring
more life to our scene. It's up to you as
an artist which way you take for your project,
but there you go. We have two different
ways to create a background color
for our project.
6. Sketching the Snowman: Now I'm going to sketch out the snowman and the setup for this is to go
to my timeline, and then I'm just going to
create a new layer, tap, rename that layer, and
then hide the timeline. Pick my brush. I like to use sketching and
the six B pencil. For color, I'm going to choose
this dark grayish color, and for pencil size, I can actually go
quite big or halfway. It's up to you. So next, I'm going to sketch
the big circle, which would be the
base of the snowman. I'm just going to
draw a big circle. And once you are done
closing the circle, you just keep
holding the pencil, it creates a smart shape, which looks like an oval because I don't draw circles perfectly. But tooth squid has
a neat shortcut. With my other hand, I
can just tap the screen, and it helps me make it more rounded or close to a
more rounded circle. That looks good. And I'm going
to draw the second circle. So this could be the mid
section of your snowman. If you're going to
go base midsection and head, it's
totally up to you. So for this, I'm going to
keep this a two part snowman, so this will be technically
the head for mine. So I'm going to roughly draw a circle, hold
down my pencil, let the auto smart shape do its job and tap and press down. There we go. Now I have the
two parts to my snowman.
7. Inking the Snowman Body: Pick a paint brush and
paint in our snowman body. So to do this, I'm
going to go to my colors and pick out
the white I'll use, which is this white here. And for the brush, I'm going to just choose
a brush under inking, and it's called rough ink. So I'm going to pinch
D zoom in closer, and I want to see how
big this brush is, so I'm just going to
paint a little bit, and that's not a bad size. And I can always have this down to determine the
different sizes. So I have it around
at least on my iPad, I have it around 147 roughly. So all I want to do is since
I have a sketch layer here, is I'm going to
create a new layer, and I'm just going to
call this layer Snowman. And everything to do
in this layer will be with the snowman now as we build out the
different pieces. Now, be careful. Sometimes
when you touch the screen, it may choose a different
color, so watch that. So I'm going to just follow
my circle. Same idea. I can round it out or keep it rough. Depends
what you want to do. So to fill in the
rest of the color, I am just going
to go through and use my brush tool to
carefully color the rest in. I'm hand painting this in as it will give it
a bit of texture. There's going to
be imperfections. And I could also make
the brush bigger. For this, and I'm tilting
my Penth so that I can feel a little quicker
as well. There's my body. Now, to create the head part, I'm going to go to my layers
and just create a new layer, and I can even hide the bottom
layer, c close that out, pinch the zoom in, and maybe bring it back
down I'm the sizing again and just follow the circle and then
turn up the size, and quickly color it in. And if it ever goes wild, don't forget you have the
undo. And there we go. A nice illustrative
color going on there. And let's show both
the body there and tap on the eye to hide
the skach and so there we go. We've painted in
our snow and body, and we're ready for
the next steps.
8. Adding the Face and Buttons: Now we're going to add our buttons and the
face to our snowman. So I'm just going to pinch the Zoom to be a little
closer to the snowman. Go do my brush, make sure I'm on rough ink, drop down my settings here
so I can see them better, and I probably want to bring
it down to maybe close to I'm near 90 and
this gray here. First, I want to
think about the face. So up here is the
head of the snowman. And to do this, I want to
make sure I'm on a new layer. So now I'm just thinking about where the
eye want the eyes. Make one eye here, maybe another eye here,
then Smile mouth. And then switch to the orange
and do the carat nose, which is more like a triangle. I can use a smart smart tool to make the triangle or make it more perfect
when I'm due, giving you ideas
or and fill it in. Switch back to the gray. Now I'm going to do the buttons. Now for the buttons, I'm
going to think about how the bottom part of the body
is a bit of a curve here. So one button here and just a little offset
to follow the curve. Let's go like this. And I bottom one there. There we go. Now I've added the face and the
buttons to our snowman.
