The Perfect Shine Effect in Adobe After Effects | Valeri Visuals | Skillshare

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The Perfect Shine Effect in Adobe After Effects

teacher avatar Valeri Visuals, Adobe After Effects Instructor

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      Intro

      1:38

    • 2.

      Setting Up the Shiny Screen

      12:19

    • 3.

      Animating the Shiny Screen

      12:42

    • 4.

      Setting Up the Shiny UI Screen

      12:19

    • 5.

      Animating the Shiny UI Screen

      26:55

    • 6.

      Setting Up the Shiny Text Scene

      14:44

    • 7.

      Animating the Shiny Text Scene

      24:54

    • 8.

      Bonus: The Light Transition

      6:54

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About This Class

Learn how to create the perfect shine effect in After Effects, using only native tools and no plugins. In this class you'll build three cinematic scenes from scratch: a shiny light projection, a premium UI screen reveal, and a 3D text scene with real lights and shadows.

You'll learn the full setup for each technique, how to animate a 3D camera, how to use expressions to control the shine, and how to add color filters that give your scenes a polished, cinematic look. As a bonus, you'll also learn a premium light transition to connect your scenes together.

The Apple-style trend of clean, minimal, popping-up animations is starting to feel repetitive, everything looks the same right now. These effects will help you break away from that look and create scenes that feel cinematic and visually rich. The kind of scenes that make people stop and pay attention.

This class is for After Effects users who want to level up from basic animations to premium, professional-looking motion design. Perfect for SaaS explainer videos, UI presentations, and any project where you want the design to feel expensive.

Meet Your Teacher

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Valeri Visuals

Adobe After Effects Instructor

Top Teacher

Hi, I'm Valeri! I am a freelance Motion Graphics Designer who also teaches After Effects, the best software for Motion Graphics. My job here is to teach you the best skills in Adobe After Effects so that you can start a successful career in Motion Design.

Ever since I was a kid, I've always been into drawing. I started off doodling animals, cartoon characters, and people. As I grew older, I decided to take my passion more seriously and got a bachelor's degree in visual communication, which covered graphic design, illustration, and animation. And would you believe it? I even worked at an animation studio for a whole year during my third year of college! I worked at an animation studio for a year but eventually decided to go freelance full-time. I loved what I did so much that I st... See full profile

