Surface Pattern Design in Affinity Designer | Asanoha Motifs | Tracey Capone | Skillshare

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Surface Pattern Design in Affinity Designer | Asanoha Motifs

teacher avatar Tracey Capone, Illustrator, Photographer & Designer

Watch this class and thousands more

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Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      Welcome to Class!

      2:29

    • 2.

      Class Project

      0:35

    • 3.

      Setting Up the Canvas & Grids

      3:30

    • 4.

      Creating the Asanoha Motif

      6:08

    • 5.

      Tiling the Asanoha Motif Seamlessly

      8:18

    • 6.

      Making Global Changes with Symbols

      7:42

    • 7.

      Scaling Larger Motifs with the Gradient Tool

      5:01

    • 8.

      Scaling the Canvas With the Gradient Tool

      2:56

    • 9.

      Final Thoughts

      1:27

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About This Class

Asanoha designs are beautiful geometric patterns, deeply rooted in Japanese tradition. With their star-like structure and repeating diamond-based layout, they’re one of the most satisfying geometric designs to create - but, thanks to their close relation to the asymmetrical hexagon, not without frustration.

If you’ve ever found yourself wondering how to create this head scratching, interlocking pattern, I’m going to show you how to create a seamless asanoha design in less than five minutes, by combining three simple shapes in Affinity Designer. Welcome to class!

Hi everyone! I’m Tracey, an illustrator and designer from the Chicago area, and welcome to the next class in my Pattern Toolkit Series—where we dive into specific motifs and turn them into fully functional patterns ready for your portfolio and print on design projects.

In this class, we’re taking on the asanoha—a traditional Japanese motif made from interlocking diamond shapes that form a beautiful starburst design. While it may look complex, I’ll walk you through my step by step process for creating and tiling the motif with tools that are already built in to Designer.

  • First, I’ll show you how to construct the basic asanoha motif from scratch using three simple, vector shapes,
  • Then, I’ll show you how to tile the design quickly, and painlessly, with the help of Designers advanced grids and snapping.
  • Finally, I’ll show you how to easily create a seamless square design by adjusting your tiled motifs by just a few pixels.

And just like in other Pattern Toolkit classes, we’ll explore additional workflows that help you take your creative process further:

  • I’ll show you how to use the Gradient tool to quickly scale your canvas up, as well as scale a large motif down, without losing quality.
  • Plus, we’ll look at how to approach overlapping motifs, like the asanoha, when making global changes using symbols.

I’ll be working in the desktop version of Affinity Designer V2. 

If you are using the iPad version of the app, you can easily follow along, as long as you know where the corresponding tools are located.

This class is beginner-friendly but assumes some working knowledge of Designer V2 as well as basic pattern logic. Having a grasp of both the Designer interface and the basics of surface pattern design will give you a much better experience taking the class.

By the end of this class, you’ll not only have a beautiful, seamless asanoha design for your portfolio, you’ll have also learned practical techniques that can be used in future projects in Designer.

Hi there! I'm Tracey. I'm an illustrator, designer, and  photographer located in the Chicagoland area. You can find more information about me, and my work in my full profile. (find the link above) I've been a full time artist for over a decade, after leaving the corporate world behind in 2011. In addition to teaching, I am a full time creator who sells my work on my own site, as well as print on demand sites like Spoonflower, Etsy and more. 

I've been using Affinity products for the last several years and love to learn as much as I can about the tools so I can not only use them the way they were intended to work but make them work for me; and I love sharing that knowledge with my students! I've had the privilege of being spotlighted by Serif, the company who created the app, twice as a go to teacher for their apps. You can find links to the spotlight articles, as well as a Creative Session I've created for their YouTube channel, on my profile page.

If you have any questions about the class, or would like feedback on your project, please feel free to let me know in the Discussion section of class, or by emailing me at hello@traceycapone.com.

I look forward to seeing you in class!

Music Credit: "Way Back Home" by LØFTE" (license on file)

Meet Your Teacher

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Tracey Capone

Illustrator, Photographer & Designer

Top Teacher

Hello and welcome to my Skillshare channel! I'm so happy you're here!

