Toonsquid: Let's Animate a Snowman | Jonah Brown | Skillshare

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Toonsquid: Let's Animate a Snowman

teacher avatar Jonah Brown, Animator, Digital Artist

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      Welcome to the Class

      1:11

    • 2.

      Creating Your Project in ToonSquid

      0:52

    • 3.

      Essential Gestures for ToonSquid

      1:01

    • 4.

      Setting Up Your Color Palette

      0:53

    • 5.

      Setting the Background Color

      1:45

    • 6.

      Sketching the Snowman

      1:49

    • 7.

      Inking the Snowman Body

      2:46

    • 8.

      Adding the Face and Buttons

      2:15

    • 9.

      Adding Shading to the Snowman

      2:39

    • 10.

      Using the Selection Tool

      1:15

    • 11.

      Organizing the Snowman Layers

      1:20

    • 12.

      Adding Arms

      2:15

    • 13.

      Adding the Hat

      5:01

    • 14.

      Adding the Scarf

      3:10

    • 15.

      Making Adjustments to the Snowman

      1:05

    • 16.

      Rigging the Snowman

      3:34

    • 17.

      Binding the Bones

      2:39

    • 18.

      Animating the Snowman Waving

      3:09

    • 19.

      Adding Secondary Action

      2:18

    • 20.

      Animating a Blink

      1:20

    • 21.

      Adding a Snow-Covered Ground

      2:15

    • 22.

      Animating Snowfall

      4:29

    • 23.

      Exporting the Animation

      1:29

    • 24.

      Class Wrap Up!

      0:24

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About This Class

Celebrate winter by creating a cheerful snowman animation on your iPad! In this beginner-friendly class, you'll learn how to illustrate, rig, and animate a waving snowman in a cozy winter scene with gently falling snow. You'll build the entire project from scratch—from sketching your snowman to adding a scarf and hat, to rigging his arms for movement, and finally animating a friendly wave. The result is a charming, looping animation perfect for sharing on social media or enjoying on repeat throughout the holidays.

This class takes you step-by-step through the complete animation process, teaching you essential ToonSquid skills while creating something festive and fun.

What You'll Learn

By the end of this class, you'll know how to:

Drawing & Illustration

  • Set up your project and colour palette in ToonSquid
  • Sketch and draw a snowman character with personality
  • Add details like facial features, buttons, arms, hat, and scarf
  • Apply shading and depth to bring your snowman to life
  • Use the selection, erase, and clear tools effectively

Rigging & Animation Techniques

  • Understand and apply the bones effect for character rigging
  • Rig the snowman's arms for smooth movement
  • Bind layers to bones for articulated animation
  • Animate a natural-looking wave gesture
  • Create a blinking animation for added character

Scene Building & Effects

  • Set up a winter background with proper composition
  • Animate gentle falling snowfall
  • Add snow-covered ground and shadows for depth
  • Create background snowfall for atmospheric effect
  • Build a seamless looping animation

Workflow & Export

  • Organize layers efficiently for complex projects
  • Navigate ToonSquid's tools and gestures with confidence
  • Export your finished animation for sharing online

Who This Class Is For

This class is perfect for:

  • Beginners curious about animation and wanting to start with a fun project
  • Digital artists learning ToonSquid on iPad
  • Creatives looking for a festive seasonal project
  • Anyone eager to learn character rigging and animation in an approachable way

No prior animation experience required!

What You'll Need

  • iPad with ToonSquid app installed
  • Apple Pencil or compatible stylus (recommended)
  • Project files (provided with class)

Let's bring this snowman to life together!

Meet Your Teacher

Teacher Profile Image

Jonah Brown

Animator, Digital Artist

Teacher

I'm Jonah, a Canadian educator and creative guide passionate about helping beginners unlock animation and video editing. Over the years, I've taught more than 265 classes across online specializing in approachable, step-by-step projects that make complex tools feel simple and fun.

