Transcripts
1. Presentation: Hello people and
welcome to this class, where we will see theoretical
aspects of SketchUp. To be more precise, we will learn about the four main concepts that
we really have to know. If we want to understand
how a SketchUp things. This way, we will be
much more skillful to draw and modify any
model in a SketchUp. My name is Manuel Garcia. By that is, I am an
architect and I am a specialist in the development
of 3D models in SketchUp, as well as rendering of
photorealistic images. The first concept
that we have to learn about is lines and surfaces. Lines and surfaces are the blocks in which a
SketchUp is made off. We have to understand perfectly how both of those entities work here and how we can
manipulate them in our favor. The second concept is
groups and components. One thing is a group
like this cube, and another thing is a component
like this three columns. Both of them kind of mechanism of SketchUp for collecting
things altogether. And they have their
own properties. So muster them is
paramount if we don't want our drawing
to become a mess. The third concept
is reverse faces. Every plane in SketchUp
has two phases, the front face and
the back face, and its phase has its own color
from the color and color. In this case, this color, as you can see, is
different than the rest. This a kind of gray
instead of white. We will learn why
we should reverse faces when we find this
kind of situation. Finally, the fourth concept is another tool called outliner. This outliner is what is
called the SketchUp a tray. We will find it here. We can expand it and summing up, I would say that it
is a kind of map. If you understand this
map kind of Treemap, you will be able to understand your drawing just in one glance. To finish the course,
you will find on a specific exercise in order to practice all of these theoretical
aspects of the software. I hope that you like the course formats and I'll
see you in the first episode.
2. Two types of geometry: lines and surfaces: Hello people, welcome
to this class in where we're going to talk
about the main concepts that we have to
muster in order to understand well how
SketchUp things. And then we will become
experts and we will be able to do any operation,
any transformation. We will be able to
fix any problem. And we will enjoy
much more drawing in. So mainly we have to take
in mind that there are two things super-important in a skin cell, lines and surfaces. Here we have a 2D
drawing on a 3D model. Both of them are based
on lines and surfaces. So let's start with
a more simple one, which is of course
this rectangle in 2D. I have this woman here
for giving you the scale, but we can perfectly delete it, because actually a scale
right now is not important. So as I told you, here, we have lines and surfaces. Actually we have
just one surface. We know how to select them. We want to select the line. We can do it using our mouse and clicking and adding more
and more lines, e.g. that if we click
out of the drawing, then we unselect everything. If we want to select the
surface, here we are. But the thing that we have
to understand is that when we are drawing a
sketch up our scope, our purpose is to generate surfaces in order to
create 3D models from the surfaces is how we are going to use the Post poll tool to extrude those surfaces and being able to achieve 3D models, e.g. here, once we have the surface, I can use the cost pool tool, one-click and then
we have our queue. So imagine that we delayed the surface and we have
just lines. In this case. In SketchUp, we can
barely do nothing. So we should recover the
surface that we have just lost. In order to do that, we better go to line
and then we can draw or redraw over any of the
lines of this rectangle. Then we recover that surface and we can generate
again that 3D model. So the lines are
containing that surface. If this time I erased
one of the lines instead of the surface,
e.g. this one. What is going on? I have lost, of course, the line, but at the same time, I lost the surface because the line are the
concerns of the surface. If I lose any of them, then I will lose
the surface to tell again for selecting
the line tool. And I close again and I
recover the surface again. Let's see how this works. When I am working
with a 3D model. In a 3D model, it is exactly
the same like in a 2D model, but with high, I mean, if I select this surface
and I delete it, you will see that the
queue is completely empty. Inside the queue,
we have just error. It is not a solid figure. So we can think about this Q as different 2D planes pouring
all together, right? And of course, all of
those 2D planes will work exactly the same as
our first 2D drawing. We saw dust before. So here, if we wanted to
recover that surface, we should draw any line
of its concern, right? E.g. this one. And once we have the surface, we can mark it and extrude it and play with it as we want. Furthermore, if I