My name is Tracey. I'm an illustrator, photographer, teacher and self-proclaimed digital art nerd who loves all the apps, and sharing everything I know. Being able to help students understand more complex applications, like Affinity Designer, and hearing about that moment of clarity when everything came together for them is truly satisfying.

not just the how, but also the why... I believe understanding why I take certain approaches, or use particular tools, will help you absorb what you learn and better prepare you to work on your own later. to embrace the perfectly imperfect... in my mind, it's the best way to develop that sometimes elusive creative voice!

and finally... See full profile

Level: Intermediate

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Transcripts

1. Welcome to Class!: Asanoha designs are beautiful geometric patterns, deeply rooted in Japanese tradition. With their star like structure and repeating diamond based layout, they're one of the most satisfying geometric designs to create. But thanks for their close relationship to the asymmetrical hexagon, not without frustration. If you've ever found yourself wondering how to create this head scratching interlocking pattern, I'll show you how to create a seamless Asanoha design in less than 5 minutes by combining three simple shapes in affinity designer. Welcome to class. Hi, everyone. I'm Tracy, an illustrator and designer from the Chicago area, and welcome to the next class in the pattern toolkit series, where we dive into specific motifs and turn them into fully functional patterns for your portfolio and print on demand projects. In this class, we're taking on the Asanoha a traditional Japanese motif made from interlocking diamond shapes that form a beautiful starburst design. It may look complex, but I'm going to walk you step by step through my process for creating and tiling the motif seamlessly. Tools that are already built into designer. First, I'll show you how to construct the basic Asinoha motif from scratch using three simple vector shapes. Then I'll show you how to tile the design quickly and painlessly with the help of designers advanced grids and snapping. Finally, I'll show you how to easily create a seamless square design by adjusting your ted motifs by just a few pixels. And just like in other pattern toolkit classes, we'll explore additional workflows that will help you take your creative process further. I'll show you how to use the gradient tool to quickly scale your canvas up, as well as scale a large motif down all without losing quality. Plus, we'll look at how to approach overlapping motifs like the Asinoha. When making global changes using symbols, I'll be working in the desktop version of designer version two. If you're following along on the iPad version, you can easily do so as long as you know where the tools are located. Now, I do want to note this class is beginner friendly, but it does assume some working knowledge of designer as well as basic pattern logic. By the end of class, you'll not only have a beautiful, seamless Asinoa designed for your portfolio, you'll have also learned practical techniques that can be used in future projects in designer. Ready to unlock the secrets of this mesmerizing motif? I'll see you in class. But 2. Class Project: The project for this class is to create your own seamless Asinoa pattern on a square canvas. I'd love to see what you create, and sharing your projects allows other students to see what they'll learn when they take the class. When you're ready to share, go to the projects and resources section of the class. Click on the submit Project button and follow the prompts from there. If you have more than one version of your design, feel free to post all of them. I can't wait to see what you create. 3. Setting Up the Canvas & Grids: Asa NoHa motifs are a variation on a hexagonal shape, meaning they aren't by nature symmetrical. And this can create some frustration when you're trying to tile them seamlessly, especially on a square canvas. In this lesson, we'll take a look at how you can set the canvas up with advanced grids and snapping to make creating the final pattern a breeze. Let's get started. If you've already taken my hexagon class, you know that because the shapes are not symmetrical, they don't tile seamlessly without a little help. Either you need to crop your artboard into a rectangle if you want to keep the original shape, or if you're okay with altering the shape slightly, you need to squish or pull the motif from the sides or top and bottom, depending on what type of hexagon you're using, vertical or horizontal. Because the motifs we're creating here are a variation of the hexagon, the same considerations we took when creating those designs need to be taken here. In this class, I'm going to focus specifically on creating a seamless design on a square canvas. So we'll create the design, center everything up, then alter the width of our final motif. When altering the motif, we want to do it in such a way that we don't stray too far from the original shape. In other words, we're not pulling or squashing so much that it ends up being either too narrow or too wide. We want to make such a small adjustment that visually the change is negligible and not at all noticeable. To accomplish that, we're going to use specific canvas and motif combinations that are going to set it up, so we only have to alter the motif by just a few pixels. Up on the screen and in the class guide, you'll see ten combinations. On the left side is the motif scale and on the right side, the canvas size. Now I want to note for the smaller canvas sizes, I'm not recommending