Transcripts
1. Course Introduction and What You'll Create: Hi, I'm Jonah, and my heart jumps for joy with
this next project. This next project
takes on one of the key animation exercises that you start off with in
your animation journey, which is called the bouncy ball. However, with a
Valentine's twist, we are going to be creating
a bouncy heart animation. I will walk you
through the process of working with a
reference image, building your color palette, and working on a
spacing timing chart. By utilizing this, we plan
out our key frames and the intertwining poses of
our bouncy heart character. This helps make our animation smooth and a little
more realistic. And we're going to
go the next step. It'll squash and stretch, and we're going to step
into the next thing, which is a secondary action. So a secondary action is where something else
occurs within a scene. This will help you get
started working with arcs. Throughout this class,
we will be utilizing both frame by frame
animation and key frames. So this is a great way to expand your animation techniques
and approaches, and I can't wait to see what you will do with your
heart animation. So let's get our iPad, Apple Pencil, and ToonSquid
and join me in this class.
2. Opening Your Project Files in ToonSquid: The first thing we're
going to do with our project is open our project. Now I have attached our first starter project
to the classroom, so be sure to download it. It's already in a
ToonSquid format. All it requires you to do is download it onto
your iPad and open it and it will import
directly into ToonSquid. I'm just going to show
you how that looks. The project files will be available in the class
through a zip file. Once you've downloaded
the ZIP file into iPad and extract it, you will see a folder
called Project Files. And these two files here, the project start is the
ToonSquid file that you would tap and it would immediately
import into ToonSquid. The dot palette is the
color palette that is available in case for some reason the
project file didn't. When you open up the project, you're going to see
this hand drawn image, which is a reference image. It's going to be
on a layer called sketch and there is a
color palette reference. Make sure you have both
in place before you get started and
let's dig into this.
3. Setting Up Your Color Palette: So on your iPad, open the ToonSquid file, and it will mutely
import ToonSquid. Let's take a look at
what's inside this file. Once your file has been
imported in in ToonSquid, you should see this a
graphic background. And when we open our timeline, we would see once a tap the
e here, the sketch drawing. With this color background, we can actually
build our palette. So by going up to
the color palette, I already have it made. If it did not open
within your project, then this next step is
what you would follow. We're going to click the Plus and using the color
picker tool over here, we're just going to
highlight each color. Once I've done that, I tap, to add that color. Next color picker,
choose the face, add it. Another picker, then the cheeks. How you have it arranged, make sure you're choosing the color palette selections
to what makes sense to you. Mine is arranged in a way
that makes sense to me. As you see here, I have
from lights to darks. Let's do another color
picker, have the accent. Now there's another reason
I added this picture is because the darker color is
right here for the outline, so we can just grab
that and add as well. You see, even with my
new color palette, it looks different
than the one here. If we tap these three
dots, we can rename it. I will have to name it
something different. Otherwise it's
going to conflict. Bouncy Heart two, just for sake now that color palette is ready for us to
look at the next step.
4. Creating the Heart Shape and Layer Groups: So let's get started with
our heart characters body. So within my timeline
above the sketch layer, I'm just going to tap
the sketch layer, tap the plus and
create a new layer, it's okay if we don't
name it right now. And for the brush tool, we're going to make
sure that we are on rough ink and that I selected
this very first color here. Brush size is up to you. I have mine just above 80 and we're just going to
follow the line here. That's okay if you deviate
a bit from this design. There we go. Just want to make sure we close
our line there. Now with the paint
tool or the fill tool, I should say, if we
tap these three dots, we get additional settings. Now, I'm tapping away just to demonstrate without
changing anything, when we fill, we notice that there's a bit of a line halo. But now when we tap
the three dots, we can adjust to expand it, which allows that fill color
just to go a little further, do around six pixels and
then blur it. Around two. Now when we fill it in, it
almost fills it in seamless. It's up to me if I want to fine tune the line there,
but this looks great. I'm going to go to my layers. Tap this little icon here, rename and name it to Heart. Fill. If you forget to
rename, that's okay. The project will still
work, but make sure you do. You get in the habit of labeling your layers just for
organization's sake. Now we're going to choose
this darker red color here and I may need to lower that pen and
I'm still using rough ink just to follow
the outside of the heart. There we are. Now we have both the fill
and the outline colors. Again, I can go to the layer
and rename it art Outline. Now we're going to look at grouping these two
layers together. There's certainly more
than one way to do this. The easiest way I found is
first make sure it's selected. Notice this little
light blue glow. If I tap on the next one,
that's techniqually selected. Select more than one layer, we just either tap with the pin, so tap and swipe and now it's selected tap
and swipe selects. With them both
selected like this, we can tap the plus
and then group. Now this neat little feature
and some of these features are actually in the latest
version of ToonSquid. If you don't see
these available, make sure you update
as soon as you can. Now this group I can tap and rename and now I
have the hard body.
