Transcripts
1. Course Introduction and What You'll Create: Hi, I'm Jonah, and
welcome to my class on creating a festive gingerbread
scene using TunSquid. In this class, we're
going to be looking at a few key
animation techniques. First, we're going to look
at using a reference image, and we'll take each
element bit by bit and look at how to illustrate it using
the brush tool. And walk through the different
animation techniques. We'll explore frame
by frame animation by adding a blinking
animation to our tree. Then we'll look at keyframe animation by creating
movement for the holly and the slight body movements
for each gingerbread people. Show how we can use mixed
types of animation, we're going to add a frame by frame wave to our
gingerbread man. During this process, you'll get more and more tools that
will help you as a creative. We will look at how to
group our assets together to make things more organized
and even name those groups. We'll even explore how
to create symbols, which is a powerhouse
tool within TunSquid allows you to create reusable animations and edit them directly while making
our scene more organized. So grab your Apple pencil, your iPad, make sure you have TunSquid and let's get started.
2. Creating Your Project in ToonSquid: Let's create our
gingerbread project. So to create our project, we're going to tap
on the plus up here and name our project. And we're going to make sure
we have key frame selected, and that it's 1920 by 108024 frames per second
and tap on Create. Now our project is ready
for us to get started.
3. Essential Gestures and Tips for ToonSquid: So throughout this class, we're going to utilizing
several different gestures. These gestures just allow you to be a little
more efficient in your drawing and the different
tools within TunSquid. When I am animating
with Tune Squid, I will hold it with both hands. My left hand helps me quickly select the different tools
by just tapping on them. While my right hand,
since I right handed, allows me to draw. Pick a color that's
easy to see on screen. So if I'm working with
frame by frame animation, these left and right
arrows allow me to quickly tap and move
between those frames. Another gesture is when we
draw a shape like a circle, if we just hold or pan
just a few moments, it becomes a circle. And if I just put my
other finger or thumb, it allows me to make the
circle more precise. And the same goes for
triangles and squares. Now, whenever we make a mistake, we just take two fingers, we tap to undo, three fingers, taps to redo. And whenever we want to
get closer to our drawing, we can pinch to zoom in and then close our
fingers to zoom out. Now, this is a tricky
little tool because sometimes you may pinch too far like this and now
you want to get closer. If we do a quick pinch,
now it brings it back. Now that we understand
a little bit more how to work with TunSquid, let's move on to
the next lesson.
4. Importing Your Drawing Guide: So with this class, I have also provided some useful materials that will help us throughout
this whole class. And one of those materials is I've given you
a drawing sheet, and this is how it looks. We're going to go to a library, and we're going to
import from files, and from here, you're
going to navigate to wherever your files
is on your computer. And the picture
we're bringing in is the picture that gives us
the holly and the tree. By bringing these ins, this becomes a layer we can use to create our art on top of. The other drawing provided, if we go to library as well, is the gingerbread template. Now, you can import both, and by tapping on the timeline, we can take a look at that
that both have been imported. So I do recommend that you have both available, and for now, we can touch on the I and
the timeline and leave just the background
as this will be the first thing
we're going to focus on within our project. So once you have those in place, we can move on to
the next lesson.
5. Setting Up Your Color Palette: Now let's make sure we
have our color palettes. I'm going to tap on
the color circle and then tap on palettes. Here I already have it. You want to first click the
plus to create a new palette, tap on the three dots, import and navigate to the
same the files from the class, and then we'll
import the palette. Now since I already have this, I'm going to touch the
three dots and do delete. Now, to make sure we
stay on our palette, we can click on one and say
set us current this way, and if you're like me and you have different
projects going on, it'll make sure I do not select right away any
other color palettes. So once we have that in
place, we're ready to start.
6. Drawing the Christmas Tree: So we're going to focus
on the tree here. I'm going to pinch the zoom
in to see the tree better. And since this is
our sketch layer, I want to make sure I
open up the timeline, and I'm just going to tap and choose new layer and
close my timeline. By doing this, I now
will be on my timeline, and for additional step, I'm going to tap to
highlight that track with my drawing here, and then I'm going to Ohricy make sure I'm
on animation layer. And just dim it down
just a little bit. There we go. And now
back to layer four, close the timeline, and
now we can get started. With our colors, I have created a specific row
here with the greens, the blue, the white,
and the black. These greens are our tree colors and the darker green being our outline and the
lighter greens being the fill. Now, you could choose
either this really light green or the
slightly darker green. I'll leave that to you. So to get started with our tree, we're just going to
follow the lines. And our pen we're
selecting is rough ink, and my brush size is around
usually in roughly the 80s. We're just going to
follow the line. You don't have to be
precise by being precise. You want it to be just a
little bit outside the line, and now I'm going
to close it off. And now I'm going to
close it off like this. I can tap on the bucket tool
and fill it inside as well. By doing this, it does
save me one more step. However, I want to go through
the edges as you can see, because this is a
erraticize brush. It leaves pixels
like this available, so we're just going to fill in those pixels by just
retracing over the spots. And as you see, I'm using my
fingers to turn the canvas. I I set them down and I
turn my hand like this, I can turn the canvas with me and just fill in those spots. Next, so fell in those spots, make it just a
little more darker, and this is a bit
interpretive because I like this illustrative look that
I leave it not so perfect. And just go along
that edge there. Like so nice. I can use the layers to
separate out by tapping and choosing layer and I can put
my outline on a new layer. This is just an art choice. By doing this, I can fine tune my outline without destroying or affecting what I just
did for the baseline. I'm just going to
go over it with the darker here I don't have
to follow all the edges. I'm just going to leave
