Telling Stories With Comics 2: Create a 1-page Comic | Drewscape | Skillshare

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Telling Stories With Comics 2: Create a 1-page Comic

teacher avatar Drewscape, www.drewscape.net

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      Intro

      0:57

    • 2.

      Drawing simple backgrounds

      9:25

    • 3.

      Making characters stand out

      7:39

    • 4.

      Cropping (Example 1)

      6:12

    • 5.

      Cropping (Example 2)

      10:29

    • 6.

      Eyeflow

      4:05

    • 7.

      Doing a complete short story

      12:02

    • 8.

      Final project: Create a 1-page comic

      4:36

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About This Class

This course trains participants to tell stories through simple drawings and words.

This is a 2-part course and this is the 2nd class. In this class, participants will:

  1. Learn to draw simple backgrounds in 3 simple ways.
  2. Learn how to make their characters stand out against the background.
  3. Learn to use cropping to enhance their story.
  4. Understand how to use eyeflow to compose their panels.
  5. Learn to tell a short complete story all in one comic page.

With this skill they will be able to record stories from their daily life and from their imagination, and also be able to share these stories with others. 

This class is slightly more intermediate as you will already need to know how to draw characters (covered in part 1 of the course). However, drawing styles will still be kept very simple, but will be flexible enough to allow for more complex expressions for those with more drawing experience.

The materials chosen for this class are also kept simple. We'll use mainly pencil and color pencil. However, you may use a pen if you feel more confident.

Meet Your Teacher

Teacher Profile Image

Drewscape

www.drewscape.net

Teacher

Andrew Tan (aka Drewscape) is a freelance illustrator and an Eisner-nominated comic artist based in Singapore. He also enjoys teaching illustration and urban sketching. His illustrations can be found in the Sherlock Sam book series as well as in picture books, comics for various clients. He is the author of two graphic novels: Monsters Miracles and Mayonnaise and The Ollie Comics: Diary of a first-time dad.