that you create a small canvas and upload that to a print on demand site. As always, I recommend you upload a larger canvas set to at least 300 TPI, so you have as much flexibility with that canvas and can avoid pixelation. The smaller canvas sizes in the list are intended to give you the exact motif scale you want. And later in class, I'll show you how to take that small tile and quickly create a larger file for your final upload without losing the scale. For the purposes of this class, I'm starting with a 3,600 pixel canvas, so I'll be creating a 600 pixel motif. I'm going to set my canvas up at 300 DPI because I want to use this for print, and my color format is RGB. This will work with all the print on demand sites I work with, but you should set your canvas up to whatever will work best for your needs. With my canvas set up, I want to make sure I have grids in place, and this is very important for tiling this type of design because snapping doesn't exist on a diagonal. So in order to successfully tile these hexagonal shapes, we need to set up a grid that provides us something to snap too. I'll go up to the top to view and down to grid and Axis. I'll turn on Show grid. And this provides me the automatic grid, which isn't what I want because there's no diagonals here. So I'll go over to Advanced. And under grid type, I'm going to choose triangular because I want to create a vertical hexagon. If I zoom in, you can see that that gives me those verticals. I'm going to set up my spacing to 300 because I need to create a 600 pixel motif, and it's always going to be half the size of the motif that you want to create. With my Canvas and grid setup, I'm all set to create my design, starting in the next lesson where we'll set up the hexagonal motif. I'll see you there. 4. Creating the Asanoha Motif: While the finished Asinoa design may look head trippingly complicated with the appearance of overlapping star and diamond formations, creating the original motif takes only three shapes that are already built into designer. Let's take a look. Asinoa motifs are star formations that are encased in a vertical or horizontal hexagon. When tiled, each row of star formations tucks itself into the gaps left by the previous one. If you tile these correctly, the strokes towards the outer edge of the hexagons are going to combine with those around them to create another star formation. And this is why the grid is so important. Any gaps between your motifs, no matter how slight are going to throw the whole pattern off, and the grades is going to assist with more difficult snapping, specifically on the diagonal. Now, while the overall design may look complicated, the motif itself is created by combining three of designers built in shapes, the vertical hexagon, a star, and a double star. Before I begin building my motif, I want to note that my toolbar is customized to suit how I create. So yours will likely look different than mine. If you want to customize your toolbar, just go up to the top to view and down to customized tools. That's going to allow you to reorder, remove, and add tools to create the layout that works best for you. And I've included a short tutorial on how to do this in the PDF provided with class. I'm going to begin by creating the vertical hexagon because that's the outermost layer that's going to encase the other two shapes. So I'll select my polygon tool. I have a 25 pixel stroke set, and I've turned off scale with object. I can always change that later if I want. I have a red stroke and no fill. Zoom in here and I'm going to hover over the center here in command click and create a 600 by 600 pixel polygon with six sides. Remember, I'm working on a 3,600 pixel canvas, so I need to work with a 600 pixel motif. So I'll click Okay. With that in place, I'll add the star shape next. I use this pretty frequently, so I've broken it out on my toolbar. I'm going to hover over the center and command click to add the star. Again, I want a 600 by 600 pixel motif with six points, and I'll click Okay. Now, I need to change the inner radius, which is comprised of these four lines here on the top and the bottom so that they're perfectly horizontal. If you have difficulty eyeballing that, you can pull a guy down from your rulers. And if your rulers aren't showing, just go up to the top to view and down to show rulers, or you can press Command or Control R on your keyboard. I want to pull one down so that they intersect with these two points here. So I'll grab one from the top here and just drag down. And that should be 13 50. If you want to get it close and then just adjust it using the guide sending, just hover over the guide until you get this double line and double click, and you can just change the number there. So I'm going to zoom in here and select my star shape. I'll go up to the top and start dragging this inner radius up until the lines of those four strokes are over the top of the other one. And it looks like 58% is where I want to be. I want to get rid of my guide by double clicking until that dialogue box comes up and then choosing to remove all guides. Also turn it off with command or control semicolon. My final shape is going to be the double star, which is going to sit inside of this single star and hit all of the points on the shape. I'll go to my group of tools and my group of shapes here and choose double star tool. Again, I'm going to hover in the center here and command click. The width and height, of course, are 600, just like the rest of the shapes, and the points are six. I need to make sure the inner radius is down to zero because I don't want this formation. I want single