Transcripts
1. Intro: Successful illustrators
are known for their ability to visualize ideas in their own unique style. But how do they come up with their ideas and how do they
know what style to work in? If you've ever wondered
these questions, this class is for you. My name is Tom Froese and I'm an award winning illustrator and a top teacher
here on skill share. Over the past six years
working as a freelancer, I've created thousands of illustrations for
hundreds of clients, including The Wall
Street Journal, AirBnB, and Q France. While it's fun to work
on larger projects, the reality is that most of my assignments over
time have been smaller illustrations
for editorial clients like magazines and newspapers. When we think of
editorial illustrations, we often think of the more
glamorous kinds like covers, spreads and full pages. But far more common
and in demand is the small but mighty
spot illustration. Spot illustrations or spots, are small self
contained images that float in the layout
of a page or website. Spots are the perfect
laboratory to work out how you approach concepts
and style in your own work. I believe that if you can master the art of the
spot illustration, you will be more in demand as an illustrator if you're hungry for those
bigger assignments. Getting good at and
being hired for spot illustrations
is the perfect way to get your foot in the door. Join me as I show you
how to develop smart, expressive spot illustrations
from start to finish, I'll walk you through the
major steps of my process, including the brief research
and discovery sketches and final work. Along the way, you'll
get to discover how you visualize your ideas
through concept and style. You'll learn exactly where those elusive ideas are hiding. My goal, as always, is not to show you how
to do exactly what I do, but to help you discover
how you do what you do. By the end of this class, you'll not only have a set of delightful spot illustrations
to share with the world, you'll also have valuable
insights into how you think and create the building blocks of a long and satisfying
illustration career.
2. About This Class: This class is really
divided into two parts. A primer at the beginning and then of course, the project. The primer gives us a
foundational understanding of how style and concept
work and of course, a closer look at
spot illustrations and what makes them work. The project gives
us an opportunity to apply what we learned
for the project. We're going to
illustrate two sets of stylistically related
spot illustrations. In the first set, we'll develop a style on more simple
object illustrations. And then in the second set, we'll use the same
style to illustrate more abstract concepts in terms of required
skills and equipment. Those with at least some
basic illustration skills, whether physical
media or digital, will benefit the most
from this class. I recommend you use either Procreate or Photoshop
or their equivalents. You could also use
a pencil and paper or physical media like
Guash or Watercolor. Personally, I use Photoshop for illustrating and
procreate for sketching. The project will be taught
using these tools and skills. I recommend you give yourself at least a couple days
to complete the project. I think you'll get more from
it if you paste yourself. This class will help you develop your illustration skills, particularly in coming up with stronger concepts and applying a consistent style to sets of illustrations not
platform specific. Although I'll be teaching
using the apps and tools and that kind of thing that I'm
used to working with. Fair warning, this is
not a Photoshop course. Of course, I'll do my best to walk you through
what I'm doing. You can hopefully translate
my overarching methods, which is the main
point of this class, to your own way of working. Okay, let's go.
3. Primer: What are Spot lllustrations?: Okay, we've been saying spot illustrations
over and over again. Let's just talk about what
spot illustrations are. Spot illustrations are
small self contained illustrations that float in the layout of publications
and websites. The purpose of spots is to highlight key ideas in
a story or article. Spots can be either conceptual
or more purely ornamental. Spot illustrations are clear
and simple in concept. They differ from main
or hero illustrations, which are the more big full
edged edge type illustrations you'd see in a magazine
in the following ways. First, they differ
in terms of format. Spots are self
contained rather than bound by these hard or square
edges of the frame or page. They're not anchored
and they look more like they float
in the layout. Usually the next way that
spot illustrations differ from mean or hero illustrations is in their load capacity. Their smaller size
means they have to be simpler and carry
less conceptual load. They must be about one thing
instead of many things. There has to be fewer
layers of meaning. I like the example of a big truck versus
a Volkswagen Golf. A big powerful truck is
like the main illustration, It's able to carry a lot more. It's bigger, it's bulkier, it draws more attention
to itself. It's louder. Whereas if you were to try
to load a whole bunch of bags of sand on a
little Volkswagen Golf, it's going to break down. But if the load is just right, that little guy is going to be zipping through traffic
like it's boss. Spot illustrations
often work in sets, so they have to be
stylistically similar. Also, usually when
you're working on a set of spot illustrations,
they'll be thematic, they'll be related to
the theme or premise of the article or story
in which they sit. As you're going
through the project or as you're making sets of spot illustrations
In the future, I thought it would be
helpful to give you this spot illustration
checklist. This is really what makes where a successful
spot illustration or set a spot illustration
should be easy to describe. You should be able to
look at it and just say this is a X, Y, or Z. A spot illustration should
work at a small size. This has a lot to
do with the idea of low capacity that
I just described. A spot illustration should
have a clear message, and we've talked about this in the principles of stylization. Whatever it's saying should just come through really clearly without too much mess or
muck getting in the way. A spot illustration, of course, should be related to the
content that it's sitting with. And that just means like if it's story about
downhill skiing, your spot illustrations are probably going to be
about downhill skiing. Also, another guideline for what makes a good spot
illustration is compelling style. This is of course, like a huge part of this class, we're talking about the
importance of style. And you could opt not to have those illustrations
in the story or the article. You could use photographs. You could use dingbats
or wingdings. If you have an illustration
that's compelling in style, it's going to get people to
enter into that content, be more engaged, and
maybe even look at what they're reading or seeing or
thinking about in a new way. Next, a spot illustration should be relevant
to the audience. Now you can't always know what's relevant
to your audience, but you can get clues of
who's going to look at it, say by the publication or a magazine or newspaper
that the spots are for. Oftentimes, a
magazine will be sort of in a niche or a category. And then if it's
for a car magazine, you know that it's
people who like cars. And at least if you
understand that, you can kind of gear your
spot illustrations or your illustrations in general to be more relevant
to that audience. The next thing is that
a spot illustration needs to be self contained, so it just needs to
sit there on its own and feel like one thing, the next is there should be
no or minimal background. And this kind of goes hand in hand with being self contained. Sometimes it's just say
if you're illustrating water bottle that water bottles floating just on a
white background. But maybe if you need to
add more story to it, whatever background you add
to it should be very minimal, very secondary to
that main object. And sometimes that
background is just like a swash of color or a
simple shape of color just to help hold it together
for sets as a whole. Of course, you just want them to be stylistically consistent. I think that they
should be balanced in the level of
detail or weight. When you look at your
illustrations all together, does one feel like it's way different in terms of how
much detail is in it? Or it's way darker
than the others? So you want to look
for that balance, that visual balance
across the whole.
4. Primer: About Concept: Of course, we've been talking
about style and concept. Why don't we start actually
talking about what these are? The first thing we'll
talk about is concept. In illustration
terms, a concept is a visualization of an
invisible or abstract idea. A good concept effectively communicates an
intended message. Without a concept, an
illustration is just more of a pretty picture
or a fanciful ornament. Ideally, a concept makes you see or think about
something in a new way. Of course, not all illustrations need to have a strong concept. A pretty picture is sometimes
just what the Dr. ordered. I'll get to this in a bit. A question I actually
get asked a lot is how do you come up with ideas?
Where do they come from? After thinking about
this, I've realized that most of the ideas will
come from two sources. One is the project and
the other is the process, like just working out of what I have to do
for that project. This might sound crazy, but there are no ideas in
our business on concepts. Ideas don't just come
to us out of nowhere. I think this is actually
a myth that we believe, especially as illustrators
who are starting out. We think that the best
illustrators must just naturally come up with ideas
just like out of thin air. And it's so easy for
them, but the truth is, concepts, things we really want to achieve in our illustrations. They come from the project
and from the process. The process is work.
5. Primer: About Style: Okay, we've talked
about concept. Now we're going to
talk about style. If a concept is an
idea visualized, style is how that concept looks when paired
with a concept. It's not just the skin. It really affects how a
concept is experienced. Style is influenced
by choices you make, including the tools and
techniques you use, and also in how you use these to express your ideas
in novel ways. Style is very important
to illustrators. It's the most visible
aspect of our voice. Style doesn't have to be exactly the same over and again
within all of your work. Whether you commit to
a discipline style is really based on who you
are and what you want. You're a human and you
will evolve and change. Especially if
you're new at this. I actually get asked that a lot. Is, do I need to commit
to a single style? What if I get bored with
it? Stuff like that. If you don't want to commit to a single style,
you don't have to. That being said, committing
to consistency is important. But I think it's more
important within a project than across
your entire body of work. Style is the Holy
Grail of illustration. I think every illustrator wants to know how to find their style. However, style is not
something you can just find or somehow
get off the shelf, like it's in a
store or something. If you do, it's probably
not your style. Style is more of a journey. It's a journey of trial and
error and self discovery. Just enjoy the process. You're going to find
your style eventually. To be honest, at this point, I've been doing
this a long time. I still have so much more to discover because
style is so personal. Everybody has their own
way of approaching it. And of course I have
my own way and I have my on what goes
into and all that. And that's really what the next few mini lectures are about. I'm just going to break down
how I think about style, what I believe the different
components of it are, how those components work together and that kind of thing.
6. Primer: 5 Elements of Style: To help break the idea of style down to something simple
and understandable, I've come up with what I call
the five elements of style. These are, in a way, the
visual tools in your tool kit. I don't mean literal
tools, it's a metaphor. The first element is shape. Shapes are the broad areas of color that make up the forms. In an illustration, shapes
come in three basic types. Geometric, organic, abstract. Geometric shapes
are more precise. In mathematical, you'd
think of perfect circles, super straight
lines, perpendicular angles, stuff like that. Then organic is more
round and blobby. I think I use a lot
more organic forms and shapes in my
own illustration. Abstract shapes you can't name. I think they can be a mix
of organic and geometric. There's just an overall
irregularity to abstract shapes. Personally, I mostly use
shape to define my forms. I know a lot of
illustrators actually use outlines and then
fill them in with color. And I'll get more into that
when I talk about line. But yeah, I use
mostly solid areas of color or shape to define the
forms in my illustration. The next element
of style is line. Line is exactly what
it sounds like, it's the lines in
an illustration. I like to talk
about line quality. Line quality is more about
is it thick or thin? Rough or smooth?
Is it super clean? Is it textured? Is it wobbly? Some illustrators define most of their forms through
line as I've said, and they'll just fill
the inside with color. I like to use Family Guy as an example of this illustration, where every single element in the artwork is outlined and
then filled in with a color. Again, I define my forms
a shape and then I use line for details to
distinguish similar forms, especially when they butt
up against one another. Let's just say if there's like
some across in their arms. If these are just flat shapes, I'm going to need some way
of differentiating these. I might use color to
contrast those shapes, but often I'll use a line just to sort of
break those apart. The next style element is color. Again, color is one of those
things that I could write an entire book about or
teach a whole class about. But I'll try and briefly summarize my thoughts on how color works as
a style element. Here, color has a huge
effect on style and message. I think the most well
known illustrators are able to use color in
very individualized way. Even if they don't always
use the same colors. There's something
about the way they use color that becomes part
of their signature. Some artists change colors based on the mood of the piece. Others use the exact same
palettes for everything. There's really no wrong way. I really think color
can be overthought. You can have the most
perfect colors chosen, but then your client needs you to work in their brand colors, or they just don't like them. It's really not what
colors you use, that's as important
as how you use them. I can say the best approach
to working with color is to restrict yourself to three to six colors
that you know work. Some of you might be wondering, how do you initially
find your colors? Here are just some
starting points that hopefully will help
you get on your way. One way of finding your colors, just start with what you like. Color, I think for artists is very personal and
there's no shame in that. Personally, like a lot
of my work includes an orangey red and there's no reason for it other than
the fact that I like it. I'm drawn to it. It's
just a part of who I am. Start with what you
like and then you can build up a
palette from there. Another great starting point for color is to
find an image with colors that you love
and you'd like to try working in again. There's
no shame in this. Go to Dribble, go to
Google Image Search, even find images of
art that you love. Use the color picker tool
in Photoshop or procreate. Nobody owns color palettes. I think you should
feel free to find a color palette and just use it. Another handy tool that I found in building
color palettes, especially early on,
is the Color Guide. In Illustrator, Color Guide
is just a little feature, a little panel,
that you can open up in Adobe Illustrator. And you just start with a
color and then it builds out a whole bunch of
different palettes based on kind of classical
color theory. You don't even need to know
how color theory works, it just makes them for you. And then you can find a
palette that you think will work for your
project or that you like. One last color prompt I can give you is just to
go with a classic. So if you're at all familiar
with printing terms, CMYK are the printing primaries. Cyan, magenta, yellow and black. And while these are combined in sophisticated ways to
make thousands of colors, just as their own colors, the solid can, solid,
magenta, et cetera. When you combine
these as a palette, they really work well together. They look great. If you're
really stuck in color, just work in cyan, magenta, yellow and black. The next style
element is texture. Texture adds a tactile feeling or a surfaceness to the artwork. In digital artwork, texture is simulated to look like it was
made with physical media. In pure vector illustration, of course, there's no texture. Sometimes texture is
added to just warm it up. In my own style, I do have
a vector component to my artwork and then I bring in textures just to warm it up. I used to create textures with physical media and sample
it into my digital artwork. Today I'm more comfortable working purely digitally
for the most part. Okay, the last element
of style is shading. Shading is simply darker areas of color that give the
effect of depth or volume. Texture can be used
as a way of shading. Shading is not always
necessary depending on the project or your style can, however, help an image
pop a little bit more. Now I just want to make
a quick little note about how your media or your chosen tools and
techniques will largely determine the quality
of these five elements. These so called tools
of style elements are largely going to be
determined by two things. Your tools and
techniques as I've said, and your choices are taste. If I'm working in nib pen using
black India ink on paper, the quality of the
line that I can make with that is very
limited and very specific. Similarly, if I'm
making lines using the pen tool in Illustrator, it's going to have just a much more digital
vector look to it. So that's a clear example of
how your tool and technique really affects what your style looks like in terms of
your choices or taste. You lean into your
different tools and techniques and
what they can do based on what your
desired effect is and what kind of art you
actually want to be making.
7. Primer: 5 Principles of Design: If the elements of
style are your tools, The principles of design
are how you use the tools. These are the
guiding principles. There are official principles of design you can look up
outside this class. But these are the ones that I think are the most important. The first one is repetition. It just says it sounds. This is where an element repeats or recurs
throughout the artwork. Repetition can help
achieve balance and a more cohesive feeling
within an illustration. I repeat similar motifs
in my own artwork. These become my
visual vocabulary. These are little
things like how I draw grass and
trees, for instance. By sticking to one symbol for
minor elements like these, I create unity and a desirable
level of uniformity. Sometimes I repeat an
unimportant element so it's not on its own, it feels less significant. So if I had just like one tree in the background
of an illustration, it looks like it's
like standing out too much and drawing too much
attention to itself. Maybe if I just draw one more, it's like, oh,
there's just trees. It's just a forest Instead of just focusing on the one tree. Another guiding principle for how to use style is pattern. Pattern is the most obvious
form of repetition. Stripes, polka dots,
plaid animal prints. You can use pattern
selectively in illustration to create
a graphic effect. Pattern can be used repetitively through your
work as a signature. Go to move. Personally, I
use stripes and plaid a lot. You'll see that throughout
a lot of my illustrations. And it's just a
nice little thing that I can add to
every illustration. It creates visual interest. And because I do it a lot, it becomes more
identifiable to me. The next principle is balance. Now, balance is one of the trickiest things to
achieve in an illustration. I have spent hours
trying to figure out how to make an image
feel overall balance. And I'm not talking about hours
over the span of my life. I'm talking about,
in one illustration, I have spent hours just
moving things here, there. Take it away, put it back. It is something that's
very hard to describe. So I'll do my best here. Balance is the sense that everything is in
the right place in the composition and that
there's nothing missing or overbearing in
any undesirable way. Balance is sometimes achieved
through arrangement, but sometimes through repeating certain elements to lead the
eye through the composition. One sense of balance is really
essential to their voice. Okay, the next
principle is grouping. Now, I learned
this from my wife. We're both clutter phobes, but I think she is much
more so than I am. I noticed that she would often consolidate messes by placing
them closer together. For instance, instead of leaving the dishes sprawled across
the kitchen counter, she'd gather them together
near or mostly in the sink. The same amount of mess
looks a lot less messy. Grouping helps unite
otherwise sprawling or disconnected illustrations
or parts of illustrations. I think this is especially important for spots where there are no hard bounds to keep
the illustration together. You want the spot
illustrations themselves and elements within them to feel grouped so that
they're more cohesive. The next principle is contrast. Contrast is the relationship
between lights and darks. In an illustration,
strong contrast, we'll see darker darks
paired with lighter lights. And of course, the
opposite is true. You can have less
intense darks and toned down brights, I'd say. With a higher contrast image, there is a more graphic effect. You can use contrast
to differentiate between areas in the
illustration, between two shapes. And especially between
lines and shapes, The color of a line over that shape should
contrast nicely. You actually see the line. The next principle is hierarchy. Hierarchy in an illustration
is the order of emphasis from it to images. Should have a sense of
internal hierarchy. Having one thing come through
more than the others. That way the eye can
focus on just one thing. Otherwise, there's this
unresolved tension you feel when you
look at the image. Conceptually, an
illustration should have the most important idea come through above all
other elements.