See full profile

Level: Intermediate

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Transcripts

1. Intro: Welcome to comic class, too. In the first class, we learn how to draw characters and how to put them in a sequence where they are interacting with an object. If you haven't taken the first class, I recommend that you do so and then come back to this class. In this class, we'll learn how to create a complete story all in one comic page. But before we do that, we need to learn a few more essential things. We'll learn how to draw simple backgrounds in three different ways, how to use contrast to help readers locate our characters quickly, how to use cropping to enhance storytelling, how to use e flow to help us compose our scenes and how to use basic story structure to construct a simple, complete story. And then for your final project, you'll use all you have learned to put together a one page comic. So if you're ready, let's get going. 2. Drawing simple backgrounds: So now we know how to draw characters, but we can't just have our characters hanging around against an empty background. So now we're going to learn how to draw simple backgrounds for us to place our characters in. There are three types of simple backgrounds I want to show you, and this is the first. Most of the time, stories are about characters interacting with each other. And what are some places where people interact with each other? One place I can think of would be a park or a walkway. So what I've done here is I have just cut out a few elements, like, the road, the bushes, some trees, stuff that you can find in a park or a walkway outdoors. I think this will just help me demonstrate how I'm going to lay out this background. Keeping it really simple, what I want to do is think of foreground, midground, and background. So what I'm going to try to do is put something in the forefront. For example, I'm going to put this bush in the foreground, something really close to the reader. So now this bush is going to be the closest to us, and in the midground will be this path. Going to place it behind the bush. So that will be one layer behind. As you can see, the bush covers a bit of the path. What I'm trying to do is create depth. So right now, I'm just going to put this bush perhaps here. And to create depth, I'll put this bush behind it. Okay? Like so. Stay down. Say down. In the background, this is going to be like grass, I suppose. And I'm just going to place these trees. Maybe I could even place them behind some of these bushes. So sometimes it helps to place some things behind something. And that helps to create depth. So the more things I layer one behind another, the more depth or the more illusion of depth I create. This is pretty cool on its own. But of course, when we're doing a comic, we're not really doing cutouts, though you could just takes more time. But if I were to draw it out, I would play something in front, like a bush, could do another bush here, and this will be the foreground layer, and then I'll do a midground. And since this is a path, this is where our character would walk on. So, just thinking of a character, what should I do? And he's walking? I'll just do a side view, okay? So here I go. And, oh, yeah. The body and the pants. Well, the legs and the pants. Okay, let's just give him pants cause if not, he'll look like he doesn't have pants. And, okay, maybe a hair. Okay, let's just make this a female. There we go. She's walking on the path. And then I'm going to layer things behind. So this is the bush. We can place another bush here, or, like, you could place the bush here, too. A tree could be here, behind the bush. A tree could be here. And perhaps if we do a tree further up, it will look like put it slightly behind the other tree, it will look like it's behind that tree. And if you just want to add some texture, you can just add some repeated pattern texture on the plants. Just repeated patterns. These are just curly woolly lines and keeping it consistently curly woolly. And there we go. Some texture for the trees. And I can just do some grass, and that will be my park or walkway scene. Here are other examples of the layered background. I would say that this type of background will give you a fairly realistic look because in real life, things are layered this way. Now, this is the second simple background I want to show you. Draw this box here first. And we have this path here and our character. And supposing if we wanted to depict something nearer to us, you could put it like this. So the general rule is that if you want things to be nearer to you, you place it lower in the picture, and things that are further away, you place it further up. This is true when you see any landscape from a higher elevation. What is far is actually higher up in the scene and what is near is actually lower down in the scene. So, for example, this tree will be here. This house will be higher up, and maybe this house will be cropped off and even higher up here. So, of course, this is a very, very simple way of drawing, but it will be effective in communicating distance. Generally, when we're doing comics, we just want to communicate a story as clearly as possible. So this method could work if you feel that your background drawing skills aren't that great yet, and you want to keep it really simple, adding some texture. Here are other examples of the up and down principle used in a background. As you can see, I used this up and down principle in my first drawing as well, and I combine it with the layer principle. So you can combine these two principles together. Now, this is the third type of simple background. I call this a side view background because it looks like I'm seeing the world from a side view profile. Let's draw a cafe scene, since that's where people interact, and it could come in handy when you create stories. If you want to draw a cafe, for example, it's just some chairs, table, and another chair, just like how kids draw. And we can also draw just a horizon line there. If you would like, you