My teaching style is calm, clear, and supportive--I love breaking down creative processes into easy-to-follow steps so learners of all ages (including kids, teens, and neurodivergent students) can build confidence while creating polished, professional-looking results. Whether it's animating a festive snowman or exploring video editing basics, I focus on making learning engaging, accessible, and rewarding.

See full profile

Level: Beginner

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Transcripts

1. Welcome to the Class: One of the great things I love about winter is when it snows and you want to go outside, you want to make a snowman. So let's animate a snowman. One of the things that sold me on ToonSquid is as an animator, it gives me some really solid tools, especially on an iPad. And so in this class, we're going to walk through that process of creating a scene of a snowman, picking a palette, and we're going to walk through sketching it out. Using the brush tool to paint, learning how to use layers and groups, then frame by frame animation for the snowman's wave and a really simple approach to making snowfall. I can't wait to see what you'll make with your snowman scene. So be sure to bring your iPad. I use an Apple Pencil. It could be the first generation Apple Pencil or the newer ones depending on your iPad, and of course, ToonSquid. It's a one time purchase. Let's get started. 2. Creating Your Project in ToonSquid: Alright, so we're going to create our project within TunSQuId. And when we open up TunSQuId, you're going to see something a little different than what I'm seeing here as I create lots of different projects. But when you first look at it, you have the ability to search for projects, and you have help. You can sort them. You can select Import, create folders to organize. But the key thing we're going to look at is this plus up here. It's n tap on that plus. And the project settings we're going to look at is naming our Snowman project, so we're going to put in a name. And for this project, we're going to stick with 1920 by 1080, 12 frames per second. And we're going to stick with traditional and click Create. Now, with our project created, we can move on to the next step. 3. Essential Gestures for ToonSquid: So we're going to explore some key gestures that you can use within TunSQuid that just helps you navigate your projects. And the first one we're going to look at is pinch to zoom. And how that works is just with your fingers pinched like this, you put them on the screen, and when you open them up, it zooms in, and when you close them, it zooms out. And to reset the view, it's a little bit tricky, but you have to kind of open and close the real fast. In the same way, if we put two fingers down on the canvas, we can rotate. Same action to reset. And when we draw something, two fingers will undo, three, redo. There is also an undo and redo buttons here as well. So those are the key gestures that will help you use tune squid throughout this class. 4. Setting Up Your Color Palette: Now let's talk about how to set up the color palette for the Snowman project. And for my recording, I already have it imported, which makes it really difficult to demonstrate. But up here where the color dot is, we're going to tap on it. And if you already have a color palette here, you just tap the three dots and tap on Import and then navigate your iPad to the folder. I'm going to do that real quick. Here I'm within my folder on my iPad so I'm going to tap on the snowman palette, and it will import if you by chance, duplicated more than one, you just tap the three dots to delete. But once you have that in place, you're ready to move on to our next step. 5. Setting the Background Color: So let's look at two different ways to create a background color for our project. But to get started, we need to open up the timeline, and so I'm going to tap on the arrow down here to show our timeline. And we have two different layers. We have background, and we have the top layer. Now, just to change the background color, I want to make sure background layer is selected, I'm going to tap on the icon over here, which is properties. And from here, I could tap and choose the color I want. I'm going to choose this blue ray here. That looks pretty good. And there I go. I have a solid background. Now, if I wanted to do the other way, which is to add more texture to my project, I'm going to tap on project that and bring back the white. And then on layer one, since we cannot add layers to our background, on the layer one, I can use the brush tool, and I like the flat brush. Tapping on this arrow brings down the size. And the size I have here is around around 220, something like that. And now I'm just going to brush horizontally across the background. And as you can see, it creates a nice texture that can bring more life to our scene. It's up to you as an artist which way you take for your project, but there you go. We have two different ways to create a background color for our project. 