that top not done, and I'm just carefully going along the edge and tip I'm just tilting the pen to help
go from thick to thin. I don't like that,
so I'm tapped on do. So I constantly turn the canvas to get
myself a better angle, and that is looking really good. So from here using
the Tim layers tool, we're going to tap
and use group. And this is a neat little trick. By putting in things
in groups again, I'm just helping
myself be organized. I'm going to tap on layer two, and then to select
the next one below, just slide I pin over like this, tap and push, tap and push. Now they're both selected. Now I'm going to press and hold, bring it into that
group, and drop. And to make sure
I touch the Earl. Now I've got this first
piece of the tree done. I'm going to click to hide, create a new layer, and repeat. Now, there is one trick to this. Since we're using groups, I'm going to tap
and choose groups, choose a group, and
now add a layer. What this does is by
creating the group first, the layer is within the group, and this is a great feature. So from here, it's up to
me if I want to go back to maybe fill first
or my outline first, and I'll leave that to you as an artist, how you
want to approach that. But I usually start with
my fill color first. So I'm going to go through, do my fill color like that. Follow along, close it off, Bucket tool, fill,
and then clean up. Clean up by going
over the lines again. There we go. Nice. Layer tool,
add the next layer. Outline. And now outline. Technically, you can outline on the same layer as your fill
color if you really want. Choice is yours. Again, I'm okay with it not being perfect. Look at that. It's
looking really nice. And so now I can
close that group, do the same thing,
create a new group, tap, create a new layer. Now, one thing I want to
keep in mind is how these layers or how these groups, the order of the group layers. I want to pay attention to
the order of the groups. Right now, I put this
group at the very bottom, which means it's going
to be underneath. And since this is going
to be the top of my tree, I actually want it to be on top. So I'm going to tap and bring
it to the top like that, and now hide the other group. Move right on, house my fill color and
trace the lines again. Now, how I make the color
a little thicker or my pin with thicker is
I'm just pressing down just a little bit more again, because there's going
to be a star here. I'm okay with that top. Soon press, fill, tap
tap to brush. Clean up. Like so. New layer,
choose my line. Now go over with my line. Follow through like that. That line went really went
really wild with that line. There we go. Follow it up. I think I'm going to close
it off just to make sure. But I'm not liking
how it's closed off, so I'm just going to go
over it one more time, going over it one more
time, and there we go. Just to see it in full view, I'm just going to show
the parts of the tree, and there is my tree. The only thing I'm
missing now is the trunk, so I'll quickly add
that at a group. This time I'm okay with it
at the very bottom because it's going to be the bottom
underneath the tree. That's what's at our trunk. So for this, I believe I
used this light brown. Again, you could choose
between those browns, but you want lights
inside a light. Fill with a darker
outline. Here we go. Darker outline, and I'm just going up and
underneath that tree. If it gets too hard to see, we can always hide those layers. There we go. And make sure
we're on the correct layer. Yes. Fill brush. And just clean it up. Like, so following the shape. There we go it looks
nice. New layer. Now we're going
to do the darker, see if that's dark enough. Oh, that doesn't
look dark enough. Did I pick the color correctly? So we will go a little maybe
this darker tone there. Try now. Since I drew on that, I'm going to tap and
clear. There we go. And now that's a
darker. I like that. Okay. It's a little darker. And now let's show our layers. Pinch the zoom out. And that
looks good. I like my tree. Awesome. So now that we
have our tree ready, we're ready to move
on to the next steps.
7. Organizing with Group Layers: On this lesson, we're
going to review how to put layers into a group and TunSQuid recently released an
update that actually makes this process easier than what I'm demonstrating
throughout this class. So the new way to create
a group within TunSquid is to first select the
two layers you want. I just tapped on my first layer, and then I'm just
going to tap and swipe on the second layer, so they're both highlighted. Next, I'm going to tap on the plus and then choose groups. This is now a much easier way. To rename this group, we're
going to rename tap on the folder icon and
then rename and we can call this top tree part. Now, throughout the
rest of lessons, you're on notice, I did
not name the groups. For this animation, it's okay if the
groups are not named, but it does help
the organization to name them so that whenever you come back to the animation, you can remember the
different things you did for building
your animation. Be sure to use this new approach to creating groups for the
remaining of the class.
8. Creating the Background: For this next step, we are going to do
our background now. The way we're going to do
that is we're going to open the timeline and
we're going to go to our background color settings and we're going
to choose a blue. Now I could go with happened
to my previous blue, so I can go with a blue like that or a lighter blue.
We can go with this blue. Dn this color code, which is incredible
is right here B one, E A, F two. If you're wanting
this shade of blue, you can also plug that in. Now my blue is in
place and next, I want to create a new layer and go back to
palettes and choose my white. With this, we're
going to do the snow. For the snow, we're going to
choose a different brush. We're going to go
to painting, and we're going to use some clouds. The clouds brush. Now
I can go really big. I'm going to be around 300. That way, as I go through, it creates the type
of fluff look. And just slightly go over. And this kind of makes it
look like someone put, like, fluff on the ground first, or it could look like snow. And with that, I could now what that.Oly thing I'm wondering about is how dark is this blue, so I'm going to go
back to here and blue. Now, there's one other
feature we have here is we can do
infinite background. So with infinite background, it doesn't allow us to draw outside of our
canvas, unfortunately, because if I do fluff out here, it still stops at the canvas, but it just allows it so that if you didn't want this big, dark gray background background, you can actually
enable that as well. I think I'm going to
go back to the blue. It's just nice and
light. There we go. And I can always tap in my color palette if I
want to keep that around. Ast step is we're going
to hide now that layer. The scene in Walla. We now have a nice
festive background to start ending our
gingerbread people.