could draw a nice window to let some natural light in. Let's draw the people in a simple side view profile, too. The head the body. Suppose let's just make this body longer so it covers a bit of the leg. There we go. And then the arms go here, and maybe there's a coffee cup here. Okay, let's make this somebody with long hair, and a mouth. Here, let's have a hit side view. A person with here and give him some paints. And this is where if the color block doesn't really define the body shape, clearly enough, I would sometimes just add in line to reinforce that shape. Simple enough, doesn't look doable. And what about things on the outside? Supposing if there are buildings on the outside, but I don't want the buildings to stand out too much. What I can do is I could tilt the pen slightly and keep it to a really thin line. Some buildings outside here. Maybe even a broken line because a broken line would create less contrast. If I'm using a pencil, I could use a lot less pressure, and it'll give me a gray line. Gray against white is less contrast, so it won't stand out so much. When you do backgrounds, do remember to leave some space for any speech bubbles. For example, if you do speech bubbles, there'll be space for them to talk. Alright? But we'll cover speech bubbles later. And here are more examples of this side view background. I know it's like a kid's drawing, but it is effective for storytelling. If you want to challenge yourself in learning how to draw more complex backgrounds, do check out my other skill share course on how to draw quicker, smaller and simpler, and then come back to this course. I think that will give you a pretty good foundation on how to draw backgrounds, which you can apply for comics. 3. Making characters stand out: Characters usually carry the story. So if a reader cannot find the characters very quickly, as in if the reader has to spend two or 3 seconds searching and looking for the key characters in a scene, that can be frustrating. I would be frustrated, and that could slow down or ruin the pacing of the story. So I find that it's really important that my characters stand out clearly against the background. That way, readers can find them really quickly, and I do that by using contrast. Contrast basically means difference. There are many things we can contrast like size, color, texture. But here, let's focus on tonal value contrast. Tonal value contrast is basically the contrast between light and dark. There can be many shades between light and dark from white all the way to black. And just in this bar, you could find hundreds of shades. But when we are doing simple drawings, we can just simplify them into just four shades. Just white, a light mid tone, dark tone, black. With our tools for this class, we can achieve this light mid tone by coloring lightly with a light colored pencil. If you use your phone camera, you can switch it to a black and white filter, and you can remove the colors and be able to see that this shade is just a light gray. So a light mid tone. We can get a darker mid tone by applying more pressure to the pencil or we can use a darker color. For black, we want to keep it as solid black as we can. So color like crazy. So now that we know how to create these different values, how do we create contrast? To get the most contrast between light and dark, we put solid black next to white, the two ends of the spectrum. To create some contrast, we connect values that are closer to each other, like white next to a light mid tone. White next to a darker mid tone will give a bit more contrast. A dark mid tone next to a black will give a bit less contrast. And if we want pretty much no contrast, just place two values that are very, very similar next to each other. White next to white, mid toe next to mid tone, black next to black, you get the idea. So you got all that. So now, this is how we use contrast to make our character stand out clearly in each scene. After drawing out a scene, it might look something like this, mostly a lot of outlines, and it isn't really clear which area of the scene we should focus on. But if we add some solid black areas to our main character here. Now, look away from the picture for just a second and then look at the picture again. Did your eyes immediately zoom in to where the character is? Now, what if we added some light mid tone to the trees around the area, but still being careful to preserve the high contrast in this area. Now, close your eyes and open it again. Do your eyes still zoom into this area first? Yes, that's because, and I'm going to put it as a principle, the more contrast an area has, the more attractive it will be to our eyes. The trees do stand out a bit more after I gave them a light mid tone, but the character still has the higher contrast. So that area still stands out the most. So what if we added solid black to this big truck here? What happens? The truck now becomes a little more attractive to our eyes, wouldn't you say? And a little more attractive than the character, such that we look at the truck, and then we look at the main character and then back at the truck again. Why is this? This is the second principle at work here. Increasing the size of the area of contrast also increases the attraction of that area. Now, if we wanted the truck to stand out the most, that's good. But supposing if we don't want the truck to stand out so much, we can kill the contrast by putting mid tones next to the black. Now, which area is most attractive again, the area with the character? This scene actually looks pretty good to me already, but supposing I feel that the trees now stand out too much, what do I do? I can do this. I can reduce the contrast around them, just like that. Oh, yes, since we're using one color in our drawings, we can also use color as contrast. So remember that contrast is basically difference. If we want to make our character stand out even more, we can give her a colored hat. Now, because this is the only area that has the color, it is this area that stands out the most. Got it? So here are