choose this time, e.g. this line and I delighted
what is going on. We have lost, of course,
the line selected, but at the same time, we lost two surfaces. The surface on the left side, on the surface on the
right side, right? Why? Because that line was holding those two surfaces the same
as here in the 2D drawing. When I select this
line and I delete it, we said that this line was holding the surface
in the 3D model. That line was holding
knot one surface, but two of them
according to this logic, if I select the line and I draw again from this point
to this end point, I will recover both surfaces. Here we are. This is one of the most
interesting and fun things about SketchUp because
if we are able to understand these concepts
in a very deep way, we will be able to enjoy a
lot and draw it in SketchUp because it's not just about the lighting and
recovering surfaces. But e.g. if I select this line and instead
of deleting it, I move it using the Move tool. Look what is going on. That line is holding either the surface on the top and the
surface on the front. So if I move e.g. that line following the set X, both surfaces are
changing this way. And if I go till
the ground floor, I could become
easily my shape into a triangle 3D model, right? We will go deeper
into this, Let's say, reshape and resize figures
when we see these Move tool. But at this very moment, I just want you to
understand how lines, surfaces are connected
to each other. How lines are the concern
of the surfaces here? How surfaces are the key
for creating 3D models. And how those 3D models
are totally empty inside. So we can understand
them as different to d, draw wins joint altogether
creating that shape. So let's finish the class here. In the next class
we will talk about another very important
concept in SketchUp, as it is the groups
and components.
3. Two types of structures: groups and components: Hello everybody. In this class we will talk about another important concept in SketchUp as groups
and components. So first of all, you can see on the screen that we have a
rectangle and a circle. We know that both
of them are based on surfaces and
lines as concerns. So let's just start
choosing e.g. this circle and
moving it following the red X for keeping that
cycle on the ground floor. And eventually I will place
that cycle on the rectangle. Both of them will be
occupying the same plane. Here we are. And what
is going on here? We have an intersection
between both sets. So now we have an
independent surface here, another one in the middle, and the last one here, the three of them
are independent, so we can choose it and create
3D models from each one. The same thing happens
with the lines. All of them have been cut and
now are independent. Okay? This is something that sometimes
will be helpful for us, but other times could be very annoying and we will not
want that to happen. So the question here is, how can avoid these to happen? If I click Control set
for undo this movement, and then I select the cycle and I say right button make group. Then you will see this box around the figure,
which means that, that geometry has been placed inside a kind of
transparent box. We have to think about
groups as boxes, transparent boxes in
where our geometry is protected to blue with the rest of the geometry
in our drawing. So now, once the
circle is selected, I click M for
moving this entity. One-click here, I
move the cycle along the red X tilde the corner exactly the same
as I did before. Another click here. Here we have the cycle placed on the same plane
as the rectangle. But now if I select the
selection tool and I try to select those
surfaces and lines. As you can see, the result now is completely
different because the cycle is protected and then it is not blue
with a rectangle. So I can move that charcoal independently without the fear about create intersections between
the different geometry. Our cycle is independent
inside that box and our rectangle
remains untouched. So this is the main purpose
about creating groups. Furthermore, if we
wanted to apply changes inside our groups, we should go to the
group selected. You will see how our box is
now made by a dotted line, which means that we are already inside the box,
inside the group. So we can touch our
geometry and we can work use while making
the transformation or the changes that we want. E.g. here I stood that cycle in order to create a cylinder. And then the box is adapting
to that new geometry. If I wanted to go out from
this box, from this group, then I would go to the selection tool and I
click out of the group. And here we are. What about components? Components is like a group
with more properties. So our geometry will be
protected by a box as well. But it will have, as I said, more properties. Let's create a polygon, e.g. this hexagon. I will click on the