9. Adding the Star: So now let's decorate our tree. So I'm gonna just pinch to
zoom in to our tree here. I'm gonna go pick
whatever yellows, maybe this lighter yellow here
and go closer to our tree, and I can tie the top part
of our tree here and Ooh, make sure I'm on the brush tool. And rough ink. There we go. And now just trace the star and then
clean up the lines. There we go. Now we're going to switch over
to our darker yellow here, which is this one, and just go over the lines a
little more in detail. Maybe a little smaller there. There we go. Don't forget to adjust your brush size as you work on the different
parts as well. Now outline the star. And you probably
notice I'm doing a very smooth continuous brush. You can do it. One line
at a time if you want. And now let's show our
top part of our tree. That looks really good.
10. Adding the Baubles: Now with our star dm, let's do the baubles. So we're going to go to our we're going to
create a new layer. Choose our color. And the baubles are going to
be using these colors here, so I'm going to
start with the red. And as you notice in my pencil sketch drawing that I provided, I didn't really sketch where you want to
put your bobbles. So with your bobbles, they are totally up
to you what you do. So I'm just making slight
circle motions like this. I'm just thinking, how
would I decorate this tree? So I'm just picking
different spots. So how many bubbles your
tree has is up to you. Now I'm going to switch
to let's make a blue. Maybe there's a blue one here. Maybe there's one here. Then change it up
with the yellow. There we go. Bobbles.
Now, for added touch, we can definitely create
one more layer here. And using our white, we can actually go over
each bobble and just gently make a highlight
light reflection here. Look how good our tree looks.
11. Drawing the String Lights: Right, so for this next part, we're going to just
work out where our lights are going
to go on this tree. So I'm going to create a new group for this one and
add a layer to the group. And this will be my
Christmas lights. Now, to do this, I like to at least sketch out where the Christmas
lights are going to go, so I'm just going to pick a gray just to kind of sketch
out where I want them. And I'm just picturing myself. Just picturing
where would someone most likely hang
lights on the tree, and this doesn't
have to be exact. Okay, maybe in this area here and maybe in
this area here. Nice. Now we're going
to add a new layer, and we're gonna
have some fun, how we want our pattern to be. And so I'm thinking, I'm just going to follow this
pattern of yellow, green, blue, red, so we're just going
to create little circles. Green blue. And. So now that we have our colors on our
Christmas tree, I can always touch my finger down on a color that I
want to quickly switch to. It's already available on my palette and do
the same thing. So touch, move it
to the next color. Like, so, Tsh. And as you can see, this actually makes it a lot
easier and quicker. Grab a red. Yeah,
spreads close to yellow, one here, one here, and then a blue, like
that, and a green. And there we are.
Go to our layers, and it's up to you if you
want to hide the string. You can leave it or not have it. I'll leave that to you and
how you want to do that. If you decide to leave it, the only suggestion
I would have is maybe going over it
with the dark green, like a darker green. And I can show that real quick. We'll just create a new layer. And based off of
everything we learn, I can just gently go across. Oh, of course, I pick the
green that fits the tree. So we could go with
the outlying color. And then drop up below. Definitely need to clean
up that last one. A, okay? Okay. Is it real? Back to the brush. And now, just kind of follow
the lights I have there. And that still
looks just as nice. So now you've seen different
ways to decorate your tree, go ahead, have some fun
with decorating your tree. Now we're ready for
the next lesson.
12. Drawing the Holly Decoration: So now let's do the holly and we're going to create a
new layer for this holly. Move right on over.
Create a new layer. Now, to practice, you always
create a group first. And then a layer. Then that way, you know everything is
nested within a group. And since this is our holly, it's gonna be roughly the
same color as a tree, so I'm just going to go to this middle tone. I can
make these lighter. Again, very interpretive
and just trace over. And since I'm maybe a little
bigger just color over. Following the lines as a guide. You can always go a
little bit outside the lines on this and
then connect them. Now, you might be thinking, Paul, do I have to connect them? Yeah, I just helps. If you don't, then you
can hand color it in with the brush tool as well as I've demonstrated
throughout this class, and now we're and just clean up. Here we go refine the lines. Now, for here, I
could go on and make a new layer or I can just trace it over with a
darker line like this. The reason I usually
keep things in separate layers
is in case I need to maybe tidy up one part
of the outline or redo it. Or, we'll put this one
on the same layer. And now the line in the middle. Look at that nice holly leaf. Now we're going to
add another layer. You probably notice
why did it do that? Well, the group
should be selected first and then a layer. That's what happened there, and the group has to be expanded. Now, like the trick
with the tree, if I press down, I can grab that color that I
want right away. And I'm just going to start there race the lines like this. So I'm going to take this
one part leaf at a time. You probably notice I'm
not really using my secondary and to switch
brushes. It just depends. Alright, so now we can switch. Again, I can press and grab. Now, if I want to make sure I want to make
sure I actually grab that color because
sometimes with the brushes, it actually creates
various colors. Like, in this case, green, and I may be grabbing actually
the wrong color green, but on the outlines,
it's not a solid. So the color picker is
not going to be a sacre. Okay. Maybe I'll just go over
that one more time. And then the leaf is going
to go in that direction. Nice. So we've got the leaves. Wonderful. So now we're
going to do a new layer, and we're going to go for
a maybe this mid red here. And if it's too hard to see, we can always hide our leaves. And then in pinch the zoom
in and color the berries. Now, this step is
totally up to you, but you can technically
pause between each berry and go through and do the outline first before
you color the mull in. Like that. Now, right now, I have not separated
out these layers, so this is going to
be extra challenging. What can happen is we can have
a bleed through like that. If that happens, I'm just
going to finish coloring it in and then go over with
the outline in a moment. I actually don't like
how that's turning out. And now, the next one. Holy leaves usually have
around three, three berries. And I'm okay erasing that
part of the line for now. This is a good moment
where why I usually put my outlines on another
layer. But I'd say, okay. So now we're gonna
switch to the dark red here and just carefully
connect there. Go over the other one.