Level: Intermediate

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Transcripts

1. Intro: Hi, my name is Valerie and welcome to Premium Effects collection, a series of focused After Effects courses where I teach you the most useful effects you need to know to elevate your projects and get the premium look. And what makes these effects truly special is that no AI tool can replicate them with the same level of perfection and customization you get when you build them natively in After Effects. I've learned and practiced each of these effects to the point where I can teach them in the simplest way possible. No plugins, just After Effects. This is an intermediate level course. So to follow along, you need to know the basic After Effects fundamentals like keyframes, precons, strike meds, and the basic tools. Alright. So in this course, you are going to learn how to create a perfect shine effect, and to make sure you get the most out of it, you will learn how to set it up in three different scenarios on simple shape layers to create a beautiful shiny light projection scen on precoms with UI design animation inside to make the UI look just awesome and on text layers making your three scenes look truly cinematic. Along the way, you will see what issues you might encounter, how to fix them, and how to build the setup to avoid them in the future. We will also cover some important topics you might have missed in your After Effects journey. By the end of this course, you will have the confidence to create scenes that take your projects from boring to premium, fully customizable and 100% native After Effects. No plug ins needed. So if you are ready to level up your motion skills, join the course and let's get started making your project shiny. See you inside. 2. Setting Up the Shiny Screen: Hi, and welcome to the course. First, as always, please don't forget to download the main folder for the course. Inside, you will find three folders. The first one is named AE. Inside, we will save our project. Then we have the Assets folder with all the assets we will use in the course and a folder named Finals. Inside, you can save your final renders. Now before we begin, if this is the first time you watch one of my courses, I just want to mention the small note you will see in the bottom left corner saying, Let's do it together. When you see it, it means you need to follow along and get to action. But when it changes to watch and listen, make sure you stop working and pay attention to my explanation. All right. And now let's open After Effects together. I'm using the Beta version so I can have all the new features you might have since you will watch the chorus in the future after I upload. All right. And now let's start by making sure we are all on the same page. First, let's make sure we are using the same panels layout. Let's go to Workspace and select the default layout in case it still looks different. Just reset this layout by clicking here. Once that's done, let's make sure our software preferences are matching. I'll go through every preference, and you make sure to match my setting. Especially in the memory menu, make sure to lower the RAM for other applications. So After Effects, we'll get the most of the RAM for a better workflow. Okay, with that done, let's now click here to get to the project settings. And here, make sure the bit depth is set to 16 bits per channel. This way, the gradients and the glows in the project will look much better. All right. And now we will start the course by creating this beautiful animation, and along the way, we will understand the main idea behind this technique and what the steps are to reach that beautiful shine effect, which you can use later in UI animations or text animations. We will start with a relatively easy animation so we can grasp the idea better and then move on to more advanced ones in the following lessons. Okay. So let's begin with creating our first composition. Let's call it Lesson one. Then choose the social media landscape preset to get that full HD resolution with the frame rate of 30 frames per second. For the duration, you can set it to 20 seconds, and for the background color, set it to black. Awesome. And now let's begin by setting up the scene. In my case, I decided to create some kind of iPhone screen that projects a big light. So to start, we first need to create a cell phone screen. Let's decide that we will use iPhone 17 Pmax dimensions. For this, let's double click on the rectangle tool to create a new shape layer. For the fill color, set it to white, and for the stroke, turn it off. Now, for the correct dimensions of an iPhone, I use Cloud. Back to the project, and first, let's click the chain icon to unlink the size proportions. Next, let's set the width to 13 20, and then the height to 28 68. Now we got the correct proportions. But as you can see, the shape is too big, to properly scale it down and save the proportions. Let's now link the dimensions and then divide one of the properties by two. This way, we get a smaller shape with the correct proportions. Now, to scale it down a bit more, we can use the scale property of this layer. You could also keep changing the shape size dimensions. It doesn't really matter. I just love the option to scale up my layer in the future, in case I would need to using the scale property. It's a bit simpler. All right. And finally, to give it that modern phone look, let's increase the roundness to, let's say, 90, and then press Enter and rename the layer two screen. Awesome. And now let's start working on the shine effect. To get better results, it's better to give our shape a little bit of different colors. Soon, you will understand why. For now, let's search for the four color gradient effect in the Effects and Presets. I'll press Control or Command Enter to use the new Quick apply feature. Great. Once the effect is applied, we now need to make sure the gradient points are in the correct place and they are following our shape. As you can see, when I move the shape, the points stay in place. To fix that, we will use a simple expression on the points. Hover over 0.1, hold Alt or Option on Mac, and click on the stopwatch to open the expression box. Inside Type two, then select the expressions. Next, in the parentheses, type value. Okay, now let's click outside the expression box to apply it. Great. And now let's repeat this process for the rest of the points. What this expression does? Every layer has its own little coordinate world, and the composition has its own too. The tocomp expressions asks, Where does this point on the layer actually show up on the screen? So when our shape moves, rotates or scales, the gradient point now knows to follow along instead of staying glued to one spot in the comp. In simple words, tocomp tells the gradient point to follow the shape wherever it goes on screen instead of staying locked in one place. All right, once done, let's now select the effect and zoom out to see all the points. Now, let's select each of them and drag them to the correct place. Now, as you can see, no matter where we move the shape, the points will follow it, and the gradient will look persistent every time. All right. Let's now align the shape to the center and change the colors. This time, I will go with blue colors. It's important to remember that to get the best shine, it's better to use bright colors. I'm usually setting the left upper color to a bright one, and then the right upper corner to a bit darker color. For the bottom part, I do the reverse thing, dark on the left and bright on the right. Okay, that looks nice. And now it's a perfect time to save the project. So let's press Ctrl or CommandS and now enter the AE folder in the main course folder you downloaded from me and save this project. Let's name it perfect shine. All right. And now our next step in setting up the shine effect is actually creating the shine. To do that, we will use a simple effect named CC Radial Fast blur. So find it in the Effects tab and apply it to the layer. As you can see, this effect also has a point that decides the direction of the blur. In our case, we want it to follow our layer as well. So to do that, let's use the expressions, once again on the center property of this effect. Great, Let's now bring the point to the center of the layer, and now we can scale up the amount of the blur, and it will give us that shine effect. Let's set it to 90 for now. Then we can change the Zoom property to brightness. This will make the effect give information based on the bright and dark colors in the layer. This will make the shine look a bit better. All right. So now once that's done, we can improve the shine we created by adding a simple glow effect to the layer. As you can see, it affects the layer drastically, so make sure to adjust the glow values. I usually set the intensity to 0.5. Then I play around with the threshold in the radius to see what is the best combination between the two that will work the best. It's important to mention that these values may be different for us because you might have used different colors for the gradient. Maybe you picked brighter colors or darker ones. That's why it's important to test different variations for the globe before you decide to set the values exactly like mine. Okay. So once you finished with the glow effect, you can now adjust the gradient points to see if you can get a bit better look. I'm just showing you this so you know that there is a lot of customization that can be done using the setup All right. So now, once we are good with the shine, we need to create the object from which this shine or light is coming. In our case, we need first to duplicate the layer we have here and delete the shine effect from it. So we remain only with the gradient. At this point, I usually love to change the gradient look a little bit from the shine layer. And once we are done with it, let's now set the name for the upper layer to screen, and for the bottom layer screen shine. Great. And now before we move on, let's open the rectangle path properties of the screen layer and parent the properties of the shine layer to. Parent the size, the position, and the roundness. This way, whenever you want to change your main shape, the shine layer will be adjusted accordingly. Great. And now let's add one final design touch to the setup before we start animating the scene, and it's adding a nice sweep effect to the setup. Let me show you what I mean. First, let's duplicate the main layer, and then change the name to screen stroke. Next, delete the gradient effect and turn off the fill. You can hover over the fill color, and while holding Alt or Option on Mac, click on the color to toggle the fill options until you turn it off. After that, turn on the stroke and set the color to white. For the stroke width, let's set it to ten for now. Now let's make it look like a nice sweep or beam, whatever you want to call it. For this, we need first to add the trim paths effect to this shape layer. Then we need to shorten the stroke by adjusting the end property. Let's set it to 15. Now, let's adjust the offset to place the beam on the left side of the shape. And now to make it look better, we need to adjust the taper property of the stroke. Let's open the stroke menu under the layer properties, and then open the taper menu. Now, set the start and the end length to 50%. This will give the stroke a sharp edges look. Once done, let's add a glow effect. For the glow radius, I found the best portion is to set the glow radius to 20 and then duplicate the effect and set the radius here to 40. And now to soften the beam, we can add a fast box blur effect and set the blur radius to some low value. We can set it to two. And finally, to make it all blend together, I found that changing the blending mode of the stroke layer to add will make the beam look pretty shiny, which fits a lot with our shiny setup. In case you want to soften the beam a little bit, you need to play around with the fast box blur radius. In my case, I'll leave it on two. Once we are done with the stroke, we can now finish by setting the blending mode of the main layer to overlay, which will make the setup colors look more vibrant. With that, we have finished setting up the shine effect, and to summarize shortly, to achieve this effect, the main idea is to have one layer as a shine layer and one layer as the main object. We will repeat this process in the following lessons on other elements. But for now, we have finished setting up the design, and we are ready to animate it. And we will do that in the next lesson. It's going to be awesome. So see you there. 