8. Primer: 5 Principles of Stylization: The next thing we're going to
talk about is stylization. Stylization sounds a lot like
style, but it's different. Stylization is how we move an
image away from realism for the purposes of
visual interest or conceptual clarity,
or sometimes both. To me, realism is hard to
achieve in an interesting way. I much prefer illustrations
that interpret ideas and things from real
life in more novel ways. That stylization,
I've come up with these five principles of stylization for my
odd bodies class. And I think they're
worth revisiting for this class conveniently. If you took the first letter from each one of
these principles, it spells the word faces. A nice mnemonic to
help you remember, the F stands for flattening. When I talk about flattening
in an illustration, we're losing depth for a
clearer and more iconic read. Abstraction is the next letter. Abstraction is
expressing a thing through broader
dumbed down strokes. Take, for example,
a Christmas tree. You could draw
every needle branch and all the bark and
stuff like that. But your goal isn't to show someone a photograph
of a Christmas tree. You could express that
much more simply, one of the most abstract ways of expressing a Christmas tree
would just be a triangle, maybe with a rectangle
on the bottom. The next principle of
stylization is clarity. Clarity is very important
to communicating ideas. When you're
illustrating an image should have a clarity to it. It should not be vaguely constructed unless that
vagueness is intentional. The message of an illustration
should also be very clear. Another way of thinking about clarity is also
just the sketches. In my sketches, I aim
for clarity so that I know exactly how I will
construct it later in the final. The next principle of
stylization is exaggeration. Exaggeration is making something bigger to prove a point
you're dramatizing. You can make something bigger
in your artwork to draw attention to it or
what it represents. Another word I like for this
one is eccentrification, which is a bit different
from exaggeration. It's more about allowing certain quirks and imperfections
to stay in the art. Eccentricity is just
something that's not perfect. You can dial up or
down eccentricity in your work to make it look
more human and unique. As you develop your style through your own
creative journey, look for ways to eccentrify or exaggerate in the same
way over and again, and that can become a
part of your signature. The last letter is, and
that's simplification. Simplification is the removal of any elements in an
image or a concept that don't add to the story or removing those that
distract from the story. An extreme version, of
course, is minimalism, like super sparse, only
one stroke and one shape. But for me, simplicity and simplification is
more about balance. Too few details in an
could make it boring. Too many it could
just be overwhelming. Another word I like for this letter in the
acronym is singularity. And this relates a
lot to simplicity. This is the idea of
an image being about just one thing at the
expense of others. There's a focus to the image. Simplicity is very important for smaller illustrations like spots where you only have
a small canvas to work on.
9. Primer: Inspiration vs. Imitation: Have you ever wondered
how you can be influenced by your heroes
without imitating them? Is that even possible? To be honest, I
actually don't think it's possible. At
least at first. We all start by being inspired by artwork we
see out in the world. Our natural first response
is to want to do that too. In the journey toward having a unique voice as
an illustrator, we all go through what
I call the Three eyes. This is in our journey
from beginner to expert. First is inspiration. You are inspired by what you see even before you
know what it is. This is the moment
when you discover illustration as something
you'd like to try. The next stage is imitation. Without experience or skills, you need to start somewhere. Whether learning
the fundamentals or trying your hand at different
styles you see out there. You have to, you have
to learn from others. Imitation is how we express our inspiration
and how we learn. Of course, this all
leads to innovation. As you develop your
skills through imitation, you also discover
your own abilities, your weaknesses,
your inclinations, your likes and dislikes. You purposefully or
accidentally lean into these, which individualizes
the more basic skills and techniques you learned
through imitation. I have one ethical
rule of thumb for imitation Im to
learn innovate earn. Be free to imitate your
heroes, of course. Be sure to give credit
when credit is due. Never share work that
looks just like it without attributing
the original artist. And ask permission if
you want to imitate it for a project that perhaps
many others will see. If you're being paid by a client or employer
to illustrate, you're not allowed
to rip an artist off no matter how
pressed for time. You are at very least borrow
something of their approach. But in your own way, if you
feel like it's too close, it never hurts to ask, especially if it avoids
public shaming or a lawsuit.
10. Project: Kickoff and Setup: All right, we're finally
doing the project. For this project,
we'll be making two sets of spot illustrations, four spots per set. Each illustration, each
spot should be three by 3 " instructions, four sets. 1.2 will be in the specific
sections that follow. To kick off, these are the
preliminary things we need, be thoughtful at this stage, as the rest of the project
really depends on it. The first thing
we're going to do is come up with the theme. We're going to choose a general
theme like wine tasting, trail running back
to school, New York. The theme can be very general. It's just about something
maybe you're interested in as a general topic. Next we're going to come up with a specific experience or
story related to that theme. The more specific
the better for wine. It might be Napa
Valley wine tour guide or things I wish I knew on
my first ultra marathon. Or surviving your first
year of high school. Things to do when you're
alone in New York City. That's just like showing you the general and then the
specific experience. And now imagine a magazine or a website article about this theme. What
would the purpose be? This is an optional
step, but I find this just helps contextualize
what I'm making, gives me a better sense
of what I'm doing. Is it a guide? How to,
is it informational? Is it an opinion piece, a story, work of fiction? You've chosen your general theme and your specific experience. Now we're going to
write two lists, and these lists are
going to relate to our two sets later on. The first list is going to
be a list of nouns for me, I have all these examples
listed that I just gave you. I'm going to choose trail
running as my general theme. My specific experience will be things I wish I knew
on my first ultra. Now we're going to have our two lists that relate to these. For the first list, I'm just going to come up
with simple objects. Now these should be things
that you can immediately imagine and that would be relatively simple to
draw or illustrate. Trail shoes, water bottle, first aid kit, race, Bib. These are things that
I could just imagine drawing lube GPS watch. If I were doing tour of
Napa Valley for instance. My simple objects would be
like wine bottle corkscrew, maybe something more related specifically to the Napa Valley. Maybe a sign that I've seen in a guide or
something like that. Just very simple objects. These are six things
for my second list. Now I'm going to come up with more abstract concepts and scenarios related to the
specific experience. These are not objects, these are things that you
can't immediately envision. And I'll just go through some of the examples I came
up with for things I wish I knew on my first
Ultra Chiefing happens. I'm imagining like an article on Runner's World or something like that and it's
like you're reading this, someone's written these
things as tips in a way that's where these
titles are coming from. Trail piece is slower, the battle is Mental as
much as it is physical. You'd want to train
for the terrain, you want to train for
the specific rain that you'd be running
on. So you know it. Next one would be, don't change your fuel regime on race day. Don't leave travel and accommodations for
the last minute. I just want to add
one more note about how this second list
is super esoteric. I was able to think of all
these very abstract things because of how specific
the experience I envision. So there was the
general category of trail running and then that could be so many
different things. When I boiled it down to things I wish I knew suddenly I had these actual ideas for what
I would make in this list. Again, I just want
to encourage you to get specific and imagine
that experience and then you'll have an
easier time coming up with your second list of
these abstract concepts. Now let's move into
the first set.
11. Project: Set 1 - Research and Discovery: In this set, we're
going to illustrate physical objects from
the first list we made. The purpose of the
first set is to work out style with simple
physical objects, which is a lot easier than in a more abstract or
intangible concept. Our focus will be
working out how we use the five
elements of style and faces those principles of stylization to clearly
communicate each concept. In this case, each object in a compelling,
consistent way. These spots should
clearly represent the objects in a unique
consistent style. With every project I
work on after the brief, the first step is called
research and discovery. I made this up, but I
think it's pretty similar across any creative flow. It's just basically where
you're researching and then coming up with just some initial
information to work with. The purpose of the stage is to download information,
in our case, visual information
about our subject and allow ourselves the opportunity to
discover new things about our subject along the way. We start just by setting up a folder where
our work will go. This simple action will give us just the sense
that we're working. It greases the wheels. You can organize your
files anyway you want, but this is the way
I set up my projects and it just makes looking for your files later
on a lot easier. My base or my root folder is just the name
of this project, we'll call it Sweet Spots. Then the next
folder within that, we'll just call it set one, and then we're going
to have assets, then references, then sketches, and then of course,
finals assets. Or any files that you
get from the client. In this case, it might be the thumbnail sheet that I
include on the class page. You could just download that to assets and it's there
at your convenience. Then this is where when we're doing our Google image searching and just
finding reference images, we're going to just
throw them in there. Sketches, as you
might have guessed, is where we're going
to put our sketches. We're going to keep all of those final
illustration files. Okay, I'm about to hop back
onto my computer here. I'm going to do my
visual research. So this is where I'm looking just for images that
I can draw from. Our concepts here are just
very simple, they're stylized, but otherwise literal
depictions of physical objects. So I have a Google open
here and I'm going to just start googling
the words from my list. So trail shoes is the
first I'm looking for images that I feel
represent the object clearly, which are not too
specific or obscure. So for instance,
for trail shoes, I'm not going to draw those shoes with all
the separate toes or anything like that. It's too niche. And of course, we might want to also impose
our own taste on this. So if there's a kind of
shoe that we like or the colors we like or something
like that, that's okay. As long as the images are mostly classic, or
quintessential, or iconic of the object that we're the object that we're trying to
illustrate here I am, I'm just looking for
shoes that I like, love these color ways
of the Nike shoes. I'm looking for a
shoes that just have a profile that's clean
and that I like. I'm going to move on
to the next thing. Water bottle for ultra running. You're not going to be
running with one of these fancy metal water bottles. You're probably going to have
something like a handheld. This image shirt that
I just came up with didn't come up with the right of water bottle for this topic. I'm just going to
look for handheld. Just add handheld as
my extra keyword here. And there we go. Now here I'm looking for a bottle
that looks classic. I look for things that
are not complicated. A lot of these images
are complicated. They're like a
weird shaped bottle with a little backpack on them. I don't think that's going
to look good in the way that I illustrate this Nike bottle, I think actually looks great. It's got a nice
profile and it has that little *****
pack or whatever on it that makes it look handheld. I'm going to download that. I'm going to just go
and do the same thing for all of these images. The important thing is that
you're looking for images that really look clean, and iconic, and emblematic of the thing you're
trying to illustrate. The next thing is first aid kit. Of course, you're
not going to carry a first aid kit on a trail race. Maybe it's something more
like trail specific. So I'm Trail run first aid kit, now you get a lot of flat
lades of what's inside. I think that might be
too complicated for a spot illustration for trail running or hiking
and backpacking. You get these little pouches. I think I'm just going
to get one of those. I do like how iconic the style of first aid with
the handle on it is. I think if you drew one of
those with a cross on it, that would be very
straightforward. But it's also a
risk that it might not be appropriate
for the subject. The next thing is the race bib, which is that number that
you pin onto your shirt. The essential qualities of a race Bib in my mind
are just black numbers on a white background
and maybe a color bar on the bottom or both
the bottom and the top. That there's a little bit of
a no brainer for me anyway, as you're going through
your own image searches, sometimes you'll just be very familiar with how
these things look and you don't really need too
many reference images. That's okay too. The
next thing is Lube. Now I'm not going
to Google just lub. I'm not sure what that
will come up with, but I'm going to
try anti chafing. That's the idea of
the lube for runners. This is an important thing
because you run a long time, you sweat, it's hot, you get
some uncomfortable rashes. A way of avoiding that is something that you put on
your skin to avoid that. Some of these are more
iconic to me than others. Vaseline is well known
in the lube world. And then we have body or glide. This blue almost looks
like underarm deodorant that's iconic and familiar
within this world of running. I think that's
enough. I wouldn't want to get too
creative with that. Maybe a squeeze
bottle like that, just for extra reference. Last thing would be a GPS watch. Again, I'm looking for the most iconic version
of a GPS watch, something like this, where maybe looks a little
bit tactical, has a rugged look to it. And then a screen with some
information or data on it. Apple watch is iconic, but not as well used by trail runners because
of the battery life. Maybe get this, that
gives me a sense of what might be on the
information screen. Now the thing here is a lot of these watches are shown at
this three quarter view, like this one,
that's bigger here. The problem with that for me is that it's harder
to flatten that. And as you remember,
flattening is just one of the kinds of ways of stylizing. I look for ones
that are more head on and it's just, quite frankly, easier to illustrate in my flat style and it's
less distracting. There's less of that watch
that I need to include, and that makes it a simpler, clearer image to depict
in my illustration. After I'm satisfied I have enough visual references
to work from, I start free sketching. It looks like sketching, but it's kind of what I'd
call goal free sketching. The only goal of
sketching here is to download visual
information so I can more intuitively
draw them from heart when I'm working
concepts out later. This isn't about drawing, well, just about observing, you can be the worst
drawer in the world and still really get a lot
from free sketching. Use a sketchbook, loose paper, or the digital equivalent. I use procreate
as my sketchbook. Now, it's just super convenient, it's fancy equipment,
but I'm really just using it like
a paper and pencil. If that's all you have, you can totally do this step again, We're just drawing what we
see in our reference images. I have my reference
images open here. I'll just go in order
that they show. This is where I draw
what I'm seeing. There's no concept here
with a first aid pouch. You really just have the
zipper and it looks pillowy. Maybe I'm getting a little
bit into the concept, but a lot of them will
have some kind of graphic on the first aid cross,
that kind of thing. And one of my images here, I see just like
different things that might be in the bag that
might be helpful to remember, like tweezers and
little satchels of gauze pads and
stuff like that. And then once you've
drawn from all the images in your references or you
feel like you got it down, just move on to the next thing. Solicit is the GPS watch. It's really not about
being a good drawer, it's just about drawing what you see in the best way possible. To download some
information about it and you'll get some
clues about what's going to be useful later on
when you're coming up with concepts like for here I'm getting clues just
even as I'm drawing it. It would be more of a challenge to draw on a three quarter view. And then you might have a map of some kind and some kind
of timing information, maybe heart rate or
something like that. Now when I do these
for actual projects, I actually get really into
it and draw very carefully. And just take my
time. Just really sink in and enjoy this
process because it, it feels like work in the sense that I'm
actually working. But it's also just, there's no real
concept involved. So I don't get too anxious about whether I'm drawing
the right thing or not. I just enjoy the process thing. I'm probably mostly interested in the kind of
information I want to download to my brain here is just like what's on
those information screens. So you have like these
dividers and you have numbers and charts. Now, because these are
small illustrations, I'm not going to actually
be very detailed in what I end up depicting. But it's good to know
what these are so I can stylize them
and simplify them, abstractify them in my final
sketches and concepts. Okay, for this one just
there's the rectangle shape of the lube and then there's some kind of
logo on it or branding. And then sometimes they have the lid off and you
can see what's inside. You kind of get a sense of what the different
packages look like. In this case, like a lot
of times a package of a product is almost
as important as the brand or the logo.