some other examples where I use contrast. You can see that I put the highest contrast in this area, the black windows, the black hair, the black pants, and I put bigger amounts of the high contrast here because I want this area to stand out. And for the rest of the items which are less important, I put a lower contrast or hardly any contrast, which is white next to white and a light mid tone next to white. I say hardly any contrast because there is this thin black line here and the black line does provide a tiny bit of contrast between the white area here and the white area here. And that's what outlines do provide tiny bits of contrast. For this one, I put the highest contrast here and here, because I want this guy to stand out the most. And I also want the dog to stand out, but in second place. So I did give him a mid tone with a mid tone against white, it's some contrast, and therefore it creates a certain amount of attraction. So therefore, these two areas has the higher contrast, compared to here and here, these two areas stand out the most, which is what we want because these two areas give the most information about what's happening. To practice this, draw a small square preferably without a ruler. We don't want to draw too big because comic panels are really small, and so let's practice drawing really small. As you can see, it's about the size of my thumb. Add in one or two characters and a background and practice using these two principles of contrast to make your character stand out against the background. 4. Cropping (Example 1): So now we're going to talk about cropping. Cropping is about showing just enough, not too much, and not too little. So it's about cutting out extra information that we don't need in each panel and also making sure that there is enough information in each panel. So readers are clear on what we are trying to say. So here is the comic sequence that I did earlier, and let's just fit in some background. Let's make this a kitchen. I'm trying not to put something in between them. Alright. So cabinets. Okay, maybe a fridge there. Okay, I have to do that for all the rest. So we have our kitchen. Now a comic sequence like this tells a pretty clear story, and it actually works. But now let's see if we can use cropping to further improve this comic. And this is how I would do. Let's move this up here. Alright, so the story is about me going to the kitchen, getting a glass of water, picking it up, and drinking it. So I would start my new comic with I would ask myself, does this cropping communicate enough at this moment in time? Does this look enough like a kitchen? And I think the clues are there, fridge, counter, tap, is there anything else could add? I think it's enough. So I'm going with this same crop. It opens the scene by telling us where the character is. However, it doesn't tell me what time it is, and I'll ask myself, is important to know what time it is? Maybe for some stories, that would be important. But if I did want to put a time, I could consider putting a clock on the wall, but if that's not obvious enough, I might just put like 9:00 A.M. In word form. Now for this second panel, I already know where the character is because we already sit it in this first panel. Therefore, it is not important to tell the reader where the character is, again. So what's important to communicate? I think what's important is actually in this area here. That means I can do a crop like this. What I want to show is the guy picking up the cup, and I want to show his arm, half his body. So let's see if I can do that. I want to show the table, too, because we want to say that he's picking it up from the table. So I'm going to crop it just like that. Picking the cup up, the body. And with this close up, we can show a bit of the expression. Is he just having a dead pen look or a smiling look? Just a no expression look. Alright? So I've cut out all the unnecessary details. I've cut out his legs because his legs isn't communicating anything about him picking up the cup, and I've cut out the background because we've already said it here. Now for the third panel, we already know where he is in the kitchen. We already know what he was trying to do. We already know where he was taking the cup from from the table. What is the important piece of information that the reader needs to know now? I think it's just this, so we can do an even tighter crop. Let's see how tight, can we do it like this, maybe. In fact, actually, we can go even tighter because we already know what the back of his head looks like, so we can even crop it closer. So let's do it like this. Maybe like this, so we can even do it closer. Okay, so his How do you Okay, I guess if it's full enough, it'll still be tilted this way. Will have his fingers, four fingers, and the thumb will be behind the cup. Hands can be pretty complicated to draw. So sometimes I try to look at my own hand and try to draw it as simply as possible, see? If I'm holding a cup, it would look like this. I'll see the forefingers, and I wouldn't be able to see the thumb like that. Body, without the nick, since we're keeping it simple. Now, with this level of close up, we can actually show details that we wouldn't otherwise be able to see with further crops. I need to make sure his cup. Reaches his lips, and the water level would go here, right? I wanted to give him a smile. We can actually show smiles, but I don't think people smile when they're drinking, so let's just avoid the smile. There is a bit of a sleeve there. Okay, it's not perfect, but I think you get the idea. Sometimes it's not about perfection, but just drawing enough that it communicates the story. And I think readers can live with that. Alright. I think his head isn't so elongated, so it's a bit like this. Okay, it's a bit closer. So I've cropped off the back of his head. Anything else we need to show? There's nothing behind, so think we're done. So if we look at this entire comic, we can see that all these panels now work together as a team. This first panel tells us where. This