3. Animating the Shiny Screen: Come back. So after we finished setting up the design, we are now ready to animate the scene. The first thing we need to do before animation is parent the shine in the stroke layer to the main layer. This is because we want to control the animation only from one layer for obvious convenience reasons. Now, to get that nice three D angle of the light, let's convert all the layers to three D layers. Make sure you are using the classic three D renderer and not any advanced three D renderers. Great. And now let's create a new camera in the scene. Will use the one node camera. In case you don't know the difference, the one node camera is a simple one. When you move it to the sides, it moves regularly. On the other hand, the two node camera has a point of interest, which is a kind of anchor point for the camera. So wherever the point of interest is positioned, the camera will always look at that direction no matter how you move the camera. All right. Now for the focal lens, let's use a 35 MM lens. The difference between them is that the lower the lens number, the more extreme angle you will get. The dimensions of the elements in your scene will feel more exaggerated, okay? So once we got the camera in the timeline, let's press P and move the camera backwards. At this point, we can use the action safe grid. Let's set the camera Z position axis to -3,500, so we will all be on the same page. Great. And now let's select our main layer and press R to open the rotation property. Now, let's adjust the Y rotation axis so we can get that nice angle. We can set it to -45. Okay. And now let's hold Shift and press P to add the position property. Let's now move the screen to the left somewhere around here. All right. And now to create that beautiful shine or light illusion, let's select the shine layer and then adjust the center point of the radial blur effect. Move it to the left until you get that nice light look that looks like it's coming from the screen. It also looks like some kind of door that light is coming from. Alright, now let's start animating the scene. Make sure you are at the beginning of the timeline, and then create a first keyframe for the exposition axis. We can set it to 500 and create a keyframe. Now let's move to let's say second four and move the screen to the left. We can set it to 200. Now let's press in to the workflow area here to better see what we are doing later when we need to check the motion. But for now, let's now select the shine layer and animate the radio blur effect. In the beginning of the animation, let's bring the point closer to the screen to get the bigger light. And then at the end of the animation, let's drag it to the left so we can get a smaller light. As you can see, it already starts to look pretty cool. To make it look a bit better, let's also animate the blur amount to make the light be more noticeable by the end of the animation. We can animate it 90-95. Looks nice. And now there is another thing we can animate to make it look a bit more interesting, and it's the stroke or the beam we created. And we can do it by animating the trim paths offset. So in the beginning of the animation, let's start the beam from the bottom part, and then at the end, let's bring it to the upper part of the screen. As you can see, because of the blending modes, we get that shiny look to the beam. Great. So now, once we are done with the animation, we can now adjust the colors of the main shape. I love to do that at this point of the animation, since now I can see how the final scene will look like. And now I can, for sure, decide the final colors I want my main shape to have. In my case, I want to make it a bit brighter. It looks great, in my opinion now, but I think we can move the camera a bit backwards even more. Let's set the Z axis to -3,800. Great. It looks pretty nice. And now to give the scene a bit of a three D feel, we can now animate the rotation of the main layer. Let's go to the beginning of the animation and open the rotation property once again. Now, let's set the Y axis to, let's say, -55 and then move to the end of the animation and set the Y axis to, let's say, -35. All right. So everything looks pretty good and at this point, I love once again to make sure that my colors are looking good. For this, I'm adjusting the screen gradients to a bit brighter colors, especially the right upper corner. In your case, you don't have to do that. It's just a color preference. Okay. So now I'm good with the initial animation. And before starting improving the motion, we can try to make the light look a bit more natural by animating its opacity. For this, let's select the shine layer and press T to open the opacity. Now let's create a new expression for it. This time we will use the wiggle expression. Inside the parentheses, set the first number to two. It's the frequency, which means how many times per second it changes. For the second number, set it to 50. It's the amount, which means how much it can change. So your opacity will randomly jump around its current value, let's say, 100%, by up to 50, about two times every second, you'll get a flickering effect bouncing between roughly 50% and 100%. This kind of animation can be easily used in an explainer video or inside a long form YouTube video, and usually it works perfect with text beside it. So let's finish up this lesson with adding a nice text animation here in the scene. In my case, I'll type beautiful light. Let's now scale the font size down and choose some simple font style. In my case, I'll go with Helvetica regular. Next, make sure the paragraph is centered. Then center the anchor point. There's a lot of ways to do it. And this time, I want to show you a quick tip you might not have known about. You can hover over the anchor point tool, then hold Controller Command on Mac and double click on it. All right. So now let's improve the look of the text by adding a gradient ramp effect to it. Let's now adjust the points and then adjust the colors of the gradient. I'll go with the same blue colors. We can bring this point down a bit to get more of the bright color. All right. And now let's add a glow effect and adjust the parameters. I don't want the glow to be super noticeable. I want to create a gentle glow. All right. This looks good. And now we can start animating the text layer. First, let's align it to the center horizontally. Now, since we didn't use the tocomp expression on the gradient points, we will need to adjust the gradient for the text a bit. In this case, let's skip the expression and just animate the text. Since I'm not going to move it up or down, I will move it from left to right, and this will not change the look of the gradient. Alright, so once we are done animating the text, we can now make it blend with the scene by parenting the opacity of the text to the opacity of the shine layer. And because the shine layer opacity has the flickering animation we created using the wiggle expressions, the text opacity will also be flickering in the same way. And that will make the scene feel more connected. Great. So now we can save the project and move on to the final steps. The first one is creating a background for the scene for this. Let's create a new solid. We can name it BG. Now let's use once again the gradient effect and add it to the solid. But this time, let's use the radial ramp and flip the colors. Now let's move the bright point color to the right side, and then the dark point color to the left side. Now for the darker color, let's choose some very dark blue color. And then for the brighter color, choose some nice blue color. Not too bright. Awesome. So now, once we are done with the design of the scene and we also finish the initial animation, we can now open up all the keyframes and improve the motion. Make sure no layer is selected and then hit to see all the keyframes on all of the layers. Now, let's easy ease them all and then go to the graph editor. Here, make sure you are using the speed graph, and then select all the keyframes on the right side and drag the handles to the left. This way, as you may already know, the motion will be fast in the first seconds and then slow down toward the end of the animation, making the scene feel nice and elegant. At this point, I love to check the animation and see if I need to adjust something, maybe change some colors, maybe adjust some key frames. In this case, I'm good with what we created, but I do want to show you how you can improve the look of the scene a bit more to give it that nice, cinematic, polished look, and it's making some color corrections. I'm showing this almost in every course because I want you to get used to making it and not rendering the scene as it is, especially when you are dealing with dark colored scenes with glows, shines and lights. All right, let me show you what I mean. First, let's create a new adjustment layer above all the layers and change the name to color filter. Now, let's add the first effect. We will start by adding the noise HLS effect. Set the hue, lightness and saturation to 1%. Next, let's add the curves effect and adjust the graph. We can grab the graph from here and pull it down to darken the dark areas. And then from here, pull it up to brighten the bright areas. This will make the scene look crispy and cinematic. Lastly, we can add the hue and saturation effect. This effect will help you to adjust the color tone of your scene. By adjusting the master hue, you can decide to change the entire look of the scene. In the following lessons, this effect will be more useful than in this case. So later, you will get what I mean. For now, I will bring it back to zero. Let's now watch the animation a few times to see that everything is good. I think it looks great. And before wrapping up, I want to mention and show you what you need to do in case you feel that the flickering is a bit too hard. First, let me adjust the curves effect real quick because I think the brighter areas are too bright. We don't want the scene to be burnt too much with bright colors. Okay, so now for the flickering, first thing first, let's select the shine layer. And now we need to see the expression box we have for the opacity here. For this, we need to press the E key twice. This will show all the expressions we have on this layer. Now, let's scroll down until we see the opacity wiggle expression and click on it. Now change the second number, which represents the amount of the opacity to some lower number. Let's try the 30. Now, the layer will not reach 50% opacity. It will reach 35% at top, which will make the flickering animation be more gentle. Awesome. Everything looks great. And with that, we have finished this lesson. We can now save the project and move on to the next one in which we will learn another example where you can use this cool shine setup, but this time it will be on a much more complex scene. It's going to be awesome. So see you there. 4. Setting Up the Shiny UI Screen: Come back. In this lesson, we are going to create this beautiful shine effect that comes from the iPhone screen, making the UI design stand out and feel premium. It can easily be used in SAS explainers or any other projects when you want to present the UI design in a glamorous way. All right. So to begin, let's press Catrol or Command N to create a new composition. Let's call it Lesson two. Leave the rest of the settings as they are and hit Okay. And now we will start by designing our iPhone screen and preparing the setup. First to save some time, instead of creating the iPhone from scratch, let's use the shape we created in the previous lesson. Let's go to the Lesson one comp and copy the screen layer from here. Back to our project. Let's paste it here and press you to see all the keyframes to delete them. Let's also convert it back to a two D layer and then align it to the center of the comp. Great. And now, once we got the iPhone screen reset, let's now add the UI design that you might have got from the client or design yourself. In our case, open the assets folder you got from me and drag the Illustrator file named PayApp to our project. We will import it as a composition, since we have the layers separated, and for the footage dimensions, we will choose layer size. Since we want the layer boundaries to fit the design dimensions the layers have, it'll be much easier to animate the layers this way. Alright. And now we need to add the design to our screen in the scene. But instead of dropping all the layers we have here into the main scene, let me show you the best approach for setting up scenes with UI design elements involved. First thing, first, let's go back to our main scene and now precompose the screen layer we have here. We can delete the number one and hit Okay. Now, let's enter the new pre comp and hit Ctrl or Command K to open the composition settings. It's better to adjust this comp's dimensions to fit the iPhone screen. If you are using the newest After Effects version, you can select the layer, then go to composition and click on Crop Comp to selected layer Bounds. This will automatically crop the comp to the screen size. Okay. Once that's done, let's now go to the app comp and copy all the layers starting from the first one to the last. It's important because the way you start your selection will affect how the layers will be pasted. For example, if I start to select from the last one to the first one, when I paste the layers, the last one will be on top. The layers order will be the opposite. But if I start selecting from the first one to the last, after pasting them, the order will remain correctly. All right. So now let's go back to the screen precomp and paste the layers. Now, to align them to the center altogether, let's select all the UI elements layers and parent them to the background layer. Now we can select the background layer and align it to the center of the comp, and the rest of the layers will follow. This will also allow us to scale the layers all at once to fit our screen dimensions. Let's set the scale to 90. Awesome. So now we can turn off the background layer and create much more interesting colors for the background. In my case, I want to use the dark blue color from the original design of the background, so I'll turn it on and sample this color just to have some nice starting point for the gradient. Okay, now let's turn this layer off and keep adjusting the gradient. At this point, I'm just trying to create some nice dark blue gradient for the design. What's most important here is to make sure all the text in the design is visible and readable. So make sure not to choose two bright blue colors. Great. And now let's also not forget to adjust the points of the gradient to get a bit better results for the gradient. All right. That looks good. And now before moving on, let's select all the Illustrator layers and make sure we activate the collapse transformations or continuously