5. Drawing the Heart's Face: So next, we're going
to look at creating a face for our heart. We're going to choose
the rough ink brush, and then this black color
and then make sure we are in the group of the body
and then go into layer, and we're going to tap
and rename this two eyes. There we go. Now with this, we're going to make our eyes. With eyes, we're going to make an oval maybe another oval shape like this. We can add a little bit
of a shine to the eyes. We can make that a new layer
and just do highlight. For this, we don't
have to necessarily pick a color for a palette, we can just choose actual
white for the highlight, we're just going to
add a little bit of a dot here and a little
bit of a dot here. Next, we will create another layer and we're
going to rename this mouth. We want to use our palettes. We're going to go
back to palettes, choose this black color again, and then just make a smile. Looking really good. We're going to add
one more detail and I'm going to rename this cheeks. The heart. We're going to choose this
really light pink here and now make little tiny circles. Make the cheeks like so. Our last step to practice
with our groups. I'm just going to touch and swipe each of these
layers like that, tap the plus and then
group, rename to face. Now we have our face
for our heart. O.
6. Animating the Downward Motion with Ease Out: So next we're going
to plan out our initial we're going to plan out the first part to
our heart bounce animation. I want to do here is I'm
going to go to layer and create a new layer
and tap rename. I'm going to call
this timing chart, which is used in animation to plan out the flow
of our animation. To plan that out, I'm
going to go to Brush tool, make sure I'm on six B
and then I picked a gray. Timing chart is just a guide for how we want our
animation to flow. I'm going to draw a
straight line like this for me to visualize
the fact that this heart is going to
fall from top to bottom. My first starting
position. And last. These are going to
be our key poses. I'm going to write one
because I want to start on the first frame and
I'm going to be ending up around the 11th frame. The reason is I'm using
what's called the odd rule. For every three frames, two, three drawings, I'm
changing the drawing. With the odd rule, because we're animating 12
frames per second, the last drawing will be landing on the ground around frame 11. To help me see this guide
all along my animation, I'm going to jump to frame 12, make sure my timing chart
is selected and tap extend. Tap my first drawing, copy. Frame 11 paste. We
have one more problem. We're showing each drawing
only for one frame, which is a very quick animation. We're going to animate
on what's called two, the picture is going to stay on the screen for about two frames. To do this, I am now selecting the one empty spot next to my first drawing
and tapping extend, and then frame 11
doing the same. Now my drawings are showing for two frames
before changing. The next thing is I want to position my heart
where it should be on the first frame or
for the first drawing. I'm going to tap and drag
this to the very top. Some around there,
it could be higher. Now, as you may have noticed, there's some additional color
happening on my screen, but that's because I
have onion skin enabled. If I press and hold onion skin, it allows me to see how
many drawings in the future I want to see and how many drawings prior
do I want to see. It's a great tool for
planning animations as well. The light green heart
show me where the heart lands and where my heart starts. Now I just want to
hide my sketch layer so I'm only seeing my
current animation. So now that we planned out
our first and 11th drawing, how do we know where things are going to be in the
rest of our animation? On the heart layer, your
own timing chart layer. We're going to draw position about halfway between the
first and 11th drawing. What this does is we're
picking a halfway point. We're making a guess on how fast this heart is actually
falling to the ground. Instead of figuring
it out math wise, that's why the odd
rule helps us. We get pretty close. 11 doesn't really divide half very easily around the seventh
drawing or seventh frame. Our heart should be
at the midpoint. Back to the heart layer, tap and paste and make sure
it is two drawings. Now I'm going to
move it up to about halfway between the first
and the 11th drawing. Now when I play my animation, we do have big gaps. However, if I tap and drag this over just to see the motion a little quicker,
it looks like this. It does have good motion. It's linear motion. I'm going to undo to bring those back to
where they belong. We're going to use
what's called ease out. What that means is we need a
few drawings close together just to slow down the heart
before it makes a quick jump. To plan that out,
we're going to use halves again and this should
be our fifth drawing. Tap, s the heart, go around frame five and paste, drag it down about
halfway between the first and the seventh drawing.