Getting that shape. That iconic shape can say a lot without needing any words. Maybe even the shape of
that label starts to look like a jar of vaseline. And I can figure out if
that's going to work in my concept later on. Here it's just about
the rectangle and you'll have little
holes for safety pins. And then some kind of bar, you have the name or
something of the race or the runner name and then
some kind of number. Again, it's not about
getting this perfect, it's just about what forms
describe this object. Okay, trail shoes,
probably one of the more complex
things that I'll illustrate or draw here. I'm looking for what are the things that make a
trail shoe a trail shoe. They usually have beefy treads, a more substantial
thick lower sole. Maybe some welding to hold
onto the laces up here. Again, you can just really
get into the details here and draw everything you
see as realistically as you want and just
really sink into it. It's just a different
process than actually illustrating
these later. Sometimes they have that
you have your laces. Finally, our water bottle, it looks like I only
downloaded one image for that. And it's really just this
nice cylinder shape with a top part and the little
squirty nozzle thing. They have this little *****
pack thing that straps on. I'm just looking for what
does that look like. Later on, I'll be looking at how I can make that
reads the little, it looks like it has
a little zipper. There's the product
logo on there. Of course, I probably
wouldn't include a specific brand in my illustrations unless
it was about that brand, but just something that looks
just like a water bottle. So yeah, those are
my free sketches. Again, they're just goal free except just to
get the information. And I'm just going to
let them sit there, take a break, go have a drink
of water, and come back. And when we come back, we're
going to start actually thinking about what these
look like as illustrations. And we'll get more into
that in the next part.
12. Project: Set 1 - Concept Sketches: In research and discovery, our only goal is to
download information. Now we're going to make
a concerted effort to develop concepts. The ultimate goal of
sketches is to work out concept, content
and composition. We work these things out in sketch form because
it's faster and easier to change in pencil than in a more
finalized version. Concepts in this set will be easier than the second because the concepts are super simple,
the objects themselves. The challenge in this
set for sketches is to work out how each
object will look, a stylistic and
expressive point of view. Because we downloaded the visual information
in the last stage, the hope is that we can
draw everything from heart. It's okay to peek again at the
references if you need to, but a huge part of finding
your own voice is in how you compensate for what you forget when drawing from memory. I'd say just give it a try. This part of sketching
is called thumbnailing. I have provided a
thumbnail sheet that you're welcome to use,
but it's super simple. If you just want
to make your own, you just draw a bunch of squares at a smaller
size on your page. It's easy to feel
anxious at this point. How do you start? I'd say just start drawing
what you know. We're going to go through
each illustration concept. Here we have all
the things here. Our first aid kit, our
GPS watch, et cetera. Now we're just
going to go and try and draw these first aid kit, your general square, maybe
there's some zipper pattern. I'll probably include the
first aid cross on there. Just because it's so iconic, that makes it read very
much as a first aid kit. Without, without words. Now it could look a
little bit boring, so maybe I'd try more of
like a pillow effect. Either with the images
bulging out or coming in. And if you get stuck,
just keep going. You know, maybe I show the
zipper open and then show some band aids and
maybe a tube of ointment kind of peeking
out the sides there. Yeah, I mean, I'm
starting to just get adds a little bit
more visual interest. Yes, it's just the
first aid kit, but we want to maybe show
more than just the pouch. We want to show the kit
part of the first aid kit. Maybe there's scissors in there or something that
might be too much, but something in there
is feeling good. Don't be too critical of yourself where you're
doing these sketches. You'll have lots
of chance to self critique after you're done. The point here is to just go for quantity
more than quality. I'm satisfied with some
of these concepts here. I'm going to move
on to the next one, which is GPS watch. And again, I'm not
referencing my images, I'm trying to draw
these from memory. And there will be
things that I forget and more quirks in
what I'm drawing. That's actually a good thing. That's how I'm taking
something real and literal and processing
it through my own memory, in my own hand, and it becomes
more identifiably mine. The GPS watches sometimes have this little
button that's probably too much and then
some kind of map, some kind of number
like your time. It may be the heart
rate and they often have the little ticks
around the bezzle. I might try one that's
three quarter view. I don't like drawing things
in three quarter view, but sometimes I do things that I don't like doing or that I resist doing and find that
it's exactly the thing I want. I probably won't do
it for this one, just how this is turned out. But it's there and it
could be interesting. It gets into like how does the strap work in behind there? What about all those
other moving parts? You don't need this
to say GPS watch. I'm circling back to this view, I'm drawing outside the
bounds of my thumbnail. That's okay. I can
size it down later. Probably just basic buttons. Nice big fat bezel there
to make it look tactical. Then the information screen as drawn before I'm satisfied
with the GPS watch. Maybe just another
thing that I might try if I was trying to be really interesting in my image is like, do I show it on some hand right away I'm feeling like no Then it's more about
the wear of the watch. I think I was onto things
just with my original thing, because these really
are about the objects. Okay, moving on to the lube. And as I was drawing these in the free sketching
stage without meaning to, but to my benefit,
started thinking about how am I going to
communicate this idea, How is this idea going
to come through? I already had like of course is the basic head on thing and
instead of writing any brand, I might just write lube here
because that's what it is. And it's adds character by adding a bit of type
to the illustration. In my own style, I actually
do include type a lot, so it's not uncommon for me to pull a move like
this in my concepts. Maybe a little bit of
some information there. It doesn't matter what
it is, you get the idea. It's a roll on stick. Another thing I might try for this one is just
to show it open. I have the lid maybe
off at an angle. We have that little dial at the bottom, no
surprises here. But it shows a little bit more of the
product and it helps read as a roll on stick better. And it also is more interesting because there's just a
few extra moving parts. You don't want to get
into a case where you have too many rectangles. A lot of objects are rectangles. We have our first aid kit, our roll on stick, and the race. Those are
all rectangles. So we're going to look at
ways of how to break out of just a straight up rectangle
with stuff inside of it. Speaking of race B, this
is the next thing that I'm going to start
drawing again. You can start just with what, you know, start basic. Sometimes that's enough. I want to include the safety pins that come with the bib to pin it on your shirt. I'll probably just have basic color bars at the
top and bottom. Maybe there's a name of says like Trail Race
or something like that and then some race number. It doesn't matter,
that's very arbitrary. As long as the number doesn't distract or tell too much story. Like, I wouldn't put
666 in my number here. Because people will
start to think that, oh, this is about
an evil race bib, which it's not just try
and be as generic as possible just enough
to tell the story. In this case, it's a race,
We're still doing the race. I might just do something a
little bit on that angle. Have those little holes, I
rounded corners in this one, which might help break it
again out of that boxiness. Maybe one of the
safety pins is open. Maybe I just have one of the safety pins off of it that allows you to fill
the square a little bit more. It's the same set of elements
in the illustration. It's just that
instead of grouping them totally all together,
you're pulling one apart. It's just a little
bit more story there. It's like getting, are you
getting ready for the race, Are you taking it off? Again, more story there. I think those color
bars will just be nice to frame the white space. Keeping in mind
this is going to be a self contained
illustration, no background. If the middle of that bid
is going to be white, I need something to
hold it in there. And I'll probably end up adding some subtle texture there just to help pop that white
against the white background. More again, I'm going to do some number there,
it doesn't matter. I guess I've chosen 36 something to indicate this is a trail
race in a very simple way. Okay, Trail shoes is going to be probably the most complex, maybe it's about having
two trail shoes. Then you just want
to get into some of those technical features that make trail shoes
look trail trail. So I might just work on a few different
arrangements of these guys. I'm drawing very rapidly. I've been doing this
for a long time. I draw every day.
I've been drawing every day as an illustrator
for the last six years. I understand that the way
that things come out of my pencil are going
to look like. It's so easy for
me and you know, full disclosure, I practice,
I rehearsed this set, I just don't want you guys to be discouraged if you're not able to draw as quickly or rapidly. And everyone's at
a different level. And I just want
to encourage you, especially at this rough
thumbnailing stage, this is really just
about composition, content, and concept. We're trying to think
of those things here. Let those quirks remain in
there as much as you can and maybe keep a bit of
that eccentricity in there. Yeah, I'm just going
to keep going here. And I didn't have any of
these in my reference images. I might have to actually look. But like what does the
top down view of the, so these shoes look like? I could try that and then
maybe one on its side. That could make for
an interesting image. But it could also be
really tricky to show that top view and
have it really read clearly as a shoe and
not be distracting. Because if you do
that the wrong way or if it's not as
clearly recognizable, it's just going to
look off and weird. Do what you're comfortable
with. I'm more comfortable with drawing from the side. I keep going back to this, these welds on the side. I guess that's just how I do it. You'll find that you do
that as you're sketching. You just return
again and again to a way of expressing
a certain form. You just want to lean into that. You can also
question it and say, is this really something
I should be doing? But you might as well
give it a try at first. And another example
of what I'm talking about is the way
I'm drawing treads. Trailshoereads are not
usually undulating and wavy, they're more square then
they'll actually grip the dirt. But for the purposes of
expressing a trailshoe, that detail, in my
opinion, doesn't matter. I'm just going to
go to the last one, which is the water bottle, and we found a water
bottle shape that was pretty quintessential
and easy to remember. That's actually a good thing
if it was too complex and had strange angles and curve suit or something like that,
it's hard to remember. Maybe it's not as iconic
of the thing you're trying to draw as it should
be for this purpose. Had that like little
***** pack part, I don't know what to call it. I guess the pouch, maybe it had a zipper here with
a little pulley, maybe a bit of shading,
maybe even a bit of water. I could draw that on its side, in which case the
water could still be parallel to the horizon. Which makes configuration
interesting illustration, I might just try straps on the side of the bottle just to emphasize at this small size that it has
something strapped onto it. That little handheld pouch part, I still want to
include that zipper. It's just water bottle plus
little backpack pouch thing. I wouldn't want to
get into what's in the bag or what color
is the stuff inside. I'd probably just
indicate that it's water. Some of those things
like color and all that, you don't really need
to think about that until the final illustration, until you're actually working
on the final artwork. I think that's it. I have my water bottle,
I have my shoe, my lube, my race, my GPS watch, and my first aid. I usually do thumbnailing in this way for as long as I can until I
just feel exhausted. If I have the time, if
I don't have the time, I just do as much as I
can within that time. After that, I just
stop and take a rest. And that allows me to come
back a little bit more objectively to the concepts
that I just fleshed out. And perhaps see something
I didn't see in it before. Maybe there's a sketch
that I was like. I don't like that. But come
back to it and be like, actually I really like that one. That one feels really fresh. When you come back,
you're going to review your thumbnails and
pick your best ones, and we're going to do that next. Okay. I've thumbnailed
my concepts. I think I have enough. I'm
going to go back and just make sure that I've
covered everything. And now I'm just looking for the sketches that
stand out the most. Which ones I think
are working best. If you feel like
it's hard to whittle down and just choose a
few that are working. Maybe explain the project
to a friend kind of briefly and have them comment on what they think is working. That's
super helpful. Having that outside opinion, I haven't drawn too many here. I haven't overwhelmed
myself completely. I think I'll be all right
for the first aid kit. I think something in this zone
is going to work the best. I just like how it's
visually interesting. There's stuff
happening coming out of the bag there,
out of the pouch. And it fills the space nicely. And I think because it's this pouch style and not
this more case style, it feels appropriate for the
subject for the GPS watch. I think I nailed it
on the first one, but I like the third one
here fills the space. A little better. Something in between these two is something
I might want to try. Moving on to the loops stick, I really think that
the second one is going to work the best. I feel like it balances
telling the story a little bit more and showing
exactly what the object is. Now for the race bib, I
really like this one. I like how it has a little bit more story just with the safety
pins coming off of it. It's just simple
tells the story, fills the space nicely. That's what I'm
looking for. I think the hardest one will be shoes. I think this one and
this one the best. Again, at this stage, we
don't really have to make our definitive choice of which one we're going to take
into the final yet, I'll just flag both of those
out and make up my mind later for the water bottle. I just like this straightforward one now that I'm looking at it. This one feels a
little bit too labored and there's parts of
it that I can take. I think I could probably come up with the
fatter straps on here, but otherwise I think
this reads more clearly. I'm going to take this
one into the finals. Before we get there, what
we're going to do is take our chosen thumbnails and
just refine our sketches. That's going to be
the next stage. Now's a great time to again, take a rest and grab a sip of water and share your
sketches with the class. If you want feedback and maybe other people's opinions
on what's working best, share it on the
class projects page. And that's a great
way to get feedback from your fellow students
and of course, from me. Now is the time to choose
your favorite thumbnail for each illustration.
How do you know? How can you whittle down
from all the options, especially if you made a ton? Just go through them
and ask yourself, is the concept on point? Do you think you can illustrate this particular
sketch in your style? For instance, if I
sketch something really elaborate and on
a three quarter view, it might not translate
very well to my otherwise very stylized
and flat way of illustrating. I look for illustrations that I feel promise a stronger image. Lastly, you want to be excited about what you're
going to illustrate. Pick concepts that you like. I think one mistake that we may make when
showing concepts to our clients is we
feel like they should decide what they
like from our work. We show them a whole
bunch of options, some of which we actually don't like at all, we don't
feel connected. Then invariably they choose one of the ones
that we least like. You can avoid that situation by only showing sketches
that you like. Never devalue your
own preferences in figuring out what to illustrate and what
to show your client. If you still have trouble, try placing different combos of concepts together as a set. When you're looking
at these as a set, how do you know which
you are working well? Well, which images do you just intuitively think
look best as a set? Do any feel like
the odd one out? Does one have too
many details or is one going to be too
dark or too simple? That's just another way of processing which
ones to choose. Maybe you have a great
single illustration, but when you bring
it into the set, it just seems like
it doesn't fit in. You can quickly chose to
let that one go for now. If you still can just
carry these forward, refine all your concepts that you really like,
and just choose later, you'll find out more
which ones are really working as you try
to refine them more. Refine each sketch by tracing over with
more confident lines. Whereas our original sketches
might be a bit loose, these refined sketches should be more confident and resolved. Resolve any awkward
connections or intersections of lines
and that kind of thing. This is your blueprint
for the final. Do yourself a favor and make
it work in pencil first, rather than trying to make
it work out in the final. Whether you need to do
this or not depends on the precision of your final
illustration technique. Again, in my own style, there is a level of
precision that I need in the sketches
and it just works out. Clarify anything that doesn't
read clearly and take this opportunity to resolve
the overall composition, how it fills the space, in this case, our
three by three square. I'm going to start
with my first aid kit because I only had one. That's pretty easy. I know
I'm going to refine that. I'm just going to copy that and paste it on its own layer. We'll just turn
that off for now. I'll make a group for, let's say we'll call this selects and turn that off. Next thing is the GPS watch. Choose this one.