rasterized switch. It makes After Effects see the original data of a layer or a pre comp. In our case, Illustrator is a vector based software that is not using pixels and that makes the layers in Illustrator B sharp, no matter the scaling by collapsing the layers in After Effects. After Effects now sees that vector based information, and that makes the layers B in the highest quality, no matter the scale here, in After Effects as well. It will keep these layers in the highest quality in case we will scale this pre comp in the main comp. And for this to happen, we also need to collapse the precomp here in the main scene. Awesome. So now when we have finished preparing the design, let's now move on to the next step in setting up our shiny screen, and it's starting to work on the shine effect. As I explained in the previous lesson, for achieving this effect, we need two layers. One of the original design and the second one is for applying the shine effect. In our case, the pre comp we got now is the original layer design, and now we need to have the exact same one so we can apply the effects on it to create the shine. Therefore, the next step we need to do is to duplicate this layer. Let's change the name of the bottom layer to screen comp shine. And now, as we did in the previous lesson, let's add the radial fast blur effect to create the shine. Great. Now let's first adjust the amount. We can set it to 95 for now. Next, let's make sure the center property will follow the position of the precomp by adding the to Comp expression as we did in the previous lesson. Now before moving on, make sure you select the effect and position the center of the effect to the center of the precomp. As you can see, this effect looks very good on the brighter parts of the design. It looks like some kind of premium glow effect combined with a nice shine. Okay. And now, before we move on, I just want to mention why we didn't put the Zoom property to brightness as in the previous lesson. As you can see, this option doesn't fit every design. It depends on the colors and on the layer types you have in the precomp. All right. With that mentioned, I'll bring back everything to normal and we can keep designing our scene. At this point, if you remember, in the previous lesson, we changed the blending mode of the main screen layer, so it could be blended better with the shine effect below it. So now we need to do the same here. But in this case, since we have the UI design, we don't want to blend them with the shine, since we need them to be noticeable. So in that case, what we need to do is enter the screen comp and change the blending mode only for the background layer with the gradient. And since we copied this layer from the previous lesson, the blending mode here was already on overlay. But let's say we want to test other blending modes. And we don't want to always go back to the main scene and check how that looks. In this situation, what I love to do is to lock my main comp and then enter the screen precomp. Now I can drag the screen precomp view panel to the right of the preview panel and create for me two views in which on the left side, I see the main scene and on the right side, I see the current precomp I'm in. And since the main scene is locked, the timeline we see here is of the screen precomp. That means we now can do adjustments here. And we will see how that looks in the main scene without going in and out all the time. Alright. So after some checking, I decided to go with soft light blending mode. I think it looks great. Awesome. And now with that done, let's improve the design even more by adding a nice stroke layer. Let me show you what I mean. Let's duplicate the screen layer and change the name to screen stroke. Now let's turn off the gradient effect in this layer, and then turn off the fill and turn on the stroke. For the stroke color, set it to white, and for the width, let's set it to ten for now. As you can see in the main scene, it looks very good. Almost making the iPhone look in three D. Let's try to set the width to 20 and see how that will look. Yes, that's better, in my opinion. With that done, let's now keep setting up our setup before starting animating the scene. At this point, let's close the precomp preview and then unlock the current preview. This might bring us back to the precomp, so just ignore it and go back to the main scene. Great. And now, since we want to create a nice three D animation here, we need first to convert the precomp we have here to three D layers. But before that, let's not forget to parent the shine precomp to the main screen precomp to control the animation only using one layer. Great. And now let's convert both layers to three D layers and make sure we are using the regular classic three D renderer. After that, let's now select the main screen comp and press R to find a nice angle for the iPhone. But as you can see, the rotation is not affecting the iPhone at all, and it happens because the layers inside this precomp are not three D layers. Since the precomps are collapsed, After Effects sees the original data inside the precomp, which means it sees the illustrator layers as they are there that are in two D state. To fix this, all we need to do is enter the precomp and make sure all the layers here are three D layers as well. Back in our main scene. Now After Effects, we'll see the three D layers inside, and we will be able to animate it in a three D space here in the main scene. Okay? So once we have that all in place, let's finish the setup by adding a glow effect to the shine pre comp to get that extra shine control. First, let's set the intensity to 0.5. I might adjust it later. For now, let's play around with the threshold and the radius to find the best variation for the design we have here. If you use different colors or different UI design, these parameters might be different for you. So play around with it until you find something that fits your design. Okay. So with that, we have finished the design and the setup, and we are ready to start animating the iPhone together with the shine, and we will do that in the next lesson. So see you there. It's gonna be a fun one. 5. Animating the Shiny UI Screen: Hi, and welcome back. So now we are ready to start animating the scene. To make it a bit more interesting, I want us to animate the UI elements inside the precomp. So let's enter it and create a simple intro animation for the layers here. I want the layers to enter the screen one after the other, starting with the main title, followed by the rest of the elements here. To achieve this, I first suggest you to reorder the layers in the layer stack to fit the idea of one following the other. This way, it will be much easier to create the delay between the layers. Let me show you what I mean. Since the title should enter first, let's make sure this layer is first in the stack. Next, I want the bell icon to enter the scene. Therefore, let's make sure it's second in the stack. Next element will be the card. It's already in the correct position in the stack. So let's move on to the second title. This should be number four in the layer stack. After that, we need this layer to enter the scene. So let's find it in the stack and bring it to be number five in the layers stack. Let's do this for the rest of the layers. Once in a while, I love to select the layers and watch the stack to see that everything is in place. All right. Once that's done, let's select the background layer that we turned off and shy it from the layer stack. We don't need to see it here. Great. And now let's start animating. Let's select all the UI layers and press P. Let's decide that the animation will last 1 second. And since we know that the layers should be at the current position at the end of the animation, let's go to second one and create a keyframe here. Now, let's press Shift T to add the opacity property without closing the position. Once done, let's now go to the beginning of the animation and bring the layers down. At this point, let's also set the opacity of the layers to zero. Okay. So now we have the initial animation. But with that, we have a small problem. Look at the bottom part of the screen here. We can see the layers coming up from the bottom, which in the main scene might look a bit weird. To fix that problem, all we need to do is use the main screen shape layer we have inside the pre comp as a mask for all the UI layers. For this, we will use the Track Matt function. We need to select all the illustrator layers and drag the track mat pick whip to the main screen shape layer. This will make the screen shape layer act as an Alpha layer for all these layers, which will make the layers visible only within the screen shaped boundaries. Just don't forget to turn back on the screen layer once you are done. With that done, we have now fixed this issue, and everything looks great in the main scene. Now we can move on to improving the motion and press F nine to ease them. On Mac, you need to press the Fn and the F nine key. Then let's enter the graph editor and adjust the motion to start fast and slow down toward the end. Great. And now it's a perfect time to create the delay between all the layers. For now, let's decide that the whole animation will end at second three. So let's stand here. And now let's first select the first layer in the stack. Since this is the layer we want to enter first, then select the last one. Now let's hover over the layers in the timeline and hold control and Alt or command and Option on Mac, and then drag the layers to the right. With that, we created a perfect delay. Let's see how that looks. I think it looks great. Let's leave it for now and go back to the main scene to start animating the iPhone. Later, we will time both of the animations together. For now, let's focus on creating a nice three D animation here in the main scene. For this, first, let's create a new camera. We will use a one node camera with a 20 MM lens. It will give us that extreme angle. Soon, you will see what I mean. Now let's start working on setting up the camera to get that nice angle. To start, let's stand at the point in time where we have the animation inside the pre comp already finished. Then let's switch to work with two views. Click on the left view and make sure to set it on left view. And then for the right view, select it and make sure it's set to active camera. So we can see how that looks in the final render, right. And now let's bring the camera closer to the iPhone. We can place it somewhere around here. Now we need to open up the rotation property of the camera and use the rotation axis to make the camera we can press Shift P to add the position property and adjust the Z axis to lower the camera a little bit. Soon we will use the Y position axis to animate the camera going backwards, and it will create this cool camera motion. For now, we can set the X rotation axis to -80. And then let's bring the camera down a little bit more and then use the Y rotation axis to bring the camera forward until we don't see the iPhone. Don't worry about the fact that you can't see the shine effect. Soon, we will deal with it. For now, just bring the camera forward. Great. Let's now create the first position keyframe and place it in the beginning of the timeline. Now, let's decide that all this animation will take 4 seconds, so let's stand at second four and use the Y position axis to bring the camera backwards. Et's place it somewhere around here just before we see the bottom part of the iPhone. Now let's move 2 seconds forward and adjust the Z position axis to move the camera further from the iPhone. All right, so at this point, we also need the camera to look at the iPhone while moving backwards. For this, we need to create a keyframe for the rotation. As well, in this case, let's stand at second four and create the first keyframe for the X rotation axis. Now, go to the end of the animation and set it to zero. At this point, we can adjust the position of the camera manually by dragging the camera in the left view. We need to move it backward and up until we see the iPhone placed in the center of the composition. So while you move the camera, watch the right view with the active camera. Let's now move another 2 seconds forward and bring the camera backward a little bit more. To have that continuous motion. All right? And now to work a little bit faster, let's change the preview quality to third and see what we have. Right now, the camera moves in a very sharp way, but we can fix it very easily. For this, long press the Pen tool and select the Vertex tool. Now, click once on this point to round the position path of the camera. Then press V to switch back to the selection tool, and let's adjust the handles to have a nice rounded point. We can also move the entire point manually to adjust the camera position path. All right. I see that the position path is okay, but the rotation starts too late. To fix this, let's bring the first rotation keyframe to the beginning of the timeline. And at this point, at second number four, let's create a keyframe with the X rotation of -30 degrees. Let's see how that looks now. Okay, I think it looks better. We can now move on. Now we can focus on this area of the camera position path and round it a little bit to have a bit smoother motion. For this, we will use the Vertex tool once again. So let's click here once and then adjust the handles using the selection tool. All right. Now we can watch the animation and see if the path needs additional adjustments. At this point, I'm scrubbing through the timeline while focusing on the right view with active camera to see how that looks in the main scene. I think we can lower this handle a little bit. But the problem when I do it is the second handle also