one tells us what he's doing and where he's taking the cup from, and this one gives us the small details. Maybe if he's I keep saying it's he, but actually it's me. Actually, if I am drinking, maybe there are some water dribbles that are dripping down because this is such a close up. I can actually show this, but it would be difficult to show it with this crowd. It's just too far away. 5. Cropping (Example 2): So remember the sequence, the girl running to the tree. She's plucking a fruit, and then all the fruits fell down. So how can we use cropping to further enhance or improve this story? There are a few ways. Let's try it out. Alright. First of all, when it comes to comics, it's great that we can have many panels to slowly tell our story in small bits one bit at a time. So let's just look at the first panel. Is it telling us enough about where she is? I feel like there can be more information, so if I were to redraw it, drawing it slightly smaller. So to tell where she is, I could, of course, just write where she is. For example, I could write she's in her garden or she's at a park. But if I wanted to show it visually, I would have to do a further crop. As in, if we were looking at the scene, we would have to stand further back to see where she is. So where could she be? Mm. Are there other trees around? Alright, perhaps you want to say that this tree is on a hill. So let's do a really far shot, and the tree is really small at first. And she's actually running up the hill. Hopefully, it's not too small, so maybe it's good to just draw a bit bigger. But I think for demonstration purposes, this does communicate. I'm just gonna put these small dashes to represent grass and perhaps more rolling hills. Perhaps there are no trees around at all, and this is a special tree. She's running up the hill just for this tree. Perhaps we could say that. So this scene tells us where the tree is and where she is in relation to the tree. And in the next panel, supposing if we have room for as many panels as we like, I could actually do this scene. Slightly tighter crop. I don't have to show the whole tree because this tree would look like this tree, and people will know that this is there should be some there should be enough similarities. So she's looking up. The grass appears in just a small area, but we can see that this connects to this. And if we want to give a short piece of information between this and this, we can actually do a tight crop where she's actually just looking up. And because we already know where she is, she's actually next to the tree in this area. We can just jump to a really close up. And the tight crop would communicate that she's looking up at the tree. We could also show her expression. Is it happy or sad? And I think let's show a happy scene like aha scene. And you can also use little symbols, whatever makes sense to you, maybe like this. And you'll notice that I don't even have to put the tree in this one because we already know where she is in relation to the tree. So when she looks up, we know that she's looking at the tree. Now for the next one, she grabs the fruit. Is this the best crop to depict it? I think, yes. Let's go for it. Not as neat as my original, but she does jump up. Of course, if I want to break this down, I could actually show the sequence of her jumping up. But I didn't. You can choose what you want to focus on. Now, what's the next thing I want to focus on between here and here, if I want to expand it even more and use different croppings, what could I do? I could actually show her about to eat the fruit. So she grabs the fruit, which is here. And then if she was about to eat the fruit, I think we can do a tighter crop like this. Uh, she is about to eat the fruit. And in this one, she is holding it with this hand. So I have to make sure that she's holding it with the same hand. Her eyes are maybe maybe really happy. I'm about to eat the fruit. And how do we communicate the last scene? I think we can use pretty much the same crop because most of the information that we need is all within this area. Maybe you can crop off the top of the tree. So let's do it like this. I think I can still do this very side view look. Actually, no, I think that we should show the whole tree because we want to communicate that the entire tree is now empty. Now, see that was an important thing. If I cropped half of it off, there could be some fruits still above the tree that we didn't show, and the impact of the ending might not be as strong or funny. So there's some fruit still falling off the tree. So I actually wish I drew it a bit bigger, as you can see, it's a bit hard getting the details there. Sharpening my pencil might help. It's important to see her expression here, even from this faraway view. So that could have been an in between thing where we could see her expression a bit more clearly. But I didn't do that. So there's so many choices and decisions to make. I wish we could see her surprise expression here, but to enhance it, perhaps I could just do this little thing where it kind of symbolizes surprise. So that's the story. So if you want to compare it, this is what the original looks like. And this is how it looks like after I expanded it and played with some cropping to cut out extra stuff and to also include additional information. So here is the range of croppings I usually use. There is the far shot. In movies and film, it's called a White shot, but I'm a bit hesitant to use the word white shot because white shot might make people think that we need to do a panel like this, a wide panel. But comic panels can be any shape, even square or even so usually I call it a far shot. Far shot is where we can see person, entire body, and sometimes we can also see where they are in relation to an object or another person. This is the distance. I also use a medium shot. This is where portion of the body is cropped off. The advantage of that is that you actually can show what half of the body is doing and you can do away with other parts of the body that isn't communicating