For now, copy it. Okay. Go to my next page here
where I have the race bib. I think this one for the trail shoes and
lastly the water bottle. Okay, with my selects, all in this new group, I'm going to turn off the
original sketch layers. Turn on my select. Okay, I have my final
selects all cued up. Now for this project, we
only need to do four. So I'm going to choose
my favorite here, the ones that I'm most excited
about turning into finals, and I'll say see
later to the rest. For now, I'm going to go
with the trail shoes, the GPS, watch the race
bib and the stick of lube. That means no water bottle, I guess that means
no first aid kit. These are the four
that I'm going to refine upon at this point. I'm literally going to
do is trace over them. What I want to do first is just have faded back in opacity, almost like I'm working
with tracing paper. If you're working in procreate, what I do is I just put a whole layer of
white fill over top. And then I screen it back to maybe 80% And that's gives me like
a tracing paper feel. I can see my art below. And then I refine
this sketch over top. As we start refining
our sketches, what we want to do
is just clarify. We want our sketches to be
much cleaner in my own style. When I go into the finals, I really like to know
how all the shapes and everything intersect with a
certain level of precision. Depending on your style, You'll maybe be more
comfortable with rough sketches and then you
work things out in the final. For me, I'm going to be clarifying these as
much as possible. I'll just start with the
trail shoes and just make sure I was working in a
fairly chunky pencil before. Might make that a little bit thinner so I can be a
little bit more resolved. But keep in mind these are
3 " squared illustrations. Don't get too carried away
with tiny fine details. For me it's about
trying to capture that expression and spontaneity
of the first sketch, but just doing over any
bits that lack resolution, I still want to allow those
eccentricities to come in. I'm not trying to
make this perfect, I'm just trying to articulate what's in this image as
clearly as possible. I might add a little
bit more there. It doesn't have to be perfect, just clear because these
are repeating elements. I can copy and paste these, maybe get a little
bit of stitching, don't forget the
tongue, the laces. Maybe a bit of a,
I think that might work because it's
just a pair of shoes. I can take a little
shortcut here, copy that, paste it here. The trick will be here. And now is a good
opportunity just to see how these shoes are arranged so that they're shown in
the best possible views as best as I can. At this point, I can always adjust later because
it's digital. If that's one overlapping, I'll quickly remove any overlapping bits
that make it hard to read. And I'm seeing already
that little loop on the back of the top
shoe here is awkward. I can just fudge
that a little bit. I've refined those shoes. I've decided not to do
any las with these. I feel like that'll
just add too much. A trail shoes don't have laces
that come out like that. Anyway, that's enough. That's enough information and I've paired it back
to its essence. The next one I'm going
to do is the Bib. Again, just defining
the form more clearly. One thing I tend to do in my art is everything leans a
little bit to the right. All my drawings have a
italic feeling to them. For some reason, it's
part of my quirk, but sometimes if
I'm able to help it or if I catch it,
I try and correct it. That's what I do at this stage, is just make sure things
aren't too tilty, Then we have nothing too crazy different from
the first sketch I made. Just going in with a
little bit more precision, I'm going to define these
safety pins a bit more. Make them a little bigger because it will read
better at this small size. I'm going to make
some open and for variety I'm getting
a better sense of how actually illustrate them. Then of course,
this outlier here, safety pins are really
secondary to the Bib. I'm not going to craft those
safety pins super well. They can be a little
bit more gestural then the number lettered. Now, we'll get more
into this in the final. But the lettering for this, I don't have to figure out exactly what that lettering
style is in this part, because as an illustrator, lettering is one of the tools in my tool kit, so to speak. How that looks will be defined by the techniques that I use
for lettering specifically. I know that I can
just rough it in here for now and
work that out later. Then I think something a little bit more scripty
up there will be nice. Now we have the GPS watch. Now, I'm just going to move this a little bit more centered into the thumbnail box there. That way I can see how it's
going to fill that space. I'm going to have a
bigger round part and focus less on
the wrist strap because that's not as important. I need the wrist wrap in
so it looks like a watch. But I don't need to make the
wrist strap totally obvious because the shapes that I
use aren't purely geometric. I'm okay with my circles
not being perfect. If I had a perfect circle here, it would look, it
would really stand. It would be too noticeable. It would draw attention
to itself because none of my shapes
are that precise. I could take a shortcut and use a circle tool
or something like that, but it would take away from the quality of the
final illustration. I'm still pushing a little
bit outside the bounds of that border of the 3 " by 3 ". I'm just going to
shrink it down a tad. At this point, I'm very loosely referencing
the image below, trying not to be
too distracted by, I might even just feed
it back a bit more, that way I can focus on
the image I'm making. I'm going to go for
just two buttons here. I like the little
Mapp doodle thing. Maybe there's a R here thing
there, then some lines. It doesn't really matter
what this number represents. It could be pace, it could be elapse time since you
started your run. It doesn't matter. It's
really just about this is a smart watch or a GPS watch that reads
out information. In that sense I'm
abstracting and simplifying. Then I have, of course, little
ticks around the bezel. Maybe I just want to make sure that they're
evenly distributed. This would be darker,
something like that. Here we have our GPS watch. The last one is the
lube stick here. Not a whole lot to refine here, maybe just get better in
defining those round corners. If I define those
round corners now, they'll be easier to trace
over with the pen tool later. Again, using lettering,
I don't have to be too careful with how the
lettering looks because I'll craft that in the final
stage more carefully. And there we have our
four refined sketches for our first set of spots. Now it's time to bring
these into the final art. At this point,
feel free to share your sketches with the
class so you can get some yes on it and just start
filling out that projects page.
13. Project: Set 1 - Final Artwork: The final stage is
where we create the actual illustration
artwork with color, texture, and everything else that goes into a fully
finished illustration. Whereas your sketches
may prove your idea, there should be much
yet to surprise and delight at this stage to start. First, create your
illustration file. Because we're working on a
set of small illustrations, it makes sense to work on
them all in the same file. I would never do this for a feature illustration
or larger illustrations, but for a smaller sets
of spots, it's perfect. We're going to make
a four up file, meaning we're going to have
all four squares together, because it can be two
squares by two squares. If you do more illustrations
like six or eight, just make it eight up or six up. If you're making a four up file, the final file
size should be 6 " wide and 6 " high at 300 DPI. Once the file is made, use guides to divide
it into four panels. I use Guide Guide,
which is a little add on feature you can
add to Photoshop, but you can also just use rulers to measure where they go, basically at 3 " in
both directions. Save the file. Descriptively, in the finals folder that we made at the beginning
of this project, I usually add a V one just
to know it's my first try. If I have to go back and make
any changes or revisions, I'll just say that
as V2v3, et cetera. Okay. Once you've set up your illustration
file, begin the magic. I'll walk you through my
illustration process. You're welcome to follow
along or do your own thing. I'll describe the high
level of what I'm doing, which will hopefully
translate to any style. Personally, I always
start with my shapes, so that's using the pen tool and Photoshop and just starting
to create those big, solid areas of color. I usually don't know exactly how the colors are
going to turn out, but I just start with
any color and things work their way as I go along. And that's what's
probably going to happen as we go along today. I just want to talk a little bit about starting point for those who don't have a style
that they work in, I'm going to give you a
kind of a starting point. I'm going to give you one
kind of line to work with, one kind of texture
to work with, and one set of colors. You can use the
exact same things or just use it loosely
as a template, but the idea is allow yourself to have very narrow constraints. The constraints seem very
unforgiving at first, but you'll see as
you go along that they actually can go a long way in creating a
really consistent style across the whole set. And you can really start
finding ways of being creative with this minimal
tool palette, if you will. And I'll show you exactly what those look
like as we go along. Even though we're working
all in the same file, I would build up each
illustration individually. And then once you have each individual illustration
worked out, you can go through them on a second pass and
even things out. What you need to even out
and all that kind of stuff will become more evident
once you have all four, in this case, all four
illustrations up, you'll know what little tweaks you need to make
to each of them. Sometimes what you find works in one place doesn't work
across the whole set. Again, working on them as a set, you might make the perfect, in my case, Trailshoe. Then I go to make the
water bottle or the Bib, and then I realize that some of the techniques I use
don't translate well. In order to make them
all work together, I need to rethink how I did it in the trail
shoe, in this example. Okay, I'm making
my four up file in Photoshop that's going to
be three times 2 " wide, which is 6 ", 6 " high. The resolution is 300. That just make sure they're
a good resolution for print. I'll just keep the
color mode R AGB. You can ignore all the other
settings and just hit okay. Here we have our file. The next thing I
want to do is just divide this up
into four squares, and these will be the 43 by
three squares of each spot. So I'm just going to
place one guide in the middle horizontally
and then one guide in the middle vertically. They should fall exactly on the three inch
mark in both ways. First I'm just going to go to the Sweet Spots folder that we made at the beginning and go
to my set one and of course, go to finals and just give
us a descriptive name, I'll just call it
trail running, Set 11. Because I made my
sketches in procreate, I was able to just share my
file from my ipad to my Mac, and they're conveniently here. However, you made your
sketches, whether on paper, ever scan them and do
whatever you need to do to get them on your computer or your final illustration device. The next thing you
want to do is just get those sketches into your four up, final
illustration file. I'm just going to copy each one of these one by one first. The Trailshoes. Get my
Trailshoes in here. Just let it fill that
square as much as possible. You can leave a little
space around the sides. I'm going to do this for
each of my sketches. Okay? Once I have my sketches are what I want to do is
make sure they sit back. Just like when we made
our refined sketches, we made that tracing
paper effect. We din them down a bit here. We want to do the same thing. What I'm going to
do is just create a layer group folder thing here. I'm going to call it sketches. Just put these sketches in that layer group and din that
whole thing down to say, 20% and that gives me
nice lighter sketch to trace over and above that I'm creating a layer
group called Art. This is very specific to
my process in Photoshop. It will be a little bit
different if you're working in a different tool like
Illustrator or procreate. But what I want to do is all
the artwork that I'm going to make now will happen
in the art layer group. Because I want to be able to see those sketches
below at all time. I make the blend mode of
the entire art layer group, I set it to multiply. I'm just going to
my layer groups for each individual
illustration as I go along trail shoes To start, this is where I just start actually making the
illustration happen. For those of you who need a
starting point for style, I've created this prompt which
has one line work style, one texture brush
style, and four colors. These are Photoshop specific. But really what these
get at is that you don't need much to make visually interesting
stylish illustrations. I have one line work brush, that's one of Kyle
Webster's brushes. The Kyle's inky box, old Nib 15 picks, and I believe all his brushes are available through Adobe. If you have Photoshop, these are totally free
and available to you. The next one is a texture brush. One of my favorite
texture brushes is this one from
Retro Supply company. It's called the
Godfather of grain, and I'll show you how to use it, but that's a great brush
if you want to bring in texture to your
digital illustration. And then I have four colors. These are my go to colors. These are actually part of the illustrations I
make all the time. You are welcome to use them
or to find colors that you, you think represent you more. The thing to take
from my color palette though, I have a warm, I have a cool, I have a dark, and
I have a shader. You'll see how these work
out more as we go along. But basically warm
and cool contrast in terms of how they feel. You have a dark, which sometimes you just need something dark,
especially for line work. Then the shader you use, not surprisingly for shading,
it's just something, it's a mid color, You can multiply it over
your other colors. It's like a nice
in between color. Okay, so let's get
started with the shoes. I have my trail shoes here. If you're curious
at all about how I use Photoshop to illustrate, I show more in depth and
detail in my other classes, especially inky illustrations, but also in inky
maps and odd bodies. I do have portions of
those classes where I really get more into how
I'm doing, what I'm doing. If you're ever curious
about what I'm doing, I encourage you to go
look at these classes. But in this class, really, I want to show you the steps, how I'm thinking about
style specifically in here. And I will be using the very
limited palette of tools, the lines, the colors that I just showed
you, the texture. Just to show you how these
minimal elements can really work together in a very
surprising and interesting way. I'm using the pen tool here just to define the outer shapes. The biggest shapes,
the most obvious things is where I start. I have my first
major shape here. I'm going to fill it in with
one of my go to colors. I'm going to try
the orangey color. This is my warm and I'm going to work on
one shoe at a time. And perhaps I can
just copy and paste this shoe behind as
a bit of a shortcut. I'm looking at ways
that I can use extra color here in each shoe. I'm using shape to
define these forms. No lines have been made yet. I basically have white red in this really dark
blue to work with. Oh, I also have my cool color, but that cool color really
vibrates against the red. So I might have to
figure that out later. When you're illustrating a vector parts
like in Photoshop, I'm using the pentile here. These are effectively vectors. I want to make sure that
there's no sharp angles or spurs or bits of shape
that feel out of place. And that's what I'm zooming in here to make sure when
I put that tongue in that it's sitting
nicely behind that shoe and has a nice smooth
transition from shoe to tongue. I think this is a good place
to start introducing line. I'm one brush. I'm going to use only this for a line work in the entire set. First, I want to
define this line across the bottom of the shoe, in the sole, allowing the
irregularity of my hand. You can see there's a
little bit of wobble in it. I'm allowing that
to remain as it is. And that just adds that ec centrification that
I'm talking about. I'm also going to add the loop behind at the heel of the shoe. And I'm going to do that in a dark color as much as possible. My line work is going to be either white or
this dark color. I'm going to tuck it behind the shoe because
where I drew it, you saw that sharp spur
of the back of the heel. And if I can just
tuck it behind, it creates a much smoother and less
distracting transition. Of course, next I want to
add the laces which are, in this case, just simple lines. I don't have to worry about every possible detail
of these laces, but I might want to add some of the eyelets
behind the laces. This is where using my shading
color will come in handy. This is a mid gray. I'm going to use it for the
stitching along the heel and perhaps along the
toe here somehow. I want to make sure
that's in my shape, so I'm going to drag
it within the shape. Now, I don't want
that gray just to be gray. This is a shader. And because of that, I
usually multiply it over top. The other artwork that gray takes on the
hue or the color, the shape that it's over top. Sometimes it can be a little bit overbearing still What
I do is I just scale that back to 50% Provides just
enough extra detail without overwhelming the image. It allows the stronger elements to come forth without competing. I want to make these parts
look more like stitching. I add a La mask. This is a very Photoshop
specific technique. I think you can do this also. In procreate, you add a
layer mask and then you, as long as your top
color is black, whatever you draw on that
layer mask cancels out masks out the information
on that layer. And this is just a quick way of making a sense of stitching. And there's our first shoe. I think I'll add
just a little bit of texture to that shoe just to give it a little
bit more warmth. So I'm just going
to pop a layer over top and make sure my
gray is selected, my mid gray, and then use my texture brush, the
godfather of grain. I'm not going to change the size for this entire set
of illustrations. I'm going to leave
it at 300 picks. And that's going to be
one of my constraints, because if I size
this down or up, the resolution of
this texture will get finer or more coarse. And I just want that
to be a consistent, a constant throughout
all my illustrations. So I'm just going to do
a subtle little bit of texture and this
maybe gives a sense of dirt because this
is a trail shoe. I'm going to set that layer to multiply and
it's a little bit overbearing. And I'm just going to set
that back to 50% I can go back and figure out if that texture is too
much or too little later on, but there's a shoe
and I'm just going to take all of those layers and groups
that I made for that shoe. I'm going to group them
and call it shoe one. I'm going to copy
that for a shoe. To pop that behind the original shoe and I'm
going to just drag it. There's my pair of shoes. Now, because these
are identical, your eyes are going to see that. I want to make it look like I hand drew each of these shoes. And I didn't just
copy and paste. You don't need to
do much to do this. Just a few things just
to trick the viewer. For instance, this
little loop on the back. I'm just going to
redraw a custom loop for this back shoe and that
will give some variety, drew it a little bit too big. And I'm just going to
erase a bit behind. If you ever have to erase
a bit of your line work, you set your eraser brush to something similar to
the brush you're using, and that any parts that your race still have
that same rough quality. I'm using a similar brush, this old nib brush
for my eraser. Okay. The other thing I want
to fix the tongue, just make it a little bit different.
A tiny bit different. I'm going to go and do that
for a few of the things, especially where
there's like something really glaringly distinct. I feel like the tread on
the bottom of the shoes could be a telltale copy. I'm just going and adjusting
some of my paths just a bit just to give a sense of irregularity and spontaneity
to the illustration. I'll probably do that
also for, for the laces. The welding here
just a little bit doesn't need to be much. I think redoing this
line will also help. Okay, now that I'm
almost done this, I'm going to take a look
at the illustration. Without the sketch,
I see that there's something I need to resolve with the tongue because it's the same color
as the tread. As good as that
looks with one shoe. It's just a hard read. I have an option here to maybe move one of the shoes away from that tongue
so they don't overlap. That might be one
way of doing it. I think actually that might work, That might
be the solution. The other thing that
I was going to try was just changing the
color of the tongue, but I really like how
the dark sandwiches, the red and blue of the shoe. Other than that, I
think I'll go in and revise the texture
of the second shoe. So it's a little bit different. I did forget, I
did forget to add the eyelets for the shoe laces. I'm going to go and do that. Just draw those. I think
I'll scale that back also to 50% so it's more subtle there. We have two trail shoes. There's one other thing
I want to adjust. The ankle part is identical
and my eye is drawn to that. Again, I just want to hide the evidence that I
copied these shoes. You might ask why copy. If you're going to have to
adjust everything anyway. At least the two shoes
are identical in size. That add a layer of consistency. Okay, now with my first
illustration done, I'm ready to turn my sketches back on and
move to the next one. Again, I'm going to make
another layer group. This one is for the GPS watch. Again, I'm going to start
with the most obvious shapes, in this case the circle
of the watch face. Again, I'm not using the circle tool I
could as a shortcut, but then it's going to look
super regular and not at all. The way I illustrate,
which is more eccentric, I'm just letting my
imperfect circle be. I'll just create
this first shape. Maybe I'll, I'll start with
black or this dark blue, which is closest to black. The next thing I'm
going to do is create the display again. I could just copy and
paste the circle I made just now. And
sometimes I do. But then I have to go and make it look like I redrew
it on its own. With a simple shape like this,
I just go ahead and redraw it for the inside. I'm going to punch
it out with white. That helps this,
otherwise very dark, weighty shape to feel
more light just by punching a hole through it and letting the paper color or the
screen color come through. The next thing I'm going to
do is add the watch straps, and this could be pretty simple, just these trapezoid shapes on most watches. These are the same color
as the watch face. Again, in the spirit of
not being too different, I'm going to that same thing, can just add the buttons. This is sitting behind
the watch face. I think those buttons
should be red, just something to pop
against that darker color. Usually the buttons are the
same color as the watch, but here I just want to
see a pop of red there. That's my own
editing of reality. You can do that in illustration. One of the benefits
of illustration versus photography is you can take these real life things and then make them look the
way you want them to look. The next thing is I'm going to create the little parts
of the actual display. I'm always tempted to
just get right into the details and try and
make it a cool display, like what would I want on my ideal GPS watch display and all those little complications
and stuff like that. But the point here is the overall message of this
illustration is GPS watch. As long as I have
something that looks like an information display
and somewhat believable, there's nothing in there
that I'm like that wouldn't be on the watch.