Somewhere around there. Even now when I play it, you can see how the heart slowly moves, has a bit of a slow motion before it makes a big
jump to the ground. We're going to do one
more right here, three. Back to the heart, paste and I'll move that halfway between frame one
and frame three. What we've done here is we've created our first set
of motion here 1-3, that's a key in between, key, and then I have a
bigger going here and here, going key this is the breakdown
and then the key again. We can always rough
the parentheses. Now we have our ease out. That's looking a lot better. By creating those
first three drawings and putting them
closer together, we get a bit of a slow motion before it makes a big
jump to the ground, which gives the illusion of the heart moving
very quickly. And there we go. Now
that we've created our first part of our animation, we're ready to look
at the next step, making the heart jump back up.
7. Animating the Upward Motion with Ease In: Now that we've created
the sequence of our heart falling to the ground, we're going to now do the
second part of this loop, which is the heart bouncing
back up to the sky. Since the heart has
gained momentum, it's going to use a
similar timing chart, but this time using ease
in for the bounce up. It's going to start here at 13. Jump back up and
around frame 23, the heart should be at the peak. Let's create our key frames. Go to frame 23 paste. Extend our timing chart just
to make sure we can see it. Change the position,
move our key frame here. Now we have our two
keyframes. Same step. We're going to plan
out our midpoint, which is about halfway. That's probably
going to be probably around 17 because
that's about halfway. Move our heart up to around 17 and now figure
out the halfway. We're going to start at frame
1919, move it in between, and we can even add that to our timing chart
rate about here, 19 and then 21. 21 will be halfway
19-23 about here. Our drawings are a
little off centers, t's quickly line them
up and line it up. And then set an end loop. Let's extend that time frame
a little longer and do play. Now our heart bounces
down and bounces back up. Because you see the
heart is slowing down when it reaches the height
and then comes back down, creating a nice seamless loop. Although there's still
areas for improvement. Make sure our ground is
running all the way play. Now our animation is ready for us to move on to the next
step of refining this bounce.
8. Adding Squash and Stretch Effects: We want to look at our timing, which has to do with
actually the spacing. Right now, we do
have some gaps in our art where the illusion of it falling and bouncing
back up isn't as refined yet. The first thing I want to
do is apply the squash and stretch to our as the
heart is falling, it's going to hit the ground. Here, once it lands on the
ground, it jumps back up. With this drawing here, we're going to go to
the transform tool, tap on the scaling mode
and choose free form. Make sure our onion skins enabled and we're just going to use this top handlebar
and squish it like that. So that now bounces back up. With that slide adjustments,
we'll see how that looks. Now, the other
thing to help with the spacing is where these
first three images are. They are still quite far apart. I'm going to move my third
drawing just a little closer to the first one and the fifth one a little closer. That way, the image is a
bit smoother. There we go. To make that adjustment, we're going to do
the same thing. We're going to move that up
and move that up in preview. One more spacing or timing we could do is there is a
gap for 2 seconds here. We could experiment
with stretching this to be three frames, drop this one down to one. Same for this, drop down to one and use
the handlebar three. That's looking really good. We still have a bit
of a gap there. With our drawings, we do have these handlebars,
as I just demonstrated. These handlebars allow
us with Apple Pencil. You have to be careful because
it does do weird things. Once I press and quickly press and move
the handlebars over, I can extend drawings to
be either two frames, three frames, or four frames. Holding it for three
disallows our eyes to see it longer before it
jumps to the next one. Now, we can tap these empty ones and delete
and then see how this looks. Now by eliminating
those space gaps, the animation looks
really smooth and bouncy. Now, one more thing we can do just to add to that
squash and stretch is the fact that the heart is falling down with
a bit of momentum. To demonstrate this, I could choose which
drawing to stretch. Let's go drawing three,
stretch it a little bit. Same with five, and then
here at seventh drawing, then it lands. Let's
see how that looks. Now to reverse that, I
could bring this back to maybe midpoints
squant with a stretch. Or another way to do this
would be let's undo those. Delete frames falling, but here because it's at
the peak of the fall, it could be bit stretch here. I am noticing that things
are not quite aligned, so I'm just going to
readjust that now. It's subtle, but the heart with that stretch gives that motion. We could do the same
for when the heart bounces up here, stretch. With those subtle changes, our heart now has a
little more life to it and we can now
change R and loop. I'm noticing that the heart
isn't quite a line in the endless loop and one
way we could do that is to copy slash drawing and put it after we can
make adjustments. What that will do
is make it look like a slight arch
to its bounce. Now we've added
squash and stretch, adjusted the timing
and spacing of our drawings to bring more life.