9. Adding Shading to the Snowman: Now, our snowman is
looking really good. But let's add more
depth to our snowman by creating some shading
on the side here. And there's a really cool
technique I'm going to show. And to do this, I am going
to create a new layer for my shading and then pick this blue right
here as my color. For my brush, I'm
going to go back up to inking and choose rough ink. And so I'm going to start with shading the bottom
part of the snowman. So a few ways you can do
this is I can actually hide those layers there so I can see what
I'm working with. So to do this, I'm just going
to go along the edge here, and that's a little narrow. So I am going to
increase the size maybe around 150 and just go along
the edge of the snowman. And it's okay if it
goes outside the edge and create a nice. Do some shading. And to make it look like it's
a part of this layer, I'm going to go to my layers
here and I'm going to tap on that layer and
choose togo mask. And what that does is it now makes it cut of that
part of the snowman. So now I'm going to
hide both and do the same for the head and
hide the buttons, too. So for the head,
I'm going to create a new layer, same step. Go along the edge here, tap and toggle mask. Now, I'll reveal it all. Now, looking at
that shadow here, I'm going to use my raised tool and just cut back a little bit, maybe about there and make a little refinements
where I want. One more step to our snowman here is we're
going to go to our shadows, and we're going
to use properties and just bring down
the opacity to about and same for this
one. So there we go. We now have added
hadingTr Snowman, and that looks really good.
10. Using the Selection Tool: So let's explore how to use the selection tool with
our Snowman project. Now, at the beginning, as
I'm creating my Snowman, I did both the face and the
buttons on the same layer. Now, this is okay, but sometimes
we want to separate out pieces so that it helps
with our final animation. To do this, I'm going to select the selection
tool over here. It's this dotted box. And what it gives me is a lot of different options
to work with this tool. So for now, I wanted
to choose Add, and for the path tool,
I selected Rectangle. And now I'm just going
to select these buttons, tap on the three dots here. Cut. Tap, paste above. And now I've separated out these two pieces.
So there we go. That is how we can use a
selection tool to cut out pieces from our drawings and add them to
their own layers.
11. Organizing the Snowman Layers: So at this point in our project, it's an important
step to look at how we can organize our snowman. Usually, my projects
I organize as I go over here in our layers, we're going to look at
organizing our snowman. Tap to select a layer, tap to select a layer,
and with my pen tool, I'm going to tap and swipe to select that layer
and tap the swipe. That way, the three
layers that should be grouped together
are highlighted, and then I tap and choose group. So now all of those are
grouped together like that. So now we're going
to do the same here, select the face, and go through, tap and swipe the other layers, and then put them
in their own group. Once they're on their
own groups now, I'm going to tap
and choose rename. And having this type
of clarification for our layers will help in
future stages of animating. So I'm going to close
up those layers. And having this type
of clarification for our layers will help in
future stages of animating. So I'm going to close up those
layers, and there we go. We've now organized our Snowman.
12. Adding Arms: Our next step is
to add the arms, and we're going to use
what's called a T pose. Although with Snowman, the arms usually stick straight out, but a T pose, it's usually
with arms stick straight out. That way, it's easier
to bend in animation. And to prepare for
this, I'm going to just create a new layer, and let's rename
this right away. I use arm for right arm. Go to my brush, extu
I'm on rough ink. And for the size, I'm going to have it around
it's close to 84 pixels. And now we're going
to choose a brown. I can go darker brown
or lighter brown, give you a few choices here or we can go dark
brown on this one. See how that looks. And I'm thinking it's going to be
somewhere around here. So if I tilt my pen
and push a little bit, makes a very rickety
arm like that. Now we will add what I
perceive as fingers. Now looking at that,
that looks too dark. What I can do here is I can just tap and choose clear and
that clears the layer. And now I'm just going
to redraw the arms with a lighter brown one more time. Like that. Maybe make one more
time, there we go. Now we can duplicate the
layer by going to the layer, swiping it to the right, and tapping on duplicate
using the transform tool. We can now tap to flip it and then move it
roughly to place. Now think about it that this is going to be
behind this arm. So to change that one, I want to change the name, and now I want to drag this
so it's below the body, which places it behind
just like that. We have the arms
for our snowman.
13. Adding the Hat: Now we're going
to add the hat to the snowman in the parts of the world I live in.