strokes. Now, the point radius is going to impact these that are sitting outside of the shape. These, you can see are just fine. They're hitting these points because they're set to 600. Need to move these in so they hit right here, which means that will match the inner radius of that star, which if you remember, was 58%. So I'm going to key in 58. And now I have my final Asinoamtif. While I created a vertical hexagon, you can quickly turn this into a horizontal one by selecting all your shapes. I'm going to group this up. And with my move tool, I'm going to hover over this handle until I get this curved double arrow, a hole down shift, and I'm just going to rotate it 30 degrees in either direction until I get the horizontal hexagon. I need to adjust my bounding box, so I'm either going to go up to the top to select and first choose cycle selection box and then set selection box, or I can hit period on my keyboard and then Command period to get the bounding box upright. If you do use a horizontal hexagon, just make sure that you go up to your grids at the top and then grid an axis and change this from triangular to horizontal triangular so that your snapping works correctly. I've brought this back to a vertical hexagon, but I've left this grouped, and I'll tell you why in a moment. For now, I want to change the stroke settings on this. With the whole group selected, even though this says zero, I can go in here and just choose ten. I'm going to change the ten pixels for right now. I find that with this particular motif, if the strokes are a little too thick, once it's tiled, it's really overwhelming. So I'm going to start pretty thin and I can always change it later. The easiest way to do that is to turn this into a symbol, and that's why I left my three shapes grouped. I were to add them as individual shapes not grouped up, I would get three separate symbols, and I really want my full motif to be a single symbol. So with that group selected, I'm going to go up to my symbols panel. If yours isn't open, just go to window and down to symbols, and I'll click Create. This is going to allow me to make changes to my entire design once it's done, simply by changing one of the motifs. Once that's done, you're going to see a vertical line here, and I have a symbols group, and my original group is inside of it. Coming up in the next lesson, we'll take the single motif and tile it up seamlessly on a square canvas. I'll see you there. 5. Tiling the Asanoha Motif Seamlessly: With our motif Freddy, we're all set to complete the final tile. And this last one we'll go step by step through the tiling process, including some final adjustments that need to be made to make these asymmetrical motifs tile seamlessly on a symmetrical canvas. Let's get started. If you look at my bounding box and compare it to the transform studio, you'll see that my height remains 600, but because hexagons aren't symmetrical, the width is slightly less than the height. Not only that, but it's an odd number with a decimal point, and that's definitely not going to divide into 3,600. In order to make this tile seamlessly on this square canvas, I'm going to have to adjust the width of the hexagons once they're in place to snap them into the balance of the canvas. And that's where the particular canvas and motif size combinations come into play. I don't want to end up with either a really narrow or really wide motif. I want to tile this, so I only have to push the two sides evenly by just a few pixels, just enough to make the design seamless, but so few pixels that the change is negligible and almost unnoticeable. If you've already taken my hexagon class, you know that the key in doing so is making sure that you start with a canvas and motif combination, where the last motif on the right side for a vertical hexagon and the last one on the bottom left for a horizontal hexagon are just about on the canvas like this one here. Your grid is always going to give you an indication that you have the right combination. If the last hexagon looks like it's going to be further off the canvas than this, you'll either have to stretch or squash it by well more than a few pixels. Watch what happens when I select my artboard and I change it to 4,000. You can see that this hexagon is further off the canvas, which means I'm either going to need to push in the right side until the motif is at the edge of the canvas or pull it out so that the motif, the middle of it is along the edge. Either way, I'd have to adjust it anywhere from 150 or more pixels, which is way more than I want to. So I'm going to change this back to 3,600 so I can easily fit my 600 pixel motif. I'll start by dragging this up to the top left corner, and my goal here is to fill in my entire canvas leaving no gaps. And with snapping on in the grid that should be pretty easy. I personally find it a lot easier to manually duplicate and then use Power duplicate to fill in my rows, rather than using the move duplicate dialog box on the desktop. So I'm going to command J to duplicate that. I'll hold down shift and drag, and then I'm going to command or control J to power duplicate all the way across. I'll select this one. And again, Commander Control J to duplicate it and drag it down into the left because, remember, I want to leave no gaps. And this is where the grid and snapping come in handy. You can see that when I move that down, it's snapped into place, and I get those nice lines that tell me exactly where I'm supposed to be. So I'll select that and duplicate it. Then I'm going to power duplicate to complete my row. Now, with these rows in place, you can begin to see where as the hexagons meet