And then the last one. You can totally do what you did for the bubbles with the white, and then just add a
bit of white there. And now. There is our holly. That looks really good.
I can close that group. And my scene is
looking really good.
13. Creating the Gingerbread Man Body: Okay, so on this next lesson, we are going to start working on our first gingerbread person. So I'm going to open
my timeline here, and I'm gonna tap the eye to
show my gingerbread person, and that's okay that the rest of the background
disappeared on this. We're gonna close the timeline. Now I'm going to
pinch to zoom in. And go to create a new layer and make sure
this layer is on the top. For now, I'm going
to tap and rename. This is another
way to reorganize. This is another way to
organize your timelines. And now, with that selected, we can work on
gingerbread person. So we're going to go
and pick a brown. I'm going to go for
this light brown and make sure I'm
on the right brush, which is rough ink. And now, I'm just going to start filling in the gingerbread
person. Colors here. Now, I want to be
thinking about my layers. Right now, I'm going to
work on just the head and this will play a key part in making sure our
animation is set up fully. For now, I am going to
purposely just go down to where the head is to do that, I'm actually going to come across and close it
off and this does help depending on how much
I want to animate the head. I'm going to tap the
fill, fill that in. And just fix clean that up, and now create a layer
for the outline, choose a darker brown. I think I'm going to
go with this brown, let's see how that looks. Now trace the outline. Just a little bit like that. Nice. Group these,
tap the first one, tap this spe bring it in and then tab the group, and
we're going to rename it. Head. Put this together, we will be able to add the other pieces like
the face layer. So now I'm just going
to follow through, and we're going to use the new approach I've been
trying to demonstrate, which is creating group
first then layers. And since this is below the head because I'm
working from the top down, this will be the body, so I can even tap now
and label it body, just think ahead, tap, add the layer, and go back. Now again, new approach, I can always press
and grab that color. And it helps, I can tap
and hide the head for now. And hide the layers. The body goes up in here. Why is it not? This. I didn't see the brush working at first. Again, it's okay to come
up underneath the head a bit and follow the body
down to the lakes. The lakes are not
going to be separate. I'm just picturing it
like a cookie where the legs are going to bend with the body in a certain way. Have to fill clean up. Create time I want to
actually specifically pick that color in now. Line actually might
be too thick. I realized that, so I'm going to bring it down
just a little bit back around 84 pixels
and there we go. That's more like it. I'm just going to take this quick
second and fix that. Clear the head. Same pixel width, brush
width, I should say, for the head because
this is a C I see. Now, we're going to create our group and this will be since the gingerbread
person is facing us. I'm gonna re in this
right arm because it's towards the right
side of the screen. You could be more specific that the right arm
is body right. But for me, this help my brain. So now we're gonna tap
and grab that fill color. And again, I can hide these other parts and actually that right arms
going to be below the body. This will make sense
when we start. Animani and I must have
accidentally tapped. Let's just bring that up. Through and I just want
around the arm like this. Again, this is setting
us up for when we animate fill and fill it in. Yeah, there's a strange thing every
now and then when you fill, it doesn't actually fill
on the entire space. I'm not sure why. But
I have noticed that. Do that. Create new layer, choose the dark brown, bring it back down
to about Okay. 80 pixels. That's okay. That we go a little
bit like that. I'm making the line a
little thinner, tapers. Technically, I could
duplicate this. But I'm thinking
it's like a cookie, and I'm going to hand do make left arm without
making it exact. Srolet and drag it down. There we go. Tough color. Now we're just going to follow
that arm again. Last time, round
it off. To fill. Once you get more comfortable with the tools
within tune squad definitely will move a little faster,
create a new layer. To are darker brown. Now we're just
going to taper in. Apri it in. There we go. Nice. So let's show
the rest of the body. That looks really good. Now we have our
gingerbread person's body.
14. Drawing the Face: Right now let's create base
for gingerbread person. We're going to go
to the head layer here, create a new layer. Now, let's go with here. There is this brown
gray but we'll go with gray just Cool sir. Make our eyes,
create a new layer. The reason I am
putting the eyes, so I can even name
that layer actually. Eyes is in case I want to do a blink animation down
later on, I can do so. For the mouth, I'm thinking
it'll be a frosty mouth. Now, I could make the
eyes white as well. I will do a frosty mouth. C smile. That looks good,
and it's up to you, but you can definitely
create some rosy cheeks. Maybe we'll use red for this. And there is our face.