We call it a touch. And so we're going
to choose a brush, make sure it's on rough ink. And over here for color, I'm going to choose the dark red to create the
outline for my hat. And so I'm just going to
add a new layer above the head and we'll name it Bem. So we're gonna draw
this in pieces. Now, there's two ways you can create a hat with a tune squid. One is to create the fill
and then do the outline. And so to create the fill, we would do the light red first. Make sure our brush size
is a little bigger, maybe a little more,
and we'll just go along the head here and
maybe more like here. Then fill it in.
There's our brim. And now we can switch
to the outline. And since I'm using
the outline color, I can drop my pen size down. So now I'm around 70 and just trace the
outline little by little. And I can zoom in a little bit. And then the lines. So by doing that, we now have it all on one layer instead of multiple layers. You can separate it out. So I'm going to show that.
So we're going to create a new layer here. And I'm just going to
rename it top outline. And now, hide that away. And so to follow that step, we're gonna I'm
just gonna draw out a curve or a hat and
then hide the brim. And just go slightly below where the brim was
and bring it back up. Then I would create the color, and I call it top fill. The trick here would
be that this should still be behind the
outlines, drag it down. And, you know, we go with
the light color and then carefully follow our
outline like that. By having it separated out, just creates more layers. So you can tap and
merge it down, which would do the same thing. And so for this, the top fill top part of the hat was
renamed that to top part. Is now underneath the brim. I'm still keeping these
two things separate. And now I want to
add the top pom pom. And for this, we can
go with a white. And I'm going to switch
over to there's a Cloud. And with the cloud one,
Make sure my new layer. Not quite what I was
looking for. So let's do. What we're gonna do chalk. Ooh, way too big. That's what's going on.
We have it way too big. There we go. And just keep going till we have
a pom pom. There we go. And then rename our layer, add them to their own
group, and name the group. And now we've added a
hat to the Snowman. Now, one little
detail is, I mean, I could have the pom pom on the top part of the
hat or underneath. It's more of a style choice. I'm going to drop it below
and see if I like that, and I do like that
a little bit more. Now with our hat complete, our snowman's
looking pretty good.
14. Adding the Scarf: Alright, so we're
going to look at adding this scarf
to our snowman, and we're going to do
this in two parts. So the first part
will be the top. Choose layer, name the layer
and just place it here. Choose my fill color. So I'm going to use the
fill and outline approach and check my brush size. It's around 90, which is fine
and that I'm on rough ink. And we're going to
just give this snowman a bit of a boxy scarf like this. Don't worry about it going
into his head a bit. We can rearrange layers later and then bring
it out a little bit. There we go. Now we're
going to use the fill tool. Now the fill tool, the trick
here is the threshold. If you have the threshold
crinkp up all the way, it's going to try
to fill everything. So we need to dial it down. And unfortunately, it
doesn't give us a number, so you have to play by I,
and that looks really good. Now, switch to the outline. And just go over the
scarf. Creating a border. When I do the lines,
I try to give them a slight curve as the
scarf is a bit bulky. Now with the top part done, we're going to create
our new layer, and we're going to name it, scarf tail and start the
same process of fill. Do the fill first. And we're just
going to curve it. Now, it looks like I'm
painting over my other scarf, but it's on its own layer. Bring the tail down here, and I do want to close
off the top here. Fill bucket tool and fill it in. Now switch to the outline. We'll just drop that down. And so for the outline, I
don't want to close off the top since it's
actually below the scarf. Now, if you want
to keep it above the scarf for some reason, then you would
close off the top. Go line the bottom, add some tussles and
add some stripes. Now, with that
done, we just want to drag, bring that down, select both and
choose group rename, scarf and look at our
nice comfy snowmen. Definitely looks like
it's ready for winter.
15. Making Adjustments to the Snowman: So as we're designing
our snowman, it's looking a little cramped. If you ever wanted to make
adjustments like this, we're going to be
looking at the layers. Now with the layers, there's a few different
ways I can do this. So let's say I wanted to move
the head up a little bit, but by moving the head up,
it's going to affect the hat. First, let's see if it does. I'm going to select
my head group, transform tool and just very carefully bring it up a little
bit, maybe about there. And if I want to make any
adjustments to the hat, I could use even the rotate
option to rotate it. And just reposition. And one more step is all our layers are
not in one big group, so I'm going to
select them all and put them in one nice big
group and name it Snowman. Now we've made adjustments
to our snowman, matuts group, and it's
looking really good.