That's all I need. Otherwise, I'm just trying to create some visual interest. Maybe use red in my old nib brush to create
this little map view. I'm going to draw that
shape with the pen tool. To be consistent, I have red and that's an
obvious color for the heart. Lastly, I want to do
the little number read out with the rules. And for those rules I'll
probably just use the gray. If I push really lightly, using my pencil here, my stylus, I can get a
bit of a thinner line. Then if I push harder, I'm allowing a little bit
of line with variation. That's okay for me, my rules, as long as I don't change
the pixel width of my brush. And just to quickly show
you what I'm talking about, these are the brush
properties for this particular brush that
I'm using, it's 15 pixels. I'm never changing
that number up or down for this set
of illustrations. Lastly, I'm going to
create the number. Now this is a bit
of a bonus tip, but I'm going to
do a little bit of a special lettering here
instead of just using my line. I'm breaking a little bit out of my style
constraints just for this, because like I said, as an illustrator, lettering
is one of my special skills. So I'm going to use that here. I'm going to lean into that
thing that I enjoy doing. I'm going to just use a
big chunky brush for this. Or maybe just something a little smaller. Yeah, that'll do. I've turned on my grid
so you can go view and. Show grid. That's this grid
that you see here. When I've made a new layer, I've made a new layer
and I'm going to use my color for this. The numbers are 478. I use my grid as it's
almost like lined paper. The secret to having
regular consistent type is having rules so that everything is the same
when you write it out. So I'm just going
to take that out of the shape so I can
actually see it. There it is, There's 04 I've looked at. I've had a lot of practice
with lettering and I've done lots of practice with how
to construct letter forms. That is a little bit outside
of this particular class, but the general rules that I'm working with here is actually very similar to
the rest of illustration. I'm using one size brush, just a little fatter, so I can have these nice fat numbers. I'm allowing making sure each number is the same height
and generally speaking, the same with now again, how do I make these letters look less like they're
drawn with a brush and a little bit more finished. I use my smaller eraser and I square off
some of those edges. That just gives things
a little bit more of a polished look with completely circular
numbers like zero. There's not much I
can do these dots. What I can do is take one
of those thoughts away and add copy one so that
there's more uniformity. And now I have my number and
I can just shrink that down. And as I shrink that, a lot
of those imperfections and stuff that were maybe
more glaring at the bigger size go away. And I can just pop
that in there. Turn off my guides or my grid. I have this numerical read out there that just
sits in there. Because I've used
a different brush, it creates a visual break from everything else that's
super regular and same, same. That's something I've become
comfortable doing over time. I'm just going to do one more
number for the read out in the same way that I
just showed you, 56. Make sure that letter
spacing is nacing even then. I'm going to just pop
that down into place. Okay, The rest of the watch
is really just a matter of probably a tiny
bit of texture and some line work first
for the display. I'm going to add, or I'm going to do this over the whole circle
part of the watch, the outer circle here and
the display inclusive. I'm going to take my texture, select my shade color, create my new
layer, multiply it, it's looking a bit dark. Going to take that down to 50%
Yeah, I think that's good. Having a little bit of
the white peak through, I might want to just have
a little bit more white. I'm going to erase that and just do a little
bit more subtle. Now for the actual, I think it's called the bezel, the round part
around the display. I'm going to create a new
layer and I'm going to add the ticks around the edges. I'm going to use the
line work in white. I have the blue available to me also as a color
in my palette. Just because you have
all those colors, it doesn't mean you need to use them in every illustration. Illustrations can just have two of the colors,
as in this case. I'm just going to turn
off my sketch and see how the GPS watch is
shaping up to me. Those tick marks are
looking a little bit too. Lucy, go, what I'm
going to do is actually create one
straight line across, one straight line below. My watch is irregular. It's not perfectly
even on all sides, but what I'm going for is just a little bit
less irregularity. To have a feeling of
more control or at least just not having something
distractingly whimsical. I'm just going to copy that. I'm going to put
that on 30 degrees and edit and then do
the same thing again. In this time rotate
at 60 degrees. Now it looks less distracting, but of course now they're all attached to the display,
which is not good. I'm going to merge
those together. That's one of the main things
I'm trying to control here, is that everything's
evenly 30 degrees apart. Those are the ticks. And now the last thing to do
is just to define just the attachment between the watch band and
the watch face. I'm now going to just
use white to do that. I could turn on
my sketch just to make sure I reference what
to be more true to it. In my final here here, I've just drawn two
parallel lines and erased the part of the first
line that I didn't need. And then attached there, I'll copy and paste that, Flip it around, and then turn off my sketch
and see how that looks. I'm not sure that I like
how those are looking. I feel like that should
be a cleaner edge. One thing I could
do is just erase it to clean up the edge a bit, or which I didn't want to
do, but I think I will. I'm going to turn
that sketch back on. I've deleted that line work. I'm actually going to define that break using the
pen tool instead, for a cleaner line there. Use the operations to knock out one shape from
another shape. I'm selecting these two bits that I just drew and I can go to my path operations here and go subtract from front
shape. And there you go. If you want to learn more about how to use the
Pentool in Photoshop, I have a very quick class
called Pentool Wizard. It's a great little on how to use the Pentool in Photoshop. Turn off my sketches
how that looks might just add a tiny
bit more texture on the watch band to imply
very subtly, a bit of depth. Just the tiniest bit
then multiplying, setting that the 50% if only because I've
been doing that eber else I'm going to try 100%
of the texture in front. It's too much. Yeah, I going to go back to 50% and I can always
come back to it later. We have two finished
illustrations. Two more to go. All right. We have the watch and the shoes. I'm just going to
go in and just add one little thing that I
forgot there on the watch, which was the little
UR here indicator. Maybe a touch of blue is just
what I need right there. The we'll just leave
it at that. Okay. The next thing is to
do the trail race bib. I have the round corners
there, but first I'll make a, it is a plain rectangle and then add those curves
after the fact. Now Photoshop has like a built
in curved corners feature, but it's a bit too
regular for me. I just find that by doing the curved corners
more manually, it allows more eccentricity
to end up in the image. One thing I look for in my pass is the straight line and
that goes into curve. I want to avoid where I
have these little spurs, these little sharp
abrupt corners, because those look like
accidents, which they would be. I'm just going to
smooth that out a bit. Again, this little bit here
looks a bit accidental. I'm going to use
my little handle here to smooth that out. It's always a balance
between making things intentional and regular
without being perfect, Without looking totally perfect, it is a bit of an art to now, I want this race bib
to be overall white. You're not going to see
the color there just yet. I'm going to add the color
bars top and bottom. Next I can just make that one piece and part of it will be masked out by
the containing shape. We'll go with blue for that one. The next thing I'll
do is knock out those holes out of
the four corners. I'm just going to copy and paste that to each of the
corners so that the holes themselves are uniform
and not to different. But of course I can
go and adjust it, makes some minor adjustments in each one to make each one look
a little bit more unique. Because anytime an
element is repeated, if that element has a
particular quirk or feature, when you repeat it, that feature will repeat two
and be amplified. If it's a quirk that
looks eccentric and it's repeated over and again, then it just starts to cheapen that eccentricity
because it's been repeated, I just look for ways of making each piece look a
little bit unique and special. Even these tiny little
details sometimes matter. The next thing I'll do is
draw in with my line tool, we're going to do
the safety pens. I'm going to use the
dark blue for these. Okay? These can just be, like I said in the line and
very simplified and stylized. I know this isn't exactly
what safety pins look like, but in context they read
exactly as safety pins. In my opinion, I hope so. We'll see how it goes. Because these are
such small elements you really don't want to overwork them and
get into details. If this was about a safety
pin, this illustration, I would obviously go into as much detail as I
can in that an object, but these are just
very much secondary. I can be more expressive and gestural and how I make them, I use my eraser just to
sharpen those points just a bit just so
they don't look. Totally default of course where they go through
the hole here, I'm going to make part of it behind appear to
be behind the bib. Same on this side. Okay, so for the lettering, for the word trail there, I'm going to just use my liner. No fancy type trick here or
a lettering trick because it's script I, that's better. I think it's perfect
use of my line tool. The tool that I'm
using for lines, but I will for the number 36. And again, just picking some lines in my grid
to stick within. Sometimes when I do this, I do have a tendency
to overwork, this will get shrunk down. It might be okay
just to let it be. Shrink it down and
see the big picture. I'm going to shrink that down, rotate it, place it in. I'm going to put that in
the shape of my trail bib. Now again, I want to
add a little bit of texture just to make sure that white isn't totally
getting lost. For this one, where
it says trail, where I have the
lettering trail, It could just as well
be like a scribble. That implies writing. This is just a
stylistic decision. I could have just
done that squiggle to imply that there's
writing and that would definitely
still read as a bib. But because this is
a trail running, specific set of illustrations, having something that
alludes to that. However, vaguely,
I think it works, just putting trail on
it a little bit odd. You would never get a bib that says trail and then your number. But it's for me, a stylistic choice sometimes
to add words that are simple and they evoke an idea. It is just a little bit odd. That's me, I think just
me coming through, like sometimes I
like there to be a little bit of a
cork or a mystery. Why did he write trail
and not like trail run. One can overthink these things but I'm leaving
it in. I like it. If it bothers me later, then I might edit it out. If this was for a client
and they asked me to elaborate on it somehow or take it out or change
it, then I would. We're almost done. The set guys, the last one is the
deodorant lub stick thing. This one is really just the
shape, another rectangle. At this point, I'm
really glad that I didn't choose all rectangular
things for this set. This one is not going to
be a total rectangle. I'm also going to have
that the shape of the lid popping over top
on this angle as it is making sure
those corners look intentional and controlled,
skillfully made. And we'll make this
one be blue for now. Yeah, this is a fairly simple and
straightforward illustration. Just need to draw the inside product
peeking through there. Now this product will be
white and I'll just plan to put some texture in there
to make that pop through. I'll do that right
now, maybe a bit more. Knock that down to 50% and
then I'll add a little bit of texture over top this as well. And we're going
to multiply that, set it back 50% This
isn't quite working, I think I need more texture. Maybe I'll do one more
fresh pass over that. Okay, so for the
details I'm going to just fill in that little
dial at the bottom, so I'm going to use my shader
color as I have before, multiply that over, and
then take it back to 50% and add some of those lines. And the last thing will be to add that lettering for the lube. I'm going to bring
this down to size, pop it in there because
it's a sports product, it should be italic for sure, and just see how
that's working out. I think we have ourselves a set. Now is where I look
at the final work as a set to see if there's
anything I need to adjust. I aim to balance
the set and resolve any awkward bits in
the images themselves. The hardest things
for me to figure out are usually
color and contrast. Because I work in
a flat style with no outlines and I
use minimal colors, sometimes I spend a lot
of time making sure that my colors and everything are working together and
everything's very clear. There's something a bit something lacking
in the last one. I'm going to try
that texture again, hope that resolves it. Going back to my texture brush, maybe just give it a little bit more
extra something and I think that
might be better. I'm overthinking
it at this point. I'm going to leave it and come back to it
later if anything. And that still bothers me, which it may or may
not, I'll fix it. At that point, it might even become more apparent to
me what I need to do, even as I'm just talking
about it. I'm getting ideas. Maybe it's just a slightly rounding that at
the bottom there. So it just has a bit more
personality and dimension. Okay guys, we finished our
first set. That's huge. We worked out our style, and we've used it to
illustrate our simple objects. And hopefully you're as pleased to be yours
as I am with mine. And now it's just
time to share with the class and
celebrate a little. Maybe take a rest before
going into the next set, because the next set's
going to be a doozy.
14. Project: Set 2 - Research and Discovery: In this set, we're
going to illustrate more abstract concepts
from the list we made. The purpose of this
second set is to apply the style we
worked out in set one to more abstract ideas
that may or may not have immediately obvious
physical qualities. Our focus here will be twofold. First, we're going to come up with visual representations or concepts of the ideas we came up with in our second list way. In the beginning we're going to use the same style we
developed in set one, so that both sets one and
set two are a family. The illustrations could
be used interchangeably. These spots should
clearly represent the concepts in a unique
and consistent style. Keep in mind these
are spots so they cannot say everything
about your concept. You have to be decisive
as we set one. We start just by setting up a folder where all
our work will go. Just add set two in the sweet spots folder if
you haven't already done. So we're now back at the research and discovery
phase four, set two. Of course, the first
thing we want to do, just like the last time, is
conduct our visual research. Our concepts now will
be more conceptual. Soon we'll be thinking
more about those concepts, but for now, we do exactly
what we did in set one. We're just downloading
enough information or visual information to literally draw from in the sketches. Just like in set one, I'm going to just start Google Image searching with some pretty
basic terms with chafing. It's specific to runners, I'll probably do a
specific search, chafing running, just
see what images turn up. The great thing about
a Google image search is it's in a way, a cross section of what a
lot of people visualize when there's a certain
concept and you can get a quick picture of what cliches
are and stuff like that. Here's the bleeding nipples guy, I see a couple guys like that. I'm not going to draw
bleeding nipples in my illustrations. I don't want to gross my
viewers out and turn them off. I definitely want
to encourage them to join an ultra marathon. That's part of the purpose
of an article like this. I'm going to keep
the image there because there's something
guttural about it. It kind of evokes an
emotional response. Anyway, moving on,
what else turns up? You have the idea of like parts of your body
that rub together. Yeah, if you get
stuck on your search, don't think too hard
about the concept. The temptation is
to try and solve your visual problem
at this early stage. And the important
thing here is just in a more non judgmental way, just do an image search
and see what turns up. The next thing is trail pace
is slower than road pace. What is the kind of image
that I want to evoke here? What kind of
information do I need to visualize? Maybe
running pace. I get a bunch of charts which
are not helpful at all, and lots of runners. I might as well just
download a few of those just to get a sense of what running
people look like. I might have to draw them in. Trail running, you
actually walk sometimes, especially if there's
a steep hill, maybe it's like walking on trail Race to be very specific, maybe show a guy
walking with poles. Gives you a sense that
you're not going super fast. Maybe I'll just do a full on just screen grab again
of my browser window. Okay. The next thing is
the battle is mental. As much as physical, the idea
is while you're running, your body is tired and
you want to give up. So much of your race is
about not giving up. It's about saying,
let's just finish this. There is that will power. I'm going to image
search will power, and we'll see what we get. Not really seeing
anything useful there. Maybe mental battle, these
are very abstract concepts. A Google Image search
is not going to reveal anything that juicy
in terms of imagery. If anything, it's
going to show you what the cliche way of conceptualizing
this abstract term is. Oftentimes when I Google
an abstract mental battle, world peace, you get a lot of texts because people can't
visualize these ideas. They'll end up writing
words that match this idea. That's a very common
way to evoke an idea. But as illustrators, our job is to think beyond that obvious, like let's just use words
to convey this concept. Our job is to give a visual
to this abstract concept. Right now, I don't want
to get too deep into trying to solve
this problem Again, I'm going to screen grab this Google image result and
move on to the next thing. The next one is, don't change your fuel
regime on race day. So what happens if
you do in running? If you eat too much, you're going to get
an upset stomach. For this one, I think maybe
it's about feeling sick, maybe it's about
getting indigestion. When I think of indigestion, I think of peptobysmalybe. This can be a clue into what I might use as part of my imagery. I'll just plop that
in trail pace. Maybe someone drinking just to get a sense of what it
looks like when people drink. Runs, indigestion, lots of
people holding stomachs. Again, I'm not going
to try to gross out my audience,
but it is there. It's part of the results of my image search. I'll
put it in my pocket. Maybe it will be
useful, maybe not. Lastly, the idea of travel
and accommodation plan. You sign up for a trail race. It's eight months in advance and you're
really excited about it. It's in the summertime you get to the week of the race and you realize you haven't figured out where you're
going to stay the night before and you're
going to need to stay pretty close to the trail. Turns out everything's
booked up because it's the summer and now you
have to sleep in the car. There's an image
sleeping in the car. Something you don't want
to happen as a result of neglecting this
very important tip. Just being more generic in
terms of accommodations. What do hotels look like? What is a common image
or cliche of a hotel? You have, of course,
the outside of pools. But even more iconic is the idea of the hotel
room which usually just has a king or queen
size bed and a lamp, and a sliding window, or a sliding glass door. I'll just screen
grab all of these. I don't need to be too
selective at this point. There is a little bit of crossover into the next stage where I will be thinking
about concepts. But I'm not trying to come
up with ideas right now, I'm just trying to find images. But as I'm looking for images, my mind is already working
a few steps ahead. I welcome that if
it comes along, but I'm not trying too hard. The idea is just to focus
on one task in each stage. And the task in
this stage is just finding appropriate
imagery to draw from. In our free sketching exercise, I have just one more to look for and that is train
for the terrain. So this is the idea
of if you're running a really technical
course with certain kind of single track or certain kinds of stuff that's going
to be in your way. You need to be ready for that by getting used to
it in your training. I'm playing the story
out through my head. What kind of images first? It's just like trail terrain. Maybe that will
show me something. And at least it
gives me a sense of like different kinds
of trail rains. The next thing I might
search for along this line is the idea of an elevation
profile for a race. This is usually some, a chart. It looks like a
mountain because it's actually just like a
cutaway of a mountain. Or the different
rises and dips in elevation that you experience over the course of your race. This might be interesting
as a visual to incorporate in this concept. I am thinking a little bit
conceptually here now I might think about what might happen if I didn't train
for the terrain. Maybe I get really
tired and exhausted. Maybe exhausted runner, you
have the idea of runners who are passed out before
they hit the finish line. Once you've completed
your image searching, you can then move
into free sketching. How do you know when you're
done your image searching? I'd say it's when your time is up or when you've
exhausted yourself. You feel like you can't
look anymore if you need more images later on while you're coming
up with concepts. You'll figure that out
pretty quickly and chances are you'll know
more precisely what you need to be looking for. Just like the last time, we're going to do more free sketching. This is where we just
draw what we see in our reference images without too much judgment or
trying to figure it out. We're just downloading
information. We already did the
work of downloading our images to our computer. Now let's download some of those images to our
brains through drawing. I've opened up my reference images folder in Adope Bridge, which is a nice visual browser. You could also just open these images up in
Photoshop or in Preview. As long as it's easy for you
to see and start drawing, I have sleeping in the car here. All of these images in this
thing are super complicated. Rather than try and
draw from these images, I failed myself in this
image search here. Usually I try and find imagery that appeals to me in some way. It looks promising, none of
this looks too promising. Maybe there's the idea
of someone sleeping in a sleeping bag or in
a blanket in a car. There's a bit here, what
I'm going to do just as a shorthand is a silly car. Maybe the idea of someone
sleeping in there, just a cue. Maybe that will become
a concept later on. I think with this one
I'm just going to move on within the same concept
of accommodations. We have the hotel room. I'm just going to look at some of these ideas of
like there's the bed, they usually have these
big fancy headboards and fancy arrangements
of pillows, some blanket over top here. I'm just looking at a
very specific image, knowing that I can
tweak this later on to look a little bit more
generic. What else do I have? Just a hotel building again. Sometimes if I'm
working on a project, I'll give myself enough time
just to really sink into this and enjoy the process of drawing and be a
little bit more careful. But here I'm just generally demonstrating the idea of looking at images, drawing them. Moving on, I have
more hotel rooms here I can pick and
choose from one of these images that I feel
really tells the story. Well, they're really
all the same. Even the angles that they shoot these hotel rooms in
is all identical. You could replace one
image with another and you never know which I guess
is the idea of a hotel. You have curtains here. Hotels are meant to be
pretty anonymous and generic because of that. Because a hotel is so stylized
as an idea, as a concept, it's easy to represent in a
drawing. Okay, moving on. Chafing my favorite.