anything important at the moment. And it doesn't always need to be the top half. It can also be the bottom half. If his pants had some tear or some gravy stains and it's important to the story, we could just show just the bottom half. Then there is the close ups. Close upshot is where we can go really close up on details of a person or an object. That's close up of the face. And when we go close up like this, we can actually see the expression really clearly. For example, if we just give a slight smirk, we would be able to see that. Close ups can also be a close up of an object. For example, if I'm reaching for a cup, and supposing on the Mug has the word star wars, we would be able to see that. And we could also see maybe some of the liquid, whether what color it is. If there's space, we can show the steam coming out from the liquid. If there's a ring on the finger, if it's important for the story, this is a good shot to show that. So these three are what I usually use. So if I were to sum it up, this tells the reader where the characters are and where they are in relation to other people and objects, this tells the reader what the character is doing, sometimes how, and this one tells us things in more detail. If we want to go one step further, for close ups, we can even do extreme close ups. That means we can go really, really close up. Can actually see his teeth. Maybe some of his teeth has been knocked out. And if that's important to the story, this will be a useful shot to show that pimpo on the face luster, his nose running, all those really small details that we can't see in the other shots. Now, on the other extreme, we can show really far away shots. We could actually pull back the scene and maybe find out that they are actually on a ship in the ocean. So just think of a camera pulling back. And, of course, if you go further extreme, you can also pull back to the planet Earth. So these are the different croppings that we could possibly play with to tell our stories more clearly and more effectively. 6. Eyeflow: At these panels that I did earlier, do you think there's a reason why I've placed the character here and the object that he's going to interact with on the right? Same for this one, character here and the object she's going to interact with here. Is there a reason why I did that? When I do a comic, I want the reader to read in exactly the way that I intended them to read so that they can get the rhythm and the pacing and the full impact of what I want to communicate in the story. So this is one of the things that I pay attention to when I do a comic. Let's start with just text. Which word do you read first? Everyone or hello. I believe you read Hello, everyone. Why is that? That's because in the English speaking world, we have trained our eyes to read in this format, left to right, down, left to right, down left to right, and we will get to the bottom of the page, we go up, Zoom, left to right, down, left to right, down, left to right, and so forth. So in the same way, that's how readers would read our comics. We come in from the left, come here, then go to the next object and scan it down here. Then go up to the next panel, basically in this eye flow motion. So if I had a bear scaring a person, how would you read this? Because of our left to right eye flow, most of us will probably read Ah, this man's screaming first and then see the bear. And so it would seem that the man was screaming before the bear scared him, and the sequence would seem slightly off. But if we were to flip it like this, our eye flow would come in from here. We would experience the bear first and then the man. And for me, that would make a lot more sense. Here are some examples where I have made use of this principle. I put the cause on the left side, and then the effect or the response on the right side. If it were flipped, it would still work. For me, it just wouldn't flow as smoothly. Here's another. Loud noises here, the calls, and the response. A loud noise here, the response on the right. Going back to this panel, I wanted to say I was walking towards the cup, rather than there's a cup, and I was walking towards it. That's why I placed myself on the left and the cup on the right. Also, my character was walking in the same direction, our eye flows. So that also makes it smoother. I found that eye flow is really useful for scenes with dialogue, as well. So when it comes to a scene like this, as a comic creator, I might think that I have put all the information I need to communicate this scene right here in this panel. And in my own mind, I might read it. How are you? Fine. However, because of eye flow, readers might probably read it as fine. How are you? Remember the left then right sequence, and that would be in the wrong order. So how would we get this guy to talk first and then this person using eye flow? Let's just trace it really quick. Want to make a guess before I do it. Give you 5 seconds, five, four, three, two, one. Alright. Looking at this e flow motion, besides using the left and right, I can also use this downward motion. So it's left right down, then left and right again. So what is up is seen first, and then what's down. So I can do it this way. How are you? And so my eye flow would go like this. Zoom, Zoom, Zoom, Zoom, something like that. Got it. So remember eye flow when designing your comics. 