up with one another, they begin to create an additional star formation, and that's what gives it the appearance of overlapping. Before I tie this all the way down, I want to take those two rows that I just placed and group each of them individually. So for the top row, I'm just going to drag across the top here, and you'll see I'm selecting them as I go and I'll command or control G to group them. And then for this bottom row, I can either do the same thing or I can go to my layers. Click on the first one, Shift, click on the last, and Command or Control G. Now, I do want to note for that first row, to make things easier, under tools, under settings, I have Select Object when intersects the selection marquee checked on. That allows me to simply touch an object with a marquee and it selects it. I don't have to drag across the entire shape for it to be selected. And this is really helpful in situations where objects are bumping up against one another, and I need to be very specific about what I select. Select both of my groups, and I'm going to shift Alt and drag to duplicate and drag down, and then power duplicate the rest of the way. Now, I have this group here off the edge of the canvas, and I need to delete that because I'm going to be centering everything up. And if I leave that there, it's going to throw my alignment off. So I've just gone ahead and deleted that. I'm going to select all of my groups and temporarily command or control G to group them up so that I can center them on the canvas. You can see that it's offset quite a bit. So with a move tool, I'll go up to the top, and I'm going to align center and align middle. And then I'm going to ungroup those with shift commander control G to bring them back to the original groups. I'm also going to turn my grid off because it's a little confusing, so I'll command apostrophe to turn that off. Now, quick hintas whenever you're working with vertical hexagons, the issues are always going to be on the sides. When you're working with horizontals, the issues are always going to be on the top and the bottom. So with this center aligned, you can see that my top motifs are actually completed by my bottom. So here's a bottom of a star and the top of the star here. For this one, you can see that the diamond is cut in half, but here's the top here. So my top is just fine. The issue lies on the sides and therefore the corners which don't match up, so I need to correct those. Want to adjust all of my motifs based on those that are in the shorter groups here. If I were to squish everything in based on these larger groups, it's going to create a very narrow hexagon. To adjust all of the motifs based on one specific group, I'm going to use one of the contextual tools for the move tool transform objects separately. Now, in this case, the objects are the groups, and if I make change to one of the shorter ones, where I push this line evenly in on both sides until it snaps to the edge of the canvas, it's going to adjust all of them the same amount, and it'll end up with a seamless design. Now, right now, it actually has one of the shorter groups selected. You can see my bounding boxes here. These are still selected, but I don't have that handle. I want to show you what happens if one of these longer ones are selected and how you can designate which one you want to work with. I start by selecting one of the long ones, and then I grab all of them, it's going to designate one of the longer groups as my target object. Again, I need it to be one of these shorter ones. So I'm going to hold down Alt on my keyboard and click on one of the shorter ones, and you can see I get that sort of double bounding box around it. So now everything is going to be based on this one. I'm going to hover over the control points either on this side or this side to, like, get that double arrow. Hold down command or control, and then I'm going to drag in evenly from both sides until it snaps to 3,600 pixels. You can see it there in that box there. When I deselect my groups, you can see that the left and right sides are now sitting on the canvas right down the middle of the star formations, and they're going to complete each other on either side. Also now that those are set, my corners are set as well, so I should complete a formation just by having matching corners. To test this, I'm going to select my artboard and go to my assets. I have my pattern hub set up here with my test subcategory. And with the artboard selected, I'll go ahead and click Add from selection. Once that's in place, I'll go to my artboard tool, and I want to insert an artboard. It's going to insert another square one. I'll grab my gradient tool. Now, I don't have a background on this one, but that's not a big deal. I can add one. And I'm just going to click on there to add it. I'll hold down Shift and drag in and you can see that that's tiling just fine. There are no issues. I can zoom in, and I can move around and see that I have no thin strokes where I shouldn't no gaps where I shouldn't everything is looking good to go. With our design in place, let's take a look at how we can make changes to this using the symbols feature. That's coming up in the next lesson, and I'll see you there. 