15. Adding the Frosting Details: So next, let's do the frosting squiggles along
the legs and the hands. This part is going to take
a few layers for sure. To make sure to help with this, we will go to the body layer and create a new layer and
make sure we're on our white. For this, we're
going to go down to the feet and I could make
this a little thinner, which I may, I'm watching it
and it's around 40 pixels. And thick and thin. Uses a bit of a
squiggle, like that. This is an trick here, we're going to move this down below the outline and toggle mask that ensures that it's not
somehow outside the body. Now we're going to
go to the left arm. This time, I'm going to
select the Koki part and this should be the left arm and I'm going to turn my canvas just
to help me with this. Like that. Again, toggle mask. Right arm, cookie layer, the arm, then just wag Nice. Now we're done frosting layers for the gingerbread person.
16. Adding Gingerbread Man Accessories: Alright, so now let's add the
bow tie and the gum drops. Now, to help with the bow tie, we can hide the body and
the head and the arms. However, I want to
make sure I'm at least going to put this
on the body layer here. So the trick with
this is not going to like the fact that
we hid this layer. So we're going to need to
create the layer on top. And so there we go. Now, this is just a
rough idea of a bow tie, so you can definitely
make it different, and we can choose our green. So I want to see how it
is with this light green. And I'm just going to fill it in. Like, so. There is a bow tie. And so
now we want to drag that into that layer to make sure you can always
drop it and then drag it and we can rename it. Bow Tie. Of course. Now we can create a new layer and
think about the gum drops. Now, I like red and
green gum drops. You could certainly
use other colors, but we'll stick to what's
in the color palette. And so we can go darker
green on this one. So I'm thinking the green
gum drops on the bottom. And we're going to stay
on the same layer. And again, a lighter red
or the other gum drop. Now there's a knee
trick. We want to make it look like the sugar
on these gum drops. Regular chalk. Let's try that. There we go. Regular chalk. I just lightly tap just to
make it look like there's a sugar on that and same thing, we can even name
this tap gum props. Open the body layer
and drop it in. Then, we forgot one step with the bow tie that we're
going to fix real quick. Let's hide the head
for one moment and go with a darker green. That's right. I'm still on that. Back to our regular brush and That works. We have one side
problem and that is the head is actually
where the bow tie is, I may need to actually
in this instance, just bring it completely above. There we go. Now we've completed
our gingerbread person. The last step is just to put
it all into the same group. This way it'll make
animating a little easier. I'm just going to
select the layers, tapping on the one and
then touch and swipe the others so, drop
it into the group. The name look at that scene. Look at that. This
looks really good.
17. Creating the Gingerbread Girl: So let's create our second
gingerbread person. Now, there's two different ways
you can definitely do this. However both will
be about the same. We're going to go to our layers, and we're going to tap on our gingerbread person here
and we're going to duplicate. Close the layers and
make sure we're on Transform tool and then just
click and drag it over. And for this, you can definitely create the rest of your project with just
two gingerbread men. However, I'm going to walk
through and how to change out this gingerbread person to
wear maybe a dress and bowtie. So for this, we're going to
go into the layers here, and I'm just going
to tap it swipe over to delete the bow tie, and we'll leave it at that. Now, I could get rid
of the gum drops as well. It's a bit subjective. So with the body, I need to think about
where the head is, which is here and
here's the body, and I'm picturing how
the dress would be. I'm just going to create a
new layer here and choose. Let's go to my palettes here
and we're going to choose A. I think this red here in the
middle and our brush tool. Make sure we're on
our inking rough ink. Zoom in and just rough
out a type address. And both sides like that, and maybe it has a
little bit of flow like so make sure our lines
are a little more solid. And hide the head layer, and then just bring it up underneath where
the head would be and just close it off. Awesome. Now the fill tool and just fill it and then go through
and clean it up. I'm on a eraser. There
we go. Nice and clean. Now we'll go to our darker
red for the outline. That's looking really good. Then we'll create a new layer and this will be for
the white collar. Actually, for this, I want
to see where the head is. I like that. A type of dress collar, we'll see if we can fill it in. Hopefully I closed off my
that's not filling in. That's okay. We can fill it in. You can fill it in by hand. Let's create a new layer and this will be the frosting
layer for the dress. We're just going to follow the type of curve
lines we created here. And bring it down. Toggle masses and make sure
it's stayed within the dress. Now we'll create our group tap and then select
these other ones, drag it in, tap to rename. Now for this next
step for the bow tie, this can be on the head, so I'm going to just
create a new layer, pick the same base
red as the dress, and I'm picturing the
bow ties up here, so I'm just going to start
with a type of circle, make a circle like that. I just fill it in. This bow tie is very similar to the one we created for the
other gingerbread person, and so we're going to
go with the darker red and just go over an
outline like that. Over the different
parts of the bow tie. Then I can make my brush size smaller just to add a
bit of lines in here. Frosting dots and I can make the brush a little
bigger for this one, frosting dot here
and here, for added, one more step, we're going
to go back to the head, and we're going to
create actually, I want to be inside the
head layer this time above where we drew the head and we're
going to create a hairline frosting layer. Maybe make our
brush size smaller. I'm looking at maybe
around somewhere in the 60s make it curly
like that and then tap. We'll see how to a mask. Oh, because we made it too complicated, we're
going to drop it down. There we go. Nice. Now we have completed our second
gingerbread person.