6. Sketching the Snowman: Now I'm going to sketch out the snowman and the setup for this is to go to my timeline, and then I'm just going to create a new layer, tap, rename that layer, and then hide the timeline. Pick my brush. I like to use sketching and the six B pencil. For color, I'm going to choose this dark grayish color, and for pencil size, I can actually go quite big or halfway. It's up to you. So next, I'm going to sketch the big circle, which would be the base of the snowman. I'm just going to draw a big circle. And once you are done closing the circle, you just keep holding the pencil, it creates a smart shape, which looks like an oval because I don't draw circles perfectly. But tooth squid has a neat shortcut. With my other hand, I can just tap the screen, and it helps me make it more rounded or close to a more rounded circle. That looks good. And I'm going to draw the second circle. So this could be the mid section of your snowman. If you're going to go base midsection and head, it's totally up to you. So for this, I'm going to keep this a two part snowman, so this will be technically the head for mine. So I'm going to roughly draw a circle, hold down my pencil, let the auto smart shape do its job and tap and press down. There we go. Now I have the two parts to my snowman. 7. Inking the Snowman Body: Pick a paint brush and paint in our snowman body. So to do this, I'm going to go to my colors and pick out the white I'll use, which is this white here. And for the brush, I'm going to just choose a brush under inking, and it's called rough ink. So I'm going to pinch D zoom in closer, and I want to see how big this brush is, so I'm just going to paint a little bit, and that's not a bad size. And I can always have this down to determine the different sizes. So I have it around at least on my iPad, I have it around 147 roughly. So all I want to do is since I have a sketch layer here, is I'm going to create a new layer, and I'm just going to call this layer Snowman. And everything to do in this layer will be with the snowman now as we build out the different pieces. Now, be careful. Sometimes when you touch the screen, it may choose a different color, so watch that. So I'm going to just follow my circle. Same idea. I can round it out or keep it rough. Depends what you want to do. So to fill in the rest of the color, I am just going to go through and use my brush tool to carefully color the rest in. I'm hand painting this in as it will give it a bit of texture. There's going to be imperfections. And I could also make the brush bigger. For this, and I'm tilting my Penth so that I can feel a little quicker as well. There's my body. Now, to create the head part, I'm going to go to my layers and just create a new layer, and I can even hide the bottom layer, c close that out, pinch the zoom in, and maybe bring it back down I'm the sizing again and just follow the circle and then turn up the size, and quickly color it in. And if it ever goes wild, don't forget you have the undo. And there we go. A nice illustrative color going on there. And let's show both the body there and tap on the eye to hide the skach and so there we go. We've painted in our snow and body, and we're ready for the next steps. 8. Adding the Face and Buttons: Now we're going to add our buttons and the face to our snowman. So I'm just going to pinch the Zoom to be a little closer to the snowman. Go do my brush, make sure I'm on rough ink, drop down my settings here so I can see them better, and I probably want to bring it down to maybe close to I'm near 90 and this gray here. First, I want to think about the face. So up here is the head of the snowman. And to do this, I want to make sure I'm on a new layer. So now I'm just thinking about where the eye want the eyes. Make one eye here, maybe another eye here, then Smile mouth. And then switch to the orange and do the carat nose, which is more like a triangle. I can use a smart smart tool to make the triangle or make it more perfect when I'm due, giving you ideas or and fill it in. Switch back to the gray. Now I'm going to do the buttons. Now for the buttons, I'm going to think about how the bottom part of the body is a bit of a curve here. So one button here and just a little offset to follow the curve. Let's go like this. And I bottom one there. There we go. Now I've added the face and the buttons to our snowman. 