6. Making Global Changes with Symbols: Symbols can make changing your final design quick and painless. But when you're working with a motif like an Asinoa that tiles in such a way that additional star shapes are formed, you need to consider what changes you're making and how to make them to ensure they carry all the way through. Let's take a closer look. I'll start by saying that with this motif, I tend to keep things rather simple, not adding much in the way of extra because it's already a relatively busy pattern. For example, I could select all of my motifs and my vector flood fill tool and add a varying pattern of light and dark shades. I just find that you need to be very intentional with the colors you select, including the stroke you're using, because they start to complete one another and form entirely different shapes other than stars, which can read either as really busy or just plain wrong. I also don't want to adjust the size of the shapes within my hexagon because I would no longer have an Assinoa pattern. I would also run the risk of no longer having a seamless tile. But there are some basic changes that I might make using symbols. The first thing I'm going to do is go to my symbols panel and pull in a single symbol and place it on the side here. By working on an individual symbol, rather than one that's already on the canvas, I know that I'm not going to accidentally nudge it and create issues with my tiling. And if it sits outside of the artboard, like it is here in my layer stack, I'll still be able to see it, even though it's not clipped inside. Because all of my motifs are symbols. A changes that I make to this one will automatically be applied to all. In my layer stack, I want to open up the symbols group and work directly on the shape layers that are within it, not the symbol layer itself. So I'm going to grab this polygon. Again, this is the outermost shape. It's also the largest shape, and I'll go to my swatches, and I'm going to add a fill to this. That's a quick way of adding color to the background of your design without having to pull in an entirely new shape like a rectangle and add it to the back. I could also select all three of these shapes and change the stroke. So maybe I'll try out this pink color. I could also go to my stroke panel and change it to 25 pixels like I had originally intended. I'm going to bring this back down to ten. Another option with my strokes is that I can add a dash pattern by clicking here. Let me zoom in. This tends to work with a lower width, but I can always try out higher ones. I'm just going to bring this back to ten. And if I go down to the bottom here with these first two boxes, this one is going to allow me to change the length of the dash. If I bring it all the way to zero, it's going to give me a circle, and I can change the distance between them with this second one. And I actually quite like that. Additionally, I can add shapes to my design. I just need to do so in a way that carries them through the entire pattern. So, for example, let's say that I wanted to add what looks like a hole in the center of my star here. I can add that using a symbol. I just need to remember that the shapes ultimately combine to create additional formations. So it's not always as simple as adding a single ellipse in the center. Let me show you what I mean. I'll select my ellipse tool, and I'm going to hover here in the center and command click to add a 100 pixel ellipse. I want to change this to a solid stroke, and I want to make sure that, in this case, the fill is the same color as this background and my stroke is the same color as the rest. If I drag this into my symbol so that it applies it to my design over here, if I zoom back out, you can see that it's only applying it to certain ones. And that's because these formations are being created by combining these. So I need to find a way to add them to these. And the way to do that is to add this same ellipse at all six points on my hexagon. And there's a really quick and easy way to do that. Let me zoom back in here. With the vertical hexagon, remember, my height is still 600, so I can use that to my advantage. I'm going to hit Enter on my keyboard to bring up the move duplicate dialog box, and to get the exact point up here at the top, where I want this to be duplicated and moved. I'm going to go to my vertical, and I'll key in -300. That's half of 600. Click on Duplicate, and now I have my first ellipse in place. Now I'm going to use the move duplicate box to rotate it and duplicate it around the entire shape. To do that, I'm going to go up to the top and turn on Enable transform origin point. I just need to make sure I have the correct one selected. So I'll select this shape. I want to drag this down to the center of my hexagon here. I'll hit Enter on my keyboard. Let me move this out of the way. And I'll go right to rotation. If you ever aren't sure of the exact degree that you need to rotate something for something like this, which is technically the circumference you want to sit 360 divided by the number that you won. So in this case, I know that I need six because I have six points. So I'll do 360/6, and hit Tab. That's going to move my first one to the exact point. I'll click on Duplicate and I need a total of five copies, so I'm left with six. I'll go ahead and click Okay. And if I back up, you can see that my ellipse has now been added to all of my shapes because I added this one to all of the points on my original hexagon. So when you're adding shapes to a motif like this, just make sure you're thinking about how that single shape works with the shapes around it, as you may need to add additional ones to complete the pattern. It wouldn't have helped for me to add it. In the very beginning before I tiled it. I still would have needed these along the edges. Now, once that's all in place, I can select the symbol layer and delete that, and everything's going to remain. It's really important, though, that you select the symbol layer and not those within it. Otherwise, you're going to delete everything on your