surface right button river faces because I want this
white side towards me. We will talk about
this in another class, and then I will
place this geometry inside a component or
say it in another way. I will transform this
geometry into a component. For doing this, I will select
my geometry right button. And instead of
saying make group, we can say make components. We have this option
here as well. The main toolbar, which is exactly the same Make Component. Then we have this menu create components in where we
can write a definition, name, description, and we
have more different options. We will see all of them in a specific class
about components. But now I will say just create. Once the component is created, you will see as it happened with the
groups, this box around, which will protect
our geometry from intersections with other
geometries till now, exactly the same as
with the groups. So if I move this
element to this corner, again, the rectangle
will keep untouched. As it happens with our hexagon. But we have here a
component and not a group. And the main property
about components is that if I copy any of
them, Let's do e.g. three copies and I make
any change in any of them. It doesn't have to be that
change in the original one. Let's do a change, e.g. in this second copy, I go in, I select the surface, I click for post and
pull, click unreleased. And I create this 3D model. As you can see already, these changes inside
this component is affecting the
rest of the copies. So now I will click Space key, one-click outside
of the components. Here we are. As you can imagine, the
use of components in SketchUp is going to
be key for drawing, let's say in an intelligent way. Because many times we will find modeller elements
and we will need that our changes will be applied not just
in that geometry, but in all the elements
similar to them. I'm talking about windows, frames or doors or
bathrooms, PLRs, etc, etc. So we will finish
the class here. And in the next episode, we will talk about another
important concept, as it is the outliner
Default tray. We will find that here. And it will help
us to understand better the structure
of our drawing. And I'm talking about these three elements that
we have seen already. The first one would be simple
geometry or free geometry. It is free because it is
not inside any box, e.g. this rectangle we have here. And other elements
would be groups. And the third element
would be components.
4. The map of the drawing: the outliner: Hello everyone. Welcome to this new class
in where we're going to talk about the Default
tray called outliner. We will continue
with the drawing as we left it in the last episode. So we said that we have here three different
entities or concepts. We have these free geometry because it is not inside a box. It is not inside a
group or a component, which can be
considered as well as real geometry because
we can touch it. The key is that we can
touch, not geometry. We have our group and
we have our component. If we expand, they
outline their tray. We will see here that
geometry represented by different names
and icons, e.g. now, this component is
selected and we can see here how this element
is selected as well. This component has this name, component one, the
icon for a component. And the component, it is like this rectangle in black
divided in four pieces. If we select the next one, we can see inside the drawing that element
has been selected. So we can work in our
tool when directly with the geometry
placed in our Canvas. Or we can go to this outliner tray and
select elements from here, erase elements from
here, because e.g. if I click right button, I will find many more
options as erase, hi, look, explode, make
a unique, as I said, many different options that
we can select from here. Let's say e.g. erase. The
element has been erased, it, now it disappears
from our outliner tray. We have just three components. This one, this
one, and this one. And then we have a group. The group, the default
name is gonna be group. And the icon for
representing groups is this black rectangle not
divided in different pieces. As it happens with components, we can hide and unhide easily those entities
using these eyes. And as you can see, what we find here is
that free geometry, the free geometry we have
to take in mind that is not represented inside
the outliner tray. Here, we will find just
components and groups till here, easy, but our drawings
can be much more complex. Let's do an example. Imagine that I select these three components,
right button. And I say that I want
to create a group, a box to place the three
of them inside this group. Here we are. Now we have that box which includes these three components. Let's check how this is
represented in our outliner. Now we have another group
which is already selected and we have this arrow