9. Adding Shading to the Snowman: Now, our snowman is looking really good. But let's add more depth to our snowman by creating some shading on the side here. And there's a really cool technique I'm going to show. And to do this, I am going to create a new layer for my shading and then pick this blue right here as my color. For my brush, I'm going to go back up to inking and choose rough ink. And so I'm going to start with shading the bottom part of the snowman. So a few ways you can do this is I can actually hide those layers there so I can see what I'm working with. So to do this, I'm just going to go along the edge here, and that's a little narrow. So I am going to increase the size maybe around 150 and just go along the edge of the snowman. And it's okay if it goes outside the edge and create a nice. Do some shading. And to make it look like it's a part of this layer, I'm going to go to my layers here and I'm going to tap on that layer and choose togo mask. And what that does is it now makes it cut of that part of the snowman. So now I'm going to hide both and do the same for the head and hide the buttons, too. So for the head, I'm going to create a new layer, same step. Go along the edge here, tap and toggle mask. Now, I'll reveal it all. Now, looking at that shadow here, I'm going to use my raised tool and just cut back a little bit, maybe about there and make a little refinements where I want. One more step to our snowman here is we're going to go to our shadows, and we're going to use properties and just bring down the opacity to about and same for this one. So there we go. We now have added hadingTr Snowman, and that looks really good. 10. Using the Selection Tool: So let's explore how to use the selection tool with our Snowman project. Now, at the beginning, as I'm creating my Snowman, I did both the face and the buttons on the same layer. Now, this is okay, but sometimes we want to separate out pieces so that it helps with our final animation. To do this, I'm going to select the selection tool over here. It's this dotted box. And what it gives me is a lot of different options to work with this tool. So for now, I wanted to choose Add, and for the path tool, I selected Rectangle. And now I'm just going to select these buttons, tap on the three dots here. Cut. Tap, paste above. And now I've separated out these two pieces. So there we go. That is how we can use a selection tool to cut out pieces from our drawings and add them to their own layers. 11. Organizing the Snowman Layers: So at this point in our project, it's an important step to look at how we can organize our snowman. Usually, my projects I organize as I go over here in our layers, we're going to look at organizing our snowman. Tap to select a layer, tap to select a layer, and with my pen tool, I'm going to tap and swipe to select that layer and tap the swipe. That way, the three layers that should be grouped together are highlighted, and then I tap and choose group. So now all of those are grouped together like that. So now we're going to do the same here, select the face, and go through, tap and swipe the other layers, and then put them in their own group. Once they're on their own groups now, I'm going to tap and choose rename. And having this type of clarification for our layers will help in future stages of animating. So I'm going to close up those layers. And having this type of clarification for our layers will help in future stages of animating. So I'm going to close up those layers, and there we go. We've now organized our Snowman. 12. Adding Arms: Our next step is to add the arms, and we're going to use what's called a T pose. Although with Snowman, the arms usually stick straight out, but a T pose, it's usually with arms stick straight out. That way, it's easier to bend in animation. And to prepare for this, I'm going to just create a new layer, and let's rename this right away. I use arm for right arm. Go to my brush, extu I'm on rough ink. And for the size, I'm going to have it around it's close to 84 pixels. And now we're going to choose a brown. I can go darker brown or lighter brown, give you a few choices here or we can go dark brown on this one. See how that looks. And I'm thinking it's going to be somewhere around here. So if I tilt my pen and push a little bit, makes a very rickety arm like that. Now we will add what I perceive as fingers. Now looking at that, that looks too dark. What I can do here is I can just tap and choose clear and that clears the layer. And now I'm just going to redraw the arms with a lighter brown one more time. Like that. Maybe make one more time, there we go. Now we can duplicate the layer by going to the layer, swiping it to the right, and tapping on duplicate using the transform tool. We can now tap to flip it and then move it roughly to place. Now think about it that this is going to be behind this arm. So to change that one, I want to change the name, and now I want to drag this so it's below the body, which places it behind just like that. We have the arms for our snowman. 