7. Doing a complete short story: There are many approaches to do a story, and many of them involve using a story structure, something like a skeletal structure where you build the story upon. But I used to stay clear of all that because I always felt that using a story structure would make my stories feel formulaic or stiff or predictable. So when I first started writing comics, I would just want to write from what's inside of me and just be as authentic as possible. Sometimes it would work, sometimes really well, and many times it just didn't work. I would have an idea. I would start writing my stories and midway. I'll be stuck. And no matter what I tried, I wouldn't be able to finish it. And so many of my early stories were left unfinished. After several years of doing that, I decided to just look through some of my more successful comics, and I found that those stories were actually in line with story structures. I realized that they were actually kind of a map on how we humans like to tell or hear stories. So that made me more open to using them. There are many kinds of story structures out there, the save the cat story structure by Blake Snyder, the 11 step story structure by Jule Selbo and of course, there is the three step and the four step story structures that you probably already heard of if you took any storytelling classes. So now let's learn to put together a one page comic story and using just a very basic, simple story structure. This will enable us to put together a complete story from a start, middle, and end, kind of like a plane taking off, flying, and then having a nice landing. So here I put together a very basic story structure in my own words, based on the few story structures that I know of. There are three parts. There's the problem in one part, and then the try and fail part. And lastly, the solution or a non solution. We should be able to fit all this within one page, but this will work in a long form book as well. For this course, let's just start with one page. I'm just going to use an A four sheet of paper for the copy paper, and we're just going to do the size so that we have lots of room to play with. Now, let's do the problem in one part. I think I'm just going to use three panels here. Let's start off with a person walking in the woods contrast, making him look like me. And I think I'm just going to put where this place is in the forest. That's because this crop is kind of close up, and I won't be able to fit that many trees in. So just from the picture, it may be hard to tell that it's a forest. But if I write the words here like this, and I just put just a few trees, it communicates a forest very clearly, doing lots of overlaps, bushes, maybe a path, some light shading. No stressing too much on how it's going to turn out. Just treat it like practice, okay? Grass. In the forest, he hears a sound, maybe a stump sound. I'm going to do a close up so you can see his reaction. Wide eyes. And I'm introducing the problem. So this is start of the problem, and there's a bear chasing him just make him look dangerous. Did I make him too small? Maybe I did make him too small. That expression looks scary enough. Remember our left to right eye flow. So this happens first, and then there's the reaction. Shadow, shadow. So with this, we can see that this is the problem, and of course, we can guess what his want is. To create a want, we have taken away his safety. And therefore he will want to get his safety back. Or you could say that he wants to escape the bear. That would be natural. You could see that I didn't show the background here and I didn't show the background here. That's just artistic license because you could say that sometimes when you're afraid or when you're in shock, everything around you disappears, and all you are just focused on is threat. Also, we already showed where he is. We kind of know the background information here already. So when readers see this, they will still instinctively feel that this background is still there, even if you don't show it. So I'm just going to continue with the try and fail part. So he's going to try to run away. He's still looking back. My pens and the hat gives the contrast for the character to stand out. Let's just put just the hands of the bear that work to show that he has some distance. Ah, okay, maybe we should just show the whole bear or no, I see part of it. I'm doing a white shot because you want to see more of the distance between both of these guys. Through the trees. So overlaps, some bushes. Sorry, that's a bit untidy. Loose doesn't mean it needs to be untidy. Just give him a little droplets to show that he's panicking. Alright, so he's trying to run away, so that's the try, so he's gonna fail to escape. What I'm going to do is make him trip over a rock, so maybe I'll put a rock there. And then I'm gonna choose what kind of cropping to do that. I could do a file cropping, but that would mean drawing all these details again, but the most important thing is actually him tripping over the rock, right? So I think I can do it like this. So he's tripped and he's in the midst of falling forward. And now he has fallen. Let's put his legs up to shoulder to put him in a more helpless position. Ooh. So tree trunks there. Okay, so he tries and then he fails. When we do a fail, it gets more dramatic when we put the character in a position where it looks like there's no way he can get out now. It's like a dead end. If you make the fail a bit too easy, the tension won't be as high. So think of the worst case scenario. Now let's come up with a solution. We can either do a happy ending, a solution where he gets away or he doesn't get away. So what are we gonna do? I'm just going to do a very close up because I want the bear to just seem very ferociously close and the teeth to be really big. The bear looks like it's smiling. Just tilting the mouth a bit lower does help, I guess. And maybe I'll give him the eyebrow like this. The space for a roar. Roar. I wish I could have it bigger. Looks like my solution is gonna have to come right at the end. I think when it rolls, I think I want a corresponding reaction. Right now, he's facing downwards, so I want him to be facing the bear. And I think generally people how would your hands be if you were cowering from the bear, you try to protect yourself with the hands. Well, actually not quite. And that's why I wanted you to use a pencil because you could erase and be free to make mistakes. Oh. Like that. And then he's like, Oh, wrong color pencil. Okay, he doesn't have his hat. And then we have to come up with some ingenious solution, how to end it on a satisfactory note. So what could the ending be? Will he be eaten or will he be rescued? Sometimes either he tries