already expanded. So inside this group, we have three components. I can collapse the arrow and then we see just
the name of the group. We already know that inside this group there
is something else. Because we have this arrow. I click again here. I'll expand the group and I
see what is going on inside. This is very, very important
because in many cases, you will work with drawings which haven't been drawn by you. Maybe you are downloading a
model from the warehouse. And usually they are very, very complex with many groups inside groups and
components altogether. And thanks to the outliner, we will be able to understand the structure
of throwing in a much more easy way a
part of creating groups. We can destroy those
groups, those boxes, those component boxes, we have
gas to select the element, the group right button explode. Then that group has disappeared
and the elements are now, lets say free, they are
not into another box. To understand this better, I think that it could
be helpful if you imagine this kind of, let's say, organisation as something
that you already use every day when you organize
your stuff in your computer, placing your different files
into different folders. Here I made this
example for you. Currently, I am in windows inside one folder
called group one. Inside this folder, which could be any group in
SketchUp, that box, just the box inside the box, inside the folder,
we have more things. Those things could be
free geometry, e.g. these files or more boxes. Those boxes could be
components or groups. If I want to work
with the geometry, I have to go inside
the box, right? Like it happens here. So I should go to
group number two, e.g. click Select. Go inside, then I will
find the real geometry, in this case, the real files. One PDF, which could
be a rectangle, a palm tree, a house,
a wall, whatever. But it is the real geometry, what I call free geometry. And here we have another
piece of geometry. In this case, another file. Once I am here, if I want to go back, I need to go out from
this group one step back, which means that now I am outside from that
group number two, but I am still inside
this group number one. And then here I will
find another box, in this case a component. And inside this box I will find more
geometry, more files. Again, one step back for
going inside group number one in where I can find as
well real geometry already, because this geometry
wouldn't be inside any box. In this case, files, which we can already
open and work with them. If I go one step back from here, then I would go to the
Desktop. In SketchUp. It could be like our canvas. The plays in where
there is no boxes selected, even one here. So let's represent that
example here in a schizo, we have one group, so I will put everything
together inside one group. Inside that group. Number one, we have in Windows, another group and another component and some
free geometry. So I will go inside this group. We have another group. We have free geometry, which can be touched and we
can transform this geometry. And we had another
component, just one more. Note three. So I will erase this element and
another element. We have just one more component. We go to the outliner, we can see the group, group number one in Windows. Another group called group
number two in Windows, Let's put the same
name, rename Group one. Here, rename Group two, component, rename component one. The fried geometry is not
shown here as I told you, because it is not directly
inside another group. If I go inside any
of these boxes, e.g. let's start with this
group number two. Click, click. We will find the real
geometry which can be transformed because we can touch it in the
Windows example, we had two files to
different files. Here we have just one element, so I could draw
another element here. As you can see, the
box is adapting itself to this new size to cover
all the elements inside. But at the same time
in the outliner that real geometry is not
represented just the boxes. Once we are inside
the group and we want to go one step back, we need to choose
the selection tool, one click outside from that box, and then we are already one step back is still
inside the group. Number one, we can now go inside this another box
called component one. If I click twice, I go in. And then in Windows we
had as well two elements. So I will draw another element. Another element is placed inside that box called component one. Again, is not represented
in the outliner. If I want to go back using just the Outliner, I can do it. I can select group number one or even I can
select on title. And now I am outside any group. Like if we were in the desktop and we haven't selected
any folder yet. So as you can see, using the outliner could
be very, very helpful. Well, time to say goodbye. And in the next episode, we will continue talking
about another concept, the last one before
we start drawing, which is called reverse faces.