13. Adding the Hat: Now we're going to add the hat to the snowman in the parts of the world I live in. We call it a touch. And so we're going to choose a brush, make sure it's on rough ink. And over here for color, I'm going to choose the dark red to create the outline for my hat. And so I'm just going to add a new layer above the head and we'll name it Bem. So we're gonna draw this in pieces. Now, there's two ways you can create a hat with a tune squid. One is to create the fill and then do the outline. And so to create the fill, we would do the light red first. Make sure our brush size is a little bigger, maybe a little more, and we'll just go along the head here and maybe more like here. Then fill it in. There's our brim. And now we can switch to the outline. And since I'm using the outline color, I can drop my pen size down. So now I'm around 70 and just trace the outline little by little. And I can zoom in a little bit. And then the lines. So by doing that, we now have it all on one layer instead of multiple layers. You can separate it out. So I'm going to show that. So we're going to create a new layer here. And I'm just going to rename it top outline. And now, hide that away. And so to follow that step, we're gonna I'm just gonna draw out a curve or a hat and then hide the brim. And just go slightly below where the brim was and bring it back up. Then I would create the color, and I call it top fill. The trick here would be that this should still be behind the outlines, drag it down. And, you know, we go with the light color and then carefully follow our outline like that. By having it separated out, just creates more layers. So you can tap and merge it down, which would do the same thing. And so for this, the top fill top part of the hat was renamed that to top part. Is now underneath the brim. I'm still keeping these two things separate. And now I want to add the top pom pom. And for this, we can go with a white. And I'm going to switch over to there's a Cloud. And with the cloud one, Make sure my new layer. Not quite what I was looking for. So let's do. What we're gonna do chalk. Ooh, way too big. That's what's going on. We have it way too big. There we go. And just keep going till we have a pom pom. There we go. And then rename our layer, add them to their own group, and name the group. And now we've added a hat to the Snowman. Now, one little detail is, I mean, I could have the pom pom on the top part of the hat or underneath. It's more of a style choice. I'm going to drop it below and see if I like that, and I do like that a little bit more. Now with our hat complete, our snowman's looking pretty good. 14. Adding the Scarf: Alright, so we're going to look at adding this scarf to our snowman, and we're going to do this in two parts. So the first part will be the top. Choose layer, name the layer and just place it here. Choose my fill color. So I'm going to use the fill and outline approach and check my brush size. It's around 90, which is fine and that I'm on rough ink. And we're going to just give this snowman a bit of a boxy scarf like this. Don't worry about it going into his head a bit. We can rearrange layers later and then bring it out a little bit. There we go. Now we're going to use the fill tool. Now the fill tool, the trick here is the threshold. If you have the threshold crinkp up all the way, it's going to try to fill everything. So we need to dial it down. And unfortunately, it doesn't give us a number, so you have to play by I, and that looks really good. Now, switch to the outline. And just go over the scarf. Creating a border. When I do the lines, I try to give them a slight curve as the scarf is a bit bulky. Now with the top part done, we're going to create our new layer, and we're going to name it, scarf tail and start the same process of fill. Do the fill first. And we're just going to curve it. Now, it looks like I'm painting over my other scarf, but it's on its own layer. Bring the tail down here, and I do want to close off the top here. Fill bucket tool and fill it in. Now switch to the outline. We'll just drop that down. And so for the outline, I don't want to close off the top since it's actually below the scarf. Now, if you want to keep it above the scarf for some reason, then you would close off the top. Go line the bottom, add some tussles and add some stripes. Now, with that done, we just want to drag, bring that down, select both and choose group rename, scarf and look at our nice comfy snowmen. Definitely looks like it's ready for winter. 15. Making Adjustments to the Snowman: So as we're designing our snowman, it's looking a little cramped. If you ever wanted to make adjustments like this, we're going to be looking at the layers. Now with the layers, there's a few different ways I can do this. So let's say I wanted to move the head up a little bit, but by moving the head up, it's going to affect the hat. First, let's see if it does. I'm going to select my head group, transform tool and just very carefully bring it up a little bit, maybe about there. And if I want to make any adjustments to the hat, I could use even the rotate option to rotate it. And just reposition. And one more step is all our layers are not in one big group, so I'm going to select them all and put them in one nice big group and name it Snowman. Now we've made adjustments to our snowman, matuts group, and it's looking really good. 16. Rigging the Snowman: Now we're going to look at bringing our snowman to life by using what's