gets adjusted automatically, according to the left handle. To avoid it, we need to select the right handle, and while clicking the left click, hold the Alt or option key and then keep adjusting the handle. This will unlink the handles, allowing us to adjust the right handle. In my case, I just want this position path to be straight in this area. I want the camera to move backwards on a straight line. Okay, great. So now let's keep watching the animation and keep adjusting the path if needed until we get something that we like. It's very important to note that it's important to recheck the entire animation after you adjust the path. I'm constantly scrubbing through the timeline and watching the active camera view to see how that looks. I think we can lower this handle a little bit. I think the camera starts rotating too early, so I will place the first rotation key frame at second two and see how that will look. In this case, I need to bring the camera forward so I don't see the iPhone in the beginning of the animation. All right. So now, once we are happy with the initial camera animation, we can now go back to work with one view and animate the shine effect. Let's stand at second four, where we can see the iPhone and bring the blur effect to the bottom part by adjusting the center property. Don't forget to create a keyframe at this point. We can press to see the keyframe we just created on the pre comp in the timeline. Now let's go backward in the timeline and adjust the blur at this point in time so we can see it. The radio fast ler effect doesn't operate correctly because this is not a three D effect that fits three D layers in three D spaces. Therefore, the effect behaves a little bit weird, but this is not a problem because after adjusting the center property, we can find the correct values for it to see it throughout the entire animation. Let's now move to almost the beginning of the animation to the point where we can still see the upper part of the iPhone and adjust the center property at this point in time so we can see the shine effect. Then let's place this keyframe at the beginning of the animation. In case you still can't see the shine effect, just move a few frames forward and adjust the center property once again until you see it. Then we can delete the first keyframe and place the new one instead of it. All right. So now we see the shine effect in the beginning of the animation, and now let's move to second six and bring the center property up a little bit to get the shine effect to keep moving throughout the entire animation. We can place this keyframe at the end of the animation. All right. Let's now stand at second number nine and press in to shorten the workflow area to this point in time to make After Effects a little bit easier to preview the scene. This is also a great time to save the project, to secure everything we have so far. Okay. Once we are done with the initial animation of the camera and the shine effect, we can now start working on improving the motion. Let's start with the camera first. Let's begin by selecting all the camera keyframes and easy ease them all. At this point, we can set the preview quality a quarter to make After Effects, preview the scene a bit quicker. Now let's select the shine keyframes and easy ease them as well. So now because we ease the effect keyframes, the timing of the camera and the effect is a bit different now. Therefore, we don't see the shine effect in the beginning of the animation. To fix this, all we need to do is once again stand somewhere at the beginning of the animation and adjust the blur effect center property. In this case, let's stand at second one and create an additional keyframe for the blur at this point in time until we see the shine effect, right? And now let's watch the animation we created a few times to see what adjustments need to be done to the motion. After checking the animation, I feel that it's better to make the camera move faster in the beginning of the animation, to make the intro of the iPhone a little bit more interesting. For this, let's select the position camera, keyframes and using the speed graph editor, make the intro faster. So let's select the second keyframe and drag the handle to the left. Let's see how that looks. Alright, the intro looks great, but there is a weird pause after it. So let's deal with it right now. It happened because at this point in time, the speed of the camera is at zero pixels per second. Let me explain that to you real quick with a simple example. Be more accurate, this is actually not one keyframe that we are talking about. This keyframe represents the outgoing motion of the first keyframe and the incoming motion of the third keyframe. So now here in the speed graph editor, we can see the speed of the keyframe throughout the time. In our case, we can see that the outgoing motion of the first keyframe and the incoming motion of the third keyframe is set to zero, which creates this stop in the animation. All we need to do in this case is just move up these two motions to be above zero pixels per second. But instead of moving them one by one, trying to set them at the same speed, there is a way to move them both together by setting them to continuous motion. Let me show you what I mean. To do it, we need to select this keyframe and double click on it to open up the keyframe velocity panel. Here we can check the continuous box, which will lock the outgoing motion to the incoming motion that I explained earlier. This will allow us to grab one of the handles and lift them up, and both of the motions will be at the same speed level. As you can see, in our case, the speed right now is 91.81 pixels per second. So that means at this point in time, the motion of the camera will not stop, and it will keep moving until the next keyframe. It looks much better. Now, let's do the same with the next pause moment we have here. Quick note, if you don't want the handles to move in a snappy way, you can uncheck the magnet icon, and it will allow you to move the handles more freely. Let's adjust the handles a little bit more to create a nice and steady motion, and then let's check the animation to see how that looks. I think the position animation of the camera looks good. But in my opinion, there is a bit extreme rotation motion we have here that we can adjust a little bit more. The end of the animation looks good, but there is something in the beginning that I feel doesn't look so good. So let's try to see what that is. And the best way to do it is to test different options. For example, let's try to delete the middle rotation key frame and see how that will look. I think the camera starts rotating a bit too late. So let's try to see how the animation will look if we place the first rotation key frame at the beginning of the animation. All right. I think it's starting to look a little bit better, but the camera goes too low towards the end of the animation. To fix this, let's use the two views once again. And using the left view, let's adjust the handle of the position path we have here for the camera. I'm showing you all these actions to explain that you never can know for 100% sure how your keyframes and the motion should be set up. Animation is a trial and error thing, and you should not be afraid to test different keyframes and adjust the motion throughout the way. What's important is to start with something. Start with the initial animation, and from there, adjust the motion according to what feels right to you and what looks better. All right. With that being said, let's take a few minutes to adjust the shine animation we have here. To be honest, I don't think we need the radio fastler keyframes to be easy ease, and it's because I want the shine animation to be fluid without any pauses throughout the animation. Let's select them all. Hold controller command and click on one of the key frames to bring them back to regular linear keyframes and see how this looks. All right. I think it looks better, but in my opinion, at second four, we can adjust the blur keyframe to make the shine fit better the angle of the iPhone by dragging the center property down a little bit more at this point in time. I want the shine to be angled up a bit more. Let's now go to second two and adjust the blur keyframe here as well until we get the shine angled up here as well. Great. And now let's move to the keyframe at second one and adjust the blur at this point in time as well. Okay, so now we barely can see the shine in the beginning of the animation. So let's bring the center property up a little bit more in the beginning of the animation. And once again, I'm showing you this process so you can understand how the setup works and what adjustments you need to do in case you want to improve your shine according to the motion. All right. So now, once we finished animating and adjusting the motion, we can now start adding special effects, starting with adding a depth of field to the animation. I suggest you always add the depth of field only after you have finished and you are satisfied with the animation first and only then start applying these heavy effects to the scene. Okay. So first of all, let's open the camera options and turn the depth of field on. Then let's set the aperture to 100 pixels. And now we will start animating the focus distance to the side where we want the focus to be throughout the animation. For now, let's stand at second two and create the first keyframe. Just so we can select you to see all the keyframes we have here. This way, we can time the camera position animation with the focus distance animation we will create right now. All right. So at this point, let's try to change the focus distance until we see some focused areas at this point of the animation. In these types of situations, when we have unique camera angles and close up animations, it's better to use the two views and see where the elements in the scene are placed. This white line is representing the focus distance. So as you can see, it's too far from the iPhone. Our goal is to bring this line closer to the iPhone precomp so we can get the iPhone being in focus. Great. So now we can switch back to work with one view and start deciding where we want the focus to be at this point in time, exactly. At this point, I want the focus to be on the card in the upper area of the iPhone, so I'll set the focus distance to 400. All right. Now let's go back to the beginning of the animation and try to decide the best position for the focus distance to be at this point in time. We can set it to 200 and place it in the beginning of the animation and see how that will look. I think it looks great. Now let's move on to second four and decide where we want the focus to be at this point in time. Let's make the buttons area to be in focus, in this case. We can set the focus distance to 300. Now let's move to second six and make sure the camera is focused fully on the iPhone. To see where the iPhone is placed relatively to the camera focus distance, we can use the two views once again. Great. Now, let's adjust the focus distance until we see it placed perfectly with the iPhone position. Great. That looks good. Now let's move to the last keyframe and adjust the focus distance at this point in time. Awesome. So now let's go back to One view and see the animation from the beginning to the end to see what we have got. Because of the depth of field and the shine effect together, the preview render times might be very long. Of course, it depends on your computer power. But in any case, be patient and just wait for the preview to finish to check the animation before moving on. All right. So first, in my opinion, the depth of field is too exaggerated. To fix this, let's press the A key twice to reach the camera options. And here, lower the aperture. We can set it to 50 since the camera is very close to the iPhone, too much blur makes the scene look weird, in my opinion. But with aperture of 50, the blur looks more natural. Alright. And now I also notice that we don't see the animation we created inside the screen comp for the UI design layers. And it's probably because the animation inside is happening before the camera sees the entire iPhone. Let's try to fix it. First, let's enter the screen comp and select all the Illustrator layers we created animation for. I will scale the timeline panel so I can see all the layers. Alright. So once they are all selected, let's at frame 15, move them all to start from this point in time to see if it will look better in the main scene. Our goal is to time the animation happening inside the screen comp with the camera animation in the main scene. I'm trying to create a situation where during the camera animation, we can still see that the UI elements appearing one after the other. For now, I still can't see it happening. So I'll enter the screen comp once again and try to start all the animation inside from second one. Let's see how that looks in the main scene. Okay. So from what I see now, it's too late. I'll start the animation inside the screen comp from frame 25. I think it will be the perfect timing. If your computer is struggling to preview the animation, I suggest you first lower the preview render quality to quarter and then open up the preview tab and make After Effects skip one frame in the preview rendering. This will significantly speed up your preview render time. All right. And now let's watch the animation a few times and see if there is anything else we need to adjust. In my opinion, everything looks great, but I noticed that the shine effect stops moving before the end of the camera animation. Therefore, let's open up the first blur keyframes and move the last keyframe to the end of the animation. Great. And now let's finish up this lesson