16. Rigging the Snowman: Now we're going to
look at bringing our snowman to life by using
what's called rigging. And rigging is
essentially building a skeleton that helps
control our snowman. So we're going to go
over to the layers here. And from here, we're going
to go to properties. And I can just hide
the layer for now. Under properties,
we want to look at group layer and tap on effects, and we're going to use what's
called bones right here. There's a lot of different
settings for bones, and we're only going to touch
on them as we need them. But the key thing is when
bones when it's highlighted, then the bone effects
will be seen. We can actually
tap to deselect it whenever we want to work with
the rest of our animation. So by tapping on
it, now selects it, and then deselecting it brings
back the other settings. With bones selected, we can see we have
new tools over here. We have a we have
a transform tool, add bones tool, and
transform tool. So we're going to
use Add bones tool. And again, I just
want to make sure my main layer or main
group is selected. So let's add a skeleton
to our snowman. So I'm going to
start at the base and just bring up to the middle, you may notice
something different about the color of
the bones I have. And this is a critical thing. So up here with
actions and settings by going to tools, going
into the bottom here. Depending on the
character I'm rigging, I will change these
colors so I can see them. So if you see different colors, you can go ahead and choose two different colors that helps you recognize when you have bones in your scene
or on your character. As you see, I chose
an orange and a red. And one more mistake. It accidentally
added another bone. So when this happens, we
can tap on that bone. We can tap on that bone
twice, and choose delete. This can happen when
we start touching our canvas, so we
want to be careful. So when a bones selected, I can see the red,
and this will be key. This is the main bone I want, and I'm just going to add
another bone for the head here. And now I can see that
the first bone is orange, the second bone is red. So I'm going to tap to select this bone and now do the arms. So I'm just going
to drag one bone, and I want to pinch the
zoom so you can see this better and then create a
second bone hierarchy. So this is creating a hierarchy, so this will be the
bottom bone and the top. Select the main body bone again, move over to the
other arm and do the same about halfway
and then to the top. So with that in place, we now have created the
skeleton for our snowman. So I can test this
right now to see what happens by using
the transform bone tool. And by selecting
different bones, I can move it around like that, and I can see it bends it and do And it's creating
some warp effects. This is as expected
because we have not completed all the steps
for setting up our bones. But right now, our bones are set up for us to
do the next steps.
17. Binding the Bones: Now let's make sure our
setup with our bones is talking to the correct
parts or resinomm. So to do this, we're going
to go to the layers. And again, make sure
the group is selected, and we're going to go
directly to bones. And what happens here is the
bones have automatically decided to control and warp
certain parts of the body, and we want to
define this better. And the way to do that is
through bone bindings. And there's two
different ways to bind bones, and I'm
going to show you both. So the first way is I'm going to tap on this bone. I
can see it's selected. In my tap twice, I see this menu to
edit bone binding. So I'm going to tap on
edit bone bindings, tap on that arm layer, tap again, and bind to bone. And again, this is just
one way to bind this bone. What's the other way? The
other way is on the same menu, we can go to Edit Bone bindings. Now with edit bone bindings, I can troubleshoot whenever my rig is just not doing
what I wanted to do. So if I select this top bone, and I can see it's selected, I notice it's highlighting everything, which is
what I don't want. I just wanted to
change the right arm, so I just tap on that arm. And it only selects that. Tap properties to go back, and now I can do the same for the other arm, tap to select, edit bone bindings, make
sure it's just the left arm, tap this one, left arm, and that's okay this
selects everything. Now the head one should
only affect the head group, so I tap to select it, tap the head groups. Now it's only going to
change the head group. The body bone, I
can do the same. I could say, Hey, only
control the body group, but there's one problem. It's not going to change or affect anything
about the scarf. I want to actually make sure by tapping that the scarf
is selected as well. Now, going back to the headbne, I want to do the same thing. Head group and then tap
the hat group as well. If everything's set
up correctly and I've binded the bones
correctly to my rig, so let's test it real quick. The head moves the head. The arms only move the arms, the body moves everything else. So now that I've set up my rig completely by binding
it to the crack layers, I'm now ready to
start animating.