5. One plane, two faces: reverse faces: Hello everybody and welcome to this new episode in where
we are going to talk about another concept which
is called Reverse Faces. Well, when you are
drawing in SketchUp, you will see many times
that your faces are colored either in white or this
kind of gray or blue color. This is because, as
you already know, SketchUp is facing modeller, not as solid Modeller. So it is treating each
phase individually. And we can say that its
phase has two sides, the front side, the backside, by default, the
front side is white, this one, and the backside is
this kind of gray or blue. If I select any phase and
I go to Entity Info tray, you will see here
those thumbnails representing those two sites. The first one for the front side and the second one
for the backside. Right now, they are both the same because it is selected
this default style. But if I apply any color, I go to materials, select. I go here and I say
colors, and I choose e.g. this pink, I apply this pink
to this backside phase, then as it is still selected, you can see here that
color for the backside and this another default
style for the front side. Here it is represented
those two colors, the white and that blue
color for the backside. So the thing here
is that it's very common that when we are
drawing a sketch up randomly, Our Faces take the
backside color when we actually want that
front color towards us. And then is when we
have to use that to call reverse phases,
Let's do it. E.g. here with the cube. On the left side, we
have this cube with all the phases using
the front color. And on the right side, we have just the opposite
example, my advice here, and you will see
during the course that I will do it every single time is to fix this
situation immediately. So it will become like a habit for you to
reverse the phase. Place the front color
to us, the camera, e.g. here, if I click on this
face and I say right bottom, and I go to reverse faces, then this phase
is already fixed. Then I should do the
same everywhere here. I select all the faces, right bottom reverse phases. Here we are. Maybe you are thinking what is the
reason for doing this? Firstly, is because
it is very good to have your drawing organized, but at the same time, having the backside color to us, you might have bad consequences in terms of performance
when you are exporting your SketchUp file to our rendering software
or our 3D printer. Both of them use that
information for pointing a normal vector towards the
interior or the exterior. So it could end up in an error here in a SketchUp actually
doesn't matter so much. E.g. if we are applying
materials and I will recover those
backside phases. And now I'm going to
materials select. Let's pick up e.g. this brick antique texture. I will select with three clicks, all the entities connected here. Then letter B for the Paint
Bucket Tool, one-click. Here we have this texture
applied to the cube. I can do exactly
the same to this another queue and there
will be no differences. So we can think that it is not needed to do this reverse faces. But as I already told you, the problems will
appear when we export this cube to our rendering
software or a 3D printer. In my experience, not always
those problems will ACU, but it does exist the
possibility of the error. Another tool related with this Reverse Faces is called
orient faces. Here, e.g. in this cube, we can check how this phase is
currently oriented, but the rest are not. Instead of choosing every single wrong
phase and fix them, I can choose the correct one, right bottom orient faces. And then the program
is intelligent enough to recognize
all the phases connected to our
selection and orient them in the same direction
as our reference. Finally, if I go to Styles, I will collapse the entity Info. Here, you will
find, first of all, a thumbnail about the
default style with those color I told you the
white and the blue one. But my tip here is going to Edit and here go
to face settings. Here you will be
able to change and customize that front
and back color, creating your own style or modifying the one you are
using at that moment. So I'll click on this color and I will
change e.g. this red. Or I can go to the
color wheel and say that I want this
red all the time with the purpose of making that backside color much more different than the front color. Furthermore, if I go to style
and I click this option, displays said that
he using all same, which can be found here as well. Then you will be able
to spot Where are you using that back side
color and then fix it. E.g. in this cube, where we applied
that brick texture, three clicks, pattern,
reversed faces, it is already corrected. And then I can go back to this, say that with textures option. Now that brick texture
is applied inside the queue for spotting this
backside color's faces, we will be able to use as well. And let's say automatic tool, which is not native
from SketchUp, it is an extension. It is called solid inspector and then it will be
easier and faster. But we will see that when
we talk about plug-ins. Now, it's time to say goodbye. In the next episode, we will jump to another block of information and we will start drawing in SketchUp using the line tool and freehand tool.
6. FINAL EXERCISE : Hello guys. As a final
project for this class, I am proposing you a
simple exercise in where you will have to replicate the model that you are
watching right now, if you look carefully, you will see that I
have the outliner open. And then let's check the
structure of this drawing. We have one group with
more things inside it. If I open it, we find that we have
two components. Write the name of that
component is column. Actually it is one
component with two copies and then we
have another group. So if I select e.g. this group, we can see
that group is this cube. If I select this component, we can check that
the element selected is this column the same with
this, another component. And then we can check how this line and this rectangle are both free geometry
because they are not inside any books
at the same time. All these entities
are inside a big box, which is a group. This is the group. We can
see it here in the outliner. So the exercise
is, as I told you, to replicate this structure with these same elements
at the same time. Pay attention because I want you to draw all of your elements, all of their geometry with the front color of the
faces towards the camera. If you need to reverse
phases time to time, you will have to do it
as well. So that's all. I hope that you enjoy, this final project
and I invite you to continue learning about the
SketchUp in the next class.