with adding the background layer and the color filter effect as we did in the previous lesson. To save some time, let's enter the first lesson. And first, let's copy the background layer we have here and then go back to our lesson and paste the layer there and make sure it's below all the layers. Great. And now, once that's done, let's go back to Lesson one comp and copy the adjustment layer we have there. Back to our lesson. Let's paste it here and make sure it's above all the layers. Now we can adjust the filter by playing around with the curves and seeing how the scene looks throughout the different points in time throughout the animation. At this point, I'm just trying to create a nice and crispy look we can also try to play around with the master hue of the hue saturation effect to see if we can reach better results. In my case, I'll set the master hue to ten degrees to get a bit darker blue colors. When you do color corrections, it's important to check the look of the scene throughout the entire animation to see that the color correction you're using in this timeline fits every point in time throughout your animation. Okay, I think we can now give After Effects a few minutes to render and see the animation in full quality before we render the final piece. In my opinion, everything looks great, but I think we can increase the depth of field effect a bit more by setting up the aperture to some higher number to get a bit more dominant blur areas throughout the animation. I think we can set it to 80. I think that looks great. And with that, we have finished this lesson, and we are ready to move on to the next one where we will learn how to create a shine effect, but this time on a text layer, we will also learn a few tricks on how to properly set up complex three D scene with live shadows and lights working together with the shine effect. It's going to be very interesting, so I'll see you in the next one. 6. Setting Up the Shiny Text Scene: And welcome back. In this lesson, we will create the shine effect, but this time on a text layer. We will learn how to build the right setup for making the text shine in a really beautiful way, but not only that, we will also build an advanced three D scene with lights and real shadows following the light direction. Eventually, our goal will be creating an illusion that our shiny text is lighting the scene and effecting the shadows of the elements in the scene. All right. With that being said, let's now create a new composition by pressing Trill or Command N. Let's call this comp Lesson three. And leave all the settings as for the previous lessons. Great. And now, as always, first, we need to start working on the shiny text setup. For this, let's first create a new text layer and type some title like Perfect shine. Now let's use the text Properties tab or the character tab to adjust the font size to let's say 100. Then change the font weight to bold and make sure to center the text. All right. And now let's center the anchor point by hovering over the anchor point tool, holding controller command on Mac, and double clicking on it. Great. Now let's go back to the selection tool and start working on the design of the text, starting by adding the gradient ramp effect. Once done, let's now make the gradient points follow our text using the expressions for the start and the end of the ramp properties. Okay, let's now zoom out and adjust the points once again. All right. And now let's swap the colors and adjust them to get a nice blue gradient color text. Awesome. With that being done, let's now create the shine by adding the radial fast blur effect. Let's set the amount to 90 and this time, do use the brightness in the Zoom menu to get a more brighter effect. Next, let's now add the glow effect to make the shine look more impressive. At this point, I suggest you play around with the first three properties of the glow effect to find something that fits your design and your colors because you might be using a different font in a different gradient color. Great. So now, once we got our shine layer, as I explained in the first lesson, to finish the setup, we now need to have the main design layer of the shine layer. In our case, we need to have the text layer without the shine effect on it. So let's now duplicate it. Then we need to delete the blur effect and the glow effect to get rid of the shine effect on this layer. And now, as you can see, the setup doesn't look so good. To make it look better, we need to slightly change the colors of the gradient of the main layer. We can also do that by adjusting the gradient points. This will already make a difference between the gradients of the two text layers we have here. Great. Now we can slightly change the colors. For the blue color, I'll go with a bit more dark and saturated blue color to make them even a bit more different. We can also play around with the gradient of the shine layer Great. And now, to make the setup look even more interesting, let's add a nice and elegant highlight to the text. Let me show you what I mean. Let's right click on the main text layer, go to Layer Styles and add the innershadow effect. Now, let's open up the innshadow effect properties and first change the color to white, then set the opacity to 100. Now, to see the white shadow, we need to change the blending mode of the effect to screen. So it blends better with our text. Now let's zoom in in the preview panel and start adjusting the rest of the properties of the inner shadow effect. First, let's add a little bit of noise, so the highlight we are creating will look more natural and not too sharp. But pay attention not to scale up the noise too much because it will start to look weird. In our case, we can set the noise to 5%. After that, let's scale down the size of the inner shadow to make it look a bit more elegant. Once done, we can now decide the distance and see what fits the design better. I don't want the highlight to be big, so I lower the distance to let's say two. Finally, let's adjust the angle of the highlight. In my case, I don't want the highlight to be at the bottom of the text. I want it to be on top. So I'll set the angle to 90 degrees. Awesome. So now our setup looks very good and we are almost finished. Before moving on, let's save the project. All right. And now I want to mention a small problem with this setup. Let's say, during the project, you need to change the text. As you can see, if I do it right now and change the main text layer, the shine effect will not be adjusted accordingly. There is an easy fix to it. Let me show you how. First thing, first, let's open both of the text layers and the text menu so we can see the source text property on both of the layers. Now, all you need to do is parent the source text of the shine layer to the main text layer. Now, whenever you change your main text, the bottom text layer will be adjusted accordingly. The name of the layer will not be adjusted, but it doesn't really matter. What matters is that the setups now working perfectly and everything is synced together. All right. So let's press Control or Command Z to undo the action if you also change the text so we can bring everything back to normal. And just in case if you undo too many steps, let's parent the source text once again to make sure we got them both sync together. Awesome. With that being done, we can now switch back to the selection tool. And before moving on, let's not forget to parent the shine layer to the main layer. So we will be able to animate this later using one layer only. Okay. So now, when we finish up our setup, we can now save the project and move on to the next step, creating that beautiful three D scene with live lights and shadows. All right. So to begin, let's first turn off our text layers so we can focus on building the scene. Now, let's go to the Project panel and add the silhouette pack Illustrator file. You have in the assets folder you downloaded for me. Let's drag it to the Project panel and import it as composition with layer size. This Illustrator file includes a lot of people silhouettes that we will use soon to create that beautiful cinematic scene where we see a lot of people in front of the main title. What truly makes this scene special is how the shadows react to the lights in the scene and how we get the illusion that the light is coming from the title. But what makes it more interesting is how without even having a visible floor, we can still see the shadows perfectly aligned and creating the illusion, like we do have a floor in the scene. It's an interesting look that makes the scene feel large like it's some kind of huge room that we don't see where it starts or ends. So let's learn how to achieve this look, starting with designing the scene from scratch here in After Effects. To begin, we do need to create a floor layer. For this, let's make sure no layer is selected and select the rectangle tool. Now, double click on it to create a shape with the size of the comp. Let's make sure no layer is selected. Okay. And now let's turn on the fill and choose a simple gray color. Next, let's turn off the stroke. Let's rename this layer to floor. Once done, let's convert this layer to a three D layer, and then open up the rotation property and use the X rotation axis to make it look like a floor. For this, set it to -90 degrees. Next, let's lower it down and place it somewhere around here in the bottom part of the composition. Great. So now when we have our floor ready, we can now start adding the silhouettes to the scene. And now I want you to press wide to switch to the anchor point tool and bring the anchor point to the bottom part of the silhouette, somewhere around the ankles area. Let me explain why. If the anchor point stays in the center, when we scale it down, we will need to adjust the position, so the silhouette will be placed at the level of the floor layer. But when the anchor point is in the ankles area, it's going to be much easier for us to adjust the scale of the layer later in case we need to scale it down. All right. And now let's convert this layer to a three D layer and drag it down until we see it aligns with floor layer. Don't worry if the legs are going through the floor, because if they do not touch the floor fully, then the shadow will look very weird. So in our case, it's better for them to touch the floor and even go inside a little bit. Next, let's scale this layer down because we don't need the silhouette to be so big. We are trying to create a wide shot and create the illusion like we are in some very large space. In our case, we can set the scale to 50. And finally, let's not forget to collapse this layer to get it in the highest quality possible. Awesome. And now we need to bring the rest of the silhouettes to the scene. But instead of repeating the process for each silhouette and placing them manually on the floor, we can do something smarter instead. Let me show you what I mean. First, let's duplicate the silhouette layer we have here in the timeline and move it to the right. No. While this layer is selected, hold down the Alt or the option key on Mac and drag the next silhouette on top of it to replace between them. Let's do that one more time. But this time, move the new layer to the right and replace it with the next silhouette. Let's do it two more times for the right side and for the left side. All right. That's enough silhouettes in the scene. We can now start working on the shadows. For this, first, we need to create a new point light layer. All right. And now set the color to white and the intensity to 100%. And now for the fall off, set it to smooth. Fall off controls how light intensity decreases with distance from the light source. And here is the difference between the three options. None. Light stays at full intensity no matter how far the surface is from the light. Unrealistic but predictable. Smooth. Light fades gradually over distance. Using the radius and fall off distance values you set gives you manual control over where the fade starts and how soft it is. Most useful for stylized motion design. Inverse square, clamped, physically accurate fall off, intensity drops by the square of the distance, the way real light behaves. Most realistic but harder to predict. Alright, back to the project, set the rest of the options as I did, and soon we will play around with them all to understand each of them much better. For now, let's just hit Okay and move on. All right. So as you can see, we are already starting to see how this light affects the scene, but we still can't see the shadows for the silhouettes. Let's keep working and see why is that. First, let's activate the action grid and place the light in the center of the comp. Now, let's use the two views to see where the light layer is positioned relatively to the silhouettes. To see what we are doing better, let's select the left view and change it from left to top view. Now we can see that the light layer is placed behind the silhouette layers, so let's place it in front of them. For convenience, let's select the right view and turn on the transparent background mode. As you can see, we still don't see the shadows, and the main reason for that is actually not the position of the light layer, but something related to the silhouette layer. Let me show you what I mean. Let's open up the material options of the first silhouette layer. Here we can clearly see that the cast shadows option is turned off. That means this layer will not cast any shadows. But once we change it to on, we can finally see the shadows. Great. So now we can move the light layer and see that it's affecting the shadow angles. For now, let's place it in the center and go back to work with one view. Now, we need to turn on the cast shadows option for all