Yeah. I mean, you do have the guy with
the bleeding nipples. There he is with the race bib. I'm pretty certain that I'm not going to use
this image at all, but I'm going to draw it anyway. Because sometimes when you try something that you don't
think you should do anyway, you might end up finding
a way to use it. It's someone, just while
looking at these images, maybe it's someone
putting a stick of anti chafe stick
on their armpit. I didn't see that
image, but it came to mind while I was
looking at the image. I'll just put it
there and move on. Okay, People with painful faces, you have lots of lower bodies. I'm very loosely
referencing these images. I'm somewhat comfortable
drawing people in my own style. If it were more important to
me that I draw these people more anatomically correct
in my final concepts, then I would probably pay more attention to the
details of these bodies. But I have a bit of a shorthand
for how I draw people. I can quickly draw that while
I'm doing image searches, and that's why my drawings
look particularly unrealistic. But sometimes if I'm really
getting into the details, I'll actually pay a
lot more attention and draw what I'm seeing a
little bit more closely. Representational way. Moving on for fuel regime, I'm going to come
up with a new page. This one is about indigestion with changing your fuel regime. On race day, you've trained
with, say, taking Gatorade, but on race day you
try this new fancy gel that they're offering
at the race, or bananas, and you hadn't been eating bananas
in your training. What happens as a result? You get an upset tummy and then you need
some peptobysmoal. I see some pictures of
peptobysmal up on my screen. I'll just reference the
package of Peptobysmoal out. If I were to draw in
my final illustration, it would be about what are the features or characteristics
of this package, of this bottle that
we all know that represents you have
an upset tummy. What are the features? How can I communicate
that big part could be the color of
it, could be the shape, could be design cues
on the label itself. I imagine someone drinking the peps right out of
the bottle on the race. Just looking at pictures
of people drinking. What does that look
like from the side? You just see, Especially if I've never drawn
someone drinking before, it might be helpful for me just to get a sense of what
that looks like visually. Okay, and then we have the
guy who soiled his pants, which I don't want to include
in my final illustration. I feel like it wouldn't be everybody's favorite
thing. Could be funny. But I'm going to draw what I see here in this
image just for fun. And maybe there's a
way that I can use that idea in a more
indirect, subtle way. Just a little Mr.
lumpy pants here. Maybe someone holding
their stomach. I think observing and
paying attention to your reference images and
really drawing them carefully, Unlike what I'm doing
here is important, especially at the beginning of your creative journey
as an illustrator, you're going to need to
reference images more heavily. And that goes hand in hand with the imitation aspect of
the creative journey we talked about when
we were talking about inspiration and imitation. That's just a natural part of developing and growing
as an illustrator. Again, I'm drawing
really quickly here, just as I'm demoing the project. But it's also like I
can look at an image and I see the gesture of someone holding their stomach
doubled over in pain. For me, that's enough.
Just knowing that idea, I quickly doodle it down and
I'll work out how I draw that when I start actually going into the thumbnailing
in the next step, the next group of images that I'm going to
free sketch from are the ones that speak
to the idea of running, being a mental battle. As much as it is a
physical battle. Not a ton to draw from in
this first set of images, which are all quotes and text. The idea of a battle, but maybe it's like
someone holding their mind as I see
in one of these. Then in a way it's like I see a lot of
silhouettes of people, side profiles that might
cue something later. A lot of these are more related to like depression
and stuff like that. Those wouldn't be
too appropriate. I'm not looking for
something too dark. It's more just the idea
of willpower, okay? This next one is trail pace. The idea of the trail pace is slower than your
road race pace. If you're used to going a
certain pace on the road, you have to get used to
sometimes even walking. Maybe one way of wording this point is make
friends with walking. That's an image
that comes to mind, it's the idea of
someone walking. And the one way of making it clear that someone's
walking on the trail is to show them in a
gesture of walk using poles just to maybe get the
idea of what those look like. I'll draw what I
see a little more close now this is a guy from the front, which is a trickier. Gesture or figure to draw than someone from the side view. So there's a guy
just kind of holding his poles. You know,
maybe it's this guy. He looks like he's
maybe running a bit. Some interesting gesture there. He's got his hydration vest
on, which is, you know, a good cue that
he's on the trail running and you find sometimes some images in your search interest you more than others and
you dwell on them. I feel like dwelling
more on this guy. There's something really
dynamic about his, his stance, the
way his poles are faced forward,
there's some rocks. It's a really nicely composed
image that tells the story. I'm just loosely drawing
what I see there, lots of good symbols in this,
of what I'm getting at. There's a guy, he's
trail running, he's got his hiked up socks and his hydration,
vast GPS watch. It's all there,
ticking all the boxes. So, I'm just going to leave that there and move on to the next. This is train for the rain. This is the point
where we talked about the elevation profile. We have just this idea of a chart that looks
a lot like mountains, a series of undulating bumps. A lot of these have like
placements of aid stations. That's pretty much what an
elevation profile looks like. It's just the side
profile of a mountain. The idea of different terrains, maybe it's a ridge. Ridges are usually at
the, at the top of a mountain where
there's vegetation, more rocks and that loose rock. Then I just imagine some hillside with vegetation that I'm seeing in
some of these images. Trees and then like
someone coming down one of the images there, there's a guy running
down the hill. Looks like he's a
good down hiller. That's a good start in terms
of just getting a sense of what kind of imagery I have to draw from when
I start thumbnailing. So I think it's now time I can move on from the
free sketching exercise. I think that if I had a
little bit more time, I wouldn't mind just
getting a little bit deeper into drawing each one of those ideas with
a bit more care. But I feel like
for the most part, I've picked up some valuable
information that I'll be able to take with me
as I start the next step, which is visualizing these
concepts in my sketches.
15. Project: Set 2 - Concept Sketches: In research and discovery, our only goal was to download information
just like in set one. Now we're going to make
a concerted effort to develop concepts. This could be a
lot harder than in set one, just keep that in mind. The ultimate goal of
sketches is to work out concept, content,
and composition. The challenge for this round
of sketches is to develop visual concepts that speak to
the subject in a clear way, but which is also
somehow unexpected. Our elements of style can only go so far in
helping us here. We must also think
about how to express our ideas in a surprising way. It may be possible to express a complex idea in
a simple object. For the set, the
difference is in intent. The content we include in our illustrations are more
symbols than depictions. The object doesn't
stand for the object, it stands for an idea. The challenge is how to make the object stand
for a bigger idea. Okay, I have my grid of
thumbnails and now I'm just going to churn out some
concepts as they come to mind. I'm going to go illustration
by illustration here. The first thing we're
going to start with is the one about accommodations. Making sure you have
a place to have a good night's rest
before the big race, and making sure you do that
before things get booked up. I've just zoomed into
my first square here. As I was looking at pictures that were disappointing about people
sleeping in the car. I did just have this simple idea of a stylized car and the idea of someone's feet
maybe sticking out of it. And they're sleeping in the back of the car
bent over wearing a. It's late at night,
maybe they're in the woods and maybe a bear is curiously looking
inside the, the car. I might want to just try and
figure out what that might look like in different
configurations. Maybe it's just a
slightly different car shape as much as possible. I'm trying to do this from heart and not really
needing to look at images. And some of the weirdness
that comes out as I'm drawing from my own intuitions
can work in my favor. Trying not to be too
critical at this point. I did like the idea of the bear. There's a bit of a
funny story there. What if the bear is looking
inside the window with his paws and then there's just a silhouette
of a sleeper in there. It's a little bit
vague to me right now. I'm going to move on to the idea of the hotel
where we had that bed, the hotel bed, and
the high backboard. Basically, I want to depict a hotel room in a very
symbolic and basic way. So there's like the lamp. Then you have the sliding glass window, big window beside, maybe some curtains, Maybe
there's a picture frame above the bed, some
fancy pillows. Someone's like kicked off their shoes, they're
on the floor, maybe outside you see
the window frames, a mountain scene in the back, reinforcing the idea of the trail race and accommodations
all at the same time. This is a lot of load
for a spot illustration. If I'm going to do this,
I'm going to have to make sure it's super simple. As simple as possible, but I think it's a good concept. I'm just going to move on
and try a few other things. Maybe I change how, how big things are in
that hotel room scene. Maybe the windows a lot bigger
to emphasize the outdoors. Maybe you have a trail. I like
the idea of being able to see the start line
from inside the hotel. Something muddy about that. I'm going to move on,
I'm going to move on to the next thing which is chafing. Okay, there's the
bleeding nipple guy. Let's see what happens
if I go with that, even if I really don't want to, is the idea of someone just like I see like the
upper body of someone, maybe the idea of
band aids in place. That might be a good way of showing the idea that you have a sore chafing area without
actually showing it. I'm just seeing a sad
person here, just move on. Maybe if I just bring this
idea a little further, it's a person and they're putting bandids in the process of
putting bandaid on. The other one is
already bandaged up. There's something in
this one that I like. He's Yeah. Got that. Got that. Maybe there's some
just band aids here to tell the story of what's happening with
a little bit more detail. Okay, the next thing
is fuel regime. Maybe one idea is the peptobysmal bottle
as a water bottle, like a handheld water
bottle, a fuel call. Way back in Set Wine, we drew that water bottle with a
little ***** pack on it that we can do there if
we can get that bottle to clearly read as a
peptobysmal bottle. Now in theory it's
a good concept, but if it doesn't read
clearly to the audience, ultimately not a good concept. It's a good concept to
people who know and get it. But if it needs explanation, then you probably have
to find another route. If I can successfully
pull off this idea of the peptobysmal bottle. Mix that metaphor with
the water bottle idea, handheld water bottle,
and that's good. Maybe it's the idea of a peptobysmol bottle
with a nozzle, like a sports nozzle on the tip. If I can combine those, the awkward thing is that you have that dispenser cup that the peptobysmol comes with conflicting with
having a sports nozzle on it. That doesn't really work. Maybe it's more of a water
bottle shape at the top. Almost a bottle with
the sports nozzle. And then something like pepto, just to indicate loosely
reference it's peptobysmal. I feel like this is
a bit of a stretch. It's broken down. It looks neither like
a sports water bottle, the peptobysmal bottle,
maybe I'll just move on. I don't have to be too critical
of myself at this point. The point is having quality
and just to keep going, still working on fuel regime, maybe there's a way
of incorporating the bottle with a
person drinking water. We had those pictures
of the people drinking that
referenced for this, it's something like
a runner drinking pepto from the bottle like that. Maybe there's
something in there. Okay, the next one is the
battle is mental, of course. This is about willpower, about climbing the
mountains in our minds as well as the mountains
under our feet. That right away makes me think of mountains and people climbing up trying
to conquer it. When I think of, there's also
like the idea of brains. You might have some
mountain made out of a brain and the
person's climbing it, which is gross to me. I don't like how brains look, so I don't know if I want a
brain in my illustration, but there's something
about the idea of mental and brain
that work together. You don't have to
show the brain. You can show a head. Maybe I just have
a person's head. Part of their head is
made out of mountains. It's mixing those two
metaphors of the mind, the head and climbing
the mountain. Here's someone badly drawn, running up this mountain, but the idea is a
little bit clearer. I like that concept. I like this idea of yeah, but I can evaluate whether
the soul work later. I wonder if there's anything
else I could do for battle. Mental, there's idea of
battle. There's a shield. Maybe it's like a guy walking instead of poles. He has swords. But then we've totally lost the whole point
of the mental battle. I may have solved it with
the mountain head guy. Why don't we just move on and see if we need
to return back to that? Okay, the next thing
is trail pace. The idea of it's slow, maybe it's a GPS watch and
it's showing a turtle. That watch could be on someone's wrist or not because
it's a spot illustration, probably not on a wrist, but we already have a
illustration of a GPS watch. If we had all of these in a
set from set one, set two. If we showed all these
at the same time, it might be redundant. But I do like the
idea of the turtle. Maybe it's a turtle
ascending the trail, Here's the turtle shell. Now, I didn't
reference any turtles in my reference images. If I felt like I needed to, I would go and look for more images of turtles,
which I might need to do. This turtle is wearing trail shoes and maybe some
hydration vest, a hat. That's a cute little images. You see some rocks and grass, maybe to make them look
more like a runner. You put a little
race bib on a shell 36 or whatever number we've
been using that might do it. Okay. I'm going to move on
to the next which is train. For the train, I had that
idea of elevation profile. I'll just start with that
and see where that leads me. The idea of those aid stations. Neat, that graphic, it might be a little bit
too obscure for people, especially if you've never
ran a race before on a trail. You might be totally new to the whole thing
and not even know what an elevation profile
graph looks like. What's another way into the idea of training
for the train? Just be straightforward. Maybe, maybe it's the idea
of just like this crooked, jaggedy path coming
down the mountainside. And you can see that you're really high up because there's a lake or an ocean way
behind and a forest. Some birds, maybe some
rocks on the trail. And then you have a runner skillfully navigating this
step downhill ascent. This is a story I'm making up, but it could make a nice image. Yeah, I'll just move on. What else? Train for the train. The idea of not
getting exhausted. I guess we had some
of those images of people falling over. Maybe I didn't end up drawing these from
my reference images. I might have to go back
to a sense of what someone lying on the ground,
exhausted looks like. But maybe this concept
is to specifics. You could fall on your back and have exhaustion
for all kinds of reasons. Heat stroke or dehydration. This doesn't really speak to the mean point of this illustration,
which is the terrain. I think going back
to being terrain specific is probably
where I need to go and I feel
like I might have cracked that idea already
with this concept here. I think that is enough for now in terms of
thumbnailing at this point. I like to take a break, I'm going to go just have
a glass of water. But sometimes I leave my desk for 30 minutes,
go do something else. Sometimes I leave this overnight and I come back to it
with a fresher mind. And then in the next step, we can go in and be a lot more
critical of our concepts. But hopefully, instead
of just being critical, we'll actually be
able to see some concepts that are really working with a fresh mind that
will be in the next step. Here we are again at
refined sketches. This time for our second
set of illustrations. Again, just like the last time. We're going to go
through our thumbnails and we're going to flag or mark or highlight the ones that we think
are working best. Again, if you want some
help whittling down, if you've done a lot of
different thumbnails and figuring out which
ones are working, best call in a friend and just see if they have any
fresh insights for you. Hopefully, having taken a
break and coming back to it, you'll be seeing these in a little bit more of
an objective way. As you're going through these again, you can ask yourself, which of these work
together the best as a set? An image might be
great on its own, but maybe there's
something about it that doesn't make it work as a set. It's one of those things that doesn't look like the others. That's another way
of just evaluating your images and being a
little bit more critical. If for whatever reason can't whittle these down to just for, just bring all of
the ones that you like to the next step
that is refine them. Then maybe as you go along, you'll get clues into which concepts you
really want to do. Which ones are really working, which ones aren't
working so great. Again, we're going to
refine each sketch by tracing over it with
more confident lines. Whereas our original
sketches were super loose, these refined sketches should be more confident and resolved, just like the last time. I'm just going to go into
those thumbnails that I did. I'm going to open up that first page of
thumbs that I did. Just start seeing which of
these concepts are working the best for accommodations. There's something about this one that I just like the story. I think the window with