board here. Go ahead and select my artboard and go to my assets. I'm going to add this to my test subcategory. And once that's in place, I'll add a second artboard so that I can test this. I'll grab my gradient tool and click on the one I just added. Let me just move over here. And if I hold Shift Down, I can scale out, scale down, and it looks perfect. One final thing that I want to note, it's really important that you save your final file either as an AF design file or a template or both. Well, I do save my artboards to my pattern hub. I do that with the intention of testing them or using them as bitmap fills. I don't use it as a means to save the original file. If you only save your artboards as assets and run into an issue with the app or worse your machine, you could potentially lose all of your original files. But additionally, there's an issue where multiple copies of symbols saved within an artboard are somehow duplicated and rendered useless when you pull the artboard back in from the assets. If I wanted to pull one of these back in and take advantage of my symbols to make changes, I can't do that. No, I'm not certain if this is something that will be fixed, but the only way to ensure that your symbols work as intended, in this case, a single instance duplicated multiple times across the canvas is to save the file as an AF design file or export it as a template. This is going to allow you to reuse the symbols in the future to create additional designs. Let's move into the next lesson where I'm going to show you how you can quickly scale your mo teeth down without having to start from the beginning using the gradient tool. I'll see you there. 7. Scaling Larger Motifs with the Gradient Tool: While Spoonflower and other print on demand sites have tools available to help you scale your designs, there may be times like when you're creating digital papers or brushes that you might want to have full control over the process. In this lesson, I'm going to show you how to use the grading tool to take your designs with larger motifs and quickly and efficiently create scale down versions without having to start all over again. Let's take a look. This is my 3,600 pixel canvas that I created previously, and I had set this up at 300 DPI. DPI is very important here because we're going to be working with the gradient tool and therefore working with Bitmap fills, which means pixels. So if you're not already in a Canvas set to 300 DPI, either create a new one and pull your vector file into that, or go to the document setup at the top of the canvas you're in, and under dimensions, change your DPI to 300. My original design is created with a 600 pixel motif, and I want to scale it down on a square canvas to a 300 pixel motif as well as a 150 pixel motif. I've intentionally selected scales that divide evenly, not only into my original scale, but my 3,600 pixel canvas as well, because I want to maintain the seamless design. Now, I am going to mention this process works well when scaling a motif down but not scaling up. So I recommend creating your original file at the largest scale motif you want and then working down from there. I've already added two additional 3,600 pixel artboards, and just to avoid confusion when I'm exporting them, I've changed the label on each to reflect the scale. You can do that either by double clicking on the artboard name in the layers and changing it there. Or by clicking on the layer above the artboard. Now, when I'm testing a design, I don't tend to add rectangle to my artboard, but in this case, I do want to add rectangles to both of these, because that's going to give me an actual shape to scale up and down while maintaining the seamless design. So I'm going to select this second artboard, grab my rectangle tool, and I'm going to command click to add an artboard. And I'm going to start out at the large scale. I'm going to go 3,600. And then I'll use my alignment tools to center this up. I don't need to start all over again to create the third one. I'm just going to command or Control C to copy, select the artboard, and then Command or Control V to paste. Now I'm going to use the artboard I saved to my assets to fill these with the gradient tool. But first, I want to scale these down to the size that I need for the skies I want to create. So for this first one, I want a 300 pixel motif, which is half of 600. So I'll go to my Transform panel, and the very first thing I'm going to do is make sure that my anchor is set to the top left. Like to work from corners down. And again, I try not to do anything manually. That way, I know that I can scale this up and down and maintain the seamless design. So once that's done, I'm going to go to the side here. And again, 300 goes into 600 twice. So I'm going to divide 3,600 by two. That's going to give me an 1,800 pixel rectangle, and it's up in the top left corner already because that's where I set my anchor. I'll do the same thing for this one. In this case, 150 pixels divides into 604 times. So my anchors already set. I'll go to my width here, and I'm just going to divide this by four. Next, I'll select my gradient tool, and I'll go to my assets. And starting with this second one, I'm going to click on the asset that I added. I'll do the same thing with this one. I'm just going to select it and then click. Now, I need to scale both of these up so that they're 3,600 pixels because that's what I ultimately want to export. Before I do that, I'm going to select the first rectangle here and grab my gradientol and I want to bring your attention up to the top here to scale with object. This works exactly like it does in the Stroke Studio. If