called rigging. And rigging is essentially building a skeleton that helps control our snowman. So we're going to go over to the layers here. And from here, we're going to go to properties. And I can just hide the layer for now. Under properties, we want to look at group layer and tap on effects, and we're going to use what's called bones right here. There's a lot of different settings for bones, and we're only going to touch on them as we need them. But the key thing is when bones when it's highlighted, then the bone effects will be seen. We can actually tap to deselect it whenever we want to work with the rest of our animation. So by tapping on it, now selects it, and then deselecting it brings back the other settings. With bones selected, we can see we have new tools over here. We have a we have a transform tool, add bones tool, and transform tool. So we're going to use Add bones tool. And again, I just want to make sure my main layer or main group is selected. So let's add a skeleton to our snowman. So I'm going to start at the base and just bring up to the middle, you may notice something different about the color of the bones I have. And this is a critical thing. So up here with actions and settings by going to tools, going into the bottom here. Depending on the character I'm rigging, I will change these colors so I can see them. So if you see different colors, you can go ahead and choose two different colors that helps you recognize when you have bones in your scene or on your character. As you see, I chose an orange and a red. And one more mistake. It accidentally added another bone. So when this happens, we can tap on that bone. We can tap on that bone twice, and choose delete. This can happen when we start touching our canvas, so we want to be careful. So when a bones selected, I can see the red, and this will be key. This is the main bone I want, and I'm just going to add another bone for the head here. And now I can see that the first bone is orange, the second bone is red. So I'm going to tap to select this bone and now do the arms. So I'm just going to drag one bone, and I want to pinch the zoom so you can see this better and then create a second bone hierarchy. So this is creating a hierarchy, so this will be the bottom bone and the top. Select the main body bone again, move over to the other arm and do the same about halfway and then to the top. So with that in place, we now have created the skeleton for our snowman. So I can test this right now to see what happens by using the transform bone tool. And by selecting different bones, I can move it around like that, and I can see it bends it and do And it's creating some warp effects. This is as expected because we have not completed all the steps for setting up our bones. But right now, our bones are set up for us to do the next steps. 17. Binding the Bones: Now let's make sure our setup with our bones is talking to the correct parts or resinomm. So to do this, we're going to go to the layers. And again, make sure the group is selected, and we're going to go directly to bones. And what happens here is the bones have automatically decided to control and warp certain parts of the body, and we want to define this better. And the way to do that is through bone bindings. And there's two different ways to bind bones, and I'm going to show you both. So the first way is I'm going to tap on this bone. I can see it's selected. In my tap twice, I see this menu to edit bone binding. So I'm going to tap on edit bone bindings, tap on that arm layer, tap again, and bind to bone. And again, this is just one way to bind this bone. What's the other way? The other way is on the same menu, we can go to Edit Bone bindings. Now with edit bone bindings, I can troubleshoot whenever my rig is just not doing what I wanted to do. So if I select this top bone, and I can see it's selected, I notice it's highlighting everything, which is what I don't want. I just wanted to change the right arm, so I just tap on that arm. And it only selects that. Tap properties to go back, and now I can do the same for the other arm, tap to select, edit bone bindings, make sure it's just the left arm, tap this one, left arm, and that's okay this selects everything. Now the head one should only affect the head group, so I tap to select it, tap the head groups. Now it's only going to change the head group. The body bone, I can do the same. I could say, Hey, only control the body group, but there's one problem. It's not going to change or affect anything about the scarf. I want to actually make sure by tapping that the scarf is selected as well. Now, going back to the headbne, I want to do the same thing. Head group and then tap the hat group as well. If everything's set up correctly and I've binded the bones correctly to my rig, so let's test it real quick. The head moves the head. The arms only move the arms, the body moves everything else. So now that I've set up my rig completely by binding it to the crack layers, I'm now ready to start animating. 