the silhouettes, but don't worry. You don't need to do it one by one. You can select all the relevant layers and turn on cast shadows for one of them, and all the selected layers will also get this action. Awesome. So now, as you can see, we are starting to get a bit more interesting look to the scene. Now, we can keep working and adding more silhouettes to the scene. And to make that process much easier, let's create a new camera in the scene. We will work with a one node camera with a 20 MM lens. Once we got the camera, let's now move it backward so we can have more space to add the new silhouettes. But before that, we can select all the current silhouettes layers and parent them to the floor so we can now move the floor down, and all the silhouettes will follow. Let's place it here. Now, let's use the size property of the shape layer and scale the floor up. You can add the kamike in type two to multiply the current values. Let's multiply it by one more time to get an even bigger floor. We will need all that space to spread the rest of the silhouettes. And we will do that in the next lesson, together with animating the scene once we finish designing it. See you in the next one. 7. Animating the Shiny Text Scene: I'm back. At this point, we need to add more silhouettes and then randomly spread them across the floor surface. But before we do that, let's do something to see the scene better. Right now, the scene is too dark, and I can barely see the silhouettes. Fix this, we can open the material options of the floor layer and turn off the accept lights option. This way, the floor will present the shadows, but will not be affected by the light. All right. So with that being done, our next step will be to add more silhouettes and randomly spread them across the floor area. And here is a quick tip to spread them randomly, but still have a balanced scene. Instead of starting to place them in random locations, we will first create three straight lines of silhouettes and only then start adjusting the position to create the random look. Let's start working, and you will get what I mean. First, let's create another duplicate on the left and the right side and replace them with new silhouettes. Awesome. Once that's done, let's now select all the silhouettes and duplicate them. Then move them up in the timeline above the current ones. Let's also tag them in different color to have a more organized timeline. Great. And now let's move them all backwards. Now let's start replacing these duplicates with new silhouettes. E All right. Once done, let's now select the first line silhouettes and duplicate them once again. This time, let's move them down in the layer stack and tag them in different color. This time, let's now drag them forward in the scene, placing them in front of the first line. Somewhere around here. Great. Now let's zoom in and isolate these layers to see what we are doing better. And now let's start replacing them with new ones. Awesome. So now we can turn back on the floor layer, and let's zoom out with the camera to see the entire scene. Also, make sure that the depth of field is turned off for now, so we can work smoothly. Later, we will turn it on. For now, let's save the project before moving on. At this point, we can start randomizing the position of the silhouettes. We can use the custom view one for this, or even the better option, use the top view. Let's first start dealing with the first line. All we need to do is slightly move the layers to the left or right, and up or down to create that random structure. Try not to place the layers too close to each other, but also not too far. The goal is to create a random look but yet have a balanced scene. All right. So now we have finished the first step in randomizing the layers. Now we can go back to the active camera view and keep adjusting the position of the silhouettes here. For example, we can select all the silhouettes of the third line and move them backwards. We can also move the middle line backwards a little bit, as well. Now, let's keep adjusting the position, so we get each silhouette to have its own little space. I'm trying not to collide between silhouettes to get that clean look. A Okay. So now with that done, we can unlock the floor layer and move on to the next step, adding the background. To save some time, let's copy the background layer we used in the previous lesson. Let's paste it in our comp and make sure it's below all the layers. Now, let's select the gradient effect on this solid layer and adjust the gradient here. Let's switch between the points. I want the darker area to be at the bottom and the brighter one in the upper part. Let's see how that looks. I think we can bring the bright color to the center. It will be a better idea because this is the place where the shiny title will be placed soon. And now to make the gradient a bit brighter, let's drag the darker point to the left. To finish, let's adjust the colors to get a bit brighter gradient. For the bright color, let's pick this brighter blue color, and for the darker color, let's set it to a bit brighter color. Great. And now let's save the project before moving on. At this point, let's now make the floor not visible, but keep the shadows visible. Let's see how to do it. For this, we need to open the material options of the floor layer. And for cast shadows, we can leave it turned off because we don't want the floor to cast shadows on anything in this scene. Next, I want to talk about the except lights option. We can turn it on or off. There is no difference for us for this property. The most important thing to do here is to change the except shadows property. We need to set it to only. This will make the floor layer present the shadows only without showing the shape layer that is the floor we have in the scene. Great. So that already starts to look more interesting, but as you can see, the scene is too dark. Let me show you an easy solution for that. First, let's make sure no layer is selected and then select the Ellipse tool. Now, double click on the Ellipse tool to create a new ellipse, and then make sure to choose some bright blue color. Once done, add a fast box blur effect to this ellipse and set the blur radius to a high number. Let's try 150. Great. Now let's change the name of this ellipse to floor light and place it above the floor layer. And now, all we need to do is to adjust the position of the ellipse and its dimensions to create the illusion that there is a light source that is pointing to the floor. We can now bring this layer down a little bit more. And to see the shadows, we must place this layer below the floor layer. As you can see, this simple solution made the scene look much better. I wanted to show you this so you understand that sometimes a simple solution beats a complicated one. In this example, instead of adding more light layers that would slow down render times, we used a simple effect and got great results. With that said, we can now move on to the next step. But before that, I just want to mention that if we zoom out a bit more with the camera, we will see that the shadows are cropped, and it's because they reach the end of the floor layer. In our case, I don't want to scale up the floor layer more because I want the camera to reach this point in the final animation, not further than that. But in case you do want to adjust your shadows and go for that, all you need to do is to play around with the position of the light layer we have here in the timeline. And to see what you are doing a bit better, you can use the top view and keep adjusting the position of your light layer. Let's place it here for now. I think it looks great because I wanted to reach a look of long and dramatic shadows. And that's exactly why I dragged the light layer further from the silhouettes. So with that done, we can use this opportunity to adjust the silhouettes one final time. I don't want the shadows of these layers to be two centered, so I'll move some of the silhouettes to the sides. All right. And now, to keep the scene a little bit more realistic, I feel that the silhouettes in the middle line need to be a little bit smaller. So let's select them all and scale them down a little. We can set the scale to 45. Alright, I think everything looks okay, but if you want, you can zoom in and adjust other layers if you feel so. For now, we can save the project and move on. At this point, let's try to improve the shadows by adjusting the light layer settings for this. Let's double click on the point light we have here and see what will happen when we change the properties below the fall off menu. Let's start with the radius. By changing that, we will be increasing the radius of the light, and this makes the shadows look a bit more aggressive. In our case, we can set that radius to 300. And now let's talk about the fall off distance. Fall off distance is the distance over which the light fades from full intensity down to zero, starting from the edge of the radius. In simple words, this makes the light be softer, which will create the distant shadows to appear more soft. In our case, after some checking, I think 8,000 is the best option for us. Next is shadow darkness. There is nothing to explain here. It's just makes the shadows darker or brighter. It's like the opacity of the shadow. We can set it to 90. Finally, let's talk about the shadow diffusion. Shadow diffusion controls how soft or blurry the edges of the shadow are. In our case, we can set it to 100. Great. So now, once we are good with the look of our shadows, we can now play around with the position of the light to get the results we are looking for. In my case, as I told you earlier, I'm trying to create long shadows, so I'm trying to move the light up or down and back and forward in the three D space to see what is the best position to fit my goals. Alright? So once we are good with the light position and the shadow angles, let's save the project and move on to the next step. Now is the time for us to turn back on our shiny text layers and blend them with the scene. To begin, let's bring the text layers above all the layers. Now turn them on and convert them to three D layers. At this point, you might not see the shine effect you created for the text, and the reason for that is in the material options, the lights and shadow properties are turned on. In our case, we don't need this text to be affected by the light, nor casting shadows or accepting shadows. So let's turn off all these three properties. Let's do the same for the shine layer as well. All right. So once that's done, let's now deal with the position and the scale of the text in the three D space we have here. To see what we are doing better, let's work with two views, and using the top view, we can see clearly where the text is positioned. In our case, we want the text to be placed in front of the silhouettes, so let's drag it using the Z axis. Great. And now let's select the main text layer and scale it up. We can set the scale to 200. Okay. Now we can go back to work with one view to see how that looks. I think we can scale it to 300. Let's try 400. Yes, that's better. With that done, let's now bring the text up a little bit, so it will be positioned more or less in the center of the scene. While I moved the text, I noticed that the shine effect doesn't follow the position of the text. And it's happening because we didn't use the expression on the center property of the radial fast pler effect. So let's do it real quick. All right. And now let's zoom out and adjust the position of the center property. Place it somewhere in the center of the text. It doesn't matter for now too much because we will animate it in a minute. For now, let's make the shine a bit more noticeable by scaling up the amount to 95. Great. And now, with that being done, we are ready to animate it. First, let's make sure we are in the beginning of the animation and now create a first keyframe for the center property. At this point in time, let's start it from the left side. I suggest you not move it too much to the left because we are not trying to create a crazy disco effect. We are trying to get a nice, elegant shine. Okay. And now let's decide that this animation will last for a second. So let's stand here and bring the center property to the right. Let's place it somewhere between the S and H. Okay, now let's go back to the beginning of the animation and drag it a little bit to the left more. Now let's set the preview quality to quarter and see what we got. Alright, I think it looks okay. We can now save the project and keep working. But I suggest you set the preview quality to have to work faster. At this point, we can start working on the illusion that our shiny text affects the silhouettes shadows. And we will do that by animating the light layer we have here. So first, let's make sure we are at the beginning of the animation and now open up the position for the light. At this point in time, let's bring it to the left while watching how the shadows look. I think the shadows look pretty good this way. Next, let's move to the end of the animation and drag the light to the right. Let's see how that looks. Great. I think it looks very cool, and we got the illusion working perfectly. All right. So now, once we are done creating the illusion, we can now start working on the camera movement. In our case, I just want to create a simple Zoom out animation. So first, let's go to the beginning of the timeline and open up the position for the camera. Let's decide where we want the camera to be positioned at this point in time. At the beginning of the animation, I want to focus on the title. So let's bring the camera closer to it. Now let's create a keyframe with the current values. Next, let's go to the end of the