18. Animating Blinking Tree Lights: So our scene right now
looks really good. And we're ready to
move on to creating the different areas to animate. So the first area I'm looking at is to make our lights blink, and there's a really
neat technique for this that we're
going to look at. So we're going to
open our timeline here, and with our layer four, I actually want to tap and rename and let's
call this our tree. There we go. And we're
going to tap one more time and tell it to
create a symbol. Now that we've
created our symbol, we can get right into animating. So by opening the layers, I want to tap where this link
is and go into Edit Clip. So the neat thing about
symbols is it creates reusable animation
assets for your project, and it helps isolate
things like this. So I want to make sure I can repeat or create a tap repeat, light blink, and have
control over it and change it without altering
my entire project. So that's a power of symbols. And so we're going to do that. So I'm just pinching the
zooming out in my timeline, and I actually want
to There we go. And I'm zooming enough to where I start seeing the
frame, so I see the one, two, and so frame is
essentially Alright. So how we're going to do this is we're going to click the
plus and add a new layer. So now I'm going to
create the glow. So first, I want
an empty drawing, so I'm going to tap and add
a drawing and make sure it's tap that handlebar and
extend it to two frames. And the first two frames,
the lights are not lit up. Or they can be lit
up. But once you learn this technique, you
can always change it up. So we're going to hide the
time lame for a second, and I'm just going to zoom
in to a set of lights. So I'm thinking about how I want the lights to be patterned. So if I want all the lights
lit in these frames, then this is how
I'd approach it. So I'm going to zoom in and tap and press
to get the color. And the special pen brush we're going to use is we're
going to go to painting. And down to airbrush
and the glow. I absolutely love
globe because it allows us to create a glow. Now that I've used
my yellow color, if I just go over paint
over my light a little bit, you can start seeing the glow. Now the advantage of
this is now I can go through and light up
every yellow light. I'm just going to keep
the color consistent. As in this frame, I'm picturing that all the
lights are lighting up. The more I press down on my pen, the brighter it seems to get. Now we're going to
do the same for the green and it's okay to completely draw over the original lights
as this is a glow. And since I'm down here already, I'm going to just going to do the same for the red.
I'm not liking that red. For the red, we're going
to do something different. We're going to actually
go with our lighter red. Let's see how that
looks. We're going to go back. There we go. That's exactly what I want.
If you don't see the glow, you may have to press
down a little bit more. The reason for the
lighter red in this case is the
red is light up, and so it's not
going to be darker, it's going to be
lighter, there we go. And then for the blue, while the other colors are actually
working in both also. Now we're using this
back and forth arrow for frames you can see that there's lights are off
and they're in there. Awesome. So now the thing is we're animating our project
is 24 frames per second. 24 frames makes 1 second. All 24 of these pictures
are going to be shown in 1 second, is
how we need to think. So with that in mind, we may need to actually make this blink sequence a little longer to make it
work within 1 second, so otherwise the lights
will blink very fast. With that in mind, we
can actually extend. It as up four frames. Which is actually doubling
up the frames, Theo. I actually like that so far. Now, depending on my pattern, what I can do is if I tap
this first set of frames, I can tap on it and choose copy. And the reason is
I'm going to paste. And this is, again, an empty cell layer. We're going to lower
that. Maybe in this case, since all the lights were lit, maybe I want to
alternate the color. With this, I'm just
going to go through and alternate the colors. And what I'm looking
for for this light sequence is that
it's lighting it up. So I'm just using the back
arrows for the frames to see. So there it is, fully lid, or I can press play. That's looking really nice. Open up again, copy, paste, decorate
another empty cell. So since I did the yellow blue, I'll just do green and red. Keeping in mind that
I need to choose the lighter red to
make that work. I like that. With this
pattern we've created, we can definitely change it up. I technically have
one more set of four frames I can use
another set of four frames. Maybe it goes back to
this first set of four. And then turns off. Because it's going to loop, the thing is the moment
we choose no lights, it's actually going
to be playing it for eight frames because it's going to play
through these four, back to the beginning
for another four. If that's what you like, then sure or does it blink again. Now let's see how this
looks in a main scene. We're going to tap
where it says scene one to come back
to our main scene and it's going to play through. Nice. The reason it stops
because it's now down to the 5 seconds and
it loop through. What's the symbols is we can always go back in and
change the sequence if we're not 100% happy and I just
realized maybe for me, I'm going to actually delete
that and leave it blank. That way, there's a little more of a stop between
the light sequence. There we go. Now we've created
a symbol for our tree. From here, go ahead and
challenge yourself. What blinking light sequence are you going to
create with your tree?
19. Animating the Holly Movement: Next, we're going to animate
our mistletoe or holly. To do that, we're going
to make sure we're on the transform tool and open our timeline and
select the holly. Now with our holly,
we're going to take the same approach that
we did with our tree. We're going to tap on the layer, rename, and I'm going
to call it a holly, tap one more time and
choose create symbol, go through and edit clip, just to separate our
animations a bit. By default, because it pulled in the five second loop
from the main timeline. We're going to do
this about 2 seconds. So for this, we're going
to actually utilize keyframes to create a slow
movement for a holly. Now, with our tree, we were using frame
by frame animation. For this, we're going to use
keyframes just to create a more linear type of movement.