18. Animating the Snowman Waving: So next, we're going to
animate the snowman waving. And in the timeline, I'm going to create a new layer. And in this layer, I'm just going to
name it timing. So in animation, we like
to make timing charts so that we can plan
our animations. And so I'm just going
to go and pick a gray, and for my brush,
I'm just going to do a sketch with a six B pencil. And so what I'm planning here is what's going to
happen with the wave. And right now, I'm thinking the right arm is going to wave. So for this, I'm just going
to plan an arc, timing chart. And I'm just going
to map out where the arm starts right about here. And I want the arm to
go all the way up here. And with timing charts, we try to find the
midpoint. So about here. So even with those
three positions, I can now position
the arm to each spot. Going back to my snowman layer, I'm going to select my
snowman and go to the bones. Move the bone to here and we're
going to animate on twos. So I'm going to move
over to two, extend, and make sure my timing charts extend and now do the same here. Let's do up to six because I have three
different positions here, tap duplicate draw. Select bones. Move
it up to here. Duplicate drawing, select bones, and then up here and have
it do the same motion down. Tap, duplicate drawing. So for this time, I can
actually tap, copy, and paste that frame, since it's the same
movement, tap, copy, and paste like that. Hide our timing chart, and now set our loop and
see how my wave turned out. That is looking really good. Now, looking at it, it moves
a bit slow, which is fine. But if we wanted to adjust
the timing a little bit, we can actually go down here
and where this handlebar is, I can tap and move it over to make it one
frame or two frames. So I'm going to shorten this one and then shorten this one, shorten this one, and
now see how that looks. Now with those adjustments, our snowman has a snappier wave.
19. Adding Secondary Action: So next, let's look at adding just a little more
life to this wave. So right now our snowman waves. And what I want to do
is actually duplicate this last drawing as that will be when the
snowman's done waving. But as I'm looking at this, my snowman body should
move with the wave. So as I go through each wave, I'm going to go to my bones
told by going to properties, selecting bones
and just slightly move the other
parts of the body, tilt it just a little bit. And the other tool I can use
is onion skin by turning on onion skin to see where
it was. So he moves up. I'm thinking the
same thing here. And then as his arm comes down, I'm just going to slightly move, make a little
movements to the body. I'm just thinking
about that arm is really adding quite
a bit of force. Through the body, and then maybe on this frame he sets off. Let's extend the loop. He's really wiggling his
body with this movement. And one more thing I want to think about is this other arm. This other arm is just
kind of hanging out there, but I'm thinking maybe
it wiggles a little bit. So I'm just going to make
slight adjustments to it, bring it down just a little bit, zoom in, and just bring it
down just a little bit. Just small movements. And then as he's
going the other way, just movements the
other direction, and see how it looks fully. It's subtle, but now our snowman has more
life to his wave. So we've now walked
through creating a wave and secondary
action towards Snowman.
20. Animating a Blink: So let's add one more detail to our animation by having
the snowman blink. So to do this, I'm going to
go through my animation here and determine when it would be a good idea
for it to blink. I'm thinking about
here around frame six. I want that to happen. So I'm going to go up
to the layers and go to the face and use the
as tool and zoom in, create a new layer. Make sure I'm on
inking rough ink, and I'm just going to
position the close eyes where I want them
right about here. And it's okay if I
don't see them yet. And then go to the face and set my braise and erase the ice. And then refine my blink
a little bit more. And it looks like this.
That looks really good. So by just adding the blink, we brought more life
to our animation.
21. Adding a Snow-Covered Ground: So we're going to look at
adding the snow covered ground. And so to do this,
I'm going to create a new layer and call
this ground and select a white and
make sure I'm on rough ink increase
my brush size, and then start
creating my ground. So right now the
ground is going to be one layer above,
and that's okay. And now fill it in. And now I want to drop it down. So let's blow my snowman. Next, I'm going to
create a new layer and choose dark blue. And what I want to do with
this is switch to the clouds, bring down the brush size. And I'm just going to create
the shadow for my snowman. And the clouds just allow
it to not look so perfect. Like that. And we'll do the same
technique as earlier, which is toggle mask so that it clips to our layer and
I am just going to drop down the opacity like
that and name my layer. Although looking at the shadow could be cleaned up a
little bit more, you know. Now we've added our ground
to our snowman and don't forget to go to your last frame of your animation and extend it, so that way, it plays for the full length of the animation.