animation and move the camera backward. Somewhere around here. All right, with that done, let's now select all the keyframes and easy ease them. Then in the graph editor, to keep it simple, let's just drag all the right keyframe handles to the left to start the motion fast and slow down toward the end. All right, I think the motion is very good, and we can move on to the final steps. At this point, we can now add the color filter we created earlier in the course. So let's go to the second lesson and copy the adjustment layer we have here. Back to our lesson, let's paste it above all the layers and adjust some parameters so we can get this filter to fit our current scene. To start, I will play around with the hue saturation effect to see if I can get a bit better results. In my opinion, our scene is too blue for now. So let's set the master hue to minus ten degrees. Once done, let's now play around with the curves effect and soften the crispiness of the scene. That's better. Now, I feel that the light we created for the floor is too large, so let's select this layer and make it a bit narrower. I think it looks much better this way. One last thing I want to adjust is the shadows. In my opinion, the shadows look too straight and not natural. To fix it, let's find the point light layer we have here and double click on it to open its settings. Now, let's adjust the shadow diffusion to make the end of the shadow area be softer. We can set it to 150. As you can see, the shadow now looks much more natural. Alright, so with that done, we can now finish the lesson by adding a nice depth of feel to the scene to get that extra cinematic look. This time, we will learn how to set the focus to one specific layer automatically. Let me show you what I mean. First, let's open the two views, and now I want to bring the focus distance of the depth of field to the position of the text layer because I want the text to be in focus and the rest to be blurry. So first, let's select the camera and press the A key twice to open up the camera options. Now let's turn on the depth of field. Next, let's adjust the aperture and set it to 100%. And now, what we would do regularly is bringing the focus distance to the text position and animating the focus distance according to the camera movement, so we can always get the focus distance to be in the area of the text. But instead of doing it manually, I want to show you a quick tip on how you can do it automatically. So let's delete the keyframe we created. And now all you need to do is you need to select the camera and the layer you want the camera to focus on. In our case, it's the text layer. So we can select the main text, and then you need to click on the camera, then open the camera options and here, select link focus distance to layer. But as you can see, it's not working, and After Effects tells us why. It's because we are using a one node camera. For it to work. We need to change the camera to two node camera. So let's double click on the camera. Change the type to two node camera. Now, let's repeat the process once again and it should work perfectly. So now the focus distance will be synced with the text position. Even if the camera goes backwards, the focus distance is still staying at the text position. Now, since we changed the camera to two node camera, we should check if it didn't affect the motion of the camera. To check it quickly, let's first lower the quality of the preview to quarter and now check the animation. Everything looks perfectly fine. But since we now using the two node camera, we can make the motion of the camera a little bit more interesting. Let's open the camera keyframes and stand at the first keyframe. Let's now adjust the Y position axis to get a little bit more interesting camera angle at the beginning of the animation. The two node camera has the point of interest, which makes the camera look at the direction where the point of interest is positioned. In our case, it's positioned in the center. So when we adjust the Y position axis, the camera doesn't just move down, but it kind of moves down while keeping pointing to the title which makes the camera angle more interesting. You can now recheck your animation and adjust the second camera keyframe as well to get maybe better results. In my case, I want the camera to end when it's positioned lower in the frame, so I'll adjust the last keyframe. And for the beginning of the animation, I want the camera to start from an upper angle, so I'll move the camera up at this point in time. Let's see how that looks. I think we can bring the camera closer a little bit in the end. At this point, we can watch the animation and adjust the position of the silhouettes to make them all be in the frame by the end of the animation. I'm showing you this process so you understand that motion design is not a linear workflow. We start with designing the scene, then creating an initial animation and then improving the animation, and after that, adjusting the design and the composition. All right. Once I am good with the design of the composition and animation, I feel like we need to have a little bit more depth of field effect in the scene. So let's open up the camera options and set the aperture to 200. I think it looks much better this way, but note that your render times will be larger significantly when you use high aperture. So now I basically finished with the animation, but I want to make a very small adjustment to the silhouettes in the first line. You see this layer is kind of looking to the left, and in my opinion, it looks a little bit weird, so I will find this silhouette in the timeline. And I will flip it horizontally so it will look to the right. Let's see if there are any other silhouettes that need this adjustment. All right. So the silhouettes layout looks great, but I feel that the bottom part of the scene is taking too much attention. My goal is for the title to get all the attention. This is happening because the floor light we created is too bright. Let's find this layer in the timeline and change the color to some darker blue color and see how that looks. As you can see, this already starts to look much more interesting, and it kind of feels that it fits more the shine effect we have from the text. We can maybe also lower this layer down a little bit and see how that will look. In my opinion, it looks much better this way. So now we have finished the animation, and we are ready to check it before the final render. For this, let's stand at second four and press in to shorten the workflow area. Now, depending on your computer power, we need to wait until the preview will finish. And sometimes when you are creating heavy three D scenes with lights and shadows and glow effects, After Effects might show you some errors throughout the preview render. When you face these issues, first save the project and then go to edit and purge all memory and disk cache. This will clean the data that After Effects accumulates during the workflow behind the scenes, and it will probably solve the preview rendering issues. All right. So now let's see the animation. I think it looks very good, and there are plenty of situations you can use this scene in your explainer videos, especially when the script talks about things about society. Or group of people. And with that being said, we have finished this lesson. The next lesson will be our final lesson, and it will be super short. There we will organize our project, and I will show you a quick way to create a beautiful lightning transition that can fit these types of scenes with lights and shine effects. So see you there. 8. Bonus: The Light Transition: Hi, and welcome back. Let's first start organizing our project panel to have a clean project. It's very important to do, and I want you to get used to it. That's why I'm teaching this in each of my courses. First, let's create a new folder and name it assets. Now let's select the folders we have here created by the importing of the Illustrator files and drag them both to the assets folder. Next, let's create another new folder and name it precomps. Inside, we will bring all the pre comps we created during the project, leave the main comps out of it, so you can reach them quickly later if you need. Once done, I love to click here on type. So After Effects, we'll reorganize the files I have here in the Project panel, which will make the project panel look even more organized. Great. And now let's save the project and move on. In this lesson, I want to teach you how to create a beautiful light transition that fits scenes with shine, lights or glow effects inside. You might feel that you already know how to do it, but I'm pretty sure that there is one trick that you probably don't know about, which will make this transition feel more premium. So let's start working on it, and you will understand very soon what I'm talking about. To start, let's first create a new master comp that inside, we will add the three lesson comps so we can create transitions between them. So first, let's press Ctrol or Command N to create a new comp. Let's name it master and leave all the settings as they are. All right. And now let's start adding the lesson comps inside. But before we do it, let's crop the comps to the point where the animation ends in each comp, starting from lesson one. We can crop the workflow area at second four. Moving to the next comp, we can crop the workflow area here at second nine. Now, let's move on to Lesson three and crop the workflow area here at second four. With that done, let's go back to the master comp and bring all the lesson comps inside. Now, we need to place each lesson after the other in chronological order. I love to have the next comp above the first one, so I'll bring Lesson two up here and then move it to second four, where the first lesson comp ends. Now for the Lesson three comp, I'll bring it above all the comps here and start it from second 13. And now we can start working on the transition. First, we need to create a new white solid layer. So let's do that real quick. We can leave the name as it since it says white solid, and that's exactly what we need the name of the solid to be. Now let's zoom in in the timeline and crop the solid layer at frame 20. Once done, our next step is creating a new adjustment layer. We need to place it above the white solid, and let's also crop it at frame 20. Finally, let's change the name of this adjustment layer to blur because later we will add here the blur effect. All right. And now we can start working on the transition. First, let's make sure we are at the beginning of the animation and now create animation for the opacity of the white solid. In the beginning, the opacity will be zero. Then at frame ten, the opacity will be 100, and at frame 20, the opacity goes back to zero. Great. And now once that's done, let's select the adjustment layer and add the Fast Box Blur effect. Let's turn off the white solid so we can see what we are doing. Now, let's go to the beginning of the animation and set the blur radius to zero and create a first keyframe here. Then let's go to frame ten and set the blur radius to some high number. Let's try then maybe 20. I think 30 will be better. Yes, that looks great. All right. And now let's go to the end of the animation and set the blur radius back to zero. Great. And now, once that's done, let's select all the key frames for the adjustment layer and the white solid and easy ease them. Let's now turn back on the white solid and see what we got. Great. So we are already starting to get something, and we are ready to move on. Let's now select both of the layers and precompose them. We can name this precomp blur transition. Awesome. And now let's collapse this precomp. So After Effects, we'll see exactly what is inside this precomp, and it will act as if the layers were here in this master comp. And now, to make our lives easier in the future, let's stand at frame ten and create a new marker here so we will know where to place this precomp when we want to create the transition between the two scenes. All right. And now, let's use this precomp to be the transition for Lesson one and two. Awesome. So now let's duplicate the transition precomp and use it as a transition for Lesson two and three scenes. And now, for the trick I talked about in the beginning of the lesson, let me show you what I mean. Let's enter the transition pre comp. And now let's select the white solid and change its blending mode to add this way, instead of just watching the white solid appear, the white solid now blends with the colors of the scenes below it. And as you can see, this looks much better than just leaving it as a simple white solid. Awesome. And with that, we have finished this lesson. We can end the workflow area at the end of the animation here and then tag the blur transition pre comps in different color. To have a more organized timeline. And before watching the entire animation we did so far, let's go to the Project panel and bring the blur transition precomp inside the preComps folder. And with that being done, you can now check your animation. And I hope you learned that to achieve a premium look for your scenes, you can use native After Effects Effects and techniques without struggling to deal with paid plugins. Awesome. And now, for your home task, I want you to change the colors of the scenes and create different animations. You can maybe animate the camera differently or the elements inside, or maybe the shine effect differently. My goal with that is for you to try out different animations and for you to figure out how to adjust the shine effect in each of the scenes accordingly to the changes you do in the animation. With that said, thanks a lot for watching, and I see you in the next one.