18. Animating the Snowman Waving: So next, we're going to animate the snowman waving. And in the timeline, I'm going to create a new layer. And in this layer, I'm just going to name it timing. So in animation, we like to make timing charts so that we can plan our animations. And so I'm just going to go and pick a gray, and for my brush, I'm just going to do a sketch with a six B pencil. And so what I'm planning here is what's going to happen with the wave. And right now, I'm thinking the right arm is going to wave. So for this, I'm just going to plan an arc, timing chart. And I'm just going to map out where the arm starts right about here. And I want the arm to go all the way up here. And with timing charts, we try to find the midpoint. So about here. So even with those three positions, I can now position the arm to each spot. Going back to my snowman layer, I'm going to select my snowman and go to the bones. Move the bone to here and we're going to animate on twos. So I'm going to move over to two, extend, and make sure my timing charts extend and now do the same here. Let's do up to six because I have three different positions here, tap duplicate draw. Select bones. Move it up to here. Duplicate drawing, select bones, and then up here and have it do the same motion down. Tap, duplicate drawing. So for this time, I can actually tap, copy, and paste that frame, since it's the same movement, tap, copy, and paste like that. Hide our timing chart, and now set our loop and see how my wave turned out. That is looking really good. Now, looking at it, it moves a bit slow, which is fine. But if we wanted to adjust the timing a little bit, we can actually go down here and where this handlebar is, I can tap and move it over to make it one frame or two frames. So I'm going to shorten this one and then shorten this one, shorten this one, and now see how that looks. Now with those adjustments, our snowman has a snappier wave. 19. Adding Secondary Action: So next, let's look at adding just a little more life to this wave. So right now our snowman waves. And what I want to do is actually duplicate this last drawing as that will be when the snowman's done waving. But as I'm looking at this, my snowman body should move with the wave. So as I go through each wave, I'm going to go to my bones told by going to properties, selecting bones and just slightly move the other parts of the body, tilt it just a little bit. And the other tool I can use is onion skin by turning on onion skin to see where it was. So he moves up. I'm thinking the same thing here. And then as his arm comes down, I'm just going to slightly move, make a little movements to the body. I'm just thinking about that arm is really adding quite a bit of force. Through the body, and then maybe on this frame he sets off. Let's extend the loop. He's really wiggling his body with this movement. And one more thing I want to think about is this other arm. This other arm is just kind of hanging out there, but I'm thinking maybe it wiggles a little bit. So I'm just going to make slight adjustments to it, bring it down just a little bit, zoom in, and just bring it down just a little bit. Just small movements. And then as he's going the other way, just movements the other direction, and see how it looks fully. It's subtle, but now our snowman has more life to his wave. So we've now walked through creating a wave and secondary action towards Snowman. 20. Animating a Blink: So let's add one more detail to our animation by having the snowman blink. So to do this, I'm going to go through my animation here and determine when it would be a good idea for it to blink. I'm thinking about here around frame six. I want that to happen. So I'm going to go up to the layers and go to the face and use the as tool and zoom in, create a new layer. Make sure I'm on inking rough ink, and I'm just going to position the close eyes where I want them right about here. And it's okay if I don't see them yet. And then go to the face and set my braise and erase the ice. And then refine my blink a little bit more. And it looks like this. That looks really good. So by just adding the blink, we brought more life to our animation. 21. Adding a Snow-Covered Ground: So we're going to look at adding the snow covered ground. And so to do this, I'm going to create a new layer and call this ground and select a white and make sure I'm on rough ink increase my brush size, and then start creating my ground. So right now the ground is going to be one layer above, and that's okay. And now fill it in. And now I want to drop it down. So let's blow my snowman. Next, I'm going to create a new layer and choose dark blue. And what I want to do with this is switch to the clouds, bring down the brush size. And I'm just going to create the shadow for my snowman. And the clouds just allow it to not look so perfect. Like that. And we'll do the same technique as earlier, which is toggle mask so that it clips to our layer and I am just going to drop down the opacity like that and name my layer. Although looking at the shadow could be cleaned up a little bit more, you know. Now we've added our ground to our snowman and don't forget to go to your last frame of your animation and extend it, so that way, it plays for the full length of the animation. 