So I'm going to zoom in. So the idea is by 1 second, this has already
tilted. Or turn. So I want to use this handlebar
right here in the middle, which allows me to
change the rotation. And the pivot point is dead center, which
is perfectly fine. So by just pressing and
turning my pen like this, I can think about which direction the
holly is going to turn. So maybe it turns towards the left and then it's
going to come back down. So to come back down, I actually want to tap on this
first keyframe, copy, go to the last keyframe. Press a little
harder and do paste. Turn on loop and
see how that loops. Now, because this is two second, I may actually want to zoom out and extend this back to 5 seconds so that
it's a little slower. I can stretch this
out by tapping and dragging the keyframe
to the very end. And maybe more about
halfway 2-3 seconds. Now, this is an extreme
turn from here, I can definitely think
about changing it up. Maybe between 1.5
seconds roughly, it turns one way and then maybe around 3.5 seconds,
it turns the other way. I'm going to turn
it the opposite direction, maybe like that. Now go to the beginning
and see how this looks. That still feels a bit extreme. I can actually turn it less. I'm watching how many
degrees I'm turning it. So maybe around five
degrees one way. If I want to refine this more, I could always go to the
properties and change it right here where the degrees for
turn is that one's 7.6. But I'm okay with the variances. We'll see how that
looks within 5 seconds. Now, you could explore the ESN where it has a slight
more build. We'll try that. Now, it does look mechanical
with this approach, but my thought is this, let's go back to our main theme. The idea so far that I'm creating with my
scene is that this is like a store front window where they have animatronics. With the animatronics,
you have something like the Holy slowly turning and with the Christmas
lights blinking. Let's see how this
looks on our main seam. I can turn on loop just
to see how it loops. I like that. It's
nice and smooth. There we go. We've
animated our holly.
20. Rigging the Gingerbread Girl for Animation: So now let's set up and rig our gingerbread people
so they can be animated. So the first gingerbread person, I just want to make sure I'm on my gingerbread people's
layer and that I'm at the very beginning
of my animation just so I don't accidentally
animate anywhere else, and we're looking
at our groups here. With this first
gingerbread person, we're going to go to
properties here and effects. For this animation, we're
going to use bones and keyframes to control
this character. There's a few neat ways
we're going to do this. While we're building
bones, we're going to also learn
how to work with bone bindings just to refine
how we are building this. With my gingerbread
person selected. Going to hide the
layers, go closer. And I'm just going to
start the first bone near the bottom of the
dress and move up. Now, if you have a hard time seeing the bones that
you're creating, we can actually go up
to actions settings. Actually, Make sure
we're under tools. And we can choose the selected
color and the main color. So right now, I
have a light blue. So here I could go with a
light gray and a dark gray. That way, I can see it easier. It is not uncommon to constantly change these colors
depending on your project, and that's something
to get used to. So with that in place,
let's make sure. Now we're going to draw our
second bone towards the head. I'm just going to I accidentally created a bone
out in the middle of nowhere. This will be for the head. What I want to do is
tap on this main bone, and now I realize that
the colors I chose is not help me know when I've
actually selected the bone, so I'm going to make
the bone selection maybe a more vibrant color. I'm going to go with
this blue here. There we go. That way, I know when I've selected it. I want to use the main body bone for making sure all
these other bones are the Chala selected again. Every time my hand
touches the screen. So now, when I build
this arm bone, it is actually going to be
the child of this main bone, selected again, and now
that will be a child. To make sure we're going
to go to properties here, and we have edit bone hierarchy. So if I tap on that, I could see I have bone tool, bone two, which did
not it is not child. So see here is bone one, and then three and
four is child, but this one is
not, so I actually need to drag that down. And now all these are children. So the next step
is to bone bind, and this is going
to be a bit tricky, but there's a neat
way of doing this. Right now, if I use the bone transform tool and I move the character
around like this, it is actually going to
warp whatever binded to and what we want to do is
bind it more specifically. I actually just want this
bone to move the arm. We're going to tap once, choose edit bone binding, and
then select that arm. However, let's go to properties. And now to bone bindings. However, what happened here is if I go through,
this is the right arm. I actually want to tap
on the main group. So when we have a multi
layer setup like this, it's going to bind
to whatever layer it figures we selected. But by making sure we're
selecting the group, we now will actually we now are completely controlling all those
different layers, which is what we want. So now we're going to
select this other one. Tap again, edit bone binding, and now we'll go
to our properties, edit bone bindings, and
this is the right arm. We're just selecting
the top option there and go back then
just test it a little bit. Yes. Awesome. Now, if we
tilt the head, that works. Until the body like
that. Now, again, if you want it to be more
specific just to the head, we can actually tap on
that, Edit bone binding. Go to Edit bone bindings,
select the head layer. Now this bone will only
control that layer like that. Oh no, our bow is not
being controlled. Well, how do we fix
that? Same option. We can actually go do
our bone bindings, and I should have named
that layer bow just to make sure but no, the bone head. And I'm not 100%
happy with that, so I can tap on this and reset bone binding and
leave it the way it is. I'm okay with it slightly
warping the body. One more thing we
could try to look at under properties is the
strength of the bone. So if I lessen this
just a little bit, it will reduce how much it is warping the layer
down below as well. This is one of those however
you want to approach it. The more strength
we have, the more it's going to control
the rest of the layers. I'm thinking that
for this animation, this character is
only going to move their head slightly to the
left, slightly to the right, and I'm okay with
how that's working. And there we go. We've now sat up and rigged our first
gingerbread person.