the mountain beyond could be interesting concept. The trick for that one
of course is going to be how to make that work
in a very small spot. But I'm going to
choose that for now. I do like these car ones, there's something
cute about them. I could resolve them, they
could make a fun illustration, but I foresee having a
bit of a challenge in just perfectly evoking someone sleeping in the car,
not just in the car. Okay, the next one is
the nipple chafing. I really think there's
something to this one. I was inspired by the
most disgusting image of the nipple bleeding guy, but somehow I was able to
make it not disgusting. Okay, For the pepto,
I do like the idea of the peptobysmal bottle being at like a running water bottle. There's something to
you that there was the guy drinking from
the Pepto bottle, which is kind of
interesting as well. So I might take that one
also into the finals. The next one was the
mental battle one. And I think the strongest of
these is definitely this. So I'll see where I
can take that guy. I feel like I was getting there with these other sketches, got there and then sort of deviated and fell
apart after that. So my strongest image is definitely the
mountain head guy. Okay, so trail pace is
slower than road pace. I do like the turtle
guy with the bib. I think that's really cute. I think that might work. So
I'm just going to move on. The next one was a
train for the terrain. It's pretty clear here that I was really onto
something with this one, I even circled it already. The next thing to do
is in procreate here, I'm just going to isolate
each of my selects onto their own layer where I can further refine them
by tracing over them. And the first one
is this pepto guy. I know what my idea is, I to work on the composition
and making sure it's clear. Maybe I will apply some of the stylization principles
here, like exaggeration. Maybe make that
bottle a little bit bigger than the runner than
it would be in real life. I have my sketch
underneath to reference. In that first round of
rough thumbnails, I was, my main focus was coming up with ideas and
less on coming up with, uh, the perfect composition
and having everything arranged exactly as
I want it to go. Sometimes you need to iterate over your sketches again and again until
you get it right. I have a few layers here. I have my first concept,
my second iteration. I'm going into a
third iteration. For whatever reason
I've taken to drawing this guy's mouth totally attached to
the bottle to just get the sense of he's
really sucking it back. And I think it's a
little bit weird and in that sense it makes the image a little bit more compelling. And then maybe he's holding
his belly and then some. Reference there. And this is where I might add a striped shirt to
bring in some pattern. Okay. So there's something about
that I'm struggling with. I'm going to just
give it one more go. I want to just show
the person, you know, like holding their
belly a little bit like you would if you
were feeling indigestion. And then have that
bottle basically attached to him and maybe just
like the feeling of sick. I'll probably have to go over this one more time
just for good measure, but I feel like that's
a little closer. The purpose here is
you really want to resolve all the actual forms. I'm very much abstracting
and simplifying. I feel like I don't need to show the rest of the arm in the back. Just the idea that he's
holding it and just having a suggestion of a
hand up there is enough. Maybe having a Peekaboo race
Bib There just something, my goal here is to just
get as much expression in the image with as
few parts as possible. I think that's going to work. I think that's going to work. There's something in
there that I like a lot. Okay, we'll move on to
mental battle here. So again, just trying
to refine my forms, make them clearer and
crisper, more confident. I want to have a sort of
positive feeling to this one. It's a mental battle, but it's not a negative one. It's one that you're
going to conquer. I have to remember
all those people running that I found in
my reference images. I want to make sure he looks like he or she looks
like a runner. For this character back here, it's really about
a person climbing. I don't want to get
too much personality in this person back here. All the personalities in
that face on the mountain, this positive mountain
mind head guy is sending good vibes to this diligent
climber in the background. Well, maybe just a little like
something like a backpack, something to show that
they're climbing a mountain. Okay, Next thing is training
for the terrain guy. We have this trail
coming down the slope, some more trees to emphasize
our outdoor theme. Then of course, our guy
just booking it downhill. But it's not just
the character I'm trying to get here and capture. It's the whole scene here moving on the
slow little turtle. I love that he's wearing
a race bib on his shell. I have already drawn a race
bib elsewhere in the set, so maybe just reference that in the same way that I did here. I'm just going to go
and refine these shoes. I want to make them simple read clearly as footwear for
running on mountains. You know, if I get
really stuck on how to draw a turtle or what
it looks like to walk, I would reference images further just to get
a sense of that. I'm attempting to just do
this by feel this looks like it could be a
complicated image that I may have to further simplify. But there's Mr. Turtle and let me just see how that's looking when I kind of hide the
rest of the sketches. Okay, I would want to
clear up the legs a bit. They're just a little bit
too complex for this. I think I might
just simplify it. Maybe it's just about having fewer overlapping limbs.
Yeah, I think that's it. It almost looks like there are people wearing a turtle costume. Like two people walking with a fake turtle shell over them. And that, I think is weird in this turtle, but also hilarious. I think it's quirky, it matches my thing when I illustrate. So I'm just going to go with it. So I'm now going back into the idea of the accommodations, this idea of just comfort. That's where I've landed on
in terms of accommodations, that's a key message of making sure you have booked your
place to stay ahead of time. It's about comfort
and convenience. I'll have the idea
of the window, I'm going to leave
out the curtains, and I love this idea of the mountain terrain
being just outside. Just some lake, got some trees. You'll notice that I'm repeating these motifs of grass and
trees throughout my images. Over time, I've just developed this very simple shorthand way
of symbolizing tree grass. Sometimes I need to be more elaborate and get
into more details, but at this small
size, this is perfect. This is exactly my approach
for illustrated maps, where you have a lot of information in one image
and so much going on. And just having a quick
and easy, repeatable, shorthand symbol
for these things is really useful
and can just help. It allows you to
repeat elements, lets your eye lead around. It just gives you
a little element to work with to fill in
space if you need it. Yeah, maybe I'll just put like some shirt lying
on the bed there. Have a race bib ready to go? Yeah, I think that's an
interesting image for that one. The last one is this guy,
the poor nipple man. I think what I'm going to do
is bring his hand over here, kind of holding himself dearly, feeling a little bit
sorry for himself. We want to evoke a
little bit of pathos, a little bit of
sympathy for him here. He's using his other
hand to put on band aids and that gives me the
opportunity to make him have a little watch there and
maybe a few band aids. We have all of our concepts, all six of them refined. I think they're looking
so much more developed. Let's just take a look
at how those looked Before we had these
very rough ideas. All the idea was there
and what we've done in the refined sketching process is just made them more resolved, everything's clarified, the compositions
are better clearer. Again, you can go through your spot illustrations
checklist that we went through earlier. Your principles of design and your principles of stylization. And these things can really help guide you along your way. The next step, of
course, is to take these into the final stage. We're going to add color and use those exact same style elements
that one line work brush, that one texture brush, and those four colors
and the same techniques. And we're going to
transform these into beautiful conceptual spot
illustrations. All right guys. So once you've created your refined sketches
and things are looking the way you
want them to look, before going into finals, I'd say go take a quick
break, refresh yourself, and don't forget to share your work so
far with the class.
16. Project: Set 2 - Final Artwork: Here we are again
at the final stage. Just this time for set two. The process is really the same. I think a lot of the heavy
lifting in the stage was done in the last stage where we came up with concepts
and refine them. Because I really
feel like that was the creative challenge
of this set. It really was how to visualize these very abstract
and invisible ideas. The next challenge
for us will be applying the style
that we developed and perfected in set one to this new set of more
abstract concepts. I'm going to turn over to my computer where I have my
sketches open in Photoshop. These are the refined sketches that we made in the last step, I'm going to just
like the last time, copy and paste these
into my four up file, just like I did in set one. As a refresher, I'm
going to just call up that four up file that
we made in set one, and here are our
first illustrations. It's nice to look
at these again, just to remind us of the style elements
that we used here. We have the colors, we have the texture,
the line work, all those things here. And we're going to just use
those exact same things. Nothing will change in terms
of our style elements. As we begin to build out our more conceptual
illustrations, we have the file made here. All we need to do is just
save it as our second set, We want to get out of
our set one subfolder. We'll go into set two. We're going to save
this one into finals, and we'll name this one
Trail running set two V One. Now of course, we have all
this artwork in the art layer. Let's just remove
all these spots. We'll make that sketches
layer group visible. These are our old sketches. What we're going to do is we're just going to replace these
with our new sketches. Before you do any of this
destruction in your file, make sure you've saved it as a totally different file
in your set two folder. I'm back in my thumbnails. I'm going to copy these one by one and place them
into the new layout. And this is what I'm going with, those are in my sketches layer. I'm going to just
save my file and then begin making the art for
each concept one by one. The first is going to be, what was this one about? It was about fuel. Don't try anything
new on race day or else you'll have to drink
peptobysmal like a champ. Again, just like the last time, starting with the most obvious, largest areas of shape. This makes the most sense
when I'm working in my style. Maybe I'll make that orange and I'm going to make
the shirt behind. Now again, I'm working in my
style using my techniques. The concepts that I've
made, the sketches, the way that I formed
them and made everything connect were designed
for my technique. I know my technique
well enough that I know how things
are going to look. When I illustrate,
there is that sense of influencing concept style. If you work on watercolor paper with gas or watercolor paint, your sketches will
probably look different. And of course, your finals are going to look
a lot different. But I imagine that
you still would work at the broad
areas of color first. You'd start just
filling in those shapes with either the background
color or however that works. I think what I'm going to do actually make this
color blue cyan. That's going to be the
color of the shirt. And then put an
arm in front here. Now the hands stop
short on their belly. I was going to make
the arm extend all the way to the other side. But I remembered now that the hand actually
needs to be on the belly because he's
got a grumbly stomach. I'm going to stay
my course there. I'm just going to
shift that down. Okay, I probably want to
bring the shoulder up here. Next thing I'm
going to do is just create a pattern with the shirt. I'm still really just
defining my shapes. I haven't done any lines yet. We'll add a bun to the head. Next, I'll do the label on the pepto bottle and another
opportunity to knock out some white of this pretty solid
piece of illustration. We'll add back some color with the hand
holding the bottle. And we'll go into this
with line work now. Oh, I'll just add the race bib. Now a challenge I
foresee here is in the race bib having the color bar above and then
the stripes on the shirt. That's going to look weird. There's going to
be like a little bar and then all these lines, it's not going to
read very clearly. What I might do is just change
the color of the race bib here to a different color. Just in this instance,
it reads clearly. It's not as consistent with where I've done
race bibs elsewhere, but I don't think it
actually matters. I think I did the one
race bib illustration and then the one that I
put on the turtle, which is an outtake,
it's irrelevant. Maybe just add back
that round corner for stylistic consistency with
the race bid from set one. And we'll return to that if I
feel like it's not working. There's something
about this that I kind of feel like
it is not working. It looks like he's
holding something. I'm going to just let
that go for a little bit. Maybe we don't need the race bid in the context of
these illustrations. I'm going to get the watch going now. I did just copy and paste that, and you can really
see that repeated. So I'm just going to adjust that inside circle
a little bit just for a little bit
more irregularity. Okay, now time to
add some line work. I'm going to just start face
just like the last time. I'm going to use
my old nib brush 15 pixels and use my mid gray. Let's see how this looks
when I multiply it over. I actually think I want
to use for this one, I'm going to go back to normal. I'm going to use
the dark blue for the facial expressions because I plan on using that same level of dark for the hand lines, for the handlines on
this one as well. I'm just going to add a
little chek detail here. That's where I'll use
the gray the shader. Just pop that down
to 50% Of course, I'm going to make some
lettering for Pepto. I'll make a layer up there. I'm going to turn on my grid and find a slightly
larger brush. You can use just the same brush, but because like I said before, lettering is one of specialties. I have a process
for making this. I'm just going to introduce
that to this artwork. I'm going to find a
brush a little bigger. Again, I'm just going
to shrink that down, making sure they
don't distort it. I'm just going to
pot this in there. Good, it's sitting
nicely in there. Now that I have this
rotated in this way, I'm actually noticing
that there's an italic look to
my illustrations as really obvious here. I'm just going to fix that. It's funny how you
don't see it until you're looking at it
in a different angle. This is tricky
because it connects to the rest of the
body head there. But I'm going to do my best to just correct it a little bit. You can see how that's
happening with the way the handles are going. If these handles
are a little bit more parallel to the past, I think that works
a little better. There's still some
italicization going on there, but I think that's good for now. Just in the background,
I'm always saving my work, always hitting command S with my free hand if you are working digitally, something
to make note of. The only other thing that I
want to do here is I have these little lines floating in the background that
indicate unwellness. I'm going to go
back to my old nib, that one brush that we're
really using for our line work, then just the feeling of feeling sick. You don't want to overdo it. Go to just turn off the
sketch for a second. Just see that in a
more pure sense, his head is a bit dizzy and
his tummy isn't feeling hot. What else can I do here? I think I need to add
texture for sure. Maybe try and add
back that running bit just to reinforce the race. I'm going to give
that another go. I'm going to just pop
a layer over there. Go into my texture brush, the godfather of
grain, 300 pixels. Multiply that, take it down to 50% that's a little
bit more subtle. Make a new layer here and continue trying to be like I want to get
the texture in there, but I don't want to overdo it. It's really just about bringing
a little bit of warmth. It is possible to over use any one of your
elements as a gimmick. Okay. There's a couple of
things that I want to do. I feel like the eyes
are a bit too intense. What I might try is
draw me my dark blue. He's got his eyes closed in pain and sorrow
or a mix of the two. He might not finish the race. The next thing I'll do here is just try that bib one more time. Maybe make it a
little bit bigger. I might modulate the
pattern so it can work. I'm actually going to
go to my first set, grab that race number, and that's all I'm
going to need for this. This is work I've already done. I can just copy that and then
paste it into the shirt. It's a little bit
of a call back. I think that might read nicely. I've avoided having any white come into that
blue stripe there, and I think that does the trick. I'm going to make
visible my sketches. Again, this one looks
like fun to do right now. Let's go to Mountain Head Man. We've done 13 to go
name our new group, what we call it, mental battle. Got the mean shape
in this one done. Make that a nice orange and we've filled this
in with the shape. And maybe before I get into the complexities of the
runner there on the head, I'll draw the, using the nib, I'll make this white. Now this is a little
bit of an exception. I'm drawing a, s, an oval shape with my pen, but I like the rough
edge that this has, so I'm just going
to let that be. That's a bit of a stylistic
decision that I'm making. And then just do the
same for the above. Now quick Photoshop trick
for those in Photoshop. What I just did there, I wanted to create
this pupil on top, but I wanted it to fit within that shape
that I made below. What I do is I draw
this pupil over top and I wanted to be mask
within the shape of the. I've drawn this pupil
separately over top. Just above the shape below. I just hit Command option
on the Mac anyway. Fits right in there. Actually, I forget I've been using
this shortcut for so long. I don't even know what the
original function is called, but the keystroke is command option G. And
that's just a quick way of fitting a top layer
within the artwork below. I use that a ton.