22. Animating Snowfall: So now let's look at adding
some snowfall to our scene, and this is going to
take a little bit of setup, but it's really fun. So the first step is to open our timeline and
create a new group. We'll name this snowfall. With it highlighted, we can
actually close the group now, and if we're going to
go to the brush tool and choose it's under airbrush and spread. For the size, I am around
22, which is okay. So I'm just going to
zoom out a little bit, and I'm just going
to gently go across my art like this to
start creating snow. And there we go. Now,
the problem with radicize images like this is it gets cut off by
the size of the canvas, so I need a way to duplicate it. So to duplicate it, tap the plus and put
my layer in a group. So I'm going to just click
and drag it into this group, and with it highlighted, I'm going to go back
to my timeline. Tap on keyframe,
highlight position, and add a keyframe. This step is critical
as it helps us actually move the layer so
it's outside the canvas. And now I'm going to swipe and choose duplicate,
close the timeline, go to Transform Tool, and zoom out a little bit, and then drag the one layer. So it's just slightly above
the canvas like that. So now I have my setup
for my snowfall. So the last step I want to do is close that group and name it. Now I've gone and
made this setup. I want to think about the
amount of time that's passing in my animation. Right now, my projects
about 12 frames per second, which means this animation already is happening
within a second. So if I want to have it
extend to 2 seconds, I need to go to 23 or 24 frames. So for my snowfall, I'm just going to highlight
it and type extend. And for my snowmen,
same thing, extend. This way, we're able to
see the animation fully, go to first frame and make
sure I have group selected, and now just kind of
move in a little bit. Go to frame 24. Go to the last frame and just slightly move it down.
That looks good. And one more step to
the setup is make sure our ground is also
extended to the end. And if I tap and drag this down, it helps me shrink down
the timeline as well. And now if I go
to the beginning, I can see this fully in motion, and that looks really good. Now, it looks still
jittery because the one last step is our loop
is still going to frame 11, so I'm going to go to the
last frame here and loop, and then play it one more time. Look at our snowfall.
Looks really good. So from here, what I can
do is turn off key frames. Is I can decide if
I'm going to have snowfall in the back and in the front, just
to create depth. So to do that, I'm just going to duplicate and just expand
my time a little bit more, drop this underneath,
select my top snowfall. And this time, zoom
out a little bit, make the one group
just a little bigger, and now see how it falls. Now we have a lot of depth. So the only thing I would do here is offset it
so we could flip it and that just makes it look like the snow
has some variations in it. And now we've made snowfall.
23. Exporting the Animation : So now we're going to look at the last step to our project, which is exporting it. So where we will go
is tap on Actions, then tap on Export, here we're presented a lot of different options
for how we want to export our project
as a video gift, image sequence if you're sending it off to
a different type of video editing software. But I'm going to choose
video and MP four since most social media websites
support this format. And since we're only
working with one project, it's okay to say all scenes, the resolution, and
how to resample. I keep it to nearest neighbor, 12 frames per second, since
that's what I was using. And the only thing
I like to change here is the anti alias. I have it on best just so that way my video image
is very clear. From here when I tap on Export, it's going to show me
it will then present the options to how
you want to save it. So once the pop up is available, I get presented the options
that are familiar to my iPad, and so you're going to see different options for your iPad. The biggest one is right here. I can save the
video right away to my photos or I can
save to files. Whichever one, if I
click Save video, it now sends it to my photo app. There we go. Now we've
exported our animation, and we're ready to
share it online.
24. Class Wrap Up!: We worked through the process of sketching out our snowmen, using the brush tool, creating a colour palette, planning out a wave animation, working with layers and groups, and then creating animated snow. And I would love
to see your work, so be sure to share it with me. Follow me as that supports me as a creator here and keep
having fun animating.