something totally different, shoots the bear with something, or he has a trap door and he escapes, or there's some unexpected twist, or maybe he makes friends with the bear. Okay, but we only have one space left. Of course, if you want to do two pages to continue the story, you can, but it's a fun challenge to try to fit everything within one page. And it's possible. I've done it lots of times. Okay, let's just do a twist here. He has fallen, it's gotten up. Somebody he knows playing a prank on him. So this is a bear mask. Maybe just my daughter and my wife if this was me, but this is a fictitious thing. And remember the small details if he dropped his head. Make sure you drop the head here and the path. Bush. Okay, so I remember there was a tree there. There was another tree and another tree there, another tree there. I'm just shading them really lightly so that the main characters have the most contrast. So there we have our twist. Is this a solution or a non solution? I guess it's a solution because the bear itself provided the solution. So he did get out of his problem and got his want, safety. So as a recap, if it's not clear from the crop where the characters are, feel free to just mention in a small caption above. But if you can show it clearly in just the pictures, you don't have to have this. So this is the problem and want. Make sure the want is very clear. The person can also say the want if you want to make it clearer. But if you think it's clearly understood, there's no need to belabel the point. Have the character try and fail. Make the failure as if there was no way out. And that would increase the tension of the story. You don't have to think of the ending at the start of your comic. Just think of it when you get to this part. I find that it's more fun, or you can even ask somebody else who isn't so precious about the comic to come up with a ending for you. So, this is the ending. It's either a solution or a non solution. I would just go with whatever amuses you the best. Don't need to come up with some brilliant, witty ending to please the whole world. If it just makes you chuckle, that's good enough. 8. Final project: Create a 1-page comic: Alright, so did this look fun or did this look challenging? I'll say that it's both fun and challenging. So next, I'm going to introduce you your final project, and you're going to do a comic just like this. Use an A four sheet of paper. Simple photocopy paper will do pencil or pen if you feel more confident. Color pencil, eraser. Next, do a one page story in this format. Start in a similar way. I would suggest starting in the same scenario, which is a person walking in the forest. So if you like, draw the same scene, but feel free to draw another scene if you like. Like, if you want to make this park instead or your neighborhood or something, feel free to change it. Of course, use your own characters in your story. Do a problem and want part. You can break it up into as many panels as you want. Three, it's quite tight already, and you can make it overflow to the next row if you like. Trying to come up with a different problem from mine. I'm sure that there's so many problems that could crop up from somebody walking in the forest. For example, Make sure that the want is very clear. If the pictures don't show it clearly enough, he could be thinking what he wants or saying what he wants. This will be the try and fail section where the character tries to get what he wants, but fails miserably. Keep the background simple. There's no use to have super complicated angles and everything, and it's hard to understand. But of course, for those of you who are more experienced, feel free to try your more advanced backgrounds. The main thing is clarity. Now, this is where I need to figure out how to do a and I guess let's make the door yellow, too, so that we can have some continuity. Okay, so this is to try and fail, but it hasn't failed yet, so I'm just going to continue one more frame at the next row. Okay, this is as fail as I can make it right now. So now the last part is to come up with a solution. I only have this space, so come up with a crazy solution like this. So this would be how he gets out of his problem. So have fun and come up with your own solutions. Let them be crazy, amusing, and make yourself laugh. When you're done drawing, just double check your work to make sure that you have put enough contrast around the most important areas of your comic so that the reader's eye can immediately zoom into the most important areas of your comic. Also, see if you have included a nice mix of croppings, far shots, medium shots, close ups. It's also important to read through the story and see if anything can be strengthened or enhanced. Like, I think I'll give him sweat droplets, and now because I want the problem to feel bigger and more intense. And although I showed the storm, it does feel kind of quiet, so I feel that this sound will make it more dramatic. And I'll add this. Symbols like that can add just a little bit more impact and clarity to a scene. After that, take a picture of your phone or scan it if you have a scanner. Please rotate it to the right angle and upload it to the Skillshare website. So I think for most of you, as you're about to start your comic, you're going to be faced with thoughts like, will I be able to do a good enough comic? Will I be able to impress people or make people laugh? Will it be good enough? And I just want to give you a license to come up with a most mundane, boring, imperfectly drawn comic. I just want you to focus on the main principles that we've been learning in this course and just do it. One thing I want to remind myself is that there's no such thing as a perfect comic. As a reader, all I'm searching for is a story that I can relate to or at the least understand. I think that's what all readers want. We don't really care whether every line drawn is perfect or not. So have fun with your comic, and let's check it out after you're done. So thanks for joining me in this course, and I hope you had fun.