21. Animating the Gingerbread Girl's Movement: So to follow our flow, we actually will need to turn this gingerbread
person into a symbol. That way, we can still follow that practice of using
symbols where we can. And so the challenge to that is we need to
actually copy this layer, create a new layer down here, tap in the enthy
spot and do paste. Go back to our main layer and remove them from that layer. Now we can rename this layer. Two and tap and create symbol. Now, I'm okay with the fact that when I tap and
go to edit clip, it's going to maintain
those 5 seconds, pinch the Zoom out, and we are going to still use keyframes for this specific
gingerbread person. So to animate this, I'm picturing that
this is a type of animatronic gingerbread
person on a sore display. And so that's why I'm visioning. So I'm going to go to
the bones layer and make sure I'm on the bone
transform tool. And I'm thinking about how
the movement's going to be. So maybe about 1-2 seconds, it's going to make
slight movement, so maybe the head turns slightly to the
right or the left, and then the arm comes up, and the other goes down. Maybe between the necks, the rhyme comes up just slightly and then copy this last frame, press, and hold, paste, and then put it on a loop
and see how that works. So it looks jarring because there's one thing
I forgot to do, and that is reset the arms. So to fix this, we're just
going to go through each bone and do a copy based. And now play through. And I like how the head jars a little bit
because it gives it that animatronic type of feel that everything
is a bit mechanical. Now, let's see it in our
main scene. Press play. I love it. Now we've animated our first
gingerbread person.
22. Creating a Frame-by-Frame Wave Animation: All right. Now let's look at
our next ginger by person. I have already created
them as a symbol, and so we're going to go into
that symbol to get started, and we're going to just
pinch the Zoom out. So to get started, we're going to create two different
types of poses for this ginger by person
that we're going to recall into our main scene. For this first
sequence, we're going to look at where
we are our frames, up to 119 should be around 120. Zoom in. Make sure
read 120 frames. And then tap and
extend. There we go. The reason for this is
this is going to be a looped idle animation that we'll animate
here in a moment. So we're going to
create set marker, and we're going to go 1-120, sometimes you have
to type it twice, and we're going to make
it loop and then do idle. So this is just the general, the body slightly moves, and then we're going to
duplicate tap and press, duplicate drawing, which put it a few frames in
for some reason. That's smaller and
then from here, we're not going to
create a loop animation because this will
be the hand wave. Let's first look
at the hand wave. I'm going to zoom in and for the wave we're going to
use instead of keyframes, we're going to use frame
by frame animation. To prep for this, I'm going to actually go into my
gingerbread person, copy the arm, the left
arm I want to animate, create a new layer,
drag it down, so it's below, and then paste that layer and make
sure it's two frames. Go back to the main
one and hide it. The reason for this is
this will still appear behind the gingerbread body
and that's what we need. Now I want to think
through my key poses. I have my first arm here and I'm thinking that it's
going to wave upwards, so that's just going to
happen over a few frames. I want to create my key
poses first, key positions. Maybe on frame two, and frame three is where
I actually want it to be midway and then these two
frames is where it's midway, skip two, and then it's
completely raised. So a few ways I can do that
is I can just for now, add an empty drawing here, and I'm just going to
duplicate empty drawing, empty drawing, Matures
two, and empty drawing. Zoom. So we have
two, four, six, 810. Within ten frames, we're
going to change our position. Midway here is maybe
this is where the arm is midway to accomplish this, I actually want to create
a type of smear frame. A smear frame usually happens within 1 second
of the animation, which is not going to be two frames because that
will actually be too long, it'll be dropped
down to one frame. I want to exaggerate this.
If the arm is midway, then I want to picture
how that looks. I already selected
the main gingerbread bodies color for my brush, and I want to make
sure I'm on rough ink. Tool, hide the main gingerbread. I'm just going to turn off onion skin for a second,
quickly clean it up. A smear frame is not
meant to be perfect. It's just a moment
within the animation. Usually around one frame. We are just hiding things, and now we're just
doing the outline. I'm going to add little
arm bumps because this arm is moving fast and
it's going to look weird. That's okay. Little bits
of outline like that. Then we'll do the
frosting layer as well, because that would
definitely smear. I'm not worried about using the mask on this because this is going to show up for one frame. I actually want to drop
this down to one frame with the next frame, I actually want it to be more in the position of where I want it. I'm going to it's going to
overshoot a little bit. We're just going through
because this is a wave, just creating the different
key poses for the wave. We can actually now split the top and delete it so that it only
goes down to the wave. And I'm just scrubbing it
just to see how it looks. And I'm okay with that. All right. So I just go
through and then just quickly color in the different
arm positions. Oops. Make sure I'm on the
main arm and just fill it in. Y. And now we can create our
little marker section here. It's going to go from
one frame 121 to frame 131, and we'll call it wave. Nice. Back in our main scene, we forgot one more thing. Our character is hidden,
so we need to go back, make sure they are seen and whenever we want
the character to wave. So maybe about here, we're going to select that frame and go down to select for
markers and choose wave. Now, the trick for this
is we do need to see the key frames because here
is where the wave ends, and we want to go back to idle. So wave Then just one frame after they go back to idle and maybe they
wave one more time, slightly past that
and back to idle. Now when we watch
our animation from the very beginning, we'll
see how it plays out. Now we can refine that wave. Challenge yourself and see
what type of wave you'll create with your
gingerbread person.
23. Exporting Your Animation: Now that we have created our
gingerbread greeting scene, we can now export it. To export it, we're going
to go up to actions. Well, make sure we pause it up to actions
and press Export. And all the default settings
will work perfectly fine. Your antiis may be high. You could always
select it to best. We'll choose high because
it makes it smaller. Make sure it's MP four. Export either save
to files or save to video for your iPad and then you can upload
it to the class. I look forward to seeing
your finished creation. Thank you for joining me in
this class and have fun.
24. Course Wrap-Up and Congratulations: Congratulations. Thank you
for taking this class. I can't wait to see
your final project. You can even share your
work in progress as well and get feedback
along the way. I appreciate you
taking the time and I hope you have fun
animating your characters.