I were to keep this checked and then go over to my Transform panel and change this to 3,600, that's going to scale the motif with the rectangle, so I'm right back to where I started, and obviously, that's not what I want. So I'll select my gradient tool. I'm going to turn off Scale with Object. And this time, if I change this to 3,600, the scale remains the same, but my canvas size is now 3,600 pixels square. I'm going to do the same thing with the third artboard. Now, Scale with Object is per artboard, so I need to make sure that I turn that off before I do that. I'll go ahead and grab my move tool, and I'm just going to key in 3,600. Now, again, I recommend creating the largest scale motif that you want to work with and then scaling down from there because it doesn't really work in the opposite direction. In the final lesson of this class, we'll take this process a step further, and I'm going to show you how you can use the gradient tool to take a design on a smaller canvas and create a larger file for export. I'll see you in the next video. 8. Scaling the Canvas With the Gradient Tool: While working in a smaller canvas makes it easier to seamlessly tile a smaller motif in square format, you need to make sure that the canvas you ultimately export is large enough that you don't run into quality issues. This lesson, I'm going to show you a quick and easy way to do that with the gradient tool. Let's get started. And before I show you how to scale the canvas, I want to talk about some important considerations about setting up the canvas. The most important thing about this process is like the last lesson, the final export should be at least 300 DPI because you're working with bitmap fills, which means pixels. Once I pull this in using the gradient tool, it's no longer a vector, which means it's no longer infinitely scalable. The second most important thing is that you need to make sure that your original tile will evenly divide into the canvas size that you choose. Otherwise, you're not going to end up with a seamless export. The original tile is 1,200 pixels, and I want to export one that's 3,600 pixels, so that will work just fine. With that selected, I'm going to go to my Transform panel, and I still have my anchor in the top left corner here from the last lesson, so I'm going to keep it there, and I'll key in 3,600. Next, I want to add a 1,200 pixel rectangle to this to match the same canvas that I originally started with because I need to get that scale first. So I'll grab my rectangle tool and I'm going to command click and create a 1,200 by 1,200 pixel rectangle. Now, the fill doesn't matter because I'm about to change it. I'll just add this red, and I'm going to a line left and then a line top. I'll select my gradient tool and I'm going to go to my assets. I've already saved this here to my assets, so I'll click on it. Now, this is where it is no longer a vector version. So my vector version is here. This is infinitely scalable. This is not. Now, before I move on from the gradient tool, I want to direct your attention back up to the top because the same checkbox is going to apply. This works the same way as the last lesson. If I leave this checked and scale this up to 3,600 pixels, it's going to scale the entire design. And, of course, that's not what I want, so I'll turn that off. I'm going to grab my move tool, go back to my transform panel, making sure my anchor is here in the top left. I'll key in 3,600. And now I have a 3,600 pixel artboard, but a 200 pixel motif, so it stayed exactly the way that I want. It comes to exporting this, it works exactly the same way. I'll go up to File and down to Export, and I want to make sure that I'm choosing the right one. Remember, this one's a bit too small. It's 300 DPI, but it's only 1,200 pixels. So I want to make sure that I'm selecting this one, and that's why it's a really good idea to name your artboards. So I would just select this one and then follow the steps for export. Coming up next, we're going to wrap up class with some final thoughts. I'll see you there. 9. Final Thoughts: We're at the end of class, and I thank you for trusting me with your time and creativity. I'd love to hear your thoughts in the class, so please consider leaving Review. Not only does it let me know what I'm doing. Well, it also lets me know where I might need to improve. And leaving review and sharing a project not only help future students see what they'll learn when they take the class, it can help more students find the class. In addition to my Skillshare channel, I also have a YouTube channel where I share short form tutorials that complement my suite of classes here. You'll find a link to it in my profile, as well as in the PDF provided with the class. Speaking of my profile, I have lots of classes in the works here on Skillshare, including many more in the Pattern toolkit series. Not already, be sure to hit follow on my profile. So you'll always be kept in the loop on what's coming and when new classes are published. And finally, I welcome you to join my free community for digital creators, the Creator Cage. We're a group of creatives of all skill levels with experience in a wide range of digital applications. You can ask questions, share your work, learn new tips or share your own all in a friendly, non judgmental environment. You'll find more at the Lincoln MPfile or again in the class guide. If you have any questions about what you've learned here in class, please don't hesitate to reach out to me either in the discussion below or at the email provided in the class guide. Again, thank you so much for joining me here in class and happy creating.