9. Creating a Confetti Heart: So now we're going to
start planning out the Heart confetti timing. And so we're going to
go to our timeline here and around this frame, which is drawing frame ten and 11 is where the Cafetti
heart will come back out. So to do this, we're going
to create a new layer. And I'm just going to
tap and rename and call this confetti path. Choose a choose my color for sketching and make sure
I'm on my sketching path, pencil and just hide the other. So for this, I'm going to picture that the
confetti is going to come back from behind the heart. And fall like this. So it's going to shoot up
and fall down with gravity. So I'm thinking
about halfway here is the first initial
quick burst. So the heart should start
here about halfway here, it's going to do ease out, something like that,
and the drawings can be definitely closer. And then from here, they're going to it's going
to fall linear. So we're going to do
an actual ease out. Ease in, and then
fall like that. Now, I could go linear where
here it starts slowing down. So this doesn't ease in
and ease out as well. Something like that. So there is our path, and I'm thinking these hearts are falling for the remainder of the animation till the
heart reaches back up. So they should be on the ground by the time the
heart bounces up. And I'm anticipating that there'll be timing
adjustments in this, as well. So next, we're going to create the first layer of our hearts, go to our color palette. So for now, let's
work with darker. And since the drawings, I'm going to tap and rename
my layer and do unfeti Heart. And there will be
multiple of these, and I'll walk you through
how to work with each one. So with this cafetti heart, we can actually jump over to
the rough ink and as min. Let's hide our main
heart for now and do a very simple Heart and just fill it in like that. And so we can see because
I had tunes with setup, it is already created
for two frames, so I'm going to
jump to frame 13, which means the heart
should be up here. Now, I could challenge myself
and actually hand draw the heart or you can use that approach of
duplicating the drawing. So it's going to be about here. All you take this approach. It's called hand drawn iteration because each version of the heart will be
slightly different. So I'm actually using
my fingers to pinch it. Alright, so let's draw this one. Actually, this one, I'm going
to have still in this mold. Gonna adjust heart
sizes as time goes on. Then as I'm creating
the drawings, I'm realizing that this
motion path is fine, and I may except that the timing is a little longer than
I initially anticipated. So as we move forward, we can just use that
handlebar to extend the drawing longer to help
us keep moving forward. Then send that
drawing. One more. So now we are going to set by tapping on
frame 32 and loop, and let's just hide the
timing chart for that. Show the heart and just see how this heart burst
confetti looks. Because my heart bounces and
extending all the frames, I'm now just going to look at shortening the loop
by tapping on frame eight and changing the start
loop and now watching. That looks really good. Now, of course, you
can always adjust the timing to how you
want your heart flow. For example, we could go to use the transform tool and
actually size down the heart for each frame just
to give it more of a like, how it's coming into
the scene like that. And now we have one part
of our confetti hearts.
10. Duplicating the Confetti Hearts: So we're going to add more
cafeti hearts to our scene. To do that, we're going to tap on our cafeti heart symbol and duplicate it helps
to move further along in the sequence and then
using the transform tool, just off center it
however you want. It's okay when it
disappears, tap duplicate. Then off center again. Tap, duplicate,
let's add one more. That's looking really good. Our ground is disappearing, which can be fixed by extending that
background a little longer. Go to frame 32 and extend. There we go. Now it's your turn. Go ahead and keep adding more confetti hearts
to your scene and we'll move on
to the next step.
11. Converting Hearts to Symbols: So in this next step, we're just going to set up
both our cafeti Heart and our Valentine Heart
to be able to have a loop and to help with
our scene organization. The first thing I'm going to
do is with this heart here, we're going to rename
and call this Heart. Then we're going to tap on
that and choose Create symbol. Next, we're going
to go to CafetiHart and tap and create symbol. Symbols just allows us to reuse the animation and even
repeat the animation. In the case of
this heart bounce, if I go down to that heart, touch apart and move it over. Now that heart will
keep bouncing. For the cafeti hearts, we will need to
edit that further. We're going to go to
the cafeti hearts here. Once we select the layer, we're going to go tap on the clip tap on the link
and choose edit clip. The reason for this
is I'm going to zoom out is I actually
want to move this towards the beginning of
this timeline and then place the hearts where I want them
to appear in the main scene. To do that, I'm just going to tap on this
empty cell here, choose Select multiple, and then click and drag
to select them all, tap and hold, and
drag to the front. Now when I go to my main scene, it does shift the hearts more
here, but now they repeat. To help with that is we're going to look for
where the heart stops. We're going to go to the end
and move this hand of over. It looks like the
heart stops there. Now with all that in
place, we just tap and drag this over to
where the heart should start and our scene moves
forward just like we planned. One more step we'll do is we're going to tap and drag this underneath my heart
this way now, it will burst out from behind. Now our scene is ready
for us to refine.