Okay, moving on, I'm going to start just
adding some line work bits. Sometimes I draw all
the shapes first. Sometimes I go between
shapes and line. Just one thing flows
to the next Naturally. With those ones,
I might go white. So we'll put those just
on a separate layer and then draw the
snow cap on his head. Now this might be,
now of course, that white is getting
lost to the background. I'm going to use
texture later to help bring out the edge at the top and side around the
contrast at the top here. But I do want that snow. I like how the snow doubles
as hair for the guy. Another thing that I want
to do is bring in repeat, this cheek element
that I have here. I think it might work here. Let's just see, I
just scaled that back to 50% before blending
it with the multiply. That might work. We have our trees, I'm going to go back to those after
I draw the climber, now the climber sits behind, I'll just add that
layer group back here. Of course, I want
one of his hands to appear here and I'm
going to really abstract the hand here
because it's so small, getting each even four fingers there might be a little bit
too much to fit in there. What I actually might do is just do a mit a mi shape there. Can draw in a few subtle lines
to separate the fingers. It's just too small scale
to articulate each finger. And this is definitely
a shape that I might go back and try and refine over and over trying to get right. I think it'll be
more silhouetted. Just again, I want to really
draw attention to the, the, the bigger head. And not let this
guy be the hero. Although he is really the hero because he's the one
doing the climbing. You guys just doing
the thinking, okay, I'm going to make his hat red so I'm going to give
him a red brim, Maybe draw a little
lighter with that to modulate the line
thickness a bit. I'm not changing the
pixel size of the brush. I'm a thinner stroke by changing the pressure,
and I've allowed that. I'm also just going to color
in a bit of that red back here of some stripe motif. Just call that back
in a subtle way. Maybe that's too much. I don't want to overthink
it, just keep going. Probably it's too late. I've overthought it. Now I just want to
draw some shorts. Pants are important.
Maybe red shorts. Pop that under the white. And I'm going to
clean up some of the way this line work looks. I'm actually using the brush
as a quick way of making my shape as long as it looks as clean as
my vector shapes. That's really all that matters. This is my first pass. I'll probably have lots to pick on when I make refinements. Okay. The last
thing I want to do, there's a few things
I need to do here. Maybe imply some sock. No too many stripes, too much. Gives me an idea, but I think we'll just leave
that there like that. Now, I want to take this arm and make sure that pops
over the head shape here. I'm just using Pathfinder
operations to do this. I was going to articulate the fingers here a
little bit if I can. No, don't need a facial
expression on him. That backpack is next. Maybe put a touch of
blue in here. Okay. So we need to use the so I've just use the pen tool to make
this shape for his backpack. A running backpack
is usually slim. Not much room in there
for stuff. I do. Maybe want to include
some shoulder strap. Ideally, I would have figured out a lot of this
in the sketches. It's a lot easier to work
this out through pencil. And I feel like the
end result would be a lot more resolved if I had
worked it out in pencil. But there's a few
tricks that I can use here just to get her done. Sometimes when you're working
on editorial illustration, that is the name of the game, There's something I don't
like about these stripes. I'm going to erase some
and to see what I can do about that first I can make those shorts
a little cleaner. Now what I'm trying
to do here is make it so he has some kind
of short sleeve. Maybe I'll give him leave just to help define
his arm a bit more. Might want to get the arm
that's in back of him. Let's see if I need to do that. Or maybe that's too much
information, we'll see. It might be hard to be clear
that in the dark blue. Let me just set my settings here different. That's better. Again, I know that
I'm breezing through my Photoshop skills here. I'm really trying
to just show how I think when I'm
finalizing an image, how I'm applying the style that I've developed to these more complex,
abstract shapes. It's very much similar to
what we did in the first set. It's just that sometimes there's a few more intricacies
which makes the overall challenge
of simplicity and clarity a little
bit more difficult. There's something I
know what I need to do. I'm going to try one more time. Probably I might have to
resketch some of this, but the idea is he's running. So maybe there's
just a little bit more of an arm swing
happening here. Again, I want to make
sure that I'm defining, describing those fingers with some small lines if it works very tricky in
this small space. Okay, let's just see what happens when we start adding
some texture to this. Just to keep going, we have gray selected
our texture brush. We'll set the layer opacity
or blend mode to multiply. We've got our snow back, which is great, or we have
the top of the mountain back. Just by the way that
shading is there. I might pop a little
just there as well to help and add the
trees in the clouds. Now I'm doubting
whether those trees are going to look simple
against the human there. Let's see, I'm
going to make blue, just to add a bit more
of that blue color. I haven't seen a lot
of that in this piece. Maybe it's just about
having one tree, tiny tree up there. And then we'll draw that cloud. Using this cloud shape
as a rough guide, but modifying it to be
a little bit bigger. I think they felt that cloud
is a bit too complicated. Sometimes you've got
to trust to sketch. I'm going to go back
to what I sketched. It looks weird in this one. I'm going to just quickly
use my nib pen to draw a cloud shape. Looks better. Just pop that down to 50% I like the idea of the
bird in the sky there. So I'm just going to add that there is our runner. There's definitely a few
things I would go back and redraw about
the runner there. But for all intents and
purposes, I think that works. Okay, so the next one
I'm going to take on is this downhill runner. I forget what that
one was about. This is train for terrain again, I'm going to draw
this main mass of the mountain that will just give me the groundwork for
the rest of the illustration. This one, I haven't used a
lot of darker colors yet, so I'm going to go with this blue and just make sure the
shape feels nice and refined. Okay, just add that snow inside
there, fill it in white. I might not need snow up there, but for now I'm actually
going to not do snow, I'm going to do the
path coming down. I think that will be better. Just delete that piece
a bit there then. I think important to this one is that very minimal background. This is one of those
spot illustrations that will have a background. I need to tread very
carefully here, not to get too carried away. It's really about just a
gesture of a background. It's supporting the
idea and playing second fiddle to the main
area of the illustration, which of course is this
black mountain y mound. And being a bit fussy
with that shape, I think maybe just
make these waves a bit lighter by pressing
lighter on my stylus, then adding some
trees to the mix. Again, going to these
repeat elements to bring unity to
the overall set. It's just convenient that
I have these stored up in my repertoire of symbols that I bring to a lot
of my illustrations, and they come really in handy
in these smaller scenarios. I'm going to add in just a few of these
little rock type shapes, very stylized ideas of rocks. Now I'm adding all
these elements in here because I'm avoiding
drawing the runner guy, which I know I'll need to
pay closer attention to. There's lots of little
details in there. It can be a inspiring, but a lot more motivating
just to take care of some of the easier
parts of an illustration. First, the inevitable moment has come where I have
to draw the guy, let me just create a layer over the mountain again. This guy, maybe in
that other guy, the mount climber, I tried to use the little lines
to separate his hands. They're about the same size, but I'm just going to try maybe having the individual
fingers articulated. At least three fingers instead of four will
be enough here. I'm going to see which I like, maybe go back and change
them to match later. This guy is wearing
those trail shoes. Of course, it's
scaled back. Okay. Again, there's some things
that I should probably resolve in the refined
sketches before getting this far that I think will make
this a less elegant drawing than I would like just in terms of how the gesture looks and how all
the parts connect. But it's not awful yet. So we'll just keep believing
in this illustration until we really need to go into revision mode
if that comes to it. Just like running an ultra
marathon is a mental battle, a lot of illustration is
a mental battle as well. You're constantly
facing your own doubts about whether what you're
working on is good enough. I'm actually feeling
that right now. I'm worried that
maybe this runner guy isn't super well formed
and I'm doubting it. And I could get stuck in just trying to refine,
refine, refined. And maybe if I just believe that this is going to work out. Just giving yourself the vote of confidence as you go along. Just trying it out, committing to seeing it followed through, Maybe it won't be as
bad as you think. And that's where
I'm at right now, just really kind of trying to get this
done and not getting stuck and stalling and speeding my tires and trying to get
the perfect form here. And sometimes when I look
back at my work, I actually, I like those more
spontaneous things that I had less control
over in the moment, which I valued less
in the moment. Maybe I'm banking
on that this time. Truth be told, I have
also had faith in illustrations that did not work out and then
I had to go back. But I'd say most of the
time it's the other way around. Your doubts were wrong. You just have to pay attention and be open to trying something, committing to it, and
possibly being wrong, but also possibly being
rewarded for stick to it, Okay, So I'm going to keep going
motivational lecture over pop that hat. You know, again here's the idea of like
the runner's hat or the baseball cap is a nice little recurring motif I can use just to,
within this set. Used to say this is a runner. He's in sports mode wearing
his hat, he's outside. Okay, you just go, I'm going to go
back to the blue. That's easier, more
straightforward. I'm actually going to reduce the amount of
detail in this guy. I've decided that
mitten hands win. It's a stylistic decision. And as long as I'm consistent
with what I've done elsewhere, that's
what's important. I could draw this with a shape, which I remember
making that decision with a little tiny
heart in the GPS watch. Let's just do this with a more pen Toole
shape. Does that work? Does it conflict with the
quality of the hat brim? Let us just redraw
that hat brim. Bring it up a bit, again,
just for shortcut. Everybody's 36. Or
maybe this guy's 630. Maybe this is a female here. See if I can make that
work. There we go. Maybe I can put a
bit more dirt on this path and I'm going to
need to add some texture. Just add a bit of that
texture over top the path. That's exactly what I needed. I'm not sure if I need
texture inside the person. Maybe just a very small touch. Not much is necessary. Just really not much. Because it's so small, I'm going to leave the texture
on the hillside here. That's going to do the
heavy lifting of texture. It is a nice counterbalance
to the dominantly orangey, red illustrations over
Here we have our third. Concept spot illustration and it's just one more to
go and then we're done. After illustrating
for a long time, you may tend to get a
little bit impatient with yourself and rush
if you have the time. Give yourself a break
and come back to it with fresh eyes and the
willpower to keep working. Sometimes I see new
opportunities over the sketch, even if it's a refined sketch, to clarify my images and
make the shapes look better. And that's what I'm doing here. I'm overriding my
sketch a little bit. Sometimes I have to
trust my sketch, and sometimes I allow myself
to override the sketch. I'm going to go with orange. It's okay, Everybody's
orange now, so maybe that's my
color for people. We going to define this
hand with a shape over top that wine and the eye, just like we did with
our other fella. Him looking more down probably
also want to get this, these bands we're going to
bring in that can again, copy and piece that, that has to tuck behind
the line work, cheek color here, make it
lighter so it doesn't dominate. Okay. So now I'm just
going to add the hand. He's sad, so he's babying
himself. He's holding his arm. Just sometimes my body parts
aren't anatomically correct. The fingers are a bit irregular. A bit too irregular
one to another. And that means just thickening
up this and thinning out this evening out everything
near to lasting. We're going to just
draw the guy's watch. This is just an
opportunity, again, to emphasize what we're
really, what world we're in. The theme of this set
which is running, of course, bring the watch in. I can maybe just borrow
what I did on this one. There you go again. It's just about letting the
paper color come through. I think this will have to
should technically be white, but I'll just let
it be dark for now. And another opportunity
for lettering, just make this shrink. I'm actually going to go back to white and make this
lettering the red. Okay, so just use some
texture, multiply it, set it back 50% With band aid brand packages usually have a repeating
element like that. And then like a blue tab. Just get that in there
and you suddenly get a bandaid package. I'm going to add any more band aids,
that's a lot of detail. I'm certainly not going to
add the little sticky parts. I'm going to turn my
sketches off or hide them and just look
at the set now. Just see how they look. Is
there anything I didn't add texture to the guy and
you can really see how the texture adds a quality
to the other pieces. By not having that
texture in the guy, it really feels left out. I think all the sets could
work without texture, with a little bit of adjustment. But I have made that decision,
that stylistic decision, to put texture in all
of my pieces here. And I'm just going
to commit to that, doing everything the same. Now I have to get that texture
also in the arm there. I'll come to that in a sec. Just a subtle texture. It's really just about adding a little bit of dimension there. That texture brings it in. I see just this
awkward little bit where the three is coming
behind the watch strap. I think I do need to remedy that by making something
different here. I could erase that
part of the three, and I think that
does the job here. This has been bothering
me for a while, the way these stripes criss cross each other.
I don't like that. That's a little
bit more elegant, fewer things going on. In this small sized
illustration, there is a bit of criss
cross going on there. Something that I
can just avoid by not having the stripes alternate
at that exact frequency. There a little bit of irregularity is okay, but there I really cleaned
up that guy. His shirt. The way the backpack
is just seamlessly integrating into the pattern
just makes it a lot cleaner. There we have our
spot illustrations. I think what I'd like to do
next is just see how they look when viewed alongside the first set of
illustrations we made. I'm just going to open that up. There's our first
trail running set. Now we're going to
take a look how these shape up and
look together. There we have a set
of illustrations. The first set is simple objects, then the next one is much more complex, abstract, complex. These together can work
as a set or on their own. They're nice square
shapes which are perfect for sharing, especially
on Instagram. You can use the hash tag
sweet spots illustration of Share your final illustrations on the class projects page. It's hard to believe.
But we actually have finished two sets of
spot illustrations. I have mine here before me and I'm just super happy with
the way they turned out. I love that I just had this minimum style palette
that I was able to apply both to simple objects and then to more complex abstract concepts. Now this is a good
opportunity to look at all of them together and make sure
there's consistency. And since we're learning here, there's nothing wrong with
having inconsistency. We're learning how to
have a consistent style. And for people who are just beginning and learning
software and all that, there's all kinds of variables, there's going to be
some growing pains. But of course,
everything is giving you insights for what
you would do next. For me I'm looking is
there style shift, are things that I did
in the beginning, kind of shifting and
changing over time. For instance, did
I start kind of clumsily at first and not
really know what I was doing, but then I kind of
found my groove. And after that point,
my other illustrations kind of have much more
confidence to them. Maybe the reverse happened. Maybe I came into it really fresh and then got
kind of tired along the way and stopped really applying my enthusiasm
to the illustrations. Sometimes that happens overall, what we're looking for is that consistency or
lack of consistency. And that's really what we
want to even out in our set. We just illustrated
two sets of spots. I mean, that's a lot of work. So congratulations guys. I had a lot of fun making those illustrations and
I hope you guys did too.
17. Conclusion!: All right guys.
Thanks for following along through all my lessons
and lectures and of course, for working through the project. I hope you learned a lot and had a lot of fun
watching through the videos and making your
own sweet spot illustrations. If you have any questions
along the way, please ask me. You know that I love
your questions. This was a much
more advanced class than my previous ones and I've left out a lot about what I was doing On the
technical side. I did this so we could focus on the overarching areas
of style and concept. Please write your
questions here in the discussions part
of the class page. That's the best place for me
to find them and of course, hopefully for them to be
of use to others wondering the same thing when you're done the project or even if you're
just part way through, please share what you've made
on the class project page. This is the best way to
encourage one another in the skill share community just
by seeing other projects. Others will be motivated
to make their own. Of course, when you
post your projects, you can get feedback from your fellow students
and of course, from me. Every student who
posts a project on my classes gets personal
feedback directly from me. As always, if you end up
sharing anything you did on this class or as a result
of taking it on Instagram, please use the hashtag
sweet spots illustration. That way I can
really keep up with what you're doing
beyond this class. I love seeing my students
work in the wild. Thank you so much for
taking sweet spots. I'll see you in the next class.