22. Animating Snowfall: So now let's look at adding some snowfall to our scene, and this is going to take a little bit of setup, but it's really fun. So the first step is to open our timeline and create a new group. We'll name this snowfall. With it highlighted, we can actually close the group now, and if we're going to go to the brush tool and choose it's under airbrush and spread. For the size, I am around 22, which is okay. So I'm just going to zoom out a little bit, and I'm just going to gently go across my art like this to start creating snow. And there we go. Now, the problem with radicize images like this is it gets cut off by the size of the canvas, so I need a way to duplicate it. So to duplicate it, tap the plus and put my layer in a group. So I'm going to just click and drag it into this group, and with it highlighted, I'm going to go back to my timeline. Tap on keyframe, highlight position, and add a keyframe. This step is critical as it helps us actually move the layer so it's outside the canvas. And now I'm going to swipe and choose duplicate, close the timeline, go to Transform Tool, and zoom out a little bit, and then drag the one layer. So it's just slightly above the canvas like that. So now I have my setup for my snowfall. So the last step I want to do is close that group and name it. Now I've gone and made this setup. I want to think about the amount of time that's passing in my animation. Right now, my projects about 12 frames per second, which means this animation already is happening within a second. So if I want to have it extend to 2 seconds, I need to go to 23 or 24 frames. So for my snowfall, I'm just going to highlight it and type extend. And for my snowmen, same thing, extend. This way, we're able to see the animation fully, go to first frame and make sure I have group selected, and now just kind of move in a little bit. Go to frame 24. Go to the last frame and just slightly move it down. That looks good. And one more step to the setup is make sure our ground is also extended to the end. And if I tap and drag this down, it helps me shrink down the timeline as well. And now if I go to the beginning, I can see this fully in motion, and that looks really good. Now, it looks still jittery because the one last step is our loop is still going to frame 11, so I'm going to go to the last frame here and loop, and then play it one more time. Look at our snowfall. Looks really good. So from here, what I can do is turn off key frames. Is I can decide if I'm going to have snowfall in the back and in the front, just to create depth. So to do that, I'm just going to duplicate and just expand my time a little bit more, drop this underneath, select my top snowfall. And this time, zoom out a little bit, make the one group just a little bigger, and now see how it falls. Now we have a lot of depth. So the only thing I would do here is offset it so we could flip it and that just makes it look like the snow has some variations in it. And now we've made snowfall. 23. Exporting the Animation : So now we're going to look at the last step to our project, which is exporting it. So where we will go is tap on Actions, then tap on Export, here we're presented a lot of different options for how we want to export our project as a video gift, image sequence if you're sending it off to a different type of video editing software. But I'm going to choose video and MP four since most social media websites support this format. And since we're only working with one project, it's okay to say all scenes, the resolution, and how to resample. I keep it to nearest neighbor, 12 frames per second, since that's what I was using. And the only thing I like to change here is the anti alias. I have it on best just so that way my video image is very clear. From here when I tap on Export, it's going to show me it will then present the options to how you want to save it. So once the pop up is available, I get presented the options that are familiar to my iPad, and so you're going to see different options for your iPad. The biggest one is right here. I can save the video right away to my photos or I can save to files. Whichever one, if I click Save video, it now sends it to my photo app. There we go. Now we've exported our animation, and we're ready to share it online. 24. Class Wrap Up!: We worked through the process of sketching out our snowmen, using the brush tool, creating a colour palette, planning out a wave animation, working with layers and groups, and then creating animated snow. And I would love to see your work, so be sure to share it with me. Follow me as that supports me as a creator here and keep having fun animating.