12. Organizing Confetti with Timeline Groups: Using our groups, we can
actually duplicate tab, duplicate the group, and
then flip it horizontal. What that does is now
we have confetti hearts busting out from both sides of the heart and
utilizing the groups, the same way symbols
because we can technically duplicate and move it and make any adjustments we want to add volume
to our hearts. So All they look uniform? This is looking really good.
13. Adding the Background: All right, so the last step I'm going to do here is
we're going to change the color for the background
to our light pink. That's very light pink. And we're going to
go to this layer. And we're going to
choose our palette. This is actually a I'm just
going to carefully draw each side of my rectangle and using the feature where if you hold down the pen,
it straightens it out. Now with the fill bucket,
I can fill it in. I will just go through and color over my pencil
drawing here. Now with our
background in places, we can see how this looks. We have one more
layer adjustment, which is move this white
part of our background down above the floor like that to put the floor
where it belongs. There we go. That is
looking really good.
14. Creating a Seamless Animation Loop: So we're just going to
talk about how to refine. Right now, our loop is the heart starts up
here, drops down here, when it loops, it's
going to end up back in the sky again and that will
throw off our audience. What we probably want to do is look through and
try to bring it. It's probably around 3 seconds. Just keep going until you
get it close to it's about there and we're going to
set and loop and watch. To help again with this change, extend to that and
send back ground, it's probably going to
there. There we go. Now we have a seamless loop of our heart bouncing
up and down.
15. Giving Your Heart Expressions: So in this, we're going
to look at how to make a heart more
expressive in its jump. Because right now it's looking at looking straight
ahead and dispounces. But we can definitely
add more expression. To do this, we're
going to go to layers, tap and edit clip, and then go through
our drawings. So help the audience see
where the hearts going, we're going to look at the eyes. Up here, we're going to go and find our eye layer and
we have a highlight. For this drawing, I am going
to move my highlight down to show that the heart
is looking down and go through and do the
same for each drawing. The heart is going down. Let's look in the direction. What's going and
here it bounces. I hits the ground. For this, we're going to take a different approach and show
that the eyes are close. We're going to
create a new layer. Just rough out
where the eyes are. I will blink right
about here and then delete the eyes blink. They open and just
cleaning up my drawings. Here we could do the same thing. Where the eyes look up. For this, I'm make sure
there's a drawing layer here. To help with this is the eyes should point
up just a little bit, as well as the highlight looking where they are and same thing, I'm cleaning up
my drawing layer. Somehow I've just
move it slightly up. Onion skin doesn't really
help here because you would have to hide layers, and here it's okay because here the heart reached the
top and besides that, sketch drawing, which now I'm going through
and cleaning up, it's not uncommon
in animation to go through and realize you left something in your
drawings that were not supposed to be there
and you're doing clean. Now you can watch
how that looks. And we can even do the
same for the mouth. Here for the mouth,
what I can do is maybe the heart is really
enjoying this and so I can actually just give it more of a smile like it's
really enjoying this. Now it squishes and goes. Now again, up here, what I could do is maybe the
heart is pushing down again. If I wanted to give that work with that, I would
do the same thing. I would create that
the closed eye, the hearts about to push them. And I would even do the
same for the mouth. The fall sequence looks
something like this. Now to add to that, we can actually go
to the main body, make sure we're on free form and just squish it a little bit, it's working really hard. Now we'll see. Nice. Now we've made our heart a little
more lively and expressive. When we go back to
our main scene, it plays out like this. Now with this approach, you can fine tune it how you want, maybe change the expressions, it's up to you. What
16. Exporting Your Animation: Okay, so let's take a look at how to export our animation. To export our animation, we go up to Actions,
tap on Export. Choose video. Don't
forget to name it. And once you're done,
you click Export, then choose a place
on your iPad, you want to save it and
share it from there.
17. Thank You & Next Steps: This was a fun class of designing
a bouncy heart and with the additional confetti hearts
behind it with such a joy to create this for you and I really hope you
enjoyed this class. I would love to see
what you create, what you've done with your
heart and your scene, be sure to share it here on Skillshare and tag
me along the way. Don't forget to come and
visit me at Wilber andbrg.ca. The link is in the
description of this class and thank you for having me in
your journey as an artist.